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Sega DLX User Manual

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Daytona USA Deluxe Owner's Manual

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DAYTONA USA DLX TABLE OF CONTENTS

1.

2.

3.

4.

5.

6.

7.

8.

8-1

8-2

8-3

8-4

8-5

8-6

8-7

8-8

8-9

8-

10

8-

11

8-

12

9.

9-1

9-2

10.

10-

1

10-

2

11.

11-

1

11-

2

INTRODUCTION OF THE OWNER'S MANUAL

 

HANDLING PRECAUTIONS

1

PREVENTION OF COUNTERFEITING AND CONVERSION

2

PRECAUTIONS CONCERNING INSTALLATION LOCATION

3

NAME OF PARTS

4

ACCESSORIES

5

PRECAUTIONS TO BE HEEDED WHEN ASSEMBLING AND MOVING THE

6~15

MACHINE

 

HOW TO PLAY

16~17

EXPLANATION OF TEST AND DATA DISPLAY

18~32

SWITCH UNIT

19

TEST MENU

20

BOOKKEEPING

21~22

GAME ASSIGNMENTS

23

COIN ASSIGNMENTS

24~25

INPUT TEST

26

OUTPUT TEST

27

DRIVE BD TEST

28~29

SOUND TEST

30

TGP TEST

31

MEMORY TEST

31

BACKUP DATA CLEAR

32

CONTROL PANEL (HANDLE MECHA)

33~34

REPLACING AND ADJUSTING THE HANDLE's (STEERING WHEEL's) V.R.

33

GREASING

34

ACCELERATOR & BRAKE

35

ADJUSTMENT AND REPLACEMENT OF VOLUME

35

GREASING

36

4-SPEED SHIFTER

36

REMOVING THE SHIFTER

36

REPLACING THE SWITCH

37

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Daytona USA Deluxe Owner's Manual

11-

GREASING

3

 

11-

REPLACEMENT OF RUBBER STOPPERS

4

 

12.COIN SELECTOR

13.PROJECTOR

13-

CLEANING THE SCREEN

1

 

13-

HITACHI PROJECTOR

2

 

13-

MITSUBISHI PROJECTOR

3

 

14.REPLACING THE FLUORESCENT LAMP

15.PERIODIC CHECK

16.TROUBLESHOOTING

17.GAME BOARD

17-

REMOVING THE BOARD

1

 

17-

COMPOSITION OF GAME BOARD

2

 

17-

INPUT AND OUTPUT RELATIONS

3

 

18.DESIGN RELATED PARTS

19.PARTS LIST

20.WIRE COLOR CODE TABLE

21. WIRING DIAGRAM

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38 38

39

40~43

40

41

42

44

44

45

46~47

46

47

47

48~49

50~96

97

98~99

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Introduction of the Owner's Manual

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SPECIFICATIONS

Installation space

1,140 mm (W) x 2,800 mm (D)

 

(44.9 in. x 110.2 in.)

Height

1, 870 mm (73.6 in.)

Weight

Approx. 375 kg. (825 lbs.)

Power, maximum current

725W

7.64A

(AC 110V 50 Hz AREA)

 

736W

7.64A

(AC 110V 60 Hz AREA)

 

735W

6.95A

(AC 120V 60 Hz AREA)

 

735W

3.90A

(AC 220V 50 Hz AREA)

 

725W

3.80A

(AC 220V 60 Hz AREA)

 

730W

3.60A

(AC 240V 50 Hz AREA)

 

740W

3.60A

(AC 240V 60 Hz AREA)

For TAIWAN

740W

7.70A

(MAX.)

(HITACHI PROJECTION DISPLAY TYPE)

470W

5.25A

(MIN)

Power, current

 

 

 

For TAIWAN

700W

7.25A

(MAX.)

(MITSUBISHI PROJECTION DISPLAY TYPE)

430W

4.90A

(MIN.)

