33AnalogStkSet
34Nirvana
35Jz PianoTrio
36Springy Set
37InstantScore
38Sweep Pad
3960's Set
40Slip Stack
41Xtreme!
42SlicdTrncSet
43Pumping
44Dulcitar Stk
45TempoMdnsSet
46PhsDyn&BsSet
47Brass Band
48Rock Gtr Set
No.Name
49Humanizer
50Full Strings
51Piano+Rhodes
52BossaNovaSet
53Techno Set 2
54Cultivate
55SynthBrs Set
56Sabbath Day
57Blue Sky
58Cycles
59MIDI Rhodes
60Techno Loop
61Lo-Fi T rance
62OvertoneStak
63Ac.Piano/Bs
64Piano & Str
Multitimbre List
PRST (Preset Group)
No. Name
01 FANTOM Temp
02 Techno
03 House
04 Hip-Hop
No. Name
05 Pop
06 Funk Rock
07 Hard Rock
08 Blues
No. Name
09 Ac. Jazz
10 Cont. Jazz
11 Big Band
12 Latin
No. Name
13 New Age
14 Orchestral
15 Film Music
16 GM2 Template
Dance Kick
Dry Kick
R&B1 SN Roll
Hybrid Kick
R&B1 SN Ghst
Round Kick
R&B 1 PdHH
R&B 1 Kick 2
R&B 1 Kick 1
R&B 1 Stick
R&B 1 SN 1
Snare Ghost
R&B 1 SN 2
R&B 1 Tom L
R&B 1 ClHH 1
Rock Flm L
R&B 1 ClHH 2
R&B 1 Tom M
R&B 1 OpHH
Rock Flm M
R&B 1 Tom H
R&B 1 CrCym1
Rock Flm H
Rock RdCym1
R&B 1 CrCym2
Rock RdCym2
Tambourine 1
Rock CrCym2
Cowbell Lo
Crash 1
Cowbell Hi
Ride Bell
Bongo Hi
Bongo Lo
Cga Mute Hi
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
R&B 1 AgBel1
R&B 1 AgBel2
R&B 1 AgBel3
Maracas
606 Cl HiHat
606 Cl HiHat
606 Op HiHat
Long Guiro
Claves
Wood BlockHi
Wood BlockLo
R&B 1 Pizz
R&B 1 Gmlan1
R&B 1 Gmlan2
R&B 1 BtlHit
R&B 1 ThrilL
R&B 1 ThrilH
808 SN
R&B 1 WdBlk
R&B 1 CgSlap
Dry Tom L
Lite Kick
Hybrid Kick2
Old Kick
Pop Voice
Wind Agogo
R&B 1 OpHH
Anklungs
R&B 1 OpHH
Metronome 2
R8 Click
Metronome 1
R&B 1 HClaps
R&B 1 CrCym1
Rock RdCym2
Tambourine 1
Rock CrCym2
002
R&B Kit 2
Dance Kick
Dry Kick
R&B2 SN Roll
R&B 2 909Kik
R&B2 SN Ghst
R&B 2 909Kik
R&B 2 PdHH
R&B 2 Kick
Dance Kick
R&B 2 Stick
R&B SN 1
R&B SN 2
R&B SN 3
R&B 2 Tom L
R&B 2 ClHH 1
808 Tom L
R&B 2 ClHH 2
R&B 2 Tom M
R&B 2 OpHH
808 Tom M
R&B 2 Tom H
R&B 2 CrCym
808 Tom H
R&B 2 RdCym
R&B 2 China
Ride Bell
Tambourine 1
R&B 2 Prc
Cowbell
R&B 2 CrCym2
Vibraslap
R&B 2 RdCym
Bongo Hi
Bongo Lo
Cga Mute Hi
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
R&B 2 AgBel1
R&B 2 AgBel2
R&B 2 AgBel3
Maracas
606 Cl HiHat
606 Cl HiHat
606 Op HiHat
Long Guiro
Claves
Wood BlockHi
Wood BlockLO
R&B 2 Pizz
R&B 2 Gmlan1
R&B 2 Gmlan2
R&B 2 BtlHit
R&B 2 ThrilL
R&B 2 ThrilH
808 SN 1
808 SN 2
808 SN 3
R&B 2 HClaps
R&B 2 VBreth
Scratch 3
Tin Wave
R&B 2 CrCym3
R&B 2 RdBell
REV Tin Wave
DIGI Bell 1
Metal Wind
Applause
R8 Click
Metronome 1
R&B 1 HClaps
Cowbell
Ride Bell
Tambourine 1
R&B 2 CrCym
003
House Kit
House Kick 6
House Kick 5
House ClHH 3
House Kick 4
Reso Stick
House Kick 3
House OpHH 2
House Kick 2
House Kick 1
House Stick
House SN 1
House Claps
House SN 2
House NzTomL
House ClHH 1
808 Tom L
House ClHH 2
House NzTomM
House OpHH
808 Tom M
House NzTomH
House CrCym
808 Tom H
House FbkCym
House SN 3
House FSnaps
House ClHH 4
House Cowbel
House ClHH 5
House WBlock
House OpHH 3
House Claps2
House Cabasa
House WCrak
House VoxNz
House Kick 7
Timp 3
House Bird
House Gun
House FBell
House Rattle
House RvOHit
House Noize1
House Noize2
House BongoL
House BongoH
House Tambrn
House Heart
House CgaSlp
House CgMute
House Tri
House Vibra
House FXLoop
House Aplase
House Chord
House OrcHit
House Spectr
House Train
House StrSip
House Crunch
House Tel2
House Bubble
Bird
House Gun 2
House Metro
House BakHit
House TekHit
House SNRoll
House Loop
R8 Click
Metronome 1
Hand Claps
House Tom2 L
House Tom2 M
House Rim
House Tom2 H
Dance Kick
Dry Kick
Rock Roll
Hybrid Kick
Snare Ghost
Round Kick
Rock PdHH
Hybrid Kick2
Old Kick
Side Stick
Wet SN
Snare Ghost
AmbientSN
Maple Tom L
Rock ClHH 1
Rock Flm L
Rock ClHH 2
Maple Tom M
Rock OpHH
Rock Flm M
Maple Tom H
Crash Cymbal
Rock Flm H
Rock RdCym1
Crash 1
Rock RdCym2
Tambourine 2
Rock CrCym2
Cowbell Lo
Crash 1
Cowbell Hi
Ride Bell
Cga Mute Hi
Cga Mute Lo
Cga Slap
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
AgogoBellsHi
AgogoBellsLo
Cabasa Up
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
WoodBlock Hi
WoodBlock Lo
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Wood Block
Mute Surdo
Open Surdo
Lite Kick
Hybrid Kick2
Old Kick
Pop Voice
Wind Agogo
Op HiHat 2
Anklungs
Op HiHat 2
Metronome 2
R8 Click
Metronome 1
Hand Claps
Rock CrCym2
Rock RdCym2
Cowbell Lo
Crash 1
006
Pop Kit 2
Dance Kick
Dry Kick
Rock Roll
Hybrid Kick
Snare Ghost
Round Kick
Pop 2 PdHH
70s RocKick
Pop 2 Kick
Side Stick
70s Pic SN
Pop2 SNGst
3v Dry SN
Pop 2 Tom L
Pop 2 ClHH1
Rock Flm L
Pop 2 ClHH2
Pop 2 Tom M
Pop 2 OpHH
Rock Flm M
Pop 2 Tom H
Pop 2 CrCym
Rock Flm H
Rock RdCym1
Crash 1
Rock RdCym2
Tambourine 2
Pop 2 China
Cowbell Lo
Crash 1
Cowbell Hi
Ride Bell
Cga Mute Hi
Cga Mute Lo
Cga Slap
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
AgogoBellsHi
AgogoBellsLo
Cabasa Up
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
WoodBlock Hi
WoodBlock Lo
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Wood Block
Mute Surdo
Open Surdo
Lite Kick
Hybrid Kick2
Old Kick
Pop Voice
Wind Agogo
Op HiHat 2
Anklungs
Op HiHat 2
Metronome 2
R8 Click
Metronome 1
Hand Claps
Pop 2 CrCym
Rock RdCym2
Cowbell Lo
Crash 1
7
Rhythm Set List
C2
C3
C4
C5
C6
C7
Note No.
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
PRST (Preset Group)
007
XV Rock Kit
Dance Kick
Round Kick
Rock Roll
Jazz Kick
Rock Gst
Verb Kick
Rock PdHH
Maple Kick
Rock Kick
RockStick
Rock SN 1
Rock Gst
Rock SN 2
Rock Tom L
Rock ClHH 1
Rock Flm L
Rock ClHH 2
Rock Tom M
Rock OpHH
Rock Flm M
Rock Tom H
Rock CrCym1
Rock Flm H
Rock RdCym1
Rock China
Rock RdCym2
Tambourine 2
Rock CrCym2
Cowbell Lo
Crash 1
Cowbell Hi
Ride Bell
Cga Mute Hi
Cga Mute Lo
Cga Slap
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
AgogoBellsHi
AgogoBellsLo
Cabasa Up
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
WoodBlock Hi
WoodBlock Lo
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Wood Block
Mute Surdo
Open Surdo
Lite Kick
Hybrid Kick2
Old Kick
Pop Voice
Wind Agogo
Op HiHat 2
Anklungs
Op HiHat 2
Metronome 2
R8 Click
Metronome 1
Hand Claps
Rock CrCym1
Rock China
Rock RdCym2
Crash 1
008
Rock Kit 2
Dance Kick
Dry Kick
Rock Roll
Hybrid Kick
Snare Ghost
Round Kick
Rock 2 PdHH
Rock 2 Kick
PunchKick
WoodyStick
Rock 2 SN 1
Rock Gst
Rock 2 SN 2
Rock 2 Tom L
Rock 2 ClHH1
Rock 2 Flm L
Rock 2 ClHH2
Rock 2 Tom M
Rock 2 OpHH
Rock 2 Flm M
Rock 2 Tom H
Rock 2 CrCym
Rock 2 Flm H
Rock RdCym1
Crash 1
Bell Ride
Tambourine 1
Rock 2 CrCy2
Cowbell Lo
Crash 1
Cowbell Hi
Ride Bell
Cga Mute Hi
Cga Mute Lo
Cga Slap
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
AgogoBellsHi
AgogoBellsLo
Cabasa Up
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
WoodBlock Hi
WoodBlock Lo
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Wood Block
Mute Surdo
Open Surdo
Lite Kick
Hybrid Kick2
Old Kick
Pop Voice
Wind Agogo
Op HiHat 2
Anklungs
Op HiHat 2
Metronome 2
R8 Click
Metronome 1
Hand Claps
Rock 2 CrCym
Crash 1
Bell Ride
Crash 1
009
XV Jazz Kit
JazzDry Kick
Pillow Kick
Jazz Swish
Hybrid Kick2
Snare Ghost
MplLmtr Kick
Jazz PdHH
JazzDry Kick
Jazz Kick
Dry Stick 2
Jazz SN 1
Snare Ghost
Jazz SN 2
Jazz Tom L
Jazz ClHH1
Jazz Flm L
Jazz ClHH2
Jazz Tom M
Jazz OpHH
Jazz Flm M
Jazz Tom H
Jazz CrCym
Jazz Flm H
Jazz RdCym
Rock RdCym1
Rock RdCym2
Tambourine 1
Crash 1
Cowbell Lo
Crash 2
Cowbell Hi
Ride Bell
Cga Mute Hi
Cga Mute Lo
Cga Slap
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
AgogoBellsHi
AgogoBellsLo
Cabasa Up
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
WoodBlock Hi
WoodBlock Lo
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Wood Block
Mute Surdo
Open Surdo
Lite Kick
Hybrid Kick2
Old Kick
Pop Voice
Wind Agogo
Op HiHat 2
Anklungs
Op HiHat 2
Metronome 2
R8 Click
Metronome 1
Hand Claps
Crash 2
Jazz CrCym
Rock RdCym1
Crash 1
010
Jazz Kit 2
JazzDry Kick
Pillow Kick
Jazz Swish
Hybrid Kick2
Snare Ghost
MplLmtr Kick
Jazz PdHH
JazzDry Kick
Jazz 2 Kick
SideStick
Jz SN w/Ghst
Jazz SN Ghst
Jz SN w/Rim
Jazz 2 Tom L
Jazz Pedel
Jazz 2 Flm L
Jazz 2 ClHH
Jazz 2 Tom M
Jazz 2 OpHH
Jazz 2 Flm M
Jazz 2 Tom H
Jazz 2 CrCym
Jazz 2 Flm H
Jazz 2 RdCym
Rock RdCym1
Rock RdCym2
Tambourine 1
Crash 1
Cowbell Lo
Crash 2
Cowbell Hi
Ride Bell
Cga Mute Hi
Cga Mute Lo
Cga Slap
Cga Open Hi
Cga Open Lo
Timbale Hi
Timbale Lo
AgogoBellsHi
AgogoBellsLo
Cabasa Up
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
WoodBlock Hi
WoodBlock Lo
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Wood Block
Mute Surdo
Open Surdo
Lite Kick
Hybrid Kick2
Old Kick
Pop Voice
Wind Agogo
Op HiHat 2
Anklungs
Op HiHat 2
Metronome 2
R8 Click
Metronome 1
Hand Claps
Jazz 2 CrCym
Crash 2
Rock RdCym2
Crash 1
011
XV Bully Kit
Bully 808K
Bully Kick 3
Bully Roll
Bully Kick 2
Bully BrSlap
Bully Kick 1
Bully PdHH
Bully 909K1
Bully 909K2
Bully Stick
Bully 909SN
Bully 808Clp
Bully 808SN
Bully Tom L2
Bully ClHH 1
Bully Tom L1
Bully ClHH 2
Bully Tom M
Bully OpHH
Bully Tom M
Bully Tom H
Crash
Bully Tom H
Ride
China Cym
Ride Bell
Tambourine
Crash
Cowbell 1
Nz Cymbal
Cowbell 2
Rock RdCym
LoFi Cga MtH
LoFi Cga MtL
LoFi Cga Slp
LoFi Cga OpH
LoFi Cga OpL
Timbale Hi
Timbale Lo
AgogoBell Hi
AgogoBell Lo
Cabasa Up
Maracas
Noise Stop
Noise Open
Rattles Stop
Rattles
Claves
StrikePole
GtrBody Hit
LoFi Cuica 1
LoFi Cuica 2
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Steps
GtrString Nz
BreathNoise
REV 909 Kick
REV 909 Snr
Pitch Wind
Oohs Chord L
Metal Wind
909 Op HiHat
SlowAnklungs
Block
Metronome 2
R8 Click
Metronome 1
Hand Claps
Noise Open
GtrString Nz
BreathNoise
Crash
012
Bully Kit 2
Bully2 Kick4
Bully2 Kick3
Bully2 Roll
Bully2 Kick2
Bully2BrSlap
Bully2 Kick1
Bully2 PdHH
Bully2 909K1
Bully2 909K2
Bully2 Stick
Bully2 909SN
Bully2808Clp
Bully2 808SN
Bully2 TomL2
Bully2 ClHH1
Bully2 TomL1
Bully2 ClHH2
Bully2 Tom M
Bully2 OpHH
Bully2 Tom M
Bully2 Tom H
Crash
Bully2 Tom H
Ride
China Cym
Ride Bell
Tambourine
Crash
Cowbell 1
Nz Cymbal
Cowbell 2
Rock RdCym
LoFi Cga MtH
LoFi Cga MtL
LoFi Cga Slp
LoFi Cga OpH
LoFi Cga OpL
Timbale Hi
Timbale Lo
AgogoBell Hi
AgogoBell Lo
Cabasa Up
Maracas
Noise Stop
Noise Open
Rattles Stop
Rattles
Claves
StrikePole
GtrBody Hit
LoFi Cuica 1
LoFi Cuica 2
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Steps
GtrString Nz
BreathNoise
REV 909 Kick
REV 909 Snr
Pitch Wind
Oohs Chord L
Metal Wind
909 Op HiHat
SlowAnklungs
Block
Metronome 2
R8 Click
Metronome 1
Hand Claps
Crash
Ride Bell
Tambourine
Crash
8
Rhythm Set List
C2
C3
C4
C5
C6
C7
Note No.
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
PRST (Preset Group)
013
XV Rust Kit
70s Kick 2
Old Kick
Rock Roll
909 Kick 2
Rock Gst
909 Kick 1
Rock PdHH
808Kick long
Dance Kick 1
RockStick
Old Fill SN
Rock Gst
Rock SN
Elec.Tom L2
Rock ClHH1
Elec.Tom L1
Rock ClHH2
Elec.Tom M
Rock OpHH
Elec.Tom M
Elec.Tom H
Rock CrCym1
Elec.Tom H
Rock RdCym1
Rock CrCym2
Rock RdCym2
Tambourine 1
Rock Splash
Cowbell
China Cym
Vibraslap
70s Kick 2
70s Kick 1
Dry Stick
70s SN
Finger Snaps
HumanClapsEQ
JD Cowbell
70s Cl HiHat
AgogoBells
70s Cl HiHat
909 NZ HiHat
70s Op HiHat
Cabasa Up
Long Whistle
REV RkOpHH f
Tambourine 2
REV JzOpHH f
Scratch 2
Mute Triangl
909 Cl HiHat
Open Triangl
909 Cl HiHat
Cabasa
909 Op HiHat
Spectrum
Maple Kick
Woody Stick
Maple SN
SN Roll
Maple Tom 3
909 Kick 1
Old Kick
808Kick Shrt
909 SN 2
909 SN 1
808 SN
Dance Kick 2
REV Timp3
R8 Click
Metronome 2
808 Claps
Rock CrCym2
Rock Splash
Rock RdCym2
Rock CrCym1
014
Rust Kit 2
70s Kick 2
Old Kick
Rock Gst
909 Kick 2
Rock Gst
909 Kick 1
Vibraslap
808Kick Long
Rust 2 Kick1
Dry Stick
Old Fill SN
808 Claps
808 SN
Elec.Tom L2
Rock ClHH1
Elec.Tom L1
Rock ClHH2
Elec.Tom M
Rock OpHH
Elec.Tom M
Elec.Tom H
Rock CrCym1
Elec.Tom H
Rock RdCym1
Rock CrCym2
Rock RdCym2
Tambourine 1
Rock Splash
Cowbell
China Cym
Vibraslap
Rust 2 Kick2
Rust 2 Kick3
RockStick
Rust 2 SN
Finger Snaps
Rust 2 Claps
JD Cowbell
Rock ClHH1
Rust 2 Agogo
Rock ClHH1
909 NZ HiHat
Rock OpHH
Cabasa Up
Long Whistle
REV RkOpHH f
Tambourine 2
REV JzOpHH f
Scratch 2
Mute Triangl
909 Cl HiHat
Open Triangl
909 Cl HiHat
Cabasa
909 Op HiHat
Spectrum
Maple Kick
Woody Stick
Maple SN
SN Roll
Maple Tom 3
909 Kick 1
Old Kick
808Kick Shrt
909 SN 2
909 SN 1
808 SN
Dance Kick
REV Timp3
R8 Click
Metronome 2
808 Claps
Spectrum
Rock Splash
Rock RdCym2
Rock CrCym1
015
XV WayHipKit
WHip 808K
WHip DryK
WHip Sweep
Noisy Kick
WHip RimShot
WHip HybridK
WHip PdHH
WHip OldKick
WHip 909Kick
WHip Stik
WHip 70s Snr
WHip Clap
WHip Snare
SciHip Tom L
WHip ClHH 1
WHip Tom L
WHip ClHH 2
SciHip Tom M
WHip Op HH
WHip Tom M
SciHip Tom H
Crash Cymbal
WHip Tom H
Rock RdCym 1
Rock CrCym 1
Rock RdCym 2
Tambourine
Rock CrCym 2
LoFiCowbell1
Crash
LoFiCowbell2
Ride Bell
WHipCgaMtHi
WHipCgaMtLo
LoFi Cga Slp
LoFi Cga Hi
LoFi Cga Lo
El.TimbaleHi
El.TimbaleLo
El.Agogo Hi
El.Agogo Lo
NoisyCabasa1
Nz Blip
Digi Pulse 1
Digi Pulse 2
LoFi Guiro
WHip Noise 1
WHip Noise 2
WHip Noise 3
WHip Noise 4
Digi Tamb. 1
Digi Tamb. 2
Mute Triangl
Open Triangl
NoisyCabasa2
Nz Spectrum
LoFi Block
Rattle Block
Steps
WHip Noise 5
WHip Creak
WHip Bubble
WHip DoorSlm
Sci Punch
Noise Fall
WHip Noise 6
WHip Noise 7
WHip OrgClik
Metronome 2
R8 Click
Metronome 1
Hand Claps
WHip Noise 5
Digi Pulse 1
WHip Noise 4
Nz Spectrum
016
OrchestraKit
Old Kick
Round Kick
SN Roll
Jazz Kick
Snare Ghost
Verb Kick
Pedal HiHat
Concert BD 2
Concert BD
Side Stick
Concert SN
Snare Ghost
Snare Roll
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Tambourine 1
Crash 1
Cowbell
Crash 1
Ride 1
Ride 2
Bongo Hi
Bongo Lo
Cga Mute Hi
Cga Open Hi
Cga Open Lo
Timbale
Timbale
AgogoBells
AgogoBells
Cabasa Up
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Wood Block
Wood Block
Cuica
Cuica
Mute Triangl
Open Triangl
Cabasa Cut
Spectrum
Wind Chimes
Wood Block
Cga Slap
Dry Tom Lo
Applause
Hybrid Kick2
Cl HiHat 4
Round Kick
Pedal HiHat2
Natural SN2
Op HiHat 2
Brush Slap
Brush Swish
Brush Roll
SN Roll
Orch Cymbal
Cabasa Cut
Claves
Mute Triangl
Open Triangl
9
Rhythm Set List
C2
C3
C4
C5
C6
Note No.
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
GM (GM2 Group)
001(PC: 1)
GM2 STANDARD
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Mix Kick
Standard KK1
Side Stick
Standard SN1
909 HandClap
Elec Snare 3
Real Tom 6
Close HiHat2
Real Tom 6
Pedal HiHat2
Real Tom 4
Open HiHat2
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
002(PC: 9)
GM2 ROOM
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Mix Kick
Standard KK1
Side Stick
Standard SN1
909 HandClap
Elec Snare 3
Room Tom 5
Close HiHat2
Room Tom 5
Pedal HiHat2
Room Tom 2
Open HiHat2
Room Tom 2
Room Tom 2
Crash Cym.1
Room Tom 2
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
003(PC: 17)
GM2 POWER
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Mix Kick
Power Kick1
Side Stick
Dance Snare1
909 HandClap
Elec Snare 3
Rock Tom 4
Close HiHat2
Rock Tom 4
Pedal HiHat2
Rock Tom 4
Open HiHat2
Rock Tom 4
Rock Tom 1
Crash Cym.1
Rock Tom 1
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
004(PC: 25)
GM2 ELECTRIC
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Mix Kick
Elec Kick 1
Side Stick
Elec. Snare
909 HandClap
Elec Snare 2
Synth Drum 2
Close HiHat2
Synth Drum 2
Pedal HiHat2
Synth Drum 2
Open HiHat2
Synth Drum 2
Synth Drum 2
Crash Cym.1
Synth Drum 2
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
005(PC: 26)
GM2 ANALOG
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Mix Kick
TR-808 Kick
808 Rimshot
808 Snare 1
909 HandClap
Elec Snare 3
808 Tom 2
TR-808 CHH
808 Tom 2
808__chh
808 Tom 2
TR-808 OHH
808 Tom 2
808 Tom 2
808 Crash
808 Tom 2
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
808 Conga
808 Conga
808 Conga
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
808marac
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
808clave
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
006(PC: 33)
GM2 JAZZ
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Standard SN1
909 HandClap
Elec Snare 3
Real Tom 6
Close HiHat2
Real Tom 6
Pedal HiHat2
Real Tom 4
Open HiHat2
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
PC: Program Change NumberBank Select MSB is all 120, LSB is all 0
10
Rhythm Set List
C2
C3
C4
C5
C6
Note No.
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
GM (GM2 Group)
007(PC: 41)
GM2 BRUSH
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Brush Swirl
Brush Slap1
Brush Swirl
Real Tom 6
Close HiHat2
Real Tom 6
Pedal HiHat2
Real Tom 4
Open HiHat2
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ChinaCymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
008(PC: 49)
GM2 ORCHSTRA
Close HiHat2
Pedal HiHat2
Open HiHat2
Ride Cymbal
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Concert BD
ConcertBD Mt
Side Stick
Concert Snr
Castanets
Concert Snr
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Tambourine
Splash Cym.
Cowbell
Con.Cymbal2
Vibraslap
Concert Cym.
