Steinberg Wavelab Studio - 6.0 Instruction Manual

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Operation Manual
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Operation Manual by Anders Nordmark, Revision for WaveLab Studio by Stefan Zachau
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica­tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
© Steinberg Media Technologies GmbH, 2006.
All rights reserved.
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Table of Contents

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7 Introduction
8 Welcome! 8 Key command conventions 8 How you can reach us
9 Installing and setting up
10 Setting up the computer 10 Installation procedure 11 Register your software! 11 Launching WaveLab Studio 11 Program settings 13 Installing a CD/DVD recorder 14 Installation done! Where do I go next? 14 About the Tracer application
15 Overview
16 Get to know WaveLab Studio 16 The windows and what you can do with them 18 Find your way around in WaveLab Studio
19 Basic methods
20 Why you should read this chapter 20 Getting help 20 Undo and Redo 21 Working with windows 23 Dockable control bars 25 The status bar 25 Speed menus 26 Units of time and level 26 Setting values 28 Presets 29 About non-modal dialogs 29 Using the computer keyboard
30 Editing in the Wave window
31 About this chapter 31 Creating new empty documents 31 Opening Waves 33 Window overview and adjustments 35 Setting the zoom factor 38 Navigating through the file 38 Snapshots 39 Setting the ruler start position 39 Working with a meter based display 39 Setting the wave cursor position
40 Selecting 44 Basic editing commands 49 File handling in Wave windows 56 Editing audio properties and file attributes
57 Playback and recording
58 Playing back 63 Recording
68 Metering
69 Introduction 69 The meters
76 Off-line processing
77 Introduction 77 Applying processing 77 Level Normalizer 78 Gain Change 78 Loudness Normalizer 80 Dynamics 82 Level envelope 83 Fade-in and fade-out 83 Crossfade 85 Invert Phase 85 Reverse 85 Eliminate DC Offset 85 Waveform Restorer 85 Time Stretch 87 Pitch Correction 88 Pitch Bend 89 Harmonization 90 Hi-fi Chorus 90 EQ 91 Convert sample rate 91 Support for reNOVAtor™
92 Master Section
93 Introduction 93 The Master Section window 94 About the signal path 94 The Master level pane 96 The Effects pane 99 The Dithering pane 101 Master Section presets 102 Rendering 104 The Monitor window
107 Spectrum Display
108 Selecting Spectrum display mode
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110 Batch processing
111 Introduction 112 Opening the Batch Processor 112 Overview of the Window 113 The Input tab – Assembling a list of files 116 Setting up the processing tasks to be performed 120 The Output tab – Settings for created files 123 Scheduling 124 Running and stopping the batch(es) 124 Using presets for batch processing
125 Batch file encoding
126 Basic procedure
127 Markers
128 Introduction 129 Creating markers 130 About the marker list 130 Marker appearance and visibility 130 Editing, converting and naming markers 131 Moving and duplicating markers 131 Deleting markers 131 Operations involving markers
134 Using Auto Split
135 Introduction 135 The Auto Split dialog
136 The Audio Montage
137 Introduction 137 The Audio Montage window 139 Assembling the Montage 144 Zooming and navigating 147 Playing back 150 Recording 151 Rearranging clips 160 Editing in the Clips view 162 Managing clips and source files 164 The volume envelope 170 Using fades and crossfades in the Montage 174 The pan envelope 175 Transforming clips 177 Adding effects to tracks and clips
181 Managing effects in the Plug-ins view 182 The Meta Normalizer 183 Groups 185 Using markers in the Montage 187 Undo/Redo and History 188 File handling in the Audio Montage 191 Using video tracks 192 Mixing down – The Render function 193 Preparing the Audio Montage for CD burning 196 Creating an Audio CD report
199 Burning an audio CD
200 Introduction 200 Selecting a CD-R unit 200 Testing an audio CD before burning 201 Writing a CD 202 The audio CD format – Background information
204 Data CD/DVD Projects
205 Introduction 205 Creating a new Data CD/DVD Project 205 Source window settings 206 Destination window settings 207 The Write dialog for the Data CD/DVD
208 Importing audio CD tracks
209 Importing audio CD tracks into WaveLab Studio
212 Creating labels
213 Introduction 213 Using the Label Editor 215 Positioning objects 217 Defining user variables 218 Printing labels
220 Analysis
221 Global analysis 225 3D Frequency Analysis
228 Generating signals
229 Audio Signal Generator 230 DTMF Generator
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231 Synchronizing WaveLab Studio to ex-
ternal devices
232 Introduction 232 MTC sync
235 Sampling and creating loops
236 Introduction 236 Using WaveLab Studio with Steinberg HALion 236 Editing sample attributes 237 Basic looping 238 Using the Crossfade Looper 242 Using the Loop Tone Equalizer
276 Troubleshooting
277 General problems 277 Problems with opening files 277 Problems with saving files 278 Recording problems 278 Playback problems 279 Editing problems 279 Troubleshooting and precautions 279 Problems and solutions 279 Questions and Answers 280 Day to day precautions for trouble-free CD writing 280 Hardware and setup issues
244 Requirements
245 This is what you need… 245 Computer requirements 246 About audio cards 246 About the System Information feature
247 Customizing
248 What is customizing? 248 Preferences 248 Folder editing 249 Saving the window layout 249 Styling WaveLab Studio – Wave windows 251 Styling WaveLab Studio – Audio Montage win-
dows
254 Working with window layouts 254 Setting default size and position for windows 255 Creating a Favorites menu 255 Customizable key commands 257 Organizing plug-in processors
260 Plug-in processor reference
261 About WaveLab Studio plug-ins 264 VST Plug-ins
282 Key commands
283 File handling 283 Wave display mode 283 View 283 Zooming 283 Processing 284 Playback and cursor position 284 Selecting 285 Editing and Recording 285 Markers 285 Miscellaneous
286 Index
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1

Introduction

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Welcome!

Congratulations on your choice of WaveLab Studio, which is the audio editor of choice, not only in top-of-the­line mastering and restoration facilities, but also for any serious engineer or musician.
WaveLab Studio is continuously developed and refined, in collaboration with our users – from professional audio en­gineers to hobbyists. Your input helps making this pro­gram one of the most flexible and user-friendly ever!
Find out about the ease of use and workflow that makes working with WaveLab Studio so effective.
Steinberg has always shown a strong commitment to pro­tect the investment of loyal customers. WaveLab Studio follows this route by making use of the Steinberg key to preserve your competitive advantage.
Your Steinberg Team.

Key command conventions

Many of the default key commands in WaveLab Studio use modifier keys. For example, the default key command for Undo is [Ctrl]-[Z] under Windows.
When key commands with modifier keys are described in this manual, they are shown with the Windows modifier key first, in the following way:
[Win modifier key]-[key]
For example, [Ctrl-[Z] means "press [Ctrl] , then press [Z]".
Similarly, [Alt]-[X] means "press [Alt] then press [X]".

How you can reach us

After having installed and launched the program, you will find a number of useful Steinberg Web links on the Help menu (“Steinberg on the internet” submenu). These allow you to get online support, check for updates, get answers to frequently asked questions, etc.
!
These features require that you have a working Inter­net connection.
Introduction
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Installing and setting up

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Setting up the computer

Before proceeding, your computer should be set up and the following items should be installed:
•Windows (see “This is what you need…” on page 245 for de-
tails on which version to use).
• The audio card and its driver.
Checking the audio card
To make sure the audio card will work as expected, you can perform the following two tests:
Use the software included with the audio card to make sure you can record and play back without problems.
Use the Media Player application (included with Win­dows and described in the Windows documentation) to record and play back audio.
Colors
At this point you might want to check and for example change the number screen. See your Windows documentation for instructions on how to do this. The recommended setting for WaveLab Studio is 24 or 32 bit mode (“True Color”).
of colors you use on your computer

Installation procedure

The Steinberg Key
!
Please read the following section before installing the WaveLab Studio software.
Included with the WaveLab Studio package, you will find the Steinberg Key (sometimes referred to as a “dongle”), a hardware copy protection device that is part of the Wave­Lab Studio copy protection scheme. WaveLab Studio will not run if there is no Steinberg Key.
The Steinberg Key is, in fact, a little computer on which your Steinberg software licenses are stored. All hardware­protected Steinberg products use the same type of key, and you can store more than one license on one key. Also, licenses can (within certain limits) be transferred between keys – which is helpful, e.g. if you want to sell a piece of software.
If you already own copy-protected Steinberg software, you must remove any existing Steinberg Keys from the computer’s USB port before starting the WaveLab Studio installation routine.
If you are using other copy-protected Steinberg prod­ucts, you may want to transfer all licenses for your applica­tions to only one Steinberg Key, thus using only one USB port of your computer. More information on the transfer of licenses between keys can be found in the help for the Syncrosoft License Control Center (which can be found in the Start/Programs menu of your computer).
!
The Steinberg Key must not be plugged in before the installation of WaveLab Studio. Otherwise the oper­ating system of your computer will register it as new USB hardware and try to find drivers that won’t be present before WaveLab Studio installation.
Installing the software
The installation procedure unpacks all the files and auto­matically puts them in the right places.
1. Insert the CD-ROM disk in the drive.
The installation program should start automatically after a few seconds. If, for some reason it doesn’t – for instance if you have “Auto Insert Noti­fication” deactivated for your CD drive – perform steps 2-4 below. Oth­erwise, proceed to step 5.
2. Launch the Explorer, open the “My Computer” window or select “Run” from the Start menu.
3. Locate and double click on the drive symbol for the CD-ROM drive.
4. Double click on the “setup” symbol (setup.exe).
5. Follow the instructions on screen.
The Steinberg Key
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6. At one point of the installation a dialog appears re­questing you to connect your Steinberg Key – do so.
The first time the copy protection device is plugged in, it will be regis­tered as a new hardware device, and a dialog will appear asking you whether you would like to find drivers for the device manually or automat­ically. You should select to find drivers automatically, and click OK to proceed and close the dialog.
7. Finally, a dialog informs you that the installation was successful.
A restart may be requested – but if no dialog requests a restart it is not necessary to do so.
When the installation is finished, the program is found among your other programs on the Start menu and/or the desktop.
This completes the installation of your WaveLab Studio program! But, you’re not really done yet…

Register your software!

Registering your software will make sure you are entitled to technical support and kept aware of updates and news regarding WaveLab Studio.

Launching WaveLab Studio

1. Make sure the Steinberg Key is plugged into the USB port.
2. Launch WaveLab Studio.
WaveLab Studio starts.
Ö The Steinberg Key has to be plugged in at all times when running WaveLab Studio.

Program settings

Before you start working, you should make some settings:
Selecting an ASIO driver
1. Open the Preferences–Audio device tab.
2. Select the ASIO driver from the “Playback device”
pop-up menu.
Note that the “Playback device” menu heading has now changed to “Playback/Record device” and the Recording device section has been greyed out. This is because with ASIO, the same driver is always used both for output and input.
3. If you click the “Control Panel” button the audio card settings application (usually installed with the audio card) for the ASIO driver opens.
In the Control Panel you may find settings for buffer size, digital formats, additional I/O connections, etc. depending on the audio card and the driver.
4. Click on the “Connections” button.
The ASIO Audio connections dialog will appear, listing all available chan­nel inputs and outputs in WaveLab Studio. Select the channels you want to use for stereo output and input.
5. Close the dialog.
When using ASIO, the playback resolution is set from
the ASIO driver (you may find a setting for this in the ASIO Control Panel, depending on the hardware and driver).
Therefore, the Playback Resolution settings will be greyed out.
Selecting an MME/WDM driver
1. Select “Preferences…” from the Options menu.
2. Click on the Audio device tab.
3. Select the audio card you want to use for recording
and playback from the pop-ups.
If you only have one audio card you can also select the “Microsoft Sound Mapper” options (the sound mapper is a “virtual audio card” which “maps” all audio to your real card). However this does not let you take full advantage of the card’s driver when recording audio and is therefore not recommended.
4. Choose your “Playback Resolution”.
Audio card settings
You need to specify which audio card and driver you in­tend to use. WaveLab Studio can communicate with the audio card via any of the standard protocols; ASIO, MME or WDM.
Installing and setting up
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Additional audio settings
There are other settings in the Preferences that affect au­dio playback and recording. We recommend that you try the default settings before you change anything, since these work well in most cases.
On the “Audio Card” tab, you will find the following set­tings:
Playback Buffer Number and Size.
These determine how much RAM memory is used for buffering when playing back. If you get playback problems such as dropouts or glitches, you should try to increase these values. Click the question mark icon in the dialog for details.
!
With ASIO drivers, you may find these settings in the ASIO Control Panel.
Recording Buffer Number and Size (not available when using ASIO).
These determine how much RAM is used for buffering when recording. If you get dropouts in the recorded audio, you should try increasing these values. Click the question mark icon in the dialog for details.
On the Preferences–File tab, you will find the following settings:
Disk block buffer size.
Governs the buffer size used when WaveLab Studio is reading data from the hard disk. If you experience problems in a read intensive scenario (such as playing back an Audio Montage with a lot of simultaneous clips), you should try changing this value. If you change this setting, playback will stop when you leave the dialog.
Use system cache.
When this is deactivated (default), WaveLab Studio reads files directly from the hard disk, bypassing Windows’ file cache.
!
We recommend that you leave this option deacti­vated!
The option is available since it may remedy problems on certain systems with slow disk drives. Note:
If you activate this, avoid using large disk block buffer size values!
After activating this option, you need to close and re­open all open files, for the setting to take effect!
About latency
In the Playback section of the Audio device tab, you will find an indication of the current latency (at 16bit/44.1kHz stereo). Latency is the delay between when audio is “sent” from the program and when you actually hear it. The la­tency in an audio system depends on the audio hardware, its drivers and their settings. It’s usually possible to reduce latency by lowering the number and size of the playback/ recording buffers. However, please note:
!
While a very low latency can be crucial in a real-time DAW application such as Steinberg Nuendo or Cu­base, this is not strictly the case with WaveLab Stu­dio. Here the important issues are optimum and stable playback and editing precision. Therefore, you should not try to reach the lowest possible latency figures when working with WaveLab Studio. And again, should you get dropouts, crackles or glitches during playback, raise the Buffer Number setting on the Preferences–Audio device tab.
Temporary files
You also need to specify where WaveLab Studio should store its temporary files. Temporary files are used for cer­tain operations, such as WaveLab Studio’s extensive Undo function (see “Undo and Redo” on page 20).
WaveLab Studio allows you to specify up to three differ­ent folders for storing temporary files. If you have access to more than one drive, saving your temp files on separate drives (not partitions) can considerably speed up perfor­mance.
For example, if your source files are located on the C: drive, you could specify D:\temp and E:\temp as tempo­rary folders.
This will not only improve performance, but also reduce disk fragmentation.
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1. In Windows, create a separate folder in which to store your “temp” files.
!
The folder(s) should be on your fastest hard disk and you should make sure you have plenty of room avail­able on that hard disk (or partition). Putting the “temp” files on a separate drive (that is, not the same drive as your regular files) will speed up file opera­tions considerably.
2. Select “Folders…” from the Options menu.
This opens the Folders dialog, where you can edit how various WaveLab Studio folders are handled .
3. Click on the plus sign beside the “Temporary folders” item (this is located in the “Work folders” category).
Three possible folders can be specified for temp files.
4. Selecting one of the Temporary Folder items will show the current location where the temp files will be created in the Folder field to the right.
5. Either type in the path to the directory or you can browse the drives to locate and select the folder via a standard Windows file dialog.
Click OK to select a folder and exit the file dialog.
Peak and view memories
A peak file is a small file with the extension “.gpk” automat­ically created by WaveLab Studio each time a file is mod­ified or opened in WaveLab Studio (if it hasn’t been previously). The peak file contains information about the waveform, and determines how it is drawn in the wave window.
View memory files (extension “.mem”) store view informa­tion relating to a specific audio file such as window and scroll positions, etc., and optionally any Master Section ef­fects used – see “Saving view settings” on page 54.
By default, peak files and view memory files are stored in the same folder as the related audio file. Setting this to an­other folder on a different drive will also improve perfor­mance to a certain degree. Regardless of whether this folder is on a different drive or not you also get the advan­tage of not having the audio file folder cluttered with non­audio files if a separate folder is used.
This folder can be specified from the Folders dialog, either directly or via the Preferences–Wave edit tab.
Select Preferences from the Options menu and select the Wave edit tab.
If the “Save view settings in companion file” option is activated, view memory files will be saved in the same folder as the related audio file.
If you select “Save in independent folder” you can click the “Edit” button, which will open the Folder dialog with the “Peak and view memories” work folder selected.
From here you can navigate to a new folder location to store the peak and view memory temp files.

Installing a CD/DVD recorder

Hardware installation/connection
For general instructions on installing internal or connect­ing external recorders via USB or Firewire, please refer to the instructions that came with the computer, or the recorder itself.
For WaveLab Studio, please just check the following points:
• Make sure to have the latest firmware version installed in your recorder unit. For CD recorders, the firmware you have must support Disk-at-Once mode! In addition, running a unit with older firmware might for example prevent you from writing sub-index markers into the tracks.
Checking the installation of the CD/DVD recorder
You might want to check that the recorder unit was actu­ally found by the program. Proceed as follows:
1. Select “CD/DVD Information…” from the Tools menu.
The CD/DVD Info dialog appears.
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2. Check that your recorder unit appears in the list to the left.
The list will also contain any regular DVD-ROM drives, etc. If your CD/ DVD recorder isn’t listed, there’s either something wrong with the instal­lation or the unit is not supported by WaveLab Studio.

Installation done! Where do I go next?

There are three things we suggest you do:
Read through the rest of this book and try out the differ­ent possibilities as you go along.
Examine your WaveLab Studio directory and other disks included in this package for files that might be useful to you.
If you run into problems, check the Troubleshooting chapter in the Operation Manual.

About the Tracer application

In the WaveLab Studio directory created on your hard disk during installation, you will find a folder called “Tools”. Among other things, this folder contains a small applica­tion called Tracer. This is a diagnostic tool that tracks and logs various procedures that WaveLab Studio executes when it is launched, e.g. the loading of plug-ins.
Should you run into problems with WaveLab Studio and need to contact technical support, you can use the Tracer application and pass on the information it displays to the technical support staff. This could be of great assistance since it might be possible to see exactly which operation caused a problem.
• To use the Tracer, locate the file Tracer.exe in the Windows Explorer and double click on it – or use the Run command on the Start menu to browse for the file.
• After you have activated the Tracer application, launch Wave­Lab Studio.
• All loading procedures are displayed as plain text, and you can copy this information and then paste it into, for example, an e­mail.
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3

Overview

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Get to know WaveLab Studio

Welcome to WaveLab Studio!
This chapter is intended to get you acquainted with the program. We will here briefly describe its fundamental functions and main features, so as to point you in the right direction on your road to mastering all of the possibilities that WaveLab Studio offers.

The windows and what you can do with them

Working with WaveLab Studio, you will encounter a num­ber of different windows that let you do different things. Editing audio files, compiling files for burning CDs or DVDs, applying effects and much, much more. This is an overview of the main windows in the program.
The Wave window
This is a Wave window, a graphical representation of an audio file. It consists of two parts – the lower is the Main view, and this is where you can perform various audio ed­iting operations such as copying, cutting, pasting, moving, deleting, etc.
The upper part is the Overview and serves to let you easily navigate through long files.
You can read more about the Wave window and the oper­ations you can perform in it in the chapter “Editing in the
Wave window” on page 30.
The Audio Montage window
This is an Audio Montage window. An Audio Montage lets you compile and edit multiple clips (references to audio files on disk) on one or several tracks.
As you can see, the window consists of two panes. The lower one is called the Track View, and this is where you assemble the clips. The appearance of the upper pane de­pends on which of the 10 tabs at the very top of the win­dow is selected. These tabs give you access to various functions.
After you have imported audio files as clips into an Audio Montage, you can arrange, edit and play back the clips. You can also apply effects, fades or crossfades, and much more, and last but not least, you can directly create CDs. All in all, the Audio Montage is an excellent tool for ad­vanced music CD creation.
Read more about the Audio Montage and its features in the chapter “The Audio Montage” on page 136.
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Overview
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The Data CD/DVD Project window
The Data CD/DVD window can be used for compiling and creating data CDs/DVDs (discs that exclusively contain computer data) and Mixed Mode CDs (discs that contain both data and audio).
The window is divided into two panes; the upper is called the source window, and the lower is the destination win­dow. You drag files from the source window to the desti­nation window, in which you can rename, remove and move files before burning a CD or DVD.
For a detailed description of the Data CD/DVD window and what you can do with it, see “Creating labels” on page 212.
The CD/DVD Label Editor
The Master Section
This window is the Label Editor. Here you can design and print custom labels for the CDs or DVDs you create. You can create labels for both the front and back of a jewel case, as well as for the discs.
Read more about this in the chapter “Creating labels” on
page 212.
This is a very important part of WaveLab Studio, called the Master Section. It has a number of uses including:
• Adding real-time effect plug-in processors such as Chorus, Reverb, etc.
• Applying effects to files so that they are permanently made a part of the files (as opposed to using them in real-time).
• Monitoring and controlling the WaveLab Studio output level.
• Adding dithering.
For details, see “Master Section” on page 92.
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Find your way around in WaveLab Studio

Editing and processing
Where do I go if I want to…
Edit an existing audio file?
When you open an audio file, it appears in a Wave window, in which you can edit it in various ways. See “Editing in the Wave window” on page 30.
Compile and edit several audio files on multiple tracks?
Create an Audio Montage. See “The Audio Montage” on page 136.
Apply processing to a wave file?
The Process menu contains a number of options for manipulating wave files, including fade-in/out, normalize, time stretch and much more – see
“Off-line processing” on page 76. You can also use the Render function
in the Master Section to apply effects to a file.
Apply processing and effects to multiple files in one go?
You do this with a function called batch processing. See “The Audio
Montage” on page 136.
Convert an audio file into another audio format?
There are several ways: You can use either the “Save as” command or the “Save Special” command on the File menu (see “Saving in another
format (Save as…)” on page 51), or the “Render” function in the Master
Section (see “Rendering” on page 102). Finally, batch file encoding lets you convert multiple files to another format – see “Batch file encoding” on page 125.
CD/DVD creation
Where do I go if I want to…
Create an audio CD that can be played back in a regu-
lar CD player?
You create an Audio Montage and use the CD Wizard and/or set individ­ual CD track markers (see “The Audio Montage” on page 136).
Create a data CD/DVD or a Mixed Mode CD/DVD con-
taining audio, data and video?
You do this in a Data CD/DVD window. See “Data CD/DVD Projects” on
page 204.
Create labels for the CDs/DVDs I make?
This is done in the Label Editor. See “Creating labels” on page 212.
The above are just a few pointers to some of the funda­mental functions in WaveLab Studio. While using them, you will discover a multitude of other features and func­tions that let you make full use of the possibilities of this amazing program.
Have fun exploring WaveLab Studio!
Playback and recording
Where do I go if I want to…
Play back with real-time effects?
Effects are added in the Master Section, see “Master Section” on page 92. In Audio Montages you can also add individual track and clip effects, see
“Adding effects to tracks and clips” on page 177.
Record new audio files?
Use the Record button on the Transport bar. The new file will appear in a Wave window, and can also be added as a new clip in a Montage. See
“Recording” on page 63.
Record songs from an audio CD into WaveLab Studio?
You don’t – you import them directly from the disc. On the Tools menu there is an option called “Import Audio CD tracks” (see “Importing audio
CD tracks into WaveLab Studio” on page 209).
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Basic methods

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Why you should read this chapter

This chapter describes general methods that you will use when working with WaveLab Studio. Getting accustomed with these procedures will allow you to work more effec­tively with the program.

Getting help

WaveLab Studio comes with a detailed help system, mak­ing it easy to look up procedures and descriptions from within the program. There are several ways to access the help system:
By selecting “Operation Manual” from the Help menu.
This takes you to the help in Adobe Acrobat format (ex-
tension “.pdf”). This PDF file contains all chapters of the manual including additional sections describing plug-ins, key commands and troubleshooting procedures.
By pressing [F1].

