NewTek TriCaster 8000 CS, TriCaster 450 CS, TimeWarp TW-4, TriCaster LC-11, TriCaster 850 CS User Manual

...
Revised –June 4, 2013
Trademarks: NewTek, TriCaster, TriCaster XD, TCXD8000, TriCaster 8000, TriCaster TCXD8000, TCXD850, TCXD850 EXTREME, TriCaster TCXD850 EXTREME, TriCaster 850 EXTREME, TriCaster EXTREME, TriCaster 850, TCXD450, TCXD450 EXTREME, TriCaster TCXD450 EXTREME, TriCaster 450 EXTREME, TriCaster 450, TCXD455, TriCaster 455, TriCaster TCXD455, TriCaster 855, TCXD855, TriCaster TCXD855, IsoCorder, TCXD300, TriCaster 300, TriCaster TCXD300, TCXD40, TriCaster 40, TriCaster TCXD40, TriCaster PRO, TriCaster STUDIO, TriCaster BROADCAST, TriCaster DUO, ProTek, ProTek Care, ProTek Elite, iVGA, SpeedEDIT, 3PLAY, 3Play, 3Play 4800, 3PXD4800,3Play 820, 3PXD820, 3Play 425, 3PXD425, 3Play 330, 3PXD330, LiveText, DataLink, LiveSet, TriCaster Virtual Set Editor, TriCaster VSE, LiveMatte, TimeWarp, VT, VT[3], VT[4], V[T5], Video Toaster, Toaster, Inspire 3D, 3D Arsenal, Aura, LightWave, LightWave 3D and LightWave CORE are trademarks, service marks, and registered trademarks of NewTek. All other brand names, product names, or trademarks belong to their respective holders.
TriCaster 8000 CS
AVID
®
Artist Mix
TriCaster 450/850 CS
TimeWarp 850 TW
TriCaster 40 CS
TimeWarp TW-42
LiveControl LC-11
TABLE OF CONTENTS
1 About This Manual .............................................................................................................. 1
1.1 Manual Organization ........................................................................................................ 1
A.1 A Control Surface for Every Need ...................................................................................... 2
2 Welcome and Setup ............................................................................................................ 3
2.1 Welcome ........................................................................................................................... 3
2.2 Something for Everyone .................................................................................................... 3
2.2.1 Primary Control ......................................................................................................... 3
2.2.2 Instant Replay ........................................................................................................... 4
2.3 Installation ........................................................................................................................ 4
2.3.1 Making the Connection ............................................................................................. 4
3 TriCaster™ 8000 CS.............................................................................................................. 7
3.1 Walkthrough ..................................................................................................................... 7
3.1.1 Switcher Rows ........................................................................................................... 8
3.1.2 MAIN TRANSITION Controls ...................................................................................... 9
3.1.3 MEDIA PLAYERS....................................................................................................... 13
3.1.4 POSITIONER ............................................................................................................. 15
3.1.5 M/Es ........................................................................................................................ 17
3.2 Features and Controls ..................................................................................................... 20
3.2.1 Connecting to TriCaster .......................................................................................... 21
3.2.2 Delegates and Synchronization ............................................................................... 21
3.2.3 Switcher Controls .................................................................................................... 21
3.2.4 MAIN TRANSITION Group ....................................................................................... 23
3.2.5 M/E Controls ........................................................................................................... 25
3.2.6 POSITIONER Group .................................................................................................. 29
3.2.7 MEDIA PLAYERS Group ........................................................................................... 32
3.2.8 Record Group .......................................................................................................... 34
3.3 Special Buttons ................................................................................................................ 34
3.3.1 MACRO .................................................................................................................... 34
3.4 T-Bar Illumination ........................................................................................................... 35
3.4.1 M/E TRANSITION – Lighting .................................................................................... 35
3.4.2 MAIN TRANSITION .................................................................................................. 36
4 Avid® Artist Mix ................................................................................................................ 37
4.1 Installing AVID® Artist Mix Software ............................................................................... 38
4.2 Connecting Artist Mix ...................................................................................................... 38
4.3 Getting started ................................................................................................................ 39
4.3.1 Panel Layout ............................................................................................................ 40
4.3.2 NUDGE .................................................................................................................... 41
4.3.3 BANK ....................................................................................................................... 41
4.3.4 Level Control ........................................................................................................... 42
4.3.5 Knob Set Selectors .................................................................................................. 42
4.3.6 Balance/Pan Control ............................................................................................... 43
4.3.7 Mono/Talk ............................................................................................................... 43
4.3.8 Solo & Mute ............................................................................................................ 43
4.3.9 Follow ...................................................................................................................... 44
4.4 Audio Groups................................................................................................................... 44
4.5 EQ Control ....................................................................................................................... 44
4.6 Compressor/Limiter......................................................................................................... 45
4.7 CHAN Mode ..................................................................................................................... 46
4.8 FLIP Mode ....................................................................................................................... 47
4.9 INSERT (Mic) .................................................................................................................... 47
4.10 Locking Channels ............................................................................................................. 49
4.11 Audio Presets .................................................................................................................. 50
5 TriCaster™ 450 CS & 850 CS ............................................................................................... 51
5.1 Walkthrough ................................................................................................................... 52
5.1.1 Switcher Rows ......................................................................................................... 52
5.1.2 Transition ................................................................................................................ 53
5.1.3 Local Controls .......................................................................................................... 53
5.1.4 Media Players .......................................................................................................... 58
5.1.5 Positioner ................................................................................................................ 59
5.1.6 Virtual Inputs........................................................................................................... 61
5.2 Features and Controls ..................................................................................................... 64
5.2.1 Connecting to TriCaster .......................................................................................... 65
5.2.2 Delegates and Synchronization ............................................................................... 65
5.2.3 Switcher Controls .................................................................................................... 66
5.2.4 Transition Group ..................................................................................................... 68
5.2.5 Virtual Input Group ................................................................................................. 71
5.2.6 Positioner Group ..................................................................................................... 74
5.2.7 Media Player Group ................................................................................................ 78
5.2.8 Record Group .......................................................................................................... 79
5.2.9 Qualifier Buttons ..................................................................................................... 80
6 TriCaster™ 40 CS ............................................................................................................... 81
6.1 Features and Controls ..................................................................................................... 81
6.1.1 Connecting to TriCaster .......................................................................................... 82
6.1.2 Delegates and Synchronization ............................................................................... 82
6.1.3 Switcher Delegates ................................................................................................. 83
6.1.4 SHIFT & ALT ............................................................................................................. 84
6.1.5 Transitions ............................................................................................................... 85
7 Timewarp™ ....................................................................................................................... 89
7.1 Walkthrough ................................................................................................................... 90
7.1.1 Setting Up ............................................................................................................... 90
7.1.2 Recording and Playing Replays ............................................................................... 91
7.2 Features and Controls ..................................................................................................... 91
7.2.1 Overview ................................................................................................................. 92
7.2.2 DDR Delegate .......................................................................................................... 93
7.2.3 Edit group ................................................................................................................ 94
7.2.4 Play Speed ............................................................................................................... 94
7.2.5 Marking Group ........................................................................................................ 95
7.2.6 ALT and Qualifiers ................................................................................................... 97
7.2.7 Record toggle .......................................................................................................... 98
7.2.8 DDR options ............................................................................................................ 99
7.2.9 Preset (DDR Playlist) ............................................................................................... 99
7.2.10 Transport (Clip controls) ......................................................................................... 99
7.2.11 Tips and Tricks ....................................................................................................... 100
8 TriCaster™ LC-11 ............................................................................................................. 103
8.1 Overview ....................................................................................................................... 103
8.1.1 LC-11 Variants ....................................................................................................... 103
8.2 Switcher Section ............................................................................................................ 105
8.2.1 Selecting Switcher Sources ................................................................................... 106
8.2.2 Auto and Take ....................................................................................................... 107
8.3 Transition Section .......................................................................................................... 108
8.3.1 Fade and FX ........................................................................................................... 108
8.3.2 SPEED and FX ........................................................................................................ 109
8.3.3 FTB and ALT ........................................................................................................... 109
8.3.4 Fade All & Take All ................................................................................................ 110
8.4 Overlay Section – TriCaster SD ...................................................................................... 110
8.4.1 The Joysticks ......................................................................................................... 111
8.4.2 DDR1, DDR2 & TXT Knobs ..................................................................................... 111
8.4.3 EXT, DDR 1, DDR 2 and TXT Buttons ..................................................................... 111
8.4.4 Fade & Take (Overlay) ........................................................................................... 112
8.5 Overlay Section – TRICASTER™ 300, 450, 850, 455 AND 855 ........................................ 112
8.5.1 Joysticks ................................................................................................................ 112
8.5.2 DDR, Still and Titles Knobs .................................................................................... 112
8.5.3 Mode Buttons ....................................................................................................... 113
8.5.4 Fade & Take (Overlay) ........................................................................................... 115
Credits .................................................................................................................................... 117
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1 AB OUT THIS MANUAL
Estimates are that between 60 and 97% of the human race hate reading manuals. Most prefer to jump right in, maybe asking a friend for occasional help and who can blame them?
This manual attempts to tell you what you need to know in a friendly, concise way, and also provides a comprehensive reference section you can turn to when you need finer detail.
1.1 MANUAL ORGANIZATION
Even if you hate reading, please take a moment to peruse this section, which explains the manual’s organization. You may find you can escape with a minimum of reading (or, if you are a devout reader, you can be the hero others turn to for expert advice).
The manual is structured as follows:
Part I – Getting Started: Part 1 provides an introduction to TriCaster™ Control Surfaces – a
brisk jog through fundamentals including an overview of control surface categories and models, and their installation.
Part II – The Control Surfaces
o TriCaster™ 8000 CS: A striking new control surface designed specifically to
provide primary control of the revolutionary TriCaster™ 8000 model live
production system.
o TriCaster™ 450 & 850 CS: This section will familiarize you with two very
similar control surfaces designed specifically to provide primary control of TriCaster™ 455 and 855 model live production systems.
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o TimeWarp
TriCaster™ 850 TW: Turn here for everything you need to know
about this powerful instant replay control surface designed exclusively
for TriCaster™.
TimeWarp™ TW-42: This section includes coverage of the original
NewTek TimeWarp™ instant replay controller.
o TriCaster™ LC-11: A discussion of the primary control surface designed for
use with the standard definition model TriCaster Studio™ and TriCaster Broadcast™ live production systems.
Note: The original TriCaster™ RS-8 (or TriCaster™ VM) control surface is no longer in production and is not covered.
A.1 A CONTROL SURF ACE F OR EVERY NEE D
This User Guide discusses multiple TriCaster control surfaces, including TriCaster™ 8000 CS, 450 and 850 CS, TriCaster™ 850 TW, and several others.
Two of these (TriCaster™ 450 and 850 CS) are virtually identical as respects operations and control layouts, and we will consider them together in Part II. Others sections cover various CS models in turn. We’re very confident you’ll find one or more of these devices to be just excellent for your live production needs.
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2 WELC OME AND SETUP
This chapter introduces the different control surfaces offered by NewTek®, helping you to see how they complement your
TriCaster™ and bring added ability to your production setup.
The section also includes brief notes on connecting TriCaster control surfaces for use with your live production system.
2.1 WELCOME
NewTek TriCaster systems provide unrivalled live production power. With a TriCaster control surface in front of you, all of that power is right at your fingertips. These sleek yet rugged control surfaces deliver precise control over the video layers constituting your program. Quickly and confidently perform your switching operations. Advanced TriCaster control surfaces manage transitions on a per layer basis, govern the background composition, overlay and overlay transitions, multi-layer virtual input configuration and zoom, control multiple Media Players, record, stream and grab features, Auxiliary output, and even more.
2.2 SO METHING FOR E VERYON E
TriCaster control surfaces can be grouped into two categories offering either primary switcher control or instant replay functionality.
2.2.1 PRIMARY CONT ROL
At the time of writing, three devices fall into this category, as follows:
TriCaster 8000 CS: A full-function control surface matched to the TriCaster 8000 live
production system.
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TriCaster 850 CS: A full-function control surface designed to complement TriCaster 855,
along with TriCaster 850 and 850 EXTREME.
TriCaster 450 CS: Similar to the above but, slightly more compact, being designed for use
with TriCaster 455, 450 and 450 EXTREME™ (which have less inputs).
TriCaster LC-11: This control surface was designed for use the standard definition
TriCaster Studio and TriCaster Broadcast models.
2.2.2 INSTANT REPL AY
NewTek provides potent instant replay solutions in the form of its dedicated 3Play™ systems, but for less demanding installations many have found their TriCaster-based TimeWarp™ control surfaces (which take advantage of TriCaster’s integrated recording and playback capabilities)
quite valuable.
TriCaster 850 TW: The perfect complement to either TriCaster 850 CS or TriCaster 450
CS, this instant replay controller is equally capable of performing as a solo act alongside any high definition TriCaster live production system.
TriCaster™ TW-42: This is NewTek’s original TimeWarp™ device. While originally
supplied for use with the standard definition TriCaster lineup, it also provides workmanlike instant replay functionality with high definition TriCaster models.
2.3 INST ALLATION
2.3.1 MAKING THE CON NECTIO N
Simply connect the TriCaster control surface unit to your NewTek TriCaster using the USB cable supplied. There is no need to install drivers, or configure the software. Recognition of the control surface is automatic.
