Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht,
Sabine Pfeifer, Kevin
This PDF provides improved access for vision-impaired users. Please note that due to the
complexity and number of images in this document, it is not possible to include text
descriptions of images.
The information in this document is subject to change without notice and does not represent
a commitment on the part of Steinberg Media Technologies GmbH. The software described
by this document is subject to a License Agreement and may not be copied to other media
except as specifically allowed in the License Agreement. No part of this publication may be
copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior
written permission by Steinberg Media Technologies GmbH. Registered licensees of the
product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective holders. For more
information, please visit www.steinberg.net/trademarks.
7About the Program Versions
7Typographical Conventions
8Setting Up Your System
8Setting Up Audio
14Setting Up MIDI
15Connecting a Synchronizer
16Setting Up Video
17VST Connections
17VST Connections Window
18Renaming the Hardware Inputs and
Outputs
20Adding Input and Output Busses
21Presets for Input and Output Busses
22About Monitoring
22Editing the Bus Configurations
24Project Window
25Toolbar
27Status Line
28Info Line
28Overview Line
29Ruler
30Inspector
32Global Track Controls
33Track List
34Event Display
34Racks
35Zooming in the Project Window
39Snap Function
41Cross-Hair Cursor
42Edit History Dialog
44Project Handling
44Creating New Projects
45Steinberg Hub
46Project Assistant
47About Project Files
47About Template Files
49Project Setup Dialog
52Opening Project Files
54Saving Project Files
55Reverting to the Last Saved Version
55Choosing a Project Location
56Removing Unused Audio Files
56Creating Self-Contained Projects
91Adding Tracks
92Removing Tracks
92Moving Tracks in the Track List
93Renaming Tracks
93Coloring Tracks
94Showing Track Pictures
96Setting the Track Height
97Selecting Tracks
98Duplicating Tracks
98Disabling Audio Tracks (Cubase Elements
only)
99Organizing Tracks in Folder Tracks
100Handling Overlapping Audio
100How Events are Displayed on Folder Tracks
100Modifying Event Display on Folder Tracks
101Track Presets
106Parts and Events
107Audio Handling
108Parts
109Auditioning Audio Parts and Events
109Adding Events to a Track
110Scrubbing
111Folder Parts
112Editing Parts and Events
124Range Editing
124Creating a Selection Range
126Editing Selection Ranges
129Playback and Transport
129Transport Panel
133Transport Menu
135Setting the Project Cursor Position
136Left and Right Locators
137Auto-Scroll
138Time Formats
139Locating to Specific Time Positions
140Metronome
142Chase
143Virtual Keyboard
143Recording MIDI With the Virtual Keyboard
144Virtual Keyboard Options
145Recording
145Basic Recording Methods
149Monitoring
152Audio Recording Specifics
157MIDI Recording Specifics
164Remaining Record Time
165Lock Record
184Introduction
184Setting up the arranger track
185Working with arranger events
189Flattening the arranger chain
192Live mode
194Arranging your music to video
208Setting Up the MixConsole
208MixConsole Toolbar
209Configuring the MixConsole
214Linking Channels
215Input Levels
216Copying and Moving Rack and Channel
Settings
217Fader Section
220Working with Channel Racks
236Using Channel Settings
238Adding Notes to a MixConsole Channel
239Keyboard Navigation
240Audio Effects
240Overview
242Insert Effects
247Send Effects
252Effect Control Panel
252Comparing Effect Settings
253Effect Presets
259Plug-In Information Window
281Window overview
286General Functions
297Warping audio
297Working with hitpoints and slices
306Audio Part Editor
306Window Overview
308Opening the Audio Part Editor
309Operations
312Options and Settings
313Pool
314Pool Window
318Working with the Pool
334MediaBay
335Working With the MediaBay
335Setting Up the MediaBay
336Define Locations Section
337Scanning Your Content
337Updating the MediaBay
338Locations Section
340Results Section
345Previewer Section
350Filters Section
352Sound Browser and Mini Browser
352MediaBay Preferences
353MediaBay Key Commands
354Working with MediaBay-Related Windows
356Working With Volume Databases
359Automation
359Recording your Actions
360Automation Curves
360Static Value Line
360Write/Read Automation
361MIDI Part Data vs. Track Automation
361Writing Automation Data
364Editing Automation Data
366Automation Tracks
368VST Instruments
368VST Instruments Window
371Adding VST Instruments
372Presets for Instruments
374VST Quick Controls
376Playing Back VST Instruments
378About Latency
379Import and Export Options
382Installing and Managing Plug-ins
382Installing VST plug-ins
383Plug-in Manager
386Compiling a New Effects Collection
388Remote controlling Cubase
388Setting Up
390Operations
392The Generic Remote device
396The Remote Control Editor (Cubase
Elements only)
403Apple Remote (Macintosh only)
404MIDI realtime parameters
404The Inspector – general handling
405The Inspector sections
413Using MIDI devices
413MIDI devices – general settings and patch
handling
421MIDI Processing
421MIDI functions vs. MIDI modifiers
422What is affected by the MIDI functions?
