Games PC THE MATRIX-PATH OF NEO User Manual

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PON PC Manual
Front
4/4 48 pages
including cover
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TABLE OF CONTENTS
TABLE OF CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . .1
CONTROLS . . . . . . . . . . . . . . . . . . . . .3
THE MATRIX: PATH OF NEO™ . . . . . . . . . . . . .4
GAME MENUS . . . . . . . . . . . . . . . . . . . .5
MOVING AROUND . . . . . . . . . . . . . . . . . . .8
HEALTH . . . . . . . . . . . . . . . . . . . . . .11
HAND-TO-HAND & MELEE COMBAT . . . . . . . . . . .12
TARGETING . . . . . . . . . . . . . . . . . . . .16
GUNS — LOTS OF GUNS . . . . . . . . . . . . . . .17
GRENADES . . . . . . . . . . . . . . . . . . . . .19
INVENTORY MANAGER . . . . . . . . . . . . . . . .20
FOCUS . . . . . . . . . . . . . . . . . . . . . .21
THE PATH OF THE ONE . . . . . . . . . . . . . . .23
ALLIES & NPCs . . . . . . . . . . . . . . . . . .25
ENEMIES . . . . . . . . . . . . . . . . . . . . .26
STRATEGIES & TACTICS . . . . . . . . . . . . . . .28
QUICK REFERENCE . . . . . . . . . . . . . . . . .30
CREDITS . . . . . . . . . . . . . . . . . . . . .31
ATARI WEB SITES . . . . . . . . . . . . . . . . .40
TECHNICAL SUPPORT . . . . . . . . . . . . . . . .41
END-USER LICENSE AGREEMENT . . . . . . . . . . . .43
GETTING STARTED
GETTING STARTED
The Matrix: Path of Neo DVD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encour­age you to take the time to read this file in order to get the benefit of changes made after this manual went to print.
To view this file, double-click on it in the The Matrix: Path of Neo directory found on your hard drive (usually C:\Program Files\Atari\The Matrix Path of Neo). You can also view the ReadMe file by first clicking on the Start button on your Windows®taskbar, then on Programs, then on Atari, then on The Matrix: Path of Neo, then on the ReadMe file.
Operating System Windows®2000 / XP Processor Pentium 4 1.8 GHz or AMD Athlon
Memory 512 MB RAM Hard Disk Space 1 GB free DVD-ROM Drive 6X speed or faster Video Nvidia GeForce FX 5200 or ATI
Sound DirectX®version 9.0c-compatible
DirectX
*
such as the GeForce 4 MX or Intel Extreme Graphics family, are not supported
®
Hardware T&L video cards that do not support shaders,
1.8 GHz or higher
Radeon 8500 or greater*
sound card DirectX®version 9.0c (included)
or higher
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GETTING STARTED
GETTING STARTED
1. Start Windows®2000 / XP.
2. Insert The Matrix: Path of Neo DVD-ROM game disc into your DVD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installa­tion does not start automatically, click on the Start button on your Windows Type D:\Setup and click on OK. NOTE: If your DVD­ROM drive is assigned to a letter other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing game.
5. Once installation is complete, click on the Start button on the Windows®taskbar and choose Programs/Atari/The Matrix Path of Neo/The Matrix Path of Neo to start the game.
Note: You must have the The Matrix: Path of Neo Play Disc in your DVD-ROM drive to play.
The Matrix: Path of Neo DVD-ROM
®
taskbar, then on Run.
Installation of DirectX
The Matrix: Path of Neo DVD-ROM requires DirectX®9.0c or higher in order to run. If you do not have DirectX
9.0c or higher installed on your computer, click “Yes”
when asked if you would like to install it.
At specific points throughout the game, you will be prompted to save your progress. Choose an empty game slot or overwrite an existing game (if you do this, the game previously saved in that game slot will be lost). Your position in the game is indicated in the saved game slot.
To load a saved game, select Load and choose your saved game. When choosing a game to load, you may start from any point at which you previously saved.
CONTROLS
CONTROLS
Mouse Look up / down / left / right
W Move forward
S Move backward
A Strafe left
D Strafe right
Space Jump
F Toggle in-hand weapon
LMB or Numpad 4 Strike / Draw and fire weapon
RMB or Numpad 5 Special Attack
Ctrl or Numpad 6 Evade
Shift or Numpad Enter Focus
Q Weapon strip
T Throw melee weapon
Tab Action / Link-Up
®
3 Inventory left
4 Inventory right
2 Swap Armed Weapon
Numpad 7 / 9 Rotate camera
Numpad 8 / 2 Pitch Camera
Mouse Wheel or Camera zoom in / out Numpad [+] / [–]
Numpad [*] Camera zoom reset
C Code Vision (
Esc Pause Game / Access Pause Menu
Tap twice for Double Jump
Press and hold for Killing Blow
Specific action is context-sensitive. Use this control to open doors, push buttons, take cover, etc.
If inventory full, swaps currently selected weapon with new weapon on the ground.
unlockable)
Press again to return to game
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The above is the default mouse/keyboard configuration. You can customize controls via the Options Menu.
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THE MATRIX: PATH OF NEO
THE MATRIX: PATH OF NEO
Can you handle the challenges Neo faces on his path... the path of the One?
Can you avoid the Agents who come looking for Thomas Anderson, the hacker?
Can you handle the training programs and impress Morpheus with your martial arts skills?
Can you dodge bullets? When the time comes, you won’t have to.
Can you rescue Morpheus in time to save Zion? Can you defeat Agent Smith and bring an end to the
war? From the moment the game starts, how the story plays
out is up to you. Where Neo succeeded, you must suc­ceed. You cannot fall short, for if one fails, all fail, and Zion will crumble.
Can you do it?
GAME MENUS
GAME MENUS
GAME MENUS
Start Game – Choose an empty file slot to begin a new game.
Load Game – Load a previ­ously saved game.
Options – Open the Options Menu.
Once you have started a new game or loaded a previously saved game, you can access the Game Menu. This menu can also be accessed at any time from the Pause Menu while playing
Path of Neo.
Continue Game – Resume the game at the start of the last previously saved level.
Level Select – Replay a previously saved level. Extras – Open the Extras Menu. Quit – Quit the Game Menu and open the Main Menu.
The Matrix:
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GAME MENUS
GAME MENUS
The Options Menu allows you to customize several game settings. You can access the Options Menu via the Main Menu and the Pause Menu. For updated informa­tion about game options, please see the ReadMe file in The Matrix: Path of Neo directory found on your
C:\Program Files\Atari\The Matrix Path of Neo).
hard drive (usually
Controls
Adjust the game's mouse/keyboard or joypad controls.
Audio
Adjust the game's audio settings for your speaker/audio configuration.
Video
Adjust the game's video settings for your monitor/video configuration.
Languages
Adjust the game's language and subtitle settings.
