SEGA Empire: Total War User Manual

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Windows, the Windows Vista Start button and Xbox 360 are trademarks of the Microsoft group of companies, and ‘Games for Windows’ and the Windows Vista Start button logo are used under license from Microsoft. © Sports Interactive Limited 2008. Published by SEGA Publishing Europe Limited. Developed by Sports Interactive Limited. © SEGA. THE CREATIVE ASSEMBLY, TOTAL WAR, EMPIRE: TOTAL WAR and the TOTAL WAR logo are trademarks or registered trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. Football Manager, Sports Interactive and the Sports Interactive Logo are either registered trademarks or trademarks of Sports Interactive Limited. National League Championship 08/09 Liga BBVA and Liga Adelante. Product under Offi cial License from the LFP. © 2002 Ligue de Football Professionnel ®. The use of real names of professional football players is
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Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including fl ashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching
video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience these
seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.
PEGI ratings and guidance applicable within PEGI markets only.
The PEGI age-rating system protects minors from games unsuitable for their particular
What is the PEGI System?
age group. PLEASE NOTE it is not a guide to gaming diffi culty. Comprising two parts, PEGI allows parents and those purchasing games for children to make an informed choice appropriate to the age of the intended player. The fi rst part is an age rating:
The second is icons indicating the type of content in the game. Depending on the game, there may be a number of such icons. The age-rating of the game refl ects the intensity of this content. The icons are:
VIOLENCE BAD
LANGUAGE
FEAR SEXUAL
CONTENT
DRUGS DISCRIMINATION GAMBLING
For further information visit http://www.pegi.info and pegionline.eu
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TABLE OF CONTENTs
Welcome ................................................... 2
Installation ............................................. 2
Experienced Players Start Here ............. 3
Getting Started ...................................... 5
Learning How to Play .............................. 6
Controls .................................................. 7
Campaigns ................................................. 9
Starting Play ..........................................10
Characters and Units ............................. 15
Running Your Empire ............................. 20
Fighting Battles .................................... 26
Unit Controls .........................................29
Single Player Battles .............................33
Multiplayer ............................................34
Product Support .....................................36
Warranty & Legal Info ...........................37
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WELCOME
mpire: Total War is an epic game of strategy, combining turn-based
E
empire building on a vast campaign map and massive 3D real-time
battles on land and sea. In Empire: Total War you will be charged with the fortunes of a nation,
with the ultimate aim of establishing them as the most dominant power on the 18th century globe.
You will build military forces that are both feared and admired. Expand your borders through conquest or diplomatic cunning. Conquer overseas colonies to establish vast and profitable trade networks, whilst at home, your research into new technologies and ideas will advance your military power and steer your people towards enlightenment.
You must be wary however: new ideas can be just as powerful as any army – this is, after all, an age of revolution!
You decide the strategy behind the development and expansion of your empire, whilst taking command on the battlefield and high seas, to vanquish those who dare to stand in your way.
The road to domination is yours to explore.
INsTALLATION
REQUIREMENTS
Please ensure that your computer meets the minimum requirements as set out on the packaging. Empire: Total War requires either Windows® XP or Vista®. An internet connection is required for the initial installation. For the optimal experience please ensure that you run the game on a computer with the latest drivers, including graphic card drivers, and system updates.
HOW TO INSTALL
Close all other applications before installing Empire: Total War. Insert DVD 1 into your DVD drive. If Autoplay is enabled, the installer will begin. Click on Install in the menu to start installation. If Autoplay is not enabled, double-click on My Computer and then double-click on your DVD drive icon to launch the game installer. Follow the installation instructions. If the game does not begin installing automatically, right-click on your DVD drive icon in My Computer and choose “Explore” from the dropdown menu. Double-click on “autorun.exe” to run the installer.
PLEASE NOTE: the information in this manual was correct at the time of
going to print, but some minor changes may have been made late in the product’s development. All screenshots for this manual have been taken from the English version of this product.
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E x P E R I E N C E D P L Ay E R s
sTART HERE!
Even if you’re an experienced Total War gamer, and you don’t generally read manuals, you might want to have a quick look at these two pages. The key differences between Empire: Total War and earlier Total War games are highlighted here.
NAVAL COMBAT
The biggest new feature here for long-time TOTAL WAR players is naval combat. If you use the techniques and tactics you have learned as a general, you will be defeated as an admiral! Even something as apparently simple as ship movement can seem odd – and remember, ships fire out of their “flanks”, not in the direction they are moving. It is worth reading the sections on naval warfare and playing through a couple of naval battles to understand the differences between land and sea warfare. The controls for units are subtly different, and a little time spent learning them will be amply repaid (if only in the despairing cries of defeated enemies).
REGIONS, BUILDINGS &
CONSTRUCTION
Buildings exist both inside and outside cities on the campaign map. Construction in your region’s capital will be familiar to you. You can only construct a building in one of the smaller towns however, when the town develops and a construction site becomes available. This happens automatically as a region’s population grows (hint: farms aid population growth). It is possible to have more than one building of the same type in a single province. Finally, some types of town determine what can be built there: you can only build ports and dockyards on the coast, for example.
TECHNOLOGIES
In addition to constructing buildings and training troops, you can now carry out research into new technologies and ideas. Research happens at universities and similar educational buildings, and you can assign gentlemen (a type of agent) to aid research efforts. Each technology you research will usually do one of the following:
• Grantsomeofyourunitsanewabilityorimproveanexistingability.
• Makenewbuildingsavailableforconstruction or new,specialist units
available for recruitment.
• Grantsomeofyourbuildingsenhancedeffects.
