NewTek TriCaster 8000 CS, TriCaster 450 CS, TimeWarp TW-4, TriCaster LC-11, TriCaster 850 CS User Manual

...
Revised –June 4, 2013
Trademarks: NewTek, TriCaster, TriCaster XD, TCXD8000, TriCaster 8000, TriCaster TCXD8000, TCXD850, TCXD850 EXTREME, TriCaster TCXD850 EXTREME, TriCaster 850 EXTREME, TriCaster EXTREME, TriCaster 850, TCXD450, TCXD450 EXTREME, TriCaster TCXD450 EXTREME, TriCaster 450 EXTREME, TriCaster 450, TCXD455, TriCaster 455, TriCaster TCXD455, TriCaster 855, TCXD855, TriCaster TCXD855, IsoCorder, TCXD300, TriCaster 300, TriCaster TCXD300, TCXD40, TriCaster 40, TriCaster TCXD40, TriCaster PRO, TriCaster STUDIO, TriCaster BROADCAST, TriCaster DUO, ProTek, ProTek Care, ProTek Elite, iVGA, SpeedEDIT, 3PLAY, 3Play, 3Play 4800, 3PXD4800,3Play 820, 3PXD820, 3Play 425, 3PXD425, 3Play 330, 3PXD330, LiveText, DataLink, LiveSet, TriCaster Virtual Set Editor, TriCaster VSE, LiveMatte, TimeWarp, VT, VT[3], VT[4], V[T5], Video Toaster, Toaster, Inspire 3D, 3D Arsenal, Aura, LightWave, LightWave 3D and LightWave CORE are trademarks, service marks, and registered trademarks of NewTek. All other brand names, product names, or trademarks belong to their respective holders.
TriCaster 8000 CS
AVID
®
Artist Mix
TriCaster 450/850 CS
TimeWarp 850 TW
TriCaster 40 CS
TimeWarp TW-42
LiveControl LC-11
TABLE OF CONTENTS
1 About This Manual .............................................................................................................. 1
1.1 Manual Organization ........................................................................................................ 1
A.1 A Control Surface for Every Need ...................................................................................... 2
2 Welcome and Setup ............................................................................................................ 3
2.1 Welcome ........................................................................................................................... 3
2.2 Something for Everyone .................................................................................................... 3
2.2.1 Primary Control ......................................................................................................... 3
2.2.2 Instant Replay ........................................................................................................... 4
2.3 Installation ........................................................................................................................ 4
2.3.1 Making the Connection ............................................................................................. 4
3 TriCaster™ 8000 CS.............................................................................................................. 7
3.1 Walkthrough ..................................................................................................................... 7
3.1.1 Switcher Rows ........................................................................................................... 8
3.1.2 MAIN TRANSITION Controls ...................................................................................... 9
3.1.3 MEDIA PLAYERS....................................................................................................... 13
3.1.4 POSITIONER ............................................................................................................. 15
3.1.5 M/Es ........................................................................................................................ 17
3.2 Features and Controls ..................................................................................................... 20
3.2.1 Connecting to TriCaster .......................................................................................... 21
3.2.2 Delegates and Synchronization ............................................................................... 21
3.2.3 Switcher Controls .................................................................................................... 21
3.2.4 MAIN TRANSITION Group ....................................................................................... 23
3.2.5 M/E Controls ........................................................................................................... 25
3.2.6 POSITIONER Group .................................................................................................. 29
3.2.7 MEDIA PLAYERS Group ........................................................................................... 32
3.2.8 Record Group .......................................................................................................... 34
3.3 Special Buttons ................................................................................................................ 34
3.3.1 MACRO .................................................................................................................... 34
3.4 T-Bar Illumination ........................................................................................................... 35
3.4.1 M/E TRANSITION – Lighting .................................................................................... 35
3.4.2 MAIN TRANSITION .................................................................................................. 36
4 Avid® Artist Mix ................................................................................................................ 37
4.1 Installing AVID® Artist Mix Software ............................................................................... 38
4.2 Connecting Artist Mix ...................................................................................................... 38
4.3 Getting started ................................................................................................................ 39
4.3.1 Panel Layout ............................................................................................................ 40
4.3.2 NUDGE .................................................................................................................... 41
4.3.3 BANK ....................................................................................................................... 41
4.3.4 Level Control ........................................................................................................... 42
4.3.5 Knob Set Selectors .................................................................................................. 42
