The M50 is available as three models: the the 88-key
M50-88, the 73-key M50-73, and the 61-key M50-61.
References in these manuals to “the M50” refer to all of
these models collectively.
Abbreviations for the manuals: OM, PG
In the documentation, references to the manuals are
abbreviated as follows.
OM:
Owner’s Manual
PG:
Parameter Guide
Procedure steps 1. 2. 3. …
These indicate the steps of a procedure.
Symbols , , Note, Tips
These symbols respectively indicate a caution, a MIDIrelated explanation, a supplementary note, or a tip.
Example screen displays
The parameter values shown in the example screens of
this manual are only for explanatory purposes, and
may not necessary match the values that appear in the
Display of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
* This product uses the T-Kernel source code in compli-
ance with the T-License of the T-Engine forum (www.tengine.org).
* Apple, Mac are trademarks of Apple Inc., registered in
the US. and other countries.
*Windows XP is a registered trademark of Microsoft
Corporation in the U.S. and other counties.
* All other product and company names are trademarks
or registered trademarks of their respective holders.
ii
Table of Contents
Table of Contents
Conventions in the operation manuals. . . . . . . . . ii
Oscillator output bus and master effect send
level settings. (
Insert effect routing, selection, and settings.
(
Master effect routing, selection, and settings.
(
Total effect selection and settings. (
p. 20)
p. 21)
p. 48)
p. 58)
p. 66)
p. 71)
p. 2)
p. 5)
p. 8)
p. 11)
p. 18)
p. 30)
p. 40)
p. 41)
p. 47)
p. 47)
p. 52)
p. 62)
p. 65)
p. 72)
1
Program mode
PROG P0: Play
→
q
This is the main Program mode page. Here, you can:
• Select patterns and programs for the Drum Track
•Adjust the oscillator and drum track levels.
•Make simple edits for the Arpeggiator
•Use the Tone Adjust function to make simple edits for
program parameters
•Check the control surface content, and operate it.
All MIDI data in Prog P0: Play is transmitted and
received on the global MIDI channel
(Global 1–1a).
MIDI Channel
Tip: Auto Song Setup
The Auto Song Setup feature copies the current Program or
Combination into a Song, and then puts the M50 in recordready mode.
If inspiration for a phrase or song strikes you while you’re
playing, you can use Auto Song Setup to start recording
immediately. For more information, please see “Tip: Auto
Song Setup” on page 126.
0–1: Main
0–1
Menu
0–1a
0–1b
0–1c
0–1a: Program Select
Bank (Bank Select)[A...E, GM, g(1)...g(9), g(d)]
This is the Bank containing the current Program.
Press the PROG BANK A–GM switch to select a bank.
Pressing the PROG BANK GM switch steps through the
variation banks in the following order:
g(1)→g(2)…g(8)→g(9)→g(d)→GM…
GM
BankMain contents
A...D,
E000...095
E096...127user programs
GMGM2 capital programs
g(1)–(9)GM2 variation programs*
g(d)GM2 drums programs
preloaded programs
For details on the factory Programs, please see the “Voice
Name List” (PDF).
Bank
Program Select PopupProgram Select
Category PopupTempo
Program Select[A…E: 0...127, GM, g(1)...g(9),
g(d): 1...128]
Here you can select a program.
To switch programs
• Choose Program Select, use the numeric keys 0–9 to
enter a program number, and press the ENTER switch.
• Choose
• From the Bank/Program Select menu, view and select
• From the Category/Program Select menu, view and
• You can use a foot switch to select programs. (see “Foot
• You can select programs by transmitting a MIDI
Program Select, and turn the VALUE dial or use
/u switches.
the
Note: You cannot use the Value slider to select programs
while in the P0: Play page; instead, the VALUE slider
operates as a program modulation source.
programs by bank.
select programs by category.
Switch Assign” on page 228 and “List of Foot Switch
assignments” on page 384)
Program Change from a connected external MIDI
device.
Bank/Program Select menu:
1. Press the popup button at the left of Program Select to
open the Bank/Program Select menu.
2. Press one of the tabs on the left or right to select a specific bank.
The Variation button is active if Bank GM is selected;
pressing it will switch the banks in the following order:
GM→g(1)→g(2)→... →g(8)→g(9)→GM.
3. From the list, You can touch a Program’s name directly,
or use the Inc q and Dec u switches.
Use the scroll bar to view information not currently shown.
4. Press the OK button to confirm your choice, or press the
Cancel button to exit without switching Programs.
Bank/Program Select menu
Tab
• Banks A–E each contain 128 rewritable programs (a total
of 640). Non-rewritable banks are organized as follows:
GM contains GM2 capital programs, g(1)–g(9) contain
GM2 variation programs, and g(d) contain GM2 drum
programs.
• The GM basic sounds will be selected for banks for
which there is no variation sound. (An “*” is displayed
at the beginning of the program name.)
2
Scroll bar
PROG P0: Play 0–1: Main
Category[00...17/00...07]
Here, you can select programs by category.
Category/Program Select menu:
Here, you can select programs by main category and subcategory. All programs are classified into eighteen main
categories, and each category is classified into eight subcategories. You can use these main categories and subcategories to find and select programs.
1. Press the Category popup button (above the Program
Select parameter) to open the Category/Program Select
menu.
2. Press one of the tabs on the left or right to select the
desired category.
Note: Only Categories and Sub-categories that are assigned
to programs can be selected from the tabs.
3. Select a program from the list.
You can touch a Program’s name directly, or use the Inc q
and Dec u switches.
Use the scroll bar to browse through all Programs in the
Category.
Category/Program Select menu
Sub-category
tab
the bpm, or just play a few quarter-notes on the TAP
TEMPO button.
EXT is displayed if the MIDI Clock (Global 1–1a) is set to
External MIDI or External USB. This is also shown if the
MIDI Clock setting is Auto and MIDI clock data is being
received from an external device. If the tempo source is EXT,
the arpeggiator etc. will synchronize to MIDI clock data
from an external MIDI device.
0–1b: Program Information
The following information for the selected program is
displayed:
SW1, SW2
These are the functions controlled by the SW1, SW2
switches.
C.S. (Control Surface)
This indicates the currently selected control assignment. The
control surface is available and active from any page.
FILTER 1, 2
This indicates the filter type setting for filter 1 and 2.
AMP EG 1, 2
This indicates the EG settings for amp 1 and 2.
Scroll bar
4. To select from a sub-category, press the Jump to Sub
button .
Press one of the left tabs to select a sub-category.
Note: Only Sub-categories that are assigned to Programs can
be selected from the tabs.
Sub-category
tab
Scroll bar
EQ (Low, Mid[Hz], Mid, High)
This indicates the 3-band EQ settings. You can edit the
values.
Low: Adjusts the gain of the 80 Hz low-shelving EQ in 0.5
dB steps.
Mid [Hz]: Adjusts the center frequency of the midsweepable EQ.
Mid: Adjusts the gain of the mid-sweepable EQ in 0.5 dB
steps.
High: Adjusts the gain of the 10 kHz high shelving EQ in 0.5
dB steps.
5. Press the OK button to confirm your choice, or press the
Cancel button to exit without changing the Program.
Note: You can assign a category to a Program in the Write
Program dialog.
(Tempo)[40.00... 300.00, EXT]
This is the tempo for the current Program, which applies to
the arpeggiator, tempo-synced LFOs, and tempo-synced
effects.
040.00...300.00 allows you to set a specific tempo in BPM,
with 1/100 BPM accuracy. In addition to using the standard
data entry controls, you can use the TEMPO knob to adjust
3
Program mode
0–1c: Drum Track
The Drum Track provides an easy way for you to play back
a rhythm section using the M50’s high-quality drum
programs and a rich variety of drum patterns.
You can try out program phrases or edit programs while
listening to the drum track.
When you come up with a phrase you like, you can easily
record it into the sequencer using the Auto Song Setup
function.
Pattern Bank[Preset, User]
Pattern No.[P000...671, U000...999]
Select the pattern you want to use in the drum track. You can
create user patterns in Seq P10: Pattern/RPPR– Pattern Edit.
Drum Track Program[A...E: 000…127, GM,
g(1)...g(9), g(d): 001…128]
Select the program that will play the drum track pattern.
Note: You can also edit these parameters in P7: ARP/DT
(Arpeggiator/Drum Track)
The MIDI channel of the drum track is specified by the
Global P1: MIDI– MIDI Basic page DrumTrack Prog MIDI Ch. MIDI message transmission for a pattern is
specified by Prog MIDI Out. Program changes are not
transmitted or received.
0–4: OSC/DrumTrk Mixer
0–4
0–4a
0–4b
0–4a: Program Select, Tempo
Bank (Bank Select)
[A...E, GM, g(1)...g(9), g(d)]
Program Select [A...E: 000…127, GM, g(1)...g(9),
g(d): 001...128]
This shows the bank, number, and name of the currently
selected program. Here you can also select a program. For
more information, please see “0–1a: Program Select” on
page 2.
