FIRST THINGS FIRST . . . . . . . . . . 6
The ReadMe File . . . . . . . . . . . . . . 6
System Requirements . . . . . . . . . . . . 6
SETUP AND INSTALLATION . . . . 7
WELCOME! . . . . . . . . . . . . . . . . . . . 8
WHAT’S NEW . . . . . . . . . . . . . . . . 8
KEYBOARD SHORTCUTS . . . . . . . 9
SAVING AND LOADING . . . . . . . 10
MAIN MENU . . . . . . . . . . . . . . . . 11
ON BEING A TYCOON . . . . . . . . 14
Common Window Elements . . . . . . 14
MAIN VIEW SCREEN . . . . . . . . . . 15
Pause / Options . . . . . . . . . . . . . 15
View Control Tools . . . . . . . . . . . . 17
Construction Tools . . . . . . . . . . . . 19
Management Tools . . . . . . . . . . . . 20
Finances and Park Rating . . . . . . . . 20
Date / Weather / Messages . . . . . . 21
BUILDING A PARK . . . . . . . . . . . 22
Park Information . . . . . . . . . . . . . 22
Excavating . . . . . . . . . . . . . . . . . 24
Scenery . . . . . . . . . . . . . . . . . . . 27
Footpaths and Queue Lines . . . . . . . 31
RIDE CONSTRUCTION . . . . . . . 34
Building a Ride . . . . . . . . . . . . . . 36
Ride Construction Window . . . . . . . 37
Caring for Your New Ride . . . . . . . . 38
RUNNING A PARK . . . . . . . . . . . 41
Staff . . . . . . . . . . . . . . . . . . . . . 41
Managing Rides and Facilities . . . . . .44
Caring for Guests . . . . . . . . . . . . . 45
Finances . . . . . . . . . . . . . . . . . . 48
CREATING A COASTER . . . . . . . . 52
Roller Coaster Designer . . . . . . . . . 52
Coaster Checklist . . . . . . . . . . . . . 53
Simple Sample . . . . . . . . . . . . . . . 54
Managing Your Track Designs . . . . . . 56
DESIGNING A SCENARIO . . . . . . 57
Tips on Using the Scenario Editor . . . 57
Scenario Editor Elements . . . . . . . . 58
Convert Saved Game to Scenario . . . . 63
INFOGRAMES WEB SITES . . . . . . 64
TECHNICAL SUPPORT . . . . . . . . 64
LICENSE AGREEMENT . . . . . . . . . 67
CREDITS . . . . . . . . . . . . . . . . . . . . 71
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TABLE OF CONTENTS
speeds possible by holding the cars to the tracks and reducing drag. Miller, a
complete coaster tycoon, held over 100 patents on roller coaster devices, and
designed more than 100 roller coasters.
Miller’s safety advances apparently inspired inventors to push design limits even
further. Take the infamous Cyclone of Crystal Beach, Ontario, Canada.This ride,
designed by Harry Traver in 1927, topped out in the intensity department —
often leaving riders with broken ribs or snapped collar bones. (An on-staff nurse
was always present.) It failed to profit and was eventually shut down, apparently
because more people came to watch others ride it rather than“enjoy” the ride
themselves.
The Cyclone was not the only roller coaster from this era that didn't last.The
Great Depression and World War II saw the decay and destruction of more than
1,500 roller coasters in the United States, and at least that many overseas.
Back on Track
The amusement park industry was given a shot in the arm in 1955 with the
opening of the first successful theme park: Disneyland. Disney’s contribution to
coaster history was Matterhorn Mountain, the first tubular steel coaster.
Steel construction allowed for much faster and more thrilling rides, including
the Corkscrew at Knott’s Berry Farm (Buena Park, Calif.), in 1975, and Magic
Mountain California’s Great Revolution, built in 1976. Both rides revived the
centuries-old novelty of going upside down (this time with proper safety
restraints).These led to rides with double loops, triple loops, and combinations
of corkscrews, loops and other elements — the race was on!
Since then we’ve seen inverted coasters (cars travel beneath the tracks), linear
induction motor coasters (power-launched), “giga-coasters,” (over 300 feet tall),
multi-dimensional coasters (free-spinning cars), vertical coasters, air-powered
coasters, and more. No one knows what the future will bring, but it’s safe to
predict that — whatever it is — it will be faster, taller, longer, scarier, and, best
of all, more fun.
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