• Earnyournation prestige,which can leadtovictory inthecampaign
game.
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GOVERNMENTS & REVOLUTIONS
There are three different government types that your nation can adopt: absolute monarchies, constitutional monarchies, and republics. Each has its own quirks and advantages in the way society functions under them. You can change governments through revolutions, which are essentially rebellions in your nation’s capital region. You do get to choose whether to back the rebels or the state, though, so even if something has gone disastrously wrong you can still salvage the situation. Nation leaders no longer appear on the map as generals. Instead, the king or president remains in your capital city, and his abilities affect the administration of your entire empire. His ministers have effects on specific areas of government responsibility, such as the army, the navy, trade, or internal security. Once again, though, read the section on Running Your Empire for more details.
TRAINING UNITS
Admirals and generals can now recruit units and ships by “mail order” from their nation’s regions. Units recruited in this fashion automatically make their way to the army or fleet that requested them. This doesn’t stop recruitment in the usual fashion in regions.
AGENTS & SPIES
Agents are no longer deliberately recruited by you. Instead, certain buildings will automatically generate agents of particular types from time to time. The quality of the building governs the frequency and quality o f the agents that are generated.
LAND BATTLES
In previous Total War games battles are fought at close quarters. In Empire: Total War you need to remember that most units have missile weapons: Simply closing with the enemy is a good w ay to g et shot! However, it also takes time for many units to reload, so there are windows of vulnerability (the same is true of your units, of course). And remember, artillery can now be very, very dangerous. It’s worth playing through a couple of battles to familiarise yourself with the capabilities of different troop types, even if you consider yourself an expert Total War general. And now, good Sir, make sure your tricorne and wig are firmly in place, buckle on your sword, polish your pistols, and take up the challenge of Empire: Total War!
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GETTING sTARTED
THE MAIN MENU
Co n t I n u e Ca m p a I G n
AutomaticallyloadyourlastsavedGrandCampaigngame.
sI n G l e pl a y e r
Playthetutorials,startanewGrandCampaign,embarkontheRoad
To Independence Campaign, or dive into a battle of your choice.
mu t l I p l a y e r
Play online, across a local area network or view your current Player Stats. See the Multiplayer section of this manual.
op t I o n s
Adjust the graphics, sound and control options.
SINGLE PLAYER MENU
lo a D Ga m e
Load a specific campaign game.
Ba t t l e tu t o r I a l s
A recommended starting point for new players.
ro a D to In D e p e n D e n C e
Select this to play the story-driven Road To Independence Campaign.
Gr a n D Ca m p a I G n
SelectthistoplayEmpire:TotalWar’sfullGrandCampaign.
pl a y Ba t t l e
Take command and fight with t he enemy across a var iet y of battle types on land and sea.
Clicking on the ‘Back’ button in the bottom left corner of any menu will take you back to your previous screen. Similarly, the ‘Forward’ button will move you forward to the next screen.
FAMILY SETTINGS
FamilySettingsinGamesforWindows–LIVEcomplementWindows
Vista® parental controls. Manage your child’s access and experience with easy and flexible tools. For more info rmation, go to www.gamesforwindows.com/live/familysettings.
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LEARNING HOW TO PLAy
THIS GUIDE
This quickstart guide offers an overview of the controls and basic concepts involved in playing Empire: Total War.
CAMPAIGNS, TUTORIALS AND ADVISORS
Empire: Total War has a variety of in-game tools to help you get to grips with both the campaign game and the battles. These include:
th e tu t o r I a l s
Under the single player menu you will find options to play both land and sea battle tutorials. These will introduce you to the concept of leading armies and fleets to victory over rival nations.
yo u r aD v I s o r s
Mighty rulers need loyal and knowledgeable advisors at their side. Your advisors will be at hand at all times, if you so wish. The ad visor appears in the top left corner of your screen. Around the advisor you will see the following icons:
Ga m e op t I o n s
Left-click this to change Game Settings and turn off the advice.
se t De l I v e r y me t h o D
Getadvicewithsoundandtextorjustsound.
as k I n G fo r aD v I C e
Click on the question mark in the top left corner of any panel and your advisor will offer guidance on the panel or topic.
to o l t I p s
A full tooltip system offers basic information on many aspects of the game. Simply hover the cursor over items such as icons, buttons and unit cards to get information on the item or topic. Keep your cursor over the item for extra tooltip information.
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CONTROLs
CAMPAIGN MAP KEYS
Ca m e r a Co n t r o l s
Move Up ...........................................W or Num 5
Move Down ......................................S or Num 2
Strafe Left ........................................A or Num 1
Strafe Right ......................................D or Num 3
Increase Height .................................Num * or X
Decrease Height ................................Num / or Z
Ga m e p l a y Co n t r o l s
End Turn ..........................................Enter
Options Menu ...................................Esc
Animation Speed up (Toggle).............Space Bar
Quick Save ........................................Ctrl + S
Quick Load .......................................Ctrl + L
Look at Nation Capital ......................Home
Cancel Order ....................................Backspace
BATTLE MAP KEYS
Ca m e r a Co n t r o l s
Move Forward ...................................W or Num 5
Move Backward .................................S or Num 2
Rotate Left .......................................Q or Num 4
Rotate Right .....................................E or Num 6
Strafe Left ........................................A or Num 1
Strafe Right ......................................D or Num 3
Increase Height .................................Num * or X
Decrease Height ................................Num / or Z
Pitch Upwards ...................................Num + or V
Pitch Downwards ..............................Num – or C
Zoom:General ..................................Home
Zoom: Unit .......................................End
Track Unit ........................................Delete
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Ga m e p l a y Co n t r o l s
Show Unit Destinations .....................Space
Select all cavalry ................................Ctrl + C
Select all musketeers ..........................Ctrl + M
Select all melee only .........................Ctrl + H
Select all artillery .............................Ctrl + B
Toggle Pause .....................................Pause or P
ToggleGameSpeed ...........................Ctrl + T
OpenBattleChat(General) ...............Shift+G
Open Battle Chat (Team) ..................Shift + T
MOUSE BUTTON CONTROLS
“le f t -C l I C k
“r
I G h t -C l I C k
D
o u B l e “le f t -C l I C k
D
o u B l e “rI G h t -C l I C k
“l
e f t -C l I C k a n D D r a G
“r
I G h t -C l I C k a n D D r a G
In t h e Ca m p a I G n In Ba t t l e s
Select character, build­ing etc.
