Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer, Heike Schilling, Benjamin Schütte
Thanks to: Ashley Shepherd
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11Setting up audio
15Setting up MIDI
17Connecting a synchronizer
17Setting up video
17Optimizing audio performance
21VST Connections
22About this chapter
22The VST Connections window
22Setting up busses
24Routing
24About monitoring
25Editing operations
27The Project window
28Window Overview
29The track list
29The Inspector
32The toolbar
33The status line
33The info line
34The overview line
34The ruler
35The Snap function
37Auto-Scroll
38Working with projects
39Creating new projects
40Opening projects
40Closing projects
40Saving projects
42The Archive and Backup functions
43Startup Options
44The Project Setup dialog
45Zoom and view options
47Audio handling
48Auditioning audio parts and events
48Scrubbing audio
48Editing parts and events
55Range editing
57Region operations
57The Edit History dialog
58The Preferences dialog
60Working with tracks
61Setting up tracks
63Editing tracks
64Organizing tracks in folder tracks
66Dividing the track list
67Playback and the Transport panel
68Background
69Operations
71Options and Settings
73The Virtual Keyboard
102Introduction
102Setting up the arranger track
103Working with arranger events
105Flattening the arranger chain
106Live mode
106Arranging your music to video
166Background
166Audio processing
171Freeze Edits
172Detect Silence
173The Spectrum Analyzer
175Statistics
175About time stretch and pitch shift algorithms
131 Audio effects
132About this chapter
132Overview
133Insert effects
136Send effects
140Editing effects
140Effect presets
142Installing and managing effect plug-ins
145 VST instruments and instrument
tracks
146Introduction
146VST instrument channels vs. instrument tracks
146VST instrument channels
(not in Cubase LE)
148Instrument tracks
150What do I need? Instrument channel or instrument
track?
150Instrument Freeze
151VST instruments and processor load
151Using presets for VSTi configuration
154About latency
156 Automation
157Introduction
157Working with automation curves
158Enabling and disabling the writing of automation
data
158Writing automation data
160Editing automation events
161Automation track operations
164MIDI part data vs. track automation
164Hints and further options
176 The Sample Editor
177Window overview
180General functions
185Warping audio
186Working with hitpoints and slices
190 The Audio Part Editor
191Background
191Opening the Audio Part Editor
191Window overview
192Operations
194Options and Settings
195 The Pool
196Background
196Window overview
198Operations
206 The MediaBay
207Introduction
208Working with the MediaBay
209The Define Locations section
210The Locations section
211The Results list
213Previewing files
215The Filters section
217The Loop Browser and Sound Browser windows
217Preferences
218Key commands
218Working with MediaBay-related windows
220Working with Volume databases
221 Working with track presets
222Introduction
222Types of track presets
223Applying track presets
225Creating a track preset
226Creating tracks from track presets or VST presets
291Background
291Tempo and signature display
292Editing tempo and signature
294The Beat Calculator
294Adjusting the audio to the project tempo
296 Export Audio Mixdown
297Introduction
297Mixing down to audio files
298The Export Audio Mixdown dialog
299The available file formats
303 Synchronization
304Background
304Timecode (positional references)
305Clock sources (speed references)
306The Project Synchronization Setup dialog
308Synchronized operation
308Working with VST System Link
311Activating VST System Link
316 Video
317Before you start
318Preparing a video project in Cubase
319Video files in the Project window
320Playing back video
322Editing video
322Extracting audio from a video file
323Replacing the audio in a video file
324 ReWire
(not in Cubase LE)
325Introduction
325Launching and quitting
326Activating ReWire channels
326Using the transport and tempo controls
327How the ReWire channels are handled in Cubase
327Routing MIDI via ReWire2
327Considerations and limitations
328 File handling
329Importing audio
332 Exporting and importing standard MIDI files
334Exporting and importing MIDI loops
335 Customizing
336Background
336Using the Setup options
337Customizing track controls
339Appearance
339Applying colors in the Project window
342Where are the settings stored?
6
Table of Contents
343 Key commands
344Introduction
344Setting up key commands
347Setting up tool modifier keys
347The default key commands
351 Index
7
Table of Contents
1
About this manual
Welcome!
This is the Operation Manual for Steinberg’s Cubase.
Here you will find detailed information about all the features and functions in the program.
About the program versions
The documentation covers three program versions, Cubase Elements, Cubase AI, and Cubase LE, for two different operating systems or “platforms”, Windows and Mac
OS X. Whenever the program is only called “Cubase” in
this document, this refers to all three program versions.
Some features described in the documentation are not
applicable to all three Cubase versions. Whenever this is
the case, it is clearly indicated in the heading of the related
subject. For example, if a heading is followed by “ (Cubase
Elements only)”, the corresponding feature is not available
in Cubase AI and Cubase LE. Likewise, if you see “ (not in
LE)”, the corresponding feature is only available in Cu
base Elements and Cubase AI.
Some features and settings are also specific to one of the
platforms. This is clearly stated in the applicable cases. If
nothing else is said, all descriptions and procedures in the
documentation are valid for all Cubase versions for both
Windows and Mac OS
The screenshots are taken from the Windows version of
Cubase Elements.
X.
-
Ö This manual often refers to right-clicking, for example, to
open context menus. If you are using a Mac with a singlebutton mouse, hold down [Ctrl] and click.
Key command conventions
Many of the default key commands in Cubase use modifier
keys, some of which are different depending on the oper
ating system. For example, the default key command for
Undo is [Ctrl]-[Z] under Windows and [Command]-[Z] un
der Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl]
under Windows or [Command] under Mac OS X, then
press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] under Windows or [Option] under Mac OS X, then press [X]”.
About this manual
-
-
9
2
Setting up your system
Setting up audio
!
Make sure that all equipment is turned off before
making any connections!
Connecting audio
Exactly how to set up your system depends on many different factors, e. g. the kind of project you wish to create,
the external equipment you want to use, or the computer
hardware available to you. Therefore, the following sec
tions can only serve as examples.
How you connect your equipment, i. e. whether you use
digital or analog connections, also depends on your indi
vidual setup.
