Roland FA-06 User Manual

Page 1
Overview Performing Settings
Overview
Describes the top and rear panels of the FA, and the structure of its sound engine and memory.
Performance Functions
Explains convenient functions that you’ll use while performing, such as modifying the sound in real time.
Editing
Explains how to edit studio sets, tones, and eects.
Sequencer (Creating Songs)
Explains how to use the sequencer to play, record and edit songs.
Sampler
Explains sampling and sample editing.
DAW
Explains how to use the FA in conjunction with a computer or DAW controller.
Settings
Explains convenient functions, and settings that apply to the entire FA.
Appendix
Provides troubleshooting information and lists error messages.
Performing
Explains basic performance operations, such as how to select tones.
Pads
Explains how to use the pads.
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
Appendix
The PDF manual lets you quickly search for a term, or view an explanation simply by clicking a link.
Copyright © 2014 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
* You’ll need Adobe Reader (a free download) in order to view the PDF manual.
Page 2

Contents

01: Overview 5
Panel Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Top Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Rear Panel (Connecting Your Equipment) . . . . . . . . . . . . . . . . . . . . . . . 8
An Overview of the FA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Overall Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Synthesizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Sampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
How the Sound Engine Is Structured . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Tones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Studio Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
About the Eects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
About Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
About the Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
About the Sampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Getting Ready . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Placing This Unit on a Stand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Turning the Power On/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Turning the Power On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Turning the Power O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Playing the Demo Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
02: Performing 21
Playing One Tone (Single Play) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Selecting a Tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Selecting a Tone from a List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Playing Two Tones Together (Dual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Changing the Tones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Playing Dierent Tones in the Right and Left Hands (Split) . . . . . . . 25
Changing the Tones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Changing the Split Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Playing Multiple Parts (Multi Part Play) . . . . . . . . . . . . . . . . . . . . . . . . . 26
Viewing the Part Settings (PART VIEW Screen) . . . . . . . . . . . . 26
Selecting the Parts that Sound (Keyboard Switch) . . . . . . . . 27
Switching Studio Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Registering/Recalling Favorite Sounds (Favorites) . . . . . . . . . . . . . . . 28
Registering a Sound as a Favorite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Recalling a Favorite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Registering/Recalling/Editing Favorites in the List . . . . . . . . . . . . . . 28
03: Performance Functions 31
Playing Arpeggios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Using the Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Setting the Arpeggiator Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Holding the Arpeggio (Hold) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Arpeggiator Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Importing a Computer SMF File into an Arpeggio Style
(Import SMF) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Creating an Arpeggio Style from a Song (Import Song) . . . 34
Using Chord Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Performing with the Chord Memory Function . . . . . . . . . . . . . . . . . . 35
Chord Memory Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Performing with Rhythm Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Selecting/Playing Rhythm Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Changing the Tempo of the Rhythm Pattern . . . . . . . . . . . . . . 37
Saving a Rhythm Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Importing SMF into a Rhythm Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Creating a Rhythm Pattern from a Song . . . . . . . . . . . . . . . . . . . . . . . . 38
Modifying the Sound in Real Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Using the SOUND MODIFY Knobs to Vary the Sound . . . . . . . . . . . . 39
Changing the Tonal Character of the Part
(CUTOFF, RESONANCE) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Changing How the Volume Will Vary of the Part
(ATTACK, RELEASE) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Changing the Stereo Position of the Sound of the Part
(PAN) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Adjusting the Volume of the Part (LEVEL) . . . . . . . . . . . . . . . . . 39
Adjusting the Level of the Low, Mid, and High
Frequencies (EQ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Adjusting the Input Volume (INPUT LEVEL) . . . . . . . . . . . . . . . 39
Applying an Assigned Function (ASSIGN 1–6) . . . . . . . . . . . . 39
Applying Eects Conveniently (GLOBAL CONTROL) . . . . . . . 40
Moving Your Hand to Vary the Pitch or Volume
(D-BEAM Controller) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Changing the Pitch (Pitch Bend) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Applying Vibrato or Dynamics (Modulation) . . . . . . . . . . . . . . . . . . . . 41
Using an Assigned Function to Vary the Sound ([S1] [S2] buttons) .41
Using a Pedal to Vary the Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Sustaining the Notes (Hold Pedal) . . . . . . . . . . . . . . . . . . . . . . . . 42
Adding Expression to Your Performance (Control Pedal) . . 42
Performing with a Microphone (Vocoder) . . . . . . . . . . . . . . . . . . . . . . 42
Using the Vocoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Editing the Vocoder Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Changing the Keyboard Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Raising/Lowering the Key Range in Semitone Steps (Transpose) 29
Raising/Lowering the Key Range in Octaves (Octave Shift) . . . . . . 29
2
Page 3
Contents
04: Editing 43
Editing a Studio Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Overall Settings for the Studio Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Settings for Each Part . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Saving a Studio Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Initializing a Studio Set (Studio Set Init) . . . . . . . . . . . . . . . . . . . . . . . . 45
Initializing a Part (Part Init) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Editing a Tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Basic Procedure for Tone Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
SuperNATURAL Acoustic Tone (SN-A) . . . . . . . . . . . . . . . . . . . . . 46
SuperNATURAL Synth Tone (SN-S) . . . . . . . . . . . . . . . . . . . . . . . . 46
SuperNATURAL Drum Kit (SN-D) . . . . . . . . . . . . . . . . . . . . . . . . . 47
PCM Synth Tone (PCMS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
PCM Drum Kit (PCMD) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Saving a Tone/Drum Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Initializing a Tone (Tone Initialize) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Selecting the Partials That Sound (Partial Switch) . . . . . . . . . . . . . . . 49
Selecting the Partials to Edit (Partial Select) . . . . . . . . . . . . . . . . . . . . 49
Initializing a Partial (Partial Initialize) . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Copying a Partial (Partial Copy) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Editing a Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Initializing a Pattern (Initialize) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Specifying the Time Signature and Length (Setup) . . . . . . . . . . . . . . 50
Specifying the Grid Scale (Scale) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Specifying the Note Type, Duration, and Loudness (Note Setup) 51
Entering Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Deleting Notes (Clear Step, Clear Note) . . . . . . . . . . . . . . . . . . . . . . . . . 51
Saving the Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Editing the Eects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Turning Eects On/o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Editing the Eects of the Studio Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Editing the Eects of the Tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Editing the System Eects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
05: Sequencer (Creating Songs) 55
Playing Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Selecting and Playing Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Setting the Tempo of the Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Looping the Song Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Recording the Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Recording Workow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Prepare for Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Realtime Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Selecting the Performance Data to Record
(Recording Select) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Removing Unwanted Data During Recording
(Realtime Erase) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Auditioning Sounds or Phrases During Recording
(Rehearsal Function) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Step Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Canceling a Recording or Edit (Undo/Redo) . . . . . . . . . . . . . . . . . . . . 62
Editing the Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Specifying the Sound Engine Played by Each Track . . . . . . . . . . . . . 63
Muting a Part’s Performance (MUTE) . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Sounding One Part by Itself (SOLO) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Edit Performance Data for Entire Tracks (Track Modify) . . . . . . . . . . 64
Basic Procedure for Track Modify . . . . . . . . . . . . . . . . . . . . . . . . . 64
Correcting the Song’s Timing (Quantize) . . . . . . . . . . . . . . . . . 64
Erasing Unwanted Performance Data (Erase) . . . . . . . . . . . . . 65
Deleting Unwanted Measures (Delete) . . . . . . . . . . . . . . . . . . . 65
Copying Performance Data (Copy) . . . . . . . . . . . . . . . . . . . . . . . 65
Inserting Blank Measures (Insert) . . . . . . . . . . . . . . . . . . . . . . . . 66
Transposing (Transpose) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Changing the Velocity (Change Velocity) . . . . . . . . . . . . . . . . . 66
Changing the Duration of the Notes (Change Duration). . . 67
Moving Performance Data Forward or Backward
(Shift Clock) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Editing Individual Events of Performance Data (Microscope) . . . . 68
Selecting the Track to Edit / Viewing Specic
Performance Data (View) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Inserting Performance Data (Create) . . . . . . . . . . . . . . . . . . . . . 69
Erasing Performance Data (Erase) . . . . . . . . . . . . . . . . . . . . . . . . 69
Moving Performance Data (Move) . . . . . . . . . . . . . . . . . . . . . . . 70
Copying/Pasting Performance Data (Copy/Paste) . . . . . . . . . 70
Changing the Tempo During a Song . . . . . . . . . . . . . . . . . . . . . 71
Changing the Time Signature During a Song . . . . . . . . . . . . . 71
Adjusting the Pan and Volume Balance (Mixer) . . . . . . . . . . . . . . . . . 72
Erasing the Song in the Temporary Area (Song Clear) . . . . . . . . . . . 72
Assigning a Name to the Song (Song Name) . . . . . . . . . . . . . . . . . . . 72
Specifying the Song’s Time Signature (Time Signature) . . . . . . . . . 73
Deleting a Song (Delete Song) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Overview Performing Settings
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
Saving/Exporting a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Save the Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Exporting Tracks as Individual WAV Format Files
(Multi-track Export) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Exporting a Two-Channel Mix in WAV Format . . . . . . . . . . . . . . . . . . . 75
Exporting the Song in SMF Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Exporting Samples in WAV Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Importing an SMF as a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Appendix
3
Page 4
Contents
06: Sampler 77
Playing Samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Selecting/Playing Samples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Switching Banks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Sampling Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Setting the Input Volume (Input Setting) . . . . . . . . . . . . . . . . . . . . . . . 80
Moving/Copying a Sample (Clip Board) . . . . . . . . . . . . . . . . . . . . . . . . 80
Moving a Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Copying a Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Editing a Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Editing Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Renaming the Sample (Rename) . . . . . . . . . . . . . . . . . . . . . . . . . 81
Cutting Unwanted Regions from the Sample (Truncate) . . 81
Deleting a Sample (Delete) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Zooming the Sample Display (Zoom) . . . . . . . . . . . . . . . . . . . . 82
Auditioning the Edited Result (Preview) . . . . . . . . . . . . . . . . . . 82
Exporting the Sample in WAV Format (Export Sample) . . . . 82
Importing an Audio File (Sample Import) . . . . . . . . . . . . . . . . . 82
Switching the Sample Information Display
(Change Information) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
07: Pads 83
Using the Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Specifying the Function of the Pads (PAD UTILITY) . . . . . . . . . . . . . . 84
Playing Samples (SAMPLE PAD) . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Selecting Parts (PART SELECT) . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Switching Part Mute (PART MUTE) . . . . . . . . . . . . . . . . . . . . . . . . 84
Switching the Soloed Part (PART SOLO) . . . . . . . . . . . . . . . . . . 84
Using the Pads as Numeric Keys (NUMERIC) . . . . . . . . . . . . . . 84
Selecting Partials and Turning Them On/O
(PARTIAL SW/SEL) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Turning the Keyboard Switch On/O (KBD SW) . . . . . . . . . . . 85
08: DAW 87
Connecting to a Computer via USB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Installing the USB Driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Making USB Driver Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Using the FA with DAW Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Using the FA as a DAW Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Using the FA to Control DAW Software . . . . . . . . . . . . . . . . . . . 89
Assigning Functions to Knobs and Buttons . . . . . . . . . . . . . . . 90
Using the FA as a MIDI Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Playing the FA’s Sound Engine from DAW Software . . . . . . . . . . . . . 91
Using the FA as an Audio Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Specifying the USB Audio Output . . . . . . . . . . . . . . . . . . . . . . . . 91
Saving the DAW CONTROL Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
09: Settings 93
Useful Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Basic Procedure for Utility Operations . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Backing Up User Data (Backup/Restore) . . . . . . . . . . . . . . . . . . . . . . . . 94
Backing Up to an SD Card (Backup) . . . . . . . . . . . . . . . . . . . . . . 94
Returning Backup Data to the FA (Restore) . . . . . . . . . . . . . . . 94
Importing a Studio Set or Tone (Import Studio Set/Tone) . . . . . . . 95
Importing from Backup Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Importing Tones Downloaded from the Axial Site. . . . . . . . . 95
Restoring the Factory Settings (Factory Reset) . . . . . . . . . . . . . . . . . . 95
Initializing an SD Card (Format SD Card) . . . . . . . . . . . . . . . . . . . . . . . . 96
Backing-Up SD Card Data to a Computer . . . . . . . . . . . . . . . . . 96
Transmitting the Temporary Area’s Data to an External MIDI
Device (Bulk Dump) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Settings for the Entire FA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Basic Procedure for System Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Saving the System Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
System Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
About the Wireless LAN Function. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
What is Wireless LAN Function? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
Basic Connection Method (Connect by WPS) . . . . . . . . . . . . . . . . . .104
Wireless LAN Function Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Status Indication (WIRELESS STATUS) . . . . . . . . . . . . . . . . . . . .105
Connecting to a Wireless LAN Access Point That You
Select (SELECT ACCESS POINT) . . . . . . . . . . . . . . . . . . . . . . . . . .105
Other Settings (WIRELESS OPTIONS) . . . . . . . . . . . . . . . . . . . .106
Checking the IP Address and MAC Address
(WIRELESS INFORMATION) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
10: Appendix 107
About SD Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Chord Memory List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Block Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Error Message List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
MIDI Implementation Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Main Specications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
4
Page 5

01: Overview

Describes the top and rear panels of the FA, and the structure of its sound engine and memory.
Panel Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Overview Performing SettingsOverview
Performance
Functions
Editing
An Overview of the FA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Getting Ready . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
(Creating Songs)
Sequencer
Sampler Pads DAW
Appendix
Page 6

Panel Descriptions

Top Panel

1 2
9
11
Number Area Name Explanation Page
By positioning your hand over the D-BEAM, you can apply various eects to the sound.
Lets you play monophonic synthesizer sounds by moving your hand above the D-BEAM controller.
Lets you register your favorite tones or studio sets to the [0][9] buttons.
Select tone category groups.
If the [FAVORITE] button or [BANK] button is lit, these buttons operate as [0]–[9] buttons.
When executing functions that are displayed at the bottom of the screen, these buttons operate as function buttons ([2][7] buttons).
Changes a value.
If you hold down the [SHIFT] button and turn the dial, the value changes more greatly.
Changes a value.
If you press one of these buttons while holding down the other, the value changes more rapidly. If you press one of these buttons while holding down the [SHIFT] button, the value changes more greatly.
Move the cursor position up/down/left/right.
1
2
3
4
5
D-BEAM
SOUND MODIFY
Display
D-BEAM controller
[SOLO SYNTH] button
[EXPRESSION] button Lets you use the D-BEAM controller to control the volume.
[ASSIGNABLE] button Lets you assign various parameters of functions that modify the sound in real time.
[1]–[6] knobs Control the parameters that you’ve selected by the [SELECT] button.
[SELECT] button Selects the group of parameters that is controlled by the [1]–[6] knobs.
[PREVIEW] button Auditions the currently selected tone while this button is held down.
[FAVORITE] button
FAVORITE [BANK] button
Tone buttons ([0][9])
Display Shows various information depending on operation.
Dial
[MENU] button Lets you make detailed settings for various functions.
[WRITE] button Saves a studio set, tone or song.
[DEC] [INC] buttons
] [ ] [ ] [ ] buttons
[
[SHIFT] button Accesses the corresponding edit screen when pressed together with another button.
[EXIT] button Returns to the previous screen or closes the open window.
[ENTER] button Used to conrm a value, execute an operation, or view lists of tones or other items.
10
p. 41
p. 39
p. 22
p. 28
p. 22
p. 45
p. 48
p. 74
6
Page 7
Panel Descriptions
3 5 6 7 84
Number Area Name Explanation Page
p. 32
p. 35
p. 36
p. 37
p. 58
p. 56
p. 57
p. 56
p. 59
p. 84
p. 79
p. 80
p. 78
p. 78
p. 78
p. 89
p. 25
p. 24
p. 29
6
7
8
9
10
ARP/RHYTHM
SEQUENCER
SAMPLER
KEYBOARD
[ARPEGGIO] button Turns the arpeggiator on/o.
[CHORD MEMORY] button Turns the chord memory function on/o.
[RHYTHM PATTERN] button Accesses the RHYTHM PATTERN screen.
TEMPO indicator Indicates the tempo.
[TEMPO] knob Adjusts the tempo.
[TAP] button Sets the tempo to the interval at which you repeatedly press the button.
[SEQUENCER] button Accesses the SEQUENCER screen.
[SONG SELECT] button Selects a song.
[LOOP] button Loops the song playback or overdubbing.
[
] button
] [ ] buttons
[
[ ] button
[
] button
[
] button
[PAD UTILITY] button
[SAMPLING] button Lets you sample.
[CLIP BOARD] button Lets you move or copy a sample from one pad to another.
[BANK] button Switches the pad bank.
[HOLD] button Causes the sample to continue playing.
Pads [1][16] Play the samples assigned to each pad.
[VOLUME] knob Adjusts the volume that is output from the MAIN OUTPUT jacks and the PHONES jack.
[DAW CONTROL] button Lets you use this unit as a DAW controller.
[SPLIT] button Turns the split function on/o.
[DUAL] button Turns the dual function on/o.
[TRANSPOSE] button
Moves the song position to the beginning. If you press this button during playback, the position returns to the beginning of the song and playback stops.
Moves the song position to the rst beat of the previous/next measure.
Stops song playback or recording.
Plays the song.
Enters the record-standby state.
Displays the status of the samples, and lets you edit or import them.
Functions other than the sampler can also be assigned.
Hold down this button and use the OCTAVE [DOWN] [UP] buttons to raise or lower the pitch range in semitone steps.
Overview Performing SettingsOverview
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
OCTAVE [DOWN] [UP] buttons Raise or lower the pitch range in steps of an octave.
[S1] [S2] buttons
Controller
11
Pitch bend/modulation lever Varies the pitch or applies vibrato.
Various parameters or functions can be assigned to these buttons.
Hold down the [SHIFT] button and press one of these buttons to access a screen that lets you assign a function.
p. 29
Appendix
p. 41
7
Page 8
Panel Descriptions

Rear Panel (Connecting Your Equipment)

SD card slot
This unit is shipped from the factory with the included SD card inserted and the SD card protector secured with screws. To remove the SD card, remove the screws.
The SD card stores various data of this unit (e.g., settings, sounds, samples).
MIDI connectors
Connect an external MIDI device here.
USB COMPUTER port
Use a commercially available USB
2.0 cable to connect this unit to your computer.
FOOT PEDAL jacks
USB FOR UPDATE port
You can update the system program by connecting a USB ash drive here.
You can also connect a wireless USB adapter (WNA1100-RL; sold separately) here, and use wireless-enabled applications (such as the iPhone app Air Recorder).
* Use USB Flash Memory (supports USB 2.0 Hi-Speed Flash
Memory) sold by Roland. We cannot guarantee operation if other products are used.
* Carefully insert the USB ash drives all the way in—until it is
rmly in place.
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
* When connection cables with resistors are used, the volume level of equipment connected to the AUDIO INPUT jacks may be low. If this happens, use connection cables that do
not contain resistors.
* Acoustic feedback could be produced depending on the location of microphones relative to speakers. This can be remedied by:
Changing the orientation of the microphone(s).
Relocating microphone(s) at a greater distance from speakers.
Lowering volume levels.
HOLD jack
You can connect a pedal switch (DP series; sold separately) and use it as a hold pedal.
CTRL 1, CTRL 2 jacks
You can connect an expression pedal (EV-5; sold separately) or pedal switch (DP series; sold separately) here and use them to control various parameters or functions.
* Use only the specied expression pedal (EV-5; sold
separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
8
Page 9
Panel Descriptions
1: GND2: HOT
1: GND 2: HOT
TIP: HOT
Overview Performing SettingsOverview
MAIN OUTPUT jacks
Connect your speakers here. If outputting in monaural, connect the L/MONO jack.
* This instrument is equipped with balanced (TRS)
type jacks. Wiring diagrams for these jacks are shown below. Make connections after rst checking the wiring diagrams of other equipment you intend to connect.
RING: COLD SLEEVE: GND
DC IN jack, Cord hook
Connect the included AC adaptor here.
Indicator
AC outlet
* To prevent the inadvertent disruption of power to your unit (should the plug be pulled out
accidentally), and to avoid applying undue stress to the DC IN jack, anchor the power cord using the cord hook, as shown in the illustration.
* Place the AC adaptor so the side with the indicator (see illustration) faces upwards and the side with
textual information faces downwards. The indicator will light when you plug the AC adaptor into an AC outlet.
[POWER] switch
Press this switch to turn it on/o.
Performance
Functions
Editing
(Creating Songs)
Sequencer
AUDIO INPUT jacks
GUITAR/MIC jack
Connect your guitar or microphone here.
Use the [LEVEL] knob to adjust the input level.
Set this to “GUITAR” if you’ve connected a guitar, or to “MIC” if you’ve connected a microphone.
MEMO
You can adjust the overall input volume (Audio Input Level: p. 80).
LINE jack
Connect your audio player or audio device here.
Use a stereo mini-plug cable (commercially available) to make connections. Adjust the volume using the controls of the device youve connected.
Sampler Pads DAW
Ground terminal
Depending on the circumstances of a particular setup, you may experience a discomforting sensation, or perceive that the surface feels gritty to the touch when you touch this device, microphones connected to it, or the metal portions of other objects, such as guitars. This is due to an innitesimal electrical charge, which is absolutely harmless. However, if you are concerned about this, connect the ground terminal (see gure) with an external ground. When the unit is grounded, a slight hum may occur, depending on the particulars of your installation. If you are unsure of the connection method, contact the nearest Roland Service Center, or an authorized Roland distributor, as listed on the
“Information page.
Unsuitable places for connection
Water pipes (may result in shock or electrocution)
Gas pipes (may result in re or explosion)
Telephone-line ground or lightning rod (may be
dangerous in the event of lightning)
PHONES jack
Connect you headphones (sold separately) to this jack.
Appendix
SUB OUTPUT jack
Connect separately sold headphones or speakers here. Sounds such as the metronome or a specic part can be specied for individual output. Lets you synchronize your tempo with other players when performing in a band.
* The top panel [VOLUME] knob does not adjust the volume of this
output.
9
Page 10

An Overview of the FA

Overall Structure

Broadly speaking, the FA consists of three sections: “synthesizer,” “sequencer,” and “sampler.”
SamplerSequencerSynthesizer
Synthesizer
The FA provides 16 parts, allowing you to play multiple tones simultaneously. These 16 parts are collectively called a “studio set.” One tone can be assigned to each part of a studio set.
Normally, you’ll perform using the tone of part 1 (single play).
When using the sequencer to create a song, you’ll use all 16 parts of the studio set (multi part play).
You can also use the tones of part 1 and part 2 for dual play or split play.
What is a tone?
Each sound that you can play on the FA is called a “tone.” Press a tone button to select a tone.
Sequencer
You can use the 16-track MIDI sequencer to create songs.
You can record 16 tracks using the tones of the studio set’s 16 parts.
You can also record the performance data that is produced when you strike the pads to play samples.
What is a song?
A “song” is performance data for one song.
A song contains the performance data, tempo data, and the studio set that you used. Sample banks are also remembered for each song.
Studio set
Part 1
Part 2
Part 3
Part 4
Part 10
Part 16
Studio set
Part 1
Part 2
Part 3
Part 4
Part 10
Part 16
page 21
Normally you’ll play the tone that’s assigned to part 1.
page 55
Song
Track 1
Track 2
Track 3
Track 4
Track 10
Track 16
Sampler
Using the sampler section, the sound of your keyboard performance or the sound that’s input from a connected audio device or microphone can be recorded (sampled) to an SD card as audio.
Samples that you’ve sampled to an SD card can be played by pressing the pads.
What is a sample?
A sample is a sampled sound together with loop data and other settings, that is assigned to one of the 16 pads.
10
page 77
Page 11
An Overview of the FA

