Games PC MIG-29 FULCRUM User Manual

“There is no differences for the airplane
who you are, ‘a general’ or ‘a lieutenant’.
It will not forgive you your mistakes.
Learn how to fly.”
- Yuri Prikhodko, MiG-29 test pilot
MiG-29
Fulcrum
Contents
Table of Contents
Credits 03 Introduction 06
Chapter 1 Installing MiG-29 07
Game Installation 07 Calibrating the Joystick 09 Starting the Game 09
Chapter 2 Quick Start 10
10 easy steps to getting up in the air 10 10 easy steps to getting back on the ground 11
Chapter 3 Menus 13
Quick Mission 13 Campaign 18 Multiplayer (refer to Chapter 9) 20 Options 20 Overview 26 Credits 26 Exit 26
01
Chapter 4 Controls 27
The Joystick 27 Rudder Controls 28 Throttle Controls 29 Keyboard Controls 29 Mouse Controls 38
Chapter 5 Displays 39
Cockpit 39 Head-Up Display 42
Chapter 6 Flying MiG-29 45
Tutorials 45 Basic Flight Maneuvers 47 Advanced Flight Maneuvers 55 Landing the Aircraft 56
Chapter 7 Air Combat 60
Radar 60 Air-to-Air Weapons 60 Air-to-Surface Weapons 62
Chapter 8 Strategies and Tactics 65
Pushing the Limits 65 Altitude 65 Speed 66 Emissions Control 67 Wingman Tactics 67 Missile Avoidance 68
Chapter 9 Multiplayer 70
Connection Types 71 Multiplayer Game Types 72 Hosting a game 73 Integrated Battle Space
Glossary 76 Legals 88 Tech Support 90
75
Contents
Index 91
02
Credits
Credits
03
Programmed by
Eric Milota Pat Griffith
Menu Programming
David King
Tools Programming
Scott Ray
Multi-player System
Randy Casey
Graphics Programming
Mark Davis
Additional Programming
Kyle Freeman Jim Ratcliff
NovaWorld™ Programming
John Bojorquez
System Designed by
Randy Casey Eric Milota
Executive Producer
John Garcia
Producer
Wes Eckhart
Project Management
David Seeholzer
Technical Management
John Butrovich Randy Casey
Associate Producer
Ken Hullett
Mission Design Manager
Alicia Taylor
Senior Mission Designer
Mat Jennings
Mission Design
Fred Beers Jay Boone Keith Butler Dan Chang Steve McNally Dave Merrick Todd Owens Kevin White
Art Director
Keith Rust
Art
Troy Adams Jhoneil Centeno Lou Garcia Tim Higgins Craig Marschke Mike Maza Rod Parong Chris Tamburrino Jon Tando Darren Thorne Jason Tull
Additional Art
Lawrence Kevin Sean Kinnear
Animation
Dean Fowler
Digital Video Processing
Daryl Kimoto
Audio Director
Tom Hays
Credits
Sound Editing
Richard Adrian Tom Hays
Dialog Editing
Rich Adrian Joe Shands/Industrial City Productions Jamie Kahn/Function 8 Monte Vallier David Freel
Dialog Recorded at
N.S.I. Burbank, CA
Music Composed by
Rik Schaffer
Voices
Valerie Michelle Arem Sgt. Jim Blekherman John “Roket 01“ Fergione Lt. Michael S. Glukhov Katia Kostin Yuri V. Prikhodko Lt. Sean “Rax“ Rackley Arthur Stein Michael Tuknov Michael Tuknov Jr
Manual
Kevin R. O’Hara
Manual Layout and Design
BlueSpark Studios
Packaging Layout
Ulises Gerardo
Technical Consulting
Yuri Prikhodko
Lead QA
Tony “Tiger” Kotelenets
Quality Assurance
Ron ”Iron” Amaral Brian ”Infrared” Bekian Jason ”Blackthorne”
Bender Seth ”Nero” Christian Daniel ”Lobo” Constant Ron ”Checkmate” De Los
Santos John ”Firefox” Graham Chris ”Icepick” Lauw Jeremiah ”Apocalypse”
Maza Douglas ”Graveyard”
Rothman
Computer Maintenance
Glenn Kronick
Special Thanks
Dave Ferguson Lt. General Robert Springer, USAF-ret Lee Milligan David Pollack Karly Young James Lamorticelli Jacqueline Lay Matt Ruhl Tara Stivers Kris Kraves Dorothy Peters Lisa Nielsen Rozita Tolouey Paul Walkden
04
Introduction
In 1939, the Soviet Union under the control of Joseph Stalin rec­ognized Nazi Germany’s intentions to build for war. With the hasty urgings from the Commissariat of the People for the Aviation Industry, an experimental construction bureau named Polikarpov OKB started work on the prototype of the MiG-1 fighter plane, so named for its principal designers Artyom Ivanovich Mikoyan and Mikhail Iosifovich Guryevich. By 1940, the first MiG rolled out armed with a 12.7mm UBS machine gun with 300 rounds, two 7.62­mm ShKAS machine guns with 375 rounds per gun and two 50-kg FAB-50 bombs. By March of 1942, the bureau was reorganized within factory no. 155 in Moscow and was well on its way to becoming the Soviet’s premier fighter plane production plant.