POWER CONSIDERATIONS
The power requirements of TriCaster control surfaces vary, but generally speaking are not inconsequential. TriCaster 8000CS alone utilizes a standard AC power connection, in addition to
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its USB control connection. All other control surfaces are powered by their USB cable. In the latter case, connecting the unit using a USB cable longer than the one originally supplied can diminish available power to the point where problems could ensue, including connection recognition failure or operational problems.
To avoid problems, we strongly recommend that the control surface be connected to a powered USB hub using a short USB cable, in turn connecting the USB hub to a USB port on the TriCaster. (See also Section 5.2.1.)
Important Note: So-called USB extenders are not recommended, having proven less reliable than long USB cables (with powered hub, as discussed above). This is because each added connector in the circuit introduces ‘reflections’ that can degrade the signal. In this configuration, the control surface may seem reliable for some time, but then fail unexpectedly. (If this should happen, disconnecting and reconnecting the control surface may temporarily restore functionality).
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3 TR ICASTER™ 8000 CS
This spectacular and innovative control surface is the perfect complement to your TriCaster 8000.
The discussion that follows provides a quick hands-on tour of its major components and functions, followed by more detailed information.
Figure 1
TriCaster 8000’s unparalleled integration of advanced live production technologies offers many exciting new creative possibilities. Fittingly, an incredibly powerful and innovative control
surface is included with the system. TriCaster™ 8000 CS provides more than just control; it goes well beyond the norm in providing useful feedback. You’ll quickly find yourself at home with its
features and functions.
3.1 WALKTHROUGH
We discussed connecting your control surface to TriCaster™ back in Section 2.3. (Please take time to review this information if your installation requires use of a longer USB cable than the one supplied with your control surface.)
Please open a TriCaster session, and let’s proceed to gain some hands-on experience.
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3.1.1 SWITCHER ROWS
Figure 2
Let us focus our attention on the main Switcher rows first. You’ll notice that these correspond exactly to their user interface representations on the Live Desktop, with both PGM (Program) and PVW (Preview) rows. Just above there is a third row labeled DSK. We’ll make selections in all three rows momentarily.
1. Press the control surface button for Camera 1 on the PGM row (if you don’t have live
sources connected at the moment, it will be fine to substitute a Media Player with a suitable video clip cued up for this exercise).
2. Select Camera 2 (or a different Media Player) on the PVW row.
3. In the Live Desktop, add a title page to the GFX 1 (Graphics) Media Player – choose
something like a lower third (anything that does not completely obscure the screen will do for now).
4. Add a similar title page to GFX 2.
5. Back on the control surface, press DSK 1 in the MAIN DSK DELEGATE control group.
6. Press the GFX 1 button in the DSK row. This assigns that Media Player module to the
DSK 1 channel.
7. Now press DSK 2 in the MAIN DSK DELEGATE control group.
8. Press the GFX 2 button on the DSK row to assign to DSK 2.
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3.1.2 MAIN TRANSIT ION CON TROLS
Now we’re ready now to test the Main Transition controls, located to the right of the Switcher rows and Main DSK Delegates. The Transition controls on TriCaster 8000 CS are slightly simplified as compared to the same controls in the user interface.
Figure 3
Figure 4
Let’s begin our exploration of switching with the Downstream Key video channel controls.
Click the DSK 1 AUTO button, observing Program output as you do so. Not surprisingly (since the GFX 1 player is assigned to DSK 1) the currently selected item in the GFX 1 playlist transitions in, now to appear above the BKGD video layer.
Note that while the Live Desktop shows transition bins for the four DSK video layers, the control surface does not. Even so, you can adjust individual DSK transition settings in various ways as follows.
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9. Click the BKGD delegate button in the MAIN TRANSITION> DELEGATE control group.
10. Twist the Select knob below (next to Fade) to cycle through the current entries in the
BKGD Transition Bin.
11. Click the DSK 1 button in the MAIN TRANSITION> DELEGATE control group.
12. Again, twist the Select knob, and choose a different transition for DSK 1 – choose one
that is in a different numeric place in the bin than the BKGD selection below.
13. Now press the BKGD and DSK 1 delegate buttons together, multi-selecting them.
14. Twist Select again, slowly, click by click – the selections advance together.
15. Rotate the nearby Rate knob (just above the main Auto button), and keep an eye on the
Transition Duration time displays in the Live Desktop. Observe that the transition duration for both delegates changes as you do so.
16. Now push the Rate knob a few times (as though it was a button). As you do so, watch
the Transition speed of both selected delegates in the user interface. The settings will cycle through the presets (in the Speed menu) each time you press Rate.
17. In the user interface, open the Duration menu for the BKGD layer so you can see the
state of the Reverse option for the transition.
18. Push the Select knob (as though it was a button). Doing so toggles the Reverse
transition mode for this transition; you’ll be able to see this in the menu you opened.
19. Open the Transition Speed menu for the BKGD layer on the Live Desktop.
20. Locate the SHIFT, CTRL and ALT buttons, to the left of the MAIN TRANSITION control
group. Press ALT and continue to hold it down, and the watch the menu as you push
Select several times in succession. You should see the Ping Pong switch for the current BKGD transition toggle on or off each time you push Select.
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Note: DSK Transitions always Ping Pong. Hence their duration menus have no Reverse or Ping Pong switches.
21. If necessary, adjust the Live Desktop Workspace options to show the Preview monitor
(next to Program).
22. On the control surface, press the BKGD button in the MAINTRANSITION>DELEGATE
group, resulting in it alone being selected.
23. Press the main Auto button (below the Select knob on the control surface), or operate
the T-bar to perform a BKGD transition.
24. Earlier, we displayed DSK 1, using the dedicated DSK 1 Auto button. The BKGD transition
we just performed did not affect it, so it should still be displayed (if you removed it from view while experimenting, please restore it before continuing).
25. Press the BKGD, DSK 1 and DSK 2 delegate buttons all together, multi-selecting them.
Take a look at the progress gauge beneath the Delegate button for DSK 1 in the user interface. It currently indicates that DSK 1 is fully displayed. In contrast, the (empty) progress gauge beneath DSK 2 tells us that video layer is hidden.
Figure 5
Now cast your eyes over the Preview and Program monitors (Figure 53), and consider how these displays relate to your current Transition Delegate selections:
The Program monitor shows DSK 1 (which has GFX 1 assigned to it) over the current
BKGD layer.
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The Preview monitor shows DSK 2 (which has GFX 2 assigned to it) over the current
Preview row selection.
The Look Ahead Preview monitor (or simply, Preview) is showing us the composition that will result if we perform a Take or Auto operation right now.
26. Press the DSK 1 and DSK 2 buttons in MAIN TRANSITION>DELEGATE (so that BKGD is no
longer selected).
Note that, when you do this, the Preview monitor no longer shows the Switcher’s Preview row selection. Why not?
Having de-selected the BKGD delegate, only the DSK 1 and DSK 2 buttons remain lit. Thus only those two video layers will be affected by a (Main) Take or Auto. The end result of either of those operations will be as follows:
DSK 1, currently seen on Program will be removed from view (but will re-appear on
Preview).
DSK 2 will be displayed on Program instead.
The BKGD layer will not change; that’s why the Preview correctly predicts no change to
that video layer, instead showing the same BKGD in both the Preview and Program monitors.
The MAIN TRANSITION>DELEGATE feature provides flexible and convenient video layer management, providing complete control over your ultimate Program output composition.
One more little detail to note, before we leave the Transition groupFTB, although located below its MAIN TRANSITION > DELEGATE siblings on the control surface, is nevertheless a delegate button, just like them.
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Figure 6
27. Press FTB – note that when you do: a. The other Transition delegate buttons are de-selected. b. The Preview monitor goes completely black.
28. Press the main Auto button, or operate the T-bar.
Observe that pressing FTB did not actually perform a Fade to Black operation – rather it
delegated the main Take, Auto and T-bar controls to control the FTB video layer.
Hint – Press Shift + FTB to actually perform an FTB operation without being required to press Auto, Take or the T-Bar.
29. Press the main Take button again, clearing the FTB video layer from Program out.
3.1.3 MEDIA PL AYERS
Let’s take a brief look at the MEDIA PLAYERS control group.
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Figure 7
30. By way of preparation: a. Select DDR 1 on the Program row, and select a video or animation clip. b. Press DDR 2 on the Preview row, and select another video or animation clip. c. Press BKGD in the Main Transition>Delegate group (de-selecting everything
else).
d. If necessary, clear any DSK layer displayed on Program, using the local
DSK>Take buttons.
31. Press the DDR 1 button in the MEDIA PLAYERS > DELEGATE group on the control surface.
32. If LOOP for DDR 1 is not enabled (i.e., its button is not brightly lit on the control surface),
press the LOOP button once.
33. Press the DDR 2 button in the DELEGATE group.
34. If LOOP for DDR 2 is enabled (its button is brightly lit on the control surface) press the
LOOP button once to turn it off.
35. Press the DDR 1 button again – note that the LOOP button illuminates, correctly showing
the current state for DDR 1.
36. Multi-select the DDR 1 & DDR 2 delegate buttons. The Loop button light goes out,
because the two DDR’s are in different states.
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37. Press LOOP. LOOP is turned on for both of the delegated Media Players.
38. Press the LOOP button yet again. LOOP is disabled for both delegated Media Players.
39. Repeat this exercise using the AUTOPLAY or SINGLE buttons (or both together).
Until this point, we’ve not done anything to the Media Players that couldn’t
have been done without the control surface, so try the following simple but
powerful step:
40. Press Play. Both Media Players begin to run simultaneously. Press Stop.
3.1.4 POSITIONER
Let’s kick it up a notch now, using the control surface to perform multiple simultaneous operations.
41. Enable AUTOPLAY, SINGLE and LOOP for both DDRs.
42. Select different video sources on the Switcher’s PGM and PVW rows.
43. Use the DSK row to assign DDR 1 to DSK 1.
44. Likewise, assign DDR 2 to DSK 2.
45. Select both DSK 1 and DSK 2 delegate buttons in the Positioner group on the control
surface.
46. Press the POS/SCALE button to the left of the joystick (this button group controls the
Joystick function mode).
47. Twist the joystick counter-clockwise (as viewed from above) to Scale both DSK overlays
down at once. Reduce them to 15-20% of the screen size. (Notice that the Preview monitor temporarily shows the results of your operation as you do so).
48. Push the DSK 1 button in the Positioner DELEGATE group, and use the joystick to
reposition DSK 1 to the upper-left quadrant of the screen, again using Preview to guide you.
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(Push forward or back to move the delegated source vertically in the frame, and left or right for lateral movement.)
49. Push the DSK 2 button in the Positioner DELEGATE group, and repeat the step above,
positioning DSK 2 in the lower right quadrant of the screen.
50. Select the BKGD button in the MAIN TRANSITION>DELEGATE group, and press Rate as
many times necessary to set the transition speed for the BKGD video layer to 00.15.
51. Multi-select DSK 1and DSK 2 in the MAIN TRANSITION>DELEGATE group, press RATE
until both DSK video layer transitions is set to 01.00.
52. Multi-select BKGD, DSK 1and DSK 2 in the TRANSITION DELEGATE group.
Figure 8
At this point, the display on the Preview monitor should look something like Figure 56.
53. Push the main Auto button. The following will occur: a. The BKGD transition is performed, swapping the Program and Preview row
sources.
b. Both DSKs transition in above the BKGD layer. c. And the two DDRs automatically begin to play.
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54. Let this all run for a moment or two to take it all in, then press Auto again.
All of the above resulted from your pressing a single button. You can see that the control surface allows you to quickly configure complex compositions, and display them with flair.
Multi-selecting delegates provides a great deal of convenience, as we’ve seen. Consider too that it becomes a simple matter to ensure matching positioning (etc.) for a series of sources, such as title overlays, picture-in-picture setups, and so on. Let’s look at an example using M/Es.
3.1.5 M/ES
We’ll perform a very simple exercise, but it will quickly impart everything you need to know.
Turn off both DSKs, and press the BKGD button in the MAIN TRANSITION>DELEGATE
group.
The Preview monitor will now show the Switcher’s Preview row selection (only); and the Program monitor will display the current Program row selection – this will let you see how subsequent steps affect delegated Virtual Inputs.
In the onscreen user interface (Live Desktop), click the tab labeled M/E 1 (if necessary,
press the m key to toggle the M/E pane open first).
In the tabbed pane that appears, click the Effect button over the thumbnail icon in the
center.
If necessary, click the name label for the effect (below the thumbnail icon) and, using
the Media Browser that opens, select Default (2 Layer) from the Default effect group.
Repeat these two steps for M/E 2.
(We’re going to create two matching M/E setups. We could just as easily use different effects, but our current purposes don’t require that, so we’ll opt for simplicity.)
Select M/E 1 on PGM, and M/E 2 on PVW, so you can follow the action to come.
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Figure 9
Multi-select the M/E 1 and M/E 2 buttons in the M/E DELEGATE button group.
Push the A button in the M/E Layer Delegate group, assigning the A/C source row at left
to govern the source for input A in all currently delegated M/Es (in this instance then, for both M/E 1 and 2).
Push the DDR 1 button on the row labeled “A”. Push the B button in the M/E Layer Delegate group, and then push the DDR 2 button on
the row labeled B/D at left.
Now push Key 1 in the M/E KEY DELEGATE group.
Push the GFX 2 button in the KEY row (above the A/C row). Make sure that the Key 1
Take button at far right is off for the moment.
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In the POSITIONER group, press the delegate button for layer A. This delegates the
Joystick to control the attributes of the A layer of all currently delegated M/Es – in this case, M/E 1 and 2 will both be affected.
