To play a game of chess right away, without reading the entire manual first, simply follow these Quick Start steps!
Open the battery compart-
1
ment at the back of the
computer by sliding it in
the direction of the arrow .
Insert 3 “AA” (Type AM3/
R6) batteries into the
computer, making sure
that you observe the
correct polarity. Then,
reinstall the battery door.
Press GO/STOP to turn
2
the game on. If the computer does not respond,
press a paper clip or
similar sharp object into
the hole marked ACL in
the base of the unit, as
described in Section 4.1.
Set up the chess pieces in
3
the initial starting position
for a new game, with the
White pieces closest to
you.
them on the board, pressing the chess pieces down
gently on the from and to
squares for each move.
As soon as the computer
6
makes a move, that move
is shown in the display
window. Press the
computer’s piece lightly
onto the indicated from
and to squares to complete the computer’s move.
That’s all there is to it!
Make your next move as
described above. Press
GO/STOP at any time to
turn the computer off.
Enjoy your game!
Note: The computer will
automatically switch off to
conserve power if no keys
are pressed for about 20
minutes and the computer
is not currently thinking.
For details, see Section
1. LCD Display Window: The Liquid Crystal Display (LCD)
is used to show moves, game information, and chess
clocks for both players. For a complete list of the symbols,
refer to Figure 1.
2. Piece Symbol Keys & (King), % (Queen), $ (Rook),
# (Bishop), @ (Knight), ! (Pawn): Used to verify positions,
select various Teach Modes, and underpromote pawns.
3. Game Keys
a. GO/STOP Key: Press to turn the computer on; press
again to turn the unit off. The current game is retained in
memory for up to 550 hours.
b. NEW GAME Key: Press to reset the computer for a
new game of chess.
c. OPENINGS COACH Key: Press to enter Openings
Coach Mode for training on opening gambits and responses.
d. LEVEL Key: Press to enter Level Mode to adjust the
level of play to the complexity and type of game you
desire. Also used to select the Teach Modes.
e. TAKE BACK Key: Press to take back the last individual
move made. You may take back up to 14 individual
moves. Note that an individual move is a move for one
side.
f. NON AUTO Key: Press to enter Non Auto Mode, which
allows moves to be entered manually. Here, the computer monitors the game, but makes no moves.
g. PLAY Key: Press to exchange sides with the computer.
Press while the computer is thinking to force it to move,
or press during your own turn to get a move suggestion
from the computer.
h. SOUND Key: Pressing this key causes the sound
option to cycle through three levels of operation. You
can tell which level you have selected by the number of
high tone beeps you hear, as indicated below:
SOUND LEVELSIGNAL WHEN SELECTED
Beep and Voice.......... 3 high tones
Beep only................... 2 high tones
Silent .......................... 1 high tone
With Voice selected, you’ll get helpful coaching
remarks, and the buzzer will beep to show the
computer’s response to your actions. See Figure 1
for the meanings of the beeps. Pressing and
holding SOUND for a second or more activates the
“Say Again” feature, causing the last message to
be repeated.
4. Sensory Chessboard: Each square contains a
highly sensitive sensor that registers piece movement. The squares are identified by file (letters) and
rank (numbers).
5. ACL (Reset): Recessed reset switch is located in the
base of the unit, and used to eliminate static discharge after inserting a new set of batteries.
6. Battery Compartment: In base of unit. The computer
uses 3 “AA” (Type AM3/R6) alkaline batteries.
7. Piece Storage Area: Handy storage compartment
for your chess pieces.
8. Language Selection Switch: In base of unit. Used
to select either English, German, or French.
Figure 1. Display Symbols and Sounds
SYMBOLS
1 ............ 1A .............Ak ..... King
2 ............ 2B .............Bq ..... Queen
3 ............ 3c ............ Cr ..... Rook
4 ............ 4D ............ Db ..... Bishop
5 ............ 5E .............En ..... Knight
6 ............ 6F .............Fp ..... Pawn
7 ............ 7G ............ GSb .... Standard
8 ............ 8H ............ H
9 ............ 9
0 ............ 0
PM............ Indicates player to move.
