1.6 GHOST Introduction
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You may write, phone, fax, or EMAIL Soundcraft at the following places:
In Europe:
Soundcraft Telephone: +44 (0) 1707 665000
Harman International Industries LTD. FAX: +44 (0) 1707 660742
Cranborne House, Cranborne Rd., EMAIL: info@soundcraft.co.uk
Potters Bar, Herts, EN6 3JN, UK.
In the United States:
Soundcraft USA Telephone: 1(615) 360-0471
1449 Donelson Pike FAX: 1(615) 360-0273
Nashville, Tennessee 37217
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When using a console for traditional multitrack recording, it is necessary to be able
to record the consoles channel inputs to tape, while at the same time monitoring
previously recorded tape tracks. When youre finished recording, you must be
able to play the finished multitrack master tape through the console, make adjust-
ments to the tape tracks, and then record your mix to your 2-track mixdown
deck. This means that the outputs of the mixer (group outs or direct outs) have to
be connected to the inputs of the multitrack deck for recording purposes, while at
the same time the outputs of the multitrack deck have to be connected to the
inputs of the mixer (tape returns) for monitoring and mixdown purposes.
However, the requirements for simply monitoring tape tracks while overdubbing
are different than what is needed when mixing down those tracks.
Before in-line consoles, split console designs were used. Since this is not a primer
on split consoles, just the basics will be given here. With split consoles the channel
strips and the tape returns were split, with the channels on the left side and the
tape returns located above the group masters on the right side of the board. While
tracking and overdubbing, the channel outputs were routed to the multitrack
inputs and the multitrack outputs were routed to the tape returns. The channels
were used for recording and the tape returns were simply used to monitor previ-
ously recorded tape tracks. This meant that if you wanted to monitor 32 tape
tracks, you had to have 32 separate tape returns located apart from the channel
strips. And those returns might have only provided level and pan controls for each
track. Since the tape returns didnt offer all the features of the channel strip (such
as EQ and Aux Sends), and didnt provide a way to route the tape tracks to the
mixdown deck, when it came time for mixdown, the multitrack outputs had to be
repatched from the tape returns to the channel strip inputs. This allowed you to
use all of the features of the channel strip and to route the tape tracks to the
2-track deck during mixdown. While this is an oversimplification of the process, it
is sufficient to illustrate the point.
The drawbacks of a split console design are as follows: the console usually has to
be very wide to accommodate all the tape returns; as the number of tape returns
increases on a console, so do the number of channel strips, so if you need 32 tape
returns, you might have to buy a console with 64 or more channel strips; you have
to repatch when you want to mixdown and then repatch again when you want to
track and overdub; while mixing down, the tape returns are unused; and split con-
sole designs cost more than an equivalent in-line design.
An in-line console solves these problems, while remaining compact and affordable.
With todays digital multitrack recorders, hard disk recorders, and MIDI
sequencers, many studios have 24 or more tracks (whether tape, disk, or
sequenced) that need to be monitored, yet not as many channel inputs are needed
for recording purposes. With an in-line console, the tape return controls are physi-
cally located right in the channel strip, or "in-line" with the channel strip, hence,