Stereo input and output – the simplest connection
If you only use a stereo input and output from Cubase, you
can connect your audio hardware, e. g. the inputs of your
audio card or your audio interface, directly to the input
source and the outputs to a power amplifier and speaker.
-
Multi-channel input and output
Most likely however, you will have other audio equipment
that you want to integrate with Cubase, using several input and output channels. Depending on the equipment
available to you, there are two ways to go: either mixing
using an external mixing desk, or mixing using the Mixer in
side Cubase.
• External mixing means having a hardware mixing device
with a group or bus system that can be used for feeding
inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the audio hardware’s inputs. The four outputs are connected back to the mixer
for monitoring and playback. Remaining mixer inputs can be used for
-
connecting audio sources like microphones, instruments, etc.
-
A multi-channel audio setup using an external mixer
Ö When connecting an input source (like a mixer) to the
audio hardware, you should use output busses, sends or
similar that are separate from the mixer’s master output to
avoid recording what you are playing back. You may also
A simple stereo audio setup
have mixing hardware that can be connected via FireWire.
This is probably the simplest of all setups – once you have
set up the internal input and output busses, you can con
nect your audio source, e. g. a microphone, to your audio
interface and start recording.
11
Setting up your system
• When using the Mixer inside Cubase, you can use the
!
!
inputs on your audio hardware to connect microphones
and/or external devices. Use the outputs to connect your
monitoring equipment.
(-10
dBV) or professional line level (+4 dBV), or you may
be able to adjust input characteristics on the audio interface or in its control panel. Please check the audio hardware documentation for details.
Using the correct types of input is important to avoid distortion or noisy recordings.
Cubase does not provide any input level adjustments
for the signals coming in to your audio hardware,
since these are handled differently for each card. Ad
justing input levels is either done in a special application included with the hardware or from its control
panel (see below).
-
Mixing inside Cubase
Recording from a CD player
Most computers come with a CD-ROM drive that can also
be used as a regular CD player. In some cases the CD
player is internally connected to the audio hardware so
that you can record the output of the CD player directly
into Cubase (consult the audio hardware documentation if
you are uncertain).
• All routing and level adjustments for recording from a
CD (if available) are done in the audio hardware setup application (see below).
• Cubase Elements only: You can also grab audio tracks
directly from a CD in Cubase (see the chapter
“File han-
dling” on page 328).
Word clock connections
If you are using a digital audio connection, you may also
need a word clock connection between the audio hard
ware and external devices. Please refer to the documentation that came with the audio hardware for details.
It is very important that word clock synchronization is
done correctly or there might be clicks and crackles
in recordings that you make!
About recording levels and inputs
When you connect your equipment, you should make sure
that the impedance and levels of the audio sources and inputs are matched. Typically, different inputs may be designed for use with microphones, consumer line level
Making settings for the audio hardware
Most audio cards come with one or more small applications that allow you to configure the inputs of the hardware to your liking. This includes:
• Selecting which inputs/outputs are active.
• Setting up word clock synchronization (if available).
• Turning monitoring via the hardware on/off (see “About moni-
toring” on page 15).
• Setting levels for each input. This is very important!
• Setting levels for the outputs, so that they match the equipment you use for monitoring.
• Selecting digital input and output formats.
• Making settings for the audio buffers.
In many cases all available settings for the audio hardware
are gathered in a control panel, which can be opened from
within Cubase as described below (or opened separately,
when Cubase isn’t running). In some cases, there may be
several different applications and panels – please refer to
the audio hardware documentation for details.
Plug and Play support for ASIO devices
The Steinberg MR816 hardware series supports Plug and
Play in Cubase. These devices can be plugged in and
switched on while the application is running. Cubase will
automatically use the driver of the MR816 series and will
re-map the VST connections accordingly.
12
Setting up your system
Steinberg cannot guarantee that this will work with other
!
!
hardware. If you are unsure of whether your device supports plug and play, please consult its documentation.
If a device that does not support Plug and Play is
connected/disconnected while the computer is running, it may get damaged.
Selecting a driver and making audio settings
in Cubase
The first thing you need to do is select the correct driver in
Cubase to make sure that the program can communicate
with the audio hardware:
1. Launch Cubase and select Device Setup from the
Devices menu.
2. In the Devices list to the left, click on “VST Audio
System”.
The VST Audio System page is shown.
3. On the ASIO Driver menu, select your audio hardware
driver.
There may be several options here that all refer to the same audio hardware. When you have selected a driver, it is added to the Devices list.
Under Windows, we strongly recommend that you access your hardware via an ASIO driver written specifically for the hardware. If no ASIO driver is installed,
we recommend that you check with your audio hard
ware manufacturer if they have an ASIO driver available, for example, for download via the Internet. You
can use the Generic Low Latency ASIO driver if no
specific ASIO driver is available.
4. Select the driver in the Devices list to open the driver
settings for your audio hardware.
5. Bring up the control panel for the audio hardware and
adjust the settings as recommended by the audio hard
-
ware manufacturer.
• Under Windows, you open the control panel by clicking
the Control Panel button.
The control panel that opens when you click this button is provided by the
audio hardware manufacturer – not Cubase (unless you use DirectX, see
below). Hence it will be different for each audio card brand and model.
The control panels for the ASIO DirectX driver and the Generic Low Latency ASIO Driver (Windows only) are exceptions, in that they are provided
by Steinberg and described in the dialog help, opened by clicking the Help
button in the dialog. See also the notes on DirectX below.
• Under Mac OS X, the control panel for your audio hardware is opened by clicking the “Open Config App” button
on the settings page for your audio device in the Device
Setup dialog.
Note that this button is available only for some hardware products. If
“Open Config App” is not available in your setup, refer to the documen
tation that came with your audio hardware for information on where to
make hardware settings.
6. If you plan to use several audio applications simultaneously, you may want to activate the “Release Driver when
Application is in Background” option on the VST Audio
System page. This will allow another application to play
back via your audio hardware even though Cubase is
running.