S............... Indicates black to move.
:............... Steady colon indicates that figures are
Minutes and Seconds
:............... Flashing colon indicates that figures are
Hours and Minutes
--
ch:
........ Black in check
ch:__ ........ White in check
-
EnD
........ Checkmate – black wins
EnD( ........ Draw
te: ............ Teach Mode
.......... Openings Coach (Spanish Opening) -
o(:3
o_:3
o):3
o:3
1 high tone......Acknowledge operation of any key or
1 low tone .......Error: Wrong mov e or wrong k ey pressed
2 low tones......Warning from Coach
3 high tones ....New Game or Beep and Voice set
3 low tones......In games against the clock, time has
computer plays both sides
.......... Openings Coach (Spanish Opening) -
computer plays white
.......... Openings Coach (Spanish Opening) -
computer plays black
.......... Openings Coach (Spanish Opening) -
computer plays neither
SOUNDS
sensory square
run out
647
board
3
ENGLISH
1
2
5
8
3
PRESS
PRESS
ዛ
ዑ
ዐ
ዏ
ዎ
ው
ዌ
ዋ
ዊ
ዝ
ዛ
ዑ
ዐ
ዏ
ዎ
ው
ዌ
ዋ
ዊ
ዝ
INTRODUCTION
Your new electronic chessboard is a powerful computer that will play chess at whatever level of
complexity you choose! Or, if you prefer, you can play a game with a friend and the computer will
act as referee. The large range of 64 playing levels, combined with 11 extended Teach Modes,
make up a total of 768 combinations—enough to satisfy anyone with an interest in chess, both
young and old. The Teach Modes and Openings Coach are superb learning features at any level
of play, and the various modes of timed competition are well-suited for the intermediate player.
This particular model also offers vocal encouragement and coaching whenever its special Voice
Mode is selected!
3 x AA/AM3/R6
Fig. 1-1
1. USING YOUR CHESS COMPUTER
Battery Installation
1.Your chess computer runs on 3 “AA” (AM3/R6) batteries. For longer battery life, we recom-
mend using fresh alkaline batteries. Slide open the battery compartment cover on the back of the
unit, and insert the batteries as shown in Figure 1-1. Then, reinstall the cover and press GO/STOP to turn the computer on. If the computer does not respond, use a paper clip or another
sharp object to press into the hole marked ACL in the base of the unit for at least one second.
This will reset the computer. After the batteries are inserted or ACL is pressed, the computer will
go through a self-test. Three beeps tell you that the test has passed, while a buzz or silence
indicates a problem that should be checked with your local distributor.
Note that inserting new batteries or pressing ACL will reset the computer’s memory, causing
any current game to be lost.
Making Moves
2.Follow the steps below to start a game.
a. If necessary, press GO/STOP to turn the computer on.
b. Set up the chess pieces in their starting positions with the White pieces nearest to you, as
shown in Figure 1-2, and press NEW GAME. The computer will say “Let’s play,” and indicate
on the display that you should play a White piece.
00:00
PM
Note: If NEW GAME is pressed while certain modes are selected (Teach Mode, Openings
Coach, or Non Auto Mode), these modes will automatically be cancelled.
c. To make a move, lightly press down on the piece you want to move until you hear a beep
(see Figure 1-3). The computer’s sensory board registers your move, and the left side of the
display will show the from square that was pressed.
E2:__
d. Take the piece and lightly press it down on the square you want to move to. A second beep
sounds, and the computer briefly shows the to square on the right-hand side of the display.
E2:E4
As soon as your move is finished (if you have Voice selected), the display will show Coch
while it evaluates your move. You also hear a spoken comment relating to the move you
executed.
e. Next, it is the computer’s turn, and the computer will start thinking about its move. Note that
in the early stages of a game, the computer’s response is often virtually instantaneous. This
is because it is playing moves already stored in its openings library (see Section 2.10).