Menu
▼0–1: Menu Command
• 0: Write Program ☞p.73
For more information, please see “Program: Menu
Command” on page 73.
(Tempo)[040.00...300.00, EXT]
For more information, please see “ (Tempo)” on page 3.
0–4b: OSC/DrumTrack Mixer
Here, you can adjust the volume and change the Play/Mute
and Solo On/Off settings of oscillators 1 and 2 and the drum
track.
OSC Play/Mute:
OSC1 Play/Mute[Play, Mute]
Play: Oscillator 1 will sound.
Mute: Oscillator 1 will be muted (silent).
OSC2 Play/Mute[Play, Mute]
Play: Oscillator 2 will sound.
Mute: Oscillator 2 will be muted (silent).
Note: OSC2 Play/Mute cannot be set for a program whose
Oscillator Mode is Single or Drums.
DRUM Play/Mute 1[Play, Mute]
Play: The drum track will sound.
Mute: The drum track will be muted (silent).
OSC Solo:
OSC1 Solo[Off, On]
Switches the Solo status on/off for oscillator 1.
OSC2 Solo[Off, On]
Switches the Solo status on/off for oscillator 2.
DRUM Solo[Off, On]
Switches the Solo status on/off for the drum track.
Note: Solo applies to oscillators 1 and 2, the drum track.
Note: OSC2 Solo cannot be set for a program whose
Oscillator Mode is Single or Drums.
4
Note: The Solo On/Off setting is not saved when you write
the program.
Exclusive Solo[Off, On]
The menu’s Exclusive Solo parameter also affects the way
that Solo works. If Exclusive Solo is off (unchecked),
Multiple Solos will be active, allowing you to turn Solo on/
off for more than one of the items: oscillators 1 and 2, and
the drum track. Each time you press a Solo button, the solo
setting will toggle on and off.
If Exclusive Solo is on (checked), only one of the applicable
items can be soloed. In this mode, pressing a Solo button
automatically disables any previous solos.
Tip: You can also toggle Exclusive Solo by holding ENTER
and pressing 2 on the numeric keypad.
PROG P0: Play 0–5: Arpeggiator
0–5: Arpeggiator
0–5a
0–5b
0–5
Menu
OSC Volume:
OSC 1 Volume[000...127]
This slider adjusts the volume of Oscillator 1.
OSC 2 Volume[000...127]
This slider adjusts the volume of Oscillator 2.
DRUM Volume[000...127]
Adjusts the volume of the drum track.
▼0–4: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
For more information, please see “Program: Menu
Command” on page 73.
Arpeggiator parameters are edited in P7: ARP/DT
(Arpeggiator/Drum Track), but major parameters can be
edited here as well. When you are playing in Prog P0: Play,
you can edit the arpeggiator in realtime, such as changing
the arpeggio pattern etc.
To write (save) the edited content, use Write Program or Update Program. You can also use the TEMPO knob and the
control surface arpeggio control (ARP) knobs GATE,
VELOCITY, LENGTH, and OCTAVE to edit the arpeggio in
realtime.
0–5a: Program Select, Tempo
Bank (Bank Select)[A...E, GM, g(1)...g(9), g(d)]
Program Select [A…E: 000...127, GM, g(1)...g(9),
g(d): 001…128]
This shows the bank, number, and name of the currently
selected program. Here, you can also select a program. For
more information, please see “0–1a: Program Select” on
page 2.
(Tempo)[040.00...300.00, EXT]
For more information, please see “ (Tempo)” on page 3.
0–5b: Arpeggiator
Pat (Pattern)
[P0...P4, U000 (INT)...U0899(INT),
U0900(USER)...U1027(USER)]
Octave[1, 2, 3, 4]
Reso (Resolution)[ , , , , , ]
Sort[Off, On]
Latch[Off, On]
Key Sync.[Off, On]
Keyboard[Off, On]
Make settings for the program arpeggiator. For more
information, please see “PROG P7: ARP/DT (Arpeggiator/
Drum Track)” on page 59.
Note: These parameters can also be set from P7: ARP/DT
(Arpeggiator/Drum Track).
5
Program mode
▼0–5: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
• 2: Copy Arpeggiator ☞p. 75
For more information, please see “Program: Menu
Command” on page 73.
0–7: Tone Adjust
0–7
0–7a
0–7b
0–7c
The Tone Adjust function assigns important program
parameters and easy-edit parameters to the switches and
sliders in the display for quick edits of selected parameters.
Tip: In Combination and Sequencer modes, Tone Adjust also
lets you edit Program parameters without the need to save a
different version of the original Program. For more
information on Tone Adjust in these modes, please see
“Tone Adjust” on page 85 and page 135.
Absolute (Abs), Relative (Rel), Meta parameter
There are three kinds of Tone Adjust parameters: Absolute,
Relative, and Meta.
Absolute parameters usually edit a single Program
parameter, such as Oscillator 1 Drive. The Program and
Tone Adjust parameters mirror one another; when you
change one, the other will change to match.
Relative parameters typically adjust two or more Program
parameters simultaneously. For instance, F/A EG Attack Time affects a total of six Program parameters. The value of
the Relative parameter shows the amount of change to these
underlying Program parameters.
If the Relative parameter is set to 0 (the slider in the display
is at the center position), the value of the corresponding
program parameter will not change.
The definitions of higher and lower settings can vary,
depending on the specific parameter. Unless noted
otherwise, they work as follows:
When the Relative parameter is at +99 (the maximum), the
Program parameters are all at their maximum as well.
Similarly, when the Relative parameter is at –99 (the
minimum), the Program parameters are at zero.
Relative Tone Adjust parameter scaling
Menu
99
Parameter
Value
As Programmed
00
0–99+99
Relative Tone Adjust Value
A few of the Program parameters controlled by Relative
Tone Adjust are bipolar, meaning that they can be either
positive or negative (instead of just positive). When these
Program parameters are set to negative values, the Tone
Adjust parameter may behave differently from the
description above.
6
PROG P0: Play 0–7: Tone Adjust
For instance, if the EG Intensity is set to a negative value,
Relative Tone Adjust values will range from 0 to –99, the
inverse of the diagram above. EG Sustain works differently;
if it’s set to a negative value, Tone Adjust values range from
0 down to the programmed value, and then up to +99, as
shown below.
Relative Tone Adjust parameter scaling: EG Sustain
99
Parameter
Value
00
As Programmed
–99
0–99+99
Relative Tone Adjust Value
Meta parameters don’t affect Program parameters directly.
Instead, they affect the way that other Tone Adjust
parameters work. For instance, Multisample Min # and
Max # set the minimum and maximum values of the Tone
Adjust Multisample parameter.
Saving Tone Adjust Edits
Tone Adjust edits are saved in two different ways,
depending on whether the parameter is Relative or
Absolute. (For more information, please see “Absolute
(Abs), Relative (Rel), Meta parameter,” below.)
Edits to Relative parameters affect the sound immediately,
but don’t change the underlying Program parameter
settings until the Program is saved. When the Program is
saved, the M50 calculates the combined effects of Tone
Adjust and dedicated CC modulation (from the Real Time
knobs, for instance), and saves the results into the Program
parameters directly. At that point, all of the Relative
parameters are reset to 0.
Edits to Absolute parameters are immediately reflected in
the corresponding on-screen parameters, and vice-versa.
Tone Adjust and MIDI SysEx
The Tone Adjust edits all send and receive MIDI System
Exclusive messages. You can use this to record and play
back Tone Adjust edits with a sequencer, including the builtin sequencer.
Note: System exclusive messages are not Tone Adjust
parameters; they are linked to the actual value. For example,
if a slider in the display is assigned to control filter
resonance, and you move this slider while recording to the
sequencer, the slider movement will be recorded, but the
change in filter resonance will not be recorded. This means
that if you later reassign the Tone Adjust parameter to
control LFO1 Speed, playing back the sequencer will cause
the LFO speed (not the filter resonance) to change.
0–7a: Program Select & Tempo
Bank (Bank Select)[A...E, GM, g(1)...g(9), g(d)]
Program Select [A...E: 000…127, GM, g(1)...g(9),
g(d): 001…128]
(Tempo)[040.00...300.00, EXT]
This area displays information about the program selected
for editing: the program bank/number/ name, and the
tempo used to control the arpeggiator etc. For more
information, please see “0–1a: Program Select” on page 2.
0–7b: Selected parameter information
Selected parameter information
This status line shows detailed, read-only information about
the currently selected Tone Adjust parameter.
ControlAssignmentValueStored ValueType
Control[SW1...8, SL1...8]
This is the controller in the display to which the Tone Adjust
parameter is assigned.
SW: Switch
SL: Slider
Assignment
This shows the full name of the parameter assigned to the
controller. You can change this using the Assign parameter,
below.
Value
This shows the current value of the parameter. The range of
values will vary depending on the parameter assigned to the
control.
Type[Rel, Abs, Meta]
This shows the type of parameter, which relates to how edits
to the parameter are adjusted and saved. For more
information, please see “Absolute (Abs), Relative (Rel),
Meta parameter” on page 6.