GAME MENUS
GAME MENUS
The rabbit hole has plenty of surprises. The Extras Menu is accessed via the Game Menu, and offers a variety of extra content.
Movies – Play the game’s movie clips, featuring footage from the trilogy and the Animatrix, as well as additional surprises.
Special Combos – View some of the game’s most effective fighting combos. It’s not a complete list – there are plenty of secrets that you can discover while playing.
Media Viewer – View additional artwork from the game and its development process.
Cheats – Toggle and manage the game’s unlockable cheats.
The Making of... – Go behind the scenes and get a spe­cial glimpse at the making of the game, with movies and special features.
Matrix
The Matrix: Path of Neo tells its story with live-action
film footage, in-game cinematic scenes and gameplay. Clues and instructions appear in these cinematic scenes.
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At any time during the game you can press to open the Pause Menu.
Resume Game – Resume playing.
Objectives – Review your current mission objectives.
Options – Open the Options Menu (see Options Menu on page 6).
Retry – Restart at the last saved checkpoint. Exit to Menu – Exit the current game and return to
Game Menu.
Escape
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MOVING AROUND
MOVING AROUND
Inventory Manager
Ally Health
Player Health meter represents Neo’s current health
The level (see Health on page 11).
Focus meter indicates Neo’s current Focus level.
The Focus allows Neo to bend the rules of the Matrix (see Focus on page 21).
The Ally Health meter represents the current health status of Trinity and other Rebels who fight alongside Neo (see Allies & NPCs on page 25).
Enemy Health meter shows the current enemy’s health.
The During special missions, where time is of the essence,
Ally Status display monitors the status of allies
the such as Morpheus.
The Inventory Manager allows you to manage and select firearms, melee weapons, grenades and other items. The number beneath the weapon icon represents a firearm’s ammo or a melee weapon’s decay status (see Inventory Manager on page 20).
The mouse and keyboard combinations control direction and speed for both walking and running. Use the Strafe
[A] and [D]) to sidestep left and right. An
keys ( effective tactic is to combine mouse and Strafe keys to quickly circle around your opponents and keep them off­balance.
To sneak up on someone, walk slowly – enemies can hear your footsteps.
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Ally Status Player Health Enemy Health Focus Meter
MOVING AROUND
MOVING AROUND
The mouse and keyboard combinations also control your view of the action. The camera automatically follows Neo throughout the game, but you can also manually con­trol the camera in combat by using the mouse and key­board controls to position the camera to get a better view of your surroundings.
Press Jump over various objects. As the game progresses, you'll unlock the ability to per­form a Double Jump – press [Space] at the peak of a jump to perform a Double Jump that carries Neo even higher.
Neo will automatically step over low objects. To climb onto taller objects or to reach ledges, move or jump toward the object to perform a ledge hang, and move forward you can also use the its edge.
To climb ladders, move to the bottom of the ladder,
[Space] to jump
[W] to climb up. When hanging from a ledge,
[A] and [D] keys to shimmy along
look up with the mouse and move forward [S] to climb up and down. Press Jump [Space] to quickly slide down a ladder
Running before a jump will increase the length of the jump, as does Focus. Jumping from behind cover will send the character into a dive-roll.
[W] and back
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MOVING AROUND
MOVING AROUND
When near an obstacle, such as a wall or large object, move close to it and press Action link up with the object and use it as cover, turning his back and pressing against the object. To break the link, move away from the object with the keys.
When using an object as cover, strafe left move or creep alongside it. If the object is low, such as a crate or table, Neo will auto­matically drop down and move in a crouch when linked with the object.
When linked up with an object, you can peer around the corner to locate and attack enemies. Move left [A] or right [D] to move to the corner of the object, then use the keys to peer around the object. Neo will lean out and get a better view.
To shoot at enemies from this position, press Fire [Left Mouse Button] to step around the corner and lock onto an enemy. Release Fire [LMB] to drop back to cover. You can perform the same actions to fire over objects from a crouched position.
To jump out and surprise enemies from this position, lean out, press Jump
[Space] and start blasting.
[Tab] – Neo will
[W] or [S]
[A] or right [D] to
HEALTH
HEALTH
Neo can dish out a lot of damage, and can take a lot of damage, as well. But as the Agents are well aware, Neo is still “only human,” and can be killed in combat if not careful.
When Neo has been out of combat for a few seconds, his Health meter automatically regenerates up to its current maximum level. If you can get Neo out of a jam and find a place to take cover, you can replenish his health and get back into the fight.
However, if Neo takes too much damage too quickly, his maximum level of health can drop fast, leaving him more vulnerable than before.
You will find Health and Focus Packs in various loca­tions throughout the game. Health Packs can both replenish Neo’s Health meter and restore his maximum health level. Focus Packs replenish Neo’s Focus meter.
To open doors and use objects within the environment, move Neo near the object with the movement keys and press Action
The exact action is context-sensitive -- if you are near a door, Neo will open it; if you are near a button or control panel, Neo will operate it.
[Tab] to perform the action.
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HAND-TO-HAND & MELEE COMBAT
HAND-TO-HAND & MELEE COMBAT
After going through extensive training and download sessions aboard the Nebuchadnezzar, Neo becomes a mas­ter of several styles of martial arts. Neo is a one­man army, able to take on an entire SWAT team. When he becomes the One, his combat skills become even more amazing, as Neo is able to bend the rules of the Matrix to the breaking point.
When Neo attacks an enemy, he’ll automatically switch to a hand-to-hand combat stance, holstering any firearms, or even using them as part of the attack.
To Strike an enemy, get up close and press land punches and kicks. If an enemy attacks you with a Strike or a Special Attack, you can quickly press to block the attack and counter it with your own.
As Neo gains skills, he will
learn to combine a series of strikes into devastating combos that can put opponents away quickly.
[LMB] to
[LMB]
Combo Example
4-Hit Strike Combo ([LMB] x4) Use Focus
powerful attacks that launch enemies into the air. A 4-Hit Combo can also be used to drive through an enemy's 3-Hit Combo.
[Shift] with this Strike Combo to unleash
HAND-TO-HAND & MELEE COMBAT
HAND-TO-HAND & MELEE COMBAT
including the ability to strip enemies of their weapons, and even turn them back on their owners by pressing the [Q] key. Special Attacks can also be used as part of linked combos, which unlock even more power­ful attacks.
Combo Example
Focus Hyper Strike ([Shift] + [LMB], [RMB]
Knocks an enemy off-balance so Neo can deliver a crushing boot to the head.
You can dodge attacks and slip punches by pressing [Ctrl]. Combine this abili­ty with Focus get out of even more trou­ble – dodging bullets and flipping over enemies and out of danger. You can also use Evades to confuse and
stun your opponents, set­ting them up for devastating combos. In a similar man­ner, rapidly press Evade to break out of a stun your­self, or to make a quick recovery from an attack and avoid further damage.
