STEINBERG Cubase LE 1 User Manual

Operation Manual
Manual by Ludvig Carlson, Anders Nordmark, Roger Wiklander VST System Link chapter by Rodney Orpheus Quality Control: C. Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg
The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows 2000 and Windows XP are trademarks of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2004. All rights reserved.

Table of Contents

9 Playback and the
Transport panel
10 Background 13 Operations 15 Options and Settings
19 Recording
20 Background 21 Basic recording methods 25 Audio recording specifics 33 MIDI Recording Specifics 43 Options and Settings
47 The Project Window
48 Background 50 Window Overview 58 Operations 90 Options
95 Folder tracks
96 About folder tracks 97 Using folders
103 Using Markers
104 About markers 105 The Marker Window 108 Using the Marker track
115 Fades and
Crossfades
116 Creating Fades 119 The Fade Dialogs 122 Creating Crossfades 124 The Crossfade Dialog
127 The Mixer
128 About this chapter 129 Overview
137 The audio channel strips 139 The MIDI channel strips 140 The Common panel 141 The Master section 142 The VST Outputs window 143 Basic mixing procedures 147 Audio specific procedures 158 MIDI specific procedures 159 Utilities
165 Audio effects
166 Background 168 Using effects 181 The included effects 182 Installing and managing
effect plug-ins
189 Automation
190 Background 193 Automation subtrack
operations
198 Using Write/Read
automation
200 Working with automation
curves
206 Tips and common methods 207 Options and Settings
209 Remote Controlling
the Mixer
210 Background 210 Operations
217 Audio processing and
functions
218 Background 219 Audio processing
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4 Table of Contents
237 The Sample Editor
238 Background 238 Opening the Sample Editor 238 Window overview 244 Operations 253 Options and settings
255 The Audio Part Editor
256 Background 256 Opening the Audio Part
Editor
257 Window overview 260 Operations 262 Common methods 264 Options and Settings
265 Working with
hitpoints and slices
266 Background 267 Using Hitpoints 270 Editing hitpoints 279 Creating slices 280 Creating Groove Quantize
maps
281 Divide audio events 281 Using the Close Gaps
function
283 The Pool
284 Background 286 Window Overview 290 Operations 306 Options and Settings
307 MIDI devices and
patches
308 About program change and
bank select
309 Opening the MIDI Device
Manager
310 Installing a MIDI Device 313 Selecting a patch for an
installed device
314 Renaming patches in a
device
315 Defining a new device 318 Exporting and importing
device setups
319 MIDI realtime
parameters
320 Introduction 321 The Inspector – General
handling
322 Basic track settings 324 Track parameters 328 The Channel section 329 Merge MIDI in Loop
331 MIDI processing and
quantizing
332 Introduction 333 Quantizing 343 Other MIDI menu functions 348 Dissolve Part
351 The MIDI Editors
352 About editing MIDI 353 Opening a MIDI editor 354 The Key Editor – Overview 358 Key Editor operations 378 The List Editor – Overview 379 List Editor operations 385 The Score Editor –
Overview
388 Score Editor operations
Table of Contents 5
CUBASE LE
404 Common MIDI editor
options and settings
405 Working with drum maps
413 The Input Transformer
414 Introduction 417 Setting up filter conditions 423 Specifying actions
427 The Tempo Track
Editor
428 Background 428 Opening the Tempo Track
Editor
428 Window overview 432 Operations 437 Options and settings 438 The Beat Calculator
441 Working with System
Exclusive messages
442 Introduction 442 Bulk dumps 445 Recording System Exclusive
parameter changes
446 Editing System Exclusive
messages
449 Export Audio
Mixdown
450 Background 451 Mixing down to an audio file 453 File Format Specifics
461 Synchronization
467 VST System Link
468 Introduction 469 Preparations 477 Activating VST System Link 484 Application examples
487 Video
488 Background 489 Operations 492 Options
493 ReWire
494 Introduction 495 Launching and quitting 496 Activating ReWire channels 497 Using the transport and
tempo controls
498 How the ReWire channels
are handled in Cubase LE
499 Routing MIDI via ReWire2 500 Considerations and
limitations
501 File Handling
502 File Operations 516 Options and Settings
519 Key Commands
520 Background 521 The Key Commands dialog 526 Setting up tool modifier keys
527 Troubleshooting/FAQ
528 Frequently Asked Questions
462 Background 463 Synchronization Setup 466 Options
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6 Table of Contents
531 Menu reference
532 About this chapter 532 Cubase LE menu
(Mac OS X only)
533 File menu 537 Edit menu 543 Project menu 544 Audio menu 548 MIDI menu 553 Pool menu 556 Transport menu 559 Devices menu 561 Window menu 562 Help menu
563 Index
Table of Contents 7
CUBASE LE
CUBASE LE
8 Table of Contents
1
Playback and the Transport
panel

