Thank you for purchasing the Korg KROME Music Workstation. To help you get the most out of your new
instrument, please read this manual carefully.
The manuals and how to use them
The KROME comes with the following manuals.
• Video Manual (approximately 60 minutes)
•Quick Start Guide (printed and PDF)
•Operation Guide (PDF)
• Parameter Guide (PDF)
• Voice Name List (PDF)
All of these manuals are on the included accessory disc.
A printed copy is included only for the Quick Start
Guide.
Video Manual
This video illustrates the main functionality of the
KROME.
Quick Start Guide
This provides a simple explanation of the KROME’s
functions. To begin, please watch the Video Manual and
read the Quick Start Guide.
Operation Guide
Put simply, the Operation Guide is designed to answer
the question, “How do I do this?”
It explains the names and functions of each part of the
KROME, basic operation, an overview of each mode,
how to edit sounds, record on the sequencer, and so on.
This guide also explains the basics of effects, the
Arpeggiator, Drum Track, and Drum Kits.
Finally, it also contains a troubleshooting guide as well as
supplemental information such as a list of specifications.
Parameter Guide
The Parameter Guide is designed to answer the question,
“What does this do?”
Organized by mode and page, the Parameter Guide
includes information on each and every parameter in the
KROME.
Voice Name List
The Voice Name List lists all of the sounds and setups
that are in the KROME when it is shipped from the
factory, including Programs, Combinations,
Multisamples, Drumsamples, Drum Kits, Arpeggio
Patterns, Drum Track Patterns, Template Songs, and
Effect Presets.
PDF versions
The KROME PDF manuals are designed for easy
navigation and searching. They include extensive PDF
contents information, which generally appears on the
side of the window in your PDF reader and lets you jump
quickly to a specific section. All cross-references are
hyper-links, so that clicking on them automatically takes
you to the source of the reference.
Conventions in this manual
References to the KROME
The KROME is available in 88-key, 73-key, and 61-key
models. The manuals refer to all models without
distinction as “the KROME.” The front panel and rear
panel illustrations in the manual show the 61-key model,
but they apply identically to the other models.
Abbreviations for the manuals: QS, OG, PG,
VNL
In the documentation, references to the manuals are
abbreviated as follows.
QS: Quick Start Guide
OG: Operation Guide
PG: Parameter Guide
VNL: The Voice Name List
Symbols , , Note, Tips
These symbols respectively indicate a caution, a MIDIrelated explanation, a supplementary note, or a tip.
Example screen displays
The parameter values shown in the example screens of
this manual are only for explanatory purposes, and may
not necessary match the values that appear in the Display
of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
What is REMs * ?
(Resonant structure and Electronic circuit
Modeling System) is Korg’s proprietary technology for
digitally recreating the numerous factors that produce
and influence a sound, ranging from the soundproduction mechanisms of acoustic instruments and
electric/electronic musical instruments, to the resonances
of an instrument body or speaker cabinet, the sound field
in which the instrument is played, the propagation route
of the sound, the electrical and acoustic response of mics
and speakers, and the changes produced by vacuum
tubes and transistors.
* All product names and company names are the
trademarks or registered trademarks of their respective
owners.
This knob adjusts the volume of the AUDIO OUTPUT
L/MONO, R outputs, as well as the volume of the
headphone jack. (See page 15)
2. SW1, 2 and Joystick
89
7
(For details, please see “Using realtime controls to edit
the sound or effects” on page 28.)
1110
12
1314
4. Arpeggiator
ARP button
This button turns the arpeggiator on/off. The button
will be lit if the arpeggiator is on. (See page 85)
SW1 and SW2
These buttons are used to control the programs or
effect parameters, or to turn the joystick lock function
on/off. (See page 24)
Joystick
You can control synthesis parameters or effect
parameters by moving the joystick up/down/left/right.
(See page 24)
3. REALTIME CONTROLS
These realtime controllers consist of four knobs and
one button. You can use them to do the following
things.
• Control the sound and effects of programs and
combinations
• Control the arpeggiator
SELECT button, knobs 1–4
Use the SELECT button to select the functions
controlled by knobs 1–4. By using knobs 1–4 you can
control the sound, effects, and arpeggiator.
(For details, please see “Realtime control knobs” on
page 25.)
5. DRUM TRACK
DRUM TRACK button
This button turns the Drum Track function on or off.
This button also indicates the operating state of the
drum track. (Unlit: off, Blinking: waiting for trigger,
Lit: on. See page 97.)
6. Effect buttons
MASTER FX button
TOTAL FX button
These buttons turn the master effect and total effect on/
off. When the button is on (LED lit), the effect settings
of the program, combination, or song will be enabled.
When the button is off (LED unlit), the corresponding
effect will be off.
The on/off status of these buttons is remembered even
when you switch programs, combinations, or songs.
(See page 110)
1
Introduction to the KROME
7. Display
Display
The TouchView display features simple touch control
and selection of numerous features and parameters.
(See page 4)
8. Mode
COMBI, PROG, SEQ, GLOBAL, MEDIA buttons
KROME has five different modes, each one is
optimized for a specific set of functions.
Press one of these buttons to enter the corresponding
mode.
For more details, please see “Selecting modes” on
page 9.
9. PROG/COMBI BANK
A, B, C, D, E, F buttons
These buttons select program banks A–F and
combination banks A–D (see page 21, and page 44).
You can also use these buttons to select the bank of
timbre programs in a combination, or the bank of track
programs in a song (see page 46, and page 57).
If you want to select a GM bank, use the numeric keys
(see page 22) or the Bank/Program Select menu (see
page 22).
12. Save (Write)
WRITE button
Use this button to save programs, combinations, global
settings, drum kits, or arpeggio patterns to internal
memory (see page 9).
You’ll also use this button to save songs to media (see
page 75).
When you press this button in the appropriate mode or
page, a Write dialog box will appear. Press the button
once again to save the data.
13. Sequencer
The buttons in this section are used for operations in
Sequencer mode, such as recording and playback (see
page 54). The REC () button is also used to save a
program or combination, or when using the Auto Song
Setup function (see page 59).
Use these controllers to edit the parameter that’s
selected in the display.
INC and DEC buttons
VALUE dial
0–9, –, ., and ENTER buttons
Together, these controls specify and confirm the value
of the selected parameter. (See page 10)
COMPARE button
Compares your current edited sound to the sound
before it was edited.
For more details, please see “Compare function” on
page 11.
11. PAGE SELECT, EXIT
PAGE button
When you press this button, a list of the pages within
the selected mode will appear in the display. Press the
button of the desired page. (See page 9)
EXIT button
Press this button to return to the main page of the
current mode. (See page 9)
TEMPO knob
This knob adjusts the tempo of the arpeggiator, drum
track, or internal sequencer.
TEMPO LED
This LED will blink at quarter-note intervals of the
current tempo.
TAP button
By pressing (or tapping) this button on the beat, you
can enter the tempo used by the arpeggiator, drum
track, or internal sequencer (see page 25).
15. Headphone
Headphone jack
Connect your headphones here.
This jack will output the same signal as the AUDIO
OUTPUT L/MONO and R jacks.
The headphone volume is controlled by the VOLUME
knob.
2
Rear panel
1
2
456
3
Front and rear panelsRear panel
1. Power supply
Be sure to see “Turning the power on” on page 15 and
follow the correct procedure described there.
Note: The KROME has an auto power-off function that
automatically turns off the power when the keyboard
or front panel buttons have not been used for a certain
length of time. With the factory settings, this is set to 4
hours (see “Auto power-off function” on page 16).
Power switch
This switch turns the power on/off. (See page 15)
AC adapter connector
The included AC adapter is connected here.
(See page 15)
Connections must be made with the power turned
off. Please be aware that careless operation may
damage your speaker system or cause
malfunctions.
Cable hook
Use this to secure the cable of the included AC adapter.
After connecting the AC adapter, loop the cable
around the hook located on the KROME’s rear panel so
that the cable won’t get pulled out inadvertently. Leave
enough slack on the plug end so that you can
disconnect it if you want to. (See page 15)
Be careful not to bend the base of the plug any
more than necessary.