Power, current

 

 

 

MONITOR

50 INCH PROJECTION DISPLAY

NOTE: Descriptions in this manual are subject to change without prior notice.

INTRODUCTION OF THE OWNER'S MANUAL

SEGA ENTERPRISES, LTD., supported by its high electronic technology of LSIs, microprocessors, etc. and a wealth of experience, has for more than 30 years been supplying various innovative and popular game machines to the world market. This Owner's Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electromechanicals, servicing control, spare parts, etc. as regards DAYTONA USA DELUXE TYPE, a new SEGA product.

This manual is intended for those who have knowledge of electricity and technical expertise especially in ICs, CRTs, microprocessors, etc. Carefully read this manual to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should such a case arise, contact our Main Office or the closest branch office listed as follows:

SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE

45133 Industrial Drive, Fremont, California 94538, U.S.A.

Phone : (415) 802-3100

Fax : (415) 302-1754

SEGA AMUSEMENTS EUROPE LIMITED/AMUSEMENT MACHINE SALES DIVISION Unit 2 Industrial Estate, Leigh Close, New Malden, Surrey KT3 3NL, England

Phone : (081) 336-2256

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Introduction of the Owner's Manual

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Fax : (081) 336-1715

SEGA SOUTHERN EUROPE LIAISON OFFICE

Calle Vallellano, 19-23, 1 ° A, 37008-Salamanca, Spain

Phone: (923) 265893

Fax: (923) 265913

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Handling Precautions

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1. HANDLING PRECAUTIONS

When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely.

zBe sure to turn the power off before working on the machine.

zTo insert or pull out the plug quickly is dangerous.

zIt is necessary to make sure that the power cord or the grounding wire is not exposed on the road, etc. in a manner so as to be dangerous. Make sure that grounding connections are made safely at the position where so specified.

zDo not use any fuse that does not meet specified rating.

zMake complete connections for the IC board and other connectors. Insufficient insertion is very dangerous.

zThe operating (ambient) temperature range is from 5°C to 40°C.

zWhen cleaning the CRT surfaces, use a soft, dry cloth. Do not apply chemicals such as thinner, benzene, etc.

Also, for the IC board circuit inspections, only the logic tester is allowed. The use of a tester is not permitted, so be careful in this regard.

After confirming that there are no irregularities, turn the power ON.

CONCERNING THE PROJECTION DISPLAY:

A PROJECTION DISPLAY is used for this machine. The PROJECTION DISPLAY's screen is susceptible to damage and therefore, when cleaning it, pay careful attention. For details, refer to Section 13.

CONCERNING COMMUNICATION PLAY:

Herein stated is an independent use of the machine. This game, when linked with other units, allows multiple persons to enjoy "communication play" simultaneously. For communication play, refer to Communication Manual.

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Counterfeiting and Conversion

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2. PREVENTION OF COUNTERFEITING AND CONVERSION

LABELING

To prevent counterfeits and conversions, the following labels are put on all the SEGA products. When handling such goods, be sure to confirm the labels. They are used to prevent illegal acts such as the unauthorized copying of the products and the printed circuit boards thereof or carrying on business by manufacturing similar merchandise or by converting, selling or using such products or printed circuit boards.

ORIGINAL SEAL: The left seal is put on the machines manufactured by SEGA. LICENSE SEAL: The right seal is put on all SEGA kits, such as the printed circuit board.

COPYRIGHT NOTICE

This SEGA product has the copyright notice as follows:

(c) SEGA 1994

This signifies that this work was disclosed in 1994 and is the property of SEGA ENTERPRISES, LTD.