The application that is currently active (i. e. the “top window” on the desktop) gets access to the audio hardware. Make sure that any other audio
application accessing the audio hardware is also set to release the ASIO
(or Mac OS X) driver so Cubase can use it when it becomes the active
application again.
7. If your audio hardware receives clock signals from an
external sample clock source, you may want to activate
the “Externally Clocked” option on the page for the driver.
This is described in detail in the section “If your hardware setup is based
on an external clock source” on page 14.
-
13
Setting up your system
8. If your audio hardware and its driver support ASIO
!
Direct Monitoring, you may want to activate the Direct
Monitoring checkbox on the page for the driver.
Read more about monitoring later in this chapter and in the chapter “Re-
cording” on page 74.
9. Click Apply and then OK to close the dialog.
If your hardware setup is based on an external clock
source
For proper audio playback and recording, it is essential
that you set the project’s sample rate to the sample rate of
the incoming clock signals. If you load a project with a
sample rate that is different from your clock source, the
program will try to change the settings of the clock
source, which may not be what you want.
By activating the “Externally Clocked” option, you “tell”
Cubase that it receives external clock signals and therefore derives its speed from that source. The program will
not try to change the hardware sample rate any longer.
The sample rate mismatch is accepted and playback will
therefore be faster or slower. For more information about
the Sample Rate setting, see
“The Project Setup dialog”
on page 44.
Ö When a sample rate mismatch occurs, the Record
Format field on the status line is highlighted in a different
color.
If you are using audio hardware with a DirectX driver
(Windows only)
When the ASIO DirectX Full Duplex driver is selected in
the Device Setup dialog, you can open the ASIO Control
Panel and adjust the following settings (for more details,
click the Help button in the control panel):
• Direct Sound Output and Input Ports
In the list on the left in the window, all available Direct Sound output and
input ports are listed. In many cases, there will be only one port in each
list. To activate or deactivate a port in the list, click the checkbox in the
left column. If the checkbox is ticked, the port is activated.
• You can edit the Buffer Size and Offset settings in this
list if necessary, by double-clicking on the value and typing in a new value.
In most cases, the default settings will work fine. Audio buffers are used
when audio data is transferred between Cubase and the audio card.
While larger buffers ensure that playback will occur without glitches, the
latency (the time between the moment Cubase sends out the data and
when it actually reaches the output) will be higher.
• Offset
If a constant offset is audible during playback of Audio and MIDI recordings, you can adjust the output or input latency time using this value.
Setting up the input and output ports
Once you have selected the driver and made the settings
as described above, you need to specify which inputs and
outputs will be used and name these:
1. In the Device Setup dialog, select your driver in the
Devices list on the left to display the driver settings for
your audio hardware.
A DirectX driver is the next best option to a specific
ASIO driver and the Generic Low Latency ASIO
driver.
Cubase comes with a driver called ASIO DirectX Full Duplex, available for selection on the ASIO Driver pop-up
menu (VST Audio System page).
Ö To take full advantage of DirectX Full Duplex, the audio
hardware must support WDM (Windows Driver Model) in
combination with DirectX version 8.1 or higher. In all other
cases, the audio inputs will be emulated by DirectX (see
the dialog help for the ASIO DirectX Full Duplex Setup di
-
alog for details about how this is reported).
Ö During the installation of Cubase, the latest DirectX
version will be installed on your computer.
Setting up your system
All input and output ports on the audio hardware are listed.
14
2. To hide a port, click in the “Visible” column for the port
!
!
(deselecting the checkbox).
Ports that are not visible cannot be selected in the VST Connections
window where you set up your input and output busses – see the chap
ter “VST Connections” on page 21.
If you attempt to hide a port that is already used by a
bus you will be asked whether this is really what you
want – note that this will disable the port!
3. To rename a port, click on its name in the “Show as”
column and type in a new name.
• It is a good idea to give your ports names that are related to the channel configuration (rather than to the actual hardware model)!
4. Click OK to close the Device Setup dialog and apply
your changes.
About monitoring
In Cubase, monitoring means listening to the input signal
while preparing to record or while recording. There are
three ways to monitor:
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring (this feature may also be
-
available for audio hardware with Mac OS X drivers). In
this mode, the actual monitoring is done in the audio hard
ware, by sending the input signal back out again. However, monitoring is controlled from Cubase. This means
that the audio hardware’s direct monitoring feature can be
turned on or off automatically by Cubase.
Monitoring is described in detail in the chapter “Record-
ing” on page 74. However, when setting up, there is one
thing to note:
• If you want to use the external monitoring via your audio
hardware, make sure that the corresponding functions are
activated in the card’s mixer application.
Ö If you are using RME Audio Hammerfall DSP audio
hardware, make sure that the pan law is set to -3
card’s preferences.
Setting up MIDI
-
dB in the
External monitoring
External monitoring (listening to the input signal before it
goes into Cubase) requires an external mixer for mixing
the audio playback with the input signal. This can be a
classic mixing desk or a mixer application for your audio
hardware, if this has a mode in which the input audio is
sent back out again (usually called “Thru”, “Direct Thru” or
similar).
Via Cubase
In this case, the audio passes from the input into Cubase,
possibly through Cubase effects and EQ and then back to
the output. You control monitoring via settings in Cubase.
This allows you to control the monitoring level from Cubase and add effects to the monitored signal only.
Setting up your system
Make sure that all equipment is turned off before
making any connections!
This section describes how to connect and set up MIDI
equipment. If you have no MIDI equipment, you can skip
this section. Note that this is only an example – you might
need or want to hook things up differently!
15
Connecting the MIDI equipment
!
When “MIDI Thru” is active in
Cubase, MIDI data received is
immediately “echoed” back out.
When you press a key, it is sent out via MIDI to Cubase.
MIDI data coming in to
the instrument is played
by the “Synth” inside it.
When Local Control is turned on in the instrument, the keys you press
will be played by the “Synth” inside the instrument. When Local Control
is turned off, this connection is cut off.
