Connection Types71
Multiplayer Game Types72
Hosting a game73
Integrated Battle Space
Glossary76
Legals88
Tech Support90
™
75
Contents
Index91
02
Credits
Credits
03
Programmed by
Eric Milota
Pat Griffith
Menu Programming
David King
Tools Programming
Scott Ray
Multi-player System
Randy Casey
Graphics Programming
Mark Davis
Additional Programming
Kyle Freeman
Jim Ratcliff
NovaWorld™ Programming
John Bojorquez
System Designed by
Randy Casey
Eric Milota
Executive Producer
John Garcia
Producer
Wes Eckhart
Project Management
David Seeholzer
Technical Management
John Butrovich
Randy Casey
Associate Producer
Ken Hullett
Mission Design Manager
Alicia Taylor
Senior Mission Designer
Mat Jennings
Mission Design
Fred Beers
Jay Boone
Keith Butler
Dan Chang
Steve McNally
Dave Merrick
Todd Owens
Kevin White
Art Director
Keith Rust
Art
Troy Adams
Jhoneil Centeno
Lou Garcia
Tim Higgins
Craig Marschke
Mike Maza
Rod Parong
Chris Tamburrino
Jon Tando
Darren Thorne
Jason Tull
Additional Art
Lawrence Kevin
Sean Kinnear
Animation
Dean Fowler
Digital Video Processing
Daryl Kimoto
Audio Director
Tom Hays
Credits
Sound Editing
Richard Adrian
Tom Hays
Dialog Editing
Rich Adrian
Joe Shands/Industrial City
Productions
Jamie Kahn/Function 8
Monte Vallier
David Freel
Dialog Recorded at
N.S.I.
Burbank, CA
Music Composed by
Rik Schaffer
Voices
Valerie Michelle Arem
Sgt. Jim Blekherman
John “Roket 01“ Fergione
Lt. Michael S. Glukhov
Katia Kostin
Yuri V. Prikhodko
Lt. Sean “Rax“ Rackley
Arthur Stein
Michael Tuknov
Michael Tuknov Jr
Manual
Kevin R. O’Hara
Manual Layout
and Design
BlueSpark Studios
Packaging Layout
Ulises Gerardo
Technical Consulting
Yuri Prikhodko
Lead QA
Tony “Tiger” Kotelenets
Quality Assurance
Ron ”Iron” Amaral
Brian ”Infrared” Bekian
Jason ”Blackthorne”
Bender
Seth ”Nero” Christian
Daniel ”Lobo” Constant
Ron ”Checkmate” De Los
Santos
John ”Firefox” Graham
Chris ”Icepick” Lauw
Jeremiah ”Apocalypse”
Maza
Douglas ”Graveyard”
Rothman
Computer Maintenance
Glenn Kronick
Special Thanks
Dave Ferguson
Lt. General Robert
Springer, USAF-ret
Lee Milligan
David Pollack
Karly Young
James Lamorticelli
Jacqueline Lay
Matt Ruhl
Tara Stivers
Kris Kraves
Dorothy Peters
Lisa Nielsen
Rozita Tolouey
Paul Walkden
04
Introduction
In 1939, the Soviet Union under the control of Joseph Stalin recognized Nazi Germany’s intentions to build for war. With the hasty
urgings from the Commissariat of the People for the Aviation
Industry, an experimental construction bureau named Polikarpov
OKB started work on the prototype of the MiG-1 fighter plane, so
named for its principal designers Artyom Ivanovich Mikoyan and
Mikhail Iosifovich Guryevich. By 1940, the first MiG rolled out
armed with a 12.7mm UBS machine gun with 300 rounds, two 7.62mm ShKAS machine guns with 375 rounds per gun and two 50-kg
FAB-50 bombs. By March of 1942, the bureau was reorganized
within factory no. 155 in Moscow and was well on its way to
becoming the Soviet’s premier fighter plane production plant.
30 years later, the Soviet Union began the process of creating a
replacement for the MiG-21 and MiG-23. They needed a fourth
generation fighter jet that could compete with the new western
fighters such as the F-16 and the F/A-18. Characterized as ”integral aerodynamic design”, the architecture of this new plane was
capable of carrying a great deal of weight while maintaining superior maneuverability. The new MiG-29 was first piloted in 1977 and
entered official service in 1984.
Introduction
The modern MiG-29 Fulcrum remains one of the world’s most
maneuverable fighter jets. Unlike the MiG-29, western ”Fly-ByWire” planes limit their pilots’ control of the plane with Hard
Limits. Capable of breaching soft limits, MiG pilots can push the
plane to its extremes and handle remarkable moves such as the
Tailslide and Cobra Maneuver. The InfraRed Search and Track with
laser targeting system allows these stealthy hunters
to approach their targets without having to emit position
compromising Radar signals. Exported to nearly 30 airforces, the
MiG-29 continues to be a strong world presence in air superiority.