How the Sound Engine Is Structured

Tones
There are two types of tones: “SuperNATURAL tones” and “PCM tones.”
You can choose a tone from the sound library and assign it to a part. You can also edit a tone and save it to user memory (p. 14).
Sound library
TONE
ACOUSTIC SYNTH
PCM
SYNTH
SuperNATURAL tones
There are three types of SuperNATURAL tones: “SuperNATURAL acoustic tones,” “SuperNATURAL synth tones,” and “SuperNATURAL drum kits.”
Type Explanation
SuperNATURAL acoustic tones (SN-A)
SuperNATURAL synth tones (SN-S)
SuperNATURAL drum kits (SN-D)
These tones reproduce not merely the sounds of acoustic instruments, but also the dierences arising from the phrase, chord, or melodic performances of the player, giving you the expressive power that is distinctive of that acoustic instrument.
Each tone components: “OSC (oscillator),” “FILTER (lter),” and “AMP (amp).” Powerful synth sounds can be produced by a single tone.
These are drum sounds that reproduce the natural tonal change from soft to strong strikes, and the way in which the sound responds to repeated strikes.
DRUM KIT
DRUM KIT
Overview Performing SettingsOverview
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
PCM Tones
There are two types of PCM tones: “PCM synth tones” and “PCM drum kits.”
Type Explanation
PCM synth tones (PSMC)
PCM drum kits (PCMD)
* Each tone built into the FA includes multi-eect (MFX) settings specically for that tone.
These are sounds that were called “patches” on Roland synthesizers of the past, and have been tuned for this unit. You can combine up to four partials (waves) in one PCM synth tone.
These are sounds that were called “rhythm sets” on Roland synthesizers of the past, and have been tuned for this unit. A drum kit is a group containing multiple percussion instrument sounds so that dierent percussion instrument sound are heard depending on the key (note number) you play.
Appendix
11
Page 12
An Overview of the FA
Studio Sets
A studio set contains 16 parts, with one tone assigned to each part.
Normally, you’ll play the tone that’s assigned to part one (single play). When using the sequencer to create a song, you’ll use all 16 parts of the studio set (multi part play).
In a multi part play, you can assign a tone or drum kit to each part to create an ensemble, or layer sounds so that you can enjoy performing rich textures.
Studio set
Part 16
Part 15
Part 14
Part 3
Part 2
Part 1
Tone
Part 10 (Drum part)
Drum kit
DRUM INST
INST/PARTIAL
62
DRUM INST
01
DRUM INST
OUTPUT
ASSIGN
MFX
MFX
EQ
EQ
LEVEL
LEVEL
IFX
Master Comp can be switched to IFX.
Reverb
Chorus
Master
Comp
MAIN OUTPUT
COMP+EQ 6
COMP+EQ 5
COMP+EQ 4
COMP+EQ 3
COMP+EQ 2
COMP+EQ 1
* As an example here, part 10 is assigned as a drum part.
DRUM
COMP+EQ
OUTPUT
ASSIGN
12
Page 13
An Overview of the FA
About the Eects
The following eects are built into the FA, and you can make settings independently for each eect.
FA
Studio set
Part 1–9, 11–16
Tone
INST/PARTIAL
Part 10 (Drum tone)
Drum kit
DRUM INST 1–62
COMP+EQ
1–6
MFX
MFX
DRUM COMP+EQ OUTPUT ASSIGN
EQ
EQ
IFX
Master Comp can be switched to IFX.
Reverb
Chorus
Master
Comp
Master EQ
TFX
Overview Performing SettingsOverview
Performance
Functions
Editing
(Creating Songs)
Sequencer
AUDIO INPUT
Eect type Eect Explanation
This is a general-purpose multi-eect that transforms the sound itself, giving it an entirely dierent character.
You can choose from 68 types as appropriate for your needs.
These types include single eects such as distortion or anger, as well as a variety of other types. Each tone has settings for one multi-eect.
A drum part lets you use six compressors and equalizers. Each drum instrument can be individually assigned to these.
Although a drum kit can be assigned to each of the parts, the six sets of compressor+equalizer are available only for one specied part (the part specied by the Drum Comp+EQ Assign setting).
This is an equalizer that can be applied to each part.
You can independently adjust the high, mid, and low-frequency ranges.
The compressor compresses sounds that exceed a specied volume level, making the volume more consistent.
You can independently adjust the high, mid, and low-frequency ranges.
* The insert eect is unavailable while the master eect is being used.
This is a general-purpose insert eect that can transform the sound itself, giving it a completely dierent character.
You can choose from 78 types as appropriate for your needs.
Use this when you want to apply an eect in addition to the multi-eect.
* The master compressor is unavailable while the insert eect is being used.
This is an equalizer that is applied to the overall sound of the entire FA.
You can independently adjust the high, mid, and low-frequency ranges.
The total eect can be controlled in real time using the SOUND MODIFY knobs.
You can choose from 29 types as appropriate for your needs.
The total eect can also be applied to the sound being input from the AUDIO INPUT jack (p. 52).
Tone eects
Studio set eects
System eects
Eects applied to the AUDIO INPUT jack
Multi-eect (MFX)
Compressor + equalizer (COMP+EQ)
Equalizer (EQ)
Chorus Chorus is an eect that adds depth and spaciousness to the sound.
Reverb Reverb is an eect that produces the reverberation that is characteristic of sounds heard in a hall.
Master compressor (Master Comp)
Insert eect (IFX)
Master EQ
Total eect (TFX)
Noise suppressor (NS) The noise suppressor is an eect that suppresses noise during periods of silence.
Mic reverb This is a reverb that is applied to the sound being input from the GUITAR/MIC jack.
NS
Mic Reverb
MAIN OUTPUT
Sampler Pads DAW
Appendix
MEMO
For details on how to edit the eects, refer to “Editing the Eects” (p.52).
For details on the eect parameters, refer to “Parameter guide” (PDF).
13
Page 14
An Overview of the FA

About Memory

The area where studio sets, tones, and other settings are stored is called memory.
Memory can be classied into three types by its function: “temporary memory (the temporary area),” “rewritable memory (user memory,
system memory, an SD card),” and “non-rewritable memory (preset memory).”
FA
Temporary area (Temporary memory)
Preset memory
SuperNATURAL acoustic tone
SuperNATURAL synth tone
SuperNATURAL drum kit
PCM synth tone
Preset rhythm pattern
Preset arpeggio style
Studio set
PCM drum kit
Select
Select Write
User memory System memory
Studio set
SuperNATURAL acoustic tone
SuperNATURAL synth tone
SuperNATURAL drum kit
PCM synth tone
PCM drum kit
User rhythm pattern
User arpeggio style
BackupRestore
SD card
ROLAND folder
BACKUP folder
Backup
SONG folder
System setting
Song data
Select Write
Sample
Temporary memory
The temporary area
This area temporarily holds the studio set, tones, and song data that you select using the panel buttons.
When you perform, the sounds are produced according to the settings in the temporary area. Likewise, when you edit a studio set, tone, or song, your edits are modifying the data that has been called into temporary memory; you are not directly modifying the data in the original memory.
Settings in temporary memory are not permanent; they will be lost when you turn o the power or recall other settings. If you want to keep the settings that are in temporary memory, you must save them to user memory or an SD card.
Rewritable memory
System memory
This area stores system settings for the entire FA. To save system parameters, execute the system save operation (p. 97).
User memory
Data that you save on the FA is held in this memory. To save data, execute the Save operation.
Saving a studio set (p. 45)
Saving a tone (p. 48)
Saving a drum kit (p. 48)
Saving a rhythm pattern (p. 51)
Saving an arpeggio style (p. 45)
SD card
The user memory data and the system
parameter settings can be backed up together to an SD card (p. 94).
Song data (including samples) is also saved
on an SD card. To save a song, execute the Save operation (p. 74).
Samples are automatically saved when
you stop sampling or when you exit the SAMPLE EDIT screen.
Non-rewritable memory
Preset memory
Data in preset memory cannot be rewritten.
However, you can call this data into the temporary area, modify the settings, and then save those modied settings in user memory.
14
Page 15
An Overview of the FA

About the Sequencer

The sequencer is a function that records performance data from the keyboard and pads, allowing you to create a song.
Song
MIDI track
Track 16
Track 4
Track 3
Track 2
Track 1
Tempo track
Time signature track
* You can use one of the tracks 1–16 as the pad track. As an example here, we’ve assigned track 16 to be the pad track.
Pad track
Pad performance
Overview Performing SettingsOverview
Performance
Functions
Editing
(Creating Songs)
Sequencer
Songs
Performance data for one song is called a song. This contains the data for tracks 1–16, the tempo track, the time signature track, and the samples (p. 10).
Tracks
A track is an area that records performance data.
Tracks 1–16
MIDI tracks (MIDI)
These tracks record keyboard performance data.
Pad track (PAD)
This track records performance data for the samples that you play by striking the pads. You can use one of the tracks 1–16 as the pad track.
Tempo track
The tempo track records changes in the song’s tempo. Use it when you want the tempo to vary during the song.
Time signature track
The time signature track records the time signature of each measure in the song. You’ll make settings for this track when you newly record a song, or when you want the time signature to change during the song.
Sampler Pads DAW
15
Appendix
Page 16
An Overview of the FA

About the Sampler

Your keyboard performance or the sound that’s being input from an audio device or microphone can be sampled (recorded) by the sampler as audio data.
You can play back the sampled sounds by pressing the pads. You can also import WAV/AIFF/MP3 format les and use them as samples.
Samples
A “sample” is a sampled (recorded) sound together with loop settings and other data, that is assigned to one of the 16 pads.
By pressing pads [1][16] you can play the sample that is assigned to each pad.
MEMO
Samples are automatically saved to the song data on the SD card when you stop sampling or when you exit the SAMPLE EDIT screen.
Audio les that can be imported
16
WAV/AIFF
MP3
Sampling frequency 44.1/48/96 kHz
Bit rate 8/16/24 bit
Format MPEG-1 audio layer 3
Sampling frequency 44.1 kHz
Bit rate 64/80/96/112/128/160/192/224/256/320 kbps, VBR (Variable Bit Rate)
Page 17

Getting Ready

Placing This Unit on a Stand

Be careful not to pinch your ngers when setting up the stand.
Place the instrument on the stand as follows.
* When using the KS-18Z and KS-J8, ensure that the height of the unit is one meter or lower.
If you’re using the FA-06
If you want to place the FA-06 on a stand, please use the KS-12 or KS-18Z stands manufactured by Roland.
KS-12
KS-18Z
Adjust so that the Align the front of the FA with the front of the stand
height does not
exceed 1 meter
(Adjust the stand
to a level no
higher than the
fth level from
the bottom)
Adjust the width of the stand so that the rubber feet on the keyboard side of the bottom of the keyboard t into the rubber feet receptacles
Top view
Adjust the width of the stand so that the rubber feet of the FA straddle the stand
Top view
Overview Performing SettingsOverview
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
If you’re using the FA-08
If you want to place the FA-08 on a stand, please use the KS-12, KS-18Z, KS-J8, KS-G8, or KS-G8B stands manufactured by Roland.
KS-12
KS-18Z
Align the rear of the FA with the rear of the stand
Adjust so that the
height does not
exceed 1 meter
(Adjust the stand
to a level no
higher than the
fth level from the
bottom)
Adjust the width of the stand so that the rubber feet of the FA t into the rubber feet receptacles
Top view
Adjust the width of the stand so that the rubber feet of the FA straddle the stand
Appendix
Top view
17
Page 18
Getting Ready
KS-J8
KS-G8, KS-G8B
Align the front of the FA with the rubber base of the stand
Adjust so that the height does not exceed 1 meter (Adjust the stand to a level no higher than the eighth level from the bottom)
Firmly insert the rubber feet on the bottom of the keyboard (at its front, beneath the keys) into the rubber feet receptacles on the arms
Keep the rubber feet of
the FA on the inside of the stand
Ensure that the rubber
base of the stand does not contact the screws of the FA
Top view
18
Page 19
Getting Ready
Turning the Power On/O
Once everything is properly connected (p. 8), be sure to follow the procedure below to turn on their power. If you turn on equipment in the wrong order, you risk causing malfunction or equipment failure.
Turning the Power On
* Before turning the unit on/o, always be sure to turn the volume down. Even with the volume turned down, you might hear some sound when
switching the unit on/o. However, this is normal and does not indicate a malfunction.
1. Turn the power on in the following order: the FA connected devices.
Concerning the Auto O function
On
O
* This unit is equipped with a protection circuit. A brief interval (a few seconds) after
turning the unit on is required before it will operate normally.
2. Turn the [VOLUME] knob to adjust the volume.
The power to this unit will be turned o automatically after a predetermined amount of time has passed since it was last used for playing music, or its buttons or controls were operated (Auto O function). If you do not want the power to be turned o automatically, disengage the Auto O function.
Any settings that you are in the process
of editing will be lost when the power is turned o. If you have any settings that you want to keep, you should save them beforehand.
To restore power, turn the power on again.
Overview Performing SettingsOverview
Performance
Functions
Editing
(Creating Songs)
Sequencer
Turning the Power O
1. Turn the power o in the following order: connected devices the FA.

Playing the Demo Songs

The SD card included with this unit contains demo songs.
1. Press the [ ] button.
Demo song playback starts.
2. Press the [ ] button to stop.
* Use of the demo songs for any purpose other than personal enjoyment without
permission from the copyright holder is prohibited by law.
Selecting a song
Press the [SONG SELECT] button.
1.
The SONG SELECT screen appears.
2. Turn the dial to select a song.
3. Press the [7] (Load) button.
A conrmation message appears.
4. Press the [6] (OK) button.
The song is selected.
Sampler Pads DAW
Appendix
19
Page 20
20
Page 21

02: Performing

Explains basic performance operations, such as how to select tones.
Playing One Tone (Single Play) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Overview Performing SettingsPerforming
Performance
Functions
Editing
Playing Two Tones Together (Dual) . . . . . . . . . . . . . . . . . . . . . . . . . 24
Playing Dierent Tones in the Right and Left Hands (Split) . . . 25
Playing Multiple Parts (Multi Part Play) . . . . . . . . . . . . . . . . . . . . . . 26
Registering/Recalling Favorite Sounds (Favorites) . . . . . . . . . . . 28
Changing the Keyboard Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
(Creating Songs)
Sequencer
Sampler Pads DAW
Appendix
Page 22

Playing One Tone (Single Play)

When playing the FA, you’ll typically play the tone that’s assigned to part 1 of the studio set (single play mode).
The tones are organized into the following banks.
Bank Explanation
PRST (preset)
USER (user) Tones you edit can be saved in this bank.
MEMO
For PCM synth tones and PCM drum kits, you can also select from the GM2 bank.
These are non-rewritable tones, but you can edit a tone and save the edited result in the user bank.

Selecting a Tone

1. Make sure that the [SPLIT] button and [DUAL] button are
unlit.
2. Press a tone button to select a category group.
About the screen
1
5
8
No. Explanation Page
Eect information and status p. 52
1
Song information p. 56
2
Bank, number, and name of the studio set p. 27
3
Tone number and name
4
Type and bank of tone p. 11
5
2
3
4
7
6
Category group Explanation
DRUMS/PERCUSSION Rhythm instruments
A. PIANO/E. PIANO Piano
KEYBOARD/ORGAN Keyboard/organ
BASS/SYNTH BASS Bass
GUITAR/PLUCKED Guitar
STRINGS/ORCHESTRA Strings/orchestral
BRASS/WIND Brass/woodwinds
VOCAL/CHOIR Vocal/choir
SYNTH/PAD Synthesizer/pads
FX/OTHER Sound eects/other
3. Press a tone button.
MEMO
If you press a tone button twice in succession, a dierent category in the same category group is selected.
4. Turn the dial to select a tone.
Play the keyboard and hear the sound.
MEMO
For more about tones, refer to “Sound List” (PDF).
If you hold down the [PREVIEW] button, the FA plays a demo
using a phrase that’s suitable for the selected tone.
If you hold down the [SHIFT] button and press the [PREVIEW]
button, the phrase continues playing and the [PREVIEW] button remains lit even after you release it. When you press the
[PREVIEW] button once again, the button goes dark and the
phrase playback stops.
If desired, you can make the SOUND MODIFY knob settings be
reset when you switch tones (Auto Knob Reset: p. 99).
Tone level p. 44
6
Category name and lock
7
Keyboard status (active region, dual, split, etc.) p. 44
8
Save your selection
Your selection of tone is temporary. If you turn o the power or choose a dierent studio set, your tone selection disappears. If you want this unit to remember the tone you selected, save the studio set (p. 45).
Selecting tones by category (Category Lock)
If you move the cursor to the lock icon ( ) and use the dial or the [DEC] [INC] buttons to select the “UNLOCK” setting, you can select tones across categories.
If the “LOCK” setting is selected, tones can be selected within the currently selected category.
You can add tones
A wide range of tones from the Axial sound library site can be added to the FA.
For details, refer to the Axial site
http://axial.roland.com/
22
Page 23
Playing One Tone (Single Play)
Selecting a Tone from a List
You can view a list of tones and select one of them.
1. Make sure that the [SPLIT] button and [DUAL] button are
unlit.
2. Press a tone button to select a category group.
3. Press the [ENTER] button.
The TONE LIST screen appears.
MEMO
You can also access the TONE LIST screen by moving the cursor to the tone and pressing the [ENTER] button.
4. Use the cursor [ ] [ ] buttons to select a category.
Overview Performing SettingsPerforming
Performance
Functions
Editing
(Creating Songs)
Sequencer
5. Use the dial or the [DEC] [INC] buttons to select a tone,
and press the [ENTER] button.
MEMO
For more about the tones, refer to “Sound List” (PDF).
Sampler Pads DAW
23
Appendix
Page 24

Playing Two Tones Together (Dual)

You can layer two tones so that they are played simultaneously by the same key. This is called Dual performance mode.
In Dual mode, you’ll hear the tones of part 1 and part 2 of the studio set.
Lower tone (part 2)
Upper tone (part 1)
1. Press the [DUAL] button to make it light.

Changing the Tones

Here’s how to change the tones that you’re playing in Dual mode.
1. Access the Dual screen.
2. Move the cursor to the tone of the part that you want to
change, and use the dial or the [DEC] [INC] buttons to change the tone.
MEMO
You can also select a tone by pressing a tone button.
When you’re playing in Single mode or in Dual mode, you can
select two tones by simultaneously pressing two of the tone buttons.
If you want the Dual settings to be memorized, save the studio
set (p. 45).
The Dual screen appears. The upper tone and lower tone are heard as a layer.
Upper tone
Lower tone
2. To cancel Dual mode, press the [DUAL] button to make it
go dark.
24
Page 25
Playing Dierent Tones in the Right and Left Hands (Split)
You can divide the keyboard so that the right-hand and left-hand regions each play a dierent tone.
This is called Split performance mode, and the location at which the keyboard is split is called the “split point.”
In Split mode, you’ll hear the tones of part 1 and part 2 of the studio set.
Lower tone (part 2)
Split point
Upper tone (part 1)
1. Press the [SPLIT] button to make it light.
The Split screen appears. The right-hand region of the keyboard plays the upper tone, and the left-hand region plays the lower tone.
Split point
Upper toneLower tone

Changing the Tones

Here’s how to change the tones that you’re playing in Split mode.
1. Access the Split screen.
2. Move the cursor to the tone of the part that you want to
change, and use the dial or the [DEC] [INC] buttons to change the tone.
MEMO
You can also select a tone by pressing a tone button.

Changing the Split Point

Here’s how to change the split point.
Split point
(included in the upper region)
1. Hold down the [SPLIT] button and press the key that you
want to assign as the new split point.
The key you press becomes the new split point.
MEMO
You can also assign the split point in the following ways.
In the Split screen, move the cursor to the split point and turn
the dial.
With the cursor located at the split point, hold down the [SHIFT]
button and press the key that you want to assign as the split point.
If you want the Split settings to be memorized, save the studio
set (p. 45).
Overview Performing SettingsPerforming
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
2. To cancel Split mode, press the [SPLIT] button to make it
go dark.
Appendix
25
Page 26

Playing Multiple Parts (Multi Part Play)

If you want to perform using three or more parts in a complex combination, or if you’re using the sequencer to create a song, you’ll use all 16 parts of the studio set (multi part play).
1. Press the [SPLIT] button and [DUAL] button
simultaneously.
The [SPLIT] button and [DUAL] button are both lit, and the FA is in multi part play mode.
If you press the [SPLIT] button and [DUAL] button simultaneously once again, you return to single play mode.
About the screen

Viewing the Part Settings (PART VIEW Screen)

In the PART VIEW screen you can view or edit a list of the part settings.
1. Press the [MENU] button.
2. Move the cursor to “Part View” and press the [ENTER]
button.
The PART VIEW screen appears.
10
1
3 4
2
No. Explanation Page
1
2
3
4
5
6
7
5
Bank, number, and name of the studio set p. 27
Part number
Type and bank of tone p. 11
Tone number and name
Category name and lock
Keyboard status (key range, etc.) p. 44
Tone level p. 44
11
7
6
8 9
MEMO
You can also access the PART VIEW screen from the STUDIO SET PLAY screen by holding down the [SHIFT] button and pressing the [4] (Part View) button.
3. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
You can switch tabs by holding down the [SHIFT] button and using the cursor [ ] [ ] buttons.
MEMO
For more about the part parameters, refer to “Parameter
Guide” (PDF).
Keyboard switch setting p. 27
8
Arpeggio switch setting p. 32
9
Eect information and status p. 52
10
Song information p. 56
11
MEMO
To edit a setting, move the cursor to that value and turn the dial.
If you want to keep the edited settings, save the studio set in the user bank (p. 45).
To change the keyboard range, move the cursor to the keyboard
6
(
) and turn the dial, or press a key while holding down the
[SHIFT] button.
To view all parts simultaneously, hold down the [SHIFT] button
and press the [7] (
) button.
26
Page 27
Playing Multiple Parts (Multi Part Play)
Selecting the Parts that Sound (Keyboard Switch)
Here’s how to select the parts that are heard when you play the keyboard.
1. Put the FA in multi part play mode (p. 26).
2. Move the cursor to the “KBD” eld of the part whose
keyboard switch setting you want to change, and use the dial or the [DEC] [INC] buttons to turn it on/o.
When you play the keyboard, you hear parts whose keyboard switch is turned on.
MEMO
If you want to play multiple parts as a layer, turn on the
keyboard switch of those parts. Also, ensure that one of the parts whose keyboard switch is on is the current part (the currently selected part).
If a part whose keyboard switch is turned o becomes the
current part, you can play just the sound of that part by itself.
The current part is memorized in the studio set.
You can use the pads to turn the keyboard switch on/o (p. 85).

Switching Studio Sets

Here’s how to switch between studio sets.
There are two banks of studio sets, as follows.
Bank Explanation
PRST (preset)
USER (user) Studio sets you edit can be saved in this bank.
1. Move the cursor to “STUDIO SET,” and use the dial or the
[DEC] [INC] buttons to select a studio set.
MEMO
You can move the cursor to “STUDIO SET” and press the
[ENTER] button to access the STUDIO SET LIST screen. You can
also select a studio set from the list.
Non-rewritable studio sets. You can edit a studio set and save the edited result in the user bank.
Overview Performing SettingsPerforming
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
27
Appendix
Page 28

Registering/Recalling Favorite Sounds (Favorites)

If there are sounds that you use frequently in live performance, you can register them as “favorites” for instant recall.
You can register ten sounds in each bank; ten such banks (0–9) can be created.
For example, sounds for the songs you play in a live performance could be registered in the order in which you’ll play them.
Bank 9

Recalling a Favorite

If you leave the [FAVORITE] button turned on, you can successively recall favorites simply by pressing the [0][9] buttons.
1. Press the [FAVORITE] button to make it light.
Now you can use the [0][9] buttons to recall favorites.
Bank 0
Favorite 9
Favorite 0

Registering a Sound as a Favorite

Here’s how to register a sound as a favorite.
1. Select the sound (tones or studio sets) that you want to
register.
2. Press the [FAVORITE] button to make it light.
2. Select the bank you want to recall.
1. Press the FAVORITE [BANK] button.
2. Press the button ([0][9] buttons) of the bank number that you want to select.
MEMO
You can change the favorite bank even when the [FAVORITE] button is o.
3. Use the [0]–[9] buttons to select a favorite.
The favorite will be recalled.

