Games PC THE GENIE S CURSE User Manual

TABLE OF CONTENTS
THE GENIE’S BLESSING..........................................1
INTRODUCTION....................................................13
The AL-QADIMGame World...............................13
What Comes With This Game................................15
Copy Protection...................................................15
How to Start Playing Now....................................16
The Initial Menu .................................................17
Using a Joystick..................................................17
Using the Keyboard.............................................17
Using a Mouse....................................................18
YOUR CHARACTER...............................................20
Character Basics .................................................20
Character Attributes............................................21
Moving Your Character ........................................23
Walking.............................................................23
Talking..............................................................24
Pushing and Pulling ............................................25
Breaking and Smashing .......................................25
Opening and Closing............................................26
Hiding and Sneaking...........................................26
COMBAT................................................................27
Using Your Sword................................................27
Using Your Sling .................................................29
Dodging.............................................................29
Getting Hit.........................................................29
USING ITEMS........................................................30
Gold and Gems ...................................................31
Potions..............................................................31
Rings ................................................................32
Magic Shards......................................................32
SPELLS CONTAINED IN THE MAGIC SHARDS ....34
BESTIARY..............................................................37
Dangerous Inhabitants of GENIES CURSE ..................38
New Monster Descriptions ....................................46
MONSTER AND MAGIC INDEX............................57
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“I dismissed her. Now if you will stop ranting for one moment, I have something urgent to discuss with you.” The dao flung the sack she carried, to the ground. There was a groan as the sack squirmed, then
The Genie’s
Blessing
was still. The efreeti folded his huge arms across his chest. “I have put up with
your foul presence on this island for too long, Mighty Rivener of Pebbles, She Who Can Frighten Small Animals. But, now you have gone too far! I will give you one chance to hold my attention. If you fail I will send my wrath down on the heads of you and your pathetic consorts until not one of you stands!”
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he dao burst into the fiery chambers without being announced.
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The efreeti’s servant quickly floated to her on a cushion of
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“Why, if it isn’t the magnificent Beya Hrampulpishkin! She of the Divine Countenance and Mighty Muscles! Rivener of Skulls and Suzerain of the Subterranean! What a wonderful pleasure. Unfortunately . . . his eminence, the great efreeti Mirza Gubishbuskin is, once again, enthralled in a particularly challenging chess match and is not accepting visitors. Thank you for gracing us with your presence and . . .”
“Enough of your prattle!” The dao crunched her huge fist into the servant’s face, sending her spinning across the giant chess board. The genie looked at her fist: the hair was singed by the contact with the lesser genie. “Next time I’ll have to remember to bring my axe,” she grumbled.
The genie tromped across the chessboard, knocking the invisible chess pieces left and right. From across the board came a very formidable roar.
“Who dares interrupt the pleasure of the noble efreeti Gubishbuskin! What foolish, impudent, brainless . . . “
The noble dao walked up to the giant genie lord, pushing aside the chess queen. “It is I, Beya Hrampulpishkin, the Mighty Shaker of Mountains! And I demand an audience with his great eminence, the blowhard, soot-spitting king of cooking fires!”
The giant efreeti grew even redder in the face, the flames around him roared in anger. “I should have known it was you, you insolent witch! Where is my servant?”
flame, blocking the dao’s path.
The dao stood with her hands on her hips and her eyes narrowed. The flames reflected off her ebony skin. “Another genie will be blessed,” she announced, allowing a small smile to creep to her lips.
The efreeti’s eyes opened wider. He looked away from the dao, his flames shriveling almost imper­ceptibly. “Nonsense,” he said softly. “That is preposterous, and if it were true . . . what concern is it of mine?”
“Let us not play games, great efreeti,” she said more gently. “We both know the answer to that question. Would I come here myself, would I stoop so low as to enter this infernal oven, if this were not urgent?” The heat rose around her in waves, the efreeti’s image distorting and dancing behind the curtain of intense heat.
Gubishbuskin leaned forward, “Give me proof.” The dao bent down and slit open the sack with one long nail. She
pinched its end and yanked it upward. Out tumbled a disheveled young woman. She rolled across the chessboard and scrambled to her feet in front of the giant efreeti. Looking up, her eyes widened with terror, “Your highness, spare me, I . . . I beg for mercy! I pray my intrusion has not overly disturbed your most magnificent chess match. A thousand pardons, Mighty Melter of Armies.” She fell to her knees trembling.
