Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht,
Sabine Pfeifer, Kevin
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7About the Program Versions
7Typographical Conventions
8Setting Up Your System
8Setting Up Audio
14Setting Up MIDI
15Connecting a Synchronizer
16Setting Up Video
17VST Connections
17VST Connections Window
18Renaming the Hardware Inputs and
Outputs
20Adding Input and Output Busses
21Presets for Input and Output Busses
22About Monitoring
22Editing the Bus Configurations
24Project Window
25Toolbar
27Status Line
28Info Line
28Overview Line
29Ruler
30Inspector
32Global Track Controls
33Track List
34Event Display
34Racks
35Zooming in the Project Window
39Snap Function
41Cross-Hair Cursor
42Edit History Dialog
44Project Handling
44Creating New Projects
45Steinberg Hub
46Project Assistant
47About Project Files
47About Template Files
49Project Setup Dialog
52Opening Project Files
54Saving Project Files
55Reverting to the Last Saved Version
55Choosing a Project Location
56Removing Unused Audio Files
56Creating Self-Contained Projects
91Adding Tracks
92Removing Tracks
92Moving Tracks in the Track List
93Renaming Tracks
93Coloring Tracks
94Showing Track Pictures
96Setting the Track Height
97Selecting Tracks
98Duplicating Tracks
98Disabling Audio Tracks (Cubase Elements
only)
99Organizing Tracks in Folder Tracks
100Handling Overlapping Audio
100How Events are Displayed on Folder Tracks
100Modifying Event Display on Folder Tracks
101Track Presets
106Parts and Events
107Audio Handling
108Parts
109Auditioning Audio Parts and Events
109Adding Events to a Track
110Scrubbing
111Folder Parts
112Editing Parts and Events
124Range Editing
124Creating a Selection Range
126Editing Selection Ranges
129Playback and Transport
129Transport Panel
133Transport Menu
135Setting the Project Cursor Position
136Left and Right Locators
137Auto-Scroll
138Time Formats
139Locating to Specific Time Positions
140Metronome
142Chase
143Virtual Keyboard
143Recording MIDI With the Virtual Keyboard
144Virtual Keyboard Options
145Recording
145Basic Recording Methods
149Monitoring
152Audio Recording Specifics
157MIDI Recording Specifics
164Remaining Record Time
165Lock Record
184Introduction
184Setting up the arranger track
185Working with arranger events
189Flattening the arranger chain
192Live mode
194Arranging your music to video
208Setting Up the MixConsole
208MixConsole Toolbar
209Configuring the MixConsole
214Linking Channels
215Input Levels
216Copying and Moving Rack and Channel
Settings
217Fader Section
220Working with Channel Racks
236Using Channel Settings
238Adding Notes to a MixConsole Channel
239Keyboard Navigation
240Audio Effects
240Overview
242Insert Effects
247Send Effects
252Effect Control Panel
252Comparing Effect Settings
253Effect Presets
259Plug-In Information Window
281Window overview
286General Functions
297Warping audio
297Working with hitpoints and slices
306Audio Part Editor
306Window Overview
308Opening the Audio Part Editor
309Operations
312Options and Settings
313Pool
314Pool Window
318Working with the Pool
334MediaBay
335Working With the MediaBay
335Setting Up the MediaBay
336Define Locations Section
337Scanning Your Content
337Updating the MediaBay
338Locations Section
340Results Section
345Previewer Section
350Filters Section
352Sound Browser and Mini Browser
352MediaBay Preferences
353MediaBay Key Commands
354Working with MediaBay-Related Windows
356Working With Volume Databases
359Automation
359Recording your Actions
360Automation Curves
360Static Value Line
360Write/Read Automation
361MIDI Part Data vs. Track Automation
361Writing Automation Data
364Editing Automation Data
366Automation Tracks
368VST Instruments
368VST Instruments Window
371Adding VST Instruments
372Presets for Instruments
374VST Quick Controls
376Playing Back VST Instruments
378About Latency
379Import and Export Options
382Installing and Managing Plug-ins
382Installing VST plug-ins
383Plug-in Manager
386Compiling a New Effects Collection
388Remote controlling Cubase
388Setting Up
390Operations
392The Generic Remote device
396The Remote Control Editor (Cubase
Elements only)
403Apple Remote (Macintosh only)
404MIDI realtime parameters
404The Inspector – general handling
405The Inspector sections
413Using MIDI devices
413MIDI devices – general settings and patch
handling
421MIDI Processing
421MIDI functions vs. MIDI modifiers
422What is affected by the MIDI functions?
422Transpose
423Making your settings permanent
425Dissolve Part
427Repeat Loop
427Other MIDI functions
505Chord Track
506Chord Events
511Scale Events
512Voicings
515Converting Chord Events to MIDI
515Controlling MIDI Playback using the Chord
Track
519Assigning Voices to Notes
520Extracting Chord Events from MIDI
521Recording Chord Events with a MIDI
Keyboard
522Chord Pads
522Chord Pads Zone
525Functions Menu
526Preparations
527Chord Assistant
528Assigning Chords to Chord Pads
531Moving and Copying Chord Pads
531Playing Back and Recording Chords
533Chord Pad Settings – Remote Control
536Chord Pad Settings – Players
539Chord Pad Settings – Pad Layout
540Chord Pads Presets
541Creating Events from Chord Pads
542Editing tempo and signature
542Background
543Tempo and signature display
545Editing tempo and signature
548The Beat Calculator
550Adjusting the audio to the project tempo
551Export Audio Mixdown
551Introduction
551Mixing down to audio files
553The Export Audio Mixdown dialog
556The available file formats
564Synchronization
564Background
565Timecode (positional references)
567Clock sources (speed references)
568The Project Synchronization Setup dialog
571Synchronized operation
572Working with VST System Link
577Activating VST System Link
585Video
585Before You Start
588Preparing a Video Project
591Playing Back Video
595Editing Video
595Extracting Audio From a Video File
596Replacing the Audio in a Video File
597ReWire (not in Cubase LE)
597Introduction
598Launching and quitting
599Activating ReWire channels
599Using the transport and tempo controls
600How the ReWire channels are handled
601Routing MIDI via ReWire
601Considerations and limitations
602Key Commands
602Introduction
603Setting up key commands
607Setting up tool modifier keys
607The default key commands
616File handling
616Importing audio
622Exporting and importing standard MIDI files
626Exporting and importing MIDI loops
627Customizing
627Using the Setup options
629Appearance
632Applying colors in the Project window
637Where are the settings stored?
The documentation covers two different operating systems, Windows and Mac OS
X. Some features and settings are specific to one of the platforms.
This is clearly stated in the applicable cases. If nothing else is said, all descriptions
and procedures in the documentation are valid for both Windows and Mac OS X.
The screenshots are taken from the Windows version of Cubase.
Typographical Conventions
Introduction
Many of the default key commands in Cubase use modifier keys, some of which are
different depending on the operating system. For example, the default key command
for Undo is [Ctrl]-[Z] on Windows and [Command]-[Z] on Mac OS X.
When key commands with modifier keys are described in this manual, they are
shown with the Windows modifier key first, in the following way:
•[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] on Windows or [Command]
on Mac OS X, then press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] on Windows or [Option] on Mac OS
X, then press [X]”.
This manual often refers to right-clicking, for example, to open context menus. If you
are using a Mac with a single-button mouse, hold down [Ctrl] and click.
7
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
Setting Up Audio
Make sure that all equipment is turned off before making any connections.
Simple Stereo Input and Output Setup
If you only use a stereo input and output from Cubase, you can connect your audio
hardware, for example, the inputs of your audio card or your audio interface, directly
to the input source and the outputs to a power amplifier and speaker.
Once you have set up the internal input and output busses, you can connect your
audio source, for example a microphone, to your audio interface and start recording.
Connecting Audio
Your system setup depends on many different factors, for example, on the kind of
project that you want to create, on the external equipment that you want to use, or
on the computer hardware that is available to you. Therefore, the following sections
can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog
connections also depends on your setup.
8
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANT
IMPORTANT
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
NOTE
PROCEDURE
Setting Up Audio
About Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the
audio sources and inputs are matched. Using the correct type of input is important
to avoid distortion or noisy recordings. For microphones, for example, different
inputs can be used, such as consumer line level (-10
(+4
dBV).
Sometimes, you can adjust input characteristics on the audio interface or on its
control panel. For details, refer to the documentation that came with the audio
hardware.
Cubase does not provide any input level adjustments for the signals that are coming
into your audio hardware, since these are handled differently for each card.
Adjusting input levels is either done in a special application that is included with the
hardware or its control panel.
dBV) or professional line level
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock
connection between the audio hardware and external devices. For details, refer to
the documentation that came with the audio hardware.
Set up word clock synchronization correctly, or you may experience clicks and
crackles in your recordings.
Selecting a Driver
You must select the correct driver in Cubase to make sure that the program can
communicate with the audio hardware.
On Windows operating systems, we recommend that you access your hardware via
an ASIO driver developed specifically for the hardware. If no ASIO driver is installed,
refer to your audio hardware manufacturer about available ASIO driver. You can use
the Generic Low Latency ASIO driver if no specific ASIO driver is available.
When you start Cubase, a dialog opens that prompts you to select a driver. You can
also select your audio hardware driver in the following way.
1.Launch Cubase and select Devices > Devices Setup.
2.In the devices list, select VST Audio System.
9
Setting Up Your System
NOTE
Setting Up Audio
3.On the ASIO Driver menu, select your audio hardware driver.
The selected driver is added to the devices list.
4.In the devices list, select the driver to open the driver settings for your audio
hardware.
5.Open the control panel for the audio hardware in the following way:
•On Windows operating systems, click the Control Panel button.
•On Mac OS X operating systems, click the Open Config App button.
This button is available only for some hardware products. If it is not available in
your setup, refer to the documentation of your audio hardware for information
on where to make hardware settings.
The control panel is provided by the audio hardware manufacturer and is different for
each audio card brand and model. However, control panels for the ASIO DirectX
driver and the Generic Low Latency ASIO Driver (Windows only) are provided by
Steinberg.
6.Make the settings as recommended by the audio hardware manufacturer.
7.Click Apply.
8.Click OK.
RELATEDLINKS
Using Audio Hardware with a DirectX Driver (Windows only) on page 10
Using Audio Hardware with a DirectX Driver (Windows only)
A DirectX driver is an alternative to a specific ASIO driver and the Generic Low
Latency ASIO driver.
Cubase comes with the ASIO DirectX Full Duplex driver.
•To select the driver, select Devices > Device Setup > VST Audio System
and open the ASIO Driver menu.
When the ASIO DirectX Full Duplex driver is selected, you can open ASIO DirectX
Full Duplex Driver from the Devices List, and click Control Panel button. On the
Control Panel for the driver, the following settings are available:
Direct Sound Output and Input Ports
Lists all available Direct Sound output and input ports. To activate/deactivate
a port in the list, click the checkbox in the left column.
Buffer Size
Allows you to edit the buffer size. Audio buffers are used when audio data is
transferred between Cubase and the audio card. Larger buffers ensure that
playback occurs without glitches, but larger buffers also increase the latency.
Offset
Allows you to adjust the output or input latency time, if a constant offset is
audible during playback of audio and MIDI recordings.
10
Setting Up Your System
NOTE
PROCEDURE
PROCEDURE
Setting Up Audio
Audio Channels
Lists the available audio channels.
Bits Per Sample
Shows the number of bits per sample.
Sync Reference
Shows if the driver is used as sync reference.