Figure 10
Press the POS/SCALE button in the POSITIONER mode group. Watch the monitors as
you Scale and position the source assigned to Input A to approximate Figure 59.
Hint: If Positioner settings have been applied to Inputs A or B previously in either M/E 1 or 2, you can simply press Reset with M/E 1, M/E 2 and POS/SCALE selected to clear them all to the defaults in one operation.
Let's do it again – press the Key 1 Take button beside the Overlay row.
Figure 11
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Press the KEY 1 delegate button in the POSITIONER group, and adjust the title page
assigned to Key 1 to a suitable size and position (Figure 60).
In like fashion, you can easily manipulate the elements of any composition to match perfectly. (You may find this particularly useful, for example, to make sure that station ID ‘bugs’ or lower thirds title overlays appear in exactly the same place for multiple Virtual Inputs.)
By this point, the fundamental principles of your TriCaster control surface should be clear; with a little bit of practice you’ll be able to control your TriCaster with unparalleled ease and confidence. This concludes our walkthrough. If you like, please continue reading for the complete details of every feature.
3.2 FEATURES AND CONTROL S
Figure 12
The TriCaster 8000 CS control layout closely conforms to the user interface, the principle exception being that singular M/E and Position control groups governed by delegate buttons serve the purpose of multiple controls in the UI.
Controls are comprised of grouped sets including the following hardware types:
Backlit push buttons Twist knobs T-bars 3-axis joystick
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3.2.1 CONNECTING TO TRICAS TER
It is recommended that you connect control surface to TriCaster using the cable it comes with, or a similar length one of good quality. Please be advised that so-called USB extenders are not recommended. This is because each added connector introduces ‘reflections’, degrading the signal. Your TriCaster CS may seem reliable for some time in this configuration, and then unexpectedly fail. (If this should happen, disconnecting and reconnecting the control surface may serve as an temporarily measure to restore functionality).
3.2.2 DELEGATES AND SYNCHR ONIZATION
Both TriCaster’s Live Desktop and the control surface supply delegate button groups to govern other controls. This is extends the capability of controls and also supports multi-selections, thus permitting simultaneous operations.
When initially selecting multiple delegates, the settings and states of the individual members selected will often vary. For example, when you delegate several M/Es at once, the transition Rate for various channels in the multi-selection could very well be different. Generally, wherever it makes sense to do so, as you make adjustments to settings for multi-delegated groups, the settings will be progressively synchronized.
3.2.3 SWITCHER CONTROLS
Figure 13
DSK, PROGRAM AND PREVIEW
The DSK, PROGRAM and PREVIEW rows each present the following source selection buttons:
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1. 1 – 8, Camera inputs
2. NET 1 and NET 2
3. Media Players: a. DDR 1 and DDR 2
b. GFX 1and GFX 2 c. FRM BFR (Frame Buffer) d. M/E 1 - 8 e. BLACK
Switcher row buttons are mutually exclusive, and the active selection button remains lit. The subordinate role of the DSK row is subtly reinforced by the use of slightly smaller buttons.
Hint: Hold down CTRL when clicking a button on the PREVIEW row to toggle LiveMatte on/off for that source. Likewise, hold ALT while pushing a PREVIEW row button to toggle its Proc Amp. Note that the source need not be actually selected on the PREVIEW row to do this, and multi-selections are supported.
MAIN DSK DELEGATE
Figure 14
MAIN DSK DELEGATE button selections govern which DSK layer(s) the row is currently controlling; or – from another perspective – which video layers the selected source is assigned to.
Note: When possible, all related button selections (and illumination state) are updated to show their current states when new delegate selections are first made. This is true for all delegate groups.
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(An exception is made when newly selecting multiple delegates with control settings that do not initially match. For example, if DSK1 and DSK 2 have different sources assigned and are newly multi-selected in the delegate group, no buttons on the DSK row are lit.)
3.2.4 MAIN TRANSITIO N GRO UP
The controls in this group are analogous to those in the corresponding area on the Live Desktop, performing the same functions in much the same manner.
(In one deviation, switcher layer positioning is provided by a single, shared set of Positioner tools, discussed later.)
DELEGATE
As on the Live Desktop, active delegate buttons remain lit. Multiple selections can be performed by pressing one or more buttons at the same time.
DELEGATE buttons determine what video layers the main Take, Auto, and T-Bar affect, and the scope of the Select and Rate knobs.
FTB
Note that FTB (Fade to Black), although not located beside the other delegates as it is in the user interface, is a delegate button – not an action button – and works exactly the same manner as its Live Desktop twin. Note that FTB has no dedicated transition controls; its fade in/out duration is derived from the BKGD transition setting.
Hint: When FTB is displayed on Program Out, it obscures all other Switcher activity. To alert you to this important fact, the FTB button flashes for several seconds if you should make a new TRANSITION DELEGATE selection that does not include FTB.
Figure 15
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TRANSITION BIN CONTROL
The control surface does not have Transition Bins for the different video layers as such, but can nevertheless control the transitions (and their attributes) for delegated video layers.
SELECT
When a single layer, such as BKGD, is selected in the MAIN TRANSITION > DELEGATE group on the control surface, rotating the SELECT knob cycles the current transitions in the Transition Bin for that layer.
When multiple video layers have been delegated, turning SELECT affects the transitions for all layers as follows:
When all delegated layers are currently on the same transition bin 'slot', the selection in
the corresponding transition bins simply cycles left or right synchronously.
Otherwise (when the Transition Bin slots for multi-delegated layers are not harmonized),
rotating the knob moves the selection layer by layer as the knob turns until the selected slots are aligned. From that point, continuing to twist SELECT moves the transition selection in lock step.
The SELECT knob also acts as a push button:
Push SELECT to toggle the Reverse setting for the BKGD transition. Push ALT + SELECT to toggle the Ping Pong switch for the BKGD transition.
RATE
The RATE knob operates in similar fashion to SELECT. Rotate the knob to modify the transition Rate for delegated layers. Or press the knob to cycle through the standard Slow, Medium and Fast presets.
Multi-delegate selections are handled the same as for Select (for both twist and push operations).
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FADE & TRANS
These two buttons provide a quick way to control the Transition Bin selection for the delegated switcher layer(s).
The FADE and TRANS (Transition) buttons are mutually exclusive; selecting either one cancels the other, and only the currently active button remains lit.
Pushing FADE offers a quick and convenient way to select the Crossfade transition. Push the TRANS button to activate the last-used transition icons for a video layer (or layers. For new sessions, TRANS jumps to the first transition in the bin.
PERFORMING TRANSITIONS
Just as in the user interface, the TriCaster control surface provides both local and main transition controls.
MAIN T-BAR, TAKE AND AUTO
These controls correspond exactly to their Live Desktop counterparts, and affect all currently delegated video layers (BKGD, DSK 1-4, or FTB) at the same time.
LOCAL TAKE & AUTO
Local Take and Auto buttons are provided for DSK 1 - DSK 4, but not FTB. These perform a cut or transition respectively, affecting only the corresponding switcher layer.
Hint: When a DSK layer is fully displayed on Program out, its local Take button (on the Live Desktop as well as the control surface) remains lit.
3.2.5 M/E CONTROL S
This section of the control surface corresponds to the tabbed M/E pane on the Live Desktop. The M/E DELEGATE button group determines which M/E (from the eight available) is being controlled.
Figure 16
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Figure 17
M/E DELEGATE
Figure 18
As you’d expect, the eight buttons in the M/E DELEGATE group (Figure 18) let you select (or multi-select) which M/E(s) are being configured and controlled.
FOLLOW PVW
Enabling the FOLLOW PREV button forces the DELEGATE selection to track the Switcher's PVW row selection. This can be very valuable, as it automatically ensures that adjustments you make to settings will affect the M/E that you plan to display next.
The M/E control section actually employs three additional sets of delegate controls to provide full control over all aspects of your M/E composition.
The first two of these are discussed next (M/E TRANSITION DELEGATES are in M/E TRANSITION group discussed a bit layer).
Figure 19
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M/E LAYER AND KEY DELEGATE
These two delegate button groups control the functionality of the source selection rows at left, allowing you to specify sources for any or all of the video layers of all currently delegated M/E(s). Naturally, the M/E KEY DELEGATE selection(s) govern the KEY row buttons at left
Just beneath the KEY row you will notice two identical rows labeled A/C and B/D. The result of selections in the A/C source row is controlled by the M/E LAYER DELEGATE buttons labeled A and C. Likewise, B and D buttons in the M/E LAYER DELEGATE group govern the B/D row.
SHOW PREV
This buttons toggles the Tabs Follow All Delegates option in TriCaster, which in turn causes M/E Preview monitor panes to update when a new M/E Delegate selection is made.
INPUT ROWS
All three input, or ‘source selector’ row rows provide buttons for all camera inputs, Net 1, Net 2, Frame Buffer, Media Players (excluding
Sound), and Black.
Hint: Each M/E has its own dedicated Frame Buffer. As you’d expect, selecting this button invokes the appropriate Frame Buffer for each delegated M/E, even for multi-delegate selections. If you wish to specify a different Frame Buffer instead of the default one for a given M/E, you can do so using the menus in the user interface.
Figure 20
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M/E TRANSITION CONTROLS
Figure 21
The final set of M/E delegates referred to earlier is located in the M/E TRANSITION control group.
A cursory glance at this control group reveals that is for all intents a twin of the MAIN TRANSITION group, discussed back in Section 3.2.4. Using these controls, you can manage all layers of a composite effect, or even produce a complete secondary switch for output.
LIVESET SHOT
The LIVESET SHOT group buttons labeled 1-8 select the active Zoom Preset for the currently delegated Virtual Inputs. The ANIM ZOOM button corresponds to the
Animate Zoom switch for M/Es on the Live Desktop. When ANIM ZOOM is enabled, pressing an unselected zoom preset button initiates a smooth zoom from the current
level to the new level.
Otherwise, preset selections apply directly to all delegated M/Es. If you push a zoom preset button a second time at any point, the animated zoom will ease-out and stop. Press it again to re-commence the zoom and complete it.
Figure 22
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M/E PRESET
Four of the buttons in the LIVESET SHOT groups have secondary functions. Press CTRL + (1-4) in this group to select the active M/E preset for currently delegated M/Es.
3.2.6 POSITIONER GROUP
Figure 23
DELEGATES
The Positioner section allows you to adjust position attributes for any video layer in the Switcher or any M/E effect using the Joystick. Positioner delegates are in two groups at left.
The first Positioner delegate group consists of eight buttons, one for each of the primary M/E input layers (A-D) and KEY layers. These delegate Joystick operations to the corresponding layers in the M/Es currently selected M/Es in the M/E DELEGATE group. The second Positioner delegate group relates to the four DSK layers of the main Switcher.
JOYSTICK MODES
The type of operation applied to delegated video layers is further modified by button selections in other sections of the control surface.
Hint: For finer control, hold down CTRL when operating the joystick. This will increase its sensitivity by a factor of 10.
Figure 24
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Two joystick mode buttons are placed separately at left. LiveSet Zoom and SHTL (Shuttle) modes are special in that they dedicate the joystick to operations that are not strictly speaking ‘position­related’.
Hint: The buttons in the other joystick mode group (such as POS/SCALE, discussed shortly) cannot be multi-selected with either LIVESET ZOOM or SHTL.
LIVESET ZOOM
Selecting LIVESET ZOOM assigns the joystick to control the zoom level and pan position of the currently delegated M/E(s).
Use the joystick to control zoom and pan as follows:
To zoom in/out :
o Rotate the joystick clockwise/counter-clockwise (as viewed from above)
To pan:
o Title the joystick backward, forward, left or right.
SHTL (SHUTTLE)
Push SHTL (Shuttle) to delegate the joystick to shuttle the Media Player(s) currently selected in the MEDIA PLAYERS > DELEGATE group. (Again, the other joystick mode buttons cannot be multi­selected with SHTL.)
To shuttle delegated Media Players, move the joystick horizontally (as viewed from
above).
Note: You can zoom multiple LiveSets simultaneously when these are delegated together, just as you can also shuttle several delegated Media Players.
Let’s turn now to the members of the second joystick mode delegate group.
POS/SCALE
Move the joystick horizontally, vertically or diagonally (as viewed from above) to move
delegated video source(s) on its X and Y axes.
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Twist the joystick clockwise to scale delegated source(s) up, or counter-clockwise to
scale down.
Hint: When multi-delegate selections are active for the Positioner, adjustments are generally relative to the current state for individual delegates, as opposed to absolute.
ROT (ROTATE)
Move the joystick horizontally (as viewed from above) to rotate delegated sources on
the Y axis.
Move the joystick vertically to rotate delegated sources on the X axis. Twist the joystick clockwise/counter-clockwise to rotate delegated sources on the Z axis.
CROP
Twist the joystick clockwise (as viewed from above) to crop delegated sources inward on
all four edges, maintaining the original aspect ratio.
Twist the joystick counter-clockwise to reduce cropping of delegated sources on all 4
edges.
Move the joystick horizontally to crop only the left edge of delegated sources. Move the joystick horizontally with the joystick button pressed to crop only the right
edge of delegated sources.
Move the joystick vertically to crop only the top edge of delegated sources. Move the joystick vertically with the joystick button pressed to crop only the bottom
edge of delegated sources.
RESET
Despite its location, RESET is really an action button (not a Joystick mode). Press it to restore all position settings for currently delegated source(s) to their defaults. (This is also why RESET does not stay selected when pressed, nor does it change the current Joystick mode. The two special delegate selections also work differently with RESET:
When VIRTUAL ZOOM is delegated, the LiveSet preset for delegated Virtual Inputs) is
reset to the #1 preset.