422Transpose
423Making your settings permanent
425Dissolve Part
427Repeat Loop
427Other MIDI functions
505Chord Track
506Chord Events
511Scale Events
512Voicings
515Converting Chord Events to MIDI
515Controlling MIDI Playback using the Chord
Track
519Assigning Voices to Notes
520Extracting Chord Events from MIDI
521Recording Chord Events with a MIDI
Keyboard
522Chord Pads
522Chord Pads Zone
525Functions Menu
526Preparations
527Chord Assistant
528Assigning Chords to Chord Pads
531Moving and Copying Chord Pads
531Playing Back and Recording Chords
533Chord Pad Settings – Remote Control
536Chord Pad Settings – Players
539Chord Pad Settings – Pad Layout
540Chord Pads Presets
541Creating Events from Chord Pads
542Editing tempo and signature
542Background
543Tempo and signature display
545Editing tempo and signature
548The Beat Calculator
550Adjusting the audio to the project tempo
551Export Audio Mixdown
551Introduction
551Mixing down to audio files
553The Export Audio Mixdown dialog
556The available file formats
564Synchronization
564Background
565Timecode (positional references)
567Clock sources (speed references)
568The Project Synchronization Setup dialog
571Synchronized operation
572Working with VST System Link
577Activating VST System Link
585Video
585Before You Start
588Preparing a Video Project
591Playing Back Video
595Editing Video
595Extracting Audio From a Video File
596Replacing the Audio in a Video File
597ReWire (not in Cubase LE)
597Introduction
598Launching and quitting
599Activating ReWire channels
599Using the transport and tempo controls
600How the ReWire channels are handled
601Routing MIDI via ReWire
601Considerations and limitations
602Key Commands
602Introduction
603Setting up key commands
607Setting up tool modifier keys
607The default key commands
616File handling
616Importing audio
622Exporting and importing standard MIDI files
626Exporting and importing MIDI loops
627Customizing
627Using the Setup options
629Appearance
632Applying colors in the Project window
637Where are the settings stored?
The documentation covers two different operating systems, Windows and Mac OS
X. Some features and settings are specific to one of the platforms.
This is clearly stated in the applicable cases. If nothing else is said, all descriptions
and procedures in the documentation are valid for both Windows and Mac OS X.
The screenshots are taken from the Windows version of Cubase.
Typographical Conventions
Introduction
Many of the default key commands in Cubase use modifier keys, some of which are
different depending on the operating system. For example, the default key command
for Undo is [Ctrl]-[Z] on Windows and [Command]-[Z] on Mac OS X.
When key commands with modifier keys are described in this manual, they are
shown with the Windows modifier key first, in the following way:
•[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] on Windows or [Command]
on Mac OS X, then press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] on Windows or [Option] on Mac OS
X, then press [X]”.
This manual often refers to right-clicking, for example, to open context menus. If you
are using a Mac with a single-button mouse, hold down [Ctrl] and click.
7
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
Setting Up Audio
Make sure that all equipment is turned off before making any connections.