4.3.6 Balance/Pan Control ............................................................................................... 43
4.3.7 Mono/Talk ............................................................................................................... 43
4.3.8 Solo & Mute ............................................................................................................ 43
4.3.9 Follow ...................................................................................................................... 44
4.4 Audio Groups................................................................................................................... 44
4.5 EQ Control ....................................................................................................................... 44
4.6 Compressor/Limiter......................................................................................................... 45
4.7 CHAN Mode ..................................................................................................................... 46
4.8 FLIP Mode ....................................................................................................................... 47
4.9 INSERT (Mic) .................................................................................................................... 47
4.10 Locking Channels ............................................................................................................. 49
4.11 Audio Presets .................................................................................................................. 50
5 TriCaster™ 450 CS & 850 CS ............................................................................................... 51
5.1 Walkthrough ................................................................................................................... 52
5.1.1 Switcher Rows ......................................................................................................... 52
5.1.2 Transition ................................................................................................................ 53
5.1.3 Local Controls .......................................................................................................... 53
5.1.4 Media Players .......................................................................................................... 58
5.1.5 Positioner ................................................................................................................ 59
5.1.6 Virtual Inputs........................................................................................................... 61
5.2 Features and Controls ..................................................................................................... 64
5.2.1 Connecting to TriCaster .......................................................................................... 65
5.2.2 Delegates and Synchronization ............................................................................... 65
5.2.3 Switcher Controls .................................................................................................... 66
5.2.4 Transition Group ..................................................................................................... 68
5.2.5 Virtual Input Group ................................................................................................. 71
5.2.6 Positioner Group ..................................................................................................... 74
5.2.7 Media Player Group ................................................................................................ 78
5.2.8 Record Group .......................................................................................................... 79
5.2.9 Qualifier Buttons ..................................................................................................... 80
6 TriCaster™ 40 CS ............................................................................................................... 81
6.1 Features and Controls ..................................................................................................... 81
6.1.1 Connecting to TriCaster .......................................................................................... 82
6.1.2 Delegates and Synchronization ............................................................................... 82
6.1.3 Switcher Delegates ................................................................................................. 83
6.1.4 SHIFT & ALT ............................................................................................................. 84
6.1.5 Transitions ............................................................................................................... 85
7 Timewarp™ ....................................................................................................................... 89
7.1 Walkthrough ................................................................................................................... 90
7.1.1 Setting Up ............................................................................................................... 90
7.1.2 Recording and Playing Replays ............................................................................... 91
7.2 Features and Controls ..................................................................................................... 91
7.2.1 Overview ................................................................................................................. 92
7.2.2 DDR Delegate .......................................................................................................... 93
7.2.3 Edit group ................................................................................................................ 94
7.2.4 Play Speed ............................................................................................................... 94
7.2.5 Marking Group ........................................................................................................ 95
7.2.6 ALT and Qualifiers ................................................................................................... 97
7.2.7 Record toggle .......................................................................................................... 98
7.2.8 DDR options ............................................................................................................ 99
7.2.9 Preset (DDR Playlist) ............................................................................................... 99