“Synth”
In this example we assume that you have a MIDI keyboard
and an external MIDI sound module. The keyboard is used
both for feeding the computer with MIDI messages for recording and for playing back MIDI tracks. The sound module is used for playback only. Using Cubase’s MIDI Thru
feature (described later) you will be able to hear the correct sound from the sound module while playing the keyboard or recording.
Setting MIDI Thru and Local On/Off
On the MIDI page in the Preferences dialog (located on
the File menu under Windows and on the Cubase menu
under Mac OS X), you will find a setting called “MIDI Thru
Active”. This is related to a setting in your instrument
called “Local On/Off” or “Local Control On/Off”.
• If you use a MIDI keyboard instrument, as described earlier in
this chapter, MIDI Thru should be activated and that instrument should be set to Local Off (sometimes called Local Control Off – see the instrument’s operation manual for details).
The MIDI signal from the keyboard will be recorded in Cubase
and at the same time be re-routed back to the instrument so
that you hear what you are playing, without the keyboard “trig
gering” its own sounds.
-
A typical MIDI Setup
If you want to use even more instruments for playback, simply connect MIDI Thru on the sound module to MIDI In on
the next instrument, and so on. In this hook-up, you will al
ways play the first keyboard when recording. But you can
still use all your devices for providing sounds on playback.
If you plan to use more than three sound sources, we
recommend that you either use an interface with
more than one output, or a separate MIDI Thru box
instead of the Thru jacks on each unit.
-
• If you use a separate MIDI keyboard – one that does not produce any sounds itself – MIDI Thru in Cubase should also be
activated, but you don’t need to look for any Local On/Off set
ting in your instruments.
• The only case where MIDI Thru should be deactivated is if you
use Cubase with only one keyboard instrument and that instrument cannot be set to Local Off mode.
• MIDI Thru will be active only for MIDI tracks that are record enabled and/or have the Monitor button activated. See the chapter “Recording” on page 74 for more information.
16
Setting up your system
-
Setting up MIDI ports in Cubase
!
The Device Setup dialog lets you set up your MIDI system
as follows:
Ö When you change MIDI port settings in the Device
Setup dialog, these are automatically applied.
Showing or hiding MIDI Ports
The MIDI ports are listed in the Device Setup dialog on the
MIDI Port Setup page. By clicking in the “Visible” column
for a MIDI input or output, you can specify whether or not
it is listed on the MIDI pop-up menus in the program.
If you are trying to hide a MIDI port which is already selected for a track or a MIDI device, a warning message will
appear, allowing you to hide – and disconnect – the port
or to cancel the operation and keep the MIDI port visible.
Setting up the “All MIDI Inputs” option
When you record MIDI in Cubase, you can specify which
MIDI input each recording MIDI track should use. How
ever, you can also select the “In ‘All MIDI Inputs’” option
for an input port, which causes any MIDI data from any
MIDI input to be recorded.
The “In ‘All MIDI Inputs’” option on the MIDI Port Setup
page allows you to specify which inputs are included when
you select All MIDI Inputs for a MIDI track. This can be es
pecially useful if your system provides several instances of
the same physical MIDI input – by deactivating the dupli
cates you make sure only the desired MIDI data is recorded.
Ö If you have a MIDI remote control unit connected, you
should also make sure to deactivate the “In ‘All MIDI Inputs’” option for that MIDI input. This will avoid accidentally
recording the data from the remote control when the “All
MIDI Inputs” option is selected as input for a MIDI track.
-
-
Connecting a synchronizer
Make sure that all equipment is turned off before
making any connections!
When using Cubase with external tape transports, you will
most likely need to add a synchronizer to your system. All
connections and setup procedures for synchronization are
described in the chapter
“Synchronization” on page 303.
Setting up video
Cubase plays back video files in a number of formats,
such as AVI, QuickTime, or MPEG. QuickTime is used as
playback engine. Which formats can be played back de
pends on the video codecs installed on your system, see
the chapter
There are several ways to play back video, e. g. without any
special hardware, using a FireWire port, or using dedicated
video cards, see
If you plan to use special video hardware, install it and set
it up as recommended by the manufacturer.
Before you use the video hardware with Cubase, we recommend that you test the hardware installation with the
utility applications that came with the hardware and/or the
QuickTime Player application.
“Video” on page 316.
“Video output devices” on page 317.
Optimizing audio performance
This section gives you some hints and tips on how to get
the most out of your Cubase system, performance-wise.
Some of this text refers to hardware properties and can be
used as a guide when upgrading your system. This text is
very brief. Look for details and current information on the
Cubase web site.
-
Two aspects of performance
There are two distinct aspects of performance with respect to Cubase.
Tracks and effects
Simply put: the faster your computer, the more tracks, effects and EQ you will be able to play. Exactly what constitutes a “fast computer” is almost a science in itself, but
some hints are given below.
17
Setting up your system
Short response times (latency)
!
!
Another aspect of performance is response time. The term
“latency” refers to the “buffering”, i. e. the temporary storing, of small chunks of audio data during various steps of
the recording and playback process on a computer. The
more and larger those chunks, the higher the latency.
High latency is most irritating when playing VST instruments and when monitoring through the computer, i. e.
when listening to a live audio source via the Cubase Mixer
and effects. However, very long latency times (several
hundred milliseconds) can also affect other processes like
mixing, e.
g. when the effect of a fader movement is heard
only after a noticeable delay.
While Direct Monitoring and other techniques reduce the
problems associated with very long latency times, a sys
tem that responds fast will always be more convenient to
work with.
• Depending on your audio hardware, it may be possible
to “trim” your latency times, usually by lowering the size
and the number of buffers.
For details, refer to the audio hardware documentation, or, if you are using a DirectX driver under Windows, the dialog help.
System factors that affect performance
RAM
Generally speaking, the more RAM is installed in your
computer, the better.
On computers running a Windows 32-bit operating
system, a running application can address a maximum of 2 GB of RAM. On a Macintosh computer
running Mac OS
sions of Windows and Mac OS X are able to assign
considerably more than 4
64-bit application.
This limitation is imposed by the operating system, and it
is independent of the amount of RAM that you may have
installed in your computer.