Stored Value
This shows the original value of the parameter, before the
effects of Tone Adjust. It applies only to Tone Adjust
parameters which control a single Program parameter.
If you un-assign a Relative parameter from a control, it will
revert to this value.
Interaction between Tone Adjust and MIDI CCs
A number of the Common Tone Adjust parameters can
affect parameters which are also modulated by dedicated
MIDI CCs. The specific CC numbers are noted in the
descriptions for the individual Tone Adjust parameters. For
more information, please see “Tone Adjust Parameters” on
page 9.
Tone Adjust and the CCs work independently. It’s possible,
for instance, for Tone Adjust to reduce the value of a
parameter, and then for a CC to increase it again.
Tone Adjust scales the parameter first, and then the CC
scales the result of the Tone Adjust.
7
Program mode
A
V
A
V
0–7c: Tone Adjust
Here, you can assign Tone Adjust parameters to switches
and sliders in the display.
Switches 1...8
Tone Adjust switches in the display act a little differently
than sliders.
When a switch is assigned to a Relative parameter, or an
Absolute parameter with more than two states:
Switch On = On Value (see below)
Switch Off = the Program’s stored value
When a switch is assigned to a two-state Absolute
parameter, such as Hold, the switch status directly reflects
the parameter value:
Switch On = On
Switch Off = Off
ssign
On/Off
alue
Assign
This lets you assign a Tone Adjust parameter to the
displayed switch. For a full list of the available choices,
please see “Common Tone Adjust Parameters” and “Tone
Adjust Parameters,” below.
On Value[Depends on parameter]
The parameter is set to this value when the switch is On.
When the switch is assigned to a two-state Absolute
parameter, such as Hold, this will always be the same as the
Switch Status (see below).
Switch Status[Off, On]
This simply shows whether the switch is On or Off.
Sliders 1...8
Assign
This lets you assign a Tone Adjust parameter to the
displayed slider. For a full list of the available choices, please
see “Common Tone Adjust Parameters” and “Tone Adjust
Parameters,” below.
ssign
alue
Per-Oscillator parameters apply to OSC1 and 2 individually,
and are marked as such: OSC1 and OSC2.
Each slider can be assigned to only one parameter, and each
parameter can be assigned to only one slider.
To swap a parameter from one slider to another, you’ll need
to first un-assign it from the old slider, and then assign it to
the new slider.
Value
This shows the current value of the parameter. The range of
values will depend on the parameter assigned to the slider.
Common Tone Adjust Parameters
These parameters affect both Oscillators 1 and 2.
Unless otherwise noted, all of the Common Tone Adjust
parameters are Relative.
Note: At the right of each parameter, the (value range and
CC#) are shown in parentheses.
Off. This means that the Tone Adjust control has no effect.
Filter Cutoff. (–99...+99, CC#74)
This scales the cutoff frequency of all of the filters at once. It
affects both Filters A and B.
Filter Resonance. (–99...+99, CC#71)
This scales the resonance of all of the filters at once. It affects
both Filters A and B.
Filter EG Intensity. (–99...+99, CC#79)
This scales the effect of the Filter EG on the cutoff frequency.
It affectsFilters A and B simultaneously.
–99 means no modulation. +99 means maximum.
Modulation is in the same direction, positive or negative, as
the original Program. For instance, if the original Program’s
EG Intensity was set to –25, then setting the Tone Adjust to
+99 moves the EG Intensity to –99.
Amp Velocity Intensity. (–99...+99)
This scales the effect of velocity on the Amp level.
–99 removes the velocity modulation entirely. +99 means
maximum modulation in the same direction, positive or
negative, as the original Program.
F/A EG Attack Time. (–99...+99, CC#73)
This scales the attack times of the Filter and Amp EGs, along
with other related parameters.
When the value is +1 or more, this also affects the Amp EG’s
Start and Attack Levels, Start Level AMS, and Attack Time
AMS, as described below:
Between values of +1 and +25, the Start Level, Start Level
AMS, and Attack Time AMS will change from their
programmed values to 0. Over the same range, the Attack
Level will change from its programmed value to 99.
F/A EG Decay Time. (–99...+99, CC#75)
This scales the decay and slope times of the Filter and Amp
EGs. It interacts with CC# 75.
F/A EG Sustain Level. (–99...+99, CC#70)
This scales the sustain levels of the Filter and Amp EGs.
F/A EG Release Time. (–99...+99, CC#72)
This scales the release times of the Filter and Amp EGs.
Filter EG Attack Time. (–99...+99)
This scales the attack times of the Filter EGs.
Filter EG Decay Time. (–99...+99)
This scales the decay and slope times of the Filter EGs.
Filter EG Sustain Level. (–99...+99)
This scales the sustain levels of the Filter EGs.
Filter EG Release Time. (–99...+99)
This scales the release times of the Filter EGs.
Amp EG Attack Time. (–99...+99)
This scales the attack times of the Amp EGs.
Amp EG Decay Time. (–99...+99)
This scales the decay and slope times of the Amp EGs.
Amp EG Sustain Level. (–99...+99)
This scales the sustain levels of the Amp EGs.
Amp EG Release Time. (–99...+99)
This scales the release times of the Amp EGs.
Pitch EG Attack Time. (–99...+99)
This scales the attack times of the Pitch EG.
Pitch EG Decay Time. (–99...+99)
This scales the decay and slope times of the Pitch EG.
8
PROG P0: Play 0–7: Tone Adjust
Pitch EG Sustain Level (N/A). (–99...+99)
This scales the sustain levels of the Pitch EG.
Pitch EG Release Time. (–99...+99)
This scales the release times of the Pitch EG.
Pitch LFO1 Intensity. (–99...+99, CC#77)
This scales the effect of LFO1 on the Pitch.
–99 removes the LFO modulation entirely. +99 means
maximum modulation in the same direction, positive or
negative, as the original Program.
LFO1 Speed. (–99...+99, CC#76)
This scales LFO1’s frequency. When the LFO is in MIDI/
Te mpo mode, this adjusts the Base Note. For more
information, please see “Freq (Frequency)” on page 48.
LFO1 Fade. (–99...+99)
This scales LFO1’s fade-in time. For more information,
please see “Fade” on page 49.
LFO1 Delay. (–99...+99, CC#78)
This scales LFO1’s delay time - the time between note-on
and the onset of the LFO. For more information, please see
“Delay” on page 49.
This parameter interacts with CC# 78.
LFO1 Stop. (PROG/Off/On, Absolute)
This Absolute parameter controls whether LFO1 is stopped
or running. For more information, please see “Stop” on
page 48.
The PROG setting restores the Program’s original values.
For example, if you set this to PROG when the oscillator 1
LFO is stopped and oscillator 2 is playing, the original
setting of the parameter will be used.
LFO2 Speed. (–99...+99)
This scales LFO2’s frequency. When the LFO is in MIDI/
Te mpo mode, this adjusts the Base Note. For more
information, please see “Freq (Frequency)” on page 48.
LFO2 Fade. (–99...+99)
This scales LFO2’s fade-in time. For more information,
please see “Fade” on page 49.
LFO2 Delay. (–99...+99)
This scales LFO2’s delay time - the time between note-on
and the onset of the LFO. For more information, please see
“Delay” on page 49.
LFO2 Stop. (PROG/Off/On, Absolute)
This Absolute parameter controls whether LFO2 is stopped
or running. For more information, please see “Stop” on
page 48.
Common LFO Speed. (–99...+99)
This scales the Common LFO’s frequency. When the LFO is
in MIDI/Tempo mode, this adjusts the Base Note.
Unison. (Off/On, Absolute)
This Absolute parameter turns Unison on and off. For more
information, please see “Unison” on page 16.
Number Of Voices. (2...6, Absolute)
This Absolute parameter sets the number of Unison voices.
If Unison is not On, this parameter has no effect. For more
information, please see “Number of Voices” on page 16.
Detune. (00...99, Absolute)
This Absolute parameter sets the amount of detuning
between the Unison voices. If Unison is not On, this
parameter has no effect. For more information, please see
“Detune” on page 16.
Thickness. (Off/01...09, Absolute)
This Absolute parameter sets the pattern of detuning
between the Unison voices. If Unison is not On, or if Detune
is set to 0, this parameter has no effect. For more
information, please see “Thickness” on page 16.
Tone Adjust Parameters
Macro parameters
The following three parameters affect both Oscillator 1 and
Oscillator 2.
Note: In the list below, at the right of each parameter, the
value range and edit type are shown in parentheses.
Pitch Stretch. (–12...+12, Relative)
This special control increases the Oscillator Tune parameter
while lowering the Transpose parameter. The result is that
the pitch stays the same, but the mapping of the samples to
the keys changes. You can use this to create interesting shifts
in timbre.
Hold. (Off/On, Absolute)
This lets you turn Hold on and off. For more information,
please see “Hold” on page 17.
Reverse. (PROG/Off/On, Absolute)
This provides a quick way to turn Reverse on or off for all
Multisamples in both Oscillators. PROG restores the
Program’s original settings. Reverse plays the waveform
from end to start; the effect is only noticeable with unlooped
samples.