7.2.10 Transport (Clip controls) ......................................................................................... 99
7.2.11 Tips and Tricks ....................................................................................................... 100
8 TriCaster™ LC-11 ............................................................................................................. 103
8.1 Overview ....................................................................................................................... 103
8.1.1 LC-11 Variants ....................................................................................................... 103
8.2 Switcher Section ............................................................................................................ 105
8.2.1 Selecting Switcher Sources ................................................................................... 106
8.2.2 Auto and Take ....................................................................................................... 107
8.3 Transition Section .......................................................................................................... 108
8.3.1 Fade and FX ........................................................................................................... 108
8.3.2 SPEED and FX ........................................................................................................ 109
8.3.3 FTB and ALT ........................................................................................................... 109
8.3.4 Fade All & Take All ................................................................................................ 110
8.4 Overlay Section – TriCaster SD ...................................................................................... 110
8.4.1 The Joysticks ......................................................................................................... 111
8.4.2 DDR1, DDR2 & TXT Knobs ..................................................................................... 111
8.4.3 EXT, DDR 1, DDR 2 and TXT Buttons ..................................................................... 111
8.4.4 Fade & Take (Overlay) ........................................................................................... 112
8.5 Overlay Section – TRICASTER™ 300, 450, 850, 455 AND 855 ........................................ 112
8.5.1 Joysticks ................................................................................................................ 112
8.5.2 DDR, Still and Titles Knobs .................................................................................... 112
8.5.3 Mode Buttons ....................................................................................................... 113
8.5.4 Fade & Take (Overlay) ........................................................................................... 115
Credits .................................................................................................................................... 117
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1 AB OUT THIS MANUAL
Estimates are that between 60 and 97% of the human race hate reading manuals. Most prefer to jump right in, maybe asking a friend for occasional help and who can blame them?
This manual attempts to tell you what you need to know in a friendly, concise way, and also provides a comprehensive reference section you can turn to when you need finer detail.
1.1 MANUAL ORGANIZATION
Even if you hate reading, please take a moment to peruse this section, which explains the manual’s organization. You may find you can escape with a minimum of reading (or, if you are a devout reader, you can be the hero others turn to for expert advice).
The manual is structured as follows:
Part I – Getting Started: Part 1 provides an introduction to TriCaster™ Control Surfaces – a
brisk jog through fundamentals including an overview of control surface categories and models, and their installation.
Part II – The Control Surfaces
o TriCaster™ 8000 CS: A striking new control surface designed specifically to
provide primary control of the revolutionary TriCaster™ 8000 model live
production system.
o TriCaster™ 450 & 850 CS: This section will familiarize you with two very
similar control surfaces designed specifically to provide primary control of TriCaster™ 455 and 855 model live production systems.
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o TimeWarp
TriCaster™ 850 TW: Turn here for everything you need to know
about this powerful instant replay control surface designed exclusively
for TriCaster™.
TimeWarp™ TW-42: This section includes coverage of the original
NewTek TimeWarp™ instant replay controller.
o TriCaster™ LC-11: A discussion of the primary control surface designed for
use with the standard definition model TriCaster Studio™ and TriCaster Broadcast™ live production systems.
Note: The original TriCaster™ RS-8 (or TriCaster™ VM) control surface is no longer in production and is not covered.
A.1 A CONTROL SURF ACE F OR EVERY NEE D
This User Guide discusses multiple TriCaster control surfaces, including TriCaster™ 8000 CS, 450 and 850 CS, TriCaster™ 850 TW, and several others.
Two of these (TriCaster™ 450 and 850 CS) are virtually identical as respects operations and control layouts, and we will consider them together in Part II. Others sections cover various CS models in turn. We’re very confident you’ll find one or more of these devices to be just excellent for your live production needs.
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2 WELC OME AND SETUP
This chapter introduces the different control surfaces offered by NewTek®, helping you to see how they complement your
TriCaster™ and bring added ability to your production setup.
The section also includes brief notes on connecting TriCaster control surfaces for use with your live production system.
2.1 WELCOME
NewTek TriCaster systems provide unrivalled live production power. With a TriCaster control surface in front of you, all of that power is right at your fingertips. These sleek yet rugged control surfaces deliver precise control over the video layers constituting your program. Quickly and confidently perform your switching operations. Advanced TriCaster control surfaces manage transitions on a per layer basis, govern the background composition, overlay and overlay transitions, multi-layer virtual input configuration and zoom, control multiple Media Players, record, stream and grab features, Auxiliary output, and even more.
