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permission of ROLAND CORPORATION.
Studio Set
STUDIO SET COMMON
1. Press the [MENU] button.
2. Move the cursor to “Studio Set Common” and press the [ENTER] button.
The STUDIO SET COMMON screen appears.
ParameterValueExplanation
General tab
This species the play mode.
SINGLESingle play
Keyboard Mode
Pad Part SelectPart1–Part16, OFFSpecies the pad part (the part that records performance data from the pads).
Drum Comp+EQ AssignPart1–Part16
SPLITSplit play
DUALDual play
STUDIO SETMulti part play
Species the part that will use the six sets of compressor + equalizer that are provided for use with
a drum kit.
* If a tone (not a drum kit) is assigned to the part specied by Drum Comp+EQ Assign, the
Comp+EQ will not be available.
Control tab
Control Source Select (System) SYSTEM, STUDIO SET
OFF,
Tone Control Src1–4
CC01–CC31,
CC33–CC95,
PICTH BEND, AFTERTOUCH
Phase Lock tab
Phase Lock (Ch1)–Phase Lock
(Ch16)
OFF, ON
SYSTEM: The Control Source Select system parameters System Control 1–4 Source are used for
tone control.
STUDIO SET: Tone Control Src1–4 are used for tone control.
* Control Source Select (System) settings are system parameters.
* If you choose “SYSTEM,” the settings of the studio set parameters Tone Control Src1–4 are
ignored.
Specify the MIDI messages that will be used for Tone Control of the studio set.
Set Phase Lock to “ON” when you want to suppress discrepancies in timing of parts played on the
same MIDI channel.
When the Phase Lock parameter is set to “ON,” parts on the same MIDI channel are put in
a condition in which their timing is matched, enabling them to be played at the same time.
Accordingly, a certain amount of time may elapse between reception of the Note messages and
playing of the sounds. Turn this setting to “ON” only as needed.
* Phase Lock is not available for SuperNATURAL acoustic organ-type instruments.
5
Studio Set
ParameterValueExplanation
Pedal tab
Species whether the functions controlled by the pedals connected to the FOOT PEDAL CTRL
1 and 2 jacks will be determined by the system settings (SYSTEM) or by the studio set settings
Pedal Assign Source (System) SYSTEM, STUDIO
Specify the functions that are controlled by pedals connected to the FOOT PEDAL CTRL 1 and 2 jacks.
OFFNo function is assigned.
Pedal 1 Assign
Pedal 2 Assign
CC01–31, 32 (OFF), 33–95Controller number 1–31, 32, 33–95
BEND DOWNThe same eect as moving the pitch bend lever to the left.
BEND UPThe same eect as moving the pitch bend lever to the right.
AFTERTOUCHAftertouch
(STUDIO).
* Pedal Assign Source (System) is a system parameter.
* If you choose “SYSTEM,” the settings of the studio set parameters Pedal 1/2 Assign are ignored.
S1/S2 tab
Species whether the functions controlled by the [S1][S2] buttons will be determined by the
system settings (SYSTEM) or by the studio set settings (STUDIO).
S1/S2 Assign Source (System) SYSTEM, STUDIO
Assignable
Specify the functions that are controlled by the [S1][S2] buttons.
Some of the SuperNATURAL acoustic tones let you use control changes to modify the character of the sound or switch to other variation
sounds. For details, refer to “SuperNATURAL Tone CC Assign” (p. 118).
*1: The Switch S1/2 Assign setting is xed at “LATCH.”
OFFNo function is assigned.
CC01–31, 32 (OFF), 33–95
Switch S1 Assign
Switch S2 Assign
Switch S1 Mode
Switch S2 Mode
AFTERTOUCHAftertouch
MONO/POLYSwitch between mono/poly.
CHORUS SWITCH *1Turn the chorus on/o.
REVERB SWITCH *1Turn the reverb on/o.
MASTER EQ SWITCH *1Turn the master EQ on/o.
TFX SWITCH *1Turn the total eect on/o.
MASTER KEY DOWN *1Lower the keyboard range by a semitone.
MASTER KEY UP *1Raise the keyboard range by a semitone.
LATCHThe setting is turned on/o each time you press the button.
MOMENTARY
* S1/S2 Assign Source (System) is a system parameter.
* If you choose “SYSTEM,” the settings of the studio set parameters Switch S1/S2 Assign and
Switch S1/S2 Assign Mode are ignored.
Controller number 1–31, 32, 33–95
CC16 (General-1)–CC19 (General-4) and CC80 (General-5)–CC83 (General-8) apply specic eects if
a SuperNATURAL acoustic tone is selected (p. 118).
The setting is turned on while you hold down the button, and turned o when you release the
button.
Knob tab
Knob Assign Source (System) SYSTEM, STUDIO
Specify the functions that are controlled by the SOUND MODIFY knobs.
OFFNo function is assigned.
Sound Modify Knob 1–6 Assign
6
CC01–31, 32 (OFF), 33–95
PITCH BENDApplies the same eect as when the pitch bend lever is moved.
AFTERTOUCHAftertouch
TFX PARAM 1–3Controls parameters 1–3 of the Total Eect.
Species whether the functions controlled by the SOUND MODIFY knobs will be determined by
the system settings (SYSTEM) or by the studio set settings (STUDIO).
* Knob Assign Source (System) is a system parameter.
* If you choose “SYSTEM,” the settings of the studio set parameters Sound Modify Knob 1–6
Assign are ignored.
Controller number 1–31, 32, 33–95
CC16 (General-1)–CC19 (General-4) and CC80 (General-5)–CC83 (General-8) apply specic eects if
a SuperNATURAL acoustic tone is selected (p. 118).
Studio Set
ParameterValueExplanation
D-Beam tab
Species whether the functions controlled by the D-BEAM controller will be determined by the
system settings (SYSTEM) or by the studio set settings (STUDIO).
D-Beam Assign Source (System) SYSTEM, STUDIO
Specify the functions that are controlled by the D-BEAM controller.
OFFNo function is assigned.
D-Beam Switch
Solo Synth (System)
* The various Solo Synth (System) parameters are system parameters.
Level0–127Adjusts the volume of the solo synth.
Chorus Send Level0–127Adjusts the chorus send level.
Reverb Send Level0–127Adjusts the reverb send level.
Range2–8OCTAdjusts the range in which the pitch of the solo synth will vary.
Osc 1 WaveformSAW, SQR
Osc 1 Pulse Width0–127
Osc 1 Coarse Tune-48–+48Adjusts the pitch of the tone’s sound (in semitones, +/-4 octaves).
Osc 1 Fine Tune-50–+50Adjusts the pitch of the tone’s sound (in 1-cent steps).
Osc 2 Waveform
Osc 2 Pulse Width
Osc 2 Coarse Tune
Osc 2 Fine Tune
Osc 2 Level0–127Adjusts the level of the Osc 2.
Osc Sync SwitchOFF, ON
Filter Type
Cuto0–127Frequency at which the lter begins to have an eect on the waveform’s frequency components.
Resonance0–127
LFO Rate0–127Adjusts the modulation speed of the LFO.
LFO Osc 1 Pitch Depth-63–+63Species the depth to which the LFO will modulate the Osc 1 pitch.
LFO Osc 2 Pitch Depth-63–+63Species the depth to which the LFO will modulate the Osc 2 pitch.
LFO Osc 1 Pulse Width Depth-63–+63
LFO Osc 2 Pulse Width Depth-63–+63
Assignable
SOLO SYNTHThe D-BEAM controller operates as a monophonic synthesizer.
EXPRESSIONThe D-BEAM controller controls the volume.
ASSIGNABLEThe D-BEAM controller controls the function that you assign.
(same as Osc 1)
Species the type of lter.
OFFNo lter is used.
