Games PC THE JOURNEYMAN PROJECT TURBO User Manual

- The Journeyman Project Manual -
Contents
Installing & Launching - Windows / Macintosh Introduction The Interface Getting Started Keyboard Commands & Menu Bar Functions TSA Codes Scoring The Machine The Suit The Disc Credits
Installing & Launching - Windows
TO INSTALL
Begin at the Windows desktop. Insert The Journeyman Project CD-ROM into your CD-ROM drive. Locate and run the "JMSETUP.EXE" file on The Journeyman Project CD-ROM. Follow the on-screen instructions to install The Journeyman Project.
TO PLAY
Begin at the Windows desktop If you are not running Windows in 256 colors, you need to change your screen resolution in
Windows Settings (if you're unsure how to do this, refer to your Windows manual). You may need to restart Windows after changing the screen resolution.
Insert the Journeyman Disc into your CD-ROM drive. Click the Start button, point to PROGRAMS, THE JOURNEYMAN PROJECT TURBO. Click the JOURNEYMAN TURBO menu item to start the program.
For optimal performance, it is advisable to quit any other applications that you have open before running The Journeyman Project TURBO.
If your system has a high resolution video card, you may get an error message displayed on your monitor. If so:
Check that your are using a 640x480 Windows video driver delivering 256 colors and that the driver is compatible with your video card.
Check that you are running the latest version of your video card's driver. If not, or if your are unsure, contact the video card manufacturer.
If you experience audio problems, make sure that your sound card is properly installed for Windows 3.1 or higher. Also, make sure that the sound card and CD-ROM drive are Multimedia PC compatible. If sound problems persist, check the following:
Ensure that your external speakers or headphones are properly connected to the output jack of your sound card.
Ensure that your sound card has the proper sound driver software assigned to it in Windows (refer to the
documentation that came with your sound card). NOTE: Windows 95 users should NOT install Video for Windows. Windows 95 has a newer
version than the one included on the Journeyman CD-ROM.
Installing & Launching - Macintosh
To install The Journeyman Project on your Macintosh, follow the instructions below.
Insert the Journeyman disc into your CD-ROM drive. Copy the "JMP Turbo" file onto your hard drive by dragging it from the "Please Copy to Hard
Drive" folder of the Journeyman CD-ROM onto your hard drive icon or into a folder of your choice that resides on your hard drive.
For users of classic Journeyman CD-ROMs (v1.0 - 1.2), drag the Journeyman 5MB, 8MB or 16MB file to your hard drive depending on the amount of free RAM you have available.
NOTE: If you have QuickTime 2.0 or later installed, you may skip this step.
Otherwise, drag the "QuickTime" and "QuickTime Musical Instruments" extensions from the "System Stuff" folder on the Journeyman CD-ROM onto your System Folder icon. If your Macintosh has a PowerPC processor, you will also need to copy the "QuickTime Power Plug" extension. A dialog box will alert you that these files are going to be put into the Extensions Folder. Click "OK." If the computer alerts you that QuickTime cannot be replaced because an older version is already in use, you may need to disable your current QuickTime extension(s) by manually removing it from the Extensions Folder in your System Folder, and then try again. Restart your computer.
NOTE: classic versions of The Journeyman Project (v1.0 - 1.2) came with QuickTime 1.5 - 1.6.1 only for 68K Macs. Check http://www.apple.com/quicktime to download the latest QuickTime software directly from Apple's web site.
With the Journeyman disc in your CD-ROM drive, double-click the "JMP Turbo" (or Journeyman) file that you copied onto your hard drive to begin.
For optimal performance, it is advisable to disable any unnecessary extensions except QuickTime, Sound Manager, and your CD-ROM driver. Also, you should not be running any other applications and virtual memory or RAMdoubler must be turned off. Refer to your computer's manual / documentation for help.
Introduction
Our story starts in the skyborne metropolis of Caldoria in year 2318. The world is at peace, but only as a result of the patience of a people on the verge of full self-awareness. The great wars of the twenty-first century left a bitter taste in the mouths of those involved. They began to realize, though slowly, the self-destructive nature of their actions. As the feeling of world fellowship grew more prevalent, the dictatorial regimes began to crumble one by one. Humanity found itself fully capable of self-government. The power base shifted from the hands of the few to the capable hands of the masses. World unity was soon within sight. Through careful economic and political actions, the unified world was realized in the year 2117.
