• Click on the picture of the track piece (as you did for the Station Platform) to add it to the design.
At this point, it might be helpful to know that, even though funds are coming out of your total,
you have not irretrievably spent any money yet. Until the roller coaster is completed and has
been opened, you can undo the design (one piece at a time) and recoup everything you’ve spent.
Once the ride’s been run, however, that is no longer true.
If you understand how you built that straight, inclined, chained section of track, then the rest
of the design and construction process should be clear to you. Curves, drops, and everything else
are built using exactly the same process–choose a direction, choose a grade, then build the
section. As we build this particular design, however, we run into a few of the limits on what we
can do. (This is not a complete list, but it covers the issues we run into during the tutorial.)
• In order to switch from a rising track to a dropping track, you must have at least one piece
of straight track in the middle.
• There is a limit to how high above the land you can safely raise track using supports. (If you
need to go higher, you can raise the land. That’s not covered in the tutorial.)
• You cannot build track underground unless you prepare the land for it.
• Track can be run under or over existing track, provided there is enough room (vertical
clearance) for the cars to pass through. However, it is a violation of the safety code to build
intersections, so you cannot have the track cross itself at the same level.
If you build yourself into a corner or decide to
make a change, you can use the Demolish button
(the bulldozer) to remove the previous section of track.
• The last piece of track must connect to the first piece (the Station Platform) to create
a closed loop. The height marks visible on every section of track help you to line things up.
Now that the track itself is complete, you must position and build an Entrance and an Exit for
Roller Coaster 1. Only you can decide when the design is done, so the Entrance button is not
activated for you (as it was when you built the Merry-Go-Round).
• Click on the Entrance button in the Roller Coaster Construction window.
• Position the Entrance square adjacent to the Station Platform (leaving room for the Exit)
and click to build it.
• The Exit button is selected for you when the Entrance is complete. Position the Exit square
adjacent to the Station Platform and click to build it. (The Roller Coaster 1 window opens.)
The design and construction of your roller coaster are complete, but you can’t be sure how well
it will work unless you test it. Testing also helps you determine how much to charge for it and
how popular the ride should be.
• In the Roller Coaster 1 window, click the amber light between the red (Close) and green (Open)
lights. The ride begins its test run.
Select the tab with the pocket watch.
This shows you the Measurements
and Test Data display.
At first, there is no information in this display. When the first test
run is complete, much of the missing data is filled in. We explain
what all this means later in the manual. For now, what’s important
is that the ride runs smoothly.
• Click the green light (just like the one that was in the ride window), and the park is
open for business.
• Close the Forest Frontiers window.
• Close the Merry-Go-Round 1 window.
You now have one ride working and the park open. It’ s time to build something a bit more ambitious.
Click the New Ride
button again.
Select the Rollercoasters
tab (the face flying downhill).
• Select the Steel Mini Roller Coaster picture, then click the Build This button. The Select Track
Design window opens.
At this point, you can choose to construct one of the pre-designed track layouts, or you can
choose to build a custom coaster. We’re being ambitious, so let’s go with the latter.
• Select Build Custom Design, and the Roller Coaster Construction window opens.
The Station Platform is pre-selected as the first item to be built. That’s because on the
completed ride, the Entrance and Exit must be adjacent to the station platform. Positioning the
station first is good planning.
• Move the mouse pointer over the landscape. The cursor is a white box with a yellow arrow
in it (like the Entrance cursor). The box marks where the first piece of Station Platform will
be built, and the arrow shows the direction the cars will travel.
• Click once to build the first piece of Station Platform.
• Now, move the mouse pointer back to the construction window and click on the Station
Platform picture in the window three times to build the remainder of the platform. The cursor
moves forward each time and continues flashing.
Next, we’re going to create the starting rise, the length of track in which a motorised chain pulls
the cars up an incline to set up the rest of the ride.
First, we determine the direction of the next piece
of track. Near the top of the construction window,
select the centre arrow (the Straight button).
Second, we set the grade (rise or drop) of the next piece
of track. Below the direction buttons, find and click on the
Mild Incline button (just to the right of centre).
Lastly, we add the pulling chain to this
section of track. Click on the Chain button
(to the right of the incline buttons).
You probably noticed that as you made your selections, some of the
choices in the other areas changed from available to unavailable or
vice versa. What you can do at any point in the design of a roller
coaster depends on the structural and functional limits–and the
safety regulations–appropriate to the type of track you’re designing.
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