Sega CONFIDENTIAL MISSION User Manual

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1ST PRINTING JAN 01
www.seuservice.com
Upright Version
OWNER’S MANUAL
SEGA ENTERPRISES, INC. USA
MANUAL NO. 4201-6602-01
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VISIT OUR WEBSITE!
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BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it when necessary.
Herein, explanations which require special attention are enclosed with dual lines. Depending on the poten­tially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury.
For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this display is attached to places where the Owner’s Manual and or Service Manual should be referred to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have techni­cal expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect.
Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Termi­nal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses which meet the specified rating. (only for the machines which use fuses). Using fuses exceeding the specified rating can cause a fire and electric shock.
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Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specifications different from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous situation are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme­diately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the custom­ers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruc­tion Manual of such equipment.
Descriptions herein contained may be subject to improvement changes without notice.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satisfac­tory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specified rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
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TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION OF THE OWNER’S MANUAL
1. HANDLING PRECAUTIONS ..........................................................................................
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ...................................
3. OPERATION .....................................................................................................................
4. NAME OF PARTS .............................................................................................................
5. ACCESSORIES .................................................................................................................
6. ASSEMBLING AND INSTALLATION ............................................................................
7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ........................
8. CONTENTS OF GAME ....................................................................................................
9. EXPLANATION OF TEST AND DATA DISPLAY .........................................................
9 - 1 SWITCH UNIT AND COIN METER ............................................................
9 - 2 SYSTEM TEST MODE ..................................................................................
9 - 3 GAME TEST MODE ......................................................................................
10. CONTROLLER ...............................................................................................................
11. MONITOR .......................................................................................................................
11 - 1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR
HANDLING THE MONITORS ...................................................................
11 - 2 CAUTIONS TO BE HEEDED WHEN CLEANING THE CRT
SURFACES ...................................................................................................
11 - 3 ADJUSTMENT METHOD ..........................................................................
12. COIN SELECTOR ............................................................................................................
13. REPLACING THE FLOURESCENT LAMP, AND LAMPS ..........................................
14. PERIODIC INSPECTION TABLE ..................................................................................
15. TROUBLESHOOTING ....................................................................................................
16. GAME BOARD ................................................................................................................
16 - 1 REMOVING THE GAME BOARD ..............................................................
16 - 2 COMPOSITION OF GAME BOARD ...........................................................
17. DESIGN RELATED PARTS ............................................................................................
20. PARTS LIST .....................................................................................................................
21. WIRE COLOR CODE TABLE .........................................................................................
22. WIRING DIAGRAM ........................................................................................................
1 2 - 3 4 - 6 7 8 - 12 13 - 28 29 30 - 38 39 - 49 40 41 42 - 49 50 - 51 52 - 56
52 - 54
54 55 - 56 57 - 61 62 - 63 64 - 65 66 - 68 69 - 73 69 - 72 73 74 75 - 105 106 107 - 108
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SPECIFICATIONS
Installation Space : 800 mm (W) X 997 mm (D)
(31.5 in. X 39.3 in.) Height : 2,044 mm (80.5 in.) Weight : Approx. 180 kg. (396.8 lbs.) Power, maximum current : 285 W 3.32 A (AC 110V 50 Hz AREA)
280 W 3.20 A (AC 110V 60 Hz AREA)
280 W 2.95 A (AC 120V 60 Hz AREA)
290 W 1.63 A (AC 220V 50 Hz AREA)
290 W 1.60 A (AC 220V 60 Hz AREA)
285 W 1.57 A (AC 230V 50 Hz AREA)
285 W 1.55 A (AC 230V 60 Hz AREA)
290 W 1.51 A (AC 240V 50 Hz AREA)
295 W 1.50 A (AC 240V 60 Hz AREA) For TAIWAN Power, current : 278 W 3.20 A (MAX.)
170 W 1.96 A (MIN.) MONITOR : 29 TYPE COLOR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
This Owner's Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electromechanicals, servicing control, spare parts, etc. as regards the product,
CONFIDENTIAL MISSION UPRIGHT TYPE.
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions. If the product fails to function satisfactorily, non­technical personnel should under no circumstances touch the internal system. Please contact where the product was purchased from.
Use of this product is unlikely to cause physical injuries or damages to property. However, where special attention is required this is indicated by a thick line, the word "IMPORTANT" and its sign in this manual.
STOP
Indicates that mishandling the product by disregarding this display can cause the product's intrinsic performance not to be obtained, resulting in malfunctioning.
IMPORTANT
SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A.
Phone : (415) 701-6580 Fax : (415) 701-6594
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DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN
Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's maintenance man or a serviceman to carry out, or work which is not explained in this manual. Failing to comply with this instruction can cause a severe accident such as electric shock.
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the location's maintenance man or the serviceman. It is instructed herein that particularly hazardous work should be performed by the serviceman who has technical expertise and knowledge.
The location's maintenance man and serviceman are herein defined as follows:
"Location's Maintenance Man" :
Those who have experience in the maintenance of amusement equipment and vending machines, etc., and also participate in the servicing and control of the equipment through such routine work as equipment assembly and installation, servicing and inspections, replacement of units and consumables, etc. within the Amusement Facilities and or locations under the management of the Owner and Owner's Operators of the product.
Activities of Location's Maintenance Man :
Assembly & installation, servicing & inspections, and replacement of units & consumables as regards amusement equipment, vending machines, etc.
Serviceman :
Those who participate in the designing, manufacturing, inspections and maintenance service of the equipment at an amusement equipment manufacturer. Those who have technical expertise equivalent to that of technical high school graduates as re­gards electricity, electronics and or mechanical engineering, and daily take part in the servicing & control and repair of amusement equipment.
Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of amusement equipment and vending machines.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
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1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn power off. Performing the work without turning power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect. To avoid electric shock or short circuit, do not plug in or unplug quickly. To avoid electric shock, do not plug in or unplug with a wet hand. Do not expose Power Cords and Earth Wires on the surface, (floor, passage, etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage. Damaged cords and wires can cause electric shock or short circuit. To avoid causing a fire or electric shock, do not put things on or damage Power Cords. When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or electric shock. In case the power cord is damaged, ask for replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, electric shock or leakage. Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause a fire or electric shock. Completely make connector connections for IC BD and others. Insufficient insertion can cause an electric shock. Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted.
• Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. Be sure to perform periodic maintenance inspections herein stated.
STOP
IMPORTANT
For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. When cleaning the CRT surfaces, use a soft, dry cloth. Do not apply chemicals such as thinner, benzine, etc. The electronic parts on the IC Board could be damaged due to human body's static electricity. Before performing IC Board related work, be sure to discharge physically accumulated statics by touching grounded metallic surfaces, etc.
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2. PRECAUTIONS CONCERNING INSTALLATION
LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc. Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. Dusty places. Sloped surfaces. Places subject to any type of violent impact. Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. The operating (ambient) temperature range is from 5° to 40°. Only in the case a projector is employed, the temperature range is from 5° to 30°.
LIMITATIONS OF USAGE REQUIREMENTS
Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power supply, voltage and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires the Breaker and Earth Mechanisms as part of the location facilities. Using them in a manner not independent can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 7A or higher (AC single phase 100 ~ 120V area), and 7A or higher (AC 220 ~ 240V area). Non-compliance with the Electrical Specifications can cause a fire and electric shock. Be sure to independently use the power supply equipped with the Earth Leakage Breaker. Using a power supply without the Earth Leakage Breaker can cause an outbreak of fire when earth leakage occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 7A or higher (AC 100 ~ 120V area) and 7A or higher (AC 220 ~ 240V area). Using a cord rated lower than the specified rating can cause a fire and electric shock.
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OPERATION AREA
For the operation of this machine, secure a minimum area of 1.4m (W) X
1.8m (D). In order to prevent injury resulting from the falling down accident during game play, be sure to secure the minimum area for operation. Be sure to provide sufficient space so as to allow this product's ventilation fan to function efficiently. To avoid machine malfunctioning and a fire, do not place any obstacles near the ventilation opening. SEGA shall not be held responsible for damage, compensation for damage to a third party, resulting from the failure to observe this instruction.
STOP
For transporting the machine into the location's building, the minimum necessary dimensions of the opening (of doors, etc.) are 0.9m(W) and 2m(H).
IMPORTANT
Electric current consumption
MAX. 3.32 A (AC 110V 50 Hz) MAX. 3.20 A (AC 110V 60 Hz) MAX. 2.95 A (AC 120V 60 Hz) MAX. 1.63 A (AC 220V 50 Hz) MAX. 1.60 A (AC 220V 60 Hz) MAX. 1.57 A (AC 230V 50 Hz) MAX. 1.55 A (AC 230V 60 Hz) MAX. 1.51 A (AC 240V 50 Hz) MAX. 1.50 A (AC 240V 60 Hz)
MAX. 3.20 A (For TAIWAN)
FIG. 2
3
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3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and or trouble between customers. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions. It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest. Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an accident.
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Ensure that all of the Adjusters are in contact with the floor.
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Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage. Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step. To avoid electric shock, check to see if door & cover parts are damaged or omitted. To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause making bodily contact with each other, hitting accidents, and or trouble between customers.
STOP
Players with bare hands directly hold the gun. For operation, it is recommended that the wet towels (paper towels) be provided.
IMPORTANT
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PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
To avoid injury and accidents, those who fall under the following categories are not allowed to play the game.
Those who need assistance such as the use of an apparatus when walking.
Those who have high blood pressure or a heart problem.
Those who have experienced muscle convulsion or loss of consciousness when
playing video game, etc.
Those who have a trouble in the neck and or spinal cord.
Intoxicated persons.
Pregnant women or those who are in the likelihood of pregnancy.
Persons susceptible to motion sickness.
Persons whose act runs counter to the product's warning displays. A player who has never been adversely affected by light stimulus might experience dizziness or headache depending on his physical condition when
playing the game. Especially, small children can be subject to those conditions. Caution guardians of small children to keep watch on their children during play.
Instruct those who feel sick during play to have a medical examination. To avoid injury resulting from falling down and electric shock due to spilled drinks, instruct the player not to place heavy items or drinks on the product. To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small
openings in or around the doors. To avoid falling down and injury resulting from falling down, immediately stop the customer's leaning against or climbing on the product, etc. To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifiable reason.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.
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4. NAME OF PARTS
BILLBOARD PLATE R
BILLBOARD PLATE
1P CONTROLLER
FRONT GLASS
29 TYPE MONITOR
2P CONTROLLER
COIN CHUTE DOOR
CASHBOX DOOR
FRONT DOOR
FIG. 4 a OVERVIEW
AC UNIT
FIG. 4 b REAR VIEW
TABLE 4
Width X Length X Height Weight CABINET 800 mm X 997 mm X 1,900mm 180 kg When assembled 800 mm X 997 mm X 2,044 mm 180 kg
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5. ACCESSORIES
When transporting the machine, make sure that the following parts are supplied.
TABLE 5 ACCESSORIES
DESCRIPTION OWNERS MANUAL Part No. (Qty.)
420-6602-01 (1)
Note Figures
If Part No. has no description, the Number has not been registered or can not be registered. Such a part may not be obtainable even if the customer desires to purchase it. Therefore, ensure that the part is in safekeeping with you.
GD-ROM SERVICE MANUAL ENG 420-6620-01 (1)
INSTRUCTION MANUAL FOR THE GAME BOARD AND GD-ROM
SW MICRO TYPE 509-5080 (1)
Spare, see Section 10.
LAMP WEDGE 6V 3W 390-5160 (1)
Spare, see Section 13.
KEY MASTER 220-5576 (2)
For opening/closing the doors
GLASS CLEANER 090-0174 (1)
Used for cleaning the Front Glass of the Projector.
See Section 14.