X, this limit is 4 GB.The 64-bit ver-
GB of RAM to a running
Some program functions may “eat up” all the available
memory, e. g. recording, the use of effect plug-ins, and the
pre-loading of samples.
When a function has used up all the memory made
available by the operating system, the computer will
crash.
Always keep in mind the RAM limitation of your operating
system when setting up your projects.
CPU and processor cache
It goes without saying that the faster the computer processor, the better. But there are a number of factors that affect
the apparent speed of a computer: the bus speed and type
(PCI is strongly recommended), the processor cache size
and of course, the processor type and brand. Cubase relies
heavily on floating point calculations. When shopping for a
processor, please make sure that you get one that is pow
erful in calculating floating point arithmetics.
Note also that Cubase features full support for multi-processor systems. So, if you own a computer system with
more than one processor, Cubase can take advantage of
the total capacity and evenly distribute the processing
load to all available processors. For further information,
“Multi processing” on page 19.
see
Hard disk and controller
The number of hard disk tracks you can record and play
back at the same time also depends on the speed of your
hard disk and hard disk controller. If you use E-IDE disks
and controllers, make sure that the transfer mode is DMA
Busmaster. Under Windows, you can check the current
mode by launching the Windows Device Manager and
looking for properties of the IDE ATA/ATAPI Controller’s
primary and secondary channel. DMA transfer mode is en
abled by default, but may be turned off by the system
should hardware problems occur.
-
-
18
Setting up your system
Audio hardware and driver
!
The hardware and its driver can have some effect on regular performance. A badly written driver can reduce the
performance of your computer. But where the hardware
driver design makes the most difference is with latency.
Again, we strongly recommend that you use audio
hardware for which there is a specific ASIO driver!
This is especially true when using Cubase for Windows:
• Under Windows, ASIO drivers written specifically for
the hardware are more efficient than the Generic Low Latency ASIO Driver or a DirectX driver and produce shorter
latency times.
• Under Mac OS X, audio hardware with properly written
Mac OS X (Core Audio) drivers can be very efficient and
produce very low latency times.
However, there are additional features currently only available with ASIO
drivers, such as the ASIO Positioning Protocol.
Making settings that affect performance
Audio buffer settings
Audio buffers affect how audio is sent to and from the audio hardware. The size of the audio buffers affects both
the latency and the audio performance. Generally, the
smaller the buffer size, the lower the latency. On the other
hand, working with small buffers can be demanding for the
computer. If the audio buffers are too small, you may get
clicks, pops or other audio playback problems.
• Under Mac OS X, you can adjust the size of the buffers
on the VST Audio System page in the Device Setup dialog.
You may also find buffer settings in the control panel for the audio hardware.
• Under Windows, you adjust the buffer size settings in
the control panel for the audio hardware (opened by clicking the Control Panel button on the driver page in the Device Setup dialog).
Optimizing processor scheduling (Windows only)
To get the lowest possible latencies when using ASIO under Windows (on a single-CPU system), the “system performance” has to be optimized for background tasks:
1. Open the Control Panel and select the System settings.
2. On the left, select the “Advanced system settings”
option.
The System Properties dialog opens.
3. Select the Advanced tab and click the “Settings…”
button in the Performance section.
The Performance Options dialog opens.
4. Select the Advanced tab and activate the “Adjust for
best performance of: Background services” option.
5. Click OK to close the dialogs.
Multi processing
On the VST Audio System page you will find the “Advanced options” section. Here you find advanced settings
for the VST Engine, including a Multi Processing option.
When this is activated and there is more than one CPU in
your system, the processing load is distributed evenly to
all available CPUs, allowing Cubase to make full use of the
combined power of the multiple processors.
About the VST Performance window
The VST Performance window is opened from the Devices menu. The window shows two meter displays: The
ASIO meter, which indicates CPU load, and the Disk me
ter, which shows the hard disk transfer rate. It is recommended that you check this from time to time, or keep it
always open. Even if you have been able to activate a
number of audio channels in the project without getting
any warning, you may run into performance problems
when adding EQ or effects.
-
19
Setting up your system
• The ASIO meter (at the top) shows the ASIO time usage, i. e. the time required to complete the current processing tasks. The more tracks, effects, EQ, etc. you use
in your project, the longer processing will take, and the
longer the ASIO meter will show activity.
If the overload indicator (on the far right) lights up, you need to decrease
the number of EQ modules, active effects, and/or audio channels playing
back simultaneously.
• The lower bar graph shows the hard disk transfer load.
If the overload indicator (on the far right) lights up, the hard disk is not
supplying data fast enough to the computer. Cubase Elements only: You
may need to reduce the number of tracks playing back by using the Dis
able Track function (see “About track disable/enable (Cubase Elements
only)” on page 71). If this does not help, you need a faster hard disk.
Ö The overload indicator may occasionally blink, e. g.
when you locate during playback. This does not indicate a
problem, but happens because the program needs a mo
ment for all channels to load data for the new playback
position.
Ö The ASIO and Disk load meters can also be shown on
the Transport panel (as “Performance”) and on the Project
window toolbar (as “Performance Meter”). There they are
shown as two miniature vertical meters (by default at the
left side of the panel/toolbar).
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-
20
Setting up your system
3
VST Connections
About this chapter
This chapter focuses on the settings you can perform in
the VST Connections window. Here you can set up input
and output busses.
Since input and output busses are vital for working with
Cubase, a large part of this chapter concentrates on busses and this is also the reason why you find this chapter at
the beginning of the Operation Manual.
The VST Connections window
The VST Connections window is opened from the Devices menu. It contains an Inputs and an Outputs tab,
which allow you to set up your busses.
Setting up busses
Cubase uses a system of input and output busses to transfer audio between the program and the audio hardware.
• Input busses let you route audio from the inputs on your audio
hardware into the program. This means that when you record
audio, you will always do this through one or several input
busses.
• Output busses let you route audio from the program to the
outputs on your audio hardware. When you play back audio,
you will always do this through one or several output busses.
Once you understand the bus system and know how to
set up the busses properly, it will be easy to go on with
recording, playing back and mixing.