LPF (Low Pass Filter) This reduces the volume of all frequencies above the cuto frequency (Cuto).
BPF (Band Pass Filter) This leaves only the frequencies in the region of the cuto frequency, and cuts the rest.
HPF (High Pass Filter) This cuts the frequencies in the region below the cuto frequency.
PKG (Peaking Filter) This emphasizes the frequencies in the region of the cuto frequency.
Species the function that is assigned to the D-Beam Switch “ASSIGNABLE” setting.
* D-Beam Assign Source (System) is a system parameter.
* If you choose “SYSTEM,” the settings of the studio set parameters D-Beam Switch and
Assignable are ignored.
Selects the waveform.
SAW (sawtooth wave), SQR (square wave)
Species the pulse width of the waveform.
By cyclically modifying the pulse width you can create subtle changes in the tone.
Turning this switch on produces a complex sound with many harmonics. This is eective when the
Osc 1 pitch is higher than the Osc 2 pitch.
Emphasizes the portion of the sound in the region of the cuto frequency, adding character to the
sound.
Species the depth to which the LFO will modulate the pulse width of the Osc 1 waveform.
* The Pulse Width is activated when “SQR” is selected with Osc 1 waveform.
Species the depth to which the LFO will modulate the pulse width of the Osc 2 waveform.
* The Pulse Width is activated when “SQR” is selected with Osc 2 waveform.
D-Beam Assign
MEMO
You can use the SOUND MODIFY knobs to control the “CUTOFF”–”TFX CTRL” parameters. You can also use the D-BEAM controller to
control the same parameters.
OFFNo function is assigned.
CC01–31, 32 (OFF), 33–95
BEND DOWNThe same eect as moving the pitch bend lever to the left.
BEND UPThe same eect as moving the pitch bend lever to the right.
AFTERTOUCHAftertouch
Controller number 1–31, 32, 33–95
CC16 (General-1)–CC19 (General-4) and CC80 (General-5)–CC83 (General-8) apply specic eects if
a SuperNATURAL acoustic tone is selected (p. 118).
7
Studio Set
ParameterValueExplanation
CUTOFFAdjusts the cuto frequency.
RESONANCEAdjusts the resonance.
ATTACKAdjusts the attack.
RELEASEAdjusts the release.
PANAdjusts the pan.
LEVELAdjusts the volume.
EQ LOWAdjusts the low frequency range.
EQ MID1Adjusts the mid-1 frequency range.
EQ MID2Adjusts the mid-2 frequency range.
D-Beam Assign
Range Max0–127
Range Min0–127
Beam Assign Knob PolaritySTANDARD, REVERSE
Beam Assign Sample Pad Number
EQ MID3Adjusts the mid-3 frequency range.
EQ HIGHAdjusts the high frequency range.
INPUT LEVELAdjusts the input volume from the AUDIO INPUT jack.
KNOB ASSIGN1–6Adjust the [1] (ASSIGN 1)–[6] (ASSIGN 6) knobs.
COMPRESSORAdjusts the compressor.
TONEAdjusts the tone.
CHORUSAdjusts the chorus.
REVERBAdjusts the reverb.
TFX SELECTSelects the total eect.
TFX CTRLControls the total eect.
SAMPLE PADPlays a sample.
Species the upper limit of the D-BEAM controller range.
* This is shown only if D-Beam Assign is set to “CC,” “BEND DOWN,” “BEND UP,” or
“AFTERTOUCH.”
MEMO
By setting the Range Max below the Range Min, you can invert the range of variation.
Species the lower limit of the D-BEAM controller range.
* This is shown only if D-Beam Assign is set to “CC,” “BEND DOWN,” “BEND UP,” or
“AFTERTOUCH.”
STANDARD: The assigned parameter changes in the positive (+) direction when you move your
hand closer to the D-BEAM controller.
REVERSE: The assigned parameter changes in the negative (-) direction when you move your hand
closer to the D-BEAM controller.
* This is shown only if D-Beam Assign is set to “CUTOFF”–”TFX CTRL.”
1-1–4-16
(“Bank-Number” of the sample)
Selects the sample that plays if D-Beam Assign is set to “SAMPLE PAD.”
Control Sw tab
Bend (Control Bender)
Mod (Control Modulation)
Hold (Control Hold Pedal)
Pedal1 (Control Pedal 1)
Pedal2 (Control Pedal 2)
D-Beam (Control DBeam)
S1 (Control S1)
S2 (Control S2)
8
OFF, ON
For each controller, these settings specify whether MIDI messages are (ON) or are not (OFF) be
transmitted to the part.
PART VIEW
1. Press the [MENU] button.
2. Move the cursor to “Part View” and press the [ENTER] button.
The PART VIEW screen appears.
ParameterValueExplanation
Level/Pan tab
Species the type of tone/drum kit assigned to each part.
SN-A,
Type (Tone Type)
Bank (Tone Bank)
Number (Tone Number) 001–Selects the number of the tone/drum kit assigned to each part.
MuteOFF, ON
SoloOFF, ONOnly the sound of the soloed part is heard.
Level0–127
PanL64–63R
Sw (Rx Switch) OFF, ON
Ch (Rx Channel) 1–16Species the MIDI receive channel for each part.
SN-S,
SN-D,
PCMS,
PCMD
PRST,
USER,
GM2
SN-A: SuperNATURAL Acoustic Tones
SN-S: SuperNATURAL Synth Tones
SN-D: SuperNATURAL Drum Kits
PCMS: PCM Synth Tones
PCMD: PCM Drum Kits
Selects the group of the tone/drum kit assigned to each part.
* You can select “GM2” if the tone type is PCMS or PCMD.
Species whether each part’s performance is temporarily muted (ON) or not muted (OFF).
* The Mute parameter does not turn the part o; it mutes the sound by minimizing the volume.
Therefore, the part still receives MIDI messages.
Adjust the volume of each part.
This setting’s main purpose is to adjust the volume balance between parts.
Adjust the pan of each part.
“L64” is far left, “0” is center, and “63R” is far right.
For each part, specify whether MIDI messages will be received (ON), or not (OFF).
If this is “OFF,” the part will not respond. Normally, you should leave this “ON,” but you can turn it
“OFF” when you do not want a specic part to be playing during song playback.
Studio Set
Keyboard tab
Kbd (Keyboard Switch) OFF, ON
Arp (Arpeggio Switch) OFF, ON
R.L (Keyboard Range Lower) C-–G9
R.U (Keyboard Range Upper) C-–G9
Turns each part’s keyboard switch on/o.
* You can’t change this setting if the Keyboard Mode is “SINGLE,” “SPLIT,” or “DUAL.”
Turns each part’s arpeggio switch on/o.
* You can’t change this setting if the Keyboard Mode is “SINGLE.”
Species the lowest key of the keyboard range for each part.
* You can’t change this setting if the Keyboard Mode is “SINGLE,” “SPLIT,” or “DUAL.”
Species the highest key of the keyboard range for each part.
* You can’t change this setting if the Keyboard Mode is “SINGLE,” “SPLIT,” or “DUAL.”
NOTE
If you raise the lowest key above the highest key, or the highest key below the lowest key, the
other setting will change to the same value.
9
Studio Set
ParameterValueExplanation
Level
Velocity
Fade Lower
Range Lower
Determines what will happen to the tone’s level when the tone is played at a velocity lower than
Velocity Range Lower. If you don’t want the tone to sound at all, set this parameter to “0.”
V.F.L ( Velocity Fade Lower) 0–127
V.L (Velocity Range Lower) 1–UPPERSpecies the lowest velocity at which the part will sound.
V.U (Velocity Range Upper) LOWER–127Species the highest velocity at which the part will sound.