3. PEDALS
You can connect a damper pedal, foot switch, and foot
pedal to these jacks. This gives you a broader range of
functions and effects to control. (See page 18)
ASSIGNABLE PEDAL jack
ASSIGNABLE SWITCH jack
DAMPER jack
4. MIDI
MIDI lets you connect the KROME to a computer or
other MIDI devices, for sending and receiving notes,
controller gestures, sound settings, and so on. (See
page 20)
MIDI IN connector
MIDI OUT connector
5. SD
SD card slot
You can insert an SD card here, and use it to save/load
KROME programs, combinations, or song data. (See
page 118)
6. USB
2. AUDIO OUTPUTS
AUDIO OUTPUT L/MONO & R jack
These are the stereo audio outputs. Use the VOLUME
knob to adjust the volume. (See page 17)
USB connector
(for connecting to computer)
You can connect your computer to this connector.
Using a single USB cable, your KROME can send and
receive MIDI information directly to and from a
computer, without requiring a MIDI interface. (See
page 20)
Note: The USB connector of the KROME is only able to
transmit and receive MIDI data.
3
Introduction to the KROME
h: Toggle buttons
b: Current page
e: Edit cell
g: Check boxes
i: Popup
button (1)
j: Popup
button (2)
k: Menu command button
a: Mode buttonl: Stopwatch button
f: Sliders and knobsc: Tabd: Parameters
When selected in Program,
Combination, or
Sequencer mode
When selected in Global or
Media mode
Mode buttonPage number and name
Tab nam e
Objects in the display
c: Tab
Most pages are divided into two or more tabs.
The KROME uses Korg’s TouchView graphical user
interface.
By pressing or dragging objects shown in the display,
you can select programs or combinations, or edit
parameter values. Here we’ll explain the names and
functions of these objects.
a: Mode button
This indicates the mode that’s currently selected.
When you press this button, the Mode menu will
appear. In the mode menu, press the name of the mode
that you want to move. If you select the currently
selected mode, the Page Select menu for that mode will
appear. Even in another mode, pressing the right side
of the name will display the Page Select menu for each
mode.
To close the menu, press the Close button or the EXIT
button.
If you access this menu from Global or Media mode, it
will include an item named Return. If you press
Return, you will return to the mode where you were
before selecting Global or Media mode.
d: Parameters
The parameters for various settings are shown in the
display.
e: Edit cell
When you touch a parameter in the display, the
parameter or parameter value will usually be
highlighted (displayed in reverse highlighting). This is
called the edit cell, and the highlighted item will be
available for editing.
Use a value controller such as the VALUE dial (see
page 2) to edit the value.
Alternatively, you can edit the value by pressing the
edit cell and using your finger to drag in the direction
of the triangles that appear. (The shading of the
triangles will change in three levels; this function will
become available when the darkest shading is
reached.)
In addition, you can display the edit pad by pressing
twice in succession on the edit cell, or by holding it
down for a time and then releasing it (see page 6).
f: Sliders and knobs
To edit the value of an object shaped like a slider or
knob, press it to move the edit cell. For details on how
to edit the value, please see “e: Edit cell,” above.
The parameter will be active if it is checked, and
inactive if it is unchecked.
Mode menu
b: Current page
This indicates the current page within the selected
mode.
Beginning on the left, this area shows the mode button,
page number: name, and tab name.
4
g: Check boxes
The presence or absence of a check mark in these boxes
will enable/disable parameters or functions. Putting a
check mark in the box will enable the item, and
clearing the check mark will disable it.
h: Toggle buttons
This type of button will change its function or switch
on/off each time it is pressed.
Play/Rec/Mute button (Sequencer mode)
Solo On/Off button (Sequencer mode)
On/Off button for Effect
Front and rear panelsObjects in the display
Pin
Press here to scroll to left or right.
Press here and slide to left or
right to scroll to the desired
location.
Press here to scroll to the
corresponding location.
Menu command button
Menu
Tex t ed it b utt on
Cancel buttonOK button
i: Popup button (1)
When this button is pressed, a popup menu will
appear, showing the parameter values that are
available for selection.
To enter the parameter value, press the desired value in
the popup menu.
* Popup menu
Pin
This switches the popup menu
display between locked and
unlocked.
When locked, the pin will be shown
closed, and the popup menu will
remain displayed even after you
press a parameter value. When
unlocked, the pin will be shown
opened, and the popup menu will
close immediately when you press a
parameter value.
j: Popup button (2)
When you press this button, a tabbed menu will
appear.
To close a tabbed menu, press the OK button or Cancel
button.
Scroll bar
Use this when you need to see parameter values that
extend beyond what can be shown in the display at
one time.
* Dialog box
When you select a menu command, you’ll see a screen
containing the settings needed to execute the
command. This is called a dialog box. The dialog box
that appears will depend on the menu command that
you select. Some commands, such as Exclusive Solo,
do not display a dialog box.
* Text edit button
When you press this button, the text edit dialog box
appears for changing the names of Programs,
Combinations, Songs, etc. For details, please see
“Editing names” on page 117.
Character Set Selects
Text
Cursor
the type of character.
Character
buttons
k: Menu command button
* Menu
When this button is pressed, a list of menu commands
will appear.
The menu commands that appear will differ
depending on the selected page.
You can also select up to ten menu commands by
holding down the ENTER button and pressing a
numeric key 0–9. The menu will close when you press
the display in a location other than the menu, or when
you press the EXIT button.
Shift button
Switches
between
uppercase and
lowercase
Cursor buttons
Move the cursor
to left or right.
Space button
Insert a space at
the cursor location.
Delete button
Deletes the
character to the
left of the cursor.
Clear button
Delete all characters
of the text.
Cancel button, OK button
If you are satised with the text
that you input, press the OK
button. If you wish to discard
your input and exit the text edit
box, press the Cancel button.
characters.
* OK and Cancel buttons
After performing other operations in the dialog box,
you can execute the command by pressing the OK
button. To cancel without executing, press the Cancel
button. (The operation will occur when you press and
release the button.) The dialog box will close.
The EXIT button corresponds to the Cancel button,
Done button, and Exit button.
* Done, Copy, and Insert buttons
There are buttons which perform function when they
are pressed and released, such as Done, Copy, and
Insert (similar to the OK and Cancel buttons explained
under “* Dialog box,” above).
l: Stopwatch button
When you press the button on the upper right of the
display, the time elapsed since power-on will be
displayed. You can use the START/STOP button and
RESET button to measure elapsed time. This is
5
Introduction to the KROME
m: Radio buttons
Numerical input padCalculator
convenient when you want to check the time during a
live performance or rehearsal, or to determine the
approximate playback time of a song.
• START/STOP: Starts or stops the stopwatch
• RESET: Returns the time to 000:00:00
m: Radio buttons
Press a radio button to select one value from two or
more choices.
* Edit pad
Numerical input pad / calculator
If you press an edit cell, slider, or knob twice in quick
succession, a pad for inputting numbers or using a
calculator will appear. The various buttons have the
following functions.
• OPERATION DIRECT/CALCULATE: Switches
between numerical input pad and calculator.
• CE (clear entry): Clears the currently-input number.
• Ent: Enters the number from the pad into the
parameter, and closes the pad.
• RECALL: Copies the parameter value into the pad.
•Close: Closes the pad.
Value slider / Wheel pad
When you hold down an edit cell, slider, or knob for a
while and then release it, the wheel/value slider will
appear.
To change the value, drag the wheel/slider pad.
SLIDER
WHEEL
Note: If you don’t want the edit pad to appear, clear the
“Value Edit Pop-up” check box in the menu found in
Global P0: Basic Setup– System Preferences (see
page 111).
* EG, Velocity Split
You can change the values of a EG or velocity split
object by dragging in the display.
Note: Some parameters cannot use the calculator
function.
Bank and number select pad
If you press twice in succession on Program Select,
Combination Select, or Timbre Select, the bank and
number select pad will appear.
Bank and number select pad
• BANK: Selects the program or combination bank.
• For other functions, see “Numerical input pad.”
6
* Realtime control popup
When you use a REALTIME CONTROLS knob, a
popup will indicate the function that’s being controlled
and its value. A certain length of time after you stop
using the knob, this popup will close automatically. If
you press the popup while it’s displayed, it will stay
visible, allowing you to enter the value using a value
controller such as the numeric keys.