Simple Stereo Input and Output Setup
If you only use a stereo input and output from Cubase, you can connect your audio
hardware, for example, the inputs of your audio card or your audio interface, directly
to the input source and the outputs to a power amplifier and speaker.
Once you have set up the internal input and output busses, you can connect your
audio source, for example a microphone, to your audio interface and start recording.
Connecting Audio
Your system setup depends on many different factors, for example, on the kind of
project that you want to create, on the external equipment that you want to use, or
on the computer hardware that is available to you. Therefore, the following sections
can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog
connections also depends on your setup.
8
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANT
IMPORTANT
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
NOTE
PROCEDURE
Setting Up Audio
About Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the
audio sources and inputs are matched. Using the correct type of input is important
to avoid distortion or noisy recordings. For microphones, for example, different
inputs can be used, such as consumer line level (-10
(+4
dBV).
Sometimes, you can adjust input characteristics on the audio interface or on its
control panel. For details, refer to the documentation that came with the audio
hardware.
Cubase does not provide any input level adjustments for the signals that are coming
into your audio hardware, since these are handled differently for each card.
Adjusting input levels is either done in a special application that is included with the
hardware or its control panel.
dBV) or professional line level
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock
connection between the audio hardware and external devices. For details, refer to
the documentation that came with the audio hardware.
Set up word clock synchronization correctly, or you may experience clicks and
crackles in your recordings.
Selecting a Driver
You must select the correct driver in Cubase to make sure that the program can
communicate with the audio hardware.
On Windows operating systems, we recommend that you access your hardware via
an ASIO driver developed specifically for the hardware. If no ASIO driver is installed,
refer to your audio hardware manufacturer about available ASIO driver. You can use
the Generic Low Latency ASIO driver if no specific ASIO driver is available.
When you start Cubase, a dialog opens that prompts you to select a driver. You can
also select your audio hardware driver in the following way.
1.Launch Cubase and select Devices > Devices Setup.
2.In the devices list, select VST Audio System.
9
Setting Up Your System
NOTE
Setting Up Audio
3.On the ASIO Driver menu, select your audio hardware driver.
The selected driver is added to the devices list.
4.In the devices list, select the driver to open the driver settings for your audio
hardware.
5.Open the control panel for the audio hardware in the following way:
•On Windows operating systems, click the Control Panel button.
•On Mac OS X operating systems, click the Open Config App button.
This button is available only for some hardware products. If it is not available in
your setup, refer to the documentation of your audio hardware for information
on where to make hardware settings.
The control panel is provided by the audio hardware manufacturer and is different for
each audio card brand and model. However, control panels for the ASIO DirectX
driver and the Generic Low Latency ASIO Driver (Windows only) are provided by
Steinberg.
6.Make the settings as recommended by the audio hardware manufacturer.
7.Click Apply.
8.Click OK.
RELATEDLINKS
Using Audio Hardware with a DirectX Driver (Windows only) on page 10
Using Audio Hardware with a DirectX Driver (Windows only)
A DirectX driver is an alternative to a specific ASIO driver and the Generic Low
Latency ASIO driver.
Cubase comes with the ASIO DirectX Full Duplex driver.
•To select the driver, select Devices > Device Setup > VST Audio System
and open the ASIO Driver menu.
When the ASIO DirectX Full Duplex driver is selected, you can open ASIO DirectX
Full Duplex Driver from the Devices List, and click Control Panel button. On the
Control Panel for the driver, the following settings are available:
Direct Sound Output and Input Ports
Lists all available Direct Sound output and input ports. To activate/deactivate
a port in the list, click the checkbox in the left column.
Buffer Size
Allows you to edit the buffer size. Audio buffers are used when audio data is
transferred between Cubase and the audio card. Larger buffers ensure that
playback occurs without glitches, but larger buffers also increase the latency.
Offset
Allows you to adjust the output or input latency time, if a constant offset is
audible during playback of audio and MIDI recordings.
10
Setting Up Your System
NOTE
PROCEDURE
PROCEDURE
Setting Up Audio
Audio Channels
Lists the available audio channels.
