EXCEPT AS SPECIFICALLY SET FORTH
IN THE END-USER LICENSE
AGREEMENT, SONY CORPORATION
PROVIDES THIS MANUAL, THE
SOFTWARE AND THE OTHER
INFORMATION CONTAINED HEREIN
“AS IS” WITH NO WARRANTY AND
HEREBY EXPRESSLY DISCLAIMS ANY
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REGARD TO THIS MANUAL, THE
SOFTWARE, OR SUCH OTHER
INFORMATION. IN NO EVENT SHALL
SONY CORPORATION BE LIABLE FOR
ANY INCIDENTAL, CONSEQUENTIAL,
OR SPECIAL DAMAGES, WHETHER
2
BASED ON TORT, CONTRACT, OR
OTHERWISE ARISING OUT OF OR IN
CONNECTION WITH THIS MANUAL,
THE SOFTWARE, OR OTHER
INFORMATION CONTAINED HEREIN
OR THE USE THEREOF.
THIS DOES NOT AFFECT YOUR
STATUTORY RIGHTS.
SONY DOES NOT SEEK TO AVOID
LIABILITY FOR DEATH OR PERSONAL
INJURY CAUSED BY NEGLIGENCE.
Sony Corporation reserves the right to
make any modification to this manual or
the information contained herein at any
time without notice.
This product contains software owned by
Sony Corporation and licensed from third
parties. Use of such software is subject to
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agreements enclosed with this product.
Software specifications are subject to
change without notice and may not
necessarily be identical to current retail
versions.
Before using this software, please read the accompanying End-User License
Agreement which governs use of this software.
English line: +44 (0)-20-7365-2937
German line: +49 (0)-69-9508-6309
French line: +33 (0)-1-5569-5117
Email address: aibo@sonystyle-europe.com
En
3
3
“OPEN-R” is the standard interface for the entertainment robot
system that Sony is actively promoting. This interface expands the
capability of the entertainment robot through a flexible combination
of hardware and interchangeable software to suit various applications.
“AIBO” ERS-110/111 conforms to the OPEN-R version 1 (software
specifications).
“AIBO,” the AIBO logo
, “OPEN-R,” and the OPEN-R logo are registered
trademarks of Sony Corporation.
“Memory Stick,” “
,” “,” “Party Mascot” and “Performer Kit”
are trademarks of Sony Corporation. In this manual the “™” mark has been
omitted.
Other information about AIBO is available on the Internet at the following site:
http://www.aibo.com/
Reproduction in whole or in part without written permission is prohibited.
All rights reserved.
T-0130320
“Stroll” Music by Hisaishi Jyo
“I am so hungry” Music by Oonaka Megumi
“Merry Christmas Mr. Lawrence” Music by Sakamoto Ryuichi
4
Table of Contents
Before you start
Checking the supplied accessories ...................................................7
What is Party Mascot? .....................................................................8
Preparing AIBO for Party Mascot..................................................10
Choosing a game ............................................................................13
AIBO’s operation modes and how to resume the game.................16
For more information about “AIBO” ERS-110/111 (names of parts, settings,
safety precautions, etc.), please refer to the “AIBO” ERS-110/111 operation
manual.
6
Checking the supplied accessories
Check to make sure that you have the following items:
x AIBO-ware “Memory Stick” (1)
x “Memory Stick” case (1)
x Color cards (orange/blue/green, 1 each)
x Memo paper for the What’s AIBO hiding? game (pink 1)
x User’s guide (1)
x Quick guide (1)
x End-User License Agreement (1)
Other items you need to play
x Pink ball supplied with AIBO ERS-110/111
x Sound controller supplied with AIBO ERS-110/111
Before you start
7
What is Party Mascot?
Christmas, a birthday or a wedding—a party is always an occasion for an
entertaining game. With Party Mascot your AIBO will transform into a great
entertainer and liven up the party with eleven appealing games!
Party Mascot ERA-102M is designed exclusively for use with AIBO
ERS-110/111.
Game
Song and dance (page 20)
1
Before you start
AIBO will make your party go with a
song and dance routine.
Game
Roulette (page 23)
2
AIBO will turn around and around to
become an amusing roulette.
Game
Countdown (page 24)
3
At the preset time, AIBO will surprise
you with a bang!
8
Game
What’s AIBO hiding?
4
(page 26)
Guess the answer that’s concealed in
AIBO’s mouth.
Game
AIBO curling (page 29)
5
The ideal game for a gathering of
AIBOs. See who gets the near pin
prize.
Game
Hunt the ball (page 32)
6
A race to see which AIBO finds the
ball first.
Game
Rock-paper-scissors
7
(page 34)
Play rock-paper-scissors with AIBO.
Game
Guess that sound (page 40)
10
See how good your sense of sound is.
Before you start
Game
Reflex game 1 (page 36)
8
Test your reflexes against AIBO.
Game
Reflex game 2 (page 38)
9
Even more difficult than Reflex game
1.
Game
Count game (page 43)
11
See how accurate your internal clock
is.
9
Preparing AIBO for Party Mascot
1
Check that the pause button on AIBO’s
chest is pressed in.
The button should be depressed about 1 mm from
the surface.
Before you start
2
Grasp AIBO securely by the body and
open the rear cover.
Slide the unlock button to open the cover.
Notes
• Pick up AIBO by the body, not by its extremities.