Activate any button or message received.
Move selected piece to target location.
Display information on target object in Review Panel.
Display information on target object.
Dismiss information.
Show route to destina­tion for selected piece.
Select unit.
Activate buttons.
Select a unit via its unit card.
Move selected unit to target location.
Issue orders to selected unit. Click on target to attack, take cover etc.
Zoom to unit when clicking on unit card.
Issue run or full sail order to selected unit(s).
Create unit selection box.
Create formation and change facing of selected unit.
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CAMPAIGNs
th e ro a D t o In D e p e n D e n C e
Embark on a story-driven campaign portraying the rise of George
Washington and the foundation of the United States.
th e Gr a n D Ca m p a I G n
Take control of a single nation of your choice and build the most dominant and powerful empire of the 18th Century.
STARTING A GRAND CAMPAIGN
TheGrandCampaignsetupscreenallowsyoutochooseanationusingthe
flags and scroll buttons at the top.
Each nation has its own difficulty, based on factors such as their star ting position and military power. This is displayed in the difficulty panel, where you can also tweak the campaign and battle difficulty using the sliders provided.
The conditions required for victory differ from one nation to another. These are displayed on the bottom left panel.
Use the Game Settings button to tweak further options.
Use the Start Game button to begin the campaign.
Ca m p a I G n Ga m e se t t I n G s
Use the tickboxes in this menu to tweak game options including:
Turn On Advisor – Switch advice on or off.
Show CPU Moves – Tick to show the computer opponent moves.
Automatic City Manager – Allow the AI to manage your cities.
Battle Time Limit – Turn the time limit for battles on or off.
HOW TO WIN THE GRAND CAMPAIGN
Each nation in Empire: Total War has a set of goals that it must complete in ord er to win. These are nation specific and can be based on conquering territory and/or achieving victory through acquiring prestige. See Prestige later in this guide.
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sTARTING PLAy
THE TURN SYSTEM
Campaign games in Empire: Total War are turn-based – meaning that each nation takes turns in moving their pieces, managing their regions and fighting battles.
The Grand Campaign game progressesby a year every two turns.The
campaign begins in 1700 and you have until the end of 1799 to achieve your victor y conditions. Once that date passes, you have the option to continue play without the victory conditions.
THE CAMPAIGN MAP VIEW
1. Radar map 3. Advisor 5. Control Panel
2. Event messages 4. Review Panel
On starting the campaign game you will be greeted by your advisor. She will offer a tour of your nation’s territory and some recommendations on your opening strategy.
After this initial tour you will have control of the camera and a view of the world in Empire: Total War.
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These are just a few of the features you will see in the main view:
Regions – The campaign map is split into a series of regions. Each nation has a home region that it must hold.
Cities – Each region has a capital - own this and you own the region. Characters – The ‘pieces’ on the Empire: Total War campaign map. Ships – These ships represent your naval units – your Admirals and
the fleets of your navy. Buildings – Towns, forts or resource buildings such as farms, mines
and mills. Trade Routes – A network of routes across land and sea marking active
trade between nations. Dark Areas – Areas of the map that you are yet to explore are uncharted
and masked by a “fog of war”.
THE CAMPAIGN GAME INTERFACE
th e ra D a r ma p
This displays region ownership in the current selected part or theatre of the world.
Use the arrow buttons to switch the map bet ween the three different theatres - Europe, America and India.
Left-click on any area of the radar map to snap the map directly to that area.
Use the + and - buttons to zoom the display.
Click the globe icon in the bottom right corner to get an overview of all the theatres.
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th e re v I e w pa n e l
This offers a view of your units, buildings, agents and fleets in a given location.
This panel is also used to construct and upgr ade region infrastructure and recruit units, all via the tabs at the top.
Depending on the item you have selected you will also see the following buttons on the right of the panel:
re p a I r Bu t t o n
Use this button to carry out repairs on a selected building.
re p l e n I s h Bu t t o n
Bring a selected unit back up to full strength.
DI s B a n D Bu t t o n
Disband the selected unit.
Co n s t r u C t fo r t Bu t t o n
UseaGeneraltoconstructfortsonthecampaignmap.
DI s m a n t l e Bu t t o n
Raze a selected building to the ground, allowing new build options or to deny an invading enemy its benefits.
pr o m o t e Bu t t o n
PromoteaselectedBrigadierornavalCaptaintoaGeneralor
Admiral.
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th e Co n t r o l pa n e l
This is where you will find the basic controls and information for your nation.
Go v e r n m e n t De t a I l s
Click to view the Government Details Panel, allowing you to manage policies, government and trade.
mI s s I o n s
Click to view the factors that govern your chances of winning the game – missions, prestige and your overall victory conditions.
tr e a s u r y
Displays the money currently in your coffers.
th e ye a r
The current in-game date. This moves on by a year every two turns.
re s e a r C h a n D te C h n o l o G y
Click to view the Technology Panel, used to research new technological advancements for your nation.
