Dangerous Inhabitants of GENIE’S CURSE ..................38
New Monster Descriptions ....................................46
MONSTER AND MAGIC INDEX............................57
1
“I dismissed her. Now if you will stop ranting for one moment, I have
something urgent to discuss with you.” The dao flung the sack she
carried, to the ground. There was a groan as the sack squirmed, then
The Genie’s
Blessing
was still.
The efreeti folded his huge arms across his chest. “I have put up with
your foul presence on this island for too long, Mighty Rivener of
Pebbles, She Who Can Frighten Small Animals. But, now you have
gone too far! I will give you one chance to hold my attention. If you
fail I will send my wrath down on the heads of you and your pathetic
consorts until not one of you stands!”
2
he dao burst into the fiery chambers without being announced.
r
The efreeti’s servant quickly floated to her on a cushion of
T
“Why, if it isn’t the magnificent Beya Hrampulpishkin! She of the Divine
Countenance and Mighty Muscles! Rivener of Skulls and Suzerain of
the Subterranean! What a wonderful pleasure. Unfortunately . . . his
eminence, the great efreeti Mirza Gubishbuskin is, once again, enthralled
in a particularly challenging chess match and is not accepting visitors.
Thank you for gracing us with your presence and . . .”
“Enough of your prattle!” The dao crunched her huge fist into the
servant’s face, sending her spinning across the giant chess board.
The genie looked at her fist: the hair was singed by the contact with
the lesser genie. “Next time I’ll have to remember to bring my axe,”
she grumbled.
The genie tromped across the chessboard, knocking the invisible chess
pieces left and right. From across the board came a very formidable roar.
“Who dares interrupt the pleasure of the noble efreeti Gubishbuskin!
What foolish, impudent, brainless . . . “
The noble dao walked up to the giant genie lord, pushing aside the
chess queen. “It is I, Beya Hrampulpishkin, the Mighty Shaker of
Mountains! And I demand an audience with his great eminence, the
blowhard, soot-spitting king of cooking fires!”
The giant efreeti grew even redder in the face, the flames around him
roared in anger. “I should have known it was you, you insolent witch!
Where is my servant?”
flame, blocking the dao’s path.
The dao stood with her hands on her hips and her eyes narrowed. The
flames reflected off her ebony skin. “Another genie will be blessed,”
she announced, allowing a small smile to creep to her lips.
The efreeti’s eyes opened wider.
He looked away from the dao, his
flames shriveling almost imperceptibly. “Nonsense,” he said
softly. “That is preposterous, and
if it were true . . . what concern is
it of mine?”
“Let us not play games, great
efreeti,” she said more gently. “We
both know the answer to that question. Would I come here myself,
would I stoop so low as to enter this infernal oven, if this were not
urgent?” The heat rose around her in waves, the efreeti’s image
distorting and dancing behind the curtain of intense heat.
Gubishbuskin leaned forward, “Give me proof.”
The dao bent down and slit open the sack with one long nail. She
pinched its end and yanked it upward. Out tumbled a disheveled
young woman. She rolled across the chessboard and scrambled to
her feet in front of the giant efreeti. Looking up, her eyes widened
with terror, “Your highness, spare me, I . . . I beg for mercy! I pray
my intrusion has not overly disturbed your most magnificent chess
match. A thousand pardons, Mighty Melter of Armies.” She fell to
her knees trembling.
“That is preposterous,
and if it were true . . .
what concern is it
of mine?”
3
4
The efreeti smiled, a whiff of black smoke drifting from his mouth, “I
love groveling.” He extended his little finger and a tiny speck of flame
flicked off and landed at the woman’s feet. Suddenly, the flame shot up
and in a flash encircled her. “Please, mercy, mighty lord, your
highness, your eminence . . . please!” A tiny fire elemental leapt onto
her robe and began spreading rapidly. Her face contorted in horror, she
flailed desperately at the flame.
“Enough of these games!” The dao
stepped forward and filling her lungs
“What need is there
to see the past?
What was was,
and is no longer
of concern.”
skillfully cut him off. “She is my seer , and she has shown me a future
that you will be most interested in.”
“She is but a child! Look at me, human!” The frightened woman met
the genie’s gaze. Rivers of sweat ran down her cheeks. “Can you really
see the future, child?”
“Oh, yes, most munificent and, ah . . . handsome, genie lord. And I
can see the past as well.”
