4.3 Hotline and Support............................................................42
54
Chapter I: EARLY STAGES
1.1 Installing the Game
Are you longing to play THE SETTLERS: Heritage of Kings™?
Then follow these instructions:
Insert your THE SETTLERS: Heritage of Kings™ DVD in the
DVD-ROM drive. Now simply follow the instructions on the screen!
If the installation does not begin automatically, proceed as follows:
1. Insert your THE SETTLERS: Heritage of Kings™ DVD in the DVDROM drive.
2. Open My Computer and double-click on the DVD-ROM drive
3. Open the autorun.exe file.
Follow the instructions that appear on the screen to complete the
installation.
1.3 Saving and Exiting
Do you wish to save the game you are currently playing?
In the Main Menu (F1), click on Save, enter a name for the
game, and click OK.
Do you wish to load a saved game?
Select Single Player from the Game Menu or open the Main Menu
during the game, then click on Load Game.
Do you wish to exit the game?
Click Exit in the Main Menu.
Do you wish to start playing on a new map, or access the
Options Menu?
You can do these things via the Main Menu.
1.4 In-game Help
1.2 Game Menu
Single player:
Select: single maps or the campaign.
Alternatively: Load a previously saved game.
LAN game:
Find available games on the network.
Alternatively: Invite someone else to play the game with you.
ubi.com:
To play online: just log on to our server!
You will need a valid ubi.com account to do this.
You can set this up from the game itself.
Alternatively: in the Ubisoft portal at www.ubi.com – free of charge
Options:
Set up your graphics options!
Set up the keyboard layout and sound!
Set up a network connection if necessary!
Create and edit your player profile!
Early Stages Early Stages
Tooltips:
Do you wish to find out more about an icon?
Simply move the mouse cursor over it.
Tutor:
Your tutor will offer you invaluable assistance while you are playing.
He will tell you when a building is completed, when new
technologies are discovered, when disagreements arise or when
anything else of note comes to pass. In a way, he is also the voice
of your people and will impart their concerns to you, so you can
devote all your energy to completing your mission...
To obtain more detailed information about buildings or units from
your tutor, select the appropriate item and click the question mark
next to the mini-map.
Help on the Internet:
Information and advice!
http://www.thesettlers.com is the official THE SETTLERS:
Heritage of Kings™ community website. It also contains a link to
the Support Centre, where you can access technical support.
76
1.5 The User Interface
Display
Payday - Countdown
Weather Forecast
Find Serfs
Click here to find serfs
Units
Click here to find military units
Menu
Diplomacy
Tributes
Missions
Statistics
Tool Tips
Mini Map
Views
Toggles between
standard, tactical and
resource map Statistics
Heroes
Click to find heroes
Multi-Selection
Shows selected units
Portrait
Help
Overview
Shows the current status of resources, the population,
residences and farms, as well as the general motivation.
Thalers
PopulationResidencesFarms
ClayWoodStonesIronSulphur
Early Stages Early Stages
Orders
Shows available missions, units,
buildings, orders and beautifications
Properties
Shows information concerning
selected units and buildings
98
Chapter II: SETTLING
2.1 Resources
The resources at your disposal are wood, stone, iron,
clay and sulphur.
Wood can be found wherever there are trees. You
should always let your Serfs fell the trees; they are
more than capable of carrying out this task.
Consult the map if you are in search of stone orron,
clay or sulphur: the humble Serfs will excavate any
small amounts of these resources lying around,
although if you spot a shaft, it would be wise to
build a mine and allow skilful Miners to perform
their daily tasks more quickly and efficiently than a
Serf ever could.
But how do these resources make their way to your
Storehouses?
Worry not: they are for your own use and, once
extracted, are allotted to you directly. With careful
treatment, some Workers, known as Refiners, can
even multiply these resources as if by magic.
Now you must be wondering: “How can I fill the public coffers with
Thalers?” Your Workers pay taxes, and you can read more about this
in Chapter 2.8.
2.2 THE WEATHER
The weather is a mighty force that affects your city and its citizens,
and even the wars themselves. Snow hampers your settlers’ progress,
whilst rain impairs visibility, rendering Archers, Cannons and Bastilles
less effective. Be sure to bear this in mind when you send your troops
off to battle.
However, the Weather Tower is extremely useful for predicting the
vagaries of the heavens, so you can plan your strategies accordingly.
Some day, though, you may even be able to master the weather with a
Weather Plant and its resident engineers..
2.3 Units
The types of unit are fourfold; let us present them to you:
SERF
The Serf is ever at your service. Protected by your sword and your
integrity, he repays you by working unceasingly, asking nothing in
return. He does not require lodgings in a Residence or even a free
stool in the farmer’s parlour to procure his food and drink; naturally,
this means he doesn’t pay any taxes either.