Background

This chapter describes the various methods available for controlling Playback and Transport functions in Cubase LE.
The Transport panel
Below you can find a brief description of each item on the Transport panel.
Right locator: punch out point and end of Cycle
Activates Auto Quantize
Position display
Nudge position right
Nudge position left
Position slider
Go to project start
Metronome click on/off
Tempo follows Tempo track on/off
Left locator: record start point, punch in point and beginning of Cycle
Cycle on/off
Fast forwardRewind Stop
Go to project end
Preroll setting
Postroll setting
Activates punch outActivates punch in
Display format pop-up
Record
Play
Synchronization on/off
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1 – 10 Playback and the Transport panel
The tempo and time signature display
The main Transport functions (Play/Stop/Cycle/Record) are also
available on the toolbar.
In addition, various play options are available on the Transport menu.
Hiding and showing
The Transport panel is shown by default when you launch a new project.
To hide or show it, select the “Transport Panel” item from the Transport
menu (or use the corresponding key command, by default [F2]).
About Preroll and Postroll
These items are described in the Recording chapter – see page 44.
Resizing
You can change the size of the Transport panel by deciding which
parts of it you wish to be visible. If you right-click (Win) or [Ctrl]-click
(Mac) anywhere within the Transport panel area, a pop-up menu will
appear. On this menu, you can check or uncheck elements of the
Transport panel as desired.
CUBASE LE
Playback and the Transport panel 1 – 11
The numeric keypad
In the default Key Command settings, the numeric keypad on the computer keyboard is assigned various Transport panel operations The keypads are slightly different on PC and Macintosh computers:
PC:
Cycle On/Off
Go to Marker number 3-9
Go to right locator
Go to left locator
Stop
Mac:
Cycle On/Off
Go to Marker number 3-9
Num Lock
x
7 8 9
4 5 6+
1 2 3
0
num lock
,
= / *
Enter
7 8 9
Record
Rewind On/Off
Fast Forward On/Off
Play
Return to Zero
Record
Rewind On/Off
Fast Forward On/Off
4 5 6 +
Go to right locator
Go to left locator
Stop
CUBASE LE
1 – 12 Playback and the Transport panel
1 2 3
0
Play
enter
,
Return to Zero