DI p l o m at I C re l a t I o n s
Click to view the Diplomacy Panel, allowing you to view the state of diplomatic relations between nations and start negotiations with another nation.
Bu I l D I n G Br o w s e r
Displays how successive buildings are linked, allowing you to easily plan the growth of your empire.
lI s t s
Click to view a panel that gathers useful information about the armed forces, agents and regions in your possession.
en D tu r n
Click this button when you have done everything you want in a given turn.
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ev e n t s an D me s s a G e s
Events bring you news of happenings within your empire, or indeed, around the globe. These arriv e as icons that drop on the left hand side of the screen.
to vI e w an ev e n t
Hover over an event to view it’s title. Left-click to open an event message. Right-click on the event to dismiss it without opening.
mI s s I o n s
Periodically you will be offered missions to undertake. Although optional, they can introduce you to ne w aspects of gameplay and give you interesting and useful rewards.
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CHARACTERs AND UNITs
CHARACTERS
Characters in Empire: Total War have two basic classes – military characters and agents.
Agents – These are non-military characters that can be used to carry out a wide range of missions and tasks.
Military Characters – Brigadiers,Generals,Captains andAdmirals
that lead your armies and fleets. The strength of an army or fleet is displayed via the number of pips in the column to the left of its flag.
us I n G aG e n t s
Agents can be dispatched to spy on enemy positions, carry out sabotage, assassinate or duel with rivals, carr y out research at universities and to spread their faith amongst non-believers.
To utilise an agent’s ‘active’ abilities, select them and right-click on a potential target character, army or settlement.
To use an agent’s ‘passive’ abilities, such as a Missionary’s ability to convert a region’s religion, simply move the character into the target region.
Ge t t I n G aG e n t s
Agents cannot be recruited like military units, they are automatically generated by the presence of certain buildings in your regions. These buildings also influence how many agents you can have at one time.
Gentlemen, Scholars, Missionaries, Imams and Brahmins are generated from educational buildings in your empire – such as universities.
Rakes, Hashishin and Thugees are generated from entertainment buildings in your empire – such as taverns.
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YOUR MILITARY FORCES
Your armies and fleets are your nation’s primary weapon on land and sea.
As a unit fights and survives battles they gain experience that improves their ability to deal with future combat situations. Unit exper ience is displayed as chevrons on the top right corner of the unit card. Units also gain special traits that improve their usefulness.
MOVING YOUR FORCES
There are a number of options available to you when mobilising military forces, including merging and splitting. Movement on the map is also influenced by ‘Zones of Control’.
Zones of Control – Each army, fleet and fort on the campaign map has
a ‘Zone of Control’ surrounding them. Any rival military force that enters this zone open themselves up to immediate attack. Careful placement of military forces and forts can therefore be used to set ambushes and create strategic chokepoints.
Merging Forces – Move an army or fleet onto another to merge them.
If there are less than 20 units involved this will be automatic. Otherwise, you will be presented with a panel to manually adjust the process.
Splitting Forces – To split the forces of a selected army or fleet, first
select the units via the unit cards in the Review Panel. You c an use SHIFT and CTRL on your keyboard to select more than one unit. Once selected, use right-click to set the destination for this new force on the campaign map.
Merging Units – Units of the same type that have suffered casualties,
can be merged to create a single, stronger unit. Use the Review Panel to select and drag one unit onto another to merge them. Experience will be averaged out amongst merged units.
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ATTACKING WITH UNITS
With an army or fleet selected, simply right-click on an enemy force or settlement to attack it.
The Battle Deployment Panel then offers a breakdown of the battle conditions and the forces involved. At the bottom of the panel you have the following options available:
Click this button to t ake control of your armies and fight the battle yourself.
Click this button to auto-resolve the battle. The computer will then automatically fight the battle and present you with the result.
Click the withdraw button to retreat your forces from the battle.
ATTACKING WITH REINFORCEMENTS
Your forces, or those of your allies, can join the battle as a reinforcements if they are adjacent on the campaign map.
If you take control of the battle these armies will be available to reinforce your ranks as the battle progresses. In auto-resolved battles their strength will be taken into account.
SEIZING SETTLEMENTS & BUILDINGS
Expanding your empire will require many victories in the field. To truly dominate your rival nations however, you will need to seize enemy regions by attacking towns and capital cities.
to w n s , po r t s & re s o u r C e Bu I l D I n G s
Armies can be used to attack settlements on the campaign map. Ordering an attack on a garrisoned town, port or resource building will trigger a land battle. If the target is undefended the attacking force will simply march in and seize it.
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CI t I e s , fo r t s & sI e G e s
Cities can be fortified with upgradeable walls that will provide defences from invading armies. An attack on an unfortified cit y will trigger a land battle between the two forces. An attack on a fortified city or fort will trigger a siege battle.
Sieges require different tactics and offer additional options in the Battl e Deployment Panel.
Maintain the siege for this turn in the hope of flushing out the defender.
Demand that the defender immediately surrenders without a fight.
USING FLEETS
While pure naval power in battle will help you wrestle control of the seas, your fleets can also be used for a variety of tasks that will be crucial to your nation’s success.
tr a n s p o r t I n G un I t s
Ships can be loaded with agents and armies for transport to overseas colonies. Simply move an army or an agent onto a fleet docked at a shoreline to pipe them aboard.
Use the Army or Agent tab in the Review Panel to select the units and use right-click to disembark at their destination.
ra I D I n G tr a D e ro u t e s
Placing fleets onto enemy trade routes (those marked in red), will allow you to steal some trade income generated by that route for that turn.