Undo and Redo

For this reason, WaveLab Studio will need to store files on your hard disk, in the folder you have specified for the tem­porary files (see “Temporary files” on page 12). These files are automatically deleted each time you close or save the related document.
Limiting the Undo function
If you run out of hard disk space or if you are applying pro­cessing to extremely long sections of waves, you might want to put a limit on the Undo function (applicable to Wave windows only):
1. Select “Preferences” from the Options menu and click
the Wave edit tab.
2. Uncheck the “Unlimited” option in the Undo/Redo
section.
3. Change the Limit number to the desired value.
WaveLab Studio has an extremely extensive Undo func­tion, applicable when working in Wave windows, Audio Montages or the CD Label Editor. You can:
Undo as many steps back as you like, by using the Undo item on the Edit menu.
The only limitation is the available hard disk space. You can also use the shortcuts [Ctrl]-[Z] or [F3] to undo. [F3] has the added advantage in that you can undo even if a modal dialog is currently open.
Redo as many steps as you like, by using the Redo item on the Edit menu (or by pressing [Ctrl]-[Y] or [F4]).
Furthermore, each window has its own undo “history”, so you can click on any window and undo the last changes made there, even if you afterwards worked in another win­dow.
About Undo and disk space
Many undo operations require no memory or disk space. However, operations that modify actual wave data (like time stretch, EQ, etc.) require that a file copy of the se­lected part of the wave is stored, so that it can be brought back when you need to redo.
Basic methods
Clearing the undo
There might be situations where you have “collected” a large number of undo possibilities that you know you don’t need. You might then clear the whole undo “buffer” for one file at a time. This will free up some primary memory (RAM) but more importantly it will also delete all the “undo files” from your hard disk, to free up space.
1. Select “Clear undo” from the Edit menu.
A window appears informing you of how much RAM and hard disk space you will gain by this operation.
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2. Click OK.
!
Please note that this function works on one docu­ment at a time. It is only the undo buffer for the file in the active window that will be cleared. Also note that it only applies to Wave windows.

Working with windows

Quick window switching
To “cycle” between all open windows, press [Ctrl]-[Tab]
or [Ctrl]-[F6].
If you release the [Ctrl] key, and use any of these com-
mands again, you will switch to the previous window, rather than the next window in the stack.
This allows you to quickly move back and forth between two windows.
Basic window handling
WaveLab Studio follows the basic guidelines for the Win­dows interface, which means standard “Windows proce­dures” apply.
Closing Wave windows
You can close a document window by clicking its close button, by selecting Close from the File menu or by press­ing [Ctrl]-[W]. If document window(s) contain unsaved changes, you will be asked whether you want to save those changes before closing.
Ö If you hold down [Ctrl]+[Shift] when clicking the close button, the window closes immediately. Any changes you have made will not be saved.
Ö You can also close all windows in one go (either all Wave windows, or all windows regardless of type), by se­lecting the corresponding option from the Windows menu.
Minimizing Wave windows
WaveLab Studio windows are minimized like any other, but there are also options for minimizing all Wave win­dows or all windows (regardless of type, as with closing, see above), from the Window menu.
The document switch bar
A quick way to switch between the open document win­dows is to use the document switch bar.
In this example, clicking on the tab will bring the “MoonProject” window to front.
Ö You can position the document switch bar at the top, bottom, left or right side of the screen by using the docu­ment switch bar submenu on the View menu.
This submenu also lets you hide the document switch bar, if you like.
Panes
Several of WaveLab Studio’s windows are divided into panes. Panes are separated by dividers. For example, a Wave window can have two panes, the Overview and the Main view.
Panes
Dividers
Quitting
When you quit the program, and have files with unsaved changes, the “Exiting with modified documents” dialog, see “Save All” on page 53, appears. Selecting all files in the list and clicking Save Selected, ensures that all changes made to any and all files, are saved.
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The panes and dividers in a Database window.
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Adjusting the size of a pane
1. Position the mouse over the divider between the two panes.
The pointer turns into a two-way arrow.
2. Drag the divider to adjust the pane size.
Hiding and revealing a pane
In some windows, a pane can be hidden altogether.
To hide a pane, drag the border between the two panes all the way up or double click it. To reveal the pane again, drag the miniature divider symbol down or double click it.
The miniature divider symbol
You can also hide/show the Overview pane in the Wave window by pressing [O] on the computer keyboard.
“Folding” windows
If you find a window takes up too much screen space, but you still don’t want to close it, you can “fold it in” by click­ing on the fold-in icon on the title bar. For dialogs, you can also double click on the title bar.
The fold-in icon
The normal Time Stretch dialog… …and when “folded in”.
The Document icon
The Document icon
WaveLab Studio adds another symbol to some document windows, the Document icon. This is used to drag the whole document to various other windows, such as Audio Montages or Data CD/DVD windows.
To return to normal size, just click again.
Unsaved changes indicator
When you have made changes to a document window, an asterisk will be displayed after the document name in the title bar until you save the document.
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Working with multiple windows
You can edit the same data in more than one Wave win­dow. Among other things this allows you to work on differ­ent sections of a wave file (for example the start and end), without scrolling back and forth.
Ö The two windows are views of exactly the same data.
Any change you make in one Wave window is immediately apparent in the other.
Creating a second window using menus
1. Make sure the desired window is the active one.
If it isn’t, click once in its title bar.
2. Select Duplicate View from the View menu.
Creating a second window by dragging
1. Make sure “Create windows using mouse” is activated on the Preferences–Wave edit tab.
2. Click and drag a rectangle in an empty area of the WaveLab Studio window.
This must be of a certain minimum size or bigger. If you don’t get a new window, try again with a bigger rectangle.
Windows sets, snapshots and Wave view settings
In addition to the above, there are other ways to manage windows:
• Snapshots store individual settings for one Wave window at a time, which allows you to quickly move between various views of a file. See “Snapshots” on page 38.
• Screen layouts store document window and dialog box posi­tions and sizes. See
254.
• View settings can be automatically stored (Preference setting) when saving wave audio files. This will store all view settings for an individual Wave window; i.e. window size & placement, time ruler style, scroll positions, selection ranges, snapshots and a master section preset. See “Saving view settings” on
page 54.
“Working with window layouts”
on page

Dockable control bars

Various tools, shortcuts and commands are gathered on “control bars” (strips with symbols). These can be used ei­ther as “palettes” (separate windows) or you can “dock” them to the window edges. The following control bars are available:
• The Standard Commands
• The Transport bar
• The Meters
• The Window Controller
• The Wave toolbox
• The Wave Snapshots control bar
• The Marker toolbar
Dragging a box like this will create a new window for this audio file.
Docking a control bar
There are two ways to dock a control bar:
Drag the control bar window (by its title bar) to any of
the sides of the application window and release the mouse button.
The outline shows you the shape of the control bar at the docked position.
Double click the title bar of a control bar to return it to its
last docked position.
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Please note that you can stack control bars and put them side by side, to create any type of layout you desire.
In this example, the Standard Commands, Toolbox and Transport con­trol bars have all been docked to the upper part of the application win­dow.
Turning a docked control bar into a separate window
To “un-dock” a control bar, drag it out from the docked position, or double click somewhere on its handle.
Ö Control bar windows are moved by dragging the title bar, just as with any other window.
To drag a control bar on side of the application window, without docking it, hold down [Ctrl] when dragging.
Showing/hiding a control bar
There are various ways to show/hide a control bar:
• Pull down the View menu, select Control Bars, and from the submenu that appears, select the desired control bar, or…
• Click on a button on the Window controller (a control bar used for showing/hiding other control bars, see below), or…
• Hide a control bar by clicking its Close box.
4. Move the pointer over an item on the control bar and wait a moment.
A text showing the name of the button appears.
An example of a “Tip” pop-up for the control bar.
The various control bars
The Window Controller
The Window Controller acts as “master selector” for the main windows and control bars, providing quick access even to those that have no keyboard shortcut. If a Win­dow Controller button is “pressed”, the corresponding window/bar is active and visible. If not, the window/bar is hidden.
The Standard Commands
Changing the appearance of a control bar
To change the shape of a control bar to either horizontal, square or vertical, drag the right or bottom edge as when resizing any other window.
To change the size of the buttons in the control bar, open the Preferences–Environment tab and adjust the “Button size” setting.
Finding out what a button on a control bar does
1. Select Preferences from the Options menu and click
on the Environment tab.
2. Make sure “Show Tips” is activated.
3. Close the Preferences dialog.
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The Standard Commands bar supplies shortcuts for the most commonly used menu items, as well as some unique functions.
The Toolbox
The tools are used to perform various operations on the data in the window, like selecting, playing, etc.
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The Snapshots control bar
• For some of the fields you can also click to perform operations related to that field.
• The status bar also indicates the progress of operations that take some time to finish.
This is used to store and recall window “layouts”, see
“Snapshots” on page 38.
The Transport bar
The Transport bar is used for various playback commands, see “Using the Transport bar” on page 58.
The Marker toolbar
This is used for various commands related to markers, see
“Introduction” on page 128.
The Meters
This provides shortcuts to the various level meters in WaveLab Studio, see “Metering” on page 68l.

Speed menus

Most displays have speed menus associated with them.
Ö To bring up a speed menu, right-click in the desired area.
In the Wave windows for example, there is one speed menu for the level ruler, one for each of the time rulers and one for each of the waveform displays.

The status bar

This is normally displayed at the bottom of the screen, but it can be hidden on the Preferences–Environment tab.
The status bar shows information related to the active win­dow. Exactly what information appears depends on the window type – for Wave windows it shows various infor­mation about the file. See “The status bar” on page 34.
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The Wave window main view “speed menu”
The Speed menus contain the same items that can be found on the main menus, but some speed menus also contain unique items.
!
When searching for a function, don’t forget to check the speed menus in the window in which you are working!
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Units of time and level

Setting values

For rulers
You can specify the time and level (amplitude) formats for each ruler in each window, by right-clicking on the ruler and selecting a format from the pop-up menu that appears.
Time formats
Menu name Description
Time Positions are shown as hours, minutes, seconds and
Samples Positions are shown as number of samples. How many
Time code Also called SMPTE. Positions are shown in the follow-
Meter Positions are shown as bars, beats and ticks, as speci-
File size Positions are shown in file size units, MegaBytes, where
Level formats
Menu name Description
% Amplitude (level) is shown as a percentage of full level.
dB Amplitude is shown in decibels, a logarithmic scale
Decimal This is the actual value of the amplitude as stored in
Ö To make a ruler format the default (to be used in new Wave windows), you need to save it as part of the default window style.
See “Styling WaveLab Studio – Wave windows” on page 249.
milliseconds. At large magnification factors, hundredths of milliseconds are shown.
samples there are to a second depends on the sample rate of the wave. For 44.1 kHz for example, there are 44100 samples for each second.
ing format: hours:minutes:seconds:frames. The number of frames per second is set on the Prefer­ences–Sync tab.
fied on the Preferences–Sync tab.
the decimals represent kiloBytes.
used in audio engineering.
computer memory (always displayed as 16 bits). Please note that the range is from negative to positive with “0” representing “no signal”.
In dialog boxes, you will find yourself adjusting values. The following techniques apply:
Typing values
As in most other Windows programs you can “tab to” or click directly on a value and type in a new one.
Using the spin controls/value fields
Values can be set using either the regular Windows spin controls, or any of the other methods described below.
The spin controls
The history pop-up
• Clicking either arrow raises/lowers the value.
• Keeping the mouse button pressed over an arrow will “scroll” the value.
• Holding down [Ctrl] makes the value change in larger steps.
• Holding down [Ctrl]+[Shift] changes the value to its minimum/ maximum.
• The last adjusted control can be changed using the [
] and [↓] keys, also in combination with [Ctrl] or [Ctrl]+[Shift] as de­scribed above.
• You can also click and hold in the value field and move the pointer up or down to change values.
• Pointing in a value field will display the available parameter range.
• The down arrow to the right of the spin controls brings up a history pop-up where the last applied value change(s) in the current dialog are shown and can be selected.
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Using sliders and pop-ups
Many times, the most convenient way of changing a value is using WaveLab Studio’s proprietary sliders and pop-ups:
1. Click with the right mouse button on the spin control (in some windows you can also double-click with the left mouse button).
2. If a pop-up menu appears, select one of the options on it.
3. If one or more sliders appear, drag the handle(s) or click the arrows to set the value.
The setting is shown in the value box “behind” the slider window.
In this case, four faders appear, one for the integer and three for the deci­mals.
The value gets updated when you move the sliders.
4. When you have finished, click outside the slider win­dow.
• If the value is “segmented” (for example divided into minutes and seconds, etc.), more than one slider will appear, each used for adjusting one of the “segments”.
• The slider window can be dragged to any position on the screen, using the “title bar” at the top.
• The last-used slider can also be adjusted using the computer keyboard:.
These keys Move the slider handle
[] and [] One step up/down.
[Page Up] and [Page Down] A few steps up/down.
[Home] and [End] To the top/bottom.
In effect processor panels
In the Master Section you will find either generic or cus­tom effect panels for each effect processor. In custom panels, values are adjusted using special methods, see
“The Effects pane” on page 96.
Using a wheel mouse
If you are using a mouse with a scroll wheel or similar, you can take advantage of the wheel for various operations in WaveLab Studio:
Scrolling
If you point at a waveform, the wheel scrolls the view hori­zontally.
Zooming
If you hold down [Ctrl] and point at a waveform, the wheel zooms the view horizontally.
If you hold down [Ctrl] and [Shift] and point at a waveform, the wheel zooms the view vertically.
Changing values
If you point at an edit field in a dialog, the wheel can be used to adjust the value.
• If you hold down [Ctrl], the value changes in bigger incre­ments.
• If you hold down [Ctrl]+[Shift] the value jumps to the minimum or maximum.
Master Section
When working in the Master Section window, the wheel
can be used to adjust the master volume.
You have to point in the Master Section for this to work.
Ö This functionality can be turned off in the Preferences– Environment tab.
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Presets

Many dialogs in WaveLab Studio have either a Presets tab or a Presets pop-up menu. If you think of the dialogs as forms, presets allow those forms to be filled out automati­cally. WaveLab Studio comes with a selection of presets for most dialogs that use them, but the real power of pre­sets becomes evident when you start creating your own!
Ö For some WaveLab Studio effect panels there is a Preset button instead of a Presets tab or pop-up menu. Clicking the button opens the Presets dialog which has the same items as described below.
Depending on how presets are displayed in a certain dia­log (tab or menu) they are handled slightly differently, but both cases are described below.
Creating a preset
1. Open the dialog you wish to use and set up the dialog
as desired.
2. Click on the Presets tab or pull down the Preset menu.
3. Click on the name line and type in a name for the pre-
set or click the Save As… menu item and type in a name in the dialog that appears.
4. Where applicable, click the Add button.
Modifying a preset
1. Load the preset you want to modify, as described
above.
2. Make the desired settings in the dialog.
3. Click the Update button or click the Save item.
Deleting a preset
1. In the Presets tab, click on the preset you want to de-
lete.
2. Click the Delete button.
Or…
1. From the Presets menu, select the option Explore pre-
sets.
2. In the Explorer window that appears, select the preset
file you want to delete and press [Delete].
A number of presets in the Harmonization dialog
Loading presets
1. Open the dialog you wish to use and click on its Pre­sets tab or pull down its Presets menu.
2. Select the preset you want to use.
3. Where applicable, click the Load button.
Ö A quick way to load a preset is to right-click on the Preset tab and select a preset from the menu that ap­pears.
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Store temporarily and Restore
Some dialogs also allow you to quickly save and load up to 5 presets with the Store temporarily and Restore menu items. This is useful if you want to quickly test and com­pare different settings.
1. Select the option “Store temporarily” and from the sub-
select the number under which you want to save (#1
menu
#5).
2. To quickly load the saved settings again, select the
corresponding number from the Restore submenu.
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How presets are saved
The presets are automatically saved when you quit the program. The next time you load the program, the presets are ready and waiting, just as you left them. Furthermore the presets are “global” to all files. No matter which file you are working on, you still have access to all your pre­sets.

About non-modal dialogs

Many of the dialog boxes in WaveLab Studio are “non­modal”. This means that the window behind the dialog can be operated even though the dialog box is still up on the screen.
For example, when you have a Processing dialog up on screen, you can still work with the Wave window and the main menus. For example, this allows you to perform the following operations without closing the dialog.
• Play back the wave to hear the effect of any applied process­ing.
• Adjust the selection before re-processing.
• Use the menu to undo the last processing.
Keyboard commands
Windows normally does not allow you to select from menus and use keyboard accelerators when a dialog box is the active window. However, we have provided a few special key shortcuts for the most crucial commands:
Key Command
[F3] Undo
[F4] Redo
[F6] Play selection
[Shift]+[F6] Activate loop and play selection
[F7] Stop
[F8] Play

Using the computer keyboard

When you are working with WaveLab Studio, the com­puter keyboard has several different uses:
Transport controls
The Transport functions (such as Play, Stop, Record and so on) can all be managed from the computer keyboard. The keyboard commands for these functions are located on the numeric keypad, to the right on the computer key­board. See “Using the Transport bar” on page 58.
Keyboard shortcuts
Shortcuts for menus
Many of the items in WaveLab Studio’s menus have a computer keyboard equivalent – an “accelerator”, listed on the menu. Some abbreviations might need an explana­tion:
Abbreviation Description
KP The numeric keypad. “KP 2” for example means
BkSp The Backspace key.
F1 to F12 The Function keys.
Due to the large number of functions in WaveLab Studio, some key commands consist of double or triple key strokes (known as “key sequences”). These are displayed with the different keys separated by comma signs. For example, “Alt+F12, T” means “hold down [Alt] and press [F12], release, then press [T]”.
Customizable shortcuts
You can define your own key shortcuts for a number of functions in the program, see “Customizable key com-
mands” on page 255.
Additional shortcuts
In addition to the above, there are key commands that are not listed on the menus or in this manual. Check the Key Commands chapter in the online documentation for a full list.
the “2” key on the numeric keypad.
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5

Editing in the Wave window

Page 31

About this chapter

Opening Waves

The Wave window is the heart of WaveLab Studio’s audio editing capabilities. This is where you view, play back and edit individual audio files. This chapter describes how to open and save audio files, how to perform wave editing and how to handle the Wave window itself.

Creating new empty documents

If you want to start with an empty file, for assembling ma­terial from other files for example, proceed as follows:
Using menus
1. Select New from the File menu, and Wave from the
submenu that appears.
Or, right-click the New icon on the Standard Commands control bar.
2. Fill out the dialog that appears.
See “Supported file formats” on page 49 for details about the various options.
By dragging
This is only possible if the currently active window is a Wave window (or if no document windows are open).
1. Make sure “Create window using mouse” is activated
in the Preferences–Wave edit tab.
2. Drag to make up a box in an empty free area of the
WaveLab Studio application window.
This must be of a certain minimum size. If you don’t get a new window, try again with a bigger box. The new window “inherits” its attributes from the last active window. If no window is open, the dialog box settings for units are used instead.
About display options
There are a number of options that govern how a window will look when it is first created. These are all found on the Preferences–Wave edit tab. Click the question mark icon in the dialog for details.
!
For a list of supported file formats, see “Supported
file formats” on page 49.
Using the Open dialog
1. Select Open Wave from the File menu, press [Ctrl]-[O] or click the Open icon on the Standard commands control bar and select “Wave…” from the pop-up menu that ap­pears.
2. Use the standard controls to locate and select the de­sired file.
The file format pop-up allows you to only view files in a certain format and the buttons in the upper left half provide various views of the files on the disk.
3. Click Open.
The Wave appears in a new window.
Below follow descriptions of the items/procedures which are not standard for all Windows Open dialog boxes:
The Recent Folders pop-up menu
At the top of the dialog, you will find a pop-up menu which lists the most recently accessed folders. Select one to open it.
The playback functions
Once you have selected a file in the list you can audition it by clicking Play. Click again to Stop.
You can also have files play back automatically as soon as they are selected. To do this, activate the Auto button.
Opening multiple files
As in many other Windows programs, you can select and open as many files as you wish. The [Shift] key is used for making continuous selections and [Ctrl] is used for select­ing any combination of files.
When you click Open the selected files will be opened, each in an individual window.
The Open in Audio Montage window option
If you check this option at the bottom of the dialog, the file(s) you open will be placed in an automatically created new Audio Montage.
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Opening dual mono files
If you have two mono files which are actually the left and right channels of a stereo recording (some systems han­dle stereo this way), you can open these as if they were a stereo file. Proceed as follows:
1. Open the Preferences from the Options menu, and
click the File tab.
2. Make sure the option “Allow opening of dual mono
files” is activated, and close the dialog.
3. Select Open Wave from the File menu.
4. Select the first file, hold down [Ctrl] and select the
other.
5. Click Open.
The two files are opened as one stereo file, with the file with the first name (alphabetically) becoming the left channel. If this is not as desired, you can swap the channels, see “Swapping channels in a stereo file” on
page 49.
You can now work on the two files as if they were one. You can later save them as a stereo file or as two mono files. See “File handling in Wave windows” on page 49.
Ö You may want to deactivate the “Allow opening of dual mono files” option when you’re done, to avoid accidentally opening two separate mono files as a dual mono file.
Inserting a file into the current document
You may have a file that you want to insert into an existing file. The two must have the same attributes (e.g. sample rate), or a warning will appear.
1. Locate the document into which you want to add ma-
terial, and make it active.
2. If you want to add the file at some arbitrary position in
the document (rather than at the beginning or end), click to move the wave cursor to that position.
3. Pull down the Edit menu and select Insert Audio File
and then one of the options from the submenu that ap­pears.
4. Select a file and click Open.
The file is added. If you used the “at cursor position” option, a temporary marker is added at the insertion point.
Using drag and drop
To open files from the Windows desktop, use one of the following possibilities:
Drag and drop the file(s) on the WaveLab Studio appli­cation window.
Drag and drop the file(s) on the WaveLab Studio pro­gram icon or a shortcut for it.
If the program isn’t already running, it will be launched. This works even if the application is running but minimized.
To Nuendo
Ö It is also possible to drag and drop files from WaveLab Studio to Steinberg’s Nuendo!
This should be done using the Document button.
Opening files from the desktop
To open a file in WaveLab Studio by double-clicking on it, you must have created an association between the file for­mat and the WaveLab Studio application. Such an associ­ation can be set up in two ways:
There is an option to automatically associate certain file formats with WaveLab Studio during the installation pro­cess.
You can also do this from within WaveLab Studio at any time by selecting “Associate all files of this type with WaveLab Studio” on the File menu–Special submenu.
This association is made according to the currently selected file’s format, and will ensure that all files of this format always opens with WaveLab Studio.
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Using the Recent Files lists
On the bottom of the File menu you will find one or several hierarchical menu items that allow you to open recently used document files. There are different submenus for dif­ferent file types, as indicated by the menu items (“Recent Audio Files”, “Recent Audio Montages”, etc.). Each sec­tion holds up to twenty files. Selecting an item on one of the submenus opens the corresponding file.
Using Favorites
Just above the “Recent…” items is the Favorites menu. This lets you create a “library” of files that you want to be able to open quickly.
The “Add current document” option, adds the currently
active document to the menu.
The list is sorted alphabetically.
“Validate list” checks whether each document on the
menu is still residing in the specified location on your hard disk(s).
If a document can’t be found, it is removed from the list.
“Clear list” removes all files from the menu.
Opening Wave files from within other windows
You can also open files from Audio Montage windows and the Batch dialog. See the respective chapters for details.
Importing tracks from an audio CD
This is described in the section “Importing audio CD
tracks into WaveLab Studio” on page 209.