To take advantage of DirectX Full Duplex driver, the audio hardware must support
Windows Driver Model (WDM).
Using Hardware that is Based on an External Clock Source
For proper audio playback and recording, you must set the sample rate of the
project to the sample rate of the incoming clock signals. If you are using an external
clock source, Cubase must be notified that it receives external clock signals and
derives its speed from that source.
1.Select Devices > Devices Setup.
2.In the devices list, select the page of your audio hardware driver.
3.Activate Externally clocked.
RESULT
Cubase accepts the sample rate mismatch, and playback is therefore faster or
slower.
When a sample rate mismatch occurs, the Record Format field on the status line
is highlighted in a different color.
Using Several Audio Applications Simultaneously
If you want to use several audio applications simultaneously, you must allow other
applications to play back via your audio hardware even though Cubase is running.
1.Select Devices > Devices Setup.
2.In the devices list, select the VST Audio System page.
3.Activate Release Driver when Application is in Background.
RESULT
The application that is currently active gets access to the audio hardware.
11
Setting Up Your System
NOTE
Setting Up Audio
Make sure that any other audio application accessing the audio hardware is also set
to release the ASIO or Mac OS X driver.
Setting Up Busses
Cubase uses a system of input and output busses to transfer audio between the
program and the audio hardware.
•Input busses let you route audio from the inputs of your audio hardware into
Cubase. This means that audio is always recorded through one or several
input busses.
•Output busses let you route audio from Cubase to the outputs of your audio
hardware. This means that audio is always played back through one or several
output busses.
Once you understand the bus system and know how to set up the busses properly,
you can continue with recording, playing back, and mixing.
RELATEDLINKS
VST Connections on page 17
Configuring the Audio Hardware
Most audio cards provide one or more small applications that allow you to
customize your hardware.
This includes:
•Selecting which inputs/outputs are active.
•Setting up word clock synchronization (if available).
•Turning on/off monitoring via the hardware.
•Setting levels for each input.
•Setting levels for the outputs so that they match the equipment that you use
for monitoring.
•Selecting digital input and output formats.
•Making settings for the audio buffers.
In most cases, the settings for the audio hardware are gathered on a control panel
that can be opened from within Cubase or separately, when Cubase is not running.
For details, refer to the audio hardware documentation.
12
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
PROCEDURE
IMPORTANT
Setting Up Audio
Plug and Play Support for ASIO Devices
The Steinberg UR824 hardware series supports plug and play in Cubase. These
devices can be plugged in and switched on while the application is running. Cubase
automatically uses the driver of the UR824 series and re-maps the VST
connections accordingly.
Steinberg cannot guarantee that this works with other hardware. If you are unsure
of whether your device supports plug and play, refer to the documentation of your
device.
If a device that does not support plug and play is connected or disconnected while
the computer is running, it can get damaged.
Setting Up the Input and Output Ports
Once you have selected the driver for your audio hardware and have set it up, you
must specify which inputs and outputs to use.
1.Select Devices > Device Setup.
2.In the Device Setup dialog, select your driver from the Devices list on the left.
3.Make your settings.
4.Optional: To hide a port, click its Visible column.
Hiding a port disconnects it.
Ports that are not visible cannot be selected in the VST Connections window where
you set up your input and output busses.
5.Optional: To rename a port, click its name in the Show as column and type in
a new name.
6.Click OK.
About Monitoring
In Cubase, monitoring means listening to the input signal while preparing to record
or while recording.
The following ways of monitoring are available.
•Externally by listening to the signal before it reaches Cubase.
•Via Cubase.
13
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
PROCEDURE
PROCEDURE
Setting Up MIDI
•By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATEDLINKS
External Monitoring on page 150
Monitoring via Cubase on page 149
ASIO Direct Monitoring on page 150
Setting Up MIDI
Turn off all equipment before making any connections.
1.Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your
computer.
2.Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
About MIDI Ports
To play back and record MIDI data from your MIDI device, for example, a MIDI
keyboard, you need to set up the MIDI ports in Cubase.
Connect the MIDI output port of your MIDI device to the MIDI input port of your
computer. This way, the MIDI device sends MIDI data to be played back or recorded
inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your
computer. This way, you can send MIDI data from Cubase to the MIDI device. For
example, you can record your own playing, edit the MIDI data in Cubase, and then
play it back on the keyboard and record the audio that is coming out of the keyboard
for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
1.Select Devices > Device Setup.
2.In the Device Setup dialog, select MIDI Port Setup from the Devices list on
the left.
14
Setting Up Your System
PROCEDURE
NOTE
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
Connecting a Synchronizer
3.To hide a MIDI port, deactivate its Visible column.
4.Click OK.
Setting Up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track
should use. However, you can also record any MIDI data from any MIDI input. You
can specify which inputs are included when you select All MIDI Inputs for a MIDI
track.
1.Select Devices > Device Setup.
2.In the Device Setup dialog, select MIDI Port Setup from the Devices list on
the left.
3.Activate In ‘All MIDI Inputs’ for a port.
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from
the remote control when All MIDI Inputs is selected as input for a MIDI track.
4.Click OK.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the
Inspector, the MIDI track uses all MIDI inputs that you specified in the Device Setup
dialog.
Connecting a Synchronizer
When using Cubase with external tape transports, you most likely must add a
synchronizer to your system.
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the
documentation of your synchronizer.
RELATEDLINKS
Synchronization on page 564
15
Setting Up Your System
NOTE
Setting Up Video
Setting Up Video
Cubase plays back video files in a number of formats, such as AVI, QuickTime, or
MPEG. QuickTime is used as the playback engine. Which formats can be played
back depends on the video codecs that are installed on your system.
There are several ways to play back video, for example, without any special
hardware, using a FireWire port, or using dedicated video cards.
If you plan to use special video hardware, install it and set it up as recommended by
the manufacturer.
Before you use the video hardware with Cubase, we recommend that you test the
hardware installation with the utility applications that were provided with the
hardware and/or the QuickTime Player application.
RELATEDLINKS
Video on page 585
Video Output Devices on page 587
16
VST Connections
To play back and record in Cubase, you must set up input and output busses in the
VST Connections window.
The bus types that you need depend on your au
setup, and on the projects that you use.
VST Connections Window
The VST Connections window allows you to set up input and output busses.
•To open the VST Con
Inputs/Outputs Tab
The Input and Output tabs allow you to set up and configure input and output
busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Inpu
configuration.
Presets
Opens the Pres
The Store button
Delete button
t Bus dialog, where you can create a new bus
ets menu, where you can select bus configuration presets.
allows you to save a bus configuration as preset. The
deletes the selected preset.
17
VST Connections
NOTE
Renaming the Hardware Inputs and Outputs
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo) of each bus.
Audio Device
Shows the currently selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the
bus. Expand the bus entry to show all speaker channels. If the bus entry is
collapsed, only the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to
a given port. The busses are shown in square brackets next to the port name.
Up to three bus assignments can be displayed in this way. If more
connections have been made, this is indicated by a number at the end of the
port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the
Adat
1 port is already assigned to three stereo busses plus two additional
busses.
Click (Outputs tab only)
You can route the metronome click to a specific output bus.
Renaming the Hardware Inputs and Outputs
Before you set up busses, you should rename the default inputs and outputs of your
audio hardware. This allows transferring projects between different computers and
setups.
For example, if you move your project to another studio, the audio hardware may be
of a different model. But if you and the other studio owner have agreed on identical
names for your inputs and outputs, Cubase corrects inputs and outputs for your
busses.
If you open a project that was created on another computer and the port names do
not match or the port configuration is not the same, the Missing Ports dialog
appears. This allows you to manually re-route ports that are used in the project to
ports that are available on your computer.
18
VST Connections
PROCEDURE
PROCEDURE
NOTE
PROCEDURE
Renaming the Hardware Inputs and Outputs
1.Select Devices > Device Setup.
2.On the VST Audio System page, make sure that the correct driver for your
audio hardware is selected.
If this is the case, your audio card is listed in the Devices list on the left of the Device Setup window.
3.In the devices list, select your audio card.
The available input and output ports on your audio hardware are listed on the right.
4.In the Show As column, click on a port name and enter a new name.
5.Repeat the previous step until you have renamed all required ports.
6.Click OK.
RELATEDLINKS
Re-Routing Missing Ports on page 53
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the VST
Connections window.
1.Select Devices > Device Setup.
2.In the devices list, select your audio card.
3.In the Visible column, deactivate the ports that you want to hide.
4.Click OK.
Activating and Deactivating Ports (Mac only)
On Mac operating systems, you can specify which input and output ports are active.
This allows you to use the microphone input instead of the line input or to deactivate
the audio card input or output.
This function is only available for built-in audio, standard USB audio devices, and a
certain number of other audio cards.
1.Select Devices > Device Setup.
2.In the devices list, select your audio card.
3.Click the Control Panel button.
19
VST Connections
PROCEDURE
PROCEDURE
Adding Input and Output Busses
4.Activate/Deactivate ports.
5.Click OK.
Adding Input and Output Busses
1.In the VST Connections dialog, click the Inputs or Outputs tab.
2.Click Add Bus.
The Add Input Bus dialog opens.
3.Configure the bus.
4.Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel configuration.
5.Click Add Bus.
The new bus is added to the bus list.
6.For each of the speaker channels in the bus, click in the Device Port column
and select a port of your audio hardware.
Setting the Default Output Bus (Main Mix)
The Main Mix is the default output bus to which each new audio, group, or FX
channel is automatically routed. If only one bus is available, this bus is automatically
used as the default output bus.
PREREQUISITE
Add an output bus.
1.In the VST Connections dialog, right-click the output bus that you want to
use as default output bus.
2.Select Set as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker
icon next to its name.
20
VST Connections
PROCEDURE
PROCEDURE
Presets for Input and Output Busses
Presets for Input and Output Busses
For input and output bus configurations, you can use different kinds of presets.
•A number of standard bus configurations.
•Automatically created presets tailored to your specific hardware
onfiguration.
c
On startup, Cubase analyzes the physical inputs
provided by your audio hardware and creates a number of
hardware-dependent presets.
•Your own presets.
Saving a Bus Configuration Preset
You can save your own input and output bus configuration as presets.
1.Select Devices > VST Connections.
2.Set up your bus configuration.
3.Click Store
The Type in Preset Name dialog opens.
4.Enter a name.
5.Click OK.
.
and outputs that are
RESULT
The preset is available in the Pr
esets menu.
Deleting a Bus Configuration Preset
1.Select Devices > VST Connections.
2.From the Presets menu, select the preset that you want to delete.
3.Click Delete.
R
ESULT
The preset is deleted.
21
VST Connections
PROCEDURE
About Monitoring
About Monitoring
The default output bus (Main Mix) is used for monitoring. You can adjust the
monitoring level in the MixConsole.
RELATEDLINKS
Setting the Default Output Bus (Main Mix) on page 20
Editing the Bus Configurations
After you have set up all the required busses for a project you can edit the names
and change port assignments. The bus configuration is saved with the project.
Removing Busses
•In the VST Connections window, right-click a bus in the list and select
Remove Bus.
You can also select the bus and press [Backspace].
Changing Port Assignments
You can change the port assignment of busses in the VST Connection window.
•To change a port assignment, click in the Device Port column of a bus and
select a new port.
•To assign different ports to the selected busses, open the Device Port
pop-up menu for the first selected entry, press [Shift], and select a device
port.
All subsequent busses are automatically connected to the next available port.
•To assign the same port to all selected busses, open the Device Port pop-up
menu for the first selected entry, press [Shift]-[Alt]/[Option], and select a
device port.