Bl o C k a D I n G po r t s
Use right-click to place a fleet in a r ival nation’s port and you will cut off all the trade moving through it.
mo v I n G fl e e t s aC r o s s th e a t r e s
You can move fleets quickly between the three main theatres and the trade theatres using Transition Zones.
These are marked by shaded areas on the seas of the campaign map. When a fleet enters a zone you are presented with the Travel Destination Panel. Use this to select the theatre you wish to travel to.
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ex p l o I t I n G tr a D e th e a t r e s
Trade Theatres are sea regions with rich trading prospects. Placing merchant fleets in these regions will give a significant boost in trade income. Use military fleets to protect your merchants from enemies.
BUILDING ARMIES & FLEETS
Military expansion is essential to maintaining imperial ambitions. New armies can be recruited at region capitals, while fleets can be built at town slots containing ports.
to Bu I l D ne w un I t s
Select a capital or port and click on the Recruitment Tab to open the options in the Review Panel.
Click on the unit you wish to build in the top panel to add it to the recruitment queue.
The number in the top right corner of the unit card displays the turns it will take for that unit to be recruited.
The type of land units available to recruit is determined by the level of military buildings in your capital. For ships, this is decided by the type and level of port.
RECRUITING TROOPS W IT H
GENERALS & ADMIRALS
GeneralsandAdmiralshavetheabilitytoorderfreshrecruitsdirectlyto
their army or fleet.
Select the General or Admiral on the campaign map and use the
Recruitment Tab in the Review Panel. Recruited units will move automatically to the army or fleet.
PROMOTING MILITARY CHARACTERS
New armies are led by Brigadiers and fleets by Captains. These leaders
canbepromotedatyourwhim,tofullGeneralorAdmiralstatususingthe
promote button in the Review Panel. Be war y - if you’re too generous dishing out promotions, the quality of
your leaders will diminish.
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RUNNING yOUR EMPIRE
YOUR NATION
The Government Details Panel offers an overview of your nation as a whole and offers a central hub with which to manage Policies, Government and Trade.
po l I C I e s
The Policies Tab allows adjustment of taxation levels and the ability to let the computer AI take control, or auto-manage, both tax and construction on your behalf.
au t o -m a n a G I n G ta x
Use the tick box on this panel to allow tax to be auto-managed by the computer AI.
au t o -ma n a G I n G Co n s t r u C t I o n
Use the tick box on this panel to allow construction of buildings to be auto-managed by the computer AI. Use the arrows under the tick box to select the emphasis of this construction policy.
Go v e r n m e n t a n D mI n I s t e r s
The Ministers Tab displays information about members of your government, the colonial governors and the bonuses they offer. Use this panel to call an election or to replace ministers.
to Ch a n G e Go v e r n m e n t
Different government types offer specific benefits but you will need to engineer the conditions for a revolt to force this. See Public Order and Revolutions.
tr a D e
The Trade Tab on the Government Details Panel shows all resources brought to your capital from across your empire, and how they are exported.
Boost your coffers by exploiting the resources in your regions and developing trade agreements with r ival nations via diplomacy. Expand your trade income by seizing resource-rich colonies, improving your ports and by sending merchant fleets to trade theatres.
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TECHNOLOGY AND ENLIGHTENMENT
The construction of libraries, schools, colleges and universities enables the research of new technologies and ideas.
Be wary though, an enlightened population can create a desire for reform, which can lead to a revolution of the lower classes. See Public Order and Revolutions.
to Im p r o v e te C h n o l o G y
Click on the technologies button to open the 1. Technology Panel. Select the item you wish to research. Use the tabs to switch research 2.
trees.
The selected item will flash with the number of turns needed to complete the research.
The presence of a Gentleman or Scholar in a university will speed up research.
Gentlemen can also be sent to a rival nation’s universities to steal technologies.
When all nations but one know about a new technology or idea, it becomes
“common knowledge” and is available to all.
DIPLOMACY
Fostering relations with your rival nations by forging alliances and agreeing trade agreements will speed your path to dominance.
to Be G I n DI p l o m a t I C re l a t I o n s
Click the diplomacy button to view the state of diplomatic relations 1. between nations.
Select a nation by clicking on their flag icon.2. Use the arrow buttons to toggle the map between display of the selected 3.
nation’s opinion of their rivals, and what those nations think of them. Click on the 4. Open Negotiations button to enter into diplomacy with
the selected nation.
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PRESTIGE
Prestige is a measure of your reputation amongst rival nations. It is a vital component of your victory conditions.
to ea r n pr e s t I G e
Prestige is earned in many ways including winning bat tles, researching technology, and constructing certain buildings.
to Ch e C k yo u r pr e s t I G e ra t I n G
Observe your progress through the Prestige Tab via the Objectives Panel.
PUBLIC ORDER AND REVOLUTIONS
ha p p I n e s s
Keep your people happy and your nation’s population will steadily increase, your coffers will swell and your regions will prosper.
Population is split into ruling and lower classes. The class structure will be dependent on your form of government. Happiness must be balanced across the classes to prevent rebellions and all-out revolution.
to ma I n t a I n pu B l I C or D e r
Build entertainment for your people in the form of taverns, • conservatoriums, and related buildings.
Maintain a reasonable tax rate across your theatres.•
Granttaxexemptiontotroublesomeregions.• Garrisoncitieswithappropriatetroopstoincreaseregion•
repression.
re v o l u t I o n s
Rebellions can be widespread but revolutions only occur in your home region capital. In the event of revolution, you will need to choose your allegiance to either force a c hange of government, or preserve the existing regime.