Note: If you don’t want the realtime control popup to
appear, clear the “REALTIME CONTROL Pop-Up”
check box in the menu located in Global P0: Basic
Setup– System Preferences.
Basic Information
About the KROME’s modes
The KROME has numerous functions that let you play
and edit programs or combinations, record and play
back sequence data, and manage media. These
functions are grouped into “modes.” The KROME has
five modes.
Program mode
Programs are the basic sounds of KROME.
In Program mode, you can:
• Select and play Programs.
• Use one arpeggiator in your performance.
• Play back Drum Track patterns while you perform
using a Program.
•Edit Programs
You can use the realtime controls and the Tone
Adjust function to easily edit the program.
You can adjust the parameters and settings of the
oscillators, filters, amps, EGs, LFOs, effects, arpeggiator, drum track, etc.
You can use up to five insert effects, two master
effects, and one total effect.
Plus, you can create drum programs using drum
kits (as created in Global mode).
Basic InformationAbout the KROME’s modes
Sequencer mode
Sequencer mode lets you record, playback, and edit
MIDI tracks. You can:
• Use the sixteen-track MIDI sequencer to record and
play back songs.
Record a single MIDI track at a time, or record as
many as all sixteen tracks simultaneously. You can
also record exclusive messages.
• Use multiple tracks to record and play back
performances generated by two arpeggiators.
• Use one or more tracks to play back the patterns in
the drum track.
• Edit songs.
• Use the KROME as a 16-part multi-timbral sound
module.
• GM/GM2 playback is also supported.
• Use the Tone Adjust function to easily edit the
program of each track.
• Use up to five insert effects, two master effects, and
one total effect.
• Record patterns and assign them to individual
keys, using RPPR (Realtime Pattern Play/
Recording).
• Create a Cue List that will play back multiple songs
in the order that you specify.
• Create user Drum Track patterns.
Combination mode
Combinations are sets of up to 16 programs that can be
played simultaneously, letting you create sounds that
are more complex than a single Program. In
Combination mode, you can:
• Select and play Combinations.
• Use multiple timbres to play arpeggio patterns
generated by two arpeggiators.
• Use one or more timbres to play back the patterns
in the drum track.
• Use the KROME as a 16-track multitimbral tone
generator.
• Edit Combinations
You can use the tone adjust function to easily edit
the program of each timbre.
You can assign Programs to each of the 16 Timbres,
each with separate volume, pan, EQ, and keyboard
and velocity zones; make settings for effects, arpeggiator, drum track.
Plus, you can use up to five insert effects, two master effects, and one total effect.
Global mode
Global mode lets you adjust overall settings for the
entire KROME, and edit drum kits, arpeggio patterns.
In Global mode, you can:
• Adjust settings that affect the entire KROME, such
as master tune and global MIDI channel.
• Create user scales.
• Create drum kits using drumsamples.
• Create user arpeggio patterns.
• Rename program, and combination categories.
• Set the function of the assignable pedals and
assignable buttons.
• Transmit MIDI System Exclusive data dumps.
Media mode
You can save or load data using an SD card. In Media
mode, you can:
• Save and load Programs, Combinations, Songs, and
Global setup data.
• Format SD card, copy and rename files, etc.
• Perform file operations such as copying data to or
from media.
• Export and import sequences to and from SMF
(Standard MIDI Files).
• Use the Data Filer function to save or load MIDI
System Exclusive data.
7
Introduction to the KROME
IFX 1
IFX 5
MFX 1
MFX 2
TFX
Insert / Master / Total Eect
TRACK 1
TRACK 8
TRACK 2
TRACK 3
TRACK 4
TRACK 5
TRACK 6
TRACK 7
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
TRACK 9
TRACK 16
TRACK 10
TRACK 11
TRACK 12
TRACK 13
TRACK 14
TRACK 15
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
Arpeggiator B
Arpeggiator A
Drum Track
Drum Track
IFX 1
IFX 5
MFX 1
MFX 2
TFX
Insert / Master / Total Eect
TIMBRE 1
TIMBRE 8
TIMBRE 2
TIMBRE 3
TIMBRE 4
TIMBRE 5
TIMBRE 6
TIMBRE 7
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
TIMBRE 9
TIMBRE 16
TIMBRE 10
TIMBRE 11
TIMBRE 12
TIMBRE 13
TIMBRE 14
TIMBRE 15
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
Arpeggiator
Arpeggiator B
Arpeggiator A
IFX 1
IFX 5
MFX 1
MFX 2
TFX
Insert / Master / Total Eect
MIDI TRACK 1...16
PCG / SNG
PCG
PCG
DrumTrack
DRUMS PROGRAM
ARPEGGIO PATTERN
Preset Drum T rack Pattern
User Drum Track Pattern
Preset Pattern: P0 - 4
User Pattern
OSC 1
PITCH1
FILTER1
AMP1/
DRIVER1
OSC 2
PITCH2
FILTER2
AMP2/
DRIVER2
Multisample 1
Drum Kit
Multisample 5
Multisample 2Multisample 6
Multisample 3Multisample 7
Multisample 4Multisample 8
Multisample 1
Drum Kit
Multisample 5
Multisample 2Multisample 6
Multisample 3Multisample 7
Multisample 4Multisample 8
Key Assign
DRUM KIT
Drumsample 1
Drumsample 5
Drumsample 2
Drumsample 6
Drumsample 3
Drumsample 7
Drumsample 4
Drumsample 8
GLOBAL MODE
PROGRAM
COMBINATION
SEQUENCER
DRUM KIT
MEDIA MODE
MEDIA MODE
ARPEGGIO PATTERN
Relational diagram of the KROME’s modes
8
Basic operations
After you’ve turned on the KROME, here’s how to
perform basic operations, such as selecting modes and
pages.
Selecting modes
In order to use a particular function on the KROME,
you must first select the appropriate mode.
• Press one of the front panel mode buttons to enter
the corresponding mode.
COMBI button:Combination mode
PROG button:Program mode
SEQ button:Sequencer mode
GLOBAL button:Global mode
MEDIA button:Media mode
• Alternatively, you can press the Mode button
located in the upper left of the display, and select
the desired mode from a menu (see page 4).
For a summary of each mode, please see “About the
KROME’s modes” on page 7.
Note: The selected mode is shown in the upper left of
the display, and also indicated by the lit status of one of
the above mode buttons.
Note: By pressing the GLOBAL or MEDIA button
twice, you can select the previously-selected mode
(Combination, Program, or Sequencer).
Basic InformationBasic operations
2. Press the button for the page that you want to
view.
P0: Play is the page you’ll normally use when
performing on the KROME. (The same is true in
Program mode.) Editing is done in other pages.
As an example here, try selecting “P4 Zone/Delay.” The
P4: Zone/Delay– Key Z T01–08 page will appear.
Selecting page group and tabs
Each mode has a large number of parameters, which
are grouped into pages. These pages are further
subdivided by tabs; with up to twelve tabs per page.
• Make sure that the desired mode is selected.
For this explanation we’ll use Combination mode as
an example.
Selecting a page group
Moving by selecting a page group
The Page Select screen shows a list of the page groups
within each mode. Select the desired page group from
this list.
1. Press the PAGE button.
Alternatively, you can access the mode menu and press
the mode button, and then press the right side of the
menu (see page 4).
The page select menu will appear.
The page where you were immediately before pressing
the PAGE button is shown in a darker color for your
reference.
Note: The page that appears will be showing the tab
that you most recently selected.
Using the PAGE button plus the numeric keys 0–9
to access different pages
• Hold down the PAGE button and use the numeric
keys 0–9 to specify the page number that you want
to view.
The specified page number will appear. The page
that appears will be showing the tab that you most
recently selected.
Note: In pages consisting of multiple pages such as P5–
1, P5–2, P8–1, and P8–2, the first page (P5–1, or P8–1)
will be selected.
Using the EXIT button to move between pages
If you’re in a page other than page 0 (e.g., Prog P0:
Play) of each mode, pressing this button will take you
to page 0.
This button makes it easy to return to the main page of
the current mode:
• Press it once to go to the previously-selected tab on
the main P0: Play page (Play/REC page in
Sequencer mode).
• Press it again to go to the first tab on the main P0:
Play page (such as the main Program Play page). If
you had previously selected a parameter on this
page, that parameter will be selected.