22
VST Connections
NOTE
Editing the Bus Configurations
Renaming Multiple Busses
You can rename all the selected busses at once using incrementing numbers or
letters.
•To use incrementing numbers, select the busses that you want to rename and
enter a new name for one of the busses, followed by a number.
For example, if you have eight inputs that you want to be named “In 1, In 2, …,
In 8”, you select all the busses and enter the name In 1 for the first bus. All
other busses are then renamed automatically.
•To use letters from the alphabet, select the busses that you want to rename
and enter a new name for one of the busses, followed by a space and a capital
letter.
For example, if you have three FX channels that you want to be named “FX A,
FX B, and FX C”, you select all the channels and enter the name FX A for the
first. All other channels are renamed automatically. The last letter that can be
used is Z. If you have more selected entries than there are letters available, the
remaining entries are skipped.
You can begin renaming from any position in the list. The renaming starts from the
bus where you edit the name, goes down the list to the bottom, and then continues
from the top until all selected busses have been renamed.
Identifying Exclusive Port Assignments
For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned
to another bus, otherwise the connection to the first bus will be broken.
The corresponding ports are marked in red in the VST Connections window on the
Device Port pop-up menu.
23
Project Window
The Project window provides an overview of the project, and allows you to navigate
and perform large scale editing.
Each project has one Project window. The Project window is displayed whenever
you open or create a new project.
•To open a project, select File > Open.
•To create a new project, select File > New Project.
The Project window is divided into several sections:
1)Toolbar
Holds tools and shortcuts for opening other windows and various project
settings and functions.
2)Status Line
Shows the most important project settings.
3)Info Line
Shows information about the currently selected event or part in the Project window.
24
Project Window
Toolbar
4)Overview Line
Shows events and parts as boxes and allows you to zoom and navigate in the
project.
5)Inspector
Shows controls and parameters for the first selected track.
6)Track List
Shows the track types and their controls.
7)Add Track
Allows you to add a new track.
8)Ruler
Shows the timeline and the display format of the project.
9)Event Display
Shows the parts and events of the project.
Toolbar
10)Racks
Shows the MediaBay.
The toolbar holds tools and shortcuts for opening other windows and various
project settings and functions.
•To display all toolbar elements, right-click in an empty area of the toolbar and
select Show All.
The following options are available:
Activate Project
Allows you to activate a project.
Set up Window Layout
Allows you to show or hide the sections Inspector, status line, info line, and
overview line.
Constrain Delay Compensation
Allows you to minimize the latency effects of the delay compensation.
Media & MixConsole Windows
These buttons allow you to open or close the MediaBay, the Pool, and the
MixConsole.
25
Project Window
Toolbar
State buttons
These buttons show the mute, solo, listen, and automation states.
Auto-Scroll
Allows you to activate the Auto-Scroll and Suspend Auto-Scroll when
Editing options. These determine if the waveform display is scrolled during
playback.
Transport Buttons
Shows the transport controls.
Arranger Controls (Cubase Elements only)
Shows the controls for the arranger track.
Tool Buttons
Shows the buttons for editing in the Project window.
Color Menu
Allows you to define the Project window colors.
Toolbox
Nudge Palette
Allows you to nudge or trim events or parts.
Snap to Zero Crossings
If this option is activated, it finds zero crossings when you split and size audio
events.
Snap
Allows you to restrict horizontal movement and positioning to certain
positions.
Quantize
Allows you to move recorded audio or MIDI to musical relevant positions.
Performance Meter
Shows the meters for ASIO time usage and hard disk transfer load.
The toolbox makes the editing tools from the toolbar available at the mouse pointer
position. It can be opened instead of the standard context menus in the event
display and editors.
•To activate the toolbox function, select File > Preferences > Editing > Tools and activate Pop-up Toolbox on Right-Click.
•To open the toolbox, right-click in the event display or editor.
If Pop-up Toolbox on Right-Click it is deactivated, the context menu opens.
26
Project Window
Status Line
Status Line
•To open the context menu instead of the toolbox, press any modifier key and
right-click in the event display or editor.
If Pop-up Toolbox on Right-Click is deactivated, press any modifier key to
open the toolbox instead of the context menu.
•To change the number of rows in which the tools are arranged on the toolbox,
keep the right mouse button pressed on the toolbox until the mouse pointer
changes to a double arrow, and drag to the bottom or right.
The status line shows the most important project settings.
•To show or hide the status line, click Set up Window Layout on the toolbar
and activate or deactivate Status Line.
The following information is shown in the status line:
Audio Inputs
Displays the connection state of your audio inputs. Click in this field to open
the VST Connections dialog.
Audio Outputs
Displays the connection state of your audio outputs. Click in this field to open
the VST Connections dialog.
Record Time Max
Displays the remaining time for recording, depending on your project settings
and the available hard disk space. Click in this field to display the remaining
record time in a separate window.
Record Format
Displays the sample rate and the bit resolution used for recording. Click in this
field to open the Project Setup dialog.
Project Frame Rate
Displays the frame rate used in the project. Click in this field to open the
Project Setup dialog.
Project Pan Law
Displays the current pan law setting. Click in this field to open the Project
Setup dialog.
27
Project Window
Info Line
Info Line
The info line shows information about the currently selected event or part in the
Project window.
•To show or hide the info line, click the Set up Window Layout button on the
toolbar and activate or deactivate the Info Line option.
Editing in the Info Line
You can edit almost all event or part data on the info line using regular value editing.
If you select several events or parts, the info line is shown in another color and only
the information about the first item in the selection is displayed. The following rules
apply:
•Value changes are applied to all selected elements, relatively to the current
•Value changes are applied absolutely to the current values, if you press
The overview line allows you to zoom and navigate to other sections in the Project
window.
values.
For example, you have selected two audio events. The first event has a length
of 1 bar, the second of 2 bars. If you change the info line value to 3, the first
event is resized to 3 bars and the second event to 4 bars.
[Ctrl]/[Command] while modifying the value on the info line.
In the example above, both events are resized to 3 bars.
Modifiers and select a new modifier in the Info Line category.
•To show or hide the overview line, click the Set up Window Layout button on
the toolbar and activate or deactivate Overview Line.
In the overview line, events and parts are displayed as boxes. A rectangle indicates
the section of the project that is currently displayed in the event display.
•To zoom the event display in or out horizontally, resize the rectangle by
dragging the edges.
•To navigate to another section of the event display, drag the rectangle to the
left or right, or click in the upper part of the overview.
28
Project Window
Ruler
Ruler
The ruler shows the timeline and the display format of the project.
Initially, the Project window ruler uses the display format that is specified in the
Project Setup dialog.
•To select an independent display format for the ruler, click the arrow button to
the right of the ruler and select an option from the pop-up menu.
•To set the display format globally for all windows, use the primary display
format pop-up on the Transport panel, or hold down [Ctrl]/[Command] and
select a display format in any ruler.
RELATEDLINKS
Project Setup Dialog on page 49
Ruler Display Formats
You can select a display format for the ruler.
•To select a new display format for the ruler, click the arrow button to the right
of the ruler and select an option from the pop-up menu.
The selection that you make affects the time display formats in the following areas:
•Ruler
•Info line
•Tooltip position values
The following options are available:
Bars+Beats
Bars, beats, sixteenth notes, and ticks. By default, there are 120 ticks per
sixteenth note, but you can adjust this with the MIDI Display Resolution
setting (File > Preferences > MIDI).
Second
Hours, minutes, seconds, and milliseconds.
29
Project Window
Inspector
Inspector
Timecode
Hours, minutes, seconds, and frames. The number of frames per second (fps)
is set in the Project Setup dialog with the Frame Rate pop-up menu. You
can also display subframes by activating Show Timecode Subframes (File
> Preferences > Transport).
Samples
Samples
Time Linear
Sets the ruler linear to time.
Bars+Beats Linear
Sets the ruler linear to bars and beats.
The Inspector shows controls and parameters for the first (topmost) selected track
type in the track list.
•To show or hide the Inspector, click the Set up Window Layout button on the
toolbar and activate or deactivate Inspector.
30
Project Window
Inspector
Inspector Sections
The Inspector is divided into a number of sections that each contain different
controls for the track.
Not all Inspec
tor sections are shown by default. The available sections depend on
the selected track type.
•To hide or show sections, click on their names.
Clicking the name for a hidden section brings it into view and hides the other
ctions.
se
•To hide or show a section withou
[Ctrl]/[Command]-click the section name.
ELATEDLINKS
R
Audio Track Inspector on page 60
Instrument Track Inspector on page 64
MIDI Track Inspector on page 68
Arranger Track Inspector on page 72
Chord Track Inspector on page 74
Marker Track Inspector on page 85
Video Track Inspector on page 87
Setting Up Inspector Sections
You can set up the visible Inspector sections for all tracks of the selected track
type.
t closing the other sections,
•To open the Audi
Inspector Settings Dialog
o Track Inspector Settings dialog, click the Open
button at the bottom right of the Inspector.
Hidden Items
This section displays sections currently hidden in the Inspector.
31
Project Window
Global Track Controls
Visible Items
This section displays sections currently visible in the Inspector.
Pin
Allows you to pin the open/close status of the selected Inspector section.
Add
Allows you to move an item selected in the hidden sections list to the list of
visible sections.
Remove
Allows you to move an item selected in the visible sections list to the list of
hidden sections.
Move Up/Move Down
Allows you to change the order of an item in the list of visible sections.
Presets
Allows you to save Inspector section settings as presets.
Reset All
Allows you to restore all default Inspector section settings.
Global Track Controls
The global track controls area above the track list allows you to add tracks to the
track list.
1)Add Track
Allows you to add tracks to the track list.
RELATEDLINKS
Channel Selector on page 209
32
Project Window
Track List
Track List
The track list shows the tracks that are used in the project. When a track is added
and selected, it contains name fields and settings for this track.
•To decide which controls are visible for each track type, right-click the track
list and open the Track Controls Settings dialog.
RELATEDLINKS
Customizing Track Controls on page 88
Dividing the Track List
You can divide the track list into an upper track list and a lower track list. These track
lists can have independent zoom and scroll controls.
Dividing the track list is useful if you are working with a video track and multi-track
audio, for example. It allows you to place the video track in the upper track list and
to scroll the audio tracks separately in the lower track list, so that they can be
arranged with the video.
•To divide the track list, click the Divide Track List button in the top right
corner of the Project window below the ruler.
Video, marker, or arranger tracks are automatically moved to the upper track
list. All other track types are moved to the lower track list.
•To move any type of track from the lower track list to the upper and vice versa,
right-click it in the track list and select Toggle Track List from the context
menu.
•To resize the upper part of the track list, click and drag the divider between
the track list sections.
•To revert to a single track list, click Divide Track List again.
33
Project Window
Event Display
Event Display
The event display shows the parts and events that are used in the project. They are
positioned along the timeline.
Racks
The racks zone of the project window allows you to display the VST Instruments
and the MediaBay.
•To show or hide the rack zone, click the Set up Window Layout button on the
toolbar and activate or deactivate Racks.
34
Project Window
IMPORTANT
Zooming in the Project Window
•Click the VST Instruments tab to add and edit VST instruments from within
the rack zone of the project window.
•Click the MediaBay tab to drag audio events and MIDI parts into project
window or to drag audio events and MIDI parts from the project window into
the MediaBay and store them as audio or MIDI loops.
Zooming in the Project Window
You can zoom in the Project window according to the standard zoom techniques.