2.2 SO METHING FOR E VERYON E
TriCaster control surfaces can be grouped into two categories offering either primary switcher control or instant replay functionality.
2.2.1 PRIMARY CONT ROL
At the time of writing, three devices fall into this category, as follows:
TriCaster 8000 CS: A full-function control surface matched to the TriCaster 8000 live
production system.
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TriCaster 850 CS: A full-function control surface designed to complement TriCaster 855,
along with TriCaster 850 and 850 EXTREME.
TriCaster 450 CS: Similar to the above but, slightly more compact, being designed for use
with TriCaster 455, 450 and 450 EXTREME™ (which have less inputs).
TriCaster LC-11: This control surface was designed for use the standard definition
TriCaster Studio and TriCaster Broadcast models.
2.2.2 INSTANT REPL AY
NewTek provides potent instant replay solutions in the form of its dedicated 3Play™ systems, but for less demanding installations many have found their TriCaster-based TimeWarp™ control surfaces (which take advantage of TriCaster’s integrated recording and playback capabilities)
quite valuable.
TriCaster 850 TW: The perfect complement to either TriCaster 850 CS or TriCaster 450
CS, this instant replay controller is equally capable of performing as a solo act alongside any high definition TriCaster live production system.
TriCaster™ TW-42: This is NewTek’s original TimeWarp™ device. While originally
supplied for use with the standard definition TriCaster lineup, it also provides workmanlike instant replay functionality with high definition TriCaster models.
2.3 INST ALLATION
2.3.1 MAKING THE CON NECTIO N
Simply connect the TriCaster control surface unit to your NewTek TriCaster using the USB cable supplied. There is no need to install drivers, or configure the software. Recognition of the control surface is automatic.
POWER CONSIDERATIONS
The power requirements of TriCaster control surfaces vary, but generally speaking are not inconsequential. TriCaster 8000CS alone utilizes a standard AC power connection, in addition to
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its USB control connection. All other control surfaces are powered by their USB cable. In the latter case, connecting the unit using a USB cable longer than the one originally supplied can diminish available power to the point where problems could ensue, including connection recognition failure or operational problems.
To avoid problems, we strongly recommend that the control surface be connected to a powered USB hub using a short USB cable, in turn connecting the USB hub to a USB port on the TriCaster. (See also Section 5.2.1.)
Important Note: So-called USB extenders are not recommended, having proven less reliable than long USB cables (with powered hub, as discussed above). This is because each added connector in the circuit introduces ‘reflections’ that can degrade the signal. In this configuration, the control surface may seem reliable for some time, but then fail unexpectedly. (If this should happen, disconnecting and reconnecting the control surface may temporarily restore functionality).
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3 TR ICASTER™ 8000 CS
This spectacular and innovative control surface is the perfect complement to your TriCaster 8000.
The discussion that follows provides a quick hands-on tour of its major components and functions, followed by more detailed information.
Figure 1
TriCaster 8000’s unparalleled integration of advanced live production technologies offers many exciting new creative possibilities. Fittingly, an incredibly powerful and innovative control
surface is included with the system. TriCaster™ 8000 CS provides more than just control; it goes well beyond the norm in providing useful feedback. You’ll quickly find yourself at home with its
features and functions.
3.1 WALKTHROUGH
We discussed connecting your control surface to TriCaster™ back in Section 2.3. (Please take time to review this information if your installation requires use of a longer USB cable than the one supplied with your control surface.)
Please open a TriCaster session, and let’s proceed to gain some hands-on experience.
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3.1.1 SWITCHER ROWS
Figure 2
Let us focus our attention on the main Switcher rows first. You’ll notice that these correspond exactly to their user interface representations on the Live Desktop, with both PGM (Program) and PVW (Preview) rows. Just above there is a third row labeled DSK. We’ll make selections in all three rows momentarily.