KEY (2)
For the CASHBOX DOOR
The Keys are inside the Coin Chute Door at the time of shipment from the factory.
TAMPERPROOF†WRENCH M4 540-0006-01 (1)
TOOL
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CARTON BOX 601-10532 (1)
Used for transporting the Game Board. See FIG. 5 a.
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HOW TO USE THE CARTON BOX
STOP
When requesting for the replacement/repair of this product's Game Board (NAOMI BOARD), follow the instructions below. Transporting the Game Board in an undesignated status is unacceptable. An erroneous handling can cause parts
IMPORTANT
damage.
• Put the Game Board in the Carton Box together with the Shield Case. Do not
• By paying careful attention to the following Figure and the direction shown
• When putting the Shield Case in the Carton Box, do not remove Leg Brackets.
• The projected portions of the packing material is intended for cushioning.
• Do not remove the DIMM board without fail.
unnecessarily disassemble nor remove parts.
by on-Carton-Box printing, put the Shield Case in the Carton Box.
Therefore, do not bend the projected portions.
"CHECK SIDE" Display
FILTER BOARD
Fold the packing material in the sequential order of the numbers shown in the Figure, enfold the Shield Case and put it in the Carton Box. Positioning the Shield Case upside down or packing in the manner different from what is shown in this Figure can cause the Game Board and other parts to be damaged.
Serial No. Display
FIG. 5 a
Serial No. Display
Projected portions of the packing material.
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TABLE 5 b
The following Table 5b lists the parts that had been separately packed when the product was shipped from the factory but are necessary when you use the product. These parts will be mounted on the product when installing and assembling it.
BILLBOARD PLATE SPY-0003 (1)
See 1 of Section 6.
PLATE HOLDER SPY-0005 (1)
See 1 of Section 6.
GD DRIVE BRACKET 105-5435 (1)
To be mounted on the GD-ROM drive. see 3 of Section 6.
BILLBOARD PLATE R SPY-0004 (1)
See 1 of Section 6.
TAPPING SCREW 011-T03512 (2)
See 1 of Section 6.
GD-ROM 610-0625-0001 (1)
Game software media contained in a plastic case. see 3 of Section 6.
NOTE: A packing/shipping method of this product is specific with this CONFIDENTIAL MISSION U/R TYPE product. It may be different from, therefore, the descriptions in the GD-ROM Service Manual.
FLANGE NUT 050-F00500 (4)
Used for securing the GD-ROM DRIVE. see 3 of Section 6.
AC Cable (Power Cord) 600-6729 (1) TAIWAN 600-6618 (1) OTHERS 600-6619 (1) HONG KONG
Used for installation, see 4 of Section 6.
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TAPPING SCREW 012-P00408 (4)
Used for securing the GD-ROM DRIVE. see 3 of Section 6.
WIRE HARN EARTH W/LUG M6 600-6664-02 (1)
For TAIWAN. Used for installation,
see 4 of Section 6.
CORD CLAMP 280-5009-01 (1)
Used for securing the power cord. see 4 of Section 6.
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The following Table 5c lists the parts that are separately marketed but are necessary when booting this product's software. When having unpacked the shipping crate, make sure that all the parts in this Table 5C are in the crate. If not so, contact where you have obtained the product.
TABLE 5 c (XKT-0833 : GD-ROM DRIVE KIT)
GD-ROM DRIVE 610-0617 (1)
Device that loads the software in a GD-ROM disk. see 3 of Section 6.
GD-ROM DRIVE CARTON BOX (1)
Used for transporting the GD-ROM DRIVE. See FIG. 5 b.
This carton box is a standard accessory of the GD-ROM drive. If you want to obtain the carton box itself separately, specify the part number 601-11031.
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HOW TO USE THE CARTON BOX (GD-ROM DRIVE)
STOP
When you want to order for replacing or repairing service of the GD-ROM drive that is used by the product, pack it in a carton box as instructed below, and then
IMPORTANT
deliver the carton box to a service agent. If you do not observe the instruction, your order may not be accepted or may be charged additionally. If you handle the GD-ROM drive differently from the following instructions, its components may be damaged.
• Contain the GD-ROM drive in a dedicated carton box. Do not disassemble it
• Before containing the GD-ROM drive in a dedicated carton box, attach the
• Before containing the GD-ROM drive in a dedicated carton box, remove the
• Before containing the GD-ROM drive in a dedicated carton box, remove the
• When inserting the GD-ROM drive into a dedicated carton box, be careful
• The packing materials in a carton box are used as a cushion. Use them always
or remove any part from it unless otherwise instructed.
GD-ROM drive lid (DISC LID) onto the drive and fix the lid with a screw.
GD-ROM disk from the drive. Do not attempt to move the GD-ROM drive with a GD-ROM disk inside.
GD-ROM drive bracket. Carefully keep the GD-ROM drive bracket and the 4 set screws, because they will be reused.
about an inserting direction as illustrated below.
when inserting the GD-ROM drive into a dedicated carton box. Do not bend them.
Remove the GD drive bracket.
FIG. 5 b
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6. ASSEMBLING AND INSTALLATION
Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard. Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specified performance. When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. Ensure that connectors are accurately connected. Incomplete connections can cause electric shock hazard. Be careful so as not to damage wirings. Damaged wiring can cause electric shock and short circuit hazards. This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
When handling plastic parts, use care. Do not give a shock or apply excessive load to the fluorescent lamps and plastic parts. Failure to observe this can cause parts damage, resulting in injury due to fragments, cracks and broken pieces. To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents.
When carrying out the assembly work, follow the procedure in the following 6-item sequence:
INSTALLATION OF BILLBOARD PLATE AND BILLBOARD PLATE R
1
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
2
INSTALLING THE GD-ROM DRIVE (SETTING A GD-ROM DISK)
3
POWER SUPPLY, AND EARTH CONNECTION
4
TURNING POWER ON
5
ASSEMBLING CHECK
6
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1
The master key (accessories) in addition to the tools such as a Phillips type screwdriver, Box nut screwdriver and wrench are required for the assembly work.
24mm
Phillips type screwdriver (for M3,M4 screw)
Box nut screwdriver
7mm
(For M4 hexagon nut)
WRENCH (for M16 hexagon bolt)
KEY MASTER
INSTALLATION OF BILLBOARD PLATE AND BILLBOARD PLATE R
Remove the 4 truss head screws, and thereby remove the lamp cover B.
1
2
Insert the billboard plate, and tighten the 4 truss head screws to fix the lamp cover B.
TRUSS SCREW(4), black M4 X 12, flat washer used.
LAMP COVER B
BILLBOARD PLATE
FIG. 6. 1 a
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When performing work, prepare a step.
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Insert the billboard plate R into a slot on the rear of the billboard case.
3
Using a both-side adhesive tape, stick the plate holder onto the rear of the billboard plate R.
4
5
Tighten the 2 tapping screws, and thereby fix the plate holder.
Double-sided adhesive tape
TAPPING SCREW (2)
3.5 X 12
PLATE HOLDER
BILLBOARD PLATE R
FIG 6. 1 b
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2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Make sure that all of the adjusters are in contact with the floor. If they are not, the cabinet can move and cause an accident.
This machine has 4 casters and 4 adjusters. When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation
1
position.
Cause all of the adjusters to make
2
contact with the floor. By using a wrench, make adjustments in the height of the adjusters to ensure that the machine's position is level.
After making adjustments, fasten the
3
adjuster nut upward and secure the height of the adjuster.
ADJUSTER
ADJUSTER
FASTEN UPWARD.
FIG. 6. 2 b ADJUSTER
CASTER
FIG. 6. 2 a BOTTOM VIEW
CASTER
Approx.5mm
ADJUSTER
FIG. 6. 2 c Refer to this Fig. (Scale:1/100) for
the layout of the place of installation.
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FIG. 6. 2 d Provide sufficient space so as
to allow for ventilation by the ventilation fan.
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3
INSTALLING THE GD-ROM DRIVE (SETTING A GD-ROM DISK)
STOP
IMPORTANT
1
Unpack the shipping crate, and take out the GD-ROM drive, GD-ROM drive bracket, and GD-ROM disk.
Carefully handle the GD-ROM drive so as not to contaminate the disk and the readout lens with stains and dust particles. Do not continue to use the scratched GD-ROM disk. The scratched GD-ROM disk may cause the system to malfunction. Set the GD-ROM disk onto the GD-ROM drive with its labeled side facing upward.
GD DRIVE BRACKET
PHOTO 6. 3 a
GD-ROM DRIVE
2
Use the 4 tapping screws to fix the GD-ROM drive bracket onto the GD-ROM drive. Be careful about a fixing direction.
TAPPING SCREW (4) 4 X 8
GD DRIVE BRACKET
FIG. 6. 4 b
CAUTION for U. S. A., Europe, and Australia: Attach the 2 caution stickers for a laser ray onto
GD-ROM DRIVE
FIG. 6. 3 a
the GD-ROM drive.
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Remove the 1 truss head screw that
3
fixes the GD-ROM drive lid (DISC LID). And turn clockwise the lid to remove.
TRUSS SCREW (1) M3 X 8
PHOTO 6. 3 b
Set the GD-ROM disk onto the GD-ROM drive with its labeled side facing upward.
4
Return the lid to its original place, and fix it with 1 truss head screw. Be careful not to fasten the
5
screw too tightly.
PHOTO 6. 3 c
TRUSS SCREW (1) M3 X 8
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Unlock the front-left door, and thereby remove the
6
door from the cabinet.
Now you will take out the ASSY MAIN BD from
7
the cabinet and mount the GD-ROM drive onto it. First, remove the 7 connectors from the upper section of the rear of the door.
UNLOCK
PHOTO 6. 3 d
Disconnect the connector.
8
PHOTO 6. 3 e
Remove the D-SUB connector from the filter board (a part of the NAOMI board on the ASSY MAIN BD). Unclamp the cable with the D-SUB connector.
PHOTO 6. 3 f
D-SUB connector
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Remove the 2 wing bolts that fix the ASSY MAIN BD's base (a wooden plate).
9
10
Take out the ASSY MAIN BD from the cabinet. In this instance, be careful not to catch the wires on or in the parts.
WING BOLT (2) M4 X 30, flat washer used
Place the ASSY MAIN BD on a flat
11
horizontal surface.
PHOTO 6. 3 g
12
GD-ROM drive is installed here.
PHOTO 6. 3 h
Set the GD-ROM drive onto the ASSY MAIN BD. Tighten the 4 flange nuts to fix the ASSY MAIN BD.
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FLANGE NUT (4) M4
PHOTO 6. 3 i
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Insert both the GD cable connector (for data communication) and the power cord connector
13
(JST NH6P) into the GD-ROM drive. Be careful about an inserting direction in this instance. Make sure that the connectors are inserted firmly and completely.
Power Cord connector
GD Cable connector
PHOTO 6. 3 j
Return the ASSY MAIN BD (now installed with the GD-ROM drive) into the cabinet. Tighten
14
the 2 wing bolts, and thereby fix the base.
PHOTO 6. 3 k
Following the above-described actions in a reverse order, connect the connectors, clamp the
15
wires/cables, and install the front-left door.
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4
POWER SUPPLY, AND EARTH CONNECTION
Be sure to independently use the power supply socket outlet equipped with an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a fire when electric leakage occurs. Ensure that the "accurately grounded indoor earth terminal" and the earth wire cable are available (except in the case where a power cord plug with earth is used). This product is equipped with the earth terminal. Connect the earth terminal and the indoor earth terminal with the prepared cable. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product's functioning may not be stable. Ensure that the power cord and earth wire are not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit accidents. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering. After wiring power cord on the floor, be sure to protect the power cord. Exposed power cord is susceptible to damage and causes an electric shock accident.