Bits Per Sample
Shows the number of bits per sample.
Sync Reference
Shows if the driver is used as sync reference.
To take advantage of DirectX Full Duplex driver, the audio hardware must support
Windows Driver Model (WDM).
Using Hardware that is Based on an External Clock Source
For proper audio playback and recording, you must set the sample rate of the
project to the sample rate of the incoming clock signals. If you are using an external
clock source, Cubase must be notified that it receives external clock signals and
derives its speed from that source.
1.Select Devices > Devices Setup.
2.In the devices list, select the page of your audio hardware driver.
3.Activate Externally clocked.
RESULT
Cubase accepts the sample rate mismatch, and playback is therefore faster or
slower.
When a sample rate mismatch occurs, the Record Format field on the status line
is highlighted in a different color.
Using Several Audio Applications Simultaneously
If you want to use several audio applications simultaneously, you must allow other
applications to play back via your audio hardware even though Cubase is running.
1.Select Devices > Devices Setup.
2.In the devices list, select the VST Audio System page.
3.Activate Release Driver when Application is in Background.
RESULT
The application that is currently active gets access to the audio hardware.
11
Setting Up Your System
NOTE
Setting Up Audio
Make sure that any other audio application accessing the audio hardware is also set
to release the ASIO or Mac OS X driver.
Setting Up Busses
Cubase uses a system of input and output busses to transfer audio between the
program and the audio hardware.
•Input busses let you route audio from the inputs of your audio hardware into
Cubase. This means that audio is always recorded through one or several
input busses.
•Output busses let you route audio from Cubase to the outputs of your audio
hardware. This means that audio is always played back through one or several
output busses.
Once you understand the bus system and know how to set up the busses properly,
you can continue with recording, playing back, and mixing.
RELATEDLINKS
VST Connections on page 17
Configuring the Audio Hardware
Most audio cards provide one or more small applications that allow you to
customize your hardware.
This includes:
•Selecting which inputs/outputs are active.
•Setting up word clock synchronization (if available).
•Turning on/off monitoring via the hardware.
•Setting levels for each input.
•Setting levels for the outputs so that they match the equipment that you use
for monitoring.
•Selecting digital input and output formats.
•Making settings for the audio buffers.
In most cases, the settings for the audio hardware are gathered on a control panel
that can be opened from within Cubase or separately, when Cubase is not running.
For details, refer to the audio hardware documentation.
12
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
PROCEDURE
IMPORTANT
Setting Up Audio
Plug and Play Support for ASIO Devices
The Steinberg UR824 hardware series supports plug and play in Cubase. These
devices can be plugged in and switched on while the application is running. Cubase
automatically uses the driver of the UR824 series and re-maps the VST
connections accordingly.
Steinberg cannot guarantee that this works with other hardware. If you are unsure
of whether your device supports plug and play, refer to the documentation of your
device.
If a device that does not support plug and play is connected or disconnected while
the computer is running, it can get damaged.
Setting Up the Input and Output Ports
Once you have selected the driver for your audio hardware and have set it up, you
must specify which inputs and outputs to use.
1.Select Devices > Device Setup.
2.In the Device Setup dialog, select your driver from the Devices list on the left.
3.Make your settings.
4.Optional: To hide a port, click its Visible column.
Hiding a port disconnects it.
Ports that are not visible cannot be selected in the VST Connections window where
you set up your input and output busses.
5.Optional: To rename a port, click its name in the Show as column and type in
a new name.
6.Click OK.
About Monitoring
In Cubase, monitoring means listening to the input signal while preparing to record
or while recording.
The following ways of monitoring are available.
•Externally by listening to the signal before it reaches Cubase.
•Via Cubase.
13
Setting Up Your System
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
PROCEDURE
PROCEDURE
Setting Up MIDI
•By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATEDLINKS
External Monitoring on page 150
Monitoring via Cubase on page 149
ASIO Direct Monitoring on page 150
Setting Up MIDI
Turn off all equipment before making any connections.
1.Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your
computer.