The Computer’s Move
3.When the computer is ready, it beeps and displays the from and to coordinates of its move,
as shown in Figure 1-4. For an example of a move, see Figures 1-5a and b. Press the indicated
piece down on its from square (E7, in this case), until you hear a beep and the from side of the
display changes to show the color and symbol for that piece. For a chart of the symbols, see
Figure 1.
Next, press that same piece down on the second square in the display—the square the computer wants to move to (E5, here). Once you press E5, the display clears and you have completed the computer’s move! The display then indicates that it is once again your turn to move.
Change Your Mind? Take Back!
4.If you change your mind about a move, you can take it back. Press TAKE BACK while it is
still your turn to move, and the display shows the to square. Press the piece down on that square.
You now see the piece symbol and the square that piece came from. Press the piece down on the
from square to finish the take-back. If the move taken back was a capture, the computer reminds
you to put the captured piece back on the board by displaying the piece type and its square
location. Press this piece down on the indicated square. To take back another move, press TAKEBACK again. You can take back up to 14 individual moves (or 7 moves for each side), allowing
you to experiment and try out various “What if...?” approaches. To continue the game, either make
your next move or press PLAY to have the computer make a move for you.
Figures 1-6 a and b show an example of taking back a Knight move from G8 to F6. After pressing TAKE BACK, the display shows F6, the square the Knight moved to (Figure 1-6a). Press
down on F6, and the display changes to show the piece color and symbol (Black Knight) and the
square that piece came from (Figure 1-6b). Press the Knight back down on G8.
Note that en passant captures cannot be replayed if the take back of the previous move was
not allowed.
Check, Mate, or Draw!
5.When a King is in check, the display shows the check symbol (alternately with the clock
display, if the clock is running). When the game ends in checkmate or a draw (by stalemate,
immediate 3-fold repetition, or the 50-move rule), various End symbols are displayed. These
symbols are shown in Figure 1.
Start a New Game
6.Press NEW GAME to start a new game at any time, using the currently selected level and
sound/voice settings. Since pressing NEW GAME clears your current game from the computer’s
memory, be ver y careful not to press this key by mistake.
Change Levels
7.Your chess computer offers you 64 levels of play, each of which corresponds to one of the
64 board squares. Together with the 11 built-in Extended Teach Modes, you have a choice of 768
level settings! Press LEVEL to enter Level Mode, and the current level is displayed (e.g., the level
equivalent to board square A3 shows L:A3 alternately with Fun3). To change the level, simply
press a board square, and that level will show in the display. Press LEVEL again to exit Level
Mode. For more information on the playing levels, see Section 3.
Openings Coach
8.Your computer has 16 opening sequences for you to study, such as the
the
Queen’s Gambit
B8 to select one of the openings. Press the square again to choose how much help you would
like to get from the computer, and then press OPENINGS COACH once more to start practicing
or to test your knowledge. For more details, see Section 3.12.
2. ADDITIONAL COMPUTER FEATURES
2.1 Language Selection
With your chess computer switched off, turn the board upside down and locate the Language
Selection Switch in the bottom left-hand corner. Select your chosen language by moving the
switch to either Eng (English), Fr (French), or De (German). Then, turn the board over and switch
on the unit.
2.2 Chess Clocks
Built in chess clocks keep track of the time for your side and the computer’s side, with a fourdigit display showing the total elapsed time or remaining time for each player alternately during
his turn. After you have entered the computer’s move, the display shows your chess clock until a
key or square is pressed, keeping track of your time until the to square is pressed. After you
make your move, the display immediately switches to the computer’s clock while it thinks, until the
computer indicates that it is ready to move.
Note that the computer may also display Coch after your move has been made, while it analyzes whether you have made a good move or a bad one. If the Sound Level is set to Beep and
Voice, and the computer concludes that you have made a good move, it encourages you with
“Mm…Good Move!” On the other hand, if it thinks your move is not a good one, it will say “Uh-uh.”
For the first hour of the game, or whenever the remaining time is less than a hour, the display
will show MINUTES:SECONDS, with a steady colon. If the total elapsed time exceeds one hour
or the remaining time exceeds one hour, the display will show HOURS:MINUTES, and the colon
will flash while the clock is showing.