The AC Unit is mounted on the rear of the machine. The AC Unit has Circuit Protector, Main SW, Earth Terminal and the Inlet which connects the Power Cord.
Ensure that the Main SW is OFF.
1
EARTH TERMINAL Connect with the
indoor earth terminal.
CIRCUIT PROTECTOR
Main SW off
INLET
ON OFF
MAIN SW
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CIRCUIT PROTECTOR
To the Power Supply Socket outlet
FIG. 6. 4 a AC unit
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2
Connect one end of the earth wire to the AC Unit earth terminal, and the other end to the indoor earth terminal. The AC Unit earth terminal has a Bolt and Nut combination. Take off the Nut, pass the earth wire through the Bolt, and fasten the Nut. Note that the Earth Wire is incorporated in the Power Cord for the Areas of AC 120V (USA) and AC 220 ~ 240V, and therefore, this procedure is not necessary.
3
Firmly insert the power plug into the socket outlet. Insert the opposite side of Power Cord plug to the AC Unit's connector ("INLET").
Perform wiring for the Power Cord
4
and Earth Wire. Install protective covering for the Power Cord and Earth Wire.
Connect the Earth Wire to the Earth Terminal.
FIG. 6. 4 b Earth Wire Connection
HOW TO USE THE CORD CLAMP
Wiring Cover
FIG. 6. 4 c Connecting Power Cord and Earth Wire
In case the Power Plug is apt to come out of place, secure the Power Cord to the periphery of the AC Unit with the Cord Clamp (an accessory).
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5
TURNING POWER ON
Turn on the AC unit's main switch to connect the power. When the power is connected, the fluorescent light in the billboard becomes on. A few seconds later a system startup screen appears and then an advertising screen (plying for a player screen) appears. Time until displaying an advertising screen is not constant; it varies from some tens of second up to several minutes. This is due to the functional characteristics of the GD-ROM system's rechargeable battery and therefore normal. When an advertising screen appears, sound is output from the speakers on the right and left of the PTV cabinet. Sound is not output if you have set the function to off. After the power is disconnected, the system can maintain the data of credit number and ranking. The system cannot maintain, however, the fractional number of coins (not enough for one credit) and the bonus adder count data.
Fluorescent lamp (in the Billboard) is lit.
FIG. 6. 5
On-screen images are outputted.
Sound is emitted.
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6
ASSEMBLING CHECK
In the TEST MODE, ensure that the assembly has been made correctly and IC BD. is satisfactory (refer to Section 9). In the test mode, perform the following test:
(1) MEMORY TEST
Selecting the RAM TEST and DIMM BOARD TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
RAM TEST
IC29 GOOD IC35 GOOD IC09 GOOD IC10 GOOD IC11 GOOD IC12 GOOD IC16 GOOD IC18 GOOD IC20 GOOD IC22 GOOD IC17 GOOD IC19 GOOD IC21 GOOD IC23 GOOD
PRESS TEST BUTTON TO EXIT
DIMM BOARD TEST
PROGRAM VER : 1.02 DIMM SLOT 0 : GOOD DIMM SLOT 1 : GOOD DIMM STATUS : GOOD
CHECKING DIMM BD DIMM0 - GOOD DIMM1 - GOOD IC34,35S - GOOD IC10,11S - GOOD GD DRIVE - GOOD
--- COMPLETE ---
PRESS TEST BUTTON TO EXIT
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(2) C.R.T. TEST
C.R.T. TEST PAGE 1/2
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST PAGE 2/2
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the moniter is tested) to be displayed. Although the moniter adjustments have been made at the time of shipment from the factory, make judgment as to whether an adjustment is needed by watching the test mode screen. If it is necessary, adjust the moniter by referring to Section 11.
PRESS TEST BUTTON TO EXIT
(3) INPUT TEST
INPUT TEST
PLAYER 1 PLAYER 2 TRIGGER OFF OFF SCREEN-IN OUT OUT GUN-X 0 0 GUN-Y 0 0 START OFF OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
Selecting the INPUT TEST on the game test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory.
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(4) OUTPUT TEST
Select OUTPUT TEST from the menu in the test mode to cause the screen (on which each lamp and wiring connections are tested) to appear. Ensure that lamp light up satisfactorily.
OUTPUT TEST
PLAYER 1 PLAYER 2 > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(5) GUN ADJUSTMENT
Before starting the operation, play the game by yourself and make sure that the gun readjustment is not needed and that you can play the game without a problem. Although completed at the factory, the gun adjustment may be necessary because after the adjustment the product has been disassembled for packing and shipping. For more information about the gun adjustment, see Section 9-3E.
GUN ADJUSTMENT
PLAYER1 PLAYER2 OLD : NOW OLD : NOW > RIGHT aa bb > RIGHT aa bb LEFT aa bb LEFT aa bb TOP aa bb TOP aa bb BOTTOM aa bb BOTTOM aa bb CENTER X aa bb CENTER X aa bb Y aa bb Y aa bb DEFAULT DEFAULT CHECK CHECK
SIGHT OUT
SELECT WITH START BUTTON AND PULL TRIGGER
PRESS TEST BUTTON TO EXIT
Perform the above inspections also at the time of monthly inspection. As for the gun adjustment described in Section (5) above, weekly confirm that the gun is properly adjusted.
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THE INTERFERENCE PREVENTION WIRING
In order to prevent electric shock and short circuit hazards, be sure to turn power off before performing work. Be careful so as not to damage wirings. Damaged wiring can cause fire, electric shock and short circuit hazards. Do not expose the IC BD, etc. without a good reason. Failure to observe this can cause electric shock hazard or malfunctioning. Work should be performed by the Location's Maintenance Man or technical personnel. Performing work by those who do not have technical knowledge and expertise can cause electric shock accident or malfunctioning.
When the game machines of a same or similar type are installed side by side, their sensors may interfere with each other. To reject the interference, follow the procedure below. The following game machines employ a same or similar type of sensor. If interference happens to the sensors, operation of the games may be mutually disturbed.
• VIRTUA COP 2, U/R type and DX type
• THE HOUSE OF THE DEAD, U/R type and DX type
• THE HOUSE OF THE DEAD 2, U/R type and DX type
• THE LOST WORLD, U/R type and DX type
• BRAVE FIRE FIGHTERS
• SAMBA DE AMIGO
• CONFIDENTIAL MISSION, DX type
1
Disconnect the power.
2
Unlock the front-left door, and thereby remove the door from the cabinet. Locate an interference rejection wire inside the cabinet.
3
If the game machines of a same or similar type are installed side by side, place them alternately (place the machine with an interference rejection wire next to the machine without).
INTERFERENCE PREVENTION WIRING SPY-60019
PHOTO 6. 6
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7.
PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to unplug the power plug. Moving the machine with the plug as is inserted can damage the power cord, and cause fire and electric shock hazards. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords and earth wires. Damaging the power cords can cause electric shock and short circuit hazards.
When moving the product, do not push the Front Glass. The Glass part could be damaged and glass fractions may cause injury. When lifting the cabinet, be sure to hold the grip portions or bottom part. Failure to observe this may damage parts and cause injury. Do not move the product with a GD-ROM disk inside. Remove the GD-ROM disk before moving the product. Failure to observe this instruction may cause the GD-ROM disk and/or GD­ROM drive to be damaged.
WHEN MOVING THE PRODUCT, DO NOT PUSH THE FRONT GLASS.
FIG. 7
Have casters make contact with the floor.
GRIP
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8. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
While the power is connected, the fluorescent light in the billboard is on and demonstration images and ranking data are displayed. During this advertising period, sound is also output from the speakers on the right and left of the cabinet. Sound is not output if you have set the function to off. Each of the right and left start buttons is integrated with a light. The light flashes when coins are inserted sufficiently for a play.
BILLBOARD
START BUTTON
SPEAKER
CONTROLLER
Coin Inlet
FIG. 8
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Introduction to the Game
Based on a spy story this is a gun shooting game that enables two players to play simultaneously. Player, as an agent, must shoot the enemies in your way and thus try to perform a mission of each stage. The game provides total 3 stages.
Characters of Agents
• HOWARD GIBSON [agent code : 6] (1P side) nationality ; unknown height ; 183cm hair ; brown eyes ; brown
• JEAN CLIFFORD [agent code : 15] (2P side) nationality ; unknown height ; 172cm hair ; blonde eyes ; blue
Your Missions to Perform
Stage 1: A military satellite was hijacked by an unknown group. A suspicious radio access to the satellite was detected and the radio source was traced to the History Museum. Your mission is to penetrate the Museum and to collect information.
Stage 2: The collected information revealed a group that had hijacked the satellite. The group, named as Agares, seized Ms. Illina Mikahailova (one of the control system development staffs) and has forced her to falsely modify the system. Your mission is to recover her who is in the train for transference.
Stage 3: Ms. Illina Mikahailova cooperated to successfully locate the base of the Agares. However, the Agares members are going to leave the base after having moved the military satellite control system into their submarines. Your mission is to penetrate the base and recover the control system.
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How to Play
1
Whenever you insert a coin, credit number counts up on the bottom of the screen. When you have inserted coins enough for a play, the INSERT COIN(S) message disappears and the PRESS START BUTTON message appears instead on the bottom of the screen. At the same time both the start buttons flash.
2
Press either the two start buttons whichever you want to use for playing. Then a controller adjustment screen appears.
You can adjust the gun controller by shooting a mark at the center of the screen. (This function works only if the GUN ADJUSTMENT item has been set to ON in the GAME ASSIGNMENT screen.)
After you complete a gun controller adjustment, the system displays a screen that explains your
3
mission of the stage.
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Game Screen
1P Score
2P Score
RELOAD Message (Displayed after shooting
the bullets out.)
1P Loaded Bullets
1P Remaining Life Number
The loaded bullets and the remaining life number for a left-side player (1P) is displayed on the bottom left of the screen while for a right-side player (2P) the bottom right.
Reloading the Bullets
The RELOAD message is displayed after shooting the 6 bullets out. Aim the muzzle outside the screen and shoot to reload the bullets.
2P Loaded Bullets
2P Remaining Life Number
Game-over
1
2
Game is over when:
Your life number becomes zero (0), or You have cleared the stage 3.
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Reduction of Life Number
• A regular enemy soldier (grenade-man, bomb-man, knife-man, etc.) appears over a sight on the screen. Shoot the soldier before the sight becomes red; otherwise you will lose life by one.
• Shoot down the bullet from a grenade-man or bomb-man before it reaches you; otherwise you will lose life by one.
• Shoot the knife-man before it swings down a knife on you; otherwise you will lose life by one.
• If you shoot a civilian other than the enemy, you will lose life by one.
Operation of a Specific Event
Some specific events may take place stage by stage. If you succeed to play in the event, you can expect a desirable development of the game afterward. If you fail to play in the event, you can expect an undesirable development of the game afterward; for example the enemy will attack you more violently.
Example of Event: Shooting with a running rope
If you succeed: Holding a strap that is suspended from a running rope, you glide down in the air and thus run after an enemy boss.
If you fail: Attacked by the enemies, you jump downstairs.
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Clearing the Stage
• A boss character appears at the end of each stage. You can clear the stage by destroying the boss.
• The boss is not destroyed until its life meter counts down to zero (0).
Life Meter
• If you clear the stage, a MISSION COMPLETE screen appears.
normal hits ; Indicates the number of hits. special hits ; Indicates the total of combo and justice. combo ; Indicates the number of second and third hits out of your three continuous hits
onto an enemy. The maximum 3 hits are justified to a single enemy.
justice ; Indicates the number of justice shots. (Justice shot means that you shoot an
enemy at its hands to blast its weapons off, making it lose its fighting spirit.) accuracy ; Indicates a hitting ratio (%). total ; Indicates the latest total scores.