1. Press the control surface button for Camera 1 on the PGM row (if you don’t have live
sources connected at the moment, it will be fine to substitute a Media Player with a suitable video clip cued up for this exercise).
2. Select Camera 2 (or a different Media Player) on the PVW row.
3. In the Live Desktop, add a title page to the GFX 1 (Graphics) Media Player – choose
something like a lower third (anything that does not completely obscure the screen will do for now).
4. Add a similar title page to GFX 2.
5. Back on the control surface, press DSK 1 in the MAIN DSK DELEGATE control group.
6. Press the GFX 1 button in the DSK row. This assigns that Media Player module to the
DSK 1 channel.
7. Now press DSK 2 in the MAIN DSK DELEGATE control group.
8. Press the GFX 2 button on the DSK row to assign to DSK 2.
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3.1.2 MAIN TRANSIT ION CON TROLS
Now we’re ready now to test the Main Transition controls, located to the right of the Switcher rows and Main DSK Delegates. The Transition controls on TriCaster 8000 CS are slightly simplified as compared to the same controls in the user interface.
Figure 3
Figure 4
Let’s begin our exploration of switching with the Downstream Key video channel controls.
Click the DSK 1 AUTO button, observing Program output as you do so. Not surprisingly (since the GFX 1 player is assigned to DSK 1) the currently selected item in the GFX 1 playlist transitions in, now to appear above the BKGD video layer.
Note that while the Live Desktop shows transition bins for the four DSK video layers, the control surface does not. Even so, you can adjust individual DSK transition settings in various ways as follows.
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9. Click the BKGD delegate button in the MAIN TRANSITION> DELEGATE control group.
10. Twist the Select knob below (next to Fade) to cycle through the current entries in the
BKGD Transition Bin.
11. Click the DSK 1 button in the MAIN TRANSITION> DELEGATE control group.
12. Again, twist the Select knob, and choose a different transition for DSK 1 – choose one
that is in a different numeric place in the bin than the BKGD selection below.
13. Now press the BKGD and DSK 1 delegate buttons together, multi-selecting them.
14. Twist Select again, slowly, click by click – the selections advance together.
15. Rotate the nearby Rate knob (just above the main Auto button), and keep an eye on the
Transition Duration time displays in the Live Desktop. Observe that the transition duration for both delegates changes as you do so.
16. Now push the Rate knob a few times (as though it was a button). As you do so, watch
the Transition speed of both selected delegates in the user interface. The settings will cycle through the presets (in the Speed menu) each time you press Rate.
17. In the user interface, open the Duration menu for the BKGD layer so you can see the
state of the Reverse option for the transition.
18. Push the Select knob (as though it was a button). Doing so toggles the Reverse
transition mode for this transition; you’ll be able to see this in the menu you opened.
19. Open the Transition Speed menu for the BKGD layer on the Live Desktop.
20. Locate the SHIFT, CTRL and ALT buttons, to the left of the MAIN TRANSITION control
group. Press ALT and continue to hold it down, and the watch the menu as you push
Select several times in succession. You should see the Ping Pong switch for the current BKGD transition toggle on or off each time you push Select.
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Note: DSK Transitions always Ping Pong. Hence their duration menus have no Reverse or Ping Pong switches.
21. If necessary, adjust the Live Desktop Workspace options to show the Preview monitor
(next to Program).
22. On the control surface, press the BKGD button in the MAINTRANSITION>DELEGATE
group, resulting in it alone being selected.
23. Press the main Auto button (below the Select knob on the control surface), or operate
the T-bar to perform a BKGD transition.
24. Earlier, we displayed DSK 1, using the dedicated DSK 1 Auto button. The BKGD transition
we just performed did not affect it, so it should still be displayed (if you removed it from view while experimenting, please restore it before continuing).