Operations

Setting the Project cursor position
There are several methods you can use to move the project cursor po-
sition:
By using Fast Forward and Rewind.
By dragging the project cursor.
By clicking in the ruler.
Double clicking in the ruler will start or stop playback, moving the cursor at the same
time.
If the option “Locate When Clicked in Empty Space” is activated in the Pref­erences (Transport page) you can click anywhere in an empty section of the Project window to move the cursor position.
By changing the value in the position display.
By using the position slider.
The range of the slider relates to the Length setting in the Project Setup dialog. Hence, moving the slider all the way to the right will take you to the end of the project.
By using the nudge position buttons (see page 14).
By using markers (see page 104).
By using playback options (see page 16).
By using functions on the Transport menu.
The following functions are available:
Function Description
Locate Selection Moves the project cursor to the beginning of the current se-
lection. For this to be available, you must have selected one or more events or parts, or made a selection range.
Locate Next/ Previous Marker
Locate Next/ Previous Event
This moves the project cursor to the closest marker to the right or left (see page 104).
This moves the project cursor forwards or backwards respec­tively, to the closest beginning or end of any event on the se­lected track(s).
If Snap is activated when dragging the project cursor, the Snap value is taken into account. This can be helpful for finding exact positions quickly.
CUBASE LE
Playback and the Transport panel 1 – 13
About the Transport panel display format
The time unit shown in the ruler can be independent from the time unit shown in the Transport panel. This means that you can display time­code in the transport position display and bars and beats in the ruler, for example. The following rules apply:
If you change the display format from the Transport panel, this will ap­ply “globally” in the project.
This is the same as changing the display format in the Project Setup. Thus, to have dif­ferent display formats in the ruler and the Transport panel, you should change the for­mat in the ruler.
The Transport panel display format is set on the pop-up menu to the right in the position display.
The setting here also determines the time format displayed for the left and right locators.
Using the nudge position buttons
The + and – buttons to the left of the Position slider allows you to nudge the project cursor position to the right or left, respectively. The increments depend on the display format selected on the Transport panel:
If the Seconds format is selected, the position will be nudged by whole sec­onds.
If any frame-based format is selected, the position will be nudged by frames.
If Bars+Beats is selected, the position will be nudged by ticks. There are 480 ticks per beat.
If the Samples format is selected, the position will be nudged by samples.
CUBASE LE
1 – 14 Playback and the Transport panel

Options and Settings

The “Return to Start Position on Stop” preference
You have the option to set the behavior of the project cursor when you press Stop. This is done in the Preferences dialog on the Transport page:
1.
Open the Preferences dialog from the File menu (on the Mac, the Preferences are located on the Cubase LE menu) and select the Transport page.
2.
Activate or deactivate the “Return to Start Position on Stop” item.
If activated (ticked), the project cursor will automatically return to the position where recording or playback last was activated from, when you press Stop.
If deactivated, the project cursor will remain at the position where you hit Stop.
Pressing Stop playback last was activated from.
3.
Click OK to close the Preferences dialog and apply the changes.
About track disable/enable
again
will return the project cursor to the position where recording or
For audio tracks, the track context menu contains an item named “Dis­able Track”. This shuts down all disk activity for the track, as opposed to using Mute, which merely turns down the output volume for a track. If you often record “alternative takes”, you can easily build up a large number of takes that are actually still “playing back” from the hard disk during playback, although the tracks may be muted. This puts an un­necessary load on your disk system, so using “Disable Track” is rec­ommended for such situations.
Select “Disable Track” when you have recorded many alternative takes of a performance on separate tracks, that you want to keep for later evaluation and/or editing.
Select “Enable Track” from the track context menu to re-enable disabled tracks.
CUBASE LE
Playback and the Transport panel 1 – 15
Playback functions
Apart from the standard transport controls on the Transport panel, you can also find a number of functions that can be used to control play­back on the Transport menu. The items have the following functionality:
Option Description
Play from Selection Start This activates playback from the beginning of the currently
selected range.
Play from Selection End This activates playback from the end of the currently se-
lected range.
Play until Selection Start This activates playback two seconds before the start of the
currently selected range and stops at the selection start.
Play until Selection End This activates playback two seconds before the end of the
selected range and stops at the selection end.
Play until Next Marker This activates playback from the project cursor and stops at
the next marker.
Play Selection Range This activates playback from the start of the selected range
and stops at the selection end.
Loop Selection This activates playback from the start of the selected range
and continuously starts over again upon reaching the selec­tion end.
The functions listed above (except “Play to Next Marker”) are only avail­able if you have selected one or more events or made a selection range.
CUBASE LE
1 – 16 Playback and the Transport panel
About Chase
Chase is basically a function that makes sure your MIDI instruments sound as they should when you locate to a new position and start playback. This is accomplished by having the program transmitting a number of MIDI messages to your instruments each time you move to a new position in the project, making sure all MIDI devices are set up correctly with regard to Program Change, controller messages (such as MIDI Volume) etc.
For example, let’s say you have a MIDI track with a Program Change event inserted at the beginning. This event makes a synth switch to a piano sound.
In the beginning of the first chorus you have another Program Change event which makes the same synth switch to a string sound.
You now play back the song. It begins with the piano sound and then switches to the string sound. In the middle of the chorus you stop and rewind to some point between the beginning and the second Program Change. The synth will now still play the string sound although in this section it really should be a piano!
The Chase function takes care of that. If Program Change events are set to be chased, Cubase LE will track the music back to the begin­ning, find the first Program Change and send this out, so that the synth is set to the right sound.
The same thing can apply to other event types as well. The Chase Events Filter settings in the Preferences dialog (MIDI-Chase Events Filter page) determine which event types will be chased when you lo­cate to a new position and start playback.
Event types for which the checkbox is activated in this dialog will not be chased.
CUBASE LE
Playback and the Transport panel 1 – 17
CUBASE LE
1 – 18 Playback and the Transport panel
2