Registering/Recalling/Editing Favorites in the List

Regardless of whether the [FAVORITE] button is on or o, you can view a list of the registered favorites, and register or recall favorites. You can also remove a registered favorite, or change its number.
1. Hold down the [SHIFT] button and press the [FAVORITE]
button.
The FAVORITE LIST screen appears.
Favorite number Bank number
3. Select the bank in which you want to register the favorite.
1. Press the FAVORITE [BANK] button.
2. Press a button ([0][9] button) to specify the bank number.
4. Hold down the [FAVORITE] button and press a button
([0][9] buttons) to specify the number in which the favorite will be stored.
The sound has been registered.
MEMO
The content that is registered as a favorite will depend on the performance state.
Performance state Registered content
The tone of part 1
Single play
Dual play
Split play
Multi part play
* The Octave Shift (p. 44) setting of part 1 is
recalled as “0.”
The studio set
2. Use the cursor [ ] [ ] buttons to choose the bank.
3. Use the cursor [ ] [ ] buttons or the [DEC] [INC]
buttons to choose a favorite.
Button Explanation
[ENTER] button or [7] (Select) button
Hold down the [SHIFT] button and press the [2]
(Remove) button
Hold down the [SHIFT] button and press the [3]
(Regist) button
Hold down the [SHIFT] button and use the
] [ ] buttons
[
Recalls the selected favorite.
Removes the selected favorite.
Registers the currently selected sound at the selected favorite number. If a favorite is already registered at the selected number, it is replaced by the newly registered content.
Changes the registered number. If a favorite is already registered in the destination number, the selected favorite is inserted at the destination number.
28
Page 29

Changing the Keyboard Settings

Raising/Lowering the Key Range in Semitone Steps (Transpose)

You can transpose the pitch range of the keyboard in semitone steps.
1. Hold down the [TRANSPOSE] button and press the [–]
button or [+] button.
MEMO
You can transpose in a range of -5–+6 semitones.
To return to the original setting, hold down the [TRANSPOSE]
button, and press the [–] button and [+] button simultaneously.

Raising/Lowering the Key Range in Octaves (Octave Shift)

You can shift the pitch range of the keyboard in steps of one octave.
1. Press the OCTAVE [DOWN] button or [UP] button.
MEMO
You can shift the pitch in a maximum range of ±3 octaves.
To return to the original range, press the OCTAVE [DOWN]
button and [UP] button simultaneously.
Overview Performing SettingsPerforming
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
Appendix
29
Page 30
30
Page 31

03: Performance Functions

Explains convenient functions that you’ll use while performing, such as modifying the sound in real time.
Playing Arpeggios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Overview Performing Settings
Performance
Performance
Functions
Functions
Editing
Using Chord Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Performing with Rhythm Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Modifying the Sound in Real Time . . . . . . . . . . . . . . . . . . . . . . . . . . 39
(Creating Songs)
Sequencer
Sampler Pads DAW
Appendix
Page 32

Playing Arpeggios

Using the Arpeggiator

The FA has an arpeggiator that can automatically generate arpeggios. When you use this function, an arpeggio is automatically played according to the keys that you hold down.
MEMO
Arpeggio settings are saved in the studio set.
1. Press the [ARPEGGIO] button to make it light.
The arpeggiator turns on.
MEMO
If the FA is not in single play mode, make settings as follows depending on the mode that you’re in.
Performance state Action
Dual play
Split play
Multi part play
Turn on the arpeggio switch (ARP in the Dual screen or Split screen) for the part that you want to arpeggiate.
Turn on the arpeggio switch (ARP) for the
part that you want to arpeggiate. For details, refer to “Parameter Guide” (PDF).
Make the current part any part whose
keyboard switch (p. 27) is on.
Setting the Arpeggiator Tempo
You can set the tempo of the arpeggios.
1. Turn the [TEMPO] knob.
MEMO
The tempo is saved in the studio set. If you set this to follow the
system tempo, the tempo will be maintained even if you switch studio sets (Tempo Assign Source: p. 101).
You can set the tempo by pressing the [TAP] button at the
desired interval (“tap tempo”). Press the button at least three times, at quarter-note intervals of the desired tempo.
When you press the [TAP] button, the Tempo window appears.
In this state, you can hold down the [SHIFT] button and turn the dial to adjust the value below the decimal point. If you press the
[6] (Click) button, a click is sounded at the specied tempo. The
click turns on/o each time you press the button.
2. Play a chord on the keyboard.
An arpeggio is sounded by the part that is turned on, according to the notes of the chord that you play.
3. To turn o the arpeggiator, press the [ARPEGGIO] button
once again to make the button go dark.
MEMO
By using the arpeggiator in conjunction with the chord memory function (p. 35), you can easily produce a variety of arpeggio sounds using just one nger.
Holding the Arpeggio (Hold)
Here’s how to make the arpeggio continue sounding even after you release the keyboard.
1. Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
2. Press the [2] (Hold) button.
The hold function turns on.
3. Play a chord on the keyboard.
An arpeggio begins playing on the part for which the arpeggiator is turned on.
If you play a dierent chord or key while the arpeggio is being held, the arpeggio also changes.
4. To turn o the hold function, press the [2] (Hold) button
once again.
The hold function turns o.
Using a pedal switch
If you hold down a pedal switch (p. 42) while playing a chord, the arpeggio continues playing even if you release the keyboard.
1. Connect your pedal switch (e.g., DP series;
sold separately) to the HOLD jack.
32
2. Press the [ARPEGGIO] button.
3. Play a chord while holding down the pedal switch.
If you play a dierent chord or key while the arpeggio is being held, the arpeggio also changes.
Page 33
Playing Arpeggios

Arpeggiator Settings

You can make detailed settings for the arpeggio’s performance style, timing, and accent.
1. Press the [ARPEGGIO] button.
The ARPEGGIO screen appears.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
Parameter
Style
Hold OFF, ON Turn the hold function on/o (p. 42).
Variation 1–
Motif
Keyboard Velocity
Value Explanation
Species the basic way in which the arpeggio will be played.
P001–P128,
U001–U016
Sets the order in which notes of the chord will sound.
UP
DOWN
UP&DOWN
RANDOM
NOTE_ORDER
GLISSANDO
CHORD
AUTO1
AUTO2
PHRASE
REAL,
1–127
MEMO
You can create your own original Arpeggio Style by importing SMF into an arpeggio user style. For details, refer to
“Importing a Computer SMF File into an Arpeggio Style (Import SMF)” (p.34).
The arpeggiator provides several variations (performance patterns) for each arpeggio style. This parameter selects the variation number. The number of variations will dier according to the arpeggio style.
Notes you press will be sounded, from low to high.
Notes you press will be sounded, from high to low.
Notes you press will be sounded, from low to high, and then back down from high to low.
Notes you press will be sounded, in random order.
Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered.
Each chromatic step between the highest and lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes.
All notes you press will sound simultaneously.
The timing at which keys will sound will be assigned automatically, giving priority to the lowest key that was pressed.
The timing at which keys will sound will be assigned automatically, giving priority to the highest key that was pressed.
Pressing a single key will sound the phrase based on the pitch of that key. If multiple keys are pressed, the last-pressed key will be valid.
Species the loudness of the notes that you play. If you want the velocity value of each note to depend on how strongly you play the keyboard, set this parameter to
“REAL.” If you want each note to have a
xed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127).
Parameter
Octave Range
Accent Rate 0–100 %
Shue Rate 0–100 %
Shue Resolution
Value Explanation
-3–+3
,
Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to
“0.” To have the arpeggio sound using the
notes you play and notes 1 octave higher, set this parameter to “+1.” A setting of “-1” will make the arpeggio sound using the notes you play and notes 1 octave lower.
Modies the strength of accents and the length of the notes to adjust the “groove” feel of the arpeggio. A setting of “100 %” will produce the most pronounced groove feel.
This setting lets you modify the note timing to create shue rhythms. With a setting of
“50 %” the notes will be spaced evenly. As
the value is increased, the note timing will have more of a “dotted” (shue) feel.
Shue Rate = 50 %
50 5050 50
Shue Rate = 90 %
90 10 90 10
Species the timing (as a note value) at which the notes will be heard.
The note value can be specied as either a sixteenth note or an eighth note.
Overview Performing Settings
Functions
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Appendix
Performance
Performance
Sequencer
33
Page 34
Playing Arpeggios
Importing a Computer SMF File into an Arpeggio Style (Import SMF)
You can create an original arpeggio style by importing an SMF (Standard MIDI File).
SMF that can be imported
Only SMF format 0 is supported. If the data is incorrect,
a message of “Cannot Import SMF Format 1!” or
“Incorrect File!” appears.
The following data can be imported into an arpeggio:
note data, control change data, channel pressure, and pitch bend change.
A maximum of 500 events of note data can be imported,
with each note-on/o message counting as one event.
In addition to note events, a total of up to 500 events of
control change messages, channel pressure, and pitch bend can be imported. If you try to import more than the allowable number of events, the message “Too Much
Data!” appears.
MEMO
Before you continue, copy an SMF from your computer to the “IMPORT” folder of the SD card.
A maximum of 200 les in the “IMPORT” folder can be
detected.
1. Press the [ARPEGGIO] button.
2. Press the [3] (Import SMF) button.
The ARPEGGIO SMF IMPORT screen appears.
Creating an Arpeggio Style from a Song (Import Song)
You can create an original arpeggio style by importing a track from the currently selected song.
1. Press the [ARPEGGIO] button.
2. Press the [3] (Import Song) button.
The ARPEGGIO SONG IMPORT screen appears.
3. Use the dial or the [DEC] [INC] buttons to select the track
that you want to import, and then press the [7] (Import) button.
MEMO
You can press the [6] (Preview) button to audition the selected track.
4. Use the dial or the [DEC] [INC] buttons to select the
import-destination Style number (U001–U016).
5. Press the [2] (Rename) button and assign a name to the
arpeggio style (p. 45).
6. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
7. Press the [6] (OK) button.
The track of the song is imported into the specied Style number.
3. Use the dial or the [DEC] [INC] buttons to select the SMF
that you want to import, and then press the [7] (Import) button.
MEMO
You can audition the selected SMF by pressing the [6] (Preview) button.
4. Use the dial or the [DEC] [INC] buttons to select the
import-destination Style number (U001–U016).
5. Press the [2] (Rename) button and assign a name to the
arpeggio style (p. 45).
6. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
7. Press the [6] (OK) button.
The SMF is imported into the Style number you specied.
34
Page 35

Using Chord Memory

Performing with the Chord Memory Function

Chord memory is a function that lets you register chord forms and then produce chords of that form simply by playing a single key.
MEMO
Chord form settings are saved in the studio set.
1. Press the [CHORD MEMORY] button to make it light.
The chord memory function turns on, and the CHORD MEMORY screen appears.
MEMO
If the FA is not in single play mode, make settings as follows depending on the mode that you’re in.

Chord Memory Settings

Here’s how to edit the chord memory settings.
1. Press the [CHORD MEMORY] button to make it light.
The chord memory function turns on, and the CHORD MEMORY screen appears.
MEMO
By holding down the [SHIFT] button and pressing the [CHORD
MEMORY] button, you can access the “Chord Memory” screen
without changing the chord memory on/o status.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
Parameter Value Explanation
Selects the type of chord set that’s
Chord Form 01–17
Chord Key G–F# Changes the key of the chord.
Rolled Chord
Rolled Chord Type
ON
OFF The notes sound as a chord.
UP
DOWN
ALTERNATE
assigned to the C–B keys.
For more about chord forms, refer to
”Chord Memory List” (p.109).
The notes of the chord sound sequentially rather than simultaneously. Since the speed of the performance changes depending on the force with which you play the keyboard, you can produce a realistic simulation of guitar playing just by varying your playing dynamics.
Notes sound sequentially from low to high.
Notes sound sequentially from high to low.
The order in which the notes sound alternates each time you play the keyboard.
Overview Performing Settings
Functions
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Performance
Performance
Sequencer
Performance state Action
Dual play Turn on the arpeggio switch (ARP in the Dual
Split play
Multi part play
screen or Split screen) for the part with which you want to use the chord memory function.
Turn on the arpeggio switch (ARP) for the
part with which you want to use the chord memory function. For details, refer to
“Parameter Guide” (PDF).
Make the current part any part whose
keyboard switch (p. 27) is on.
2. Play the keyboard.
A chord is sounded according to the currently selected chord form.
For more about chord forms, refer to ”Chord Memory List” (p.109).
3. To turn o the chord memory function, press the [CHORD
MEMORY] button once again to make it go dark.
Appendix
35
Page 36

Performing with Rhythm Patterns

The FA can sound a rhythm pattern while you perform.
The rhythm pattern plays the tone of part 10 of the studio set.

Selecting/Playing Rhythm Patterns

MEMO
Rhythm pattern settings are saved in the studio set.
What is a pattern?
The FA’s rhythm patterns consist of performance data called
“patterns.”
In a band, the drummer typically repeats xed sequences that are one or two measures long. On the FA, each of these basic sequences of performance data is called a “pattern.”
The FA contains preset patterns that are suitable for intro, verse, ll, and ending. The pattern name indicates the type of pattern.
Pattern Explanation
Intro
Verse 1, 2
Fill-In 1, 2
Ending Performance pattern suitable for the end of the song.
The FA provides the following types of pattern.
Pattern Explanation
P (preset)
U (user) Patterns that you save in the FA.
Performance pattern suitable for the intro (introduction).
The main performance patterns. 1 is the basic pattern, and 2 is a more advanced form of 1.
More elaborate performance patterns typically inserted between phrases. Choose either 1 or 2 depending on the pattern that will play following the ll.
Preset patterns that cannot be rewritten.
Pattern settings that you’ve edited can be saved as a user pattern.
Here’s how to play rhythm patterns.
Selecting rhythm patterns
1. Press the [RHYTHM PATTERN] button to access the
RHYTHM PATTERN screen.
2. Select a rhythm group and drum kit.
1. Move the cursor to “RHYTHM GROUP” or “DRUM KIT.”
2. Use the dial or the [DEC] [INC] buttons to select a rhythm group or drum kit.
3. Move the cursor to the rhythm pattern, and use the dial or
the [DEC] [INC] buttons to select a rhythm pattern.
MEMO
If you want to keep the rhythm group that you’ve edited, save
the rhythm group (p. 37).
Rhythm patterns are shown in the order of P (preset) g U (user).
Playing rhythm patterns
MEMO
You can edit a pattern to create an original user pattern (p. 50).
What is a rhythm group?
A rhythm group is a set containing six rhythm patterns. You can choose a rhythm pattern for each of Intro, Pattern A–Pattern D, and Ending, and save your choices as a rhythm group.
Rhythm group Explanation
PRST (preset)
USER (user) Rhythm groups that you save in the FA.
Rhythm groups that cannot be rewritten.
Rhythm group settings that you’ve edited can be saved as a user group.
What is a drum kit?
The drum sounds played by a pattern are called a “drum kit.”
You can store one drum kit in each studio set.
4. Press the [2] (Intro)–[7] (Ending) buttons to select the
rhythm pattern that you want to play.
The [RHYTHM PATTERN] button lights, and the rhythm pattern plays.
5. To stop, once again press the button that you pressed in
step 4.
MEMO
If you play a rhythm pattern that’s assigned as Intro, playback automatically switches to Pattern A when the Intro has nished playing.
If you play a rhythm pattern that’s assigned as Ending, the rhythm pattern automatically stops when the Ending has nished playing.
36
Page 37
Performing with Rhythm Patterns
About the RHYTHM PATTERN screen
1
2
3
4
No. Explanation
Rhythm group, rhythm group number, rhythm group name
1
Drum kit type, bank, number, and name
2
PATTERN KEY TRIGGER settings
3
Rhythm pattern, number, name
4
Tempo and current position of the rhythm pattern
5

Saving a Rhythm Group

A rhythm group you’ve edited is temporary; it disappears if you turn
5
o the power or select a dierent rhythm group.
If you want to keep the rhythm group you’ve edited, save it to the user group in the FA.
NOTE
When you execute the Save operation, the data previously in the save-destination is overwritten.
Overview Performing Settings
1. In the RHYTHM PATTERN screen, hold down the [SHIFT]
button and press the [7] (Write) button.
Performance
Performance
Functions
2. Move the cursor to the save-destination, and use the dial
or the [DEC] [INC] buttons to select the save-destination.
Functions
3. Press the [2] (Rename) button and assign a name to the
rhythm group (p. 45).
4. Press the [7] (Write) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
Editing
5. Press the [6] (OK) button.
The rhythm group is saved.
NOTE
Never turn o the power while data is being saved.
(Creating Songs)
Sequencer
Changing the Tempo of the Rhythm Pattern
Here’s how to change the tempo of the rhythm pattern.
1. Turn the [TEMPO] knob.
MEMO
You can set the tempo in a range of 5–300. You can use the [TEMPO] knob to set the tempo in a range of 60–240.
You can set the tempo by pressing the [TAP] button at the
desired interval (Tap Tempo). Press the button at least three times at quarter-note intervals of the desired tempo.
When you press the [TAP] button, the Tempo window appears.
In this state, you can hold down the [SHIFT] button and turn the dial to adjust the value below the decimal point. If you press the
[6] (Click) button, a click is sounded at the specied tempo. The
click turns on/o each time you press the button.
Sampler Pads DAW
Appendix
37
Page 38
Performing with Rhythm Patterns

Importing SMF into a Rhythm Pattern

You can create an original rhythm pattern by importing SMF (Standard MIDI File) data.
SMF that can be imported
Set the rhythm part of the SMF to MIDI channel 10.
Up to 4,000 events of MIDI data can be imported. If there
are more than 4,000 events, the message “Too Much
Data!” appears.
The SMF being imported can be no longer than 32
measures.
MEMO
Before you continue, copy the SMF from your computer into the “IMPORT” folder of the SD card.
A maximum of 200 les can be recognized in the “IMPORT”
folder.
1. Press the [RHYTHM PATTERN] button.
2. Hold down the [SHIFT] button and press the [4] (Import
SMF) button.
The RHYTHM PATTERN SMF IMPORT screen appears.

Creating a Rhythm Pattern from a Song

You can create an original rhythm pattern from track 10 of the currently selected song.
1. Press the [RHYTHM PATTERN] button.
2. Hold down the [SHIFT] button and press the [5] (Import
Song) button.
The RHYTHM PATTERN SONG IMPORT screen appears.
3. Use the dial or the [DEC] [INC] buttons to select the
import-destination rhythm pattern number (U001–U120).
MEMO
You can audition the track by pressing the [5] (Preview) button.
4. Press the [2] (Rename) button and assign a name to the
rhythm pattern (p. 45).
5. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press [7] (Cancel).
6. Press the [6] (OK) button.
The data is imported as a rhythm pattern.
3. Use the dial or the [DEC] [INC] buttons to select the SMF
that you want to import, and then press the [7] (Import) button.
4. Use the dial or the [DEC] [INC] buttons to select the
import-destination rhythm pattern number (U001–U120).
5. Press the [2] (Rename) button and assign a name to the
rhythm pattern (p. 45).
6. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press [7] (Cancel).
7. Press the [6] (OK) button.
The SMF is imported into the rhythm pattern.
38
Page 39

Modifying the Sound in Real Time

Using the SOUND MODIFY Knobs to Vary the Sound

You can use the SOUND MODIFY knobs to control the sound in real time.
You can control a total of 24 parameters, organized as four groups of six parameters.
Group that is controlled (lit)
1. Press the [SELECT] button to select the group of
parameters that you want to control.
2. Turn the [1]–[6] knobs.
The sound changes according to the knob that you turn.
MEMO
If you like, you can make the SOUND MODIFY knob settings
be reset whenever you switch tones in Single play mode (Auto Knob Reset: p. 99).
For some sounds, certain knobs might not produce any eect.
For details, refer to “Parameter Guide” (PDF).
Changing the Tonal Character of the Part (CUTOFF, RESONANCE)
Changing the Stereo Position of the Sound of the Part (PAN)
You can adjust the stereo position (pan) of the part.
* This aects the current part.
MEMO
For details, refer to “Settings for Each Part” (p.44).
Adjusting the Volume of the Part (LEVEL)
You can adjust the volume of the part.
* This aects the current part.
MEMO
For details, refer to “Settings for Each Part” (p.44).
Adjusting the Level of the Low, Mid, and High Frequencies (EQ)
You can adjust the equalizer (EQ) that is applied to the overall sound.
MEMO
For details, refer to “Parameter Guide” (PDF).
Adjusting the Input Volume (INPUT LEVEL)
You can adjust the input volume of the AUDIO INPUT jack (Audio Input Level: p. 80).
When using sampling (p. 79) or the vocoder (p. 42), this is a convenient way to adjust the input volume of the device that’s connected to the AUDIO INPUT jack.
Overview Performing Settings
Functions
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Performance
Performance
Sequencer
The lter is one of the things that determine the character of the sound.
The lter modies the tonal character by cutting or boosting dierent frequency regions of the sound.
* This aects the current part.
MEMO
For details, refer to “Settings for Each Part” (p.44).
Changing How the Volume Will Vary of the Part (ATTACK, RELEASE)
You can adjust the time over which the volume rises from note-on to its peak, and the time over which the volume falls to silence after you release the key.
* This aects the current part.
MEMO
For details, refer to “Settings for Each Part” (p.44).
Applying an Assigned Function (ASSIGN 1–6)
You can assign a variety of parameters to ASSIGN 1–6.
1. Hold down the [SHIFT] button and turn the [1]–[6]
(ASSIGN 1–6) knobs.
2. Use the cursor buttons to select a parameter, and use the
dial to change the value.
MEMO
For details on the parameters, refer to “Sound Modify Knob
1–6 Assign” (p.99).
Appendix
39
Page 40
Modifying the Sound in Real Time
Applying Eects Conveniently (GLOBAL CONTROL)
The FA provides “global control” that lets you apply eects conveniently.
“Global control” is technology that lets you optimize multiple
parameters of an eect simply by turning a single knob.
Knob Explanation
If you turn the knob all the way to the left, no
[1] (COMPRESSOR)
[2] (TONE)
[3] (CHORUS)
[4] (REVERB)
[5] (TFX SELECT)
[6] (TFX CTRL)
compressor eect will be applied.
Turning the knob toward the right will smooth out the overall volume, making your sound more consistent.
Turning the knob toward the left will boost the mid-range, making the sound punchier. This is appropriate when playing in a band.
Turning the knob toward the right will boost the low and high-frequency ranges, producing a more colorful sound. This is appropriate for solo performances.
If you turn the knob all the way to the left, no chorus eect will be applied.
Turning the knob toward the right will make the chorus deeper.
If you turn the knob all the way to the left, no reverb eect will be applied.
Turning the knob toward the right will make the reverb deeper.
Selects the type of total eect.
You can choose one of 29 types of total eect to be applied.
Controls the parameters of the total eect you selected.
Total eect types
No. Type Explanation
01 FILTER+DRIVE
02 ISOLATOR
03 DJFX LOOPER
04 BPM LOOPER Loops the input sound over a short period.
05 BIT CRASH Produces an extreme lo- eect.
06 WAH Produces a wah eect.
07 REVERB Adds reverberation to the sound.
08 DELAY Repeats the sound.
09 TAPE ECHO Simulates a tape-type echo unit of the past.
10 PITCH Changes the pitch.
11 VOICE TRANS
12 FLANGER
13 SLICER+FLG Repeatedly cuts the sound. A anger is added.
14 PHASER
15 CHORUS Adds spaciousness and richness to the sound.
16 TREMOLO/PAN Cyclically varies the volume or panning.
17 OVERDRIVE Mildly distorts the sound.
18 DISTORTION Intensely distorts the sound.
19 FUZZ Adds overtones and intensely distorts the sound.
20 OCTAVE Adds a pitch at lower octaves.
21 SUBSONIC
22 RING MOD Gives the sound a metallic character.
23 CHROMATIC PS
24 C.CANCELLER
25 VINYL SIM Simulates sound heard from an analog record.
26 RADIO TUNING Simulates sound heard from a radio.
27 NOISE GEN
28 COMP Makes the sound more consistent.
29 EQUALIZER Adjusts the volume of each frequency region.
A low-pass lter with overdrive. It cuts the high frequencies and adds distortion.
Isolates or removes the low, mid, or high frequency ranges.
Loops a short portion of the input sound. You can vary the playback direction and playback speed of the input sound to add turntable-type eects.
Processes a human voice to create a variety of characters.
Creates modulation reminiscent of a jet airplane taking o and landing.
Creates modulation by adding a phase-shifted sound.
Adds a low-frequency sine wave based on the volume being input to the eect.
A two-voice pitch shifter that changes the pitch in semitone steps.
Cancels the vocal or other sound located in the center.
Applies a lo- eect, and also adds noises such as white noise and record noise.
40
MEMO
For details on the parameters of the total eects, refer to
“Parameter Guide” (PDF).
Page 41
Modifying the Sound in Real Time

Moving Your Hand to Vary the Pitch or Volume (D-BEAM Controller)

The D-BEAM is a controller that you use simply by positioning your hand above it. You can change the function that’s assigned, and use this controller to apply a variety of eects.
1. Press one of the D-BEAM [SOLO SYNTH], [EXPRESSION],
or [ASSIGNABLE] buttons to turn on the D-BEAM controller (the button lights).
Button Explanation
[SOLO SYNTH]
[EXPRESSION] Use the D-BEAM controller to control volume.
[ASSIGNABLE]
Play a monophonic synthesizer by moving your hand above the D-BEAM controller.
Various parameters and functions can be assigned.
The eect that’s most appropriate for each tone is applied.
Hold down the [SHIFT] button and press this button to access a screen where you can assign a function.
You can also assign a parameter by holding down the [ASSIGNABLE] button and turning the SOUND MODIFY knob or pressing a pad.