25. Press the BKGD, DSK 1 and DSK 2 delegate buttons all together, multi-selecting them.
Take a look at the progress gauge beneath the Delegate button for DSK 1 in the user interface. It currently indicates that DSK 1 is fully displayed. In contrast, the (empty) progress gauge beneath DSK 2 tells us that video layer is hidden.
Figure 5
Now cast your eyes over the Preview and Program monitors (Figure 53), and consider how these displays relate to your current Transition Delegate selections:
The Program monitor shows DSK 1 (which has GFX 1 assigned to it) over the current
BKGD layer.
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The Preview monitor shows DSK 2 (which has GFX 2 assigned to it) over the current
Preview row selection.
The Look Ahead Preview monitor (or simply, Preview) is showing us the composition that will result if we perform a Take or Auto operation right now.
26. Press the DSK 1 and DSK 2 buttons in MAIN TRANSITION>DELEGATE (so that BKGD is no
longer selected).
Note that, when you do this, the Preview monitor no longer shows the Switcher’s Preview row selection. Why not?
Having de-selected the BKGD delegate, only the DSK 1 and DSK 2 buttons remain lit. Thus only those two video layers will be affected by a (Main) Take or Auto. The end result of either of those operations will be as follows:
DSK 1, currently seen on Program will be removed from view (but will re-appear on
Preview).
DSK 2 will be displayed on Program instead.
The BKGD layer will not change; that’s why the Preview correctly predicts no change to
that video layer, instead showing the same BKGD in both the Preview and Program monitors.
The MAIN TRANSITION>DELEGATE feature provides flexible and convenient video layer management, providing complete control over your ultimate Program output composition.
One more little detail to note, before we leave the Transition groupFTB, although located below its MAIN TRANSITION > DELEGATE siblings on the control surface, is nevertheless a delegate button, just like them.
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Figure 6
27. Press FTB – note that when you do: a. The other Transition delegate buttons are de-selected. b. The Preview monitor goes completely black.
28. Press the main Auto button, or operate the T-bar.
Observe that pressing FTB did not actually perform a Fade to Black operation – rather it
delegated the main Take, Auto and T-bar controls to control the FTB video layer.
Hint – Press Shift + FTB to actually perform an FTB operation without being required to press Auto, Take or the T-Bar.
29. Press the main Take button again, clearing the FTB video layer from Program out.
3.1.3 MEDIA PL AYERS
Let’s take a brief look at the MEDIA PLAYERS control group.
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Figure 7
30. By way of preparation: a. Select DDR 1 on the Program row, and select a video or animation clip. b. Press DDR 2 on the Preview row, and select another video or animation clip. c. Press BKGD in the Main Transition>Delegate group (de-selecting everything
else).
d. If necessary, clear any DSK layer displayed on Program, using the local
DSK>Take buttons.
31. Press the DDR 1 button in the MEDIA PLAYERS > DELEGATE group on the control surface.
32. If LOOP for DDR 1 is not enabled (i.e., its button is not brightly lit on the control surface),
press the LOOP button once.
33. Press the DDR 2 button in the DELEGATE group.
34. If LOOP for DDR 2 is enabled (its button is brightly lit on the control surface) press the
LOOP button once to turn it off.
35. Press the DDR 1 button again – note that the LOOP button illuminates, correctly showing
the current state for DDR 1.
36. Multi-select the DDR 1 & DDR 2 delegate buttons. The Loop button light goes out,
because the two DDR’s are in different states.
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37. Press LOOP. LOOP is turned on for both of the delegated Media Players.
38. Press the LOOP button yet again. LOOP is disabled for both delegated Media Players.
39. Repeat this exercise using the AUTOPLAY or SINGLE buttons (or both together).
Until this point, we’ve not done anything to the Media Players that couldn’t
have been done without the control surface, so try the following simple but
powerful step:
40. Press Play. Both Media Players begin to run simultaneously. Press Stop.
3.1.4 POSITIONER
Let’s kick it up a notch now, using the control surface to perform multiple simultaneous operations.