V.F.U ( Velocity Fade Upper) 0–127
Sens (Velocity Sens Oset) -63–+63
SN-A
(Ac. Piano)
ü
Determines what will happen to the tone’s level when the tone is played at a velocity greater than
Velocity Range Upper. If you don’t want the tone to sound at all, set this parameter to “0.”
SN-A
(Ac. Piano)
ü
Adjusts the velocity sensitivity. The higher the value, the greater the sensitivity.
SN-A
(Ac. Piano)
ü
Range Upper
SN-A
(Organ)
–
SN-A
(Organ)
–
SN-A
(Organ)
––
Fade Upper
SN-A
(Other)
üüüüü
SN-A
(Other)
üüüüü
SN-A
(Other)
SN-SSN-DPCMSPCMD
SN-SSN-DPCMSPCMD
SN-SSN-DPCMSPCMD
üüüü
Output/EFX tab
Species the output destination for each part.
OUT (Output Assign) MAIN, SUB
Cho (Chorus Send Level) 0–127
Rev (Reverb Send Level) 0–127
MAIN: Output to the MAIN OUTPUT jacks.
SUB: Output to the SUB OUTPUT jack.
Adjusts the amount of chorus for each part.
If you don’t want to add the chorus eect, set it to 0.
Adjusts the amount of reverb for each part.
If you don’t want to add the reverb eect, set it to 0.
EQ tab
Sw (EQ Switch) OFF, ONEQ for each part on/o setting
Low Freq (EQ Low Freq)
Low Gain (EQ Low Gain)
Mid Freq (EQ Mid Freq)
Mid Gain (EQ Mid Gain)
Q (EQ Mid Q)
High Freq (EQ High Freq)
High Gain (EQ High Gain) -15–+15 dBGain of the high frequency range.
Set a higher value for Q to narrow the range to be aected.
Frequency of the high range.
ParameterValueExplanation
Pitch tab
Adjusts the pitch of the part’s sound up or down in units of an octave (+/-3 octaves).
Studio Set
Octave (Octave Shift) -3–+3
Coarse (Coarse Tune) -48–+48
Fine (Fine Tune) -50–+50
Bend Range (Pitch Bend Range) 0–24, TONE
Porta Sw (Portamento Switch) OFF, ON, TONE
Porta Time (Portamento Time) 0–127, TONE
SN-A
(Ac. Piano)
üüüü
SN-A
(Organ)
SN-A
(Other)
SN-SSN-DPCMSPCMD
–
ü
–
Adjusts the pitch of the part’s sound up or down in semitone steps (+/-4 octaves).
* In some cases, specifying a setting greater than +2 octaves for a PCM drum kit tone may make
the sound play backward.
Adjusts the pitch of the part’s sound up or down in 1-cent steps (+/- 50 cents).
* One cent is 1/100th of a semitone.
Species the amount of pitch change in semitones (up to 2 octaves) that will occur when the Pitch
Bend Lever is moved. The amount of change when the lever is tilted is set to the same value for
both left and right sides. If you want to use the Pitch Bend Range setting of the tone assigned to
the part, set this to “TONE.”
SN-A
(Ac. Piano)
üüüü
SN-A
(Organ)
SN-A
(Other)
SN-SSN-DPCMSPCMD
–
üü
Specify whether portamento will be applied. Turn this parameter “ON” when you want to apply
Portamento and “OFF” when you don’t. If you want to use the Portamento Switch setting of the
tone assigned to the part, set this to “TONE.”
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
ü
–
When portamento is used, this species the time over which the pitch will change. Higher settings
will cause the pitch change to the next note to take more time. If you want to use the Portamento
Time setting of the tone assigned to the part, set this to “TONE.”
These are templates that set all of the Scale Tune C–B settings.
CUSTOM: Specify the tuning individually for Scale Tune C–B.
EQUAL: Equal temperament
JUST-MAJ: Just intonation (major)
JUST-MIN: Just intonation (minor)
PYTHAGORE: Pythagorean tuning
KIRNBERGE: Kirnberger (type 3)
MEANTONE: Meantone temperament
WERCKMEIS: Werckmeister (type 1, number 3)
ARABIC: Arabic scale
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
Species the tonic note for the scale tune template.
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
Species the scale tuning.
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
–
–
üü
üü
üü
11
Studio Set
ParameterValueExplanation
Vibrato tab
For each part, adjust the vibrato speed (the rate at which the pitch is modulated). The pitch will be
modulated more rapidly for higher settings, and more slowly with lower settings.
Rate (Vibrato Rate)
Depth (Vibrato Depth)
-64–+63
-64–+63
Delay (Vibrato Delay) -64–+63
Oset tab
Cuto (Cuto Oset) -64–+63
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
üü
For each part, this adjusts the depth of the vibrato eect (the depth at which the pitch is
modulated). The pitch will be modulated more greatly for higher settings, and less with lower
settings.
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
üü
For each part, this adjusts the time delay until the vibrato (pitch modulation) eect begins. Higher
settings will produce a longer delay time before vibrato begins, while lower settings produce a
shorter time.
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
üü
Adjusts the cuto frequency for the tone/drum kit assigned to a part.
SN-A
(Ac. Piano)
––
SN-A
(Organ)
SN-A
(Other)
ü*ü
SN-SSN-DPCMSPCMD
–
üü
* For some tones, the eect may be dicult to notice.
Adjusts the Resonance for the tone/drum kit assigned to a part.
Reso (Resonance Oset) -64–+63
Attack (Attack Time Oset) -64–+63
Decay (Decay Time Oset) -64–+63
Release (Release Time Oset) -64–+63
SN-A
(Ac. Piano)
––
SN-A
(Organ)
SN-A
(Other)
ü*ü
SN-SSN-DPCMSPCMD
* For some tones, the eect may be dicult to notice.
Adjusts the Attack Time for the tone/drum kit assigned to a part.
SN-A
(Ac. Piano)
––
SN-A
(Organ)
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
Adjusts the Decay Time for the tone/drum kit assigned to a part.
SN-A
(Ac. Piano)
–––
SN-A
(Organ)
SN-A
(Other)
SN-SSN-DPCMSPCMD
üüüü
Adjusts the Release Time for the tone/drum kit assigned to a part.
SN-A
(Ac. Piano)
––
SN-A
(Organ)
SN-A
(Other)
SN-SSN-DPCMSPCMD
üüüüü
–
–
üü
üü
12
ParameterValueExplanation
Mono/Poly/Legato tab
Set this parameter to “MONO” when the tone assigned to the part is to be played monophonically,
or to “POLY” when the tone is to be played polyphonically. If you want to use the Mono/Poly
setting of the tone assigned to the part, set this to “TONE.”
Mono/Poly
Legato (Legato Switch)
MONO, POLY, TONE
OFF, ON, TONE
SN-A
(Ac. Piano)
ü
You can add legato when performing monophonically. The term “legato” refers to a playing style
in which notes are smoothly connected to create a owing feel. This creates a smooth transition
between notes, which is eective when you wish to simulate the hammering-on and pulling-o
techniques used by a guitarist.
Turn this parameter “ON” when you want to use the Legato feature and “OFF” when you don’t. If
you want to use the Legato Switch setting of the tone assigned to the part, set this to “TONE.”
SN-A
(Organ)
–
SN-A
(Other)
üü
Studio Set
SN-SSN-DPCMSPCMD
–
ü
–
SN-A
(Ac. Piano)
ü
SN-A
(Organ)
––
SN-A
(Other)
SN-SSN-DPCMSPCMD
ü
–
ü
–
Voice Reserve tab
This setting species the number of voices that will be reserved for each part when more than 128
VoiceRsv (Voice Reserve) 0–63, FULL
voices are played simultaneously.
It is not possible for the settings of all parts to total an amount greater than 64.