Changing the Pitch (Pitch Bend)

While playing the keyboard, move the lever to the left to lower the pitch, or toward the right to raise the pitch. This is called pitch bend.

Applying Vibrato or Dynamics (Modulation)

Move the lever away from yourself to apply vibrato or dynamics.

Using an Assigned Function to Vary the Sound ([S1] [S2] buttons)

You can assign performance-related functions to the [S1] [S2] buttons. When you turn the [S1] [S2] buttons on/o, the assigned function is switched or turned on/o.
Overview Performing Settings
Functions
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Performance
Performance
Sequencer
MEMO
You can assign a performance-related function to the
[ASSIGNABLE] button. For details, refer to “D-Beam Assign”
(p.100).
2. While you play the keyboard, position your hand above
the D-BEAM controller.
The eect selected by the button you pressed is applied.
3. To turn o the D-BEAM controller, once again press the
button that you pressed in step 1 (the button goes dark).
Eective range of the D-BEAM controller
This illustration shows the eective range of the D-BEAM controller. No eect will be obtained if you position your hand outside the eective range.
NOTE
The eective range of the D-BEAM controller will change depending on the lighting conditions. If the D-BEAM controller does not work as you expect, readjust the sensitivity. For details on readjusting the sensitivity, refer to “D-Beam Sens” (p.99).
MEMO
You can assign performance-related functions to the [S1] [S2] buttons. For details, refer to “Switch S1 Assign/Switch S2
Assign“ (p. 98).
Appendix
41
Page 42
Modifying the Sound in Real Time

Using a Pedal to Vary the Sound

The FA allows you to connect hold pedals and control pedals.
If a pedal switch (DP series; sold separately) is connected to the rear panel HOLD jack, notes will be sustained (held) while you hold down the pedal even after you take your hands o the keyboard.
If an expression pedal (EV-5; sold separately) or pedal switch is connected to the rear panel CTRL 1 or CTRL 2 jack, you can use the pedal to vary the volume or control a variety of functions.
Sustaining the Notes (Hold Pedal)
While playing the keyboard, step on the pedal switch.
You can hold (sustain) the notes by stepping on the pedal switch.
Adding Expression to Your Performance (Control Pedal)
While playing the keyboard, raise or lower the expression pedal. You can make your performance more expressive by varying the volume.

Performing with a Microphone (Vocoder)

The FA uses MFX to provide a vocoder.
You can connect your microphone to the rear panel GUITAR/MIC jack and apply a vocoder eect to it.
* The vocoder is available only for part 1.
Adjusting the microphone’s input volume
Use the rear panel [LEVEL] knob to adjust the volume.
If the volume is insucient, or if you’re unable to adjust the volume successfully, refer to “Adjusting the Input Volume (INPUT LEVEL)” (p.39).
Using the Vocoder
1. Select one of the SuperNATURAL synth tone presets
“1111 Vocoder Robt–1115 Vocoder Ens.”
For details on how to select a tone, refer to p. 22.
2. While you play the keyboard, vocalize into the
microphone.
* Sound is not produced if you simply play the keyboard without
vocalizing.
MEMO
Even with tones other than those listed above, you can apply a vocoder eect by selecting “68: Vocoder” for MFX.
* Use only the specied expression pedal (EV-5; sold separately).
By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
MEMO
Performance-related functions can be assigned to the pedals connected to the CTRL 1 and CTRL 2 jacks. For details, refer to
“Control Pedal 1 Assign/Control Pedal 2 Assign “ (p. 98).
Editing the Vocoder Settings
1. Select one of the SuperNATURAL synth tone presets
“1111 Vocoder Robt–1115 Vocoder Ens.”
2. Hold down the [SHIFT] button and press the [3] (Eects
Edit) button.
3. Press the [2] (MFX) button.
The TONE EDIT screen appears. In this case, “68: Vocoder” is selected for MFX.
4. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
Parameter Value Explanation
Mic Sens 0–127
Synth Level 0–127 Adjusts the instrument’s input level.
Mic Mix 0–127
Level 0–127
MFX Chorus Send Level
MFX Reverb Send Level
0–127
0–127
Adjusts the microphone’s input sensitivity.
Adjusts the amount of microphone audio that is added to the vocoder’s output.
Adjusts the volume level of the signal that has passed through the vocoder.
Adjusts the amount of chorus applied to the sound that has passed through the multi-eect.
Adjusts the amount of reverb applied to the sound that has passed through the multi-eect.
42
If you want to keep the settings, save the tone (p. 48).
Page 43

04: Editing

Explains how to edit studio sets, tones, and eects.
Editing a Studio Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Overview Performing SettingsEditing
Performance
Functions
Editing
Editing a Tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Editing a Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Editing the Eects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
(Creating Songs)
Sequencer
Sampler Pads DAW
Appendix
Page 44

Editing a Studio Set

Overall Settings for the Studio Set

Here’s how to make settings that apply to the entire studio set.
1. Press the [MENU] button.
2. Move the cursor to “Studio Set Common” and press the
[ENTER] button.
The STUDIO SET COMMON screen appears.
MEMO
From the STUDIO SET PLAY screen, you can also access the STUDIO SET COMMON screen by holding down the [SHIFT] button and pressing the [5] (Studio Common) button.
3. Use the cursor buttons to select an item, and use the dial
to edit the setting.
NOTE
The edits you make to the studio set are temporary. They will be lost if you turn o the power or select another studio set. If you want to keep the changes, save the studio set (p. 45).
Common Parameters
MEMO
For details on the common parameters, refer to “Parameter
Guide” (PDF).
Tab Explanation
General
Control
Phase Lock
Pedal
S1/S2
Knob
D-Beam
Control Sw
Specify the play mode, pad part, and the drum part to which Comp+EQ applies.
Specify the MIDI messages used to control parameters when using tone control 1–4.
Turn this “on” if you want to minimize inconsistency between the note-on timing of parts that are played on the same MIDI channel.
Specify the MIDI messages used to control parameters when using a pedal connected to the CTRL 1 and CTRL 2 jacks.
Specify the MIDI messages used to control parameters when using the [S1] [S2] buttons.
Specify the MIDI messages used to control parameters when using the SOUND MODIFY knobs.
Specify the MIDI messages used to control parameters when using the D-BEAM controller.
For each part, specify whether various controller operations will be enabled (ON) or disabled (OFF).

Settings for Each Part

A studio set has 16 parts; each part has its own settings such as volume (Level), equalizer (EQ), and key range (Keyboard).
1. Access the PART VIEW screen (p. 26).
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
To switch tabs, hold down the [SHIFT] button and use the cursor
] [ ] buttons.
[
Part parameters
MEMO
For details on the part parameters, refer to “Parameter Guide” (PDF).
Tab Explanation
Level/Pan
Keyboard
Output/EFX
EQ Edit the equalizer that is applied to each part.
Pitch Specify each part’s pitch and portamento setting.
Scale Tune Specify the scale tune settings of each part.
Vibrato Edit each part’s vibrato settings.
Oset
Mono/Poly/Legato Edit each part’s mono, poly, and legato settings.
Voice Reserve
MIDI Rx Filter
* Depending on the sound, some part parameters have no eect.
Specify each part’s tone, level, pan, and MIDI receive settings.
Specify each part’s key range, and whether the arpeggiator is applied.
Specify each part’s output destination, and the level of signal that is sent to chorus and reverb.
Specify osets for parameters such as cuto and resonance.
Specify the number of voices that are reserved for each part.
Specify the MIDI messages that are received by each part.
44
Page 45
Editing a Studio Set

Saving a Studio Set

Edits you make to a studio set are temporary. They are lost if you turn o the power or select another studio set. If you want to keep the changes you make, save the studio set.
NOTE
When you save the studio set, the data that was previously in the save-destination is overwritten.
1. Press the [WRITE] button.
The WRITE MENU window appears.
2. Move the cursor to “Studio Set” and press the [ENTER]
button.
3. Use the dial or the [DEC] [INC] buttons to select the
save-destination.
4. Press the [2] (Rename) button and assign a name.

Initializing a Studio Set (Studio Set Init)

Here’s how to initialize the currently selected studio set.
1. Press the [MENU] button.
2. Move the cursor to “Studio Set Init” and press the
[ENTER] button.
3. Select the content that you want to initialize, and then
press the [7] (Select) button.
Parameter Explanation
Studio Set All settings of the studio set are initialized.
Each part’s vibrato and the following oset parameters are initialized.
Cuto Oset
Resonance Oset
Sound Control
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
Attack Oset
Decay Oset
Release Oset
Vibrato Rate
Vibrato Depth
Vibrato Delay
Overview Performing SettingsEditing
Performance
Functions
Editing
(Creating Songs)
Sequencer
Controller Explanation
Dial or [DEC] [INC] Specify the character that you want to enter.
] [ ]
[
] [ ]
[
[4] (Delete) Deletes the character at the cursor location.
[5] (Insert) Inserts a space (blank) at the cursor location.
[6] (Cancel) Cancels input and exits the naming screen.
[7] (OK) Conrms the name.
Move the cursor.
Switch between uppercase and lowercase alphabetical characters.
5. Press the [7] (OK) button.
6. Press the [7] (Write) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
7. Press the [6] (OK) button.
The studio set is saved.
NOTE
Never turn o the power while data is being saved.
4. Press the [6] (OK) button.
The studio set is initialized.
NOTE
Never turn o the power while initialization is in progress.

Initializing a Part (Part Init)

Here’s how to initialize the part settings of the current part.
1. In the PART VIEW screen (p. 26), press the [5] (Part Init)
button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
2. Press the [6] (OK) button.
The part is initialized.
* The Voice Reserve setting is not initialized.
NOTE
Never turn o the power while initialization is in progress.
Sampler Pads DAW
45
Appendix
Page 46

Editing a Tone

Here’s how to edit the tone that’s assigned to a part.
SuperNATURAL Synth Tone (SN-S)

Basic Procedure for Tone Edit

1. Select the part to which the tone is assigned.
2. Press the [MENU] button.
3. Move the cursor to “Tone Edit” and press the [ENTER]
button.
The TONE EDIT screen appears.
The TONE EDIT screen diers according to the type of tone that’s selected for the part.
4. Use the cursor buttons to select an item, and use the dial
to edit the value.
NOTE
Edits you make to a tone are temporary. The changes you make are lost when you turn o the power or select another tone. If you want to keep the edited settings, save the tone (p. 48).
MEMO
From the STUDIO SET PLAY screen, you can also access the TONE
EDIT screen by holding down the [SHIFT] button and pressing the [2] (Tone Edit) button.
In the TONE EDIT screen, you can also press the [6] (Part Select)
button to switch the part that you’re editing.
For details on the tone parameters, refer to “Parameter Guide”
(PDF).
Partial 3
Partial 2
Partial 1
OSC Filter
LFO
Aftertouch
Modulation LFO
Modify
Amp
MFX
SuperNATURAL Acoustic Tone (SN-A)
Tab Explanation
Common Settings that apply to the entire tone.
Inst
MFX Settings for the multi-eect.
MFX Control Settings for controlling MFX via MIDI.
Settings for the INST assigned to the tone.
These are detailed settings for the INST that’s assigned.
Tab Explanation
Common Settings that apply to the entire tone.
OSC
MFXInst
Pitch Settings related to pitch.
Filter Settings related to the lter.
Amp Settings related to the volume.
LFO Settings for the LFO that modulates the sound.
Modulation LFO Settings for the modulation applied to the sound.
Aftertouch
Misc Settings for envelopes and portamento time control.
MFX Settings for the multi-eect.
MFX Control Settings for controlling MFX via MIDI.
Settings for the waveform that is the basis of the tone.
Settings related to aftertouch.
MEMO
To use aftertouch, assign it to a SOUND MODIFY knob or the D-BEAM controller. For details on how to make these settings, refer to “Overall Settings
for the Studio Set” (p.44) or “Settings for the Entire” (p.97).
Partial
A “partial” is a unit of sound within a SuperNATURAL synth tone, SuperNATURAL drum kit, PCM synth tone, or PCM drum kit. These tones consist of multiple partials.
46
Inst
An “inst” is the smallest unit of sound within a SuperNATURAL acoustic tone. Each SuperNATURAL acoustic tone consists of a single “inst.”
Page 47
Editing a Tone
SuperNATURAL Drum Kit (SN-D)
Partial 62
Partial 1
DRUM Inst
Comp+EQ 1 Comp+EQ 4
Comp+EQ 2
Comp+EQ 3 Comp+EQ 6
Comp+EQ 5
MFX
PCM Synth Tone (PCMS)
Partial 4
Partial 3
Partial 2
Partial 1
LFO 1
Wave TVF
Pitch
Env
TVF Env TVA Env
LFO 2
Step LFO
TVA
MFX
Overview Performing SettingsEditing
Performance
Functions
Editing
(Creating Songs)
Sequencer
Tab Explanation
Common Settings that apply to the entire tone.
Instrument settings for each partial.
DRUM Inst
Comp
EQ
MFX Settings for the multi-eect.
MFX Control Settings for controlling MFX via MIDI.
MEMO
You can press a key to switch the partial number that you’re editing.
Settings for the Drum Comp+EQ Assign part compressor.
Settings for the Drum Comp+EQ Assign part equalizer.
MEMO
The Drum Comp+EQ Assign part setting is located in the overall settings for the studio set.
Tab Explanation
Common Settings that apply to the entire tone.
Wave
PMT (Partial Mix Table)
Pitch Settings related to pitch.
Pitch Env Settings for the pitch envelope.
TVF Settings related to the lter.
TVF Env Settings for the TVF envelope.
TVA Settings related to volume.
TVA Env Settings for the TVA envelope.
Output Settings related to output.
LFO 1
LFO 2
Step LFO
Control Settings related to controllers.
Matrix Control1
Matrix Control2
Matrix Control3
Matrix Control4
MFX Settings for the multi-eect.
MFX Control Settings for controlling MFX via MIDI.
Settings for the waveform that is the basis of the tone.
Settings for how partials are combined, and for key range.
Settings for the LFO that modulates the sound.
Settings that specify how steps 1–16 will modulate the sound.
Settings related to matrix controls 1–4.
Sampler Pads DAW
Appendix
MEMO
You can’t edit the sounds of the GM2 bank.
47
Page 48
Editing a Tone
PCM Drum Kit (PCMD)
Partial 88
Partial 1
WAVE TVF
Pitch
Env
TVF Env TVA Env
Comp+EQ 1
Comp+EQ 2 Comp+EQ 5
Comp+EQ 3 Comp+EQ 6
TVA
Comp+EQ 4
MFX

Saving a Tone/Drum Kit

Edits you make to a Tone/Drum Kit are temporary; they will be lost when you turn o the unit or select another Tone/Drum Kit. If you want to keep an edited Tone/Drum Kit, you must save it.
NOTE
When you execute the Write operation, the existing data at the write destination will be overwritten.
1. Press the [WRITE] button.
The WRITE MENU window appears.
2. Move the cursor to “Tone” and press the [ENTER] button.
3. Use the dial or the [DEC] [INC] buttons to select the
save-destination.
Tab Explanation
Common Settings that apply to the entire tone.
Wave
WMT (Wave Mix Table)
Pitch Settings related to pitch.
Pitch Env Settings for the pitch envelope.
TVF Settings related to the lter.
TVF Env Settings for the TVF envelope.
TVA Settings related to volume.
TVA Env Settings for the TVA envelope.
Output Settings related to output.
Comp
EQ
MFX Settings for the multi-eect.
MFX Control Settings for controlling MFX via MIDI.
MEMO
You can press a key to switch the partial number that you’re
editing.
The Drum Comp+EQ Assign part setting is located in the overall
settings for the studio set.
You can’t edit the sounds of the GM2 bank.
Settings for the waveform that is the basis of the tone.
Make settings for velocity-switching between tones.
Settings for the Drum Comp + EQ Assign part compressor.
Settings for the Drum Comp + EQ Assign part equalizer.
4. Press the [2] (Rename) button and assign a name to the
tone/drum kit (p. 45).
5. Press the [7] (Write) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
6. Press the [6] (OK) button.
The tone/drum kit is saved.
NOTE
Never turn o the power while data is being saved.

Initializing a Tone (Tone Initialize)

Here’s how to initialize the settings of the current tone.
1. In the TONE EDIT screen (p. 46), press the [5] (Tone Utility)
button.
2. Choose “Tone Initialize,” and press the [7] (Select) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
3. Press the [6] (OK) button.
The tone or drum kit is initialized.
NOTE
Never turn o the power while initialization is in progress.
48
Page 49
Editing a Tone

Selecting the Partials That Sound (Partial Switch)

You can select the partials/waves that are sounded by a SuperNATURAL synth tone, PCM synth tone, or PCM drum kit.
1. In the TONE EDIT screen (p. 46), press the [2] (Partial Sw)
button.
2. Use the [4] (Sw 1)–[7] (Sw 4) buttons to select the partials/
waves that you want to sound, and then press the [2] (Exit) button.
MEMO
For a SuperNATURAL synth tone, you can use the [5] (Sw 1)–[7] (Sw 3) buttons to select partials.
You can use the pads to select partials (p. 84).

Selecting the Partials to Edit (Partial Select)

Here’s how to select the partials of a SuperNATURAL synth tone, SuperNATURAL drum kit, PCM synth tone, or PCM drum kit.
1. In the TONE EDIT screen (p. 46), press the [3] (Partial Sel)
button.
2. Use the [4] (Select 1)–[7] (Select 4) buttons to select the
partials that you want to edit, and then press the [2] (Exit) button.
* You can’t turn o all of the partials.
MEMO
For a SuperNATURAL synth tone, you can use the [5] (Select
1)–[7] (Select 3) buttons to select partials.
For a SuperNATURAL drum kit, you can select only one partial.
You can use the pads to select partials (p. 84).

Initializing a Partial (Partial Initialize)

Here’s how to initialize a partial of a SuperNATURAL synth tone, SuperNATURAL drum kit, PCM synth tone, or PCM drum kit.
1. In the TONE EDIT screen (p. 46), press the [5] (Tone Utility)
button.
2. Select “Partial Initialize” and press the [7] (Select) button.
3. Select the partial that you want to initialize, and press the
[7] (Select) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
4. Press the [6] (OK) button.
The partial is initialized.
NOTE
Never turn o the power while initialization is in progress.

Copying a Partial (Partial Copy)

Here’s how to copy the partial settings of a SuperNATURAL synth tone, SuperNATURAL drum kit, PCM synth tone, or PCM drum kit.
1. In the TONE EDIT screen (p. 46), press the [5] (Tone Utility)
button.
2. Select “Partial Copy” and press the [7] (Select) button.
3. Select the copy-source partial and copy-destination
partial.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
4. Press the [6] (OK) button.
The partial is copied.
Overview Performing SettingsEditing
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
49
Appendix
Page 50

Editing a Pattern

In addition to using the preset patterns, you are also free to create and use your own patterns.
You can save your edited content as a user pattern.
1. Select the pattern that you want to edit (p. 36).

Initializing a Pattern (Initialize)

Initialize the pattern if you want to create a pattern from scratch rather than starting with an existing rhythm pattern.
2. In the RHYTHM PATTERN screen (p. 36), hold down the
[SHIFT] button and press the [6] (Ptn Edit) button.
The PATTERN EDIT screen appears.
About the PATTERN EDIT screen
Function button operations
Button Explanation Page
[2] (Setup)
[3] (Note Setup)
[4] (Clear Step)
[5] (Clear Note)
[6] (Scale) Species the scale of the grid. p. 50
[7] (Write) Saves the pattern. p. 51
[SHIFT] + [7] (Initialize)
Species the pattern’s time signature and length.
Species the note type, length and loudness.
Deletes all notes from the vertical axis at the cursor location.
Deletes all notes from the horizontal axis at the cursor location.
Initializes the pattern. p. 50
p. 50
p. 51
p. 51
p. 51
1. In the PATTERN EDIT screen, hold down the [SHIFT]
button and press the [7] (Initialize) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
2. Press the [6] (OK) button.
The pattern is initialized.

Specifying the Time Signature and Length (Setup)

Here’s how to specify the time signature and length of the pattern.
1. In the PATTERN EDIT screen, press the [2] (Setup) button.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
Parameter Value Explanation
Time signature of
Pattern Time Signature
Measure Length
2/4–7/4, 5/8–7/8, 9/8, 12/8, 9/16, 11/16, 13/16, 15/16, 17/16, 19/16
1–32 Pattern length
* This cannot be shorter than the number of measures
that contain data.
3. To close the setup window, press the [6] (Close) button or
the [EXIT] button.
the pattern
This can be specied only for an empty pattern.
Other controllers
Controller Explanation
Cursor
Keyboard
[ENTER]
[DEC] [INC]
[
]
]
[
Selects the location at which you want to input a note.
Species the pitch (same as the cursor [ buttons).
Enters/deletes a note.
Plays the pattern.
Stops pattern playback.
] [ ]

Specifying the Grid Scale (Scale)

Here you can specify the scale of the grid.
1. In the PATTERN EDIT screen, press the [6] (Scale) button.
The scale of the grid changes each time you press the button.
Parameter Value
Scale
Sixteenth note, thirty-second note, eighth-note triplet, sixteenth­note triplet
50
Page 51
Editing a Pattern

Specifying the Note Type, Duration, and Loudness (Note Setup)

Here you can specify the type of notes to enter, as well as their duration and loudness.
1. In the PATTERN EDIT screen (p. 50), press the [3] (Note
Setup) button.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
Parameter Value Explanation
Note Type
Gate Time 5–200 %
Velocity 1–127
Input by Keyboard
Refer to “Note
values”
OFF, ON
Selects the rhythmic value of the notes that you input.
Species the gate time (the length for which the note will sound) of the notes that you input, as a percentage of the rhythm value specied by Note Type.
Species the velocity (volume) of the note messages that you input.
If this is on, you can use the keyboard to enter notes.
* Use the 16 right-most white keys
to enter notes (the black keys are ignored).
* The velocity with which you actually
play the key is entered as the note-on velocity.