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Installation Location

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3. PRECAUTIONS CONCERNING INSTALLATION LOCATION

The DAYTONA USA DELUXE TYPE is an indoor game machine. Absolutely do not install it outside. Even indoors, avoid installing in places mentioned below so as to ensure proper usage:

zPlaces subject to rain or water leakage, or condensation due to humidity.

zIn the proximity of an indoor swimming pool and/or shower.

zPlaces subject to direct sunlight.

zPlaces subject to heat sources from heating units, etc., or hot air.

zVicinity of highly inflammable/volatile chemicals or hazardous matter.

zSloped surfaces.

zVicinity of anti-disaster facilities such as fire exits and fire extinguishers.

zPlaces subject to any type of violent impact.

zDusty places.

INSTALLATION PRECAUTIONS

1.Do not insert more than one electrical plug into the power plug socket.

2.The per unit standard voltage/amperage is 100~120V/10A and 200~240V/5A.

3.Use of extension cables should be avoided. If you must use, ensure the extension cables are rated at 1 5A or higher for 100~120 volt areas or 7A or higher for 200~240 volt areas.

4.Note that for transporting the machine into the location's building, the minimum necessary dimensions of the opening (of doors, etc.) are 1 m (W) and 1.2 m (H).

5.For the operation of this machine, secure a minimum area of 1.5 m (W) x 2.8 m (D).

Electric current consumption:

MAX. 7.64A (AC 110V 50 Hz)

MAX. 7.64A (AC 110V 60 Hz)

MAX. 6.95A (AC 120V 60 Hz)

MAX. 3.90A (AC 220V 50 Hz)

MAX. 3.80A (AC 220V 60 Hz)

MAX. 3.60A (AC 240V 50 Hz)

MAX. 3.60A (AC 240V 60 Hz)

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Name of Parts

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4. NAME OF PARTS

FIG. 4 OVERVIEW

Since the PTV and the Front Cabinet are connected with a tube, the cabinet is movable in the direction of depth for the purpose of maintenance. However, for the actual operation use, make sure that the PTV and the cabinet are tightly connected.

TABLE 4

Width

Length

Height (mm.)Weight (kg.)

 

PTV

1,140X

880 X

1,870

135

REAR CABINET

1,000X

1,405 X

1,130

128

FRONT CABINET

900X

860 X

1,030

112

When assembled

1,140X

2,800 X

1,870

375

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Accessories

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5. ACCESSORIES

When transporting the machine, make sure that the following parts are supplied.

TABLE 5.1 ACCESSORIES

Part No.

200-5297

200-5298

220-5373

220-5484

220-5381

420-6124-01

421-8505-01

509-5566

514-5036-

10000

514-5036-

15000

514-5037-

8000

540-0007-01

540-0009-01

DYN-2164

Qty. Part name

REMOTE CONTROLLER H

1(HITACHI)

REMOTE CONTROLLER M (MITSUBISHI)

VOL. CONT B-5K OHM

2VOL. CONT B-5K OHM

2

KEY MASTER FOR 220-5380

2

KEY

1

OWNERS MANUAL DAYTONA DX

ENG

1

ADJUST INSTR SH DAYTONA DX

3

SW MICRO TYPE

1

FUSE 6.4 Øx 30 10000mA 125V

1

FUSE 6.4 Øx 30 15000mA 125V

1 FUSE 6.4 Øx 30 8000mA 250V

1WRENCH FOR TAMP PRF SCR DUAL TYPE M5

1WRENCH FOR TAMP PRF SCR DUAL TYPE M8

2RUBBER STOPPER

Note

For adjustment, refer to Section 13.

For spare, refer to Section 9.

For opening/closing the doors For the CASHBOX DOOR

DAYTONA DX OWNER'S MANUAL, ENG.

For spare, refer to Section 11.

For spare, refer to Section 15.

AC110~120V AREA; For spare, refer to Section 6, 15.

AC220~240V AREA; For spare, refer to Section 6, 15.

Tool

Tool

For spare, refer to Section 11.

FIG. 6 TAMPERPROOF WRENCH

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Assembling and Moving the Machine

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6. PRECAUTIONS TO BE HEEDED WHEN ASSEMBLING AND MOVING THE MACHINE

WARNING:

1.Perform the assembly work by following the procedure herein stated. Failing to comply with the instructions, for example, inserting the plug into an outlet at the stage not mentioned in this manual might cause an electric shock accident.