Strategies
The bus configuration is saved with the project – therefore
it is a good idea to add and set up the busses you need
and save these in a template project (see
plate” on page 41).
“Save as Tem-
When you start working on new projects, you start from
this template. That way you get your standard bus configuration without having to make new bus settings for each
new project. If you need to work with different bus configurations in different projects, you can either create several
different templates or store your configurations as presets
“Presets” on page 24). The templates can of course
(see
also contain other settings that you regularly use – sample
rate, record format, a basic track layout, etc.
Input busses
• Most likely you need at least one stereo input bus assigned to
an analog input pair. This will let you record stereo material. If
you want to be able to record in stereo from other analog input
pairs as well, you add stereo input busses for these, too.
• Although you can record mono tracks from one side of a stereo input, it may be a good idea to add a dedicated mono input bus. This can be assigned to an analog input to which you
have connected a dedicated microphone pre-amp, for example. Again, you can have several different mono busses.
• You probably want a dedicated stereo input bus assigned to
the digital stereo input, for digital transfers.
Output busses
• You probably want one or several stereo output busses for
monitoring and listening to stereo mixes.
• For digital transfers, you need a stereo bus assigned to the
digital stereo output as well.
Preparations
Before you set up busses, you should name the inputs
and outputs on your audio hardware.
The reason for this is compatibility – it makes it easier to
transfer projects between different computers and setups.
For example, if you move your project to another studio,
the audio hardware may be of a different model. But if
both you and the other studio owner have given your in
puts and outputs names according to the setup (rather
than names based on the audio hardware model), Cubase
will automatically find the correct inputs and outputs for
your busses and you will be able to play and record with
out having to change the settings.
-
-
22
VST Connections
To assign names to the inputs and outputs of your audio
hardware, proceed as follows:
1. Open the Device Setup dialog from the Devices menu.
2. On the VST Audio System page, make sure that the
correct driver for your audio hardware is selected.
If this is the case, your audio card is listed in the Devices list on the left of
the Device Setup window.
3. In the Devices list, select your audio card.
The available input and output ports on your audio hardware are listed on
the right.
4. To rename a port, click on its name in the Show As
column and enter a new name.
• If needed, you can also disable ports by deactivating
them in the Visible column.
Disabled ports are not shown in the VST Connections window. If you attempt to disable a port that is used by a bus, you will be asked whether this
is really what you want – note that this will remove the port from the bus!
5. Click OK to close the Device Setup dialog.
Ö If you open a project created on another computer and
the port names do not match (or the port configuration is
not the same), the Missing Ports dialog will appear. This
allows you to manually re-route ports used in the project
to ports available in your system.
Mac OS X only: Port selection and activation
On the settings page for your audio card (opened via the
Device Setup dialog, see above), you can specify which
input and output ports are active. This allows you to use
the Microphone input instead of the Line input or even to
deactivate the audio card input or output completely, if
required.
Ö This function is only available for Built-In Audio, standard USB audio devices and a certain number of other
audio cards.
Adding input and output busses
Depending on whether you have selected the Inputs or the
Outputs tab in the VST Connections window, the corresponding busses are listed, with the following information:
ColumnDescription
Bus NameLists the busses. You can select and rename busses by
SpeakersIndicates the speaker configuration (mono, stereo) of
Audio DeviceThis shows the currently selected ASIO driver.
Device PortIf a bus entry is expanded to show all speaker channels,
Click (Outputs
tab only)
To add an input or output bus, proceed as follows:
1. Open the Inputs or Outputs tab depending on the type
of bus that you want to add.
2. Click the Add Bus button.
A dialog opens.
3. Select a (channel) configuration.
You can add stereo and mono busses.
• Alternatively, you can right-click in the VST Connections
window and add a bus in the desired format directly from
the context menu.
The new bus appears with the ports visible.
4. For each of the speaker channels in the bus, click in
the Device Port column to select a port on your audio
hardware.
The pop-up menu that opens lists the ports with the names you have assigned in the Device Setup dialog.
clicking on them in this column.
each bus.
this column shows which physical inputs/outputs on your
audio hardware are used by the bus. If the bus entry is col
lapsed, only the first port used by this bus is visible here.
You can route the click to a specific output bus.
-
23
VST Connections
Setting the Main Mix bus (the default output
!
!
bus)
The Main Mix is the output bus that each new audio, group
or FX channel is automatically routed to.
Any of the output busses in the VST Connections window
can be the default output bus. By right-clicking on the
name of an output bus, you can set it as the Main Mix bus.
Setting the default output bus.
The Main Mix is indicated by an orange colored
speaker icon next to its name.
Presets
On the Inputs and Outputs tabs you will find a Presets
menu. Here you can find three different types of presets:
• A number of standard bus configurations.
• Automatically created presets tailored to your specific
hardware configuration.
On startup, Cubase analyzes the physical inputs and outputs provided
by your audio hardware and creates a number of hardware-dependent
presets with the following possible configurations:
• One stereo bus.
• Various combinations of stereo and mono busses.
• A number of mono busses.
• Your own user presets that you can save by clicking the
Store button (“+” symbol). You can then select the stored
configuration directly from the Presets pop-up menu at
any time. To remove a stored preset, select it and click the
Delete button (“-” symbol).
Routing
When you play back an audio track (or any other audio-related channel in the Mixer), you route it to an output bus. In
the same way, when you record on an audio track you select from which input bus the audio should be sent.
• You can select input and output busses in the Inspector
using the Input and Output Routing pop-up menus.
Ö For audio-related channel types other than audio track
channels (e.g. VST instrument channels), only the Output
Routing pop-up menu is available.
When selecting an input bus for a track you can only select busses that correspond to the track’s channel configuration. Here are the details for input busses:
• Mono tracks can be routed to mono input busses or individual
channels within a stereo input bus.
• Stereo tracks can be routed to mono or stereo input busses.
For output busses any assignment is possible.
Assignments that will lead to feedback are not available in the pop-up menu. This is also indicated by a
one-way symbol.
