Pelco cm9760-gui User Manual

CM9760-GUI
System 9760
Installation/User
TM
Graphic User
Interface
Manual
9760-Graphic User Interface Manual

TABLE OF CONTENTS

CHAPTER ONE
1. INTRODUCTION......................................................................................................................7
1.1 MAIN FEATURES...................................................................................................................7
1.2 OPTIONAL FEATURES..........................................................................................................7
CHAPTER TWO
2. INTRODUCTION......................................................................................................................9
2.1 HARDWARE INSTALLATION.................................................................................................9
2.1.1 PC ................................................................................................................................9
2.1.1a Connection .......................................................................................................9
2.1.2 SVGA PC Monitor.......................................................................................................10
2.1.3 Video Blaster Card......................................................................................................10
2.1.4 Sound.........................................................................................................................10
2.1.4a Sound Blaster Card (optional).........................................................................10
2.1.4b Windows Sound..............................................................................................10
2.1.4c Sound Driver (future).......................................................................................10
2.2 SOFTWARE INSTALLATION...............................................................................................11
2.2.1 Loading Software........................................................................................................11
2.2.2 Installing Software.......................................................................................................11
2.3 SYSTEM REQUIREMENTS .................................................................................................12
CHAPTER THREE
3. INTRODUCTION....................................................................................................................13
3.1 SET UP PROCEDURE.........................................................................................................13
3.2 ADMINISTRATOR LOG ON .................................................................................................13
3.2.1 Logging on as an Administrator...................................................................................13
3.2.2 Administrator Screen...................................................................................................14
3.3 INSTALLATION MAPS.........................................................................................................15
3.3.1 Creating Maps.............................................................................................................15
3.3.2 Exporting Maps...........................................................................................................15
3.4 FILES...................................................................................................................................16
3.4.1 Saving Files................................................................................................................16
3.4.1a Default.bmp....................................................................................................17
3.4.2 Loading Files...............................................................................................................17
3.5 BUTTONS............................................................................................................................18
3.5.1 Adding Buttons............................................................................................................18
3.5.2 Removing Buttons.......................................................................................................19
3.5.3 Programming Buttons .................................................................................................20
3.5.3a Alarm Buttons.................................................................................................20
3.5.3b Area Buttons ................................................................ ...................................21
3.5.3c Camera/Macro Buttons ...................................................................................23
3.6 WORK STATION SET UP....................................................................................................24
3.6.1 Comm Port Setup .......................................................................................................24
3.6.1a Administrator Password..................................................................................24
3.6.2 Control Button Setup ................................................................ ...................................24
3.6.3 Monitor Setup .............................................................................................................25
3.6.4 Menu Access..............................................................................................................26
3.6.5 Work Station Options..................................................................................................27
3.6.6 Change Administration Password ................................ ................................................28
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Table of Contents
CHAPTER FOUR........................................................................................................................29
4. INTRODUCTION....................................................................................................................29
4.1 MAIN FEATURES.................................................................................................................29
4.1.1 Before Starting............................................................................................................29
4.2 STARTING THE GRAPHIC CONTROLLER PROGRAM.......................................................30
4.2.1 Log On........................................................................................................................30
4.2.2 Log Out.......................................................................................................................31
4.2.3 Exiting the Program.....................................................................................................31
4.3 MAIN SCREEN.....................................................................................................................32
4.4 WINDOWS...........................................................................................................................33
4.4.1 Active Alarm Window..................................................................................................33
4.4.1a Alarm Arming Window.....................................................................................34
4.4.2 Area Window...............................................................................................................34
4.4.3 Camera Control Window..............................................................................................35
4.4.4 GPI Window................................................................................................................37
4.4.5 Macro Control Window................................................................................................37
4.4.6 Manual Selector Window.............................................................................................38