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
MuteTriangl
OpenTriangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
Applause
----ΒPC: Program Change NumberBank Select MSB is all 120, LSB is all 0
11
Waveform List
No. Wave Name
1StGrand pA L
2StGrand pA R
3StGrand pB L
4StGrand pB R
5StGrand pC L
6StGrand pC R
7StGrand fA L
8StGrand fA R
9StGrand fB L
10StGrand fB R
11StGrand fC L
12StGrand fC R
13Ac Piano2 pA
14Ac Piano2 pB
15Ac Piano2 pC
16Ac Piano2 fA
17Ac Piano2 fB
18Ac Piano2 fC
19Ac Piano1 A
20Ac Piano1 B
21Ac Piano1 C
22Piano Thump
23Piano Up TH
24Piano Atk
25MKS-20 P3 A
26MKS-20 P3 B
27MKS-20 P3 C
28SA Rhodes 1A
29SA Rhodes 1B
30SA Rhodes 1C
31SA Rhodes 2A
32SA Rhodes 2B
33SA Rhodes 2C
34Dyn Rhd mp A
35Dyn Rhd mp B
36Dyn Rhd mp C
37Dyn Rhd mf A
38Dyn Rhd mf B
39Dyn Rhd mf C
40Dyn Rhd ff A
41Dyn Rhd ff B
42Dyn Rhd ff C
43Wurly soft A
44Wurly soft B
45Wurly soft C
46Wurly hard A
47Wurly hard B
48Wurly hard C
49E.Piano 1A
50E.Piano 1B
51E.Piano 1C
52E.Piano 2A
53E.Piano 2B
54E.Piano 2C
55E.Piano 3A
56E.Piano 3B
57E.Piano 3C
58MK-80 EP A
59MK-80 EP B
60MK-80 EP C
61EP Hard
62EP Distone
63Clear Keys
64D-50 EP A
65D-50 EP B
66D-50 EP C
67Celesta
68Music Box
69Music Box 2
70Clav 1A
71Clav 1B
72Clav 1C
73Clav 2A
74Clav 2B
75Clav 2C
No. Wave Name
76Clav 3A
77Clav 3B
78Clav 3C
79Clav 4A
80Clav 4B
81Clav 4C
82Clav Wave
83MIDI Clav
84HarpsiWave A
85HarpsiWave B
86HarpsiWave C
87Jazz Organ 1
88Jazz Organ 2
89Organ 1
90Organ 2
91Organ 3
92Organ 4
9360's Organ1
9460's Organ2
9560's Organ3
9660's Organ4
97Full Organ
98Full Draw
99Rock Organ
100RockOrg1 A L
101RockOrg1 A R
102RockOrg1 B L
103RockOrg1 B R
104RockOrg1 C L
105RockOrg1 C R
106RockOrg2 A L
107RockOrg2 A R
108RockOrg2 B L
109RockOrg2 B R
110RockOrg2 C L
111RockOrg2 C R
112RockOrg3 A L
113RockOrg3 A R
114RockOrg3 B L
115RockOrg3 B R
116RockOrg3 C L
117RockOrg3 C R
118Dist. Organ
119Rot.Org Slw
120Rot.Org Fst
121Pipe Organ
122Soft Nylon A
123Soft Nylon B
124Soft Nylon C
125Nylon Gtr A
126Nylon Gtr B
127Nylon Gtr C
128Nylon Str
1296-Str Gtr A
1306-Str Gtr B
1316-Str Gtr C
132StlGtr mp A
133StlGtr mp B
134StlGtr mp C
135StlGtr mf A
136StlGtr mf B
137StlGtr mf C
138StlGtr ff A
139StlGtr ff B
140StlGtr ff C
141StlGtr sld A
142StlGtr sld B
143StlGtr sld C
144StlGtr Hrm A
145StlGtr Hrm B
146StlGtr Hrm C
147Gtr Harm A
148Gtr Harm B
149Gtr Harm C
150Jazz Gtr A
No. Wave Name
151Jazz Gtr B
152Jazz Gtr C
153LP Rear A
154LP Rear B
155LP Rear C
156Rock lead 1
157Rock lead 2
158Comp Gtr A
159Comp Gtr B
160Comp Gtr C
161Comp Gtr A+
162Mute Gtr 1
163Mute Gtr 2A
164Mute Gtr 2B
165Mute Gtr 2C
166Muters
167Pop Strat A
168Pop Strat B
169Pop Strat C
170JC Strat A
171JC Strat B
172JC Strat C
173JC Strat A+
174JC Strat B+
175JC Strat C+
176Clean Gtr A
177Clean Gtr B
178Clean Gtr C
179Stratus A
180Stratus B
181Stratus C
182Scrape Gut
183Strat Sust
184Strat Atk
185OD Gtr A
186OD Gtr B
187OD Gtr C
188OD Gtr A+
189Heavy Gtr A
190Heavy Gtr B
191Heavy Gtr C
192Heavy Gtr A+
193Heavy Gtr B+
194Heavy Gtr C+
195PowerChord A
196PowerChord B
197PowerChord C
198EG Harm
199Gt.FretNoise
200Syn Gtr A
201Syn Gtr B
202Syn Gtr C
203Harp 1A
204Harp 1B
205Harp 1C
206Harp Harm
207Pluck Harp
208Banjo A
209Banjo B
210Banjo C
211Sitar A
212Sitar B
213Sitar C
214E.Sitar A
215E.Sitar B
216E.Sitar C
217Santur A
218Santur B
219Santur C
220Dulcimer A
221Dulcimer B
222Dulcimer C
223Shamisen A
224Shamisen B
225Shamisen C
No. Wave Name
226Koto A
227Koto B
228Koto C
229Taishokoto A
230Taishokoto B
231Taishokoto C
232Pick Bass A
233Pick Bass B
234Pick Bass C
235Fingerd Bs A
236Fingerd Bs B
237Fingerd Bs C
238E.Bass
239P.Bass 1
240P.Bass 2
241Stick
242Fretless A
243Fretless B
244Fretless C
245Fretless 2A
246Fretless 2B
247Fretless 2C
248UprightBs 1
249UprightBs 2A
250UprightBs 2B
251UprightBs 2C
252Ac.Bass A
253Ac.Bass B
254Ac.Bass C
255Slap Bass 1
256Slap & Pop
257Slap Bass 2
258Slap Bass 3
259Jz.Bs Thumb
260Jz.Bs Slap 1
261Jz.Bs Slap 2
262Jz.Bs Slap 3
263Jz.Bs Pop
264Funk Bass1
265Funk Bass2
266Syn Bass A
267Syn Bass C
268Syn Bass
269Syn Bass 2 A
270Syn Bass 2 B
271Syn Bass 2 C
272Mini Bs 1A
273Mini Bs 1B
274Mini Bs 1C
275Mini Bs 2
276Mini Bs 2+
277MC-202 Bs A
278MC-202 Bs B
279MC-202 Bs C
280Hollow Bs
281Flute 1A
282Flute 1B
283Flute 1C
284Jazz Flute A
285Jazz Flute B
286Jazz Flute C
287Flute Tone
288Piccolo A
289Piccolo B
290Piccolo C
291Blow Pipe
292Pan Pipe
293BottleBlow
294Rad Hose
295Shakuhachi
296Shaku Atk
297Flute Push
298Clarinet A
299Clarinet B
300Clarinet C
No. Wave Name
301Oboe mf A
302Oboe mf B
303Oboe mf C
304Oboe f A
305Oboe f B
306Oboe f C
307E.Horn A
308E.Horn B
309E.Horn C
310Bassoon A
311Bassoon B
312Bassoon C
313T_Recorder A
314T_Recorder B
315T_Recorder C
316Sop.Sax A
317Sop.Sax B
318Sop.Sax C
319Sop.Sax mf A
320Sop.Sax mf B
321Sop.Sax mf C
322Alto mp A
323Alto mp B
324Alto mp C
325Alto Sax 1A
326Alto Sax 1B
327Alto Sax 1C
328T.Breathy A
329T.Breathy B
330T.Breathy C
331SoloSax A
332SoloSax B
333SoloSax C
334Tenor Sax A
335Tenor Sax B
336Tenor Sax C
337T.Sax mf A
338T.Sax mf B
339T.Sax mf C
340Bari.Sax f A
341Bari.Sax f B
342Bari.Sax f C
343Bari.Sax A
344Bari.Sax B
345Bari.Sax C
346Syn Sax
347Chanter
348Harmonica A
349Harmonica B
350Harmonica C
351OrcUnisonA L
352OrcUnisonA R
353OrcUnisonB L
354OrcUnisonB R
355OrcUnisonC L
356OrcUnisonC R
357BrassSectA L
358BrassSectA R
359BrassSectB L
360BrassSectB R
361BrassSectC L
362BrassSectC R
363Tpt Sect. A
364Tpt Sect. B
365Tpt Sect. C
366Tb Sect A
367Tb Sect B
368Tb Sect C
369T.Sax Sect A
370T.Sax Sect B
371T.Sax Sect C
372Flugel A
373Flugel B
374Flugel C
375FlugelWave
12
Waveform List
No. Wave Name
376Trumpet 1A
377Trumpet 1B
378Trumpet 1C
379Trumpet 2A
380Trumpet 2B
381Trumpet 2C
382HarmonMute1A
383HarmonMute1B
384HarmonMute1C
385Trombone 1
386Trombone 2 A
387Trombone 2 B
388Trombone 2 C
389Tuba A
390Tuba B
391Tuba C
392French 1A
393French 1C
394F.Horns A
395F.Horns B
396F.Horns C
397Violin A
398Violin B
399Violin C
400Violin 2 A
401Violin 2 B
402Violin 2 C
403Cello A
404Cello B
405Cello C
406Cello 2 A
407Cello 2 B
408Cello 2 C
409Cello Wave
410Pizz
411STR Attack A
412STR Attack B
413STR Attack C
414DolceStr.A L
415DolceStr.A R
416DolceStr.B L
417DolceStr.B R
418DolceStr.C L
419DolceStr.C R
420JV Strings L
421JV Strings R
422JV Strings A
423JV Strings C
424JP Strings1A
425JP Strings1B
426JP Strings1C
427JP Strings2A
428JP Strings2B
429JP Strings2C
430PWM
431Pulse Mod
432Soft Pad A
433Soft Pad B
434Soft Pad C
435Fantasynth A
436Fantasynth B
437Fantasynth C
438D-50 HeavenA
439D-50 HeavenB
440D-50 HeavenC
441Fine Wine
442D-50 Brass A
443D-50 Brass B
444D-50 Brass C
445D-50 BrassA+
446Doo
447Pop Voice
448Syn Vox 1
449Syn Vox 2
450Voice Aahs A
No. Wave Name
451Voice Aahs B
452Voice Aahs C
453Voice Oohs1A
454Voice Oohs1B
455Voice Oohs1C
456Voice Oohs2A
457Voice Oohs2B
458Voice Oohs2C
459Choir 1A
460Choir 1B
461Choir 1C
462Oohs Chord L
463Oohs Chord R
464Male Ooh A
465Male Ooh B
466Male Ooh C
467Org Vox A
468Org Vox B
469Org Vox C
470Org Vox
471ZZZ Vox
472Bell VOX
473Kalimba
474JD Kalimba
475Klmba Atk
476Wood Crak
477Block
478Gamelan 1
479Gamelan 2
480Gamelan 3
481Log Drum
482Hooky
483Tabla
484Marimba Wave
485Xylo
486Xylophone
487Vibes
488Bottle Hit
489Glockenspiel
490Tubular
491Steel Drums
492Pole lp
493Fanta Bell A
494Fanta Bell B
495Fanta Bell C
496FantaBell A+
497Org Bell
498AgogoBells
499FingerBell
500DIGI Bell 1
501DIGI Bell 1+
502JD Cowbell
503Bell Wave
504Chime
505Crystal
5062.2 Bellwave
5072.2 Vibwave
508Digiwave
509DIGI Chime
510JD DIGIChime
511BrightDigi
512Can Wave 1
513Can Wave 2
514Vocal Wave
515Wally Wave
516Brusky lp
517Wave Scan
518Wire String
519Nasty
520Wave Table
521Klack Wave
522Spark VOX
523JD Spark VOX
524Cutters
525EML 5th
No. Wave Name
526MMM VOX
527Lead Wave
528Synth Reed
529Synth Saw 1
530Synth Saw 2
531Syn Saw 2inv
532Synth Saw 3
533JD Syn Saw 2
534FAT Saw
535JP-8 Saw A
536JP-8 Saw B
537JP-8 Saw C
538P5 Saw A
539P5 Saw B
540P5 Saw C
541P5 Saw2 A
542P5 Saw2 B
543P5 Saw2 C
544D-50 Saw A
545D-50 Saw B
546D-50 Saw C
547Synth Square
548JP-8 SquareA
549JP-8 SquareB
550JP-8 SquareC
551DualSquare A
552DualSquare C
553DualSquareA+
554JD SynPulse1
555JD SynPulse2
556JD SynPulse3
557JD SynPulse4
558Synth Pulse1
559Synth Pulse2
560JD SynPulse5
561Sync Sweep
562Triangle
563JD Triangle
564Sine
565Metal Wind
566Wind Agogo
567Feedbackwave
568Spectrum
569CrunchWind
570ThroatWind
571Pitch Wind
572JD Vox Noise
573Vox Noise
574BreathNoise
575Voice Breath
576White Noise
577Pink Noise
578Rattles
579Ice Rain
580Tin Wave
581Anklungs
582Wind Chimes
583Orch. Hit
584Tekno Hit
585Back Hit
586Philly Hit
587Scratch 1
588Scratch 2
589Scratch 3
590Shami
591Org Atk 1
592Org Atk 2
593Sm Metal
594StrikePole
595Thrill
596Switch
597Tuba Slap
598Plink
599Plunk
600EP Atk
No. Wave Name
601TVF_Trig
602Org Click
603Cut Noiz
604Bass Body
605Flute Click
606Gt&BsNz MENU
607Ac.BassNz 1
608Ac.BassNz 2
609El.BassNz 1
610El.BassNz 2
611DistGtrNz 1
612DistGtrNz 2
613DistGtrNz 3
614DistGtrNz 4
615SteelGtrNz 1
616SteelGtrNz 2
617SteelGtrNz 3
618SteelGtrNz 4
619SteelGtrNz 5
620SteelGtrNz 6
621SteelGtrNz 7
622Sea
623Thunder
624Windy
625Stream
626Bubble
627Bird
628Dog Bark
629Horse
630Telephone 1
631Telephone 2
632Creak
633Door Slam
634Engine
635Car Stop
636Car Pass
637Crash
638Gun Shot
639Siren
640Train
641Jetplane
642Starship
643Breath
644Laugh
645Scream
646Punch
647Heart
648Steps
649Machine Gun
650Laser
651Thunder 2
652AmbientSN pL
653AmbientSN pR
654AmbientSN fL
655AmbientSN fR
656Wet SN p L
657Wet SN p R
658Wet SN f L
659Wet SN f R
660Dry SN p
661Dry SN f
662Sharp SN
663Piccolo SN
664Maple SN
665Old Fill SN
66670s SN
667SN Roll
668Natural SN1
669Natural SN2
670Ballad SN
671Rock SN p L
672Rock SN p R
673Rock SN mf L
674Rock SN mf R
675Rock SN f L
No. Wave Name
676Rock SN f R
677Rock Rim p L
678Rock Rim p R
679Rock Rim mfL
680Rock Rim mfR
681Rock Rim f L
682Rock Rim f R
683Rock Gst L
684Rock Gst R
685Snare Ghost
686Jazz SN p L
687Jazz SN p R
688Jazz SN mf L
689Jazz SN mf R
690Jazz SN f L
691Jazz SN f R
692Jazz SN ff L
693Jazz SN ff R
694Jazz Rim p L
695Jazz Rim p R
696Jazz Rim mfL
697Jazz Rim mfR
698Jazz Rim f L
699Jazz Rim f R
700Jazz Rim ffL
701Jazz Rim ffR
702Brush Slap
703Brush Swish
704Jazz Swish p
705Jazz Swish f
706909 SN 1
707909 SN 2
708808 SN
709Rock Roll L
710Rock Roll R
711Jazz Roll
712Brush Roll
713Dry Stick
714Dry Stick 2
715Side Stick
716Woody Stick
717RockStick pL
718RockStick pR
719RockStick fL
720RockStick fR
721Dry Kick
722Maple Kick
723Rock Kick p
724Rock Kick mf
725Rock Kick f
726Jazz Kick p
727Jazz Kick mf
728Jazz Kick f
729Jazz Kick
730Pillow Kick
731JazzDry Kick
732Lite Kick
733Old Kick
734Hybrid Kick
735Hybrid Kick2
736Verb Kick
737Round Kick
738MplLmtr Kick
73970s Kick 1
74070s Kick 2
741Dance Kick
742808 Kick
743909 Kick 1
744909 Kick 2
745Rock TomL1 p
746Rock TomL2 p
747Rock Tom M p
748Rock Tom H p
749Rock TomL1 f
750Rock TomL2 f
13
Waveform List
No. Wave Name
751Rock Tom M f
752Rock Tom H f
753Rock Flm L1
754Rock Flm L2
755Rock Flm M
756Rock Flm H
757Jazz Tom L p
758Jazz Tom M p
759Jazz Tom H p
760Jazz Tom L f
761Jazz Tom M f
762Jazz Tom H f
763Jazz Flm L
764Jazz Flm M
765Jazz Flm H
766Maple Tom 1
767Maple Tom 2
768Maple Tom 3
769Maple Tom 4
770808 Tom
771Verb Tom Hi
772Verb Tom Lo
773Dry Tom Hi
774Dry Tom Lo
775Rock ClHH1 p
776Rock ClHH1mf
777Rock ClHH1 f
778Rock ClHH2 p
779Rock ClHH2mf
780Rock ClHH2 f
781Jazz ClHH1 p
782Jazz ClHH1mf
783Jazz ClHH1 f
784Jazz ClHH2 p
785Jazz ClHH2mf
786Jazz ClHH2 f
787Cl HiHat 1
788Cl HiHat 2
789Cl HiHat 3
790Cl HiHat 4
791Cl HiHat 5
792Rock OpHH p
793Rock OpHH f
794Jazz OpHH p
795Jazz OpHH mf
796Jazz OpHH f
797Op HiHat
798Op HiHat 2
799Rock PdHH p
800Rock PdHH f
801Jazz PdHH p
802Jazz PdHH f
803Pedal HiHat
804Pedal HiHat2
805Dance Cl HH
806909 NZ HiHat
80770s Cl HiHat
80870s Op HiHat
809606 Cl HiHat
810606 Op HiHat
811909 Cl HiHat
812909 Op HiHat
813808 Claps
814HumanClapsEQ
815Tight Claps
816Hand Claps
817Finger Snaps
818Rock RdCym1p
819Rock RdCym1f
820Rock RdCym2p
821Rock RdCym2f
822Jazz RdCym p
823Jazz RdCymmf
824Jazz RdCym f
825Ride 1
No. Wave Name
826Ride 2
827Ride Bell
828Rock CrCym1p
829Rock CrCym1f
830Rock CrCym2p
831Rock CrCym2f
832Rock Splash
833Jazz CrCym p
834Jazz CrCym f
835Crash Cymbal
836Crash 1
837Rock China
838China Cym
839Cowbell
840Wood Block
841Claves
842Bongo Hi
843Bongo Lo
844Cga Open Hi
845Cga Open Lo
846Cga Mute Hi
847Cga Mute Lo
848Cga Slap
849Timbale
850Cabasa Up
851Cabasa Down
852Cabasa Cut
853Maracas
854Long Guiro
855Tambourine 1
856Tambourine 2
857Open Triangl
858Cuica
859Vibraslap
860Timpani
861Timp3 pp
862Timp3 mp
863Applause
864Syn FX Loop
865Loop 1
866Loop 2
867Loop 3
868Loop 4
869Loop 5
870Loop 6
871Loop 7
872R8 Click
873Metronome 1
874Metronome 2
875MC500 Beep 1
876MC500 Beep 2
877Low Saw
878Low Saw inv
879Low P5 Saw
880Low Pulse 1
881Low Pulse 2
882Low Square
883Low Sine
884Low Triangle
885Low White NZ
886Low Pink NZ
887DC
888REV Orch.Hit
889REV TeknoHit
890REV Back Hit
891REV PhillHit
892REV Steel DR
893REV Tin Wave
894REV AmbiSNpL
895REV AmbiSNpR
896REV AmbiSNfL
897REV AmbiSNfR
898REV Wet SNpL
899REV Wet SNpR
900REV Wet SNfL
No. Wave Name
901REV Wet SNfR
902REV Dry SN
903REV PiccloSN
904REV Maple SN
905REV OldFilSN
906REV 70s SN
907REV SN Roll
908REV NatrlSN1
909REV NatrlSN2
910REV BalladSN
911REV RkSNpL
912REV RkSNpR
913REV RkSNmfL
914REV RkSNmfR
915REV RkSNfL
916REV RkSNfR
917REV RkRimpL
918REV RkRimpR
919REV RkRimmfL
920REV RkRimmfR
921REV RkRimfL
922REV RkRimfR
923REV RkGstL
924REV RkGstR
925REV SnareGst
926REV JzSNpL
927REV JzSNpR
928REV JzSNmfL
929REV JzSNmfR
930REV JzSNfL
931REV JzSNfR
932REV JzSNffL
933REV JzSNffR
934REV JzRimpL
935REV JzRimpR
936REV JzRimmfL
937REV JzRimmfR
938REV JzRimfL
939REV JzRimfR
940REV JzRimffL
941REV JzRimffR
942REV Brush 1
943REV Brush 2
944REV Brush 3
945REV JzSwish1
946REV JzSwish2
947REV 909 SN 1
948REV 909 SN 2
949REV RkRoll L
950REV RkRoll R
951REV JzRoll
952REV Dry Stk
953REV DrySick
954REV Side Stk
955REV Wdy Stk
956REV RkStk1L
957REV RkStk1R
958REV RkStk2L
959REV RkStk2R
960REV Thrill
961REV Dry Kick
962REV Mpl Kick
963REV RkKik p
964REV RkKik mf
965REV RkKik f
966REV JzKik p
967REV JzKik mf
968REV JzKik f
969REV Jaz Kick
970REV Pillow K
971REV Jz Dry K
972REV LiteKick
973REV Old Kick
974REV Hybrid K
975REV HybridK2
No. Wave Name
976REV 70s K 1
977REV 70s K 2
978REV Dance K
979REV 909 K 2
980REV RkTomL1p
981REV RkTomL2p
982REV RkTomM p
983REV RkTomH p
984REV RkTomL1f
985REV RkTomL2f
986REV RkTomM f
987REV RkTomH f
988REV RkFlmL1
989REV RkFlmL2
990REV RkFlm M
991REV RkFlm H
992REV JzTomL p
993REV JzTomM p
994REV JzTomH p
995REV JzTomL f
996REV JzTomM f
997REV JzTomH f
998REV JzFlm L
999REV JzFlm M
1000REV JzFlm H
1001REV MplTom2
1002REV MplTom4
1003REV 808Tom
1004REV VerbTomH
1005REV VerbTomL
1006REV DryTom H
1007REV DryTom M
1008REV RkClH1 p
1009REV RkClH1mf
1010REV RkClH1 f
1011REV RkClH2 p
1012REV RkClH2mf
1013REV RkClH2 f
1014REV JzClH1 p
1015REV JzClH1mf
1016REV JzClH1 f
1017REV JzClH2 p
1018REV JzClH2mf
1019REV JzClH2 f
1020REV Cl HH 1
1021REV Cl HH 2
1022REV Cl HH 3
1023REV Cl HH 4
1024REV Cl HH 5
1025REV RkOpHH p
1026REV RkOpHH f
1027REV JzOpHH p
1028REV JzOpHHmf
1029REV JzOpHH f
1030REV Op HiHat
1031REV OpHiHat2
1032REV RkPdHH p
1033REV RkPdHH f
1034REV JzPdHH p
1035REV JzPdHH f
1036REV PedalHH
1037REV PedalHH2
1038REV Dance HH
1039REV 70s ClHH
1040REV 70s OpHH
1041REV 606 ClHH
1042REV 606 OpHH
1043REV 909 NZHH
1044REV 909 OpHH
1045REV HClapsEQ
1046REV TghtClps
1047REV FingSnap
1048REV RealCLP
1049REV RkRCym1p
1050REV RkRCym1f
01NOTE VALUES12Variations based on note values: 1/4, 1/8, 1/12, 1/16, 1/24, 1/32 (Single and Dual)
021/8 BASIC 15Variations on 1/8 note rhythms
031/8 BASIC 25
041/8 BASIC 35
051/8 BASIC 45
061/8 BASIC 55
071/8 SYNC 1-15Variations on more syncopated 1/8 note rhythms
081/8 SYNC 1-25
091/8 SYNC 1-35
101/8 SYNC 1-45
111/8 SYNC 1-55
121/8 SYNC 2-15
131/8 SYNC 2-25
141/8 SYNC 2-35
151/8 SYNC 2-45
161/8 SYNC 2-55
171/8 DRIVE 15Variations on 1/8 note rhythms with a stronger pushing feel
181/8 DRIVE 25
191/8 DRIVE 35
201/8 DRIVE 45
211/8 DRIVE 55
221/8 TRIPLET 15Variations on 1/8 triplet rhythms
231/8 TRIPLET 25
241/8 TRIPLET 35
251/8 TRIPLET 45
261/8 TRIPLET 55
271/16 BASIC 15Variations on 1/16 note rhythms
281/16 BASIC 25
291/16 BASIC 35
301/16 BASIC 45
311/16 BASIC 55
321/16 SYNC 1-15Variations on more syncopated 1/16 note rhythms
331/16 SYNC 1-25
341/16 SYNC 1-35
351/16 SYNC 1-45
361/16 SYNC 1-55
371/16 SYNC 2-15
381/16 SYNC 2-25
391/16 SYNC 2-35
401/16 SYNC 2-45
411/16 SYNC 2-55
421/16 DRIVE 15Variations on 1/16 note rhythms with a stronger pushing feel
431/16 DRIVE 25
441/16 DRIVE 35
451/16 DRIVE 45
461/16 DRIVE 55
47RHYTHMIX 15Variations include rhythmic mixes including 1/8, 1/16, syncopated and triplet rhythms
48RHYTHMIX 25
49RHYTHMIX 35
50RHYTHMIX 45
51RHYTHMIX 55
52RHYTHMIX 65
53RHYTHMIX 75
54RHYTHMIX 85
55CYCLES 3RD PHR4Phrase based variations that cycle through intervals of 3rds
56CYCLES 4TH PHR4Phrase based variations that cycle through intervals of 4ths
57CYCLES 5TH PHR5Phrase based variations that cycle through intervals of 5ths
58CYCLES MAJ PHR4Phrase based variations that cycle through major tonalities
59CYCLES MIN PHR4Phrase based variations that cycle through minor tonalities
60CYC MAJ/MIN PHR6Phrase based variations that cycle between major and minor tonalities
61AG PROGRES1 PHR5Phrase based variations for acoustic guitar progressions
62AG PROGRES2 PHR5
63AG CUTTING PHR14Phrase based variations for rhythm guitar
64AG 3 FINGER PHR4Phrase based variations for guitar finger picking
65AG ARPEGGIO PHR2Phrase based variations for guitar arpeggios
66AG SPANISH1 PHR6Phrase based variations for fast Spanish style guitar strums
67AG SPANISH2 PHR5Phrase based variations for Spanish style guitar
68AG BOSSA PHR10Phrase based variations for Bossa Nova style guitar
69EG CUTTING PHR15Phrase based variations for rhythm guitar
70EG RIFFS PHR8Phrase based variations for rhythmic guitar riffs
71EG OD RIFFS1 PHR9Phrase based variations for overdrive or distortion guitar
72EG OD RIFFS2 PHR5
73EG ARPEGGIO PHR5Phrase based variations for guitar arpeggios
74BLUES GUITAR PHR6Phrase based variations for blues guitar progressions
75GUITAR TRILL PHR3Phrase based variations for guitar trills
76BASS PHR4Phrase based variations for bass lines
77BS SHUFFLE PHR3Phrase based variations for shuffle bass lines
78FRETLESS BS PHR2Phrase based variations for fretless bass in 6/8 time
79WALKING BASS PHR8Phrase based variations for walking bass lines
80BALLAD BASS PHR3Phrase based variations for simple bass lines
81EP PROGRES1 PHR5Phrase based variations for piano or electric pianos progressions
82EP PROGRES2 PHR5
83LATIN PIANO PHR9Phrase based variations for Latin piano styles
84FUNKY CLAV 1 PHR5Phrase based variations for rhythmic clavinet styles
85FUNKY CLAV 2 PHR9
86SYNTH LEAD PHR4Phrase based variations for synth lead
87DANCE SYNTH PHR5Phrase based variations for dance synth progressions
88HARP PHR6Phrase based variations on harp scrolls
The rhythm patterns are assigned in a one-octave range
starting from the key specified as Note Assign.