• To disconnect input or output bus assignments, select
“No Bus” from the corresponding pop-up menu.
About monitoring
The Main Mix bus (the default output bus) is used for monitoring (see “Setting the Main Mix bus (the default output
bus)” on page 24). You can adjust the monitoring level in
the Mixer.
24
VST Connections
Editing operations
!
On the different tabs of the VST Connections window the
corresponding busses are shown in a table containing a
tree view with expandable entries. After you have set up all
the required busses for a project it might be necessary to
edit the names and/or change port assignments. Cubase
provides a number of features to make such tasks easier.
Expanding and collapsing entries
• Bus entries can be expanded or collapsed to show or
hide the corresponding speaker channels or sub-busses
by clicking the “+” or “-” sign in front of the corresponding
list entry.
• To expand or collapse all entries on a tab at the same
time, use the “+
tively) above the tree view.
Determining how many busses a device port is
connected to
To give you an idea how many busses a given port is already connected to, the busses are shown in square
brackets on the Device Port pop-up menu, to the right of
the port name.
Up to three bus assignments can be displayed in this way.
If more connections have been made, this is indicated by a
number at the far right.
Therefore, if you see the following:
Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)…
this means that the Adat 1 port is already assigned to
three stereo busses plus two additional busses.
Identifying exclusive port assignments
In some cases (i. e. for certain channel types), the port
assignment is exclusive. Once a port has been assigned
to such a bus or channel, it must not be assigned to an
other bus, otherwise the connection to the first bus will be
broken.
To help you identify such exclusive port assignments and
avoid accidental reassignment, the corresponding ports
are marked in red on the Device Port pop-up menu.
All” button or the “- All” button (respec-
-
Selecting/Deselecting multiple entries
• Using the key commands [Ctrl]/[Command]-[A] (Select
All) and [Shift]-[Ctrl]/[Command]-[A] (Select None), you
can select and deselect all entries in the Bus Name column.
Note that for this to work, the table on the current tab needs to have the
focus. This can be achieved by clicking anywhere on the background of
the table.
• By holding [Shift] when selecting entries in the Bus
Name column, you can select multiple entries at the same
time.
This is useful for automatic renaming or changing the port assignments
globally, see below.
Ö If you select a subentry (e. g. a speaker channel in a
bus) the parent entry is automatically selected as well.
Selecting entries by typing the name
In the Bus Name list you can jump to an entry by typing the
first letter of the bus name on the keyboard.
This will only work if the table has the focus. To do
this, simply select any list entry.
Navigating the Bus Name list using the [Tab] key
By pressing the [Tab] key you can jump to the next entry in
the Bus Name list, allowing you to rename your busses
quickly. Similarly, by pressing [Shift]-[Tab] you can return
to the previous list entry.
Automatically renaming selected busses
You can rename all the selected busses at once using incrementing numbers or letters.
• To use incrementing numbers, select the busses that
you want to rename and enter a new name for one of the
busses, followed by a number.
For example, if you have eight inputs that you want to be named “In 1,
In
2, …, In 8”, you select all the busses and enter the name “In 1” for the
first bus. All other busses are then renamed automatically.
• To use letters from the alphabet, proceed as with num-
bers, but enter a capital letter instead of a number.
For example, if you have three FX channels that you want to be named
“FX A, FX B, and FX C”, you select all the channels and enter the name
“FX
A” for the first. All other channels are then renamed automatically.
The last letter that can be used is Z. If you have more selected entries
than there are letters available, the remaining entries will be skipped.
25
VST Connections
!
When using letters instead of numbers, it is important to note that these must be preceded by a space.
If you leave out the space before the letter or if you
do enter neither a letter nor a number, only the first
selected entry is renamed.
Ö You do not have to begin renaming with the topmost
selected entry. The renaming will start from the bus where
you edit the name, will go down the list to the bottom and
then continue from the top until all selected busses have
been renamed.
Changing the port assignment for a single bus
To change the port assignment for a single bus, you proceed as when you added it: Make sure that the channels
are visible and click in the Device Port column to select
ports.
Changing the port assignment for multiple busses
To change the port assignment (or the output routing in
case of groups/FX channels) for multiple entries in the
Bus Name column at the same time, you need to select
the corresponding busses first.
• To assign different ports to the selected busses, press
[Shift], open the Device Port pop-up menu for the first se
lected entry (i. e. the topmost bus) and select a device
port.
All subsequent busses are automatically connected to the next available
port.
• To assign the same port to all selected busses, press
[Shift]-[Alt]/[Option], open the Device Port pop-up menu
for the first selected entry (i.
e. the topmost bus) and select
a device port.
Ö You can also set all selected busses or channels to
Not Connected.
-
Removing busses
To remove a bus you do not need, select it in the list, rightclick and select Remove Bus from the pop-up menu, or
press [Backspace].
26
VST Connections
4
The Project window
Window Overview
Project
overview
The event display, showing audio parts and events, MIDI parts, automation, markers, etc.
Inspector
Ruler
Status line
Toolbar
The track list with various track types
Info line
The Project window is the main window in Cubase. This provides you with an overview of the project, allowing you to
navigate and perform large scale editing. Each project has one Project window.
About tracks
The Project window is divided vertically into tracks, with a
timeline running horizontally from left to right. The following track types are available:
Track typeDescription
AudioFor recording and playing back audio events and audio
FolderFolder tracks function as containers for other tracks, mak-
FX Channel FX channel tracks are used for adding send effects. Each FX
parts. Each audio track has a corresponding audio channel
in the Mixer.
An audio track can have any number of automation tracks for
automating Mixer channel parameters, effect settings, etc.
ing it easier to organize and manage the track structure.
They also allow you to edit several tracks at the same time,
see
“Organizing tracks in folder tracks” on page 64.
channel can contain up to eight effect processors – by rout
ing effect sends from an audio channel to an FX channel, you
send audio from the audio channel to the effect(s) on the FX
channel. Each FX channel has a corresponding channel strip
in the Mixer – in essence an effect return channel, see the
chapter
“Audio effects” on page 131.