[Shift] to
Combo Example
Over-the-Head Forward Evade ([Shift] + [Ctrl]) Move toward an enemy and trigger this combo – Neo
will vault over the enemy’s head and land behind him, ready to take advantage of his confusion.
[RMB] to perform
Press Special Attacks – throws, grapples, holds and other combat moves. To throw an opponent, press press the movement keys in the desired direction to throw enemies at objects, over ledges and even at other enemies. You can unlock additional Special Attacks throughout the game,
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[RMB] and
The Killing Blow is Neo's most powerful attack. Hold
[Shift] and Special
Focus Attack [RMB] to charge it up, then release in the direction of an enemy to unleash the powerful blow. Combine Killing Blow with other attacks and jumps for bone-crunching combos. Killing Blows are best used
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HAND-TO-HAND & MELEE COMBAT
HAND-TO-HAND & MELEE COMBAT
to finish off stunned enemies, especially tougher opponents.
Combo Example
Aerial Killing Blow (Press and hold [Shift] and [RMB] while airborne to charge attack, then release [RMB].)
Get airborne before charging up and releasing a whirling kick.
Neo can punch and kick his way to success, but he can also stab, bash and skewer his way through enemies by using melee weapons – swords, axes, staves and more.
Like all weapons, Neo can pick up melee weapons by mov­ing over them and selecting
Manager. To fight, use Strikes, Special Attacks, Evades and Killing Blows as normal – melee weapons make these all of these attacks extra-powerful. To draw and holster melee weapons, choose them in your Inventory and press
Melee weapons can also be thrown at enemies. To throw a weapon, press and hold the release to throw.
Stay aware of your surroundings – you can put some everyday objects found within the environment to use as improvised melee weapons.
Most melee weapons will break after extended use – the Inventory Manager meter tracks how a weapon decays with use. Some weapons have improved durability and attack power. Pay attention to the Inventory Manager meter to see just how much use is left with each melee weapon.
The following are examples of melee weapons you might find in the game. It’s not a complete list – you’ll have to discover some of these weapons on your own.
[F].
them via the Inventory
[T] key to charge up, and
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HAND-TO-HAND & MELEE COMBAT
HAND-TO-HAND & MELEE COMBAT
Katana
The two-handed sword of the samurai is known for its lethality.
Long Sword
The classic, one-handed long sword is as fast as it is deadly.
Bo Staff
Versatile in both offense and defense, the bo staff also provides a signifi­cant reach advantage, good for keeping groups of enemies at bay.
Aerial Attacks, Off­Wall Attacks
Combine Strike [LMB] and Special Attack [RMB] with Focus [Shift] and Neo’s jumping and wall-running abilities to perform devastating attacks from nearly any angle.
Off-Line Attacks
In the Matrix, the Rebels are nearly always outnumbered, so you must learn to use Off-Line Attacks to take on groups of enemies. When in battle, move the movement keys in the direction of ene­mies behind or to the side, and Neo will direct attacks, blocks and special moves in all directions.
Link-Up Attacks
If you’re surrounded by opponents, you can draw multi­ple opponents into a single attack and damage them both. Stun an enemy, press the movement keys in the direction of another opponent and press Special Attack [RMB]. If you time it right, you’ll draw enemies into your attack and damage them all. Melee weapons are especially deadly when used against multiple opponents in this manner.
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TARGETING
TARGETING
Use the mouse and the on-screen reticle to target ene­mies with firearms, grenades and thrown weapons.
To draw a weapon, select it in your Inventory and press [F] to draw the weapon. Press Fire [LMB] to fire or throw the weapon.
You can remain in weapons mode until you holster weapons by pressing until you attack an enemy with a hand-to-hand attack.
While Neo is in the air, such as in the middle of a long Focus jump, he has a 360-degree view of his sur­roundings.
From this vantage point, he can target enemies in all directions. A good strategy is to get Neo airborne, use
[Shift] and attack ene-
Focus mies from above.
Neo can target objects in the environment. This ability is useful for destroying objects with gunfire, such as explosive objects that can damage nearby enemies.
[F] or
GUNS...LOTS OF GUNS
GUNS...LOTS OF GUNS
For some missions, Neo is jacked into the Matrix with weapons, and throughout the game more weapons become available, either found within the mission or taken from enemies. Neo can pick up firearms by moving over them, and manage his inventory of firearms via the Inventory Manager (see “Inventory Manager” on page 20).
You can use the Inventory Manager to select firearms manually, so you can be sure to have the right gun in Neo’s hand at all times. Each firearm has specific strengths and weaknesses – you’ll need to learn which is the right tool for the job.
In some instances, Neo can wield two firearms at the same time — one in each hand — for extra kicks.
Pistol
The pistol is Neo’s starting weapon for most levels. It does moderate dam-
The pistol is semi-automatic, but can be fired quite rapidly when Neo uses Focus. Neo can wield dual Pistols, one in each hand.
age, with a moderate effective range.
Agent Pistol
This massive handgun is carried by Agents and packs a major punch. Heavy
than a standard pistol, especially when fired rapidly.
kickback makes it slightly less accurate
Submachine Gun
Not as accurate as a pistol, but favored by SWAT teams for its high
machine guns, one in each hand.
rate of fire. Neo can wield dual sub-
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GUNS...LOTS OF GUNS
GUNS...LOTS OF GUNS
Shotgun
SWAT entry teams often carry shotguns, which are useful at medium range but have devastating effects at close range.
Double-Barreled Shotgun
These weapons deliver massive damage at very close range, but are nearly
wield dual double-barreled shotguns, one in each hand — the double damage will take down even the deadliest enemies in one blast.
damages everyone within the blast radius.
useless at greater distances. Neo can
Assault Rifle
Fully automatic, the assault rifle delivers a precise and powerful punch at even the longest range.
Grenade Launcher
The grenade launcher fires an explo­sive round that detonates on impact. The blast eliminates or severely
GRENADES
GRENADES
Grenades are useful for attacking enemies that are behind cover, as well for taking on Agents, who can dodge ordinary bullets but cannot dodge entire explosions.
Arm and throw grenades the same way you use a firearm – select a grenade in the Inventory Manager and press Fire to throw.
Tear-Gas Grenade
Gas grenades release dangerous, choking gas that limits Neo’s ability to target enemies and use Matrix abili­ties. Enemies affected by the gas become disoriented, severely hampering their ability to fight and shoot.
Flash-Bang Grenade
A flash-bang detonates with a tremendous shock and blinding flash, disorienting everyone within its effec­tive radius.
Fragmentation Grenade
This standard, military-style grenade deals a large amount of damage to targets in its blast radius.
[LMB]
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INVENTORY MANAGER
INVENTORY MANAGER
The Inventory Manager represents Neo’s equipped weapons. Neo can carry up to three weapons at the same time – press the right to select weapons in the inventory.
The meter below each weapon icon indicates its remain­ing ammunition or uses. When a firearm runs out of ammunition, or if a melee weapon shatters from overuse, it is automatically discarded and its inventory slot is emptied.