Per-Oscillator parameters
These parameters affect each Oscillator separately. In the
list, the parameters for Oscillator 1 appear first, with each
name prefaced by OSC1; the parameters for Oscillator 2
appear next, prefaced by OSC2.
Unless otherwise specified, all of the Per-Oscillator
parameters are Absolute.
Note: In the list below, the items in parentheses are (value,
edit type) respectively.
Tune. (–1200...+1200, Relative)
This Relative parameter adds to or subtracts from the
Oscillator’s Tune setting, as described under “Tune” on
page 22.
Transpose. (–60...+60, Relative)
This Relative parameter adds to or subtracts from the
Oscillator’s Transpose setting, as described under
“Transpose” on page 22.
Note: as with Transpose, below, this is a simple addition or
subtraction, as opposed to the more complex “scaling”
function.
MS/DKit Select. (PROG/0...1076, Absolute)
In Single or Double Programs, this lets you select a new
Multisample for the Oscillator. In Drum Programs, it lets
you select a different Drum Kit.
In general, it’s best to use this in conjunction with the MS
Type and MS/DKit Bank parameters, as described below.
PROG restores the Program’s original Multisamples (or the
Drum Kit, for a Drum Program), including all velocity
ranges and Rev (Reverse) and Ofs (Start Offset) settings.
The list of Multisamples, or Drum Kits can be quite long.
The VALUE sliders of the front panel will let you sweep
through the entire range, but it may not be possible to select
all of the intermediate values. You can always select any
individual item by selecting the on-screen parameter and
using the standard data entry controls, such as the Inc q
and Dec u switches.
You can also limit the range of the control by using the Min # and Max # parameters, described below.
9
Program mode
For Single and Double Programs:
MS/DKit Select overrides all of the Multisample Velocity
zones, so that the newly selected Multisample plays over the
entire velocity range.
By default, you can select from the same Bank as the original
Program’s MS1.
You can use the MS/DKit Bank parameter, described below,
to change these defaults as desired.
For Multisamples only:
You can use the Tone Adjust Rev (Reverse) and Ofs (Start
Offset) parameters to modify the newly selected
Multisample. By default, the Rev (Reverse) is set to Off, and
its Ofs (Start Offset) is set to 0.
For Drum Programs:
By default, you can select from the same Bank as the original
Program’s DrumKit. You can use the MS Bank parameter,
described below, to select a different Bank.
MS Bank. (Mono, Stereo..., Meta)
This Meta-parameter modifies the MS/Dkit Select
parameter, so that you can select Multisamples from any
Bank you like.
MS/DKit Min #. (0...56, Meta)
This Meta-parameter sets a minimum value for the MS/Dkit
Select parameter. You can use this in conjunction with the
MS/DKit Max # parameter, below, so that front panel slider
selects only from a small set of choices. This is particularly
convenient with the internal ROM, in which similar
Multisamples are grouped together. For instance, this makes
it easy to select between a group of bells, or a set of electric
basses.
MS/DKit Max #. (0...56, Meta)
This Meta-parameter sets a maximum value for the MS/Dkit Select parameter. Please see MS/DKit Min #, above,
for more information.
Start Offset. (0ff, 1th...8th, Absolute)
This allows you to change the Start Offset of the
Multisample specified by the MS Select parameter. It
applies only when:
The Program is a Single or Double (not a Drum Kit)
For more information, please see “Ofs (Start Offset)” on
page 22.
Drive. (0...99, Absolute)
This controls the Oscillator’s Drive parameter, as described
under “Drive” on page 41.
Low Boost. (0...99, Absolute)
This controls the Oscillator’s Low Boost parameter, as
described under “Low Boost” on page 41.
Pitch Slope. (–1.0...2.0, Absolute)
This controls the Oscillator’s Pitch Slope parameter, as
described under “Pitch Slope” on page 23.
LFO 1 Waveform. (Triangle...Rad6, Absolute)
This selects the waveform for the Oscillator’s LFO 1, as
described under “Waveform” on page 48.
LFO 2 Waveform. (Triangle...Rnd6, Absolute)
This selects the waveform for the Oscillator’s LFO 2, as
described under “Waveform” on page 48.
Amp LFO 1 Intensity. (–99...+99, Absolute)
This controls the depth and direction of Amp modulation
from LFO1, as described under “Intensity (LFO1)” on
page 44.
Amp LFO 2 Intensity. (–99...+99, Absolute)
This controls the depth and direction of Amp modulation
from LFO2, as described under “Intensity (LFO1)” on
page 44.
Filter LFO 1 Intensity to A. (–99...+99, Absolute)
This controls the depth and direction of Filter A cutoff
modulation from LFO1, as described under “Intensity to A”
on page 36.
Filter LFO 1 Intensity to B. (–99...+99, Absolute)
This controls the depth and direction of Filter B cutoff
modulation from LFO1, as described under “Intensity to B”
on page 36.
Filter LFO 2 Intensity to A. (–99...+99, Absolute)
This controls the depth and direction of Filter A cutoff
modulation from LFO2, as described under “Intensity to A”
on page 36.
Filter LFO 2 Intensity to B. (–99...+99, Absolute)
This controls the depth and direction of Filter B cutoff
modulation from LFO2, as described under “Intensity to B”
on page 36.
Pitch LFO 1 AMS Intensity. (–12.00...+12.00, Absolute)
You can use an AMS source, such as aftertouch, to modulate
the depth of pitch modulation (vibrato) from LFO1. This
controls the intensity of that AMS modulation. For more
information, please see “Intensity” on page 24.
Pitch LFO 2 AMS Intensity.
This is similar to Pitch LFO 1 AMS Intensity, above.
(–12.00...+12.00, Absolute)
10
PROG P0: Play 0–8: Control Surface
Default Tone Adjust Settings
You can use the Tone Adjust function to edit all of the
important program parameters on this single page. Most of
the preset sounds use the default layout shown below. You
can customize these default settings for each program.
For details on the Tone Adjust function, please see “0–7b:
Selected parameter information” on page 7.
Tone Adjust parameters
This applies to common tone adjust parameters and tone
adjust parameters following the “0–7b: Selected parameter
information” on page 7.
Default Tone Adjust Settings
ControllerDefault settings
SW1[OSC1] Transpose
SW2[OSC2] Transpose
SW3[OSC1] Tune
SW4[OSC2] Tune
SW5[OSC1]MS/DKit Select
SW6Filter Cutoff
SW7Filter Resonance
SW8Filter EG Intensity
Slider1[OSC1&2] Pitch Stretch
Slider2[OSC1] Filter LFO1 Int A
Slider3[OSC1] Amp LFO Int
Slider4[OSC1] Drive
Slider5F/A EG Attack Time
Slider6F/A EG Decay Time
Slider7F/A EG Sustain Level
Slider8F/A EG Release Time
▼0–7: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
• 2: Copy Tone Adjust ☞p. 74
• 3: Reset Tone Adjust ☞p. 74
For more information, please see “Program: Menu
Command” on page 73.
0–8: Control Surface
The control surface consists of the four knobs located in the
left side of the front panel and the four switches to their left.
You can use this control surface in a variety of ways, such as
editing the sound or effects, controlling the arpeggiator, or
transmitting MIDI messages to external devices.
This page shows you the current values for each of the
knobs, along with information about what they are
controlling. For instance, you can:
• Use the knobs to modulate sounds and effects
• Use the knobs to transmit MIDI messages to external
MIDI devices
• Use the knobs to control the arpeggiator
CONTROL ASSIGN switches and parameters
You can use Control Assign in the display or the front panel
REALTIME CONTROL, EXTERNAL, ARP switches to
switch the function of control surface. Because the display
and the front panel switches are linked, changing one will
change the other correspondingly.
In Program mode, you can select one of three different
functions:
Realtime Control: Use the knobs to control the sound or
effects.
External lets you send MIDI messages to external MIDI
devices. Use the Global P1: MIDI– External Mode 1/2 page
to select the MIDI message you wish to transmit.
ARP: Use the knobs to control the Arpeggiator function.
You can freely change back and forth between the different
functions, without losing any of your edits.
Reset controls
The front panel RESET CONTROLS switch lets you restore
the desired knobs of the control surface to the stored values.
You can also use this to reset the Arpeggiator settings. For
more information, please see “Resetting the controller
settings” on page 21 of the Owner’s manual.
Resetting a single control
To reset a single knob:
1. Hold down the RESET CONTROLS switch.
2. While holding down RESET CONTROLS, move a
knob or press one of the control surface switches.
The knob will be reset to the value stored in the Program.
3. When you’re done, release the RESET CONTROLS
switch.
Resetting a group of controls
1. Use the display’s Control Assign or the front panel
CONTROL ASSIGN switches to access the controllers
you want to reset.
Note: As a safety precaution, you can only reset the
parameters currently displayed on the Control Surface.
2. Hold down the RESET CONTROLS switch.
11
Program mode
3. While holding down RESET CONTROLS, press the
current CONTROL ASSIGN switch again.