2.Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
About MIDI Ports
To play back and record MIDI data from your MIDI device, for example, a MIDI
keyboard, you need to set up the MIDI ports in Cubase.
Connect the MIDI output port of your MIDI device to the MIDI input port of your
computer. This way, the MIDI device sends MIDI data to be played back or recorded
inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your
computer. This way, you can send MIDI data from Cubase to the MIDI device. For
example, you can record your own playing, edit the MIDI data in Cubase, and then
play it back on the keyboard and record the audio that is coming out of the keyboard
for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
1.Select Devices > Device Setup.
2.In the Device Setup dialog, select MIDI Port Setup from the Devices list on
the left.
14
Setting Up Your System
PROCEDURE
NOTE
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
Connecting a Synchronizer
3.To hide a MIDI port, deactivate its Visible column.
4.Click OK.
Setting Up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track
should use. However, you can also record any MIDI data from any MIDI input. You
can specify which inputs are included when you select All MIDI Inputs for a MIDI
track.
1.Select Devices > Device Setup.
2.In the Device Setup dialog, select MIDI Port Setup from the Devices list on
the left.
3.Activate In ‘All MIDI Inputs’ for a port.
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from
the remote control when All MIDI Inputs is selected as input for a MIDI track.
4.Click OK.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the
Inspector, the MIDI track uses all MIDI inputs that you specified in the Device Setup
dialog.
Connecting a Synchronizer
When using Cubase with external tape transports, you most likely must add a
synchronizer to your system.
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the
documentation of your synchronizer.
RELATEDLINKS
Synchronization on page 564
15
Setting Up Your System
NOTE
Setting Up Video
Setting Up Video
Cubase plays back video files in a number of formats, such as AVI, QuickTime, or
MPEG. QuickTime is used as the playback engine. Which formats can be played
back depends on the video codecs that are installed on your system.
There are several ways to play back video, for example, without any special
hardware, using a FireWire port, or using dedicated video cards.
If you plan to use special video hardware, install it and set it up as recommended by
the manufacturer.
Before you use the video hardware with Cubase, we recommend that you test the
hardware installation with the utility applications that were provided with the
hardware and/or the QuickTime Player application.
RELATEDLINKS
Video on page 585
Video Output Devices on page 587
16
VST Connections
To play back and record in Cubase, you must set up input and output busses in the
VST Connections window.
The bus types that you need depend on your au
setup, and on the projects that you use.
VST Connections Window
The VST Connections window allows you to set up input and output busses.
•To open the VST Con
Inputs/Outputs Tab
The Input and Output tabs allow you to set up and configure input and output
busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Inpu
configuration.
Presets
Opens the Pres
The Store button
Delete button
t Bus dialog, where you can create a new bus
ets menu, where you can select bus configuration presets.
allows you to save a bus configuration as preset. The
deletes the selected preset.
17
VST Connections
NOTE
Renaming the Hardware Inputs and Outputs
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo) of each bus.
Audio Device
Shows the currently selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the
bus. Expand the bus entry to show all speaker channels. If the bus entry is
collapsed, only the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to
a given port. The busses are shown in square brackets next to the port name.
Up to three bus assignments can be displayed in this way. If more
connections have been made, this is indicated by a number at the end of the
port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the
Adat
1 port is already assigned to three stereo busses plus two additional
busses.
Click (Outputs tab only)
You can route the metronome click to a specific output bus.
Renaming the Hardware Inputs and Outputs
Before you set up busses, you should rename the default inputs and outputs of your
audio hardware. This allows transferring projects between different computers and
setups.
For example, if you move your project to another studio, the audio hardware may be
of a different model. But if you and the other studio owner have agreed on identical
names for your inputs and outputs, Cubase corrects inputs and outputs for your
busses.
If you open a project that was created on another computer and the port names do
not match or the port configuration is not the same, the Missing Ports dialog
appears. This allows you to manually re-route ports that are used in the project to
ports that are available on your computer.
18
VST Connections
PROCEDURE
PROCEDURE
NOTE
PROCEDURE
Renaming the Hardware Inputs and Outputs
1.Select Devices > Device Setup.