When Note Assign is set to F6
F6
C7
Hi-Hat groove 1
Fill 1
Hi-Hat groove 2
Fill 2
Hi-Hat groove 3
Fill 3
Perc or Special
Bass drum only
Ride Cym groove
Bass drum and Snare only
Ride Cym type fill
Hi-Hat only
16
Parameter List
(Eighth note)
Patch Parameters
* Parameters that can be set independently for each Tone are indicated by βT.β
General Group (Ownerβs Manual; p. 47)
Parameter
General
Patch Name
Patch Category
Voice PriorityLAST, LOUDEST
Analog FeelAnalog Feel Depth0β127
Mono/PolyMONO, POLY
Cutoff Offset-63β+63
Resonance Offset-63β+63
Attack Time Offset-63β+63
Release Time Offset-63β+63
Velocity Sens OffsetVelocity Sensitivity Offset-63β+63
Clock SourcePatch Clock SourcePATCH, SEQUENCER
TempoPatch Tempo20β250
Legato SwitchSolo Legato SwitchOFF, ON
Legato RetriggerLegato Retrigger SwitchOFF, ON
Portamento SwitchOFF, ON
Portamento ModeNORMAL, LEGATO
Portamento TypeRATE, TIME
Portamento StartPITCH, NOTE
Portamento Time0β127
Bend Range UpPitch Bend Range Up0β+48
Bend Range DownPitch Bend Range Down-48β0
Patch Tone
Env Mode
Delay ModeTone Delay ModeNORM, HOLD, OFF-N, OFF-DT
Delay TimeTone Delay Time0β127, note (*2)T
Rx BenderTone Receive Pitch Bend SwitchOFF, ONT
Rx ExpressionTone Receive Expression SwitchOFF, ONT
Rx Hold-1Tone Receive Hold-1 SwitchOFF, ONT
Rx Pan ModeTone Receive Pan ModeCONT, K-ONT
Redamper SwTone Redamper SwitchOFF, ONT
Assign 1β4 Realtime Control Knob Assign 1β4OFF, CC01β31, 33β95, PITCH BEND, AFTERTOUCH, TEMPO, ARP VAR,
Switch
Assign 1β4
Mode 1β4Realtime Control Button Mode 1β4MOMENTARY, LATCH
D Beam
Switch
AssignD Beam AssignOFF, CC01β31, 33β95, BEND UP, BEND DOWN, AFTERTOUCH, NOTE, OCT UP,
PolarityD Beam PolaritySTANDARD, REVERSE
Range LowerD Beam Range Lower0βUPPER
Range UpperD Beam Range UpperLOWERβ127
Realtime Control Button Assign 1β4OFF, CC01β31, 33β95, BEND UP, BEND DOWN, AFTERTOUCH, OCT UP,
D Beam SwitchOFF, ON
Value
ARP ACCENT, ARP SHFFLE, ARP OCTAVE
OCT DOWN, TRNS UP, TRNS DOWN, TAP TEMPO, MONO/POLY, ARP HOLD
OCT DOWN, START/STOP, TAP TEMPO, ARP SWITCH, ARP VAR,
ARP ACCENT, ARP SHFFLE, ARP OCT UP, ARP OCT DW
Effects Group (Ownerβs Manual; p. 165)
Parameter
Effects
Tone Select
Patch Output AssignMFX, A, B, 1β4, TONE
Tone Output AssignMFX, A, B, 1β4T
Tone Dry Send Level0β127T
Tone Chorus Send Level0β127T
Tone Reverb Send Level0β127T
MFX TypeMulti-Effects Type0 (Through)β90 (3D Manual)
MFX Dry Send LevelMulti-Effects Dry Send Level0β127
MFX Output AssignMulti-Effects Output AssignA, B
MFX Chorus Send LevelMulti-Effects Chorus Send Level0β127
MFX Reverb Send LevelMulti-Effects Reverb Send Level0β127
Chorus Type0 (Off), 1 (Chorus), 2 (Delay), 3 (GM2Chorus)
Chorus Level0β127
Chorus Output AssignA, B
Chorus Output SelectMAIN, REV, M+R
Reverb Type0 (Off), 1 (Reverb), 2 (SRV Room), 3 (SRV Hall), 4 (SRV Plate), 5 (GM2Reverb)
Reverb Level0β127
Reverb Output AssignA, B
Value
Tone 1βTone 4
MFX Group (Ownerβs Manual; p. 174)
ParameterValue
MFX
Type
Multi-Effects Type00 THROUGHβ90 3D MANUAL
* For details regarding multi-effects settings, refer to βMulti-Effects Parametersβ (p. 32).
MFX Control Group (Ownerβs Manual; p. 174)
ParameterValue
MFX Control
Source 1β4
Destination 1β4Multi-Effects Control Destination 1β4Refer to βMulti-Effects Parametersβ (p. 32).
Sens 1β4Multi-Effects Control Sensitivity 1β4-63β+63
Sns 1β4Matrix Control Sens 1β4-63β+63
Tone 1β4Tone Control Switch 1β4(OFF), β (ON), R (REVERSE)T
TMT Control SwitchTMT Control SwitchOFF, ON
Structure 1 & 2, 3 & 4
Booster 1 & 2, 3 & 4Booster Gain 1 & 2, 3 & 40, +6, +12, +18
Key Fade LowerKeyboard Fade Width Lower0β127T
Key Range LowerKeyboard Range LowerC-1βUPPERT
Key Range UpperKeyboard Range UpperLOWERβG9T
Key Fade UpperKeyboard Fade Width Upper0β127T
TMT Vel ControlTMT Velocity Control SwitchOFF, ON, RND
Vel Fade LowerVelocity Fade Width Lower0β127T
Vel Range LowerVelocity Range Lower1βUPPERT
Vel Range UpperVelocity Range UpperLOWERβ127T
Vel Fade UpperVelocity Fade Width Upper0β127T
Structure Type 1 & 2, 3 & 41β10
Wave Group (Ownerβs Manual; p. 59)
ParameterValue
Wave
Wave GroupINT, XP-A, XP-B, XP-CT
Wave No. (L)Wave Number (L)----, 0001β1083T
Wave No. (R)Wave Number (R)----, 0001β1083T
GainWave Gain-6, 0, +6, +12T
FXM SwitchOFF, ONT
FXM Color1β4T
FXM Depth0β16T
Tempo SyncWave Tempo SyncOFF, ONT
19
Parameter List
Pitch Group (Ownerβs Manual; p. 60)
Parameter
Pitch
Patch C TunePatch Coarse Tune-48β+48
Patch F TunePatch Fine Tune-50β+50
Octave Shift-3β+3
Stretch TuneStretch Tune DepthOFF, 1β3
Tone C TuneTone Coarse Tune-48β+48T
Tone F TuneTone Fine Tune-50β+50T
Rnd Pitch DepthRandom Pitch Depth0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700,
* Parameters that can be set independently for each Rhythm Tone are indicated by βT.β
* Parameters that can be set independently for each Wave comprising the Rhythm Tone are indicated by βW.β
Tone Name
Assign TypeMULTI, SINGLET
Mute GroupOFF, 1β31T
Env ModeRhythm Tone Envelope ModeNO SUS, SUSTT
Bend RangeRhythm Tone Pitch Bend Range0β48T
Rx ExpressionRhythm Tone Receive Expression SwitchOFF, ONT
Rx Hold-1Rhythm Tone Receive Hold-1 SwitchOFF, ONT
Rx Pan ModeRhythm Tone Receive Pan ModeCONTINUOUS, KEY-ONT
* For details regarding multi-effects settings, refer to βMulti-Effects Parametersβ (p. 32).
Value
MFX Control Group (Ownerβs Manual; p. 174)
ParameterValue
MFX Control
Source 1β4
Destination 1β4Multi-Effects Control Destination 1β4Refer to βMulti-Effects Parametersβ (p. 32).
Sens 1β4Multi-Effects Control Sensitivity 1β4-63β+63
Wave Group
Wave No. (L)Wave Number (L)----, 0001β1083W
Wave No. (R)Wave Number (R)----, 0001β1083W
Wave Gain-6, 0, +6, +12W
FXM SwitchOFF, ONW
FXM Color1β4W
FXM Depth0β16W
Tempo SyncWave Tempo SyncOFF, ONW
Coarse Tune-48β+48W
Fine Tune-50β+50W
Wave PanL64β0β63RW
Rnd Pan SwRandom Pan SwitchOFF, ONW
Alter Pan SwAlternate Pan SwitchOFF, ON, REVW
Wave Level0β127W
Velocity ControlVelocity Control SwitchOFF, ON, RND
Vel Fade LowerVelocity Fade Width Lower0β127W
Vel Range LowerVelocity Range Lower1βUPPERW
Vel Range UpperVelocity Range UpperLOWERβ127W
Vel Fade UpperVelocity Fade Width Upper0β127W
Value
INT, XP-A, XP-B, XP-CW
Pitch Group (Ownerβs Manual; p. 79)
Parameter
Pitch
Tone Coarse Tune
Tone Fine TuneRhythm Tone Fine Tune-50β+50T
Random Pitch Depth0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700,
Env DepthPitch Envelope Depth-12β+12T
Env V-SensPitch Envelope Velocity Sensitivity-63β+63T
Env T1 V-SensPitch Envelope Time 1 Velocity Sensitivity-63β+63T
Env T4 V-SensPitch Envelope Time 4 Velocity Sensitivity-63β+63T
Env Level 0β4Pitch Envelope Level 0β4-63β+63T
Env Time 1β4Pitch Envelope Time 1β40β127T
Rhythm Tone Coarse TuneC-1βG9T
Value
800, 900, 1000, 1100, 1200
T
TVF Group (Ownerβs Manual; p. 80)
ParameterValue
TVF
Filter Type
Cutoff Frequency0β127T
Cutoff V-CurveCutoff Frequency Velocity CurveFIXED, 1β7T
Cutoff V-SensCutoff Frequency Velocity Sensitivity-63β+63T
Resonance0β127T
Resonance V-SensResonance Velocity Sensitivity-63β+63T
Env DepthTVF Envelope Depth-63β+63T
Env V-CurveTVF Envelope Velocity CurveFIXED, 1β7T
Env V-SensTVF Envelope Velocity Sensitivity-63β+63T
Env T1 V-SensTVF Envelope Time 1 Velocity Sensitivity-63β+63T
Env T4 V-SensTVF Envelope Time 4 Velocity Sensitivity-63β+63T
Env Level 0β4TVF Envelope Level 0β40β127T
Env Time 1β4TVF Envelope Time 1β40β127T
OFF, LPF, BPF, HPF, PKG, LPF2, LPF3T
TVA Group (Ownerβs Manual; p. 82)
ParameterValue
TVA
Rhythm Level
Tone LevelRhythm Tone level0β127T
Level V-CurveTVA Level Velocity CurveFIXED, 1β7T
Level V-SensTVA Level Velocity Sensitivity-63β+63T
Tone PanRhythm Tone PanL64β0β63RT
Random Pan Depth0β63T
Alternate Pan DepthL63β0β63RT
Env T1 V-SensTVA Envelope Time 1 Velocity Sensitivity-63β+63T
Env T4 V-SensTVA Envelope Time 4 Velocity Sensitivity-63β+63T
Env Time 1β4TVA Envelope Time 1β40β127T
Env Level 1β3TVA Envelope Level 1β30β127T
Rhythm Set Level0β127
24
Multitimbre Parameters
* Parameters that can be set independently for each Part are indicated by βP.β
Select
TypeMulti-Effects Type00 THROUGHβ90 3D MANUAL
Multi-Effects SelectMFX-AβMFX-C
* For details regarding multi-effects settings, refer to βMulti-Effects Parametersβ (p. 32).
Value
MFX Control Group (Ownerβs Manual; p. 174)
ParameterValue
MFX Control
Select
Source 1β4Multi-Effects Control Source 1β4OFF, CC01β31, 33β95, PITCH BEND, AFTERTOUCH, SYS CTRL1βSYS CTRL4
Destination 1β4Multi-Effects Control Destination 1β4Refer to βMulti-Effects Parametersβ (p. 32).
Sens 1β4Multi-Effects Control Sensitivity 1β4-63β+63
MFX Control ChannelMulti-Effects Control Channel1β16, OFF
Multi-Effects SelectMFX-AβMFX-C
Chorus Group (Ownerβs Manual; p. 176)
ParameterValue
Chorus
Type
Chorus Type0 OFF, 1 CHORUS, 2 DELAY, 3 GM2 CHORUS
* For details regarding chorus settings, refer to βChorus Parametersβ (p. 62).
OCT DOWN, TRNS UP, TRNS DOWN, TAP TEMPO, MONO/POLY, ARP HOLD,
PTN HOLD, ZONE INT, ZONE EXT
OCT DOWN, START/STOP, TAP TEMPO, ARP SWITCH, ARP VAR,
ARP ACCENT, ARP SHFFLE, ARP OCT UP, ARP OCT DW, PTN SWITCH,
PTN ACCENT, PTN SHFFLE
27
Parameter List
Zone Group (Ownerβs Manual; p. 98)
Parameter
Zone
Transmit Channel1β16P
Int SwitchInternal SwitchOFF, ONP
Ext SwitchExternal SwitchOFF, ONP
Ext Bank Select MSBExternal Bank Select MSB0β127, ---P
Ext Bank Select LSBExternal Bank Select LSB0β127P
Ext Program Number External Program Change Number1β128, ---P
Ext LevelExternal Level0β127, ---P
Ext PanExternal PanL64β0β63R, ---P
Key Range LowerKeyboard Range LowerC-1βUPPERP
Key Range UpperKeyboard Range UpperLOWERβG9P
Control BenderControl Pitch Bend SwitchOFF, ONP
Control AftertouchControl Aftertouch SwitchOFF, ONP
Control ModulationControl Modulation SwitchOFF, ONP
Control Hold PedalControl Hold Pedal SwitchOFF, ONP
Control Pedal 1, 2Control Pedal 1, 2 SwitchOFF, ONP
Value
Part Group (Ownerβs Manual; p. 100)
Parameter
Part
Patch/Rhythm
Patch BankUSR, PRAβE (PR), GM, XPAβCP
Patch Number001β***P
LevelPart Level0β127P
PanPart PanL64β0β63RP
Coarse TunePart Coarse Tune-48β+48P
Fine TunePart Fine Tune-50β+50P
Mono/PolyPart Mono/PolyMON, POL, PATP
Legato SwitchPart Legato SwitchOFF, ON, PATP
Pitch Bend RangePart Pitch Bend Range0β24, PATP
Portamento SwitchPart Portamento SwitchOFF, ON, PATP
Portamento TimePart Portamento Time0β127, PATP
Cutoff OffsetPart Cutoff Offset-64β+63P
Resonance OffsetPart Resonance Offset-64β+63P
Attack Time OffsetPart Attack Time Offset-64β+63P
Release Time OffsetPart Release Time Offset-64β+63P
Decay Time OffsetPart Decay Time Offset-64β+63P
Vibrate RatePart Vibrate Rate-64β+63P
Vibrate DepthPart Vibrate Depth-64β+63P
Vibrate DelayPart Vibrate Delay-64β+63P
Octave ShiftPart Octave Shift-3β+3P
Vel Sens OffsetPart Velocity Sensitivity Offset-63β+63P
Key Fade LowerPart Keyboard Fade Width Lower0β127P
Key Range LowerPart Keyboard Range LowerC-1βUPPERP
Key Range UpperPart Keyboard Range UpperLOWERβG9P
Key Fade UpperPart Keyboard Fade Width Upper0β127P
Voice Reserve0β63, FULP
Patch/Rhythm SetPAT, RHYP
Value
MIDI Group (Ownerβs Manual; p. 103)
ParameterValue
Part MIDI
Receive Channel
Receive SwitchOFF, ONP
Solo Part Select(OFF), SEL
Mute SwitchOFF, MUTP
Select
TypeMulti-Effects Type00 THROUGHβ90 3D MANUAL
Multi-Effects SelectMFX-AβMFX-C
* For details regarding multi-effects settings, refer to βMulti-Effects Parametersβ (p. 32).
Value
MFX Control Group (Ownerβs Manual; p. 174)
ParameterValue
MFX Control
Select
Source 1β4Multi-Effects Control Source 1β4OFF, CC01β31, 33β95, PITCH BEND, AFTERTOUCH, SYS CTRL1βSYS CTRL4
Destination 1β4Multi-Effects Control Destination 1β4Refer to βMulti-Effects Parametersβ (p. 32).
Sens 1β4Multi-Effects Control Sensitivity 1β4-63β+63
MFX Control ChannelMulti-Effects Control Channel1β16, OFF
Multi-Effects SelectMFX-AβMFX-C
Chorus Group (Ownerβs Manual; p. 176)
ParameterValue
Chorus
Type
Chorus Type0 OFF, 1 CHORUS, 2 DELAY, 3 GM2 CHORUS
* For details regarding chorus settings, refer to βChorus Parametersβ (p. 62).
* For details regarding reverb settings, refer to βReverb Parametersβ (p. 62).
Scale Tune Group (Ownerβs Manual; p. 104)
ParameterValue
Scale Tune
CβB
Part Scale Tune CβB-64β+63P
29
Parameter List
System Parameters
General Group (Ownerβs Manual; p. 179)
Parameter
General
Local Switch
Master Tune415.3β466.2 Hz
Master Key Shift-24β+24
Master Level0β127
Patch RemainPatch Remain SwitchOFF, ON
Mix/ParallelMIX, PARALLEL
Output Gain-12, -6, 0, +6, +12 dB
Keyboard VelocityREAL, 1β127
Keyboard SensKeyboard SensitivityLIGHT, MEDIUM, HEAVY
Aftertouch SensAftertouch Sensitivity0β100
Power Up ModeLAST SET, DEFAULT
Backlight SaverOFF, 5, 10, 20 ,30, 40, 50, 60 minutes
Value
OFF, ON
Sequencer Group (Ownerβs Manual; p. 180)
Parameter
Sequencer
Sync Mode
Sync OutputSync Output SwitchOFF, ON
Soft ThroughSoft Through SwitchOFF, ON
MMC ModeMASTER, SLAVE
MMC OutputMMC Output SwitchOFF, ON
MTC Sync OutputMTC Sync Output SwitchOFF, ON
MTC Frame Rate24, 25, 29N, 29D, 30
MTC Offset HourMTC Offset Time Hour0β23 hours
MTC Offset MinuteMTC Offset Time Minute0β59 minutes
MTC Offset SecondMTC Offset Time Second0β59 seconds
MTC Offset FrameMTC Offset Time Frame0β29 frames
MTC Error Level0 β10
Metronome ModeOFF, PLAY ONLY, REC ONLY, PLAY&REC, ALWAYS
Metronome Level0β10
Metronome SoundTYPE 1, TYPE 2, TYPE 3, TYPE 4
Value
MASTER, SLAVE MIDI, SLAVE MTC, REMOTE
MIDI Group (Ownerβs Manual; p. 182)
Parameter
MIDI
Performance Ctrl ChPerformance Control Channel1β16, OFF
Multitimbre Ctrl ChMultitimbre Control Channel1β16, OFF
Patch/Rhythm Rx
Channel
Patch/Rhythm Tx
Channel
Remote Keyboard SwRemote Keyboard SwitchOFF, ON
Exclusive ProtectExclusive Protect SwitchOFF, ON
Device IDDevice ID Number17β32
Rx Program ChangeReceive Program Change SwitchOFF, ON
Rx Bank SelectReceive Bank Select SwitchOFF, ON
Rx GM System OnReceive GM System On SwitchOFF, ON
Rx GM2 System OnReceive GM2 System On SwitchOFF, ON
Rx GS ResetReceive GS Reset SwitchOFF, ON
Rx ExclusiveReceive System Exclusive SwitchOFF, ON
Tx Program ChangeTransmit Program Change SwitchOFF, ON
Tx Bank SelectTransmit Bank Select SwitchOFF, ON
Tx Active SensingTransmit Active Sensing SwitchOFF, ON
Tx Edit DataTransmit Edit Data SwitchOFF, ON
Patch/Rhythm Set Receive Channel1β16
Patch/Rhythm Set Transmit Channel1β16, Rx Ch, OFF
Value
30
Controller Group (Ownerβs Manual; p. 184)
Parameter List
Parameter
Controller
Sys Ctrl 1β4 SourceSystem Control 1β4 SourceOFF, CC01β31, 33β95, PITCH BEND, AFTERTOUCH
Hold Pedal PolaritySTANDARD, REVERSE
Cont Hold PedalContinuous Hold Pedal SwitchOFF, ON
Pedal 1, 2 AssignOFF, CC01β31, 33β95, BEND UP, BEND DOWN, AFTERTOUCH, OCT UP, OCT DOWN,
EQ Switch
Low FreqLow Frequency200, 400 Hz
Low Gain-15β+15 dB
High FreqHigh Frequency2000, 4000, 8000 Hz
High Gain-15β+15 dB
Equalizer SwitchBYPASS, ON
Value
Preview Group (Ownerβs Manual; p. 185)
Parameter
Preview
Preview Mode
Note Number 1β4Preview Note Number 1β4C-1βG9
Velocity 1β4 Preview Velocity 1β4OFF, 1β127
Value
SINGLE, CHORD, PHRASE
Scale Tune Group (Ownerβs Manual; p. 186)
ParameterValue
Scale Tune
CβB
Scale Tune SwitchOFF, ON
Patch Scale Tune CβB-64β+63
31
Effects List
Multi-Effects Parameters
The multi-effects feature 90 different kinds of effects. Some of the
effects consist of two or more different effects connected in series or
in parallel.
Parameters marked with a sharp β#β can be controlled using a
specified controller (Two setting items will change simultaneously
for β#1β and β#2β).
If a multi-effect marked by a "β" symbol is selected as the MFX-A
multi-effect in Performance mode or Multitimbre mode, three types
(MFX-A--MFX-C) of multi-effect can be used simultaneously. Only
multi-effects marked by this symbol can be selected for MFX-B and
MFX-C.
32
Effects List
Phaser
Resonance
Mix
L in
R in
L out
R out
Pan R
Pan L
1: STEREO EQ (Stereo Equalizer)
This is a four-band stereo equalizer (low, mid x 2, high).
fig.02-001m
L in
R in
4-Band EQ
4-Band EQ
L out
R out
ParameterValueDescription
Low Freq200, 400 HzFrequency of the low range
Low Gain-15β+15 dBGain of the low range
Mid1 Freq200β8000 HzFrequency of the middle
Mid1 Gain-15β+15 dBGain of the middle range 1
Mid1 Q0.5, 1.0, 2.0, 4.0, 8.0Width of the middle range 1
Mid2 Freq200β8000 HzFrequency of the middle
Mid2 Gain-15β+15 dBGain of the middle range 2
Mid2 Q0.5, 1.0, 2.0, 4.0, 8.0Width of the middle range 2
High Freq2000, 4000, 8000 HzFrequency of the high range
High Gain-15β+15 dBGain of the high range
Output Level #0β127Output Level
range 1
Set a higher value for Q to
narrow the range to be afΒfected.
range 2
Set a higher value for Q to
narrow the range to be afΒfected.
2: OVERDRIVE
Creates a soft distortion similar to that produced by vacuum tube
amplifiers.
fig.02-002m
L in
Over
drive
Amp
Simulator
2-Band
EQ
R in
ParameterValueDescription
Drive #0β127Degree of distortion
Amp TypeSMALL, BUILT-IN,
2-STACK, 3-STACK
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
Output Pan #L64β63RStereo location of the output
Also changes the volume.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type
amp
2-STACK: large double
stack amp
3-STACK: large triple stack
amp
sound
L out
Pan L
Pan R
R out
4: PHASER
Adds a phase-shifted sound to the original sound, producing a
twisting modulation that creates spaciousness and depth.
fig.02-004m
ParameterValueDescription
Manual #100β8000 HzAdjusts the basic frequency
Rate #0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Resonance0β127Amount of feedback
Mix Level0β127Level of the phase-shifted
Output Level0β127Output Level
Output PanL64β63RStereo location of the output
from which the sound will be
modulated.
sound
sound
5: SPECTRUM
This is a type of filter which modifies the timbre by boosting or
cutting the level at specific frequencies. It is similar to an equalizer,
but has 8 frequency points fixed at locations most suitable for adding
character to the sound.
fig.02-005m
L in
Spectrum
R in
L out
Pan L
Pan R
R out
ParameterValueDescription
Band1 (250Hz)-15β+15 dBGain of each frequency band
Band2 (500Hz)
Band3 (1000Hz)
Band4 (1250Hz)
Band5 (2000Hz)
Band6 (3150Hz)
Band7 (4000Hz)
Band8 (8000Hz)
Q0.5, 1.0, 2.0, 4.0, 8.0Simultaneously adjusts the
Output Level #0β127Output Level
Output Pan #L64β63RStereo location of the output
width of the adjusted ranges
for all the frequency bands.
sound
6: ENHANCER
Controls the overtone structure of the high frequencies, adding
sparkle and tightness to the sound.
fig.02-006m
3: DISTORTION
Produces a more intense distortion than Overdrive. The parameters
are the same as for β2: OVERDRIVE.β
fig.02-003m
L in
R in
Distortion
Amp
Simulator
2-Band
EQ
L out
Pan L
Pan R
R out
L in
R in
Enhancer
Enhancer
Mix
Mix
2-Band
EQ
2-Band
EQ
L out
R out
ParameterValueDescription
Sens #0β127Sensitivity of the enhancer
Mix Level #0β127Level of the overtones gen-
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
erated by the enhancer
33
Effects List
7: AUTO WAH
Cyclically controls a filter to create cyclic change in timbre.
fig.02-007m
L in
L out
Auto Wah
R in
R out
ParameterValueDescription
Filter TypeLPF, BPFType of filter
Sens0β127Adjusts the sensitivity with
Manual #0β127Adjusts the center frequency at
Peak0β127Adjusts the amount of the wah
Rate #0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Output Level0β127Output Level
LPF: The wah effect will be
applied over a wide freΒquency range.