The entire staff of NovaLogic wishes to thank you for purchasing
MiG-29 Fulcrum. We hope that you enjoy our collective efforts to
bring you the most exciting and authentic MiG-29 flight simulator.
We would like to offer our special thanks to Yuri Prikhodko, former
cosmonaut and MiG-29 test pilot whose extensive consultation
was absolutely invaluable.
06
Chapter 1:
Installation
Installing
MiG-29 Fulcrum
Welcome to MiG-29 Fulcrum. This chapter of the manual will help
you get the program installed on your computer, and will walk you
through the configuration of your system. The next chapter is a
Quick Start section, for those of you with significant flight sim
experience, or for those who want to jump right in and learn
by doing.
In order to play MiG-29 Fulcrum, you must first install the game
files onto your computer’s hard drive. You should also calibrate
your joystick before beginning play.
Game Installation
Your gateway to installing and running MiG-29 Fulcrum is the
AutoRun program. AutoRun will automatically load itself and run
each time you insert the MiG-29 Fulcrum CD into your CD-ROM
drive. MiG-29 Fulcrum uses an Install Wizard to place the
necessary files on your hard drive.
07
The AutoRun Program
Before you begin installing the game, close all programs that your
computer may be currently running. The installation program
requires all of your computer’s resources. Then:
1) Place the game CD into your CD-ROM drive and close the
drive door. The AutoRun program will now take over. If you
have turned off the AutoRun feature or if the Autorun fails to
launch automatically, double-click on the ”My Computer”
icon on your desktop and then double-click on your
computer’s CD-ROM drive letter. This should launch the
MiG-29 Fulcrum AutoRun.
2) Click the mouse on one of the menu choices, or type the
letter corresponding to the underlined hot key. The AutoRun
menu gives you the following choices:
Start MiG-29 Fulcrum—Select this option to play the simulation.
You will first have to install the program on your hard drive.
Install MiG-29 Fulcrum—Select this option to install the simulation onto your hard drive. You must install the game before you
can play. This will also automatically install the Mission Editor at
the same time.
View Readme—The Readme file contains the latest technical and
game-related information about the program.
Start Mission Editor—Select this option to create new missions
for your MiG-29. To learn how to use the Mission Editor, please
refer to the Adobe Acrobat file included on the CD.
Explore CD—This CD also contains informational files and demos
of other NovaLogic games. Use this option to see the contents of
the CD.
Install DirectX—Make this selection to install DirectX™ onto your
hard drive. You must have DirectX 3 or greater installed on your
machine to play MiG-29 Fulcrum. Multiplayer games require
DirectX 5.0 or greater. Windows NT requires Service Pack 3
(obtained at the Microsoft Website) to play single player and
Internet multiplayer.
Exit—Exits the AutoRun program.
When you are ready, select Install MiG-29 Fulcrum.
Installing MiG-29 Game Files
Use your mouse to make the appropriate selection, or press the
letter of the underlined hot key.
1) At the beginning of the installation program you are given
the opportunity to select a destination folder for the game. A
default destination is typed in the window for you. Press the
enter
key to select the default destination. Otherwise, select
your own folder name. If the folder you specify does not
already exist on your hard drive, the Install program will create
it for you. Further installation instructions will appear onscreen.
Installation
2) If there is enough free hard drive space at the destination
site, the program will copy the files from your MiG-29 Fulcrum CD-ROM. An on-screen progress meter displays the
completion percentage as the program transfers the files.
3) The install procedure automatically adds a NovaLogic
folder to your Windows® 95/98 Start Menu under the
08
Installation
Programs heading. The MiG-29 sub-folder within the
NovaLogic folder contains an application short-cut icon for the
game. The install also places a MiG-29 shortcut icon on
your desktop.
4) If your system does not already have DirectX installed, you
will need to install it now. Select Install DirectX from the
AutoRun program, then follow the on-screen instructions. You
will need to restart your computer to activate DirectX before
you can play MiG-29 Fulcrum.
3Dfx™Users
If the game appears too bright or washed out in 3Dfx
we recommend that you check the Gamma control of your 3D
fx™card. You can do this by going to the Displays in your
computer’s Control Panel Settings under the Start Menu.
™
mode,
Calibrating the Joystick
If you haven’t done so already, you will need to calibrate your
joystick in Windows 95/98 for it to work properly in MiG-29Fulcrum. Follow these steps:
1. Click on the Start button at the far left of the Taskbar at the
bottom of the screen.