If all inventory slots are full, in order to pick up a new weapon you must swap it with a weapon already in the inventory. To swap items, move near the new item – its icon will appear below the Inventory Manager.
[2] to swap the weapon for the currently selected
Press weapon in your inventory.
Neo will automatically pick up ammunition for weapons currently in his inventory. To pick up ammunition, sim­ply run over a weapon you find in the environment – its ammunition will be automatically added to your inventoried weapon.
Neo can dual-wield some firearms, such as pistols, using one in each hand for double the firing action. When using firearms in this way, the items are “stacked” in the inventory — two firearms are stored in the same inventory slot and their ammunition is divided equally between them. When both weapons run out of ammunition, they are both tossed away and the inventory slot is emptied.
Grenades of the same type are also stackable. For exam­ple, you can carry several fragmentation grenades in the same inventory slot and use them one at a time.
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[3] and [4] keys to scroll left and
There are two ways to pick up weapons:
If Neo has an empty inventory slot, he will automatically pick up weapons and store them in the inventory by simply running over them or touching them.
FOCUS
FOCUS
Mastering all of Neo’s abili­ties in the Matrix is the key to success. When Neo frees his mind, he unlocks the ability to move faster, run on walls and defy gravity.
As Neo progresses in power, he unlocks even more abili­ties. Dodge bullets? Neo doesn’t
Neo bends the rules of the Matrix by using the powers of Focus. To use Focus, press hand combat, running and jumping.
Focus increases the speed and effectiveness of nearly every action and allows you to utilize Neo’s special abilities. Use Focus in hand-to-hand combat to unleash spectacular moves. Combine Focus with firearms combat for more accurate, precise shots. When used with Evade [Ctrl], Focus even makes Neo a harder target to hit with both bullets and hand-to-hand attacks.
The Focus meter displays Neo’s available pool of Focus. The longer you hold down Focus draw from the limited resource of the Focus pool. When the meter is depleted, Neo is limited to his normal level of strength and speed.
Focus regenerates constantly, but only up to a limited amount. It might be enough to get yourself out of a jam, but not enough to dominate in combat.
Higher amounts of Focus are awarded for entering and succeeding in combat. Launch Strikes and Special Attacks, and you can earn enough Focus to either unleash a Killing Blow to finish the job, or jump to safety. Hand-to-hand combat earns you the most Focus, but you can also gain Focus through firearms combat.
Focus is your most precious resource in the game – the path to success means staying aware of your Focus lev­els and using it wisely.
have to.
[Shift] when performing actions such as hand-to-
[Shift], the more you
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FOCUS
FOCUS
Run alongside a wall, press and hold the Focus and continue running toward the wall at an angle. Neo
[Space] again to make Neo spring even higher.
Focus These moves are great ways to avoid enemies and obsta-
cles. Experiment with other Focused running and jumping moves to discover more combinations and effects.
Using Focus, make contact with a wall (wall-running or wall-jumping), move toward an enemy and quickly press Strike Attack [RMB]. Neo will spring off the wall and drive through the enemy’s defenses.
[LMB] or Special
will bend the rules of grav­ity in the Matrix and sprint along the wall. Time it right, and he will even turn corners while still air­borne.
You can also use Focus to make Neo jump off walls. Jump toward a wall, press against it and press Jump
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[Shift]
THE PATH OF THE ONE
THE PATH OF THE ONE
As Neo walks the Path of the One, he continues to free his mind and gains the ability to bend the rules of the Matrix and manipulate his surroundings. Some of these Special Abilities are awarded automatically, while other, more powerful abilities must be unlocked.
The following are examples of Special Abilities that are unlocked as Neo walks the path of the One. It’s not a complete list – you’ll have to discover some of these abilities on your own.
Code Vision
Neo can look past the illu­sion of the Matrix and see the world as a sea of shim­mering, green code. This allows Neo to see through walls and locate enemies, allies and useful items.
[C] to toggle Code
Press Vision ON/OFF.
Dodging Bullets
Neo can free his mind to the point where his experience in the Matrix slows to a crawl, allowing him to dodge bullets. At first, Neo gains the ability to acrobatically dodge out of harm’s way. Combine Focus
[Ctrl] while moving to
Evade make Neo perform this feat. Later, this ability evolves into the power to stop bullets with a wave of the hand and even reflect them back at attackers.
[Shift] with
Flight
When Neo becomes the One, the hacker formerly known as Thomas Anderson is free from the limitations of gravi­ty. With this ability, press and hold Jump make Neo glide upward in short bursts. In some situa­tions, you can press [Space] to charge forward and attack while flying.
[Space] to
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THE PATH OF THE ONE
THE PATH OF THE ONE
As Neo progresses in skill, he can unlock Master Abilities, which are awarded between levels. Master Abilities are more powerful moves and attacks that Neo can use to take on even the toughest opponents. To select Master Abilities, go
select available abilities to add to Neo’s arsenal. The following are examples of Neo’s Master Abilities.
You’ll have to discover the others on your own.
to the Upgrades Screen and
Focus 360 Clear Out
Combine Focus [Shift], Strike [LMB] and Special Attack [RMB] and use movement keys to spin and knock back
surrounding enemies.
Off-Wall Super Level 2
Press Special Attack [RMB] after a wall jump or wall run to make Neo slam into an enemy and knock him off his feet. Off-Wall Super moves are even more effective as part of combos – once a target is in the air, make Neo whip out a firearm and riddle the target with bul­lets.
ALLIES & NPCs
ALLIES & NPCs
Throughout the game, Neo will fight alongside other Rebels, receive instructions from his ship’s Operator and interact with civilians still trapped in the Matrix.
Neo must always protect his fellow Rebels from harm. If one fails, all fail. Here is a partial list of the Rebels that Neo will encounter:
Morpheus is Captain of the Nebuchadnezzar, a hovercraft that’s part of the Zion fleet. He believes in the Oracle’s Prophecy of the One, and when he meets Neo, he believes his search is over and salvation is near at hand.
Trinity is second-in-command of the Nebuchadnezzar. She is a hard-as-nails fighter who never, ever backs down.
Apoc and Switch are crewmem­bers of the Nebuchadnezzar. They are skilled combatants who know how to take care of themselves.
The rabbit hole is very deep, with many secrets to unlock.
Atman Principles are unlocked between missions in the same manner as Master Abilities. Some Atman Principles appear in Neo's inventory — press the activate them. Atman Principles must be used in the same level they are selected.
You can earn additional rewards for collecting certain items and reaching certain objectives in the game. In most cases, you must complete the mission in order to earn your reward.
left trigger to
24
Each ship has an Operator who controls the Rebels’ entry and exit from the Matrix and monitors their progress. In initial training missions, the Operator is a teacher and guide. During missions inside the Matrix, the Operator is Neo’s only connection to the Real World.