Window overview and adjustments

Left audio channel
Right audio channel
Overview
Main view
About the window sections
Main view
The lower waveform area is where the main action is going on. It is here that you select, apply tools, drag and drop, etc.
• There are both time and level rulers. These can be hidden and displayed (see the ruler and wave display speed menus). You can also set which units of time and level they show (see
“Units of time and level” on page 26).
Overview
The overview is mainly used for navigating through long files. Since you can have different zoom factors in the two areas, the Overview can display the entire wave while the Main view only shows you a short portion. You can also synchronize these views – see “Synchronizing the views” on page 34.
Display mode pop-up
Zoom controls
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About the Display modes
Both the main view and the overview can independently be set to show the audio in one of two display modes:
Wave display.
This is the standard waveform display, as shown in the main picture.
The Spectrum display.
This displays the audio as a “spectrogram” which allows you to view the level intensity of each area in the frequency spectrum across the time line. See “Spectrum Display” on page 107.
You select which view is shown in each section from the pop-up to the left of the respective horizontal Zoom con­trol.
Synchronizing the views
You may find it useful to work with separate display modes for the main view and the overview, as this gives you the option of viewing the audio in two different ways. In such cases you might want the two views to display the same part of the audio file simultaneously, so that the cursor po­sition is synchronized in both views.
This is done by selecting “Synchronize top and bottom
views” from the Display mode pop-up menu (either for the main view or the overview).
When this is selected, the horizontal Zoom control (see “About zooming” on page 35) is only available in the main view.
Ö In the rest of this chapter the Wave editing are de­scribed for the standard Wave display mode.
The Spectrum display is described in a separate chapter – see “Spec-
trum Display” on page 107.
The status bar
The status bar can be hidden. This is done on the Prefer­ences–Environment tab. The status bar provides the fol­lowing information:
Mouse cursor position/Level
Wave cursor position/Selection length
File format details (see “Supported
file formats” on page 49)
Zoom factor
• The Wave and Mouse cursor time positions are shown using the same unit of time as in the rulers and dialog boxes.
• Level positions are always shown in dB.
• The “Selection length” field shows the length of the entire wave if nothing is selected, and the length of the selection (in brackets) if there is one. If you click this value the window zooms in on the selected range.
• If Spectrum display mode is selected, the Level is substituted for Frequency.
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Sizing, moving and minimizing
WaveLab Studio uses standard Windows techniques for resizing, moving, maximizing and minimizing windows. See your Windows documentation for details.
Maximizing width
Selecting the Maximize Width item on the View menu makes the window as big as the screen (or any other fac­tor) permits.
The divider
The divider between the Main view and the Overview can be dragged to change the view sizes. See “Panes” on
page 21 for details.

Setting the zoom factor

About zooming
Horizontal zoom
• When you zoom out all the way the entire file fits the window.
• When you zoom in as far as possible, each sample will occupy several pixels on the screen. This allows for single sample-ac­curate editing of waveforms.
Vertical zoom
• When you zoom out all the way, the complete height of the wave fits into the window. You can note this by checking the ruler on the left side.
• As you progressively zoom in, the display will only show you a smaller part of the total height. Exactly which section you see can be adjusted with the vertical scroll bars. Again, check the ruler to see which part of the waveform is currently shown in the display.
For example, to check the peaks of the waveform in great detail, zoom in and scroll all the way up and down.
Detailed view of waveform peaks
Using the zoom controls
Both the Main view and the Overview have horizontal and vertical zoom controls. These behave just like scroll bars:
Zoom out all the way to see the entire wave.
Zoom in until you can see each individual sample point, for very detailed editing.
Editing in the Wave window
Vertical and horizontal zoom controls
You can drag the handle to any position.
You can click anywhere on the scale to move the handle
there.
You can click on the arrows at either end to change the
zoom factor in smaller steps.
Either way, the zoom factor on the status bar is updated continuously.
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Using the Magnifying Glass tool
The Magnifying Glass tool is used to specify any section of the waveform and have it occupy the entire window.
The Magnifying Glass tool selected.
Selecting the tool
The Magnifying Glass tool can of course be selected from the tool box, but there are two other options:
When you hold down [Ctrl] and move the pointer over the Main view, the Magnifying Glass is automatically se­lected.
This is just a momentary selection. As soon as you release [Ctrl] you get the previous tool back.
When you move the pointer over the overview, it turns into the Magnifying Glass automatically.
Using the tool in the Main view
1. Press the mouse button with the pointer somewhere in the waveform.
2. Drag left or right to make up a box, and then release the button.
The area encompassed in the box now fills up the entire window.
Making a box like this…
…zooms in so that the “boxed” area will span the entire display.
Using the tool in the Overview
The Magnifying Glass can be used in the Overview, just as in the Main view. However, even though you use the tool in the Overview, it is the Main view that gets zoomed.
You can for example use this as follows: keep the Over­view zoomed out all the way and use the Magnifying Glass tool to display any section in the Main view.
Mouse zooming
Using the mouse, you can continuously change the zoom factor by dragging:
1. Position the mouse pointer over the ruler in the Main
view.
2. Press the mouse button and drag up or down.
The zoom factor changes continuously.
Dragging to change the zoom factor.
To zoom with the cursor in a fixed center position, hold
down [Shift].
To make vertical zoom adjust automatically to the peaks
in the waveform, hold down [Ctrl].
To switch to scrolling, hold down [Alt].
This technique works very well in combination with the fact that you can move the song position by dragging hor­izontally in the ruler. By dragging in both directions, you can quickly find a certain position in the file and display it at the desired magnification factor.
Using mouse zooming to its full effect requires some prac­tice – but it is worth the effort!
Setting sensitivity for mouse zooming
On the Preferences–Environment tab, there’s a Sensitivity setting for mouse zooming. The higher the value, the less sensitive the function. You might want to raise this value when you first try out the function.
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Editing in the Wave window
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Using a wheel mouse
• If you hold down [Ctrl] and point at a waveform, the wheel zooms the view horizontally.
• If you hold down [Ctrl] and [Shift] and point at a waveform, the wheel zooms the view vertically.
Using the Zoom menu
The Zoom submenu can be invoked from two places:
• From the main view menu.
• By clicking on the Zoom factor on the status bar.
It provides the following options:
Option Description
Restore last zoom Brings back the last zoom factor set using this
Overview Zooms the view out as far as possible.
Zoom in 1:1 Zooms in so that one pixel (dot) on the screen rep-
Microscope Zooms in as far as possible, so that one sample oc-
Zoom selection Zooms the window so that the current selection
Custom… This brings up a dialog that allows you to enter any
Optimize vertical zoom
menu or the Magnifying Glass tool.
resents one sample.
cupies several pixels.
(see “Selecting” on page 40) fills the entire display. You can also click the selection range (in brackets) on the Status bar.
zoom factor. Click the question mark icon in the di­alog for details.
This changes the vertical zoom factor so that the peaks are clearly visible. This adjustment is done according to the section of the wave currently visi­ble in the window, not the whole file.
Using auto zoom for Overview
This setting, found on the Preferences–Wave edit tab, al­lows you to have the zoom factor automatically adjusted, so that it always shows the entire wave.
1. Activate “Auto zoom for overview” in the Preferences dialog.
2. Zoom out on the overview so that you see the entire wave.
Now, when you resize the window, the overview zoom factor is automat­ically adjusted so that the entire wave is always shown. If you then zoom in on the overview, the automatic zooming is deactivated until you zoom out all the way again.
Which part of the file do I see?
In the overview, a striped line called the “range indicator” tells you which section of the file is currently displayed in the Main view. Note that the range indicator is only shown, if the option “Synchronize top and bottom views” is deac­tivated.
Furthermore, the range indicator moves while you drag the scroll bar handle. This means that by observing the over­view you can easily find positions in the Main view when scrolling, even though the Main view might be zoomed in very closely.
Using the keyboard
A quick way to zoom the active Wave window is to use the arrow keys on the computer keyboard: Press [arrow up] or [arrow down] to zoom in or out (respectively) horizontally. Hold down [Shift] and use the arrow keys to zoom in or out vertically.
There are also additional key commands for zooming – check the Key Commands chapter in the online documen­tation for a full list.
Editing in the Wave window
When you drag the scroll bar, the range indicator continuously shows you which part of the wave is shown in the Main view.
The range indicator can be displayed at the top or bottom of the overview, see “Range Indicator at top/bottom” on
page 251.
37
Page 38

Navigating through the file

There are several ways to move the view to a certain posi­tion in the file:
Scroll bars
This is the most evident option. These work exactly as in any other Windows program. Please note that the wave­form scrolls while you drag the scroll bar handle.
Furthermore, WaveLab Studio uses proportional scroll bars, that is, the size of the handle shows you how much of the entire document you see. To get a feeling for how this works, drag the horizontal zoom control while observ­ing the size of the scroll bar “handle”.
Centering the view vertically
If you have zoomed in vertically, you might want to center the waveform view. To do so, double click in the level ruler.
Clicking in the Overview
If you click once in the Overview, the Main view is scrolled so that the position where you clicked is shown on the left side of the window.
Using the Scroll to menu
To bring up the Scroll to menu, either select “Scroll to” from the Main view menu, or right-click in the Overview or the Main view. The difference between the methods is that the main menu always affects the Main view, whereas the speed menus affect either view depending on where you clicked.
The following options are available on the menu:
Option Scrolls the view to
Start/End The beginning or end of the wave.
Selection start/end The beginning or end of the current selection, if
any.
Cursor The wave cursor.
Clicking on the status bar
If you click on the cursor position on the status bar, the view is scrolled so that the wave cursor becomes visible.
If you right-click instead, a dialog appears to let you spec­ify a certain time position to scroll the view to.
Using a wheel mouse
If you move the wheel down the scroll bar will move for­ward and vice versa. You can also hold down the wheel and drag the view in either horizontal direction.

Snapshots

Snapshots store the Main view’s “layout” – essentially two things:
• How a window is scrolled (which part of the wave you see).
• The window’s zoom factor.
If you move back and forth between various positions in a file, or if you zoom in and out for detailed or overview edit­ing, using snapshots will save you a lot of time. Snapshots are created and managed on the Wave Snapshots control bar, opened from the View menu.
To create a snapshot, you first set up the view as desired (by scrolling and/or zooming). Then click the camera icon on the Wave Snapshots control bar, followed by one of the numbers. The snapshot is now stored under that but­ton. The fact that the snapshot is used is indicated by a red circle around the number.
This snapshot is “programmed”.
You use the same procedure to “reprogram” existing snapshots.
To recall a stored snapshot, simply click on its number on the Wave Snapshots control bar.
Ö Snapshots will be automatically saved with the individ­ual file if “Save view settings in companion file” is acti­vated in the Preferences–Wave edit tab, see “Saving view
settings” on page 54.
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Editing in the Wave window
Page 39

Setting the ruler start position

Normally, the ruler is set so that the beginning of the file represents position “0”. However, for editing purposes you may want to set the “0” position at some other point in the file. The picture sequence below shows you how to do this:
4. Set the “Ticks per quarter note” setting to a number you feel comfortable with.
This might for example be the same value as that used by your MIDI se­quencer.
1. Set the wave cursor where you want the “0” position.
2. Right-click the ruler to bring up this pop-up menu.
3. Select “Set origin at cursor”.
The ruler start position is moved.

Working with a meter based display

If the material on which you are working is tempo based, and you know the tempo, you can make the ruler show po­sitions in meter format (bars, beats and ticks), to make it easier to find musically related cutting points:
1. Select Meter for the ruler time format, see “Units of
time and level” on page 26.
2. Open the Preferences–Wave edit tab.
3. Set the Time Signature and Tempo to match the file.
In this example, a meter ruler with 96 ticks per quarter note is used.

Setting the wave cursor position

Many operations, such as playback and selection depend on the current cursor position – for example, playback of­ten starts at the cursor. The current cursor position is indi­cated by a vertical flashing line, both in the Main view and in the Overview. There are various ways to move the wave cursor:
By clicking once somewhere in the Main view or on the time ruler.
If you have a selection, click on the ruler, since clicking in the waveform deselects all.
By clicking and dragging in the time ruler.
By using the Transport controls (see “Setting the start
point for playback” on page 59).
By using the “Move cursor to” menu on the View menu.
The options on this are similar to the “Scroll to” menu, see above. There’s also a “Position” option which allows you to specify any position in the format selected for dialogs and a “Snap Cursor” option described in the section “Using “Snap Cursor”” on page 40.
By using the Cursor keys:
These keys Move the wave cursor
[] and [] One “pixel” (screen dot) in either di-
[Ctrl] + [] and [] Twenty “pixels” in either direction.
[Home] and [End] To the beginning and end of the
By using markers
Markers allow you to pre-define positions and move the cursor there, see
“What are markers for?” on page 128.
rection.
wave.
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Editing in the Wave window
Page 40
Using magnetization
If you have “Magnetize bounds” on the Options menu ac­tivated and drag the cursor on the time ruler, it will “snap” to the following positions:
• The start and end of the entire wave.
• The start and end of the selection.
•Markers (see “What are markers for?” on page 128).
Using “Snap Cursor”
This function – which can be reached from the “Move cur­sor to” item on the View menu and from the main wave display speed menu – moves the cursor position automat­ically for you. There are two options:
Move to the closest zero crossing (see “Snapping to
zero crossings” on page 42) to the left of the cursor posi-
tion.
To get this effect, make sure “Snap to time unit” is turned off on the Op­tions menu.
Move to the zero crossing closest to a major time unit.
For example, this can be to the zero crossing closest to a whole second on the time ruler. To get this effect, make sure “Snap to time unit” is acti­vated on the Options menu.
In the last case, the “time unit” mentioned depends on which type of scale is selected for the ruler:
Option Cursor moves to
Time Closest whole second
Samples Function not available
Time code Closest frame
Meter Closest whole beat

Selecting

Almost all types of editing and processing you perform in WaveLab Studio operate on the selection. There are nu­merous ways to make a selection:
By dragging or [Shift]-clicking
The standard way to select a range in a Wave window is to click and drag. If you drag all the way to the left or right side of the window, it scrolls automatically, allowing you to select larger sections than what can be shown in the win­dow. The speed of the scrolling depends on how far from the window edge you are.
You can also press [Shift] and click in the Wave window to make a selection between the position of the wave cur­sor and the click position.
By using the Audio Range dialog
Another way of selecting a range in a Wave window is to use the Audio Range dialog. This dialog, accessed by se­lecting the “Edit…” item from the Select submenu on the Edit menu, allows you to define a selection range in great detail. See“Using the Audio Range dialog” on page 61.
Selecting in stereo files
If you are working on stereo material you can select either channel or both so that you can apply an operation to one channel only or to the entire stereo material. Which chan­nel will be selected when you drag or [Shift]-click de­pends on where you position the mouse pointer, as indicated by the pointer shape:
Position Pointer
Upper half of left channel Only the left channel will be
Middle area Both channels will be selected.
Lower half of right channel Only the right channel will be
Shape
Ö To select a single channel by [Shift]-clicking, you need to set the wave cursor in only one channel (by clicking in the upper or lower part of the wave) and then [Shift]-click in the same channel.
Switching the selection between channels
If you have made a selection, you can move this to the other channel or extend it to both channels by selecting the corresponding items from the Select submenu (on the Edit menu). Or, you can press [Tab] to move the selection between channels (if there is no selection, [Tab] moves the cursor between channels).
Description
selected.
selected.
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Editing in the Wave window
Page 41
Selection shortcuts
There are a number of ways to quickly make certain selec­tions (for many options there is more than one method):
To select… You can…
The area between two consec­utive markers
The area between any two markers
The entire waveform
From the cursor to the follow­ing or previous marker
From the cursor to the begin­ning or end of the file
All data between two start/end loop, region or mute markers
Half or double the current se­lection length
What was previously selected
• Double click between them.
• Depending on the type of marker, use one of the last three options on the Select menu (on the Edit menu).
• Double click between two markers, keep the mouse button pressed and drag left or right.
• If there are no markers, double click.
• Triple click.
•Press [Ctrl]-[A].
• Select “All” from the Select menu on the Edit menu.
• Select “From cursor to previous/next edge” from the Select menu (on the Edit menu).
• Hold down [Shift] and double click be­tween the cursor and the marker.
• Select “From cursor to start/end of file” from the Select submenu (on the Edit menu).
• Hold down [Shift] and double click to the left/right of the cursor position.
• Press [Shift]+[Home] or [Shift]+[End].
• Hold down [Shift] and double click on either marker head.
• Click between the start/end region markers and select the type (loop, mute, generic region) from the Select menu on the Edit menu.
• Select “Halve the selection length” or “Double selection length” from the Select menu on the Edit menu. These options are useful if you are working with measures.
• Select “Toggle” from the Select menu on the Edit menu.
• Press [Esc].
Selecting in the Overview
You can select in the Overview, just as in the Main view. To get the selection tool in the overview, hold down [Ctrl] and move the pointer into the overview.
Extending and shrinking the selection
Very often you will have made a selection only to find it isn’t completely perfect. In this case you can extend or shrink the selection. In fact you can very well use this as a method: make a coarse selection with a lower zoom factor, then zoom in and adjust the start and end in more detail.
By dragging
1. Move the mouse pointer to the beginning or end of the selection.
It turns into a double arrow.
2. Press the mouse button and drag left/right.
Dragging the end of the selection.
Using [Shift]
Hold down [Shift] and click outside (extend) or inside (shrink) the current selection.
If you click inside the first half of the selection, this will change the start point, if you click inside the latter half, this will change the end point.
Using the cursor keys
• If you hold down [Shift] and press the [←] or [→] keys, the start or end of the selection is moved one pixel (screen dot) to the left/right. If you also hold down [Ctrl] it is moved twenty pixels instead.
• If you hold down [Shift] and press [Page Up]/[Page Down], it will also move 20 pixels.
• If you hold down [Shift] and press the [Home]/[End] keys, the selection will extend from the current cursor position to the start/end of the file respectively.
Which end of the selection you change depends on which end of the selection the cursor is closest to.
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Editing in the Wave window
Page 42
Exactly how much one pixel represents depends on the zoom factor. If for example the zoom factor is “x1:64”, the cursor keys alone move 64 samples, and together with [Ctrl] they move 1280 samples.
Using the Select menu
The Select submenu (on the Edit menu) has a number of options for extending the selection to various points in the waveform. For details, use the help item on the Edit menu.
Moving the selection
If the selection is the right length, but at the wrong posi­tion, you can move it:
1. Hold down [Ctrl] and [Shift].
2. Point at the selection and drag left/right.
Snapping to zero crossings
About zero crossings
If you cut out a portion of a wave and paste it in some­where else, chances are there will be a discontinuity where the two waves are joined. See the example below. This discontinuity will result in a transient in the wave when it is played back, which is perceived as a “click” or “bump” in the sound.
At this point, there will be a click in the sound, due to the discontinuity in the splice.
WaveLab Studio can help!
If you wish, WaveLab Studio can automatically search for zero crossings, and extend the selection “outwards” (make it bigger at both ends) so that it begins and ends at a zero crossing. Normally this will not be noted in the edit­ing precision (since there are usually hundreds or thou­sands of zero crossings per second), but it will help avoid “clicks” and “pops” and “bumps”.
But just making the selection start and end at zero cross­ings is not enough. When you actually perform the editing operation (cut and paste or dragging, for example) you need to make sure the material is inserted at a zero cross­ing. See “By dragging” on page 44.
Setting up zero crossing detection
1. Pull down the Options menu and activate “Snap to
zero crossing”.
2. Select Preferences from the Options menu.
3. Click on the Wave edit tab.
4. Fill out the “Snap to Zero crossing” options.
Click the question mark icon in the respective dialog for details.
Checking the effect of Snap to Zero crossing
1. Make sure that “Off at high zoom factor” is not activat-
ed and zoom in until the zoom factor is 1:1.
2. Make a selection and observe how it is extended left
and right.
To avoid this you need to make the splice at a zero cross­ing.
A zero crossing is – a point where the wave crosses the zero level axis, the point where the wave is considered to have “zero level”.
Furthermore we recommend that joins are made with the splice points of the two waves heading from opposite di­rections to the zero crossing. That is, one should be on its way up (below the zero level axis), and the other should be on its way down (above the zero level axis).
Editing in the Wave window
42
If you make a selec­tion like this…
…it is automatically extended at both ends, to the closest zero crossings.
Page 43
Snapping to time units
When “Snap to time units” is activated on the Options menu, selections will automatically be extended to the left and right so that they start and end at whole time units (and also at the closest zero crossing, if that option is ac­tivated, see above). This allows you to easily make selec­tions spanning a certain number of seconds for example.
!
Note that this means that you must drag across a certain “time area” (for example more than half a sec­ond) to get any selection at all.
The “time unit” mentioned depends on which type of scale is selected for the ruler:
Option Cursor moves to
Time Closest whole second
Samples Function not available
Time code Closest frame
Meter Closest whole beat
File size Function not available
Using Magnetization
If you have “Magnetize bounds” on the Options menu ac­tivated and create or adjust a selection, it will “snap” to the following positions (or to the zero crossing closest to the position, see above):
• The wave cursor.
• The start and end of the entire wave.
•Markers (see “What are markers for?” on page 128).
4. Press the mouse button and drag up/down.
Make a regular selection, move the pointer to its top or bottom and hold down [Shift]…
…drag up/down, and release the mouse button.
If you then extend the selection time-wise, the level selec­tion still remains the same.
Extend to peaks
To automatically set the level selection to the highest peak in the current selection, make a time selection as desired and select “Extend to peaks” from the Select submenu on the Edit menu.
Level selections
For some of WaveLab Studio’s level processing functions, it is useful to make a selection not only in time, but in level.
By dragging
1. Make a regular “time” selection.
2. Hold down [Shift].
3. Move the mouse to the top or bottom of the selection
box.
The pointer changes into a vertical double arrow.
Editing in the Wave window
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Page 44