Please also note the following:
• The clock stops if you verify the level, ver ify the board, or turn the computer off. In each of
these cases, however, the times are retained in memory, and the clock display resumes
when play is continued.
• The clock resets if you change the level or press a square while in Level Mode.
• When your King is in check, the display shows check alternately with the chess clock.
• If you are playing on a level which is against the clock, the clock counts down from your
selected time to show time remaining. When the first clock reaches zero, three low tone
beeps will signal that time has run out. The clock will then begin counting time up from zero.
On levels where time is not part of the competition, the clock counts upwards to show the
total elapsed time.
• If you take back while playing against the clock, the clock does not reverse for each take
back. It simply stops until you start making a move again.
. Press OPENINGS COACH, and then press one of the squares from A1 to
a. CAPTURES: To capture, press down lightly on the piece you want to move, take the
captured piece off the board, and press your piece on the square of the captured piece.
The computer will announce the capture.
b. EN PASSANT: In an en passant capture, the computer reminds you to remove the cap-
tured pawn from the board by displaying the pawn’s location. Press down on the captured
5
pawn before removing it from the board. For an example, see Figures 2-1a, b, and c.
c. PAWN PROMOTION AND UNDERPROMOTION:
When you promote a pawn, first press your pawn
down on its from square, as usual. The computer
displays your from square and the Queen symbol
(alternately with the clock display). As soon as you
press your pawn down on the to square, it automatically becomes a Queen. Remember to change your
piece on the board! If you wish to underpromote your
pawn to a Rook, Bishop, or Knight, simply press the
appropriate Piece Symbol Key between pressing the
from and to squares. When the computer promotes a
pawn, it will show its from and to squares as usual.
After you press its from square, the display indicates
the promotion piece type by showing the piece symbol
and the to square. Press down on the to square with
the indicated new piece to complete the computer’s
promotion move.
d. CASTLING: The computer automatically recognizes
castling after the King is moved. After you have
pressed the King down on its from and to squares,
the computer displays the Rook’s from square and
the voice announces the move. Press down on this
square, and the computer then displays the Rook
symbol, along with the square the Rook should move
to. Press down on the Rook’s to square to complete
the move (see Figure 2-2).
2.4 Illegal Moves
Your computer will never accept an illegal move. If you
attempt an illegal move, the computer gives a low tone error
beep or says “Illegal move!” and the display keeps showing
the from square. Press on that square to clear the illegal
move, and then move again.
If you should move the computer’s piece incorrectly, you
will also hear an error beep. This can occur if you move the
wrong piece or move a piece to the wrong square. Check the
display and move again.
If you press a piece and the from square shows in the
display, but you decide not to make that move, press that
same square once again to cancel. Be careful not to make
mistakes when the sound is off, as you will not be able to
hear the error beeps.
2.5 Interrupting the Computer’s Search
To interrupt the computer while it is thinking, press PLAY,
and the computer will play the best move it has found so far.
This can be very useful in games at higher levels of play,
when an exhaustive search for the best move can be quite
time consuming.
gies to learn more about chess!
2.9 Game Memory and Automatic Power Down
You may interrupt a game by pressing GO/STOP to turn
the computer off. The computer will “remember” your position
for up to 550 hours (with fresh alkaline batteries). When you
switch on again, simply continue where you left off!
If you do not press a key or make a move for about 20
minutes (when the computer is not thinking), the computer
will switch off to conserve power, while retaining your game
in memory. Press GO/STOP to turn the computer back on
and resume your unfinished game.
2.10 Openings Library
At the beginning of a game, the computer’s reply is usually instantaneous because the computer is playing moves
which are stored in its
position is in its openings library, the computer plays a
response to that position from its collection of moves, instead
of thinking about the move.
openings library
. If the current board
3. LEVELS AND SPECIAL MODES
3.1 Levels of Play
With 768 level settings to choose from (including the
Extended Teach modes), you can learn and grow with this
chess computer! As shown in the playing level charts in the
following sections, each level corresponds to one of the 64
board squares. The basic levels are categorized into 8
groups, intended to suit users of different abilities.