41. Enable AUTOPLAY, SINGLE and LOOP for both DDRs.
42. Select different video sources on the Switcher’s PGM and PVW rows.
43. Use the DSK row to assign DDR 1 to DSK 1.
44. Likewise, assign DDR 2 to DSK 2.
45. Select both DSK 1 and DSK 2 delegate buttons in the Positioner group on the control
surface.
46. Press the POS/SCALE button to the left of the joystick (this button group controls the
Joystick function mode).
47. Twist the joystick counter-clockwise (as viewed from above) to Scale both DSK overlays
down at once. Reduce them to 15-20% of the screen size. (Notice that the Preview monitor temporarily shows the results of your operation as you do so).
48. Push the DSK 1 button in the Positioner DELEGATE group, and use the joystick to
reposition DSK 1 to the upper-left quadrant of the screen, again using Preview to guide you.
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(Push forward or back to move the delegated source vertically in the frame, and left or right for lateral movement.)
49. Push the DSK 2 button in the Positioner DELEGATE group, and repeat the step above,
positioning DSK 2 in the lower right quadrant of the screen.
50. Select the BKGD button in the MAIN TRANSITION>DELEGATE group, and press Rate as
many times necessary to set the transition speed for the BKGD video layer to 00.15.
51. Multi-select DSK 1and DSK 2 in the MAIN TRANSITION>DELEGATE group, press RATE
until both DSK video layer transitions is set to 01.00.
52. Multi-select BKGD, DSK 1and DSK 2 in the TRANSITION DELEGATE group.
Figure 8
At this point, the display on the Preview monitor should look something like Figure 56.
53. Push the main Auto button. The following will occur: a. The BKGD transition is performed, swapping the Program and Preview row
sources.
b. Both DSKs transition in above the BKGD layer. c. And the two DDRs automatically begin to play.
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54. Let this all run for a moment or two to take it all in, then press Auto again.
All of the above resulted from your pressing a single button. You can see that the control surface allows you to quickly configure complex compositions, and display them with flair.
Multi-selecting delegates provides a great deal of convenience, as we’ve seen. Consider too that it becomes a simple matter to ensure matching positioning (etc.) for a series of sources, such as title overlays, picture-in-picture setups, and so on. Let’s look at an example using M/Es.
3.1.5 M/ES
We’ll perform a very simple exercise, but it will quickly impart everything you need to know.
Turn off both DSKs, and press the BKGD button in the MAIN TRANSITION>DELEGATE
group.
The Preview monitor will now show the Switcher’s Preview row selection (only); and the Program monitor will display the current Program row selection – this will let you see how subsequent steps affect delegated Virtual Inputs.
In the onscreen user interface (Live Desktop), click the tab labeled M/E 1 (if necessary,
press the m key to toggle the M/E pane open first).
In the tabbed pane that appears, click the Effect button over the thumbnail icon in the
center.
If necessary, click the name label for the effect (below the thumbnail icon) and, using
the Media Browser that opens, select Default (2 Layer) from the Default effect group.
Repeat these two steps for M/E 2.
(We’re going to create two matching M/E setups. We could just as easily use different effects, but our current purposes don’t require that, so we’ll opt for simplicity.)
Select M/E 1 on PGM, and M/E 2 on PVW, so you can follow the action to come.
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Figure 9
Multi-select the M/E 1 and M/E 2 buttons in the M/E DELEGATE button group.
Push the A button in the M/E Layer Delegate group, assigning the A/C source row at left
to govern the source for input A in all currently delegated M/Es (in this instance then, for both M/E 1 and 2).
Push the DDR 1 button on the row labeled “A”. Push the B button in the M/E Layer Delegate group, and then push the DDR 2 button on
the row labeled B/D at left.
Now push Key 1 in the M/E KEY DELEGATE group.