4.4.7 Video Window.............................................................................................................39
4.5 ALARMS...............................................................................................................................39
4.5.1 Arming Alarms.............................................................................................................40
4.5.2 Disarming Alarms........................................................................................................40
4.5.3 Finding the Status of Alarms........................................................................................41
4.5.4 Clearing Triggered Alarms...........................................................................................41
4.6 CAMERAS............................................................................................................................42
4.6.1 SELECTING CAMERAS....................................................................................................42
4.6.1a Selecting a Camera Using the Mouse..............................................................42
4.6.1b Selecting a camera using the manual selector.................................................42
4.6.1c Selecting a Camera Using the Camera Control Window..................................42
4.6.2 Locking a Camera.......................................................................................................43
4.6.2a Unlocking a Camera........................................................................................43
4.6.3 Maneuvering Cameras................................................................................................43
4.6.4 Controlling Functions on a Camera..............................................................................44
4.6.5 Camera Control Override.............................................................................................45
4.6.6 Camera Auxiliaries......................................................................................................45
4.7 GPI’S (OPTIONAL 9760 FEATURE).....................................................................................45
4.7.1 Selecting a GPI...........................................................................................................45
4.8 HELP....................................................................................................................................46
4.9 MACROS..............................................................................................................................46
4.9.1 Loading a Macro..........................................................................................................46
4.9.2 Start/stop a Macro.......................................................................................................47
4.9.3 Finding Macros............................................................................................................47
4.9.4 Clearing a Macro.........................................................................................................47
4.9.5 Programming Temporary Macros................................................................................47
4.10 MAP BUTTONS..................................................................................................................48
4.10.1 Show/hide Buttons....................................................................................................48
4.11 MUTE.................................................................................................................................48
4.12 PRESET CAMERA POSITIONS.........................................................................................49
4.12.1 Define Preset Camera Positions................................................................................49
4.12.1a Setting a Preset Camera Position..................................................................49
4.12.2 Recalling Preset Camera Positions............................................................................49
4.13 TIME AND DATE................................................................................................................50
4.13.1 SETTING THE TIME AND DATE.....................................................................................50
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4.14 VCR RECORDING.............................................................................................................50
4.14.1 Using a GPI to operate a VCR..................................................................................50
4.14.1a Operating a VCR Connected Between a VMB and a Monitor.........................50
4.14.1b Operating a VCR Connected Between a VMB and a Camera........................51
4.14.2 Operating a VCR Connected to an Alarm Interface Unit............................................51
4.14.2a Manual operation..........................................................................................51
4.14.2b Alarm Operation............................................................................................51
4.14.2c Stopping Alarm Recording.............................................................................51
4.15 VIDEO PICTURES.............................................................................................................51
4.15.1 Saving.......................................................................................................................51
4.15.2 Loading.....................................................................................................................52
4.16 VIDEO LOSS......................................................................................................................52
4.16.1 Enabling/Disabling Video Loss..................................................................................52
4.16.2 Clearing Video Loss Alarms......................................................................................53
1. APPENDIX ONE.....................................................................................................................55
1.1 BASIC INTRODUCTION FOR OPERATORS.......................................................................55
1.2 INTRODUCTORY NOTES FOR THE ADMINISTRATOR.....................................................55
1.2.1 Administrator Main Functions......................................................................................56
1.2.2 “Area” and “Camera/Macro” and “Alarm” Buttons (or “Hotspots”) Explained.................56
1.2.3 Area Buttons...............................................................................................................56
1.2.4 Camera Macro Buttons...............................................................................................56
1.2.5 Alarm Buttons.............................................................................................................56
1..2.6 Pelco 9760-GUI Graphic User Interface Main Screen.................................................57
1.2.7 Select Window............................................................................................................57
2. APPENDIX TWO-OPERATOR BASICS.................................................................................59
2.1 THE SCREEN MENU..........................................................................................................59
2.2 THE PROGRAM MENU.......................................................................................................60
3. APPENDIX THREE-EVERYDAY OPERATION.......................................................................65
3.1 ICONS: THEIR ASSOCIATED DIALOG BOXES AND FUNCTIONS....................................65
INDEX........................................................................................................................................69
5.0 WARRANTY AND RETURN INFORMATION.........................................................................72
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Table of Contents