Red Pills are people who are just begin­ning to awaken to the illusion of the Matrix. Each Red Pill has a special trait that has made them a target of the Agents, and it’s up to you to learn how those traits can sometimes be useful to Neo’s missions.
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ALLIES & NPCs / ENEMIES
ALLIES & NPCs / ENEMIES
Civilians are humans still connected to the Matrix – utterly ignorant to the truth behind the illusion. While Neo is on a mission, most civilians can be safely ignored. Some may even be helpful. But
of the system, and that makes every one of them a potential enemy.
“You have to understand, most of these people are not ready to be unplugged. And many of them are so inured, so hopelessly dependent on the system that they will fight to protect it.”
remember – these people are still a part
The standard Police and Security Guard units within the Matrix are no match for the free minds of rebels like Neo, Morpheus and Trinity, but they can be dangerous in groups or when supported by shotguns and tear gas.
SWAT teams are the elite law enforcement units of the Matrix. SWAT units often carry automatic weapons and grenades, and their ability to work in groups makes them a force to be reckoned with.
Soldiers are far better trained, armed and armored than any police officer. Soldiers often carry heavy weapons, making them very deadly opponents.
26
ENEMIES
ENEMIES
“I’ve seen an agent punch through a con­crete wall. Men have emptied entire clips at them and hit nothing but air.”
Soulless system programs, Agents exist only to protect and preserve the Matrix.
Agents are near-unbeatable enemies – their strength and speed make them deadly martial arts opponents, and their ability to dodge bullets make them nearly impos­sible to kill with bullets. What’s more, even if you manage to kill an Agent or escape pursuit, they can simply respawn at full power into a nearby body.
On the other hand …
“…Their strength and their speed are still based in a world that is built on rules. Because of that, they will never be as strong or as fast as you can be.”
“There are programs running all over the place. The ones doing their job, doing what they were meant to do, are invisible. You’d never even know they were here. But the other ones, well, we hear about them all the time. … Every time you’ve heard someone say they saw a ghost, or an angel. Every story you’ve ever heard about vampires, werewolves, or aliens, is the system assimilating some program that’s doing something they’re not supposed to be doing.”
Exiles are rogue programs that have resisted the rules of the Machine World and have chosen exile within the Matrix. There are many different types of Exiles, each with its own abilities that make them dangerous oppo­nents – perhaps even more dangerous than Agents.
Just as Neo progresses through many changes while he walks his path, Agent Smith undergoes changes as well.
At first, Agent Smith is the leader of the Agents, seeking to regulate the system
becomes “a new man,” so to speak, and adds his virus­like ability to create an endless army of copies.
What comes after that is anyone’s guess…
that enslaves mankind. Later, Smith
27
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STRATEGIES & TACTICS
STRATEGIES & TACTICS
Counter Strike: If an enemy leads with a punch or kick, press Strike [LMB] to block and follow up with an attack combo.
Counter Throw: Strikes counter many Special Attacks. If an enemy sets up to launch a Special Attack, such as a throw, press Strike counter-attack.
Watch for Openings: Some enemies “telegraph” their
to sidestep their attacks and create an opening for a counter-attack. If an enemy charges up a big attack, press Strike
Use Cover and the Environment: Taking cover gives Neo time to recharge Health and plan his next move. Don’t keep Neo in one place too long — enemies will quickly coordinate and surround him. Look for opportunities in the environment to end a battle quickly.
[LMB] to disrupt it.
attacks. Use Evade
[LMB] to
Fast Finishers:
Focus Hyper Strike: [Shift] + [RMB], [LMB] Focus Lightning Strikes: [Shift] + [RMB],
On Screen Prompts: In addition to those listed here,
on-screen icons give you hints to trigger powerful attack combos and other useful moves. Keep a sharp eye – timing is key.
Linking Combos: You can link combos together in order to keep enemies off-balance and deal even greater damage.
tap [LMB] rapidly
[Ctrl]
STRATEGIES & TACTICS
STRATEGIES & TACTICS
Focus 360° Aerial Targeting:
Get airborne – Neo can tar­get enemies all around him. Use Focus [Space] to get into the air, then fire at will.
Use the Environment: Agents are nearly unbeatable. In many cases, Neo’s hand-to­hand attacks can only delay and annoy an Agent, and you’ll have to think of another way to survive the fight. Try throwing Agents toward objects within the environment that can deal heavy damage.
Get Help from Allies: When Agents shoot at you, use Bullet Dodge to evade the shots and open up the Agent to attacks from your allies.
Turn the Agents’ Abilities Against Them: Agents can dodge bullets, but firearms aren’t completely useless. Blast a few shots at an Agent to pin them down while you gather your wits or make an escape.
Agents Adapt: Agents are adaptive programs that rapidly learn to counter repeated attacks. Your best chance of survival is to continually vary your types of attacks.
[Shift] + Jump
28
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QUICK REFERENCE
QUICK REFERENCE
Focus [Shift]
4-Hit Strike Combo [LMB] x4
5-Hit Strike Combo [LMB] x5
6-Hit Strike Combo [LMB] x6
Aerial Killing Blow In air/[Shift] + [RMB]
to charge/release to strike
Antigravity Jump [Shift] + [Space]
Bullet Dodge [Shift] + [Ctrl] + move-
ment keys
Bullet Stop Stand still/[Shift] +
[Ctrl]
Code Vision [C]
Double Jump [Space] x2
Focus 360 Clear Out [Shift] + [LMB] + [RMB] +
movement keys
Focus Aerial Throw Stun enemy/[Shift] +
[RMB]/ then [LMB]
Killing Blow [Shift] + [RMB]/release
to strike