Note the following:
•When you are using the Zoom tool (magnifying glass), the zooming result
depends on the Zoom Tool Standard Mode: Horizontal Zooming Only
option (File > Preferences > Editing > Tools).
If this option is activated and you drag a selection rectangle with the Zoom
tool, the window is only zoomed horizontally, the track height does not
change. If the option is deactivated, the window is zoomed both horizontally
and vertically.
•When you are using the vertical zoom sliders, the tracks are scaled relatively.
If you have made any individual track height adjustments, the relative height
differences are maintained.
•If the Zoom while Locating in Time Scale option (File > Preferences > Transport) is activated, you can also zoom by clicking in the ruler and
dragging up or down with the left mouse button pressed.
Drag up to zoom out; drag down to zoom in.
•To zoom in on the contents of parts and events vertically, use the waveform
zoom slider in the top right corner of the event display.
This is useful when viewing quiet audio passages.
To get an approximate reading on the level of the audio events by viewing the
waveforms, make sure this slider is all the way down. Otherwise, zoomed
waveforms may be mistaken for clipped audio.
•If the Quick Zoom option (File > Preferences > Editing) is activated, the
contents of parts and events are not continuously redrawn when you zoom
manually. Instead, the contents are redrawn once you have stopped changing
the zoom. Activate the Quick Zoom option if screen redraws are slow on your
system.
35
Project Window
Zooming in the Project Window
Zoom Submenu
The Zoom submenu contains options for zooming in the Project window.
•To open the Zoom submenu, select Edit > Zoom.
The following options are available:
Zoom In
Zoom Out
Zoom Full
Zoom to Selection
Zooms in one step, centering on the project cursor.
Zooms out one step, centering on the project cursor.
Zooms out so that the whole project is visible. The whole project means the
timeline from the project start to the length set in the Project Setup dialog.
Zooms in horizontally and vertically so that the current selection fills the
screen.
Zoom to Selection (Horiz.)
Zooms in horizontally so that the current selection fills the screen.
Zoom to Event
This option is available only in the Sample Editor.
Zoom In Vertically
Zooms in one step vertically.
Zoom Out Vertically
Zooms out one step vertically.
Zoom In Tracks
Zooms in on the selected tracks one step vertically.
Zoom Out Tracks
Zooms out the selected tracks one step vertically.
Zoom Selected Tracks
This zooms in vertically on the selected tracks and minimizes the height of all
other tracks.
Undo/Redo Zoom
These options allow you to undo/redo the last zoom operation.
RELATEDLINKS
Zooming on page 286
36
Project Window
Zooming in the Project Window
Zoom Presets
You can create zoom presets that allow you to set up different zoom settings. For
example, one where the whole project is displayed in the Project window and
another with a high zoom factor for detailed editing. The Zoom Presets pop-up
menu allows you to select, create, and organize zoom presets.
•To open the Zoom Presets pop-up menu, click the button to the left of the
horizontal zoom control.
The upper part of the menu lists the zoom presets.
•To save the current zoom setting as a preset, open the Zoom Presets pop-up
menu and select Add. In the Type In Preset Name dialog that opens, type in
a name for the preset and click OK.
•To select and apply a preset, select it from the Zoom Presets pop-up menu.
•To zoom out so that the whole project is visible, open the Zoom Presets
pop-up menu and select Zoom Full.
This displays the project from the project start to the length that is set in the
Project Setup dialog.
•To delete a preset, open the Zoom Presets pop-up menu and select
Organize. In the dialog that opens, select the preset in the list and click the
Delete button.
•To rename a preset, open the Zoom Presets pop-up menu and select
Organize. In the dialog that opens, select a preset in the list and click the
Rename button. In the dialog that opens, type in a new name for the preset. Click OK to close the dialogs.
37
Project Window
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
NOTE
Zooming in the Project Window
Zoom presets are global for all projects. They are available in all projects that you
open or create.
Zooming In On Cycle Markers
You can zoom in on the area between cycle markers in the project.
•To zoom in on a cycle marker, click the button to the left of the horizontal zoom
control to open a pop-up menu and select a cycle marker.
Zoom History
The middle part of the pop-up menu lists any cycle markers that you have added to
the project.
Only the cycle markers that you create in the current project are available on the
menu.
If you select a cycle marker from this menu, the event display is zoomed in to
encompass the marker area.
You cannot edit the cycle markers in this pop-up menu.
RELATEDLINKS
Markers Window on page 198
You can undo and redo zoom operations. This way you can zoom in several steps
and then easily go back to the zoom stage at which you started.
You can undo and redo zoom operations in the following ways:
•To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the
zoom tool (magnifying glass).
•To redo zoom, select Edit > Zoom > Redo Zoom or press [Alt]/[Option] and
double-click with the zoom tool (magnifying glass).
38
Project Window
PROCEDURE
NOTE
Snap Function
Snap Function
The Snap function helps you to find exact positions when editing in the Project
window. It does this by restricting horizontal movement and positioning to certain
positions. Operations affected by Snap include moving, copying, drawing, sizing,
splitting, range selection, etc.
•To activate/deactivate Snap, ac
toolbar.
tivate/deactivate the Snap icon on the
Setting the Snap Point (Cubase Elements only)
You can set the snap point at any position of the audio event.
1.Select an event.
2.Place the project cursor at a position within the selected audio event.
3.Select Audio > Snap Point To Cursor.
RESULT
The snap point is set at the cursor position.
The snap point for an event is displayed as a vertical line in the Project window.
You can also set the snap point in the Sample Editor.
RELATEDLINKS
Adjusting the snap point on page 289
Snap to Zero Crossing
When splitting and sizing audio events, sudden amplitude changes can cause pops
and clicks. To avoid this, you can activate Snap to Zero Crossing to snap to points
where the amplitude is zero.
•To activate Snap
the toolbar.
to Zero Crossing, activate Snap to Zero Crossing on
39
Project Window
NOTE
Snap Function
Snap Types
You can select between different snap types to determine the snap point.
•To select a snap type, open the Snap Type pop-up menu.
The following snap types are available:
Grid
If this option is activated, the snap points are set with the Grid Type pop-up
menu. The options depend on the display format that are selected for the ruler.
When you select Seconds as ruler format, the Grid Type contains
time-based grid options.
Grid Relative
If this option is activated, events and parts are not magnetic to the grid.
Rather, the grid determines the step size for moving the events. This means
that a moved event keeps its original position relative to the grid.
For example, if an event starts at the position 3.04.01, snap is set to Grid Relative and the Grid Type pop-up menu is set to Bar, you can move the
event in steps of one bar to the positions 4.04.01, 5.04.01, and so on.
This only applies when dragging existing events or parts. When you create
new events or parts this snap type works like Grid.
Events
If this option is activated, the start and end positions of other events and parts
become magnetic. This means that if you drag an event to a position near the
start or end of another event, it is automatically aligned with the start or end
of the other event.
For audio events, the position of the snap point is also magnetic. This includes
marker events on the marker track.
40
Project Window
Cross-Hair Cursor
Shuffle
Shuffle is useful when you want to change the order of adjacent events. If you
have two adjacent events and drag the first one to the right, past the second
event, the two events will change places.
The same principle works when changing the order of more than two events:
12345
Dragging event 2 past event 4…
13425
…changes the order of events 2, 3, and 4.
Magnetic Cursor
This grid type lets the project cursor become magnetic. Dragging an event
near the cursor causes the event to be aligned with the cursor position.
Grid + Cursor
This is a combination of Grid and Magnetic Cursor.
Events + Cursor
This is a combination of Events and Magnetic Cursor.
Events + Grid + Cursor
This is a combination of Events, Grid, and Magnetic Cursor.
Cross-Hair Cursor
The cross-hair cursor is displayed when working in the Project window and in the
editors, facilitating navigation and editing, especially when arranging large projects.
•To set up the cross-hair cursor, select File > Preferences > Editing > Tools.
You can set up the colors for the line and the mask of the cross-hair cursor,
and define its width.
41
Project Window
Edit History Dialog
The cross-hair cursor works as follows:
•When the Object Selection tool or one of its subtools is selected, the
cross-hair cursor appears when you start moving/copying a part/event, or
when using the event trim handles.
Cross-hair cursor when moving an event.
•When the Object Selection tool, the Cut tool, or any other tool that makes
use of this function is selected, the cross-hair cursor appears as soon as you
move the mouse over the event display.
•The cross-hair cursor is only available for tools where such a function is of any
use. The Mute tool, for example, does not use a cross-hair cursor, as you have
to click directly on an event to mute it.
Edit History Dialog
In the Edit History dialog, you can undo all actions in the Project window as well
as in the editors. You can also undo audio processes or applied plug-in effects. The
dialog contains a list of all your edits, with the most recent action at the bottom of
the list.
•To open the Edit History dialog, select Edit > History.
The Action column displays the name of the action while the Time column tells you
when this action was performed. In the Details column further details are shown.
Here you can enter new text by double-clicking in the column.
•To undo your actions, move the horizontal, colored line upwards to the desired
position.
You can only undo your actions in reverse order, for example, the last
performed action is the first action to be undone.
•To redo an action that was undone previously, move the line down the list
again.
42
Project Window
PROCEDURE
Edit History Dialog
Setting the Number of Maximum Undo Steps
You can limit the number of maximum undo steps. This is useful if you run out of hard
disk space, for example.
1.Select File > Preferences > General.
2.Set the number in the Maximum Undo Steps field.
43
Creating New Projects
PROCEDURE
You can create empty projects or projects that are based on a template.
1.Select File > New Project.
Depending on your settings, either the Steinberg Hub or the Project Assistant
dialog opens.
2.In the location options section, select where to store the new project.
•To use the default location, select Use default location.
•To choose another location, select Prompt for project location, click Create,
and set the location in the dialog that opens.
Project Handling
3.Do one of the following:
•To create an empty new project, click Create Empty.
•To create a new project from a template, select a template and click Create.
RESULT
A new, untitled project is created. If you selected a template, the new project is
based on this template and includes the corresponding tracks, events, and settings.
44
Project Handling
NOTE
Steinberg Hub
Steinberg Hub
When you start Cubase or create new projects using the File menu, Steinberg
Hub opens. Steinberg Hub keeps you up to date with the latest information and
assists you with organizing your projects. It consists of the News and Tutorials
section and the Projects section.
News and Tutorials section
The News and Tutorials section displays Steinberg news, tutorial videos as well
as links to the user forum, downloads, and Knowledge Base.
Ensure that you have an active internet connection to access this material.
Projects section
The Projects section lets you create new projects, which can either be empty or
based on a template. It lets you specify where to save the projects. It also allows
you to access recently opened projects or projects that are stored in other
locations. This section offers the same functionality as the Project Assistant dialog.
Category bar
In this section, the available factory templates are sorted into the predefined
categories Recording, Scoring, Production, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates
that are not assigned to any of the other categories.
45
Project Handling
PROCEDURE
Project Assistant
Template list
When you click on one of the category items, the list below the category bar
shows the available templates for this category. Any new templates that you
create are added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open other
This button allows you to open any project file on your system. This is identical
to using the Open command on the File menu.
RELATEDLINKS
Project Assistant on page 46
Deactivating Steinberg Hub
To start Cubase or to create new projects without Steinberg Hub, you can
deactivate it.
•Select File > Preferences > General and deactivate Use Steinberg Hub.
RESULT
Cubase starts without opening a project and opens the Project Assistant dialog
when you create a new project using the File menu. However, you can still open
Steinberg Hub through the Steinberg Hub menu.
Project Assistant
When you deactivate Steinberg Hub and create new projects, the Project
Assistant dialog opens. This dialog offers the same functions as the Projects
section in Steinberg Hub.