All of the knobs shown on the Control Surface will be reset
to the values stored in the Program.
Resetting Arpeggiator parameters
You can also perform the following reset operations for
Arpeggiator.
• To reset the knobs or switches of each arpeggiator, hold
down the RESET CONTROLS switch and press the ARP
switch.
0–8a: Program Select & Tempo
Bank (Bank Select)[A...E, GM, g(1)...g(9), g(d)]
Program Select [A…E: 000…127, GM, g(1)...g(9),
g(d): 001…128]
(Tempo)[040.00...300.00, EXT]
This area displays information about the program selected
for editing: the program bank/number/ name, and the
tempo settings for the arpeggiator, etc. For more
information, please see “0–1a: Program Select” on page 2.
0–8b: Control Assign
Control Assign [Realtime Control, External, ARP]
This selects the items that will be affected by the control
surface. You can also press one of the CONTROL ASSIGN
switches to make this selection.
For details on each selection, please see the explanations that
follow.
Realtime Controls
0–8
0–8a
0–8b
0–8c
Realtime Control lets you use the four knobs to edit the
parameters of a program or effect.
There are two modes of realtime control: A and B. Press the
REALTIME CONTROL switch to toggle between these two
modes. In each mode, you can use knobs 1–4 to control
parameters. Your selection of mode is remembered
independently for Program mode, Combination mode, and
Sequencer mode. If you switch to a different control surface
function, and then press the REALTIME CONTROL switch
to return to realtime control; the mode you had selected will
still be active.
In A mode, the functions assigned to knobs 1–4 are fixed. In
B mode, you can assign a variety of modulation functions to
knobs 1–4. To assign functions, use the P1: Basic/Ctrls–
Controllers Setup page (page 15).
0–8b: Control Assign, RTC Knob Mode,
Selected Parameter Information
Menu
Control Assign [Realtime Control, External, ARP]
This selects the items that will be controlled by the control
surface.
RTC Knob Mode[A, B]
Selects either A or B as the realtime control mode for the
knobs. You can also use the front panel REALTIME
CONTROL switch to make this selection.
Selected Parameter information
When you select a knob, this area shows detailed
information about its parameter assignments.
0–8c: Realtime Control
RealTime Control A knob 1–4 (Knob1A–Knob4A) all have
dedicated functions which correspond to MIDI CCs.
RealTime Control B knob 1–4 (Knob1B–Knob4B) can be
assigned to a wide variety of functions, many of which also
have corresponding MIDI CCs.
When you move a knob, it sends out the corresponding
MIDI CC.
Unless otherwise noted, “scaling” means that the
parameters are at their programmed values when the
controller is at 64, at their minimum when the controller is at
0, and at their maximum when the controller is at 127. For
another look at this, please see the diagram below.
12
CC parameter scaling
99
Parameter
Value
As Programmed
External
0–8a
0–8b
PROG P0: Play External
0–8
Menu
00
640127
CC Value
Knob 1A: Flt Fc (Filter Cut Off)[000...127]
This knob scales the cutoff frequencies of Filters A and B,
and transmits and receives MIDI CC #74.
Knob 2A: Flt Reso (Filter Resonance)[000...127]
This knob scales the resonance of Filters A and B, and
transmits and receives MIDI CC #71.
Knob 3A: Flt EG (Filter EG Intensity)[000...127]
This knob scales the effect of the Filter EG on the cutoff
frequencies of Filters A and B. It also transmits and receives
MIDI CC#79.
Knob 4A: EG Rel (EG Release)[000...127]
This knob scales the release time of the Filter and Amp EGs,
and transmits and receives MIDI CC#72.
Knob 1B–Knob 4B[000...127]
This is the current value of the knob and its MIDI CC.
You can set Realtime Control B knob 1–4 to a wide variety of
modulation functions, using the P1: Basic/Ctrls– Controllers
Setup page.
Many of the functions scale a particular set of Program
parameters. All of the settings also correspond to MIDI
messages–usually CCs.
0–8d
External control lets you transmit MIDI messages to external
devices.
There are two modes of external control: EXT 1–4 and EXT
5–8. These two modes will alternate each time you press the
EXTERNAL switch. In each mode, the MIDI CC# assigned
to each knob will be transmitted on the MIDI channel when
you operate knobs 1–4.
You can also assign a note or MIDI CC# to the chord trigger
switch for transmission on a specified MIDI channel. (See
“1–3: External Mode 1” on page 224 and “1–4: External
Mode 2”)
You can create 128 different external setups in the Global P1:
MIDI– External Mode 1, 2 pages. For instance, you might
make one setup for controlling several different pieces of
MIDI gear on stage, another for controlling a software
synthesizer (such as one of Korg’s Legacy Collection
synths), and so on.
These External Controls are completely independent from
the Program. You can think of External mode as being a
separate control surface that just happens to share the M50’s
knobs, and chord trigger switches.
When you select an External conrol, it stays selected even
when you change Programs, or switch to Combination or
Sequencer modes. This makes it easy to select different M50
sounds without disrupting any external MIDI control, and
vice-versa.
0–8b: Control Assign, Ext Knob Mode,
Setup
Control Assign [Realtime Control, External, ARP]
This selects the items that will be affected by the control
surface.
Ext Knob Mode[1–4, 5–8]
Selects either EXT 1–4 or EXT 5–8 as the external control
mode for the knobs. You can also use the front panel
EXTERNAL switch to make this selection.
Setup[000...127]
This selects the Global setup for the knobs and chord trigger
switches.
Note: Your selection here is stored in internal memory; it is
not saved for each program. When you press the
EXTERNAL switch to select external control, the previouslyselected external setup will be active.
13
Program mode
0–8d: External
MIDI Channel[01...16, G]
This read-only parameter shows the MIDI Channel
assignment for the knob. Each can send on a different
channel, if desired.
G means that the knob will transmit on the Global MIDI
Channel, as set in Global mode.
CC# Assign[Off, 000...119]
This read-only parameter shows the MIDI CC sent by the
knob.
Value[000...127]
This is the current value of the knob’s MIDI CC.
ARP
0–8
0–8a
0–8b
0–8e
Arpeggio control lets you use the four knobs to control the
arpeggiator performance in realtime.
0–8b: Control Assign
Control Assign [Realtime Control, External, ARP]
This selects the items that will be affected by the control
surface.
0–8e: Arpeggiator
The functions of knobs 1–4 are fixed. The knobs will control
the duration of the arpeggiated notes, their velocity, the
pitch range, and the length of the arpeggio pattern.
Menu
Knob 1: Gate[–64...+00...+64]
Adjusts the duration (gate time) of the arpeggiated notes
(See “Gate” on page 60).
Knob 2: Velocity[–64...+00...+64]
Adjusts the velocity of the arpeggiated notes (See “Velocity”
on page 60).
Knob 3: Length[–64...+00...+64]
Adjusts the length of the arpeggio pattern.
Knob 4: Octave[–64...+00...+64]
Adjusts the pitch range over which the arpeggiator will play,
in one-octave steps (See “Octave*” on page 59).
If Arpeggio Tone Mode is set to Fixed Note, operating
knob 4 will not affect the pitch range.
▼0–8: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
For more information, please see “Program: Menu
Command” on page 73.
14
PROG P1: Basic/Ctrls (Basic/Controllers) 1–1: Program Basic
PROG P1: Basic/Ctrls (Basic/Controllers)
notes will use the legato start point specified for each
1–1: Program Basic
This page contains all of the basic settings for the Program.
Among other things, you can:
• Set up the Program to be a Single, a Double, or a Drum
Kit
• Set the Program to play polyphonically or
monophonically
• Enable/disable the half-damper function
1–1
1–1a
1–1b
1–1c
1–1a: Oscillator Mode
Oscillator Mode[Single, Double, Drums]
Specifies the Program’s oscillator assignment; whether it
will use one or two oscillators, or a drum kit.
Single: The program will use one oscillator (Oscillator 1,
Filter 1, Amplifier 1). In this case, the program will normally
have a maximum of 80-note polyphony.
Double: The program will use two oscillators (Oscillator 1/
2, Filter 1/2, Amplifier 1/2). In this case the program will
normally have a maximum of 40-note polyphony.
Drums: The program will use one oscillator (as when Single
is selected), but Oscillator 1 will be assigned a drum kit
instead of a multisample. In this case the program will
normally have a maximum of 80-note polyphony.
1–1b: Voice Assign Mode
Voice Assign Mode[Poly, Mono]
Select the basic voice allocation mode. Depending on which
one you select, various other options will appear, such as
Poly Legato (Poly mode only) and Unison (Mono mode
only).
Poly: The program will play polyphonically, allowing you
play chords.
Mono: The program will play monophonically, producing
only one note at a time.
Poly Legato[Off, On]
Poly Legato is available when the Voice Assign Mode is set
to Poly.
Legato means to play note so that they are smooth and
connected; the next note is played before the last note is
released. This is the opposite of playing detached.
On (checked): When you play a legato phrase, only the first
note of that phrase (and within approximately the first
30msec) will use the normal multisample start point
specified by Ofs (Start Offset) (Prog 2–1a); all subsequent
Menu
multisample.