Basic editing commands

Mono/stereo
WaveLab Studio is totally flexible in its handling of stereo. All editing operations can be performed on either channel or both.
Copying audio
The following operations allow you to make copies of sec­tions of audio within the same file or from one file to an­other.
!
Please note that any existing markers (see “What are
markers for?” on page 128) in the source audio sec-
tion also will be copied.
By dragging
1. Decide whether you want to use “Snap to Zero cross­ing” (activated from the Options menu) for this operation.
When this is activated, both the selection start and end as well as the drop position will always occur at zero crossings. See “Snapping to zero
crossings” on page 42 for details.
2. Make a selection.
3. Point at the selection, press the mouse button and
hold it down.
4. Drag to a position outside the selection (in the same file) or to another Wave window.
When you have the cursor over a valid area, the pointer will turn into a single or double waveform (see below). The status bar will show the ex­act position at which the selection will be inserted.
!
Make sure you don’t drop on a selection in the desti­nation window, or you will perform a crossfade, see
“Crossfade” on page 83.
5. Release the mouse button.
The selection is inserted at the indicated point. The audio that previously began at that point is moved forward so that it is now played after the in­serted section.
Make a selection, position the mouse pointer over it…
…drag and drop…
…the dragged section is inserted at the drop point.
Using “Magnetize Bounds”
If you have “Magnetize bounds” on the Options menu ac­tivated when you drag, the cursor will “snap” to the follow­ing positions:
• The wave cursor.
• The start and end of the entire wave.
•Markers (see “What are markers for?” on page 128).
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Editing in the Wave window
Page 45
Stereo/mono “conflicts”
Stereo/mono is handled as follows when you drag be­tween files:
Dragged section
Stereo Stereo The dragged audio is always inserted into both
Stereo Mono Only the left channel is inserted.
Mono Stereo What happens depends on the vertical position
“Drop” wave
Action
channels.
in the destination window at which the drop is made. This is indicated by the cursor shape (see
“Selecting in stereo files” on page 40). The se-
lection can be inserted into only one of the chan­nels, or the same material can be inserted into both channels.
Sample rate conflicts
If you copy or move audio from one window to another, and the sample rates of the two files are not the same, the copied/moved sound will play back at the wrong pitch (speed). The program will warn you if this is about to hap­pen.
While mixing sample rates can sometimes be used as an effect, it is most often not desired. There are two ways to get around this:
• Sample rate convert the source file to the same rate as the destination file before doing the editing.
You might go back later and undo this conversion if necessary.
• Sample rate convert the destination file to the same rate as the source file before adding the audio to it.
Please note that you are then partly “stuck” with this new sample rate, since rate converting back and forth too many times is not recom­mended, see “Convert sample rate” on page 91.
By using Copy and Paste
1. Make a selection.
2. Select Copy from the Edit menu, press [Ctrl]-[C] or
drag the selection onto the Copy icon on the Standard Commands control bar.
3. If you want to insert the audio, click once at some po-
sition in the same file or in another file.
The wave cursor appears at that point.
4. If you would rather replace a section of audio, select it.
In this case, the position of the cursor is of no relevance.
5. Select Paste from the Edit menu or press [Ctrl]-[V].
The material you copied is either inserted at the indicated point (no se­lection) or it replaces the current selection (if you have a selection).
Make a selection, and select Copy…
…click for an insertion point…
…and select Paste. The copied section is inserted at the cursor po­sition.
Stereo/mono “conflicts”
Stereo/mono is handled as follows when you paste:
Copied section
Stereo Stereo If the wave cursor extends across both chan-
Stereo Stereo If the wave cursor is only in one channel, the
Paste wave
Action
nels of the destination file, the material will be inserted into both channels.
Paste will only happen in that channel. Material from the left channel will be pasted in the left channel and vice versa.
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Editing in the Wave window
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Copied section
Stereo Mono Only the left channel is pasted.
Mono Stereo What happens depends on whether the wave
Paste wave
Action
cursor is in one channel or both. The Paste can either happen in one of the channels, or the same material can be inserted into both chan­nels.
Ö The moved section “overwrites” the audio originally at that position.
For example, when you nudge a selection to the right, silence will appear before the nudged section while audio to the right will be replaced by the nudged section. This is different from moving by dragging.
Ö If you nudge many times in a row and then undo, all the moves are undone in one go.
Moving audio
The following commands allow you to rearrange the “or­der” of the audio in a file.
By dragging
This is just like drag copying (see above). The only differ­ence is that you hold down [Alt] and [Ctrl] while dragging to move audio. The material you dragged is removed from its original position and inserted where you drop it.
By using Cut and Paste
This is just like using Copy and Paste (you can for example drag the selection to the Cut symbol on the Standard Commands control bar – see above). The only difference is that when you select Cut, the audio is removed from the window. The material after the cut section will be moved to fill out the gap.
!
Please note that to completely undo a move between two files you must first undo the paste in the destina­tion window and then undo the cut in the source win­dow.
By nudging
The Nudge tools
Repeating an audio selection
To repeat a section of audio, proceed as follows:
1. Make a selection, select Cut or Copy and place a new insertion point, just as when performing a normal Cut or Copy (see above).
2. Select “Multiple copies…” from the Paste Special submenu on the Edit menu.
3. In the dialog that appears, enter the number of copies you desire (up to 1000), and click OK.
Other Paste operations
On the Paste Special menu you will find some additional options:
Overwrite
This will overwrite data in the destination file, rather than moving data to make room for the inserted audio. The ac­tual amount that will be overwritten depends on the selec­tion in the destination file:
If there is no selection in the destination file, a section with the same length as the pasted data will be overwrit­ten.
If there is a selection, the pasted data will replace that selection, just as when making a regular paste.
The Nudge left/right tools in the Toolbox (also known as “Kicker tools”) can be used to move the audio in small steps within a file.
1. Make a selection.
2. Click on the selection with one of the Nudge tools (de-
pending on the direction in which you want to move it).
The audio is moved one pixel (screen dot). Exactly how much this is de­pends on how far you are zoomed in. If for example the status bar says x1:256, the selection will be moved 256 samples.
Editing in the Wave window
Append
This will add the pasted audio after the end of the file, just as if you had placed the wave cursor there and selected Paste.
Prepend
This will add the pasted audio before the beginning of the file.
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Page 47
Mix
This will blend the two files into each other, starting at the selection (if you have one) or at the cursor position (if there is no selection).
When you select the Paste Special – Mix option, a dia-
log appears, allowing you to specify the desired gain for the audio on the clipboard and at the destination, respec­tively.
A setting of 0 dB means the level will be unaffected.
All the data on the clipboard is always mixed in, regard-
less of the length of the selection.
It doesn’t matter whether or not you have a selection in the destination file when you paste.
Deleting selections
Delete
You can use the following methods to delete a selection of audio:
• Select Delete from the Edit menu.
• Click the Delete icon on the Standard Commands control bar.
• Press [Backspace] or [Delete].
• Drag the selection to the Delete icon on the Standard Com­mands control bar.
Trim
To remove all the audio except the current selection, se­lect Trim from the Edit menu (or press [Ctrl]-[Backspace]).
Smooth Delete
This function is available from the Edit menu. It is similar to the standard “Delete” function, but in addition, a short crossfade is performed at the edges of the section to be deleted, allowing for a smoother audio transition.
• The default length and shape of the crossfade is set in the Preferences–Wave edit tab.
• If the range to cut out is smaller than the defined fade length, then standard “Delete” is performed.
• Note that the crossfade is performed at the edges of the se­lection to delete. Thus if the region to remove is 1000 millisec­onds and the defined crossfade is 20 milliseconds, only 980 milliseconds of audio will be removed.
• If the region is the start of the file, only a fade-in is performed. If the region is the end of the file, only a fade-out is performed.
Silence
The Silence function offers two different methods for in­serting silence:
• You can “insert” silence into a section, i.e. to space two sec­tions further apart.
• Or, you can select to “replace” a selection or time range with silence.
Insert silence
If you intend to insert silence, proceed as follows:
1. Make a selection that encompasses the range where
you wish to insert the silence.
2. Select Insert Silence from the Edit menu or press
[Ctrl]+[Shift]-[Space].
Replace selection
If you intend to replace a specific range with silence, pro­ceed as follows:
1. Make a selection that encompasses the range you
wish to replace with silence.
2. Select Silence from the Edit menu or press [Ctrl]-
[Space].
There are four ways to replace a section of audio with silence:
• Select it and select Silence from the Edit menu.
• Select it and click the Silence icon on the Standard Com­mands control bar.
• Select it and press [Ctrl]-[Space].
• Select it and drag the selection to the Silence icon on the Standard Commands control bar.
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Editing in the Wave window
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Turning selections into new documents
If you want to turn a section of wave into a new document, proceed as follows.
By dragging
1. Make a selection.
2. Drag the selection out of the window and onto an
empty section of the WaveLab Studio application window.
The cursor turns into a “new document” icon.
3. Release the mouse button.
The selection appears in a new window. You can also use this function to create stereo waves out of mono waves, see below.
By using “Copy to new window”
1. Make a selection.
2. Select “As is” from the “Copy to new window” sub-
menu on the Edit menu.
The selection appears in a new window.
Converting from mono to stereo
You may convert a mono file into a stereo file that contains the same material in both channels, for example for further processing into “real” stereo.
This can be done in two ways, by using menus or by drag­ging to a new file, as described below.
By dragging
1. Make a selection.
2. Drag the selection out to the WaveLab Studio “desk-
top”.
3. When the pointer is outside the window, hold down [Ctrl] and release the mouse button.
This can be done in three ways. Which method to use mainly depends on whether you want to convert the entire file or just a selection:
By dragging
1. Make a stereo selection.
2. Drag the selection out to the WaveLab Studio “desk-
top”.
3. When the pointer is outside the window, hold down
[Ctrl] and release the mouse button.
By using menus (converting a selection)
1. Make a stereo selection.
2. Select “Convert to Mono (Mix)” from the “Copy to new
window” menu on the Edit menu.
The selection appears in a new window, mixed down to mono.
Ö The option “Convert to Mono (subtract right channel from left channel)” will also convert stereo audio to mono – but in this case one channel is subtracted from the other.
The resulting mono wave will contain the difference between the chan­nels. For example, this allows you to verify that a wave file really is a true stereo file (rather than a mono file converted to stereo format).
By saving (converting an entire file)
1. Open the stereo file.
2. Select “Save as” from the File menu and click the
Properties button at the bottom of the dialog to open the “Audio File Format” dialog.
3. Change the Channels setting to the “Mono (Mix)” op-
tion, but leave the other settings as they are.
You can of course change the other settings too, but this will have other effects, see “Saving in another format (Save as…)” on page 51.
By using menus
1. Make a mono selection.
2. Select “Convert to Stereo” from the “Copy to new
window” menu on the Edit menu.
The selection appears in a new stereo window.
Converting from stereo to mono
You may mix the two channels in a stereo file into a mono document.
Editing in the Wave window
Ö The other two “Mono (Mix)” options will also convert a stereo file to mono, but the amplitude of the resulting file will be attenuated by 3 or 6 dB respectively.
Since the mixing of the two channels when converting a stereo file to mono might often result in the amplitude increasing to a point where clip­ping occurs, these two options can be useful to remedy such a situation.
4. Click OK and save the file.
5. Open the file you just saved.
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Swapping channels in a stereo file
You may move the material in the left channel to the right channel, and vice versa:
1. Make a selection across both channels.
Only the material in the selected section will be swapped.
2. Select “Swap channels” from the Edit menu.
Waveform restoration with the Pencil tool
The Pencil tool allows you to redraw the waveform directly in the Wave window. This can be used to quickly repair waveform errors.
This error in the right channel (red waveform) can be corrected quickly by using the Pencil tool.
The Pencil tool can be used if the Zoom resolution is set to at least 1:8 (one pixel on the screen equals 8 samples) or a higher resolution.
Resolution values can be set in the Zoom pop-up menu. You can open it by clicking on the Zoom factor field in the Status bar, located at Wave­Lab Studio’s bottom window rim.
Click here to open the Zoom pop-up menu.

File handling in Wave windows

!
This section describes file handling in the Wave win­dow (i.e. handling audio files). File handling of other document types (e.g. Audio Montages) is described in the respective chapter.
Supported file formats
WaveLab Studio can open and save audio files in a num­ber of file formats. The table below gives you some basic information about the various formats available (note that additional file formats may have been added after this document was written).
• The Format column also lists the typical file name extensions for each format.
• All sample rates are supported, for all file formats.
• All file types can handle mono and stereo.
Format Description
Wave (.wav) The most common file format on the PC platform. If
Wave 64 (.w64) This file format, developed by Sony, is very similar to
RF64 You have an option (set in the Preferences - Files
AIFF (.aif, .aiff, .snd) Audio Interchange File Format, a standard defined
you plan to load the files into any other PC program, Wave files are a safe bet. 8, 16, 20, 24 bit and 32 bit (float) resolutions are supported.
the Wave format but with one important difference; it allows you to record and/or edit files of virtually any length (actually the limit is 512 GB but this ought to cover most situations). Standard Wave files are lim­ited to 2 GB (stereo files) in WaveLab Studio.
tab) to support the RF64 file format. If this is acti­vated, the standard Wave file format switches auto­matically to the RF64 file format as soon as the file size exceeds 2 GB, without any performance loss or interruption. This is especially useful when recording very long sessions as there is no need to worry about file size limit (apart from available disk space). A RF64 file will still have the “.wav” extension but can only be opened with an application that sup­ports the RF64 standard.
by Apple Computers Inc. 8, 16, 20, or 24 bit resolu­tions are supported.
Select the Pencil tool from the Toolbox and redraw the waveform.
If you wish to redraw the waveform of both channels at once, press [Shift] on your computer keyboard during the drawing process.
Editing in the Wave window
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Format Description
MPEG-1 Layer 3 (.mp3)
MPEG-1 Layer 2 (.mp2/.mpa/.mpg/ .mus))
Original Sound Quality (.osq)
Sound Designer II (.sd2)
U-LAW (.ulaw, .vox)
A-LAW (.alaw, .vox)
Sun/Java (.snd, .au)
ADPCM – Microsoft/ Dialogic (.vox)
Ogg Vorbis (.ogg)
The most common audio compression format. The major advantage of MPEG compression is that the file size is significantly reduced, while there is little degradation of sound quality. WaveLab Studio can both open and save files in this format.
- Note that when you open an MPEG compressed file in WaveLab Studio, the file is converted to a temporary wave file that is much larger than the orig­inal compressed file. Therefore, make sure that you have enough free space on your hard disk when opening MPEG compressed files.
- When you save, the temporary wave file will be converted back to MP3, so from a user perspective the file handling is transparent apart from the size difference mentioned above.
MP2 (sometimes referred to as “Musicam files”) is a common file format in the broadcast industry. With regard to file sizes the same applies as with MP3 files.
This is WaveLab Studio’s proprietary lossless com­pressed audio format. By saving files in this format, you can save considerable disk space without com­promising audio quality. See “About saving OSQ
files” on page 52.
This audio file format is used by Digidesign applica­tions (such as Pro Tools). 8, 16 or 24 bit resolutions supported.
This is an audio encoding and compression tech­nique supported by Windows and Web phones, us­ing 8 bit resolution. The U.S. telephone system uses U-law encoding for digitization.
This is an audio encoding and compression tech­nique for telephony, using 8 bit resolution. The EU telephone system uses A-law encoding for digitiza­tion.
This is an audio file format used on Sun and NeXT computers. Files in this format can often be found on the Internet. 8, 16 or 24 bit resolutions are sup­ported.
This is a format commonly used for games and tele­phony applications that offers a lower bit rate than linear PCM and thus requires less storage space/ bandwidth.
Ogg Vorbis is a relatively new compressed file for­mat that is open and patent-free and offers very small audio files maintaining comparatively high au­dio quality.
Format Description
Text/Excel (.txt) This is a text representation of a waveform. By sav-
Windows Media Au­dio (.wma, .asf))
Ensoniq Paris (.paf) Used by the Ensoniq Paris™ system (16 bit resolu-
Raw PCM files (.raw, .bin, .pcm, .$$$)
!
The “$$$” file type is WaveLab Studio’s own tempo-
ing an audio file as a text file and then opening it in a spreadsheet application such as Excel, you can view it in textual, decimal form and edit the sample values. When you open a text file representing a waveform in WaveLab Studio, it will be decoded and opened as an audio file. Note that these files are not com­pressed in any way, so they can get very large! Therefore, avoid creating and opening extremely large .txt files. Also note that when using 32 bit float files, the .txt format is not 100% lossless – i.e. infor­mation may be lost! This is because it is not possible to express a binary floating point value in textual decimal form without some precision loss.
Microsoft’s own compressed format. WaveLab Stu­dio lets you import/export audio in this format. Note that it is also possible to import/export audio in WMA surround format, provided that you have Win­dows Media Player 9 (or later) installed on your sys­tem.
tion).
In this format, no information about bit resolution or sample rate is included. If you open a file in this for­mat, WaveLab Studio will ask you to specify the bit resolution and sample rate. If you don’t do this cor­rectly, the file will not play back as intended.
rary file format. In case you experience a computer crash you may restore some of your work by opening any stray “$$$” files on your hard disk(s).
About 20-, 24- and 32-bit float files
You do not need a 20- or 24-bit audio card to take advan­tage of the fact that WaveLab Studio can handle 20- and 24-bit audio files. Any processing or editing performed on the files is always done at full resolution, even if your card doesn’t support the full resolution. For playback, WaveLab Studio automatically adapts to whatever card you have in­stalled.
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About temporary files
As you work in WaveLab Studio, temporary files used for Undo, etc. are created on your hard disk, see “Temporary
files” on page 12.
You can decide whether these files should be in 16-, 24­or 32 bit format. This is done on the Preferences–File tab.
The higher this value, the better the quality of the tempo­rary file. However, 32-bit files are also twice as big as 16­bit files and take longer to process.
• If you ever plan to export your files in 24-bit or 32-bit format, use this format or a better one (higher number) for your tem­porary files as well.
• Use 32-bit if you want to create files with levels exceeding 0dB.
• Even if you only work with 16-bit files, selecting 24-bit for your temporary files can improve audio quality slightly.
• For less critical applications where speed and disk space are crucial factors, use 16-bit temporary files.
Opening files
The various methods for opening an audio file in a Wave window are described in the section “Opening Waves” on
page 31. Importing CD tracks from an audio CD is de-
scribed in the section “Importing tracks from an audio CD” on page 33.
Automatic backups
For all save operations except a regular “Save”, backups are created automatically if a file with the same name al­ready exists.
If for example you select Save As and specify a file name already used in that folder, the program will ask you if you want to back up the existing file first. If you click Yes, the first letter in the file’s extension will be changed to “~”. “AIF” for example, will become “~IF”.
Saving in another format (Save as…)
If you want to change the format (file format, sampling fre­quency, bit resolution and stereo/mono status) when sav­ing, proceed as follows:
1. Select Save as… on the File menu.
2. A regular file dialog appears where you can specify a
file name, folder and a file format (see “Supported file for-
mats” on page 49).
3. If you wish to change other attributes of the file (e.g. mono/stereo status, bit resolution or sample rate), click the button at the bottom of the dialog.
This opens the Audio File Format dialog where you can specify the de­sired properties of the converted file.
Save and Save as – General information
Ö When you save a new document for the first time, it doesn’t matter whether you select Save or Save as.
The “Save as” dialog will appear, since you need to specify a file format, folder, and file name.
Ö Once a file has been saved, you can continue to edit it and then select Save from the File menu, or press [Ctrl]­[S], to update the file and make the changes permanent.
Ö If you want to specify a new name, location and/or file format, you should select Save As from the File menu.
See “Saving in another format (Save as…)” on page 51.
Ö All save operations except “Save Copy” clear the Undo buffers, which means that after saving you cannot undo or redo.
Editing in the Wave window
The Audio File Format dialog
4. After making the desired settings, close the Audio File Format dialog and click Save.
A new file is created. The original file is not affected by the operation. For detailed descriptions of the settings in the Audio File Format dialog, click the question mark icon in the dialog.
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If you change the sample rate, bit resolution and number of channels, the following operations are performed:
Property Action
Sample Rate If a new sample rate is specified, a sample rate conver-
Bit Resolution If a different bit resolution is specified, the file is either
Mono/Stereo If the file is converted from mono to stereo, the same
sion will be performed (see “Convert sample rate” on
page 91).
“truncated” down to 8 bits, or “padded” up to 16 bits. If you convert to 8 bits, the audio is automatically normal­ized. If you are converting to a lower bit resolution, you should consider adding dithering – see “The Dithering pane” on page 99.
material will appear in both channels. If the conversion is from stereo to mono, a mix of the two channels will be created (clipping is prevented in the mixing process).
If you only wish to change the bit resolution you can do
this directly in the “Audio Properties” dialog (see “Editing
audio properties” on page 56) instead and perform a stan-
dard save.
For high quality mastering purposes, it is not recom-
mended to change the sample rate and number of chan­nels this way, but instead use plug-ins and functions of the Master Section (see “The Effects pane” on page 96).
For the available compressed file formats (MP3, MP2,
WMA and Ogg Vorbis), you can select “Edit…” from both the Encoding and Attributes pop-up menus in the Audio File Format dialog.
This opens additional settings dialogs, where you can specify various op­tions such as bit rate and compression method, and also enter text tags for the file. Click the question mark icon in the dialog for details.
You can save any audio file as an OSQ file by using the Save As function.
The audio will play back exactly the same as in the original, uncom­pressed file.
Similarly, if you open an OSQ file in WaveLab Studio and save it as an uncompressed audio file in its original format (e.g. WAV), the audio will play back exactly the same.
You can also convert several files to OSQ format in a batch. See “Batch file encoding” on page 125.
Save selection as
This is a menu item on the Save Special submenu. It works exactly as Save As, except that only the current se­lection is saved as a new file.
Save selection as clip (for Audio Montages)
This item is available from the Wave window speed menu when a selection is active. It allows you to save the current selection as a clip file which can be used in Audio Mon­tages. Clip files can be used just like audio files in Mon­tages but are not self-contained audio files. Instead they contain a reference to the source audio file.
Save a Copy
This item, also on the Save Special submenu, allows you to save a copy of the file, in its current state, without af­fecting the original. A regular file dialog is used as with Save As.
Ö It is also possible to convert several files to another format in one go (batch encoding).
See “Batch file encoding” on page 125.
Ö Note that you can also save as WMA files, MP3 files and MP2 files via the “Encode to…” options on the Save Special submenu.
About saving OSQ files
OSQ (Original Sound Quality) is a lossless audio com­pression format, which can significantly reduce the audio file size without affecting the audio quality at all.
Editing in the Wave window
Save left/right channel as
These two menu items are also located on the Save Spe­cial submenu. They allow you to save each channel indi­vidually, into a separate file. A regular file dialog is used as with Save As.
This menu command is used when you have been editing “dual mono” files for example, and wish to save the chan­nels into separate files.
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Save All
The Save All dialog
This menu item brings up a dialog that allows you to save some or all of the open documents, in one go.
The list displays all open documents that currently contain unsaved changes. The “Show paths” check box allows you to display/hide the complete file paths.
1. Select /deselect files by clicking on them or by using
the Select/Deselect button.
Only the selected files will be saved.
2. Click “Save selected”.
Revert to saved
This menu option, on the File menu, allows you to revert the file back to its last saved state (actually, the last saved version of the file is loaded from disk). This can be used as a kind of “super undo” which undoes all the changes made to the file since it was last saved.
1. Select “Revert to saved” from the File menu.
2. Click “Yes” in the warning dialog that appears.
The file is restored to its previously saved state.
Renaming files and documents (Rename)
The Rename function is available from most WaveLab Studio documents, not just Wave windows. The function is however of particular importance when renaming audio files. If you rename an audio file outside WaveLab Studio, and this file is referenced to an Audio Montage or Data CD/DVD project, the reference will be lost the next time you open the document that references this file.
But WaveLab Studio allows you to handle file renaming in an intelligent way so that all the documents that reference this renamed file are automatically updated! This works as follows:
Ö All open documents that reference the file or docu­ment to be renamed will be automatically updated to refer­ence the new name.
E.g. if you rename an audio file named “India” to “Sitar”, all currently open documents that reference the file “India” will be updated to reference the file as “Sitar”!
For audio files, peak and marker files will also be renamed accordingly.
Documents that use audio file references are Audio Montages and Data CD/DVD projects.
WaveLab Studio documents can also refer to the names of other documents, e.g. a Data CD/DVD project will contain references to Audio Montages.
This will work in the same way – if the document/project that references the document to be renamed is open, the references will be updated.
To rename a file or document proceed as follows:
1. Select the audio file/document to be renamed.
Make sure all documents that reference this particular file are open. This is not mandatory, but if they aren’t, the file references will not be updated.
2. Select “Rename…” from the File menu, or press [F2].
The Rename dialog opens.
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Editing in the Wave window
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The dialog contains the following items:
Item Description
Name text field This is where you type in the new name.
Change folder It is also possible to change the folder location
Keep as default path If you check this option, the same path will be
Extension pop-up The file extension can be changed, but only if
of the file when renaming. If Change folder is ticked, you can navigate to a new location. Note that this is only possible within the same drive partition.
selected the next time you open the dialog. This is useful if you need to move several files suc­cessively.
corresponds to the original file format (certain file formats can have different possible file exten­sions, e.g. “aif” or “snd”).
Deleting files and documents
It is possible to delete whole files or documents from within WaveLab Studio. This function is available from the File menu and will delete the currently selected file or doc­ument from disk. Make sure the file or document you wish to delete is in focus.
1. Select “Delete…” from the File menu.
A dialog appears as a warning, allowing you to cancel or proceed with the operation.
However, if a file is being referenced by a currently open Audio Montage, you will not be able to delete the file and a warning will appear.
In addition, you will not be able to delete the file in the fol­lowing circumstances:
• If it is currently copied to the clipboard.
• If a part of it is has been pasted into another file that is open.
• If the file is open in another application.
Deleting an audio file will also automatically delete its peak and marker file names.
Saving view settings
WaveLab Studio can automatically save all settings asso­ciated with a Wave file. This includes:
• Window size and position.
•Zooming.
• Scroll position.
• Display mode (Wave/Spectrum/Loudness Envelope).
• Snapshots.
• Master Section preset associated with the file.
The view setting information is stored in a companion file (extension “.mem”) either together with your audio files or in a separate folder.
This feature is activated/deactivated (on by default) in the Preferences–Wave edit tab (“Save view settings in companion file”).
If the feature is activated and you save a file, the settings will be recreated exactly as you had them when later re­loading the same file!
2. Select whether to permanently delete the file or to
move it to the Recycle bin by clicking the appropriate but­ton in the Method section of the dialog.
Only select to permanently delete if you are absolutely certain – you won’t be able to retrieve the file!
Any open documents in WaveLab Studio that has a ref-
erence to this file will be updated accordingly.
This update will apply to Data CD/DVD projects, and the file name will be removed from these.
Editing in the Wave window
Saving a Master Section preset with an audio file
You can also store all Master Section settings used as part of the saved file. When you reload the file, you can choose to recreate the Master Section effects exactly as they were when saved.
To store Master Section effects as part of an audio file, proceed as follows:
1. Make sure the effects and their settings are configured the way you wish to store them.
“Save view settings in companion file” must be activated in the Prefer­ences.
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2. Select the file you wish to save a Master Section pre-
set for, and [Ctrl]-click on the “M” button on the title bar.
The button will now be lit up in green, to indicate that the Master Section effects settings have been saved.
3. Anytime you reload the file, you can recreate the Mas-
ter Section effects by clicking on the “M” button.
The effects will be loaded exactly as saved.
Compression encoded export formats
Apart from the formats available in the Save As dialog and the Save special encode MP3/MP2/WMA options, Wave­Lab Studio allows you to export files in a number of com­pression encoded audio formats, suitable for multimedia, web publishing, etc. (see “Supported file formats” on
page 49). The basic functionality for this is part of a soft-
ware technology called Microsoft ACM (Audio Compres­sion Manager) which is included with Microsoft Media Tools.
The number of formats you can export, depend on which ACM drivers you have installed on your computer.
For more information, see www.microsoft.com/windows/ windowsmedia.
About “lossy” and “non-lossy” compression
There are two types of compression methods. When you use a “non-lossy” method (like saving as an OSQ file – see above), all information about the file is preserved, which means that when you decompress the file, you get it back exactly as it was.
However, most audio compression techniques are “lossy”. This means that once the file has been compressed, some information has been lost. This type of compression al­ways results in some kind of audio degradation, albeit in many cases a very small one.
WaveLab Studio can also import any file supported by ACM, provided that the correct ACM drivers are installed.
!
If you need audio file compression with uncompro­mised audio quality, you should use the OSQ (Origi­nal Sound Quality) lossless audio compression format instead (see “About saving OSQ files” on
page 52).
Exporting to encoded formats
The menu item “Encode (ACM)” uses the Microsoft Medi­aTools technology to convert the file to one of a number of compressed formats.
1. Select “Encode (ACM)…” from the Save Special sub­menu.
The dialog that appears is a MediaTools dialog, not a WaveLab Studio dialog.
2. Select one of the formats from the pop-up in the mid­dle and chose a setting for it from the pop-up below.
The dialog also provides possibilities for creating “presets” of formats and settings, using the upper row of controls.
!
The options which are available depend on the origi­nal format of the file, its sample rate, the number of channels, etc. However, we have noted problems with some ACM drivers. Even though a certain for­mat can be selected, an error message appears when you try to save the file. If this happens, please use another encoding method.
3. Click OK.
A regular file dialog appears.
4. Specify a name and location for the file, as with any Save operation.
Note: When you export to compressed files using the “En­code (ACM)” option, the file that is created will technically be a Wave file, regardless of the compression format (the files will have the extension “wav”). But instead of the reg­ular “linear” audio data that usually makes up a wave file, a special audio data “chunk” is included that contains the compressed audio.
This is normally not a problem, but something to be aware of when planning for usage of files in other programs and on other computer platforms.
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Editing audio properties and file attributes