Category bar
In this section, the available factory templates are sorted into the predefined
categories Recording, Production, Scoring, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates
that are not assigned to any of the other categories.
46
Project Handling
NOTE
About Project Files
Template list
When you click on one of the category items, the list below the category bar
shows the available factory templates for this category. Any new templates
that you create are added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open other
This button allows you to open any project file on your system. This is identical
to using the Open command from the File menu.
About Project Files
A project file (extension *.cpr) is the central document in Cubase. A project file
contains references to media data that can be saved in the project folder.
We recommend to save files only in the project folder, even though you can save
them in any other location to which you have access.
The project folder contains the project file and the following folders that Cubase
automatically creates when necessary:
•Audio
•Edits
•Images
•Track Pictures
About Template Files
Templates can be a good starting point for new projects. Templates are projects
where you can save all settings that you regularly use, such as bus configurations,
sample rates, record formats, basic track layouts, VSTi setups, drum map setups,
etc.
The following template types are available from within Steinberg Hub:
•Factory templates for specific scenarios. These are listed in the Recording, Scoring, Production, or Mastering categories.
•The default template. This is listed in the More category.
•Any new user templates that you create and save. These are listed in the More
category.
47
Project Handling
PROCEDURE
About Template Files
Template projects are not saved in project folders and therefore contain no
subfolders and no media files.
•To open the location of a specific template, right-click a template in the
template list and select Show in Explorer (Win) or Reveal in Finder (Mac).
Saving a Project Template File
You can save the current project as a template. When you create a new project, you
can select this template as a starting point for your new project.
PREREQUISITE
Remove all clips from the Pool before you save the project as a template. This
ensures that references to media data from the original project folder are deleted.
1.Set up a project.
2.Select File > Save As Template.
3.In the New Preset section of the Save As Template dialog, enter a name for
the new project template.
4.In the Attribute Inspector section, double-click the Value field of the
Content Summary attribute to enter a description for the template.
5.Click the Value field of the Template Summary attribute and select a
template category from the pop-up menu.
If you do not select a category, the new template will be listed in Steinberg Hub in
the More category.
6.Click OK to save the template.
48
Project Handling
PROCEDURE
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
Project Setup Dialog
Renaming Templates
1.In Steinberg Hub or the Project Assistant, right-click a template and select
Rename.
2.In the Rename dialog, enter a new name and click OK.
Project Setup Dialog
You can perform general settings for your project in the Project Setup dialog.
•To open the Project Setup dialog, select Project > Project Setup.
•To open the Project Setup dialog automatically when you create a new
project, activate the Run Setup on Create New Project option (File > Preferences > General).
While most Project Setup settings can be changed at any time, you must set the
sample rate directly after creating a new project. If you change the sample rate at a
later stage, you must convert all audio files in the project to the new sample rate to
make them play back properly.
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Project Handling
Project Setup Dialog
The following options are available:
Author
Allows you to specify a project author that is written into the file, when you
export audio files and activate the Insert iXML chunk option. You can specify
a default author in the Default Author Name field (File > Preferences >
General > Personalization).
Company
Allows you to specify a company name that is written into the file, when you
export audio files and activate the Insert iXML chunk option. You can specify
a default company in the Default Company Name field (File > Preferences
> General > Personalization).
Start
Allows you to specify the start time of the project in timecode format. This also
determines the sync start position when synchronizing to external devices.
Length
Allows you to specify the length of the project.
Frame Rate
Allows you to specify the timecode standard and frame rate for the project.
When synchronizing to an external device, this setting must correspond to the
frame rate of any incoming timecode.
Get From Video
Allows you to set the project frame rate to the frame rate of an imported video
file.
Display Format
Allows you to specify the global display format that is used for all rulers and
position displays in the program, except the ruler tracks. However, you can
make independent display format selections for the individual rulers and
displays.
Display Offset
Allows you to specify an offset for the time positions that are displayed in the
rulers and position displays to compensate for the Start position setting.
Bar Offset
This setting is only used, when you select the Bars+Beats display format.
Allows you to specify an offset for the time positions that are displayed in the
rulers and position displays to compensate for the Start position setting.
Sample Rate
Allows you to specify the sample rate at which records and plays back audio.
•If your audio hardware generates the sample rate internally and you
select a non-supported sample rate, this is indicated by a different color.
In this case, you must set a different sample rate to make your audio files
play back properly.
50
Project Handling
NOTE
Project Setup Dialog
•If you select a sample rate that your audio hardware supports, but that
differs from its current sample rate setting, it is automatically changed
to the project sample rate.
•If your audio hardware is externally clocked and receives external clock
signals, sample rate mismatches are accepted.
Bit Resolution
Allows you to specify the resolution of the audio files that you record in
Cubase. Select the record format according to the bit resolution that is
delivered by your audio hardware. The available options are 16
Bit float.
32
Bit, 24 Bit, and
•When you record with effects, consider setting the bit resolution to 32 Bit
Float. This prevents from clipping (digital distortion) in the recorded files
and keeps the audio quality absolutely pristine. Effect processing and
level or EQ changes in the input channel are done in 32 Bit Float format.
If you record at 16 or 24 Bit, the audio will be converted to this lower
resolution when it is written to a file. As a result, the signal may degrade.
This is independent of the actual resolution of your audio hardware. Even
if the signal from the audio hardware has a resolution of 16 Bit, the signal
will be 32 Bit Float after the effects are added to the input channel.
•The higher the bit resolution, the larger the files and the more strain is put
on the disk system. If this is an issue, you can lower the record format
setting.
Record File Type
Allows you to specify the file type of the audio files that you record in Cubase.
The following file types are available:
•Wave files are a common file format on the PC platform. For recordings
larger than 4 GB, the EBU RIFF standard is used. If a FAT 32 disk is
used (not recommended), audio files are split automatically.
•Wave 64 is a proprietary format developed by Sonic Foundry Inc.
Audio-wise it is identical to the Wave format, but the internal file
structure allows for much larger file sizes as required by long live
recordings.
•Broadcast Wave Files are, in terms of audio content, identical with
regular Wave files, but with embedded text strings for supplying
additional information about the file. These can be set up in the
Preferences dialog (Record–Audio–Broadcast Wave).
•AIFF Files, Audio Interchange File Format, is a defined standard by
Apple Inc. and can be used on most computer platforms. AIFF files can
contain embedded text strings. These can be set up in the Preferences
dialog (Record–Audio–Broadcast Wave).
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Project Handling
NOTE
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
PROCEDURE
Opening Project Files
•FLAC Files, Free Lossless Audio Codec, is an open source format.
Audio files recorded in this format are typically 50 % to 60 % smaller
than regular Wave files.
If your recorded Wave file is larger than 4 GB and Use RF64 Format is
activated on the When Recording Wave Files larger than 4
GB pop-up
menu (File > Preferences > Record > Audio), your recording is saved as
an RF64 file. This way, you do not have to worry about the file size during
recording. However, keep in mind that this format is not supported by all
applications.
Stereo Pan Law
If you pan a channel left or right, the sum of the left and right side is higher
(louder), than if this channel is panned center. These modes allow you to
attenuate signals panned center. 0
dB turns off constant-power panning.
Equal Power means that the power of the signal remains the same regardless
of the pan setting.
Volume Max
Allows you to specify the maximum fader level. By default, this is set to
dB. If you load projects that were created with Cubase versions older
+12
than 5.5, this value is set to the old default value of +6
HMT Type (MIDI only (Cubase Elements only))
Allows you to specify a mode for Hermode tuning of MIDI notes.
HMT Depth (MIDI only (Cubase Elements only))
Allows you to specify the overall degree of retuning.
Opening Project Files
You can open one or several saved project files at the same time.
If you open a project saved with a different program version that contains data for
functions that are not available in your version, this data may be lost when you save
the project with your version.
dB.
1.Select File > Open.
2.In the file dialog that opens, select the project that you want to open and click
Open.
3.If there already is an open project, you are asked if you want to activate the
new project. Do one of the following:
•To activate the project, click Activate.
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Project Handling
PROCEDURE
NOTE
Opening Project Files
•To open the project inactive, click No.
Activating Projects
If you have several projects opened at the same time in Cubase, only one project
can be active. The active project is indicated by the lit Activate Project button in
the upper left corner of the Project window. If you want to work on another project,
you have to activate the other project.
•To activate a project, click its Activate Project button.
This reduces load times for projects.
Opening Recent Projects
To open a recently opened project, do one of the following:
•In the category bar of Steinberg Hub or the Project Assistant dialog, click
Recent, select a project from the projects list, and click Open.
•Select File > Recent Projects and select a recently opened project.
Re-Routing Missing Ports
If you open a Cubase project that was created on a different system with other
audio hardware, Cubase tries to find matching audio inputs and outputs for the
input/output busses. If Cubase cannot resolve all audio/MIDI inputs and outputs
that are used in the project, the Missing Ports dialog opens.
This allows you to manually re-route any ports specified in the project to ports that
are available in your system.
To improve the search for matching audio inputs and outputs for the input/output
busses, you should use descriptive, generic names for your input and output ports.
RELATEDLINKS
Renaming the Hardware Inputs and Outputs on page 18
53
Project Handling
NOTE
NOTE
Saving Project Files
Saving Project Files
You can save the active project as a project file. To keep your projects as
manageable as possible, make sure that you save project files and all related files
in the respective project folders.
•To save the project and specify a file name and location, open the File menu
and select Save As.
•To save the project with its current name and location, open the File menu and
select Save.
Make sure that the Use File Extension in File Dialog option (File > Preferences > General) is activated. This automatically adds the file name extension when you
save a file and keeps your projects compatible with both Windows and Mac OS X
systems.
About the Auto Save Option
Cubase can automatically save backup copies of all open project files with unsaved
changes.
Only the project files are backed up. If you want to include the files from the Pool
and save your project in a different location, you must use the Back up Project
function.
If you activate the Auto Save option (File > Preferences > General), Cubase
automatically saves backup copies of all open projects with unsaved changes.
These backup copies are named “<project name>-xx.bak” where xx is an
incremental number. Unsaved projects are backed up in a similar way as
“UntitledX-xx.bak”, with X being the incremental number for unsaved projects. All
backup files are saved in the project folder.
•To specify the time intervals in which a backup copy is created, use the Auto Save Interval setting.
•To specify how many backup files are created with the Auto Save function,
use the Maximum Backup Files option. When the maximum number of
backup files is reached, the existing files are overwritten, starting with the
oldest file.
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Project Handling
PROCEDURE
Reverting to the Last Saved Version
Saving Project Files As a New Version
You can create and activate a new version of an active project file. This is useful if
you are experimenting with edits and arrangements and want to be able to go back
to a previous version at any time.
•To save a new version of the active project, press
[Ctrl]/[Command]-[Alt]/[Option]-[S].
The new file is saved with the same name as the original project and an attached
incremental number. For example, if your project is called “My Project,” new
versions are called “My Project-01”, “My Project-02”, and so on.
Reverting to the Last Saved Version
You can return to the last saved version and discard all changes that have been
introduced.
1.Select File > Revert.
2.In the warning message, click Revert.
If you have recorded or created new audio files since the last version was saved, you
are prompted to delete or keep the files.
Choosing a Project Location
In Steinberg Hub and in the Project Assistant, you can specify where to save a
project.
•To create a project in the default project location, select Use default location.
In the Project folder field, you can specify a name for the project folder. If you
do not specify a project folder here, the project is saved in a folder named
Untitled.
•To change the default project location, click in the path field.