BPF: The wah effect will be
applied over a narrow freΒquency range
which the filter is controlled.
which the effect is applied.
effect that will occur in the
range of the center frequency.
Set a higher value for Q to
narrow the range to be afΒfected.
8: ROTARY
The Rotary effect simulates the sound of the rotary speakers often
used with the electric organs of the past. Since the movement of the
high range and low range rotors can be set independently, the
unique type of modulation characteristic of these speakers can be
simulated quite closely. This effect is most suitable for electric organ
Patches.
fig.02-008m
L in
Rotary
R in
ParameterValueDescription
Speed #SLOW, FASTSimultaneously switch the rota-
Woofer Slow
Rate
Woofer Fast
Rate
Woofer Accel0β15Adjusts the time it takes the low
Woofer Level0β127Volume of the low frequency ro-
Tweeter Slow
Rate
Tweeter Fast
Rate
Tweeter Accel0β15
Tweeter Level0β127
Separation0β127Spatial dispersion of the sound
Output Level #0β127Output Level
0.05β10.00 HzSlow speed (SLOW) of the low
0.05β10.00 HzFast speed (FAST) of the low fre-
0.05β10.00 HzSettings of the high frequency ro-
0.05β10.00 Hz
L out
R out
tional speed of the low frequency
rotor and high frequency rotor.
SLOW: Slows down the rotaΒtion to the Slow Rate.
FAST: Speeds up the rotation
to the Fast Rate.
frequency rotor
quency rotor
frequency rotor to reach the newΒly selected speed when switchΒing from fast to slow (or slow to
fast) speed. Lower values will reΒquire longer times.
tor
tor
The parameters are the same
as for the low frequency rotor
9: COMPRESSOR
Flattens out high levels and boosts low levels, smoothing out
unevenness in volume.
fig.02-009m
L in
R in
Compressor
2-Band
EQ
L out
Pan L
Pan R
R out
ParameterValueDescription
Attack0β127Attack time of an input sound
Sustain0β127Adjusts the time over which
Post Gain0, +6, +12, +18 dBAdjusts the output gain.
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level #0β127Output Level
Output Pan #L64β63RStereo location of the output
low level sounds are boosted
until they reach the specified
volume.
sound
10: LIMITER
Compresses signals that exceed a specified volume level, preventing
distortion from occurring.
fig.02-010m
L in
Limiter
2-Band
EQ
R in
ParameterValueDescription
Threshold0β127Adjusts the volume at which
Ratio1.5:1, 2:1, 4:1, 100:1Compression ratio
Release0β127Adjusts the time from when
Post Gain0, +6, +12, +18 dBAdjusts the output gain.
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level #0β127Output Level
Output Pan #L64β63RStereo location of the output
compression will begin.
the volume falls below the
Threshold Level until comΒpression is no longer applied.
sound
L out
Pan L
Pan R
R out
34
Effects List
11: HEXA-CHORUS
Uses a six-phase chorus (six layers of chorused sound) to give
richness and spatial spread to the sound.
fig.02-011m
L in
Balance D
L out
Balance W
Hexa Chorus
Balance W
R in
Balance D
R out
ParameterValueDescription
Rate #0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Depth Devia-
tion
Pre Delay0.0β100.0 msAdjusts the delay time from the
Pre Delay DeΒviation
Pan Deviation0β20Adjusts the difference in stereo
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
-20β+20Adjusts the difference in moduΒlation depth between each choΒrus sound.
direct sound until the chorus
sound is heard.
0β20Adjusts the differences in Pre
Delay between each chorus
sound.
location between each chorus
sound.
0: All chorus sounds will be in
the center.
20: Each chorus sound will be
spaced at 60 degree intervals
relative to the center.
rect sound (D) and the chorus
sound (W)
12: TREMOLO CHORUS
This is a chorus effect with added Tremolo (cyclic modulation of
volume).
fig.02-012m
L in
Balance D
Tremolo Chorus
R in
Balance D
ParameterValueDescription
Chorus Rate0.05β10.00 HzModulation frequency of the
Chorus Depth0β127Modulation depth of the cho-
Pre Delay0.0β100.0 msAdjusts the delay time from
Tremolo Rate #0.05β10.00 HzModulation frequency of the
Tremolo Phase0β180ΛSpread of the tremolo effect
Tremolo Sepa-
ration
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
0β127Spread of the tremolo effect
L out
Balance W
Balance W
R out
chorus effect
rus effect
the direct sound until the choΒrus sound is heard.
tremolo effect
direct sound (D) and the tremΒolo chorus sound (W)
13: SPACE-D
This is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a
transparent chorus effect.
fig.02-013m
L in
Balance D
Space D
Space D
R in
Balance D
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
ParameterValueDescription
Rate #0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Phase0β180ΛSpatial spread of the sound
Pre Delay0.0β100.0 msAdjusts the delay time from
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between
Output Level0β127Output Level
the direct sound until the
chorus sound is heard.
the direct sound (D) and the
chorus sound (W)
14: STEREO CHORUS
This is a stereo chorus. A filter is provided so that you can adjust the
timbre of the chorus sound.
fig.02-014m
L in
Balance D
Chorus
Chorus
R in
Balance D
ParameterValueDescription
Rate #0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Phase0β180ΛSpatial spread of the sound
Pre Delay0.0β100.0 msAdjusts the delay time from
Filter TypeOFF, LPF, HPFType of filter
Cutoff Freq200β8000 HzBasic frequency of the filter
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
2-Band
EQ
Balance W
Balance W
2-Band
EQ
the direct sound until the choΒrus sound is heard.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
direct sound (D) and the choΒrus sound (W)
L out
R out
35
Effects List
15: STEREO FLANGER
This is a stereo flanger. (The LFO has the same phase for left and
right.) It produces a metallic resonance that rises and falls like a jet
airplane taking off or landing. A filter is provided so that you can
adjust the timbre of the flanged sound.
fig.02-015m
L in
Balance D
Flanger
Feedback
Feedback
Flanger
R in
Balance D
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
ParameterValueDescription
Rate #0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Feedback #-98β+98 %Adjusts the proportion of the
Phase0β180ΛSpatial spread of the sound
Pre Delay0.0β100.0 msAdjusts the delay time from
Filter TypeOFF, LPF, HPFType of filter
Cutoff Freq200β8000 HzBasic frequency of the filter
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
BalanceD100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
when the direct sound begins
until the flanger sound is
heard.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
direct sound (D) and the
flanger sound (W)
16: STEP FLANGER
This is a flanger in which the flanger pitch changes in steps. The
speed at which the pitch changes can also be specified in terms of a
note-value of a specified tempo.
fig.02-016m
L in
Balance D
Step Flanger
Feedback
Feedback
Step Flanger
R in
Balance D
ParameterValueDescription
Rate0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Feedback #-98β+98 %Adjusts the proportion of the
Phase0β180ΛSpatial spread of the sound
2-Band
EQ
Balance W
Balance W
2-Band
EQ
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
L out
R out
ParameterValueDescription
Pre Delay0.0β100.0 msAdjusts the delay time from
Step Rate #0.10β20.00 Hz,
note *1
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
BalanceD100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
when the direct sound begins
until the flanger sound is
heard.
Rate (period) of pitch change
direct sound (D) and the
flanger sound (W)
17: STEREO DELAY
This is a stereo delay.
When Feedback Mode is NORMAL:
fig.02-017am
L in
Balance D
Delay
Feedback
Feedback
Delay
R in
Balance D
When Feedback Mode is CROSS:
fig.02-017bm
Balance D
L in
Delay
Feedback
Feedback
Delay
R in
Balance D
ParameterValueDescription
Delay Left0.0β500.0 msAdjusts the delay time from
Delay Right
Feedback #-98β+98 %Adjusts the proportion of the
Feedback
Mode
HF Damp200β8000 Hz,
Phase LeftNORMAL, INVERTPhase of the delay sound
Phase Right
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
NORMAL, CROSSSelects the way in which delay
BYPASS
2-Band
EQ
Balance W
Balance W
2-Band
EQ
2-Band
EQ
Balance W
Balance W
2-Band
EQ
the direct sound until the delay
sound is heard.
delay sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
sound is fed back into the efΒfect. (See the figures above.)
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
direct sound (D) and the delay
sound (W)
L out
R out
L out
R out
36
Effects List
18: MODULATION DELAY
Adds modulation to the delayed sound, producing an effect similar
to a flanger.
When Feedback Mode is NORMAL:
fig.02-018am
L inL out
Balance D
Delay
Feedback
Feedback
Delay
Modulation
Modulation
R inR out
Balance D
2-Band
EQ
Balance W
Balance W
2-Band
EQ
When Feedback Mode is CROSS:
fig.02-018bm
L in
R in
Delay
Feedback
Feedback
Delay
Balance D
Modulation
Modulation
Balance D
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
ParameterValueDescription
Delay Left0.0β500.0 msAdjusts the delay time from
Delay Right
Feedback-98β+98 %Adjusts the proportion of the
Feedback
Mode
HF Damp200β8000 Hz,
Rate #0.05β10.00 HzFrequency of modulation
Depth0β127Depth of modulation
Phase0β180ΛSpatial spread of the sound
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
NORMAL, CROSSSelects the way in which delay
BYPASS
the direct sound until the delay
sound is heard.
delay sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
sound is fed back into the effect
(See the figures above.)
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
direct sound (D) and the delay
sound (W)
19: TRIPLE TAP DELAY
Produces three delay sounds; center, left and right.
fig.02-019m
L in
Triple Tap Delay
Balance D
Left Tap
Center Tap
2-Band
EQ
Balance W
L out
ParameterValueDescription
Delay Center200β1000 ms, note *1Adjusts the delay time from
Delay Left
Delay Right
Feedback #-98β+98 %Adjusts the proportion of the
HF Damp200β8000 Hz,
BYPASS
Center Level0β127Volume of each delay sound
Left Level
Right Level
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
the direct sound until the delay
sound is heard.
delay sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
direct sound (D) and the delay
sound (W)
20: QUADRUPLE TAP DELAY
This effect has four delays.
fig.02-020am
Balance D
L in
Feedback
Delay 1
Delay 2
Quadruple Tap Delay
Delay 3
Delay 4
R in
fig.02-020bm
Balance D
23
Stereo location of each delay sound
1
L
4
R
ParameterValueDescription
Delay 1200β1000 ms, note *1Adjusts the delay time from
Delay 2
Delay 3
Delay 4
Feedback #-98β+98 %Adjusts the proportion of the
HF Damp200β8000 Hz,
BYPASS
Level 10β127Volume of each delay sound
Level 2
Level 3
Level 4
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
the direct sound until the delay
sound is heard.
delay sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
direct sound (D) and the delay
sound (W)
L out
Balance W
Balance W
R out
R in
Feedback
Right Tap
Balance D
Balance W
2-Band
EQ
R out
37
Effects List
L in
R in
L out
R out
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
Feedback
Pitch Shifter
21: TIME CONTROL DELAY
This effect allows you to use a specified controller (the controller
selected in EFX Control Source) to control the delay time and pitch in
realtime. Lengthening the delay will lower the pitch, and shortening
it will raise the pitch.
fig.02-021m
L in
Balance D
2-Band
EQ
Balance W
L out
Time Control Delay
Balance W
2-Band
EQ
R out
R in
Feedback
Balance D
ParameterValueDescription
Delay #200β1000 msAdjusts the delay time from
Accel0β15Adjusts the time over which
Feedback #-98β+98 %Adjusts the proportion of the
HF Damp200β8000 Hz,
BYPASS
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
BalanceD100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
Output PanL64β63RStereo location of the delay
the direct sound until the delay
sound is heard.
the Delay Time will change
from the current setting to a
newly specified setting.
The rate of change for the
Delay Time directly affects
the rate of pitch change.
delay sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
direct sound (D) and the delay
sound (W)
sound
22: 2VOICE PITCH SHIFTER
Shifts the pitch of the original sound. This 2-voice pitch shifter has
two pitch shifters, and can add two pitch shifted sounds to the
original sound.
fig.02-022m
Balance D
L in
R in
Level Balance A
2Voice Pitch Shifter
Level Balance B
PanA L
PanA R
PanB L
PanB R
Balance D
L out
Balance W
Balance W
R out
ParameterValueDescription
A:Coarse #1-24β+12 semiAdjusts the pitch of Pitch Shift
A:Fine #1-100β+100 centAdjusts the pitch of Pitch Shift
A:Pre Delay0.0β500 msAdjusts the delay time from
A:PanL64β63RStereo location of the Pitch
B:Coarse #2-24β+12 semiSettings of the Pitch Shift B
B:Fine #2-100β+100 cent
B:Pre Delay0.0β500.0 ms
B:PanL64β63R
Mode1, 2, 3, 4, 5Setting a higher value for this
Level BalanceA100:0BβA0:100BVolume balance between the
BalanceD100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
A in semitone steps.
A in 2-cent steps.
the direct sound until the Pitch
Shift A sound is heard.
Shift A sound
sound
The parameters are the same
as for the Pitch Shift A
sound.
parameter will result in slower
response, but steadier pitch.
Pitch Shift A and Pitch Shift B
sounds
direct sound (D) and the pitch
shifted sound (W)
23: FBK PITCH SHIFTER
(Feedback Pitch Shifter)
This allows the pitch shifted sound to be fed back into the effect.
fig.02-023m
ParameterValueDescription
Coarse #1-24β+12 semiAdjusts the pitch of the pitch
Fine #1-100β+100 centAdjusts the pitch of the pitch
Pre Delay0.0β500.0 msAdjusts the delay time from the
Mode1, 2, 3, 4, 5Setting a higher value for this
Feedback #-98β+98 %Adjusts the proportion of the
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
BalanceD100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
Output PanL64β63RStereo location of the pitch shift-
shifted sound in semitone steps.
shifted sound in 2-cent steps.
direct sound until the pitch
shifted sound is heard.
parameter will result in slower
response, but steadier pitch.
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
rect sound (D) and the pitch
shifted sound (W)
ed sound
38
Effects List
24: REVERB
Adds reverberation to the sound, simulating an acoustic space.
fig.02-024m
L in
Balance D
2-Band
Balance W
EQ
L out
Reverb
Balance W
R in
Balance D
2-Band
EQ
R out
ParameterValueDescription
TypeROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
Pre Delay0.0β100.0 msAdjusts the delay time from
Time #0β127Time length of reverberation
HF Damp200β8000 Hz,
BYPASS
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
Type of reverb
ROOM1: dense reverb with
short decay
ROOM2: sparse reverb with
short decay
STAGE1: reverb with greatΒer late reverberation
STAGE2: reverb with strong
early reflections
HALL1: reverb with clear
reverberance
HALL2: reverb with rich reΒverberance
the direct sound until the reΒverb sound is heard.
Adjusts the frequency above
which the reverberant sound
will be cut.
As the frequency is set lowΒer, more of the high frequenΒcies will be cut, resulting in a
softer and more muted reΒverberance. If you do not
want to cut the high freΒquencies, set this parameter
to BYPASS.
direct sound (D) and the reverb
sound (W)
25: GATED REVERB
This is a special type of reverb in which the reverberant sound is cut
off before its natural length.
fig.02-025m
L in
Balance D
Gated Reverb
R in
Balance D
ParameterValueDescription
TypeNORMAL, REVERSE,
Pre Delay0.0β100.0 msAdjusts the delay time from
SWEEP1, SWEEP2
2-Band
EQ
Balance W
Balance W
2-Band
EQ
Type of reverb
NORMAL: conventional
gated reverb
REVERSE: backwards reΒverb
SWEEP1: the reverberant
sound moves from right to
left
SWEEP2: the reverberant
sound moves from left to
right
the direct sound until the reΒverb sound is heard.
L out
R out
ParameterValueDescription
Gate Time5β500 msAdjusts the time from when
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level #0β127Output Level
the reverb is heard until it
disappears.
direct sound (D) and the reΒverb sound (W)
26: OVERDRIVE -> CHORUS
fig.02-026m
L in
R in
Overdrive
Balance D
Chorus
Balance D
L out
Balance W
Balance W
R out
ParameterValueDescription
OD Drive0β127Degree of distortion
OD Pan #L64β63RStereo location of the overdrive
Chorus Rate0.05β10.00 HzFrequency of modulation
Chorus Depth0β127Depth of modulation
Chorus Pre
Delay
Chorus BalΒance #
Output Level0β127Output Level
0.0β100.0 msAdjusts the delay time from the
D100:0WβD0:100WAdjusts the volume balance be-
Also changes the volume.
sound
direct sound until the chorus
sound is heard.
tween the sound that is sent
through the chorus (W) and the
sound that is not sent through
the chorus (D).
27: OVERDRIVE -> FLANGER
fig.02-027m
L in
Balance D
Feedback
Overdrive
R in
Flanger
Balance D
ParameterValueDescription
OD Drive0β127Degree of distortion
OD Pan #L64β63RStereo location of the overdrive
Flanger Rate0.05β10.00 HzFrequency of modulation
Flanger Depth0β127Depth of modulation
Flanger Feed-
back
Flanger Pre
Delay
Flanger BalΒance #
Output Level0β127Output Level
-98β+98 %Adjusts the proportion of the
0.0β100.0 msAdjusts the delay time from
D100:0WβD0:100WAdjusts the volume balance be-
Also changes the volume.
sound
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
when the direct sound begins
until the flanger sound is heard.
tween the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
L out
Balance W
Balance W
R out
39
Effects List
Chorus
L in
R in
L out
R out
Mix
Mix
Enhancer
Enhancer
Balance W
Balance W
Balance D
Balance D
Feedback
Flanger
L in
R in
L out
R out
Mix
Mix
Enhancer
Enhancer
Balance W
Balance W
Balance D
Balance D
28: OVERDRIVE -> DELAY
fig.02-028m
L in
R in
Overdrive
Balance D
Delay
Feedback
Balance D
L out
Balance W
Balance W
R out
ParameterValueDescription
OD Drive0β127Degree of distortion
OD Pan #L64β63RStereo location of the over-
Delay Time0.0β500.0 msAdjusts the delay time from
Delay Feedback-98β+98 %Adjusts the proportion of the
Delay HF Damp200β8000 Hz,
BYPASS
Delay Balance #D100:0WβD0:100WAdjusts the volume balance
Output Level0β127Output Level
Also changes the volume.
drive sound
the direct sound until the deΒlay sound is heard.
delay sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
29: DISTORTION -> CHORUS
The parameters are essentially the same as in β26: OVERDRIVE ->
CHORUS,β with the exception of the following two.
OD Drive -> Dist Drive, OD Pan -> Dist Pan
fig.02-029m
L in
R in
Distortion
Balance D
Chorus
Balance D
L out
Balance W
Balance W
R out
31: DISTORTION -> DELAY
The parameters are essentially the same as in β28: OVERDRIVE ->
DELAY,β with the exception of the following two.
OD Drive -> Dist Drive, OD Pan -> Dist Pan
fig.02-031m
L in
R in
Distortion
Balance D
Delay
Feedback
Balance D
L out
Balance W
Balance W
R out
32: ENHANCER -> CHORUS
fig.02-032m
ParameterValueDescription
Enhancer Sens #0β127Sensitivity of the enhancer
Enhancer Mix
Level
Chorus Rate0.05β10.00 HzFrequency of modulation
Chorus Depth0β127Depth of modulation
Chorus Pre De-
lay
Chorus Balance #D100:0Wβ
Output Level0β127Output Level
0β127Level of the overtones generat-
0.0β100.0 msAdjusts the delay time from the
D0:100W
ed by the enhancer
direct sound until the chorus
sound is heard.
Adjusts the volume balance beΒtween the sound that is sent
through the chorus (W) and the
sound that is not sent through
the chorus (D).
33: ENHANCER -> FLANGER
fig.02-033m
30: DISTORTION -> FLANGER
The parameters are essentially the same as in β27: OVERDRIVE ->
FLANGER,β with the exception of the following two.
OD Drive -> Dist Drive, OD Pan -> Dist Pan
fig.02-030m
L in
R in
40
Distortion
Feedback
Flanger
Balance D
Balance D
L out
Balance W
Balance W
R out
ParameterValueDescription
Enhancer Sens #0β127Sensitivity of the enhancer
Enhancer Mix
Level
Flanger Rate0.05β10.00 HzFrequency of modulation
Flanger Depth0β127Depth of modulation
Flanger Feed-
back
Flanger Pre DeΒlay
Flanger Balance #D100:0Wβ
Output Level0β127Output Level
0β127Level of the overtones generat-
-98β+98 %Adjusts the proportion of the
0.0β100.0 msAdjusts the delay time from
D0:100W
ed by the enhancer
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
when the direct sound begins
until the flanger sound is heard.
Adjusts the volume balance beΒtween the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
Effects List
Feedback
Delay
L in
R in
L out
R out
Balance W
Balance W
Balance D
Balance D
Flanger
Balance W
Balance W
Balance D
Balance D
Feedback
Feedback
Flanger
L in
R in
L out
R out
Balance W
Balance W
Balance D
Balance D
Chorus
Balance W
Balance W
Balance D
Balance D
34: ENHANCER -> DELAY
fig.02-034m
L in
Enhancer
Mix
Balance D
L out
Balance W
Delay
Balance W
R out
R in
Enhancer
Mix
Feedback
Balance D
ParameterValueDescription
Enhancer Sens #0β127Sensitivity of the enhancer
Enhancer Mix
Level
Delay Time0.0β500.0 msAdjusts the delay time from
Delay Feedback-98β+98 %Adjusts the proportion of the
Delay HF Damp200β8000 Hz,
Delay Balance #D100:0WβD0:100WAdjusts the volume balance
Output Level0β127Output Level
0β127Level of the overtones gener-
BYPASS
ated by the enhancer
the direct sound until the deΒlay sound is heard.
delay sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Volume balance between the diΒrect sound (D) and the flanger
sound (W)
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the deΒlay sound that is fed back into the
effect. Negative (-) settings will inΒvert the phase.
Adjusts the frequency above
which sound fed back to the effect
will be cut. If you do not want to
cut the high frequencies, set this
parameter to BYPASS.
Adjusts the volume balance beΒtween the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Output Level
37: CHORUS -> FLANGER
fig.02-037m
ParameterValueDescription
Chorus Rate0.05β10.00 HzFrequency of modulation
Chorus Depth0β127Depth of modulation
Chorus Pre
Delay
Chorus BalΒance #
Delay Time0.0β500.0 msAdjusts the delay time from the
Delay FeedΒback
Delay HF
Damp
Delay Balance #D100:0WβD0:100WAdjusts the volume balance be-
Output Level0β127Output Level
0.0β100.0 msAdjusts the delay time from the
D100:0WβD0:100WVolume balance between the di-
-98β+98 %Adjusts the proportion of the
200β8000 Hz,
BYPASS
direct sound until the chorus
sound is heard.
rect sound (D) and the chorus
sound (W)
direct sound until the delay
sound is heard.
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
tween the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
ParameterValueDescription
Chorus Pre
Delay
Chorus Rate0.05β10.00 Hz
Chorus Depth0β127
Chorus BalΒance #
Flanger Rate0.05β10.00 Hz
Flanger Depth0β127
Flanger FeedΒback
Flanger Pre
Delay
Flanger BalΒance #
Output Level0β127
0.0β100.0 ms
D100:0WβD0:100W
-98β+98 %
0.0β100.0 ms
D100:0WβD0:100W
Adjusts the delay time from the diΒrect sound until the chorus sound is
heard.
Modulation frequency of the chorus
effect
Modulation depth of the chorus efΒfect
Volume balance between the direct
sound (D) and the chorus sound
(W)
Modulation frequency of the flanger
effect
Modulation depth of the flanger efΒfect
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Adjusts the volume balance beΒtween the sound that is sent through
the flanger (W) and the sound that is
not sent through the flanger (D).
Output Level
41
Effects List
38: CHORUS/DELAY
The parameters are the same as for β35: CHORUS -> DELAY.β
However, the Delay Balance parameter adjusts the volume balance
between the direct sound and the delay sound.
fig.02-038m
Balance D
L inL out
Chorus
Feedback
Delay
Balance W
Balance W
R inR out
Balance D
39: FLANGER/DELAY
The parameters are the same as for β36: FLANGER -> DELAY.β
However, the Delay Balance parameter adjusts the volume balance
between the direct sound and the delay sound.
fig.02-039m
Balance D
L inL out
Flanger
Feedback
Feedback
Delay
Balance W
Balance W
R inR out
Balance D
40: CHORUS/FLANGER
The parameters are the same as for β37: CHORUS -> FLANGER.β
However, the Flanger Balance parameter adjusts the volume balance
between the direct sound and the flanger sound.
fig.02-040m
L inL out
R inR out
Balance D
Chorus
Feedback
Flanger
Balance W
Balance W
Balance D
41: STEREO PHASER
This is a stereo phaser. With the Step effects, you can also make
stepped changes in the pitch of sounds to which the Phaser effect is
applied.
fig.02-041m
L in
R in
Phaser
Mix
Mix
Phaser
ParameterValueDescription
Type1, 2Type of phaser
Mode4-STAGE, 8-STAGENumber of stages in the
PolarityINVERSE,
Manual #0β127Adjusts the basic frequency
Rate #0.05β10.00 Hz, note *2Frequency of modulation
Depth0β127Depth of modulation
Resonance0β127Amount of feedback
Cross Feed-
back
Mix Level0β127Level of the phase-shifted
Step SwitchOFF, ONDetermines whether the pitch
Step Rate #0.10β20.00 Hz, note *2Rate (period) of pitch change
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
SYNCHRO
-98β+98 %Adjusts the proportion of the
2-Band
EQ
2-Band
EQ
Type 2 adds more of the
phaser effect to the high
frequencies than Type 1.
phaser
Selects whether the left and
right phase of the modulation
will be the same or the oppoΒsite.