That is preposterous,
and if it were true . . . what concern is it
of mine?
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The efreeti smiled, a whiff of black smoke drifting from his mouth, “I love groveling.” He extended his little finger and a tiny speck of flame flicked off and landed at the woman’s feet. Suddenly, the flame shot up and in a flash encircled her. “Please, mercy, mighty lord, your highness, your eminence . . . please!” A tiny fire elemental leapt onto her robe and began spreading rapidly. Her face contorted in horror, she flailed desperately at the flame.
“Enough of these games!” The dao stepped forward and filling her lungs
What need is there
to see the past? What was was, and is no longer
of concern.
skillfully cut him off. “She is my seer , and she has shown me a future that you will be most interested in.”
“She is but a child! Look at me, human!” The frightened woman met the genie’s gaze. Rivers of sweat ran down her cheeks. “Can you really see the future, child?”
“Oh, yes, most munificent and, ah . . . handsome, genie lord. And I can see the past as well.”
“What need is there to see the past? What was was, and is no longer of concern. The future, now that is another story. But, a child like you . . . “
“She is not a child,” the dao interrupted. “She is over four hundred years old. I believe that is quite mature by human standards.” The dao towered over the woman and stroked her hair clumsily. The woman shuddered. “Her name is Khatariana. She has been in my employ for many years. She has never failed to predict correctly, although some things are closed to her. Show us your vision, woman. Show his eminence what was and what is no longer of any concern.”
“With your permission, your eminence.” The efreeti nodded.
with the hot air, blew across the chess board. The flames around the woman were instantly extinguished . . . as well as a few of the flames surrounding the efreeti.
Gubishbuskin glared at the dao, and opened his mouth to speak.
“This is my hakima,” Hrampulpishkin
Khatariana withdrew a small sack from her robe and removed a handful of sand from it. “The Sand of Sight, the Dust of Destiny . . . each grain comes from a different land. From the deepest south of Zakhara to the frozen north. Each grain tells a tale.” She spread the sand out before her, its grains reflecting the flame before them.
“Sand of Sight! Dust of Destiny! How absurd!” The efreeti roared with laughter.” Do you expect me to believe that . . . “
The woman waved her hand over the sand and an image appeared, daz­zling in its clarity. A town bustled before them, children danced in the streets, mages practiced their trade with much sparkle and explosions.
“By the Loregiver’s big toe, I can even smell the camels!” The efreeti stared in amazement.
“It is a town unlike any other. Magic bubbles up from the very earth. The sick are healed, old walk erect, children grow up to be mighty warriors. But, as has been the truth since genie and man first walked this world, there are those who will steal what is not theirs. And, so a great sha’ir and his magnificent genie protect the town. Theirs is the task to . . . “
“Wait,” the efreeti bellowed. “This town is Zaratan. The Sorcerer’s Isle that I am all too familiar with. Why show me this drivel? I know the tale! I do not need it repeated.”
“You know only part of the tale, great one.” Hrampulpishkin said. “What was was, but what will be will be as it was . . . “
“Enough double talk! If I must endure this, continue and get it over with!” The town in the sand continued to bustle. Suddenly, the peace was
interrupted by a cry, “To arms! To arms! Monsters at the gate!” The people froze in horror, then broke into mad runs. Men and women came from their houses brandishing weapons. The elderly gathered the children, and soldiers and mages prepared for battle. There on the beach before the town gate, monsters materialized out of thin air. Ogrimas, ettins, and strange creatures no man had seen before, suddenly descended on the soldiers.
“No one knew where these horrors came from. There was no warning. They struck fearlessly, cutting down the soldiers and townsfolk that stood in their way. Everyone knew that the town had only one hope.”
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The woman waved her hand across the image and another form appeared. It was a sha’ir, standing in shock as people rushed by him.
“How can this be? Who would dare?” he mumbled. A man suddenly grabbed him by the front of the robe, “Farid! Farid al-
Mutan! You must help us! Quickly, summon the genie, before all is lost!”
Screams of death and horror filled the air. An ogrima strode through the town gates, holding a limp soldier by the neck. It tossed the man away and began swinging his club.
“Yes, Al-Jurat . . . yes . . . of course . . . the genie! I just don’t
understand. . . . “
“Now, Farid! Summon the genie now.” The man implored. The sha’ir snapped out of his daze and quickly raised his arms. “Great
genie efreeti, my honored servant, come at my command, aid your master Farid al-Mutan.”