A file dialog opens that allows you to specify a new default location.
•To create the project in a different location, select Prompt for project location.
In the dialog that opens, specify a location and a project folder.
55
Project Handling
PROCEDURE
NOTE
Removing Unused Audio Files
Removing Unused Audio Files
You can use the Cleanup function to locate and delete unused audio files in the
project folders on your disk.
PREREQUISITE
Make sure that you have not moved or renamed files or folders without updating the
project files to use the new paths. Also make sure that the project folder does not
contain audio files that belong to projects that are not saved in the project folder.
1.Close all projects.
2.Select File > Cleanup.
3.Click the Start button.
Cubase scans the hard disks for project folders and lists all audio and image files that
are not used by any project.
You can also click the Search Folder button to select a specific folder for the
Cleanup function. This is only recommended if you are sure that the folder contains
no audio files that are used in other projects.
4.Select the files that you want to delete and click Delete.
Creating Self-Contained Projects
If you want to share your work or transfer it to another computer, your project must
be self-contained.
The following functions facilitate this task:
•Select Media > Prepare Archive to verify that every clip that is referenced in
the project is located in the project folder, and to take actions if that is not the
case.
•Select File > Back up Project to create a new project folder where you can
save the project file and the necessary work data. The original project remains
unchanged.
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Project Handling
PROCEDURE
PROCEDURE
NOTE
Creating Self-Contained Projects
Preparing Archives
The Prepare Archive function allows you to gather all files that are referenced by
your project to ensure that these are in the project folder. This is useful if you want
to move or archive your project.
1.Select Media > Prepare Archive.
If your project references external files, you are prompted if you want to copy them to
your working directory. If any processing has been applied, you must decide if you
want to freeze edits.
2.Click Proceed.
RESULT
Your project is ready to be archived. You can move or copy the project folder to
another location.
AFTER COMPLETING THIS TASK
You must copy audio files that reside within the project folder to the Audio folder or
save them separately. You must also move your video clips manually, as videos are
only referenced and not saved in the project folder.
Backing Up Projects
You can create a backup copy of your project. Backups only contain the necessary
work data. All media files except the files from VST Sound archives are included as
a copy.
1.Select File > Back up Project.
2.Select an empty folder or create a new one.
3.Make your settings in the Back up Project Options dialog and click OK.
RESULT
A copy of the project is saved in the new folder. The original project remains
unaffected.
VST Sound content provided by Steinberg is copy-protected and will not be
included in the backup project. If you want to use a backup copy that uses VST
Sound content on a different computer, make sure that the corresponding content
is also available on that computer.
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Project Handling
Creating Self-Contained Projects
Back up Project Options Dialog
This dialog allows you to create a backup copy of your project.
•To open the Back up Project Options dialog, select File > Back up Project.
Project Name
Allows you to change the name of the backed up project.
Keep Current Project Active
Allows you to keep the current project active after clicking OK.
Minimize Audio Files
Allows you to include only the audio file portions that are actually used in the
project. This can significantly reduce the size of the project folder if you are
using small sections of large files. It also means that you cannot use other
parts of the audio files if you continue working with the project in its new
folder.
Freeze Edits
Allows you to freeze all edits and make all processing and applied effects
permanent to each clip in the Pool.
Remove Unused Files
Allows you to remove unused files and to back up only the files that are
actually used.
Do Not Back up Video
Allows you to exclude video clips on the video track or in the Pool of the
current project.
58
Tracks
Tracks are the building blocks of your project. They allow you to import, add, record,
and edit data (parts and events). Tracks are listed from top to bottom in the Track
list and extend horizontally across the Project window. Each track is assigned to a
particular channel strip in the MixConsole.
If you select a track in the Project window, the controls, settings, and parameters
displayed in the Inspector and the track list allow you to control the track.
Audio Tracks
You can use audio tracks for recording and playing back audio events and audio
parts. Each audio track has a corresponding audio channel in the MixConsole. An
audio track can have any number of automation tracks for automating channel
parameters, effect settings, etc.
•To add an audio track to your project, select Project > Add Track > Audio.
RELATEDLINKS
Adding Tracks on page 91
59
Tracks
Audio Tracks
Audio Track Inspector
The Inspector for audio tracks contains controls and parameters that allow you to
edit your audio track.
The top section of the audio track Inspector contains the following basic track
settings:
Track name
Click once to show/hide the basic track settings section. Double-click to
rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Auto Fades Settings
Opens a dialog where you can make separate audio fade settings for the
track.
Record enable
Activates the track for recording.
Monitor
Routes incoming signals to the selected output.
Freeze Audio Channel
Allows you to freeze the audio channel.
Volume
Allows you to adjust the level for the track.
60
Tracks
Audio Tracks
Pan
Allows you to adjust the panning of the track.
Delay
Allows you to adjust the playback timing of the track.
Load/Save/Reload Track Preset
Loads or saves a track preset or reverts the default presets.
Input Routing
Allows you to specify the input bus for the track.
Output Routing
Allows you to specify the output bus for the track.
Audio Track Inspector sections
Apart from the basic track settings that are always shown, audio tracks provide
other Inspector sections. These are described in the following sections.
Inserts Section
Strip Section
Allows you to add insert effects to the track.
Allows you to set up the channel strip modules.
61
Tracks
Audio Tracks
Equalizers Section
Sends Section
Fader Section
Allows you to adjust the EQs for the track. You can have up to four bands of EQ for
each track.
Allows you to route the track to one or several FX channels.
Shows a duplicate of the corresponding MixConsole channel.
62
Tracks
Audio Tracks
Notepad Section
Allows you to enter notes about the track.
Audio Track Controls
The Track List for audio tracks contains controls and parameters that allow you to
edit your audio track.
The track list for audio tracks contains the following controls:
Track name
Double-click to rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Record enable
Activates the track for recording.
Monitor
Routes incoming signals to the selected output.
Bypass Inserts
Bypasses the inserts for the track.
Bypass EQs
Bypasses the equalizers for the track.
Bypass Sends
Bypasses the sends for the track.
Channel Configuration
Shows the channel configuration of the track.
63
Tracks
Instrument Tracks
Freeze Audio Channel
Allows you to freeze the audio channel.
Instrument Tracks
You can use instrument tracks for dedicated VST instruments. Each instrument
track has a corresponding instrument channel in the MixConsole. An instrument
track can have any number of automation tracks.
•To add an instrument track to your project, select Project > Add Track > Instrument.
Instrument Track Inspector
The Inspector for instrument tracks contains controls and parameters that allow you
to control your instrument track. It shows some of the sections from VST instrument
channels and MIDI tracks.
The top section of the instrument track Inspector contains the following basic track
settings:
Track name
Click once to show/hide the basic track settings section. Double-click to
rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
64
Tracks
Instrument Tracks
Write Automation
Allows you to write track automation.
Record enable
Activates the track for recording.
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate
MIDI Thru Active in the Preferences dialog (MIDI page).
Freeze Instrument Channel
Allows you to freeze the instrument.
Volume
Allows you to adjust the level for the track.
Pan
Allows you to adjust the panning of the track.
Delay
Allows you to adjust the playback timing of the track.
Load/Save/Reload Track Preset
Loads or saves a track preset or reverts the default presets.
Input Routing
Allows you to specify the input bus for the track.
Output Routing
Allows you to specify the output bus for the track.
Edit Instrument
Allows you to open the instrument panel.
Programs
Allows you to select a program.
Drum Map
Allows you to select a drum map for the track.
Instrument Track Inspector Sections
Apart from the basic track settings that are always shown, instrument tracks provide
other Inspector sections. These are described in the following sections.
65
Tracks
Instrument Tracks
MIDI Modifiers Section
Allows you to transpose or adjust the velocity of the MIDI track events in realtime
during playback.
Instrument Section
Shows the audio-related controls for the instrument.
Notepad Section
Allows you to enter notes about the track.
Instrument Track Controls
The Track List for instrument tracks contains controls and parameters that allow you
to edit your instrument track.
The track list for instrument tracks contains the following controls:
Track name
Double-click to rename the track.
66
Tracks
Instrument Tracks
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Record enable
Activates the track for recording.
Monitor
Allows you to route incoming MIDI signals to the selected MIDI output. For
this to work, activate MIDI Thru Active in the Preferences dialog (MIDI
page).
Bypass Inserts
Bypasses the inserts for the track.
Bypass EQs
Bypasses the equalizers for the track.
Bypass Sends
Bypasses the sends for the track.
ASIO Latency Compensation
Moves all recorded events on the track by the current latency.
Drum Map
Allows you to select a drum map for the track.
Programs
Allows you to select a program.
Instrument
Allows you to select an instrument.
Edit Instrument
Allows you to open the instrument panel.
Freeze Channel
Allows you to freeze the instrument.
67
Tracks
MIDI Tracks
MIDI Tracks
You can use MIDI tracks for recording and playing back MIDI parts. Each MIDI track
has a corresponding MIDI channel in the MixConsole. A MIDI track can have any
number of automation tracks.
•To add a MIDI track to your project, select Project > Add Track > MIDI.
MIDI Track Inspector
The Inspector for MIDI tracks contains controls and parameters that allow you to
control your MIDI track. These affect MIDI events in realtime, on playback, for
example.
The top section of the MIDI track Inspector contains the following basic track
settings:
Track name
Click once to show/hide the basic track settings section. Double-click to
rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Record enable
Activates the track for recording.
68
Tracks
MIDI Tracks
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate
MIDI Thru Active in the Preferences dialog (MIDI page).
MIDI Volume
Allows you to adjust the MIDI volume for the track.
MIDI Pan
Allows you to adjust the MIDI pan for the track.
Delay
Allows you to adjust the playback timing of the track.
Load/Save/Reload Track Preset
Loads or saves a track preset or reverts the default presets.
Input Routing
Allows you to specify the input bus for the track.
Output Routing
Allows you to specify the output bus for the track.
Channel
Allows you to specify the MIDI channel.
Edit Instrument
Allows you to open the instrument panel.
Bank Selector
Allows you to set a bank select message that is sent to your MIDI device.
Program Selector
Allows you to set a program change message that is sent to your MIDI device.
Drum Map
Allows you to select a drum map for the track.
MIDI Track Inspector Sections
Apart from the basic track settings that are always shown, MIDI tracks provide other
Inspector sections. These are described in the following sections.
69
Tracks
MIDI Tracks
MIDI Modifiers Section
Allows you to transpose or adjust the velocity of the MIDI track events in realtime
during playback.
MIDI Fader Section
Notepad Section
Shows a duplicate of the corresponding MixConsole channel.
Allows you to enter notes about the track.
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Tracks
MIDI Tracks
MIDI Track Controls
The Track List for MIDI tracks contains controls and parameters that allow you to
edit your MIDI track.
The track list for MIDI tracks contains the following controls:
Track name
Click once to show/hide the basic track settings section. Double-click to
rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Record enable
Activates the track for recording.
Monitor
Allows you to route incoming MIDI signals to the selected MIDI output. For
this to work, activate MIDI Thru Active in the Preferences dialog (MIDI
page).
Drum Map
Allows you to select a drum map for the track.
Channel
Allows you to specify the MIDI channel.
Output
Allows you to specify the output for the track.
Programs
Allows you to select a program.
71
Tracks
Arranger Track
Arranger Track
You can use the arranger track for arranging your project by marking out sections
and determining in which order they are to be played back.
•To add the arranger track to your project, select Project > Add Track > Arranger.
Arranger Track Inspector
The arranger track Inspector displays the lists of available arranger chains and
arranger events.