LIST OF ILLUSTRATIONS

Fig 2-1 PC Connection to a 9760-CC1 ___________________________________________ 9 Fig. 2-2 Pin Details Between a PC and a 9760-CC1 ________________________________ 10 Fig. 2-3 Connecting a Video Blaster Card ________________________________________ 11 Fig. 3-1 Administration Main Screen_____________________________________________ 14 Fig. 3-2 Save Map and Details Window __________________________________________ 16 Fig. 3-3 Map/Screen Changed Window __________________________________________ 17 Fig. 3-4 Load Map and Details Window __________________________________________ 18 Fig. 3-5 Alarm Setup Window __________________________________________________ 20 Fig. 3-6 Select Window_______________________________________________________ 21 Fig. 3-7 Area Button to Map Allocation Window____________________________________ 22 Fig. 3-8 The Save Map and Details for Area Window________________________________ 22 Fig. 3-9 Cam Button Setup ____________________________________________________ 23 Fig. 3-10 Comm Port Setup Window _____________________________________________ 24 Fig. 3-11 Button Selection Window_______________________________________________ 25 Fig. 3-12 Monitor Setup Window_________________________________________________ 25 Fig. 3-13 Menu Access Window _________________________________________________ 26 Fig. 3-14 Work Stations Options Window__________________________________________ 27 Fig. 3-15 Change Password Window _____________________________________________ 28 Fig. 4-1 Graphic Controller Log On Window_______________________________________ 30 Fig. 4-2 Main Screen_________________________________________________________ 32 Fig. 4-3 The Active Alarm Window ______________________________________________ 33 Fig. 4-4 The Alarm Arming Window _____________________________________________ 34 Fig. 4-5 The Area Control Window ______________________________________________ 34 Fig. 4-6 The Camera Control Window ___________________________________________ 35 Fig. 4-7 The GPI Control Window_______________________________________________ 37 Fig. 4-8 The Macro Control Window_____________________________________________ 37 Fig. 4-9 The Manual Selector Window ___________________________________________ 38 Fig. 4-10 The Video Window ____________________________________________________ 39 Fig. 4-11 Select Window_______________________________________________________ 40 Fig 4-12 Macro Define Window _________________________________________________ 48 Fig. 4-13 Time and Date Window ________________________________________________ 50 Fig 4-14 Video Loss Window ___________________________________________________ 52
REVISION HISTORY
Manual Date Comments CM9760-GUI 12/97 Original document
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Chapter One: System Overview

Chapter One

CHAPTER ONE
System Overview

1. INTRODUCTION

The Pelco CM9760-GUI Graphics Controller is a new development in CCTV user interfaces. The Graphic Controller replaces a mimic panel with a windows based graphics system run on a PC.
The Graphic Controller contains maps that are used as backgrounds for installation/sites. Multiple maps can be used to represent divided or multistory complexes. Buttons are programmed onto these maps. When a button is clicked with the mouse, it activates a camera/monitor switch, or loads a new map onto the screen.
This manual details installation and operation instructions for the CM9760-GUI Graphic Controller pro­gram.

1.1 MAIN FEATURES

The main features of the CM9760-GUI Graphic Controller program are:
Maps are designed by the site administrator to represent any desired layout. These maps are drawn
using any standard draw/paint package.
Programming of buttons and setting of workstation parameters are restricted to operators with the
Administrator password.
Commands and windows can be restricted from operators.Various camera-switching options are available to suit the requirements of operators.Pan/tilt/zoom facilities can be controlled, auxiliary functions operated and preset positions selected
on cameras that possess these features.
Alarms can be armed/disarmed and reset when they have been triggered.

1.2 OPTIONAL FEATURES

Optional features that increase the functionality of the Graphics Controller program include:
A scaleable Video window that provides VGA resolution color pictures. An optional video card is
required for this option.
Warning sounds are produced when alarms are triggered or system errors occur.
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Chapter Two: Installation

Chapter Two

CHAPTER TWO
Software and Hardware Installation

2. INTRODUCTION

The Graphics Controller software runs under Microsoft Windows Version 3.1 or above and requires an IBM compatible PC. Refer to System Requirements in Section 2.3 for full details on hardware and software re­quirements to run the CM9760-GUI Graphic Controller program.