Off-Wall Strike Wall-run or wall-jump/
press [LMB]
Off-Wall Super Wall-run or wall-jump/
press [RMB]
Tornado Throw Grab enemy in air with
[RMB]/movement keys
Weapon Strip [Q]
30
Written and Directed by
The Wachowski Brothers
Eon
Vanessa Carmichael
Associate Producer
Tim Bicio
Post Production Supervisor
Ian Slater
Assistant Film Editor
Matt Brooks
Digital Assistant
Johnathan Banta
Digital Supervisor
Shiny Entertainment
David Perry
President
Michael “Saxs” Persson
Game Director
Shawn Berryhill
Design Director Designers
Eric Beaumont Dax Berg Benjamin “BJ” Cholewinski Kenneth Lee Jay Nielsen Frank Rogan
Søren Hannibal
Technical Director Senior Programmers
Tony Bennett Torgeir Hagland Martin Jensen Rafael Paiz
Programmers
Michael Edwards David Frenkel Eric Harms Patrick Hughes David Msika Bradey Smith Stephen Wu
Scott Bruno
Gameplay Programming Director
CREDITS
CREDITS
Gameplay Programmers
Kyle Donaldson Geoffrey Erickson Franco Junio Vince McDonnell Mark Nonato Christian Rickeby Richard Skala Joseph Williamson
Chandana “Eka” Ekanayake
Art & Cinematic Director
Jon Gwyn
Senior Environment Artist Environment Artists
Ahmed Mustefa Ahad Kari Birkeland Daniel Chevalier Chris Donelson Shane Estanislao Jason Lewis Chris Naves
Art Support
Johnnie Houston Estill II Christian Laursen Daniel Platt Chris Regalado
Richard Mahon
Conceptual Artist
Darran Hurlbut
Senior Character Artist
Charles Bloomer
Visual FX Director Visual FX Artists
Bryan Erck Rob Jolliff Javier Ojeda Behrooz Roozbeh Chaz Sutherland
Gabriel Rountree
Animation Director
Manjit Jhita
Senior Animator Animators
Steve Klett Aung Zaw Oo Brian Weber
Animation Scripters
Mark Florentino Kevin Jameel Hogan Andrew LeMat
31
PON_PC_ManInt 9/26/05 2:38 PM Page 32
CREDITS
CREDITS
Fred Vang Shaun Novak
Facial Animation
Adam Levenson
Audio Director Sound Designers
Stephen Miller Frank Szick
Adam Stiles
Sound Editor Audio Scripters
Ray Cicero Jason Gates Ken Moodie W.D. Hogan
Cinematic Co-Director Cinematic Team
Alex Limon Scott Holty Scott Scherrer Steffan Shurkin Jan Sjovall Paul Zimmer aka “Zimm”
Production
Todd Morgan
Senior Producer
Brian Wiklem
Producer
Jorge “HoHo” Oseguera
Associate Producer
Maja Persson
Production Coordinator
Mark Harwood
Production Coordinator
Lidia Hernandez
Coordinator Assistant
Sam Park
HR Manager
Pamela McSwain
Executive Assistant/Office Manager
Jean-Claude Boursiquot
IT Manager
Mike Lewis
IT Specialist
32
Atari
Bruno Bonnell
CEO/Chairman
Jean-Marcel Nicolai
Senior Vice President, Worldwide Content
Steve Tucker
Director, Global Brand Management
Jeff Kempler
Senior Vice President, Business and Legal Affairs
Steve Madsen
Vice President, Business and Legal Affairs
Wim Stocks
Executive Vice President of Sales
Diane Price Baker
Executive Vice President and CFO
Andrea Schneider
Director of PR
Marc Metis
Senior Vice President, Marketing
Nique Fajors
Vice President of Marketing
Erin Shanahan
Executive Assistant
Donna Henry
Superstar
Paul Hellier
Director of Technology
Martin Currie
Vice President of Marketing Services
Don Vu
CRM Manager
Christine Fromm
Sr. Manager of Channel Marketing
Andrew Green
Traffic Manager
Kurt Carlson, Red Sheet Studio, Essex, Mass.
Documentation Specialist
Ezequiel “Chuck” Nunez
Manager of Publishing Support
Ken Ford
I.T. Manager/Western Region
Jimmie Lee
Manager of Technical Support Lead Testers
Jon Hockaday Paul Phillips
Jason Randall Alissa Ivanovich
Assistant Lead Testers
Jason Kausch
Q.A. Testing Supervisor Testers
Anom Chavez Christopher Morales Nessie Rilveria Burdy Wang Piers Sutton Andrew Blomquist Justin Goldstein Matt Rush Anthony Snyder Brennen Vega Chao Wang Jonathan Apour Andrew Bones David Camburn Niki Chen Virgil Emperador Phoenix Flowers Mike Greenler Rick Imperial Jeff Loney Alex Mack Aja Pettit Jason Randall Ken Tran Jesse Thurman
Dave Strang
Manager, Engineering Services and Compatibility Lab
Ken Edwards
Engineering Services Specialist
CREDITS
CREDITS
Dan Burkhead
Engineering Services Technicians
Eugene Lai
Engineering Services Technicians
Chris McQuinn
Senior Compatibility Analyst
Patricia-Jean Cody
Compatibility Test Lead
Cuong Vu
Compatibility Analyst
Joy Schneer
Director Strategic Relations
Cecelia Hernandez
Sr. Manager, Strategic Relations
Arthur Long
Strategic Relations Specialist
Todd Curtis
Vice President, Operations
Eddie Pritchard
Director of Manufacturing
Lisa Leon
Lead Senior Buyer
Gardnor Wong
Senior Buyer
Tara Moretti
Buyer
Atari Melbourne House
Vito Trifilo
QA Manager Testers
Dominic Berzins Rachel Topp Sook Lee William Keith, Richard Brownlow Ben Abbott
33
PON_PC_ManInt 9/26/05 2:38 PM Page 34
CREDITS
CREDITS
Warner Bros. Interactive Entertainment
Production
David Abrams
Producer
Nick Torchia
Associate Producer
Gary Sheinwald
Senior Producer
Karen Pierson
Manager of Rights & Clearances
Jonathan Eubanks
Director of Production
Philippe Erwin
Vice President of Production
Marketing & PR
Leo Olebe
Marketing Manager
Stephanie Johnson
Marketing Manager
David S. Cohen
Marketing Coordinator
Remi Sklar
Public Relations Manager
Jason Hall
Senior Vice President
Motion Picture Cast
Mary Alice
Oracle (new)
Julian Arahanga
Apoc
David Aston
Rhineheart
Helmut Bakaitis
Architect
Jeremy Ball
Businessman
Stephen Bastoni
Soren
Don Battee
Vector
34
Monica Bellucci
Persephone
Daniel Bernhardt
Agent Johnson
Henry Blasingame
Deus Ex Machina
Ian Bliss
Bane
Liliana Bogatko
Old Woman at Zion
Josephine Byrnes
Zion Controller
Lung Yun Chou (Collin)
Seraph
Paul Cotter
Corrupt
Terrell Dixon
Wurm
Matt Doran
Mouse
Laurence Fishburne
Morpheus
Gloria Foster
Oracle
Nona Gaye
Zee
Deni Gordon
Priestess
Paul Goddard
Agent Brown
Marc Gray
Choi
Lachy Hulme
Sparks
Fiona Johnson
Woman in Red
Roy Jones Jr.
Captain Ballard
David Kilde
Agent Jackson
Randall Duk Kim
The Key Maker
Harry Lennix
Lock
Belinda McClory
Switch
Matt McColm
Agent Thompson
Carrie-Anne Moss
Trinity
Tory Mussett
Beautiful Woman at Le Vrai
Ada Nicodemou
Dujour (White Rabbit Girl)
David No
Cain
Joe Pantoliano
Cypher
Anthony Ray Parker
Dozer
Harold Perrineau Jr.