INVERSE: The left and
right phase will be oppoΒsite. When using a mono
source, this spreads the
sound.
SYNCHRO: The left and
right phase will be the
same. Select this when inΒputting a stereo source.
from which the sound will be
modulated.
phaser sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
sound
is changed in a stepped fashΒion (ON) or not (OFF).
L out
R out
42
Effects List
42: KEYSYNC FLANGER
This effect controls the Flanger by resetting the effect at the volume
of the sound input to the effects device, restarting from the same
pitch each time the Flanger is reset.
This parameter lets your playing dynamics on the keyboard control
the flanger effect.
fig.02-042m
L in
2-Band
EQ
L out
Flanger
Feedback
Feedback
Flanger
R in
2-Band
EQ
R out
ParameterValueDescription
Rate #0.05β10.00 Hz, note *2Frequency of modulation
Depth0β127Depth of modulation
Feedback #-98β+98 %Adjusts the proportion of the
Phase0β180ΛSpatial spread of the sound
Pre Delay0.0β100 msAdjusts the delay time from
Filter TypeOFF, LPF, HPFType of filter
Cutoff Freq200β8000 HzBasic frequency of the filter
Step SwitchOFF, ONDetermines whether the pitch
Keysync Phase0β360ΛLFO phase when the LFO is re-
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
OFF, ONDetermines whether the
0β127Adjusts the volume level for
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
when the direct sound begins
until the flanger sound is
heard.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
is changed in a stepped fashion
(ON) or not (OFF).
Flanger LFO is reset according
to the input sound (ON) or not
(OFF).
which reset will be applied.
set
direct sound (D) and the
flanger sound (W)
43: FORMANT FILTER
Adds a vowel character to the sound, making it similar to a human
voice.
fig.02-043m
L in
R in
Overdrive
Formant
2-Band
EQ
L out
Pan L
Pan R
R out
ParameterValueDescription
Drive SwitchOFF, ONTurns Drive on/off.
Drive #0β127Degree of distortion
Vowel1a, e, i, o, uSelects the vowel.
Vowel2
Rate #0.05β10.00 Hz, note *2Frequency at which the two
Depth #0β127Effect depth
Manual #0β100Adjusts the point at which
Keysync SwitchOFF, ONDetermines whether the LFO
Keysync
Threshold
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
Output PanL64β63RStereo location of the output
0β127Volume level at which reset
Also changes the volume.
vowels will be switched
the two vowels will be
switched. When set to 50,
Vowels 1 and 2 switched in
the same amount of time. SetΒting this lower than 50 inΒcreases the time for Vowel 1;
setting this higher than 50 deΒcreases the time for Vowel 1.
for switching the vowels is
reset according to the input
sound (ON) or not (OFF).
will be applied
sound
44: RING MODULATOR
This is an effect which applies amplitude modulation (AM) to the
input signal, producing bell-like sounds. You can also change the
modulation frequency according to the volume of the sound input to
the effects device.
fig.02-044m
L in
R in
Ring Mod
Ring Mod
2-Band EQ
2-Band EQ
ParameterValueDescription
Frequency #0β127Adjusts the frequency at which
ModulatorOFF, SOURCE, A, BSelects the source sound for the
Modulator
Monitor
Sens #0β127Adjusts the amount of frequen-
PolarityUP, DOWNDetermines whether the fre-
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
OFF, ONDetermines whether the input
L out
R out
modulation will be applied.
envelope controlling the modΒulation.
SOURCE: The frequency is
modulated according to the
envelope of the sound sent
into the Multi-effects.
A, B: The frequency is moduΒlated according to the enveΒlope of the direct sound sent to
the OUTPUT A or OUTPUT B
jacks.
sound used as the modulator is
output (ON) or not (OFF).
The effect has four delays. Each of the Delay Time parameters can be
specified as a note length of the selected tempo. You can also set the
panning and level of each delay sound.
fig.02-045m
L in
Feed
back
Balance D
Delay 1
Delay 3
2-Band
EQ
Balance W
L out
Multi Tap Delay
Balance W
2-Band
EQ
R out
R in
Delay 4
Delay 2
Balance D
ParameterValueDescription
Delay 1β40β1800 ms, note *2Adjusts the delay time from the
Feedback #-98β+98 %Adjusts the proportion of the
HF Damp200β8000 Hz,
BYPASS
Level 1β40β127Output level of the delay 1β4
Pan 1β4L64β63RStereo location of the delay 1β4
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
direct sound until the delay 1β4
sound is heard.
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
sound
sound
rect sound (D) and the effect
sound (W)
46: REVERSE DELAY
Adds the reverse of the input sound as the delay sound.
fig.02-046m
L in
R in
Feedback
Rev. Delay
D1
Delay
D4
1
D2
2
D3
3
2-Band
2-Band
ParameterValueDescription
Delay 1β40β900 ms, note *2Adjusts the delay time from the
Feedback 1 #-98β+98 %Adjusts the proportion of the
Feedback 4 #
HF Damp 1200β8000 Hz, BYΒHF Damp 4
Level 1β30β127Output level of the delay 1β3
Pan 1β3L64β63RStereo location of the delay 1β3
PASS
direct sound until the delay 1β4
sound is heard.
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
sound
sound
44
EQ
EQ
L o
R o
ParameterValueDescription
Threshold0β127Volume level at which the re-
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
verse delay will begin to apply
rect sound (D) and the effect
sound (W)
47: SHUFFLE DELAY
Adds a shuffle to the delay sound, giving the sound a bouncy delay
effect with a swing feel.
fig.02-047m
ParameterValueDescription
Delay #0β1800 ms, note *2Adjusts the delay time from the
Shuffle Rate #0β100 %Adjusts the ratio (as a percent-
Accel0β15Adjusts the time over which the
Feedback #-98β+98 %Adjusts the proportion of the
HF Damp200β8000 Hz,
BYPASS
Pan AL64β63RStereo location of the delay A
Pan BL64β63RStereo location of the delay B
Level BalanceA100:0BβA0:100BVolume balance between the
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
direct sound until the delay
sound is heard.
age) of the time that elapses beΒfore the sound plays in Delay B
relative to the time that elapses
before the sound plays in Delay
A. When set to 100%, the delay
times are the same.
Delay Time will change from
the current setting to a newly
specified setting.
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
sound
sound
delay A and delay B sounds
rect sound (D) and the effect
sound (W)
Effects List
u
u
48: 3D DELAY
This applies a 3D effect to the delay sound. The delay sound will be
positioned 90 degrees left and 90 degrees right.
fig.02-048m
L
3D Delay L
Level
2-Band
EQ
L o
3D Delay C
3D Delay R
R
2-Band
EQ
R o
ParameterValueDescription
Delay Center0β1800 ms, note *2Adjusts the delay time from
Delay Left
Delay Right
Feedback #-98β+98 %Adjusts the proportion of the
HF Damp200β8000 Hz, BYPASSAdjusts the frequency above
Level Center0β127Output level of the delay
Level Left
Level Right
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output ModeSPEAKER, PHONESAdjusts the method that will
Output Level0β127Output Level
the direct sound until the deΒlay sound is heard.
delay sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
sound
direct sound (D) and the effect
sound (W)
be used to hear the sound that
is output to the OUTPUT
jacks. The optimal 3D effect
will be achieved if you select
SPEAKER when using speakΒers, or PHONES when using
headphones.
49: 3VOICE PITCH SHIFTER
This 3-voice pitch shifter has three pitch shifters, and can add three
pitch shifted sounds to the original sound.
fig.02-049m
L
Pitch 1
Pitch 2
Pitch 3
1
2
3
R
ParameterValueDescription
1:Coarse #1-24β+12 semiAdjusts the pitch of Pitch Shift 1
1:Fine #1-100β+100 centAdjusts the pitch of Pitch Shift 1
1:Feedback #-98β+98 %Adjusts the proportion of the
in semitone steps.
in 2-cent steps.
Pitch Shift 1 sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
L out
R out
ParameterValueDescription
1:Pre Delay0.0β500.0 msAdjusts the delay time from the
1:Level0β127Output Level of the Pitch Shift 1
1:PanL64β63RStereo location of the Pitch Shift
2:Coarse #2-24β+12 semitoneSettings of the Pitch Shift 2
2:Fine #2-100β+100 cent
2:Feedback #-98β+98 %
2:Pre Delay0.0β500 ms
2:Level0β127
2:PanL64β63R
3:Coarse #3-24β+12 semitoneSettings of the Pitch Shift 3
3:Fine #3-100β+100 cent
3:Feedback #-98β+98 %
3:Pre Delay0.0β500 ms
3:Level0β127
3:PanL64β63R
Mode1, 2, 3, 4, 5Setting a higher value for this
BalanceD100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
direct sound until the Pitch Shift
1 sound is heard.
sound
1 sound
sound
The parameters are the same
as for the Pitch Shift 1 sound.
sound
The parameters are the same
as for the Pitch Shift 1 sound.
parameter will result in slower
response, but steadier pitch.
rect sound (D) and the effect
sound (W)
50: LOFI COMPRESS
This is an effect that intentionally degrades the sound quality.
fig.02-050m
L in
Lo-Fi
2-Band
EQ
R in
ParameterValueDescription
Lo-Fi Type1β9Degrades the sound quality.
Pre Filter Type1β6Adjusts the type of filter that
Post Filter 1
Type
Post Filter 2
Type
Post Filter 2
Cutoff
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
Output PanL64β63RStereo location of the output
1β6Adjusts the type of filter that
OFF, LPF, HPFType of filter
200β8000 HzBasic frequency of the filter
The sound quality will become
poorer as this value is inΒcreased.
will be applied before the
sound passes through the LoΒFi effect.
will be applied after the sound
passes through the Lo-Fi effect.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff
HPF: cuts the frequency
range below the Cutoff
direct sound (D) and the effect
sound (W)
sound
L out
Pan L
Pan R
R out
45
Effects List
L in
R in
L out
R out
Pan R
Pan L
Amp
Simulator
2-Band
EQ
Overdrive
51: LOFI NOISE
In addition to a Lo-Fi effect, this effect also generates various types of
noise, such as radio noise and disc noise.
fig.02-051m
L in
2-Band
EQ
R in
Radio
Lo-Fi
Noise Gen.
ParameterValueDescription
Lo-Fi Type1β9Degrades the sound quality.
Post Filter TypeOFF, LPF, HPFType of filter
Post Filter CutΒoff
Radio Detune #0β127Simulates the tuning noise of a
Radio Noise
Level
Disc Noise TypeLP, EP, SP, RNDType of record noise
Disc Noise LPF200β8000 Hz,
Disc Noise Level0β127Volume of the record noise
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output Level0β127Output Level
Output PanL64β63RStereo location of the output
200β8000 HzBasic frequency of the filter
0β127Volume of the radio noise
BYPASS
The sound quality will become
poorer as this value is inΒcreased.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff
HPF: cuts the frequency
range below the Cutoff
radio. As this value is raised,
the tuning will drift further.
The frequency at which the
noise is heard will depend
on the selected type.
Adjusts the cutoff frequency of
the low pass filter that is apΒplied to the record noise. If you
do not want to cut the high freΒquencies, set this parameter to
BYPASS.
direct sound (D) and the effect
sound (W)
sound
L out
Pan L
Pan R
R out
52: SPEAKER SIMULATOR
Simulates the speaker type and mic settings used to record the
speaker sound.
fig.02-052m
L in
R in
Speaker
Speaker
ParameterValueDescription
Speaker Type(See the table below.)Type of speaker
Mic Setting1, 2, 3Adjusts the location of the mic
Mic Level #0β127Volume of the microphone
Direct Level #0β127Volume of the direct sound
Output Level #0β127Output Level
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
TypeCabinetSpeakerMicro-
SMALL 1small open-back enclosure10dynamic
SMALL 2small open-back enclosure10dynamic
MIDDLEopen back enclosure12 x 1dynamic
JC-120open back enclosure12 x 2dynamic
BUILT IN 1open back enclosure12 x 2dynamic
BUILT IN 2open back enclosure12 x 2condenser
BUILT IN 3open back enclosure12 x 2condenser
BUILT IN 4open back enclosure12 x 2condenser
BUILT IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACKlarge double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x 4condenser
L out
R out
that is recording the sound of
the speaker.
This can be adjusted in
three steps, with the mic
becoming more distant in
the order of 1, 2, and 3.
phone
46
53: OVERDRIVE 2
This is an overdrive that provides heavy distortion.
fig.02-053m
ParameterValueDescription
Drive #0β127Degree of distortion
Tone0β127Sound quality of the Overdrive ef-
Amp SwitchOFF, ONTurns the Amp Simulator on/off.
Amp TypeSMALL, BUILT-IN,
2-STACK, 3-STACK
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
Output Pan #L64β63RStereo location of the output sound
Also changes the volume.
fect
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack
amp
3-STACK: large triple stack amp
Effects List
54: DISTORTION 2
This is a distortion effect that provides heavy distortion. The
parameters are the same as for β53: OVERDRIVE 2.β
fig.02-054m
L in
R in
Distortion
Amp
Simulator
2-Band
EQ
L out
Pan L
Pan R
R out
55: STEREO COMPRESSOR
fig.02-055m
L in
R in
Compressor
Compressor
2-Band EQ
2-Band EQ
L out
R out
ParameterValueDescription
Attack0β127Attack time of an input sound
Sustain0β127Adjusts the time over which
Post Gain0, +6, +12, +18 dBAdjusts the output gain.
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level #0β127Output Level
low level sounds are boosted
until they reach the specified
volume.
56: STEREO LIMITER
fig.02-056m
L in
R in
Limiter
Limiter
2-Band EQ
2-Band EQ
ParameterValueDescription
Threshold0β127Adjusts the volume at which
Ratio1.5:1, 2:1, 4:1, 100:1Compression ratio
Release0β127Adjusts the time from when the
Post Gain0, +6, +12, +18 dBAdjusts the output gain.
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level #0β127Output Level
L out
R out
compression will begin.
volume falls below the ThreshΒold Level until compression is
no longer applied.
57: GATE
Cuts the reverbβs delay according to the volume of the sound input
to the effects device. Use this in situations such as when you want to
force a decrease in the decay sound.
fig.02-057m
L in
R in
Gate
Gate
ParameterValueDescription
ModeGATE, DUCKType of the gate
Attack0β127Adjusts the time it takes the gate
Hold0β127Adjusts the time it takes the gate
Release0β127Adjusts the time it takes the gate
KeySOURCE, A, BSelects the source sound that
Key Threshold0β127Volume level at which the gate
Key MonitorOFF, ONDetermines whether the sound
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
L out
R out
GATE (Gated Reverb): When
the source volume falls beΒlow a certain level, the gate
closes, giving the effect of the
reverb sound being cut with
a gated reverb.
DUCK (Ducking Reverb):
When the source volume gets
high enough, the gate closes,
which gives a ducking reΒverb-type effect. Stop the reΒverb sound only when input
loud sound so that prevent
the play sound become unΒclear.
fully opens after being trigΒgered.
starts closing after the instant
the source sound goes under the
Key Threshold.
fully closes after passes by the
hold time.
acts as the trigger for closing the
gate.
SOURCE: The gate is closed
by the sound sent into the
Multi-effects.
A, B: The gate is closed by the
direct sound sent to the OUTΒPUT A or OUTPUT B jacks.
begins to close
used as the gate trigger is outΒput (ON) or not (OFF).
* This parameter is disabled
when Key is set to SOURCE.
rect sound (D) and the effect
sound (W)
47
Effects List
58: SLICER
By applying successive cuts to the sound, this effect turns a
conventional sound into a sound that appears to be played as a
backing phrase. This is especially effective when applied to sustainΒtype sounds.
fig.02-058m
L in
R in
Slicer
Slicer
ParameterValueDescription
Beat 1-1β4-40β127For a single measure contain-
Rate #0.05β10.00 Hz, note *2Cycle for one measure
Attack0β127Speed at which the volume
Reset Trigger #OFF, SOURCE, A, BSelects the source sound that
Reset Threshold0β127Volume level at which the re-
Reset MonitorOFF, ONDetermines whether the
ModeLEGATO, SLASHSets the manner in which the
Shuffle #0β127Timing of volume changes in
Output Level0β127Output Level
L out
R out
ing four quarter notes, this
sets the level of each sixΒteenth-note when the meaΒsure is divided into sixteenth
notes.
changes between beats
acts as the trigger resetting
the one-measure pattern.
OFF: The pattern is not reΒset, even if the input signal
is present.
SOURCE: The pattern is
reset by the sound sent
into the Multi-effects.
A, B: The pattern is reset
by the direct sound sent to
the OUTPUT A or OUTΒPUT B jacks.
* When Reset Trigger is se-
lected as the MFX Control
parameter, you can use an
external MIDI device to
reset the pattern.
set begins
sound used as the reset trigΒger is output (ON) or not
(OFF).
* This parameter is disabled
when Reset Trigger is set
to OFF or SOURCE.
volume changes as one beat
progresses to the next.
LEGATO: The change in
volume from one beatβs
level to the next remains
unaltered. If the level of a
following beat is the same
as the one preceding it,
then there is no change in
volume.
SLASH: The level is moΒmentarily set to 0 before
progressing to the level for
the next beat. This change
in volume occurs even if
the level of a following
beat is the same as the one
preceding it.
levels for even-numbered
Beats (Beat 1-2/Beat 1-4/Beat
2-2/...).
The higher the value seΒlected, the later the timing
with which the beat
progresses.
59: ISOLATOR
This is an equalizer which cuts the volume greatly, allowing you to
add a special effect to the sound by cutting the volume in varying
ranges.
fig.02-059m
L in
R in
Isolator
Isolator
Low Boost
Low Boost
ParameterValueDescription
Boost/Cut
Low #
Boost/Cut
Mid #
Boost/Cut
High #
Anti Phase
Low Switch
Anti Phase
Low Level
Anti Phase
Mid Switch
Anti Phase
Mid Level
Low Boost
Switch
Low Boost
Level
Output Level0β127Output Level
-60β+4 dBThese boost and cut each of the High,
OFF, ONTurns the Anti-Phase function on and
0β127Adjusts the level settings for the Low
OFF, ONSettings of the Anti-Phase function
0β127
OFF, ONTurns Low Booster on/off.
0β127Increasing this value gives you a
Middle, and Low frequency ranges.
At -60 dB, the sound becomes inΒaudible. 0 dB is equivalent to the
input level of the sound.
off for the Low frequency ranges.
When turned on, the counterΒchannel of stereo sound is inverted
and added to the signal.
frequency ranges.
Adjusting this level for certain freΒquencies allows you to lend emΒphasis to specific parts. (This is
effective only for stereo source.)
for the Middle frequency ranges
The parameters are the same as for
the Low frequency ranges.
This emphasizes the bottom to creΒate a heavy bass sound.
heavier low end.
* Depending on the Isolator and fil-
ter settings this effect may be hard
to distinguish.
L out
R out
48
Effects List
SAW1SAW2
SAW1SAW2
L
R
L
R
60: 3D CHORUS
This applies a 3D effect to the chorus sound. The chorus sound will
be positioned 90 degrees left and 90 degrees right.
fig.02-060m
L
3D Chorus
R
ParameterValueDescription
Rate #0.05β10.00 Hz, note *2Frequency of modulation
Depth0β127Modulation depth of the chorus
Phase0β180ΛSpatial spread of the sound
Pre Delay0.0β100.0 msAdjusts the delay time from the
Filter TypeOFF, LPF, HPFType of filter
Cutoff Freq200β8000 HzBasic frequency of the filter
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output ModeSPEAKER, PHONESAdjusts the method that will be
Output Level0β127Output Level
61: 3D FLANGER
This applies a 3D effect to the flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
fig.02-061m
L
3D Flanger
R
ParameterValueDescription
Rate #0.05β10.00 Hz, note *2Frequency of modulation
Depth0β127Depth of modulation
Feedback #-98β+98 %Adjusts the proportion of the
Phase0β180ΛSpatial spread of the sound
Pre Delay0.0β100.0 msAdjusts the delay time from
Filter TypeOFF, LPF, HPFType of filter
Cutoff Freq200β8000 HzBasic frequency of the filter
Step SwitchOFF, ONDetermines whether the pitch
Step Rate #0.10β20.00 Hz, note *2Rate (period) of pitch change
2-Band
EQ
2-Band
EQ
effect
direct sound until the chorus
sound is heard.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
direct sound (D) and the chorus
sound (W)
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAKΒER when using speakers, or
PHONES when using headΒphones.
2-Band
EQ
2-Band
EQ
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
when the direct sound begins
until the flanger sound is
heard.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
is changed in a stepped fashion
(ON) or not (OFF).
L out
R out
L out
R out
ParameterValueDescription
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the
Output ModeSPEAKER, PHONESAdjusts the method that will be
Output Level0β127Output Level
direct sound (D) and the
flanger sound (W)
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAKΒER when using speakers, or
PHONES when using headΒphones.
62: TREMOLO
Cyclically modulates the volume to add tremolo effect to the sound.
fig.02-062am
L in
R in
Tremolo
Tremolo
2-Band EQ
2-Band EQ
L out
R out
ParameterValueDescription
Mod WaveTRI, SQR, SIN,
SAW1, SAW2
Rate #0.05β10.00 Hz, note *2Frequency of the change
Depth #0β127Depth to which the effect is ap-
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
PolarityINVERSE, SYNCHROSelects whether the left and
Manual #0β127Adjusts the basic frequency
Rate #0.05β10.00 Hz, note *2Frequency of modulation
Depth0β127Depth of modulation
Resonance0β127Amount of feedback
Cross Feed-
back
Mix Level0β127Level of the phase-shifted
Step SwitchOFF, ONDetermines whether the pitch is
Step Rate #0.10β20.00 Hz, note *2Rate (period) of pitch change
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
12-STAGE, 16-STAGE
-98β+98 %Adjusts the proportion of the
Type 2 adds more of the
phaser effect to the high freΒquencies than Type 1.
Number of stages in the phaser
right phase of the modulation
will be the same or the opposite.
INVERSE: The left and right
phase will be opposite. When
using a mono source, this
spreads the sound.
SYNCHRO: The left and
right phase will be the same.
Select this when inputting a
stereo source.
from which the sound will be
modulated.
phaser sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
sound
changed in a stepped fashion
(ON) or not (OFF).
65: STEREO AUTO WAH
fig.02-065m
L in
R in
Auto Wah
Auto Wah
2-Band EQ
2-Band EQ
ParameterValueDescription
Filter TypeLPF, BPFType of filter
Sens #0β127Adjusts the sensitivity with
Manual #0β127Adjusts the center frequency at
L out
R out
LPF: The wah effect will be
applied over a wide frequenΒcy range.
BPF: The wah effect will be
applied over a narrow freΒquency range.
which the filter is controlled.
which the effect is applied.
ParameterValueDescription
Peak0β127Adjusts the amount of the wah
Rate #0.05β10.00 Hz, note *2Frequency of modulation
Depth #0β127Depth of modulation
PolarityUP, DOWNSets the direction in which the
Phase #0β180ΛAdjusts the degree of phase
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
effect that will occur in the
range of the center frequency.
Set a higher value for Q to
narrow the range to be affectΒed.
frequency will change when the
auto-wah filter is modulated.
UP: The filter will change toΒward a higher frequency.
DOWN: The filter will
change toward a lower freΒquency.
shift of the left and right sounds
when the wah effect is applied.
66: ST FORMANT FILTER (Stereo
Formant Filter)
fig.02-066m
L in
R in
Overdrive
Overdrive
Formant
Formant
2-Band EQ
2-Band EQ
ParameterValueDescription
Drive SwitchOFF, ONTurns Drive on/off.
Drive #0β127Degree of distortion
Vowel1a, e, i, o, uSelects the vowel.
Vowel2
Rate #0.05β10.00 Hz, note *2Frequency at which the two
Depth #0β127Effect depth
Manual #0β100Adjusts the point at which
Phase #0β180ΛAdjusts the phase shift of the
Keysync SwitchOFF, ONDetermines whether the LFO
Keysync
Threshold
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
0β127Volume level at which reset
Also changes the volume.
vowels will be switched
the two vowels will be
switched. When set to 50,
Vowels 1 and 2 switched in
the same amount of time. SetΒting this lower than 50 inΒcreases the time for Vowel 1;
setting this higher than 50 deΒcreases the time for Vowel 1.
left and right sounds when
the two vowels are switched.
for switching the vowels is
reset according to the input
sound (ON) or not (OFF).
will be applied
L out
R out
50
Effects List
67: MULTI TAP DELAY 2
This allows you to set even longer delay times (max. 3000 ms) for the
Multi-Tap Delay function.
fig.02-067m
L in
Feed
back
Delay 1
Delay 3
Balance D
2-Band
EQ
Balance W
L out
Multi Tap Delay
Balance W
2-Band
EQ
R out
R in
Delay 4
Delay 2
Balance D
ParameterValueDescription
Delay 1β40β3000 ms, note *2Adjusts the delay time from the
Feedback #-98β+98 %Adjusts the proportion of the de-
HF Damp200β8000 Hz,
BYPASS
Level 1β40β127Output level of the delay 1β4
Pan 1β4L64β63RStereo location of the delay 1β4
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
direct sound until the delay 1β4
sound is heard.
lay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
sound
sound
rect sound (D) and the effect
sound (W)
68: REVERSE DELAY 2
This allows you to set even longer delay times (max. 1500 ms) for the
Reverse Delay function.
fig.02-068m
L in
R in
Feedback
Rev. Delay
D1
Delay
D4
2-Band
1
D2
2
D3
3
2-Band
EQ
EQ
L out
R out
69: SHUFFLE DELAY 2
This allows you to set even longer delay times (max. 3000 ms) for the
Shuffle Delay function.
fig.02-069m
L in
Feedback
Delay 1
1
2-Band
Delay
Delay 2
R in
2
2-Band
ParameterValueDescription
Delay #0β3000 ms, note *2Adjusts the delay time from the
Shuffle Rate #0β100 %Sets the ratio (as a percentage) of
Accel0β15Adjusts the time over which the
Feedback #-98β+98 %Adjusts the proportion of the de-
HF Damp200β8000 Hz,
BYPASS
Pan A, BL64β63RStereo location of the delay A/B
Level BalanceA100:0BβA0:100BVolume balance between the de-
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0Wβ
D0:100W
Output Level0β127Output Level
direct sound until the delay
sound is heard.
the time that elapses before the
sound plays in Delay B relative to
the time that elapses before the
sound plays in Delay A. When set
to 100%, the delay times are the
same.