• Fun Levels: A1 to A8. For the early beginner, with A1
being the easiest.
• Casual Levels: B1 to C8. For games not played against
the clock. Full range of difficulty, from easy (B1) to
extremely challenging (C8). When you first power up the
computer, B4 will be the selected level.
• Blitz Levels: D1 to D8. Also known as
Game must be concluded within the selected time.
•Bronstein Levels: E1 to E4. The game must be concluded within the selected time, which is then increased
by an amount to compensate for each move. The compensation is the actual time used or the allowed time,
whichever is shorter.
• Bonus Timer Levels: E5 to E8. The game must be
concluded within the selected time, which is increased
by a prescribed amount to compensate for each move
before the move is made.
•Tournament Levels: F1 to F8. A certain number of
moves must be made within the given amount of time.
Sudden Death
.
2.6 Changing Sides with the Computer
To change sides with the computer, press PLAY when it is
your turn to move. The computer will then make the next
move for your side. Change sides as often as you wish!
2.7 Getting Hints from the Computer
Whenever Voice is selected, the computer is likely to
make encouraging remarks like “Mm…Good Move!” when
you make a good move, as well as indicating disapproval
with “Uh-uh!” if you make a bad move. If you need more
help, however, you can also have the computer show you
what it would do in your position! Simply press PLAY on your
turn, and the computer will make the next move for you.
To keep this move as your own, make the displayed move
on the board. Then, press PLAY again and the computer will
make its next move. Continue the game by making your own
next move. If you do not want to use the computer’s move,
first make the displayed move on the board, and then take it
back. Once you have cleared the move in this way, you can
make your own move.
2.8 The Computer Plays Against Itself
To watch the computer play a game against itself, press
PLAY for every move. Study the computer’s playing strate-
CHOOSE A LEVEL FROM THE 64 BOARD SQUARES
8
7
6
5
4
BLITZ
3
FUN LEVELS
2
1
ABCDEFGH
6
CASUAL LEVELS
TOURNAMENT
BRONSTEINBONUS TIMER
TACTICAL
FIXED DEPTH
• Fixed Depth Levels: G1 to G8. Computer skill is limited
by not being able to look ahead more than the selected
number of moves.
•Tactical Levels: H1 to H8. Computer skill is limited by
not being able to look ahead more than the selected
number of moves, and by not evaluating strategic advantage.
Whenever you set the level, bear in mind that when the
computer has more time to think about its moves, it gets
stronger and plays better—just like a human player! Shar pen
your chess skills—as you beat the computer on each level,
graduate to the next. Keep challenging yourself and learn
more about the game!
3.2 Fun Levels
Selecting any square from A1 to A8 will give you one of
the Fun Levels. In this range, the computer does not make
an exhaustive search for the best available move. Instead, it
disregards scores, and the program also makes use of
randomizers which cause the computer to occasionally make
a move that is not the best one it has found. This introduces
an interesting variability in the computer’s responses, and
sometimes it will seem to make quite human errors of judgement. A1 is the lowest skill level, and A8 is somewhat higher.
3.3 Casual Levels
When the Casual Levels are selected, you are controlling
the skill level of the computer by limiting the average amount
of time it can take to select its move. As the skill level is
increased, the computer will think ahead progressively more
deeply, and consequently play a more skillful game. When
one of these levels is selected from the B or C squares, the
display will alternate between the level selection and the
computer’s average response time, as shown below:
Chessboard SquareTime per MoveDisplay
B1................. 1 second ................L:B1/00:01
The levels on the D squares are the Blitz Levels. If you
wish to play speed chess, or
instant death,
you can select
from a range of times allowed for the game to be completed.
You may choose between a 5-minute “pressure cooker” of a
game, up to a more relaxed 1-1/2
hour game. When you
select one of these squares, the display will alternate between the square you have selected and the corresponding
time limit for the game.