Fight as the revolutionary force and you will need to take the capital. Swear allegiance to the establishment and you will be required to banish the revolutionary armies from the region.
Failure to achieve your objectives in a revolution will end the campaign. Revolutions can be engineered in order to bring about a change in
government.
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YOUR REGIONS
Regions all have a capital city, which must be held to keep control of the region. Outside of this capital, a region can also contain:
Villages – These small settlements grow into towns or ports as your
region population grows. This creates new construction sites for buildings.
Undeveloped Towns – When a village grows it becomes a town and
offers new building options.
Developed Towns – Occupied town and port ‘slots’. Existing buildings
here can be upgraded or dismantled via the Review Panel.
Forts – Upgradeable fortified structures,built byGener als and used
to protect borders and strategic points.
Resources – Useful natural resources are present in most regions.
Exploiting these through farm, mine or mill construction, will increase productivity and trade income.
Trade Routes – A network of routes across a region and from its ports
mark active trade within your nation and with rival nations.
REGION CAPITALS
The capital is the central control point and the source of information for a region. Double-click on a capital to view the Region Details Panel which includes information on:
po p u l a t I o n
As your region population increases villages will grow into towns, enabling the construction of buildings for improving income, happiness, military, or research capabilities.
re G I o n we a l t h
The wealth of a region is essentially the sum of wealth contributed by towns and income from buildings and taxation across the region.
pu B l I C or D e r
Balance the happiness of your people to maintain the status quo. The panel displays the current factors influencing this for both classes.
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DEVELOPING A REGION
You have a number of options available to you when it comes to developing regions.
to Co n s t r u C t ne w Bu I l D I n G s
Region capitals offer construction sites for new buildings, some of which are unique to capitals.
Select a region capital and hover over each of its slots in the Review Panel. Left-click on an available building to issue a build order.
to Gr o w th e po p u l a t I o n
Increase population growth by upgrading farms and fishing ports and by researching new agricultural technologies. Cutting taxes for the lower classes will also promote growth.
to up G r a D e ex I s t I n G Bu I l D I n G s
Click on any existing town slot or capital and use the Review Panel to issue a building upgrade.
to ex p l o I t re s o u r C e s
Click on a resource icon on the map and use the Review Panel to issue a build order or upgrade an existing resource building.
to up G r a D e In f r a s t r u C t u r e
Upgrading the road system will increase trade capability. Use the Infrastructure Tab in the Review Panel for a selected settlement to build roads.
Construction and building upgrades cost money and some options require specific technologies to be researched before they become available.
Use the Building Browser to see how successive buildings are linked and to help plan region growth. Left-clicking on a building in the browser will display its individual tree.
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YOUR FIRST FEW TURNS
Heed the words of your advisor! She will deliver hints and suggestions as to your opening strategy. In addition, there are a number of activities it would be wise to consider on your first few turns:
• Findunusedconstructionsitesinyourregionandplanyourearlybuild
orders.
• Locateandbuilduponuntappedresourcesinyourregion.
• Checkyourtradeincomeandplantheexpansionofyourexports.
• Prepareyoufirsttradefleetexpeditiontothetradetheatres.
• Locateyouragentsandconsidertheirfirstassignments.
• Consideryourinitialresearchpriorities.
• Check your diplomatic relations and plan new alliances and trade
partners.
• Locateyourmilitaryforcesandplanrecruitment.
• Findexistingregionsunderthreatfromrivalnationsandplanmethods
to protect them.
• Locatepossibletargetregionsforyourfirstmilitaryconquest.
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FIGHTING BATTLEs
deployment zone
When you choose the attack option via the Battle Deployment Panel, you will be transported to the battlefield or seascape. Here you will deploy your forces before embarking on a real-time battle, where your prowess as a commander will be tested to the full.
Ba t t l e De p l o y m e n t
Deployment is the first phase of the battle. During this period you are given time to position your units. Troops and ships must remain within the marked deployment zone.
Click the End Deployment button at the top of the screen to begin the battle.
ho w to wI n Ba t t l e s
Winning a battle invol ves destroying an enemy or, more likely, breaking their morale until they rout or surrender.
Battles have a duration indicated by the timer on the Battlefield Control Panel.
The attacking force must rout or destroy the defending force within the time limit, or lose the battle. To claim victory the defender has only to hang on and keep the attacker at bay until the battle timer runs out.
mo r a l e
A unit or cre w ’s courage and discipline in the heat of bat tle is measured by their morale.
Unit morale is boosted by many factors including training, experience, and
thepresenceofaninspirationalGeneralorAdmiral.
Unit morale can be reduced by a myriad of factors including fatigue, exposure to enemy fire and whether a unit is flanked or attacked from the rear.
Morale will break at a faster rate when a unit feels heavily outnumbered or outgunned and when nearby units rout themselves.
ro u t I n G
Flashing unit banners indicate that the morale of a unit or ship’s crew is wavering. Soon after, they will break from the battle and run for safety.
Routingunitswon’tfollowanyfurtherordersunlessralliedbyaGeneral
or Admiral.
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sI e G e Ba t t l e s
When an army attacks a fort or a fortified city, it will trigger a siege battle. These battles require a different tactical approach from the forces involved.
The attacker’s objective is to breach the walls of the settlement and destroy the enemy within. To achieve this, there are several methods open to them:
ar t I l l e r y
Concentrate your fire and use your heaviest guns to break through enemy walls. Select your artillery and right-click on a wall section to issue the order.