Deleting Notes (Clear Step, Clear Note)

1. In the PATTERN EDIT screen (p. 50), move the cursor to the
location at which you want to delete notes.
2. Press one of the following buttons to delete notes.
Button Explanation
[DEC] or [ENTER]
[3] (Clear Step)
[4] (Clear Note)
Delete the note at the cursor location.
Deletes all notes from the vertical axis of the cursor location.
Deletes all notes from the horizontal axis of the cursor location.

Saving the Pattern

A pattern you create is temporary, and is lost if you turn o the power or select another pattern.
If you want to keep the pattern that you created, save it on the FA as a user pattern.
NOTE
The Save operation overwrites any data that was previously in the save-destination.
Overview Performing SettingsEditing
Performance
Functions
Editing
(Creating Songs)
Sequencer
3. To close the editing window, press the [6] (Close) button
or the [EXIT] button.
Note values
1/32 ( )
1/16 ( )
1/8 ( )
1/4 ( )
1/1 ( )
Thirty-second note
Sixteenth note
Eighth note
Quarter note
Whole note
1/24( )
1/12 ( )
1/6 ( )
1/2 ( )
Sixteenth-note triplet
Eighth-note triplet
Quarter-note triplet
Half note

Entering Notes

1. In the PATTERN EDIT screen (p. 50), move the cursor to the
location at which you want to enter a note.
2. Press the [INC] or [ENTER] button; a note is entered.
MEMO
You can also press a key to specify the pitch (the same operation
as the cursor [
If you once again press the [ENTER] button at a location where a
note exist, the note is deleted.
Notes are input according to the Note Set settings.
] [ ] buttons).
1. In the PATTERN EDIT screen (p. 50), press the [7] (Write)
button.
2. Move the cursor to the save-destination, and use the dial
or the [DEC] [INC] buttons to select the save-destination.
3. Press the [2] (Rename) button and assign a name to the
pattern (p. 45).
4. Press the [7] (Write) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
5. Press the [6] (OK) button.
The pattern is saved.
NOTE
Never turn o the power while data is being saved.
Sampler Pads DAW
51
Appendix
Page 52
Editing the Eects
Turning Eects On/o
Here’s how to turn eects on/o.
1. Press the [MENU] button.
2. Move the cursor to “Eects Edit” and press the [ENTER]
button.
The EFFECTS EDIT screen appears.
In the EFFECTS EDIT screen, you can edit the parameters in detail while you view the eect routing.
Tone eect Studio set eect
Eect switch
MEMO
From the STUDIO SET PLAY screen, you can also enter the EFFECTS EDIT screen by holding down the [SHIFT] button and pressing the [3] (Eects Edit) button.
Eect applied to the entire unit (System eect)
Parameters that can be edited in the EFFECTS EDIT screen
In the EFFECTS EDIT screen, you can also make the following settings.
Parameter Explanation
Studio set
System
Chorus Send Level
Reverb Send Level
M.COMP/IFX Select
Audio Input Level
TFX Location
Species the depth of chorus.
Species the depth of reverb.
Species whether to use the master compressor (Master Comp) or the insert eect (IFX).
Adjusts the input volume from the AUDIO INPUT jack.
Selects whether the total eect is applied to the sound you play on the keyboard (MAIN) or on the input from the AUDIO INPUT jack (Input).
3. Use the cursor buttons to select the eect switch, and use
the dial to turn it on/o.
MEMO
For details on the parameters, refer to “Parameter Guide” (PDF).
NOTE
The eect settings that you edit are temporary. They will disappear when you turn o the power, or select another studio set or tone. If you want to keep the edited settings, save the tone, studio set, or system settings respectively.
Saving a studio set (p. 45)
Saving a tone (p. 48)
Saving system settings (p. 97)
52
Page 53
Editing the Eects
Editing the Eects of the Studio Set
Here’s how to edit the eects of the studio set.
1. Access the EFFECTS EDIT screen (p. 52).
2. Press the eect button.
The STUDIO SET EFFECTS screen appears.
Button Explanation
[3] (Chorus) Edits the chorus settings.
[4] (Reverb) Edits the reverb settings.
Species the output destination of the drum part’s
[SHIFT] + [3] (Comp+EQ Output)
[SHIFT] + [7] (Master Comp)
[SHIFT] + [7] (IFX)
3. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
compressor and equalizer.
* This is valid only if the tone of the part specied by
Drum Comp+EQ Assign is either PCMD or SN-D.
Applies a nal adjustment (compression) to the overall sound of the studio set.
* When M.COMP/IFX Select is set to “Master Comp.”
Edits the insert eect settings.
* When M.COMP/IFX Select is set to “IFX.”
Editing the Eects of the Tone
Here’s how to edit the MFX and the compressor/equalizer of the drum part.
1. Access the EFFECTS EDIT screen (p. 52).
2. Press the eect button.
The TONE EDIT screen appears.
Button Explanation
[2] (MFX) Edits the MFX (multi-eect) settings.
Edits the compressor and equalizer of the drum part.
[SHIFT] + [2] (Comp+EQ)
3. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
MEMO
For details on the parameters, refer to “Parameter Guide” (PDF).
* This can be edited only if the part 10 drum kit is
selected.
* This is valid only if the tone of the part specied by
Drum Comp+EQ Assign is either PCMD or SN-D.
Overview Performing SettingsEditing
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
MEMO
For details on the parameters, refer to “Parameter Guide” (PDF).
Appendix
53
Page 54
Editing the Eects
Editing the System Eects
Here’s how to edit the system eects (eect applied to the entire unit).
1. Access the EFFECTS EDIT screen (p. 52).
2. Press the eect button.
The SYSTEM EFFECTS screen appears.
Button Explanation
[5] (Master EQ)
[6] (TFX) Edits the TFX (total eect) settings.
[SHIFT] + [4] (Input)
[SHIFT] + [5] (NS)
[SHIFT] + [6] (MIC Reverb)
Edits the equalizer that is applied to the entire sound engine of the FA.
Species the input volume from the AUDIO INPUT jack.
Edits the noise suppressor settings.
Applies reverb to the microphone or other device that’s connected to the AUDIO INPUT jack.
3. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
MEMO
For details on the parameters, refer to “Parameter Guide” (PDF).
54
Page 55

05: Sequencer (Creating Songs)

Explains how to use the sequencer to play, record and edit songs.
Playing Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Overview Performing Settings
Performance
Functions
Editing
Recording the Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Editing the Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Saving/Exporting a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
(Creating Songs)
(Creating Songs)
Sampler Pads DAW
Sequencer
Sequencer
Appendix
Page 56

Playing Songs

Selecting and Playing Songs

Here’s how to select and play a song.
1. Press the [SONG SELECT] button.
The SONG SELECT screen appears.
2. Turn the dial to select a song.
3. Press the [7] (Load) button.
A conrmation message appears.
4. Press the [6] (OK) button.
The song is selected.

Setting the Tempo of the Song

Here’s how to set the tempo of the song.
1. Turn the [TEMPO] knob.
MEMO
You can set the tempo by pressing the [TAP] button at the
desired interval (tap tempo). Press the button three or more times at quarter-note intervals of the desired tempo.
When you press the [TAP] button, the Tempo window appears.
In this state, you can hold down the [SHIFT] button and turn the dial to adjust the value below the decimal point. If you press the
[6] (Click) button, a click is sounded at the specied tempo. The
click turns on/o each time you press the button.
The specied tempo is saved in the song.
5. Press the [ ] button.
The song starts playing.
Button operations
Button Explanation
[
]
]
[
[
]
[
]
MEMO
The screen shows information about the song.
Song number, song name
Returns the song position to the beginning.
Rewinds the song.
Fast-forwards the song.
Stops the song.
Song status (playing/ recording/stopped)
56
tick”
TempoCurrent location “measure-beat-
Time signature
Page 57
Playing Songs

Looping the Song Playback

You can make the song play repeatedly over a specied region (loop playback).
1. Hold down the [SHIFT] button and press the [LOOP]
button.
The Loop window appears.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
(Creating Songs)
Sequencer
Sequencer
Parameter
Start Point
End Point
* You can’t set this beyond the length of the song.
You can use buttons to perform the following operations.
Button Explanation
[4] (Set Start)
[5] (Set End)
Value Explanation
001–
002–
Species the beginning measure of the repeated region.
Species the end measure of the repeated region.
The location you specify here is not included in the repeated region.
Sets the current measure of the song as the start measure.
Sets the current measure of the song as the end measure.
3. Press the [EXIT] button.
4. Press the [LOOP] button to make it light.
5. Play back the song.
The playback repeats in the region you specied.
6. To cancel loop playback, press the [LOOP] button once
again to make it go dark.
Sampler Pads DAW
57
Appendix
Page 58

Recording the Song

The FA provides the following two ways for you to record a song.
Recording method Explanation
Realtime recording
Step recording
Recording Workow
Here’s the workow when recording a new song on this unit.
Prepare for Recording
1: Select the song that you want to record 2: Select the tone that you want to record 3: Specify the time signature of the song 4: Specify the tempo of the song
Record the Song
Realtime recording is a method in which your keyboard performance and controller operations are recorded just as you perform them.
Step recording is a method in which you can enter notes and rests one by one. This method is typically used when you need precise timing, such as when entering notes for drums or bass.
page 59

Prepare for Recording

Make the following preparations for recording.
1: Select the song that you want to record
Select the song that you want to record (p. 56).
If you want to record a new song, select a blank song (INIT SONG).
2: Select the tone that you want to record
Edit the studio set so that the tones you want to use for recording are selected on each track (p. 44).
So that the tones you selected for recording are remembered, it’s a good idea to save the studio set (p. 45).
* If you don’t save the studio set at the time of recording, playback
will occur using the tones that were previously saved.
3: Specify the time signature of the song
The time signature is typically set to 4/4 time.
If you want to use any other time signature, set the desired time signature (p. 73).
Realtime Recording (p. 59) Step Recording (p. 61)
Edit the Song
Edit Performance Data for Entire Tracks (Track Modify)
page 63
(p. 64)
Edit Individual Items of Performance Data (Microscope) (p. 68) Adjust the Pan or Volume Balance (Mixer) (p. 72)
Save the Song
Save the Studio Set if necessary.
page 74
4: Specify the tempo of the song
Specify the tempo of the song (p. 56).
About the SEQUENCER screen
43
No. Explanation Page
Track types
MIDI Records keyboard performance data.
1
2
PAD
Track number
Records pad performance data. One of the tracks 1–16 can be used as the pad track.
51 2
6
58
Tone number, tone name
3
Mute and solo setting
4
Measure number
5
Recorded data
* Note-o messages are not shown.
6
MEMO
You can hold down the [SHIFT] button and press the
[7] (
Note messages and other messages exist
Messages other than note messages exist
Note messages exist
) button to magnify the track settings display.
p. 63
Page 59
Recording the Song

Realtime Recording

Here’s how to do realtime recording.
1. Prepare for recording (p. 58).
2. Press the [SEQUENCER] button.
The SEQUENCER screen appears.
3. Use the cursor [ ] [ ] buttons to select the track that
you want to record.
4. Press the [ ] button.
The [ ] button blinks; the FA is in the record-standby condition.
The Realtime Rec Standby window appears.
Parameter
INPUT QUANTIZE
RESOLUTION
STRENGTH 0–100 %
Value Explanation
Quantize is a function that automatically corrects inaccuracies in the timing at which you play the keyboard or the pads, tightening-up the rhythmic accuracy.
You can apply the quantize function during realtime recording. This setting species whether quantize will be applied during recording.
OFF Quantize is not applied during recording.
GRID
SHUFFLE
Species the note timing value at which quantization is applied.
GRID: 1/32 (
SHUFFLE: 1/16 (
Grid quantize is applied during recording. Use this when you need accurate timing, such as for drums or bass.
Shue quantize is applied during recording. Use this when you want a bouncy rhythm such as shue or swing.
)–1/4 ( )
)–1/8 ( )
This setting is used with grid quantize. It species the degree to which your notes are moved to precise intervals of the note values specied by the RESOLUTION setting. If this is set to
“100 %,” the notes that you record are
moved all the way to exact intervals of the specied RESOLUTION. With lower percentages, less correction is applied. If this is set to “0 %,” the timing is not corrected at all.
This setting is used with shue quantize. If this is set to “50 %,” the notes sound at equal intervals. Raising the value produces a bouncy feel as with dotted notes.
Rate = 50 %
Overview Performing Settings
Functions
Editing
(Creating Songs)
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
Sequencer
5. Make settings for realtime recording.
Use the cursor buttons to select a parameter, and use the dial to edit the value.
Parameter
COUNT IN
LOOP SWITCH OFF, ON
LOOP LENGTH
Value Explanation
Selects the way in which recording is started.
OFF
1 MEAS
2 MEAS
WAIT NOTE
001–997
Recording begins immediately when you press the [
When you press the [ count begins from one measure before the recording start location; recording begins when the recording start location is reached.
When you press the [ count begins from two measures before the recording start location; recording begins when the recording start location is reached.
Recording begins when you press the
[
press a pad, or press the hold pedal.
Species whether loop recording will
(ON) or will not (OFF) occur.
Species the length (number of measures) over which the loop will repeat.
] button.
] button, or when you press a key,
] button, a
] button, a
RATE 0–100 %
50 5050 50
Rate = 90 %
90 10 90 10
Species whether tempo changes are (ON) or are not (OFF) recorded.
TEMPO REC OFF, ON
RHY PTN SYNC START
OFF, ON
If you want the tempo to change during the song, record those tempo changes in the tempo track (tempo recording). If tempo changes were already recorded, they are rewritten.
Species whether the currently selected rhythm pattern is automatically played and recorded (ON) or not recorded (OFF) when recording starts.
MEMO
If you’re using loop play ([LOOP] button lit), the starting
measure specied by Start Point is the recording start location.
If you press the [6] (Click) button, a click is heard at the specied
tempo. The click turns on/o each time you press the button.
Appendix
59
Page 60
Recording the Song
6. Press the [ ] button or the [7] (Start) button.
Recording starts, and the Realtime Rec window appears.
MEMO
You can close the Realtime Rec window by pressing the [7]
(Close) button or the [
To see it again, press the [
] button.
] button.
7. To stop recording, press the [ ] button.
The [ ] button goes dark, and recording ends.
MEMO
You can undo (cancel) the recorded result (p. 62).
Removing Unwanted Data During Recording (Realtime Erase)
Realtime erase is a function that erases unwanted data during realtime recording. This function is particularly useful during loop recording, since it lets you erase data without stopping recording.
1. Start realtime recording (p. 59).
2. Press the [5] (Erase) button.
The Realtime Erase window appears.
3. Erase unwanted data.
Selecting the Performance Data to Record (Recording Select)
You can select the performance data that is recorded by realtime recording.
1. In the Realtime Rec Standby window (p. 59), press the [5]
(Rec Select) button.
The Recording Select window appears.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
Items with a check mark ( ) are recorded; items without a check mark are not recorded.
For details on the recorded data, refer to “Performance data in a
track” (p.68).
Button Explanation
[3] (AllTrack O) Clears check marks from all tracks.
[4] (AllTrack On) Applies check marks to all tracks.
[5] (AllEvent O) Clears check marks from all event types.
[6] (AllEventk On) Applies check marks to all event types.
Operation Explanation
Erase system exclusive messages
Erase all data
Erase notes of a specic key
Erase notes of a specic range of keys
Press the [5] (Erase SysEx) button.
The data is erased while you hold down the button.
Press the [6] (Erase All) button.
The data is erased while you hold down the button.
Press the corresponding key.
The data is erased while you hold down the key.
Press the top and bottom key of the range.
The data is erased while you hold down the keys.
4. Press the [7] (Close) button.
The Realtime Erase window closes.
Auditioning Sounds or Phrases During Recording (Rehearsal Function)
During realtime recording, you can use the rehearsal function to temporarily prevent recording from occurring. When you’re using loop recording, this gives you a convenient way to practice the next phrase you intend to play, before actually recording it.
1. Start realtime recording (p. 59).
2. Press the [6] (Rehearsal) button or the [ ] button.
The [REC] indicator blinks, indicating that the rehearsal function is active. In this state, notes you play are not recorded.
3. Press the [6] (Rehearsal) button or the [ ] button.
Recording resumes.
3. Press the [7] (Exit) button.
The Recording Select window closes.
60
Page 61
Recording the Song

Step Recording

Here’s how to record using step recording.
1. Prepare for recording (p. 58).
2. Press the [SEQUENCER] button.
3. Use the cursor [ ] [ ] buttons to select the track that
you want to record.
4. In the SEQUENCER screen (p. 59), press the [ ] button.
The [ ] button blinks; the sequencer is in record standby condition.
The Realtime Rec Standby window appears.
7. Press the [7] (Start) button.
The STEP RECORDING screen appears.
8. Make settings for the notes that you want to enter.
Use the cursor buttons to select a parameter, and use the dial to edit the value.
Parameter
NOTE TYPE
GATE TIME 1–100 %
INPUT VELO REAL, 1–127
Value Explanation
Species the length of the notes you
1/64 ( )–
)
2/1 (
want to enter, as a note value symbol. The note type is the length from one note-on to the next note-on.
Species the gate time as a proportion of the note type.
The gate time is the length from note-on to note-o. Use a low value to produce staccato, or a high value to produce tenuto or slurs. Normally you’ll use a setting of approximately “80 %.”
Species the force with which the key is played. If you want the velocity of your actual keystroke to be used, choose
“REAL.”
Otherwise specify the desired velocity, using p (piano) = 60, mf (mezzo forte) = 90, and f (forte) = 120 as approximate guidelines.
Overview Performing Settings
Functions
Editing
(Creating Songs)
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
Sequencer
5. Press the [4] (Step Rec) button.
The Step Rec Standby window appears.
6. Use the dial or the [DEC] [INC] buttons to specify the start
location for step recording.
* If the song contains no recorded data at all, you can’t specify the
start location.
9. Enter notes.
1. Press the [6] ( Step) button or the [7] (Step ) button to move to the location at which you want to enter a note.
2. Play a note on the keyboard or press a pad.
You can use buttons to perform the following operations.
Button Explanation
[2] (Step Back) Cancels the previously-entered note.
[3] (Tie)
[4] (Rest)
[5] (Untie) Cancels the previously-entered tie.
[6] (Step
[7] (Step
[
)
)
] [ ]
Extends the length of the previously-entered note by the current note type setting (tie).
Enters a rest. Set the note type to the length of the rest that you want to enter.
Moves the input location backward by the length of the current note type.
Moves the input location forward by the length of the current note type.
Shift the displayed pitch range up or down.
Appendix
61
Page 62
Recording the Song
10. Repeat steps 8 and 9 as necessary.
11. To stop recording, press the [ ] button.
The [ ] button goes dark, and step recording ends.
MEMO
You can undo (cancel) the recorded result (p. 62).

Canceling a Recording or Edit (Undo/ Redo)

You can cancel a recording or editing operation to return to the previous state (Undo). You can also cancel an Undo operation (Redo).
How note value and gate time are related
The following table shows how note value and gate time are related.
On the FA’s sequencer, the TPQN (ticks per quarter note) resolution is 480.
This means that a quarter note has a gate time of 480 ticks.
Note Gate time
30
40
45
60
80
90
120
160
180
MEMO
The gate time that is recorded during step recording is the original gate time value multiplied by the GATE TIME value. For example if GATE TIME is set to 80 % and you enter a quarter note, the gate time is 480 x 0.8 = 384.
Note Gate time
240
320
360
480
640
720
960
1920
3840
Returning to the previous state (Undo)
1. In the SEQUENCER screen (p. 59), hold down the [SHIFT]
button and press the [6] (Undo) button.
The Undo operation is executed, cancelling the recording or editing operation that you just performed.
Cancelling the Undo operation (Redo)
1. In the SEQUENCER screen (p. 59), hold down the [SHIFT]
button and press the [6] (Redo) button.
The Redo operation is performed, cancelling the Undo operation that you just performed.
62
Page 63

Editing the Song

Here’s how to edit a song that you recorded.

Specifying the Sound Engine Played by Each Track

You can specify the output destination of each track. This lets you play back a song using an external sound module in addition to the FA’s internal sound engine.
1. In the SEQUENCER screen (p. 59), hold down the [SHIFT]
button and press the [3] (Song Util) button.
2. Move the cursor to “Track Settings” and press the [7]
(Select) button.
3. Use the cursor [ ] [ ] buttons and the dial to change
the settings.
Value Explanation
INT The internal sound engine of the FA is played.
EXT
BOTH
OFF The track does not output data.
An external sound module connected to the MIDI OUT connector is played.
Both the internal sound engine and the external sound module are played.

Sounding One Part by Itself (SOLO)

When playing back a song, here’s how you can listen to the current part (the currently selected part) by itself.
1. Access the SEQUENCER screen (p. 59).
2. Use the cursor buttons to move the cursor to “SOLO” of
the track that you want to solo.
3. Use the dial or the [DEC] [INC] buttons to turn Solo on/o.
MEMO
You can use the pads to turn Solo on/o (p. 84).
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
(Creating Songs)
Sequencer
Sequencer
4. Press the [7] (Exit) button.