Delay Time will change from the
current setting to a newly speciΒfied setting.
lay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Adjusts the frequency above
which sound fed back to the effect
will be cut. If you do not want to
cut the high frequencies, set this
parameter to BYPASS.
sound
lay A and delay B sounds
Volume balance between the diΒrect sound (D) and the effect
sound (W)
EQ
EQ
L out
R out
ParameterValueDescription
Delay 1β40β1500 ms, note *2Adjusts the delay time from the
Feedback 1 #-98β+98 %Adjusts the proportion of the deΒFeedback 4 #
HF Damp 1200β8000 Hz,
HF Damp 4
Level 1β30β127Output level of the delay 1β3
Pan 1β3L64β63RStereo location of the delay 1β3
Threshold0β127Volume level at which the re-
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
BYPASS
direct sound until the delay 1β4
sound is heard.
lay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
sound
sound
verse delay will begin to apply
rect sound (D) and the effect
sound (W)
51
Effects List
70: 3D DELAY 2
This allows you to set even longer delay times (max. 3000 ms) for the
3D Delay function.
fig.02-070m
L
3D Delay L
Level
2-Band
EQ
3D Delay C
3D Delay R
R
2-Band
EQ
ParameterValueDescription
Delay Center0β3000 ms, note *2Adjusts the delay time from the
Delay Left
Delay Right
Feedback #-98β+98 %Adjusts the proportion of the
HF Damp200β8000 Hz,
BYPASS
Level Center0β127Output level of the delay sound
Level Left
Level Right
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the di-
Output ModeSPEAKER, PHONESAdjusts the method that will be
Output Level0β127Output Level
direct sound until the delay
sound is heard.
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequenΒcies, set this parameter to BYΒPASS.
rect sound (D) and the effect
sound (W)
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAKER
when using speakers, or
PHONES when using headΒphones.
L out
R out
71: ROTARY 2
This type provides modified response for the rotary speaker, with
the low end boosted further.
This effect features the same specifications as the VK-7βs built-in
rotary speaker.
fig.02-071m
L in
Rotary
R in
ParameterValueDescription
Speed #SLOW, FASTRotational speed of the rotat-
Brake #OFF, ONSwitches the rotation of the
Spread0β10Sets the rotary speaker stereo
Woofer Slow
Rate
Woofer Fast
Rate
Woofer Trans Up0β127Adjusts the rate at which the
Woofer Trans
Down
Woofer Level0β127Volume of the woofer
Tweeter Slow
Rate
Tweeter Fast
Rate
Tweeter Trans Up0β127
Tweeter Trans
Down
Tweeter Level0β127
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level #0β127Output Level
0.05β10.00 Hz, note *2Low-speed rotation speed of
0.05β10.00 Hz, note *2High-speed rotation speed of
0β127Adjusts the rate at which the
0.05β10.00 Hz, note *2Settings of the tweeter
0.05β10.00 Hz, note *2
0β127
2-Band EQ
2-Band EQ
ing speaker
rotary speaker.
When this is turned off, the
rotation will gradually
stop. When it is turned on,
the rotation will gradually
resume.
image. The higher the value
set, the wider the sound is
spread out.
the woofer
the woofer
woofer rotation speeds up
when the rotation is switched
from Slow to Fast.
woofer rotation speeds up
when the rotation is switched
from Fast to Slow.
The parameters are the
same as for the woofer.
L out
R out
52
Effects List
72: ROTARY MULTI
fig.02-072m
L in
Overdrive/
Distortion
R in
Rotary
ParameterValueDescription
OD/Dist
SwitchOFF, ONTurns the Overdrive/Distortion
TypeOVERDRIVE,
Drive #0β127Degree of distortion
Tone0β127Sound quality of the Over-
Level0β127Volume of the Overdrive/Dis-
Amp Sim
SwitchOFF, ONTurns the Amp Simulator on/
TypeSMALL, BUILT-IN,
EQ
SwitchOFF, ONTurns the 3 Band EQ on/off.
Low Gain-15β+15 dBGain of the low range
Mid Freq200β8000 HzFrequency of the middle range
Mid Gain-15β+15 dBGain of the middle range
Mid Q0.5, 1.0, 2.0, 4.0, 8.0Width of the middle range
High Gain-15β+15 dBGain of the high range
Rot
SwitchOFF, ONTurns the Rotary on/off.
Speed #SLOW, FASTRotational speed of both the
Woofer Slow
Rate
Woofer Fast
Rate
Woofer Accel0β15Adjusts the time over which the
Woofer Level0β127Volume of the low-range rotor
Tweeter Slow
Rate
Tweeter Fast
Rate
Tweeter Accel0β15
Tweeter Level0β127
Separation0β127Spatial spread of the rotary
Output
Level0β127Output Level
PanL64β63RStereo location of the output
DISTORTION
2-STACK, 3-STACK
0.05β10.00 Hz,
note *2
0.05β10.00 Hz,
note *2
0.05β10.00 Hz,
note *2
0.05β10.00 Hz,
note *2
Amp
Simulator
3-Band EQ
L out
Pan
R out
on/off.
Selects either Overdrive or Dis-
tortion.
Also changes the volume.
drive/Distortion effect
tortion sound
off.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type
amp
2-STACK: large double stack
amp
3-STACK: large triple stack
amp
Set a higher value for Q to
narrow the range to be affectΒed.
low-range and the high-range
rotors
Speed of the low-range rotor for
the slow-speed setting
Speed of the low-range rotor for
the fast-speed setting
rotation speed of the low-range
rotor will change from slowΒspeed to fast-speed (or fastΒspeed to slow-speed) rotation.
Lower values will require longΒer times.
Settings of the high-range rotor
The parameters are the same
as for the low-range rotor.
sound
sound
73: KEYBOARD MULTI
fig.02-073m
L in
Ring Mod
R in
Ring Mod
* Ring Modulator is an effect that applies amplitude modulation (AM) to
the input signal, producing bell-like sounds.
ParameterValueDescription
Ring Mod
SwitchOFF, ON
Freq #0β127
Balance #D100:0WβD0:100W
EQ
SwitchOFF, ON
Low Gain-15β+15 dB
Mid Freq200β8000 Hz
Mid Gain-15β+15 dB
Mid Q0.5, 1.0, 2.0, 4.0, 8.0
High Gain-15β+15 dB
P Shifter
SwitchOFF, ON
Mode1, 2, 3, 4, 5
Coarse #1-24β+12 semi
Fine #1-100β+100 cent
Delay0.0β500.0 ms
Feedback #-98β+98 %
BalanceD100:0WβD0:100W
Phaser
SwitchOFF, ON
Mode4-STAGE, 8-STAGE
Manual #0β127
SwitchOFF, ON
Left0β3000 ms, note *2
Right
Feedback-98β+98 %
HF Damp200β8000 Hz,
Balance #D100:0WβD0:100W
Output
Level0β127
Phaser
Resonance
BYPASS
3-Band EQ
3-Band EQ
Mix
Pitch
Shifter
Feedback
Feedback
Delay
Turns the Ring Modulator on/off.
Frequency at which modulation will be
applied
Volume balance between the direct
sound (D) and the ring modulated
sound (W)
Turns the 3 Band EQ on/off.
Gain of the low range
Frequency of the middle range
Gain of the middle range
Width of the middle range
Set a higher value for Q to narrow
the range to be affected.
Gain of the high range
Turns the Pitch Shifter on/off
Setting a higher value for this parame-
ter will result in slower response, but
steadier pitch.
Adjusts the pitch of the pitch shifted
sound in semitone steps.
Adjusts the pitch of the pitch shifted
sound in 2-cent steps.
Adjusts the delay time from the direct
sound until the pitch shifted sound is
heard.
Adjusts the proportion of the pitch
shifted sound that is fed back into the
effect. Negative (-) settings will invert
the phase.
Volume balance between the direct
sound (D) and the pitch shifted sound
(W)
Turns the Phaser on/off.
Number of stages in the phaser
Adjusts the basic frequency from which
the sound will be modulated.
Frequency of modulation
Depth of modulation
Amount of feedback
Level of the phase-shifted sound
Turns the Delay on/off.
Adjusts the delay time from the direct
sound until the delay sound is heard.
Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
Adjusts the frequency above which
sound fed back to the effect will be cut.
If you do not want to cut the high freΒquencies, set this parameter to BYPASS.
Volume balance between the direct
sound (D) and the delay sound (W)
Output Level
L out
R out
53
Effects List
74: RHODES MULTI
fig.02-074m
L in
R in
ParameterValueDescription
Enhancer
SwitchOFF, ON
Sens #0β127
Mix Level0β127
Phaser
SwitchOFF, ON
Mode4-STAGE, 8-STAGE
Manual #0β127
Drive #0β100Degree of distortion
Level0β100Distortion output level
Phaser
SwitchOFF, ONTurns the Phaser on/off.
Manual #50 Hzβ15.0 kHzAdjusts the basic frequency
Rate #0.1β10.0 HzFrequency of modulation
Depth #0β100Depth of modulation
Resonance #0β100Amount of feedback
Mix Level #0β100Level of the phase-shifted
Spect
SwitchOFF, ONTurns the Spectrum on/off.
Band1 (250Hz)-15β+15 dBGain of each frequency band
Band2 (500Hz)
Band3 (1000Hz)
Band4 (2000Hz)
Band5 (4000Hz)
Band6 (8000Hz)
Width1, 2, 3, 4, 5Simultaneously adjusts the
Enhancer
SwitchOFF, ONTurns the Enhancer on/off.
Sens0β100Sensitivity of the enhancer
Mix Level #0β100Level of the overtones gen-
Output
Level0β127Output Level
PanL64β63RStereo location of the output
Phaser
Order in which effects are
connected
Type of the distortion
MELLOW DRIVE: A soft,
mellow distortion; someΒwhat dark sounding.
OVERDRIVE: The classic
sound of an overdriven
tube amp.
CRY DRIVE: Distortion
with a high-frequency
boost.
MELLOW DIST: Sounds
like the distortion youβd
get from a really big amp.
LIGHT DIST: A distorΒtion with an intense, brilΒliant feel.
FAT DIST: Boosted lows
and highs gives this one a
thick, fat sound.
FUZZ DIST: Like FAT
DIST, but with even more
distortion.
from which the sound will
be modulated.
sound
width of the adjusted ranges
for all the frequency bands.
erated by the enhancer
sound
L out
R out
54
Effects List
R in
R out
L in
L out
Lo-Fi
Lo-Fi
2-Band
EQ
2-Band
EQ
Noise Gen.
Radio
76: STEREO LOFI COMPRESS
This is a stereo Lo-Fi compress. This is an effect that intentionally
degrades the sound quality.
fig.02-076m
L in
R in
Lo-Fi
Lo-Fi
2-Band EQ
2-Band EQ
ParameterValueDescription
Lo-Fi Type1β9Degrades the sound quality. The
Pre Filter
Type
Post Filter 1
Type
Post Filter 2
Type
Post Filter 2
Cutoff
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between the di-
Output Level0β127Output Level
1β6Adjusts the type of filter that will
1β6Adjusts the type of filter that will
OFF, LPF, HPFType of filter
200β8000 HzBasic frequency of the filter
sound quality will become poorer
as this value is increased.
be applied before the sound passΒes through the Lo-Fi effect.
be applied after the sound passes
through the Lo-Fi effect.
rect sound (D) and the effect
sound (W)
L out
R out
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff
HPF: cuts the frequency range
below the Cutoff
77: STEREO LOFI NOISE
This is a stereo Lo-Fi noise. In addition to a Lo-Fi effect, this effect
also generates various types of noise such as radio noise and disc
noise.
fig.02-077m
ParameterValueDescription
Lo-Fi Type1β9Degrades the sound quality.
Post Filter TypeOFF, LPF, HPFType of filter
Post Filter CutΒoff
Hum Type50 Hz, 60 HzType of hum noise
Hum LPF200β8000 Hz, BYPASSAdjusts the cutoff frequency
Hum Level0β127Volume of the hum noise
Radio Detune #0β127Simulates the tuning noise
Radio Noise
Level
White/Pink
Noise Type
White/Pink
Noise LPF
White/Pink
Noise Level
Disc Noise TypeLP, EP, SP, RNDType of record noise
Disc Noise LPF200β8000 Hz, BYPASSAdjusts the cutoff frequency
Disc Noise Lev-el0β127Volume of the record noise
200β8000 HzBasic frequency of the filter
0β127Volume of the radio noise
WHITE, PINKSelects either white noise or
200β8000 Hz, BYPASSAdjusts the cutoff frequency
0β127Volume of the white noise
The sound quality will beΒcome poorer as this value is
increased.
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff
HPF: cuts the frequency
range below the Cutoff
of the low pass filter that is
applied to the hum noise. If
you do not want to cut the
high frequencies, set this paΒrameter to BYPASS.
of a radio. As this value is
raised, the tuning will drift
further.
pink noise.
of the low pass filter that is
applied to the white noise or
pink noise. If you do not
want to cut the high freΒquencies, set this parameter
to BYPASS.
or pink noise
The frequency at which
the noise is heard will deΒpend on the selected
type.
of the low pass filter that is
applied to the record noise.
If you do not want to cut the
high frequencies, set this paΒrameter to BYPASS.
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Balance #D100:0WβD0:100WVolume balance between
the direct sound (D) and the
effect sound (W)
Output Level0β127Output Level
55
Effects List
78: GUITAR AMP SIMULATOR
This is an effect that simulates an amp.
fig.02-078m
L in
Pre Amp
Speaker
R in
ParameterValueDescription
Pre Amp
Switch
Pre Amp TypeJC-120, CLEAN TWIN,
Pre Amp VolΒume #
Pre Amp MasΒter #
Pre Amp GainLOW, MID, HIGHDegree of pre-amp distortion
Pre Amp Pres-
ence
Pre Amp
Bright
Pre Amp Bass0β127Tone of the bass/mid/treble
Pre Amp Mid-
dle
Pre Amp Tre-
ble
Speaker SwitchOFF, ONDetermines whether the sig-
Speaker Type(See the table below.)Type of speaker
Mic Setting1, 2, 3Adjusts the location of the mic
Mic Level0β127Volume of the microphone
Direct Level0β127Volume of the direct sound
Output Level #0β127Output Level
Output Pan #L64β63RStereo location of the output
OFF, ONTurns the amp switch on/off.
MATCH DRIVE, BG
LEAD, MS1959I,
MS1959II, MS1959I+II,
SLDN LEAD, METAL
5150, METAL LEAD,
OD-1, OD-2 TURBO,
DISTORTION, FUZZ
0β127Volume and degree of distor-
0β127Volume of the entire pre-amp
0β127 (MATCH
DRIVE: -127 - 0)
OFF, ONTurning this βOnβ will pro-
Type of guitar amp
tion of the amp
Tone for the ultra high freΒquency range
duce a sharper and brighter
sound.
* This parameter can be set if
the Pre Amp Type is set to
βJC-120,β βCLEAN
TWIN,β or βBG LEAD.β
range
* Middle cannot be set if
βMATCH DRIVEβ is selectΒed for the Pre Amp Type.
nal passes through the speakΒer (ON), or not (OFF).
that is recording the sound of
the speaker.
This can be adjusted in
three steps, with the mic
becoming more distant in
the order of 1, 2, and 3.
sound
L out
Pan L
Pan R
R out
79: STEREO OVERDRIVE
fig.02-079m
L in
R in
Overdrive
Overdrive
Amp
Simulator
Amp
Simulator
2-Band
EQ
2-Band
EQ
L out
R out
ParameterValueDescription
Drive #0β127Degree of distortion
Tone0β127Sound quality of the Overdrive
Amp SwitchOFF, ONTurns the Amp Simulator on/off.
Amp TypeSMALL, BUILT-IN,
2-STACK, 3-STACK
Low Gain-15β+15 dBGain of the low range
High Gain-15β+15 dBGain of the high range
Output Level0β127Output Level
Also changes the volume.
effect
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type
amp
2-STACK: large double stack
amp
3-STACK: large triple stack
amp
80: STEREO DISTORTION
The parameters are the same as for β79: STEREO OVERDRIVE.β
fig.02-080m
L in
R in
Distortion
Distortion
Amp
Simulator
Amp
Simulator
2-Band
EQ
2-Band
EQ
L out
R out
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
TypeCabinetSpeaker Micro-
phone
SMALL 1small open-back enclosure10dynamic
SMALL 2small open-back enclosure10dynamic
MIDDLEopen back enclosure12 x 1dynamic
JC-120open back enclosure12 x 2dynamic
BUILT IN 1open back enclosure12 x 2dynamic
BUILT IN 2open back enclosure12 x 2condenser
BUILT IN 3open back enclosure12 x 2condenser
BUILT IN 4open back enclosure12 x 2condenser
BUILT IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACKlarge double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x 4condenser
56
Effects List
fig.02-080ms
Feedback
Delay
Delay
Chorus/
Flanger
Feedback
Chorus/
Flanger
Chorus/
Flanger
L out
R out
In this section, the Delay and Chorus/Flanger are depicted in
diagrams. When these same effects are discussed later, these
diagrams are used.
81: GUITAR MULTI A
fig.02-081m
L in
Compressor
R in
Delay
ParameterValueDescription
Comp
SwitchOFF, ON
Attack0β127
Sustain0β127
Level #0β127
OD/Dist
SwitchOFF, ON
TypeOVERDRIVE,
Drive #0β127
Tone0β127
Level0β127
Amp Sim
SwitchOFF, ON
TypeSMALL, BUILT-IN,
Delay
SwitchOFF, ON
Left0β3000 ms, note *2
Right
Feedback-98β+98 %
Turns the Compressor on/off.
Attack time of an input sound
Adjusts the time over which low level
sounds are boosted until they reach
the specified volume.
Volume of the Compressor sound
Turns the Overdrive/Distortion on/
off.
Selects either Overdrive or Distortion.
Degree of distortion
Also changes the volume.
Sound quality of the Overdrive/DisΒtortion effect
Volume of the Overdrive/Distortion
sound
Turns the Amp Simulator on/off.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Turns the Delay on/off.
Adjusts the delay time from the direct
sound until the delay sound is heard.
Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
Adjusts the frequency above which
sound fed back to the effect will be
cut. If you do not want to cut the high
frequencies, set this parameter to BYΒPASS.
Volume balance between the direct
sound (D) and the delay sound (W)
Turns the Chorus/Flanger on/off.
Selects either Chorus or Flanger.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the flanger
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
Adjusts the delay time from the direct
sound until the chorus/flanger sound
is heard.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range be-
low the Cutoff Freq
Basic frequency of the filter
Volume balance between the direct
sound (D) and the chorus/flanger
sound (W)
Output Level
Stereo location of the output sound
Amp
Simulator
L out
Pan
R out
57
Effects List
82: GUITAR MULTI B
fig.02-082m
L in
Chorus/
Flanger
Overdrive/
Distortion
Turns the Compressor on/off.
Attack time of an input sound
Adjusts the time over which low
level sounds are boosted until they
reach the specified volume.
Volume of the Compressor sound
Turns the Overdrive/Distortion
on/off.
Selects either Overdrive or DistorΒtion.
Degree of distortion
Also changes the volume.
Sound quality of the Overdrive/
Distortion effect
Volume of the Overdrive/DistorΒtion sound
Turns the Amp Simulator on/off.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack
amp
3-STACK: large triple stack amp
Turns the 3 Band EQ on/off.
Gain of the low range
Frequency of the middle range
Gain of the middle range
Width of the middle range
Set a higher value for Q to narΒrow the range to be affected.
Gain of the high range
Turns the Chorus/Flanger on/off.
Selects either Chorus or Flanger.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Adjusts the delay time from the diΒrect sound until the chorus/flanger
sound is heard.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
Basic frequency of the filter
Volume balance between the direct
sound (D) and the chorus/flanger
sound (W)
Output Level
Stereo location of the output sound
Compressor
R in
3-Band EQ
ParameterValueDescription
Comp
SwitchOFF, ON
Attack0β127
Sustain0β127
Level #0β127
OD/Dist
SwitchOFF, ON
TypeOVERDRIVE,
DISTORTION
Drive #0β127
Tone0β127
Level0β127
Amp Sim
SwitchOFF, ON
TypeSMALL, BUILT-IN,
2-STACK, 3-STACK
EQ
SwitchOFF, ON
Low Gain-15β+15 dB
Mid Freq200β8000 Hz
Mid Gain-15β+15 dB
Mid Q0.5, 1.0, 2.0, 4.0, 8.0
Turns the Overdrive/Distortion on/off.
Selects either Overdrive or Distortion.
Degree of distortion
Also changes the volume.
Sound quality of the Overdrive/DistorΒtion effect
Volume of the Overdrive/Distortion
sound
Turns the Auto Wah on/off.
Type of filter
LPF: The wah effect will be applied
over a wide frequency range.
BPF: The wah effect will be applied
over a narrow frequency range.
Frequency of modulation
Depth of modulation
Adjusts the sensitivity with which the fil-
ter is controlled.
Adjusts the center frequency at which the
effect is applied.
Adjusts the amount of the wah effect that
will occur in the range of the center freΒquency.
Set a higher value for Q to narrow the
range to be affected.
Turns the Amp Simulator on/off.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Turns the Delay on/off.
Adjusts the delay time from the direct
sound until the delay sound is heard.
Adjusts the proportion of the delay sound
that is fed back into the effect. Negative (Β) settings will invert the phase.
Adjusts the frequency above which sound
fed back to the effect will be cut. If you do
not want to cut the high frequencies, set
this parameter to BYPASS.
Volume balance between the direct sound
(D) and the delay sound (W)
Turns the Chorus/Flanger on/off.
Selects either Chorus or Flanger.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the flanger
sound that is fed back into the effect. NegΒative (-) settings will invert the phase.
Adjusts the delay time from the direct
sound until the chorus/flanger sound is
heard.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range above
the Cutoff Freq
HPF: cuts the frequency range below
the Cutoff Freq
Basic frequency of the filter
Volume balance between the direct sound
(D) and the chorus/flanger sound (W)
Output Level
Stereo location of the output sound
Amp
Simulator
L out
R out
58
Effects List
84: CLEAN GUITAR MULTI A
fig.02-084m
L in
Compressor
R in
Delay
Chorus/
Flanger
ParameterValueDescription
Comp
SwitchOFF, ONTurns the Compressor on/off.
Attack0β127Attack time of an input sound
Sustain0β127Adjusts the time over which low
Level #0β127Volume of the Compressor
EQ
SwitchOFF, ONTurns the 3 Band EQ on/off.
Low Gain-15β+15 dBGain of the low range
Mid Freq200β8000 HzFrequency of the middle range
Mid Gain-15β+15 dBGain of the middle range
Mid Q0.5, 1.0, 2.0, 4.0, 8.0Width of the middle range
High Gain-15β+15 dBGain of the high range
Delay
SwitchOFF, ONTurns the Delay on/off.
Left0β3000 ms, note*2Adjusts the delay time from the
Right
Feedback-98β+98 %Adjusts the proportion of the de-
HF Dump200β8000 Hz,
Balance #D100:0WβD0:100WVolume balance between the di-
Cho/Flg
SwitchOFF, ONTurns the Chorus/Flanger on/
TypeCHORUS, FLANGERSelects either Chorus or Flanger.
Rate0.05β10.00 Hz, note *2Frequency of modulation
Depth0β127Depth of modulation
Feedback-98β+98 %Adjusts the proportion of the
Pre Delay0.0β100.0 msAdjusts the delay time from the
Filter TypeOFF, LPF, HPFType of filter
Cutoff Freq200β8000 HzBasic frequency of the filter
Balance #D100:0WβD0:100WVolume balance between the di-
Output
Level0β127Output Level
PanL64β63RStereo location of the output
BYPASS
3-Band EQ
L out
Pan
R out
level sounds are boosted until
they reach the specified volume.
sound
Set a higher value for Q to nar-
row the range to be affected.
direct sound until the delay
sound is heard.
lay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Adjusts the frequency above
which sound fed back to the efΒfect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
rect sound (D) and the delay
sound (W)
off.
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
direct sound until the chorus/
flanger sound is heard.
LPF: The wah effect will be applied
over a wide frequency range.
BPF: The wah effect will be applied
over a narrow frequency range.
Frequency of modulation
Depth of modulation
Adjusts the sensitivity with which the
filter is controlled.
Adjusts the center frequency at which
the effect is applied.
Adjusts the amount of the wah effect
that will occur in the range of the cenΒter frequency.
Set a higher value for Q to narrow
the range to be affected.
Turns the 3 Band EQ on/off.
Gain of the low range
Frequency of the middle range
Gain of the middle range
Width of the middle range
Set a higher value for Q to narrow
the range to be affected.
Gain of the high range
Turns the Delay on/off.
Adjusts the delay time from the direct
sound until the delay sound is heard.
Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
Adjusts the frequency above which
sound fed back to the effect will be cut.
If you do not want to cut the high freΒquencies, set this parameter to BYΒPASS.
Volume balance between the direct
sound (D) and the delay sound (W)
Turns the Chorus/Flanger on/off.