2. Highlight Settings, then select Control Panel from
the menu.
3. Double-click on the Game Controllers icon.
4. Select your joystick from the list of game controllers you
have installed, then follow the on-screen instructions to
calibrate your joystick.
Starting the Game
If your computer is already turned on and the MiG-29 Fulcrum CD
is in the CD-ROM drive, double-click on the MiG-29 Fulcrum
shortcut, or go to the directory containing the simulation or Start
Menu and double-click on the MiG-29 Fulcrum program icon.
09
If your computer is on, but the program CD is not in the drive,
insert the MiG-29 Fulcrum CD into the drive and select Start from
the AutoRun screen. If no screen appears when you insert the CD,
double-click on the ”My Computer” icon on your desktop, then
double-click on the icon for your computer’s CD-ROM drive. You
can then choose Start from the AutoRun screen. You may also use
your computer’s Find feature to locate and launch the program.
Enjoy!
Chapter 2:
Quick Start
For those of you who want to jump right into the simulation, select
Quick Mission from the Main Menu. Click Accept to get to the
Mission Briefing and Accept again to start the mission. Your
MiG-29 will have an appropriate weapons load. To abort the
mission, press the key. In order to utilize the number pad on
your keyboard, you will want to make certain that the is on.
Press the key if you need to pause the simulation between
the steps listed below or at anytime.
pause
10 Easy Steps to
Getting Up In The Air
1) The mission will begin with the camera
positioned on the exterior of your MiG-29
Fulcrum. Press to enter the virtual
cockpit. Press it again for an alternate view
of the cockpit. Press if you prefer to use
the MiG-29’s HUD (Head-Up Display) view.
2) Hit the to engage your forsazh
(afterburners) You will begin to accelerate
down the runway. At around 215 KPH (located in the box at the right side of the HUD),
pull up into the air. This could take longer depending on your aircraft’s total weight.
3) Press the key to raise your landing gear only if you have
changed your Landing Gear to Manual in the Options screen.
Climb to a comfortable altitude (generally around 6000 meters).
The Altitude Above Ground Level (AGL) is in the right hand box of
your HUD. Adjust the engine power with keys or
pour on the speed with the ”Forsazh” or afterburner (xxxxxkey.)
Cut your afterburner to conserve fuel.
backspace
esc
F1
F2
G
num
lock
0987
backspace
Quick Start
4) Now is the time to practice flying. Try making turns and rolls with
your arrow keys or joystick. If you are having trouble stabilizing,
use the key to auto level the plane. With all aircraft maneuvers,
you should try to be deliberate and precise.
L
10
Quick Start
5) Level out and take the time to look around your aircraft. This
would be a good time to hit . The entire number pad (and
pause
hatswitch on some joysticks) allows you look about the cockpit.
”Check your Six” (look behind you) by pressing the on the
number pad. Press to see the exterior of your
aircraft. While holding the key down, you can move the
F3
ctrl
camera angle with your arrow keys. Pressing the and
+
S
X
keys will zoom the view in and out respectively.
6) Hit to check your HUD for your next Turn Point (a
F2
preprogrammed navigational reference point), then proceed
there. The caret ”^” in the top of your HUD points to your next
navigational Turn Point. If you desire, you may press the
A
key and the autopilot will direct the MiG-29 there for you.
7) Hitting the key will toggle your radar on and off. Radar
R
is used to select a target.
8) Cycle through your weapons with the key (or joystick
~
button 3).
9) When you have your target acquired and are in range, press
spacebar
the (or joystick button 2) to launch or fire your weapon.
At any time you can fire your 30 mm cannon by pressing the
Z
button (or joystick trigger).
10) Press thekey to view your mission objectives. After
O
completing all of them you will be prompted to end your
mission. Do so by pressing thekey. You are not required to
E
land your airplane to complete most missions, but will get a
higher score if you do.
11
10 Easy Steps to
Getting Back on the Ground
1) Press the key to have the navigational computer guide
you directly toward the Initial Approach Turn Point (about 25
kilometers from the runway).
H
2) When you are facing the correct
direction towards this Turn Point,
reduce throttle to 70% by pressing
8
. Get to an altitude of 1500 meters
AGL, with a speed of 740 KPH. Use
your air brakes (), if you are going
B
too fast.
3) When you get to the Initial Approach Turn Point, begin reducing speed and altitude. When you hit the Final Turn Point (about 8
kilometers from the runway), you should be around 450 meters
AGL and flying no more than 460 KPH.
4) Press to lower your landing gear.