Note: This is a useful way to simulate the percussive attack
of a tonewheel-type organ.
Off (unchecked): Notes will always use the setting of the
Ofs (Start Offset), regardless of whether you play legato or
detached.
With some Multisamples, Poly Legato may not have
any effect.
Single Trigger[Off, On]
Single Trigger is available when the Voice Assign Mode is
set to Poly.
On (checked): When you play the same note repeatedly, the
previous note will be silenced before the next note is
sounded, so that the two do not overlap.
Off (unchecked): When you play the same note repeatedly,
the notes will overlap.
Mono Legato[Off, On]
This is available when the Voice Assign Mode is set to
Mono.
Legato means to play notes so that they are smooth and
connected; the next note is played before the last note is
released. This is the opposite of playing detached.
When Mono Legato is On, the first note in a legato phrase
will sound normally, and then subsequent notes will have a
smoother sound, for more gentle transitions between the
notes.
The Mode parameter, below, switches between two different
Mono Legato effects, each of which achieves this
smoothness in a different way. See the description of that
parameter for more details.
On (checked): When you play with legato phrasing, the
notes within a legato phrase will sound smoother, according
to the setting of the Mode parameter, below.
Off (unchecked): Legato phrasing will produce the same
sound as detached playing.
Mode[Normal, Use Legato Offset]
This parameter is available only when Mono Legato is On.
Normal: When you play legato, the multisample, envelopes,
and LFOs will not be reset; only the pitch of the oscillator
will change. This setting is particularly effective for wind
instruments and analog synth sounds.
With this option, the pitch may occasionally be
incorrect, depending on which multisample you play,
and where on the keyboard you play.
Use Legato Offset: When you play legato, the second and
subsequent notes will use the legato start point specified for
each multisample, rather than the Ofs (Start Offset) (Start
Offset 2–1a) setting.
This is effective when used with a multisample for which
you’ve assigned a specific legato offset point. For example,
you might use it to control the attack of a breathy, slowattack sax sound. On some multisamples, this will have no
effect.
Envelopes and LFOs will still be reset, as they are with
detached playing.
Priority[Low, High, Last]
Priority is available when the Voice Assign Mode is set to
Mono.
15
Program mode
This parameter determines what happens when more than
one note is being held down.
Low: The lowest note will sound. Many vintage,
monophonic analog synths work this way
High: The highest note will sound.
Last: The most recently played note will sound.
Unison[On, Off]
Unison can be used in Mono mode.
On (checked): When Unison is on, the Program uses two or
more stacked, detuned voices to create a thick sound.
Use the Number of Voices and Detune parameters to set the
number of voices and amount of detuning, and the
Thickness parameter to control the character of the
detuning.
Off (unchecked): The Program plays normally.
Number of Voices[2...6]
This controls the number of detuned voices that will be
played for each note when using Unison. It applies only
when Unison is On.
Detune[00...99 cents]
Detune is available when Unison is On.
This parameter sets the tuning spread for the Unison voices,
in cents (1/100 of a semitone). The Thickness parameter,
below, controls how the voices are distributed across the
detune amount. When Thickness is Off, the voices are
distributed evenly, centered around the basic pitch.
For instance, let’s say that the Number of voices parameter
is set to 3, Detune is set to 24, and Thickness is Off:
Voice one will be detuned down by 12 cents, voice two will
not be detuned, and voice three will be detuned up by 12
cents.
VoiceDetune
1
2
3+12
As another example, let’s say that Detune is still set to 24
and Thickness is still Off, but Number of voices is set to 4:
Voice one will still be detuned down by 12 cents, voice two
will be detuned down by 4 cents, voice three will be detuned
up by 4 cents, and voice 4 will be detuned up by 12 cents.
VoiceDetune
1
2
3+4
4+12
–12
0
–12
–4
1–1c: Half-Damper Control
A half-damper pedal is a special type of continuous foot
pedal, such as the Korg DS-1H. In comparison to a standard
footswitch, half-damper pedals offer more subtle control of
sustain, which can be especially useful for piano sounds.
The M50 will automatically sense when a half-damper is
connected to the rear-panel DAMPER input. For proper
operation, you will also need to calibrate the pedal, using
the Half Damper Calibration command in the Global
menu.
The off and full-on positions of the half-damper work just
like a standard footswitch. In conjunction with the Enable Half-Damper parameter, below, intermediate positions
allow a graduated control of sustain, similar to the damper
pedal of an acoustic piano.
Enable Half-Damper[On, Off]
When this is On (checked), Half-Damper pedals, normal
sustain pedals, and MIDI CC# 64 will all modulate the Amp
EG, as described below.
When this is Off (un-checked), the pedals and MIDI CC#64
will still hold notes as usual, but will not modulate the Amp
EG.
Half-Damper Pedal and Release Time
The amount of modulation depends on whether the Amp
EG Sustain Level is set to 0 (as is the case with most acoustic
piano sounds), or set to 1 or more. The modulation is
continuous, from 1x (no change) to 55 times longer; the table
below shows a selection of representative points.
Half-Damper modulation of Amp EG Release Time
CC#64
Value
01x1x
322.1x2.1x
643.2x
805.9x
9622.3x
12755x
Multiply Amp EG Release Time by…
If Sustain = 0If Sustain = 1 or more
3.2x
▼1–1: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
•2: Copy Oscillator ☞p. 74
•3: Swap Oscillator ☞p. 74
For more information, please see “Program: Menu
Command” on page 73.
Thickness[Off, 01...09]
Thickness is available when Unison is On.
This parameter controls the character of the detuning for the
unison voices.
Off: Unison voices will be evenly distributed across the
Detune range, as shown above.
01–09: Unison voices will be detuned in an asymmetric way,
increasing the complexity of the detune, and changing the
way in which the different pitches beat against one another.
This creates an effect similar to vintage analog synthesizers,
in which oscillators would frequently drift slightly out of
tune. Higher numbers increase the effect.
you set the Oscillator Mode to Drums, it’s good to set Hold
to On.
Once you’ve turned on Hold for a drum program, the
1–2
Menu
function is controlled on a note-by-note basis according to
settings within the selected Drum Kit.
If a key’s Enable Note Off Receive parameter (Global 5–4a)
is unchecked, the note will be held.
If the key’s Enable Note Off Receive parameter is checked,
it will not be held.
If you turn off Hold in the Program, no keys will be held regardless of their Enable Note Off Receive setting.
1–2b
Here, you can make the following settings.
•Make keyboard split settings for OSC1, OSC2, and Hold.
• Select the basic scale of the program.
1–2a: Key Zone
You can create keyboard splits by setting top and bottom
key limits for Oscillators 1 and 2. Also, you can control the
keyboard range over which the Hold parameter takes effect.
Setting Key Zones from the keyboard
In addition to the usual data input methods, you can specify
the key zone values by directly playing a note on the
keyboard or by sending a MIDI note-on from an external
device.
1. Select the key zone parameter you’d like to edit.
2. While holding down the ENTER switch, play a note on
the keyboard to specify the value.
3. Release the ENTER switch.
On the M50, you can use this shortcut for parameters that
specify a key or a velocity. (Dialog boxes such as menu
commands are an exception.)
OSC 1 Bottom[C–1...G9]
This sets the lowest key on which Oscillator 1 will play.
OSC 1 Top[C–1...G9]
This sets the highest key on which Oscillator 1 will play.
OSC 2 Bottom[C–1...G9]
This sets the lowest key on which Oscillator 2 will play.
OSC 2 Top[C–1...G9]
This sets the highest key on which Oscillator 2 will play.
Hold[On, Off]
Hold is like permanently pressing down on the sustain
pedal. In other words, notes continue to sound as if you
were holding down the key - even after you lift your fingers
from the keyboard.
Unless the Sustain Level is set to 0 in Amp EG 1 (and Amp
EG 2 in a Double Program), the sound will play for the
entire length of the multisample(s).
On (checked): The Hold function is enabled for the range
set by the Hold Bottom and Hold Top parameters, below.
Off (unchecked): Notes will play normally. This is the
default setting.
Using Hold with Drum Kits
Hold can be especially useful for drum programs, since it
lets the drum samples ring out naturally. In general, when
Using Hold with Acoustic Pianos
Hold is also useful for simulating the top octaves of an
acoustic piano, in which notes always sustain until they fade
out naturally, regardless of how long you hold the key.
The Hold Bottom and Hold Top parameters are designed
for exactly this purpose. They let you limit the effect of the
Hold parameter to a specific range of the keyboard.
Hold Bottom[C–1...G9]
This sets the lowest key affected by the Hold function.
Hold Top[C–1...G9]
This sets the highest key affected by the Hold function.
1–2b: Scale
Typ e
[Equal Temperament…User Octave Scale15]
Selects the basic scale for the Program.
Note that for many of the scales, the setting of the Key
parameter, below, is very important.
Equal Temperament: This is the most widely used scale by
far, in which each semitone step is spaced at equal pitch
intervals.