Selects either Chorus or Flanger.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the flanger
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
Adjusts the delay time from the direct
sound until the chorus/flanger sound
is heard.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range beΒlow the Cutoff Freq
Basic frequency of the filter
Volume balance between the direct
sound (D) and the chorus/flanger
sound (W)
Output Level
Stereo location of the output sound
L out
R out
59
Effects List
86: BASS MULTI
fig.02-086m
L in
Compressor
Overdrive/
Distortion
R in
3-Band
EQ
Chorus/
Flanger
ParameterValueDescription
Comp
SwitchOFF, ONTurns the Compressor on/off.
Attack0β127Attack time of an input sound
Sustain0β127Adjusts the time over which low
Level #0β127Volume of the Compressor
OD/Dist
SwitchOFF, ONTurns the Overdrive/Distortion
TypeOVERDRIVE,
Drive #0β127Degree of distortion
Level0β127Volume of the Overdrive/Dis-
Amp Sim
SwitchOFF, ONTurns the Amp Simulator on/
TypeSMALL, BUILT-IN,
EQ
SwitchOFF, ONTurns the 3 Band EQ on/off.
Low Gain-15β+15 dBGain of the low range
Mid Freq200β8000 HzFrequency of the middle range
Mid Gain-15β+15 dBGain of the middle range
Mid Q0.5, 1.0, 2.0, 4.0, 8.0Width of the middle range
High Gain-15β+15 dBGain of the high range
Cho/Flg
SwitchOFF, ONTurns the Chorus/Flanger on/
TypeCHORUS, FLANGERSelects either Chorus or Flanger.
Rate0.05β10.00 Hz, note *2Frequency of modulation
Depth0β127Depth of modulation
Feedback-98β+98 %Adjusts the proportion of the
Pre Delay0.0β100.0 msAdjusts the delay time from the
Filter TypeOFF, LPF, HPFType of filter
Cutoff Freq200β8000 HzBasic frequency of the filter
Balance #D100:0WβD0:100WVolume balance between the di-
Output
Level0β127Output Level
PanL64β63RStereo location of the output
DISTORTION
2-STACK
level sounds are boosted until
they reach the specified volume.
sound
on/off.
Selects either Overdrive or Dis-
tortion.
tortion sound
off.
Type of bass amp
off.
flanger sound that is fed back
into the effect. Negative (-) setΒtings will invert the phase.
direct sound until the chorus/
flanger sound is heard.
rect sound (D) and the chorus/
flanger sound (W)
sound
Amp
Simulator
L out
R out
Also changes the volume.
SMALL: small amp
BUILT-IN: single-unit type
amp
2-STACK: large double stack
amp
Set a higher value for Q to nar-
row the range to be affected.
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
87: ISOLATOR 2
This adds a filter to the ISOLATOR effect. Isolator is an equalizer
which cuts the volume greatly, allowing you to add a special effect
to the sound by cutting the volume in varying ranges.
fig.02-087m
L in
R in
IsolatorFilter
IsolatorFilter
ParameterValueDescription
Boost/Cut
Low #
Boost/Cut
Mid #
Boost/Cut
High #
Anti Phase
Low Switch
Anti Phase
Low Level
Anti Phase
Mid Switch
Anti Phase
Mid Level
Post Filter
Switch
Post Filter
Type
Post Filter
Cutoff
Post Filter
Resonance
Post Filter
Slope
Post Filter
Gain
Low Boost
Switch
Low Boost
Level
Output Level0β127Output Level
-60β+4 dBThese boost and cut each of the
OFF, ONTurns the Anti-Phase function on
0β127Adjusts the level settings for the
OFF, ONSettings of the Anti-Phase func-
0β127
OFF, ONTurns the filter on/off.
LPF, BPF, HPF,
NOTCH
0β127Basic frequency of the filter
0β127Resonance level of the filter
-12, -24 dBFilterβs attenuation slope
0β24 dBCompensates for the volume
OFF, ONTurns Low Booster on/off.
0β127Increasing this value gives you a
Low
Boost
Low
Boost
High, Middle, and Low frequency
ranges.
At -60 dB, the sound becomes
inaudible. 0 dB is equivalent to
the input level of the sound.
and off for the Low frequency
ranges.
When turned on, the counterΒchannel of stereo sound is inΒverted and added to the signal.
Low frequency ranges.
Adjusting this level for certain
frequencies allows you to lend
emphasis to specific parts.
(This is effective only for stereo
source.)
tion for the Middle frequency
ranges
The parameters are the same as
for the Low frequency ranges.
Type of filter
LPF: Passes frequencies below
the Cutoff.
BPF: Passes frequencies near
the Cutoff.
HPF: Passes frequencies above
the Cutoff.
NOTCH: Passes frequencies
other than those near the CutΒoff.
The closer to zero it is set, the
lower the cutoff frequency beΒcomes; set it closer to 127, and
the cutoff frequency becomes
higher.
Raising the setting increases
resonance near the cutoff freΒquency.
-24 dB per octave: steep
-12 dB per octave: gentle
dropped in the cut frequency
range with some filters.
The level of compensation inΒcreases as the value is inΒcreased, and raise the volume.
This emphasizes the bottom to
create a heavy bass sound.
heavier low end.
Depending on the Isolator and
filter settings this effect may be
hard to distinguish.
L out
R out
60
88: STEREO SPECTRUM
This is a stereo spectrum. Spectrum is a type of filter which modifies
the timbre by boosting or cutting the level at specific frequencies.
fig.02-088m
L in
R in
Spectrum
Spectrum
L out
R out
ParameterValueDescription
Band1 (250Hz)-15β+15 dBGain of each frequency band
Band2 (500Hz
Band3 (1000Hz)
Band4 (1250Hz)
Band5 (2000Hz)
Band6 (3150Hz)
Band7 (4000Hz)
Band8 (8000Hz)
Q0.5, 1.0, 2.0, 4.0, 8.0Simultaneously adjusts the
Output Level #0β127Output Level
width of the adjusted ranges for
all the frequency bands.
89: 3D AUTO SPIN
Rotates the location of the sound.
fig.02-089m
L in
L out
Effects List
When Using 3D Effects
The following 3D effects utilize RSS (Roland Sound Space)
technology to create a spaciousness that cannot be produced by
delay, reverb, chorus, etc.
48: 3D DELAY
60: 3D CHORUS
61: 3D FLANGER
70: 3D DELAY 2
89: 3D AUTO SPIN
90: 3D MANUAL
When using these effects, we recommend that you place your
speakers as follows. Also, make sure that the speakers are at a
sufficient distance from the walls on either side.
fig.02-031
30Λ 30Λ
3D Auto
R in
R out
ParameterValueDescription
AzimuthL180βR180
Speed #0.05β10.00 Hz, note *2
Clockwise-, +
Turn #OFF, ON
Output
Mode
Output Level0β127
SPEAKER, PHONES
Sets the location at which the sound
will stop when rotation is stopped.
A setting of β0β positions the
sound in the center.
Speed of rotation
Direction of rotation
-: counterclockwise rotation
+: clockwise rotation
Stops or starts the rotation.
ON: The sound will rotate.
OFF: Rotation will stop at the lo-
cation specified by Azimuth.
Adjusts the method that will be
used to hear the sound that is outΒput to the OUTPUT jacks. The optiΒmal 3D effect will be achieved if
you select SPEAKER when using
speakers, or PHONES when using
headphones.
Output Level
90: 3D MANUAL
Places the 3D effect at a desired location.
fig.02-090m
L in
3D Manual
R in
ParameterValueDescription
Azimuth #L180βR180
Output
Mode
Output Level0β127
SPEAKER, PHONES
L out
R out
Specifies the location.
A setting of β0β positions the
sound in the center.
Adjusts the method that will be
used to hear the sound that is outΒput to the OUTPUT jacks. The optiΒmal 3D effect will be achieved if
you select SPEAKER when using
speakers, or PHONES when using
headphones.
Output Level
If the left and right speakers are too far apart, or if there is too
much reverberation, the full 3D effect may not appear.
Each of these effects has an βOutput Modeβ parameter. If the
sound from the OUTPUT jacks is to be heard through speakers,
set this parameter to βSPEAKER.β If the sound is to be heard
through headphones, set it to βPHONES.β This will ensure that
the optimal 3D effect will be heard. If this parameter is not set
correctly, the full 3D effect may not appear.
0 (OFF): Neither Chorus or Delay
is used.
1 (CHORUS): Chorus is used.
2 (DELAY): Delay is used.
3 (GM2 CHORUS): GM2 Chorus
is used.
Frequency of modulation
Depth of modulation
Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Adjusts the amount of the chorus
sound that is fed back into the effect.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range be-
low the Cutoff Freq
Basic frequency of the filter
Spatial spread of the sound
Adjusts the delay time from the diΒrect sound until the delay sound is
heard.
Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
Adjusts the frequency above which
sound fed back to the effect will be
cut. If you do not want to cut the
high frequencies, set this parameter
to BYPASS.
Volume of each delay sound
Volume of the chorus sound
Adjusts the amount of the chorus
sound that is fed back into the effect.
Cuts the high frequency range of the
sound coming into the chorus.
Higher values will cut more of
the high frequencies.
Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Frequency of modulation
Depth of modulation
Adjusts the amount of chorus sound
0 (OFF): Reverb is not used.
1 (REVERB): Normal reverb
2 (SRV ROOM): This simulates typical
room acoustic reflections.
3 (SRV HALL): This simulates typical
concert hall acoustic reflections.
4 (SRV PLATE): This simulates a reverb
plate, a popular type of artificial reverb
unit that derives its sound from the viΒbration of a metallic plate.
5 (GM2 REVERB): GM2 Reverb
Type of reverb/delay
ROOM1: short reverb with high density
ROOM2: short reverb with low density
STAGE1: reverb with greater late reverΒberation
STAGE2: reverb with strong early reΒflections
HALL1: very clear-sounding reverb
HALL2: rich reverb
DELAY: conventional delay effect
PAN-DELAY: delay effect with echoes
that pan left and right
Time length of reverberation
(Type: ROOM1βHALL2)
Delay time
(Type: DELAY, PAN-DELAY)
Adjusts the frequency above which the
high-frequency content of the reverb
sound will be cut, or βdamped.β If you do
not want to cut the high frequencies, set
this parameter to BYPASS.
Adjusts the amount of delay feedback
when the Type setting is DELAY or PANΒDELAY.
Adjusts the delay time from the direct
sound until the reverb sound is heard.
Time length of reverberation
Size of the simulated room or hall
Adjusts the frequency above which the
high-frequency content of the reverb will
be reduced. If you do not want to reduce
the high frequencies, set this parameter to
BYPASS.
Density of reverb
Adjusts the change in the density of the re-
verb over time. The higher the value, the
more the density increases with time. (The
effect of this setting is most pronounced
with long reverb times.)
Adjusts the frequency below which the
low-frequency content of the reverb sound
will be reduced, or βdamped.β If you do
not want to reduce the high frequencies,
set this parameter to BYPASS.
Adjusts the amount of damping applied to
the frequency range selected with LF
Damp. With a setting of β0,β there will be
no reduction of the reverbβs low-frequency
content.
Adjusts the frequency above which the
high-frequency content of the reverb
sound will be reduced, or βdamped.β If
you do not want to reduce the high freΒquencies, set this parameter to BYPASS.
Adjusts the amount of damping applied to
the frequency range selected with HF
Damp. With a setting of β0,β there will be
no reduction of the reverbβs high-frequenΒcy content.
Output level of reverbration
Type of reverb
0β5: reverb
6, 7: delay
Cuts the high frequency range of the sound
coming into the reverb.
Higher values will cut more of the high
frequencies.
Time length of reverberation
Adjusts the amount of the delay sound that
is fed back into the effect when the Reverb
Character setting is 6 or 7.
49OD Rotary72:ROTARY MULTI
50OD Rotary fs72:ROTARY MULTI
51Dist Rotary72:ROTARY MULTI
52RSS AutoSpin89:3D AUTO SPIN
53Syn Ring Mod44:RING MODULATOR
54SynPad Multi73:KEYBOARD MULTI
55SynLd Multi73:KEYBOARD MULTI
56SynMlwDrvMlt75:JD MULTI
57SynDstPhzMlt75:JD MULTI
58Duck Wah07:AUTO WAH
59EP Wah65:STEREO AUTO WAH
60Guitar Wah07:AUTO WAH
61a-e FormFilt66:STEREO FORMANT FILTER
62a-o FormFilt66:STEREO FORMANT FILTER
63i-a FormFilt66:STEREO FORMANT FILTER
64e-o FormFilt66:STEREO FORMANT FILTER
65o-u FormFilt66:STEREO FORMANT FILTER
66ClnGt ChoMlt84:CLEAN GUITAR MULTI A
67ClnGt WahMlt85:CLEAN GUITAR MULTI B
68GtrCmpDlyMlt81:GUITAR MULTI A
69Gtr OD Multi82:GUITAR MULTI B
70Gtr FlngrMlt83:GUITAR MULTI C
71Bass CompMlt86:BASS MULTI
72Bs OD CmpMlt86:BASS MULTI
73AmpSm JC-12078:GUITAR AMP SIMULATOR
74AmpSm ClnTwn78:GUITAR AMP SIMULATOR
75AmpSm MatchD78:GUITAR AMP SIMULATOR
76AmpSm BG Ld78:GUITAR AMP SIMULATOR
77AmpSmMS I+II78:GUITAR AMP SIMULATOR
78AmpSmSLDN Ld78:GUITAR AMP SIMULATOR
79AmpSmMtl515078:GUITAR AMP SIMULATOR
80AmpSm Fuzz78:GUITAR AMP SIMULATOR
81SpkSmBuiltIn52:SPEAKER SIMULATOR
82SpkSm 2Stack52:SPEAKER SIMULATOR
83Small OD53:OVERDRIVE2
84Built-In OD53:OVERDRIVE2
852 Stack OD79:STEREO OVERDRIVE
863 Stack OD79:STEREO OVERDRIVE
87OD > Flanger27:OVERDRIVE->FLANGER
88OD > Delay28:OVERDRIVE->DELAY
89Small Dist54:DISTORTION2
90BuiltIn Dist54:DISTORTION2
912 Stack Dist80:STEREO DISTORTION
923 Stack Dist80:STEREO DISTORTION
93Dist > Cho29:DISTORTION->CHORUS
94Dist > Delay31:DISTORTION->DELAY
95Vinyl Noise77:STEREO LOFI NOISE
96Radio Noise77:STEREO LOFI NOISE
63
Error Messages
This section gives the error messages in alphabetical order.
MessageMeaningAction
BULK DUMP : Check Sum ErrorThe check sum of a received System Exclusive message
BULK DUMP : Receive Data ErrorA MIDI message was received incorrectly.If the same error message is displayed repeatedly,
BULK DUMP : User Memory Write
Protected
Data not foundThe data for placement is not specified.β
Destination Disk IncorrectThe operation you are attempting to execute does not
Disk FullThe disk is full.Either delete unneeded files, or prepare another
Disk Not ReadyThe disk is not ready.Insert another disk.
Disk Read ErrorAn error occurred during read of the disk.This disk cannot be used.
Disk Write ErrorAn error occurred during writing to the disk.This disk cannot be used.
Empty PatternThe Pattern has no data in it, so the Pattern Call message
File Format ErrorThe Fantom cannot handle this file.β
File I/O ErrorIt was not possible to save/load a file.Try the operation once again. If the same message
File Name DuplicateA file with the same name already exists.Delete the file bearing the same name from the disk,
File Not FoundThe specified file was not found.Insert the disk that contains the specified file, and
File Read ErrorThe data is damaged, and cannot be loaded.Do not use this file.
Master DiskThis disk is a master disk. Master disks cannot be used
Memory No RoomInternal memory is full, preventing processing of the
Microscope Memory FullThe data cannot be edited due to insufficient memory.Delete unneeded data or use other steps to free up
MIDI Buffer FullDue to an inordinate volume of MIDI messages re-
MIDI Communication ErrorA problem has occurred with the MIDI cable connec-
Movable onto Bar Line OnlyBeat Change events can be placed only on bar lines.β
Playback Tempo Range OverTempo values exceed the allowable limit, and data is
Recording Parameter ErrorYou are attempting to begin recording after a looped
Song Format ErrorThis song is damaged.This song cannot be used.
Song Not FoundThe selected song cannot be found.β
Source Disk IncorrectThe operation you are attempting to execute does not
Too Many FilesThe maximum number of files that can be created has
Unformatted DiskThis disk cannot be used by the Fantom.Format the disk on the Fantom.
Unknown Disk ErrorA disk error of unknown causes has occurred.Contact your dealer or a nearby Roland service cen-
User Memory DamagedThe data in user memory has been lost.Use the Factory Reset function to initialize the
Write ProtectedThe floppy disk is write protected.Provide a different disk that can be written.
You Cannot Copy This MessageThis message cannot be copied.β
You Cannot Erase This MessageThis message cannot be erased.β
You Cannot Move This MessageThis message cannot be moved.β
You Cannot Quick Format This DiskIt is not possible to format using "Quick Format Floppy
You Cannot Quick Play S-MRC
Song
was incorrect.
The Exclusive parameter (System Exclusive Protect) is
turned ON, and Exclusive messages cannot be received.
support this disk.
cannot be recorded in Step Recording.
to save data or be formatted.
data.
ceived, the Fantom has failed to process them properly.
tions.
created in which the closest time available within the al-
lowable range is specified.
segment.
support this disk.
been exceeded.
Disk."
This is a SuperMRC song; it cannot be played back in
Quick Play.
Set the correct Check Sum value.
the problem lies with the MIDI messages that are
being transmitted to the Fantom.
Turn the Exclusive parameter OFF.
Do not select this disk as the object of the operation.
disk.
β
appears, that file has been damaged. Delete the
damaged file.
and if overwriting and saving the data, merely save
the file. If you do not want to delete the file with the
same name from the disk, either save the file with a
different name or save it to a different disk.
try the operation once again.
β
Use βEraseβ or βDeleteβ in Track Edit, or other
means to delete unneeded data, reducing the
amount of data in the song.
more memory on the disk.
Reduce the amount of MIDI messages to be transΒmitted.
Check that MIDI cables are not broken or pulled
out.
β
You are attempting to begin recording within or beΒfore a looped segment.
Do not select this disk as the object of the operation.
Delete unneeded files.
ter for service.
memory to the factory settings.
Format the disk using "Full Format Floppy Disk."
Save the data as an MRC Pro song.
64
About MIDI
MIDI OUTMIDI INMIDI THRU
MIDI IN
Receive channel: 1
Receive channel: 2
Sound
Module
A
Sound
Module
B
Transmit channel: 1, 2
MIDI keyboard
MIDI (Musical Instruments Digital Interface) is a standard
specification that allows musical data to be exchanged between
electronic musical instruments and computers. MIDI With a MIDI
cable connecting MIDI devices that are equipped with MIDI
connectors, you can play multiple instruments with a single
keyboard, have multiple MIDI instruments perform in ensemble,
program the settings to change automatically to match the
performance as the song progresses, and more.
If you mainly use the Fantom as a standalone keyboard instrument,
you may really not need to know much at all about MIDI.
However, the following MIDI-related information is provided so
you can play the Fantom using an external MIDI device, or master
other advanced techniques.
About MIDI Connectors
The Fantom is equipped with the three types of MIDI connectors,
each which works differently.
fig.midi-con
MIDI IN Connector
This connector receives MIDI messages that are transmitted from
external MIDI devices. The Fantom can receive these messages to
play notes or select sounds, etc.
MIDI OUT Connector
This connector transmits MIDI messages to external MIDI devices.
The Fantomβs MIDI OUT connector is used for sending the
performance data of the keyboard controller section as well as data
used for saving various settings and patterns.
MIDI Channels and Multi-timbral
Sound Generators
MIDI transmits many types of data over a single MIDI cable. This is
made possible by the concept of MIDI channels. MIDI channels
allow messages intended for a given instrument to be distinguished
from messages intended for another instrument. In some ways, MIDI
channels are similar to television channels. By changing the channel
on a television set, you can view the programs that are being
broadcast by different stations. In the same way, MIDI also allows a
device to select the information intended for that device out of the
variety of information that is being transmitted to it.
fig.midi-01.e
The cable from the antenna carries the TV
signals from many broadcast stations.
Station A
Station B
Station C
The TV is set to the channel of the station
you wish to watch.
MIDI uses sixteen channels; 1 through 16. Set the receiving device so
that it will receive only the channel that it needs to receive.
Example:
Set the Fantom to send Channel 1 and Channel 2, then set sound
module A to receive only Channel 1 and sound module B only
Channel 2. With this setup, you can get an ensemble performance,
with, for example, a guitar sound from sound module A and bass
from sound module B.
fig.midi-02.e
MIDI THRU Connector
MIDI messages received at MIDI IN are re-transmitted without
change from this connector to an external MIDI device. Use this in
situations such as when you use multiple MIDI devices
simultaneously.
When used as a sound module, the Fantom can receive on up to
sixteen MIDI channels. Sound modules like the Fantom which can
receive multiple MIDI channels simultaneously to play different
sounds on each channel are called multi-timbral sound modules.
65
MIDI Implementation
Model:Fantom
Date:Jul. 31, 2001
Version:1.00
1. Receive data (Sound Generator Section)
β Channel Voice Messages
* Not received in Multitimbre mode or Performance mode when the Receive Switch
parameter (MULTITIMBRE/MIDI or PERFORM/MIDI) is OFF.
* Not received in Multitimbre mode or Performance mode when the Receive Poly Key
Pressure parameter (MULTITIMBRE or PERFORM/MIDI) is OFF.
βControl Change
* If the corresponding Controller number is selected for the Patch Control Source 1, 2, 3 or
4 parameter (PATCH/CONTROL), the corresponding effect will occur.
* If a Controller number that corresponds to the System Control Source 1, 2, 3 or 4
parameter (SYSTEM/CONTROLLER) is selected, the specified effect will apply if Patch
Control Source 1, 2, 3 or 4 parameter (PATCH/CONTROL) is set to SYS-CTRL1, SYSΒCTRL2, SYS-CTRL3 or SYS-CTRL4.
βBank Select (Controller number 0, 32)
Status2nd byte3rd byte
BnH00HmmH
BnH20HllH
n = MIDI channel number:0H - FH (ch.1 - 16)
mm, ll = Bank number:00 00H - 7F 7FH (bank.1 - bank.16384)
* Not received in Multitimbre mode or Performance mode when the Receive Bank Select
(MULTITIMBRE/MIDI or PERFORM/MIDI) is OFF.
* The Performances, Multitimbre, Patches, and Rhythms corresponding to each Bank
Select are as follows.
* The SRX series corresponding to each Bank Select are to see the SRX series ownerβs
* In Multitimbre mode or Performance mode the Part Portament Time parameter
(MULTITIMBRE/PART or PERFORM/PART) will change.
βData Entry (Controller number 6, 38)
Status2nd byte3rd byte
BnH06HmmH
BnH26HllH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB
* In Multitimbre mode or Performance mode the Part Chorus Send Level parameter
(MULTITIMBRE/EFFECTS GENERAL or PERFORM/EFFECTS GENERAL) will
change.
βRPN MSB/LSB (Controller number 100, 101)
Status2nd byte3rd byte
BnH65HmmH
BnH64HllH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = upper byte (MSB) of parameter number specified by RPN
ll = lower byte (LSB) of parameter number specified by RPN
<<< RPN >>>
Control Changes include RPN (Registered Parameter Numbers), which are extended.
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any
order) should be sent in order to select the parameter, then
Data Entry (Controller numbers 6 and 38) should be sent to set the value. Once RPN
messages are received, Data Entry messages that is received at the same MIDI channel after
that are recognized as changing toward the value of the RPN messages. In order not to
make any mistakes, transmitting RPN Null is recommended after setting parameters you
need.
This device receives the following RPNs.
RPNData entry
MSB, LSBMSB, LSBNotes
00H, 00HmmH, llHPitch Bend Sensitivity
mm: 00H - 18H (0 - 24 semitones)
ll: ignored (processed as 00H)
Up to 2 octave can be specified in semitone steps.
* In Multitimbre mode or Performance mode, the Part Bend Range parameter
(MULTITIMBRE/PART or PERFORM/PART) will change.
00H, 01HmmH, llHChannel Fine Tuning
mm, ll: 20 00H - 40 00H - 60 00H
(-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent)
* In Multitimbre mode or Performance mode,
the Part Fine Tune parameter
(MULTITIMBRE/PART or PERFORM/
PART) will change.
00H, 02HmmH, llHChannel Coarse Tuning
mm: 10H - 40H - 70H (-48 - 0 - +48 semitones)
ll: ignored (processed as 00H)
* In Multitimbre mode or Performance mode,
the Part Coarse Tune parameter
(MULTITIMBRE/PART or PERFORM/
PART) will change.
00H, 05HmmH, llHModularion Depth Range
mm: 00 00H - 06 00H
(0 - 16384 x 600 / 16384 cent)
* Not received in Patch mode.
7FH, 7FH---, ---RPN null
RPN and NRPN will be set as "unspecified."
Once this setting has been made, subsequent
Parameter values that were previously set will
not change.
mm, ll: ignored
* Not received when the Tone Receive Bender parameter (PATCH/CONTROL) is OFF.
* Not received in Multitimbre mode or Performance mode when the Receive Pitch Bend
parameter (MULTITIMBRE/MIDI or PERFORM/MIDI) is OFF.
β Channel Mode Messages
* Not received in Performance mode or Multitimbre mode when the Receive Switch
parameter (MULTITIMBRE/MIDI or PERFORM/MIDI) is OFF.
* When this message is received, the following controllers will be set to their reset values.
ControllerReset value
Pitch Bend Change+/-0 (center)
Polyphonic Key Pressure0 (off)
Channel Pressure0 (off)
Modulation0 (off)
Breath Type0 (min)
Expression127 (max) However the controller will be at
minimum.
Hold 10 (off)
Sostenuto0 (off)
Soft0 (off)
Hold 20 (off)
RPNunset; previously set data will not change
NRPNunset; previously set data will not change
* The same processing will be carried out as when All Notes Off is received.
* In Multitimbre mode or Performance mode, the Part Mono/Poly parameter
(MULTITIMBRE/PART or PERFORM/PART) will change.