2.On the VST Audio System page, make sure that the correct driver for your
audio hardware is selected.
If this is the case, your audio card is listed in the Devices list on the left of the Device Setup window.
3.In the devices list, select your audio card.
The available input and output ports on your audio hardware are listed on the right.
4.In the Show As column, click on a port name and enter a new name.
5.Repeat the previous step until you have renamed all required ports.
6.Click OK.
RELATEDLINKS
Re-Routing Missing Ports on page 53
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the VST
Connections window.
1.Select Devices > Device Setup.
2.In the devices list, select your audio card.
3.In the Visible column, deactivate the ports that you want to hide.
4.Click OK.
Activating and Deactivating Ports (Mac only)
On Mac operating systems, you can specify which input and output ports are active.
This allows you to use the microphone input instead of the line input or to deactivate
the audio card input or output.
This function is only available for built-in audio, standard USB audio devices, and a
certain number of other audio cards.
1.Select Devices > Device Setup.
2.In the devices list, select your audio card.
3.Click the Control Panel button.
19
VST Connections
PROCEDURE
PROCEDURE
Adding Input and Output Busses
4.Activate/Deactivate ports.
5.Click OK.
Adding Input and Output Busses
1.In the VST Connections dialog, click the Inputs or Outputs tab.
2.Click Add Bus.
The Add Input Bus dialog opens.
3.Configure the bus.
4.Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel configuration.
5.Click Add Bus.
The new bus is added to the bus list.
6.For each of the speaker channels in the bus, click in the Device Port column
and select a port of your audio hardware.
Setting the Default Output Bus (Main Mix)
The Main Mix is the default output bus to which each new audio, group, or FX
channel is automatically routed. If only one bus is available, this bus is automatically
used as the default output bus.
PREREQUISITE
Add an output bus.
1.In the VST Connections dialog, right-click the output bus that you want to
use as default output bus.
2.Select Set as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker
icon next to its name.
20
VST Connections
PROCEDURE
PROCEDURE
Presets for Input and Output Busses
Presets for Input and Output Busses
For input and output bus configurations, you can use different kinds of presets.
•A number of standard bus configurations.
•Automatically created presets tailored to your specific hardware
onfiguration.
c
On startup, Cubase analyzes the physical inputs
provided by your audio hardware and creates a number of
hardware-dependent presets.
•Your own presets.
Saving a Bus Configuration Preset
You can save your own input and output bus configuration as presets.
1.Select Devices > VST Connections.
2.Set up your bus configuration.
3.Click Store
The Type in Preset Name dialog opens.
4.Enter a name.
5.Click OK.
.
and outputs that are
RESULT
The preset is available in the Pr
esets menu.
Deleting a Bus Configuration Preset
1.Select Devices > VST Connections.
2.From the Presets menu, select the preset that you want to delete.
3.Click Delete.
R
ESULT
The preset is deleted.
21
VST Connections
PROCEDURE
About Monitoring
About Monitoring
The default output bus (Main Mix) is used for monitoring. You can adjust the
monitoring level in the MixConsole.
RELATEDLINKS
Setting the Default Output Bus (Main Mix) on page 20
Editing the Bus Configurations
After you have set up all the required busses for a project you can edit the names
and change port assignments. The bus configuration is saved with the project.
Removing Busses
•In the VST Connections window, right-click a bus in the list and select
Remove Bus.
You can also select the bus and press [Backspace].
Changing Port Assignments
You can change the port assignment of busses in the VST Connection window.
•To change a port assignment, click in the Device Port column of a bus and
select a new port.
•To assign different ports to the selected busses, open the Device Port
pop-up menu for the first selected entry, press [Shift], and select a device
port.
All subsequent busses are automatically connected to the next available port.
•To assign the same port to all selected busses, open the Device Port pop-up
menu for the first selected entry, press [Shift]-[Alt]/[Option], and select a
device port.
22
VST Connections
NOTE
Editing the Bus Configurations
Renaming Multiple Busses
You can rename all the selected busses at once using incrementing numbers or
letters.