Muting a Part’s Performance (MUTE)

When playing a song, you can mute (silence) the performance of a specic part.
1. Access the SEQUENCER screen (p. 59).
2. Use the cursor buttons to move the cursor to “MUTE” of
the track that you want to mute.
3. Use the dial or the [DEC] [INC] buttons to turn Mute on/
o.
MEMO
You can use the pads to turn Mute on/o (p. 84).
Sampler Pads DAW
63
Appendix
Page 64
Editing the Song

Edit Performance Data for Entire Tracks (Track Modify)

Basic Procedure for Track Modify
Use the Track Modify functions to edit the performance data in specied regions of measures.
1. In the SEQUENCER screen (p. 59), hold down the [SHIFT] button and press the [4] (Track Modify) button.
The TRACK MODIFY MENU window appears.
2. Use the cursor buttons to select an item, and press the [ENTER] button.
3. Use the cursor buttons to select a parameter, and use the dial to change the setting.
4. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
5. Press the [6] (OK) button.
The edit operation is executed.
MEMO
You can undo (cancel) the result of editing (p. 62).
Item Parameter Value Explanation
Correcting the Song’s Timing (Quantize)
This function quantizes an already-recorded song.
MEMO
Quantize corrects only the timing at which you press a key (note-on) and the timing at which you release a key (note-o ); it does not correct the timing of other performance data. This means that you may experience unintended results if performance data such as pitch bend or modulation is shifted away from the notes to which it originally applied.
Species the track(s) that will be quantized.
TRACK
MEASURE 001–END Species the range of measures that will be quantized.
Quantize
QUANTIZE TYPE
Track All Tracks 1–16
Track1–Track16 The specied track
Species how quantization will occur.
GRID
Grid quantization is applied during editing. Use this when you want accurate timing, such as for drums or bass.
64
Resolution
SHUFFLE
Species the quantization timing as a note value.
GRID: 1/32 (
SHUFFLE: 1/16 (
If you’re using grid quantize, choose the shortest note value that occurs in the region that you’re quantizing.
* If you apply shue quantize to performance data that has signicant discrepancies in timing, you might not obtain the result you
expect. In this case, rst apply grid quantize to the original performance data so that it is aligned according to the musical score, and then apply shue quantize to obtain the desired eect.
Shue quantization is applied during editing. Use this when you want to give the rhythm a sense of shue or swing.
)–1/4 ( )
)–1/8 ( )
Page 65
For details on the basic procedure for Track Modify functions, refer to p. 64.
Editing the Song
Item Parameter Value Explanation
Use this setting when applying grid quantize. It species how greatly the notes will be moved toward intervals of the note value specied by Grid Resolution.
If this is set to “100 %,” notes will be moved all the way to precise intervals of the Grid Resolution timing. With lower values, less timing correction is applied to the notes. With a setting of “0 %,” no timing correction is applied.
Quantize
Strength 0–100 %
Use this setting when applying shue quantize. If this is set to 50
Rate
RANGE MIN, RANGE MAX
%, notes will sound at equal spacing. As this value is increased, you obtain a bouncy eect as with dotted notes.
Specify the range of notes that are quantized.
Erasing Unwanted Performance Data (Erase)
This function erases all performance data from the specied region. Since the erased performance data is replaced by rests, the measures themselves remain.
Species the track(s) from which data is erased.
TRACK
MEASURE 001–END Species the region of measures from which data is erased.
Erase
EVENT
Track All Tracks 1–16 and the tempo track
Track1–Track16 The specied track
Tempo The tempo track
Selects the performance data that is erased.
* “Tempo” can be selected only if TRACK is set to “Tempo.”
ALL All performance data
Note Note messages
Program Change Program change messages
Control Change Control change messages
Pitch Bend Pitch bend messages
Poly Aftertouch Polyphonic aftertouch
Channel Aftertouch
System Exclusive System aftertouch messages
Tempo Tempo data
If EVENT is set to “Note,” “Poly Aftertouch,” “Control Change,” or “Program Change,” you can specify the range of values. Range Min species the minimum value of the range, and Range Max species the maximum value of the range.
Channel aftertouch messages
Rate = 50 %
50 5050 50
Rate = 90 %
90 10 90 10
Overview Performing Settings
Functions
Editing
(Creating Songs)
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
Sequencer
Delete
Copy
MEMO
Range Min, Range Max
If you want to erase all notes or all polyphonic aftertouch data, set Range Min to “C1” and Range Max to “G9.” If you want to erase “C4,” set both Range Min and Range Max to “C4.” If you want to erase from “C3” through “C4,” set Range Min to “C3” and Range
Max to “C4.”
If you want to erase all controller numbers, set Range Min to “0” and Range Max to “127.” If you want to erase all program
numbers, set Range Min to “1” and Range Max to “128.” If you want to erase number 4, set both Range Min and Range Max to
“4.” If you want to erase numbers 3 through 14, set Range Min to “3” and Range Max to “14.”
Deleting Unwanted Measures (Delete)
This function deletes the performance data from the specied region, moving subsequent measures toward the beginning of the song to close the gap. The length of the song is shortened according to the number of measures in the deleted region.
Species the track(s) from which measures are deleted.
TRACK
MEASURE 001–END Species the range of measures that are deleted.
Track All Tracks 1–16, the time signature track, and the tempo track
Track1–Track16 The specied track
Tempo The tempo track
Copying Performance Data (Copy)
This function copies the performance data of the specied region. This is convenient when you want to use a certain phrase repeatedly.
Species the copy-source track(s).
SRC TRACK
SRC MEASURE 001–END Species the region of copy-source measures.
ALL Tracks 1–16, the time signature track, and the tempo track
Track1–Track16 The specied track
TEMPO The tempo track
Appendix
65
Page 66
Editing the Song
Item Parameter Value Explanation
Species the copy-destination track.
MEMO
If SRC TRACK is set to “Track All,” the DEST TRACK is xed at “Track All.”
Copy
DEST TRACK
DEST MEASURE 001–END
COPY MODE
COPY TIMES 1–998 (maximum) Species the number of times that the data is copied.
EVENT Selects the performance data that is copied. For details, refer to “EVENT” (p.65).
Range Min, Range Max
If SRC TRACK is set to “Tempo,” the DEST TRACK is xed at “Tempo.”
Track All
Track1–Track16
Tempo The tempo track
Species whether you want the performance data at the copy-destination to be preserved.
MIX The copied data is combined with the performance data currently existing at the copy-destination.
REPLACE The performance data currently existing at the copy-destination is erased, and replaced by the copied data.
For details, refer to “Range Min, Range Max” (p.65).
Inserting Blank Measures (Insert)
This function inserts new, blank measures at the specied location. Since you can specify the time signature of the blank measures that are inserted, this is a convenient way to insert phrases of an alternate time signature in the middle of a song.
Insert
TRACK
MEASURE 001–END Species the starting measure at which the measures are inserted.
LENGTH 001–ALL Species the length of measures at which the measures are inserted.
Species the track(s) into which blank measures are inserted.
Track All Tracks 1–16, the time signature track, and the tempo track
Track1–Track16 The specied track
Tempo
For details on the basic procedure for Track Modify functions, refer to p. 64.
Tracks 1–16, the time signature track, and the tempo track
The specied track
Species the beginning measure of the copy-destination.
If you want the copy-destination to follow the last measure of the song, set this to “END.”
The tempo track
Transpose
Change Velocity
Transposing (Transpose)
This function transposes the notes of the specied region in a range of ±24 semitones. Use this if you want to change key during the song, or to transpose the entire song.
Species the track(s) that will be transposed.
TRACK
MEASURE 001–END Species the range of measures that are transposed.
NOTE MIN, NOTE MAX
Track All Tracks 1–16 (Track 10 is not transposed.)
Track1–Track16 The specied track
Specify the range of notes that are transposed.
For example if you want to transpose notes in the range of C3 through C4, set NOTE MIN to “C3” and NOTE MAX to “C4.”
Changing the Velocity (Change Velocity)
This function changes the keyboard dynamics (velocity) in the specied region.
Species the track(s) in which velocity is changed.
TRACK
MEASURE 001–END Species the range of measures in which velocity is changed.
VALUE -99–+99 Species the amount by which the recorded velocity is changed.
NOTE MIN, NOTE MAX
Track All Tracks 1–16
Track1–Track16 The specied track
Species the range of notes whose velocity is changed.
For example if you want to change the velocity of notes in the range of C3 through C4, set NOTE MIN to “C3” and NOTE MAX to “C4.”
66
Page 67
For details on the basic procedure for Track Modify functions, refer to p. 64.
Editing the Song
Item Parameter Value Explanation
Changing the Duration of the Notes (Change Duration)
This function changes the duration (the time from note-on to note-o ) of the notes in the specied region. You can use this conversion to give the performance a more staccato or tenuto feel.
Species the track(s) in which the note duration is changed.
Change Duration
TRACK
MEASURE 001–END Species the range of measures in which the note duration is changed.
VALUE -960–+960 Species the amount by which the note duration is changed.
NOTE MIN, NOTE MAX
Track All Tracks 1–16
Track1–Track16 The specied track
Species the range of pitches whose note duration is changed.
For example if you want to change the duration of notes in the range of C3 through C4, set NOTE MIN to “C3” and NOTE MAX to
“C4.”
Moving Performance Data Forward or Backward (Shift Clock)
This function moves the timing of performance data in the specied region forward or backward in units of ticks. By slightly moving the performance data you can give the performance a “rushing” or “dragging” feel.
* If the Shift Clock function would cause data to be moved beyond the beginning of the song, such data is moved to the beginning of the song. If this
function causes data to be moved beyond the end of the song, the necessary number of measures are added. The added measures have the same time signature as the immediately preceding measure.
Species the track(s) that are moved.
Shift Clock
TRACK
MEASURE 001–END Species the region of measures in which the performance data is shifted in units of ticks.
VALUE -960–+960 Species the number of ticks by which the data is shifted.
EVENT Selects the performance data that is shifted. For details, refer to “EVENT” (p.65).
Range Min, Range Max
Track All Tracks 1–16 and the tempo track
Track1–Track16 The specied track
Tempo The tempo track
For details, refer to “Range Min, Range Max” (p.65).
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
(Creating Songs)
Sequencer
Sequencer
Sampler Pads DAW
Appendix
67
Page 68
Editing the Song

Editing Individual Events of Performance Data (Microscope)

Microscope lets you edit individual events of performance data, such as the MIDI messages or tempo data recorded in a song.
1. In the SEQUENCER screen (p. 59), hold down the [SHIFT]
button and press the [5] (Microscope) button.
The MICROSCOPE screen appears.
MEMO
You can Undo (cancel) the result of your editing (p. 62).
About the MICROSCOPE screen
1
No. Explanation
Location of the performance data
1
(Measure (Meas) – Beat (Beat) – Tick (Tick))
Performance data
2
Data for the parameter at the cursor location
3
Function button operations
Button Explanation Page
[2] (Create)
[3] (Erase) Erases data. p. 69
[4] (Move) Moves data. p. 70
[5] (Copy) Copies data.
[6] (Paste) Pastes previously-copied data.
[7] (View)
[SHIFT] +
[7] (
)
Inserts data.
Selects the track to edit. You can also choose to view only specic performance data.
Switches the piano-roll display type.
2
3
p. 69
p. 70
p. 69
Other controllers
Controller Explanation
Cursor Selects the performance data or parameter to edit.
Dial
[DEC] [INC]
[ENTER]
Edits the value.
Transmits the selected performance data. In the case of a note message, the note is sounded.
Performance data in a track
A track can record the following performance data.
Performance data Explanation
Note messages
These MIDI messages represent musical notes. From the left, the parameters are the note number that
Note
Program Change
Control Change
Pitch Bend
Poly Aftertouch
Channel Aftertouch
System Exclusive
Tempo Change
Time Signature
indicates the name of the note (Note Number), the on-velocity that species the force with which the key is struck (On Velocity), the duration that species the length of the note (Duration), and the o-velocity that species how quickly the key was released (O Velocity).
Program change messages
These MIDI messages switch sounds. Specify the program number (PC#) to select a sound.
Control change messages
These MIDI messages apply various eects such as modulation and expression. Use the controller number (CC#) to select the function, and specify how deeply it will apply (Value).
Pitch bend messages
These MIDI messages vary the pitch. The value (Value) species the amount of pitch change.
Polyphonic aftertouch
These MIDI messages apply aftertouch to individual keys. From the left, the parameters are the note number that species the key (Note Number), and the value that species how deeply aftertouch is applied (Value).
Channel aftertouch messages
These MIDI messages apply aftertouch to an entire MIDI channel. The value (Value) species how deeply aftertouch is applied.
System exclusive messages
These MIDI messages control settings that are unique to the FA, such as sound and tonal character. Insert the data between “F0” and “F7.”
Tempo change
This is tempo data recorded in the tempo track. The song plays back according to these tempo change values (Value).
Time signature
This is time signature data recorded in the time signature track.
68
Page 69
Editing the Song
Selecting the Track to Edit / Viewing Specic Performance Data (View)
Here’s how you can select the track to edit, and view just the performance data that you want to see.
1. In the MICROSCOPE screen (p. 68), press the [7] (View)
button.
The View Select window appears.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the setting.
Selecting the track to edit
Move the cursor to “Track Select,” and select the track that you want to edit.
Viewing specic performance data
Types of data with a check mark ( mark for data types that you don’t want to see.
For more about performance data, refer to “Performance data in
a track” (p.68).
) are shown; clear the check
Inserting Performance Data (Create)
Here’s how to insert new performance data at a desired location in the track.
1. In the MICROSCOPE screen (p. 68), press the [2] (Create)
button.
The Create Event window appears.
2. Use the cursor [ ] [ ] buttons to select the
performance data that you want to insert.
MEMO
For more about performance data, refer to “Performance data in a track” (p.68).
System Exclusive data can be inserted only into track 1.
3. Press the [7] (Execute) button.
The performance data is inserted.
4. Edit the values of the performance data.
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
(Creating Songs)
Sequencer
Sequencer
Button Explanation
[5] (All O) Clears check marks from all types.
[6] (All On) Applies check marks to all types.
3. Press the [7] (Close) button.
The View Select window closes.
Erasing Performance Data (Erase)
Here’s how to erase a specic item of performance data.
* You can’t erase the time signature that’s at the beginning of the
time signature track.
1. Access the MICROSCOPE screen (p. 68).
2. Use the cursor [ ] [ ] buttons to move the cursor to the
performance data that you want to erase.
3. Press the [3] (Erase) button.
The performance data is erased.
Sampler Pads DAW
Appendix
69
Page 70
Editing the Song
Moving Performance Data (Move)
Here’s how to move a specic item of performance data.
* You can’t move data in the tempo track or the time signature
track.
1. Access the MICROSCOPE screen (p. 68).
2. Use the cursor [ ] [ ] buttons to move the cursor to the
performance data that you want to move.
MEMO
If you want to move multiple items of performance data, hold down the [SHIFT] button and use the cursor [
3. Press the [4] (Move) button.
The Move Event window appears.
] [ ] buttons.
Copying/Pasting Performance Data (Copy/Paste)
Here’s how to copy and paste performance data to a specied location. This is convenient when you want to use the same performance data several times.
* You can’t copy data of the tempo track or time signature track.
1. Access the MICROSCOPE screen (p. 68).
2. Use the cursor [ ] [ ] buttons to move the cursor to the
performance data that you want to copy.
3. Press the [5] (Copy) button.
The performance data is copied.
4. Press the [6] (Paste) button.
The Paste Event window appears.
4. Specify the move-destination location.
Move the cursor to the value that you want to edit, and use the dial to edit the value.
5. Press the [7] (Execute) button.
The performance data is moved.
5. Specify the copy-destination location.
Move the cursor to the value that you want to edit, and use the dial to edit the value.
6. Press the [7] (Execute) button.
The performance data is pasted.
70
Page 71
Editing the Song
Changing the Tempo During a Song
If you want the tempo to change during a song, you can insert new tempo change data into the tempo track. Following the location at which you insert the tempo change, the song plays at that tempo.
MEMO
If you want to change the tempo gradually to create a ritardando or accelerando, it is convenient to use tempo recording (p. 59).
1. Select the tempo track (p. 69).
2. Press the [2] (Create) button.
The Create Event window appears, and “Tempo Change” is selected.
3. Press the [7] (Execute) button.
4. Specify the insert-destination location.
Move the cursor to the value that you want to edit, and use the dial to edit the value.
5. Press the [7] (Execute) button.
A tempo change is inserted.
6. Edit the tempo change value.
Changing the Time Signature During a Song
If you want the time signature to change during a song, you can insert a new time signature. Following the location at which you insert the time signature, the song plays at that time signature.
* You can’t change the time signature in the middle of a measure.
You must change the time signature at the beginning of a measure.
1. Select the time signature track (p. 69).
2. Press the [2] (Create) button.
The Create Event window appears, and “Time Signature” is selected.
3. Press the [7] (Execute) button.
4. Specify the insert-destination location.
Move the cursor to the value that you want to edit, and use the dial to edit the value.
5. Press the [7] (Execute) button.
The time signature is inserted.
6. Edit the time signature value.
Overview Performing Settings
Functions
Editing
(Creating Songs)
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
Sequencer
71
Appendix
Page 72
Editing the Song

Adjusting the Pan and Volume Balance (Mixer)

In the MIXER screen you can adjust the song’s pan and volume balance for each track.
* The parameters that you edit in the MIXER screen are saved in
the studio set. If you want to keep the changes you make in the MIXER screen, save the studio set (p. 45).
1. In the SEQUENCER screen (p. 59), hold down the [SHIFT]
button and press the [2] (Mixer) button.
The MIXER screen appears.
MEMO
You can also access the MIXER screen by holding down the
[SHIFT] button and pressing the [SEQUENCER] button.
2. Use the cursor buttons to select a parameter, and use the
dial to edit the value.
About the MIXER screen
1
2
3
4
5
6

Erasing the Song in the Temporary Area (Song Clear)

Here’s how to erase the performance data that’s in the temporary area (p. 14).
1. In the SEQUENCER screen (p. 59), hold down the [SHIFT]
button and press the [3] (Song Util) button.
The SONG UTIL MENU window appears.
2. Move the cursor to “Song Clear,” and press the [7] (Select)
button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
3. Press the [6] (OK) button.
The performance data is erased.

Assigning a Name to the Song (Song Name)

No. Explanation Page
Part number
1
Mute and solo settings p. 63
2
Chorus (Chorus Send Level) setting p. 52
3
Reverb (Reverb Send Level) setting p. 52
4
Pan setting p. 44
5
Volume (Level) setting p. 44
6
Here’s how you can assign a name to the song.
1. Access the SONG UTIL MENU window.
2. Move the cursor to “Song Name” and press the [7]
(Select) button.
The SONG NAME window appears.
3. Specify the desired name (p. 45).
MEMO
If you want to keep the song, save it on an SD card (p. 74).
72
Page 73
Editing the Song

Specifying the Song’s Time Signature (Time Signature)

Here’s how to specify the time signature of the song.
1. Access the SONG UTIL MENU window (p. 72).
2. Move the cursor to “Time Signature,” and press the [7]
(Select) button.
The Time Signature window appears.
3. Use the cursor buttons and the dial to specify the time
signature.
4. Press the [7] (Execute) button.
MEMO
You can also change the time signature during the song (p. 71).

Deleting a Song (Delete Song)

Here’s how to delete a previously-saved song.
1. Press the [SONG SELECT] button.
The SONG SELECT window appears.
2. Turn the dial to select the song that you want to delete.
3. Press the [2] (Delete Song) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
MEMO
If the song contains sample data, the Delete Song Menu window appears.
Use the dial or the [DEC] [INC] buttons to select the data that you want to delete, and press the [7] (Select) button.
Parameter Explanation
Song Only Deletes only the song data.
Song With Sample Deletes the song and sample data.
Overview Performing Settings
Functions
Editing
(Creating Songs)
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
Sequencer
4. Press the [6] (OK) button.
The song is deleted.
Appendix
73
Page 74

Saving/Exporting a Song

Save the Song

A song that you record is temporary. It disappears if you turn o the power or select another song. If you want to keep a song that you record, save the song to an SD card.
NOTE
When you execute the Save operation, any existing data in the
save-destination is overwritten.
In addition to the performance data, a song also contains
information about the studio set. This means that the song playback is aected if you edit the studio set or the tones that are used by a song.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Move the cursor to “Song” and press the [7] (Select)
button.
The SAVE SONG window appears.

Exporting Tracks as Individual WAV Format Files (Multi-track Export)

You can export all tracks as individual WAV format les in a single operation.
* The pad track is not exported.
1. Access the SONG UTIL MENU window (p. 72).
2. Move the cursor to “Export Song” and press the [7]
(Select) button.
The SONG EXPORT MENU window appears.
MEMO
You can also access the SONG EXPORT MENU window from the UTILITY screen (p. 94).
3. Move the cursor to “WAV (Multitrack)” and press the [7]
(Select) button.
The EXPORT WAV (MULTI TRACK) window appears.
3. Use the dial or the [DEC] [INC] buttons to specify the
save-destination.
MEMO
If you want to save the song and samples together, add a check mark to “Save with sample.”
4. Press the [2] (Rename) button and assign a name to the
song (p. 45).
5. Press the [7] (Save) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
6. Press the [6] (OK) button.
The song is saved.
* If the song contains numerous samples, it may take several
minutes for saving to be completed.
74
4. Specify the “POST EXPORT TIME” as desired.
Value Explanation
0–30 sec
In some cases, the reverberant decay at the end of the exported WAV les might be cut o. If so, increase this value so that the decay will not be cut o.
6. Press the [2] (Rename) button and assign a name to the
le (p. 45).
7. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
8. Press the [6] (OK) button.
The song plays back, and export begins.
The exported WAV les are saved in the SD card’s “EXPORT TRACK” folder.
* If there is an identically-named le in the export-destination,
a message asks “Overwrite?” Press the [6] (OK) button if you want to overwrite, or press the [7] (Cancel) button if you decide to cancel.
NOTE
Never turn o the power while the export is in progress.
Page 75
Saving/Exporting a Song

Exporting a Two-Channel Mix in WAV Format

You can export a two-channel (stereo) mix in WAV format.
* The pad track is not exported.
1. Access the SONG UTIL MENU window (p. 72).
2. Move the cursor to “Export Song” and press the [7]
(Select) button.
3. Move the cursor to “WAV (STEREO MIX)” and press the [7]
(Select) button.
The EXPORT WAV (STEREO MIX) window appears.
4. Specify the “POST EXPORT TIME” as desired.
Value Explanation
0–30 sec
5. Press the [2] (Rename) button and assign a name to the
le (p. 45).
6. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
7. Press the [6] (OK) button.
The song plays back, and export begins.
The exported WAV les are saved in the SD card’s “EXPORT STEREO
MIX” folder.
* If there is an identically-named le in the export-destination,
a message asks “Overwrite?” Press the [6] (OK) button if you want to overwrite, or press the [7] (Cancel) button if you decide to cancel.
In some cases, the reverberant decay at the end of the exported WAV les might be cut o. If so, increase this value so that the decay will not be cut o.

Exporting the Song in SMF Format

Here’s how to export the song in SMF format.
1. Access the SONG UTIL MENU window (p. 72).
2. Move the cursor to “Export Song” and press the [7]
(Select) button.
3. Move the cursor to “SMF” and press the [7] (Select)
button.
The EXPORT SMF window appears.
4. Press the [2] (Rename) button and assign a name to the
le (p. 45).
5. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
6. Press the [6] (OK) button.
The exported SMF le is saved in the SD card’s “EXPORT SMF” folder.
* If there is an identically-named le in the export-destination,
a message asks “Overwrite?” Press the [6] (OK) button if you want to overwrite, or press the [7] (Cancel) button if you decide to cancel.
NOTE
Never turn o the power while the export is in progress.
MEMO
You can also access the SONG EXPORT MENU window from the UTILITY screen (p. 94).
Overview Performing Settings
Functions
Editing
(Creating Songs)
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
Sequencer
NOTE
Never turn o the power while the export is in progress.
MEMO
You can also access the SONG EXPORT MENU window from the UTILITY screen (p. 94).
Appendix
75
Page 76
Saving/Exporting a Song

Exporting Samples in WAV Format

You can export all samples of the song in WAV format.
1. Access the SONG UTIL MENU window (p. 72).
2. Move the cursor to “Export Song” and press the [7]
(Select) button.
3. Move the cursor to “All Samples” and press the [7]
(Select) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
4. Press the [6] (OK) button.
The exported WAV les are saved in the SD card’s “EXPORT
SAMPLE” folder.
* If there is an identically-named le in the export-destination,
a message asks “Overwrite?” Press the [6] (OK) button if you want to overwrite, or press the [7] (Cancel) button if you decide to cancel.
NOTE
Never turn o the power while the export is in progress.
MEMO
You can also access the SONG EXPORT MENU window from the
UTILITY screen (p. 94).
You can export samples individually (p. 82).

Importing an SMF as a Song

You can import an SMF into a song, and handle the imported SMF as a song.
MEMO
Before you continue, copy the SMF from your computer into the “IMPORT” folder of the SD card.
A maximum of 200 les in the “IMPORT” folder can be
recognized.
1. Access the SONG UTIL MENU window (p. 72).
2. Move the cursor to “Import SMF” and press the [7]
(Select) button.
The SONG IMPORT screen appears.
MEMO
You can press the [6] (Preview) button to audition the selected SMF.
3. Use the dial or the [DEC] [INC] buttons to select the
SMF that you want to import, and press the [7] (Import) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
4. Press the [6] (OK) button.
The SMF is imported.
76
Page 77

06: Sampler

Explains sampling and sample editing.
Playing Samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Overview Performing Settings
Performance
Functions
Editing
Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Editing a Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
(Creating Songs)
Sequencer
Sampler
Sampler Pads DAW
Appendix
Page 78

Playing Samples

Selecting/Playing Samples

You can play samples by pressing the pads. The FA lets you assign samples to the 16 pads and play them.
1. Press a pad [1]–[16].
The sample plays.
That pad blinks while the sample plays.
MEMO
You can press multiple pads simultaneously to make them play.
You can use the pads to enter numeric values or select parts, or
you can assign other functions to the pads (p. 84).
Making samples continue playing (Hold)
Switching Banks
A bank is a set of 16 samples assigned to the pads. The FA provides four banks: 1–4.
1. Press the [BANK] button.
The PAD BANK screen appears.
2. Press a pad [1]–[4] to select a bank.
1. While pressing a pad, press the [HOLD] button.
The sample continues playing even when you release the pad.
To stop the sample, press the pad again.
If you experience stuck notes!
Press the [HOLD] button four times in rapid succession. This stops all sounds that are being played by the pads.
78
Page 79

Sampling

The FA can sample the following sounds. Samples that you’ve recorded can be played back using the pads.
Keyboard performance
Input from the AUDIO INPUT jack (audio device, mic, guitar)
Input from the USB COMPUTER port (USB audio)
MEMO
The sample data is saved on an SD card (within the song data).