The arranger track Inspector contains the following settings:
Track Name
Double-click to rename the track.
Edit
Opens the Arranger Editor.
Select Active Arranger Chain + Function
Allows you to select the active arranger chain, to rename it, to create a new
one, to duplicate or to flatten it.
72
Tracks
Chord Track
Current Arranger Chain
Shows the active arranger chain.
Arranger Events
Lists all arranger events in your project. Click the arrow for an arranger event
to play it back and start the live mode.
Stop
Allows you to stop the live mode.
Jump mode
In this pop-up menu you can define how long the active arranger event is
played before jumping to the next one.
Arranger Track Controls
The Track List for the arranger track contains controls and parameters that allow you
to edit the arranger track.
Chord Track
The track list for the arranger track contains the following controls:
Select Active Arranger Chain
Allows you to select the active arranger chain.
Current Item/Current Repeat
Displays which arranger event and which repeat is active.
Activate Arranger Mode
Allows you to activate and deactivate the arranger mode.
Edit
Opens the Arranger Editor for the track.
You can use the chord track for adding chord and scale events to your project.
These can transform the pitches of other events.
•To add the chord track to your project, select Project > Add Track > Chord.
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Tracks
Chord Track
Chord Track Inspector
The chord track Inspector contains a number of settings for the chord events.
The top section of the chord track Inspector contains the following settings:
Track name
Click to show/hide the basic track settings section.
Mute
Mutes the track.
Record enable
Activates the track for recording.
Acoustic Feedback
Allows you to audition the events on the chord track. For this to work, you
need to select a track for auditioning in the track list.
Voicing library
Allows you to set up a voicing library for the track.
Voicing library subset
Allows you to select a library subset.
Configure voicing parameters
Allows you to configure your own voicing parameters for a specific voicing scheme.
Automatic Voicings
Activate this to set the voicings automatically.
Automatic Scales
Activate this to let the program create scale events automatically.
Mapping Offset
Allows you to specify an offset value to make sure that chord events also
affect the MIDI notes that have been triggered too early (enter a negative
value) or too late (enter a positive value).
Chord Track Inspector Sections
Apart from the basic track settings that are always shown, the chord track provides
other Inspector sections. These are described in the following sections.
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Tracks
FX Channel Tracks
Notepad Section
Allows you to enter notes about the track.
Chord Track Controls
The Track List for the chord track contains controls and parameters that allow you
to edit the chord track.
The track list for chord tracks contains the following controls:
Mute
Mutes the track.
Select Track for Auditioning
Allows you to select a track for auditioning the chord events.
Record Enable
Allows you to record chord events.
Resolve Display Conflicts
Allows you to show all chord events on the track properly, even at low
horizontal zoom levels.
Show Scales
Allows you to show the scale lane in the lower part of the chord track.
FX Channel Tracks
You can use FX channel tracks for adding send effects. Each FX channel can
contain up to eight effect processors. By routing sends from an audio channel to an
FX channel, you send audio from the audio channel to the effects on the FX channel.
All FX channel tracks are automatically placed in a special FX channel folder in the
track list, for easy management. Each FX channel has a corresponding channel in
the MixConsole. An FX channel track can have any number of automation tracks.
•To add an FX channel track to your project, select Project > Add Track > FX
Channel.
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Tracks
FX Channel Tracks
FX Channel Track Inspector
The Inspector for FX channel tracks shows the settings for the FX channel. When
you select the folder track instead, the Inspector shows the folder and the FX
channels it contains. You can click one of the FX channels shown in the folder to
have the Inspector show the settings for that FX channel.
The FX channel track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to
rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Volume
Allows you to adjust the level for the track.
Pan
Allows you to adjust the panning of the track.
Output Routing
Allows you to specify the output bus for the track.
FX Channel Track Inspector Sections
Apart from the basic track settings that are always shown, FX channel tracks
provide other Inspector sections. These are described in the following sections.
76
Tracks
FX Channel Tracks
Inserts Section
Strip Section
Allows you to add insert effects to the track.
Allows you to set up the channel strip modules.
Equalizers Section
Allows you to adjust the EQs for the track. You can have up to four bands of EQ for
each track.
77
Tracks
FX Channel Tracks
Fader Section
Shows a duplicate of the corresponding MixConsole channel.
Notepad Section
Allows you to enter notes about the track.
FX Channel Track Controls
The Track List for FX channel tracks contains controls and parameters that allow
you to edit the settings for the effect.
The track list for FX channel tracks contains the following controls:
Track name
Click once to show/hide the basic track settings section. Double-click to
rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
78
Tracks
Folder Tracks
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Mute Automation
Deactivates the automation read function for the selected parameter.
Automation parameter
Allows you to select a parameter for automation.
Bypass Inserts
Bypasses the inserts for the track.
Bypass EQs
Bypasses the equalizers for the track.
Bypass Sends
Bypasses the sends for the track.
Channel Configuration
Shows the channel configuration of the track.
Folder Tracks
Folder tracks function as containers for other tracks, making it easier to organize
and manage the track structure. They also allow you to edit several tracks at the
same time.
•To add a folder track to your project, select Project > Add Track > Folder.
Folder Track Inspector
The Inspector for folder tracks shows the folder and its underlying track, much like
a folder structure in the Windows Explorer or the Mac OS X Finder. When you
select the one of the tracks shown under the folder, the Inspector shows the
settings for that track.
79
Tracks
Folder Tracks
The folder track Inspector contains the following basic track settings:
Track name
Double-click to rename the track.
Mute
Mutes the track.
Solo
Solos the track.
Record enable
Activates the track for recording.
Monitor
Routes incoming signals to the selected output.
Folder Track Controls
The Track List for folder tracks contains controls and parameters that allow you to
edit all tracks in the folder.
The track list for folder tracks contains the following controls:
Expand/Collapse
Shows/hides the tracks in the folder. Hidden tracks are played back as usual.
Track name
Double-click to rename the track.
Mute
Mutes the track.
Solo
Solos the track.
Record enable
Activates the track for recording.
Monitor
Routes incoming signals to the selected output.
80
Tracks
Group Channel Tracks
Group Channel Tracks
You can use group channel tracks to create a submix of several audio channels and
apply the same effects to them. A group channel track contains no events as such,
but displays settings and automation for the corresponding group channel.
All group channel tracks are automatically placed in a special group track folder in
the track list, for easy management. Each group channel track has a corresponding
channel in the MixConsole. A group channel track can have any number of
automation tracks.
•To add a group channel track to your project, select Project > Add Track > Group Channel.
Group Channel Track Inspector
The Inspector for group channel tracks shows the settings for the group channel.
The group channel track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to
rename the track.
Edit
Opens the Channel Settings window for the track.
Mute Automation
Deactivates the automation read function for the selected parameter.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Volume
Allows you to adjust the level for the track.
Pan
Allows you to adjust the panning of the track.
81
Tracks
NOTE
Group Channel Tracks
Output Routing
Allows you to specify the output bus for the track.
When you select the group folder track instead, the Inspector shows the folder and
the group channels it contains. You can click one of the group channels shown in
the folder, to have the Inspector show the settings for that group channel.
Group Channel Track Inspector sections
Inserts Section
Strip Section
Apart from the basic track settings that are always shown, group channel tracks
provide other Inspector sections. These are described in the following sections.
Allows you to add insert effects to the track.
Allows you to set up the channel strip modules.
82
Tracks
Group Channel Tracks
Equalizers Section
Sends Section
Fader Section
Allows you to adjust the EQs for the track. You can have up to four bands of EQ for
each track.
Allows you to route the track to one or several FX channels.
Shows a duplicate of the corresponding MixConsole channel.
83
Tracks
Group Channel Tracks
Notepad Section
Allows you to enter notes about the track.
Group Channel Track Controls
The Track List for group channel tracks contains controls and parameters that allow
you to edit the settings for the group.
The track list for group channel tracks contains the following controls:
Track name
Double-click to rename the track.
Edit
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Mute Automation
Deactivates the automation read function for the selected parameter.
Automation parameter
Allows you to select a parameter for automation.
Bypass Inserts
Bypasses the inserts for the track.
Bypass EQs
Bypasses the equalizers for the track.
Bypass Sends
Bypasses the sends for the track.
84
Tracks
Marker Track
Channel Configuration
Shows the channel configuration of the track.
Marker Track
You can use the marker track to add and edit markers that help you to locate certain
positions quickly.
•To add the marker track to your project, select Project > Add Track > Marker.
Marker Track Inspector
The marker track Inspector displays the marker list.
The marker track Inspector contains the following settings:
Track name
Double-click to rename the track.
Edit
Opens the Channel Settings window for the track.
Marker attributes
Shows the markers, their IDs, and time positions. Click in the leftmost column
for a marker to move the project cursor to the marker position.
Marker Track Controls
The track list for the marker track contains controls and parameters that allow you
to edit the marker track.
Track name
Double-click to rename the track.
Locate
Allows you to move the project cursor to the selected marker position.
85
Tracks
Ruler Track
Ruler Track
Cycle
Allows you to select a cycle marker.
Zoom
Allows you to zoom in a cycle marker.
Add Marker
Allows you to add a position marker at the project cursor position.
Add Cycle Marker
Allows you to add a cycle marker at the project cursor position.
You can use ruler tracks to show several rulers with different display formats for the
timeline. This is completely independent from the main ruler, as well as rulers and
position displays in other windows.
•To add a ruler track to your project, select Project > Add Track > Ruler.
Ruler Track Controls
In the track list for ruler tracks you can change the display format for the ruler.
Right-click the ruler to open the display format pop-up menu.
The following display formats are available:
Bars+Beats
Activates a display format of bars, beats, sixteenth notes, and ticks. By default
there are 120 ticks per sixteenth note, but you can adjust this with the MIDI
Display Resolution setting in the Preferences dialog (MIDI page).
Seconds
Activates a display format of hours, minutes, seconds, and milliseconds.
Timecode
Activates a display format of hours, minutes, seconds, and frames. The
number of frames per second (fps) is set in the Project Setup dialog with the
Frame Rate pop-up menu. You can also display subframes by activating
Show Timecode Subframes in the Preferences dialog (Transport page).
Samples
Activates a display format of samples.
86
Tracks
NOTE
Video Track
Ruler tracks are not affected by the display format setting in the Project Setup
dialog.
Video Track
You can use the video track to play back video events. Video files are displayed as
events/clips on the video track, with thumbnails representing the frames in the film.
•To add a video track to your project, select Project > Add Track > Video.
Video Track Inspector
The video track Inspector contains a number of parameters to control the video
track.
The video track Inspector contains the following settings:
Reveal Video Window
Opens the Video Player window.
Mute Video Track
Mutes the track.
Video Track Inspector Section
Apart from the basic track settings that are always shown, the video track provides
an other Inspector section. This is described in the following section.
Notepad Section
Allows you to enter notes about the track.
Video Track Controls
The track list for the video track contains a number of parameters to control the
video track.
87
Tracks
Customizing Track Controls
The track list for the video track contains the following settings:
Mute Video Track
Mutes the track.
Customizing Track Controls
For each track type you can configure which track controls are shown in the track
list. You can also specify the order of controls and group controls so that they are
always shown adjacent to each other.
•To open the Track Controls Settings dialog, right-click a track in the track
list and select Track Controls Settings from the context menu, or click Open
Track Controls Settings Dialog in the bottom right corner of the track list.
Track Type
Allows you to select the track type to which your settings are applied.
88
Tracks
Customizing Track Controls
Hidden Controls
Visible Controls
Width
Group
Add
Remove
This section displays controls currently hidden in the track list.