Editing audio properties
Each audio file has a certain set of properties, that is, in­formation about the sample rate at which it was recorded, what the bit resolution is, etc. The “Audio Properties” dia­log allows you to change that information.
There are two ways to bring up this dialog:
Select “Audio Properties” from the Edit menu.
Click on the properties information field, on the status
bar.
The Audio Properties dialog
About changing the values
Changing the values in this dialog does not process the file in any way, unlike Convert File (see “Saving in another
format (Save as…)” on page 51). However, the following
rules apply:
• If you change the sample rate, the file will play back at the wrong pitch.
• If you change the bit resolution the file will be converted to the new resolution the next time you save it.
!
There is no Undo for this item. If you save with a lower bit resolution, the file is permanently converted.
File attributes
If you select this option on the Edit menu, a dialog opens in which you can specify various information about the wave file.
The Wave Attributes dialog
You can enter information on either the Standard tab or the Broadcast Audio Extension tab. The information you enter here is added to the header of the file, and thereby labels it as either a Standard wave file or a Broadcast wave file. A Broadcast wave file is essentially the same thing as a Standard wave file, the difference is what infor­mation the file headers can contain.
On the Standard tab in the dialog, you can enter infor­mation that will be displayed for instance when viewing the file’s properties in the Windows explorer.
Ö Note that you can instruct WaveLab Studio to auto­matically fill out the text fields for “Originator software” (WaveLab Studio) and “Creation Date” (the current), by clicking the small buttons to the right of the fields.
On the Broadcast Audio Extension tab you can also en­ter information to be embedded in the file, such as title, author, etc. A Timecode position is included in the file as well. This makes it possible to insert audio at precise posi­tions in other applications. By default, the Timecode posi­tion is set to the start position of the audio.
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6

Playback and recording

Page 58

Playing back

Background information
About sample rates
If the wave file is recorded at a sample rate not supported by your audio card you will not be able to play it back. You might then opt to use sample rate conversion, see “Con-
vert sample rate” on page 91. Also see “Supported file formats” on page 49 for more on file formats.
Using the Transport bar
Displaying the Transport bar
If the Transport is hidden, select Transport from the Con­trol bars submenu on the View menu.
The Transport controls
About sync
It is possible to synchronize WaveLab Studio to other de­vices via MIDI Time Code. This is described in the chapter
“Synchronizing WaveLab Studio to external devices” on page 231.
About the playback cursor position and appearance
Great care has been taken to achieve synchronization be­tween what you hear and what you see (the wave cursor position in the wave during playback). However, by nature, this precision depends to a large extent on the audio card and its driver. In case you run into problems you may want to adjust the settings on Preferences–Audio device tab. Click the question mark icon in the dialog for details.
About audio cards and playing in the background
When you activate playback or recording in WaveLab Studio, it will “grab” the audio card so that other applica­tions cannot access it. The opposite is also true: if another application has grabbed the card, WaveLab Studio will be unable to play.
Ö If you want to run WaveLab Studio together with an­other audio program, and make sure whichever applica­tion is active gets access to the audio card, activate the “Release audio hardware…” option in the Preferences– Audio device tab.
When you do, WaveLab Studio will “let go” of the audio card when an­other application is made active (provided that this doesn’t happen dur­ing playback or recording in WaveLab Studio).
Start Point
Skip
Playback Speed
Stop Point/Loop
Goto beginning
Jog & Shuttle
Loop On/Off
Record
Play
Stop
Goto End
Fast Forward
Rewind
The Stop button
The result of clicking on the stop button depends on the current situation:
If the program is stopped and you click the Stop button, the wave cursor is moved to the beginning of the last start position. A second click will move the cursor to the start of current selection (if any and if this is located before the last start position).
If there is no selection, or if the wave cursor is already to the left of the selection, it is moved to the beginning of the file instead.
If there is no selection, and you activate playback from a point and then stop so the wave cursor is to the right of the original point, the cursor will move to the place you last started when you click Stop again.
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If you click on the Stop Point/Loop button and activate
the “On stop, move cursor back to start” option on the menu, the cursor will be automatically moved back to the beginning of the selection when you click Stop (from play­back).
If there is no selection, it will automatically move back to the place you started from.
Transport control settings for separate windows
By default, open windows in WaveLab Studio (wave win­dows and montage windows) all use the same Transport control settings (loop settings, playback speed, etc.). You can however choose to use separate settings for separate windows if you want: open the Preferences–Audio device tab and make sure the option “Transport settings are glo­bal to all windows” is not activated.
When this option is deactivated, the following transport controls can be set differently for each open wave or mon­tage window:
• Start point (see “Setting the start point for playback” on page
59).
•Skip (see “Skipping sections during playback” on page 60).
• Playback speed (see “Setting the playback speed” on page
60).
• Stop point/loop (see “Setting the Stop point/loop” on page
59).
• Loop On/Off (see “Looping” on page 59).
Setting the start point for playback
The Start point button on the transport brings up a menu that allows you to specify where playback will start.
For example, if you select “Play from start of file”, as soon as you hit Play, the wave cursor will jump back to the be­ginning of the file and playback starts from there.
For detailed information about the options on this menu, use the help item at the bottom of the menu.
Setting the Stop point/loop
The Stop point/loop button on the Transport bar allows you to select where playback should stop and whether it should loop indefinitely.
Automatic Stop
For example, if you select “Stop at next marker”, playback will stop as soon as the program reaches a marker or the end of the file, whichever comes first.
Looping
Let’s say you have chosen “Loop selection” mode. Now, if some piece of the wave is selected, this will be repeated indefinitely (as long as you don’t start playback from a po­sition later than the selection).
If no selection is made, the entire wave is looped.
Ö For details about the Stop point/loop menu items, use the help item at the bottom of the menu.
About loop updating and short loops
The loop points are updated continuously during play­back, which means that if you change the loop start or end during playback, the loop changes. This is a great feature for auditioning selection points for rhythmic material!
Please note that it takes some time for positions to be up­dated (0.3 to 1 second, depending on the file’s bit resolu­tion and sample rate). If you don’t want to wait, activate “Restart loop on change” on the Options menu. When this is activated, the loop starts over as soon as you adjust the selection or move a loop start marker.
Also please note that WaveLab Studio handles playback of extremely short loops without problems. However, the cursor position might not be updated correctly.
Ö For a description of the option “Synchronize from MIDI Time Code” on this pop-up menu, see “Synchronizing
WaveLab Studio to external devices” on page 231.
Playback and recording
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Skipping sections during playback
You can also have playback automatically jump past cer­tain positions during playback. This way, you will be able to audition what the material would sound like with certain sections cut out, before the actual edits are made.
This selection is done from the menu invoked by clicking the Skip button on the Transport bar.
If you have added mute markers to your file (see “The
various marker types” on page 128), you can select “Skip
Muted regions” to skip areas between mute markers.
If you have made a selection range, you can select “Skip
selection” to skip the selected area.
Setting the playback speed
You can change the playback speed for open documents with or without affecting the pitch of the audio. Playback speed can be set for:
• Wave windows.
• Audio Montages (all clips in a montage are affected).
Each separate open wave or montage can have its own playback speed setting if you wish, i.e. if you have several wave windows open and change the playback speed for one of them, the set speed does not affect the other win­dows when you switch to them. This requires that you de­activate the option “Transport settings are global to all windows” in the Preferences–Audio device tab. See
“Transport control settings for separate windows” on page 59 for details.
This function can be put to good use in a number of ways. For example, lowering the playback speed could be used for locating certain positions in the audio, to discern the nuances of a tricky section, for practicing an elaborate re­cording or as a special effect.
Ö Note that the playback speed does not affect the orig­inal audio file in any way, but merely how it is played back.
To set the playback speed, proceed as follows:
1. Click the red Playback Speed button on the Transport bar.
The Playback Speed button
2. From the pop-up menu that appears, select “Edit”.
The Playback Speed dialog appears.
The Playback Speed dialog
3. Select a preset number by clicking one of the radio buttons to the right, and type in the desired name in the name field above the buttons.
!
Note that WaveLab Studio comes with a number of ready-made playback speed presets, so unless you want to overwrite one of these with your own set­tings, make sure to select a preset number that isn’t already used (the name should read “Untitled”).
4. Make the desired settings in the dialog and save them as the selected preset by clicking “OK”.
For a detailed description of the options in the dialog, click the question mark icon in the dialog.
5. You can now select the saved preset from the pop-up menu on the Transport bar.
You’ll notice that the Playback Speed button on the Transport bar changes shape to resemble a stopwatch when you select any of the pre­sets.
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Play tool – Playing one or both channels in stereo files
Selecting the Play tool momentarily
The Play tool can of course be selected by clicking in the Toolbox, but there are situations when you are working with another tool and just momentarily want to use the Play tool.
To momentarily select the Play tool, hold down [Alt].
When you have finished playing, release [Alt].
Using the Play tool
The Play tool allows you to play back from any position:
1. Point at the position where you want playback to start.
2. If the wave is in stereo, move the pointer up or down to
decide whether only one channel should be played back.
Watch the cursor shape, it indicates what will be played back (L, R or both).
3. Press the mouse button.
Playback continues for as long as you keep the mouse button pressed, or until the wave ends. After playback has stopped, the cursor will be moved to the playback start position, making this a quick way to locate to certain positions in the audio.
Using the Playback Browser
The Playback Browser feature helps you find a certain po­sition in an audio file, by restarting playback repeatedly when you click or drag to move the wave cursor.
1. Activate playback using the regular Play function, or
select the Play tool.
Note that depending on your Preferences settings, Playback Browsing may only be available for the Play tool.
2. Click or drag in the ruler.
If you click, playback jumps immediately to the position at which you clicked. If you drag continuously, a short snippet of audio from each new position is played (looped).
• When the “Restrict to Play tool” option is activated, Playback Browsing is not available when you activate Playback using the transport bar or computer keyboard.
On the Options menu you will also find an option called “Stop after playback browsing”, which determines what happens when you release the mouse button: playback continues (deactivated) or stops (activated). Note that when this option is activated, the cursor will automatically be moved back to the playback start position on stop, al­lowing you to use this function for locate positions in the audio.
Playing the selection only
There are several ways to play the selected part of the wave only:
Press the right mouse button in the Overview or the
Main view and select Play Selection from the menu that appears.
Hold down [Ctrl] and click on the Play button.
Press [F6].
If you hold down [Shift] and press [F6], the selection will be played back repeatedly (looped).
Drag and drop the selection on the Play button on the
Transport.
Use the Audio Range dialog (see below).
Using the Audio Range dialog
Playback Browser preferences
On the Preferences–Wave edit tab you will find two pref­erences for Playback Browsing:
• The Sensitivity setting is used to determine the size of the “snippets of audio” played back when you drag.
Playback and recording
The Audio Range dialog
This dialog is opened by selecting “Edit” from the Select submenu on the Edit menu, and allows you to define an audio range to play back in great detail.
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Select the desired options in the FROM and TO sections of the dialog to define an audio range.
You can specify audio ranges to play back From/To:
• Start/End of the file, respectively.
• The Cursor position.
• Start/End of selection.
• Named Markers.
• User specified time positions (Custom).
In addition you can specify an offset for any range posi­tion.
The playback buttons work like this:
Play to The range before the set position is played back.
Play from The range after the set position is played back.
Play once The set range is played back once.
Play looped The set range is played back as a loop until you click on
the Stop button that becomes visible during playback.
In the Options section of the dialog, the audio range to
be processed can be set more precisely. You must first set a FROM position, then set a specific length in seconds in the Options section. For this to work, the “Specify length” option must be activated.
Using the “Snap to zero-crossing” function, you can
make sure that the start and end of the selected range snap to a zero-crossing of the waveform.
This prevents click noise that could otherwise occur when start and end are played back.
The “Channels” pop-up menu lets you select which
channel(s) should be played back.
The “Play duration” option is used to set the desired
playback length.
Note that this overrides the set “From” or “To” selection range. If the au­dio range is set to play to “End of selection”, the selection is 4 seconds long and the Play duration is set to 2 seconds, only the last 2 seconds before the end will play back.
Using the Jog/Shuttle function
The Jog/Shuttle function allows you to play back audio forwards or backwards, at any speed. This is useful for finding exact spots in the audio file, etc.
!
The Jog and Shuttle functions are CPU intensive be­cause of the real-time scrolling that occurs. If you ex­perience stuttering playback, try reducing the window size (this will reduce CPU usage proportion­ally).
Jog
This can be viewed as dragging the audio past a “play­back point”, much like dragging a reel-to-reel tape past the playback head:
1. Zoom in so that you can get a good visual feedback.
2. Click the Jog/Shuttle button on the Transport bar or
press [F10].
A vertical line appears in the middle of the Wave window. This is the “playback point”.
The playback point
3. Move the pointer to the upper half of the Wave win­dow.
The pointer takes on the shape of a hand.
4. Click and drag to the left or right to drag the audio past the playback point.
The audio is played back, forwards (if you drag the audio to the left) or backwards (if you drag to the right), at the speed with which you drag.
Shuttle
This can be viewed as playing back with a continuous control for tape speed and direction:
1. Zoom in so that you can get a good visual feedback.
2. Activate the Jog/Shuttle button on the Transport bar or
press [F10].
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3. Move the pointer to the lower part of the Wave win-
dow.
The pointer takes on the shape of a speaker.
4. Click and hold the mouse button to the left or right of
the vertical line.
Clicking to the left of the line will play the audio backwards and clicking to the right will play the audio forwards. The playback speed is deter­mined by the distance from the line to the pointer, so that the further away from the line you move the pointer, the faster the playback.
5. Release the mouse button to stop playback.
6. Deactivate the Jog/Shuttle button on the Transport bar
by executing any stop command when finished.
Using ShuttlePro
WaveLab Studio features support for Contour Design’s ShuttlePro Multimedia Controller. You can use the but­tons on the ShuttlePro to perform the above described Jog and Shuttle functions, as well as several other func­tions such as zoom in/out, undo/redo, start/stop playback, play selection, toggle loop mode, toggle jog & shuttle mode, open file and save as. The WaveLab Studio func­tions that can be performed with a ShuttlePro are defined in a ShuttlePro preferences file called “WaveLab Shuttle Pro.pref”, located in the WaveLab Studio/Tools folder.
If you want to use a ShuttlePro with WaveLab Studio, pro­ceed as follows:
Copy the preferences file from the WaveLab Studio/Tools
1.
folder to the Shuttle
By default, this is C:\Program Files\Contour ShuttlePro\Settings.
Pro Settings folder.
2. Open the ShuttlePro control panel in your ShuttlePro
folder.
3. In the control panel, select “File – Import Settings” and
select the “WaveLab Shuttle Pro.pref” file.
4. Exit the ShuttlePro control panel.
You can now use the ShuttlePro with WaveLab Studio.
Scrolling during playback
The “Scrolling during playback” submenu on the Options menu contains several options for how the view should be scrolled in Play mode:
Option Description
Immobile view This disables scrolling completely.
View follows cursor In this mode, the waveform view will automati-
Scroll wave (partial) In this mode, the waveform view is scrolled con-
Scroll wave (always) In this mode, the waveform view is scrolled con-
cally change when the Wave cursor reaches the right side of the window during playback.
tinuously, attempting to keep the Wave cursor in the middle of the view. However, if loop mode is activated and the loop range fits on the screen, no unnecessary scrolling takes place, allowing for a more stable view of the loop. The program will also “sense” the end of a file and stop scroll­ing when it is “in view”, rather than when the end is reached.
tinuously, attempting to keep the Wave cursor in the middle of the screen.
Ö Note: the two last options require a fast computer and graphics card.
If you get dropouts during playback, please select another Scrolling mode.
These options do not apply to playback using the Play tool.

Recording

!
For details on connections, recording levels, etc. please refer to the documentation that came with your audio card.
About automatic gain controls
Some audio cards may have a feature which automatically sets the recording level for the microphone input. This fea­ture is often called AGC (Automatic Gain Control). For “professional” results we recommend that you deactivate this feature using the software that came with the card.
Please note that if you leave this feature activated, the Mi­crophone input gain control in the Mixer (see later in this text) will have less effect on the recording level.
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Preparations
To record a new file, proceed as follows:
1. Click the Record button, or press [*] on the numeric
key pad.
The Record dialog appears.
Alternatively, if you have the “Support RF64 file for­mat”option activated, the standard Wave file format switches automatically to the RF64 file format as soon as the file size exceeds 2 GB, without any performance loss or interruption. This is especially useful when recording very long sessions as there is no need to worry about file size limit (apart from available disk space). A RF64 file will still have the “.wav” extension but can only be opened with an application that supports the RF64 standard.
3. If you have selected one of the “Named File” options in the step above, type in the path to the desired destination for the file on the line below the pop-up or click the folder button and specify a file location.
If you activate the Auto number checkbox, a three-digit number will be added to the file name. Starting at the number you specify in the value field to the left of the checkbox, the Auto number will be increased in in­crements with each new recording, to prevent existing files from being overwritten.
4. Click the file format button at the top of the Record di­alog, and decide on a recording format. WaveLab Studio lets you record directly into a number of different formats (see “Supported file formats” on page 49 for details).
In the Audio File Format dialog that appears, you can among other things choose the desired format, sample rate, number of channels to record and bit resolution. Click the question mark icon in the respective dialog for details.
The Record dialog
2. Decide whether you want to record to a “named” or a
“temporary” file, by selecting from the pop-up at the top of the dialog.
Temporary files are practical to use, since you don’t need to name the file beforehand, you just “hit record and go”. On the other hand, you will need to save the file at a later stage. Temporary files are always wave files, while named files allow you to choose to record files in a number of different formats. Also note that if you plan to make a recording over sev­eral minutes we recommend that you record a named file.
Ö If you plan to record continuously for a long time, you should consider using Wave 64 as the format.
Other formats can record files up to 2 GB, whereas the Wave 64 format allows you to record files of any size.
Playback and recording
The Audio File Format dialog
!
If you choose a bit resolution not supported by your audio card, you will not be able to record.
5. Click OK to close the Audio File Format dialog.
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6. Select an appropriate Input mode, depending on
whether you want to record the audio card input or the Playback output:
Ö In “Audio input (hardware)” mode, WaveLab Studio will record the signals from the activated inputs on your audio hardware.
This is the standard mode. Use this for recording any external audio sig­nal sources connected to the inputs on your audio card.
Ö In “Playback output” mode, the program will record only what is being played back in WaveLab Studio itself.
This mode does not utilize your audio card or any Windows audio proto­cols. Instead, the audio from WaveLab Studio is sent straight back into WaveLab Studio and this input is then recorded. The typical use for this is: Record what you are playing back, capturing any real-time volume or pa­rameter changes you make during playback.
7. If needed, activate the desired recording options in the
dialog.
There are also additional settings in a separate dialog, opened by click­ing the Settings button. For details, click the question mark icon in the di­alog.
At this point, you can start recording (see “Start record-
ing!” on page 66) if you like. For details on the available re-
cording options, click the question mark icon in the respective dialog.
Recording settings presets
You can create and save different recording options and settings as presets for quick access by using the Preset menu in the Record dialog.
This way, you can set up options and settings for different specific recording purposes and then quickly load the set­tings when the need arises.
See “Presets” on page 28 for information about creating, saving and loading presets in WaveLab Studio.
Exactly what controls will appear in the mixer depends on the card, but here are some possibilities:
• Master Gain (output-fader)
• Synth In (input-fader plus on/off check box)
• CD (input-fader plus on/off check box)
• Line (input-fader plus on/off check box)
• Mic (input-fader plus on/off check box)
In addition to the above, the card might have custom con­trols for monitoring, etc., which cannot be accessed from the WaveLab Studio mixer. Again, please use the applica­tion(s) included with the card.
!
Not all audio cards have a mixer application and can therefore not access the WaveLab Studio mixer. This is especially true with digital I/O cards.
Using the meters
In the lower part of the Record dialog, you will find a meter display. This is useful for checking the input level, as well as the frequency spectrum of the input signal.
Ö The meters in the Record dialog are “miniature” ver­sions of the Level, Spectrum and Phase Meters in the Meter windows.
For detailed descriptions of the functionality and features, see “Level/pan
meter” on page 69.
For the meters to register the signal, you need to activate the Monitor checkbox. This can be done automatically, if the option “Activate meters when opening record win­dow” is activated in the Record Settings dialog. The pop­up menu in the lower left corner allows you to select be­tween Level or Spectrum metering.
Setting up the mixer (MME/WDM drivers)
At this point you may want to click the Mixer button to ad­just the relative volume of your card’s inputs.
Ö For the mixer to appear, you must have specifically se­lected the card on the Preferences–Audio device tab.
If the Input and Output are set to “Microsoft Sound Mapper” a mixer can­not be created.
Playback and recording
When the Level Meter is selected, horizontal bars show the peak level (outer bars) and average loudness (VU, in­ner bars) of each channel.
Values are also shown numerically. If the Phase Scope option is acti­vated on the pop-up menu next to the Reset button, a Phase Meter is displayed to the right of the Level Meter (see “Phase Scope” on page
71).
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When the Spectrum Meter is selected, a “bar diagram”
will be shown, providing a continuous graphical represen­tation of the frequency spectrum.
See “Spectrum meter (60 bands)” on page 72.
You can reset the meters by clicking the Reset button – this instantly resets all meters and numerical indicators, in­cluding the Maximum Peak and RMS values to the right in the Level Meter.
You can also select one of five presets for the Level Meter on the pop-up menu next to the Reset button. These pre­sets (containing settings for meter ranges, colors, etc.) can be edited by selecting “Settings…” from the pop-up menu. The options are described in the chapter “Making
settings for the level and pan meters” on page 70.
!
Use the Level Meter to check the audio input level. Adjust this (with the mixer controls or the audio card’s applications), so that the Peak Level Meters go as high as possible without ever reaching 0dB!
Checking disk capacity
The Disk Capacity indicator above the meters helps you make sure you have enough disk space for the recording. This indicator shows the amount of available disk space on the hard disk specified in the Create Final File path, or the hard disk you have selected for your temporary files (see “Temporary files” on page 12). Please note that this value is approximate.
!
When there is less than ten seconds of available hard disk space, the disk capacity indication is dis­played in red.
Start recording!
When all the preparations are done, click Record to start the actual recording.
If you have selected one of the Auto-start options (click
the question mark icon in the Record dialog), the record­ing will go into Pause mode (the Record button will blink), until the specified Auto-start criteria are met.
When recording starts, the Record button will be “lit” and the Recorded Time value will indicate how much you have recorded.
If you have selected the “Auto-stop after given duration”
option, the “Remaining Time” value will indicate how much recording time you have left.
If you like, you can pause the recording by clicking the Pause button at any time.
The Record button will blink to indicate Pause mode. To resume record­ing, click the Pause or Record button again. As described above, a short section of audio just before you resume recording (according to the Pause memory value in the Record Settings dialog) will be captured.
You can drop markers in the file during recording by clicking the Drop Marker buttons.
See below.
If you want to abort the recording, click the Discard but­ton.
This terminates recording and discards the recorded file.
Ö Note that if you have activated the option “Confirm when discarding recording” in the Record settings dialog, a dialog will appear asking you to confirm whether you re­ally want to terminate recording and discard the recorded file.
If you change your mind and select “Cancel”, recording will continue.
When you have finished, click Stop. You can also have recording stop automatically by using one of the Auto­stop options. Either way, the recording by default appears in a new window behind the dialog.
Ö You can deactivate the option “Open audio file in WaveLab Studio after recording” in the Record settings dialog if you don’t want the recording to appear in a new window.
In this case, the recorded file is saved to disk but does not automatically appear in WaveLab Studio after recording.
If you want to perform more recordings after the first, click the Record button and record again. If you have selected the Named File option, and the Auto number option is de­activated, you have to specify another file name to avoid overwriting the previously recorded file.
When you have finished recording completely, click the Close button (in the lower right corner) to close the dialog.
Ö If you have created temporary files, and want to save the file(s) permanently, click on each document you have created and use Save As on the File menu to save each one.
See “Saving in another format (Save as…)” on page 51 for details.
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About dropping markers during recording
When you are recording, you can click the marker buttons at any time, to add a marker to the recorded file. The yel­low button will generate a numbered, generic marker (see
“The various marker types” on page 128), while the white
buttons will generate numbered, generic region start and end markers.
If you want to name the markers you drop rather than us­ing generic, numbered markers, you can do this in one of the following ways, or use a combination of both:
Type in the desired name in the box below the buttons.
You can type in a new name for each marker before you drop. This works well if you know beforehand where you want to drop the markers and what their names should be. If you want to be able to drop markers not planned beforehand though, the method described below is probably better suited.
Activate the option “Confirm name of markers to drop”
in the record settings dialog.
In this case, a dialog will appear each time you click a button to drop a marker. In this dialog, you can either type in a name for the marker, or you can confirm that you want to use an already entered name. The benefit of using this method is that the marker will be dropped at the time position when you clicked the marker button, regardless of how long you take to type in a name for the marker.
Ö Note: if you insert two or more region start markers in a row (with no region end markers in between), only the last of these start markers will be kept (the first marker(s) will be removed).
In other words, the last region start marker doesn’t become “permanent” until you insert a region end marker. The same goes for region end markers – if you insert several end markers in a row, only the last one will be kept.
This is a very useful function, because it allows you to “change your mind” when inserting markers during re­cording. For example, let’s say you are recording a contin­uous performance and want to mark all takes worth keeping. At the start of a take you insert a region start marker. However, this turns out to be a false start or a flawed take. When the next take starts you insert a new re­gion start marker again and the previous, unwanted start marker is removed.
Furthermore, this dialog also allows you to specify a delay value for the marker. The marker will then be dropped at the position when you clicked the marker button, minus the delay value you specify. So if you clicked the marker button after 10 seconds of recording and specify a delay value of 2 seconds, the marker will be dropped 8 seconds into the re­cording.
Playback and recording
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7