Equal Temperament allows easy modulation, so that a chord
progression played in the key of C sounds roughly the same
as the same progression played in F#. Sacrificed, however, is
some of the purity of individual intervals offered by the
scales below.
Pure Major: In this temperament, major chords of the
selected key will be perfectly in tune.
Pure Minor: In this temperament, minor chords of the
selected key will be perfectly in tune.
Arabic: This scale includes the quarter-tone intervals used in
Arabic music.
Pythagoras: This scale is based on ancient Greek music
theory, and is especially effective for playing melodies. It
produces completely pure fifths, with one exception, at the
expense of detuning other intervals– thirds in particular.
As much as Pythagoras might have liked to do so, it’s not
possible to make all the fifths pure while also keeping the
octave in tune. For the sake of the octave, one of the fifths–
the interval from the sharp fourth degree to the sharp first
degree–is made quite flat.
Werkmeister (Werkmeister III): This scale was one of the
many temperament systems developed towards the end of
the Baroque period. These “Well-Tempered” tunings were
aimed at allowing relatively free transposition–although
you’ll still notice that the different keys maintain their own
distinct characteristics, unlike Equal Temperament.
J.S. Bach was referring to these new scales in his title, “The
Well-Tempered Clavier.” As such, this group are particularly
appropriate for late baroque organ and harpsichord music.
17
Program mode
Kirnberger (Kirnberger III): This is a second “WellTe mpered” tuning, dating from the early 18th century.
Slendro: This is an Indonesian gamelan scale, with five
notes per octave.
When Key is set to C, use the C, D, F, G and A notes. Other
keys will play the normal equal-tempered pitches.
Pelog: This is another Indonesian gamelan scale, with seven
notes per octave.
When Key is set to C, use the white keys. The black keys will
play the equal tempered pitches.
Stretch: This tuning is used for acoustic pianos.
User All Notes Scale: This is a user-programmed scale with
different settings for all 128 MIDI notes. You can set up this
scale in Global mode (Global 3–1b).
User Octave Scale 00–15: These are user-programmed scales
with settings for each of the 12 notes in an octave. You can
set them up in Global mode (Global 3–1a).
Key (Scale Key)[C…B]
Selects the key of the specified scale.
This setting does not apply to the Equal Temperament, Stretch, and User All Notes scales.
If you’re using a scale other than Equal Temperament,
the combination of the selected scale and the Key
setting may skew the tuning of the note. For example, A
above middle C might become 442 Hz, instead of the
normal 440 Hz. You can use the Global Mode’s Master Tune (Global 0–1a) parameter to correct this, if
necessary.
Random[0…7]
This parameter creates random variations in pitch for each
note. At the default value of 0, pitch will be completely
stable; higher values create more randomization.
This parameter is handy for simulating instruments that
have natural pitch instabilities, such as analog synths, tapemechanism organs or acoustic instruments.
▼1–2: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
•2: Copy Oscillator ☞p. 74
•3: Swap Oscillator ☞p. 74
For more information, please see “Program: Menu
Command” on page 73.
1–7: Controllers Setup
1–7
Menu
1–7a
1–7b
Here you can specify the SW1 and SW2 switch and front
panel 1–4 knobs of the program when Control Assign (0–8b)
Realtime Control B mode is selected.
Note: SW1 and SW2 can be controlled by the SW1 and SW2
switches.
1–7a: Panel Switch Assign
SW (SW1 Assign)[Off, ..., JS-Y Lock]
This assigns the function of SW1. For more information,
please see “List of SW 1/2 assignments” on page 382.
Note: The on/off status of the SW1, SW2 switches is
memorized when you save the program.
If you change the function setting, the status is reset to off.
Mode (SW1 Mode)[Toggle, Momentary]
This specifies the on/off operation when you press the SW1
switch.
Toggle: The state will alternate between On and Off each
time you press the SW1 switch.
Momentary: The state will remain On only while you
continue holding down the SW1 switch.
SW2 Assign[Off, ..., JS-Y Lock]
SW2 Mode[Toggle, Momentary]
This assigns the function of SW2. The functions that can be
assigned to SW2 are the same as for SW1, with the
substitution of SW2 Mod. (CC#81) instead of the SW1’s SW1
Mod. (CC#80).
Setting the functions of SW1 and SW2
SW1 and SW2 are the two switches above the joystick.
These on/off switches can perform a number of different
functions, such as modulating sounds or effects, or locking
the modulation values of the joystick.
Also, each one may work either as a toggle, or as a
momentary switch. In Toggle mode, each press alternates
between on and off; in Momentary mode, the switch only
changes for as long as you hold it down.
Each Program, Combination, and Song stores its own
settings for what the switches will do, and whether each
switch is on or off (based on their current states when the
data is saved).
You can set up Panel Switch Assign on the Controllers Setup
page.
When using SW1/2 for AMS or Dmod, the default settings
are SW1 Mod.(CC#80) and SW2 Mod.(CC#81).
For an example, see “Dynamic modulation (Dmod)” on
page 72 of the Owner’s manual.
For a complete list of the possible assignments, see “SW1/2
Assignments” on page 382.
Note: If you wish to keep these settings after the power is
turned off, you must save the Program, Combination, or
Song (see OM page 88).
1–7b: Realtime Control Knob Assign
Here you can select the functions (mainly types of control
change) that are assigned to knobs 1–4 when Control Assign (0–8b) Realtime Control B mode is selected. (See
“Realtime Control Knobs 1–4 Assignments” on page 383)
The functions you assign here are active when you use the
CONTROL ASSIGN REALTIME CONTROL switch to select
B, and operate knobs 1–4.
Knob1–B[Off, ..., MIDI CC#95, CC#102…119]
5. Operate knob 1 to control the EG attack for the filter
and amp.
Note: If you wish to keep these settings after the power is
turned off, you must save the Program, Combination, or
Song (see OM page 88).
▼1–7: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
For more information, please see “Program: Menu
Command” on page 73.
Knob2–B[Off, ..., MIDI CC#95, CC#102…119]
Knob3–B[Off, ..., MIDI CC#95, CC#102…119]
Knob4–B[Off, ..., MIDI CC#95, CC#102…119]
Setting the functions of Realtime Control B mode
knobs 1–4
When the Control Surface CONTROL ASSIGN is set to
RealTime Control B mode, the four knobs on the right
function as Realtime knobs 1–4.
These can perform a number of different functions, such as
modulating sounds or effects, adjusting effects send levels,
and so on.
Each Program, Combination, and Song stores its own
settings for what the knobs will do.
When using the sliders for AMS or Dmod, it’s important to
understand that creating an assignment is a two-step
process. First, you assign the knob to send a MIDI controller,
such as Knob Mod.1 (CC#17). Second, you assign that MIDI
controller to modulate one or more Program or effects
parameters.
For the first part of the above, use the mode’s Controllers
Setup page (See “Setting the functions of SW1 and SW2,”
above).
The default assignments for knobs 1–4 are Knob Mod.1
(CC#17), Knob Mod.2 (CC#19), Knob Mod.3 (CC#20), and
Knob Mod.4 (CC#21), respectively. For a complete list of the
possible assignments, see “Realtime Control Knobs 1–4
Assignments” on page 383.
Here’s an example of how to set up knob 1 to control a
Program’s filter and amp EG attack time:
1. Press the MODE PROG switch to enter Program mode.
2. Access the P1: Basic/Ctrls– Controllers Setup page.
Press the PAGE SELECT switch to access Page Select, and
choose “P1 Basic/Ctrls.”
3. Press the Realtime Control Knob Assign “Knob 1–B”
popup button, and choose F/A Attack (CC#73).
4. Press the CONTROL ASSIGN REALTIME CONTROL
switch to select B. (the LED B will light)
19
Program mode
1–8: Chord Trigger Setup
1–8
Menu
1–8a
For each program, you can assign the note numbers and
velocities that will be produced by chord trigger switches 1–
4. You can assign up to eight note numbers and their
velocity for each chord trigger switch.
1–8a: Chord Trigger Switches
SW1
MIDI Channel[Gch, Dch]
Here you can specify the MIDI channel on which the chord
trigger switch will transmit.
Gch: The switch will transmit on the global MIDI channel.
The program will sound.
Dch: The switch will transmit on the Drum Track MIDI
channel. The program of the drum track will sound.
Notes 1...8[Off, C–1...G9 / 001...127]
These parameters let you edit the 8 notes assigned to each
chord trigger switch, along with a separate velocity for each
note. To play fewer than 8 notes, just set the unwanted notes
to Off.
Off: Select this to disable the note.
C–1…G9: This sets the note number.
001…127: This sets the note’s velocity value.
As described below, there are two ways to make these
settings.
Settings
Use either of the following two methods to assign
individual notes or chords to the chord trigger switches.
Manual settings
Specify the desired notes and velocities for the parameters
listed above.
Note: As an alternative to the automatic assignment
procedure described here, you can perform the steps in the
order of 2-1-3. However in this case, you won’t be able to
add notes one by one while holding down a note, as
described in step 2, above.