• Press it a third time to select the main parameter on
the P0: Play page, such as the Program name in
Program mode.
9
Introduction to the KROME
When a dialog box is open, this button cancels the
settings made in the dialog box and closes the dialog
box, just like pressing the Cancel button.
If a popup menu or menu is open, pressing EXIT closes
the menu.
Selecting pages
• You can access tabbed pages by pressing the tabs
shown in the bottom line of the display.
This example shows the Program T01–08 page
through Mixer T01–08 page of Combi P0: Play.
Selecting a parameter and editing the
value
1. Press the parameter that you want to edit.
2. If you select an edit cell, the display will be
highlighted. Edit the value.
• The way that the value will change depends on the
type of parameter or object. (See “Objects in the
display” on page 4.)
The value in the edit cell can be edited by using the
value controllers (VALUE dial, INC/DEC buttons,
numeric keys 0–9, – button, (.) button, ENTER button, etc.).
3. You can use knobs 1–4 to edit parameters that are
assigned to the realtime controls.
Note:
You can use the COMPARE button to compare the
sound you’re editing with the original unedited sound.
INC/DEC buttons
Use these when you wish to make small changes in the
value.
VALUE dial
Use this dial to edit the selected parameter’s value.
This control is convenient when you want to scroll
through a very long list of selections.
Numeric keys 0–9, ENTER button, – button,
(.) button
These buttons are convenient when you know the
exact value that you want to enter. Use the 0–9, –, and
decimal (.) buttons to enter the value, and then press
the ENTER button to confirm the entry.
The – button inverts the sign (+/–) of the parameter
value; the decimal (.) button inserts a decimal, for
entering fractional values.
Note: When selecting “Program Select” (see page 21),
you can select a GM bank by holding down the 0
button and pressing the (.), 1–9, or – buttons.
10
Functions that use the ENTER button in conjunction with another button
ENTER has a few special functions when it is pressed
in combination with other buttons.
By holding down the ENTER button while you press a
numeric key (0–9), you can select up to ten menu
commands from within the current page.
While a dialog box is displayed, the ENTER button
corresponds to the OK button. (The EXIT button
corresponds to the Cancel button.)
In Sequencer mode, you can hold down the ENTER
button and press the LOCATE () button to use the
menu command Set Location.
Other
Specifying a program bank or combination bank
PROG BANK A, B, C, D, E, F/
COMBI BANK A, B, C, D buttons
Use these buttons to change banks when selecting
Programs or Combinations. The LEDs in the buttons
light up to show the current bank.
In Program mode, these buttons select the Program
bank.
In Combination mode, these buttons have two
functions:
• When you’re selecting Combinations, they choose
the Combination bank.
• When you’re assigning a Program to a timbre
within the Combination, they select the Program
bank.
In Sequencer mode, when a track’s Program name is
selected, these buttons change the Program bank.
Using the keyboard to enter a note number or
velocity value
By playing a key while pressing a parameter that
specifies a note number (such as G4 or C#2) or a
velocity value, you can directly enter that note number
or velocity value. (This is not available in menu
command dialog boxes.)
Tempo input
TEMPO knob, TAP button
You can set the tempo by turning the TEMPO knob or
by repeatedly pressing the TAP button.
COMPARE button
You can use this button to return the settings of an
edited program, combination, or song to their original
state. Refer to the following section.
Basic InformationBasic operations
Menu command button
Menu
Compare function
Program, Combination mode
Use this when you wish to compare the edits you have
made to a program or combination’s sound with the
un-edited original (i.e., the sound that is written into
memory).
When editing a program or combination, press this
button. The LED will light up, and the last-written
settings for that program or combination number will
be recalled. When you press the COMPARE button
once again, the LED will go dark and you will return to
the settings that you were editing.
1. When editing a program or combination, press
this button.
The LED will light up, and the last-written settings for
that program number or combination number will be
recalled.
2. Press the COMPARE button once again.
Note: The LED will go dark and you will return to the
settings that you were editing.
If you edit the settings that are recalled by pressing the
COMPARE button (i.e., the settings that are written
into memory), the LED will go dark, and it will not be
possible to return to the previous edits by pressing the
COMPARE button again.
Sequencer mode
In Sequencer mode, you can use the COMPARE button
to make “before and after” comparisons immediately
after using realtime recording or step recording to
record a song, or after performing an edit on a track.
For example, this can be used effectively when
realtime-recording a MIDI track for a song.
1. Realtime-record a MIDI track. (Take 1)
2. Once again, realtime-record on the same track.
(Take 2)
3. Press the COMPARE button. The LED will light
up, and take 1 will be recalled.
4. Press the COMPARE button once again. The LED
will go dark, and take 2 will be recalled.
5. If at step 3 you once again realtime-record on the
same track (take 3), the Compare function will
now be referencing take 1.
6. If at step 4 you once again realtime-record on the
same track (take 3), the Compare function will be
referencing take 2.
In this way, the Compare function lets you recall the
previous recording or the previous state of event
editing.
Note: If you continue editing when the COMPARE
button is lit, the button will go dark. This now becomes
the musical data that will be selected when the
COMPARE button is dark.
Selecting and executing menu
commands
The menu commands provide commands that are
specific to each page, such as Write (save) or Copy. The
available menu commands will depend on the selected
page.
For example, the menu commands in Program mode
let you write (save) the settings, or let you perform
convenient editing operations such as copying settings
between oscillators or effects, or a Sync function that
lets you edit two EGs together.
1. On the upper right side of the display, press the
button.
The menu command will appear.
2. Select a menu command by touching it with your
finger.
A dialog box for the selected menu command will
appear.
Check-type commands will not display a dialog box;
their status will be switched, and the list will close.
By holding down the ENTER button and pressing a
numeric key 0–9 you can access the dialog box for the
first ten menu commands without going through the
menu.
• If you want to close the list without selecting a
command, press the display somewhere other than
the list, or press the EXIT button.
3. For a parameter in a dialog box, select it by
pressing it with your finger, and use the VALUE
controllers (e.g., VALUE dial or INC/DEC buttons)
to enter its value.
When selecting a program or combination number in a
dialog box, you can also use the BANK button to enter
the bank as an alternative to using the VALUE
controllers.
4. To execute, press the OK button or the ENTER
button.
If you decide not to execute, press the Cancel or the
EXIT button.
The dialog box will close.
v
Global mode
The Compare function that brings back the settings
prior to editing is not available in Global mode.
11
Introduction to the KROME
Writing/saving
After editing, you should write or save your changes as
necessary.
For example if you’ve edited a program, your changes
will be lost if you select another program or turn off
the power. The same applies to a combination.
Settings you edit in Global mode and songs will be
remembered as long as the power is on, but your
changes will be lost when you turn off the power,
unless you write these changes into memory.
• You can write or save by pressing the WRITE
button twice.
For more details on the Write operations, see the
following pages.
•Programs p.30
• Combinations p.47
• Effect presets PG p.67
• Global settings (pages 0–4) p.116
•Drum kits p.116
• User arpeggio pattern p.116
• User Drum Track patterns p.103
Preset/user Drum Track patterns are saved in
internal memory even when the power is turned
off. Patterns that you create in Sequencer mode can
be converted into user Drum Track patterns and
saved in internal memory.
• User template songs PG p.164
Preset/user template songs are saved in internal
memory even when the power is turned off. Track
settings and effect settings of a song you create can
be saved in internal memory by using the menu
command Save Template Song.
• For details on writing to internal memory p.115
Refer to the following pages for more information
about saving.
• Saving a song p.75
• Saving to media (Media– Save) p.118
Note: On the KROME, the action of writing to internal
memory is called “Write,” and the action of saving to
an SD card device is called “Save.”
Assigning a name (renaming)
You can edit the name of an edited program,
combination, song, drum kit, or arpeggio pattern.
You can also change the names of the program and
combination categories.
For details, please see “Editing names” on page 117.
Shortcuts
Selecting a GM bank program
• Bank GM: Hold down the 0 numeric key and press
–.
• Banks g(1)–g(9): Hold down the 0 numeric key and
press 1–9.
• Bank g(d): Hold down the numeric key 0 and press
(.).