SERF
He constructs buildings and keeps them in good order, is
knowledgeable in matters relating to wood and is responsible
for extracting resources.
Building:
Headquarters
MILITIA
Many a Serf under your command will take up arms to protect
the city. To do this, he will hasten to the nearest military
building or to the city’s Headquarters. If you wish, he will then
lay down his weapons again and resume his normal daily tasks.
10
Settling
Settling
11
WORKERS
MILITARY UNITS
Every city needs its tradesmen, merchants and scholars. If Serfs build
the appropriate workshops, these folks will soon be enticed from the
Village Centre to your city, where they will offer their services.
Workers contribute to your coffers in the form of taxes, although they
are keen to keep a substantial amount for themselves. You cannot tell
them where to go or what to do, but you can select them to look into
their hearts and minds. If you let them spend the night in a Residence
and eat at a Farm conveniently close to their workshops, they will repay
you with increased motivation and stamina.
ALCHEMIST
Works in the Alchemist’s Hut,
refining sulphur and studying
the weather
MINER
Works in Pits, extracting resources
TRADER
Works in the Marketplace,
processing orders
PRIEST
Works in the Chapel, blessing the
settlers to increase motivation
TREASURER
Works in the Bank, managing the
city’s funds
STONEMASON
Works in the Stonemason’s Hut,
working stone
FARMER
Works in the Farm, producing
food
SCHOLAR
Works in the College, researching
new technologies
FORGER
Works in the Foundry, producing
cannons
SAWMILLER
Works in the Sawmill, working
wood and improving weapons
SMITH
Works in the Smithy, refining
iron and improving weapons
and armour
BRICKMAKER
Works in the Brickmaker’s Hut,
working clay
A fearless army is essential if you are to defend your city and uphold its
glorious reputation. Recruit Captains in the Barracks, on the Shooting
Range and in the Enclosure, where they can be trained to lead Soldiers
(see also Chapter 3.1); build some mighty Cannons, if your city has a
Foundry to produce them. You may familiarise yourself with the army’s
wage requirements in Chapter 2.8.
SWORDSMEN
Shortswordsman
Requirement:
Barracks
Broadswordsman
Requirement:
Barracks and
Smithy
Longswordsman
Requirement:
Garrison
Bastard-
swordsman
Requirement:
Garrison and
Fortress
SPEARMEN
Longspearman
Requirement:
Barracks
Lancer
Requirement:
Barracks and
Sawmill
Warlancer
Requirement:
Garrison
Halberdier
Requirement:
Garrison and
Fortress
LONG-RANGE FIGHTERS
Shortbowman
Longbowman
Crossbowman
Arbalestbowman
ENGINEER
Works in the Weather Plant,
preparing the weather-changing
equipment
Settling
Requirement:
Shooting Range
Requirement:
Shooting Range
and Sawmill
Settling
Requirement:
Shooting Range
Requirement:
Archery and
Fortress
1312
LIGHT CAVALRY
Mounted
Shortbowman
Requirement:
Enclosure
HEAVY CAVALRY
Mounted
Shortswordsman
Requirement:
Enclosure
LIGHT CANNON
Mounted
Crossbowman
Requirement:
Stables
Mounted
Battleaxeman
Requirement:
Stables
HEROES
Up to six shining Heroes, each with their own particular abilities, are
waiting to enter your service.
Many of these abilities may be of great use to you, but take heed:
once a skill is used, the Hero requires a short while to rest
before using it again, and whereas some abilities only have to
be triggered, others must be assigned a target before they will work.
Left-clicking on the desired skill and again on the target initiates
the process.
Dario has been fighting for you since the beginning of time; others will
join you as you make your way through the story.
If several of you are playing, select your Heroes from the Headquarters.
The number of Heroes you can call upon to serve you (there are
nine altogether) depends on the map.
DARIO: the Hero
Cared for by his mother and the noble Helias, Dario grew up in the
abbey of Thalgrund, unaware for many long years that he was the
rightful heir to the throne of the Old Empire. Now, as his mother lies
on her deathbed, he learns the truth and demands his due.
Bronze Cannon
Requirement:
Foundry
HEAVY CANNON
Bombard
Requirement:
Foundry
Settling
Iron Cannon
Requirement:
Cannon Factory
Siege Cannon
Requirement:
Cannon Factory
Eye of the Falcon Dario’s falcon explores the area
Protect Units Enemy units flee from Dario’s
Sentinel Dario’s badge is illuminated if
PILGRIM: the Weapons Specialist
Pilgrim came from a simple mining family and was a gunpowder
expert even as a young lad. Although he generally loathes to follow
orders, he loyally fights for the Old Empire alongside his friend
Dario.
Plant Bomb Explosions help uncover resources
Spring Cannon Fires a limited number of shots
Settling
for you
supremacy
enemies are nearby.
and other items
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