2.1 HARDWARE INSTALLATION

2.1.1 PC

The Graphic Controller software runs on an IBM compatible PC. Refer to System requirements for detailed specifications.
2.1.1a Connection
Connection of a PC to a CM9760-CC1 is illustrated in Figure 2-1. Pin details are provided in Figure 2-2.

Figure 2-1: PC Connection to a 9760-CC1.

Pelco CM9760-CC1
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Figure 2-2: Pin Details Between a PC and a 9760-CC1.

NOTE: A level converter can be used to connect a PC to an RS422 Sercom port on the rear of the 9760-CC1.

2.1.2 SVGA PC Monitor

The default setting for monitors when using the Graphic Controller program is 800 x 600 resolution with 16
colors.
If a Video Blaster card is installed in the PC, a screen resolution of 800 x 600 is the highest recommended. Higher resolutions can be used if an optional Video Blaster card has not been installed. Monitor resolution effects what size maps can be imported, therefore the optimum monitor resolution should be determined before maps are exported.

2.1.3 Video Blaster Card

Video pictures can be displayed in the Video window in the Graphic Controller program if an optional Creative Labs SE100 Video Blaster card is installed. Refer to the manual accompanying the video blaster card for installation instructions.
The video output from the Video Matrix Bay connects to the input RCA connector on the Video Blaster card (illustrated in figure 2-3). No external termination is necessary.
An optional composite color video monitor can be connected between the 9760-MXB (Video Matrix Bay) and the PC so the same image displayed in the Video window is always displayed on a monitor.

2.1.4 Sound

Sound from the PC is required to warn operators when an alarm is triggered or when system errors occur. There are two options currently available.
2.1.4a Sound Blaster Card (optional)
An optional sound blaster card provides sounds for alarms and system errors. Refer to the manual accompanying the sound blaster card for installation instructions.
2.1.4b Windows Sound
Windows sound is standard with Windows software. It produces sounds for system events. However, this option slows processing and may result in the system momentarily halting while sounds are pro­duced. Refer to your Windows manual for set up information.
2.1.4c Sound Driver (future)
Dedicated sound drivers may be produced in future versions if required.
10

Figure 2-3: Connecting a Video Blaster Card.

Chapter Two: Installation

2.2 SOFTWARE INSTALLATION

2.2.1 Loading Software

All data on the Graphic Controller program disc should be stored in a directory on the hard drive, C:\Gcon is suggested. All maps and associated files must be stored in the same directory as the Graphic Controller program.

2.2.2 Installing Software

1. Install Windows and DOS software onto the computer and ensure both are operating correctly.
Refer to manuals accompanying the software for installation instructions.
2. Create a GCON directory in C: drive (e.g., C:\GCON) and copy all files on the Graphic Con-
troller software disk into this directory. Windows File Manager can be used to complete this step. Refer to the Windows manual for instructions on using File Manager.
3. The Graphic Controller program icon must be placed into the StartUp window in Program Man-
ager in Windows. This automatically starts the Graphic Controller program whenever windows is started. The GCON.EXE file is used to create the icon. Refer to the Windows manual for in­structions.
4. Using File Manager, copy the GCON.INI file from the Graphic Controller software disk into the
Windows subdirectory.
5. To display your company logo on the Graphic Controller Log On window, rename your company
logo bitmap logo.bmp and copy it to the same directory as the Graphic Controller program (e.g., C:\GCON).
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NOTE: The company logo should be sized to match the size of the default logo.bmp. The Graphic Controller program is ready to be customized. Refer to Chapter 3 for full details.
NOTE: The Graphic Controller program can also be started using Windows File Manager (Run). Select GCON.EXE in the directory where all Graphic Controller files are stored.