MIDI Rx Filter tab
PC (Receive Program Change) OFF, ON
BS (Receive Bank Select) OFF, ON
PB (Receive Pitch Bend) OFF, ON
PA (Receive Polyphonic Key
Pressure)
CA (Receive Channel Pressure) OFF, ON
MD (Receive Modulation) OFF, ON
VO (Receive Volume) OFF, ONFor each MIDI channel, specify whether MIDI Volume messages will be received “ON”, or not “OFF.”
PN (Receive Pan) OFF, ONFor each MIDI channel, specify whether MIDI Pan messages will be received “ON”, or not “OFF.”
EX (Receive Expression) OFF, ON
HD (Receive Hold-1) OFF, ONFor each MIDI channel, specify whether MIDI Hold 1 messages will be received “ON”, or not “OFF.”
OFF, ON
For each MIDI channel, specify whether MIDI Program Change messages will be received “ON”, or
not “OFF.”
For each MIDI channel, specify whether MIDI Bank Select messages will be received “ON”, or not
“OFF.”
For each MIDI channel, specify whether MIDI Pitch Bend messages will be received “ON”, or not
“OFF.”
For each MIDI channel, specify whether MIDI polyphonic key pressure messages will be received
“ON”, or not “OFF.”
For each MIDI channel, specify whether MIDI Channel Pressure messages will be received “ON”, or
not “OFF.”
For each MIDI channel, specify whether MIDI Modulation messages will be received “ON”, or not
“OFF.”
For each MIDI channel, specify whether MIDI Expression messages will be received “ON”, or not
“OFF.”
Velocity Curve selects for each part one of the four following Velocity Curve types that best
matches the touch of the connected MIDI keyboard. Set this to “OFF” if you are using the MIDI
keyboard’s own velocity curve.
VC (Velocity Curve Type) OFF, 1–4
SN-A
(Ac. Piano)
ü
2134
SN-A
(Organ)
–
SN-A
(Other)
üüüüü
SN-SSN-DPCMSPCMD
13
EFFECTS EDIT
1. Press the [MENU] button.
2. Move the cursor to “Eects Edit” and press the [ENTER] button.
The EFFECTS EDIT screen appears.
The EFFECTS EDIT screen shows the eect blocks and routing.
You can edit the values that are shown as red characters.
To edit a value, move the cursor to that value and turn
the dial.
The currently selected parameter and its value are
shown.
ParameterValueExplanation
MFX SwitchOFF, ONSpecies whether multi-eect will be used (ON) or not used (OFF).
MFX TypeSelects the type of multi-eect (p. 93).
Adjusts the amount of chorus.
Chorus Send Level0–127
Reverb Send Level0–127
Chorus SwOFF, ONSwitches the chorus on/o.
Reverb SwOFF, ONSwitches the reverb on/o.
Chorus TypeSelects the type of chorus (p. 68).
Reverb TypeSelects the type of reverb (p. 68).
Master Comp SwitchOFF, ONSwitches the master compressor on/o.
Master EQ SwitchOFF, ONSwitches the master EQ on/o.
TFX SwOFF, ONSpecies whether total eect will be used (ON) or not used (OFF).
TFX Type
IFX Part1–16 Switch *1OFF, ONSwitches each part’s insert eect on/o.
IFX Sw *1OFF, ONSwitches the insert eect on/o.
IFX Type *1Selects the type of insert eect (p. 69).
IFX Chorus Send Level *10–127
IFX Reverb Send Level *10–127
Drum Comp/EQ Switch *2OFF, ONTurns the six drum kit compressor + equalizer units on/o together.
Audio Input Level0–127Adjusts the input volume of the AUDIO INPUT jack.
NS SwitchOFF, ONSwitches the noise suppressor on/o.
Input Reverb SwitchOFF, ONSwitches the microphone input reverb on/o.
Input Reverb TypeSelects the type of microphone input reverb (p. 18).
M.COMP/IFX SelectM. Comp (Master Comp), IFXSelects whether to use the master compressor (M.Comp) or the insert eect (IFX).
TFX LocationMAIN, Input
Selects the type of total eect (p. 20).
* You can also set this in the TFX tab of SYSTEM EFFECTS (p. 19).
If you don’t want to add the chorus eect, set it to 0.
* You can also set this in the Output/EFX tab of PART VIEW (p. 10).
Adjusts the amount of reverb.
If you don’t want to add the reverb eect, set it to 0.
* You can also set this in the Output/EFX tab of PART VIEW (p. 10).
Adjusts the amount of chorus.
If you don’t want to add the chorus eect, set it to 0.
Adjusts the amount of reverb.
If you don’t want to add the reverb eect, set it to 0.
Selects whether the total eect is applied to the sounds that you play from the keyboard (MAIN) or
to the sound being input via the AUDIO INPUT jack (Input).
*1: This is shown only if M.COMP/IFX Select is set to “IFX.”
*2: This is shown only if you’ve selected the part specied by Drum Comp+EQ Assign.
14
STUDIO SET EFFECTS
1. Access the EFFECTS EDIT screen (p. 14).
2. Press the button for the studio set eect that you want to edit.
ButtonExplanation
[3] (Chorus)Edits the chorus settings.
[4] (Reverb)Edits the reverb settings.
[SHIFT] + [3] (Comp+EQ Output)
[SHIFT] + [7] (Master Comp)
[SHIFT] + [7] (IFX)
The STUDIO SET EFFECTS screen appears.
Species the output destination of the drum part’s compressor and equalizer.
* This is valid only if the tone of the part specied by Drum Comp+EQ Assign is either PCMD or SN-D.
Applies a nal adjustment (compression) to the overall sound of the studio set.
* When M.COMP/IFX Select is set to “Master Comp.”
Edits the insert eect settings.
* When M.COMP/IFX Select is set to “IFX.”
EFFECTS EDIT
ParameterValueExplanation
Chorus tab
Chorus Switch
([2] (Chorus Sw) button)
Chorus Type
Chorus Parameter-
Chorus Level0–127Adjusts the volume of the sound that has passed through chorus.
Chorus Output AssignMAIN, SUB
Chorus Output SelectMAIN, REV, MAIN+REV
OFF, ONSwitches the chorus on/o.
00: OFF
01: Chorus
02: Delay
03: GM2 Chorus
Selects the types of chorus.
Choose “00: OFF” if you don’t want to apply a chorus.
Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 68).
Selects the pair of OUTPUT jacks to which the chorus sound is routed when Chorus Output Select
is set to “MAIN” or “MAIN+REV.”
Species how the sound routed through chorus will be output.
MAIN: Output to the OUTPUT jacks.
REV: Output to the reverb.
MAIN+REV: Output to the OUTPUT jacks and the reverb.
Reverb tab
Reverb Switch
([2] (Reverb Sw) button)
Reverb Type
Reverb Parameter-
Reverb Level0–127Adjusts the volume of the sound that has passed through reverb.
Reverb Output AssignMAIN, SUB
OFF, ONSwitches the reverb on/o.
00: OFF
01: Room 1
02: Room 2
03: Hall 1
04: Hall 2
05: Plate
06: GM2 Reverb
Selects the types of reverb.
Choose “00: OFF” if you don’t want to apply a reverb.
Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 68).
Species how the sound routed through reverb will be output.
The sound is output in stereo from the MAIN OUTPUT jacks, or from the SUB OUTPUT jack.
15
EFFECTS EDIT
ParameterValueExplanation
Comp+EQ Output tab
* This is shown only if the tone of the part specied by Drum Comp+EQ Assign is PCMD or SN-D.
Comp+EQ 1 Output Assign
Comp+EQ 2 Output Assign
Comp+EQ 3 Output Assign
Comp+EQ 4 Output Assign
Comp+EQ 5 Output Assign
Comp+EQ 6 Output Assign
PART, SUB
Specify the output destination for each the six drum kit compressor + equalizer units.
PART: Input to the MFX of the part.