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When SHUTTLE is delegated, selected Media Players are reset to the starting point of
the current item (or playlist).
MONITORING
While using the joystick in most POSITIONER DELEGATE modes, many adjustments are temporarily shown on the Live Desktop’s Preview monitor. The Preview monitor reverts to its default display a few moments after releasing the joystick to its at-rest position, just as occurs when using Positioner tools on the Live Desktop.
3.2.7 MEDIA PLAYERS GROUP
MEDIA PLAYER > DELEGATE
Figure 25
The MEDIA PLAYERS > DELEGATE group contains buttons for TriCaster’s DDR1, DDR2, GFX1, GFX2, and SND (Sound) modules. This selection determines which Media Player is being controlled at the moment. (Support for multi-selection allows you to do things like start and stop both DDRs at the identical moment.)
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PREV/NEXT PRESET
Figure 26
These two buttons let you to cycle backwards or forwards respectively through existing presets for the delegated Media Player.
MARK IN/OUT
Click these buttons to set the in point or out point for the current playlist item in delegated players to the current frame. Press SHIFT with the button to reset the end point to its full limit.
TRANSPORT CONTROL
| (Previous Item) Press this button to go to the previous playlist entry in delegated
Media Players. (The selection cycles to the last playlist entry when necessary.)
(Stop) – Push once to end playback for delegated Media Players; push a second time
to return to the start position (this operation respects the Single setting for individual Media Players
(Play) – Push to initiate playback for delegated Media Players.
| (Next Item) – Push this button to go to the next playlist entry in delegated Media
Players. (The selection cycles to the first playlist entry when necessary.)
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MEDIA PLAYER OPTIONS
LOOP, SINGLE, and AUTOPLAY are mode buttons, and toggle the respective settings for all delegated Media Players as appropriate (for example, the Sound player has no Autoplay feature, so logically AUTOPLAY does not affect it).
3.2.8 RECORD GROUP
Three buttons labeled REC, STRM, and GRAB are located in the RECORD group.
REC – Pressing this button enables TriCaster's
Record feature. As a safety measure, pressing
the REC button when recording is underway does not stop recording. Instead, the CTRL button flashes to reminds you that you must hold the CTRL button down while pushing REC to end recording.
STREAM – Push to enable or disable TriCaster’s live streaming feature.
GRAB – Push to store a snapshot of Program output using TriCaster's Grab feature.
3.3 SP ECIAL BUTT ONS
The SHIFT, CTRL and ALT buttons provided on the control surface support extended features and future expansion.
To the extent that these buttons are currently assigned to any feature, they have been described in context earlier.
3.3.1 MACRO
The last button we will discuss offers spectacular convenience. TriCaster’s powerful macro system is fully addressable from 8000CS. A macro can be assigned to any button on the control
Figure 28
Figure 27
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surface in much the same manner as it can be assigned to a keyboard button. The steps are as follows:
1. On TriCaster’s Live Desktop, open the Macro Configuration Editor.
2. Select the macro you wish to assign in the onscreen lister.
3. Click the mouse in the Listen field at bottom left.
4. Hold down the MACRO button and press a suitable button on the control surface.
That’s it – you can close the Macro configuration Panel and test the result. To play back the macro at any time, press the MACRO button along with the assigned key.
3.4 T -BAR ILLUMINAT ION
TriCaster 8000CS uses colorful illumination to provide feedback and status updates your control surface selections and operations. The lighting schemes for both the M/E and MAIN TRANSITION T-Bars reinforce the traditional button illumination in a way that soon becomes instinctive and which provides unparalleled confidence in use.
The following tables provide a color code for your convenience.
3.4.1 M/E TRANSITIO N – LIG HTING
For an M/E in Mix mode, control surface T-Bar illumination conforms to the color scheme of the M/E tabs on the Live Desktop.
M/E 1
M/E 2
M/E 3
M/E 4
M/E 5
M/E 6
M/E 7
M/E 8
Turquoise
Green
Peach
Gold
Sky Blue
Lt. Pink
Chartreuse
Hot Pink
1. If BKGD is delegated alone, the T-Bar color is as shown in the table above, identifying which
M/E is delegated in the M/E DELEGATE group. (When multiple M/Es are delegated, the first selected delegate determines the color.)
2. This color is at its brightest when the A source (effectively the Program row for a Mix effect)
is fully displayed. As the T-Bar is moved (or AUTO is pressed) to begin a transition, the color gradually dims until the effect is complete. At that point, it pops back to full brightness, just as the onscreen T-Bar returns to the top of its stroke.
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3. In a mixed delegate situation (BKGD along with one or more KEY layers) the T-Bar is lit it
medium blue, and conforms to the BKGD behavior described above.
4. If one or more KEY layers are delegated without BKGD, the T-Bar color is purple. When the
KEY layer (or, for multi-KEY selections, the first KEY layer) is fully displayed, T-Bar lighting is at its brightest. Removing the layer dims the illumination.
5. The T-bar is always lit in orange for M/E’s in Effect mode.
3.4.2 MAIN TRANSITIO N
1. Just as you would expect, the illumination of this T-Bar uses red-green coloration, standard
color coding for Program and Preview rows.
2. As for M/Es, described earlier, DSK-only delegate operations result in the T-Bar being lit in
purple.
3. Mixed mode (BKGD plus DSK delegates) likewise result in blue illumination after the fashion
of the M/E T-Bar behavior previously described.
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4 AVI D® ARTIST MIX
TriCaster’s support for the AVID® Artist Mix hardware surface brings a highly desirable level of convenience and creative control to a critical aspect of almost every video production –audio.
This chapter explains how to connect and use this powerful third party device.
The AVID(R) Artist Mix hardware surface provides great convenience, delivering hands-on external audio control to TriCaster operators. Adjust audio levels, panning and balance, equalization, select change mixer presets, and more. The compact Artist Mix console provides excellent visual feedback, and delivers control beyond what can possibly be provided with the mouse and keyboard alone. All adjustments are bi-directional – adjusting the control surface updates the user interface controls, and vice versa.
Artist Mix communicates with TriCaster using a popular open control communication protocol named EUCON™ (Extended User Control); the control surface acts and feels like a physical extension of your software. Let’s begin by discussing installation and setup.
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4.1 INST ALLING AVID® ART IST MIX SOFTWARE
AVID(R) provides a utility called EuControl for use with the Artist Mix control surface. This software runs in the background, and is required for TriCaster to recognize and respond to the control surface.
1. From the TriCaster Startup screen, click the Shutdown icon, and choose Administrator
Mode.
2. Select Exit to Windows to leave the TriCaster environment.
3. Obtain the EuControl installer by using one of the following two methods: a. With TriCaster connected to the Internet, download the most recent installer
for the Windows(R) 64bit operating system from the webpage below: www.avid.com/artistsupport (Requires Avid website account.)
b. Otherwise, download the installer as above to a different computer, and
transfer it to TriCaster’s hard drive across a network or by USB flash drive (etc.)
4. Double-click the icon for the installer application (Install_EuControl.exe).
5. Follow the instructions displayed to complete the installation.
4.2 CO NNECTING ARTI ST MI X
After the software installation is complete, shut down TriCaster, and connect the AVID(R) Artist Mix panel to TriCaster as follows:
1. Plug one end of the AC power cord into the power adapter and the other into an
electrical outlet (push the AC power connector firmly into the adapter).
2. Connect the DC output cable from the power adapter to the DC input on the left rear
side of the control surface.
3. Connect the control surface to TriCaster using the crossover cable supplied with the
Artist Mix, or – as will often be true, in cases where TriCaster network connectivity is a requirement – to the same network subnet your TriCaster is connected to using a
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suitable Ethernet cable. In most cases you will wish to use a switch or router rather than a direct connection between the two devices, so TriCaster can also connect to the Internet, etc.
4. Power up TriCaster, and wait for the Start screen to appear; then press the POWER
button on the control surface.
AVID symbols briefly appear on the OLED display above each fader at this point. When EuControl recognizes the control surface, the display shows rectangles in place of the logo icons to tell you the control surface is in a ‘ready’ state.
Connectivity Notes: If the control surface OLED display continues to show the AVID symbols, this indicates it has not been detected by EuControl. You can try simply turning the Artist Control power switch off and then on again. If this does not help, power Artist Mix off, restart TriCaster, and turn the surface on again. If Artist Mix is still not recognized at this point, double check your connections. Also, when more than one TriCaster is connected to the network make sure each one has a unique system name.
If this fails (or for complex installations, such as when multiple TriCasters or Artist Mix devices are on the same network) you may need to Exit to Windows and use the configuration tools the EuControl application provides in its interface. Right-click the EuControl icon (E) shown in the Notification Area of the Windows taskbar to access these controls, and then select EuControl Settings. Refer to the AVID® documentation for further details.
5. Launch a TriCaster session. The OLED rectangle icons are replaced by custom TriCaster
audio control labels and displays.
4.3 GE TTING STARTED
When you first connect it to your TriCaster and open a TriCaster session, Artist Mix is automatically configured to TriCaster’s default Audio Mixer setup. The OLED information display will look like Figure 29.
Figure 29
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Let’s note in passing that this initial layout may not match the Audio Mixer setup in your TriCaster session just at the moment. We’ll discuss how to customize this default configuration a bit later, but for now let’s consider basic navigation.
4.3.1 PANEL LAYOUT
Figure 30 illustrates the control surface layout.
Figure 30
1. Soft Key navigation buttons
2. OLED Display
3. Power button
4. Fader Navigation buttons
5. SHIFT keys
6. Knob Set selectors
7. Fader strips
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Of course, Artist Mix can be used with a variety of systems and software applications apart from TriCaster. You may already be familiar with its use for certain other purposes. The Artist Mix
User Guide provides details regarding each control. In this manual, we’ll focus on the controls as
they apply to TriCaster only.
4.3.2 NUDGE
At any one time, Artist Mix can display controls for as many as eight of
TriCaster’s audio inputs, internal sources, and outputs. To access the
other audio controls, use the navigation buttons located at right on the control surface, just beneath the POWER button (Figure 31).
Two NUDGE buttons in this group move the entire control group currently displayed one slot left or right from the current position.
Thus, from the default Input 1-8 view, pressing NUDGE updates the controls and display to govern TriCaster’s Audio Inputs 2-7 along with Net 1. (Push NUDGE to restore Input 1 to the left-most slot.)
4.3.3 BANK
Below the two NUDGE buttons are two similar buttons labeled BANK. Pushing either of these buttons normally replaces the entire set of controls with their eight nearest neighbors.
So, for example, if you are currently viewing/controlling Inputs 1-8, pushing the BANK button swaps out those controls and replaces them with the next set of eight sources to the right, starting with NET 1 at left and continuing to AUX in the eighth slot.
A number of buttons on the Artist Mix control surface have two labels. For example, theBANK button (Figure 32) has a secondary END label above. The upper label denotes alternative functions for the button that are invoked when you hold down one of the two Shift buttons on the surface at the same time.
Figure 31
Figure 32
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Note that the BANK buttons each have alternate functions when pressed with Shift, specifically
HOME and END. These combinations jump past all other configured control groups to display the
first and last entries respectively.
4.3.4 LEVEL CONTRO L
As you would expect, adjusting the position of a given fader modifies the volume level of the corresponding control in TriCaster’s Audio Mixer. For example, pushing the control surface fader labeled Line 1 raises the volume for Line 1 in TriCaster’s Audio Mixer.
Note: An Input set to the Mic source type in TriCaster’s Audio Mixer shows two faders, rather than just one. We’ll discuss how to insert an additional fader on Artist Mix a bit later to provide control
over the second Mic channel. (Otherwise, the corresponding Line fader on the control surface will only govern the first of the two channels for that input).
4.3.5 KNOB SET SELE CTORS
A set of Knob Set selectors (Figure 34) runs vertically down the left side of Artist mix (left of the first fader). Essentially, these are mode buttons that select which audio attributes are governed by the eight ‘knob sets’ – that being one OLED display group and the knob immediately beneath it, along with the two buttons to the left of the knob (SEL and ON) in that set (see Figure 35).
Note: The FLIP/CHAN button in this group is a special case, and can be selected even when another mode is active. Generally speaking, you will very likely find it best to leave this button off except for certain operations – notably for EQ and Mic Trim adjustments. We’ll discuss these exceptions in context as we go along.
The default Knob Set mode is PAN. For the most common production operations, this is the mode you will choose. In fact, at the simplest level, once you have configured the Artist Mix channels to take any Mic sources into account, you could
Figure 33
Figure 34
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Figure 36
likely be forgiven for never using another Knob Set mode.
Generally speaking, the alternative Knob Set modes provide access to deeper audio configuration options and settings. We’ll provide the details of their use in context as we go along.
4.3.6 BALANCE/PAN CO NTROL
Several controls are nested above each fader, along with the matching OLED display group for that audio input or source. Looking at Figure 35 you’ll notice that in the default operating mode (PAN; See the previous section) the Line 1 display shows a VU meter at left, and a Balance graph below the input label.
Rotate the knob below the balance graph display to adjust Balance for this source (or, for audio sources set to Mic input types in TriCaster’s Audio Mixer, to adjust the Pan setting for the corresponding channel).
4.3.7 MONO/TALK
In PAN mode, push the small ON button to the left of the knob to turn on the Mono switch for the associated TriCaster audio source. Push it again to disable Mono, or – for Mic sources – the Talk (Talk Over) feature.