G
5) Align yourself with the center of the runway. Avoid sharp banks
and sudden turns. Level your wings, use the key as needed.
L
6) You should be flying at about 300 KPH. Use your air brakes
B
(), if you are going more than 325 KPH.
7) Check the HUD pitch Ladder. Adjust your pitch to be about
10 degrees.
8) Keep your aircraft aligned with the runway centerline.
9) Just before touchdown, ”flare” (pitch) your aircraft’s nose up.
10) Press to open your chute, press to cut engines to idle,
and press the key to apply brakes until the plane stops.
home
B
7
Congratulations, you may now end the mission.
Quick Start
12
Menus
Chapter 3:
The Menus
The MiG-29 Menu System gives you
access to all game features, including
campaigns, missions, multiplayer
options, and information about
the simulation itself. Each session of
MiG-29 Fulcrum begins at the Main
Menu, from which you can make the
following selections by pressing the
underlined key or using your mouse:
Quick Mission
Select Quick Mission when you
simply want to fly, without the long
term considerations of a campaign.
MiG-29 Fulcrum provides you with
a set of missions designed especially for this feature. In addition,
whenever you complete a mission
in a campaign, that mission is
added to the Quick Mission list, so
you will be able to select it for replay whenever you want.
13
To select a Training Mission or a Quick Mission, click on the Quick
Mission option on the Main Menu then examine the list of mis-
sions provided. You can scroll through all the available missions
with the scroll bars to the right of the mission title. Highlight a mission to get a description of the situation and goals. Click on the
Accept box when you have highlighted the mission you wish to fly,
or click on Back to return to the Main Menu.
Mission Briefing
When you are given a mission,
either because you selected it from
the Quick Mission list or because
you have been assigned a task as
part of a continuing Campaign, the
first element is always a MissionBriefing. The briefing details the
tasks you must complete before
the mission can be considered over. You are required to achieve
all the mission’s primary objectives before you are allowed to end
the mission.
The Mission Briefing screen lets you determine some of the
conditions under which you will fly the mission, including the
ammunition loadout you will take into the air, the amount of fuel
you will carry, and the Map route you will follow to accomplish your
goals. Click on Loadout to view or change the mission default
munitions and fuel aboard, and click on Map to check out the
battle zone and set your flight route for this mission. Click on the
Accept box to begin the simulation, or click on Back to return to
the Quick Mission screen.
Loadout
Click on Loadout to select what
armaments your MiG-29 will carry
for this mission. This brings up the
Loadout Options screen. Here you
will see your plane sitting in the
hangar awaiting ordnance. As you
load the MiG-29, the armament will
be placed on the appropriate
stations. You can use the center dials or keyboard arrow keys to
walk around or zoom toward the aircraft.
Menus
You select your ordnance on the lower left side of the screen. Each
station is marked by a number that corresponds with the diagram
of the plane. Use the arrow buttons to scroll through the possible
armament for each station.
The lower center column contains two options. The first one allows
you to choose between Normal Mode and Double Mode.
Normal Mode will limit your aircraft to an authentic Loadout
maximum. The Double Mode will double your existing weaponry
14
Menus
without adding the extra weight. Pressing the Default Load
button will automatically load your MiG-29 with a balanced
inventory recommended for this specific mission by the mission
designers. If you are undertaking a Campaign mission, the
number of weapons available is the total number you can have for
the entire campaign, unless friendly transport aircraft or convoys
bring in more. If the transports in a particular campaign get shot
down, you may face ammunition shortages in that Campaign.
The lower right side displays important Loadout information,
including the weight of your fuel and ordnance. In Normal Mode,
you will not be able to exceed the maximum weight allowance of
the MiG-29 (17,700 kilograms).
The heavier your aircraft is, the longer it will take to achieve
liftoff. Also with increased drag, your in-air maneuverability
will be diminished. However, remember that as you expend
fuel by flying, your aircraft will start to become lighter.
When you have finished, click on Accept to give yourself the
weapons load you have selected and return to the MissionBriefing. Click on Back to return to the Mission Briefing screen
without choosing a Loadout.
Map
Every mission begins with a series of
Turn Points already entered on the
map. Turn Points are locations that
your on-board navigational computer
can use to give directions to your
Autopilot. They are also handy for
manual navigation. Your HUD (Head-
Up Display) in the front of the cockpit
will direct you toward any selected Turn Point. This simplifies navigation enormously, particularly under conditions where you find it
difficult to locate landmarks below, such as at night.
15
You can move most of the Turn Points on the map, changing the
designated mission route. Simply click on a Turn Point and hold
the mouse button down while you drag the icon to a new location.