Moving between pages within a mode
•By holding down the PAGE button and pressing a
numeric key 0–9 you can jump to the
corresponding page.
Access the menu commands in each page (up
to ten items)
• By holding down the ENTER button and pressing a
numeric key 0–9.
Input note number values or velocity values
• While holding down the edit cell in the display,
press a note on the keyboard.
Alternatively, select the edit cell in the display, and
then hold down the ENTER button and press a note
on the keyboard.
Note: You can also use a MIDI note-on message instead
of the keyboard.
Note: While a dialog box is displayed, the ENTER
button will perform the same function as the OK
button. This means that you can’t use this method to
enter a note number or velocity value in a dialog box
that contains an OK button.
Specifying the location in a song
In Sequencer mode, sets the current location as the
Location (equivalent to the Set Location menu
command)
• Hold down the ENTER button and press the
LOCATE () button.
ENTER button
• While a dialog box is displayed, this button
performs the same function as the OK button.
EXIT button
This button makes it easy to return to the main page of
the current mode:
1. Press it once to go to the previously selected tab on
the main P0 page.
2. Press the EXIT button. You will move to the
previously selected parameter of the P0 top page
(Prog: Main, Combi/Seq: Program T01–08).
3. Press the EXIT button. You will move to the
following parameter of the P0 top page.
Prog: Program Select
Combi: Combination Select
Seq: Song Select
12
In any page of Program or Combination mode,
pressing EXIT a maximum of two times will
immediately allow you to use the numeric keys or
INC/DEC buttons to select programs or combinations.
In Sequencer mode, pressing EXIT a maximum of three
times will allow you to select a song.
EXIT button (in dialog boxes)
When a dialog box is displayed, this has the same
function as the Cancel, Done, or Exit button.
Initialize the KROME
• With the power off, press the power switch while
holding down the EXIT button and PAGE button.
(While data is being loaded, the display will
indicate “Now writing into internal Memory.”)
The result will be the same as when you’ve
executed Load Preload/Demo Data All.
(See page 125)
Basic InformationBasic operations
13
Introduction to the KROME
14
Setup
Power switch
4: Cable hook
AC adapter
When fastening the
cable to the cable
hook, take care not
to bend this portion
any more than
necessary.
3: Power cord for AC adapter
1: Power
supply jack
2: Plug into AC outlet.
Turning the power on/off
Connecting the AC adapter
1. Make sure that the KROME is powered-off.
2. Connect the DC plug of the included AC adapter
to the power supply jack on the KROME’s rear
panel.
You must use only the included AC adapter. Using
any other AC adapter might cause malfunctions.
3. Connect the power cord to the AC adapter.
4. Plug the power cord into an AC outlet.
Be sure to use an AC outlet of the correct voltage
for your adapter.
5. Use the KROME’s cable hook to fasten the cable so
that the DC plug does not become accidentally
disconnected.
AC adapter connections
If the auto power-off function is enabled, the time
until auto power-off turns off the power will be
shown when the system starts up. If this dialog
box does not appear, the auto power-off function is
disabled; the power will not turn off automatically
(see “Auto power-off function” on page 16).
Turning the power on
1. Turn the KROME’s VOLUME knob all the way to
the left so that the volume is down.
If external equipment such as powered monitor
speakers are connected, lower their volume as well,
and then turn off their power.
2. Press the power switch on the KROME’s rear
panel to turn the power on.
The display will show the model name and software
version. (The illustration shows the screen that will
appear with the factory settings. This may change
without notice.)
3. Turn on the power of the external equipment that’s
connected to the KROME’s AUDIO OUTPUT L/
MONO and R jacks, such as powered monitor
speakers.
4. Use the KROME’s VOLUME knob and the volume
controls of your external equipment to adjust the
volume to a suitable level.
Note: The page that appears when you turn on the
power will depend on the Power-On Mode setting (see
page 110).
Turning the power off
When you turn off the power, unsaved data will be
lost. Be sure to save any important data such as
edited sounds or global settings (see page 12).
If the KROME’s auto power-off function is
enabled, its power will automatically turn off if
there has been no user input for a certain length of
time. Unsaved data will be lost even if the power is
turned off by the auto power-off function.
1. Turn the KROME’s VOLUME knob all the way to
the left so that the volume is lowered.
2. If external equipment such as powered monitor
speakers are connected, lower their volume and
then turn off their power.
15
Setup
3. Press the power switch on the KROME’s rear
panel to turn the power off.
The KROME’s internal data may be damaged if the
power is turned off while data is being written into
internal memory, such as during a Save operation.
Never turn off the power while processing is being
performed.
The following message is displayed while data is
being written into internal memory.
“Now writing into internal memory”
If writing to internal memory could not be
completed successfully, the KROME will
automatically repair the internal memory by
initializing it the next time you turn on the power.
This is not a malfunction. If this occurs, the
following message will appear in the display;
press the OK button.
The internal memory has been corrupted, likely
due to an interruption of power while the system
was writing/saving data. This has been repaired
and the affected Bank has been initialized.
A small amount of electrical power is used even
when the power is off (STANDBY). If you won’t be
using the KROME for an extended period, turn off
the power and unplug the power cord from the
AC outlet.
Auto power-off function
1. While this message is displayed, press the Change
Setting button in the dialog box.
The following dialog box will appear.
2. Press the popup button to select the length of time
after which the power will turn off. If you don’t
want the power to turn off automatically, choose
the Disabled setting.
Changing the setting during operation
1. Press the GLOBAL button. (Alternatively, press
the mode button and choose GLOBAL.)
2. Press the EXIT button to access P0: Basic Setup.
3. Press the System Pref. tab to access the System
Preferences page.
4. In “Auto Power-Off,” specify the amount of time
when you want the power to turn off. If you don’t
want the auto power-off function to automatically
turn off the power, choose the Disabled setting.
The KROME supports an auto power-off function that
automatically turns off the power when the keyboard
or front panel buttons
certain length of time.
* Usage of the VOLUME knob is not included.
Note: With the factory settings, the time until
automatic power-off will be approximately four hours.
When the power turns off, the settings you had
been editing will be lost. Make sure that you save
important settings before this occurs.
(*)
have not been used for a
Changing the auto power-off setting
If you want to change the setting so that the power
does not turn off automatically, proceed as follows to
disable the auto power-off function.
Making the change in the dialog box immediately
after start-up
If the auto power-off function is enabled so that the
power will turn off automatically, the dialog box will
appear immediately after start-up, indicating the time
until automatic power-off will occur.
Auto power-off warning message
When the specified length of time has elapsed without
any user input on the KROME, a message will appear,
warning you that the auto power-off function is about
to turn off the power.
16
If you want to continue using the system, press the
keyboard, a button, or the display. The Auto power-off
function will be reset. If the same specified length of
time elapses with no user input, the same message will
appear again.
Connections
USB
DAMPER
ASSIGNABLE PEDAL
ASSIGNABLE SWITCH
INPUT
MIDI IN
MIDI INMIDI OUT
MIDI OUT
R L/MONO
AUDIO OUTPUT
Computer
Analog audio output
Powere d
monitors, etc.
Connections to MIDI equipment
Pedal connections etc.
MIDI cable
AC adapter power
supply connector
Power cab le
(Included)
to an AC outlet
Connecting the AC adapter
Connections to computers
MIDI keyboard
Connections must be made with the power turned
off. Please be aware that careless usage may
damage your speaker system or cause
malfunctions.
ConnectionsTurning the power off
17
Setup
R
L/MONO
INPUT
PHONES
Powered monitor speakers
Headphones
Audio connections
The KROME does not contain built-in speakers. In
order to hear the sound of your performance, you’ll
need to connect audio equipment such as powered
monitors, a mixer, a stereo set or headphones.
Connecting audio equipment
The KROME’s audio output is designed to
produce a signal level that is higher than consumer
audio equipment such as CD players. For this
reason, performing at high a volume may damage
your speakers or equipment. Please use caution
when adjusting the volume.
1. Minimize the volume of all connected equipment,
and turn off the power.
2. Connect the KROME’s OUTPUT L/MONO and R
jacks to the input jacks of your powered monitor
speakers or mixer.
Note: If you connect only the L/MONO jack, the L and
R sound will be mixed for monaural output. In order to
take full advantage of the KROME’s capabilities, we
recommend that you listen in stereo.