2.3 SYSTEM REQUIREMENTS

IBM compatible PC
Motherboard: Minimum 386DX- 40 MHz. Memory: 4 Mb RAM (8 Mb RAM recommended). Hard disk: 100 Mb minimum recommended.
2 Mb required for Graphic Controller program. Estimate 200 Kb per map (bitmap diagram). MS Windows and MS DOS requirements. Optional Sound and Video card requirements.
Serial ports: COM1: Address: 2F8 IRQ: 4 (to CM9760-CC1)
COM2: Address: 3F8 IRQ: 3 (to Mouse) Parallel port: 1 x LPT1 Mouse: 1 x PC mouse (3 button mode supported and required). Keyboard: 1 x AT compatible. DOS: Version 5.0 or later. Windows software: Version 3.1 or later. GUI Software: Graphics Controller software.
Monitor
Type: Super VGA, 16 colors minimum (e.g. Trident 1 Meg Card). Screen resolution: 800 x 600 (recommended). Video option Hardware: Video Blaster card — Creative Labs SE100.
Coax cable to matrix with BNC to RCA adapter.
Address: 2AD6
IRQ: 10 Software: Video Blaster Pro software.
Sound option
Hardware: Sound Blaster Pro Card.
Speaker system with 3 mm audio plug.
Address: 220 H
IRQ: 5
DMA: 1 Software: Sound Blaster Pro software.
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Chapter Three: Maps and Administrator Features

Chapter Three

CHAPTER THREE Maps and Administrator Features

3. INTRODUCTION

This chapter details how to customize the Graphic Controller program to suit an installation. The com­mands and windows detailed in this chapter can only be accessed by operators with Administrator authority (refer to Administrator Log On).
Normal operation of the Graphic Controller program is detailed in Chapter 4.

3.1 SET UP PROCEDURE

Before operators can begin normal operations, the following procedures must be completed:
1. The Graphic Controller software and hardware must be installed correctly (refer to Chapter 2 for in-
structions).
2. Maps that represent the installation must be designed (refer to Installation Maps).
3. Buttons for camera switching, alarms and areas (map loading) need to be programmed (refer to
Buttons).
4. The Graphic Controller workstation needs to be set up; e.g., Comms port configured, access to
menus and functions allocated/restricted from users (refer to Work Station Set Up).
5. The Pelco CM9760-CC1 must be operating correctly and configured to support the Graphic Con-
troller (refer to the CM9760-CC1 manual).

3.2 ADMINISTRATOR LOG ON

3.2.1 Logging on as an Administrator

There are two log on options available to administrators:
1. To be able to add and program buttons, e.g.,. camera buttons: (a) Ensure a checkmark appears in the box next to Design in the Enter PIN window. If no cross
appears in the box, place the mouse cursor over the Design box and press the left hand mouse button once — a checkmark will appear in the box.
(b) Enter the Administrator password (default password is Pelco), then press Enter.(c) Design Mode - Comms feature has been disabled... message will appear. This means the
system cannot be accessed during this log in session; e.g., cameras can not be selected. Press Enter or click on OK.
2. To be able to access normal system features; e.g., camera switching, while in Administrator mode:
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Control Menu Box
Title Bar
Minimize/Maximize buttons
NOTE: A PIN must be allocated to the Administrator for system features to be accessible (refer to
Work Station Set Up).
(a) Ensure the box next to Design in the Enter PIN window is not selected (i.e., no checkmark
appears in the box). If a checkmark appears in the box, place the mouse cursor over the Design box and press the left hand mouse button once — the checkmark will disappear.
(b) Enter the Administrator password (default password is PACOM), then press Enter. All
Administrator features are available in this mode with the exception that no buttons can be placed or programmed.
NOTE: Refer to Change Administration Password to change the default password from PACOM.

3.2.2 Administrator Screen

The screen illustrated in figure 3-1 appears when the administration password is used to log on to the sys­tem. This screen provides access to all programming features available in the Graphic Controller program (i.e., the Map, Button and Setup menu commands are available).