Release the mouse button to place the Turn Point in its new location. You will not be able to move the last two Turn Points. These
are your Initial and Final Approach Turn Points, which help you
land your airplane. Click on the Turn Point buttons to select the
next or previous Turn Point. Use the arrow buttons at the right to
scroll the map, and click on the Zoom buttons to zoom the map in
and out. You can instantly return to the mission default Turn Points
settings by pressing the Default button.
When you have thoroughly examined the terrain over which you
will be flying, and have arranged the mission Turn Points to your
satisfaction, click on Accept to save your choices and return to the
Mission Briefing screen. Clicking on Back will return to the
Mission Briefing screen without saving your changes.
Ending a Mission
If you run low of ammunition or fuel on a mission, you may return
to your base to pick up more. You will have to land at your base
and bring the aircraft to a complete stop before you can be
rearmed and refueled. Damage to the aircraft, however, will not be
repaired while you are still on this mission.
You must complete all your assigned primary mission objectives
before your mission can be considered a success. If, for example,
your Mission Briefing orders you to shoot down a transport,
eliminate its escorting fighters, and bomb its base, and you shoot
down the transport and a few fighters, you will still have to
accomplish the rest of your primary mission goals to have a
successful mission. During a mission, press the key to view the
list of mission objectives. To get credit for a completed mission
you will have to achieve all your primary mission goals. Secondary
and bonus goals are only recommended, not required to succeed.
M
Menus
When you complete all the assigned primary goals in a mission,
you will receive a text message across the top of your screen,
giving you clearance to end the mission by pressing the key.
E
This will bring up the Mission Statistics Screen, which analyzes
your mission performance. In all missions you will receive a score,
so you will know how well you did on the flight. To get the most
points possible for a mission, do not press the key as soon as
E
you have accomplished the mission goals. Wait until you have
taken your aircraft back to base and landed it before pressing
E
That way you will receive the Landing Bonus, a large addition to
your score, awarded once each mission for successfully landing
the aircraft back at base.
You may abort any mission at any time by pressing the key.
esc
When you abort a mission you will be taken directly to the
Mission Statistics
screen.
.
16
Menus
The Mission Statistics Screen
At the conclusion of each mission you
get a summary of your performance,
including how many enemy aircraft
and ground targets you destroyed
and how many missiles, bombs, or
cannon rounds it took you to do so.
You will be rated for accuracy as well.
There will also be a Mission Score
assigned. If you are playing a Quick
Mission this score is for your own
information, but in Campaign missions this
score constitutes your Promotion Points for the mission,
which are essential to achieve higher rank. Press
1
if you wish to replay the scenario. Press orto exit to the
Mission Briefing screen for your next assignment.
esc
2
Scoring
You receive points during a mission based on whether or not you
accomplish certain tasks. Here are the tasks for which you can
receive points:
• Complete a Mission—1,000 points, once per mission
• Bonus for Wingman Surviving—1000, once per mission
17
• Achieve Mission Bonus Goal—500 points per goal
• Successful Landing—500 points, once per mission
• Cannon Success Rate—10 points per 1% efficiency
• Short Range Missile Success Rate—5 points per 1% efficiency
• Medium Range Missile Success Rate—5 points per 1%
efficiency
• Bomb Success Rate—8 points per 1 % efficiency
• Airframe Integrity—5 points per 1% undamaged structure at
missions end
• Killed Enemy Skill Level Bonus—0-250 points depending on
enemy pilot’s skill level
Campaigns
Choose Campaigns to start a new
campaign game with a new pilot or
continue a campaign in progress with
an established pilot. You can have up
to ten pilots/campaigns at one time.
Use the mouse to select the slot with
the callsign of the pilot who will be
flying your campaign and press .
If you wish to edit a pilot’s callsign,
highlight it, then click on Edit Name. You will be able to enter a
new callsign for your pilot. To remove a pilot from the list and free
up a campaign slot, highlight your pilot’s callsign and then click on
Delete Slot. This will permanently remove that pilot’s career from
your system. A warning screen will appear to ensure that you wish
to complete this action.
On the right side of the screen is the Pilot Stats, where you can
view your overall performance ratings and score. Press the arrows
to see the Pilot Awards you have accumulated. The game rewards
successful completion of all the missions in a single campaign
with a Medal. The Air Force recognizes your hard work and
accomplishments; wear your medals with pride. Pressing the
arrows again will bring you to the Campaign Stats, where you can
select which campaign to play. Feel free to switch to a new
campaign at any time
enter
Menus
When you have selected a pilot for your campaign, click on the
Accept box to continue, or click on Back to return to the Main
Menu. When you accept a campaign you will go directly to the
Mission Briefing screen for the first mission in your campaign. See
the Mission Briefing section under Quick Mission at the
beginning of this chapter for a complete description.