This section displays controls currently visible in the track list.
If you click in this column, you can set the maximum length for the track name.
Displays the group number.
Allows you to move an item selected in the hidden controls list to the list of
visible controls.
Allows you to move an item selected in the visible controls list to the list of
hidden controls. All controls can be removed except the Mute and Solo
buttons.
Move Up/Move Down
Allows you to change the order of an item in the list of visible controls.
Group
Allows you to group two or more controls selected in the visible controls list
that are adjacent to each other. This ensures that they are always positioned
side by side in the track list.
Ungroup
Allows you to ungroup grouped controls in the visible controls list. To remove
an entire group, select the first (topmost) element belonging to this group and
click the Ungroup button.
Reset
Allows you to restore all default track controls settings for the selected track
type.
Controls Area Preview
Shows a preview of the customized track controls.
Controls Area Width
Allows you to determine the width of the track control area for the selected
track type. In the Controls Area Preview, this area is shown with a black
frame.
Presets
Allows you to save track controls settings as presets. To recall a preset, click
the Switch Presets button in the bottom right corner of the track list. The
name of the selected preset is shown in the left corner.
89
Tracks
Customizing Track Controls
Track Name Width (global)
Apply
Reset All
Allows you to determine the global name width for all track types.
Applies your settings.
Allows you to restore all default track controls settings for all track types.
90
Adding Tracks
PROCEDURE
1.Select Project > Add Track, or right-click the track list.
2.Do one of the following:
Track Handling
•Add a track of a specific type.
For some track types a dialog opens that allows you to insert several tracks at
once.
•To add a track based on a track preset, select Add Track Using Track Preset.
The Choose Track Preset dialog opens that allows you to select a track
preset. The number and type of added tracks depends on the selected track
preset.
RESULT
The track is added to the project.
RELATEDLINKS
Add Track Dialog
The Add Track dialog opens when you add audio, MIDI, group/FX channel, or
instrument tracks.
Browse
Count
Add Track Dialog on page 91
Track Presets on page 101
Expands the dialog and allows you to select a track preset for the track.
Allows you to enter the number of tracks that you want to add.
91
Track Handling
PROCEDURE
Removing Tracks
Configuration
Allows you to set the channel configuration. Audio-related tracks can be
configured as mono or stereo tracks.
Speakers
Shows the speaker names according to the track configuration.
Track Name
Allows you to specify a track name.
Add Track
Adds the track and closes the dialog.
RELATEDLINKS
Track Presets on page 101
Removing Tracks
You can remove selected or empty tracks from the track list.
•To remove selected tracks, select Project > Remove Selected Tracks or
right-click the track that you want to remove, and from the context menu select
Remove Selected Tracks.
•Select a track and drag it up or down in the track list.
92
Track Handling
PROCEDURE
Renaming Tracks
Renaming Tracks
1.Double-click the track name and type in a new name for the track.
2.Press [Return].
If you want all events on the track to get the same name, hold down any modifier key
and press [Return].
AFTER COMPLETING THIS TASK
If the Parts Get Track Names option (File > Preferences > Editing) is activated,
and you move an event from one track to another, the moved event will automatically
be named according to its new track.
Coloring Tracks
All new tracks are automatically assigned a color according to the Auto Track
Color Mode settings. However, you can change the track color manually.
•To change the color for the selected track, use the Select Colors pop-up
menu on the toolbar.
•You can also use the Track Color Selector. In the Inspector, click the arrow
to the right of the track name and select a color.
In the track list, [Ctrl]/[Command]-click in the left area and select a color.
•To control which colors are used for new tracks, select File > Preferences
> Event Display > Tracks and edit the Auto Track Color Mode settings.
93
Track Handling
PROCEDURE
Showing Track Pictures
Showing Track Pictures
You can add pictures to tracks to recognize your tracks easily. Track pictures are
available for audio, instrument, MIDI, FX channel and group channel tracks.
PREREQUISITE
Adjust the track height to at least 2 rows.
1.Right-click any track in the track list.
2.From the track list context menu, select Show Track Pictures.
If you move the mouse to the left on a track, a highlighted rectangle appears.
AFTER COMPLETING THIS TASK
Double-click the rectangle to open the Track Pictures Browser and set up a track
picture.
RELATEDLINKS
Track Pictures Browser on page 94
Track Pictures Browser
The Track Pictures Browser allows you to set up and select pictures that can be
shown in the track list and in the MixConsole. Track pictures are useful to recognize
tracks and channels easily. You can select pictures from the factory content or add
new ones to the user library.
•To open the Track Pictures Browser for a track, double-click in the lower left
side of the track list.
94
Track Handling
Showing Track Pictures
Factory
Shows the factory content in the pictures browser.
Pictures Browser
Shows the pictures that you can assign to the selected track/channel.
User
Shows your user content in the pictures browser.
Import
Opens a file dialog that allows you to select pictures in bmp, jpeg, or png
format and add them to the user library.
Remove Selected Pictures from User Library
Removes the selected picture from the user library.
Reset Current Picture
Removes the picture from the selected track/channel.
Show/Hide Preview
Opens/Closes a section with further color and zoom settings.
Track Picture Preview
Shows the current track picture. When you zoom in the picture, you can drag
it with the mouse to change its visible part.
Track Color
Opens the Track Color Selector. Click the rectangle to change the track
color.
Intensity
Allows you to apply the track color to the track picture and set the color
intensity.
95
Track Handling
Setting the Track Height
Zoom
Allows you to change the size of the track picture.
Rotate
Allows you to rotate the track picture.
Setting the Track Height
You can enlarge the track height to show the events on the track in detail, or you
can decrease the height of several tracks to get a better overview of your project.
•To change the height of an individual track, click its lower border in the track
list and drag up or down.
•To change the height of all tracks simultaneously, hold down
[Ctrl]/[Command], click the lower border of one track, and drag up or down.
•To set the number of tracks to view in the Project window, use the track zoom
menu.
•To set the track height automatically when you select a track, click Edit > Enlarge Selected Track.
RELATEDLINKS
Track Zoom Menu on page 96
Customizing Track Controls on page 88
Track Zoom Menu
The track zoom menu allows you to set the number of tracks and the track height in
the Project window.
•To open the track zoom menu in the lower right of the Project window, click
the arrow button above the vertical zoom control.
96
Track Handling
Selecting Tracks
The following options are available:
Zoom Tracks x Rows
Zooms all track heights to show the specified number of rows.
Zoom Tracks Full
Zooms all tracks to fit in the active Project window.
Zoom x Tracks
Zooms the specified number of tracks to fit in the active Project window.
Zoom N Tracks
Allows you to set the number of tracks to fit in the active Project window.
Zoom Tracks Minimal
Zooms all track heights to the minimum size.
Snap Track Heights
Changes the track height in fixed increments when you resize it.
Selecting Tracks
•To select a track, click on it in the track list.
•To select several tracks, [Ctrl]/[Command]-click several tracks.
•To select a continuous range of tracks, [Shift]-click the first and last track in a
continuous range of tracks.
Selected tracks are indicated by a light gray color in the track list.
RELATEDLINKS
Track Selection follows Event Selection on page 649
Scroll To selected Track on page 654
Select Channel/Track on Solo on page 654
Select Channel/Track on Edit Settings on page 654
Selecting Tracks with Arrow Keys
You can select tracks and events with the up/down arrow keys on the computer
keyboard. However, you can make the up/down arrow keys exclusively available for
selecting tracks.
•To make the up/down arrow keys exclusively available for selecting tracks,
select File > Preferences > Editing and activate Use Up/Down Navigation
Commands for selecting Tracks only.
97
Track Handling
PROCEDURE
PROCEDURE
Duplicating Tracks
The following applies:
•When this option is deactivated and no event/part is selected in the Project
window, the up/down arrow keys on the computer keyboard are used to step
through the tracks in the track list.
•When this option is deactivated and an event/part is selected in the Project
window, the up/down arrow keys still step through the tracks in the track list
– but on the currently selected track, the first event/part will automatically be
selected as well.
•When this option is activated, the up/down arrow keys are only used to
change the track selection – the current event/part selection in the Project
window will not be altered.
Duplicating Tracks
You can duplicate a track with all contents and channel settings.
•Select Project > Duplicate Tracks.
RESULT
The duplicated track appears below the original track.
Disabling Audio Tracks (Cubase Elements only)
You can disable audio tracks that you do not want to play back or process at the
moment. Disabling a track zeroes its output volume and shuts down all disk activity
and processing for the track.
•Right-click in the track list and select Disable Track from the context menu.
RESULT
The track color changes and the corresponding channel in the MixConsole is
hidden.
To enable a disabled track and restore all channel settings, right-click in the track
list and select Enable Track.
98
Track Handling
NOTE
PROCEDURE
NOTE
Organizing Tracks in Folder Tracks
Organizing Tracks in Folder Tracks
You can organize your tracks in folders by moving tracks into folder tracks. This
allows you to perform editing on several tracks as one entity. Folder tracks can
contain any type of track including other folder tracks.
•To create a folder track, open the Project menu and in the Add Track
submenu select Folder.
•To move tracks into a folder, select them and drag them into the folder track.
•To remove tracks from a folder, select them and drag them out of the folder.
•To hide/show tracks in a folder, click the Expand/Collapse Folder button of
the folder track.
•To hide/show data on a folder track, open the context menu for the folder track
and select an option from the Show Data on Folder Tracks submenu.
•To mute/solo all tracks in a folder track, click the Mute or Solo button for the
folder track.
Hidden tracks are played back as usual.
Moving Tracks to Folder Tracks
You can move your tracks to folder tracks to organize them and to perform editing
on several tracks as one entity. You can move any type of track including other folder
tracks to folder tracks.
•Select Project > Track Folding > Move Selected Tracks to New Folder.
RESULT
This creates a new folder and moves all selected tracks into it.
You can also drag and drop tracks into or out of a folder track.
RELATEDLINKS
Folder Tracks on page 79
Folder Track Controls on page 80
99
Track Handling
PROCEDURE
NOTE
Handling Overlapping Audio
Handling Overlapping Audio
The basic rule for audio tracks is that each track can only play back a single audio
event at a time. If two or more events overlap, you will only hear one of them: the one
that is actually visible (e.
If you have a track with overlapping (stacked) events/regions, use one of the
following methods to select the event/region that is played back:
•Open the context menu for the audio event in the event display and select the
desired event or region from the To Front or Set to Region submenu.
The available options depend on whether you performed a linear or a cycle
recording and the record mode you used. When recording audio in cycle
mode, the recorded event is divided in regions, one for each take.
•Use the handle in the middle of a stacked event and select an entry from the
pop-up menu that appears.
g. the last lap of a cycle recording).
How Events are Displayed on Folder Tracks
Closed folder tracks can display data of the contained audio, MIDI, and instrument
tracks as data blocks or as events.
When you close folder tracks, the contents of the contained tracks are displayed as
data blocks or events. Depending on the folder track height, the display of the
events can be more or less detailed.
Modifying Event Display on Folder Tracks
You can modify the event display on folder tracks.
1.Right-click the folder track.
2.On the context menu, select Show Data on Folder Tracks.
You have the following options:
•Always Show Data
If this option is activated, data blocks or event details are always displayed.
•Never Show Data
If this option is activated, nothing is displayed.
•Hide Data When Expanded
If this option is activated, the display of events is hidden when you open folder tracks.
•Show Event Details
If this option is activated, event details are displayed. If deactivated, data blocks
are displayed.
To change these settings, select File > Preferences > Event Display > Folders.
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