β System Realtime Message
βActive Sensing
Status
FEH
* When Active Sensing is received, the unit will begin monitoring the intervals of all
further messages. While monitoring, if the interval between messages exceeds 420 ms,
the same processing will be carried out as when All Sounds Off, All Notes Off and Reset
All Controllers are received, and message interval monitoring will be halted.
β System Exclusive Message
StatusData byteStatus
F0HiiH, ddH, ......,eeH F7H
F0H:System Exclusive Message status
ii = ID number:an ID number (manufacturer ID) to indicate the manufacturer whose
Exclusive message this is. RolandsmanufacturerIDis41H.'
ID numbers 7EH and 7FH are extensions of the MIDI standard;
Universal Non-realtime Messages (7EH) and Universal Realtime
Of the System Exclusive messages received by this device, the Universal Non-realtime
messages and the Universal Realtime messages and the Data Request (RQ1) messages and
the Data Set (DT1) messages will be set automatically.
βUniversal Non-realtime System Exclusive Messages
βIdentity Request Message
StatusData byteStatus
F0H7EH, dev, 06H, 01H F7H
ByteExplanation
F0HExclusive status
7EHID number (Universal Non-realtime Message)
devDevice ID (dev: 10H - 1FH, 7FH)
06HSub ID#1 (General Information)
01HSub ID#2 (Identity Request)
F7HEOX (End Of Exclusive)
* When this message is received, Identity Reply message (p. 73) will be transmitted.
βGM1 System On
StatusData byteStatus
F0H7EH, 7FH, 09H, 01HF7H
ByteExplanation
F0HExclusive status
7EHID number (Universal Non-realtime Message)
7FHDevice ID (Broadcast)
09HSub ID#1 (General MIDI Message)
01HSub ID#2 (General MIDI 1 On)
F7HEOX (End Of Exclusive)
* When this messages is received, this instrument will turn to the Multitimbre mode.
* Not received when the Receive GM1 System On parameter (SYSTEM/MIDI) is OFF.
βGM2 System On
StatusData byteStatus
F0H7EH 7FH 09H 03HF7H
ByteExplanation
F0HExclusive status
7EHID number (Universal Non-realtime Message)
7FHDevice ID (Broadcast)
09HSub ID#1 (General MIDI Message)
03HSub ID#2 (General MIDI 2 On)
F7HEOX (End Of Exclusive)
* When this messages is received, this instrument will turn to the Multitimbre mode.
* Not received when the Receive GM2 System On parameter (SYSTEM/MIDI) is OFF.
βGM System Off
StatusData byteStatus
F0H7EH, 7F, 09H, 02HF7H
ByteExplanation
F0HExclusive status
7EHID number (Universal Non-realtime Message)
7FHDevice ID (Broadcast)
09HSub ID#1 (General MIDI Message)
02HSub ID#2 (General MIDI Off)
F7HEOX (End Of Exclusive)
* When this messages is received, this instrument will return to the Performance mode.
This instrument can use exclusive messages to exchange many varieties of internal settings
with other devices.
The model ID of the exclusive messages used by this instrument is 00H 10H.
βData Request 1RQ1 (11H)
This message requests the other device to transmit data. The address and size indicate the
type and amount of data that is requested.
When a Data Request message is received, if the device is in a state in which it is able to
transmit data, and if the address and size are appropriate, the requested data is transmitted
as a Data Set 1 (DT1) message. If the conditions are not met, nothing is transmitted.
ByteRemarks
F0HExclusive status
41HID number (Roland)
devdevice ID (dev: 10H - 1FH, 7FH)
00Hmodel ID #1 (Fantom)
10Hmodel ID #2 (Fantom)
11Hcommand ID (RQ1)
aaHaddress MSB
bbHaddress
ccHaddress
ddHaddress LSB
ssHsize MSB
ttHsize
uuHsize
vvHsize LSB
sumchecksum
F7HEOX (End Of Exclusive)
* The size of data that can be transmitted at one time is fixed for each type of data. And
data requests must be made with a fixed starting address and size. Refer to the address
and size given in "Parameter Address Map" (p. 77).
* For the checksum, refer to (p. 97).
* Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.
ByteExplanation
F0HExclusive status
41HID number (Roland)
devDevice ID (dev: 00H - 1FH, 7FH)
00HModel ID #1 (Fantom)
10HModel ID #2 (Fantom)
12HCommand ID (DT1)
aaHAddress MSB: upper byte of the starting address of the data to be sent
bbHAddress: upper middle byte of the starting address of the data to be
sent
ccHAddress: lower middle byte of the starting address of the data to be
sent
ddHAddress LSB: lower byte of the starting address of the data to be sent.
eeHData: the actual data to be sent. Multiple bytes of data are transmitted
in order starting from the address.
: :
ffHData
sumChecksum
F7HEOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends on the type of data, and
data will be transmitted from the specified starting address and size. Refer to the address
and size given in "Parameter Address Map" (p. 77).
* Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each
packet will be sent at an interval of about 20 ms.
* Regarding the checksum, please refer to (p. 97)
* Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.
ddH, ... eeH, sum
ByteExplanation
F0HExclusive status
41HID number (Roland)
devDevice ID (dev: 10H - 1FH, 7FH)
42HModel ID (GS)
12HCommand ID (DT1)
aaHAddress MSB:upper byte of the starting address of the transmitted data
bbHAddress:middle byte of the starting address of the transmitted data
ccHAddress LSB:lower byte of the starting address of the transmitted data
ddHData:the actual data to be transmitted. Multiple bytes of data are
transmitted starting from the address.
: :
eeHData
sumChecksum
F7HEOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends on the type of data, and
data will be transmitted from the specified starting address and size. Refer to the address
and size given in "Parameter Address Map" (p. 77).
* Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each
packet will be sent at an interval of about 20 ms.
* Regarding the checksum, please refer to (p. 97)
* Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.
Status2nd byte3rd byte
BnH06HmmH
BnH26HllH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB
* When execute the Data Transfer, Data Entry messages will transmit.
* By selecting a controller number that corresponds to the setting of parameters of
controllers (/C1β/C4 Assign, and so on), the Fantom can transmit any control change
message.
βBank Select (Controller number 0, 32)
Status2nd byte3rd byte
BnH00HmmH
BnH20HllH
n = MIDI channel number:0H - FH (ch.1 - 16)
mm, ll = Bank number:00 00H - 7F 7FH (bank.1 - bank.16384)
* These messages are transmitted when Patch, Rhythm Set, Multitimbre or Performance is
selected. But not transmitted when Transmit Program Change or Transmit Bank Select
parameter (SYSTEM/MIDI) is OFF.
* In Performance mode, these messages are not transmitted when External Bank Select
MSB or External PC Number parameter (PERFORMANCE/ZONE) is ---.
* Although with the Fantom you can select the Bank Select messages to be transmitted, be
sure to refer to the Program Change Map on (p. 66) for the Bank Select messages
transmitted when the Fantom is select a Patch, Rhythm Set, Multitimbre or Performance.
* The Bank Select Numbers corresponding to SRX series should be referred to the SRX
series ownersmanual.'
* In Performance mode, these messages are not transmitted when External Level
Status2nd byte3rd byte
BnH65HmmH
BnH64HllH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = upper byte (MSB) of parameter number specified by RPN
ll = lower byte (LSB) of parameter number specified by RPN
<<< RPN >>>
When execute the Data Transfer, Program Change, Data Entry, and following RPN
messages will transmit.
Control Changes include RPN (Registered Parameter Numbers), which are extended.
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any
order) should be sent in order to select the parameter, then
Data Entry (Controller numbers 6 and 38) should be sent to set the value. Once RPN
messages are received, Data Entry messages that is received at the same MIDI channel after
that are recognized as changing toward the value of the RPN messages. In order not to
make any mistakes, transmitting RPN Null is recommended after setting parameters you
need.
00H, 01HmmH, llHChannel Fine Tuning
mm, ll: 20 00H - 40 00H - 60 00H
(-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent)
* This message is transmitted at intervals of approximately 250 msec.
* This message is not sent when Transmit Active Sensing parameter (SYSTEM/MIDI) is
OFF.
β System Exclusive Messages
Universal Non-realtime System Exclusive Message" and Data Set 1 (DT1) are the only
System Exclusive messages transmitted by the Fantom.
βUniversal Non-realtime System Exclusive Message
This device transmits the following RPNs.
RPNData entry
MSB, LSBMSB, LSBNotes
00H, 00HmmH, llHPitch Bend Sensitivity
ByteExplanation
F0HExclusive status
41HID number (Roland)
devDevice ID (dev: 00H - 1FH, 7FH)
00HModel ID #1 (Fantom)
10HModel ID #2 (Fantom)
12HCommand ID (DT1)
aaHAddress MSB:upper byte of the starting address of the data to be sent
bbHAddress:upper middle byte of the starting address of the data to be sent
ccHAddress:lower middle byte of the starting address of the data to be sent
ddHAddress LSB:lower byte of the starting address of the data to be sent.
eeHData: the actual data to be sent. Multiple bytes of data are transmitted in order
starting from the address.
: :
ffHData
sumChecksum
F7HEOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends on the type of data, and
data will be transmitted from the specified starting address and size. Refer to the address
and size given in "Parameter Address Map" (p. 77).
* Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each
packet will be sent at an interval of about 20 ms.
* The same processing will be done as when an All Note Off message is received.
74
MIDI Implementation
β System Exclusive Messages
StatusData byteStatus
F0HiiH, ddH, ......, eeH F7H
F0H: System Exclusive message status
ii=ID number: This is the ID number (manufacturer ID) that specifies the
manufacturer whose exclusive message this is. Rolandβs manufacturer
ID is 41H. ID numbers 7EH and 7FH are defined in an expansion of
the MIDI standard as Universal Non-real-time messages (7EH) and
Universal Realtime Messages (7FH).
dd,..., ee = data: 00H - 7FH (0 - 127)
F7H: EOX (End of System Exclusive)
* Not received when the System Exclusive parameter (Recording Select window) is OFF.
* MIDI Machine Control and MIDI Time code is not recorded.(Refer to "1.3 Messages
* Received when Sync Mode parameter(SYSTEM/SEQUENCER) is set to MASTER.
βStart
Status
FAH
β System Common messages
βTune Request
Status
F6H
βMIDI Time Code Quarter Frame Messages
MIDI Time Code Quarter Frame Messages can be transmitted while the sequencer is
running (Playing or Recording) if the Sync Mode parameter(SYSTEM/SEQUENCER) is
MASTER and MTC Sync Output parameter(SYSTEM/SEQUENCER) is ON. The
transmitted time counts are summed to MTC Offset Time parameter(SYSTEM/
SEQUENCER) as the song top is "00:00:00:00."
The sequencer synchronizes with the time counts which are summed to MTC Offset Time
parameter(SYSTEM/SEQUENCER) as the song top is "00:00:00:00" if the Sync Mode
parameter(SYSTEM/SEQUENCER) is SLAVE(MTC).
StatusSecond
F1HmmH (= 0nnndddd)
nnn = Message type :
0 = Frame count LS nibble
1 = Frame count MS nibble
2 = Seconds count LS nibble
3 = Seconds count MS nibble
4 = Minutes count LS nibble
5 = Minutes count MS nibble
6 = Hours count LS nibble
7 = Hours count MS nibble
dddd = 4 bit nibble data : h - FH (0 - 15)
* Received when Sync Mode parameter(SYSTEM/SEQUENCER) is set to MASTER or
REMOTE.
βContinue
Status
FBH
* Received when Sync Mode parameter(SYSTEM/SEQUENCER) is set to MASTER or
REMOTE.
βStop
Status
FCH
* Received when Sync Mode parameter(SYSTEM/SEQUENCER) is set to MASTER or
REMOTE.
β System Exclusive Message
βMIDI Machine Control (MMC)
* Received when the MMC Mode parameter(SYSTEM/SEQUENCER) is SLAVE.
βSTOP (MCS)
StatusData byteStatus
F0H7FH, dev, 06H, 01HF7H
ByteRemarks
F0HExclusive status
7FHUniversal System Exclusive Realtime Header
7FHDevice ID
06HMMC command message
01HSTOP (MCS)
F7HEOX (End of Exclusive)
75
MIDI Implementation
βDEFERRED PLAY (MCS)
StatusData byteStatus
F0H7FH, dev, 06H, 03HF7H
ByteRemarks
F0HExclusive status
7FHUniversal System Exclusive Realtime Header
7FHDevice ID
06HMMC command message
03HDEFERRED PLAY (MCS)
F7HEOX (End of Exclusive)
ByteRemarks
F0HExclusive status
7FHUniversal System Exclusive Realtime Header
7FHDevice ID
06HMMC command message
44HLOCATE (MCP)
06HByte count
01H"TARGET" sub-Command
hrHStandard Time Specification with subframes (typeff)
mnH
scH
frH
ffH
F7HEOX (End of Exclusive)
4. Data transmission (Sequencer Section)
4.1 Messages transmitted during playing
Recorded messages are transmitted during playback.
4.2 Soft Thru setting
Messages (except System Common and System Realtime Messages) that are received are
then sent out when Soft Thru parameter (SYSTEM/SEQUENCER) is switched to ON.
4.3 Messages that are generated and transmitted
4.3.1 Messages Appearing When Synchronizing
with Other Devices
β System Common Messages
* Sent when Sync Output parameter(SYSTEM/SEQUENCER) is set to ON.
* Sent when Sync Output parameter(SYSTEM/SEQUENCER) is set to ON.
βTiming Clock
Status
F8H
βStart
Status
FAH
βStop
Status
FCH
βQuarter Frame Messages
Status2nd byte
F1HmmH (= 0nnndddd)
* Sent when Sync Mode parameter(SYSTEM/SEQUENCER) is set to MASTER and MTC
Sync Output parameter(SYSTEM/SEQUENCER) is set to ON. Furthermore, sending a
Quarter Frame Message with "00h00m00s00f00" at the beginning of the song adds the
MTC Offset Time parameter(SYSTEM/SEQUENCER).
β System Exclusive Message
βMIDI Time code
βFull Message
Full Messages are used, which encode the complete time into a single message.
This message transmitted when the song position moves.
StatusData ByteStatus
F0H, 7FH xxH, 01H, 01H, hrH, mnH, scH, frH F7H
* Not received when the MMC Mode parameter(SYSTEM/SEQUENCER) is Master.
βSTOP (MCS)
StatusData byteStatus
F0H7FH, dev, 06H, 01H F7H
ByteRemarks
F0HExclusive status
7FHUniversal System Exclusive Realtime Header
7FHDevice ID
06HMMC command message
01HSTOP (MCS)
F7HEOX (End of Exclusive)
βDEFFERRED PLAY (MCS)
StatusData byteStatus
F0H7FH, dev, 06H, 03HF7H
ByteRemarks
F0HExclusive status
7FHUniversal System Exclusive Realtime Header
7FHDevice ID
06HMMC command message
03HDEFERRED PLAY (MCS)
F7HEOX (End of Exclusive)
x: BLOCK NUMBER (0-F)
Part 1 (MIDI ch = 1) x = 1
Part 2 (MIDI ch = 2) x = 2
: : :
Part 9 (MIDI ch = 9) x = 9
Part10 (MIDI ch = 10) x = 0
Part11 (MIDI ch = 11) x = A
Part12 (MIDI ch = 12) x = B
: : :
Part16 (MIDI ch = 16) x = F
m: Map number (0 = MAP1, 1 = MAP2)
rr: drum part note number (00H-7FH)
95
MIDI Implementation
β Decimal and Hexadecimal Table
(An "H" is appended to the end of numbers in
hexadecimal notation.)
In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are
expressed as hexadecimal values for each 7 bits.
The following table shows how these correspond to decimal numbers.
* Decimal values such as MIDI channel, bank select, and program change are listed as one
greater than the values given in the above table.
* A 7-bit byte can express data in the range of 128 steps. For data where greater precision
is required, we must use two or more bytes. For example, two hexadecimal numbers aa
bbH expressing two 7-bit bytes would indicate a value of aa x 128+bb.
* In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH = +63, so
that the decimal expression would be 64 less than the value given in the above chart. In
the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if
aa bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128+bb - 64 x
128.
* Data marked "Use nibbled data" is expressed in hexadecimal in 4-bit units. A value
expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.
<Example1> What is the decimal expression of 5AH?
From the preceding table, 5AH = 90
<Example2> What is the decimal expression of the value 12 34H given as
hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128+52 = 2356
<Example3> What is the decimal expression of the nibbled value 0A 03
09 0D?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13
((10 x 16+3) x 16+9) x 16+13 = 41885
<Example4> What is the nibbled expression of the decimal value 1258?
β Examples of Actual MIDI Messages
<Example1> 92 3E 5F
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and
5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4),
and velocity 95.
<Example2> CE 49
CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and
49H = 73, this is a Program Change message with MIDI CH = 15, program number 74.
<Example3> EA 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H
= 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed
number in which 40 00H (= 64 x 12+80 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to
change -200 cents, so in this case -200 x (-3072) Γ· (-8192) = -75 cents of Pitch Bend is being
applied to MIDI channel 11.
<Example4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes,
the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or
more messages consecutive messages have the same status, MIDI has a provision called
"running status" which allows the status byte of the second and following messages to be
omitted. Thus, the above messages have the following meaning.
B3 64 00MIDI ch.4, lower byte of RPN parameter number:00H
(B3) 65 00(MIDI ch.4) upper byte of RPN parameter number:00H
(B3) 06 0C(MIDI ch.4) upper byte of parameter value:0CH
(B3) 26 00(MIDI ch.4) lower byte of parameter value:00H
(B3) 64 7F(MIDI ch.4) lower byte of RPN parameter number:7FH
(B3) 65 7F(MIDI ch.4) upper byte of RPN parameter number:7FH
In other words, the above messages specify a value of 0C 00H for RPN parameter number
00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates
semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +/-12
semitones (1 octave). (On GS sound generators the LSB of Pitch Bend Sensitivity is ignored,
but the LSB should be transmitted anyway (with a value of 0) so that operation will be
correct on any device.)
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages
transmitted on that same channel will be valid, so after the desired value has been
transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.
This is the reason for the (B3) 64 7F (B3) 65 7F at the end.
It is not desirable for performance data (such as Standard MIDI File data) to contain many
events with running status as given in <Example 4>. This is because if playback is halted
during the song and then rewound or fast-forwarded, the sequencer may not be able to
transmit the correct status, and the sound generator will then misinterpret the data. Take
care to give each event its own status.
It is also necessary that the RPN or NRPN parameter number setting and the value setting
be done in the proper order. On some sequencers, events occurring in the same (or
consecutive) clock may be transmitted in an order different than the order in which they
were received. For this reason it is a good idea to slightly skew the time of each event (about
1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).
* TPQN: Ticks Per Quarter Note
16 ) 1258
16 ) 78 ...10
16 ) 4 ...14
0 ... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is: 00 04 0E
0AH.
96
MIDI Implementation
β Example of an Exclusive Message and
Calculating a Checksum
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before
F7) to make sure that the message was correctly received. The value of the checksum is
determined by the address and data (or size) of the transmitted Exclusive message.
βHow to calculate the checksum
(hexadecimal numbers are indicated by "H")
The checksum is a value derived by adding the address, size, and checksum itself and
inverting the lower 7 bits.
Heresanexampleofhowthechecksumiscalculated.WewillassumethatintheExclusivemessage
wearetransmitting,theaddressisaabbccddHandthedataorsizeiseeffH.'
aa + bb + cc + dd + ee + ff = sum
sum Γ· 128 = quotient ... remainder
128 - remainder = checksum
<Example1> Setting CHORUS TYPE of PERFORMANCE COMMON to
DELAY (DT1)
According to the "Parameter Address Map" (p. 77), the start address of Temporary
Performance is 10 00 00 00H, the offset address of CHORUS at PERFORMANCE COMMON
is 04 00H, and the address of CHORUS TYPE is 00 00H. Therefore the address of CHORUS
TYPE of PERFORMANCE COMMON is;
10 00 00 00H
04 00H
+) 00 00H
10 00 04 00H
DELAY has the value of 02H.
So the system exclusive message should be sent is;
This means that F0 41 10 00 10 12 10 00 04 00 02 6A F7 is the message should be sent.
<Example2> Getting the data (RQ1) of Performance Part 3 in USER:03
According to the "Parameter Address Map" (p. 77), the start address of USER:03 is 20 02 00
00H, and the offset address of Performance Part 3 is 00 22 00H.
Therefore the start address of Performance Part 3 in USER:03 is;
20 02 00 00H
+) 00 22 00H
20 02 22 00H
As the size of Performance Part is 00 00 00 31H, the system exclusive message should be
sent is;
This means that F0 41 10 00 10 11 20 02 22 00 00 00 00 31 0B F7 is the message should be sent.
<Example3> Getting Temporary Performance data (RQ1)
cf.) This operation is the same as Data Transfer function in Utility mode with "PERFORM"
(Type parameter) and "TEMP: -PATCH" (Source parameter) options.
According to the "Parameter Address Map" (p. 77), the start address of Temporary
Performance is assigned as following:
10 00 00 00HTemporary Performance Common
:
10 00 20 00HTemporary Performance Part 1
:
10 00 2F 00HTemporary Performance Part 16
:
10 00 60 00HTemporary Performance Controller
As the data size of Performance Controller is 00 00 00 33H, summation of the size and the
start address of Temporary Performance Controller will be;
10 00 60 00H
+) 00 00 00 33H
10 00 60 33H
And the size that have to be got should be;
10 00 60 33H
-) 10 00 00 00H
00 00 60 33H
Therefore the system exclusive message should be sent is;
(1) Exclusive Status(2) ID (Roland)(3) Device ID (17)
(4) Model ID (Fantom)(5) Command ID (RQ1) (6) End of Exclusive
Calculating the checksum as shown in <Example 2>, we get a message of F0 41 10 6A 11 10
00 00 00 00 00 60 33 5D F7 to be transmitted.
<Example4> Getting data (RQ1) at once;
Temporary Performance data,
Temporary Patch data of whole part in Performance mode,
cf.) This operation is the same as Data Transfer function in Utility mode with "PERFORM"
(Type parameter) and "TEMP: +PATCH" (Source parameter) options.
According to the "Parameter Address Map" (p. 77), the start address of the above all
parameters is assigned as following:
(1) Exclusive Status(2) ID (Roland)(3) Device ID (17)
(4) Model ID (Fantom)(5) Command ID (RQ1) (6) End of Exclusive
Calculating the checksum as shown in <Example 2>, we get a message of F0 41 10 00 10 11
10 00 00 00 04 71 40 1A 21 F7 to be transmitted.
Temporary Rhythm data of whole part in Performance mode.
:
:
:
:
97
MIDI Implementation
β The Scale Tune Feature (address: 40 1x 40)
The scale Tune feature allows you to finely adjust the individual pitch of the notes from C
through B. Though the settings are made while working with one octave, the fine
adjustments will affect all octaves. By making the appropriate Scale Tune settings, you can
obtain a complete variety of tuning methods other than equal temperament. As examples,
three possible types of scale setting are explained below.
βEqual Temperament
This method of tuning divides the octave into 12 equal parts. It is currently the most widely
used form of tuning, especially in occidental music. On the Fantom, the default settings for
the Scale Tune feature produce equal temperament.
βJust Temperament (Tonic of C)
The principal triads resound much more beautifully than with equal temperament, but this
benefit can only be obtained in one key. If transposed, the chords tend to become
ambiguous. The example given involves settings for a key in which C is the keynote.
βArabian Scale
By altering the setting for Scale Tune, you can obtain a variety of other tunings suited for
ethnic music. For example, the settings introduced below will set the unit to use the Arabian
Scale.
Example Settings
Note nameEqual Temperament Just Temperament (Key-tone C)Arabian Scale
C00-6
C#0-8+45
D0+4-2
Eb0+16-12
E0-14-51
F0-2-8
F#0-10+43
G0+2-4
G#0+14+47
A0-160
Bb0+14-10
B0-12-49
β ASCII Code Table
Patch Name and Performance Name, etc., of MIDI data are described the ASCII
code in the table below.
The values in the table are given in cents. Convert these values to hexadecimal, and transmit
them as Exclusive data.
For example, to set the tune (C-B) of the Part 1 Arabian Scale, send the following data:
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
*1
1β16
1β16
Mode 3
Mode 3, 4 (M = 1)
0β127
0β127
O
O
O *1
O *1
O *1
O
O
O
O
O
O
O
X
O
O
X
X
X
X
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O (Tone 1 Level)
O (Tone 2 Level)
O (Tone 3 Level)
O (Tone 4 Level)
O
O (Reverb)
X
O (Chorus)
X
X
O
O
X
O
Remarks
Memorized
* 2
*1
*1
*1
*1
*1
*1
Bank select
Modulation
Breath type
Foot type
Portamento time
Data entry
Volume
Balance
Panpot
Expression
General purpose controller 1
General purpose controller 2
General purpose controller 3
General purpose controller 4
Hold 1
Portamento
Sostenuto
Soft
Legato foot switch
Hold 2
Sound variation
Resonance
Release time
Attack time
Cutoff
Decay time
Vibrato rate
Vibrato depth
Vibrato delay
General purpose controller 5
General purpose controller 6
General purpose controller 7
General purpose controller 8
Portamento control
General purpose effects 1
Tremolo
General purpose effects 3
Celeste
Phaser
CC1/2 (General purpose controller 1/2)
CC3/4 (General purpose controller 3/4)
NRPN LSB, MSB
RPN LSB, MSB
Program
Change
: True Number
System Exclusive
System
Common
System
Real Time
Aux
Messages
: Song Position
: Song Select
: Tune Request
: Clock
: Commands
: All Sound Off
: Reset All Controllers
: Local On/Off
: All Notes Off
: Active Sensing
: System Reset
Notes
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
100
O *1
**************
O *3
X
X
X
X
X
X
X
X
X
O *1
X
O *1
0β127
O *1
X
X
X
X
X
O
O
X
O (123β127)
O
X
Program No. 1β128
* 1 O X is selectable.
* 2 Recognized as M=1 even if MβΊ1.
* 3 Transmits when Data Transfer is executed or RQ1 received.
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
O : Yes
X : No
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