The Campaigns
MiG-29 Fulcrum consists of five separate Campaigns which you
can play in any order. Campaigns are made up of a series of missions linked to a common story line. Actions taken in one mission
affect some of the conditions for the next. The goals for subsequent missions can be changed by your success (or lack thereof) in
an earlier one. If, for example, you bomb a factory in one mission,
it will still be destroyed when you fly over it on your next mission.
Similarly, if you allow enemy fighters to destroy your AEW&C
plane, it will not be available for the remainder of that campaign
18
Menus
unless another one is sent in. When you are conducting a campaign, you do not select your own missions. MiG-29 will assign
missions based on what you have achieved so far in the campaign,
and on what the overall campaign requires.
You may also have restricted Loadout choices. Each campaign
allows your unit only a certain number of bombs and guided missiles, though supplies may be replenished by friendly transports.
You must therefore pay attention to some of the logistical factors
in a campaign. If you shoot a lot of R-77 radar-guided missiles, for
example, you may run out of them, leaving you only R-73s and
your 30mm cannon to combat enemy aircraft until new missiles
can be flown in.
Kurile Islands
Russian ultranationalists have created military bases within the
Kurile Island chain and are threatening to attack anyone who won’t
give in to their political demands. The resulting disruption in sea
and air traffic is problematic for all the countries in the area, but
the belligerent nature of the extremists makes Japan, Russia and
the US want to eliminate them. Your Russian squadron will be part
of an effort to put an end this boisterous group.
Uganda
Seeking to finally win their 11 year war against the government of
Uganda, the People’s Resistance Army has begun a major assault
on key government positions. Using an influx of funds from outside sources, the PRA has been substantially strengthened with
both conventional weapons as well as some chemical and biological weapons. Alarmed over this escalation, Uganda has requested help from other African countries. Kenya and the Democratic
Republic of the Congo have agreed to lead an Organization for
Peace and Cooperation in Africa (OPCA) force to aid Uganda.
19
Somalia and Ethiopia
After years of internecine fighting between the various warlords
and their clans in Somalia, the Somaliland National Front (SNF)
managed to defeat its rivals and unify the country. While the international community was happy to see the long years of bloody
struggle end, many voiced suspicions about the number and types
of weapons used by the SNF. Upon the full pacification of northern Somalia, the SNF began exploitation of the natural gas and oil
deposits discovered by the UN during operations there in the
early 1990s. When the deposits were discovered to be very
limited, the SNF started to make claims on the known oil reserves
in Ethiopia.
Following a swift build-up in its military capability, the SNF has
crossed into Ethiopian territory. The international community was
quick to condemn this brutal invasion. In cooperation with the
member states of the Organization of African Unity and the United
States, the Russian Federation has dispatched forces to help roll
back this invasion.
Burma (Myanmar)
The most powerful drug lord of the Golden Triangle has managed
to unify the disparate drug armies and seize control of Burma.
After defeating the Burmese government he consolidated his
power and is now threatening to take over parts of Thailand, Laos
and even China in order to control all areas of Opium production.
Both ASEAN and the UN have authorized a US led peacekeeping
force to stabilize the region. MiG-29s from the Malaysian AF and
Russia will be operating in assistance of coalition forces.
Tajikistan
After several years of quiet in the Tajikistan civil war, Tajik militants
backed by an influx of foreign funds have begun a large-scale
assault on the legitimate government. Still trying to rebuild its
economy from the years of civil war, the government of Tajikistan
is unprepared to fight off this latest unprovoked aggression. In a
speech before the United Nations the President of Tajikistan asked
for international assistance to defend his country. In an internationally televised address from the Kremlin, the presidents of the
Russian Federation and Tajikistan announced the mobilization of a
joint CIS effort to defeat the forces which threaten to
destabilize Tajikistan.
Menus
Multiplayer
MiG-29 Fulcrum allows for the exciting possibility of fighting
against up to 128 opponents on NovaWorld and the challenge of
facing the F-16 Multirole Fighter™and F-22™Raptor™in IntegratedBattle Space. See Chapter 9: Multiplayer for more details.
Options
The Options selection lets you choose a variety of game-related
parameters, allowing you to set up the game for best
performance on your system. It also gives you options concerning
some of the features you can include in a MiG-29 game. Access
the configuration features via the Options choice on the Main
Menu. Press Accept to accept changes and return to the Main
Menu screen.
20
Menus
Video Options
Game Fullscreen
Select No from the Game
Fullscreen option to run the game
inside a Windows window.