Recording

Background

This chapter describes the various recording methods that you can use in Cubase LE. As it is possible to record both audio and MIDI tracks in Cubase LE, both of these recording methods are covered in this chapter.
Before you start
This chapter assumes that you are reasonably familiar with certain ba­sic recording concepts, and that the following initial preparations have
been made:
You have properly set up, connected and calibrated your audio hard­ware.
This is described in the Getting Started book.
You have opened a project and set the project setup parameters to your specifications.
Project Setup parameters determine the record format, sample rate, project length etc. that affect the resulting audio recordings you make during the course of the project. See page 58.
If you plan to record MIDI, your MIDI equipment should be set up and connected correctly.
See the Getting Started book.
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2 – 20 Recording

Basic recording methods

This section describes the general methods used for recording. How­ever, there are additional preparations and procedures that are specific to audio and MIDI recording respectively. Make sure to read these sec­tions before you start recording (see page 25 and page 33).
Record enabling a track
Cubase LE can record on a single track or on several tracks (audio and/or MIDI) simultaneously. To make a track ready for recording, click the Record Enable button for the track in the Track list, in the In­spector or in the Mixer. When activated, the button(s) turn red, indi­cating record ready mode.
Record Enable in the Inspector, Track list and Mixer.
If the option “Enable Record on Selected Track” is activated in the Pref­erences dialog (Editing page), tracks are automatically record enabled when you select them in the Track list.
You can have a maximum of 48 audio tracks in a project. However, the exact number of audio tracks you can record simultaneously depends on your computer CPU and hard disk performance.
Furthermore, it would be pointless to record more audio tracks than you have audio in­puts, since this would only result in duplicate tracks and audio files (see page 25).
CUBASE LE
Recording 2 – 21
Manually activating recording
You activate recording by clicking the Record button on the Transport panel or toolbar, or by using the corresponding key command (by de­fault [*] on the numeric keypad).
Recording can be activated from Stop mode (from the current cursor position or from the left locator) or during playback:
If you activate recording from Stop mode, and the option “Start Record at Left Locator” is activated on the Transport menu, recording will start from the left locator.
The preroll setting or the metronome count-in will be applied (see page 44).
If you activate recording from Stop mode, and the “Start Record at Left Loca­tor” is deactivated, recording will start from the current project cursor position.
If you activate recording during playback, Cubase LE will immediately enter Record mode and start recording at the current project cursor position.
This is known as “manual punch in”.
Automatically activating recording
Cubase LE can automatically switch from playback to recording at a given position. This is known as “automatic punch in”. A typical use for this would be if you need to replace a section of a recording, and want to listen to the previously recorded audio up to the recording start po­sition.
1. Set the left locator to the position at which you want recording to start.
2. Activate the Punch In button on the Transport panel.
Punch In activated.
3. Activate playback from some position before the left locator.
When the project cursor reaches the left locator, recording is auto­matically activated.
CUBASE LE
2 – 22 Recording
Stopping recording
Again, this can be done automatically or manually:
If you click the Stop button on the Transport panel (or use the corre-
sponding key command, by default [0] on the numeric keypad), record­ing is deactivated and Cubase LE goes to Stop mode.
If you click the Record button or use the key command for recording,
by default [*], recording is deactivated but playback continues.
This is known as “manual punch out”.
If the Punch Out button is activated on the Transport panel, recording
will be deactivated when the project cursor reaches the right locator.
This is known as “automatic punch out”. By combining this with automatic punch in, you can set up a specific section to record – again very useful if you want to replace a certain part of a recording. See also page 43.
Punch In and Out activated.
CUBASE LE
Recording 2 – 23
Cycle recording
Cubase LE can record and play back in a cycle – a loop. You specify where the cycle starts and ends by setting the left and right locators. When cycle is active, the selected section is seamlessly repeated un­til you hit Stop or deactivate cycle mode.
To activate cycle mode, click the cycle button on the Transport panel.
If you now activate Play, the section between the left and right locator is repeated in­definitely until you stop.
Cycle activated.
To record in Cycle mode, you can start recording from the left locator, from before the locators or from within the cycle, from Stop mode or during playback.
As soon as the project cursor reaches the right locator, it will jump back to the left lo­cator and continue recording a new lap.
The results of cycle recording are different for audio (see page 32) and MIDI (see page 38).
CUBASE LE
2 – 24 Recording