“What need is there to see the past? What was was, and is no longer of
concern. The future, now that is another story. But, a child like you . . . “
“She is not a child,” the dao interrupted. “She is over four hundred
years old. I believe that is quite mature by human standards.” The dao
towered over the woman and stroked her hair clumsily. The woman
shuddered. “Her name is Khatariana. She has been in my employ for
many years. She has never failed to predict correctly, although some
things are closed to her. Show us your vision, woman. Show his
eminence what was and what is no longer of any concern.”
“With your permission, your eminence.”
The efreeti nodded.
with the hot air, blew across the chess
board. The flames around the woman
were instantly extinguished . . . as
well as a few of the flames
surrounding the efreeti.
Gubishbuskin glared at the dao, and
opened his mouth to speak.
“This is my hakima,” Hrampulpishkin
Khatariana withdrew a small sack from her robe and removed a
handful of sand from it. “The Sand of Sight, the Dust of Destiny . . .
each grain comes from a different land. From the deepest south of
Zakhara to the frozen north. Each grain tells a tale.” She spread the
sand out before her, its grains reflecting the flame before them.
“Sand of Sight! Dust of Destiny! How absurd!” The efreeti roared with
laughter.” Do you expect me to believe that . . . “
The woman waved her hand over the sand and an image appeared, dazzling in its clarity. A town bustled before them, children danced in the
streets, mages practiced their trade with much sparkle and explosions.
“By the Loregiver’s big toe, I can even smell the camels!” The efreeti
stared in amazement.
“It is a town unlike any other. Magic bubbles up from the very earth.
The sick are healed, old walk erect, children grow up to be mighty
warriors. But, as has been the truth since genie and man first walked
this world, there are those who will steal what is not theirs. And, so
a great sha’ir and his magnificent genie protect the town. Theirs is
the task to . . . “
“Wait,” the efreeti bellowed. “This town is Zaratan. The Sorcerer’s Isle
that I am all too familiar with. Why show me this drivel? I know the
tale! I do not need it repeated.”
“You know only part of the tale, great one.” Hrampulpishkin said.
“What was was, but what will be will be as it was . . . “
“Enough double talk! If I must endure this, continue and get it over with!”
The town in the sand continued to bustle. Suddenly, the peace was
interrupted by a cry, “To arms! To arms! Monsters at the gate!” The
people froze in horror, then broke into mad runs. Men and women
came from their houses brandishing weapons. The elderly gathered
the children, and soldiers and mages prepared for battle. There on the
beach before the town gate, monsters materialized out of thin air.
Ogrimas, ettins, and strange creatures no man had seen before,
suddenly descended on the soldiers.
“No one knew where these horrors came from. There was no warning.
They struck fearlessly, cutting down the soldiers and townsfolk that
stood in their way. Everyone knew that the town had only one hope.”
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6
The woman waved her hand across the image and another form
appeared. It was a sha’ir, standing in shock as people rushed by him.
“How can this be? Who would dare?” he mumbled.
A man suddenly grabbed him by the front of the robe, “Farid! Farid al-
Mutan! You must help us! Quickly, summon the genie, before all is
lost!”
Screams of death and horror filled the air. An ogrima strode through
the town gates, holding a limp soldier by the neck. It tossed the man
away and began swinging his club.
“Yes, Al-Jurat . . . yes . . . of course . . . the genie! I just don’t
understand. . . . “
“Now, Farid! Summon the genie now.” The man implored.
The sha’ir snapped out of his daze and quickly raised his arms. “Great
genie efreeti, my honored servant, come at my command, aid your
master Farid al-Mutan.”
A fiery whirlwind appeared before the Sha’ir . It grew, gathering sand
and debris, then it burst apart as a thick column of flame exploded from
the earth. Out of the flames a vast image formed. The great efreeti
towered above the man, its arms crossed, a half-smile on its face.
The genie stared at the image in the magical sand before him and
chuckled. “I was wrong. This little display is most entertaining. Look
at me, do I not look handsome and fearsome? And that entrance! Ha!
No one could do it better. Continue, little woman, this is the best part.”
The image in the sand grew more vivid.
“Mighty genie, your presence here is most appreciated. I hope my call
did not disturb you. But, the situation is urgent.” The sha’ir bowed
politely before the huge efreeti.
“Hmmm, I see you have a problem,” the genie smirked. Two townsfolk
struggled by, carrying a body. “I have an answer for you, my
slavemaster.” The genie glanced casually at the scene of carnage by
the town gates.