2.Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur.

3.When assembling, be sure to perform the work by plural persons.

When carrying out the assembly work, follow the procedure in the following 7-item sequence:

1.ASSEMBLING THE PTV

2.ASSEMBLING THE CABINET

3.CONNECTING THE CABINET AND PTV

4.POWER SUPPLY, AND EARTH CONNECTION

5.TURNING THE POWER ON

6.ASSEMBLY CHECK

7.SECURING TO THE INSTALLATION POSITION (LEG ADJUSTER ADJUSTMENT)

Before starting assembly work, check to see if the parts, screws, etc. mentioned in the following Table are all available. Also, note that the master key (an accessory) in addition to the tools such as a plus screwdriver, wrench for M18 hexagon bolt and socket wrench is required for the assembling work.

TABLE 6.1 PARTS LIST

PART

Q/U DESCRIPTION

NO.

 

 

200-5264

 

PROJECTION DISPLAY 50 H 24K

1

HITACHI

 

200-5265

 

PROJECTION DISPLAY 50 M 24K

 

MITSUBISHI

 

 

DYN-0501 1 PANEL MOUNT BRKT L DYN-0502 1 PANEL MOUNT BRKT R DYN-0550 1 ASSY BILLBOARD DYN-0600 1 ASSY FRONT PANEL

MGL-1104 2 MASK HOLDER

MGL-1105 1 TOP BRKT

MGL-1106 2 SIDE BRKT

REMARKS

2 screws used.

2 screws used.

2 screws used.

2 screws used.

3 screws used.

4 screws used.

A total of 6 screws used.

3 screws used.

A total of 4 screws

Assembled as per [1]

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Assembling and Moving the Machine

MGL-1150

1

ASSY MASK (TV MASK)

DYN-1000

1

ASSY FRONT CABINET

DYN-2000

1

ASSY REAR CABINET

DYN-0001

1

JOINT BRACKET R (L TYPE

 

 

BRACKET R)

DYN-0002

1

JOINT BRACKET L (L TYPE

BRACKET L)

600-6363-

1

CONNECT TUBE

82

 

 

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used.

6 screws used.

Connected as per [2]

2 hexagon bolts used.

4 hexagon bolts used.

8 Truss screws used. Used as per [3]

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How to Play

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7. HOW TO PLAY

Herein, explanations are given to the case of an independent play. Note that for communication play, some of the following points including the starting method, will not apply:

1.Take a ride in the machine. The seat position can be adjusted -forward and backward. For adjustments, pull the lever which is positioned on the lower left-hand side (facing the projector screen) of the seat.

2.Insert a coin. The coin chute door is on the right-hand side (facing the projector screen).

3.3 courses appear on the screen in the sequence of Beginner, Advanced and Expert starting from the left. Turn the steering wheel to select the course and effectuate the selection by stepping on the Accelerator.

4.AUTO/MANUAL selection screen appears. By turning the steering wheel, choose AUTO or MANUAL and effectuate the selection by stepping on the Accelerator.

5.When choosing AUTO or MANUAL, stepping on the Accelerator while pressing the start SW will result in a TIME ATTACK mode in which no competitor car will appear and only the player's car will run.

6.When AUTO or MANUAL is determined, the game starts. Choosing the Beginner course results in a rolling start, the same as in the Daytona race. When the Advanced or Expert course is chosen, be sure to step on the Accelerator to start the machine.

7.The on-screen upper right-hand side, below the upper right, the upper middle, below the upper middle, the upper left-hand side and the lower right respectively indicates the player's present position, where other cars are, time limit, speed & tachometer, lap time and course map.

FIG. 7. 1

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Test and Data Display

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8. EXPLANATION OF TEST AND DATA DISPLAY

By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section.