Metering

Page 69

Introduction

WaveLab Studio offers very detailed and versatile meter­ing, allowing you to monitor level, pan, phase, spectrum and more during playback. This chapter describes how to display, set up and use the various meters.
Monitor playback
The meters reflect the audio being played back. Note that metering occurs after the Master Section, which means the results of effects, dithering and Master faders are taken into account.
The meters can be used for monitoring all kinds of audio playback: Wave windows, Audio Montage, audio CD track lists, audition in file dialogs, etc.

The meters

There are seven different meters in WaveLab Studio, each with its separate window. The meters are opened and closed from the Analysis menu (or by clicking the buttons on the Meters control bar).
Ö To close all open meter windows, click the Close Meters button on the Meters control bar.
As with any standard window, you can resize the meter windows by dragging the window borders, and fold the windows by clicking the fold icons (or by double clicking the title bars).
On the following pages, the available meters are de­scribed.
Level/pan meter
Level meters
The upper part of the level/pan meter window shows the peak level and average loudness, in the following way:
Meter presets (see “Selecting meter presets” on page 71)
Reset button
VU meters
Peak level meters
The Peak Level meters display the peak levels of each channel, graphically and numerically.
By default, the meter segments and numerical peak values are displayed in green for low levels, yellow for levels between –6dB and –2dB, and red for levels above –2dB. You can change both the colors and the range boundaries if you wish, as described on “Making settings for the
level and pan meters” on page 70.
The VU (Volume Unit) meters measure the average loudness (RMS) of each channel.
These meters have a built-in inertia, evening out loudness variations over a user-defined time span. If you are monitoring playback or audio input, you will also note two verti­cal lines following each VU meter bar, seemingly “trying to reach” the current RMS value. These lines indicate the average of the most recent minimum RMS values (left line) and the average of the most recent maxi­mum RMS values (right line). To the left, the difference between the min­imum and maximum average values is displayed (the level value in brackets) – this gives you an overview of the dynamic range of the audio material.
Difference value
Recent minimum Recent maximum
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If you are monitoring real-time audio (playback or input),
the maximum peak and loudness values are displayed nu­merically to the right of the meter bars.
Numbers in brackets to the right of the Maximum Peak values indicate the number of successive clips (0dB signal peaks). 1 or 2 clips can be acceptable, but if you get a larger number, you should lower the master level to avoid digital distortion.
Pan meters
The lower part of the window shows the pan (the differ­ence in level between the left and right channel, only appli­cable when monitoring stereo audio):
The upper pan meters show the peak level difference
between the channels, graphically and numerically.
Note that the pan meters are “two-sided”; the level bars can go to the left or right, indicating which channel is the loudest. The two sides are shown in different colors (which can be edited – see “Making settings for the
level and pan meters” on page 70).
The lower pan meters show the average difference in
loudness between the channels, in a similar way.
This gives you a visual indication of whether a stereo recording is prop­erly centered, etc.
If you are monitoring real-time audio (playback or input),
the maximum balance difference values (peak and loud­ness) for each channel are displayed numerically to the left and right of the meter bars.
Resetting the meters
You can reset the level and pan meters by clicking the Re­set icon, or by selecting Reset from the Options pop-up menu. This instantly resets all meters and numerical indi­cators, including the Maximum Peak and RMS values and the number of signal clips.
The Reset icon
Making settings for the level and pan meters
You can adjust the behavior, scale and color of the meters as desired. It is also possible to save five sets of meter settings as presets, for instant access. Proceed as fol­lows:
1. Pull down the Options pop-up menu and select “Set­tings” (or click the “tool” icon).
The Level/Pan Meter Settings dialog appears.
2. Adjust the settings as desired.
By using the Apply button, you can check the results of your changes without closing the dialog. The following settings are available:
Setting Description
Global colors Click these buttons to select colors for the meter back-
Global range This is where you specify the low and high end of the
Peak meter – Ballistics
Peak meter – Zones
VU meter – Show
ground, marks (scale units) and grid lines.
displayed level range. Typically, you may want to create a preset showing the full level range, and other presets for detailed view of a smaller range.
These settings determine how fast the peak level meter falls after a peak (Release rate) and for how long the numerical peak indication remains displayed after a peak (Peak hold time).
The color buttons allow you to select colors for the peak level meters’ low, middle and top zones. You can also define what should be considered “middle” and “top” zones, by changing the “Middle zone from” and “Top zone from” values.
Allows you to activate or deactivate the VU meters.
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Setting Description
VU meter – Ballistics
VU meter – Color
Panning Meter In this section, you can turn the pan meter on or off,
These settings determine how the VU meter responds: Resolution is the sample width of the “average win­dow” for the VU meter (the number of samples contin­uously evaluated to calculate the average). The smaller this is, the more the VU meter behaves like the peak meter. Range inertia determines the “average windows” for the recent minimum and maximum value lines, and will therefore affect how quickly these respond to changes in loudness.
The color button allows you to select the color for the VU level meter.
change the colors used for the pan meter bars and ad­just the dB range of the pan meter.
3. If you want to store your settings for later use (or as-
sign them to a preset), select “Save as…” from the pop­up menu at the bottom of the dialog, and specify a name for the preset in the file dialog that appears.
4. To make the settings instantly available for selection in
the Meter window, use the “Assign to preset button” sub­menu on the pop-up menu.
5. When you are finished, click OK to close the dialog.
Clicking Cancel closes the dialog and discards any changes you have made (even if you have used the Apply button to apply them to the meters).
Selecting meter presets
If you have assigned your settings to the Preset buttons in the Settings dialog, you can quickly switch between differ­ent level scales and display modes, by clicking one of the Preset icons [1]-[5], or selecting the desired preset from the Options pop-up menu.
Phase Scope
!
The Phase Scope is only relevant when monitoring stereo audio material.
The Phase Scope indicates the phase and amplitude rela­tionship between the two channels, in the following way:
• A vertical line indicates a perfect mono signal (the left and right channels are the same).
• A horizontal line indicates that the left channel is the same as the right, but with an inverse phase.
• A random but fairly round shape indicates a well balanced ste­reo signal. If the shape “leans” to the left, there is more energy in the left channel and vice versa (the extreme case of this is if one side is muted, in which case the Phase Scope will show a straight line, angled 45° to the other side).
• A perfect circle indicates a sine wave on one channel, and the same sine wave shifted by 45° on the other.
• Generally, the more you can see a “thread”, the more bass in the signal, and the more “spray-like” the display, the more high frequencies in the signal.
At the bottom of the display, you will find a Phase Correla­tion meter, which shows the same information but in a dif­ferent way:
• The green line shows the current phase correlation, while the two red lines show the recent peak minimum and maximum values, respectively (these are the default colors, which can be adjusted).
• With a mono signal, the meter would show +1, indicating that both channels are perfectly in phase.
• Similarly, –1 indicates that the two channels are the same, but one is inverted.
• Generally, for a “good” mix, the meter should show a value be­tween 0 and +1.
Unlike the main Phase “coil” meter, the Phase Correlation meter is also available in “Analyse Selection” mode, show­ing an average value for the selected range.
Making settings
To make settings for the Phase Scope, select “Settings” from the Options pop-up menu, or click the “tool” icon. The dialog that appears contains the following settings:
Setting Description
Background Click this to change the background color.
Coil display Allows you to adjust the color for the grid and
Auto-size When Auto-size is activated, the display will be
phase coil display.
optimized so that the size of the “shape” matches the window size.
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Setting Description
Correlation display This is where you select colors for the elements in
Number of samples to display
the Phase Correlation meter display, and adjust the Peak hold time for the maximum and minimum indicators.
This setting affects the length of the phase coil, and hence the density of the display. For audio with high sample rates, you might want to raise this value.
Spectrum meter (60 bands)
The Spectrum meter shows a continuous graphical repre­sentation of the frequency spectrum, in the shape of a “bar diagram” with 60 frequency bands (much like a simplified form of the FFT meter below).
Spectrum analyser (FFT)
• By clicking the camera icon, you can take a snapshot of the current spectrum. This will be superimposed on the current peak spectrum graphs, in a color you can customize (by de­fault, a purple graph), until you click the camera icon again (to take a new snapshot). One use for this is to check the effects of adding EQ, etc.
Zooming
You can adjust the frequency scale and range in the Set­tings dialog as described below, but it’s also possible to temporarily zoom in on a frequency area of interest. This is done by clicking and dragging a rectangle in the Spec­trum display – when you release the mouse button, the display is zoomed in so that the enclosed frequency range fills the window. To return to full-scale display, select “Zoom-out fully” from the Options pop-up menu.
Making settings
You can adjust the behavior and display of the meters as desired, and assign up to five sets of Spectrum Analysis settings to the Preset buttons, for instant access. Open the Settings dialog by selecting “Settings” from the Op­tions pop-up menu or clicking the “tool” icon.
The Spectrum Analyser uses FFT (Fast Fourier Transform) to display a continuous frequency graph, allowing for very precise and detailed real-time frequency analysis.
• The current frequency spectrum will be shown as a blue graph (by default).
• Spectrum “peaks” (recent maximum values) will be shown in red. All colors can be adjusted in the Settings dialog as de­scribed below.
Metering
The dialog has two tabs (see below).
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If you want to store your settings for later use (or assign them to a Preset button), select “Save as…” from the pop­up menu in the lower part of the dialog, and specify a name for the preset in the file dialog that appears. Now, you can choose to make the settings instantly available for selection in the FFT Meter window, by using the “Assign to preset button” submenu on the pop-up menu.
When you are finished, click OK to close the dialog.
Clicking Cancel closes the dialog and discards any changes you have made (even if you have used the Apply button to apply them to the meters).
The Process tab contains parameters for the actual
analysis:
Setting Description
Analysis block size
Analysis overlapping
Smoothing window
The higher this value, the higher the accuracy in the frequency domain (the spectrum is divided into more bands). However, raising the block size value will also require more CPU power and introduce more latency. Therefore: High values may only be usable for off-line monitoring.
To get more accurate results, the program can analyse overlapping blocks (i.e. samples will be analysed more than once). This setting determines the amount of overlap between each block – the higher the value, the more accurate the results. A word of caution: raising this value is very CPU inten­sive. Compared to no overlap at all, a setting of 50% requires twice the amount of CPU power, a setting of 75% requires four times the CPU power, etc.
Allows you to choose which method should be used for pre-processing the samples in order to optimize the display of the desired information in the spectrum. The smoothing window sets a compromise between the accuracy at which a frequency can be detected, and the noise-floor. This parameter is best left at its default setting, if you’re not an expert in the field.
Setting Description
Level ruler range Determines the range of the vertical level ruler, in dB or
Display type Allows you to choose whether the spectrum should be
Peak Hold time Determines for how long the peak level graph remains
Colors This is where you select colors for the curves, grid,
as a percentage.
shown as a curve or as a bar graph.
displayed when the levels drop.
background, etc.
Note that you can apply your settings without closing the dialog, by clicking the Apply button.
Selecting Spectrum Analyser presets
If you have assigned your settings to the Preset buttons in the Settings dialog, you can quickly switch between differ­ent level scales and display modes, by clicking one of the Preset icons [1]-[5], or selecting the desired preset from the Options pop-up menu.
Bit Meter
The Display tab contains settings for how the spectrum
graph should be shown:
Setting Description
Frequency ruler range
Logarithmic scale When this is activated, each octave will occupy the
Determines the frequency range to be shown, at full­scale display. Note that the lowest frequency actually to be shown depends on the Analysis block size set­ting and the highest actual frequency depends on the sample rate (only frequencies up to about half the sam­ple rate will be shown).
same horizontal space in the display. If you need more resolution in the high frequency range, you may want to turn this off.
The Bit Meter shows how many bits are used, i.e. the res­olution of the audio being monitored. While you may ex­pect the maximum number of bits to be the same as the resolution of the audio file (e.g. a 16 bit audio file would show up to 16 bits being used), this is not necessarily the case!
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As soon as you perform any kind of real-time processing on an audio file, the audio data will be treated at a much higher resolution (32 bit floating point), to allow for pristine audio quality. Examples of such processing include level adjustments, effects, mixing of two or more files, etc. In fact, the only time when a 16 bit file will be played back at 16 bit resolution is if you play it without any fades or ef­fects, and with the Master Faders set to 0.00 (no level ad­justment). You can try this out for yourself by playing back a 16 bit audio file and viewing the Bit Meter – as soon as you adjust the Master Faders, you will note that 24 bits are used and the “inter” indicator is lit (more on this below).
How to “read” the Bit Meter
• If the “inter” segment is lit, this indicates that the audio data cannot really be expressed on a regular 24 bit scale (there are floating point values “in between” bits – thus the label “inter”). This is typically the case if you apply effects, etc.
When to use the Bit Meter
To check whether dithering is necessary or not.
As a rule, if you’re playing back or mixing down to 16 bits, and the Bit Meter shows that more than 16 bits are used, you should apply dithering.
To see the “actual” resolution of an audio file.
For example, even though a file is in 24 bit format, only 16 bits may be used. Or, a 32 bit file may only use 24 bits (in this case, the “below” seg­ment would not be lit). For this purpose, the Bit Meter is best used in “Analyse selection” mode.
To see whether a “zeroed” plug-in still affects your sig-
nal, or whether a plug-in uses 16 bit internal processing.
Making settings for the Bit Meter
To adjust the Bit Meter settings, select “Settings…” from the Options pop-up menu or click the “tool” icon.
• The innermost meters (closest to the bit scale) show the num­ber of bits in use. You can adjust this display in the Settings dialog, as described below.
• The outer meters are “history” meters, showing how many bits were recently in use. You can adjust the hold time in the Set­tings dialog.
• The “over” segment indicates clipping, similar to a clip indica­tor.
• If the “below” segment is lit, there are more than 24 bits. The bit meter will show the 24 higher bits, and the “below” seg­ment indicates the existence of extra, lower bits. Note that au­dio is processed with more than 24 bits internally.
The dialog that appears contains the following settings:
Setting Description
Colors You can adjust the colors of the meter segments,
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grids, background, etc. by clicking the corresponding color buttons.
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Setting Description
Bit hold time Determines for how long peak values are held (by the
Bit display Determines how the bits are displayed:
outer meters, by default shown in dark green).
In “Intuitive mode”, the absolute value of the signal is displayed. The bar graphs will go higher with higher signal levels, similar to a common level meter (although the range will not work the same way). In “True mode”, the meter shows the direct mapping of the bits, but since the actual values may be negative, there is no intuitive relationship with the level (a nega­tive value may use a lot of bits, even though its abso­lute value is very small). This mode is useful if you instantly want to check the full range, since all bits will quickly be displayed, regardless of the audio signal level.
Oscilloscope
The Oscilloscope is a “microscope” version of the level meter, showing the area around the cursor position at large magnification.
If you are analysing stereo audio, the Oscilloscope will normally show the separate levels of the two channels. However, if you activate the option “Show Mix and Sub­traction” on the Options pop-up menu (or click the +/– icon) the upper half of the Oscilloscope will show the mix of the two channels and the lower half will show the sub­traction.
Making settings
Selecting “Settings” from the Options pop-up menu (or clicking the “tool” icon) will open the Oscilloscope set­tings dialog. Here you can adjust the display colors, and choose whether Auto-zoom should be active or not. When Auto-zoom is activated, the display will be opti­mized so that the highest level reaches the top of the dis­play at all times.
Waveform Scope
This meter displays a real time waveform drawing of the audio signal being monitored.
Making settings
Selecting “Settings” from the Options pop-up menu (or clicking the “tool” icon) will open the Waveform Scope settings dialog. Here you can set various color options for the background, grid and waveform display, as well as setting the waveform rendering speed and vertical zoom.
If “Clear waveform when reaching right of pane” is checked the waveform display is cleared each time the cursor reaches the right end of the display. If unchecked, the previous waveform is overwritten.
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8

Off-line processing

Page 77

Introduction

When we refer to off-line processing, we mean functions that “permanently” alter the file, to make it sound more or less different. This is in opposition to “real-time process­ing”, which makes the file play back differently, without making any permanent changes to it. Real-time process­ing is described in the next chapter.

Applying processing

Processing can be applied to a selection or to a whole file. For certain processing operations processing the entire file is necessary. This will be indicated in the respective section.
Ö If “Process whole file if no selection exists” is activated in the Preferences–Wave edit tab, the whole file will auto­matically be processed if no selection exists.
To apply processing to a selection, proceed as follows:
1. Make a selection.
Note that you will “Select All” to process the entire file. If the file is in ste­reo, you can apply processing to either channel or both, by selecting one channel or both, see “Selecting in stereo files” on page 40.
2. Select the desired type of processing from the menus.
3. If a dialog appears, fill it out.
If the dialog uses presets, you can load one of them to fill out the settings automatically, see “Presets” on page 28.
4. When you have finished with the settings in the dialog,
click the Apply/Paste/Process button.
The status bar shows the progress of the operation. If you need to inter­rupt a long process, click the “Stop” button on the status bar or press [Esc].
Getting the most out of the non-modal dialogs
The processing dialogs are non-modal, which means they stay on screen even after the processing has been ap­plied. This, together with the Undo allows you to try differ­ent types of processing without ever leaving the dialog (or even stopping playback!):
When the dialog is still the active window you can use the computer keyboard for the following operations:
Key Command
[F3] Undo
[F4] Redo
[F6] Play selection
[Shift]+[F6] Loop selection
[F7] Stop
[F8] Play
While the dialog is still open (but inactive) you can se­lect from menus and use other dialogs and palettes (for example the Transport bar).
You can “fold in” and “fold out” non-modal dialogs, as described in the section ““Folding” windows” on page 22.
Presets
As described in the section “Loading presets” on page
28, you can use presets for most processing dialogs, to
save and recall settings. In addition, the program comes with a number of useful presets for each processing op­tion.

Level Normalizer

Undo/Redo
No matter how long the selection is or how elaborate the processing may be, you have access to unlimited Undo/ Redo for all processing. The only limitation to this is the available hard disk space, as described in the section
“Undo and Redo” on page 20.
Off-line processing
This allows you to change the amplitude (volume) of the selection. The value is always related to the maximum level that can be obtained.
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The controls
To find out exactly what each control in the dialog does, click the question mark icon in the dialog.

Gain Change

This also allows you to change the amplitude (volume) of the selection, just like the Level Normalizer. The difference here is that the gain change is set in absolute numbers, plus/minus the current level (which is indicated as 0dB).