Figure 3-1: Administration Main Screen

Menu Line
Video icon
Area icon
Active Alarm icon
Manual Selector Box
Macro icon
Record icon
GPI icon
Example of an installation map
Arm Alarm icon
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Chapter Three: Maps and Administrator Features

3.3 INSTALLATION MAPS

Maps are drawn for each location/site where a Graphic Controller program is installed. These maps are de­signed to accurately represent the physical installation.

3.3.1 Creating Maps

Any draw/paint package that can export bitmap (.BMP) files can be used to create an installation map (e.g., Paint Brush which is supplied with Windows). Some drawing packages provide more features and therefore are better than others.
NOTE: Image resolution may drop in quality during the export filtering process.
When creating installation maps, the following should be considered:
What areas should be illustrated? Should parking and other areas around the buildings be in-
cluded?
How detailed should the map be? Details like doorways, tables, stairs etc. should be included if
they make the map easier to identify.
What alarm and area buttons are required? All camera locations should be illustrated.Can all the information fit onto one map? There are limitations on the number of buttons that can
be added to each map (refer to Adding Buttons).
How much space should the map occupy on the main screen? If windows (e.g., the Video window)
need to remain open, vacant space around the map may be required.
To create/edit a map:
1. Open the draw/paint software package that will be used to draw the installation map.
2. Draw the installation map. Architects drawings or plans of the building(s) may be helpful during
this process.
3. Illustrate all camera positions on the map (dark blue is suggested). Area buttons (yellow is sug-
gested) and alarm buttons (red is suggested) should be included as required. It should be remem­bered any shape or color can be used to depict items.
NOTE: Buttons cannot be positioned on top of each other. If they are, only the top one can be activated.
4. When complete, save the file to the same directory as the Graphic Controller program (C:\Gcon).
The map should be given a meaningful filename; e.g., first_fl.* (DOS limits the length of the filename to eight characters, with a three character extension).
5. The map must now be exported as a bitmap (.BMP). Refer to Exporting Maps for detailed in-
structions.

3.3.2 Exporting Maps

When maps are exported they must be the correct size for the screen resolution of the PC monitor the Graphic Controller program is displayed on.
To export a map from a draw/paint package.
1. Follow the instructions on exporting provided in the graphics package being used. The file must
be exported with the following parameters:
BMP format.16 colors.
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75 DPI. This is the maximum resolution possible with a Video Blaster card. If a Video Blaster
card is not connected, higher resolutions can be selected.
Pixels = 640 x 531. If windows are required to remain open (e.g., Video window), the size of
the map can be reduced so windows can be placed in the vacant space around the map. The re­duction in size will depend on user requirements.
If the screen resolution of the monitor is not 800 x 600, the pixel size will need to be selected to
suit the monitor.
2. Save the file to the same directory as the Graphic Controller program (e.g., C:\Gcon).
NOTE: If maps are edited or changed at a later stage, remember to export an updated *.BMP file.

3.4 FILES

The following files are required for each installation map:
*.bmp = bitmap file of the installation map.*.map = details the position and function of camera/Macro buttons. This file is created by the
Graphic Controller program when camera buttons are programmed.
*.alm = details the position and function of alarms buttons. This file is created by the Graphic
Controller program when alarm buttons are programmed.
*.are = details the position and function of area buttons. This file is created by the Graphic
Controller program when area buttons are programmed.
Where * is the name of each installation map (e.g., first_fl). Large sites may require many installation maps to completely cover the entire installation. All files should be stored in the same directory as the Graphic Controller program (e.g., C:\Gcon).

3.4.1 Saving Files

Whenever changes are made to buttons or the work station set up in the graphic Controller program, the file must be saved.
To save files:
1. Complete changes to the buttons and the work station set up as required.
2. When all changes are complete, select Save Map from the Map menu option. The Save Map &
Details window (illustrated in figure 3-2) will appear. This command saves the *.MAP, *.ALM and *.ARE files (where * is the filename of the map currently displayed).

Figure 3-2: Save Map and Details Window.