Sampling Procedure

Preparing for sampling
1. To the AUDIO INPUT jack, connect the device (audio
device, mic, etc.) that you want to sample (p. 8).
2. Press the [SAMPLING] button to make it light.
Pads that don’t contain samples are blinking.
NOTE
If you record to a pad that already contains a sample, the existing sample is overwritten.
3. Press the sampling-destination pad to make it light.
The SAMPLING STANDBY screen appears.
MEMO
You can also press the [BANK] button and select a pad in a dierent bank.
4. Turn the dial to select the desired sampling mode.
5. Adjust the sampling volume.
Adjust the volume as high as possible without letting the level meter reach full scale.
Level meter
Jack/Port Explanation
LINE jack Adjust the level on your audio device.
GUITAR/MIC jack Adjust the rear panel [LEVEL] knob.
USB COMPUTER port
MEMO
If the volume is insucient, or if you’re unable to adjust the volume successfully, refer to “Setting the Input Volume (Input
Setting)” (p.80).
Adjust the level on your computer.
6. Make settings for sampling.
Use the cursor buttons to select a parameter, and use the dial to edit the setting.
Parameter Value Explanation
Choose “MONO” if you’re sampling in
STEREO SW
AUTO TRIGGER LEVEL
Auto Trig OFF, ON
MONO, STEREO
0–15
monaural, such as from a microphone or guitar.
Choose “STEREO” if you’re sampling in stereo, such as from an audio device.
If Auto Trig is “ON,” sampling starts when a signal that exceeds this setting is input.
If this is “ON,” sampling starts when a signal that exceeds the AUTO TRIGGER LEVEL setting is input.
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler
Sampler Pads DAW
Parameter Sound to be sampled
Keyboard performance
KBD+INPUT
KBD
INPUT
Sound input from the AUDIO INPUT jack
Sound input from the USB COMPUTER port
Keyboard performance
MEMO
If USB Audio Input Destination is set to “TFX,” the input from the USB COMPUTER port is processed by the TFX and the result is sampled. For details, refer to “Parameter Guide” (PDF).
Sound input from the AUDIO INPUT jack
Sound input from the USB COMPUTER port
Start sampling
7. Produce sound on the device that’s connected to the FA,
and press the [7] (Start) button when you want to start sampling.
During sampling, the screen indicates “NOW SAMPLING!”
MEMO
If in step 6 you turned Auto Trig “ON,” sampling starts when the input signal exceeds the level specied by AUTO TRIGGER LEVEL.
8. To stop sampling, press the [6] (Stop) button.
Sampling stops, and the sample is saved to the destination pad that you specied.
Appendix
79
Page 80
Sampling

Setting the Input Volume (Input Setting)

Here’s how to set the input volume for the device that’s connected to the AUDIO INPUT jack or the USB COMPUTER port.
1. In the SAMPLING STANDBY screen (p. 79), press the [2]
(Input Setting) button.
The SYSTEM EFFECTS screen appears.
2. Use the cursor buttons to select a parameter, and use the
dial to change the setting.
Tab Parameter Value
Audio Input Audio Input Level 0–127
USB Audio USB Audio Input Level 0–127
MEMO
You can also access the SYSTEM EFFECTS screen from the EFFECTS EDIT screen (p. 52).

Moving/Copying a Sample (Clip Board)

You can move or copy a sample to another pad.
Moving a Sample
1. While holding down the pad that contains the sample you
want to move, press the [CLIP BOARD] button.
2. While holding down the [CLIP BOARD] button, press the
move-destination pad.
The sample is moved.
* If the move-destination pad contains a sample, the message
“Overwrite?” appears. If you want to overwrite, press the [6] (OK) button; if you decide to cancel, press the [7] (Cancel)
button.
Copying a Sample
1. While holding down the [SHIFT] button and the pad that
contains the sample you want to copy, press the [CLIP
BOARD] button.
2. While holding down the [CLIP BOARD] button, press the
copy-destination pad.
The sample is copied.
* If the copy-destination pad contains a sample, the message
“Overwrite?” appears. If you want to overwrite, press the [6] (OK) button; if you decide to cancel, press the [7] (Cancel)
button.
80
Page 81

Editing a Sample

Here’s how to edit a sample.

Editing Procedure

1. Press the [PAD UTILITY] button.
The SAMPLE PAD screen appears.
2. Press a pad to select the sample that you want to edit.
3. Press the [2] (Sample Edit) button.
The SAMPLE EDIT screen appears.
5. Press the [7] (EXIT) button.
The sample is saved.
MEMO
The sample is saved when you exit the SAMPLE EDIT screen.
Renaming the Sample (Rename)
Here’s how to change the name of the sample.
1. In the SAMPLE EDIT screen, press the [2] (Rename)
button.
2. Assign a name to the sample (p. 45).
Cutting Unwanted Regions from the Sample (Truncate)
Here’s how you can cut unwanted regions from the beginning and end of the sample by specifying the desired portion (start point and end point).
Region that will play
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
Sequencer
4. Use the cursor buttons to select a parameter, and use the
dial to change the setting.
Parameter Value Explanation
This is the playback start point. Adjust
START POINT
([1] knob)
END POINT
([2] knob)
ZOOM HORZ
([3] knob)
ZOOM VERT
([4] knob)
GATE OFF, ON
LOOP OFF, ON
LEVEL
([6] knob)
EFFECT SW OFF, ON
000000000–
000001000–
1/1–1/65536
x1–x128
0–127 Adjusts the volume of the sample.
this to skip any unwanted portion of the waveform at the beginning of the sample, so that the desired sound plays immediately.
This is the playback end point. Adjust this to omit any unwanted portion of the waveform at the end of the sample, so that it does not play.
* The distance between the start
point and the end point cannot be 999 or less.
Changes the horizontal zoom (the time axis of the waveform).
Changes the vertical zoom (the amplitude axis of the waveform).
Species whether the sample will stop playing when you release the pad (ON) or will continue playing even after you release the pad (OFF).
Species whether the sample will (ON) or will not (OFF) play as a loop.
Species whether the eect will (ON) or will not (OFF) be applied to the sample.
MEMO
You can apply Master Comp, Master EQ, and TFX to the sample.
Start point End point
1. In the SAMPLE EDIT screen, press the [3] (Truncate)
button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
2. Press the [6] (OK) button.
The Truncate operation is executed.
Deleting a Sample (Delete)
Here’s how to delete a sample.
1. Press the [PAD UTILITY] button.
2. Press a pad to select the sample that you want to delete.
3. Press the [4] (Sample Delete) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
4. Press the [6] (OK) button.
The sample is deleted.
MEMO
You can also delete a sample from the SAMPLE EDIT screen (p. 81) by using the [4] (Sample Utility) button.
81
Sampler
Sampler Pads DAW
Appendix
Page 82
Editing a Sample
Zooming the Sample Display (Zoom)
You can change the magnication at which the sample is displayed.
1. In the SAMPLE EDIT screen (p. 81), press the [5] (Zoom)
button.
2. Use the cursor buttons to change the display zoom.
Auditioning the Edited Result (Preview)
Here’s how to audition the result of your sample editing.
1. In the SAMPLE EDIT screen (p. 81), press the [6] (Preview)
button.
The sample plays.
Exporting the Sample in WAV Format (Export Sample)
Here’s how to export the sample in WAV format.
1. In the SAMPLE EDIT screen (p. 81), press the [4] (Sample
Utility) button.
2. Move the cursor to “Export Sample (WAV),” and press the
[7] (Select) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
Importing an Audio File (Sample Import)
You can import an audio le and play it as one of the FA’s samples.
1. Before you continue, place the audio le to be imported in
the “IMPORT” folder of the SD card.
2. Press the [PAD UTILITY] button.
3. Press the [5] (Sample Import) button.
4. Use the dial or the [DEC] [INC] buttons to select the audio
le that you want to import, and press the [7] (Select) button.
MEMO
By pressing the [4] (Auto Import) button you can import
samples to multiple vacant pads in a single operation. Proceed to step 6. If there are no vacant pads, importing is not possible.
You can change the import-source folder.
Press the [2] (Folder) button to access the Change Folder window. When you select the import-source folder, the les in the selected folder are shown in the SAMPLE IMPORT screen.
5. Press a pad to select the import-destination pad.
6. Press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
7. Press the [6] (OK) button.
The WAV le is imported.
3. Press the [6] (OK) button.
The exported WAV le is saved in the SD card’s “EXPORT SAMPLE” folder.
* If there is an identically-named le in the export-destination,
a message asks “Overwrite?” Press the [6] (OK) button if you want to overwrite, or press the [7] (Cancel) button if you decide to cancel.
NOTE
Never turn o the power while data is being exported.
MEMO
You can export all samples of the song in a single operation (p.
76).
If you execute Truncate before you export, the WAV between the
start point and end point is exported.
Audio les that can be imported
WAV/AIFF
MP3
Sampling frequency 44.1/48/96 kHz
Bit rate 8/16/24 bit
Format MPEG-1 audio layer 3
Sampling frequency 44.1 kHz
64/80/96/112/128/160/192/
Bit rate
224/256/320 kbps,
VBR (Variable Bit Rate)
Switching the Sample Information Display (Change Information)
You can switch the sample information that is shown in the SAMPLE PAD screen.
1. In the SAMPLE PAD screen (p. 81), press the [3] (Change
Information) button.
The displayed information changes each time you press the button.
Sample name
GATE and LOOP on/o status
EFFECT SW on/o status
82
Sample name
Stereo/mono
Sample size
Page 83

07: Pads

Explains how to use the pads.
Using the Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
Pads
Appendix
Page 84

Using the Pads

In addition to using the FA’s pads to play samples, you can assign the pads to perform a variety of other functions.

Specifying the Function of the Pads (PAD UTILITY)

Here’s how to specify the function of the pads.
Switching Part Mute (PART MUTE)
You can use the pads to mute (silence) the parts (1–16).
When you press a pad, the corresponding part switches between mute (blinking) and play (lit).
MEMO
The pad number corresponds to the part number.
1. Press the [PAD UTILITY] button.
2. Press the [6] (Pad Mode) button.
3. Press a pad [1]–[7] to select the desired function.
A setting screen appears according to the function that you select.
Pad Function Explanation
[1] SAMPLE PAD The pads play samples.
[2] PART SELECT The pads select parts.
[3] PART MUTE The pads turn part mute on/o.
[4] PART SOLO The pads turn part solo on/o.
[5] NUMERIC The pads function as numeric keys.
[6] PARTIAL SW/SEL
[7] KBD SW The pads turn the keyboard switch on/o.
MEMO
You can also select the pad function by holding down the [PAD
UTILITY] button and pressing a pad [1]–[7].
The pads select partials and turn them on/o.
Switching the Soloed Part (PART SOLO)
You can use the pads to switch the part that’s being soloed (p. 44, p. 63).
When you press the blinking pad once again, solo turns o.
MEMO
The pad number corresponds to the part number.
Using the Pads as Numeric Keys (NUMERIC)
You can use the pads as numeric keys.
This is convenient when entering numeric parameter values.
Pad Explanation
[1]–[9] 1–9
[10] 0
[11]
[12] +
[HOLD] Conrm (same operation as the [ENTER] button)
[BANK] Cancel (same operation as the [EXIT] button)
Selecting Partials and Turning Them On/
Playing Samples (SAMPLE PAD)
The pads play samples.
MEMO
For details, refer to “Selecting/Playing Samples” (p.78).
Selecting Parts (PART SELECT)
You can use the pads to select parts (1–16).
* When you’re performing in the STUDIO SET PLAY screen, the
parts that you can select are limited by the performance mode. If you’re using single play mode, only part 1 can be selected. If you’re using Dual or Split performance mode, only parts 1 and 2 can be selected.
MEMO
The pad of the selected part blinks.
The pad number corresponds to the part number.
When you’re using Split performance, pad [1] selects the lower
part (part 2), and pad [2] selects the upper part (part 1).
O (PARTIAL SW/SEL)
You can use the pads to select a partial to edit, and to turn it on/o.
Pad Explanation
[1] Select partial 1
[2] Select partial 2
[3] Select partial 3
[4] Select partial 4
[5] Turn partial 1 on/o
[6] Turn partial 2 on/o
[7] Turn partial 3 on/o
[8] Turn partial 4 on/o
* This is available only if you’ve selected a tone in which that
partial exists. If the tone’s type is SuperNATURAL synth tone, partial 4 does not exist, so pads [4] and [8] cannot be used.
84
Page 85
Using the Pads
Turning the Keyboard Switch On/O (KBD SW)
You can use the pads to turn the keyboard switch (p. 27) on/o.
When you press a pad, the keyboard switch of the corresponding parts turns on (blinking) or o (lit).
* The keyboard switch is available only in multi part play mode.
MEMO
The pad number corresponds to the part number.
The keyboard switch settings are saved in the studio set.
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
Sequencer
Sampler Pads DAW
Pads
Appendix
85
Page 86
86
Page 87

08: DAW

Explains how to use the FA in conjunction with a computer or DAW controller.
Connecting to a Computer via USB . . . . . . . . . . . . . . . . . . . . . . . . . 88
Overview Performing Settings
Performance
Functions
Editing
Using the FA with DAW Software . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
(Creating Songs)
Sequencer
Sampler Pads DAW
DAW
Appendix
Page 88

Connecting to a Computer via USB

If you use a commercially available USB cable to connect a USB port of your computer to the USB COMPUTER port located on the rear panel of the FA, you can use MIDI-compatible software (DAW software) to play back audio and MIDI data on the FA.
USB COMPUTER port
USB cable

Installing the USB Driver

The USB driver is software that exchanges data between the FA and your computer software.
In order to use the FA’s dedicated USB driver, you must install the USB driver.
MEMO
For details on downloading and installing the USB driver, refer to the Roland website.
http://www.roland.com/support/
For details on operating requirements, refer to the Roland website.
Roland website
http://www.roland.com/support/
NOTE
For some types of computer, this might not work correctly. Refer
to the Roland website for details on the operating systems that are supported.
A USB cable is not included. You can purchase one from the
dealer where you purchased the FA.
Use a USB 2.0 cable.
Your computer’s USB port must support USB 2.0 Hi-Speed.
Turn on the power of the FA before you start the DAW software
on your computer. Don’t turn the FA’s power on/o while your DAW software is running.
USB audio
FA g computer
If the FA is connected to your computer via a USB cable, the audio output you’ve chosen in the FA can be recorded into your computer’s DAW software.
Computer g FA
If the FA is connected to your computer via a USB cable, the sound of your computer can be reproduced from an audio system connected to the FA’s MAIN OUTPUT jacks.

Making USB Driver Settings

Here’s how to switch between the FA’s dedicated USB driver and the generic driver provided by your operating system.
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “System” and press the [ENTER]
button.
The SYSTEM SETUP screen appears.
3. Use the cursor [ ] [ ] buttons to select the “General”
tab.
4. Specify the USB Driver.
Driver Explanation
VENDOR (MIDI+AUDIO)
GENERIC (MIDI only)
MEMO
This system takes eect when the FA is powered-on following System Write.
5. Press the [6] (Write) button to save the setting.
The dedicated driver provided by Roland specically for the FA is used.
Both MIDI and audio are available.
The generic driver of the operating system is used.
Only MIDI is available.
USB MIDI
If the FA is connected to your computer via a USB cable, the FA’s performance data (MIDI data) can be recorded into your DAW software, and performance data (MIDI data) played back by your DAW software can be sounded by the FA’s sound engine.
88
6. Turn the power o, and then on again.
Page 89

Using the FA with DAW Software

Using the FA as a DAW Controller

You can use the FA as a controller for your DAW software.
The FA provides various DAW control maps. Simply select the appropriate control map to apply the appropriate settings for the DAW software that you’re using.
MEMO
If you want to use the FA as a controller for your DAW software, set the USB Driver setting to “VENDOR (MIDI+AUDIO).”
Using the FA to Control DAW Software
1. Use a USB cable to connect the FA to your computer.
A conrmation message appears.
MEMO
This message is not shown if you power-on the FA with it already connected to the computer.
2. Press the [6] (OK) button.
DAW Control mode is on, and the DAW CONTROL screen appears.
MEMO
You can also turn DAW Control mode on/o by pressing the [DAW CONTROL] button.
As necessary, make the synchronization settings “Sync Out”
and “Sync Mode” (p. 101).
3. Move the cursor to “CONTROL MAP” and use the dial to
select the DAW software that you’re using.
Value Explanation
LOGIC PRO When controlling Logic Pro.
SONAR When controlling SONAR.
CUBASE When controlling Cubase.
Choose “USER” if your system cannot use the Mackie
USER
Control control surface.
You’ll be able to choose the MIDI messages that are transmitted when you press pads [1][8].
4. Use the cursor [ ] [ ] buttons to select the “Controller”
tab.
5. Turn the Local Switch “OFF” (p. 90).
6. In your DAW software, open the project le that you want
to control.
MEMO
Before you continue, select “FA-06 08” as the MIDI input device and output device.
For details on how to do this, refer to the owner’s manual of your DAW software.
7. Make the appropriate control surface settings for the
DAW software you selected (p. 90).
8. Operate the FA to control your DAW software.
Available controllers Explanation
] button
[
[
] button
[
] button
] button
[
[
] button
[
] button
] through [ ] buttons emulate the Mackie Control control
The [ surface.
Pad [1][8]
[1]–[6] knob
[S1] [S2] button
Start playback.
Start recording on record-standby tracks.
Return the current position to the beginning.
Rewind.
Fast-forward.
Stop recording or playback.
Emulate the Mackie Control control surface Function buttons (F1–F8).
Control the function that’s assigned. (p. 90)
Overview Performing Settings
Functions
Editing
(Creating Songs)
Sampler Pads DAW
DAW
Performance
Sequencer
89
Appendix
Page 90
Using the FA with DAW Software
Settings in LOGIC PRO
This explanation describes the procedure when using Logic Pro X. The procedure may dier for other versions.
1. From the Logic Pro X menu, choose [Logic Pro X] g
[Control Surfaces] g [Setup] to open the setting
screen.
2. From the menu, choose [New] g [Install].
3. From the list of Model, choose “Mackie Control” and
press “Add.”
4. As the input port and the output port, specify “FA-06
08 DAW CTRL.”
Settings in SONAR
This explanation describes the procedure when using SONAR X2 Producer. The procedure may dier for other versions.
1. From the SONAR menu, choose [Edit] g
[Preferences] g [MIDI Devices] to open the input/
output device selection.
2. To the input devices and output devices, add “FA-06
08 DAW CTRL.”
3. In [Preferences], choose [MIDI Control Surfaces].
Assigning Functions to Knobs and Buttons
You can assign functions to the [1][6] knobs and the [S1] [S2] buttons.
You can store sixteen sets of these assignments, with each set containing the assignments of the [1][6] knobs and the [S1] [S2] buttons.
1. In the DAW CONTROL screen, select the “Controller” tab.
2. Select the set of assignments that you want to edit.
MEMO
You can press the [ENTER] button and rename the set.
3. Use the cursor buttons to select a parameter, and use the
dial to edit the setting.
4. Press “Add new Controller/Surface” to access the
control surface settings dialog box.
5. Choose “Mackie Control” as the control surface,
choose “FA-06 08 DAW CTRL” as the input port and output port, and then press “OK.”
Settings in CUBASE
This explanation describes the procedure when using the Mac OS X version of Cubase 7. The procedure may dier for other versions.
1. From the Cubase [Devices] menu, choose [Device
Setup].
2. Press the [+] button located in the upper left of the
dialog box, and choose “Mackie Control” from the pulldown menu.
3. As the MIDI input and MIDI output for Mackie
Control, specify “FA-06 08 DAW CTRL.”
4. In the left side of the dialog box, choose “MIDI Port
Setup” to access the setting screen.
5. In “FA-06 08 DAW CTRL,” clear the check box from
“In ’ALL MIDI Inputs’.”
Parameter Explanation
Local Switch
Tx Channel
S1, S2
Knob 1–6
MEMO
If you want your settings to be remembered, save the DAW CONTROL settings (p. 92).
Turns the Local switch (p. 100) on/o when in DAW Control mode.
Species the MIDI transmit channel used when in DAW Control mode.
Set this as desired.
Select the MIDI messages that are transmitted when you press the [S1] [S2] buttons.
Select the MIDI messages that are transmitted when you turn the [1][6] knobs.

Using the FA as a MIDI Keyboard

Your playing on the FA’s keyboard (MIDI data) can be recorded into your DAW software, or used to play software instruments.
1. Connect the FA to your computer and turn on DAW
Control mode.
2. In the DAW CONTROL screen, select the “Controller” tab.
3. Turn the Local Switch “OFF.”
90
MEMO
Set the MIDI transmit channel as necessary (Tx Channel: p. 90).
Page 91
Using the FA with DAW Software

Playing the FA’s Sound Engine from DAW Software

Performance data (MIDI data) played back by your DAW software can make the FA’s sound engine produce sound.
1. Connect the FA to your computer, and turn DAW Control
mode on.
2. Start your DAW software, and open the project le that
you want to play.
MEMO
Before you continue, select “FA-06 08” as the MIDI input device and output device.
For details on how to make this setting, refer to the owner’s manual of your DAW software.
3. In the DAW CONTROL screen, select the “Studio Set” tab.