•To use incrementing numbers, select the busses that you want to rename and
enter a new name for one of the busses, followed by a number.
For example, if you have eight inputs that you want to be named “In 1, In 2, …,
In 8”, you select all the busses and enter the name In 1 for the first bus. All
other busses are then renamed automatically.
•To use letters from the alphabet, select the busses that you want to rename
and enter a new name for one of the busses, followed by a space and a capital
letter.
For example, if you have three FX channels that you want to be named “FX A,
FX B, and FX C”, you select all the channels and enter the name FX A for the
first. All other channels are renamed automatically. The last letter that can be
used is Z. If you have more selected entries than there are letters available, the
remaining entries are skipped.
You can begin renaming from any position in the list. The renaming starts from the
bus where you edit the name, goes down the list to the bottom, and then continues
from the top until all selected busses have been renamed.
Identifying Exclusive Port Assignments
For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned
to another bus, otherwise the connection to the first bus will be broken.
The corresponding ports are marked in red in the VST Connections window on the
Device Port pop-up menu.
23
Project Window
The Project window provides an overview of the project, and allows you to navigate
and perform large scale editing.
Each project has one Project window. The Project window is displayed whenever
you open or create a new project.
•To open a project, select File > Open.
•To create a new project, select File > New Project.
The Project window is divided into several sections:
1)Toolbar
Holds tools and shortcuts for opening other windows and various project
settings and functions.
2)Status Line
Shows the most important project settings.
3)Info Line
Shows information about the currently selected event or part in the Project window.
24
Project Window
Toolbar
4)Overview Line
Shows events and parts as boxes and allows you to zoom and navigate in the
project.
5)Inspector
Shows controls and parameters for the first selected track.
6)Track List
Shows the track types and their controls.
7)Add Track
Allows you to add a new track.
8)Ruler
Shows the timeline and the display format of the project.
9)Event Display
Shows the parts and events of the project.
Toolbar
10)Racks
Shows the MediaBay.
The toolbar holds tools and shortcuts for opening other windows and various
project settings and functions.
•To display all toolbar elements, right-click in an empty area of the toolbar and
select Show All.
The following options are available:
Activate Project
Allows you to activate a project.
Set up Window Layout
Allows you to show or hide the sections Inspector, status line, info line, and
overview line.
Constrain Delay Compensation
Allows you to minimize the latency effects of the delay compensation.
Media & MixConsole Windows
These buttons allow you to open or close the MediaBay, the Pool, and the
MixConsole.
25
Project Window
Toolbar
State buttons
These buttons show the mute, solo, listen, and automation states.
Auto-Scroll
Allows you to activate the Auto-Scroll and Suspend Auto-Scroll when
Editing options. These determine if the waveform display is scrolled during
playback.
Transport Buttons
Shows the transport controls.
Arranger Controls (Cubase Elements only)
Shows the controls for the arranger track.
Tool Buttons
Shows the buttons for editing in the Project window.
Color Menu
Allows you to define the Project window colors.
Toolbox
Nudge Palette
Allows you to nudge or trim events or parts.
Snap to Zero Crossings
If this option is activated, it finds zero crossings when you split and size audio
events.
Snap
Allows you to restrict horizontal movement and positioning to certain
positions.
Quantize
Allows you to move recorded audio or MIDI to musical relevant positions.
Performance Meter
Shows the meters for ASIO time usage and hard disk transfer load.
The toolbox makes the editing tools from the toolbar available at the mouse pointer
position. It can be opened instead of the standard context menus in the event
display and editors.
•To activate the toolbox function, select File > Preferences > Editing > Tools and activate Pop-up Toolbox on Right-Click.
•To open the toolbox, right-click in the event display or editor.
If Pop-up Toolbox on Right-Click it is deactivated, the context menu opens.
26
Project Window
Status Line
Status Line
•To open the context menu instead of the toolbox, press any modifier key and
right-click in the event display or editor.
If Pop-up Toolbox on Right-Click is deactivated, press any modifier key to
open the toolbox instead of the context menu.