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Chapter Three: Maps and Administrator Features
3. Ensure the correct drive is selected in the Drives box.
4. Ensure the directory where the Graphic Controller program is stored is selected in the Directories
box (e.g., C:\Gcon).
5. Enter the name for the file in the File Name box. This name should describe the map; e.g.,
first_fl.
6. Click OK to save the changes. Click Cancel to abort the changes.
If the current session is exited and changes have not been saved, the Map/Screen Changed window (illus­trated in Figure 3-3) will appear. Click OK to save the changes. Click Continue to abort the changes.

Figure 3-3: Map/Screen Changed Window.

3.4.1a Default.bmp
The map that is to be used most frequently should be renamed default.bmp. The map, which is lo­cated in the same directory as the Graphic Controller program (e.g., C:/Gcon), will automatically be loaded when the Graphic Controller program is started. If a map called default.bmp cannot be found, a map will need to be loaded manually.

3.4.2 Loading Files

Files (maps) that have been saved previously can be loaded whenever required.
To load files (map):
1. Log on to the system using the Administrator password.
2. The default map should appear (i.e., the map named Default.bmp).
3. Select Load Map from the Map menu option. The Load Map & Details window (illustrated in
Figure 3-4) will appear.
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Figure 3-4: Load Map and Details window.

4. Ensure the correct drive is selected in the Drives box.
5. Ensure the directory where the file is stored is selected in the Directories box (e.g., C:\Gcon).
6. Enter the name of the required file in the File Name box.
7. Click to load the file. This command also loads the *.MAP, *.ALM and *.ARE files (where * is the
name of the file loaded)

3.5 BUTTONS

Buttons are added to maps to perform commands on the 9760 system. There are three types of buttons:
1. Camera/Macro buttons are used to select cameras, move the cameras to a preset position and
start/stop auxiliary functions on the camera.
2. Alarm buttons contain information on alarms. When an alarm is activated, the associated alarm
button flashes to illustrate to the operator which alarm has been activated.
3. Area buttons provide a quick method of selecting another map. Area buttons are illustrated on in-
stallation maps. When they are selected using the mouse, the appropriate map is instantly loaded.

3.5.1 Adding Buttons

To place a button:
1. Log on to the system using the Administrator password. The default map should appear.
2. If buttons need to be added to the map currently displayed, go to Step 4. If buttons need to be
added to another map, go to Step 3.
3. To load another map, complete Steps 3 to 6 from Loading Files.
4. Ensure Show Buttons from the Screen menu option has been selected (i.e., a checkmark will ap-
pear next to the option). All buttons will be displayed with their allocated number.
5. Select the required place option from the Buttons menu:
Place Cam/Mim to add a camera/Macro button.Place Area to add an area button.
Place Alm to add an alarm button.
6. Place the mouse arrow in the top left most position that the button will occupy on the screen.
7. Press and hold down the left mouse button, then drag the mouse down and to the right until a rectangle appears where the button should be located. This rectangle can be resized as long as the left mouse button remains depressed.
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Chapter Three: Maps and Administrator Features
NOTE: If a button is placed on top of another button, only the top button can be activated in normal operation. When the black rectangle is the correct size, release the left mouse button.
A button will appear on the map. This button cannot be resized any more. Refer to Removing But­tons if the placement is incorrect. The number on the button is the physical number of the button. The color of the button corresponds with its function:
gray = camera/Macro button.red = alarm button.yellow = area button.
NOTE: If unusually shaped buttons are required, multiple buttons can be placed on the map and then programmed to complete the same action; e.g., load the same map.
9. Repeat Steps 6 to 9 to add more buttons. Up to 80 Camera/Mimic buttons, 24 Area buttons and 30
Alarm buttons can be added to each map.
10. When complete, select Stop Placing from the button menu option.
11. To add another type of button, repeat Steps 5 to 10.
12. When complete, save the file (refer to Saving Files).
NOTE: If you attempt to to exceed the number of buttons allowed per map a “Limited to xx buttons” warning will appear on the screen.