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Available Items
By shooting the items that appear on the screen, you can obtain them. If you obtain an item, you can build up your armaments, recover your life, or increase your scores.
Life Items
By obtaining a set of C, M, and F marks, one each, you can increase your life by one.
Armament Items
C Mark M Mark F Mark
ASSAULT RIFLE By pulling the trigger, you can shoot the bullets automatically and continuously. The maximum 45 bullets are available. When all the 45 bullets are used, this item returns to an ordinary gun.
LASER SIGHT A spot directed by the muzzle appears, in real time, as a pointer on the screen. You can shoot the bullets as many as you want within a time limit. When a time limit is reached, the laser sight disappears and this item returns to an ordinary gun.
BODY ARMOUR This item enables to make an enemy's attack useless. The body armour disappears when once used against an enemy's attack.
GRENADE This item explodes when shot and can widely damage the target. The grenade disappears when once exploded.
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Point Item
Attach_ Case You can get 3,000 points. When this item is shot, three floppy disks appear.
Floppy Disk This item appears when you shoot the attach_ case item. You can get 5,000 points per piece.
If you want to join in the game when another player is already playing, just insert the coins and
3
press the unused start button; then the integrated light starts to flash. (It may be already flashing in the event that you have the credits enough for a play.) Press the flashing start button again; now you can play. NOTE: You cannot join in the game if the PLEASE WAIT A MINUTE message is on the screen.
When your life becomes zero (0) but you want to continuously play the game, insert the coins
4
enough to continue, and press the start button. (In the event that you have the credits enough to continue, just press the start button without inserting the coins.)
5
You can enter your name in an Internet ranking mode if you have taken the 20th or higher place in the points when the game has been over.
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Internet Ranking
• If you have set the INTERNET RANKING item to ON in a GAME ASSIGNMENTS screen, the following message appears on the upper section of an advertising screen. INTERNET RANKING MODE: PULL TRIGGER AND INSERT COIN
• You can obtain your password to be registered in an Internet ranking, as follows:
- Make sure that an Internet ranking item has been set to on.
- Pull the trigger and insert coins to activate an Internet ranking mode.
- Enter your name. NOTE: A CONFIDENTIAL MISSION Internet score ranking is operated at a homepage of Hitmaker Ltd.
• For registering the password, see the homepage of Hitmaker Ltd. (http://www.hitmaker.co.jp).
• In an Internet ranking mode, the difficulty settings are automatically reset to the values that are specific with an Internet ranking, in the event that this function has been set to on. If you insert the coins without pulling the trigger, however, the difficulty settings are not reset even in the event that this function has been set to on.
(available if you have set the INTERNET RANKING item to ON in a GAME ASSIGNMENTS screen)
Keys for Getting High Points
• Destroy an enemy as soon as it appears. Obtainable point is highest if you destroy an enemy immediately after it appears on the screen. Point becomes lower when a sight is completed in red. The earlier you destroy an enemy the higher the point is.
• Obtain a 'special hits' bonus point. You obtain a bonus point if you can destroy an enemy with special hits (justice and combo). See Page 41, "Clearing the Stage."
• Obtain a bonus point from a successful playing in the event. You obtain a bonus point if you can succeed to play in the events that may take place stage by stage.
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PASSWORD
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9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. This product's basic system consists of the NAOMI game board and the GD-ROM drive. The system enables you to play several games one after the other just by changing a GD-ROM disk that is to be set on the GD-ROM drive. The product supports, therefore, the following 2 test modes: (1) System test mode for an automatic self-diagnostic test (generally used by every product that contains the basic system) and a coin assignment (specifically used by this product) and (2) Game test mode for testing the input/output control devices and setting the difficulty level (specifically used by this product). This manual does not cover the automatic self-diagnostic test. For more information about the system test mode, see the attached GD-ROM Service Manual.
TABLE 9 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
REFERENCE SECTIONS
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
CONTROL SYSTEM
MONITOR
When the machine is installed, perform the following:
1. Check to ensure each is the standard setting at shipment.
2. Check each Input equipment in the INPUT TEST mode.
3. Check each Output equipment in the OUTPUT TEST mode.
4. Test on-IC-Board IC's in the SELF-TEST mode.
This test is automatically executed by selecting RAM TEST, or ROM BOARD TEST in the Menu mode.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. To test each Input equipment in the INPUT TEST mode.
4. To test each Output equipment in the OUTPUT TEST mode.
1. To check each Input equipment in the INPUT TEST mode.
2. Adjust or replace each Input equipment.
3. If the problem still remains unsolved, check each equipment's mechanism movements.
In the Monitor Adjustment mode, check to see if Monitor (Projec­tor) adjustments are appropriate.
SERVICE MANUAL 9-3D,E 9-3B 9-3C SERVICE MANUAL
SERVICE MANUAL
SERVICE MANUAL 9-3D,E 9-3B 9-3C
SERVICE MANUAL 9-3B,E 10
SERVICE MANUAL 11
IC BOARD
DATA CHECK
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc.
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SERVICE MANUAL SERVICE MANUAL
SERVICE MANUAL 9-3F
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9 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents.
STOP
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game
IMPORTANT
SWITCH UNIT
Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows:
play is not possible.
SPEAKER VOLUME
TEST BUTTON
SERVICE BUTTON
FIG. 9. 1 a SWITCH UNIT
DEMAGENTIZER SWITCH
TEST BUTTON: For the handling of the test button, refer to the following pages.
TEST
SERVICE BUTTON: Gives credits without registering on the coin meter.
SERVICE
SPEAKER VOLUME: Adjusts sound volume for all of the machines' Speakers. Adjust to an
SPEAKER
appropriate sound volume by considering the environmental requirements of the installation location.
DEMAGNETIZER SWITCH: Eliminates the on-screen color unevenness due to magnetization of CRT.
DEMAG.
First use this SW before performing the monitor's color adjustment.
COIN METER
Open the Cashbox Door by using the key to have the Coin Meter appear underneath the Cashbox.
COIN METER
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FIG. 9. 1 b
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9 - 2 SYSTEM TEST MODE
STOP
IMPORTANT
In the SYSTEM TEST MODE, IC BD functioning can be checked, the monitor adjusted, and the coin setting performed. Refer to GD-ROM SERIVCE MANUAL for the details. Note that the setting of the following items need to be performed in accordance with the instruction given.
The contents of settings changed in the TEST mode are stored when the test mode is finished from EXIT in the menu mode. If the power is turned off before the TEST mode is finished, the contents of setting change become ineffective. Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST mode. Entering the TEST mode clears fractional number of coins less than one credit and BONUS ADDER data. Perform setting as per specified in this manual for operation. If setting not specified is performed for operation, proper function of this product may not be obtained.
CABINET TYPE : 2 PLAYER(S) MONITOR TYPE : HORIZONTAL SERVICE TYPE : COMMON COIN CHUTE TYPE : COMMON
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9 - 3 GAME TEST MODE
A. MENU MODE
SYSTEM MENU
RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING
DIMM BOARD TEST GAME TEST MODE [XXXXXXXXX ]
CONFIDENTIAL MISSION TEST MENU
INPUT TEST ..............................................B
OUTPUT TEST ..........................................C
GAME ASSIGNMENTS ........................... D
GUN ADJUSTMENT ................................ E
BOOKKEEPING ........................................ F
BACKUP DATA CLEAR .......................... G
> EXIT
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
SYSTEM TEST MODE MENU GAME TEST MODE MENU
FIG. 9. 3 a MENU MODE
Press TEST button to display the MENU screen in the SYSTEM MODE.
Move the arrow with the SERVICE button and select GAME TEST MODE. Press the TEST button to display the MENU screen in the GAME TEST MODE.
Move the arrow with the SERVICE button and select an item. Press the TEST button to enter the selected item.
Select the EXIT and press the TEST button to finish the test mode and return to the MENU screen in the SYSTEM TEST MODE. Select the EXIT in the mode and press the TEST button to finish the SYSTEM TEST MODE. The screen returns to the game mode.
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B. INPUT TEST
Select the INPUT TEST item on the CONFIDENTIAL MISSION TEST MENU screen, and press the TEST button. Then, the following INPUT TEST screen appears. Regularly test the input devices on this screen.
FIG. 9. 3 b INPUT TEST screen
INPUT TEST
PLAYER 1 PLAYER 2 TRIGGER OFF OFF SCREEN-IN OUT OUT GUN-X 0 0 GUN-Y 0 0 START OFF OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
• Pull the controller's trigger. Make sure that the TRIGGER item indicates ON instead of OFF, that is, the trigger is normal.
• Point the controller toward the screen. Make sure that the SCREEN-IN item indicates IN instead of OUT and the GUN-X and GUN-Y items change their indications within the scope between 0 and ff, that is, the controller is normal.
• Press the start button. Make sure that the START item indicates ON instead of OFF, that is, the button is normal.
• After testing, press the TEST and SERVICE buttons simultaneously to return to the CONFI­DENTIAL MISSION TEST MENU screen.
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C. OUTPUT TEST
Select the OUTPUT TEST item on the CONFIDENTIAL MISSION TEST MENU screen, and press the TEST button. Then, the following OUTPUT TEST screen appears. Regularly test the lights on this screen.
FIG. 9. 3 c OUTPUT TEST screen
OUTPUT TEST
PLAYER 1 PLAYER 2 > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Select the PLAYER 1 (PLAYER 2) item. Make sure that the light integrated with the 1P-side (2P-side) start button flashes, that is, the light and wires are normal.
After testing, select the EXIT item and press the TEST button to return to the CONFIDENTIAL MISSION TEST MENU screen.
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D. GAME ASSIGNMENTS
Select the GAME ASSIGNMENTS item on the CONFIDENTIAL MISSION TEST MENU screen, and press the TEST button. Then, the following GAME ASSIGNMENTS screen appears. This screen enables to reset some game parameters. New settings become effective by exiting the CONFIDENTIAL MISSION TEST MENU screen. If you have reset any game parameters, therefore, be sure to exit the CONFIDENTIAL MISSION TEST MENU screen.
GAME ASSIGNMENTS
EASY HARD GAME DIFFICULTY BOSS DIFFICULTY SHIFTING DIFFICULTY NORMAL LARGE COLLISION SIZE LIFE 3 ADVERTISE CLOCK ON GUN ADJUST MODE ON INTERNET RANKING ON CABINET TYPE XXXXXXXX
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 d GAME ASSIGNMENTS screen
• Press the SERVICE button to move the > mark to any desired item to reset. Press the TEST button to select a new setting.
• Select the EXIT item and press the TEST button, to return to the CONFIDENTIAL MISSION TEST MENU screen.
GAME DIFFICULTY : Indicates a game difficulty level. Eight levels are selectable.
BOSS DIFFICULTY : Indicates a difficulty level of the fight against an enemy's boss. (Such a fight
takes place stage by stage.) Eight levels are selectable.
SHIFTING DIFFICULTY : Indicates how a difficulty level increases as the game advances. Eight levels
are selectable.
COLLISION SIZE : Indicates violence of a collision with an enemy that may appear in the game.
Eight levels are selectable.
LIFE : Indicates an initial life (the number of life given to a player at the beginning
of the game). Six levels (any number from 3 to 8) are selectable.
ADVERTISE CLOCK : Indicates whether to display a clock on the screen during advertising or
plying for hire (ON), or not (OFF).
GUN ADJUST MODE : Indicates whether to display the GUN CONTROLLER ADJUSTMENT
screen at the beginning of the game (ON), or not (OFF).