Push the GFX 2 button in the KEY row (above the A/C row). Make sure that the Key 1
Take button at far right is off for the moment.
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In the POSITIONER group, press the delegate button for layer A. This delegates the
Joystick to control the attributes of the A layer of all currently delegated M/Es – in this case, M/E 1 and 2 will both be affected.
Figure 10
Press the POS/SCALE button in the POSITIONER mode group. Watch the monitors as
you Scale and position the source assigned to Input A to approximate Figure 59.
Hint: If Positioner settings have been applied to Inputs A or B previously in either M/E 1 or 2, you can simply press Reset with M/E 1, M/E 2 and POS/SCALE selected to clear them all to the defaults in one operation.
Let's do it again – press the Key 1 Take button beside the Overlay row.
Figure 11
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Press the KEY 1 delegate button in the POSITIONER group, and adjust the title page
assigned to Key 1 to a suitable size and position (Figure 60).
In like fashion, you can easily manipulate the elements of any composition to match perfectly. (You may find this particularly useful, for example, to make sure that station ID ‘bugs’ or lower thirds title overlays appear in exactly the same place for multiple Virtual Inputs.)
By this point, the fundamental principles of your TriCaster control surface should be clear; with a little bit of practice you’ll be able to control your TriCaster with unparalleled ease and confidence. This concludes our walkthrough. If you like, please continue reading for the complete details of every feature.
3.2 FEATURES AND CONTROL S
Figure 12
The TriCaster 8000 CS control layout closely conforms to the user interface, the principle exception being that singular M/E and Position control groups governed by delegate buttons serve the purpose of multiple controls in the UI.
Controls are comprised of grouped sets including the following hardware types:
Backlit push buttons Twist knobs T-bars 3-axis joystick
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3.2.1 CONNECTING TO TRICAS TER
It is recommended that you connect control surface to TriCaster using the cable it comes with, or a similar length one of good quality. Please be advised that so-called USB extenders are not recommended. This is because each added connector introduces ‘reflections’, degrading the signal. Your TriCaster CS may seem reliable for some time in this configuration, and then unexpectedly fail. (If this should happen, disconnecting and reconnecting the control surface may serve as an temporarily measure to restore functionality).
3.2.2 DELEGATES AND SYNCHR ONIZATION
Both TriCaster’s Live Desktop and the control surface supply delegate button groups to govern other controls. This is extends the capability of controls and also supports multi-selections, thus permitting simultaneous operations.
When initially selecting multiple delegates, the settings and states of the individual members selected will often vary. For example, when you delegate several M/Es at once, the transition Rate for various channels in the multi-selection could very well be different. Generally, wherever it makes sense to do so, as you make adjustments to settings for multi-delegated groups, the settings will be progressively synchronized.
3.2.3 SWITCHER CONTROLS
Figure 13
DSK, PROGRAM AND PREVIEW
The DSK, PROGRAM and PREVIEW rows each present the following source selection buttons:
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1. 1 – 8, Camera inputs
2. NET 1 and NET 2
3. Media Players: a. DDR 1 and DDR 2
b. GFX 1and GFX 2 c. FRM BFR (Frame Buffer) d. M/E 1 - 8 e. BLACK
Switcher row buttons are mutually exclusive, and the active selection button remains lit. The subordinate role of the DSK row is subtly reinforced by the use of slightly smaller buttons.
Hint: Hold down CTRL when clicking a button on the PREVIEW row to toggle LiveMatte on/off for that source. Likewise, hold ALT while pushing a PREVIEW row button to toggle its Proc Amp. Note that the source need not be actually selected on the PREVIEW row to do this, and multi-selections are supported.
MAIN DSK DELEGATE
Figure 14
MAIN DSK DELEGATE button selections govern which DSK layer(s) the row is currently controlling; or – from another perspective – which video layers the selected source is assigned to.
Note: When possible, all related button selections (and illumination state) are updated to show their current states when new delegate selections are first made. This is true for all delegate groups.
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