Gr a p n e l s a n D ro p e s
Many infantry units carr y grapnels and rope ladders for use during sieges. Deploy the grapnels by holding the mouse over a section of wall and right-clicking when the appropriate icon appears.
th e Ba t t l e In t e r f a C e
Land and Sea battles share many of the same interface elements, including the Battlefield Control Panel and the Review Panel.
1. Battlefield Control Panel 3. Unit Controls
2. Review Panel 4. Manoeuvre Compass
5. Deployable Defences
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th e Ba t t l e f I e l D Co n t r o l pa n e l
ra D a r ma p
The radar map allows you an aerial view of the battlefield, detailing the position of friendly and enemy units. Use the plus and minus buttons to zoom in or out.
Ba t t l e pr o G r e s s
The coloured vertical bar in the bottom left section of the screen tracks the relative strength of your army against that of your enemy.
Ba t t l e tI m e
The clock shows how much time is left before the battle ends.
Ba t t l e sp e e D
Use this to toggle the speed of the battle and to pause the action.
th e re v I e w pa n e l
This area contains the cards that represent the units in your army or fleet.
Pausing the game, then right-clicking on a unit card, opens that unit’s
Information Panel.Groupedunitsareindicatedbyagroupnumberanda
coloured border linking them.
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UNIT CONTROLs
This panel differs depending on whether you are fighting on land or at sea.
IN LAND BATTLES…
ma n o e u v r e Co m p a s s
The manoeuvre compass c an be used to fine-tune unit orders. The forward and back arrows in the centre will order a selected unit or group to march a short dista nce for ward or back. The right and left arrows allow you to rotate the facing of the unit. The side buttons on the bottom of the compass allow you to increase or decrease a unit ’s rank and file.
De p l o y a B l e De f e n C e s
This panel will appear when certain units are selected to give access to defences that can be deployed on the battlefield, either in the deployment phase or in battle.
fo r m a t I o n s
Press this button to select a formation for a unit group. Choose from the formations in the pane that opens, and click this button again to dismiss it.
Gr o u p un I t s
Group selected units together by clicking on this button. Grouped units will maintain their formation whilst moving.
You can reselect a group by clicking on its numbered tab in the Review Panel, or by pressing the corresponding keyboard number.
ha l t
The halt button cancels orders and makes selected units stop where they are.
ru n
The run button can be used to toggle the selected units between running or walking.
me l e e mo D e
Clicking on this button will lock the selected melee-capable units into melee mode. All attack orders will result in a hand­to-hand attack until unlocked.
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sk I r m I s h mo D e
Enable this to instruct the selected unit to avoid hand-to-hand contact with the enemy by retreating to a safe firing distance.
Gu a r D mo D e
Guardmodeinstructsunitstofightdefensively.Theywilltry
to maintain their formati on when attac ked, and won’t pursue the enemy.
fI r e at wI l l
Toggles fire at will for the selected troops, instructing them to open fire on any target within range.
wI t h D r a w
Orders selected units to retreat from the field in an orderly manner. Click again to cancel.
sp e C I a l aB I l I t I e s
The special abi litie s buttons enable special formations, ammo types or abilities that a selected unit has available to it.
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IN NAVAL BATTLES…
1. Wind Direction Indicator 5. Unit Controls
2. Selected Ship 6. Manoeuvre Compass
3. Arc of Fire 7. Ammo Types
4. Review Panel 8. Broadside Buttons
ma n o e u v r e Co m p a s s
Used to fine-tune ship orders. The arrows can direct and rotate your vessel. The centre icon displays whether the selected ship is
govern the speed of the ship in relation to the wind direction. Use t he plus and minus buttons either side to lower and raise the sails.
using full sail, half sail, or no sail. This can
fo r m a t I o n s Bu t t o n
Opens a panel allowing the selection of preset formations for the selected group.
Br o a D s I D e Bu t t o n s
These give direct control of a ship’s guns – allowing you to concentrate fire on an enemy, increasing the damage inflicted. Clicking on your left (or port) broadside button loads your guns and readies them to fire. The advancing red band around the button indicates the readiness of the gun crew. When this is complete, click on the button again to unleash a full broadside. The arc of fire for a selected ship will help you judge range.
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Gr o u p sh I p s
Click this button to group two or more ships. This allows for quicker selection, the setting of formations and the ability
to issue orders to ships simultaneously. Grouped ships will
maintain their formation whilst moving. Click this button again to dissolve a selected group.
Bo a r D en e m y
Selecting the board button and right-clicking on an enemy ship orders an attempt to board. Boarding actions can be cancelled at any time before ships touch, by deselecting the button or by issuing another order.
an C h o r sh I p
Use this button to stop the selected ship. Issue another order to cancel.
wI t h D r a w
The withdraw button causes your ship to leave the battle.
fI r e at wI l l
The fire at will button orders the selected ship to ‘fire as they bear’ at any target that presents itself. On by default, deselecting the button causes your ship to hold its fire.
am m o ty p e s
Selecting different types of ammo will target different areas of an enemy ship.
Select Round Shot to target and do maximum damage to the hull.
Select Grapeshot to target the decks and crew.
Select Chainshot to target the sails and masts.
wI n D DI r e C t I o n In D I C a t o r
The wind is a major factor in naval battles. Knowing how different ships perform in relation to the wind direction is crucial. All ships move faster whilst sailing with the prevailing wind and at full sail, but smaller ships can also demonstrate good speeds when sailing against it. The wind indicator, at the top of the battle view, displays the current wind direction. When selected, a ship also displays an arrow indic ating the cur rent wind direction in its reticule.