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INTERNET RANKING: Indicates whether to activate an Internet score ranking mode available on a
homepage of Hitmaker Ltd. (ON), or not (OFF). If this item is set to ON, the following message appears on the upper section of an advertising screen. INTERNET RANKING MODE: PULL TRIGGER AND INSERT COIN In this instance, pull the trigger and insert coins to activate an Internet score ranking mode. Then, at the end of the game, the system displays your password that is used to register you in an Internet score ranking. When playing the game in an Internet score ranking mode, the system automatically reset all the items (other than ADVERTISING CLOCK, GUN ADJUST MODE, and CABINET TYPE) to the settings specific with an Internet score ranking mode. This automatic resetting does not occur if you have inserted coins without pulling the trigger.
CABINET TYPE : Indicates a type of the cabinet you use: DELUXE (DX TYPE) or STANDARD
(U/R TYPE).
E. GUN ADJUSTMENT
Select the GUN ADJUSTMENT item on the CONFIDENTIAL MISSION TEST MENU screen, and press the TEST button. Then, the following GUN ADJUSTMENT screen appears. This screen enables to reset the 5 correction parameters (the screen's center and right/left/top/ bottom ends). A setting procedure is described below. As instructed by the setting procedure, be sure to actually point the controller at the screen's center and ends to decide each correction value. Press the 1P or 2P start button to select any correction parameter. New settings become effective by exiting the CONFIDENTIAL MISSION TEST MENU screen. If you have reset any correction parameters, therefore, be sure to exit the CONFIDENTIAL MISSION TEST MENU screen.
GUN ADJUSTMENT
PLAYER1 PLAYER2 OLD : NOW OLD : NOW > RIGHT aa bb > RIGHT aa bb LEFT aa bb LEFT aa bb TOP aa bb TOP aa bb BOTTOM aa bb BOTTOM aa bb CENTER X aa bb CENTER X aa bb Y aa bb Y aa bB DEFAULT DEFAULT CHECK CHECK
SELECT WITH START BUTTON AND PULL TRIGGER
PRESS TEST BUTTON TO EXIT
FIG. 9. 3 e GUN ADJUSTMENT screen
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SIGHT OUT
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RIGHT aa bb : This decides a horizontal correction value at the right end. The aa column
indicates the values before resetting while the bb after. Point the controller to a screen's right end, aim at a square mark, and pull the trigger; thereby decide a correction value. It is unnecessary to consider a vertical correction in this action.
LEFT aa bb : This decides a horizontal correction value at the left end. The aa column
indicates the values before resetting while the bb after. Point the controller to a screen's left end, aim at a square mark, and pull the trigger; thereby decide a correction value. It is unnecessary to consider a vertical correction in this action.
TOP aa bb : This decides a vertical correction value at the top end. The aa column indicates
the values before resetting while the bb after. Point the controller to a screen's top end, aim at a square mark, and pull the trigger; thereby decide a correction value. It is unnecessary to consider a horizontal correction in this action.
BOTTOM aa bb : This decides a vertical correction value at the bottom end. The aa column
indicates the values before resetting while the bb after. Point the controller to a screen's bottom end, aim at a square mark, and pull the trigger; thereby decide a correction value. It is unnecessary to consider a horizontal correction in this action.
CENTER X(Y) aa bb : This decides a correction value at the center. X indicates a horizontal direction
while Y a vertical direction. The aa column indicates the values before resetting while the bb after. Point the controller to a screen's center, aim at a square mark, and pull the trigger; thereby decide a correction value.
DEFAULT : This returns the correction values to those before resetting.
CHECK : This enables to perform a gun adjustment.
Select the CHECK item and point the controller to a screen. A round cursor (red for 1P and blue for 2P) appears on the screen to indicate a position of your hitting. Referring to the cursor, you can perform a gun adjustment.
SIGHT OUT : The SIGHT OUT message appears when you point the controller to outside the
screen.
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F. BOOKKEEPING
Select the BOOKKEEPING item on the CONFIDENTIAL MISSION TEST MENU screen, and press the TEST button. Then, the following BOOKKEEPING 1/2 screen appears. Press the TEST button again; the BOOKKEEPING 2/2 screen appears. These screens show the latest operation data. Press the TEST button in the BOOKKEEPING 2/2 screen to return to the CONFIDENTIAL MISSION TEST MENU screen.
BOOKKEEPING 1/2
NUMBER OF GAMES 0 TOTAL (POWER ON) TIME 00H 00M 00S GAME TIME 00H 00M 00S PLAY TIME 00H 00M 00S AVERAGE PLAY TIME 00H 00M 00S LONGEST PLAY TIME 00H 00M 00S SHORTEST PLAY TIME 00H 00M 00S
PRESS TEST BUTTON TO CONTINUE
FIG. 9. 3 fa BOOKKEEPING 1/2 screen
NUMBER OF GAMES : This indicates the number of plays. TOTAL (POWER ON) TIME: This indicates the accumulated power-on hours. GAME TIME : This indicates the accumulated operation hours. PLAY TIME : This indicates the accumulated playing hours (1P+2P).
BOOKKEEPING 2/2
TIME HISTOGRAM 0M00S - 0M29S 0 0M30S - 0M59S 0 1M00S - 1M29S 0 1M30S - 1M59S 0 2M00S - 2M29S 0 2M30S - 2M59S 0 3M00S - 3M29S 0 3M30S - 3M59S 0 4M00S - 4M29S 0 4M30S - 4M59S 0 5M00S - 5M29S 0 5M30S - 5M59S 0 6M00S - 6M29S 0 6M30S - 6M59S 0 7M00S - 7M29S 0 7M30S - 7M59S 0 8M00S - 8M29S 0 8M30S - 8M59S 0 9M00S - 9M29S 0 9M30S - 9M59S 0 OVER 10M00S 0
The BOOKKEEPING 2/2 screen indicates the number of plays per each playing period. Use the data when setting a difficulty level.
FIG. 9. 3 fb BOOKKEEPING 2/2 screen
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PRESS TEST BUTTON TO EXIT
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G. BACKUP DATA CLEAR
Select the BACKUP DATA CLEAR item on the CONFIDENTIAL MISSION TEST MENU screen, and press the TEST button. Then, the following BACKUP DATA CLEAR screen appears. This screen enables to clear the data of bookkeeping and high-ranking scorers.
BACKUP DATA CLEAR
YES(CLEAR) > NO (CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 g BACKUP DATA CLEAR screen
• To clear the data: Press the SERVICE button to move the > mark to YES, and press the TEST button. When clearing is finished, the COMPLETED message appears on the screen. Press the TEST button, in this instance, to return to the CONFIDENTIAL MISSION TEST MENU screen.
• Not to clear the data: Press the SERVICE button to move the > mark to NO, and press the TEST button. This action enables you to immediately return to the CONFIDENTIAL MISSION TEST MENU screen.
• Even after you have cleared the backup data, the settings in the GAME ASSIGNMENTS and GUN ADJUSTMENT screens remain unchanged.
• Even after you have cleared the backup data, the coin- and credit-related data are not cleared. To clear the coin- and credit-related data, select the BACKUP DATA CLEAR item in the SYSTEM MENU screen and press the TEST button.
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10. CONTROLLER
In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident. Be very careful when soldering. Handling a soldering iron carelessly may result in a fire or a burn.
When securing the plastic-made parts, do not excessively fasten screws and nuts. Failure to observe this may damage the parts and cause injury due to fragments resulting from damage.
In the cases where the controller's operation is not satisfactory or the controller sight deviates from the direction in which the controller is pointed, the controller's interior parts may have been damaged. Replace the parts by disassembling the controller in the following procedure: Also, be sure to perform sighting check in the test mode when the controller parts are replaced.
REPLACING THE MICROSWITCH
Disassemble the controller.
1 2
Pull out the microswitch from COVER RIGHT. Take out the microswitch by removing the soldering from it.
3
Bend the new Microswitch Actuator as shown.
4
Solder the new microswitch and assemble the controller.
5 6
By operating the Trigger, check if the Microswitch can be turned ON/OFF correctly.
REPLACING THE SENSOR UNIT
Disassemble the controller.
1
2
Remove the sensor unit from COVER.
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CAP NUT (9) M3
COVER RIGHT
MICROSWITCH 509-5080
SENSOR UNIT JPT-2030
Approximately 7 mm
Approximately 8 mm
MICROSWITCH ACTUATOR BENDING WORK
SCREW (6) M3 X 25
COVER LEFT
SCREW (3) M3 X 8
FIG. 10
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11. MONITOR
11 - 1
CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS
Before handling the monitors, be sure to read the following explanations and comply with the caution/warning instructions given below. Note that the caution/warning symbol marks and letters are used in the instructions.
Indicates that handling the monitors erroneously by disregarding this warning may cause a potentially hazardous situation, which could result in death or serious injury.
Indicates that access to a specific part of the equipment is forbidden.
When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor interior and the monitor, be sure to disconnect the
power connector (plug) before starting the work. Proceeding the work without following this instruction can cause electric shock or malfunctioning.
Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA shall not be liable for any malfunctioning and accident caused by said conversion.
Primary side and Secondary side
The monitor's circuit which is divided into the Primary side and Secondary side, is electrically isolated. Do not touch the primary side, or do not touch both the primary side and the secondary side simultaneously. Failing to observe the instruction can cause electric shock and this is very dangerous. When making monitor adjustments, use a non­conductive driver and make adjustment without touching any part other than the Adjustment V. R. and knob. Also, be sure not to cause a short-circuit to the Primary side and Secondary side. If short-circuited, it can cause electric shock or malfunctioning, which is very dangerous.
High-tension Voltage
Some of the parts inside monitor are subject to high-tension voltage in excess of 20,000 volts and very dangerous. Therefore, do not touch the monitor interior. Should soldering & paper wastes, etc. be mixed in the monitor interior, turn the power off so as not to cause malfunctioning or fire hazard.
ANODE CAP
ANODE LEAD Approx. 29 kV
PRIMARY SIDE
Indicates that handling the monitors by disregarding this caution may cause a potentially hazardous situation, which could result in personal injury and or material damage.
Indicates the instruction to disconnect a power connector or to unplug.
SECONDARY SIDE (Chassis, CRT)
REAR PART
MAIN BD
DEMAGNETIZER COIL
PRIMARY SIDE
DEMAGNETIZER COIL
SECONDARY SIDE (Chassis, sheet metal work, CRT, etc.)
Connecting the CRT and PCB
For combining the CRT and PCB, use the specified part No. to maintain the status of adjustments made at the factory. The anode of the CRT itself will be accumulatively charged as time elapses, generating high-tension voltage which is very dangerous. The monitor should be used with the Chassis, CRT and PCB assembled. When repair, etc. is required at the time of malfunctioning, be sure to send it in an "as is assembled" condition. If these are disassembled, what's charged to said high tension voltage can be discharged, causing a very hazardous situation. Therefore, under no circumstances should it be disassembled.
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FOCUS LEAD (black) Approx. 10 kV
Disconnect or unplug
52
FBT Approx. 29 kV
NECK PCB
Approx. 10 kV
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Static Electricity
Touching the CRT surface sometimes causes you to slightly feel electricity. This is because the CRT surfaces are subject to static and will not adversely affect the human body.
Installation and removal
Ensure that the Magnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are not positioned close to the sheet metal work's sharp edges, etc. and avoid damaging the insulated portions so as not to cause electric shock and malfunctioning. (For the name of parts, refer to the above Figures).
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For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the coating film can cause electric shock to the customers.
Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on the CRT surfaces.
Avoid applying stickers, seals, etc. on the CRT face.
Do not remove aluminum foils from the CRT corners. Removing the aluminum foils can cause static prevention effects to be lowered.
11 - 2 CAUTIONS TO BE HEEDED WHEN CLEANING THE CRT SURFACES
Aluminum Foil
STOP
IMPORTANT
Be sure to turn power off before cleaning the CRT.