Loudness Normalizer

Clipping
This processor lets you do something that most other functions in WaveLab Studio never do: introduce clipping.
Clipping is when the gain is raised to a point where distor­tion is added. While this is normally not wanted, mild clip­ping in for example the attack of a drum sound can add some “punch”.
If you try to raise the level of a wave above 0dB (100%)…
…it will get distorted (the peaks are “clipped”).
This processing tool allows you to specify the loudness of a file. Because it relates to loudness as opposed to maxi­mum peak level, this tool works quite differently than the Level Normalizer. A typical application is to specify a level, e.g. -12dB, and the Loudness Normalizer will process the loudness to match this level.
Like Gain Change, increasing the loudness to a certain value might introduce clipping, which is to be avoided. To remedy this, a peak limiter (the Peak Master plug-in) can be part of the process. The Loudness Normalizer will smartly raise the loudness and limit peaks in the signal at the same time (if needed), to achieve the desired loud­ness.
In case of stereo files, both channels are processed inde­pendently.
This process happens over two stages; first an analysis and then the final rendering.
The results of this analysis can be seen in the Statistics. If all seems well, you can apply the processing using the Render button.
The Loudness Normalizer is also available in the Batch processor, which is logical as one of the primary applica­tions is to process different files to equal loudness.
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The dialog contains the following options:
Item Description
Desired Loudness The loudness you desire to achieve. Positive and negative values can be set.
Sliding interval (keep maximum)
Compensate for ear’s frequency sensitivity
Catch loudness from audio selection
Peak Limiter – Max peak level
Peak Limiter – Softness
Remove DC offset If any DC offset exists in the file, this will affect the loudness computation. Therefore it is recommended that you keep this op-
Attempts/Analysis – Desired precision
Attempts/Analysis – Maxi­mum number of passes
Attempts/Analysis – Autho­rized peak compression
Warn if unmatched If checked, this will warn you if the normalizing process does not meet the desired loudness/precision. This option is not avail-
Statistics This opens a window which shows you information about the file to be processed. It will show any DC offset, the current loud-
Be aware that specifying high positive values might not be good practice, as this could require a gain which is beyond what the limiter can properly handle so distortion could occur. A good tip is to use “Statistics” (see below) after specifying a loud­ness, which will tell you how much the gain needs to be raised and if peak limiting needs to be applied. Light peak limiting is acceptable, but if heavy limiting is necessary this will probably render a result that will not accurately match the desired loud­ness and precision and might degrade the audio quality. In such cases a warning will be shown after applying the process, al­lowing you to undo it.
If this option is not checked, the global average loudness of the selection (or the whole file) is used as a loudness reference (RMS). If checked, a “sliding interval” is used, meaning that the maximum loudness value found in the audio selection is re­tained, and used as a reference. If you have a file where the overall loudness is more or less even, leave this option unchecked. If you have a file with a high dynamic range, Sliding interval is preferable.
The human ear is less sensitive to low and high frequencies than to mid-range frequencies (as shown in the famous “Fletcher­Munson” curve). Moreover, the degree of this phenomenon depends on the overall loudness (the lower the loudness, the more sensitive the ear is to the frequency difference). WaveLab Studio takes into account the frequency contents of the file. E.g. if it contains much bass, you’ll get a lower RMS value if you use the compensation option (since low frequencies contribute less to the perceived loudness), and a higher value if mid-range frequencies are prominent. If you want to normalize two files so that they sound equally loud, you should specify both equal “Desired loudness” values and equal “Compensation” values.
This will set the “Desired loudness” value to the average loudness found in the current audio file (or selection).
This specifies the maximum peak level of the resulting audio. The lower this is set, the less loudness you can achieve.
This parameter affects the way the Peak Master operates. A high setting will maximize the perceived loudness effect but can in some cases result in a slight harshness of the sound. Adjust this parameter to optimize the balance between sound quality and the desired effect.
tion activated. See “Eliminate DC Offset” on page 85 for a description of DC offset.
If the Desired loudness requires peak limiting, this will also reduce the loudness to some degree. This can’t be computed in advance and be automatically applied to the gain change, because the limiting is a complex process. Instead, several simula­tion passes are performed to find the best possible gain. This option lets you define the desired precision of the result.
WaveLab Studio will perform as many analysis passes as are needed to match the desired precision. Use this option to spec­ify the maximum number of passes to be performed.
As too much compression will degrade the audio quality, you can here specify a limit to the applied compression. The value can be set between -1 and -20 dB. If you actually need maximum allowed compression (-20 dB) to achieve the desired loud­ness, it might be better to reconsider, and instead lower the Desired loudness value, as this will almost certainly render better results.
able in the Batch processor.
ness, the current peak level, the required gain to achieve the desired loudness, and an indication about whether or not limiting is required.
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Dynamics

This dialog allows you to tailor the dynamics of the audio, to create effects like compression, expansion, limiting and noise gating. Since dynamic processing of audio is a big subject, we will not be able to describe all the possibilities in this short text. Please study the included presets which implement examples of the above-mentioned functions and experiment with the controls to get a feeling for what they do.
The Time Response controls
The settings in this section apply regardless of whether you use the graphic editing possibilities or not. These con­trols govern how a variation in sound level in the material affects the amount of processing.
The Attack parameter, for example, is related to the begin­ning of new sounds in the material (for example each new “hit” in a drum recording). Raising the Attack time means that more of the beginning of each sound (the attack) will pass through unprocessed.
We recommend that you try the Auto feature first, and if that doesn’t give the desired result, use the individual con­trols instead.
To find out exactly what each control in the dialog does, click the question mark icon in the dialog.
The Normalize controls
These are used to normalize the sound before and/or after processing. Please note the following:
• The effect of all dynamic processing depends on the ampli­tude (level) of the material to be processed. Therefore, if you process a number of files with slightly different levels (for ex­ample using presets or batch processing) the effect of the processing will be different from file to file. To avoid this, acti­vate “Normalize before”.
• On the other hand if you are experimenting with different set­tings, this means that after activating “Normalize before” you may have to re-adjust the Threshold level. See “Level Normal-
izer” on page 77 for more information on normalizing.
• One reason for setting the “Normalize before” value to less than 0 dB (full level) is if you are expanding, which might intro­duce clipping if the signal is too strong to start with.
Again, click the question mark icon in the dialog for de­tails.
The Dynamics controls
When the Graphic Editing switch is deactivated, the dy­namics processor works very much like a simple compres­sor. Use the Threshold and Ratio settings to set the amount of compression (click the question mark icon in the dialog for details).
About graphic editing
When the Graphic Editing check box is activated, you can specify any input to output function. This allows you to “draw” limiters, noise gates, expanders, etc. and combina­tions of all these. See the presets for examples.
• The curve shows input level along the horizontal axis and out­put level along the vertical axis. With a straight line diagonally, each input level is represented by the same output level (the signal is not processed at all).
No processing
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• If the curve starts at 45° and then tilts downwards from any point, signals above this point will have a lower output level than input level. In other words, a gain (compression) reduc­tion is performed.
Compression
• If the curve is tilted upwards instead, the output level will be higher than the input level, which is referred to as expanding.
Expansion
• If the curve is horizontally flat from some point, the output level will be the same regardless of input level. This is referred to as limiting.
• If the curve starts out horizontally flat and then rises upwards, signals in the flat area will be eliminated completely. This is called (noise) gating.
Gating
Setting up the curve
You can drag any breakpoint in the curve to any posi-
tion, using the left mouse button.
When you move breakpoints closer to the left side or
the bottom of the graph, you will note that the number of positions is more limited. This is due to the nature of digital audio, where, for lower levels, a smaller number of “bits” is used to represent the data.
You can add a new breakpoint by clicking anywhere on
the curve with the left mouse button.
You can delete a breakpoint by clicking on it with the
right mouse button.
The Reset button restores the curve to a straight line
with only one breakpoint.
The “Add point at level selection” button adds a break-
point at the level indicated by the current level selection (see “Level selections” on page 43 and the example be­low).
Limiting
An example of using “Add point at level selection”
The “Add point at level selection” function can be used to create a noise gate with a threshold at a certain level. Let’s say you have a recording of narration, with noise between the phrases that you’d like to remove:
1. Make a regular selection in a section that only contains
background noise.
The longer this selection, the more accurate the result will be.
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2. Select “Extend to peaks” from the Select submenu on the Edit menu.
The selection height now represents the level of the background noise.
3. Open the Dynamics dialog and set it up for graphic editing.
4. Remove all breakpoints from the graph.
5. Click on the “Add point at level selection” button.
6. Add a second breakpoint, “manually”, to the left of the
one that just appeared.
7. Drag this second breakpoint so that it appears directly below the other one, at the bottom of the graph.
See the noise gate example above.
8. Adjust the Attack, Hold and Release settings as de­sired.
9. Go back to the Wave window and select the section to be gated.
10. Open the Dynamics window and click the Process button.
11. Listen to the result, and if necessary, Undo, adjust the settings and Process again.
Expert settings
The Dynamics dialog has a special tab devoted to “expert” settings. Click the question mark icon in the respective di­alog for details.

Level envelope

This dialog allows you to create a volume envelope which can be applied to a selected range or a whole file.
The dialog consists of a waveform view in the middle, with an envelope curve (initially a straight line) running through it. A vertical ruler displays the level change in dB, and the horizontal ruler displays the time line. You can boost the level up to 6 dB and decrease it down to silence.
Basic operation procedure
By adding points to the envelope curve you can create an envelope curve that will change the volume of the material over time.
1. Double click on the envelope curve to add a point.
A point will be added where you click.
2. If you click on the point it will be selected (red color)
and by click-dragging you can move it in any direction.
The curve changes accordingly in the waveform display.
When you point the mouse in the display (or move a
point), the current position and level change is shown continuously in the field above the display.
3. You can keep adding as many points as you like to the
curve.
You cannot move a point past a another point in the horizontal direction.
4. You can select several points using [Shift] and move
them together.
By clicking on the envelope curve itself (not on a point) you can move the whole curve up or down.
Envelope functions in the dialog
The functions are selectable in three ways (the same op­tions in all cases):
• From the Functions menu.
• By clicking the icons above the display.
• By right-clicking in the display.
The following options are available in the dialog:
Option Description
Deselect all points This will deselect all selected points.
Delete selected points Deletes all selected points.
Reset selected points Resets all selected points to 0dB.
Reset whole envelope This removes all added points.
Flip Vertical This will flip the current envelope vertically (in the
level axis).
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Option Description
Flip Horizontal This will flip the current envelope horizontally (in
Smooth envelope This allows you to create spline curves, for
the time axis).
smoother level changes.

Fade-in and fade-out

A fade-in is a gradual increase in level and a fade-out is of course the opposite. There are two ways of applying fades in WaveLab Studio: by using the Easy Fade function or by using the Fade dialog.
Easy Fades
The Easy Fade function allows you to very quickly apply a fade-in or fade-out to an audio file, without having to make any settings:
1. To create a fade-in, make a selection from the start of the audio file to where you want the fade-in to end.
Similarly, to create a fade-out, you should make a selection from the po­sition where you want the fade to start, to the end of the audio file.
2. Select “Easy Fade” from the Process menu, or press [Ctrl]-[D].
A fade is applied to the selection. The shape of the fade is governed by the Default fade/crossfade setting in the Preferences–Wave edit tab.
Using the Fade dialog
The Fade dialog allows you to specify the desired shape of the fade, and to create fade-ins or fade-outs anywhere in a file:
1. Make a selection that spans from where you want the fade to start to where you want it to end.
2. Select fade-in/out from the Process menu to open the Fade dialog.
3. Use the Type options to select a fade-in or a fade-out.
4. Set the Offset and Damping parameters.
A graph in the waveform indicates the resulting shape. The Damping value indicates how much the wave will be attenuated at the Offset point. A 6dB Damping with a 50% Offset normally gives the most natural re­sults. See “Crossfade” below for more details.

Crossfade

A crossfade is a gradual fade between two sounds, where one is faded in and the other faded out. This function al­lows you to do just that. It also lets you create plain mixes of two sounds.
Performing a regular crossfade
The material you want to crossfade can either be in two different sections of the same file, or it can be in two dif­ferent files.
Since the crossfade is a type of paste operation, you must start by getting the section into which you want to fade (the later part of the fade) onto the clipboard.
1. Select the section into which you want to fade.
2. Select Copy, from the Edit menu.
Now it’s time to move over to the section from which you want to fade, which might very well be in another Wave window:
3. Select the section from which you want to fade-out.
!
This selection cannot be longer than the selection you just copied, or the program will not be able to perform the crossfade!
The length of this selection will determine the length of the actual crossfade (check the length on the status bar). In a typical case, this selection will be at the end of the wave. See below for details.
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4. Select Crossfade from the Process menu.
The dialog appears and crossfade slope indicators are shown in the cur­rent selection.
5. Make sure that “Mix without fading” is not activated in either section.
6. Adjust the Offset and Damping parameters as desired.
The shape of the two curves is indicated in the selection. See below for details.
7. Click the Paste button.
!
Please note that if both waves already have full level sections in the crossfade area (for example if you have normalized both waves), clipping (and hence distortion) might occur! If this happens, reduce the amplitude of both waves by 3 to 6 dB and try again. Also note however, that if one of the “Inverse of Fade In/Out” boxes is checked, clipping can never occur.
For each of the two sections – the fade-out and the fade­in – you can select an Offset and a Damping value. When you adjust these values, the curves in the wave are ad­justed accordingly so that you can see what kind of cross­fade you will get.
The Offset factor determines where in the fade section the file will play at its “mid level” (normally half the level, see below).
The Damping parameters adjust the “steepness” of the fade. For example, a -6dB setting for the fade-in will result in a normal fade, where the level is half the original when it reaches the Offset point. Values closer to 0dB will em­phasize the beginning of the fade-in wave. Values closer to -18dB will make the fade-in sound drop drastically at the beginning of the fade.
Here, the default -6dB Damping curves with 50% Offsets are selected. This gives you a normal crossfade with the focus on the middle of the fade.
How the fade is done
• As described above, the length of the fade is determined by the size of the selection in the file into which you paste.
• The pasted material has to be longer than the selection you paste “into” (or there won’t be enough material to finish the fade).
• Any “excess” material in the copied selection will appear after the fade (at “full level”). The wave is lengthened as needed.
• Any material that originally appeared after the selection in the file into which you paste, will be moved so that it now appears after the newly pasted material.
About the curves
The design of the fade and crossfade curves is based on psycho-acoustic research material, in order to give as pleasant and harmonic a result as possible.
Off-line processing
In this example, the Offsets have been moved so that the focus of the fade is more to the left. This means the fade-out is faster than the fade­in. However, both Damping factors are still set to the standard -6dB.
Mix without fading
If you activate “Mix without fading” for either section, it will play at full level throughout the entire fade.
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An example
Let’s say you have two environmental sound effects you want to fade between, “city” and “restaurant”. You want to fade from “city” to “restaurant”. The two sounds are in dif­ferent windows.
1. Select the entire “restaurant” wave and copy it.
2. Make a selection in the “city” wave, from a point close
to the end.
The length of this selection is equal to the length of the fade.
3. Open the crossfade dialog, set both Offsets to 50%,
both Damping settings to -6dB, deactivate both “Mix with­out fading” options and click the Paste button.
The “city” wave is now lengthened, so that it starts as it originally did, then fades over to the beginning of the “restaurant” wave and ends like the “restaurant” wave.

Invert Phase

A DC offset is when there is too large a DC (direct cur­rent) component in the signal. If the DC offset is really bad, it can be visible as the signal not being visually cen­tered around the “zero level axis”. However, the DC offset can be significant without actually being seen.
A wave with a serious DC offset
A DC offset is problematic for two reasons:
• It affects where the zero crossings appear, which in turn af­fects the smoothness of splices between audio files.
• Certain processing options do not give optimal results when performed on files with a DC offset.
This turns the signal “upside down”, which is the same as inverting the phase by 180°. No settings are needed for the operation.
There is no audible change when you invert the phase of a mono signal. However, if one channel in a stereo pair is out of phase with the other, this will lead to artifacts such as a drop in the bass register and a “blurred” stereo im­age.
The most common use for this function is therefore to fix a stereo recording where one of the channels has acciden­tally been recorded out of phase with the other.

Reverse

This function reverses the selection, as if playing a tape backwards. No settings are needed.

Eliminate DC Offset

This function removes a problem that most often appears due to mismatches between various types of recording equipment.
!
This function should be applied to whole files, since the problem is normally present throughout the entire recording.
Checking for and eliminating DC Offset
1. Select the wave you want to check and fix.
2. Select “Eliminate DC Offset” from the Process menu.
A dialog appears stating the amount of DC offset.
3. Click OK or Cancel.

Waveform Restorer

This lets you remove intermittent clicks and pops in an au­dio file. First make a selection encompassing the artefact you want to remove, then apply one of the available meth­ods. Usually, you will have to use a high zoom factor to be able to locate and select the undesired element.
The Waveform Restorer lets you select one of several available restoration methods. The selected method is de­scribed in the dialog.

Time Stretch

Time stretch is an operation that allows you to change the length of a recording without affecting its pitch. Actually the standard term “time stretch” is a bit misleading since you can of course also make the material shorter.
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This function is most often used to make a section of au­dio fit in with some other material. Therefore this dialog is set up exactly for that. You select the material to be stretched and use the options in the dialog to find a stretch factor (the “Percentage”). This is done by specify­ing the desired length, or the desired tempo, all according to what the situation requires.
Enter the start position here.
Enter the desired end position here.
Opening the dialog
When you open the dialog, the following information about the selection is displayed:
The original length in samples.
The original length in seconds.
The calculated orig­inal tempo accord­ing to the set length and time signature.
Specifying a percentage directly
If you know by how many percent you want to change the length, you can enter this value in the “Percentage” field.
Calculating the percentage by specifying a new length
If you know the desired length in samples, adjust the Samples value in the “Desired result” section.
If you know the desired length in minutes, seconds and milliseconds, adjust the corresponding value in the “De­sired result” section.
Regardless of which you choose, the other values and the Ratio are up­dated accordingly.
Calculating the ratio by specifying a time code range
If you want to fit the selection to a certain range, for exam­ple in a video or film sequence, you can specify the start and end of this range as time code values:
The other values and the Percentage are updated accord­ingly.
Calculating the Percentage by specifying a new tempo
If you know you want the selection to play back in a certain tempo, after the stretch, proceed as follows:
1. If you know the current tempo of the selection, type it
in the Tempo field in the Source part of the dialog.
2. If you don’t know the exact current tempo, but the
length of the selection and the time signature, you can specify these instead, in the Bars and signature fields, and the Source tempo will be calculated for you.
!
Please note for these operations to work properly, the exact specified source tempo or length must be selected. Any deviation from the real values will be transferred to the stretched audio.
3. Type in the desired tempo in the Tempo field in the
“Desired result” section.
Reset
The Reset button resets the Percentage to “100%”.
Additional settings
Setting Description
Quality There are three Quality settings, “Quick Process”,
Use DIRAC processor This is described separately below.
Preserve pitch When this option is activated, the pitch of the audio
“Standard” and “High Quality”. The High Quality mode provides very high quality pitch correction, but the process will take longer. For most uses, the Standard mode is probably sufficient.
material will not be affected when you apply Time stretch. This is the normal mode of operation. If you turn this off, the pitch will change proportionally with the Time stretch ratio, much like when speed­ing up or slowing down a tape recorder.
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Setting Description
Audio quantize When this option is activated, the length of the re-
Rhythm accuracy This is only available if “Standard” or “High Quality”
sulting file will be exactly the one displayed in the “Desired result” section of the dialog. When it is deactivated, the actual file length may differ by a few milliseconds. If you don’t need this accuracy, you should leave the option deactivated, for a slightly better audio quality.
mode is selected. Set this parameter according to whether the rhythmic feel of the audio material has a high priority or not. If you set this to a high value, the timing and rhythmic feel will be preserved as far as possible, which is important for drum tracks, etc. If you set it to a low value, the audio quality can be slightly better, but sections of audio might be moved slightly (in the milliseconds region) in the process.
Limitations
Time stretch is a very complicated Digital Signal Process­ing (DSP) operation. It requires complicated mathematical operations and always affects the sound quality to some extent:
• For speech, stretch factors within a ±30% limit will normally provide very good results.
• For composite music, try to limit the range to ±10%.
• For sensitive material, like solo piano, try not to exceed ±3%.
Ö Note that if the DIRAC algorithm is used (see below), the above range recommendations can be extended and still produce very good results.
About the DIRAC processor
The DIRAC (DIRAC Time Stretch/Pitch Shift technology, ©2005 Stephan M. Bernsee) engine is a very high quality time stretcher, perhaps the best available on the market today. It will produce the best quality results possible, but the trade-off is longer processing times. In WaveLab Stu­dio, you can use the DIRAC algorithm to process mono or stereo files with up to 96kHz sample rates.
• If you check the “Use DIRAC processor” box there will be an extra quality mode available (“Best (very slow)”).
• The selected quality mode affects the processing speed to large extent. Be prepared for very long processing times if the “Best (very slow)” option is used.

Pitch Correction

Pitch Correction is a function which allows you to detect, and to change, the pitch of a sound, with or without affect­ing its length.
Amount of shift
This allows you to specify the amount of pitch change in semitones and/or cents.
Pitch detection
WaveLab Studio can analyze an audio selection and de­tect the pitch of the audio. Click the “Find current pitch of audio selection” button to perform the detection. The found pitch is displayed below the button.
You also have the option to automatically compute the re­quired pitch shift, based on the currently detected pitch and the pitch specified in the value field below the “Ac­cording to the current pitch, etc.” button. When the button is clicked the “Amount of Shift” parameters are automati­cally adjusted to the computed pitch shift.
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Length compensation
This allows you to set how the length of the selection should be affected by the operation.
• A setting of 100 means that the length will be the same after the operation.
• A setting of 0 means that the program will behave like a tape recorder does when the speed of its tape is varied. For exam­ple, if you raise the pitch by one octave, the sound will become half as long.
• Intermediate values will give results in between these two ex­tremes.
• For large transposition values, the lower this setting is, the better the quality of the effect will be.
About the DIRAC processor
The DIRAC engine (DIRAC Time Stretch/Pitch Shift tech­nology, ©2005 Stephan M. Bernsee) is a very high quality pitch shifter, perhaps the best available on the market to­day. It will produce the best quality results possible, but the trade off is longer processing times. In WaveLab Stu­dio, you can use the DIRAC algorithm to process files with up to 96kHz sample rates, but not over.
• If you check the “Use DIRAC processor” box there will be an extra quality mode available (“Best (very slow)”).
• The selected quality mode affects the processing speed to large extent. Be prepared for very long processing times if the “Best (very slow)” option is used.
Additional settings
Setting Description
Quality There are three Quality settings, “Quick Pro-
Audio Quantize When this option is activated, the processed file
Preserve Formants When this option is activated, changing the
Rhythm Accuracy This is only available if “Standard” or “High
Use DIRAC processor This is described below.
cess”, “Standard” and “High Quality”. The High Quality mode provides very high quality pitch correction, but the process will take longer. For most uses, the Standard mode is probably suffi­cient. If the DIRAC processor is used you will get an additional setting; “Best”.
will have the exact same sample length as the original. When it is deactivated, the resulting file length may differ by a few milliseconds. If you don’t need this length accuracy, you should leave the option deactivated, for a slightly better audio quality.
pitch of vocal material will give a more realistic result. When you are processing non-vocal ma­terial, you should leave this option deactivated, since it uses a slightly slower processing algo­rithm. Warning: this algorithm might increase the sig­nal level. If your audio material has a high level, you may need to lower its level before pitch shifting. In fact, the best solution is to use this effect from the Batch Processor, followed by a normalizer.
Quality” mode is selected. Set this parameter according to whether the rhythmic feel of the au­dio material has a high priority or not. If you set this to a high value, the timing and rhythmic feel will be preserved as far as possible, which is im­portant for drum tracks, etc. If you set it to a low value, the audio quality can be slightly better, but sections of audio might be moved slightly (in the milliseconds region) in the process.

Pitch Bend

This function utilizes a high quality pitch shifting engine that lets you create stunning effects, by gradually chang­ing the pitch of a sound according to a set envelope curve.
Range
Specify the maximum range in semitones for the pitch change. When you change this value, the vertical ruler re­flects the changes. You can right-click or double-click in the dialog box to bring up a slider.
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Envelope
In this window, you draw the curve that the pitch should follow.
• Create and erase points by double clicking.
• Select points by clicking on them.
By pressing [Ctrl] when clicking, you can select more than one point and later move them together. Selected points don’t have to be contiguous. You can also click anywhere in the window and drag the mouse over the envelope points to select them.
• You can drag any segment to move the whole envelope curve up and down.
• You can drag a single segment vertically by pressing [Ctrl] and moving the segment up and down.
• You can drag a single segment horizontally by pressing [Ctrl] + [Shift] and moving the segment left and right.
Functions
You can access these functions either from the Functions menu, or by clicking the corresponding icon:
Option Description
Deselect all points Select this option to deselect points (se-
Delete selected points All selected points will be deleted.
Reset selected points All selected points will be set to position “0”
Reset whole envelope The envelope curve will be reset to its default
Flip Vertical All envelope points will be moved to the op-
Flip Horizontal The envelope curve will be reversed (the start
Smooth envelope Activate this option if you wish to make the
Undo Select this option if you want to undo the last
Redo Select this option if you want to redo the last
Apply Click this button when you have set up the
lected points are red, unselected points are yellow).
(no pitch change).
shape (2 points and no pitch change).
posite side of the horizontal axis.
becomes the end, and vice versa).
envelope curve smoother (no straight lines between points).
envelope change.
undone change.
envelope curve and want to apply the effect on the audio selection.