The following shows tests and modes that should be utilized as applicable.

TABLE 8.1 EXPLANATION OF TEST MODE

ITEMS DESCRIPTION

INSTALLATION OF When the machine is installed, perform the following: MACHINE 1. Check to see that each setting is as per standard setting

made at the time of shipment.

REFERENCE SECTIONS

8 - 4, 8 - 5

 

2.

In the INPUT TEST mode, check each SW and VR.

8

- 6, 8 - 8

 

3.

In the OUTPUT TEST mode, check each of lamps.

8

- 7

 

 

4.

In the SELF-TEST mode, check ICs on the IC Board.

8

- 10, 8

- 11

MEMORY

Choose MEMORY TEST in the MENU mode to allow the

 

 

 

 

MEMORY test to be performed. In this test, PROGRAM

8

- 10, 8

-11

 

RAMs, ROMs, and ICs on the IC Board are checked.

 

 

 

PERIODIC

Periodically perform the following:

SERVICING

1. MEMORY TEST.

 

2.

Ascertain each setting.

 

3.

In the INPUT TEST mode, test the CONTROL device.

 

4.

In the OUTPUT TEST mode, check each of lamps.

CONTROL SYSTEM 1. In the INPUT TEST mode, check each SW and VR.

 

2.

Adjust or replace each SW and VR.

 

3.

If the problem can not be solved yet, check the

 

CONTROL's moves.

MONITOR

In the MONITOR ADJUSTMENT mode, check to see if the

 

PROJECTOR adjustment is appropriately made.

8 - 10, 8 - 11

8 - 4, 8 - 5

8 - 6, 8 - 8

8 - 7

8 - 6, 8 - 8 9, 10, 11

8 - 7, 13

IC BOARD

1. MEMORY TEST

8

- 10, 8 - 11

 

2. In the SOUND TEST mode, check the sound related

8

- 9

 

ROMs.

 

 

 

DATA CHECK

Check such data as game play time and histogram to adjust

8

- 3

 

the difficulty level, etc.

 

 

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Switch Unit

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CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE:

In the case where multiple units are linked for communication play, exiting from the test mode causes the unit to perform the network check automatically. During this time, all of the linked units will not allow the game to be played in normal status. Therefore, be sure not to enter the test mode if any one of the units is in play. On the other hand, if even one unit is in the test mode, make sure that other machines are not in play.

8-1 SWITCH UNIT

FIG. 8.1 SWITCH UNIT

Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows:

TEST SWITCH (TEST)

SERVICE SWITCH (SERVICE)

SOUND VOLUME (FRONT VOL, SUPERWOOFER)

SOUND VOLUME (REAR VOL)

:For the handling of the test button, refer to the following pages.

:Gives credits without registering on the coin meter.

:Adjusts the volume of the control panel's speakers and Superwoofer under the seat.

:Adjusts the volume of the 2 rear speakers behind the seat and the control panel's tweeter.

The control panel switches are also used in the test mode. For each functioning, refer to the following page and onward.

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Switch Unit

 

Page 2 of 2

 

 

 

 

 

 

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Test Mode

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8-2 TEST MODE

zThe Test Menu allows the functioning of each part of the Cabinet to be checked, the PROJECTOR to be adjusted, and the coins and game related various settings to be performed.

zPress the TEST SWITCH to cause the following Test Menu to be displayed on the monitor. (FIG. 8. 2)

zPress the SERVICE SWITCH until the pointer ">>" is moved to the desired item. Also, note that pressing VRI (red) causes the arrow to move downward and pressing VR4 (green) causes the arrow to move upward.

zBring the pointer ">>" to the desired test item and press either the TEST SWITCH or START SWITCH to cause the selected item's test to start.

FIG. 8. 2 TEST MENU

After the test is complete, move ">>" to "EXIT" and press the TEST SWITCH or START SWITCH to return to the Game Mode.