By selecting a square from E1 to E4, you can choose a
time limit for the game following the Bronstein system. A
basic time is selected for the game, and an increment of a
few seconds is then added to that time whenever a move is
made. The increment is either the free time shown in the
table below, or the actual time taken to move, whichever is
shorter. When you choose one of these levels, the display
cycles through three different pieces of information, each of
which is shown for one second. For example, if you choose
E2 you would see:
Selection of a square from E5 to E8 gives you the Bonus
Timer Levels. These levels are similar to the Bronstein Levels, except the time increment is always 2 seconds, and it is
added to the time before the move is made.
The F1-F8 squares provide 8 Tournament Levels. When
one of these is selected, you and the computer are each
required to make a prescribed number of moves within a
given amount of time. For example: If you select Level F3,
you will be required to make 40 moves within 2 hours under
the Primary Time Control. If the game is not finished within
that time, the Secondary Time Control period will begin, and
you will be required to make 20 moves within 1 hour. If this
secondary period does not produce a result, it is repeated
until a conclusion is reached.
In accordance with tournament regulations, any time
remaining at completion of the moves of the Primary Time
Control is carried forward and added to the time allowed for
the Secondary Time Control. For example: If you selected
Level F3 and completed the first 40 moves in just one hour,
you would be allowed 2 hours for the next 20 moves. Surplus
time, if any, is carried forward and accumulated in this way
throughout the game.
When you select one of these Tournament Levels, the
display will cycle through three pieces of information, each of
Chessboard
Square
F13030 min3030 min
F230
F3402 hr201 hr
F4402 hr
F540
F645
F750
F8601 hr3030 min
PrimarySecondary
Time ControlTime Control
MovesTimeMovesTime
1 hr
30 min30/1:30
2 hr
30 min40/2:30
1 hr
30 min45/1:30
2 hr
30 min50/2:30
remaining1 hr
remaining1 hr
161 hr
1530 min
201 hr
Display
L:F1/
30/0:30
L:F2/
L:F3/
40/2:00
L:F4/
40/2:00
L:F5/
L:F6/
L:F7/
L:F8/
60/1:00
ENGLISH
7
which shows for one second. For example, if square F4 is
selected, the display will show:
• The selected squareL:F4and then…
• The number of moves in
the Primary Time Control40and then…
• The duration of
the Primary Time Control2:00
3.8 Fixed Depth Levels
The Fixed Depth Levels in file G limit the skill of the
computer—not by the time to search for its next move, but by
the number of moves it searches ahead. At the lower levels,
it behaves like a novice player. At the lowest level, G1, where
the computer looks ahead only one individual move, it does
not anticipate the game at all, and could even miss a mate
that you might make in one more move. At the other end of
the scale, on Level G8, the computer will review all the
possibilities within the next 8 individual moves.
On these levels, the display alternates between the level
you have selected and how many individual moves (ply)
ahead the computer searches:
• The selected squareL:G5and then…
• The number of individual moves
the computer is looking ahead5PLY
3.9 Tactical Levels
The Tactical Levels are found on squares H1 through H8.
These levels limit how many individual moves ahead the
computer looks, but in this case the computer does not
evaluate strategic advantages, and looks only for material
gain such as checkmate or draws. The number of individual
moves the computer looks ahead is equivalent to the chessboard square, e.g., H1 equals one individual move ahead,
and H8 equals 8 moves ahead.
On the Tactical Levels, the display alternates between the
level you have selected, and how many individual moves
(ply) ahead the computer will search.
• The selected squareL:H8and then…
• The number of individual moves
the computer is looking ahead8PLY
3.10 Teach Modes
Your chess computer contains 11 built-in Extended Teach
Modes. This feature allows you to learn basic moves and
master the tactics of the pieces, one at a time! For each
individual Teach Mode, the only pieces on the board will be
Kings and Pawns, or Kings and Pawns and one or two
selected piece types. This allows beginners to concentrate
on one or two pieces at a time, without losing focus and
being distracted by other pieces on the board. More developed players can use this feature to practice playing with
selected combinations of pieces.
Note the following, in regard to Level and Teach Modes:
• If NEW GAME is pressed dur ing a game, the computer
will exit Teach Mode and switch back to the standard 32piece game, with the current level still in effect.