4.3.8 SOLO & MUT E
Two larger buttons labeled SOLO and ON (Mute) are positioned below the knob; that is, above each of the eight faders (Figure 36).
These two buttons are outside the Knob Set group, and thus independent of the mode established by the of Knob Set selectors. That’s just a wordy way of explaining how it is that the SOLO buttons always toggle the Solo feature for their respective sources; and likewise the ON (Mute) buttons always mute or un-mute them – even when you might be in a different mode.
Figure 35
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Hint: As with most convenient rules, there is one exception to the above. If the SOLO and ON buttons are unresponsive, check to see if the SHIFT LOCK button (i.e., the left SHIFT button on the control surface) is lit; if it is, turn it off.
4.3.9 FOLLOW
Two other small buttons sit just to the left of each fader strip. These are labeled AUTO/REC N and ASSIGN/SEL Y. The latter is not normally relevant in (the default) PAN mode, but we are interested in the first – AUTO/REC N.
This button (with the earlier caveat about SHIFT LOCK in mind) toggles the Follow feature on and off for the designated TriCaster audio source.
Having covered the basic control functions and settings, let’s advance to
consider the tools available in different Knob Set modes.
4.4 AUD IO GROUPS
Press the Knob Set selector labeled GROUP. (Note that although this label is shown on Artist Mix as the ‘shifted’ state, you do not need to press SHIFT at the same time, since TriCaster does not utilize the un-shifted AUX mode.)
The Artist Mix OLED display updates to show the current Group (color) assignment for the current source. In this mode, rotating the knob changes the Group assignment for the source, rather than affecting Pan or Balance as it would have done had the PAN Knob Set button been active.
4.5 EQ CONTROL
TriCaster provides independent 7-band equalization along with Compressor/Limiter features for each source. And Artist Mix lets you access the controls without ever touching the TriCaster user interface.
To display EQ controls, it will probably come as no surprise by this point that you need to push the EQ button in the Knob Set control group (Figure 33).
Figure 37
Figure 38
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The OLED display will now appear as seen in Figure 39. Normally, all 7 bands for a single input are shown in this manner. In this mode, the knobs below the graph in each group control the setting for a single EQ band, shown above.
Figure 39
Note that the label for one input is highlighted in the OLED display. (For example, Figure 40 shows a highlight behind the Line 1 label; Line 2 is not highlighted.)
Figure 40
This highlight identifies the currently selected source. Any adjustments made in this state affect the EQ settings for the selected source only. In this fashion, you can easily adjust all settings for one source.
To select a particular source (such as Input 1 or 2) for adjustment, press the button labeled SEL to the left of the fader in the control surface slot with the corresponding label above. The highlight in the OLED display updates to show the newly selected source.
4.6 CO MPRESSOR/L IMITER
To access TriCaster’s Compressor/Limiter controls for the currently selected source, simply hold down a Shift key on the control surface and press the EQ button again (the label for the ‘shifted’ state of this button is DYN).
Again, the labels above the little graphs in each control surface slot update to show Compressor/Limiter settings – Threshold, Ratio, Attack, Release, and also Mic Gain. And
Figure 41
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naturally, the knobs beneath are delegated to control the corresponding attribute for the currently selected source.
Hint: Mic Trim (not the same thing as Mic Gain) is only shown for sources set to a Mic mode.
4.7 CHAN MODE
CHAN is short for “Channel”. By default, this button is unlit, and Artist Mix operates in ‘standard’
mode.
Standard mode (CHAN off) is the default operating mode for the PAN Knob Set mode that you will use for most ‘non-configuration’ Audio Mixer activity. It imposes one-to-one relationship between control groups and individual audio sources – each group governs one source exclusively.
Hint: In fact, for TriCaster purposes, PAN mode operations completely ignore the CHAN option setting.
Pushing the CHAN button changes this relationship. In channel mode, all of the knobs and faders are assigned to a single TriCaster audio source (or ‘channel’, from the Artist Mix viewpoint). The
SEL switch, introduced in section 4.5, determines which source has ‘focus’, and the various
adjustable settings for that source are expanded across the entire control surface, with one
Artist Mix ‘slot’ assigned to each.
We’ve seen how this works in EQ mode, where it expands the different
equalizer bands for a single (selected) audio source across multiple knobs. In fact CHAN mode is so appropriate in this case that it is automatically activated whenever you press the EQ Knob Set selector. (In CHAN mode, a ‘grid’ background is displayed in the OLED - see Figure
43. And as we saw before, the label for the selected source is highlighted in the same manner).
Figure 42
Figure 43
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Hint: It is possible to switch to standard operating mode manually using Artist Mix to control EQ settings. Just press the CHAN button to toggle that mode off. In this state, the knobs in all eight control groups are assigned to a single parameter – so, for example, you could view (and adjust) the 60Hz EQ setting for all sources in the current Artist Mix bank at once if you need to quickly damp that low rumble your microphones are picking up when the air conditioning kicks in.
You will probably find that standard mode works best for most operations apart from EQ, however.
4.8 FL IP MODE
The shifted state of the CHAN button is labeled FLIP. Like the former, FLIP also affects the mapping of the Artist Mix controls. In this case, the roles of the fader and the rotary knob are swapped.
For example – in the default PAN Knob Set mode, the faders normally controls source levels, while the rotary knob adjusts Balance or Pan. When FLIP is active, it’s the other way around.
While not particularly useful for most operations, FLIP comes into its own in EQ mode, allowing you to use the much larger faders to provide convenient control over the rather similar sliders in
TriCaster’s equalizer. In fact, this is such a natural fit that FLIP is automatically activated when
you press the EQ button (don’t forget to turn flip off when you switch back to normal PAN mode, though).
4.9 INSE RT (MIC)
Earlier, we promised to explain how to configure Artist Mix to cope in cases when one or more of TriCaster’s audio inputs are set to a Mic connection type (Figure 44).
This situation calls for the control surface to display an additional control group in order to provide control over both microphones for a single input).
To insert additional controls for what is effectively a new input, make sure FLIP and CHAN are both off, then press the INSERTS button in the Knob Set group.
Figure 44
Figure 45
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Let’s consider an example. To configure the Artist Mix control groups to provide control for TriCaster
with Input 1 set to Mic 1, 2 mode proceed as follows:
1. Make sure FLIP and CHAN are both turned off, and then press the INSERTS
button in the Knob Set group.
2. If necessary, navigate (using NUDGE or BANK buttons) so that Input 1 appears in the
OLED display.
3. Rotate the knob for Input one clockwise, cycling through optional settings until the label
above the knob says Insert.
At this point, the small SEL button just left of the rotary knob begins to flash, to indicate that if you wish to confirm your selection you must press it (otherwise – if you don’t press SEL – the selection will revert to its original state).
4. Press the SEL button to execute the insert operation.
This action will insert a new, unassigned control group in the current Artist Mix slot, pushing the existing Input 1 control group to the right to make room for the addition.
5. Slowly rotate the same knob again – this time, choose the Mic 1a option, and then press
SEL once more to lock the input to TriCaster’s Input 1a (left) input channel.
Note: It is not necessary for Artist Mix to provide Quad, AES and SDI source type selections. Just use the normal Line style controls for these TriCaster input types.
To finish up, we need to re-assign the original Input 1 control group, which was moved into the second slot on Artist Mix by the insertion operation.
6. Rotate the Input 1 knob (located to the right of Mic 1a) to select Mic 1b – then press SEL
again.
Figure 46
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The result of our configuration efforts should look just like Figure 46.
Don’t forget that the Mic Trim setting for your microphone sources can be adjusted as follows:
I. Press the SEL Y button to the left of the fader track for Mic 1a or 1b (in this example),
II. Then turn the knob under the Mic Trim label.
III. Repeat this operation for the second mic channel in the same input group.
Hint: Normally, if you insert a source that already appears elsewhere in the layout, the inserted control group is kept and the original is removed.
4.10 LOCKING CHA NNELS
By default, Artist Mix presents control groups for each TriCaster audio source in their natural order from left to right. It can be very desirable however, to lock one or more sources in a fixed position, thus keeping it in view on the control surface at all times despite any use of the navigation buttons.
For example, you may well wish to consider locking the Master audio controls to the eighth slot, so that this all important fader will always be available. To do so, follow these steps.
1. Navigate (using NUDGE or BANK buttons) to position Master in the furthest right control
slot on Artist Mix.
2. (With FLIP and CHAN both off), press the INSERTS Knob Set
button.
3. Press the small ON button located to the left of the Master
knob (Figure 47).
4. Press the PAN button in the Knob Set selector group (to exit
INSERT mode).
A small padlock icon appears in the OLED, indicating that Master is now locked in its current place on the control surface. If you use the navigation buttons to move left or right, Master stays right where you want it.
Figure 47
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Note: Locking sources has one slightly annoying side effect. You will see a clone of locked sources elsewhere in the Artist Mix layout. This does not pose a real issue, since the duplicate is fully synced with the locked one, and will operate as expected if you do use it.
Unlocking a previously locked source restores it to its normal position.
4.11 AUDIO PRESET S
Artist Mix implementation provides full access to TriCaster’s Audio Mixer preset system. Keep in mind that these can be a very convenient way to store and recall different source layouts for Artist Mix, too. You can choose a preset or create a new one using either the user interface or Artist mix. To select a preset, proceed as follows:
Press Shift + INSERTS (INPUT) to display the list of existing mixer presets left to right
across the slots in the OLED display.
Press the SEL button below the PLED label of the reset you want to select.
Hint: Rotate the knob below a preset on the OLED display to access copy and paste (preset) functions.
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5 TR ICASTER™ 450 CS & 850 CS
One of these two control surfaces is the perfect complement to your TriCaster 855 or TriCaster 455.
This chapter provides a quick hands-on tour of the major components and functions of your TriCaster™ control surface, followed by more detailed information. In a very short time, you will be a master of all aspects of its use.
Figure 48
The principle difference between these two proud members of the TriCaster family of control surfaces is the number of channels supported by their namesake TriCaster live production system. TriCaster 855 CS is a bit wider (than 455 CS) to support the additional channels offered by the larger TriCaster. As well, a few control groups are in slightly different locations on the two control surfaces. Apart from these distinctions, the features of both of the control surfaces considered in this chapter correspond very closely, allowing us to treat them simultaneously in our discussion. We’ll begin with a brisk walkthrough to get you up and running, then follow up with the finer detail in ensuing sections.
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5.1 WALKTHROUGH
We discussed connecting your control surface to TriCasterback in Section 2.3. (Please take time to review this information if your installation requires use of a longer USB cable than the one supplied with your control surface.)
Please open a TriCaster session, and let’s proceed to gain some hands-on experience.
5.1.1 SWITCHER ROWS
Figure 49 – TriCaster 450 CS
Let us focus our attention on the main Switcher rows first. For both TriCaster 450 CS and 850 CS, you’ll notice that these correspond exactly to their user interface representations on the Live Desktop.
Hint: Generally we’ll use TriCaster 450 CS to illustrate points involving the Switcher rows, for the simple reason that the images can be larger if we do so.
Just like the corresponding Live Desktop rows, the PGM (Program) and PVW (Preview) rows are longer than the UTIL (Utility) row, in order to accommodate the Virtual Input buttons – four of the latter for TriCaster 450 CS, and for its larger sibling.
55. Press the control surface button for Camera 1 on the PGM row (if you don’t have live
sources connected at the moment, it will be fine to substitute a Media Player with a suitable video clip cued up for this exercise).
56. Select Camera 2 (or a different Media Player) on the PVW row.
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57. In the Live Desktop, add a title page to the Graphics (TriCaster 455) or Stills (TriCaster
855) Media Player – choose something like a lower third (anything that does not completely obscure the screen will do for now).
58. Add a similar title page to DDR 2 (TriCaster 855) or Title (TriCaster 455) Media Player.
59. Back on the control surface, press DSK 1 in the UTIL BUS DELEGATE control group.
60. Press Graphics or Still (whichever you used in Step 3) on the UTIL row. This assigns the
Stills module to DSK 1.
61. Press the DSK 2 button in the UTIL BUS DELEGATE control group.
62. Press DDR 2 or Title (from Step 4) on the UTIL row, assigning it to DSK 2.
5.1.2 TRANSITION
Now we’re ready now to test the Transition controls, to the right of the Switcher rows. The Transition controls on the control surface are slightly simplified as compared to the same controls
in the user interface.
Figure 50
Figure 51
5.1.3 LOCAL CONTRO LS
Let’s begin our exploration of switching with the local video layer controls.
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Figure 52
Notice first that while TriCaster’s Live Desktop includes local transition controls for the BKGD (Background) layer, the Transition control group on the control surface does not.
63. Click the local Auto button for the DSK 1 layer. Not surprisingly (since the Still or Graphic
module is assigned to DSK 1) the currently selected item in its playlist transitions in to appear above the BKGD layer on Program Output.
Another obvious difference is that the Live Desktop shows transition bins for the first three primary video layers, but the control surface does not. Even so, you can adjust the local video layer transition settings in various ways as follows.
64. Click the BKGD delegate button at ‘upper-left’ in the control surface TRANSITION
DELEGATE group.
65. Twist the Select knob (just above the main Take button) to cycle through the current
entries in the BKGD Transition Bin.
66. Click the DSK 1 button in the TRANSITION DELEGATE group.
67. Again, twist the Select knob, and choose a different transition for DSK 1 – choose one
that is in a different numeric place in the bin than the BKGD selection below.