A fiery whirlwind appeared before the Sha’ir . It grew, gathering sand and debris, then it burst apart as a thick column of flame exploded from the earth. Out of the flames a vast image formed. The great efreeti towered above the man, its arms crossed, a half-smile on its face.
The genie stared at the image in the magical sand before him and chuckled. “I was wrong. This little display is most entertaining. Look at me, do I not look handsome and fearsome? And that entrance! Ha! No one could do it better. Continue, little woman, this is the best part.”
The image in the sand grew more vivid. “Mighty genie, your presence here is most appreciated. I hope my call
did not disturb you. But, the situation is urgent.” The sha’ir bowed politely before the huge efreeti.
“Hmmm, I see you have a problem,” the genie smirked. Two townsfolk struggled by, carrying a body. “I have an answer for you, my slavemaster.” The genie glanced casually at the scene of carnage by the town gates.
“Please, great one, your humble master begs that you not hesitate in helping us!” Nearby, a scream cuts the air. “Please, efreeti, do this now!” the sha’ir begged.
The genie slowly allowed his gaze to return to the sha’ir. He cocked his head to one side and said one word very slowly, “No.”
Khatariana interrupted the vision. “Such a small word. But, a word that carries more power than any other. A word that no genie has ever said to his master.”
In the image, Farid al-Mutan fell to his knees in shock. “No?” The genie only stared at him. The sha’ir rose to his feet and clenched his fists. “Genie, you will rid this town of our enemy!” The stench of burning flesh drifted by.
The efreeti leaned far forward so that his face was a mere foot from the man. “NO!” he bellowed. The gust of heat knocked the old man backward to the ground, “Genie, I command you! You can not disobey me! You will feel my wrath if you . . . “
“No, no, no!” the genie laughed. “I no longer will obey you. You are no longer my master! I have been blessed! I am free, free!” The giant soared high into the air, over the town wall. “Good-bye, old man. May you and your wretched town perish as you deserve! And may all genies be blessed by the same magic that has freed me! Ha!”
No, no, no!” the
genie laughed. I
no longer will obey you. You are no
longer my master!
“Your call always disturbs me! But, never have I had a choice but to obey my master.” The genie spat out the words with contempt. “What is it that you need?”
“O genie, the town is under siege by an army of monsters. Use your magnificent power to blow them off this isle. This would be such a simple thing to one as powerful as you.”
The images in the sand began to jump from one scene to another. The old man mounted a steed, and weaving his way through the battle, chased after the efreeti. The genie taunted him, always staying just out of his reach, until finally disappearing in a ball of flame. The sha’ir looked back at his ravaged town and wept. Flames began to rise above the town walls.
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“Do you know what happened after this?” Hrampulpishkin asked gently. “No,” the efreeti replied, “That was the last I ever saw of that worm, or
that forsaken island.” “You call him a worm. Was Farid al-Mutan ever unkind to you?” “I was his slave,” the efreeti grumbled. “Was he ever . . . hmmm, inconsiderate?” the dao probed gently. “I was his slave!” “Could you not have saved those poor innocent people, who only
treated you with the utmost respect and love?” “I was a slave, Hrampulpishkin! A respected slave! A loved slave! You
have never been under a sha’ir’s control, you do not know what it is like!” Black smoke belched from his nostrils.
“Many genies are honored to serve a . . . “ “Many genies are fools! On with this tale, I long to get back to my
chess match!” In the sand at their feet, the sha’ir buried his face in his hands, “I have
failed, I have let my people down. I must never return. Never! I am a disgrace! May the Loregiver forgive me!”
The image faded and was replaced by a scene of the ravaged town. Smoke curled from ruined buildings, survivors stumbled among the bodies of their friends.
“The battle was long and hard,” the hakima interrupted, “but the magic of the isle was enough to let its defenders triumph. The toll was heavy, Sorcerer’s Isle never fully recovered from the disaster. Years later a new sha’ir was appointed to guard the town with his genie. Zubin Al-Hazrad, an honorable man, and his family wield the power of Muliban, a djinn. It is their duty, now, to protect the innocent.”
“What of the old Sha’ir, what became of him?” the dao asked. The sands swirled and revealed a lofty palace, standing like a sentinel
over the town of Zaratan. In its dungeon was a treacherous maze, built to keep visitors out.
The hakima continued. “He lived in seclusion for many years, refusing company or the pleading of the townsfolk for him to return. He took a bride, a woman of the sea, who loves him dearly. But, alas, he is so afraid to lose her, as he already has lost so much, that he keeps her confined. Such are the ways of love.”