• If you press LEVEL and then decide not to change the
current playing level or Teach Mode, simply press
LEVEL again—and the current status will remain as is.
•You may select a new level at any time during your turn.
If you do so, however, note that the clock will be reset.
• If you press more than 2 Piece Symbol Keys during a
Teach Mode selection, only the last 2 symbol selections
will be valid when you exit Level Mode.
• If you accidentally press a Piece Symbol Key in Level
Mode, you will lose your current game after exiting Level
Mode. To continue with the current game, press the
square corresponding to the current level of play before
exiting Level Mode. Note, however, that the clock will
have been reset.
3.11 Selecting Levels and Teach Modes
Press LEVEL to enter Level Mode, and the current level is
displayed. For example, Level A3 shows as L:A3, alternating
with Fun3 (the level selected by pressing board square A3).
To change the level, simply press a board square, and the
display will show the new level, alternating with the level
details. Press LEVEL again to exit Level Mode.
Note the following key sequences and effects:
LEVEL, LEVELNo change; previous level
remains selected.
LEVEL, Square, LEVELNew level selected, clock
resets.
LEVEL, Piece Symbol,Starting position of selected
LEVELTeach Mode is set at
previously selected level.
LEVEL, Square,Starting position of selected
Piece Symbol, LEVELTeach Mode is set at new
level.
LEVEL, Piece Symbol,New level is set, previous
Square, LEVELTeach Mode selection is
canceled, existing game is
retained.
To select Teach Mode, press LEVEL. The display will
show the skill level, as indicated by the equivalent chessboard square, alternating with the level details. To select a
Teach Mode, press one or two of the Piece Symbol Keys (%,$, #, @ or !) you would like to use. The display will then
show the selected pieces. For example, if you want to play
with Kings, Bishops, Knights, and Pawns, after pressing
LEVEL, you should press # and @. The display will show
your selection. Then, press LEVEL to exit Level Mode and
enter your selection into the computer, and you can begin
your game. Since the King is always required for the game,
you do not need to select this piece for the Teach Mode. In
fact, pressing & is how you select a normal, 32-piece game.
Note that Non Auto is automatically canceled whenever
a Teach Mode is selected in the existing Level Mode.
The 11 Teach Modes and the normal game are indicated
by the following displays:
TEACH MODEDISPLAY
Kings and Pawns ......................................... te:_p
Kings, Knights and Pawns ........................... te:_n
Kings, Bishops and Pawns .......................... te:_b
Kings, Rooks and Pawns ............................. te:_r
Kings, Queens and Pawns .......................... te:_q
Kings, Knights, Bishops and Pawns ............ te:nb
Kings, Knights, Rooks and Pawns ............... te:nr
Kings, Knights, Queens and Pawns ............ te:nq
Kings, Bishops, Rooks and Pawns .............. te:br
Kings, Bishops, Queens and Pawns ........... te:bq
Kings, Rooks, Queens and Pawns .............. te:rq
All Pieces (standard board-normal game) .. te:sb
3.12 Openings Coach Mode
Your computer has 16 different opening sequences in
memory, all of which can be played through so that you may
learn them. Press OPENINGS COACH, and, when first
selected, the computer will beep and the display will flash
o(:
You can then choose which opening game you want to
review by pressing one of the squares from A1 to B8. Figure
3-1 lists the available openings. For example, to select the
third Openings Coach, press square A3, and o(:3 will flash
in the display to confirm that the third Openings Coach has
been selected. The two bars indicate that the computer will
display moves for both sides, so you can watch and learn.
Press the same square again and the display will change to
o_:3, indicating that the computer will play the white side and
let you work out the moves for black. Another press on the
square changes the bar to show that the computer will play
black while you play white. One more press will remove the
bars altogether, indicating that the computer will leave all the
moves to you while it monitors your moves for legality. Press
OPENINGS COACH once again, and the display will indicate
that you should move.