MONITOR
Use care when handling the glass made parts. If glass made parts are damaged, the glass fractions can cause injury.
When cleaning the CRT, be sure to use a soft, dry cloth. Do not use chemicals such as thinner, benzene, etc. Apply anti-static agent,which prevents dust attachment, only to the CRT face.
Then, you must remove the front glass as follows:
Remove the upper glass holder.
1
Insert your hand into a revealed square slot.
2
Draw out the glass toward you.
3
GLASS HOLDER UPPER
FIG. 11. 2
TRUSS SCREW (3), black M5 X 16
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FRONT GLASS
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11 - 3 ADJUSTMENT METHOD
Monitor adjustments have been made at the time of shipment. Therefore, do not make further adjustment without a justifiable reason. Adjusting the monitor which contains high tension parts is a dangerous work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunctioning. When making adjustment, utilize a resinous Alignment Rod. Servicing with bare hand or using conductive tools can cause electric shock. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions.
Remove the back door at the rear of the cabinet, and the monitor adjustment knob appears.
TAMPERPROOF SCREW(3), black M4 X 30, flat washer used
BACK DOOR
FIG. 11. 3 a
For adjustment, use the Resinous Adjustment Rod of 9mm.
FIG. 11. 3 b
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NANAO monitor: 2 0 0 - 5 9 2 7 - 0 1 (31K mode)
1
R-GAIN......
G-GAIN .......... Controls colors.
2
B-GAIN......
3 4
BRIGHT .......... Controls screen brightness.
H. SIZE ........... Controls horizontal screen size.
5
H. POSI ........... Controls horizontal display position on screen.
7 8
V. SIZE ........... Controls vertical screen size.
10
V. POSI ........... Controls vertical display position on screen.
11
CONTRAST.... Adjusts image contrast.
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12. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
STOP
Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then
IMPORTANT
squeezed dry. Never apply machine oil, etc. to the Coin Selector. After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the Selector correctly functions.
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below:
1
Turn the power for the machine OFF. Open the coin chute door. Open the gate and dust off by using a soft brush
2
(made of wool, etc.). Remove and clean smears by using a soft cloth
3
dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE.
4
When removing the retaining ring (E ring), be very careful so as not to bend the rotary shaft. Remove stain from the rotary shaft and shaft
5
receiving portions by wiping off with a soft cloth, etc. After wiping off as per above, further apply
6
a dry cloth, etc. to cause the coin selector to dry completely.
COIN INSERTION TEST
Once every month, when performing the Coin SW Test, simultaneously check the following:
Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the Reject Button pressed down?
GATE
FIG. 12 a
CRADLE
FIG. 12 b
5
Insert a coin while keeping the Reject Button pressed down and check if it is rejected.
COIN METER
FIG. 12 c
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DESCRIPTION
HINGE SCREW
S-10 US $1 COIN MECH RIGHT
S-7 US 25c COIN MECH LEFT
WGD15-2110-01
2 ENTRIES WITH BILL
OVER/UNDER MINI DOOR
VALIDATOR BOTTOM DOOR
W.G. PART #
812-4150-011
812-4050-011
890-1002-00
#
& SPECIAL ENCLOSURE
3
2
1
ENCLOSURE W/CHUTE
CLAMP UK 5/8" CABINET
KEYHOOK
WASHER INTERNAL TOOTH 3/4"
SCREW TRILOBULAR
CLAMP SCREW
890-1003-00
890-1017-00
890-1019-00
890-1300-00
891-0514-00
025X3711-001
9
8
7
6
5
4
21
COVER PLATE
LOCK SINGLE BIT
DOUBLE FRAME
METAL CASHBOX
025X3712-001
891-0100-4016
891-0509-162
891-0547-00
13
111210
13
22
4
BASE PLATE ASSEMBLY
E/R BUTTON US 4x25c/$1 LEFT
891-1008-107
891-1113-03
14
15
LAMP WEDGE BASE 6 VOLT
SPRING, E/R BUTTON
LAMPHOLDER
E/R BUTTON US $1 COIN RIGHT
891-1113-011
891-1117-00
891-1118-00
891-1121-00
19
18
17
16
23
SCREW,FLAT HEAD M/S
MICROSWITCH ASSEMBLY
NUT KEPS #8-32 X 5/16 HEX
REJECT FLAP
REJECT BEZEL, NYLON
BUTTON BEZEL, NYLON
891-1311-16
891-1312-16
891-1109-16
020X1877-005
890-1007-00
891-2216-16
24
24A
23
22
21
20
4
8
10
9
KEP NUT
890-1206-02
24B
24C REJECT CUP SIDE PLATE891-1105-01
ADJUSTER, COIN
BRACKET, MICROSWITCH
REJECT CUP BASE PLATE
891-1107-00
891-1110-00
24F
24E
24D 891-1106-00
MICROSWITCH, BLACK - MED.
CLIP, SNAP-ON
COVER, PLASTIC
891-1116-16
891-1125-00
892-1002-07
24J
24H
24G
MINI DOOR W/DBV C/O
MINI DOOR 2 ENTRIES
SCREW, PAN HEAD
SLEEVE, SNAP-ON
ELASTIC SNAP NUT
892-1002-08
892-1002-09
892-1002-11
891-0604-16
891-0614-16
26
25
24M
24L
24K
BRACKET, COVERSIDE
BRACKET, LAMPSIDE
892-1002-01
892-1002-021
892-1002-10 BRACKET, HOLD DOWN
29
28
27
20
16
15
19
25
12
WWW.WGEC.COM
18
WELLS-GARDNER
2701 N. KILDARE CHICAGO, IL 60639
1-800-336-6630
ELECTRONICS CORPORATION
17
28
8
3
11
24
26
6
14
A
M
H
E
27
5
2 1
7
5
29
D
F
B
C
J
L
K
G
5
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Guardian Hasp
30-2400-200
Tom Happ Ph: 847-593-6161 ext. 107
tom.happ@happcontrols.com Fx: 847-956-2091
Happ Controls, 106 Garlisch Drive, Elk Grove, IL 60007
Visit our website http://www.happcontrols.com
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OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON CONFIDENTIAL MISSION UPRIGHT TYPE COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATOR(S):
FORWARD-MOST Mars 2000 series HOLE POSITION
**42-1155-00 MARS VALIDATOR $1, 2, 5 300 CAP
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series upstacker. A 2000 series stacker can be added by simply remov­ing the cut-out plate. This one entry door can be ordered through Happ Controls or one of Happ Controls authorized distributors. The part number is 40-6000-10EX. The Mars stacker can be obtained through an autherized Mars distibutor.
Note: Your game may have either Happ Controls Coin Door Assembly or the Wells Gardner Coin Door Assembly (not shown).
**Happ part number
Security Locking Bar/Bracket Set Part No.# 999-0966
Modified Cash Box (For use when DBA installed) Part No. # 999-1106
Plastic Cash Box - Full Size Part No. # 999-1177
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**Coin door shown with optional dollar bill validator inserted**
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13.
REPLACING THE FLUORESCENT LAMP, AND LAMPS
When performing work, be sure to turn power off. Working with power on can cause electric shock and short circuit hazards. The Fluorescent Lamp, when it gets hot, can cause burn. Be very careful when replacing the Fluorescent Lamp. Be sure to use lamps of the designated rating. Using lamps of undesignated rating can cause a fire or malfunctioning.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents. Be careful when handling the plastic made parts. Failure to observe this may cause injury due to damage or fragments resulting from damage.
INSIDE THE BILLBOARD
1
Disconnect the power. Remove the 3 truss head screws from the bottom of the billboard, and draw out the billboard
2
case toward you. Be careful not to draw out too much; otherwise it may drop down and eventually cause an accident.
3
Remove the 4 truss head screws, and thereby remove the lamp cover B and billboard plate. Remove the 2 countersunk screws, and thereby remove the lamp cover A. Now, replace the
4
fluorescent light with a new one.
FLATHEAD SCREW (2), black M4 X 8
FLUORESCENT LAMP 20W:390-5251-20-02 GLOW BULB: 390-5638-1E
BILLBOARD CASE
LAMP COVER A
TRUSS SCREW (4), black M4 X 12, flat washer used.
LAMP COVER B
BILLBOARD PLATE
TRUSS SCREW(3), black M4 X 20, flat washer used.
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FIG. 13 a
When performing work, prepare a step.
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REPLACING THE LAMP
Take out the 6 truss screws and remove the Switch Panel. At this time, be careful so as not to
1
damage wiring.
TRUSS SCREW (6), black M4 X 12
SWITCH PANEL
FIG. 13 b
Hold both sides of the switch portion with fingers and pull out from the button's base portion.
2
At this time, be careful so as not to damage the wiring connected to the switch.
The lamp is positioned at the end of the switch portion. Pull out the lamp straight without
3
turning it.
WEDGE BULB,6V 3W 390-5160
63
FIG. 13 c
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14. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it . In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use.
Be sure to check once a year to see if Power Cords are damaged, the plug is securely inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause fire and electric shock hazards. Periodically once a year, request the place of contact herein stated or the Distributor, etc. where the product was purchased from, as regards the internal cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis.
TABLE 14
Item Interval Reference CABINET Check Adjusters'contact with surface. Daily 3 CONTROLLER Cleaning As necessary
Sight check Weekly 9,10
Check SWes. Monthly 9,10 COIN CHUTE DOOR Check COIN SW. Monthly 9
Coin insertion test. Monthly 12
Cleaning of COIN SELECTOR. Trimonthly 12 MONITOR Cleaning CRT face. Weekly 11
Check adjustments. Monthly 6,9,11
FRONT GLASS,MIRROR Cleaning Weekly
GAME BD Check settings. Monthly 9,*GD-ROM
MEMORY TEST. Monthly 9,*GD-ROM INTERIOR Cleaning Annually See above.
POWER SUPPLY PLUG Inspection and cleaning
Cabinet surfaces Cleaning As necessary. See below.
See next page.
*The 'GD-ROM' above indicates the GD-ROM SERVICE MANUAL
CLEANING THE CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. or abrasives, bleaching agent and chemical dustcloth.
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CLEANING THE FRONT GLASS AND MIRROR
When cleaning, be sure to comply with the following CAUTION and instructions so as to ensure that the front glass and mirror are not damaged.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury.
STOP
IMPORTANT
Remove the front glass when cleaning the front glass and mirror. First, remove GLASS HOLDER UPPER only. Then, put your hand through the square hole in the back side of GLASS HOLDER UPPER, and pull the front glass toward you.
Be sure to use the accessory glass cleaner or high-efficiency alkaline cleansing water. To avoid damaging the glass surfaces, do not use solutions such as thinner and alcohol, or abrasives, nor bleaching agents. Use a soft cloth. When removing an attached large particle of dust (or foreign matter), do not rub with a cloth.
GLASS HOLDER UPPER
TRUSS SCREW (3), black M5 X 16
FIG. 14
65
FRONT GLASS
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15. TROUBLESHOOTING
In order to prevent electric shock and short circuit, be sure to turn power off before performing work. Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. After removing the cause of the functioning of the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard.
In case a problem occurs, first check wiring connector connections.
TABLE 15 a
PROBLEMS CAUSE COUNTERMEASURES
When the main SW is turned ON, the machine is not activated.
The color on MONITOR screen is incorrect.
The on-screen image of the monitor sways and or shrinks.
CIRCUIT PROTECTOR
The power is not ON.
Incorrect power source/voltage.
AC UNIT CIRCUIT PROTECTOR functioned due to instantaneous overcurrent.
Image adjustment is inappropriate.
The power source and voltage are not correct.
Firmly insert the plug into the outlet.
Make sure that the power supply/voltage are correct.