“Please, great one, your humble master begs that you not hesitate in
helping us!” Nearby, a scream cuts the air. “Please, efreeti, do this
now!” the sha’ir begged.
The genie slowly allowed his gaze to return to the sha’ir. He cocked his
head to one side and said one word very slowly, “No.”
Khatariana interrupted the vision.
“Such a small word. But, a word that
carries more power than any other.
A word that no genie has ever said
to his master.”
In the image, Farid al-Mutan fell to
his knees in shock. “No?” The genie
only stared at him. The sha’ir rose to
his feet and clenched his fists. “Genie,
you will rid this town of our enemy!”
The stench of burning flesh drifted by.
The efreeti leaned far forward so that his face was a mere foot from the
man. “NO!” he bellowed. The gust of heat knocked the old man
backward to the ground, “Genie, I command you! You can not disobey
me! You will feel my wrath if you . . . “
“No, no, no!” the genie laughed. “I no longer will obey you. You are
no longer my master! I have been blessed! I am free, free!” The giant
soared high into the air, over the town wall. “Good-bye, old man. May
you and your wretched town perish as you deserve! And may all
genies be blessed by the same magic that has freed me! Ha!”
“No, no, no!” the
genie laughed. “ I
no longer will obey
you. You are no
longer my master!”
“Your call always disturbs me! But, never have I had a choice but to
obey my master.” The genie spat out the words with contempt. “What
is it that you need?”
“O genie, the town is under siege by an army of monsters. Use your
magnificent power to blow them off this isle. This would be such a
simple thing to one as powerful as you.”
The images in the sand began to jump from one scene to another. The
old man mounted a steed, and weaving his way through the battle,
chased after the efreeti. The genie taunted him, always staying just out
of his reach, until finally disappearing in a ball of flame. The sha’ir
looked back at his ravaged town and wept. Flames began to rise above
the town walls.
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“Do you know what happened after this?” Hrampulpishkin asked gently.
“No,” the efreeti replied, “That was the last I ever saw of that worm, or
that forsaken island.”
“You call him a worm. Was Farid al-Mutan ever unkind to you?”
“I was his slave,” the efreeti grumbled.
“Was he ever . . . hmmm, inconsiderate?” the dao probed gently.
“I was his slave!”
“Could you not have saved those poor innocent people, who only
treated you with the utmost respect and love?”
“I was a slave, Hrampulpishkin! A respected slave! A loved slave! You
have never been under a sha’ir’s control, you do not know what it is
like!” Black smoke belched from his nostrils.
“Many genies are honored to serve a . . . “
“Many genies are fools! On with this tale, I long to get back to my
chess match!”
In the sand at their feet, the sha’ir buried his face in his hands, “I have
failed, I have let my people down. I must never return. Never! I am a
disgrace! May the Loregiver forgive me!”
The image faded and was replaced by a scene of the ravaged town.
Smoke curled from ruined buildings, survivors stumbled among the
bodies of their friends.
“The battle was long and hard,” the hakima interrupted, “but the
magic of the isle was enough to let its defenders triumph. The toll was
heavy, Sorcerer’s Isle never fully recovered from the disaster. Years
later a new sha’ir was appointed to guard the town with his genie.
Zubin Al-Hazrad, an honorable man, and his family wield the power of
Muliban, a djinn. It is their duty, now, to protect the innocent.”
“What of the old Sha’ir, what became of him?” the dao asked.
The sands swirled and revealed a lofty palace, standing like a sentinel
over the town of Zaratan. In its dungeon was a treacherous maze, built
to keep visitors out.
The hakima continued. “He lived in
seclusion for many years, refusing
company or the pleading of the townsfolk
for him to return. He took a bride, a
woman of the sea, who loves him dearly.
But, alas, he is so afraid to lose her, as he
already has lost so much, that he keeps
her confined. Such are the ways of love.”
The efreeti looked strangely thoughtful for
a moment, “Harumph! So much for him!
He got what he deserved!” the efreeti
growled. “Is this why you have broken
into my house? To tell me things I already
know or do not care about?”
“Patience, mighty efreeti, now look into
the future.” The dao squatted next to the
sand and peered intently into its depths.
An image appeared, unclear and foggy. A
mighty djinn rode the wind; from his hand
rose a hurricane that smashed a ship. The
sail snapped as crew men were flung into
the sea. A beautiful young woman gasped
as she was plucked from the ship’s deck
by a whirlwind. Time passed. An old man
lay in a cold cell, a rat nibbling on his
untouched food.