•To change the number of rows in which the tools are arranged on the toolbox,
keep the right mouse button pressed on the toolbox until the mouse pointer
changes to a double arrow, and drag to the bottom or right.
The status line shows the most important project settings.
•To show or hide the status line, click Set up Window Layout on the toolbar
and activate or deactivate Status Line.
The following information is shown in the status line:
Audio Inputs
Displays the connection state of your audio inputs. Click in this field to open
the VST Connections dialog.
Audio Outputs
Displays the connection state of your audio outputs. Click in this field to open
the VST Connections dialog.
Record Time Max
Displays the remaining time for recording, depending on your project settings
and the available hard disk space. Click in this field to display the remaining
record time in a separate window.
Record Format
Displays the sample rate and the bit resolution used for recording. Click in this
field to open the Project Setup dialog.
Project Frame Rate
Displays the frame rate used in the project. Click in this field to open the
Project Setup dialog.
Project Pan Law
Displays the current pan law setting. Click in this field to open the Project
Setup dialog.
27
Project Window
Info Line
Info Line
The info line shows information about the currently selected event or part in the
Project window.
•To show or hide the info line, click the Set up Window Layout button on the
toolbar and activate or deactivate the Info Line option.
Editing in the Info Line
You can edit almost all event or part data on the info line using regular value editing.
If you select several events or parts, the info line is shown in another color and only
the information about the first item in the selection is displayed. The following rules
apply:
•Value changes are applied to all selected elements, relatively to the current
•Value changes are applied absolutely to the current values, if you press
The overview line allows you to zoom and navigate to other sections in the Project
window.
values.
For example, you have selected two audio events. The first event has a length
of 1 bar, the second of 2 bars. If you change the info line value to 3, the first
event is resized to 3 bars and the second event to 4 bars.
[Ctrl]/[Command] while modifying the value on the info line.
In the example above, both events are resized to 3 bars.
Modifiers and select a new modifier in the Info Line category.
•To show or hide the overview line, click the Set up Window Layout button on
the toolbar and activate or deactivate Overview Line.
In the overview line, events and parts are displayed as boxes. A rectangle indicates
the section of the project that is currently displayed in the event display.
•To zoom the event display in or out horizontally, resize the rectangle by
dragging the edges.
•To navigate to another section of the event display, drag the rectangle to the
left or right, or click in the upper part of the overview.
28
Project Window
Ruler
Ruler
The ruler shows the timeline and the display format of the project.
Initially, the Project window ruler uses the display format that is specified in the
Project Setup dialog.
•To select an independent display format for the ruler, click the arrow button to
the right of the ruler and select an option from the pop-up menu.
•To set the display format globally for all windows, use the primary display
format pop-up on the Transport panel, or hold down [Ctrl]/[Command] and
select a display format in any ruler.
RELATEDLINKS
Project Setup Dialog on page 49
Ruler Display Formats
You can select a display format for the ruler.
•To select a new display format for the ruler, click the arrow button to the right
of the ruler and select an option from the pop-up menu.
The selection that you make affects the time display formats in the following areas:
•Ruler
•Info line
•Tooltip position values
The following options are available:
Bars+Beats
Bars, beats, sixteenth notes, and ticks. By default, there are 120 ticks per
sixteenth note, but you can adjust this with the MIDI Display Resolution
setting (File > Preferences > MIDI).
Second
Hours, minutes, seconds, and milliseconds.
29
Project Window
Inspector
Inspector
Timecode
Hours, minutes, seconds, and frames. The number of frames per second (fps)
is set in the Project Setup dialog with the Frame Rate pop-up menu. You
can also display subframes by activating Show Timecode Subframes (File
> Preferences > Transport).
Samples
Samples
Time Linear
Sets the ruler linear to time.
Bars+Beats Linear
Sets the ruler linear to bars and beats.
The Inspector shows controls and parameters for the first (topmost) selected track
type in the track list.
•To show or hide the Inspector, click the Set up Window Layout button on the
toolbar and activate or deactivate Inspector.
30
Loading...
+ 656 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.