The efreeti looked strangely thoughtful for a moment, “Harumph! So much for him! He got what he deserved!” the efreeti growled. “Is this why you have broken into my house? To tell me things I already know or do not care about?”
“Patience, mighty efreeti, now look into the future.” The dao squatted next to the sand and peered intently into its depths.
An image appeared, unclear and foggy. A mighty djinn rode the wind; from his hand rose a hurricane that smashed a ship. The sail snapped as crew men were flung into the sea. A beautiful young woman gasped as she was plucked from the ship’s deck by a whirlwind. Time passed. An old man lay in a cold cell, a rat nibbling on his untouched food.
“What is this nonsense?” the efreeti asked. “So, a genie kills a few humans? Was he ordered to do this?”
“Yes, your fiery mightiness,” the hakima answered.
“So be it! If his master orders him to kill some . . . “ the efreeti stopped himself as his eyes met those of the dao.
“Gubishbuskin, I think there is more for you to see,” she said.
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In the sand could be seen a small island, all but deserted. A group of dark figures paced around a glowing stone. The power of the stone could be felt rising from the magic sand. A genie rose over a huge gleaming city; fire leapt from his fingers, raining death on those below. A dao clapped his hands together and the earth opened at his feet. A city was swallowed. On his shoulder sat a black figure cackling with delight. In a cave of ice another shadowy figure spoke; his words came out with steam. He picked up a thick chain and viciously yanked it. He pulled the chain towards him. The chain was tied around the neck of the noble efreeti, Mirza Gubishbuskin.
“I have seen enough! I do not claim to understand all I’ve seen. What is the meaning of all this? What can be done?”
“I am afraid another genie is about to be ‘blessed,’ as you call it, then another and another. This time, though, these genies will not be merely freed, but they will find themselves with a new master. I believe that the same force that freed you years ago is at work here. I don’t think that they intended to free you at all. They wanted to control you, but they were too weak then. They wanted you to fight at the side of the monsters,” the dao replied.
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“I have suspected the same. And now they finally have the power to capture our kind. I have dreaded this day. The day the . . . “
“Do not speak their name! We know who is behind this, that is enough!” Hrampulpishkin screamed.
“What can we do? If a genie were to interfere . . . come too close, he too may fall under their influence!” The efreeti shook his head in disbelief. “I can hardly believe it! We the genie lords . . . powerless!”
“Pardon my interruption, mighty ones,” the hakima said humbly. “I believe there may be one who can help.”
“Speak up, woman!” the dao urged. Again the woman waved her hand over the sand and an image appeared.
A young man was training in the ways of the sword. He was strong and handsome, and he showed the hard-earned scars of experience. He was wearing the garb of a corsair , a warrior trained in the ways of the sea. His skin was dark from the sun, his muscles hard from adventuring.
“Hmmm,” the dao purred. “He looks positively delicious.”
“What? Do you actually find that puny human attractive?” the efreeti rumbled.
“I didn’t say I thought he looked attractive. I said he looked delicious.” the dao replied, licking her lips.
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“He is the son of Al-Hazrad, the protector of Sorcerer’s Isle. He will be drawn into this dilemma. It will be up to him to put an end to the Genie’s Curse,” the hakima catches herself. “I mean the Genie’s Blessing.”
She waved her hand across the sand and the image changed. The young man was battling the undead before a beached wreck. He disappeared into a doorway as an automaton marched by. He rode a magical flying carpet. He stood before the mighty genie lords themselves.
“Hmmm, he will come here? How interesting.” The dao stroked the
It will be up to him
to put an end to the Genie’s Curse . . . I mean the Genie’s
stubble on her chin. “Maybe we should help him.”
“Nonsense! I am not convinced a human can change the future and rid this land of those shadowy demons who shall remain unnamed.”
Blessing.
“Still, Mirza, if he is clever enough to
come here. . . . “
“Bah! There is no proof to any of this. These things you have shown me have not even happened yet! Let Fate take its course.”
“You burnt-out bag of hot air! Did you not see yourself in chains! Did you not . . . “ the dao screeched.
“And what are we to do about it? Hmmm? Can there be a power greater than we? If there is, then so be it! If this is just this witch’s lies, then both of you be gone and let me enjoy my match!” Flames leapt powerfully around the genie.