“What is this nonsense?” the efreeti asked.
“So, a genie kills a few humans? Was he
ordered to do this?”
“Yes, your fiery mightiness,” the hakima
answered.
“So be it! If his master orders him to kill
some . . . “ the efreeti stopped himself as
his eyes met those of the dao.
“Gubishbuskin, I think there is more for
you to see,” she said.
9
In the sand could be seen a small island, all but deserted. A group of
dark figures paced around a glowing stone. The power of the stone
could be felt rising from the magic sand. A genie rose over a huge
gleaming city; fire leapt from his fingers, raining death on those below.
A dao clapped his hands together and the earth opened at his feet. A
city was swallowed. On his shoulder sat a black figure cackling with
delight. In a cave of ice another shadowy figure spoke; his words came
out with steam. He picked up a thick chain and viciously yanked it. He
pulled the chain towards him. The chain was tied around the neck of
the noble efreeti, Mirza Gubishbuskin.
“I have seen enough! I do not claim to understand all I’ve seen. What
is the meaning of all this? What can be done?”
“I am afraid another genie is about to be ‘blessed,’ as you call it, then
another and another. This time, though, these genies will not be
merely freed, but they will find themselves with a new master. I
believe that the same force that freed you years ago is at work here. I
don’t think that they intended to free you at all. They wanted to
control you, but they were too weak then. They wanted you to fight at
the side of the monsters,” the dao replied.
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“I have suspected the same. And now they finally have the power to
capture our kind. I have dreaded this day. The day the . . . “
“Do not speak their name! We know who is behind this, that is
enough!” Hrampulpishkin screamed.
“What can we do? If a genie were to interfere . . . come too close, he
too may fall under their influence!” The efreeti shook his head in
disbelief. “I can hardly believe it! We the genie lords . . . powerless!”
“Pardon my interruption, mighty ones,” the hakima said humbly. “I
believe there may be one who can help.”
“Speak up, woman!” the dao urged.
Again the woman waved her hand over the sand and an image appeared.
A young man was training in the ways of the sword. He was strong and
handsome, and he showed the hard-earned scars of experience. He was
wearing the garb of a corsair , a warrior trained in the ways of the sea. His
skin was dark from the sun, his muscles hard from adventuring.
“Hmmm,” the dao purred. “He looks positively delicious.”
“What? Do you actually find that puny human attractive?” the efreeti
rumbled.
“I didn’t say I thought he looked attractive. I said he looked delicious.”
the dao replied, licking her lips.
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“He is the son of Al-Hazrad, the protector of Sorcerer’s Isle. He will be
drawn into this dilemma. It will be up to him to put an end to the Genie’s
Curse,” the hakima catches herself. “I mean the Genie’s Blessing.”
She waved her hand across the sand and the image changed. The young
man was battling the undead before a beached wreck. He disappeared
into a doorway as an automaton marched by. He rode a magical flying
carpet. He stood before the mighty genie lords themselves.
“Hmmm, he will come here? How
interesting.” The dao stroked the
“It will be up to him
to put an end to
the Genie’s Curse . . .
I mean the Genie’s
stubble on her chin. “Maybe we
should help him.”
“Nonsense! I am not convinced a
human can change the future and rid
this land of those shadowy demons
who shall remain unnamed.”
Blessing.”
“Still, Mirza, if he is clever enough to
come here. . . . “
“Bah! There is no proof to any of this. These things you have shown
me have not even happened yet! Let Fate take its course.”
“You burnt-out bag of hot air! Did you not see yourself in chains! Did
you not . . . “ the dao screeched.
“And what are we to do about it? Hmmm? Can there be a power
greater than we? If there is, then so be it! If this is just this witch’s lies,
then both of you be gone and let me enjoy my match!” Flames leapt
powerfully around the genie.
“No, we shall not ignore it. It seems our fate may be in the hands of that
mortal.” The efreeti bent forward and plucked a pinch of sand with his
huge fingers. “The risk to our safety is too great, if we become directly
involved. May Fate steer this young man down the path to victory.”
The genie held the pinch of sand to his eye and squeezed it. “This is
for you, hakima.” He tossed the diamond to the woman. “May your
prophecy prove untrue.”
The woman gleefully clutched the gem. “The future is as mysterious as
Fate. Thank you, great genie.”