• Do not touch the charging terminal on the underside of AIBO directly with your hand.
Doing so may soil the terminal and cause poor contact.
3
Insert the Party Mascot “Memory Stick”
in the direction of the arrow with the
label side up.
Unlock button
Insert so that only the colored
part of the label is visible.
Arrow
10
4
Insert the battery in the direction of the
arrow until it clicks into place.
5
Close the rear cover and place AIBO on
the floor as shown on the right.
Place it on a flat, non-slippery surface, such as a
carpet with a short nap. And choose a quiet place
so that AIBO can hear the sound controller.
Note
Be sure to place AIBO on the floor as illustrated. This will prevent AIBO from moving
unexpectedly and being damaged when you press and release the pause button.
6
Press the pause button on AIBO’s chest.
AIBO flashes its green eye lights and wags its
head and tail while the software is being loaded
from the “Memory Stick.”
When the software has been loaded, AIBO will
stretch its legs, then assume the game choice
standby posture and turn on its green eye lights.
Game choice standby mode
Before you start
11
7
5
PICK
Set AIBO’s command type to that of the
sound controller.
Set the command type switch on the sound
controller (hereafter referred to as “controller”)
to “A” or “B,” and send the command
8
know AIBO’s current command type.)
Command type A: Corresponds to the lower octave. Type A numeric commands
Before you start
Command type B: Corresponds to the higher octave. Type B numeric commands
Tip
AIBO tends to find the higher notes (type B) easier to distinguish.
Now AIBO has been prepared for Party Mascot.
Let’s choose the game!
SEND
. (Do this procedure even if you don’t
0
and type L single sound commands are enabled.
and type H single sound commands are enabled.
ON
GAME
C
A
4
F
VOL
SEND
ABLH
231
A
B
12
Choosing a game
1
3
4
5
6
7
8
9
0
Select a game when AIBO is in the game choice standby mode.
To select a game, use the controller to emit the sound corresponding to the game
you want. If the surroundings are too noisy for AIBO to catch the sounds, you can
also select a game by pressing the pad sensors (next page).
z
Using the controller
With the controller, you can choose a game directly.
Just press the two number buttons corresponding to the game you want and then
SEND
press
List of commands
Game 1: Song and dance
Game 2: Roulette
Game 3: Countdown
Game 4: What’s AIBO hiding?
Game 5: AIBO curling
Game 6: Hunt the ball
Game 7: Rock-paper-scissors
Game 8: Reflex game 1
Game 9: Reflex game 2
Game 10: Guess that sound
Game 11: Count game
.
SEND
SEND
2
SEND
SEND
SEND
SEND
SEND
SEND
SEND
SEND
SEND
t page 20
t page 23
t page 24
t page 26
t page 29
t page 32
t page 34
t page 36
t page 38
t page 40
t page 43
5
5
5
5
5
5
5
5
5
5
5
Before you start
13
z
Choosing a game with two pad sensors
1 Repeatedly press the pad sensor on the left front-leg to select the eye lights
assigned to the game you want.
2 Press the pad sensor assigned to the game you want.
You can reselect a game any number of times.
Choose game
Roulette
Before you start
Song and
dance
14
Green
lights
Countdown
Press
Sound test
Light test
T ouch test
Green/red
lights
AIBO
curling
What’s
AIBO
hiding?
Hunt the
ball
Flashing
green lights
Guess
that
sound
Reflex
game 1
PressPress
Count
game
Flashing
red lights
Rockpaperscissors
PressPress
Red
lights
Reflex
game 2
For example, to select the Rock-paper-scissors game, repeatedly press the pad
sensor on the left front-leg to turn on the red eye lights, then press the pad sensor
on the right front-leg.
Confirm choice
Confirmation
Before you start
AIBO lowers the leg with the chosen
pad and lowers its head.
Standby for the game to start
Please refer to the pages for each game.
1: Song and dance(page 20)
2: Roulette(page 23)
3: Countdown(page 24)
4: What’s AIBO hiding?(page 26)
5: AIBO curling(page 29)
6: Hunt the ball(page 32)
Confirm:Give a sharp tap to the touch
sensor.
Cancel: Lightly press the touch sensor for
two or more seconds.
7: Rock-paper-scissors(page 34)
8: Reflex game 1(page 36)
9: Reflex game 2(page 38)
10: Guess that sound(page 40)
11: Count game(page 43)
15
AIBO’s operation modes and how to
resume the game
If an object gets caught in AIBO’s joint or if AIBO falls down, follow the
procedure below to restore AIBO to the game choice standby mode.
When you set AIBO to
the charging posture
To recharge AIBO or to get it
to rest, press
Before you start
set AIBO to the charging
posture.
Press
SEND
0
0
and
3
SEND
0
When charging is complete,
remove AIBO from the
station and set it to the
crouching position.
AIBO assumes the
charging posture
When AIBO assumes the charging posture,
place it on the station to recharge the battery.
16
Jam mode
When your finger or other
object is caught in one of
AIBO’s joints, AIBO loosens
its legs.
Set AIBO to the crouching
position and press the touch
sensor for five or more seconds.
.
Game choice
standby mode
Fall mode
When AIBO falls down, it gets
up by itself.
Recovers automatically.
Set AIBO to the crouching
position and press the
touch sensor for five or
more seconds.
Pick up mode
When you pick AIBO up from the
floor, it loosens its legs.
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