In short, your Sims can be a lot like you. Or your parents. Or the President’s parents. You get to
design them that way, if you’re more interested in home electronics than houseplants, your Sims
household can be gizmo heaven. If you want to fill your houses with Sims who would rather
samba than scour sinks, so be it. But once you’ve set it up, a Sim household will make some
demands upon you.
Like our everyday world, the world of the Sims requires judgement and decision-making, in
affairs from the trivial to the life threatening. Just as we learn to adapt to the full scope of our
world’s challenges, so must you guide your Sims, from their breakfast selection to their career
path. And as you’ll see, they sometimes make their own decisions, which may drive you to
distraction!
However, you’re much more than merely an observer, watching the myriad details occurring
moment-by-moment in a single household or neighbourhood. You create the very electronic
marrow of these beings, assign subtle personality traits and set them in a home of your own
design. As with any household, there are periods of peace and co-operation, but then all hell can
break loose. And that’s when you need to manipulate, er, guide your Sims.
Sometimes your role might seem like that of a theatre director, coaxing out of your Sims a life
performance. As with all the best soaps, there is tragedy, there is comedy.
There is the very stuff of existence, from the crumbs on the tables to the irritation that passes
between people cooped up together in the house too long. In that sense,
The Sims is your own
personal sitcom!
3
CONTENTS
2
Tutorial: The Newbies stretch
their legs . . . . . . . . . . . . . . . . . . . . . . .4
Welcome to the Neighbourhood! . . . . . .7
Getting Acquainted . . . . . . . . . . . . .7
The Control Panel . . . . . . . . . . . . . . .11
The Modes . . . . . . . . . . . . . . . . . .11
Character Subpanels . . . . . . . . . . .21
Families, from Start to Finish . . . . . . .25
Birth of a Household . . . . . . . . . . .25
Live Mode: The Soul of a Sim . . . . . . .31
Motives, Needs and Personalities . .31
Autonomy . . . . . . . . . . . . . . . . . . .35
Skills . . . . . . . . . . . . . . . . . . . . . .36
Daily Life—It’s a Living, Ain’t It? . . .37
Engaging a Sim in Activity
(It’s Objective, my Dear Watson) . .38
Character Conversations . . . . . . . .42
Friends and Lovers . . . . . . . . . . . .45
Moving In . . . . . . . . . . . . . . . . . . .47
Marriage . . . . . . . . . . . . . . . . . . . .48
Babies and Such . . . . . . . . . . . . . .50
Kids . . . . . . . . . . . . . . . . . . . . . . .52
Neighbours . . . . . . . . . . . . . . . . . .53
Jealousy . . . . . . . . . . . . . . . . . . . .54
Moving Out . . . . . . . . . . . . . . . . . .54
Careers . . . . . . . . . . . . . . . . . . . . .55
Disasters . . . . . . . . . . . . . . . . . . .61
Failure States . . . . . . . . . . . . . . . .62
Deliverables . . . . . . . . . . . . . . . . .64
Winning the Game . . . . . . . . . . . . .65
Buy Mode:
Furnishing Your World . . . . . . . . . . . .65
Buy Mode Mainstays . . . . . . . . . . .65
A Cautionary Note . . . . . . . . . . . . .69
For Sale, By Hook or by Crook . . . .70
Build Mode: Building Your Dream House
(or Surveying Your Nightmare) . . . . . .71
Tools of the Building Trade . . . . . . .72
Terrain Tools . . . . . . . . . . . . . . . . .72
Water Tools . . . . . . . . . . . . . . . . . .73
Wall & Fence Tool . . . . . . . . . . . . .73
Unbuilding . . . . . . . . . . . . . . . . . .78
Going Up: Building Second Stories .79
Troubleshooting Your Family:
Ask Auntie Simone . . . . . . . . . . . . . . .80
Appendix 1 . . . . . . . . . . . . . . . . . . . .87
Build Your Sim Skins and Other Sims .
Web Wonders . . . . . . . . . . . . . . . . . .88
Appendix 2 . . . . . . . . . . . . . . . . . . . .88
Recommended Reading . . . . . . . . .89
Credits . . . . . . . . . . . . . . . . . . . . . . .89