“No, we shall not ignore it. It seems our fate may be in the hands of that mortal.” The efreeti bent forward and plucked a pinch of sand with his huge fingers. “The risk to our safety is too great, if we become directly involved. May Fate steer this young man down the path to victory.”
The genie held the pinch of sand to his eye and squeezed it. “This is for you, hakima.” He tossed the diamond to the woman. “May your prophecy prove untrue.”
The woman gleefully clutched the gem. “The future is as mysterious as Fate. Thank you, great genie.”
“Come, Khatariana. Let us leave his fieriness to his games.” The dao roughly pushed the woman toward the door. “I’m sure we will speak of this again. Take care, Mirza; the next time I see you, you may be wearing that chain around your neck.”
“Yes, yes. I know, I know. Dust of Destiny, and all that! I will believe it when I see it.” He dismissed them with a wave of his hand.
The two women walked back across the chess board, the hakima trying to keep up with the dao’s giant strides.
“And one more thing, Hrampulpishkin.” the efreeti called after them. “The next time you want to drop by , please make an appointment first.”
The dao stopped, clenched her fists and left the chambers of the great genie lord Mirza Gubishbuskin.
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The dao clenched her teeth and let her anger pass. She looked away from the efreeti. “Perhaps you are correct. Perhaps none of this will happen. We shall see. But, if the hakima is correct, this could mean the end of Zakhara.”
“Enough talk, be gone, I wish to return to my chess match.” The hakima scrambled to pick up the magical sand. She quickly began
to pour handfuls of the enchanted alluvium back into her pouch. “Mirza, we must do something. We can not ignore this prophecy!”
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INTRODUCTION
The AL-QADIM
The AL-QADIMgame world is a land of desert sands, scattered islands, and powerful genies. It is a place where some devote themselves to honor while others tread upon it. An insult to one’s family is more likely to provoke a duel than the slash of a scimitar.
“Powerful” and “unpredictable” describes the genies of this world. Those with some element of control over these mighty creatures are often rulers, but many genies have no masters — save their own whims. Most inhabitants of this land fear the greatest genies and refer to them as gods.
Game World
Much of this world is colonized and bereft of monsters. However , the region known as the Crowded Sea is an area with little civiliza­tion and fraught with danger , where only the strong dare to tread. In these dangerous waters rests the mysterious Sorcerer’s Isle, famed for its intense magical energies and for the sorcerers that have inhabited the isle from ages past. The only settlement on the isle is the small but thriving town of Zaratan. This is the home of your character.
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5
6
11
15
21
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16
2
8
17
Zaratan
Table One: Locations in Zaratan
1.........Temple
2.........Qadi’s Hall
3.........Weapon’s Master
4.........The Inn
5.........Qadi’s House
6.........Shopkeeper’s House
7.........Haroom & Merwani abi
Wassab’s House
8.........Poor Resident’s House
9.........Babazar the Merchant’s
House
10.......Tarik Al-Hazrad’s House
11.......Storage Shed
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12.......Mamoon & Latifah abi
13.......Ru’tan Al-Hazrad’s
14.......Zubin & Jessamin
15.......Aliya’s House
16.......Under Construction
17.......Store
18.......Barracks
19.......Sorcerer’s Guild
20.......Town Gates
21.......Towards Western Desert
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9
13
18
4
10
Wassab’s House House Al-Hazrad’s House
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19
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You see the world from an over­head view. This game takes place in real time. There are no turns for you to perform an action before the monster acts. If you want your character to strike at a creature, then be quick on attack and equally quick to dodge away from its blow.
ENIES CURSE your character
In G will talk with scores of people and fight dangerous monsters and evil minions as he ventures across oceans and through deserts, dungeons, towns, villages, and the Great Palace of the Caliph. He will sneak past patrolling guards, slash at vicious enemies, fire explosive spells, avoid brutal traps, and solve mystifying puzzles as he strives to uphold honor and strike blows of justice.
What Comes With This Game
In addition to this rule book, the box should hold the disks containing the game and a data card. This rule book explains how to play the game, details monsters and spells, and contains a story which sets the scene for the drama on the computer. Install the game from the disks onto your computer using the data card instructions.
Copy Protection
There is no physical copy pro­tection on your G disks. Please duplicate them and set the originals aside for safe keeping. To assure that you have a legitimate copy of the game you will be asked a verification question after the credits. The answer will be a word from this rule book. Please see the data card for help if you have any trouble finding the correct word.