First, remove the cause of overcurrent and reinstate the circuit protector to its original status (see 4 , Section 6, Refer to the following).
Adjust appropriately (see Sec.11).
Make sure that the power supply and voltage are correct.
CIRCUIT PROTECTOR
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Functions due to the activation of bimetal. To restore the function, wait for approximately one minute or longer until the bimetal cools off. (Press the Button.)
FIG. 15 a
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TABLE 15 b
PROBLEMS CAUSE COUNTERMEASURES
No sound is emitted.
Controller sighting is not satisfactory.
During game play, the Controller is not operable for shooting.
Sound volume adjustment is not appropriate.
Board and Amplifier malfunctioning.
Due to environmental changes, etc., sighting became inappropriate.
LED BD malfunctioning.
Sensor Unit malfunctioning.
LED BD, Front Glass, and Mirror are soiled.
Malfunctioning of microswitch.
Malfunctioning of LED BD.
Malfunctioning of Sensor Unit.
Adjust sound volume (see Sec. 9).
Perform the sound test and confirm (see GD-ROM SERVICE MANUAL).
Perform sighting adjustment in the test mode (see Sec. 9).
Check to ensure that the LED lights up. If it does not light up, replace (see next page).
Replace the Sensor Unit (see Sec.10).
Wipe off soiled surfaces (see Sec. 14 and next page).
Check for ON and OFF in the INPUT test and if it is not functioning, replace the microswitch (see Sec.10).
Check if the LED is lit, and if it is not lit, replace (see next page).
Replace the Sensor Unit.
The Fluorescent lamp does not light up.
The Lamp does not light up.
The Fluorescent tube is burnt out.
Lamp malfunctioning.
Replace the Fluorescent tube (see Sec. 13).
Replace the Lamp (see Sec. 13).
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REPLACEMENT OF LED BD
If the light emission of 2 LED's can not be seen, the fault or malfunctioning may be considered. Replace by using the following procedure. Also, when wiping off the soils, remove the ASSY SENSOR as per the same procedure.
If light emission from the 2 LED's can not be seen, replace.
1
Turn power off.
Remove the Back Door.
2
FIG. 15 b
Disconnect the ASSY SENSOR
3
CONNECTOR.
Unclamp the grounding cable.
4
Remove the hexagon head nut, and remove a round grounding terminal from a screw shank.
Pull out the ASSY SENSOR.
5
Disconnect the connector from the
6
both ends of the LED BD which shows defects.
LED BD
ASSY SENSOR
HEXAGON NUT M4, flat & spring
washers used.
FIG. 15 c
U NUT (2) M3, plastic washer used.
Take out the 2 U Nuts to remove and
7
replace the LED BD.
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FIG. 15 d
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16. GAME BOARD
In order to prevent electric shock and short circuit hazards, be sure to turn power off before performing work. Be careful so as not to damage wirings. Damaged wiring can cause fire, electric shock or short circuit. Do not expose the Game BD, etc. without a good reason. Failure to observe this can cause electric shock hazard or malfunctioning.
In this product, setting changes are made during the test mode. The Game BD need not be operated. Use the Game BD, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning. The electronic parts on the IC Board may be damaged due to human body's static electricity. Before performing IC Board related work, be sure to discharge physically accumulated statics by touching grounded metallic surfaces, etc.
16 - 1 REMOVING THE GAME BOARD
Turn off the main switch to disconnect the power.
1
Unlock the front-left door, and thereby remove the door from the cabinet.
2
UNLOCK
69
PHOTO 16. 1 a
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Take out the ASSY MAIN BD (with the NAOMI board) from the cabinet. Remove the 7
3
connectors from the upper section of the rear of the door.
Disconnect the connector.
PHOTO 16. 1 b
Remove the D-SUB connector from the filter board (a part of the NAOMI board on the ASSY
4
MAIN BD). Unclamp the cable with the D-SUB connector.
D-SUB connector
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PHOTO 16. 1 c
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Remove the 2 wing bolts that fix the ASSY MAIN BD's base (a wooden base).
5
Take out the ASSY MAIN BD from the cabinet. In this instance, be careful not to catch the
6
wires on or in the parts.
WING BOLT (2) M4 X 30, flat washer used
PHOTO 16. 1 d
Place the ASSY MAIN BD on a flat horizontal surface.
7
Remove all the connectors from the filter board on the NAOMI board. Also remove the GD
8
cable connector from the DIMM board.
Remove the 4 screws that fix the NAOMI game board.
9
SCREW (4) M4 X 16, w/flat & spring washers
Disconnect all connectors
GD cable connector
FIG. 16. 1
71
D-SUB connector
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How to Remove the GD-ROM Drive
Take out the ASSY MAIN BD from the cabinet; and then remove the GD-ROM drive from the ASSY MAIN BD as follows:
Following the above described actions to (to remove the NAOMI board), take out the
1
1
7
ASSY MAIN BD from the cabinet.
2
Remove the GD cable connector and the power cord connector from the GD-ROM drive.
GD Cable connector
AC Cable connector
PHOTO 16. 1 e
Remove the 4 flange nuts, and thereby remove the GD-ROM drive from the ASSY MAIN BD.
3
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FLANGE NUT (4) M4
PHOTO 16. 1 f
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16 - 2 COMPOSITION OF GAME BOARD
ASSY CASE NAO GD SPY USA (840-0050D-01) :USA ASSY CASE NAO GD SPY EXP (840-0050D-02) :OTHERS ASSY CASE NAO GD SPY KOR (840-0050D-03) :KOREA ASSY CASE NAO GD SPY AUS (840-0050D-04) :AUSTRALIA
TRUSS SCREW (1) M3 X 70, chrome plated
DIP SW
DIMM BD NAO SPY 840-0050B
TRUSS SCREW (3) M3 X 30, chrome plated
840-0001A-01 ASSY CASE NAOMI MAIN BD USA 840-0001A-02 ASSY CASE NAOMI MAIN BD EXP 840-0001A-03 ASSY CASE NAOMI MAIN BD KOR 840-0001A-04 ASSY CASE NAOMI MAIN BD AUS
FIG. 16. 2 a
DIP SW SETTING
In this product, set the DIP SW to OFF.
FIG. 16. 2 b
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17. DESIGN RELATED PARTS
422-0847-01
PLAY INSTR SH SPY U/R ENG
SPY-2301
INSTR PLATE SPY U/R
SPY-0003
BILLBOARD PLATE SPY U/R
SPY-1502
STICKER SIDE L SPY U/R
SPY-2203
DESIGN SH CTRL PNL SPY U/R
SPY-1503
STICKER SIDE R SPY U
SPY-0004
BILLBOARD PLATE R SPY U/R
For the Warning Display stickers, refer to Section 1.
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3
SPY-1500
ASSY SUB-CABI U/R
9
SPY-1540
AC UNIT
10
SPY-1550
ASSY SENSOR
11
SPY-1570
ASSY MONITOR 2934
16
HOD-3500
ASSY BILLBOARD
2
SPY-10001
ASSY CABINET U/R
1
TOP ASSY SPY U/R
15
SPY-2300
ASSY SW PANEL
12
SPY-2200
ASSY CTRL PNL U/R
17
SPY-4200
ASSY MAIN BD U/R
4
SPY-1080
FAN UNIT
13
SPY-2100
CTRL UNIT DX
18
SPY-4300
ASSY ELEC BD U/R
19
SPY-4500
ASSY XFMR 100V AREA
19
SPY-4600
ASSY XFMR 200V AREA
5
SPY-1530
SW UNIT
6
610-0549-01
METER UNIT SINGLE
7
SPY-6001
ASSY WIRE CABI DC
8
SPY-6002
ASSY WIRE CABI AC
14
JPT-2030
SENSOR UNIT
18. PARTS LIST
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1 TOP ASSY SPY U/R (D-1/2)
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1 TOP ASSY SPY U/R (D-2/2)
ITEM NO. PART NO. DESCRIPTION NOTE
1 SPY-10001 ASSY CABINET U/R 2 SPY-2300 ASSY SW PANEL 3 422-0847-01 PLAY INSTR SH SPY U/R ENG
4 421-7907- ~ DENOMI SH ~ 10 421-8479-01 STICKER INSTR SUNLIGHT ENG 11 440-DS0013XEG STICKER D MONITOR ENG 12 SGM-4323 POLY COVER 900 X 1300 X 1800 13 440-WS0002XEG STICKER W POWER OFF ENG 15 440-CS0109-EG STICKER C ZMB U/R ENG 16 PRC-1045 COVER 18 440-CS0186-EG STICKER C EPILEPSY 40 ENG 19 421-8885 STICKER CAUTION FORK
201 000-T00412-0B M SCR TH BLK M4 X 12 203 008-T00412-0B TMP PRF SCR TH BLK M4 X 12
401 601-6604-70 CARTON BOX 70 402 SGM-2675 POLYETHYLENE BAG, 240 X 370 403 420-6602-01 OWNERS MANUAL SPY UR ENG 405 220-5576 KEY MASTER FOR 220-5575 406 SGM-4111 KEY BAG (SGB-1035X) 407 509-5080 SW MICRO TYPE 408 390-5160 LAMP WG B TYPE 6V 3W (C2R) 409 600-6664-02 WIRE HARN EARTH W/LUG M6 TAIWAN
NOT USED OTHERS
410 600-6729 AC CABLE CONNECT TYPE 15A TAIWAN
600-6618 AC CABLE CONNECT TYPE FOR EXP OTHERS
600-6619 AC CABLE CONNECT TYPE FOR UK HONG KONG 412 SPY-0003 BILLBOARD PLATE SPY U/R 413 SPY-0004 BILLBOARD PLATE R SPY UR 414 090-0174 GLASS CLEANER NAC S-100 415 280-5009-01 CORD CLAMP 21 416 105-5435 GD DRIVE BRKT STD 417 012-P00408 TAP SCR #2 PH 4 X 8 418 050-F00400 FLG NUT M4 419 540-0006-01 WRENCH M4 TMP SCR 420 420-6620-01 SERVICE MANUAL NAOMI GD ENG 421 610-0625-0001 GD SOFT SPY 422 SPY-0005 PLATE HOLDER 423 011-T03512 TAP SCR TH 3.5 X 12