Audio recording specifics

Activating and selecting VST inputs
Cubase LE allows you to use audio hardware with multiple inputs and route different inputs to different audio channels. To activate inputs, first open the VST Inputs window on the Devices menu.
Note that active inputs use processing power! Make it a habit to only ac­tivate audio inputs that you actually intend to use.
The VST Inputs window is divided into three columns:
The left column contains the available physical input ports on the audio hard­ware.
The middle column indicates which input pairs are activated. You turn input pairs on or off by clicking the buttons in this column.
The right column shows the names that will be used for each input throughout the program. You can rename an input by clicking in this column and typing a new name.
If you deactivate an input pair that is currently used (selected as input source for one or several audio channels), you will be asked whether you want Cubase LE to remap these inputs (change the input source selec­tion for the channels in question).
CUBASE LE
Recording 2 – 25
Routing activated VST inputs to a channel
Selecting an input source for a track’s corresponding channel is done in the Mixer. Proceed as follows:
1. Open the Mixer from the Devices menu.
2. Locate the mixer channel strip for the audio track on which you plan to
record.
3. Pull down the input pop-up for the channel strip and select the input
to which the signal source you want to record is connected.
Selecting a recording file format
The format of recorded files is set in the Project Setup dialog on the Project menu. There are three settings: sample rate, record format (bit depth) and record file type. While the sample rate is set once and for all when you start working on a new project, the bit depth and file type can be changed at any time.
Record format (bit depth)
The available options are 16 bit and 24 bit. Use the following guidelines:
Normally, select record format according to the bit depth delivered by your au­dio hardware.
For example, if your audio hardware has 20 bit A/D converters (inputs), you may want to record at 24 bit resolution, to capture the full bit depth. On the other hand, if your hardware has 16 bit inputs, it’s pointless to record with a higher bit depth – this will only make the audio files larger, with no difference in audio quality.
The higher the bit depth, the larger the files and the more strain is put on the disk system.
If this is an issue, you may want to lower the record format setting.
CUBASE LE
2 – 26 Recording
Record file type
The Record File Type setting determines which type of files will be cre­ated when you record:
File Type Description
Wave File Wave files have the extension “.wav” and are the most common file
format on the PC platform.
AIFF File Audio Interchange File Format, a standard defined by Apple Com-
puter Inc. AIFF files have the extension “.aif” and are used on most computer platforms.
Setting up tracks for mono or stereo recording
One of the initial decisions you have to make before you start record­ing audio is whether the recording should be stereo or mono. This is determined by the stereo/mono status of the audio track selected for recording:
To set a track to mono or stereo, click the Stereo/Mono button in the
Track list or in the Inspector.
A lit stereo button indicates a stereo track, while a dark mono button indicates a mono track.
The Stereo/Mono button.
For more details about mono/stereo track compatibility, see page 70.
Recording 2 – 27
CUBASE LE
Monitoring
In this context, “monitoring” means listening to the input signal during recording. There are three fundamentally different ways to do this: via Cubase LE, externally (by listening to the signal before it reaches Cu­base LE) or by using ASIO Direct Monitoring (which is a combination of both of the other methods – see page 29).
Monitoring via Cubase LE
If you monitor via Cubase LE, the input signal is mixed in with the audio playback. The advantage of this is that you can adjust the monitoring level and panning in the Mixer, and add effects and EQ to the monitor signal just as during playback. The disadvantage of monitoring via Cu­base LE is that the monitored signal will be delayed according to the la­tency value (which depends on your audio hardware and drivers). Therefore, monitoring via Cubase LE requires an audio hardware con­figuration with a low latency value (see the Getting Started book).