In the years that followed, a feeling of security emerged. Government monies that would otherwise have been spent on national defense were doled out to the needy. Crime diminished greatly. Humanity flourished. No longer needed, the weapons of war sat unused, the memory of their hate-inspiring power fading with each successive generation.
Then, in 2185, came an event that changed the focus of mankind's gaze. The pilot of a cargo shuttle bringing building materials to the Morimoto Mars Colony project spotted an alien spacecraft from her view window. Soon after the sighting, the ship sped off at light speed toward the outer edge of the solar system. The landing bay's scanners confirmed and documented the encounter, and the existence of intelligent alien life forms had been proven.
Throughout the following century, the last great frontier
expanded outward at an incredible rate. Cities began to
appear on Mars, and colonies were constructed on the moons of planets as far out as Saturn and Neptune. While many of these settlements were built as research stations for space exploration, most were needed to alleviate the burden of an ever-swelling population. On Earth, construction moved in the only available direction - upward. The development of gravity-neutralizing technology made it possible to build entire cities far above the Earth's surface. Caldoria, the first of the skyborne cities, was officially dedicated in the year 2300.
Eight years later came the first formal contact with an alien race. Earth was visited by aliens who called themselves the "Cyrollans." The purpose of the visit was to invite humanity to join the "Symbiotry of Peaceful Beings," an alliance of intelligent beings whose objective is to benefit from the sharing of knowledge and culture. The Cyrollans said that they would give us ten years to deliberate their proposal, after which time they would send a delegation of individuals to meet with our representatives in order to extend a more formal invitation.
Now, on the eve of humanity's transcendence to the heavens, has come an invention that jeopardizes all of our hard-won advances. Time travel was originally hailed as a gateway to our past, but the people soon realized that in the wrong hands this technology could be more dangerous than any weapon ever created. For this reason, the government formed the elite guard known as the Temporal Protectorate. As a member of the Temporal Protectorate, it is your job to safeguard history from sabotage. You monitor the space/time continuum from the Temporal Security Annex, a top-secret installation where lies Pegasus, the only time machine known to be in existence. But so long as the technology to create such a machine exists, the threat remains ...
Getting Started
As The Journeyman Project is a totally immersive experience, you will first have to know how to interact with this world before being able to play. To learn about the game's interface, click on the "Interface Overview" button on the main menu. When you are familiar with the interface, return to the main menu and click the "New Game" button. After the background movie and the foreboding dream sequence, you will awaken in your apartment. While your BioTech Interface runs its diagnostics, your clock radio blares a news story about the return of the Cyrollans - this is the big day. Once your interface is ready, control of the game will be in your hands
To move about your apartment, click the up or down movement button (or arrow keys on the keyboard) to move forward or backward eight feet, respectively. A grunt indicates that you just walked into a wall, and cannot move any further in that direction. The left and right arrow buttons turn you left and right.
To get to the Temporal Security Annex, you'll have to use the transporter on the first floor of the apartment building. From the bed, turn north (watch the compass above the view window) and move forward to the desk. Take the transport card that's on the desk by clicking and dragging it down into your inventory, and then letting go. Next, go through the west door of the bedroom by moving as close as you can get to it and clicking on it, then moving forward. The front door of the apartment is on the south side of the living room. Leave the apartment, turn right, move forward, and turn left again. Click on the
elevator call button. When it opens, get in, turn around, and click on the button for the first floor. The transporter is across from the information kiosk in the north-side view-bay of the first floor. Click on the transporter, and when it's ready, step forward into it. Drag your transport card into the flashing scanner and select the TSA.
From here, it's up to you. Good luck.
Keyboard Commands & Menu Bar Functions
So as not to interrupt your immersion into the world of Journeyman, the menu bar is not available during gameplay. Instead, all menu bar functions are accessible through the Interface BioChip. To access these functions, click on the Interface Biochip icon in the inventory controls to activate the Interface BioChip control panel. the panel has buttons that allow you to save your game, load a previously saved game and change
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