Selecting Yes gives you a full-
screen view of the simulation.
When you are playing the simulation you may also toggle between
the choices by pressing both
V
ctrl
+.
Game Resolution
Choose the screen resolution that is most suitable for your
computer. The options are 640 x 480, 800 x 600, and
1024 x 768. The higher the resolution, the finer the graphical
detail will be, however the game will play slower.
3D Card
Select Enabled if you wish to use your 3D card to enhance the
graphical representation of the simulator. If your system does not
have a suitable 3D card or lacks the appropriate drivers, then only
the Disabled option will be available. Select the VideoInformation button below to see the specific set up of your system.
21
Menus Fullscreen
Select No to display the pre-game menus inside a Windows
window. Selecting Yes gives you a full-screen view of the menus.
Depending on your system, you may need to have this option
enabled to connect to NovaWorld.
Video Information
Pressing the question mark will have MiG-29 Fulcrum auto-detect
your systems configuration.
Audio Options
Sound FX Volume
Use the mouse to slide the bar to
an appropriate volume level for
game sounds.
Music Volume
Use the mouse to slide the bar to an
appropriate volume level for the
menu music.
Menu Music
Disabling this option will override the Music Volume control and
turn the menu music off.
Avionic Sound Cues
Select Enable to hear indicator tones and beeps given off by your
MiG-29’s computer.
Voice Dialog in Russian
Select Enabled to hear voice dialog, such as your Wingman, in
Russian. This option helps to immerse you in the realism of flying
a MiG-29, but may be unhelpful to players who are not fluent in
Russian. Disabled will play dialog in English.
Menus
Voice Dialog Volume
Use the mouse to slide the bar to an appropriate volume level for
game dialog.
Control/Performance Options
Joystick
When you select Enabled, your
joystick will be the primary flight
control device for the simulation. If
you select Disabled, the keyboard’s
arrow keys are the only way to fly
the MiG-29.
22
Menus
Joystick Type
This option provides you with a list of joystick types to
choose from. Select the one that matches your joystick. If your
joystick brand is not listed, use the Standard option.
Throttle Controller
Allows you to select an external throttle device. Your choices are
Yes, No, and Reverse. Selecting Reverse means that your exter-
nal throttle will accelerate the airplane when you pull back on the
throttle yoke rather than when you push it forward. Note that you
cannot use an external throttle to start the engines. You will have
to press one of the Engine Control keys to start them.
Rudder Pedals
Your choices are Ye s and No. Select Yes if you have a set of external Rudder Pedals or twisting joystick connected.
Ground Steering
This selection lets you determine what method of steering control
you use when on the ground. Your selections are Stick or RudderPedals. Selecting Stick means that the joystick (or the arrow keys
if you have no joystick installed) steers the aircraft while it is on the
runway. Select Rudder Pedals if you want to steer the aircraft with
rudder pedals or the rudder keys and . In this mode, the
arrow keys will not affect ground steering.
delete
page
down
23
Texture Distance
This slide controller allows you to set the distance at which the
MiG-29 simulation will apply textures to the terrain. Players with
slower machines should move the slider to the left to speed up the
graphical presentation.
Memory Usage
Your choices are High, Medium, and Low. Select High if your
system is well equipped with RAM. Select Low if you have a small
amount of RAM.
Flight Model Options
Blackouts/Redouts
Sharp turns and rapid acceleration
can cause severe G-force consequences to an aircraft’s pilot. High-G
turns, for example, cause blood to
drain from the pilot’s head, leading to
blackouts. Similarly, maneuvers that
bring about negative-G situations
can cause the body’s blood supply to
rush to the head, filling the eyes with
blood and causing a redout. If you do not want this degree of realism in a MiG-29 mission, turn this selection to Off before you fly.
Shoot List
Auto creates a shootlist whenever you have targets available. If
you select Manual, you will have to press the key to have your
aircraft create a shootlist.
Joystick Mapping
Your joystick’s Cannon Priority Default configuration is described
in Chapter 4:Joystick Buttons. Select Weapon Priority to shift all
of the buttons down one so that the Trigger will now fire your
currently selected weapon. In this configuration, hold down
button 4 to move the camera angle around. The Weapon Priority
configuration is generally preferred for 2 buttonjoysticks.
enter
Menus
Landing Gear Up
Select Auto to have your MiG-29 automatically raise its landing
gear after takeoff and lower them when you slow to less than 465
kph while landing. Manual means you perform this task yourself.
Unbalanced Loadouts Effects
If you select Enabled, your plane will list/roll when your loadouts
are unbalanced by firing ordnance from only one wing. With this
feature set to Disabled, your plane’s balance is not affected by
unbalanced loadouts.