3.5.2 Removing Buttons

To delete a button from a map:
1. Log on to the system using the Administrator password.
2. If buttons on the map currently displayed need to be removed, go to Step 4. If buttons on another
map need to be removed, go to Step 3.
3. To load another map, complete Steps 3 to 6 from Loading Files.
4. Select the required delete option from the Button menu:
Delete Cam/Mim to remove camera/Macro buttons.Delete Area to remove area buttons.Delete Alm to remove alarm buttons.
5. The Delete Button window will appear.
6. a) To delete all buttons:
Click on >>All. All button numbers will move from the From List to the Delete List.Click on OK. Go to Step 7.
b) To delete selected buttons:
Position the mouse cursor over the button number that needs to be removed, then press the
left hand mouse button to highlight the number.
When the required button number is highlighted, click on >>. The button number will
move from the From List to the Delete List.
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Repeat Steps (b)(i) and (ii) until all buttons that need to be deleted appear in the Delete
List.
Click on .
NOTE: Button numbers can be moved back from the Delete List to the From List by using the << and the << All buttons.
7. Repeat Steps 4 to 7 to delete another type of button from the current map.
8. When complete, save the changes (refer to Saving Files).

3.5.3 Programming Buttons

Once buttons are placed on a map, they need to be programmed to perform the required function.
3.5.3a Alarm Buttons
To program an alarm button:
1. Log on to the system using the Administrator password.
2. If alarm buttons on the map currently displayed require programming, go to Step 4. If alarm but-
tons on another map require programming, go to Step 3.
3. To load another map, complete Steps 3 to 6 from Loading Files.
4. Ensure Show Buttons from the Screen menu option has been selected (i.e., a checkmark appears
next to the option). All buttons will be displayed with their allocated number.
5. Select Alarm Setup from the Map menu option. The Alarm Setup window (illustrated in Figure
3-5) will appear.

Figure 3-5: Alarm Setup Window

6. Press << or >> until the required alarm button number is selected in the Button Number box.
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Chapter Three: Maps and Administrator Features
7. When the required button number is displayed, click Log. Alarm No. The Select window (illus-
trated in figure 3-6) will appear.

Figure 3-6: Select Window.

8. Position the mouse cursor over the digits in the Select window and press the left mouse button to
enter the digits corresponding to the logical number of the required alarm. If an incorrect number is selected, click clear and repeat Step 8.
9. When the correct number appears in the number display, click Enter. Check that the correct
alarm number appears in the Current Alarm box.
10. To program more alarms buttons on the current map, repeat Steps 6 to 10.
11. When all alarm buttons on this map have been programmed, click Done.
12. When complete, save the changes (refer to Saving Files).
3.5.3b Area Buttons
To program area buttons:
1. Log on to the system using the Administrator password.
2. If an area button on the map currently displayed needs to be programmed, go to Step 4. If an area
button on another map needs to be programmed, go to Step 3.
3. To load another map, complete Steps 3 to 6 from Loading Files.
4. Ensure Show Buttons from the Screen menu option has been selected (i.e., a checkmark will ap-
pear next to the option). All buttons will be displayed with their allocated number.
5. Select Area Setup from the Map menu option. The Area Button to Map Allocation window (il-
lustrated in figure 3-7) will appear.
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9760-Graphic User Interface Manual

Figure 3-7: Area Button to Map Allocation Window.

6. Click on an Area button that requires programming. The Save Map and Details for Area Window (Figure 3-8) will appear.

Figure 3-8: The Save Map and Details for Area Window.

7. To select the installation map that will be loaded when this area button is clicked.
Ensure the correct drive is selected in the Drives box.
Ensure the directory where the map is stored is selected in the Directories box (e.g., C:\Gcon).Ensure (*.BMP) is selected in the File Type box.Enter the name for the file in the File Name box.Click OK when complete. Click Cancel to cancel the command.
8. To program more area buttons on the current map, repeat Steps 6 to 8.
9. When all area buttons on this map have been programmed, click .
10. When complete save the changes (refer to Saving Files).
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