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Bookkeeping

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8-3 BOOKKEEPING

Selecting the BOOKKEEPING in the menu mode causes the bookkeeping data up to the present to be displayed on 2 pages.

zPress the TEST SW or START SW to return to the MENU mode screen.

zPress VR1 (red) to proceed to the other page.

COIN CHUTE # *:

TOTAL COINS: COIN CREDITS:

SERVICE

CREDITS:

TOTAL CREDITS:

TOTAL TIME:

FIG. 8.3a BOOKKEEPING

Number of coins put in. As seen from the front of the cabinet, the right-hand side is #1 and the lefthand side is #2.

Total number of activations of coin chutes Number of credits registered by inserting coins

Credits registered by the SERVICE switch

Total number of credits (COIN CREDITS + SERVICE CREDITS)

The total energized time.

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Game System

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8-4 GAME SYSTEM

Selecting the GAME SYSTEM in the menu mode causes the present game setting to be displayed and also the game setting changes can be made. Each item displays the following content. Settings at the time of shipment are as follows:

ADVERTISE SOUND

COUNTRY CABINET

DIFFICULTY

FIG. 8.4 GAME SETTING

Advertisement sound during standby.

No sound is produced with "OFF." Standard setting is "OFF."

Message language (select USA for the U. S. A., and EXPORT for other countries). Setting of cabinet. In this machine, set to DELUXE.

The game difficulty is classified into 4 different categories from EASY to HARDEST. Standard setting is "NORMAL."

SETTING CHANGE PROCEDURE

1.Press the SERVICE SW or VR1 (red), or VR 4 (green) to move the arrow (>>) to the desired item.

2.Choose the desired setting change item by using any one of VR2 (blue), VR3 (yellow), TEST SW and START SW.

3.To return back to the MENU mode, move the arrow to EXIT and press the TEST SW or START SW.

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Coin Assigment

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8-5 COIN ASSIGNMENT

The "COIN ASSIGNMENTS" mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses "how many coins correspond to how many credits."

FIG. 8.5 COIN ASSIGNMENTS

CREDIT TO START

Number of credits required for starting game (1~5 credits are selected.)

COIN/CREDIT SETTING "How many coins correspond to how many credits." In this machine, selection as per Table 8.2 is possible.

SETTING CHANGE PROCEDURE

1.Press the SERVICE SW or VR1 (red), or VR 4 (green) to move the arrow (>>) to the desired item.

2.Choose the desired setting change item by using any one of VR2 (blue), VR3 (yellow), TEST SW and START SW.

3.To return back to the MENU mode, move the arrow to EXIT and press the TEST SW or START SW.

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Input Test

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8-6 INPUT TEST

When INPUT TEST is selected, the monitor will show the following, allowing you to watch the status of each switch and the value of each V.R. of the CONTROL PANEL.

On this screen, periodically check the status of each switch & V.R.

zBy pressing each switch, if the display on the right-hand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory.

zTo check CHUTE 1 & CHUTE 2 coin switches, open the COIN CHUTE DOOR and insert a coin

(s) from the coin entry.

zTo return back to the MENU mode, simultaneously press VR1 & VR2, or press the TEST SW.

FIG. 8.6 INPUT TEST

An appropriate value of each V.R. is as follows:

HANDLE:

Under 2DH

<-- 7D~83H -->

Over D3H

 

left

(Centering position)

right

ACCEL:

Under 30H

--->

Over COH

BRAKE:

Under 30H

--->

Over D2H

 

(the pedal released)

 

(the pedal stepped)

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Output Test

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8-7 OUTPUT TEST

Choose OUTPUT TEST to cause the following topmost screen to appear. In this test, periodically adjust the projector and check the status of each lamp.

The FIG. below shows the menu mode of OUTPUT TEST. Press the SERVICE SW or VR4 (green)/VR1 (red) and bring the arrow (>>) to the desired test item.