SUB: Output in stereo to the SUB OUTPUT jack.
Master Comp tab
* This is shown only if M.COMP/IFX Select is set to “Master Comp.”
M.Comp Sw
([2] (M.Comp Sw) button)
Low band Attack time0–100
Low band Release time0–100
Low band Threshold-36–0 dBLevel at which compression is applied
Low band Ratio1:1.0–1:INFCompression ratio
Low band Level0–24 dBLevel of the output sound
Mid band Attack time0–100
Mid band Release time0–100
Mid band Threshold-36–0 dBLevel at which compression is applied
Mid band Ratio1:1.0–1:INFCompression ratio
Mid band Level0–24 dBLevel of the output sound
High band Attack time0–100
High band Release time0–100
High band Threshold-36–0 dBLevel at which compression is applied
High band Ratio1:1.0–1:INFCompression ratio
High band Level0–24 dBLevel of the output sound
Split Freq Low200–800 HzFrequency at which the low and mid bands are divided
Split Freq High2000–8000 HzFrequency at which the mid and high bands are divided
OFF, ONSwitches the master compressor on/o.
Time from when the input exceeds the Threshold until compression begins
Time from when the input falls below the Threshold until compression is
removed
Low band
Time from when the input exceeds the Threshold until compression begins
Time from when the input falls below the Threshold until compression is
removed
Middle band
Time from when the input exceeds the Threshold until compression begins
Time from when the input falls below the Threshold until compression is
removed
High band
IFX tab
* This is shown only if M.COMP/IFX Select is set to “IFX.”
IFX Sw
([2] (IFX Sw) button)
IFX Type00–78
IFX Chorus Send Level0–127
IFX Reverb Send Level0–127
IFX Output AssignMAIN, SUB
Parameters for each IFX typeEdit the parameters for the selected IFX type.
OFF, ONSwitches the insert eect on/o.
Use this parameter to select from among the 78 available insert eect. For details on insert eect
parameters, refer to “IFX Parameters” (p. 69).
Adjusts the amount of chorus.
If you don’t want to add the chorus eect, set it to 0.
Adjusts the amount of reverb.
If you don’t want to add the reverb eect, set it to 0.
Species the output destination of the sound that passes through the insert eect.
The sound is output in stereo from the MAIN OUTPUT jacks, or from the SUB OUTPUT jack.
16
TONE EFFECTS (MFX, COMP+EQ)
1. Access the EFFECTS EDIT screen (p. 14).
2. Press the button for the tone eect that you want to edit.
ButtonExplanation
[2] (MFX)
[SHIFT] + [2] (Comp+EQ)
The TONE EDIT screen appears.
Edits the MFX (multi-eect) settings.
Refer to “MFX Parameters” (p. 93).
Edits the compressor and equalizer of the drum part.
For details, refer to the parameters of each tone.
* This is valid only if the tone of the part specied by Drum Comp+EQ Assign is either PCMD or SN-D.
EFFECTS EDIT
* You can edit MFX and COMP+EQ individually for each tone.
17
EFFECTS EDIT
SYSTEM EFFECTS
1. Access the EFFECTS EDIT screen (p. 14).
2. Press the button for the system eect that you want to edit.
ButtonExplanation
[5] (Master EQ)Edits the equalizer that is applied to the entire sound engine of the FA.
[6] (TFX)Edits the TFX (total eect) settings.
[SHIFT] + [4] (Input)
[SHIFT] + [5] (NS)
[SHIFT] + [6] (MIC Reverb)
The SYSTEM EFFECTS screen appears.
Species the input volume from the AUDIO INPUT jack.
Edits the noise suppressor settings.
Applies reverb to the microphone or other device that’s connected to the AUDIO INPUT jack.
ParameterValueExplanation
Audio Input tab
Audio Input Level0–127Species the input volume of the device that is connected to the AUDIO INPUT jacks.
Species the output destination of the sound that is input from the AUDIO INPUT jack.
Audio Input Output AssignMAIN, SUB
MAIN: Output to the MAIN OUTPUT jacks.
SUB: Output to the SUB OUTPUT jack.
USB Audio tab
USB Audio Input Level0–127Species the input volume of the device that is connected to the USB COMPUTER port.
Species the output destination of the sound that is input from the USB COMPUTER port.
MAIN: Output to the MAIN OUTPUT jacks.
USB Audio Input DestinationMAIN, SUB, TFX
USB Audio Output SelectMAIN, INPUT, INPUT-EFX
SUB: Output to the SUB OUTPUT jack.
TFX: Output to a point before the total eect.
By setting TFX Location to “MAIN,” you can apply the total eect to the sound of the USB Audio
Input.
Species the USB audio sound that is output from the USB COMPUTER port.
MAIN: The same sound as the output from the MAIN OUTPUT jacks is output from the USB
COMPUTER port.
INPUT: The sound that is input from the AUDIO INPUT jack is output without change from the USB
COMPUTER port.
INPUT-EFX:
(NS) and microphone reverb (MIC Reverb) and then output from the USB COMPUTER jack.
You can apply the total eect by setting TFX Location to “Input.”
The sound that is input from the AUDIO INPUT jack is processed by the noise suppressor
Noise Suppressor tab
NS Sw
([2] (NS Sw) button)
NS Threshold0–127Adjusts the volume at which noise suppression starts to be applied.
NS Release0–127Adjusts the time from when noise suppression starts until the volume reaches 0.
OFF, ONSwitches the noise suppressor on/o.
MIC Reverb tab
MIC Rev Sw
([2] (MIC Rev Sw) button)
Input Reverb Type
Input Reverb Time0–127Adjusts the decay length of the reverb sound.
Input Reverb Level0–127Adjusts the volume of the sound that has passed through reverb.
EQ Input Gain-15–+15 dBAdjusts the input gain of the master EQ.
EQ Low Freq16–800 HzFrequency of the low range.
EQ Low Gain-15–+15 dBGain of the low frequency range.
EQ Mid1 Freq16–16000 HzFrequency of the middle range 1.
EQ Mid1 Gain-15–+15 dBGain of the middle frequency range 1.
EQ Mid1 Q0.5, 1.0, 2.0, 4.0, 8.0
EQ Mid2 Freq16–16000 HzFrequency of the middle range 2.
EQ Mid2 Gain-15–+15 dBGain of the middle frequency range 2.
EQ Mid2 Q0.5, 1.0, 2.0, 4.0, 8.0
EQ Mid3 Freq16–16000 HzFrequency of the middle range 3.
EQ Mid3 Gain-15–+15 dBGain of the middle frequency range 3.
EQ Mid3 Q0.5, 1.0, 2.0, 4.0, 8.0
EQ High Freq630–16000 HzFrequency of the high range.
EQ High Gain-15–+15 dBGain of the high frequency range.
OFF, ONSwitches the master EQ on/o.
Width of the middle frequency range 1.
Set a higher value for Q to narrow the range to be aected.
Width of the middle frequency range 2.
Set a higher value for Q to narrow the range to be aected.
Width of the middle frequency range 3.
Set a higher value for Q to narrow the range to be aected.
EFFECTS EDIT
TFX tab
TFX Sw
([2] (TFX Sw) button)
TFX Type00–29
Parameters for each TFX typeEdit the parameters for the selected TFX type.
TFX Input Gain-18–0 dB
Limit Mode SwOFF, ON
OFF, ONSpecies whether total eect will be used (ON) or not used (OFF).
Use this parameter to select from among the 29 available total eect. For details on total eect
parameters, refer to “TFX Parameters” (p. 20).
Simultaneously adjusts the input and output gain of the total eect.
This is convenient when adjusting dynamics-type eects (such as overdrive or compressor) that
produce their eect by varying the volume. For some eects, it may be dicult to notice the result
of this adjustment.