If you’re playing back through your stereo audio
system or a cassette-radio that has external input
connectors, connect the KROME to the jacks that are
marked LINE IN, AUX IN, or external input. (You
might need to obtain the appropriate adapter plug or
conversion cable.)
Connecting headphones
Using headphones at high volume for an extended
time may cause hearing damage. Please avoid
excessively high volume levels.
1. Connect the stereo mini-plug of your headphones
to the KROME’s Headphone jack.
2. Use the VOLUME knob to adjust the headphone
volume.
The KROME’s Headphone jack will output the same
signal as the OUTPUT L/MONO and R jacks.
The output from the OUTPUT jack is not turned off
even if headphones are connected to the Headphone
jack.
Connecting a damper pedal,
foot switch, or foot pedal
If you connect an optional damper pedal, foot switch,
or foot pedal to the KROME, you’ll be able to control
the KROME using your feet.
Connecting a damper pedal
When you press the damper pedal, the notes you’ve
pressed will be sustained so that they will continue
even after you take your hands off the keyboard. This
is also called a sustain pedal; it has the same function
as the damper pedal of an acoustic piano.
If the optional Korg DS-1H damper is connected, you’ll
be able to take advantage of the “half-damper” effect,
where the depth that you press the pedal will vary the
damper amount. If any other type of pedal is
connected, it will function as a damper switch.
In Combination or Sequencer mode, you can also select
settings so that the damper will apply to some sounds
but not to other sounds.
1. Connect a Korg DS-1H damper pedal to the
ASSIGNABLE PEDAL/SW1/DAMPER jack.
2. Depending on which assignable jack you have
connected the pedal to, set the controller type
(Type) to Damper, and set the Polarity as
appropriate (see page 202 of the Parameter Guide).
Note: The half-damper sensitivity is adjusted to a
standard value when the KROME is shipped from the
factory. If the half-damper pedal you’re using does not
respond appropriately, please adjust the sensitivity
(see page 217 of the Parameter Guide).
Connecting a foot switch
This lets you use a simple foot switch, such as the Korg
PS-1 or PS-3, as an assignable controller. The foot
switch can perform a wide variety of functions, such
as:
• An assignable source for modulating sounds and
effects
• Portamento on/off
• Program select up or down
• Sequencer start/stop or punch in/out
• Tap Tempo
18
ConnectionsConnecting a damper pedal, foot switch, or foot pedal
•Arpeggiator on/off
• Switch the Drum Track on/off
• Use various KROME controls (realtime control
knobs, joystick, SW1/SW2, etc.)
This button will always function in the same way
regardless of the Program, Combination, or Song
you’ve selected. You can assign the function in the
Global mode.
Using a foot switch to select Programs
You can select programs by using a foot switch
connected to the ASSIGNABLE SWITCH jack. By
assigning the appropriate function, you can increment
or decrement the program number in steps of one.
This lets you change Programs without using your
hands–great for quick Program changes in live
performance situations.
There are two ways of doing this: by assigning the foot
switch to Program Up/Down, or to Value Inc/Dec. Each
of these is suited to a particular application, as
described below.
• Prog Up/Down: When performing in the normal P0
screen
• VALUE Inc/Dec: When performing while a list such
as the Category/Program Select menu is open
Assigning the foot switch to Program Up/Down
Assigning the foot switch to Program Up or Program
Down lets you directly control Program changes from
the foot switch. For most situations, this is the more
straightforward method.
To s e t t h is up:
1. Connect a foot switch to the rear-panel
ASSIGNABLE SWITCH input.
Use an optional PS-1 pedal switch.
2. Access the Global P2: Controllers– Foot
Controllers page.
Proceed as follows.
Press the GLOBAL button to enter Global mode.
Press the PAGE button to access the GLOBAL Page
Select. Press P2 Controllers, then press the Foot
Control tab in the display.
3. Set “Foot Switch Assign” to either Program Up or
Program Down.
If you choose Program Up, the next program number
up will be selected each time you press the foot switch.
If you choose Program Down, the next program
number down will be selected each time you press the
foot switch.
4. Set the “Foot Switch Polarity” to match the
polarity of the pedal you’ve connected.
If you’ve connected the optional PS-1 or PS-3 pedal,
choose (–) KORG Standard.
Now, the foot switch will step through the Programs,
one by one.
5. If you want to preserve this setting even when the
power is turned off, be sure to Write the data. (See
page 116)
6. Press the PROG button to enter Prog P0: Play, and
press the foot switch to change the Program.
Note:
This setting applies to selecting Combinations, as well.
Note: With the Program Up/Down method, you won’t
be able to select programs while the Bank/Program
Select or Category/Program Select menus are open.
Use the “Assigning the foot switch to Value Inc/Dec”
method described below.
Assigning the foot switch to Value Inc/Dec
This lets you use the Assignable Foot Switch to duplicate
the functions of the front-panel INC or DEC buttons.
This method is convenient if you want to open the
Bank/Program Select menu or the Category/Program
Select menu and switch programs while viewing the
program or combination menu.
1. Follow steps 1–2 under “Assigning the foot switch
to Program Up/Down,” above.
2. At the top of the page, set the Foot Switch Assign
parameter to Value Inc (or Value Dec).
3. Now, the foot switch will act just like you’re
pressing the front-panel INC or DEC buttons.
Note: The foot switch will work like this for the entire
KROME–not just when the Bank/Program select menu
or Category/Program Select menu is open.
Connecting a foot pedal
If you connect an optional EXP-2 foot controller or
XVP-10 expression/volume pedal to the ASSIGNABLE
PEDAL jack, you can use it to apply modulation to
sounds or effects, or to adjust the overall volume.
This pedal will always function in the same way
regardless of the Program, Combination, or Song
you’ve selected. You can assign the function in the
Global mode.
Like the Assignable Foot Switch, described above, the
Foot Pedal can be used for many different functions,
including:
•Master Volume
• Channel Volume, Pan, or Expression
• Assignable sound modulation, as several different
AMS or Dmod sources
• Effects Send level control
• Use various KROME controls (realtime control
knobs, Joystick, SW1/SW2, etc.)
1. Connect an optional XVP-10 or EXP-2 to the
ASSIGNABLE PEDAL jacks.
2. After turning the power on, use Global P2:
Controllers– Foot Controllers page “Foot Pedal
Assign” to assign the function controlled by the
foot pedal. (See page 111, and pages 202, 350 of the
Parameter Guide)
19
Setup
MIDI keyboard
KROME
MIDI INMIDI OUT
MIDI keyboard
MIDI keyboard
MIDI
patch bay
MIDI tone generator
Connecting the KROME to
acomputer
USB connection
The KROME provides both MIDI and USB connectors
as standard equipment. By connecting the KROME to
your computer via USB, you can use it as a controller
and MIDI sound module for your DAW software with
single cable convenience; and with out the need for a
MIDI interface.
By using the dedicated editor, you can edit some of the
parameters of the KROME from your computer as
though it were a software plug-in.
Note: The USB connector of the KROME is only able to
transmit and receive MIDI data.
Before you connect the KROME to your computer
via USB, you must install the KORG USB-MIDI
driver on your computer.
Connecting via the MIDI connectors
You can connect the KROME to your computer via
MIDI by using a commercially available MIDI
interface.
Note: For more about MIDI interfaces, refer to the
owner’s manual of the MIDI interface you’re using.
Some USB-MIDI interfaces may be unable to
transmit or receive the KROME’s MIDI exclusive
messages.
Controlling an external MIDI tone
generator from KROME
If you want to use the KROME’s keyboard, Joystick
and other controllers, sequencer, and arpeggiator to
play or control an external MIDI sound module, use a
MIDI cable to connect the KROME’s MIDI OUT
connector to the MIDI IN connector of your external
MIDI sound module.
MIDI OUT
KROME
MIDI IN
Controlling KROME’s tone generator
from an external MIDI device
When you wish to play or control the KROME’s tone
generator from an external MIDI keyboard or
sequencer etc., use a MIDI cable to connect the MIDI
OUT connector of the external MIDI device to the
MIDI IN connector of KROME.