ENIES CURSE
GENIE’S
LAMP
YOUR CHARACTER
SPELL
ICON
ACTION
CIRCLES
Adventure Screen
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How to Start Playing Now
If you are an experienced player and you want to jump right into the game before reading the rule book, here are the absolute basics.
ENIES CURSE you control a
In G male corsair, a warrior in a dan­gerous land. Your character can perform a number of different tasks, and the controls are easy to master. Move your character by holding down the right mouse button, while moving the mouse in the desired direction. When he is adjacent to something that you would like him to act upon, left-
HEALTH
BAR
GEMS GOLD
click. Your character will then do whatever is appropriate, whether it is: talking to a noble, slashing at a zombie, opening a door, or pulling a switch. For keyboard and joystick controls see the following sections, “Using a Joystick” and “Using the Keyboard.”
To use an item in your character’ s possession, click on the genie’s lamp, located at the top of the screen. A menu will appear . Select INVENTORY and click on the item twice. If you desire to ready the sling or a magic shard, similar to a wand, select READY WEAPON and click on the weapon twice. To fire the weapon, press the space bar.
POTION
EFFECTS
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The Initial Menu
After you have correctly entered the answer to the verification question, the initial game menu appears. LOAD GAME allows you to load a previously saved game. NEW GAME starts the game from the beginning. VIEW CREDITS and QUIT TO DOS are self-explanatory. Click on the desired option using the sword cursor.
Using a Joystick
To move your character, just move the joystick. You can move him in all eight of the major compass directions. To perform an action upon anything adjacent to your character, press the first button. This is referred to as “pressing the action button” or “clicking.”
To fire a readied missile weapon or spell, press the second button.
To access the menu, press the escape key. This also pauses the game.
To chose a selection from a list, or move between areas in the menu, push the joystick up or down and then press the action button when your choice is highlighted. To view an item which your character is carrying, choose INVENTORY or READY WEAPON from the menu and move the joystick until the desired item is highlighted. Press the action button to use it.
You may not use both the mouse and joystick at the same time, but you can use the keyboard while the joystick is active. This is helpful when you are making a very tight or exact maneuver.
Using the Keyboard
To move your character, press the arrow keys. You can move him in all eight of the major compass directions. To move him diagonal­ly, hold down the two appropriate keys simultaneously, or use the diagonal keys (1, 3, 7, and 9) on the numeric keypad. To perform an action upon anything in your character’s path, press the “Ctrl” key. This is referred to as “pressing the action button” or “clicking.”
To fire a readied missile weapon or spell, press the space bar.
To access the menu, press the Esc key. To chose a selection from a list, use the up or down arrow keys and then press the action button when your choice is highlighted. To see an item which your character is carrying, choose INVENTORY or READY WEAPON from the menu and press the arrow keys until the desired item is highlighted. Press the action button to then use it.
You may use either the mouse or joystick while still using the keyboard controls.
Using a Mouse
When your character is not moving, your mouse cursor is a sword. When your character is moving, the sword changes to an arrow.
There are two different mouse modes which allow you to move your character according to your preference. In the mouse normal mode, hold down the right button: an arrow cursor (a pointer) appears, pointing in the direction you want to move. If you have a problem moving, move the sword cursor away from your character in the direction you want him to travel. You can move in all eight of the major compass directions. This is the default method of move­ment; see “Input Device” on page 19 to change the mouse mode.
Mouse travel mode is the optional mouse control. It does not require that you hold down the right button. To move your adventurer, click the right button once. From that point until the right button is clicked again, your hero walks in the direction of the arrow pointer. If he reaches the pointer, he stops traveling until the mouse is moved again. To make him stop walking, click the right button.
Regardless of which mode you use, your character can perform an action upon anything adjacent to him and in front of him, simply by left-clicking. It is not essential to place the sword cursor pre­cisely on the item or object, only that your character be adjacent to the target. This is referred to as “pressing the action button” or “clicking.”
To fire a readied missile weapon or spell, press the space bar.
To access the menu, click on the genie’s lamp at the top of the screen using the sword cursor. To choose a selection from a list or select a menu item, place the cursor over the selection and then press the action but­ton. To see an item which your character is carrying, choose INVENTORY or READY WEAPON from the menu, move the cursor over the desired item and click once to highlight it. Press the action button again to use it.
You may not use the mouse and joystick at the same time, but you can use the mouse and keyboard together. This is helpful when you are making a very tight or exact maneuver.
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