When monitoring via Cubase LE, you can select one of four modes in the Preferences dialog (VST page):
Manual.
This option allows you to turn input monitoring on or off by clicking the Monitor button in the Inspector, the Track list or in the Mixer.
While Record Enabled.
With this option you will hear the audio source connected to the channel input when­ever the track is record enabled.
While Record Running.
This option switches to input monitoring only during recording.
Tapemachine Style.
This option emulates standard tapemachine behavior: input monitoring in stop mode and during recording, but not during playback.
CUBASE LE
2 – 28 Recording
External monitoring
External monitoring (listening to the input signal before it goes into Cubase LE) requires some sort of external mixer for mixing the audio playback with the input signal. This can be a stand-alone physical mixer or a mixer application for your audio hardware, if this has a mode in which the input audio is sent back out again (usually called “Thru”, “Direct Thru” or similar).
When using external monitoring, you cannot control the level of the monitor signal from within Cubase LE, or add VST effects or EQ to the monitor signal. The latency value of the audio hardware configuration does not affect the monitor signal in this mode.
If you want to use external monitoring, you need to make sure that mon­itoring via Cubase LE isn’t activated as well.
Select the “Manual” monitoring mode in the Preferences dialog (VST page) and simply don’t activate the Monitor buttons.
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring. In this mode, the actual monitoring is done in the audio hardware, by sending the input signal back out again. However, monitoring is controlled from Cubase LE. This means that the audio hardware’s direct monitoring feature can be turned on or off automat­ically by Cubase LE, just as when using internal monitoring.
To activate ASIO Direct Monitoring, open the Device Setup dialog on the De­vices menu and use the Direct Monitoring checkbox on the Setup tab for the VST Multitrack device.
If the checkbox is greyed out, this means that your audio hardware (or its current driver) doesn’t support ASIO Direct Monitoring. Consult the audio hardware manufac­turer for details.
When ASIO Direct Monitoring is activated, you can select a monitoring mode in the Preferences dialog (VST page), as when monitoring via Cubase LE (see
page 28).
Depending on the audio hardware, it may also be possible to adjust monitor­ing level and panning from the Mixer.
Consult the documentation of the audio hardware if in doubt.
VST effects and EQ cannot be applied to the monitor signal in this mode, since the monitor signal doesn’t pass through Cubase LE.
CUBASE LE
Recording 2 – 29
Depending on the audio hardware, there may be special restrictions as to which audio outputs can be used for direct monitoring.
For details on the routing of the audio hardware, see its documentation.
The latency value of the audio hardware configuration does not affect the monitor signal when using ASIO Direct Monitoring.
Setting input levels
When monitoring a channel signal source in stop mode, the meters show the level at the input selected for the audio channel. So if the connected signal source is sounding you should see activity in both the Track list meter and in the mixer strip for that channel.
Note that it is not possible to set input gain with the mixer fader!
Check the levels coming in to Cubase LE, and if necessary, adjust the input level in one of the following ways:
Adjust the output level of the sound source or external mixer.
Use the audio hardware’s own application program to set the input
levels, if this possibility is provided.
See the documentation of the audio hardware.
If your audio hardware supports the ASIO Control Panel function, it may be possible to make input level settings.
To open the ASIO Control Panel, open the Device Setup dialog on the Devices menu and click the Control Panel button on the Setup tab for the VST Multitrack device.
Input levels should be as high as possible, without exceeding 0dB.
CUBASE LE
2 – 30 Recording
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