68. Now press the BKGD and DSK 1 delegate buttons together, multi-selecting them.
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69. Twist Select again, slowly, click by click – observe that the Transition Bin selections for
BKGD and DSK 1 first ‘sync up’, and then advance together.
70. Rotate the nearby Rate knob (just above the main Auto button), and keep an eye on the
Transition Duration time displays in the Live Desktop. Observe that the transition duration for both delegates changes as you do so.
71. Now push the Rate knob a few times (as though it was a button). As you do so, watch
the Transition speed of both selected delegates in the user interface. The settings will cycle through the presets (in the Speed menu) each time you press Rate.
72. In the user interface, click the Transition Options button (gear) for the BKGD layer to
open the settings panel for the currently selected transition.
73. Push the Select knob (as though it was a button). Doing so toggles the Normal/Reverse
state for this transition; you’ll be able to see this in the Transition Options panel you opened.
74. At the top (furthest from you) center of the control surface, you’ll see SHIFT, CTRL and
ALT buttons, just to the left of the Record group.
Press ALT and continue to hold it down, and the watch the Transition Options while you push Select several times in succession. You should see the Ping Pong switch for the current transition toggle on or off each time you push Select.
Note: Overlay Transitions, as used to hide or show the two DSK video layers, always Ping Pong. Hence their options panels have no Normal, Reverse or Ping Pong switches.
MAIN CONTROLS
Having seen how local Transition controls work, let’s move on to their main counterparts.
75. If necessary, adjust the Live Desktop monitoring view to show the Preview monitor (next
to Program).
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76. On the control surface, press the BKGD button in the TRANSITION DELEGATE group,
resulting in it alone being selected in the group.
77. Press the main Auto button (below Rate on the control surface), or operate the T-bar to
perform a BKGD transition.
78. Earlier, we displayed DSK 1, using its local Auto button. The BKGD transition we just
performed did not affect it, so it should still be displayed (if you removed it from view while experimenting, please restore it before continuing).
79. Press the BKGD, DSK 1 and DSK 2 delegate buttons all together, multi-selecting them.
Take a look at the progress gauge beneath the Delegate button for DSK 1 in the user interface. It currently indicates that DSK 1 is fully displayed. In contrast, the gauge beneath DSK 2 tells us that video layer is hidden.
Figure 53
Now cast your eyes over the Preview and Program monitors (Figure 53), and consider how these displays relate to your current Transition Delegate selections:
The Program monitor shows DSK 1 (which has Stills assigned to it) over the current
BKGD layer.
The Preview monitor shows DSK 2 (which has Titles assigned to it) over the current
Preview row selection.
The Look Ahead Preview monitor (or simply, Preview) is showing us the composition that will result if we perform a Take or Auto operation right now.
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80. Press the DSK 1 and DSK 2 buttons in TRANSITION DELEGATE (so that BKGD is no longer
selected).
Note that, when you do this, the Preview monitor no longer shows the Switcher’s Preview row selection. Why not?
Having de-selected the BKGD delegate, only the DSK 1 and DSK 2 buttons remain lit. Thus only those two video layers will be affected by a main Take or Auto. The end result of either of those operations will be as follows:
DSK 1, currently seen on Program out, will be removed from view (but will re-appear on
Preview).
DSK 2 will be displayed on Program Out instead. The BKGD layer will not change; that’s why the Preview correctly predicts no change to
that video layer, instead showing the same BKGD in both the Preview and Program monitors.
The TRANSITION DELEGATE feature provides flexible and convenient video layer management, providing complete control over your ultimate Program output composition.
One more little detail to note, before we leave the Transition groupFTB, although not located beside its TRANSITION DELEGATE siblings on the control surface, is nevertheless a delegate button, just like them.
Figure 54
81. Press FTB – note that when you do:
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a. The other Transition delegate buttons are de-selected. b. The Preview monitor goes completely black.
82. Press the main Auto button, or operate the T-bar.
Observe that pressing FTB did not perform a Fade to Black – rather it delegated the main Take, Auto and T-bar controls to control the FTB video layer.
83. Press the main Take button again, clearing the FTB video layer from Program out.
5.1.4 MEDIA PLAYERS
Let’s take a brief look at the MEDIA PLAYER control group.
Figure 55
84. By way of preparation: a. Select DDR 1 on the Program row, and select a video or animation clip. b. Press DDR 2 on the Preview row, and select another video or animation clip. c. Press BKGD in the Transition delegate group (de-selecting everything else). d. If necessary, clear any DSK layer displayed on Program out, using its local Take
button.
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e. Click the DDR 1 and DDR 2 tabs in the user interface (to let you to see what
happens in response to your control surface operations).
85. Press the DDR 1 button in the DELEGATE group under MEDIA PLAYERS on the control
surface.
86. If LOOP for DDR 1 is not enabled (i.e., its button is not brightly lit on the control surface),
press the LOOP button once.
87. Press the DDR 2 button in the DELEGATE group.
88. If LOOP for DDR 2 is enabled (its button is brightly lit on the control surface) press the
LOOP button once to turn it off.
89. Press the DDR 1 button again – note that the LOOP button illuminates, correctly showing
the current state for DDR 1.
90. Multi-select the DDR 1 & DDR 2 delegate buttons.
91. Press LOOP. LOOP is turned off for both of the delegated Media Players.
92. Press LOOP again – The LOOP feature is enabled for both delegated Media Players.
93. Repeat this exercise using the AUTOPLAY or SINGLE buttons (or both together).
Until this point, we’ve not done anything to the Media Players that couldn’t
have been done without the control surface, so try the following simple but
powerful step:
94. Press Play. Both Media Players begin to run simultaneously. Press Stop.
5.1.5 POSITIONER
Let’s kick it up a notch now, using the control surface to perform multiple simultaneous operations.
95. Enable AUTOPLAY, SINGLE and LOOP for both DDRs (see Section 5.1.4).
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96. Select different video sources on the Switcher’s PGM and PVW rows (see Section 5.1.1).
97. Use the UTIL row to assign DDR 1 to DSK 1.
98. Likewise, assign DDR 2 to DSK 2.
99. Select both DSK 1 and DSK 2 buttons under DELEGATE in the Positioner group on the
control surface.
100. Press the POS/SCALE button just above the Positioner DELEGATE buttons (this button
group controls the Joystick mode).
101. Twist the joystick counter-clockwise (as viewed from above) to Scale both DSK overlays
down at once. Reduce them to 15-20% of the screen size. (Notice that the Preview monitor temporarily shows the results of your operation as you do so).
102. Push the DSK 1 button in the Positioner DELEGATE group, and use the joystick to
reposition DSK 1 to the upper-left quadrant of the screen, again using Preview to guide you.
(Push forward or back to move the delegated source vertically in the frame, and left or right for lateral movement.)
103. Push the DSK 2 button in the Positioner DELEGATE group, and repeat the step above,
positioning DSK 2 in the lower right quadrant of the screen.
104. Select the BKGD button in the TRANSITION DELEGATE group, and press Rate as many
times necessary to set the transition speed for the BKGD video layer to F (fast).
105. Multi-select DSK 1and DSK 2 in the TRANSITION DELEGATE group, press RATE until both
DSK video layer transitions is set to M (Medium).
106. Multi-select BKGD, DSK 1and DSK 2 in the TRANSITION DELEGATE group.
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Figure 56
At this point, the display on the Preview monitor should look something like Figure 56.
107. Push the main Auto button. The following will occur: a. The BKGD transition is performed, swapping the Program and Preview row
sources.
b. Both DSKs transition in above the BKGD layer. c. And the two DDRs automatically begin to play.
108. Let this all run for a moment or two to take it all in, then press Auto again.
All of the above resulted from your pressing a single button. You can see that the control surface allows you to quickly configure complex compositions, and display them with flair.
Multi-selecting delegates provides a great deal of convenience, as we’ve seen. Consider too that it becomes a simple matter to ensure matching positioning (etc.) for a series of sources, such as title overlays, picture-in-picture setups, and so on. Let’s look at an example using Virtual Input layers.
5.1.6 VIRTUAL INPUTS
We’ll perform a very simple exercise, but it will quickly impart everything you need to know.
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Turn off both DSKs, and press the BKGD button in the TRANSITION DELEGATE group.
The Preview monitor will now show the Switcher’s Preview row selection (only); and the Program monitor will display the current Program row selection – this will let you see how subsequent steps affect delegated Virtual Inputs.
In the onscreen user interface (Live Desktop), click the tab labeled V1.
In the tabbed pane that appears, click the Configure (gear) button next to the LiveSet
name for this Virtual Input, and select the “Default> A over B LiveSet”.
Repeat these two steps for the Virtual Input labeled V2.
(We’re going to create two matching Virtual Input setups. We could just as easily use different LiveSets, but our current purposes don’t require that, so we’ll opt for simplicity.)
Figure 57
Figure 58
Multi-select the V1 and V2 buttons in the VIRTUAL INPUT DELEGATE button group at
right.
Push the DDR 1 button on the row labeled “A”.
Push the DDR 2 button on the row labeled simply “B” in the large VIRTUAL INPUT
section (above main UTIL row).
Push the TITLE button in the Overlay row above. Make sure that the Overlay Take
button to its right is off for the moment.
In the Positioner DELEGATE group, press Virtual A. This delegates the Joystick to control
the attributes of the Input A layer of currently delegated Virtual Inputs – in this case, Virtual Input 1, and Virtual Input 2 will be affected.
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Figure 59
Press the POS/SCALE button in the Positioner mode group. Watch the monitors as you
Scale and position the source assigned to Input A (which happens to be DDR 1) to
approximate Figure 59.
Hint: If Positioner settings have been applied to Inputs A or B previously in either Virtual Input 1 or 2, with V1, V2 and POS/SCALE selected, you need simply press Reset to clear them all to the defaults in one operation.
Let's do it again – press the Overlay Take button beside the Overlay row.
Figure 60
Press the Virtual Overlay button in the Positioner DELEGATE group, and adjust the title
page assigned to Overlay to a suitable size and position (Figure 60).
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In like fashion, you can easily manipulate the elements of any composition to match perfectly.
(You may find this particularly useful, for example, to make sure that station ID ‘bugs’ or lower
thirds title overlays appear in exactly the same place for multiple Virtual Inputs.)
By this point, the fundamental principles of your TriCaster control surface should be clear; with a little bit of practice you’ll be able to control your TriCaster with unparalleled ease and confidence. This concludes our walkthrough. If you like, please continue reading for the complete details of every feature.
5.2 FEATURES AND CONTROL S
Your TriCaster control surface provides superb tactile control over your NewTek live production system. Careful attention to ergonomics and aesthetics in the design are obvious. These attractive yet rugged control surfaces can be configured for either tabletop or in-table mounting.
Figure 61
The control layout closely follows that of the TriCaster user interface, the principle exceptions being that:
The VIRTUAL INPUT control group on the control surface is located above the main
Switcher rows (for comfort).
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A single Position control group governed by delegate buttons takes the place of multiple
controls in the UI.
The controls are comprised of grouped sets including the following hardware types:
Backlit push buttons Twist knobs T-bar 3-axis joystick LED indicators
5.2.1 CONNECTING TO TRICAS TER
If your control surface is connected to TriCaster using the cable it comes with, no external power is required. If a longer USB cable is required, first connect the control surface to a powered USB hub by a short cable, and then insert the longer USB cable between the hub and TriCaster.
Please be advised that so-called USB extenders are not recommended, having proven less reliable than long USB cables (with powered hub, as above). This is because each added connector introduces ‘reflections’, degrading the signal. Your TriCaster CS may seem reliable for some time in this configuration, and then unexpectedly fail. (If this should happen, disconnecting and reconnecting the control surface may serve as an temporarily measure to restore functionality).
5.2.2 DELEGATES AND SYNCHR ONIZATIO N
Both TriCaster’s Live Desktop and the control surface supply delegate button groups to govern other controls. This is done both to extend the capability of other controls, and to support multi­selections – resulting in simultaneous operations.
When initially selecting multiple delegates, as often as not the settings and states of the individual members selected will vary. For example, when you delegate several Virtual Inputs at once, the Overlay Transition Rate of each member of the multi-selection could be different.
Generally, wherever it makes sense to do so, when you make adjustments to settings for multi­delegated groups, the settings will be progressively synchronized. For example:
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The Zoom Rate for V1 is set to “S”; V2 is set to “M”; V3’s Zoom Rate is “F”. You multi-delegate these three Virtual Inputs. You push the Zoom Rate button once. The rate for V1 increments to “M”. (V2 and V3
are not affected.)
You push the Zoom Rate button again. The rate for both V1 and V2 are incremented to
“F”; the Zoom Rate for all three delegated Virtual Inputs is now synchronized.
You will see this synchronization method applied to the following controls:
Media Players > Loop, Autoplay and Single Transition>Rate Transition>Select Virtual Input >(Overlay) Trans Rate Virtual Input >(Overlay) Trans Select Virtual Input >Zoom Rate Virtual Input >Overlay display state
5.2.3 SWITCHER CONTROLS
Figure 62
PROGRAM AND PREVIEW
The Program and Preview rows each hold selection buttons as follows:
4. 1 – (4 or 8); Camera inputs
5. NET 1 and NET 2
6. Media Players: a. DDR 1 and DDR 2
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b. STILL or Graphics c. TITLE (TriCaster 850 CS only) d. FRAME BUFFER e. BLACK (TriCaster 850 CS only) f. V1 - (V4 or V8); Virtual Inputs
Switcher row buttons are mutually exclusive, and the active selection button remains lit.