Link
Jada Pinkett-Smith
Captain Niobe
Adrian Rayment
Twin #2
Neil Rayment
Twin #1
Keanu Reeves
Neo
Tahei Simpson
Binary
Robert Taylor
Agent Jones
Steve Vella
Captain Malachi
Clayton Watson
Kid
Hugo Weaving
Agent Smith
Leigh Whannell
Axel
Bernard White
Rama-Kandra
Lambert Wilson
Merovingian
Rowan Witt
Spoon Boy
CREDITS
CREDITS
Anthony Wong
Ghost
Anthony Zerbe
Councillor Hamann
Film Editing
Zach Staenberg
Game Cast
Michael Benyaer
Vamp, Police/Security
Andrew Bowen
Neo
Kimberly Brooks
Niobe, Civilian
Billy Brown
Doberman
George Cheung
Kung Fu Soldier, Chinatown Gangster, additional Walla
Jim Connor
Agent Jones, SWAT/Soldier
Kevin Delaney
The Heckler, SWAT/Soldier
Robin Atkin Downes
Merovingian, Vamp, Agent Thompson
Gideon Emery
Bane
Keith Ferguson
Link, Insectoid, Civilian
Laurence Fishburne
Morpheus
Nika Futterman
Switch, Witch Boss, Civilian
Michael Gough
Seraph, Agent Brown, Vamp
Jennifer Hale
Trinity
James Horan
Agent White, Civilian, Police/Security
Jeff Kelly
Civilian
Phil Lamarr
Operator, Ballard, SWAT/Soldier
35
PON_PC_ManInt 9/26/05 2:38 PM Page 36
CREDITS
CREDITS
Lex Lang
Police/Security, Civilian
Hope Levy
Red Pill Club Kid, Civilian
Mitch Lewis
Swordsman, SWAT/Soldier
Ming T. Lo
Kung Fu Soldier, Chinatown Gangster, additional Walla
Stephen Marks
Police/Security, Civilian
James Mathis III
Police/Security
Paul Nakuchi
Red Pill Herb Shop Owner
Dempsey Pappion
Apoc, SWAT/Soldier
Rick Pasqualone
Red Pill Security Guard, SWAT/Soldier
Peter Renaday
The Key Maker, The Architect, Police/Security
Michael Rodgers
Doberman
Ben Shields
SWAT/Soldier
Christopher Smith
Agent Smith
Stephen Stanton
Agent Jackson, Doberman, Police/Security
Mio Takada
Japanese Assassin
Jerry Tondo
Japanese Assassin
Fred Tatasciore
Agent Johnson, Roland, SWAT/Soldier
Jen Taylor
Red Pill Librarian, Civilian
Brett Walter
Rogue Witch
36
Voice Talent Casting and Directing
Tikiman Casting and Directing Chris Borders
Voice Talent Casting & Directing
Barbara Harris
Walla Group
Megasmith Sequence by Blur
Tim Miller
Creative Director
Jerome Denjean
CG Supervisor
Dave Wilson
CG Supervisor
Jeff Weisend
Animation Supervisor
Kirby Miller
FX Supervisor
Al Shier
Producer
Mandy Sekelsky
Associate Producer
David Nibbelin
Layout Modeling
Jerome Denjean Kris Kaufman Kevin Margo Brandon Riza Dave Wilson
Rigging
Remi McGill Seung youb “Kull” Shin
Animation
Wim Bien Bryan Hillestad Makoto Koyama Derron Ross Davy Sabbe Dave Vallone Jeff Weisend Jeff Wilson
Technical Animation
Derron Ross August Wartenberg
Lighting and Compositing
Heikki Anttila Corey Butler Jerome Denjean Laurent Pierlot Brandon Riza Dave Wilson
FX
Jiyoung Hong Seung Jae Lee Kirby Miller Marlon Nowe David Stinnett
Jon Jordan
CG Character Technical Supervisor
Sze Chan
Character Modeling QC Supervisor
Ryan Girard
Mocap
Christopher Hicks
Mocap Talent
Diego Garcia
Tools Programmer
Amanda Powell
Production Assistant Programming and Systems
Administration
Duane Powell Paul Huang Matt Newell Abe Shelton
Havok
Ross O’Dwyer
Physics Programming Special Thanks
Mitch Morando Mike Walsh
Nvidia
Greg James
Developer Technology Engineer
Kevin Myers
Developer Technology Engineer
Carrie Cowan
Developer Relations Manager
CREDITS
CREDITS
CRI Sofdec
CRI Sofdec, CRI ADX, and the CRI Middleware logo are ©1999, CRI Middleware Co., LTD. All rights reserved.
Motion Capture by Graff Network Service
Clark Graff
Producer
Leslie LaPage
UPM/1st AD
Matthew Karnes
Mocap Supervisor
Alexa Anastasia
Studio Manager
David Bawel
Mocap Operator
Emi Tahira
Mocap Lead Editor
Peter Upson
Mocap Editor
Raymond Lee Massa
Mocap Editor
Casey Carmack
Mocap Editor
Scott Jenkins
Lead Animator
Sylvia Uchida
Animator
Mandy Jenkins
Animation Setup
Edward Velez
Mocap Coordinator
Urban Olsson
Camera Operator
Robet Hand
Playback Operator
Yolanda Jones
Craft Service PA
James Ciccarello
Set PA
Monique Patrice
Set PA
37
PON_PC_ManInt 9/26/05 2:38 PM Page 38
CREDITS
CREDITS
Dee Dee Street
Personal Trainer
Meaghan Kerins
Office PA Motion Capture Choreography
James Lew, Dragonmaster Inc.
Motion Capture Performers
Arnold Chon Matt Emery Eric Halderman Christopher Hoffman Alex Huynh Jermaine Soto Gary Stearns
Original Music by Machine Head
Jason Bentley
Music Supervision Featured Artists
The Crystal Method Junkie XL Juno Reactor Meat Beat Manifesto Photek Amon Tobin (Courtesy of Ninja Tune)
Tobias Enhus
Lead Composer
Mark Kilian
Composer
Dave Porter
Composer
Stephen Dewey
Executive Music Producer
Patty Chow Dewey
Executive Music Producer
Vicki Ordeshook
Music Producer
Isadora Chesler
Music Producer
Tobias Enhus
Original Music Mixer
Maggie Tran
Music Coordinator Composer Assistants
Kip Smedley Dustin Camilleri
38
The Seattle Orchestra
Orchestral Recordings
Simon James
Orchestral Contractor
Rob Bennett
Orchestrator
Rob Bennett
Conductor
Fredrik Sarhagen
Orchestral Mixer Additional Music
François-Paul Aïche A&J Music Productions Rob Bennett Marcus Brown Eric Colvin Todd Haberman Thorsten Laewe Erik Lundborg H. Scott Salinas
Adam Schiff Dave Porter Mark Kilian
Sound Design, Editorial, & Mixing by Danetracks, Inc.
Bryan Watkins
Sound Design Supervisor Sound Designers
Eric Lindemann Roland Thai
Sound Editors
James Penny Mike Camello
Sound Editor
Lance Brown
Re-Recording Mixer
Sound Design by Earbash Audio, Inc.