Using the FA as an Audio Interface

The FA’s audio output you’ve specied can be recorded into DAW software on your computer.
Sound from your computer can also be reproduced from a device that’s connected to the FA’s MAIN OUTPUT jacks.
1. Connect the FA to your computer.
2. Start up your DAW software, and choose “FA-06 08” as
the audio input device and output device.
For details on how to make this setting, refer to the owner’s manual of your DAW software.
Specifying the USB Audio Output
Here’s how to specify the USB audio that is output from the USB COMPUTER port.
1. In the SYSTEM SETUP screen (p. 97), press the [3] (System
Eects) button.
The SYSTEM EFFECTS screen appears.
2. Use the cursor [ ] [ ] ] buttons to select the “USB
Audio” tab.
Overview Performing Settings
Performance
Functions
Editing
(Creating Songs)
Sequencer
* Depending on the channel settings of your DAW, messages that
switch studio sets may be transmitted on the channel of a part, causing the tone to switch. If this occurs, check the channel settings of your DAW.
4. Move the cursor to “RxCH” of the tone that you want to
play, and use the dial to specify the receive channel.
MEMO
If you turn RxSw o, MIDI messages are not received.
It is convenient to turn RxSw on/o if you temporarily want to stop receiving MIDI messages.
5. In your DAW software, set the transmit channels of the
tracks that you’re playing back to match the receive channel settings of the FA.
For details on how to make this setting, refer to the owner’s manual of your DAW software.
6. Play back your DAW software.
You hear the playback sounded by the FA’s tones.
3. Move the cursor to “USB Audio Output Select” and use
the dial to change the setting.
Value Explanation
MAIN
INPUT
INPUT-EFX
The USB audio signal ow can be viewed in the EFFECTS EDIT screen (p. 52).
The same sound as the output of the MAIN OUTPUT jacks is output to the USB COMPUTER port.
The sound being input from the AUDIO INPUT jack is output without change to the USB COMPUTER port.
The sound being input from the AUDIO INPUT jack is processed by the noise suppressor (NS) and microphone reverb (MIC Reverb) before being output to the USB COMPUTER jack.
Sampler Pads DAW
DAW
91
Appendix
Page 92
Using the FA with DAW Software

Saving the DAW CONTROL Settings

The DAW CONTROL settings revert to their previous state when you turn o the power. If you want the DAW CONTROL settings to be remembered even after power-o, save them.
1. In the DAW CONTROL screen, press the [Write] button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
2. Press the [6] (OK) button.
The DAW CONTROL settings are saved.
MEMO
When you save the DAW CONTROL settings, the system settings are also saved.
NOTE
Never turn o the power while settings are being saved.
92
Page 93

09: Settings

Explains convenient functions, and settings that apply to the entire FA.
Useful Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Overview Performing Settings
Performance
Functions
Editing
Settings for the Entire FA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
About the Wireless LAN Function . . . . . . . . . . . . . . . . . . . . . . . . . . 104
(Creating Songs)
Sequencer
Sampler Pads DAW
Settings
Appendix
Page 94

Useful Functions

Basic Procedure for Utility Operations

1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “Utility” and press the [ENTER]
button.
The UTILITY screen appears.
3. Select the function that you want to execute, and press
the [ENTER] button.
Function Explanation Page
Backup
Restore
Export Song
Import Studio Set/ Tone
Factory Reset
Format SD Card Initializes an SD card. p. 96
Bulk Dump
Writes the user memory and system memory data to an SD card.
Loads backed-up data from an SD card into the FA.
Exports a song in WAV/SMF format. Also, exports samples in WAV format.
Imports a studio set or a tone from data backed-up to an SD card.
You can also import INTEGRA-7 tones that you download from the Axial site.
Returns the FA to the factory-set condition.
Sends the studio set and tone settings of the temporary area to an external MIDI device.
p. 94
p. 74
p. 95
p. 95
p. 96

Backing Up User Data (Backup/ Restore)

The contents of the FA’s user memory and system memory (p. 14) can be saved to an SD card (Backup) or returned to the FA (Restore).
Backing Up to an SD Card (Backup)
NOTE
If you back up with a le name that is identical to existing backup data on the SD card, the existing data is overwritten. If you want to save a new backup, assign it a dierent name.
1. In the UTILITY screen, select “Backup” and press the
[ENTER] button.
2. Press the [2] (Rename) button and assign a name to the
le that you want to back up (p. 45).
3. Press the [7] (Backup) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
4. Press the [6] (OK) button.
The data is backed up to the SD card.
NOTE
Never turn o the power while a backup is in progress.
Returning Backup Data to the FA (Restore)
1. In the UTILITY screen, select “Restore” and press the
[ENTER] button.
2. Use the cursor buttons to select the le that you want to
restore, and press the [7] (Restore) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
94
NOTE
When you execute the Restore operation, all settings currently saved in the FA are lost. If you want to keep the current settings, back them up with a dierent name.
3. Press the [6] (OK) button.
When the restore is complete, the message “Completed. Please
Power O!” appears.
NOTE
Never turn o the power during the Restore operation.
4. Turn the power o, and then on again.
Page 95
Useful Functions

Importing a Studio Set or Tone (Import Studio Set/Tone)

You can import a studio set or tone from data that you backed-up on an SD card.
You can also import INTEGRA-7 tones that you download from the Axial site.
Importing from Backup Data
1. In the UTILITY screen, select “Import Studio Set/Tone”
and press the [ENTER] button.
2. Use the cursor buttons to select the backup data, and
press the [7] (Select) button.
MEMO
You can change the import-source folder.
Press the [2] (Folder) button to access the CHANGE FOLDER window. When you select the import-source folder, the les within the selected folder appear in the IMPORT (SELECT FILE) window. If you’re importing tones that you downloaded from the Axial site, select the “IMPORT” folder.
3. Use the cursor buttons to select the studio sets or tones
that you want to import, and assign a check mark to them.
Button Explanation
[2] (Mark) Applies a check mark.
[3] (Mark All)
[4] (Search H)
[4] (Search I)
Applies check marks to all studio sets or tones in the list.
In the list, jumps to the studio set or tone to which you applied a check mark.
Importing Tones Downloaded from the Axial Site
You can import INTEGRA-7 tones that you download from the Axial site.
1. Download INTEGRA-7 tones from Axial.
MEMO
For details on how to download tones, refer to the Axial site.
http://axial.roland.com/
2. Using your computer, copy the tone data to the “IMPORT”
folder of the SD card.
3. Import the tones as described in “Importing from Backup
Data” (p.95).
Axial is a sound library site from which you can download additional sounds for Roland synthesizers.

Restoring the Factory Settings (Factory Reset)

Here’s how the settings stored in the FA can be restored to their factory-set state (Factory Reset).
NOTE
When you execute the Factory Reset operation, all data saved in the FA is lost. If you want to keep the data, back it up to an SD card.
Overview Performing Settings
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Performance
Sequencer
4. Press the [7] (Import) button.
5. Select the save-destination of the data that you want to
import, and press the [7] (Execute) button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
6. Press the [6] (OK) button.
The selected le is imported.
1. In the UTILITY screen, select “Factory Reset” and press
the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
2. Press the [6] (OK) button.
The factory reset is executed.
NOTE
Never turn o the power while the Factory Reset operation is in
progress.
The data on the SD card will not return to the factory-set state.
Settings
Appendix
95
Page 96
Useful Functions

Initializing an SD Card (Format SD Card)

Here’s how to initialize (format) an SD card.
NOTE
Do not format the SD card that is included with this product.
If you format the SD card that is included with this product, all of the demo song data on the card is erased.
Back up the data to your computer before formatting the
card.
When you format a card, all its data is lost. If the SD card contains important data, back it up rst as described in
“Backing-Up SD Card Data to a Computer” (p.96).
1. In the UTILITY screen, select “Format SD Card” and press
the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
2. Press the [6] (OK) button.
The SD card is formatted.
Backing-Up SD Card Data to a Computer
1. Remove the SD card from the FA.
2. Insert the SD card into your computer.
If your computer does not have an SD card slot, use a commercially­available SD card reader.

Transmitting the Temporary Area’s Data to an External MIDI Device (Bulk Dump)

Here’s how to transmit the studio set and tone settings to an external MIDI device. This operation is called “bulk dump.” You can use this operation when you want to connect another FA unit and play it using identical settings, or when you want to save your studio set and tone settings on an external MIDI device as a precaution against data loss.
Connect the FA to your external MIDI device as shown in the illustration before you proceed.
USB COMPUTER port
1. In the UTILITY screen, choose “Bulk Dump” and press the
[ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [7] (Cancel) button.
2. Press the [6] (OK) button.
The bulk dump is executed.
USB cable
Sequencer software such as SONAR
3. Copy (drag and drop) all folders of the SD card into a
folder on your computer.
NOTE
You must copy all folders. The system will not work correctly if you copy only some of the folders.
4. Stop the SD card connection, and remove the SD card
from your computer.
5. Insert the SD card into the FA.
Restoring Backed-Up Data to a SD Card
1. Remove the SD card from the FA.
2. Insert the SD card into your computer.
If your computer does not have an SD card slot, use a commercially­available SD card reader.
3. Copy (drag and drop) all of the backed-up folders from
your computer to the SD card.
NOTE
When you copy the backed-up data to an SD card, the data
previously stored on that SD card is lost.
You must copy all folders. The system will not work correctly if
you copy only some of the folders.
4. Stop the SD card connection, and remove the SD card
from your computer.
5. Insert the SD card into the FA.
96
Page 97

Settings for the Entire FA

These settings apply to the FA as a whole

Basic Procedure for System Settings

1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “System” and press the [ENTER]
button.
The SYSTEM SETUP screen appears.
3. Use the cursor buttons to select a parameter, and use the
dial to change the value.
MEMO
You can make system eect settings by pressing the [3] (System
Eects) button.
For details on the system eect parameters, refer to “Parameter
Guide” (PDF).

Saving the System Settings

System settings will return to their previous state when you turn o the unit. If you want these settings to be retained even after the unit is turned o, you must save the system settings.
1. In the SYSTEM SETUP screen, press the [6] (System Write)
button.
The settings will be saved.
NOTE
Never turn o the unit while data is being saved.

System Parameter

The operations of the system parameters are explained below, organized according to the structure of the parameters.
General settings (General)
Parameter Value Explanation
OFF,
Auto O
LCD Brightness 1–20
30 [min] ,
240 [min]
Species whether the unit will turn o automatically after a certain time has elapsed.
If you don’t want the unit to turn o automatically, choose “OFF” setting.
Adjusts the brightness of the display.
The brightness will increase as the value is raised.
Parameter Value Explanation
Screen Saver Time
USB Driver
Startup
Startup Studio Set
Startup Song
OFF, 30 [sec] ,
1–60 [min]
VENDOR
(MIDI+AUDIO)
GENERIC
(MIDI only)
SONG, (Studio set number)
LAST-SAVED, (Song name)
Keyboard settings (Keyboard)
Parameter Value Explanation
Species the velocity transmitted when a key is played.
Keyboard Velocity
Keyboard Velocity Curve
Keyboard Velocity Curve Oset
Arpeggio
Arpeggio Trigger Quantize
REAL
1–127
LIGHT
MEDIUM
HEAVY
-10–+9
Species how arpeggios will be triggered.
OFF
BEAT
MEASURE
The screen saver starts after a certain time has elapsed.
If you don’t want the screen saver to start, turn this “OFF.”
MEMO
You can view the displayed screen by pressing the [5] (Scrn Saver) button.
The dedicated driver provided by Roland specically for the FA is used.
MIDI and audio are both available.
The generic driver provided by the operating system is used.
Only MIDI is available.
Species the studio set that will be loaded when the unit is turned on.
Choose “SONG” if you want to use the studio set that is selected by the song.
Species the song that will be loaded when the unit is turned on.
If you want the most recently saved song to be loaded, choose “LAST-
SAVED.”
The transmitted velocity value will correspond to the force with which you strike the key.
The transmitted velocity value will be xed, regardless of the force with which you strike the key.
The keyboard will have a lighter­feeling touch. Since you’ll be able to reach fortissimo () without having to play as strongly as with the
“MEDIUM” setting, the keyboard
will feel lighter. This setting makes it easier for people with reduced nger strength to play the keyboard.
This is the standard keyboard touch setting.
The key will have a heavier-feeling touch. Since you’ll need to play more strongly than with the “MEDIUM” setting in order to reach fortissimo (), the keyboard will feel heavier. This setting allows you to use your playing dynamics to add more expression to your performances.
Adjusts the keyboard velocity curve.
Lower values make the keyboard feel lighter.
Higher values make the keyboard feel heavier.
The arpeggio starts the moment you play the keyboard.
If you play the keyboard while the sequencer or a rhythm pattern is playing, the arpeggio automatically starts at the beginning of the beat.
If you play the keyboard while the sequencer or a rhythm pattern is playing, the arpeggio automatically starts at the beginning of the measure.
Overview Performing Settings
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Settings
Appendix
Performance
Sequencer
97
Page 98
Settings for the Entire FA
For the basic procedure for system settings, refer to p. 97.
Pedal settings (Pedal)
Parameter Value Explanation
Control Pedal
Pedal Assign Source
Control Pedal 1 Assign
Control Pedal 2 Assign
Control Pedal 1 Polarity
Control Pedal 2 Polarity
Hold Pedal
Hold Pedal Polarity
Continuous Hold Pedal
SYSTEM, STUDIO
Specify the functions that are controlled by pedals connected to the FOOT PEDAL CTRL 1 and 2 jacks.
OFF No function is assigned.
CC01–31,
32 (OFF), 33–95
BEND DOWN
BEND UP
AFTERTOUCH Aftertouch
START/STOP Start/stop the song.
TAP TEMPO
STUDIO SET DOWN
STUDIO SET UP
FAVORITE DOWN
FAVORITE UP
PANEL-DEC
PANEL-INC
STANDARD, REVERSE
STANDARD, REVERSE
OFF, ON
Species whether the functions controlled by the pedals connected to the FOOT PEDAL CTRL 1 and 2 jacks will be determined by the system settings (SYSTEM) or by the studio set settings (STUDIO).
Controller number 1–31, 33–95
The same eect as moving the pitch bend lever to the right.
The same eect as moving the pitch bend lever to the left.
The same eect as pressing the panel
[TAP] button.
Switch the studio set to the previous number.
Switch the studio set to the next number.
Switch the favorite to the previous number.
Switch the favorite to the next number.
The same eect as pressing the panel
[DEC] button.
The same eect as pressing the panel
[INC] button.
Selects the polarity of the pedals connected to the FOOT PEDAL CTRL 1 and 2 jacks.
Depending on the model of pedal, the result of depressing or releasing the pedal might be the opposite of what you expect. If so, choose the
“REVERSE” setting. If you’re using
a Roland pedal (that has no polarity switch), choose the “STANDARD” setting.
Selects the polarity of the pedal connected to the FOOT PEDAL HOLD jack.
Depending on the model of pedal, the result of depressing or releasing the pedal might be the opposite of what you expect. If so, choose the
“REVERSE” setting. If you’re using
a Roland pedal (that has no polarity switch), choose the “STANDARD” setting.
If this is ON, the FOOT PEDAL HOLD jack will support half-pedaling. If half-pedaling is enabled, you can connect a damper pedal (such as the DP-10; available separately) and use the pedal to control subtle nuances of the piano sounds you play.
[S1] [S2] button settings (S1/S2)
Parameter Value Explanation
Species whether the functions
S1/S2 Assign Source
Assignable
Switch S1 Assign
Switch S2 Assign
Switch S1 Assign Mode
Switch S2 Assign Mode
SYSTEM, STUDIO
Specify the functions that are controlled by the [S1] [S2] buttons.
OFF No function is assigned.
CC01–31, 32 (OFF), 33–95
AFTERTOUCH Aftertouch
MONO/POLY Switch between mono/poly.
CHORUS SWITCH Turn the chorus on/o.
REVERB SWITCH Turn the reverb on/o.
MASTER EQ SWITCH
TFX SWITCH Turn the total eect on/o.
MASTER KEY DOWN
MASTER KEY UP
MOMENTARY, LATCH
controlled by the [S1] [S2] buttons will be determined by the system settings (SYSTEM) or by the studio set settings (STUDIO).
Controller number 1–31, 33–95
Turn the master EQ on/o.
Lower the keyboard range by a semitone.
Raise the keyboard range by a semitone.
Specify the operation of the [S1] [S2] buttons.
98
Page 99
For the basic procedure for system settings, refer to p. 97.
Settings for the Entire FA
SOUND MODIFY knob settings (Knob)
Parameter Value Explanation
Species whether the functions
Knob Assign Source
Knob Mode DIRECT, CATCH
Auto Knob Reset (for Single)
Assignable
Sound Modify Knob 1–6 Assign
SYSTEM, STUDIO
OFF, ON
Specify the functions that are controlled by the SOUND MODIFY knobs.
OFF No function is assigned.
CC01–31, 32 (OFF), 33–95
PITCH BEND
AFTERTOUCH Aftertouch
TFX PARAM 1–3
controlled by the SOUND MODIFY knobs will be determined by the system settings (SYSTEM) or by the studio set settings (STUDIO).
When you operate a knob, this setting species whether control data corresponding to the knob’s position is always transmitted (DIRECT) or whether control data is transmitted only after the knob passes through the current value of the parameter (CATCH).
When you switch tones in Single play mode, this setting species whether the SOUND MODIFY knob settings are reset (ON) or not reset (OFF).
If this is “ON,” the following parameters are reset when you switch tones.
CUTOFF
RESONANCE
ATTACK
RELEASE
PAN
LEVEL
EQ LOW
EQ MID1
EQ MID2
EQ MID3
EQ HIGH
COMPRESSOR
TONE
TFX SELECT
ASSIGN 1, ASSIGN 2, ASSIGN 3,
ASSIGN 4, ASSIGN 5 (with the KNOB ASSIGN settings in their factory-set state)
Controller number 1–31, 33–95
Applies the same eect as when the pitch bend lever is moved.
Controls parameters 1–3 of the Total Eect.
D-BEAM controller settings (D-Beam)
Parameter Value Explanation
D-Beam Sens 0–127
D-Beam Assign Source
SYSTEM, STUDIO
The higher the value you set for this parameter, the more sensitive the D-BEAM controller becomes.
Species whether the functions controlled by the D-BEAM controller will be determined by the system settings (SYSTEM) or by the studio set settings (STUDIO).
Parameter Value Explanation
Specify the functions that are controlled by the D-BEAM controller.
OFF No function is assigned.
D-Beam Switch
Solo Synth
Level 0–127 Adjusts the volume of the solo synth.
Chorus Send Level
Reverb Send Level
Range 2–8OCT
Osc 1 Waveform
Osc 1 Pulse
Width
Osc 1 Coarse Tune
Osc 1 Fine
Tune
Osc 2 Waveform
Osc 2 Pulse
Width
Osc 2 Coarse Tune
Osc 2 Fine Tune
Osc 2 Level 0–127 Adjusts the level of the Osc 2.
Osc Sync
Switch
Filter Type
Cuto 0–127
Resonance 0–127
LFO Rate 0–127
LFO Osc 1 Pitch Depth
LFO Osc 2 Pitch Depth
SOLO SYNTH
EXPRESSION
ASSIGNABLE
0–127 Adjusts the chorus send level.
0–127 Adjusts the reverb send level.
SAW, SQR
0–127
-48–+48
-50–+50
(same as Osc 1)
OFF, ON
Species the type of lter.
OFF No lter is used.
LPF
(Low Pass Filter)
BPF
(Band Pass Filter)
HPF
(High Pass Filter)
PKG
(Peaking Filter)
-63–+63
-63–+63
The D-BEAM controller operates as a monophonic synthesizer.
The D-BEAM controller controls the volume.
The D-BEAM controller controls the function that you assign.
Adjusts the range in which the pitch of the solo synth will vary.
Selects the waveform.
SAW (sawtooth wave), SQR (square wave)
Species the pulse width of the waveform. By cyclically modifying the pulse width you can create subtle changes in the tone.
Adjusts the pitch of the tone’s sound (in semitones, +/-4 octaves).
Adjusts the pitch of the tone’s sound (in 1-cent steps).
Turning this switch on produces a complex sound with many harmonics. This is eective when the Osc 1 pitch is higher than the Osc 2 pitch.
This reduces the volume of all frequencies above the cuto frequency (Cuto).
This leaves only the frequencies in the region of the cuto frequency, and cuts the rest.
This cuts the frequencies in the region below the cuto frequency.
This emphasizes the frequencies in the region of the cuto frequency.
Frequency at which the lter begins to have an eect on the waveform’s frequency components.
Emphasizes the portion of the sound in the region of the cuto frequency, adding character to the sound.
Adjusts the modulation speed of the LFO.
Species the depth to which the LFO will modulate the Osc 1 pitch.
Species the depth to which the LFO will modulate the Osc 2 pitch.
Overview Performing Settings
Functions
Editing
(Creating Songs)
Sampler Pads DAW
Settings
Appendix
Performance
Sequencer
99
Page 100
Settings for the Entire FA
For the basic procedure for system settings, refer to p. 97.
Parameter Value Explanation
Species the depth to which the LFO
LFO Osc 1 Pulse Width Depth
LFO Osc 2 Pulse Width Depth
Assignable
D-Beam Assign
-63–+63
-63–+63
Specify the functions that are controlled by the
[ASSIGNABLE] button.
OFF No function is assigned.
CC01–31, 32 (OFF), 33–95
BEND DOWN
BEND UP
AFTERTOUCH Aftertouch
CUTOFF Adjusts the cuto frequency.
RESONANCE Adjusts the resonance.
ATTACK Adjusts the attack.
RELEASE Adjusts the release.
PAN Adjusts the pan.
LEVEL Adjusts the volume.
EQ LOW Adjusts the low frequency range.
EQ MID1 Adjusts the mid-1 frequency range.
EQ MID2 Adjusts the mid-2 frequency range.
EQ MID3 Adjusts the mid-3 frequency range.
EQ HIGH Adjusts the high frequency range.
INPUT LEVEL
KNOB ASSIGN1–6
COMPRESSOR Adjusts the compressor.
TONE Adjusts the tone.
CHORUS Adjusts the chorus.
REVERB Adjusts the reverb.
TFX SELECT Selects the total eect.
TFX CTRL Controls the total eect.
SAMPLE PAD Plays a sample.
will modulate the pulse width of the Osc 1 waveform.
* The Pulse Width is activated when
“SQR” is selected with Osc 1
waveform.
Species the depth to which the LFO will modulate the pulse width of the Osc 2 waveform.
* The Pulse Width is activated when
“SQR” is selected with Osc 2
waveform.
Controller number 1–31, 33–95
The same eect as moving the pitch bend lever to the right.
The same eect as moving the pitch bend lever to the left.
Adjusts the input volume from the AUDIO INPUT jack.
Adjust the [1] (ASSIGN 1)[6]
(ASSIGN 6) knobs.
Species the upper limit of the D-BEAM controller range.
Sound settings (Sound)
Parameter Value Explanation
Enables/disables the connection between the controller section (keyboard, pitch bend/modulation lever, panel knobs and buttons,
Local Switch OFF, ON
Master Tune 415.3–466.2 [Hz]
Master Key Shift
Master Level 0–127 Sets the FA’s overall volume.
Output Gain -12–+12 [dB] Adjusts the FA’s overall output gain.
Tone Remain OFF, ON
Sample Output Assign
Wireless Audio Level
Wireless Output Assign
-24–+24
MAIN, SUB
0–127
MAIN, SUB
D-BEAM controller, pedals, etc.) and the internal sound engine.
Normally you should leave this “ON.” Choose the “OFF” setting if you want operations on the FA to control only an external sound module.
Sets the FA’s overall tuning (the frequency of the A4 key).
Shifts the FA’s overall pitch range in semitone steps.
Species whether the currently sounding notes will remain (ON) or not (OFF) when you select a dierent sound.
* In some cases, the eect sound
might not remain.
* If you switch from an organ
SuperNATURAL acoustic tone, the sound will not remain even if this setting is “ON.”
Species whether the sample playback sound is output from the MAIN OUTPUT jacks (MAIN) or from the SUB OUT jack (SUB).
Adjusts the volume that is output via the wireless LAN function.
When using the wireless LAN function to output the sound of the FA, this setting chooses the sound of the MAIN OUTPUT jacks (MAIN) or the sound of the SUB OUT jack (SUB).
Using the Local Switch setting
If you’re using a DAW software with the FA’s keyboard controller section and sound generator section, you should turn the Local Switch “OFF.” Here’s why.
We need to connect these sections in the following order: the FA’s keyboard Since the FA’s keyboard section and sound generator section are connected internally, such a connection order would normally be impossible. However, if the Local Switch is “OFF,” the FA’s keyboard section and its sound generator section will be independent, allowing you to use a DAW software as shown here in the illustration.
a DAW software the FA’s sound generator.
Range Max 0–127
Range Min 0–127
Beam Assign Knob Polarity
Beam Assign Sample Pad Number
100
STANDARD, REVERSE
1-1–4-16
MEMO
By setting the Range Max below the Range Min, you can invert the range of variation.
Species the lower limit of the D-BEAM controller range.
STANDARD: The assigned parameter changes in the positive (+) direction when you move your hand closer to the D-BEAM controller.
REVERSE: The assigned parameter changes in the negative (-) direction when you move your hand closer to the D-BEAM controller.
Selects the sample that plays if D-Beam Assign is set to “SAMPLE
PAD.”
Keyboard
Local O
DAW software
Sound
generator
Loading...