If you turn Limit Mode on, the eect depth is restricted to prevent feedback or an extremely high
volume.
Parameters that are aected by Limit Mode are indicated by a
when you’re performing in high-volume conditions at a club or hall.
symbol. This can be convenient
19
EFFECTS EDIT
TFX Parameters
Parameters that are aected by Limit Mode are indicated by a symbol.
ParameterValueExplanation
01: FILTER+DRIVE
A low-pass lter with overdrive. It cuts the high frequencies and adds distortion.
Cuto0–127Adjusts the frequency that will be cut.
Resonance
Drive
02: ISOLATOR
Isolates or removes the low, mid, or high frequency ranges.
Low 0–127Isolates/removes the low-frequency range.
Mid
High
03: DJFX LOOPER
Loops a short portion of the input sound. You can vary the playback direction and playback speed of the input sound to add turntable-type eects.
Length 0–127Species the length of the loop.
Speed-1.0–+1.0
Loop SwOFF, ON
0–127Adjusts peak frequency response at the cuto frequency.
0–127Adds distortion.
0–127Isolates/removes the mid-frequency range.
0–127Isolates/removes the high-frequency range.
Species the playback direction and playback speed.
Turning the knob to the left of 12 o’clock plays in reverse; turning the knob to the right of 12
o’clock plays forward. Playback stops if the knob is at 12 o’clock.
If you turn this on while sound is playing, the sound at that point will be looped. Turn this o to
cancel the loop.
04: BPM LOOPER
Loops the input sound over a short period.
Length 0–127Adjusts the length of the loop.
TimingOFF, 1–8
Loop SwOFF, ON
Species the timing (in 8th note units) at which sounds looped during a measure will automatically
start playing. If you don’t want the loop to play automatically, turn this “OFF.”
If you turn this on while the sound is heard, the sound at that point will be looped. Turn this o to
defeat looping.
05: BIT CRUSH
Produces an extreme lo- eect.
Sample Rate0–127Adjusts the sample rate.
Bit
Filter0–127Adjusts the lter depth.
0–127Adjusts the bit depth.
06: WAH
Produces a wah eect.
Peak0–127Adjusts the width of frequencies to which eect is applied.
Rate0–127Adjust the speed of modulation.
Manual0–127Adjusts the pitch of the eect sound.
07: REVERB
Adds reverberation to the sound.
Reverb Time0–127Adjusts the reverberation time.
Tone0–127Adjusts the tone of the reverberation.
Balance0–127Adjusts the volume balance between the direct sound and eect sound.
08: DELAY
Repeats the sound.
Delay TimeNote *1Adjusts the interval of the repeats.
Feedback
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
0–127Adjusts the number of the repeats.
09: TAPE ECHO
Simulates a tape-type echo unit of the past.
Rate0–127Species the tape speed.
Intensity0–127Species the amount of echo repeat.
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
20
ParameterValueExplanation
10: PITCH SHIFTER
Changes the pitch.
Pitch0–127Adjusts the amount of pitch change.
Feedback
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
0–127Adjusts the amount of pitch-shifted sound that is fed back.
11: VOICE TRANS
Processes a human voice to create a variety of characters.
Formant0–127Adjusts the character (formant) of the voice.
Eect Level0–127Adjusts the volume of the eect sound.
Direct Level0–127Adjusts the volume of the direct sound.
12: FLANGER
Creates modulation reminiscent of a jet airplane taking o and landing.
Depth0–127Adjusts the depth of modulation.
Rate0–127Adjusts the speed of modulation.
Feedback
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
0–127Adjusts the proportion of eect sound that is returned to the input.
13: SLICER+FLG
Repeatedly cuts the sound. A anger is added.
Timing PatternP01–P16 *2The timing at which the sound is cut.
RateNote *1Adjusts the length of Timing Pattern.
Feedback
Attack0–127Adjusts the speed at which the level will change between steps.
0–127Adjusts the anger depth.
EFFECTS EDIT
14: PHASER
Creates modulation by adding a phase-shifted sound.
Depth 0–127Adjusts the depth of modulation.
Rate0–127Adjusts the speed of modulation.
Manual0–127Adjusts the pitch of the eect sound.
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
15: CHORUS
Adds spaciousness and richness to the sound.
Depth0–127Adjusts the depth of modulation.
Rate0–127Adjusts the rate of modulation.
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
16: TREMOLO/PAN
Cyclically varies the volume or panning.
Depth0–127Adjusts the amount of change in volume/panning.
Rate0–127Adjusts the speed of volume/panning change.
WaveformTRM, PANSwitches the curve of the cyclic change in volume (TRM) / panning (PAN).
17: OVERDRIVE
Mildly distorts the sound.
Drive 0–127Adjusts the degree of distortion.
Tone
Level
0–127Adjusts the tone.
0–127Adjusts the volume.
18: DISTORTION
Intensely distorts the sound.
Drive 0–127Adjusts the degree of distortion.
Tone
Level
0–127Adjusts the tone.
0–127Adjusts the volume.
19: FUZZ
Adds overtones and intensely distorts the sound.
Drive 0–127Adjusts the degree of distortion.
Tone
Level
0–127Adjusts the tone.
0–127Adjusts the volume.
21
EFFECTS EDIT
ParameterValueExplanation
20: OCTAVE
Adds a pitch at lower octaves.
-2 Oct Level0–127Adds a pitch two octaves below.
-1 Oct Level0–127Adds a pitch one octave below.
Direct Level0–127Adjusts the volume of the direct sound.
21: SUBSONIC
Adds a low-frequency sine wave based on the volume being input to the eect (*3).
Pitch0–127Adjusts the frequency of the sine wave.
Threshold0–127Adjusts the volume at which the sine wave will begin sounding.
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
22: RING MOD
Gives the sound a metallic character.
Frequency 0–127Adjusts the pitch of the metallic sound.
Sens
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
23: CHROMATIC PS
A two-voice pitch shifter that changes the pitch in semitone steps.
Pitch1-12–+12Changes pitch 1 in semitone steps over a +/-1 octave range.
Pitch2-12–+12Changes pitch 2 in semitone steps over a +/-1 octave range.
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
0–127Adjusts the depth to which the frequency is modulated.
24: C. CANCELLER
Cancels the vocal or other sound located in the center.
L-R BalanceL64–63RAdjusts the point at which maximum cancellation occurs.
Low Boost0–127Boosts the low-frequency sounds located in the center, such as the bass.
High Boost0–127Boosts the high-frequency sounds.
25: VINYL SIM
Simulates sound heard from an analog record.
Frequency Range0–127Adjusts the frequency response of the playback system.
Noise Level0–127Adjusts the volume of noise.
Wow/Flutter0–127Adjusts the rotational instability of the analog record.
26: RADIO TUNING
Simulates sound heard from a radio.
Detune0–127Adjusts the tuning drift of the radio.
Noise Level0–127Adjusts the volume of noise.
BalanceD64–63EAdjusts the volume balance between the direct sound and eect sound.
27: NOISE GEN
Applies a lo- eect, and also adds noises such as white noise and record noise.
White Noise0–127Adjusts the volume of the “hiss” noise.
Disc Noise0–127Adjusts the volume of the “pop” noise.
Hum Noise0–127Adjusts the volume of the “hum” noise.
28: COMP
Makes the sound more consistent.
Sustain0–127Adjusts the depth of the compressor.
Attack
Level
0–127Adjusts the attack. If Limit mode is on, this adjusts the release.
0–127Adjusts the volume.
29: EQUALIZER
Adjusts the volume of each frequency region.
Low 0–127Adjusts the low-frequency volume.
Mid
High
22
0–127Adjusts the mid-frequency volume.
0–127Adjusts the high-frequency volume.
*1: This setting is specied as a note value relative to the sequencer’s tempo.