Hint: Hold down CTRL when clicking a button on the Preview row to toggle LiveMatte on/off for that source. Likewise, hold ALT while pushing a Preview row button to toggle its Proc Amp. Note that the source need not be actually selected on the PREVIEW row to do this, and multi-selections are supported.
UTIL (UTILITY) ROW
UTIL row buttons are also mutually exclusive. The subordinate role of the UTIL Row is subtly reinforced by the use of slightly smaller buttons. Source options include:
1. 1 – (4 or 8); Camera inputs
2. NET 1 and NET 2
3. Media Players: a. DDR 1 and DDR 2
b. STILL or Graphics c. TITLE (TriCaster 850 CS only) d. FRAME BUFFER e. BLACK (TriCaster 850 CS only)
Press SHIFT + (UTIL row button) to access extended source options for the AUX Out delegate only:
f. [SHIFT + 1] – [SHIFT + (4 or 8] → select VI BFR 1- (4 or 8) g. [SHIFT + NET 1] → select Preview h. [SHIFT + NET 2] → select Program i. [SHIFT + DDR 1] → select Program (Clean) j. [SHIFT + DDR 2] select FX
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UTIL BUS DELEGATE
Figure 63
UTIL BUS DELEGATE (Figure 63) button selections govern which switcher layers the UTIL row is currently controlling; or – from another perspective – which video layers the selected source is assigned to.
Note: When possible, all related button selections (and illumination state) are updated to show their current state when new delegate selections are first made. This is true for all delegate groups.
(An exception is made when newly selecting multiple delegates with control settings that do not initially match. For example, if DSK1 and DSK 2 have different sources assigned and are newly multi-selected in the delegate group, no buttons on the UTIL row will light.)
5.2.4 TRANSITION GRO UP
The controls in this group (Figure 64) are analogous to those in the eponymous group in user interface, performing the same functions in much the same manner.
(In one deviation from the corresponding Transition group on the Live Desktop, switcher layer positioning is provided by a single, shared set of Positioner tools, discussed later.)
Figure 64
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TRANSITION DELEGATE
As on the Live Desktop, active delegate buttons remain lit. Multiple selections can be performed by pressing one or more buttons at the same time. DELEGATE buttons determine what video layers the main Take, Auto, and T-Bar affect, and the scope of the Select and Rate knobs.
FTB
Note that FTB (Fade to Black), although not located beside the other delegates as it is in the user interface, is a delegate button – not an action button – and works exactly the same manner as its Live Desktop twin. Note that FTB has no dedicated transition controls; its fade in/out duration is derived from the BKGD transition setting.
Hint: When FTB is displayed on Program Out, it obscures all other Switcher activity. To alert you to this important fact, the control surface FTB button flashes for several seconds if you should make a new TRANSITION DELEGATE selection that does not include FTB.
TRANSITION BIN CONTROL
The control surface does not have Transition Bins for the different video layers as such, but can nevertheless control the transition selection and attributes for delegated video layers.
SELECT
When a single layer, such as BKGD, is selected in the TRANSITION DELEGATE group on the control surface, rotating the SELECT knob cycles the current transitions in the Transition Bin for that layer.
When multiple video layers have been delegated, turning SELECT affects the transitions for all layers as follows:
When all delegated layers are currently on the same transition bin 'slot', the selection in
the corresponding transition bins simply cycles left or right synchronously.
Otherwise (when the Transition Bin slots for multi-delegated layers are not aligned
vertically), rotating the knob moves the selection layer by layer as the knob turns until
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the selected slots are aligned. From that point, continuing to twist SELECT moves the transition selection in lock step.
The SELECT knob also acts as a push button:
Push SELECT to toggle the Reverse setting for the BKGD transition. Push ALT + SELECT to toggle the Ping Pong switch for the BKGD transition.
RATE
The RATE knob operates in similar fashion to SELECT. Rotate the knob to modify the transition Rate for delegated layers. Or press the knob to cycle through the standard Slow, Medium and Fast presets. Multi-delegate selections are handled the same as for Select (for both twist and push operations).
FADE & TRANS
Figure 65
These two buttons provide a quick way to control the Transition Bin selection for the delegated switcher layer(s). The FADE and TRANS (Transition) buttons are mutually exclusive; selecting either one cancels the other, and only the currently active button remains lit.
Pushing FADE offers a quick and convenient way to select the Crossfade transition. Push the TRANS button to activate the last-used transition icons for a video layer (or layers. For new sessions, TRANS jumps to the first transition in the bin.
PERFORMING TRANSITIONS
Just as in the user interface, the TriCaster control surface provides both local and main transition controls.
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MAIN T-BAR, TAKE AND AUTO
These controls correspond exactly to their Live Desktop counterparts, and affect all currently delegated video layers (BKGD, DSK 1, DSK 2, or FTB) at the same time.
Note that two small LEDS are situated near the left side of the T-Bar – one at each extreme of its stroke. When a transition is in progress (or is halted partway), one LED is illuminated. This LED marks which direction to push the T- to complete the current transition.
LOCAL TAKE/AUTO
Local Take and Auto buttons are provided for DSK 1 and DSK 2, but not FTB. These perform a cut or transition respectively, affecting only the corresponding switcher layer.
Hint: When a DSK layer is fully displayed on Program out, its local Take button (on the Live Desktop as well as the control surface) remains lit.
5.2.5 VIRTUAL INPUT GROUP
This section of the control surface corresponds to the Virtual Input tabbed panels on the Live Desktop. The VIRTUAL INPUT DELEGATE button group determines which Virtual Input (from the eight available) is being controlled.
Figure 66
In contrast with the Live Desktop, your TriCaster CS adjusts position attributes for Virtual Input video layers using a single set of Positioner tools governed by Delegate controls (see Section
5.2.6).
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VIRTUAL INPUT DELEGATE
Figure 67
Figure 68
Your TriCaster CS provides a VIRTUAL INPUT DELEGATE button group to govern which Virtual Input(s) are affect by operations. Selected DELEGATE buttons are illuminated and, conveniently,
multiple selections are supported.
FOLLOW PVW
Enabling the FOLLOW PVW button (VIRTUAL INPUT DELEGATE group) forces the DELEGATE selection to track the Switcher's PVW row selection. This can be very valuable, as it automatically ensures that adjustments you make to settings will affect the Virtual Input that you plan to display next.
INPUT ROWS
Just as in the Live Desktop, the Overlay row selection determines the source for the Overlay layer of a Virtual Input. However, since the control surface supports selection of multiple Virtual Inputs simultaneously, operations can affect more than one Virtual Input at a time.
Figure 69
Likewise, the A (Input A) and B (Input B) row selections determine the sources for those layers for delegated Virtual Inputs. All three rows provide buttons for all camera inputs, Net 1, Net 2, all Media Players (excluding Sound), Virtual Buffer, Black (TriCaster 850 CS only) and FX.
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Hint: Each Virtual Input has its own dedicated Frame Buffer. As you’d expect, this button references the appropriate Frame Buffer for each delegated Virtual Input, even for multi-delegate selections.
VIRTUAL INPUT OVERLAY TRANSITIONS
OVERLAY TRANSITION SETTINGS
Rotate the TRANS SELECT knob to cycle the transition bin selection through transitions currently available in the (Overlay) Transition Bin in the user interface.
Rotate the TRANS RATE knob to modify the transition duration. Press the knob to cycle through the standard Slow, Medium and Fast presets.
OVERLAY OPERATIONS
OVERLAY TAKE shows or hides the Overlay layer(s) for currently delegated Virtual Input(s). Similarly, OVERLAY AUTO will transition the selected Overlay(s) using the individual effects selected for delegated Virtual Inputs.
LIVESET ZOOM
Figure 70
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The buttons labeled ZOOM 1-4 selects the active Zoom Preset for the currently delegated Virtual Inputs. The ANIM ZOOM button corresponds to the Animate Zoom switch in Virtual Input tabs on the Live Desktop.
When ANIM ZOOM is enabled, pressing an unselected zoom preset button initiates a smooth zoom from the current level to the new level. Preset selection applies directly to all delegated Virtual Inputs.
If you push a zoom preset button a second time at any point, the animated zoom will ease-out and stop. Press it again to re-commence the zoom and complete it.
The duration of animated zooms is determined by the ZOOM RATE setting. Rotate the knob to modify the duration of the effect, or push it to jump to a preset duration (Slow, Medium or Fast).
5.2.6 POSITIONER GROUP
Figure 71
POSITIONER DELEGATE
The Positioner section allows you to adjust position attributes for different overlays and video layers using the Joystick.
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The DELEGATE group includes seven buttons. In some cases, the scope of application for a DELEGATE selection is further modified by button selections in other sections of the control surface.
For example:
The VIRTUAL A and VIRTUAL B buttons delegate Joystick operations to Input A and Input
B of the Virtual Input(s) currently selected in the VIRTUAL INPUT DELEGATE group.
Similarly, the VIRTUAL OVERLAY button assigns the Joystick to control position attributes
for the Overlay layer of currently delegated Virtual Input(s).
Again, selecting VIRTUAL ZOOM tells the Joystick to control the zoom level of the
currently delegated Virtual Input(s). The joystick mode buttons (such as POS/SCALE, discussed shortly) are not lit when the POSITIONER DELEGATE selection is VIRTUAL ZOOM.
Use the joystick to control Virtual Zoom as follows:
o To zoom in:
Push the joystick forward (as viewed from above), or twist the joystick
clockwise.
o To zoom out:
Pull the joystick back (as viewed from above, or twist the joystick
counter-clockwise.
Push SHUTTLE to delegate the joystick to shuttle the Media Player(s) currently selected
in the MEDIA PLAYERS DELEGATE group. Again, joystick mode buttons are not lit when SHUTTLE is delegated.
Use the joystick to control Virtual Zoom as follows:
o To shuttle delegated Media Players, move the joystick horizontally (as viewed
from above).
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The DSK 1 and DSK 2 delegate buttons provide direct selection for these video layers, and are not modified by selections elsewhere.
Note: Two of the delegates (VIRTUAL ZOOM and SHUTTLE) are set apart from their siblings. This is because neither of these options supports multi-selection (with other Positioner delegates) like the rest. (Nevertheless, you can zoom multiple Virtual Inputs simultaneously when these are selected in the VIRTUAL INPUT DELEGATE group, or shuttle several delegated Media Players.)
JOYSTICK MODES
Generally, changes resulting from joystick operations are governed by the current application mode, or simply Joystick Mode. These mode selections are mutually exclusive (only one buttons is illuminated at a time).
Also note that when the active Positioner DELEGATE is either Virtual Zoom or Shuttle, the Joystick Mode is irrelevant, and is ignored.
POS/SCALE
Move the joystick horizontally, vertically or diagonally (as viewed from above) to move
delegated video source(s) on its X and Y axes.
Twist the joystick clockwise to scale delegated source(s) up, or counter-clockwise to
scale down.
Hint: When multi-delegate selections are active for the Positioner, adjustments are generally relative to the current state for individual delegates, as opposed to absolute.
ROT (ROTATE)
When the POSITIONER DELEGATE selection is anything other than VIRTUAL ZOOM or SHUTTLE:
Move the joystick horizontally (as viewed from above) to rotate delegated sources on
the Y axis.
Move the joystick vertically to rotate delegated sources on the X axis. Twist the joystick clockwise/counter-clockwise to rotate delegated sources on the Z axis.
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CROP
Except when the POSITIONER DELEGATE selection is VIRTUAL ZOOM or SHUTTLE:
Twist the joystick clockwise (as viewed from above) to crop delegated sources inward on
all 4 edges, maintaining the original aspect ratio.
Twist the joystick counter-clockwise to reduce cropping of delegated sources on all 4
edges.
Move the joystick horizontally to crop only the left edge of delegated sources. Move the joystick horizontally with the joystick button pressed to crop only the right
edge of delegated sources.
Move the joystick vertically to crop only the top edge of delegated sources. Move the joystick vertically with the joystick button pressed to crop only the bottom
edge of delegated sources.
Hint: For finer control, hold down CTRL when operating the joystick. This will increase its sensitivity by a factor of 10.
RESET
Despite its location, RESET is really an action button (not a Joystick mode). Press it to restore all position settings for currently delegated source(s) to their defaults. (This is also why RESET does not stay selected when pressed, nor does it change the current Joystick mode.
The two special delegate selections also work differently with RESET:
When VIRTUAL ZOOM is delegated, the Zoom preset for delegated Virtual Inputs) is
reset to the #1 preset.
When SHUTTLE is delegated, selected Media Players are reset to the starting point of
the current item (or playlist).
MONITORING
While using the joystick in most POSITIONER DELEGATE modes, many adjustments are temporarily shown on the Live Desktop’s Preview monitor. The Preview monitor reverts to its default display a few moments after releasing the joystick to its at-rest position.
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5.2.7 MEDIA PLAYER GROUP
Figure 72
MEDIA PLAYER DELEGATE
The MEDIA PLAYER DELEGATE group contains buttons for TriCaster’s DDR 1, DDR 2, Graphics (450 CS), STILL and TITLE (850 CS), and SOUND modules. This selection determines which Media Player is being controlled at the moment. (Support for multi-selection allows you to do things like start and stop both DDRs at the identical moment.)
PREV/NEXT PRESET
These two buttons let you to cycle backwards or forwards respectively through existing presets for the delegated Media Player.
TRANSPORT CONTROL
| (Previous Item) Press this button to go to the previous playlist entry in delegated
Media Players. (The selection cycles to the last playlist entry when necessary.)