Flameouts
In certain circumstances, the engines of the MiG-29 can lose all
power in a flameout. The engine will try to re-ignite itself, but
may not be successful. Select Enabled if you want this level of
authenticity. Choosing Disabled will not allow the MiG-29 to
experience flameouts.
24
Menus
Flatspins
In rare cases, a wrong maneuver can throw the aircraft into
the dangerous flatspin. Recovering from this predicament is
nearly impossible. Select Enabled if you want this level of
authenticity. Choosing Disabled will not allow the MiG-29 to
experience flatspins.
Map Keyboard and Joystick
You have the ability to alter any of the
Keyboard commands and Joystick
buttons to suit your tastes. Using the
mouse, click on the command that
you would like to change. When the
Status bar indicates that input is on
for that command, type the key or
push the button that you would like
to be used for that command. If the
message in the Status bar
indicates that ”Input is off”, then nothing will be changed if you hit
a key or button. The Status bar will also indicate if there is a
conflict with another command sharing the same key.
Use the left-hand scroll bar to see all possible Keyboard and
Joystick commands. Select the Revert All button to change all
keys or buttons back to your last saved configuration. Pressing the
Default All button will change all of the keys or buttons back
to the original configuration set by NovaLogic.
Default button to reset only the selected command back to the
original configuration and a Delete button to remove all keys or
buttons associated with the corresponding command.
in avoiding conflicts.
Under this is a
This is useful
25
Overview
This section highlights key points of the MiG-29 Fulcrum.
Credits
Make this selection to learn more
about the people who created the
MiG-29 Fulcrum simulation.
Exit
Choosing Exit takes you directly
back to the Windows operating
system desktop.
Menus
26
Controls
Chapter 4:
Controls
The Joystick
All game controls can be found on the keyboard, however the
preferred flight control device for the MiG-29 Fulcrum simulator
is the joystick. With a little practice, using the joystick will help
immerse you into the aircraft’s cockpit. When flying, try to make
your stick movements definite and purposeful. A good pilot is
always in positive control of the aircraft.
The Stick
The stick controls the elevators, at
the rear of the aircraft, and the
ailerons, on the trailing edges of the
wings. The elevators pitch the nose
of the aircraft up or down, while the
ailerons roll the airplane around its
longitudinal axis. Combining these
two elements allows you to turn.
27
When you move the joystick to the left
or right, it causes the wings of your aircraft
to bank in the direction of the stick movement. If you
move the stick to the right, for example, the ailerons cause
the right wing of the aircraft to drop and the left wing to
rise. The airplane is now ”banked” to the right. Now when
you pull back on the joystick the elevators will pitch the nose
of the plane up perpendicular to the wings, and cause the aircraft
to turn in the direction of the bank. The further you push the stick
to the right or left, and the harder you pull it back, the faster your
turn will be.
Sharp turns increase the G forces exerted on the aircraft, which
may cause it to lose both airspeed and altitude or begin to shake
as its airframe becomes compromised. High G stresses can also
cause the pilot to become unconscious. Save your extreme
maneuvers for times you really need them, like when you are
trying to dodge a missile or get behind an enemy aircraft.
2
Joystick Buttons
MiG-29 supports joysticks with up to
sixteen buttons, and includes a number
of custom joystick configuration files.
You can reconfigure the joystick
buttons in the Options screen.
The Cannon Priority Default configuration for the joystick buttons is as
follows:
• Button 1—The Trigger button fires sev-
eral rounds from your 30mm cannon.
• Button 2—Fires or launches your
selected weapon.
• Button 3—Cycles through all the targets on your Shootlist.
• Button 4—Cycles through your available weapons.
1
4
3
• Hat Switch—The four hat switch positions perform the
following functions:
Up—The Up position toggles between the Virtual
Cockpit view and the HUD.
Down—Push the hat switch button to the Down
position to look to your rear (”check your six”).
Left—Look out the cockpit to the left.
Right—Look out the cockpit to the right.
Use the Options screen to select your specific joystick type or
reconfigure the joystick buttons.
Rudder Controls
The rudders cause the airplane’s nose to swing to the left or right
(this motion is called ”yaw”). Modern aircraft integrate the rudder
into the operation of the joystick, automatically applying the
proper amount of rudder to enhance the operations of the
ailerons.
You can use rudder inputs to make your flight maneuvers more
extreme, which can be useful in combat. Use the rudder to
exaggerate your other control motions. Step on the right rudder,
for example, when you are making a right-hand turn with the
joystick. The actions of the rudders will bring the nose of the
Controls
28
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