All FX channel tracks are automatically placed in a special FX
channel folder in the track list, for easy management.
An FX channel can also have any number of automation
tracks for automating Mixer channel parameters, effect
settings, etc.
The Project window
Track typeDescription
Group
Channel
InstrumentThis allows you to create a track for a dedicated instrument,
MIDIFor recording and playing back MIDI parts. Each MIDI track
MarkerMarker tracks display markers which can be moved and re-
28
By routing several audio channels to a Group channel, you
can submix them, apply the same effects to them, etc. (see
“Using group channels” on page 128).
A Group channel track contains no events as such, but displays settings and automation curves for the corresponding
Group channel. Each Group channel track has a corre
sponding channel strip in the Mixer. In the Project window,
Group channels are organized as tracks in a special Group
Tracks folder.
making VST instrument handling easier and more intuitive. In
strument tracks have a corresponding channel strip in the
Mixer. Each instrument track can have any number of auto
mation tracks in the Project window. However, Volume and
Pan are automated from within the Mixer. For more informa
tion on instrument tracks, see the chapter “VST instruments
and instrument tracks” on page 145.
has a corresponding MIDI channel strip in the Mixer.
A MIDI track can have any number of automation tracks for
automating Mixer channel parameters, insert and send ef
fect settings, etc.
named directly in the Project window (see the chapter “Us-
ing markers” on page 108). A project can have only one
marker track.
-
-
-
-
-
Track typeDescription
Arranger
(Cubase Ele
ments only)
RulerRuler tracks contain additional rulers, displaying the time-
VideoFor playing back video events. A project can only have one
The arranger track is used for arranging your project, by
-
marking out sections in the project and determining in
which order they are to be played back. See the chapter
“The arranger track (Cubase Elements only)” on page 101
for details.
line from left to right. You can use any number of ruler
tracks, each with a different display format if you wish. See
“The ruler” on page 34 for more information about the ruler
and the display formats.
video track.
About parts and events
The tracks in the Project window contain parts and/or
events. Events are the basic building blocks in Cubase.
Different event types are handled differently in the Project
window:
• Video events and automation events (curve points) are always
viewed and rearranged directly in the Project window.
• MIDI events can always be found in MIDI parts, which are containers for one or more MIDI events. MIDI parts are rearranged
and manipulated in the Project window. To edit the individual
MIDI events in a part, you have to open the part in a MIDI edi
tor (see “The MIDI editors” on page 252).
• Audio events can be displayed and edited directly in the Project window, but you can also work with audio parts containing
several events. This is useful if you have a number of events
which you want to treat as one unit in the project. Audio parts
also contain information about the time position in the project.
The track list
The track list displays all the tracks used in a project. It contains name fields and settings for the tracks. Different track
types have different controls in the track list. To see all
available controls, you may have to resize the track in the
track list (see
The track list showing a MIDI track, an audio track with an automation
track, and a VST instrument track
“Resizing tracks” on page 62).
• Using the Track Controls Settings dialog you can decide which controls are visible for each track type, see
-
“Customizing track controls” on page 337.
The Inspector
The area to the left of the track list is called the Inspector.
This shows additional controls and parameters for the
track you have selected in the track list. If several tracks
are selected, the Inspector shows the setting for the first
(topmost) selected track.
An audio event and an audio part
Getting on-the-fly info with the Arrow tool
If the “Select Tool: Show Extra Info” option is activated in
the Preferences dialog (Editing–Tools page), a tooltip will
be shown for the Arrow tool, displaying information de
pending on where you point it. For example, in the Project
window event display, the tool will show the current
pointer position and the name of the track and event you
are pointing at.
The Project window
Opening the Inspector
To show the Inspector, proceed as follows:
1. On the toolbar, click the “Set up Window Layout”
button.
A transparent pane appears, covering the Project window.
29
2. In the gray area in the middle, activate the Inspector
option.
Inspector handling
For most track classes, the Inspector is divided into a
number of sections, each containing different controls for
the track. Which sections are available in the Inspector
depends on the selected track.
• You can hide or show sections by clicking on their
names.
Clicking the name for a hidden section brings it into view and hides the
other sections. [Ctrl]/[Command]-clicking the section name allows you
to hide or show a section without affecting the other sections. [Alt]/[Op
tion]-clicking a section name shows or hides all sections in the Inspector.
• You can also use key commands to show different Inspector sections.
These are set up in the Key Commands dialog, see “Setting up key com-
mands” on page 344.
Ö Hiding a section does not affect its functionality. For
example, if you have set up a track parameter or activated
an effect, your settings will still be active even if you hide
the respective Inspector section.
Not all Inspector tabs are shown by default. You can
show/hide Inspector sections by right-clicking on an Inspector tab and activating/deactivating the desired options on the Inspector Setup context menu.
Ö Make sure that you right-click on an Inspector tab and
not on the empty area below the Inspector, as this will
open the Quick context menu instead.
-
Inspector sections
The Inspector contains the controls that can be found on
the track list, plus some additional buttons and parame
ters. In the table below, these additional settings and the
different sections are listed. Which sections are available
for which track type is described in the following sections.
ParameterDescription
Auto Fades
Settings
button
Edit Channel
Settings
VolumeUse this to adjust the level for the track. Changing this
PanUse this to adjust the panning of the track. As with the
DelayThis adjusts the playback timing of the audio track. Positive
Input
Routing
Opens a dialog in which you can make separate Auto
Fade settings for the audio track, see
settings for individual tracks” on page 100.
Opens the Channel Settings window for the track, allowing you to view and adjust effect and EQ settings, etc.,
see
“Using Channel Settings” on page 122.
setting will move the track’s fader in the Mixer window,
and vice versa. See
118 to learn more about setting levels.
Volume setting, this corresponds to the Pan setting in the
Mixer.
values delay the playback while negative values cause the
track to play earlier. The values are set in milliseconds.
This lets you specify the input bus or MIDI input for the
track. See
tion about input busses.
“Setting volume in the Mixer” on page
“Setting up busses” on page 22 for informa-
“Making Auto Fade
-
30
The Project window
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