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sINGLE PLAyER BATTLEs
There are a number of options available to you when you want to dive into a real-time single player battle:
la n D Ba t t l e
Fight a land battle on your choice of map, with custom nations and armies.
se a Ba t t l e
Fight a sea battle with custom nations and fleets.
sI e G e Ba t t l e
Fight a siege battle on your choice of map, with custom nations and armies. Winning conditions for this battle differ depending on whether you are attacking or defending the fort.
sC e n a r I o Ba t t l e
Play out a battle which uses a preset map, as well as set nations and units.
Once you’ve selected your battle type you’ll be taken to the B attl e Preparation Panel, where you can choose the nation involved, select the units that make up the armies and tweak battle settings such as weather, time of day and army sizes.
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MULTIPLAyER
In Empire: Total War you c an fight multipl ayer battles with up to 8 players.
From the Main Menu you must first select whether you wish to play online or across a local area network.
yo u r Gl o B a l ra n k
Each player in Empire: Total War online has a rating. Your rank improves as you win competitive ranked games and can be improved significantly by defeating higher rated players. Unranked battles will not affect your rating.
You can view the stats influencing your global rating via the Player Stats option in the Main Menu under Multiplayer. This shows your current record in multiplayer and the achie vements you’ve unlocked. Achie vements are gained for feats in both single and multiplayer.
Qu I C k ma t C h
This option enables you to get straight into a 1v1 land or naval online battle. Quick battles are ranked so you will automatically be paired with an opponent of similar rank.
th e Ba t t l e lI s t
This screen displays all the available games in progress. You can set filters to look for the type of game tha t you want, such as battle type and ranked. From here you can join a game or choose to host one of your own.
ho s t I n G a Ba t t l e
First choose your battle type. See Single Player Battles for a summary of the options.
Select a map for your chosen battle type and tweak game settings before hosting. Your hosted game will then appear in the battle list for other players and you will be taken to the game lobby.
th e lo B B y
Here players that join a particular game can chat, choose their alliance, nation, and their units for the ensuing battle. In an unranked game, AI controlled armies can also be added by the host to fill alliances.
po s t Ba t t l e op t I o n s
Following a multiplayer match you will be given the option to fight the battle again without returning to the lobby.
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NOTEs
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PRODUCT sUPPORT
If you have any questions about how Empire: Total War
and the free Steam gaming service work together, use the
information you supply about yourself or have any other questions
regarding Empire’s interaction with Steam
please check our Q&A first here:
www.totalwar.com/steam
If you are experiencing difficulty with the installation or
use of the Steam client itself please try the official
Steam Support page here:
support.steampowered.com
If you are experiencing difficulty with the installation or use of
Empire: Total War, links to the SEGA Europe online
Knowledge Base and FAQs are available here:
www.sega-europe.com/support
If you do not have access to the internet, or the above links do not
answer your questions, please call:
SEGA Customer Service
0845 87 12345
(local rate)
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WARRANTy & LEGAL INFO
WARRANTY: SEGA Europe Limited warrants to the original buyer of this Game (subject to the limitation set out below), that this Game will perform under normal use substantially as described in the accompanying manual for a period of ninety (90) days from the date of first purchase. This limited warranty gives you specific rights, and you may also have statutory or other rights under your local jurisdiction which remain unaffected.
WARRANTY LIMITATION: This warranty shall not apply if this Game is used in a business or commercial manner and/or if any defect or fault result from your (or someone acting under your control or authority) fault, negligence, accident, abuse, virus, misuse or modification of the Game after purchase.
WARRANTY CLAIM: If you discover a problem with this Game within the warranty period, you should return the Game together with a copy of the original sales receipt, packaging and accompanying documentation with an explanation of the difficulty you are experiencing either to the retailer from where you bought the game or call the technical support section (details set out in this manual) who will provide you with the relevant details for returns. The retailer or Sega will either repair or replace the Game at their option. Any replacement Game will be warranted for the remainder of the original warranty period or ninety (90) days from receipt of the replacement Game, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive an amount up to the price you paid for the Game. The foregoing (repair, replacement or the price you paid for the Game) is your exclusive remedy.
LIMITATION: TO THE FULLEST EXTENT ALLOWED BY LAW (BUT SPECIFICALLY NOT LIMITING ANY LIABILITY FOR FRAUD OR DEATH OR PERSONAL INJURY CAUSED BY SEGA’S NEGLIGENCE), NEITHER SEGA, ITS RETAILERS OR SUPPLIERS SHALL BE LIABLE FOR ANY SPECIAL OR INCIDENTAL DAMAGE, DAMAGE TO PROPERTY, LOSS OF PROFITS, LOSS OF DATA OR COMPUTER OR CONSOLE FAILURE, ANTICPATED SAVINGS, BUSINESS OPPORTUNITY OR GOODWILL WHETHER ARISING DIRECTLY OR INDIRECTLY FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS.
Unless otherwise noted, the example companies, organisations, products, people and events depicted in the game are fictitious and no association with any real company, organisation, product, person or event is intended or should be inferred.
© SEGA. The CREATIVE ASSEMBLY, TOTAL WAR, EMPIRE: TOTAL WAR and the TOTAL WAR logo are trademarks or registered trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights reserved. Without limiting the rights under copyright, unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, renting, broadcast, public performance or transmissions by any means of this Game or accompanying documentation of part thereof is prohibited except as otherwise permitted by SEGA.
Ship Plans courtesy of the National Maritime Museum, London.
Uses Bink Video. Copyright © 1997-2008 by RAD Game Tools, Inc.
MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer HS and THOMSON multimedia.
Portions of this software utilize SpeedTree®RT Technology (©2006 Interactive data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved.
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EMPIRE:
TOTAL WAR
MANUAL
ENG
BACK COVER
DO NOT PRINT
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