“Come, Khatariana. Let us leave his fieriness to his games.” The dao
roughly pushed the woman toward the door. “I’m sure we will speak
of this again. Take care, Mirza; the next time I see you, you may be
wearing that chain around your neck.”
“Yes, yes. I know, I know. Dust of Destiny, and all that! I will believe it
when I see it.” He dismissed them with a wave of his hand.
The two women walked back across the chess board, the hakima
trying to keep up with the dao’s giant strides.
“And one more thing, Hrampulpishkin.” the efreeti called after them.
“The next time you want to drop by , please make an appointment first.”
The dao stopped, clenched her fists and left the chambers of the great
genie lord Mirza Gubishbuskin.
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The dao clenched her teeth and let her anger pass. She looked away
from the efreeti. “Perhaps you are correct. Perhaps none of this will
happen. We shall see. But, if the hakima is correct, this could mean the
end of Zakhara.”
“Enough talk, be gone, I wish to return to my chess match.”
The hakima scrambled to pick up the magical sand. She quickly began
to pour handfuls of the enchanted alluvium back into her pouch.
“Mirza, we must do something. We can not ignore this prophecy!”
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INTRODUCTION
The AL-QADIM
The AL-QADIM game world is a
land of desert sands, scattered
islands, and powerful genies. It is
a place where some devote
themselves to honor while others
tread upon it. An insult to one’s
family is more likely to provoke a
duel than the slash of a scimitar.
“Powerful” and “unpredictable”
describes the genies of this world.
Those with some element of
control over these mighty creatures
are often rulers, but many genies
have no masters — save their own
whims. Most inhabitants of this
land fear the greatest genies and
refer to them as gods.
Game World
Much of this world is colonized
and bereft of monsters. However ,
the region known as the Crowded
Sea is an area with little civilization and fraught with danger ,
where only the strong dare to
tread. In these dangerous waters
rests the mysterious Sorcerer’s
Isle, famed for its intense magical
energies and for the sorcerers that
have inhabited the isle from ages
past. The only settlement on the
isle is the small but thriving town
of Zaratan. This is the home of
your character.
1
5
6
11
15
21
7
16
2
8
17
Zaratan
Table One: Locations in Zaratan
1.........Temple
2.........Qadi’s Hall
3.........Weapon’s Master
4.........The Inn
5.........Qadi’s House
6.........Shopkeeper’s House
7.........Haroom & Merwani abi
Wassab’s House
8.........Poor Resident’s House
9.........Babazar the Merchant’s
House
10.......Tarik Al-Hazrad’s House
11.......Storage Shed
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12.......Mamoon & Latifah abi
13.......Ru’tan Al-Hazrad’s
14.......Zubin & Jessamin
15.......Aliya’s House
16.......Under Construction
17.......Store
18.......Barracks
19.......Sorcerer’s Guild
20.......Town Gates
21.......Towards Western Desert
3
9
13
18
4
10
Wassab’s House
House
Al-Hazrad’s House
14
19
15
16
You see the world from an overhead view. This game takes place
in real time. There are no turns
for you to perform an action
before the monster acts. If you
want your character to strike at a
creature, then be quick on attack
and equally quick to dodge away
from its blow.
ENIE’S CURSE your character
In G
will talk with scores of people and
fight dangerous monsters and evil
minions as he ventures across
oceans and through deserts,
dungeons, towns, villages, and
the Great Palace of the Caliph. He
will sneak past patrolling guards,
slash at vicious enemies, fire
explosive spells, avoid brutal
traps, and solve mystifying
puzzles as he strives to uphold
honor and strike blows of justice.
What Comes
With This Game
In addition to this rule book, the
box should hold the disks
containing the game and a data
card. This rule book explains how
to play the game, details
monsters and spells, and contains
a story which sets the scene for
the drama on the computer.
Install the game from the disks
onto your computer using the
data card instructions.
Copy Protection
There is no physical copy protection on your G
disks. Please duplicate them and
set the originals aside for safe
keeping. To assure that you have
a legitimate copy of the game you
will be asked a verification
question after the credits. The
answer will be a word from this
rule book. Please see the data
card for help if you have any
trouble finding the correct word.
ENIE’S CURSE
GENIE’S
LAMP
YOUR CHARACTER
SPELL
ICON
ACTION
CIRCLES
Adventure Screen
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How to Start
Playing Now
If you are an experienced player
and you want to jump right into
the game before reading the rule
book, here are the absolute basics.