Connecting MIDI devices
By connecting the KROME’s MIDI connectors to an
external MIDI device you can transfer sound settings
and performance data such as note messages between
your external MIDI device and the KROME.
About MIDI
MIDI stands for Musical Instrument Digital Interface,
and is a world-wide standard for exchanging various
types of musical data between electronic musical
instruments and computers. When MIDI cables are
used to connect two or more MIDI devices,
performance data can be exchanged between the
devices, even if they were made by different
manufacturers.
Controlling two or more external MIDI
tone generators from KROME
You can also use a MIDI patch bay to control multiple
MIDI devices.
KROME
MIDI IN
MIDI OUT
MIDI OUT
MIDI OUT
MIDI IN
MIDI IN
20
Playing and editing Programs
4: INC/DEC buttons
3: Program Select
2: PROG P0: Play
4: VALUE dial
1: ROG buttons4: Numeric keypads
ENTER button
5: BANK A–F buttons
Velocit y meter
1: Mode name
(button)
Mode buttonPage number and nameTab name
Program Select
(Program number and name)Category Select popup button
(Category number and name)
Bank
number
Program Select popup button
About the KROME’s Programs
Programs are the basic sounds of the KROME.
You can play them by themselves, layer them together
in Combinations, or play a different Program on each
of the 16 MIDI tracks, either from the internal
sequencer or from external computer-based
sequencers.
This section of the manual takes a quick look at playing
Programs, including tours of the front-panel
controllers and basic editing techniques.
Playing Programs
Selecting Programs
There are several different ways to select Programs.
Each one is convenient in a different way:
• Using “Program Select” and the VALUE
controllers:
• Using the Bank/Program Select menu:
• Using the Category/Program Select menu:
•Find
• Using a foot switch: page 19
• MIDI program change messages let you select
Programs remotely, from either a MIDI sequencer
or an external MIDI controller
For details, please see below.
Selecting a program using “Program
Select” and the VALUE controllers
1. Press the PROG button. (The LED will light up.)
(Refer to the illustration below for the buttons.)
Alternatively, you can use the mode button (see
“Selecting modes” on page 9).
The KROME will enter Program mode.
2. Access the Prog P0: Play– Main page.
This is shown in the top line of the display.
If a different page is shown, press the EXIT button a
few times to return to the Prog P0: Play– Main page.
3. Make sure that “Program Select” is selected.
If it’s not selected, press “Program Select” in the
display or press the EXIT button to highlight the
indication.
4. Select the program you want to play.
You can use the following methods to select a program.
• Use the INC or DEC buttons.
• Turn the VALUE dial.
• Use numeric keys 0–9 to enter the program number,
and press the ENTER button.
5. Press one of the PROG BANK A–F buttons to
select a bank.
When you select a different Bank, the button’s LED will
light up, and the selected bank will appear on the left
side of the display.
21
Playing and editing Programs
For example, to select bank B, press the PROG BANK B
button. The B button will light up, and the name Bank
B will appear on the left side of the display.
• To select a GM bank, you’ll use the numeric keys.
GM: Hold down 0 and press –.
g(1)–g(9): Hold down 0 and press the desired number 1–9. For banks that do not have variation
sounds, the basic GM sounds will be recalled. (An
“*” will be appended to the beginning of the program name.)
g(d): Hold down 0 and press (.).
Auditioning the sound
Play the keyboard to audition the program you’ve
selected.
The velocity meter shows the note-on velocity.
• This shows the velocity value of note-on events for
the global MIDI channel, such as the keyboard,
MIDI IN, and arpeggiator. (If multiple note-on
events are received simultaneously, the highest
velocity value is shown.)
• Since this shows the note-on velocity values, it will
not be affected by the settings of the volume knob
or by changes in the audio signal level.
Overview: Program Banks
As program banks, the KROME provides the six banks
A–F and the GM banks (GM–g(d)). With the factory
settings, the KROME has 640 preload programs in
banks A–E. Bank F contains only initialized programs.
Programs you’ve created should be stored in this bank.
With the exception of the GM–g(d) banks, you are free
to save by overwriting these program memory areas.
You can also save these programs on an SD card.
Programs are organized into six banks as shown in the
following table.
Program bank contents
Bank Prog. No.Explanation
With the factory settings,
these banks contain a wide
A…E000…127
F000…127
GM001…128
g(1)…
001…128
g(9)
g(d)001…128
Fac tor y
Programs.
Initialized
Programs.
GM2 main
programs.
GM2 variation
programs.
GM2 drum
programs.
variety of preloaded
programs that use the
internal multisamples,
effects, and arpeggiator.
Use these to create a
program from scratch.
These banks contain 256
GM programs and nine GM
drum programs that are
compatible with the GM2
sound map. The programs
of these banks are readonly.
Bank GM contains the GM
programs. GM lets you
select 128 programs
numbered from 001–128,
and g(1)–g(d) lets you
select nine drum
programs.
You can’t write (save) data
to these banks.
Selecting by Bank/Program Select
menu
You can select Programs from a menu organized by
Program bank.
1. Press the Program Select popup button.
The Bank/Program Select menu appears.
Bank/Program Select menu
In this illustration, Bank A is selected. The menu
displays the Programs contained in that bank.
2. Press the tabs on the left side of the display to
select banks.
3. Press one of the program names in the center area
to select a program.
The selected program will be highlighted, and the
program will change.
Alternatively, you can use the INC/DEC buttons to
switch programs.
Play the keyboard to hear the program you selected.
4. If you selected Bank GM, the Variation button is
shown.
By repeatedly pressing this Variation button, you can
successively step through the banks, allowing you to
recall a GM2 sound set (see “To select a GM bank” on
page 22).
5. When you are satisfied with the selected Program,
press the OK button to close the menu.
If instead you press the Cancel button, the selection
you made here will be discarded, and you will return
to the program that had been selected before you
opened the menu.
22
Playing ProgramsSelecting Programs
Find
Here’s how to search for a program by a portion of its
name.
1. Access the Bank/Program Select menu or the
Category/Program Select menu, etc.
2. Press a tab to select the bank or category that you
want to search.
Note: The programs included in the selected tab will be
the subject of the search.
3. On the lower left side, press the Find button to
access the dialog box.
4. Press the “T” button to access the text dialog box.
Enter the alphanumeric characters that you want to
find, and press the OK button. For example if you want
to find programs that take effective advantage of SW1
or SW2, enter “sw”.
5. If you select the “Ignore Case” check box,
uppercase and lowercase characters will not be
distinguished in the search.
6. Press the Find button to begin searching.
Search results are shown in “Found.”
If one or more items are found, the number of items
and the first found program will be displayed.
Press the Prev. button or Next button to find the
previous or next program. This will cycle through the
found items within the tab.
You can play the keyboard to audition the program
that was found.
If no items are found, the display will indicate
“nothing.”
7. If you are satisfied with the selected program,
press the OK button to close the menu.
The selected program will be selected in the menu you
selected in step 1. If you are satisfied with the selected
program, press the OK button to close the menu.
If you want to search for a different program, or if no
items were found, press the Cancel button.
8. Press the tab that you want to select next, and
search as described in steps 3–7.
If you press the Cancel button, this selection will be
discarded, and you will return to the program that had
been selected prior to opening the menu.
Selecting by Category/Program Select
menu
You can select Programs from within a category, such
as keyboard, organ, bass, and drums.
When shipped from the factory, the preloaded
Programs are organized into 16 categories, each with
several sub-categories.
1. Press the Category Select popup button.
The Category/Program Select menu appears.
Category/Program Select menu
In the illustration above, the Keyboard category is
selected. The menu in the center column area shows
the Programs which belong to that category.
2. Press the tabs to the left and right of the display to
select a different category.
The name of the selected category will be displayed in
full in the top right-hand corner.
3. Press one of the program names in the center area
to select a program.
The selected program will be highlighted, and the
program will change.
Alternatively, you can use the INC/DEC buttons to
switch programs. Touch the scroll ribbon at the bottom
of the screen to see all of the Programs in that category.
Play the keyboard to hear the program you selected.
4. If you want to select from a sub-category, press the
Jump to Sub button to access the Sub Category/
Prog Select menu.
Press the left tabs to select a sub-category.
Note: You can’t select tabs for a sub-category that has
no associated programs.
Select a program as described in step 3 above.