(Stop) – Push once to end playback for delegated Media Players; push a second time
to return to the start position (this operation respects the Single setting for individual Media Players
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(Play) – Push to initiate playback for delegated Media Players.
| (Next Item) – Push this button to go to the next playlist entry in delegated Media
Players. (The selection cycles to the first playlist entry when necessary.)
MEDIA PLAYER OPTIONS
LOOP, SINGLE, and AUTOPLAY are mode buttons, and toggle the respective settings for all delegated Media Players as appropriate (for example, Sounds has no Autoplay feature, so logically AUTOPLAY does not affect it).
5.2.8 RECORD GROUP
Figure 73
Three buttons labeled REC, STRM, and GRAB are located in the RECORD group.
REC – Pressing this button enables TriCaster's Record feature. As a safety measure,
pressing the REC button when recording is underway does not stop recording. Instead, the CTRL button flashes to reminds you that you must hold the CTRL button down while pushing REC to end recording.
STREAM – Push to enable or disable TriCaster’s live streaming feature. GRAB – Push to store a snapshot of Program output using TriCaster's Grab feature.
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5.2.9 QUALIFIER BUTT ONS
Figure 74
The SHIFT, CTRL and ALT buttons provided on the control surface support extended features and future expansion.
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6 TR ICASTER™ 40 CS
TriCaster 40™ provides a wealth of high definition production power at a very affordable price. Adding a TriCaster™ 40 CS to the system unleashes additional control capabilities, supporting operations not possible otherwise.
This chapter provides a detailed review of your TriCaster™ control surface. Using TriCaster 40 CS is easy and confidence inspiring. You will soon wonder how you ever got along without it.
TriCaster 40 CS™, though compact, provides full control over the various video layers and effects provided by its namesake live production system. Controls are logically and ergonomically grouped, and will be familiar in no time.
Figure 75
6.1 FEATURES AND CONTROL S
In large measure, the layout mimics that of the TriCaster user interface, the principle difference from the onscreen controls being that (to avoid redundancy and save space) the individual control groups on the control surface can be repurposed to govern various TriCaster features.
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For example, the three source selector rows LABELED FX/OVERLAY, PROGRAM and PREVIEW serve multiple purposes. Depending on the current selection in the Switcher Delegate button group, operations in these rows are directed either to the main Switcher rows by the same names or to a designated Virtual Input.
The controls are comprised of grouped sets including the following hardware types:
Backlit push buttons Twist knobs T-bar LED indicators
6.1.1 CONNECTING TO TRICAS TER
We discussed connecting your control surface to TriCaster™ back in Section 2.3. (Please take time to review this information if your installation requires use of a longer USB cable than the one supplied with your control surface.)
Please be advised that so-called USB extenders are not recommended, having proven less reliable than long USB cables with a powered hub. Each added connector introduces ‘reflections’, degrading the signal. Your TriCaster CS may seem reliable for some time in this configuration, and then unexpectedly fail. (If this should happen, disconnecting and reconnecting the control surface may serve as an temporarily measure to restore functionality).
6.1.2 DELEGATES AND SYNCHR ONIZATION
As discussed, delegate button groups govern other controls on the control surface. Some delegate groups support multi-selection, and allow simultaneous operations to be performed. When initially selecting multiple delegates, as often as not the settings and states of the individual members selected will vary. For example, when you delegate both DSK’s at once in the TRANSITION DELEGATE group, the RATE for current transitions for the two DSKs could well be different.
Generally, wherever it makes sense to do so, when you make adjustments to settings for multi­delegate features, the settings will be progressively synchronized, then advance in lock step.
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6.1.3 SWITCHER DEL EGATES
Figure 76
This delegate group dictates what the FX/OVERLAY, PROGRAM and PREVIEW rows will control. The options are mutually exclusive – that is, multiple selections are not supported. Choose one of:
MAIN VI – Virtual Input 1  V2 – Virtual Input 2  V3 – Virtual Input 3  V4 – Virtual Input 4
MAIN
FX/OVERLAY ROW
When MAIN is selected in the SWITCHER DELEGATE group, operations in this row are further modified by the OVERLAY DELEGATE selection in the Transition (T-Bar) group.
When MAIN is selected in the SWITCHER DELEGATE group, if
either DSK 1, DSK2 or both, are lit, making a selection on the FX/OVERLAY row sets the source for the related channel(s).
If BKGD alone is lit (or, for that matter FTB only), a button
selection in the FX/OVERLAY row assigns the FX bus source.
Figure 77
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PROGRAM AND PREVIEW
As you would expect, when MAIN is selected in the SWITCHER DELEGATE group, PROGRAM and PREVIEW row operations perform just like their onscreen counterparts.
V1-V4
On the other hand, when one of the Virtual Input delegates (V1-V4) is selected in the SWITCHER
DELEGATE group, the three rows beneath are repurposed to correspond to the OVERLAY, INPUT A and INPUT B rows of the delegated Virtual Input.
6.1.4 SHIFT & ALT
SHIFT
SHIFT is a ‘qualifier button’ (like ALT), providing access to secondary functions for certain buttons. Supported operations are considered in context.
Figure 78
ALT
Figure 79
Holding ALT provides access to secondary functions for certain buttons. You’ll note on inspection that the first four buttons in the FX/OVERLAY row have icons on their upper half representing transport and navigation features associated with TriCaster’s Media Players.
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Specifically, the supported control operations are:
| (Previous Item) Press this button to go to the previous playlist entry in delegated
Media Players. (The selection cycles to the last playlist entry when necessary.)
(Stop) – Push once to end playback for delegated Media Players; push a second time
to return to the start position (this operation respects the Single setting for individual Media Players.
(Play) – Push to initiate playback for delegated Media Players.
| (Next Item) – Push this button to go to the next playlist entry in delegated Media
Players. (The selection cycles to the first playlist entry when necessary.)
You determine which Media Player to control by pressing ALT. Doing so lights one of the Media Player selection buttons in the FX/OVERLAY row – whether the DDR, GFX 1, or GFX 2. To change the active player, make a different Media Player selection while ALT is pressed. Without releasing ALT, press one of the first four buttons in the row to perform the transport/navigation operation assigned to it as listed above.
ALT AND SHIFT FUNCTIONS
Press ALT along with a button on the PREVIEW row to toggle the Proc Amp for the corresponding video source. Replace the ALT button combination with SHIFT to toggle the source’s LiveMatte feature instead. ALT also provides access to transition controls for Virtual Input Overlay layers, as discussed in the next section.
6.1.5 TRANSITIONS
The transition area on TriCaster 40 CS offers familiar controls, including a T-Bar, transition selector and timing knobs, along with AUTO and TAKE buttons. These are all governed by delegates, as discussed earlier.
The TRANSITION DELEGATE buttons include BKGD, DSK 1, DSK 2, and FTB (Fade to Black) buttons. These can be multi-selected, and govern which video layers are affected by operations performed with the SELECT and RATE knobs, AUTO and TAKE buttons, and the T-Bar.
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TriCaster’s Background layer effectively comprises the program output before any DSKs or FTB are considered. When the BKGD delegate button is selected alone, a TAKE swaps the source selected on the PREVIEW row for the one shown on the PROGRAM row.
If one or more DSKs is selected along with the BKGD delegate button, the display state for the delegated DSK(s) will be affected as well. Depending on their current status, this may bring them into view, or remove them from program output. This allows you to simultaneously hide one DSK (such as a title page) while revealing another, even as you bring in a new BKGD source. Or you can display and hide both DSK channels in tandem.
SHIFT FUNCTIONS
The SHIFT key provides access to certain special features in connection with transitions as follows:
SHIFT + AUTO: Reverse direction to fully remove or display delegated video sources left
partially displayed by an incomplete prior transition.
SHIFT + BKGD (TRANSITION DELEGATE button): Perform an immediate BKGD TAKE. SHIFT + DSK 1 (TRANSITION DELEGATE button): Perform an immediate DSK 1 TAKE. SHIFT + DSK 2 (TRANSITION DELEGATE button): Perform an immediate DSK 2 TAKE. SHIFT + FTB (TRANSITION DELEGATE button): Perform an immediate FTB TAKE.
ALT FUNCTIONS
When pressed with either TAKE or AUTO buttons, display of the currently delegated Virtual Input's Overlay will be transitioned on or off. (If a Virtual Input is not selected in the Switcher Delegate button group, ALT is ignored).
Figure 80
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SELECT AND RATE
These two buttons are also governed by the delegate buttons above. Select BKGD and twist the appropriate knob to select a different BKGD transition from the onscreen bin, or to change its rate.
These knobs also act like pushbuttons. Push down and release SELECT to toggle the Reverse switch for the current BKGD transition. (Note that background transitions are the only type to offer a reverse option; DSK transitions automatically toggle their direction.) Or push the RATE knob repeatedly to cycle through the default S (Slow), M (Medium) and F(Fast) transition speeds. Recall that multi-selection is supported, as well.
T-BAR INDICATORS
TriCaster’s onscreen T-Bar always snaps back to the top at the end of a transition. This is not true, of course, for the T-Bar on the control surface. To help you know what will result from moving the physical T-Bar, observe that there are green LEDs located near either end of its stroke. Normally, one of these is lit to indicate the direction the T-Bar should be moved to complete the last operation or perform a new one.
In some cases, transition operations can result in the onscreen T-Bar and its control surface counterpart being out of synch with one another. In such cases one of the LEDs begins to flash, and the T-Bar is deactivated. It will remain in this state until it is moved fully to one end of its stroke, re-synchronizing it with the user interface. Afterward, the T-Bar resumes control over the delegated sources.
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7 TI MEWARP
This chapter discusses the use of a NewTek TimeWarpcontrol surface, explaining how it integrates into your TriCaster live production system.
Full details of all of the controls and functions on the control surface follow the short walkthrough section.
This chapter discusses the use of two NewTek TimeWarp™ control surfaces in two variants. Both
models (TriCaster™ 850TW and its predecessor, TW-42) add convenient slow motion instant
replay to the already potent capability of your TriCaster system.
TriCaster 850TW has the same sleek profile as TriCaster 450 CS
and TriCaster 850 CS, making it the perfect complement to
one of these control surfaces. Of course it delivers the
same precise control over TriCaster’s instant replay
recording and live playback when used alone.
The earlier TW-42, though designed for use with SD
format TriCasters, continues to provide great functionality
when connected to any of the newer HD capable TriCasters.
For the most part, both TimeWarp™ models have similar controls, with similar labels, and perform in much the same manner. For that reason, in the discussion which follows we will focus on the newer TriCaster 850TW, simply giving you a friendly heads-up whenever we discuss an item where TW-42 varies from its newer sibling.
TW-42 NOTES Wherever items of special interest to TW-42 users appear in this chapter, they will
be flagged in the same manner as this paragraph.
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7.1 WALKTHROUGH
We discussed connecting your NewTek control surface to TriCaster back in back in Section 2.3. (Please take time to review this information if your installation requires use of a longer USB cable than the one supplied with your control surface.)
Please open a TriCaster session, and let’s proceed to gain some hands-on experience.
7.1.1 SETTING UP
TRICASTER SETUP
1) Connect a suitable video source to a camera input on your TriCaster live production
system.
2) Select that source on the Switcher’s Program row.
3) Open TriCaster’s Record Configuration panel and set the source (or the Primary Source,
for EXTREME™ models) to the Program option.
4) Select a suitable Encoding format and Destination for the captured files.
5) Turn on Add Source to DDR.
BASIC TRICASTER 850 TW CONTROLS
6) Press the DDR 1 button in the DDR Delegate control group – see Section 7.2.2.
(TriCaster300 has just one DDR.)
7) Press the Autoplay button (DDR options group, Section 7.2.8).
TW-42 NOTES TW-42 does not have an Autoplay button, but you can toggle this feature
on and off by pressing Alt + Pause.
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8) Press the 50% button in the Play Speed group (Section 7.2.4), presetting playback to a
suitable slow motion playback rate).
7.1.2 RECORDING AND PLAYIN G REPLAYS
9) Click the REC (Record) button on TriCaster 850 TW to commence live replay recording.
TW-42 NOTES There is no REC button on TW-42, but the next step will automatically
enable Record anyway.
10) Watch your live program for a suitable event, and press the IN button (Marking group,
Section 7.2.5).
11) Wait 10-15 seconds, and press OUT (Marking group, Section 7.2.5)
12) Select DDR 1 on the Switcher’s Preview row.
13) Click Take (or press the keyboard Enter key).
Your instant replay will automatically be displayed on TriCaster’s Program Output, replacing the live video feed. The replay clip will play through once at half-speed, and then the live source will be restored to output.
Hint: Really, these last few steps are ‘The Big Ones’ – say them with me: “IN, OUT, DDR and Enter”. Repeat this mantra over and over for the next four hours (or less, if you’re really confident
you have committed them to memory.
7.2 FEATURES AND CONTROL S
TriCaster 850 TW is quite straightforward to use, especially true if you are already familiar with common TriCaster controls and features.
In this section, we’ll discuss each part of the control surface, explaining how the various controls
operate and what effect they have, revealing a few little tricks that you may find helpful along the way.
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7.2.1 OVERVIEW
TriCaster 850 TW provides convenient control over TriCaster’s two DDRs as well as the recording of the Primary source configured for capture (Secondary recording on TriCaster 855, 455 and EXTREME™ models is unaffected by clip marking operations).
Figure 81
For convenience, related controls and buttons are grouped together on the control surface. We will discuss the features and operations supported by each group in the pages that follow.
Edit
Qualifiers
Record
DDR delegates
DDR Transport
DDR options
Preset
Mark
ALT
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