Copying notes from one chord trigger switch to
another
To copy the note assignments from one switch to another:
1. Press and release the switch whose notes you want to
copy.
2. Press the CHORD ASSIGN switch.
3. Press the switch to which you’d like to copy the notes.
The new switch will now play the same notes as the original
switch.
Merging two or more switches together
You can merge the assignments from two or more switches
together, as long as the total number of notes is 8 or fewer.
To do so:
1. Press all of the switches that you’d like to merge, and
then release them.
All of the switches must be held down at the same time.
2. Press the CHORD ASSIGN switch.
3. Press the switch to which you’d like to copy the notes.
You can even use one of the switches that was being merged,
if you like. After pressing the destination switch, you’re
done.
Performance
Press a chord trigger switch, and the assigned note numbers
and velocities will be output.
The notes will be output with the note numbers and
velocities that were assigned for each switch, regardless of
the force (velocity) with which you press the switch.
Likewise when you use CHORD ASSIGN to specify the
notes, the memorized note numbers and velocity balance
will be always reproduced.
SW 2...4
These are the same as for SW 1, as described above.
▼1–8: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p. 73
• 2: Copy Chord Trigger Setup ☞p. 75
For more information, please see “Program: Menu
Command” on page 73.
Automatic settings using the [CHORD ASSIGN]
switch
Here’s how to turn CHORD ASSIGN on so that the notes
and velocity values you play on the keyboard will be
automatically assigned to the chord trigger switches.
1. Press the front panel CHORD ASSIGN switch (it will
light).
2. Play the keyboard.
If you’re unable to play all of the notes simultaneously, you
can hold down a note and add additional notes by playing
them.
3. Press the switch to which you want to assign the settings. The note numbers and velocities you played in
step 2 will automatically be assigned.
20
PROG P2: OSC/Pitch
PROG P2: OSC/Pitch 2–1: OSC1 Basic
These pages control the first and most basic elements of
sounds: the Multisamples that the oscillators play, and the
pitch at which it plays them. For instance, you can:
• Select Multisamples for Single and Double Programs, or
Drum Kits for Drum Programs.
• Set up velocity splits, crossfades, and layers for Single
and Double Programs.
• Set the basic pitch of the sound, including the octave,
fine tuning, and so on.
• Control pitch modulation using a variety of controllers
such as LFO, pitch EG, and the joystick.
Note that when the Oscillator Mode is set to Single or
Drums, only Oscillator 1’s filters are active; the pages for
Oscillator 2’s filters will be grayed out.
2–1: OSC1 Basic
2–1
Menu
2–1a
Each of the zones can fade into the next, to create smoother
velocity transitions. Zones can even be layered together, two
at a time.
You can stack a maximum of two velocity zones, causing
two samples to sound simultaneously (layering). You can
also use velocity to smoothly fade between the samples of
these two zones (velocity crossfading).
“Oscillator Mode” Single, Double
MS1 (High)
These are the settings for the first and highest velocity zone.
If you want to create a simple setup with only a single
Multisample, just set up MS1 as desired, and then set the
Bottom Vel. (Bottom Velocity) to 1 and the Xfd (Crossfade
Range) to Off.
Multisample On/Off[Off, On]
Specifies whether the MS1 multisample will sound.
It will sound if this is On (checked).
Bank[Mono, Stereo]
This is displayed if Multisample On/Off is On.
Yo u can choose between looking at mono and stereo
Multisamples. Note that stereo Multisamples will require
twice as many voices as mono Multisamples.
Mono: Internal monaural multisamples.
Stereo: Internal stereo multisamples.
Program’s sounds are based on multisamples, and this page
lets you set up all of the basic multisample-related settings.
Among other things, you can:
• Select Multisamples for the Oscillator (in a Single or
Double Program), or select the Drum Kit for a Drum
Program
• Set the Oscillator’s basic pitch
• Create velocity splits and crossfades between
Multisamples
2–1a: OSC1 Multisample
This setting will depend on the Oscillator Mode setting.
If it is Single or Double, each oscillator can use up to four
multisamples. In Drum mode, there is one Oscillator, and it
plays a single Drum Kit.
Multisamples, and Drum Kits
Multisamples and Drum Kits allow you to play samples in
different ways.
•Multisamples lay out one or more samples across the
keyboard. For instance, a very simple guitar
Multisample might have six samples–one for each string.
•As the name suggests, Drum Kits are optimized for
playing drum samples.
Velocity splits, crossfades, and layers
As mentioned above, unless you’re in Drum mode, each
Oscillator has four velocity zones, named MS1 (High)
through MS4 (Low). Each of these zones can play a
Multisample, and has separate settings for Level, Start
Offset, and so on.
Multisample select[List of Multisample]
This specifies a multisample for MS1.
Some multisamples have an upper limit; notes played
above that limit will not sound.
When you press the Multisample Select popup button, the
multisample list will appear, allowing you to select a
multisample from the list.
Use the tabs to select a category, and select a multisample
within the category. Press the OK button to confirm the
selection, or the Cancel button to cancel.
If Bank is set to RomM, the list shows all of the mono
Multisamples in the Bank. If the Bank contains stereo
multisamples, you’ll also see the left and right channels as
separate, mono multisamples, with –L and –R appended to
the end of the name.
If Bank is set to RomS, only stereo multisamples will be
shown.
Rev (Reverse)[Off, On]
This plays the selected multisample in reverse without
looping it.
21
Program mode
Note: If an individual sample within the multisample is
already set to reverse, it will play in reverse without this
setting.
On (checked): The multisample will play in reverse.
Off (unchecked): The multisample will play normally.
Ofs (Start Offset)[Off, 1st...8th]
In addition to simply starting playback from the beginning,
Multisamples can have up to 8 different pre-programmed
alternate starting points.
The Start Offset specifies whether to use the normal start
point (Off), or to use one of the alternate start points (1st–8th).
Some Multisamples may have fewer than 8 preprogrammed points, in which case only the available points
can be selected.
Lvl (Level)[000...127]
This sets the basic volume level of the multisample. The
Amp section can modify this basic level extensively with
envelopes, LFOs, keyboard tracking, and other modulation;
for more information, please see “PROG P4: Amp/EQ,” on
page 41.
Depending on the multisample, high Level settings
may cause distortion when playing many notes at a
time. If this occurs, lower the Level.
Bottom Vel. (Bottom Velocity)[001...127]
This sets the lowest velocity at which the Multisample will
sound. MS1’s Bottom Vel. can be equal to, but not lower
than, that of MS2.
Xfd (Crossfade Range)[Off, 001...127]
This sets the range of velocities over which MS1 will fade
into MS2, going up from the Bottom Vel.
For instance, if the Bottom Vel. is set to 64, and the Xfd is set
to 20, MS2 will start to fade in at velocities of 84 and below.
When velocities are within the Xfd, the Oscillator will use
twice as much polyphony as it would normally.
Note: You can only fade between two zones at once.
Select
Xfade Range = 20
Curve = Linear
Bottom Velocity = 64
84
Power, short for Equal Power, means that the two samples
will each be at around 70% of their full volume in the middle
of the crossfade. Sometimes, this may create a bump in the
volume level, in which case you might try selecting Linear
instead.
Layer means that the two Multisamples will be layered
together, both at full volume, for the entire range of the
crossfade.
Crossfade Curves
Linear
Volume
Power
Volume
Layer
Volume
MS2
MS1
Xfade
Velocity
MS2
MS1
Xfade
Velocity
MS2
MS1
Xfade
Velocity
MS2 (Mid Hi), MS3 (Mid Lo), MS4 (Low)
These are the settings for the second, third, and fourth
velocity zones. The parameters for MS2 and MS3 are exactly
the same as those for MS1, as described above.
The parameters for MS4 are also similar to those for MS1,
except that MS4 has no settings for Bottom Vel. (which is
always fixed at 1), Xfd, or Curve.
OSC1 Frequency
Curve[Linear, Power, Layer]
This controls the volume curve of the crossfade. Linear and
Power (short for Equal Power) let you fine-tune the way that
the two Multisamples mix together; one or the other may be
more appropriate for a given pair of Multisamples. Layer,
true to its name, lets you layer the two Multisamples
together without any crossfading.
Linear means that the two samples will each be at 50% of
their full volume in the middle of the crossfade. Sometimes,
this may create a dip in the volume level; if so, try using
Power instead.
22
Oct (Octave)[–2[32'], –1[16'], +0[8'], +1[4']]
This sets the basic pitch of the Oscillator, in octaves. The
default is +0[8']. The standard octave of a multisample is +0
[8'].
Transpose[–12...+12]
This adjusts the pitch in semitones, over a range of ±1
octave.
Tune[–1200...+1200]
This adjusts the pitch in cents, over a range of ±1 octave. A
cent is 1/100 of a semitone.
Freq Ofs (Frequency Offset)[–10.0Hz ... +10Hz]
This adjusts the pitch by increments of 0.1 Hz. Frequency
Offset is different from Tune in that, when used to detune
the two oscillators, it can create a constant beat frequency
across the range of the keyboard.
Loading...
+ 389 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.