While you are playing, you can press PLAY to have the
computer remind you of the next move. Every time you make
a correct move, the computer will confirm the move with a
single beep. If you are wrong, however, it will sound a double
beep and prevent the from square from being displayed. The
computer’s voice will also indicate the coach’s disapproval
with “Uh-uh.” Press the correct to square to end the move or
the from square to cancel it. At the end of the opening
sequence, you may continue to play the game if you wish.
Note that the clock is not used during this mode, and Non
Auto Mode, if selected, is only in effect after the opening
moves are finished.
Note that your current Openings Coach selection is
retained in memory until another selection is made.
When you want to get back to playing a normal game,
simply press NEW GAME, and you will be returned to the
standard board.
3.13 Verify Mode: Check Piece Positions!
If the pieces get knocked over, or you think some might be
in the wrong positions, you can ask the computer to run a
check for you. Simply press the Piece Symbol Key for the
piece you are questioning. The computer will then show you
the symbol for that color and piece type, along with the
square on which it should be placed. Pressing the key again
shows the position of the next piece of that type, and so on,
until all the pieces of that type on the board have been
shown. The display shows white pieces first, and then the
black pieces. When there are no more pieces of that type on
the board, the display reverts to showing the side to move,
and the computer sounds two beeps to get your attention. An
example of the sequence of displays is shown below.
This example indicates that one of the white Knights has
been captured, and it is now white’s turn to move. To verify
Key Press Display ShowsMeanings
Press @ first time
Press @ second time
Press @ third time
Press @ fourth time
_n:B1
-
n:B8
-
n:F6
_n:__
(beep, beep)
White Knight on B1
Black Knight on B8
Black Knight on F6
No more Knights,
white to move
other pieces, repeat the same steps using the other Piece
Symbol Keys. When you are finished, make your next move.
Note that the clock stops temporarily during piece verification, and the computer automatically exits Verify Mode if no
Piece Symbol Keys are pressed for about 5 seconds.
3.14 Non Auto Mode
Normally, the computer automatically answers with a
countermove whenever you enter a move. If you press NONAUTO, however, the computer responds with a beep and you
can then enter all the moves for both sides, one by one,
without allowing the computer to answer! This special feature
can be used in a number of different ways:
• Play through master chess games. Try pressing PLAY to
see what the computer would do in any position!
• Study opening book lines by entering them manually.
• Play chess against a friend, with the computer acting as
referee, checking the legality of all moves and keeping
track of the time for both sides! If you need help with a
move, simply press PLAY and the computer will make
the next move. After the move, Non Auto Mode remains
in effect, and you can continue your game.
• Replay to any board position for further study.
To exit Non Auto Mode and return to normal play, press
NON AUTO once again. A double beep will verify that the
mode has been canceled.
Note that Non Auto Mode is automatically canceled
whenever you press NEW GAME or select a Teach
Mode upon exiting Level Mode.
4. TECHNICAL DETAILS
4.1 The ACL Function
Computers can sometimes “lock up” due to static
discharge or other electrical disturbances. If this should
happen, use a pin or a similar sharp object to press into the
hole marked ACL in the base of the unit for at least one
second. This resets the computer.
4.2 Care and Maintenance
Your chess computer is a precision electronic device, and
should not be subjected to rough handling or exposed to
extreme temperatures or moisture. Be sure to remove the
batteries before cleaning the unit. Do not use chemical
agents or liquids to clean your unit, as they may damage the
plastic.
Weak batteries should be replaced promptly, since they
can leak and damage the computer. Please also note the
following regarding the use of batteries.
alkaline or zinc carbon batteries. Do not mix different
types of batteries or new and used batteries. Do not
recharge non-rechargeable batteries. Use only the
recommended batteries or equivalent. Be sure to
observe the correct polarity when inserting batteries.
Worn out batteries should be removed from the unit
promptly. Do not short circuit the supply terminals.
4.3 Technical Specifications
Keys:14
LCD Display:Viewing area 30 x 13 mm
Sound:Mylar speaker
Batteries:3 AA/AM3/R6 (1.5V) cells
Power Consumption: 40 mW
Dimensions:314 X 252 X 34 mm
Saitek reserves the right to make technical changes without notice in the
interest of progress.
Warning: Use only
ENGLISH
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