Press the TEST SW or START SW to cause the test mode screen below to appear. To return back to the menu mode, bring the arrow to EXIT and press the TEST SW or START SW (FIG. 8.2)

Choose CRT SIZE to cause the screen shown below to appear. Adjust the projector (monitor) to make sure that the crosshatch lines do not go beyond the screen size and crosshatch distortion does not occur. Press the START SW to return to the above OUTPUT TEST menu screen.

Choose CRT COLOR to cause the screen shown at the left to appear. This test allows the onscreen color adjustment to be performed. The color of a color bar (for each of the 4 colors, i. e., red, green, blue, and white) is darkest at the leftmost end and brightest at the rightmost end.

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Output Test

 

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Choose LAMP to cause the screen shown at the left to appear. This enables the status of each lamp to be checked. Causes the START SW lamp and the lamp of each V. R. switch to light up in a sequential order. Press the START SW to return to the above OUTPUT TEST menu screen.

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Drive BD Test

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8-8 DRIVE BD TEST

Choosing DRIVE BD TEST allows the reaction mechanism of the steering wheel to be checked. Also, this enables the V.R. value for the steering wheel's DRIVE BD and the setting status of the DIP SWes on the Drive BD to be checked.

FIG. 8.8 DRIVE BD TEST

Bring the arrow (>>) to the desired item by using the SERVICE SW or VR1 (red) or VR4 (green). The steering wheel functions to the setting selected by the arrow. Pressing VR2 (blue) or VR3 (yellow) allows the force transmitted to the steering wheel to increase or decrease.

SPRING:

CLUTCH:

CENTERING:

Status in which the motor and clutch are not activated. Centering of the handle is caused by only the spring inside the handle mechanism.

Status in which the clutch is activated. The handle is fixed. Status in which the handle (of itself) returns to the center position.

UNCENTERING: Status in which the handle is caused not to be in the center.

ROLL LEFT:

Status in which the handle is rotated in the left-hand side direction

ROLL RIGHT:

Status in which the handle is rotated in the right-hand side direction.

EXIT:

Causes the menu mode to return on to the screen.

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Sound Test

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8-9 SOUND TEST

Choosing SOUND TEST causes the following mode to appear on the screen. This allows the desired sound (BGM, announcement and sound effects) to be chosen and heard. Enables the SOUND BD, AMP BD and each speaker to be checked.

Press the SERVICE SW or VR1 (red) or VR4 (green) and bring the arrow (>>) to the desired sound item to be tested. Pressing the TEST SW or START BUTTON allows the selected sound test to be performed.

 

FIG. 8.9 SOUND TEST

 

Auto play covering from BGM to RESULT.

AUTO:

Bring the arrow to this item and press TEST SW or START BUTTON to cause SOUND

 

TEST covering from BGM to RESULT will be automatically and repeatedly be performed.

BGM:

Background music during game.

SE:

Sound effects during game.

VOICE:

Announcement and comment during game.

NAME:

Announcement and comment during name entry.

RESULT: Announcement during the display of the results.

ENGINE: Engine/Slip/Brake sounds can be emitted by using the ACCEL. pedal, HANDLE pedal and BRAKE pedal respectively.

EXIT:

Causes the menu mode to return on to the screen.

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TGP Test & Memory Test

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8-10 TGP TEST

In this test, TGP (on-screen display related IC) is checked. As shown below, if "GOOD" is displayed for all, it is satisfactory. Press TEST SW or START BUTTON to return to the menu screen.

FIG. 8.10 TGP TEST

8-11 MEMORY TEST

The MEMORY TEST mode is for checking the on-BD memory IC functioning. "GOOD" is displayed for normal ICs and "BAD" is displayed for abnormal ICs.

FIG. 8.11 MEMORY TEST

zWhen the test is completed, if the results are shown as above, it is satisfactory.

zIt takes approximately thirty seconds to complete the test. If the period exceeds thirty seconds, this may have been caused by board malfunctioning.

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+ 57 hidden pages