ENIE’S CURSE you control a
In G
male corsair, a warrior in a dangerous land. Your character can
perform a number of different
tasks, and the controls are easy to
master. Move your character by
holding down the right mouse
button, while moving the mouse
in the desired direction. When he
is adjacent to something that you
would like him to act upon, left-
HEALTH
BAR
GEMSGOLD
click. Your character will then do
whatever is appropriate, whether
it is: talking to a noble, slashing
at a zombie, opening a door, or
pulling a switch. For keyboard and
joystick controls see the following
sections, “Using a Joystick” and
“Using the Keyboard.”
To use an item in your character’ s
possession, click on the genie’s
lamp, located at the top of the
screen. A menu will appear . Select
INVENTORY and click on the item
twice. If you desire to ready the
sling or a magic shard, similar to a
wand, select READY WEAPON and
click on the weapon twice. To fire
the weapon, press the space bar.
POTION
EFFECTS
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The Initial Menu
After you have correctly entered
the answer to the verification
question, the initial game menu
appears. LOAD GAME allows you to
load a previously saved game.
NEW GAME starts the game from
the beginning. VIEW CREDITS and
QUIT TO DOS are self-explanatory.
Click on the desired option using
the sword cursor.
Using a Joystick
To move your character, just move
the joystick. You can move him in
all eight of the major compass
directions. To perform an action
upon anything adjacent to your
character, press the first button.
This is referred to as “pressing the
action button” or “clicking.”
To fire a readied missile weapon
or spell, press the second button.
To access the menu, press the
escape key. This also pauses
the game.
To chose a selection from a list, or
move between areas in the menu,
push the joystick up or down and
then press the action button when
your choice is highlighted. To view
an item which your character is
carrying, choose INVENTORY or
READY WEAPON from the menu and
move the joystick until the desired
item is highlighted. Press the
action button to use it.
You may not use both the mouse
and joystick at the same time, but
you can use the keyboard while
the joystick is active. This is
helpful when you are making a
very tight or exact maneuver.
Using the Keyboard
To move your character, press the
arrow keys. You can move him in
all eight of the major compass
directions. To move him diagonally, hold down the two appropriate
keys simultaneously, or use the
diagonal keys (1, 3, 7, and 9) on
the numeric keypad. To perform
an action upon anything in your
character’s path, press the “Ctrl”
key. This is referred to as “pressing
the action button” or “clicking.”
To fire a readied missile weapon
or spell, press the space bar.
To access the menu, press the Esc
key. To chose a selection from a
list, use the up or down arrow
keys and then press the action
button when your choice is
highlighted. To see an item which
your character is carrying, choose
INVENTORY or READY WEAPON from
the menu and press the arrow
keys until the desired item is
highlighted. Press the action
button to then use it.
You may use either the mouse or
joystick while still using the
keyboard controls.
Using a Mouse
When your character is not
moving, your mouse cursor is
a sword. When your character
is moving, the sword changes
to an arrow.
There are two different mouse
modes which allow you to move
your character according to your
preference. In the mouse normalmode, hold down the right button:
an arrow cursor (a pointer)
appears, pointing in the direction
you want to move. If you have a
problem moving, move the sword
cursor away from your character in
the direction you want him to
travel. You can move in all eight of
the major compass directions. This
is the default method of movement; see “Input Device” on page
19 to change the mouse mode.
Mouse travel mode is the
optional mouse control. It does
not require that you hold down
the right button. To move your
adventurer, click the right button
once. From that point until the
right button is clicked again, your
hero walks in the direction of the
arrow pointer. If he reaches the
pointer, he stops traveling until
the mouse is moved again. To
make him stop walking, click the
right button.
Regardless of which mode you
use, your character can perform
an action upon anything adjacent
to him and in front of him, simply
by left-clicking. It is not essential
to place the sword cursor precisely on the item or object, only
that your character be adjacent
to the target. This is referred to
as “pressing the action button”
or “clicking.”
To fire a readied missile weapon
or spell, press the space bar.
To access the menu, click on the
genie’s lamp at the top of the
screen using the sword cursor.
To choose a selection from a
list or select a menu item, place
the cursor over the selection
and then press the action button. To see an item which your
character is carrying, choose
INVENTORY or READY WEAPON from
the menu, move the cursor over
the desired item and click once to
highlight it. Press the action
button again to use it.
You may not use the mouse and
joystick at the same time, but you
can use the mouse and keyboard
together. This is helpful when
you are making a very tight or
exact maneuver.
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