/ 105-5356 SHIPPING BRKT / 421-8740 CAUTION INSTR COP U/R / 421-6690-05 STICKER 240V AC 240V AREA / 421-6690-03 STICKER 220V AC 220V AREA / 421-6690-06 STICKER 110V AC 110V AREA
77
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2 ASSY CABINET U/R (SPY-10001) (D-1/2)
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2 ASSY CABINET U/R (SPY-10001) (D-2/2)
ITEM NO. PART NO. DESCRIPTION
1 SPY-1500 ASSY SUB-CABI U/R 2 SPY-1540 AC UNIT 3 SPY-1550 ASSY SENSOR 4 SPY-1570 ASSY MONITOR 2934 5 HOD-3500 ASSY BILLBOARD 6 SPY-2200 ASSY CTRL PNL U/R 7 SPY-4200 ASSY MAIN BD U/R 8 SPY-4300 ASSY ELEC BD U/R
9 JPT-1510 FRONT GLASS 10 AIN-1032 RUBBER PACKING 11 AIN-1033 GLASS HOLDER UPPER 12 JPT-1509 GLASS HOLDER LOWER 13 AIN-1035 CUSHION 14 AIN-1044 MIRROR BRKT 15 AIN-1038 MIRROR 16 AIN-1039 MIRROR SASH 17 AIN-1040 MIRROR HOLDER 18 253-5366 CASH BOX
201 000-T00520-0B M SCR TH BLK M5 X 20 202 050-F00400 FLG NUT M4 203 030-000616-S HEX BLT W/S M6 X 16 204 060-F00600 FLT WSHR M6 205 000-T00420-0B M SCR TH BLK M4 X 20 206 068-441616-0B FLT WSHR BLK 4.4-16 X 1.6 207 000-F00416 M SCR FH M4 X 16 208 000-T00525-0B M SCR TH BLK M5 X 25 209 069-000017-0B FLT WSHR BLK 5.5-16 X 1.6 210 032-000430 WING BLT M4 X 30 211 068-441616 FLT WSHR 4.4-16 X 1.6 212 000-T00516-0B M SCR TH BLK M5 X 16 213 000-P00412-W M SCR PH W/FS M4 X 12 214 050-H00400 HEX NUT M4 215 060-S00400 SPR WSHR M4 216 060-F00400 FLT WSHR M4
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3 ASSY SUB-CABI U/R (SPY-1500) (D-1/3)
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(OPPOSITE SIDE
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3 ASSY SUB-CABI U/R (SPY-1500) (D-2/3)
ITEM NO. PART NO. DESCRIPTION
1 SPY-1080 FAN UNIT
2 SPY-1530 SW UNIT
3 610-0549-01 METER UNIT SINGLE
4 SPY-1501 WOODEN CABINET U/R
5 SPY-1502 STICKER SIDE L SPY U/R
6 SPY-1503 STICKER SIDE R SPY U/R
7 SPY-1504 FRONT DOOR L
8 SPY-1505 FRONT DOOR R
9 JPT-1507 HOOK BRKT 10 ARC-1006 LEG BRACKET 11 AIN-1008 MONITOR SUPPORT BRKT 12 COP-1503 BACK DOOR 13 COP-1506 WIRE COVER 14 DP-1148X LKG TNG 15 DP-1167 TNG LKG 16 253-5460-01 AIR VENT BLACK 17 105-5169 LOCK BRACKET W 18 105-5171 CHUTE PLATE SINGLE 19 105-5258-01 SHIPPING HOOK BRKT RED 20 117-0062 PLATE LOCK RETAINER 21 117-5098 TNG RETAINER PLATE 22 117-5233 PLATE LEG BRACKET BLACK 23 117-5284 PLATE 6-80 BLACK 24 253-5396-91 CABINET HANDLE 25 421-7501-02 STICKER 6.3V 0.15A 26 JPT-1508 PROTECT SHEET B 27 SCR-1008 NUT PLATE FOR CASTER 28 SPY-1506 COVER SIDE 29 SPY-1507 EARTH PLATE 30 SPY-1508 CLAMP BASE
101 220-5482-91- ~ ASSY C.C ~
220-5237-92- ~ ASSY C.C ~ 102 220-5574 CAM LOCK W/KEYS 103 220-5575 CAM LOCK MASTER W/O KEY 104 280-5275-SR10 CORD CLAMP SR10 105 310-5029-F20 SUMITUBE F F 20MM 106 601-9377 CASTER FAI=75
601-6224 CASTER 75 107 601-5699X LEG ADJUSTER BOLT M16 X 75 108 280-5009-01 CORD CLAMP 21 109 280-5207 HARNESS LUG CC-1005 110 280-5169 CORD CLAMP TL-20S
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3 ASSY SUB-CABI U/R (SPY-1500) (D-3/3)
ITEM NO. PART NO. DESCRIPTION NOTE
201 000-P00416-W M SCR PH W/FS M4 X 16 202 000-P00420-W M SCR PH W/FS M4 X 20 203 000-T00420-0B M SCR TH BLK M4 X 20 204 008-T00430-0B TMP PRF SCR TH BLK M4 X 30 205 011-T00312 TAP SCR TH 3 X 12 206 011-T03512 TAP SCR TH 3.5 X 12 207 030-000630-SB HEX BLT BLK W/S M6 X 30 208 030-000830-SB HEX BLT W/S BLK M8 X 30 209 031-000630-0B CRG BLT BLK M6 X 30 210 050-F00600 FLG NUT M6 211 050-H01600 HEX NUT M16 212 060-F00600 FLT WSHR M6 213 060-F00800-0B FLT WSHR BLK M8 214 068-441616-0B FLT WSHR BLK 4.4-16 X 1.6 215 011-F00310 TAP SCR FH 3 X 10 216 030-000625-S HEX BLT W/S M6 X 25 217 011-P00316-0B TAP SCR #1 PH BLK 3 X 16 218 000-P00408 M SCR PH M4 X 8 220 050-H00400 HEX NUT M4 221 060-S00400 SPR WSHR M4 222 060-F00400 FLT WSHR M4
301 SPY-6001 ASSY WIRE CABI DC 302 SPY-6002 ASSY WIRE CABI AC 303 600-6455-02 WIRE HARN C.C DOOR SINGLE 305 SPY-61011 WH LED EXT 306 600-6972-0120 WIRE HARN EARTH ID5 0120MM
/ 000-P00430-W M SCR PH W/FS M4 X 30 / SPY-4600 ASSY XFMR 200V AREA / SPY-4500 ASSY XFMR 100V AREA AC 110 ~ 120V AREA
AC 220 ~ 240V AREA
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4 FAN UNIT (SPY-1080)
CONNECTOR
ITEM NO. PART NO. DESCRIPTION
1 SPY-1081 FAN BRKT
101 260-0011-02 AXIAL FLOW FAN AC100V 50-60HZ 102 601-8543 FAN GUARD
201 000-P00312-W M SCR PH W/FS M3 X 12
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5 SW UNIT (SPY-1530)
ITEM NO. PART NO. DESCRIPTION
1 HOD-1541 SW PLATE 2 421-9966 STICKER SW UNIT
101 220-5179 VOL CONT B-5K OHM 102 601-0042 KNOB 22 MM 103 509-5028 SW PB 1M 104 601-0460 PLASTIC TIE BELT 100 MM 105 310-5029-015 SUMITUBE F D 15MM
301 SPY-61022 WH SW UNIT
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6 METER UNIT SINGLE (610-0549-01)
ITEM NO. PART NO. DESCRIPTION
1 OCN-1521 METER BRKT 2 421-9168-01 STICKER COIN METER
101 220-5643-01 MAG CNTR DC5V 6P WH MZ-674-D04
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7 ASSY WIRE CABI DC (SPY-6001)
ASSY WIRE CABI DC (SPY-6001) is comprised of the following wire harnesses. An ASSY DRG. is unavailable.
ITEM NO. PART NO. DESCRIPTION
101 601-0460 PLASTIC TIE BELT 100 MM
301 600-7159-070 WIRE HARN JVS PWR 070CM 302 SPY-61008 WH SIGNAL CABINET 303 SPY-61009 WH DC CABINET 304 SPY-61010 WH RECIEVER EXT 305 SPY-61025 WH EARTH CTRL PNL EXT 306 600-6972-1340 WIRE HARN EARTH ID5 L=1340 307 600-6972-1750 WIRE HARN EARTH ID5 1750MM
8 ASSY WIRE CABI AC (SPY-6002)
ASSY WIRE CABI AC (SPY-6002) is comprised of the following wire harnesses. An ASSY DRG. is unavailable.
ITEM NO. PART NO. DESCRIPTION
101 601-0460 PLASTIC TIE BELT 100 MM 102 270-5117 FERRITE CORE TDK ZCAT3035-1330
301 600-7009-2250 ASSY RGB CA D-SUB 15P 2250MM 302 SPY-61004 WH AC CABINET 303 600-6972-1440 WIRE HARN EARTH ID5 L=1440 304 SPY-61026 WH MONITOR EXT
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9 AC UNIT (SPY-1540)
ITEM NO. PART NO. DESCRIPTION NOTE
1 SPY-1541 AC BRKT 2 421-8202 STICKER EARTH MARK 3 421-7468-02 STICKER C.P W/PIC
101 214-0202 AC INLET PANEL TYPE 102 270-5020 NOISE FILTER AC250V 6A 103 280-0417 TERMINAL BINDING POST BLACK TAIWAN
NOT USED OTHERS 104 509-5453-91-V-B SW ROCKER J8 V-B 105 512-5046-5000 C.P 5000MA CE UL
512-5046-3000 C.P 3000MA CE UL AC 220 ~ 240V AREA 106 280-5009-01 CORD CLAMP 21 107 601-0460 PLASTIC TIE BELT 100 MM 108 310-5029-F20 SUMITUBE F F 20MM 109 310-5029-G20 SUMITUBE F G 20MM
201 010-P00306-F S-TITE SCR PH W/F M3 X 6 202 050-H00400 HEX NUT M4 203 060-S00400 SPR WSHR M4 204 060-F00400 FLT WSHR M4
301 SPY-61001 WH CONN J8 302 SPY-61002 WH FILTER OUT
AC 100 ~ 120V AREA
/ 008-T00408-0B TMP PRF SCR TH BLK M4 X 8
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10 ASSY SENSOR (SPY-1550) (D-1/2)
DULL SURFACE
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10 ASSY SENSOR (SPY-1550) (D-2/2)
ITEM NO. PART NO. DESCRIPTION
1 HOD-1551 SENSOR BRKT SIDE 2 HOD-1552 SENSOR BRKT 3 JPT-1082 IR COVER 4 SPY-1551 MONITOR COVER SIDE 5 SPY-1552 MONITOR COVER
101 838-13145-02 LED BD GUN SENSE HOD 102 280-5008 CORD CLAMP 15
201 000-P00408-WB M SCR PH W/FS BLK M4 X 8 202 050-U00300 U NUT M3 203 068-330808-PN FLT WSHR PLASTIC 3.3-8 X 0.8 204 069-000026 FLT WSHR 3.2-11 X 0.5 205 000-T00408-0B M SCR TH BLK M4 X 8
301 SPY-61012 WH MASK INTO 302 SPY-61013 WH MASK SHORT 303 SPY-61014 WH MASK LONG
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11 ASSY MONITOR 2934 (SPY-1570) (D-1/2)
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11 ASSY MONITOR 2934 (SPY-1570) (D-2/2)
ITEM NO. PART NO. DESCRIPTION
1 AIN-1026X MONITOR BRKT A 2 AIN-1027 MONITOR BRKT B 3 280-5112 BUSH FOR TV 4 280-5113 COLLAR FOR TV 5 280-5114 SPACER 6.4-25 X 2 6 440-CS0169-EG STICKER C HEAVY ENG
101 200-5927-01 ASSY CLR DSPL 29 31K 2934 MR
201 000-P00512-W M SCR PH W/FS M5 X 12 202 050-F00600 FLG NUT M6
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12 ASSY CTRL PNL U/R (SPY-2200) (D-1/2)
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12 ASSY CTRL PNL U/R (SPY-2200) (D-2/2)
ITEM NO. PART NO. DESCRIPTION
1 SPY-2201 CTRL PNL BASE 2 SPY-2202 SPEAKER HOLDER MINI 3 JPT-2204 PROTECT SHEET 4 SPY-2100 CTRL UNIT DX 5 COP-2135 CABLE CLAMP DX 6 CPT-1019 HOLDER 7 SPY-2203 DESIGN SH CTRL PNL SPY UR
101 130-5124 SPEAKER MINI BOX 4OHM 10W 102 280-5009-01 CORD CLAMP 21 103 280-5275-SR10 CORD CLAMP SR10
201 000-P00510-W M SCR PH W/FS M5 X 10 202 031-000410-0C CRG BLT CRM M4 X 10 203 050-F00400 FLG NUT M4 204 050-U00400 U NUT M4 205 060-F00400 FLT WSHR M4 206 060-S00400 SPR WSHR M4 207 050-H00400 HEX NUT M4 208 030-000612-S HEX BLT W/S M6 X 12 209 060-F00600 FLT WSHR M6
301 SPY-61021 WH EARTH CTRL PNL 302 SPY-61015 WH CTRL PNL
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