Press the OK button to confirm your selection, or press
the Cancel button to discard it. You will return to the
main category.
5. When you are satisfied with the selected program,
press the OK button to close the menu.
If instead you press the Cancel button, your selection
will be discarded, and you will return to the program
that had been selected when you opened the popup
menu.
23
Playing and editing Programs
(Lock
function)
Joystick
Program information
In the Prog P0: Play– Main page you can view the
following information about the selected program.
OSC Picture: This is a graphic that represents the
program’s oscillator.
OSC Oct: For a double oscillator or double drums, this
indicates “Oct” (the basic pitch of the oscillator).
SW1, SW2: This indicates the function that’s assigned
to the SW1/SW2 buttons, and the on/off state of the
buttons.
Realtime Controls – TONE CONTROLS/USER
CONTROLS/ARP CONTROLS:
This shows information about the functions of the
REALTIME CONTROLS knob that’s currently selected.
Use the SELECT button to choose the functions that
will be controlled by the knobs. For more information
about these functions, please see page 28.
EQ (Low, Mid[Hz], Mid, High): This shows the 3-band
EQ settings. You can use the value controllers to edit
the values.
Effect Controls– IFX, MFX, TFX:
This shows the effects that are assigned. The KROME
provides insert effects 1–5, master effects 1 and 2, and a
total effect. For the master effects, you can edit the
return levels.
Velocity Meter:
This meter shows the note-on velocity value.
The meter shows the note-on velocity of the keyboard,
MIDI IN, and arpeggiator etc. (If multiple note-on
messages are received simultaneously, the highest
velocity value is shown.)
Realtime Controls
- Tone Controls
- User Controls
OSC
Picture
OSC Oct
SW1,
SW2
Velocity Meter
EQ
- Arp Controls
Eect Infomation
IFX 1-5
MFX 1, 2,
Send level
(On/O)
TFX (On/O)
Using Controllers
In addition to using the keyboard, the KROME lets you
control the sound by using the joystick, SW1 and SW2
buttons, knobs 1–4, damper pedal, and foot switch or
foot pedal.
These controls let you modify the tone, pitch, volume,
effects, etc. in realtime as you play.
[SW1], [SW2]
Joystick
The joystick moves in four directions: left, right, up
(away from yourself), and down (towards yourself).
Each of the four directions can be used to control a
different function, such as modulating Program or
effects parameters. These assignments can be different
for every Program, but generally, they do the following:
Standard Joystick functions
Move the joystick…
LeftJS–XPitch bend down
RightJS+XPitch bend up
Up (away from yourself)JS+YVibrato
Down (towards yourself)JS–YFilter LFO (wah)
For details, please see page 82.
Joystick Lock
This function lets you maintain the effect that had been
applied prior to releasing your hand from the joystick.
You can use the SW1/SW2 buttons or a foot switch
connected to the KROME to lock the current position
so that the effect will continue even after the joystick
returns to the center position. For details, please see
“Locking the Joystick” on page 25.
Controller
Name
Normally controls…
SW1, SW2
You can use these buttons to control program
parameters via AMS (Alternate Modulation), or effect
parameters via Dmod (Dynamic Modulation).
They can also transpose the keyboard by octaves, turn
portamento on/off, or to lock the position joystick.
Each button can work as either a Tog g le or Momentary
button. In Toggle mode, the assigned function is
switched between on and off each time the button is
pressed. In Momentary mode, the assigned function is
active on only as long as you hold down the button.
In Program mode, you can check the assignments of
SW1 and SW2 on the Prog P0: Play– Main page.
For details, please see “Program information” on
page 24.
24
Playing ProgramsUsing Controllers
When you write a Program or Combination, the on/off
status of the SW1 and SW2 buttons is saved.
For details, please see page 82.
Locking the Joystick
1. Using the standard factory sounds, select Program
C027: Semi Distortion Guitar.
To select a program, make sure that you are in Program
mode, and press the PROG BANK C button, numeric
key 2, 7, and then the ENTER button.
2. While holding down a key, move the joystick in
the –Y direction (toward yourself).
The tremolo effect will deepen.
3. While keeping the joystick in the –Y direction
(toward yourself), press the SW2 button. (The SW2
button LED will light up.)
When you press the button, its LED will light up, and
the modulation effect at this point will be maintained.
4. Release the joystick, and play the keyboard.
The modulation will stay the same as it was when SW2
was pressed. Even if you move the joystick toward
yourself, the sound will not change.
5. Press the SW2 button once again to release the
Lock function.
Keyboard
The KROME’s keyboard provides the following two
types of control.
1. Press the SELECT button to select the realtime
control function between TONE, USER, or ARP.
TONE, USER: Use the knobs to modify the sound or
effects (see page 28).
ARP: Use the knobs to control the arpeggiator (see
page 86).
You can freely switch between these functions without
losing your current edits.
2. Use knobs 1–4 to control the selected functions.
When you turn one of these knobs, that knob’s function
and value will appear in a popup.
(You can prevent this popup from appearing. See
page 111.)
There will be a slight amount of play when turning
the knob near its minimum or maximum positions.
TEMPO knob and TAP button
This adjusts the tempo for the KROME as a whole,
including:
• Arpeggiator
• Drum Track
• Songs in Sequencer mode
• Tempo-synced LFOs
• Tempo-synced (“BPM”) delay effects
TEMPO LED
The LED will blink at quarter-note intervals of the
current tempo.
Velocity
Velocity is a measure of how hard you play a note on
the keyboard. This can be used to modulate many
different aspects of the sound, such as volume,
brightness, or the character of the attack.
Note Number
Sounds can be programmed to change in character
based on the note being played.
As you play higher or lower on the keyboard, the note
number can modulate the timbre - such as becoming
brighter as you play higher notes. Envelopes may also
become faster or slower; the volume may change; and
so on.
Realtime control knobs
The realtime controls consist of four knobs and the
SELECT button. These controls function as follows.
• You can apply modulation to sounds or edit them.
• You can control the arpeggiator.
TEMPO knob
This knob adjusts the tempo. It’s a convenient way to
make continuous adjustments.
Note: If the Global P1: MIDI– MIDI Basic page MIDI
Clock parameter is set to External MIDI, External USB,
or if it is set to Auto and a clock is currently being
received via MIDI, then neither the TEMPO knob nor
the TAP button will have any effect.
TAP button
You can set the tempo of the Arpeggiator or Drum
Track function in Program, Combination, and
Sequencer modes by lightly pressing or tapping the
TAP button several times on the beat. In Sequencer
mode, you can control the song tempo in this way.
To enter the tempo, use your finger to gently tap the
TAP button. The tempo will be entered when you press
the button twice, but you should tap several times in
order to increase the precision. The average of the last
sixteen taps will be specified as the tempo.
During playback, lightly press the TAP button several
times at the desired tempo. The tempo will follow your
tapping in realtime. This is a convenient way to match
the tempo in realtime to the beat of a different source.
You can use tap tempo control whenever the
TEMPO knob can be used. For example in
Sequencer mode, tap tempo control will not be
available if you are playing a song where the
Tempo M od e setting is set to Auto. (See page 110
of the Parameter Guide)
Note: You can also use a foot switch connected to the
ASSIGNABLE FOOT SWITCH jack to control the tap
25
Playing and editing Programs
tempo function (see page 18, and pages 202, 349 of the
Parameter Guide).
Performing with the
Damper pedal / Foot switch / Foot
pedal
For details on using the damper pedal, foot switch, or
pedal to control the sound, please see “Connecting a
damper pedal, foot switch, or foot pedal” on page 18.
arpeggiator or drum track
Based on note data that it receives from the keyboard
or from the MIDI IN connector, the arpeggiator can
generate a wide range of phrases and patterns
including arpeggios, guitar or keyboard backing riffs,
bass phrases, or drum patterns. By setting SELECT to
ARP and using the knobs, you can vary the duration
and strength of the arpeggiated notes.
For more about the arpeggiator, please see page 85.
The drum track uses a rich variety of drum patterns to
play the KROME’s high-quality drum programs. You
can select any program and play along with the drum
patterns.
Of course you can also synchronize the arpeggiator
and the drum track patterns and use them together.
For more about the drum track, please see page 97.
26
Loading...
+ 112 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.