Note values that you can specify:
Thirty-second note
Eighth note
Half-note triplet
Whole note
However, you can’t select a setting that would cause the delay time to exceed approximately 2,000 msec.
*2: Choose from the following Timing Patterns.
Sixteenth note
Quarter-note
triplet
Dotted quarter
note
Eighth-note triple
Dotted eighth note
Half noteDotted half note
t
Dotted sixteenth
note
Quarter note
EFFECTS EDIT
P01
P02
P03
P04
P05
P06
P07
P08
The cycle of the Timing Pattern is based on a 4/4 time signature.
If the sequencer is set to a time signature other than 4/4, unexpected results may occur.
You can use Rate to adjust the synchronization speed as follows.
Rate maximum: One cycle of Timing Pattern corresponds to one measure.
Rate minimum: One cycle of Timing Pattern corresponds to a 32nd note.
By changing the Rate setting you can change the cycle in the range between a 32nd note to one full measure.
P09
P10
P11
P12
P13
P14
P15
P16
*3: Set the Balance at about 12 o’clock, turn Pitch all the way to the right, and set Threshold so that the sine wave is heard appropriately for the input source.
After you’ve nished setting the Threshold, adjust the Pitch and Balance. This is a useful way to strengthen a kick drum.
23
SuperNATURAL Acoustic Tone (SN-A)
TONE EDIT (SN-A)
For each tone, there are instrument settings (Inst) and multi-eect settings (MFX).
The instrument settings let you make settings for the tone and its parameters.
MFXInst
1. Select the part to which the tone is assigned.
2. Press the [MENU] button.
3. Move the cursor to “Tone Edit” and press the [ENTER] button.
Species whether the tone will play polyphonically (POLY) or monophonically (MONO).
MONO: Only the last-played note will sound.
POLY: Two or more notes can be played simultaneously.
* This parameter will not appear when 024: TW Organ is selected.
NORMAL: The pitch bend lever works in the conventional way.
CATCH+LAST: The pitch lever aects only the last-sounded note. If you play a note while the pitch
bend lever is already moved, that note sounds at its normal pitch (as though the lever were in the
center).
The pitch starts changing only after the lever passes through the center position.
* This is eective when the instrument is a guitar sound or bass sound.
Adjusts the cuto frequency Oset for the instrument assigned to a tone.
* This parameter will not appear when any of 001: Concert Grand–009: Honky-tonk, or 024: TW
Organ is selected.
Adjusts the Resonance Oset for the instrument assigned to a tone.
* This parameter will not appear when any of 001: Concert Grand–009: Honky-tonk, or 024: TW
Organ is selected.
Adjusts the TVA Envelope Attack Time Oset for the instrument assigned to a tone.
* This parameter will not appear when any of 001: Concert Grand–009: Honky-tonk, or 024: TW
Organ is selected.
Adjusts the TVA Envelope Release Time Oset for the instrument assigned to a tone.
* This parameter will not appear when any of 001: Concert Grand–009: Honky-tonk, or 024: TW
Organ is selected.
When portamento is used, this species the time over which the pitch will change. Higher settings
will cause the pitch change to the next note to take more time.
* This parameter will not appear when 024: TW Organ is selected.
Adjust the vibrato speed (the rate at which the pitch is modulated). The pitch will be modulated
more rapidly for higher settings, and more slowly with lower settings.
* This eect does not apply if the instrument is 024: TW Organ.
24
SuperNATURAL Acoustic Tone (SN-A)
ParameterValueExplanation
This adjusts the depth of the vibrato eect (the depth at which the pitch is modulated). The pitch
Vibrato Depth-64–+63
Vibrato Delay-64–+63
will be modulated more greatly for higher settings, and less with lower settings.
* This eect does not apply if the instrument is 024: TW Organ.
This adjusts the time delay until the vibrato (pitch modulation) eect begins. Higher settings will
produce a longer delay time before vibrato begins, while lower settings produce a shorter time.
* This eect does not apply if the instrument is 024: TW Organ.
Inst tab
Inst001–Select the instrument number of the tone.
Parameters for the each inst
Make parameter settings for the selected instrument.
Refer to “SuperNATURAL Inst Parameters” (p. 26).
Instrument List
Inst
No.Name
1Concert Grand
2Grand Piano1
3Grand Piano2
4Grand Piano3
5Mellow Piano
6Bright Piano
7Upright Piano
8Concert Mono
9Honky-tonk
10Pure Vintage EP1
11Pure Vintage EP2
12Pure Wurly
13Pure Vintage EP3
14Old Hammer EP
15Dyno Piano
16Clav CB Flat
17Clav CA Flat
18Clav CB Medium
19Clav CA Medium
20Clav CB Brillia
21Clav CA Brillia
22Clav CB Combo
23Clav CA Combo
24TW Organ
25Nylon Guitar
26SteelStr Guitar
27Acoustic Bass
28Fingered Bass
29Picked Bass
30Strings
31Marcato Strings
25
SuperNATURAL Acoustic Tone (SN-A)
SuperNATURAL Inst Parameters
Ac. Piano
001 Concert Grand
002 Grand Piano1
003 Grand Piano2
004 Grand Piano3
005 Mellow Piano
006 Bright Piano
007 Upright Piano
008 Concert Mono
009 Honky-tonk
• Dierences in your playing strength will smoothly change the tone character in a natural way.
ParameterValueExplanation
When the keys are pressed on an acoustic piano, the strings for keys that are already pressed
String Resonance0–127
Key O Resonance0–127
Hammer Noise-2, -1, 0, +1, +2
StereoWidth0–63The higher the value set, the wider the sound is spread out.
NuanceType1, Type2, Type3
Tone Character-5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5Higher values produce a harder sound; lower values produce a more mellow sound.
also vibrate sympathetically. The function used to reproduce is called “String Resonance.”
Increasing the value will increase the amount of eect.
This adjusts resonances such as the key-o sound of an acoustic piano (subtle sounds that
are heard when you release a key).
Higher values will increase the volume of the resonances.
This adjusts the sound of the hammer striking the string of an acoustic piano.
Higher values will increase the sound of the hammer striking the string.
This changes the Tone’s subtle nuances by altering the phase of the left and right sounds.
This eect is dicult to hear when headphones are used.
* This has no eect for 008:Concert Mono.
E. Piano
010 Pure Vintage EP1
011 Pure Vintage EP2
012 Pure Wurly
013 Pure Vintage EP3
014 Old Hammer EP
015 Dyno Piano
• Dierences in your playing strength will smoothly change the tone character in a natural way.
• A key-o noise typical of that instrument will be heard when you release the key (PureWurly is excepted).
ParameterValueExplanation
Noise Level (CC#16)-64–+63Adjusts the amount of hum noise and key-o noise. Higher settings will raise the volume.
26
SuperNATURAL Acoustic Tone (SN-A)
Other Keyboards
016 Clav CB Flat
017 Clav CA Flat
018 Clav CB Medium
019 Clav CA Medium
020 Clav CB Brillia
021 Clav CA Brillia
022 Clav CB Combo
023 Clav CA Combo
• Dierences in your playing strength will smoothly change the tone character in a natural way.
• A key-o noise typical of that instrument will be heard when you release the key.
ParameterValueExplanation
Noise Level (CC#16)-64–+63Adjusts the amount of hum noise and key-o noise. Higher settings will raise the volume.
Organ
024 TW Organ
• The sound will be unaected by the strength with which you play the keyboard.
• This allows you to use the nine harmonic bars to create your sound just as on a tone wheel organ.
ParameterValueExplanation
Harmonic Bar 16’0–8
Harmonic Bar 5-1/3’0–8
Harmonic Bar 8’0–8
Harmonic Bar 4’0–8
Harmonic Bar 2-2/3’0–8
Harmonic Bar 2’0–8
Harmonic Bar 1-3/5’0–8
Harmonic Bar 1-1/3’0–8
Harmonic Bar 1’0–8
Leakage Level0–127
Percussion SwitchOFF, ONIf this is on, a crisp attack will be added to the beginning of the notes.