Harmonization

This is a variation of the Pitch Correction, which allows you to create not only one shifted voice, but up to sixteen!
Setting up the voices
1. Set the scroll bar to the voice for which you want to make settings.
Which voice is currently shown is indicated just above the scroll bar.
2. Activate the voice by clicking the check box.
3. Set up the amount of pitch shift for this voice, by ad-
justing the Semitones and Cents values.
The maximum range is ±36 semitones (±3 octaves). The cents value ad­justs the pitch within one semitone, that is, 50 means a quarter tone.
4. If you want one of the voices to play back the original wave (at the recorded pitch), activate one voice for this and set both its Semitones and Cents settings to 0.
5. If you are processing a stereo selection or if you have activated “Create stereo wave” (see below), you can ad­just the stereo position of the voice by using the Pan con­trol.
If you pull the slider all the way left or right, this voice will be played in that channel only.
6. Use the scroll bar to select the next voice and set this up like the first.
The text to the right of the Pan control tells you how many voices are ac­tivated.
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Additional controls
Control Description
Preserve level When this is activated, the resulting audio will have the
Create stereo wave
same level as the original, even though a number of voices have been added.
If you are operating from a mono selection you can still create a stereo wave by activating this option. The pro­cessed wave will then open in a new window.
Please note that by specifying very small pitch shift amounts (a few cents only) and panning the detuned voices hard left and right, you can create stereo material out of mono recordings without a noticeable change in pitch. Please try to keep a balance in the detuning. If for example you set one voice to +5 cents, set another to -5 cents.
EQ

Hi-fi Chorus

This chorus works slightly differently from many others. Often chorusing is achieved by delaying a copy of the sig­nal, continuously varying the amount of delay and mixing the delayed signal back in with the original.
While this is adequate for many purposes, WaveLab Stu­dio takes a more natural approach to creating chorus. Since a chorus effect is about making a recording sound as if it was performed by many “identical musicians”, WaveLab Studio takes just that approach. It multiplies the recording up to 100 times and detunes and delays each “voice” slightly and – if so desired – pans the voices across the stereo image.
To find out exactly what each control does, click the ques­tion mark icon in the dialog.
This is a three-band equalizer with high and low shelving filters and a full parametric mid-frequency band. The fol­lowing parameters are available on the Settings tab:
Parameter Description
High Shelf Gain Determines the boost or cut (in dB) of the high
High Shelf Frequency
Mid Shelf Gain Determines the boost or cut (in dB) of the Mid
Mid Shelf Frequency
Mid Q Use this parameter to set the width of the Mid
Low Shelf Gain Determines the boost or cut (in dB) of the low
Low Shelf Frequency
shelving filter.
Sets the frequency of the high shelving filter. Fre­quencies above this value will gradually be in­creased or reduced in level, according to the High Gain setting.
range EQ.
Sets the center frequency of the Mid range EQ. Frequencies around this value will be affected by the Mid Gain.
range, i.e. how wide a frequency range around the Mid Frequency should be affected by the Mid range EQ. The higher this value, the “narrower” the Mid range.
shelving filter.
Sets the frequency of the low shelving filter. Fre­quencies below this value will gradually be in­creased or reduced in level, according to the Low Gain setting.
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Presets tab
The Presets tab features a list of EQ presets, with self-ex­planatory names.
To load a preset, select it in the list and click the “Load”
button.
If you have modified a preset which you wish to save,
use the “Update” button.
You can also save your own presets by typing in a name
and clicking the “Add” button.

Convert sample rate

This function allows you to change the sample rate of a re­cording. This is very convenient if you have a file that you wish to use in a certain audio system and find that the file was recorded at a sample rate this system doesn’t sup­port. Please note that Sample rate conversion can also be done as part of the Saving process (see “Saving in an-
other format (Save as…)” on page 51).
Please note the following:
• Sample rate conversion from a low frequency upwards does not improve sound quality. The high frequencies that were lost due to a low recording frequency cannot be restored by a conversion.
• When you sample rate convert down to a lower frequency, high frequency material will be lost (this is part of the mathe­matics behind digital audio). Therefore, do not convert down and then up again, since this will lead to a degradation in sound quality (unless that’s exactly what you’re after). Instead, use the Undo and Redo functions.
2. Select the desired sample rate from the pop-up menu and click OK.
If you want to change any other audio properties (e.g. the bit resolution or stereo/mono status), you can do this in one of two ways:
• Open the Audio Properties dialog from the Edit menu and make the desired settings (see “Editing audio properties” on
page 56).
• Open the Audio File Format dialog by selecting “Save as” on the File menu and clicking the Properties button in the lower section of the dialog (see “Saving in another format (Save
as…)” on page 51).
!
Sample rate conversion is always applied to the en­tire file. Any selection you have made is not used in any way for this operation.

Support for reNOVAtor™

If this audio restoration plugin is installed on your system, you can select it from the Tools menu.
This menu option is enabled if a wave window is open and an audio selection is active (it can be both channels or a single channel).
Selecting “reNOVAtor…” from the menu opens this plug­in and the active audio range is edited. The plug-in win­dow is non-modal, hence you can work in WaveLab Stu­dio without closing the plug-in.
Go to http://www.algorithmix.com/en/renovator.htm for more info.
Performing the sample rate conversion
1. Select Convert sample rate from the Process menu.
This opens the Sample Rate dialog.
Off-line processing
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9

Master Section

Page 93

Introduction

The Master Section is the heart of WaveLab Studio’s “Real-time Engine” and the final block in the signal path, before the audio is sent to the audio hardware (or to an audio file on disk). This is where you adjust master levels, add effect processors and dither.
The settings and processors in the Master Section are taken into account in the following cases:
There are six slots for inserting effect processors. Effects can be turned on or off with the On buttons, and reordered by dragging the slots.
Indicates that an effect is activated.
The Effects pane allows you to add and manage effect pro­cessors. See “The Effects
pane” on page 96.
Ö When playing back an audio file in a Wave window.
Ö When playing back an Audio Montage.
Note that the Master Section effects are global for all clips and tracks in a Montage, as opposed to the individual clip or track effects.
Ö When using the Render function with any of the above.
The Render function writes the outputs of the Master Section to a file on disk, allowing you to apply Master Section processing to a Wave or mix down a Montage to an audio file. See “Rendering” on page 102.
About the “Use Master Section” option
If you don’t need the Master Section at all, you can turn it off completely by deactivating the Use Master Section setting on the Options menu. This will save processor power, but makes the following sections of the program unavailable:
• The Master Section window, including processors and dither­ing.
• Several functions of the Monitor window.
• The Batch Processor.
• Audio CD Burning from the Audio Montage.

The Master Section window

To open the Master Section window, you can either select it from the Specialized Windows submenu on the View menu, click the Master Section button on the Window controller bar or press [Ctrl]-[F9].
Indicates that the level faders are active (any setting other than
0.00), or that the Mono button is activated.
Level faders.
The Master Level pane. This is where you adjust the final output level. See “The Master level pane” on page 94.
Activate this for mono output.
Here you can insert a post-master fader effect, such as Apogee UV22 or other dithering plug-ins, replacing the internal dithering.
Indicates that dithering is on.
The Dithering pane lets you add dith­ering when mixing down to a lower bit resolution. See “The Dithering
pane” on page 99.
Options for the internal dithering algorithm.
Click here to render the output to a file.
Ö When you open the Master Section, active effect pro­cessor panels will also appear (if they haven’t been hid­den).
To close the Master Section, select it from the menu again (or click the Master Section button again).
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Showing and hiding panes
You can independently hide the three Master Section panes in any combination:
Clicking on the Hide button for a pane will “fold” it, leav-
ing only the pane title bar visible.
This is useful for saving screen space, if you e.g. don’t need to see the Dithering settings. Note that the green indicator for the pane will still be visible when the pane is hidden, allowing you to see at a glance whether effects, master volume or dithering are used or not.
• To show a hidden pane, click its Hide button again.
• Right-clicking (or [Ctrl]-clicking) a Hide button will hide the other two panes and bring the clicked pane to view (if hidden).
• Double clicking a Hide button will hide or show that pane and the pane(s) below it.

About the signal path

The three panes in the Master Section window corre­spond to the Master Section’s three “processing blocks”: Effects, Master Level and Dithering. The signal passes through these blocks from top to bottom, as shown in this figure:
Audio from WaveLab
Note that the signal passes
Slot 1
Slot 6
Master Level
Dithering (or post-master effect)
Audio Hardware (or file on disk)
through the effects in series (from top to bottom) – reorder­ing the effect slots affects the signal path.
Master Section meters monitor the signal here.
Meters in the Meter windows monitor the signal here.

The Master level pane

The Faders
The faders in the Master level pane govern the final output level. Use these in conjunction with the level meters (those next to the fader, or even better, the meters in the Level/ Pan Meter window) and the clip indicators to optimize the level of the signal sent to the audio hardware.
!
It’s particularly important to avoid clipping (signal lev­els exceeding the available headroom), especially when mastering. Clipping is indicated by the Master Section’s clip indicators (see below) and by the number of clip indicators in the Level/Pan meter.
To adjust the level, use the following methods:
1. To make coarse adjustments, click a fader handle and drag it.
You can also click directly anywhere along the fader scale to move the fader handle there immediately.
2. For fine adjustments, click on the upper or lower half of the fader handle.
This raises or lowers the level by a small amount.
To reset a fader to 0.00 dB, press [Ctrl] and click any­where on the fader.
When both faders are set to 0.00 (and the Mono button isn’t activated), the Master level section will not affect the signal at all. This is indicated by the green indicator for the Master pane going dark.
You can control the faders using a wheel mouse.
This has to be activated in the Preferences–Environment tab.
The fader settings are shown numerically below each fader.
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About the Unlink mode
The Unlink button determines whether the faders should be individually adjustable (indicated by a lit Unlink button) or “ganged”. Normally, you will probably want Unlink de­activated, so that moving one fader also moves the other by the same amount. Turning on Unlink allows you to cor­rect improper stereo balancing by adjusting the channels’ levels individually. Note:
Ö If you offset the faders (with Unlink turned on) and then deactivate Unlink again, you can adjust the overall level without changing the level offset between the chan­nels.
In other words, moving one fader will move the other one by the same amount, relative to its current setting. Note that the faders use an expo­nential scale – this means that when you move one fader, the other does not follow in a linear fashion on the screen. However, the audio result is what you expect.
Ö Fader offsets are not preserved at the end of the range of movement.
The Meters
The Master Section meters show the signal level of the signal before dithering (or any other plug-in you have ap­plied post-master fader – see “Adding other plug-ins to
the Dithering pane” on page 100). Use these to get an
overview of the signal levels.
The numeric fields above the faders show the peak lev-
els (the highest signal levels reached) for each channel.
They will hold these values until you click on them to reset them.
The red “LEDs” above the meters are clip indicators,
which will light up whenever the signal clips (exceeds the maximum available headroom).
If this happens, you should lower the faders, reset the clip indicators by clicking on one of them, and play back the section again until no clipping occurs.
!
For critical level metering, we recommend using the level/pan meter (see “The meters” on page 69). Not only is this more detailed, it’s also applied after the whole Master Section (after dithering) and will thus show the actual signal level sent to the audio hard­ware.
The Mono button
If you activate the Mono button, the two channels will be summed to mono. Furthermore, the output level is auto­matically reduced by -6dB, to avoid clipping. The Mono button is useful for checking mono compatibility of stereo mixes, etc.
Ö If the Mono button is activated, the green indicator for the Master level pane will be lit, even if the master level isn’t adjusted.
This helps you avoid accidentally leaving the Mono button activated.
The Dropout indicator
This indicator lights up whenever WaveLab Studio fails to properly play back as little as a single sample of the cur­rently selected wave. A dropout is most likely to occur when your computer does not have the processing power to adequately handle all effect processors you have in­serted.
To avoid dropouts, try the following:
Use fewer effects.
You might be running out of processing power.
Consider “Rendering” the processing rather than run­ning it in real time. Then master from the processed file without any processors plugged in. See “Rendering” on
page 102.
Dropouts never occur when “Rendering” to a file.
Do not process any files in the background while mas­tering digitally to a DAT for example. See “Working with
multiple files” on page 104.
If neither of the above helps, please check the audio card preference settings, you might need to adjust the au­dio buffer settings.
If a dropout occurs during a real-time mastering process (and if your master needs to be flawless) we recommend that you re-master. Stop playback, click on the dropout in­dicator to reset it, and try again.
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Ö As mentioned above, this indicator lights up as soon as even a single sample is not played back correctly. This type of precision is not often required, but it’s there if you need it.

The Effects pane

Selecting effects and managing slots
To select an effect plug-in for a slot, click on the slot (or the numbered button to the right of the slot) and select an effect from the pop-up menu that appears. Note that ef­fects can be organized in groups (see “Organizing plug-in
processors” on page 257), in which case they will appear
in hierarchical submenus.
WaveLab Studio allows you to insert up to six effect plug­ins in series (plus an additional, post-master fader plug-in, normally used for dithering, see “The Dithering pane” on
page 99). Three plug-in formats are supported in the Mas-
ter Section:
WaveLab Studio-specific plug-ins, included with the
program.
VST plug-ins.
Steinberg’s VST plug-in format is supported by a lot of programs and plug-in manufacturers. You will find a number of VST plug-ins included with WaveLab Studio; other plug-ins can be purchased separately from Steinberg or other manufacturers or in some cases downloaded from the Internet. Note also that if you have Cubase installed on your computer, the effects that were included with Cubase can optionally also be available in Wave­Lab Studio (provided that they are installed in the “Shared VST Plug-ins” folder, see the Cubase documentation for details). Whether the effects in the “Shared VST Plug-ins” folder should be available in WaveLab Studio or not is set in the Preferences–VST tab. You can also specify an extra VST plug-ins folder in the Preferences if you wish, meaning that you can have access to both the effects in the “Shared VST Plug-ins” folder and the effects in some other folder containing VST plug-ins.
Plug-ins that adhere to the Microsoft DirectX standard.
These are known as DirectX or DX plug-ins and are also widely available.
Selecting an effect from the VST group.
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The number of effects available on the menu de­pends on which plug-ins you have installed. It’s also possible to globally deactivate or exclude effects you don’t need, as described in the section “Activating
and deactivating plug-ins and groups” on page 257.
When you have selected an effect, it is automatically acti­vated (the On button lights up), and its control panel ap­pears as a separate window (see “Making settings – The
Effect control panels” on page 97 for more on effect con-
trol panels).
You can turn off an effect (without removing it) by click­ing its On button.
To activate the effect again, click the On button so that it lights up.
To hide the control panel for an effect, right-click its On button (or right-click the effect slot and select Hide from the pop-up menu that appears).
A hidden control panel can be shown by right-clicking the On button again (or by selecting Show from the same pop-up). You can also have one effect panel shown and automatically hide all the other panels, by right-clicking the Solo button for the slot.
Clicking the Solo button for an effect will bypass all other effect slots, allowing you to check the sound of that effect only.
You can also bypass effects manually in their control panels – see below.
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You can change the order of the slots (and thus the or-
der in which the signal passes through the effects) by clicking a slot and dragging it to a new position.
When you drag, a dotted outline shows the position of the slot.
To remove an effect from a slot, right-click the slot and
select Remove from the pop-up menu that appears.
This is the same as selecting “None” from the effect selection pop-up menu.
Making settings – The Effect control panels
The control panel window is where you make settings for an effect. Plug-ins can either have specialized control panels (with any combination of knobs, sliders, buttons and displays) or use standard panels.
Bypass, Mute and Preset
As you can see in the figure above, the three buttons above the actual panel are common to both kinds of con­trol panel windows. They have the following functionality:
Clicking the Bypass button will temporarily bypass the effect.
Unlike turning off the On button for the slot, the bypass function does not free up any processing power. Note that you can bypass all effects ex­cept one by using the Solo button for a slot. It’s also possible to bypass all effects by using the global bypass button in the Effects pane. Also note that bypassing effects is for playback only, and does not affect ren­dering. To deactivate an effect when rendering, use the On/Off buttons in the Master Section effect pane.
The Mute button turns off the signal output from the ef­fect.
This means that you will no longer hear your signal because it won’t even reach the next stage (either another slot or the master faders).
The Preset button allows you to select and edit presets for the effect.
This is described in the section “Working with effect processor presets” on page 98.
Standard panels
A standard panel shows parameter names and values in the display to the left. To make settings, use the slider be­side the corresponding parameter.
Custom panels
An effect plug-in can actually have any control panel that the plug-in designer desires. There are several examples of custom panel plug-ins included with WaveLab Studio.
For information about the panels for additional plug-ins, see the documentation for each plug-in.
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Working with effect processor presets
With WaveLab Studio comes a number of “factory pre­sets” for the included processors, which you can either select and use as is, or use as a starting point for your own settings. Additional plug-in processors may provide their own “factory presets”.
Ö To access the presets for an effect, click the Preset button in its control panel window.
The result and available functions depend on the type of plug-in:
WaveLab Studio specific plug-ins
Applying and saving presets for WaveLab Studio specific processors works exactly as with any other preset, apart from the fact that there are no preset “tabs” or menu items as in dialogs. Instead, clicking the Preset button will open a separate Preset dialog. The options in this dialog are ex­actly the same as for dialogs with Preset tabs. See “Pre-
sets” on page 28 for more details.
VST-compatible plug-ins
VST plug-ins have their own preset handling. When you click the Preset button for this type of effect, a pop-up menu with the following options appears:
Item Description
Load/Save Bank… This allows you to load and save complete sets of
Load/Save Default Bank
Load/Save Effect Lets you load or save one preset at a time. Also
Edit name of current program…
Preset List This allows you to select one of the currently
presets. The file format is compatible with Cubase.
This allows you to load the default set of presets (as will appear when first loading the plug-in) or save the current set of presets as the default bank.
compatible with Cubase.
This allows you to define a name for the preset, which might be displayed in the panel (depending on the plug-in).
loaded presets.
About the effect plug-ins supplied with WaveLab Studio
Included with WaveLab Studio is a large number of plug­ins for all kinds of purposes, audio compression, chorus, stereo enhancement, reverb, etc. The parameters for each plug-in are described in the “Plug-in Processor Refer­ence” in the online documentation.
Installing additional effect plug-ins
If you have purchased or downloaded additional plug-ins (VST or DirectX), you need to install these to be able to use them in WaveLab Studio. Normally, plug-ins come with an installer application of some kind, along with a manual or installation notes – make sure to follow the in­structions in these when installing the plug-in.
About installing DirectX plug-ins
Normally if the DirectX plug-in has been installed properly, it will automatically be “visible” in WaveLab Studio. If it isn’t, you need to “update the Windows registry” so that it is. Proceed as follows:
1. In Windows, locate the actual plug-in file on your hard disk.
These are “dll” (dynamic link library) files, which means they normally have the extension “.dll”. Sometimes other extensions are used as well.
2. Drag and drop the file icon, either onto the WaveLab Studio program icon, or somewhere in the WaveLab Stu­dio application window.
A dialog box will ask you whether you want to register the plug-in or not.
Organizing plug-ins
You can specify which plug-ins should be available in the program and how these should be organized on the menus. See “Organizing plug-in processors” on page
257.
DirectX plug-ins
Here, the same functionality is provided as for WaveLab Studio plug-ins. In addition, you can import “native” pre­sets created for the plug-in.
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The Dithering pane

The Dithering pane allows you to add dithering to the sig­nal before it’s sent to the audio hardware or to a file on disk. You can choose between WaveLab Studio’s internal dithering algorithm, Apogee’s renowned UV22 algorithm or any external dithering plug-in of your choice. First, some theory:
What is dithering?
Dithering is a method for reducing quantization errors in digital recordings. In the case of WaveLab Studio, dither­ing is applied when reducing the number of bits in a re­cording, for example when moving from 24 to 16 bits, and when applying processing.
The theory behind this is that during low level passages, only a few bits are used to represent the signal, which leads to quantization errors and hence distortion. To the ear, this is perceived as “graininess” during low level pas­sages in a recording.
When “truncating bits”, as a result of moving from for ex­ample 24- to 16-bit resolution, such quantization noise is added to an otherwise immaculate recording.
By adding a special kind of noise at an extremely low level, the quantization errors are minimized. Indeed, the added noise can be perceived as a very low-level quiescent hiss added to the recording. However, this is hardly noticeable and much preferred to the distortion that otherwise oc­curs.
Ö The reason for the dithering block to be last in the Master Section is that the output level must not be changed after dithering a signal.
When should I apply dithering?
The basic rule-of-thumb is that you should dither when moving to a lower bit resolution. One obvious instance of this is when converting an audio file to a lower resolution (e.g. preparing a 24-bit file for mastering to CD, which uses 16-bit format).
However, even if you’re playing back or rendering a 16-bit file to the same resolution, you need to dither if you’re us­ing any real-time processing whatsoever in WaveLab Stu­dio! The reason for this is that WaveLab Studio works with an internal resolution of 32-bit (floating point), for supreme audio quality. This means that as soon as you perform any kind of real-time processing, the audio data will be treated at this high resolution instead of the original 16 bits, thus making dithering necessary.
Examples of real-time processing include level adjust­ments, any effects, mixing of two or more clips in a Mon­tage, etc. In fact, the only time when a 16-bit file will be played back at 16-bit resolution is if you play it without any fades or effects, and with the Master Faders set to 0.00 (no level adjustment – Master level indicator turned off).
Ö To make sure whether you need to dither or not, use the Bit Meter to check the actual resolution of your audio signals.
The Bit Meter is described in the section “Bit Meter” on page 73.
Selecting a dithering algorithm
To select and activate a dithering algorithm, click on the arrow button next to the plug-in slot in the Dithering pane, and select one of the options from the pop-up menu that appears. The default options are “Intern” (WaveLab Stu­dio’s internal dithering algorithm) and “UV22” (dithering algorithm developed by Apogee). However, you can also add other plug-ins to this list, see “Adding other plug-ins
to the Dithering pane” on page 100.
Ö When you select the “UV22” option, a special control panel appears. This is where you make the UV22 dithering settings (see “UV22 Dithering” on page 100).
This is handled in the same way as regular effect control panels – you can hide or show it by right-clicking on the slot, bypass it in the control panel, etc. The same is true if you select any plug-in other than the “In­tern” option. For the internal dithering, the controls in the Dithering pane are used, as described below.
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Once you have selected a dithering algorithm, dithering is active (as indicated by the green indicator for the Dither­ing pane). It will apply to all playback (through the Master Section) or rendering.
Ö To turn off dithering completely, right click in the slot and select “Remove” from the pop-up menu that appears.
This is the same as selecting “None” from the effect selection pop-up menu.
Making settings
When dithering, there are no hard and fast rules for how to set up the parameters – this largely depends on the type of material. We recommend that you experiment and let your ears be the final judge.
The available parameters are different for the internal algo­rithm and the UV22 algorithms:
Internal dithering
Parameter Description
Noise Type Determines the dithering method used:
Noise Shaping This parameter alters the character of the noise added
Output Bit Resolution
In “Off” mode, no dithering is applied – use this as a Bypass function. The “Type 1” mode is the most “all-round” type of method. The “Type 2” mode emphasizes higher frequencies more than Type 1.
when dithering. Again, there are no hard and fast rules, but you may notice that the higher the number you se­lect here, the more the noise is moved out of the ear’s most sensitive range, the mid-range.
This is where you specify the intended bit resolution for the final audio, after dithering, regardless of whether you will “Render” the settings or play back in real-time. It is very important to set this to the correct resolution! Dithering will change the sample resolution, but not the sample size. E.g. when dithering 24-bit to 16-bit, the file will be still be 32-bit in size, although only 16 bits of information will have significance. Hence, when rendering to a 16-bit file, specify the de­sired file resolution to avoid wasting space!
UV22 Dithering
The UV22 is a dithering plug-in based on an algorithm de­veloped by Apogee.
Option Description
Normal Try this first, it is the most “all-round” type.
Low This applies a lower level of dither noise.
Autoblack When this is activated, the dither noise is gated
(muted) during silent passages in the material.
Adding other plug-ins to the Dithering pane
If you have purchased another dithering plug-in that you prefer, you can use this instead of the internal or UV22 dithering. It’s also possible to insert some other type of plug-in in the Dithering pane – it will be applied after the Master level faders (possible useful plug-ins would be maximizers, limiters, etc.).
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Please remember that the meters in the Master Sec­tion monitor the signal before the Dithering pane! To avoid clipping, check the Level/Pan Meter and adjust the output level setting of the plug-in, if available.
To make a plug-in available on the plug-in slot pop-up menu in the Dithering pane, proceed as follows:
1. Pull down the Options menu and select “Organize Master Section plug-ins…”.
A dialog appears, listing all plug-ins installed in your system. See “Orga-
nizing plug-in processors” on page 257.
2. Locate the plug-in in the list.
Note that plug-ins can be placed in groups (folders) in the list – click the plus sign next to a folder to view the contents of a group if needed.
3. Activate the checkbox in the PM column for the plug­in.
PM stands for “Post Master fader”.
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