Rebecca Liu Yuan Liu
Voice Talent Recording by Technicolor Creative Services (Burbank, CA)
Morgan Gerhard
Recording Engineer
Mike Gollom
Recording Technical Support
Denise Diehl
Voice Talent Assistant
Sound Design by Extreme Audio Design
Sound Designers
Paul Menichini Mike Kamper
Motion Picture Localization by Technicolor Interactive Services
Editors/Mixers
Patrick Giraudi Lydian Tone Phillip Kovats
Walla Recording by Wilshire Stages (Los Angeles, CA)
Eric Thomas
Recording Engineer Walla Group
Catherine Cavadini Vicki Davis John Demita Greg Finley Jeff Fischer Anneliese Goldman Carlyle King Tracy Metro David J Randolph Vernon Scott
“We Are the Champions”
Performed by Queen Written by Freddie Mercury Published by Beechwood Music Corporation / EMI Music Publishing Licensed by courtesy of EMI Records Limited
Additional Visual Effects Created by SFD VFX and Creative Post
Onlines by Modern Video Film
Public Relations
Karen Schildkraut Highwater Group
CREDITS
CREDITS
Special Thanks
Joel Silver Silver Pictures Debra Baker Chelsea Beck Glenn Boswell Wendy Bozzi Nancy Bushkin John Byrd Steve Chalk Lev Chapelsky Chris Chen Carrie Cowan Leah Cowlin Paula Davenport-Brummett Don Davis Marti Esteva Harry Glantz Marielle Henault Julio Jerez Scott Johnson Jeneba Konare Brian Lee Richard Levin Drew Medina Morten Mikkelsen, Io Interactive, for his normal mapping white paper Melissa Miller OC3 Entertainment Erik Olsen Masao Oshimi Stuart Roch Harry Rubin Anders Schroder Lisa Scott Susannah Scott Irika Slavin Liquid Development Travis Stansbury Michael Steuerwald Jeri Street Jennifer Stump Shane Thompson Village Roadshow Pictures Simon Whipp
Not to mention our supportive families!
Extra special thanks to everyone who supported us!
www.shiny.com www.atari.com
39
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ATARI WEB SITES
ATARI WEB SITES
To get the most out of your new game, visit us at:
atari.com
If you would like to chat with other gamers, as well as developers, visit our Community Forum area at:
ataricommunity.com
Kids, check with your parent or guardian before visiting any web site. Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the
content of chat messages. You are strongly encouraged not to give out identity or other personal information through chat message transmissions. Kids, check with your parent or guardian if you are concerned about any chat you receive.
Use of Atari web sites is subject to terms and condi­tions, which you can access at:
atari.com/us/tos
40
TECHNICAL SUPPORT
TECHNICAL SUPPORT
Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at:
atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our Hints/Cheat
if they’re available, and an Email area where you
Codes
can get help and ask questions if you do not find your answers within the FAQ.
Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via Email, we may require verifiable consent from a parent or guardian in order to protect children’s privacy and safety online. Consent Forms are available at the web site listed above.
Help Via Telephone in the United States & Canada
For phone assistance, call Atari Technical Support at (425) 951-7106. Our Interactive Voice Response system
is generally available 24/7, providing automated sup­port solutions immediately.
This console-based product has automated support, which includes information such as gameplay tips, information on Control Keys, possible Cheat Code combination keys, and instructions for finding secret screens and/or additional game levels (if these type of items exist and are made available for this particular product).
Great News! We’ve improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the prod-
Part # when prompted to do so. This will take
uct’s you directly to all of our known issues and solutions for this title. The product’s several places (on the CD label, Game Pak, package and/or plastic disc case, if applicable) and is usually identified by a number such as by the Automated System, enter the last five digits of your product’s Part #. (For example, Part # 04-12345 would require that you enter the “12345” portion of the number for that product.) feature a five-digit Part # without an “04-” prefix.
Part # is located in
04-12345. When prompted
Note: Some products simply
41
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TECHNICAL SUPPORT
TECHNICAL SUPPORT
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7106 deter­mine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.
Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packag­ing.
42
END-USER LICENSE AGREEMENT
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement (“EULA”).
AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated compa­nies (“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are licensed to you only on the condition that you accept all of the terms contained in this EULA. By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of purchase you must call the Tech Support telephone number listed in the manual accompanying the Software (the “Manual”). Select the Automated Phone System’s Main Menu option for Consumer Services and follow the prompts. You will be given a Return Merchandise Authorization number (RMA #) by the techni­cian. You then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you. If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the terms of the EULA by clicking the “I Accept” button. By clicking the “I Accept” button you acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA.
PERMITTED USES
1. If the Software is configured for loading on a hard drive, you may install and use
the Software on a single computer.
2. You may make and maintain one copy of the Software for backup and archival
purposes, provided that the original and copy of the Software are kept in your possession.
3. You may permanently transfer all your rights under this EULA, provided you
retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA.
RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary
notice on the Software or accompanying printed materials.
2. You may not decompile, modify, reverse engineer, disassemble or otherwise
reproduce the Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the
Software, create derivative works based on the Software (except to the extent
43
PON_PC_ManInt 9/26/05 2:38 PM Page 44
expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software.
4. You may not electronically transmit the Software from one computer, console or other platform to another or over a network.
5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it’s destroyed or becomes defective.
EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to con­struct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service.
TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provid­ed by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE,THE COMPANY DISCLAIMS ALL WAR­RANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION,THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE,THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENT­NESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMI­TATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAM-
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AGES, OR ANY DAMAGES WHATSOEVER (INCLUDING,WITHOUT LIMITATION, DAM­AGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POS­SIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLU­SION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regard­ing or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any rea­son unenforceable, it will be severed from and in no way affect the validity or enforce­ability of the remaining provisions of the EULA. This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.
TM & © Warner Bros. Entertainment Inc. WBIE LOGO, WB SHIELD: TM and © Warner Bros. Entertainment Inc. (s05)
THE MATRIX: PATH OF NEO software and other aspects © 2005 Atari, Inc.
All Rights Reserved. All trademarks are the property of their respective owners.
Manufactured and marketed by Atari, New York.
The Shiny logo © 2005 Shiny Entertainment. All rights reserved.
Shiny Entertainment is a wholly-owned division of Atari, Inc.
CRI, CRI Softdec, CRI ADX, and the CRI Middleware logo are
© 1999, CRI Middleware Co., LTD. All rights reserved.
Havok.com ™ © Copyright 1999-2005 Havok.com Inc. (and its Licensors).
All Rights Reserved. See www.havok.com for details.
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Labratories.
THX and the THX logo are trademarks of THX Ltd. which may be registered in some
jurisdictions. All rights reserved. A THX Certified Game is your assurance of consistent
and optimal sound and picture presentation. This game title was developed in a studio
that meets the THX stringent reference standards for acoustical and visual
performance, letting you experience the best in sound and picture playback.
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PON PC Manual
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