Percussion SoftNORM, SOFT
Percussion Soft Level0–15Volume of the percussion sound when Percussion Soft is set to SOFT
Percussion Normal Level0–15Volume of the percussion sound when Percussion Soft is set to NORM
Percussion SlowFAST, SLOW
Percussion Slow Time0–127Decay time of the percussion sound when Percussion Slow is set to SLOW
Percussion Fast Time0–127Decay time of the percussion sound when Percussion Slow is set to FAST
Percussion Harmonic2ND, 3RD
Percussion Recharge Time0–15
Percussion Harmonic Bar Level0–127
Key On Click Level0–31Level of the key-click when a key is pressed
Key O Click Level0–31Level of the key-click when a key is released
Adjust the level of each footage.
A dierent harmonic component is assigned to each footage; the sound of the organ is
created by mixing these components.
The 8’ footage is the core of the sound; this is the basic pitch around which the sound is
created.
* Harmonic Bar 1’ is unavailable if Percussion Switch is on.
Noise Level at which the signal of tone wheels unrelated to the pressed keys is mixed into
the input
NORM: The percussion sound will be at the normal volume, and the sound of the harmonic
bars will be reduced.
SOFT: The percussion sound will be reduced, and the harmonic bars will be at the normal
volume.
FAST: The percussion sound will disappear immediately, producing a sharp attack.
SLOW: The percussion sound will disappear slowly, producing a more gentle attack.
2ND: The percussion sound will be the same pitch as the 4’ harmonic bar.
3RD: The percussion sound will be the same pitch as the 2-2/3’ harmonic bar.
Normally, the percussion sound will be added only to the rst note of successive notes
played legato.
This reproduces the characteristics of the analog circuitry that produced the percussion
sound in tone wheel organs, which caused the percussion sound to be softer when keys
were pressed in quick succession. This species the characteristics of this analog circuit.
The volume of the organ will be reduced if Percussion Soft is set to NORM.
This species how much the volume will be reduced.
27
SuperNATURAL Acoustic Tone (SN-A)
Ac. Guitar
025 Nylon Guitar
026 SteelStr Guitar
• Rapid legato playing in an interval of two semitones or less will produce either a slide or a hammering-on eect, depending on how fast you play.
• If Strum Mode is o, playing an arpeggio with the Hold pedal held down will produce an arpeggio eect typical of a guitar.
• If Strum Mode is on, playing a chord with the Hold pedal held down will produce a guitar-like chordal performance.
• Note numbers 34 and lower can produce ghost notes as played on a guitar.
ParameterValueExplanation
Noise Level (CC#16)-64–+63Adjusts the volume of the string grazing or picking noise.
Strum Speed (CC#17)-64–+63
Strum Mode (CC#19)OFF, ON
VariationRefer to p. 29.Performance variation sounds
Adjusts the deviation in the timing of sound production by the strings when strumming with
Strum Mode turned on. Higher values produce a greater time deviation. The eect will be
more signicant for lower velocities.
If Strum Mode is turned on, strumming will be produced when you play multiple keys
simultaneously. This also reproduces the dierence in time at which each string of a guitar is
sounded. The guitar’s up strokes and down strokes will alternately be produced when chords
are played in succession.
It is eective to play while holding down the Hold pedal.
Ac. Bass
027 Acoustic Bass
• Rapid legato playing in an interval of two semitones or less will produce either a slide or a hammering-on eect, depending on how fast you play.
ParameterValueExplanation
Noise Level (CC#16)-64–+63Adjusts the volume of the string grazing or picking noise.
VariationRefer to p. 29.Performance variation sounds
E. Bass
028 Fingered Bass
029 Picked Bass
• Rapid legato playing in an interval of two semitones or less will produce either a slide or a hammering-on eect, depending on how fast you play.
ParameterValueExplanation
Noise Level (CC#16)-64–+63Adjusts the volume of the string grazing or picking noise.
VariationRefer to p. 29.Performance variation sounds
Strings
030 Strings
031 Marcato Strings
• The attack and release will be adjusted appropriately for the speed at which you play the phrase.
For example, notes will sound more crisply for rapidly played passages.
ParameterValueExplanation
Species how notes are sounded when Hold (CC64) is on.
Hold Legato Mode (CC#19)OFF, ON
VariationRefer to p. 29.Performance variation sounds
If Hold Legato Mode is on, notes that were being held will go silent when you play a key.
For example if you play and release C major with Hold (CC64) on, the C major notes will be
held. When you then play E major, the C major notes will go silent, and the E major notes will
be heard.
28
SuperNATURAL Acoustic Tone (SN-A)
Performance Variation Sounds
InstVariation
No.Name1234
1Concert Grand----
2Grand Piano1----
3Grand Piano2----
4Grand Piano3----
5Mellow Piano----
6Bright Piano----
7Upright Piano----
8Concert Mono----
9Honky-tonk----
10Pure Vintage EP1----
11Pure Vintage EP2----
12Pure Wurly----
13Pure Vintage EP3----
14Old Hammer EP----
15Dyno Piano----
16Clav CB Flat----
17Clav CA Flat----
18Clav CB Medium----
19Clav CA Medium----
20Clav CB Brillia----
21Clav CA Brillia----
22Clav CB Combo----
23Clav CA Combo----
24TW Organ----
25Nylon GuitarMuteHarmonics--
26SteelStr GuitarMuteHarmonics--
27Acoustic BassStaccatoHarmonics--
28Fingered BassSlapHarmonics--
29Picked BassBridge MuteHarmonics--
30StringsStaccatoPizzicatoTremolo-
31Marcato StringsStaccatoPizzicatoTremolo-
29
SuperNATURAL Acoustic Tone (SN-A)
ParameterValueExplanation
MFX tab
MFX Sw
([2] (MFX Sw) button)
MFX Type0–68
Parameters for each MFX typeEdit the parameters for the selected MFX type.
MFX Chorus Send Level0–127
MFX Reverb Send Level0–127
OFF, ONSpecies whether the tone’s multi-eect is used (ON) or not used (OFF).
Use this parameter to select from among the 68 available multi-eects. For details on multi-eects
parameters, refer to “MFX Parameters” (p. 93).
Adjusts the amount of chorus for the sound that passes through multi-eects. If you don’t want to
add the chorus eect, set it to “0.”
Adjusts the amount of reverb for the sound that passes through multi-eects. If you don’t want to
add the reverb eect, set it to “0.”
MFX Control tab
OFF,
CC01–31,
Source (1–4)
Destination (1–4)
Sens (1–4)-63–+63
33–95,
PITCH BEND,
AFTERTOUCH,
SYS CTRL1–4
Sets the multi-eects parameters to be controlled with the multi-eects control. The multi-eects parameters available for control will
depend on the multi-eects type. For details, refer to “Controlling a MFX via MIDI (MFX CONTROL)” (p. 117).
Sets the MIDI message used to change the multi-eects parameter with the multi-eects control.
OFF: Multi-eects control will not be used.
CC01–31, 33–95: Control Change
PITCH BEND: Pitch Bend
AFTERTOUCH: Aftertouch
SYS CTRL1–4: MIDI messages used as common multi-eects controls.
Sets the amount of the multi-eects control’s eect that is applied.
To make an increase in the currently selected value (to get higher values, move to the right,
increase rates, and so on), select a positive (+) value; to make a decrease in the currently selected
value (to get lower values, move to the left, decrease rates, and so on), select a negative (-) value.
For either positive or negative value, greater absolute values will allow greater amounts of change.
Set this to “0” if you don’t want to apply the eect.
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