30 years later, the Soviet Union began the process of creating a replacement for the MiG-21 and MiG-23. They needed a fourth generation fighter jet that could compete with the new western fighters such as the F-16 and the F/A-18. Characterized as ”inte­gral aerodynamic design”, the architecture of this new plane was capable of carrying a great deal of weight while maintaining supe­rior maneuverability. The new MiG-29 was first piloted in 1977 and entered official service in 1984.
Introduction
The modern MiG-29 Fulcrum remains one of the world’s most maneuverable fighter jets. Unlike the MiG-29, western ”Fly-By­Wire” planes limit their pilots’ control of the plane with Hard Limits. Capable of breaching soft limits, MiG pilots can push the plane to its extremes and handle remarkable moves such as the Tailslide and Cobra Maneuver. The InfraRed Search and Track with laser targeting system allows these stealthy hunters to approach their targets without having to emit position compromising Radar signals. Exported to nearly 30 airforces, the MiG-29 continues to be a strong world presence in air superiority.
The entire staff of NovaLogic wishes to thank you for purchasing MiG-29 Fulcrum. We hope that you enjoy our collective efforts to bring you the most exciting and authentic MiG-29 flight simulator. We would like to offer our special thanks to Yuri Prikhodko, former cosmonaut and MiG-29 test pilot whose extensive consultation was absolutely invaluable.
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Chapter 1:
Installation
Installing
MiG-29 Fulcrum
Welcome to MiG-29 Fulcrum. This chapter of the manual will help you get the program installed on your computer, and will walk you through the configuration of your system. The next chapter is a Quick Start section, for those of you with significant flight sim experience, or for those who want to jump right in and learn by doing.
In order to play MiG-29 Fulcrum, you must first install the game files onto your computer’s hard drive. You should also calibrate your joystick before beginning play.
Game Installation
Your gateway to installing and running MiG-29 Fulcrum is the AutoRun program. AutoRun will automatically load itself and run each time you insert the MiG-29 Fulcrum CD into your CD-ROM drive. MiG-29 Fulcrum uses an Install Wizard to place the necessary files on your hard drive.
07
The AutoRun Program
Before you begin installing the game, close all programs that your computer may be currently running. The installation program requires all of your computer’s resources. Then:
1) Place the game CD into your CD-ROM drive and close the drive door. The AutoRun program will now take over. If you have turned off the AutoRun feature or if the Autorun fails to launch automatically, double-click on the ”My Computer” icon on your desktop and then double-click on your computer’s CD-ROM drive letter. This should launch the MiG-29 Fulcrum AutoRun.
2) Click the mouse on one of the menu choices, or type the letter corresponding to the underlined hot key. The AutoRun menu gives you the following choices:
Start MiG-29 Fulcrum—Select this option to play the simulation. You will first have to install the program on your hard drive.
Install MiG-29 Fulcrum—Select this option to install the simula­tion onto your hard drive. You must install the game before you can play. This will also automatically install the Mission Editor at the same time.
View Readme—The Readme file contains the latest technical and game-related information about the program.
Start Mission Editor—Select this option to create new missions for your MiG-29. To learn how to use the Mission Editor, please refer to the Adobe Acrobat file included on the CD.
Explore CD—This CD also contains informational files and demos of other NovaLogic games. Use this option to see the contents of the CD.
Install DirectX—Make this selection to install DirectX™ onto your hard drive. You must have DirectX 3 or greater installed on your machine to play MiG-29 Fulcrum. Multiplayer games require DirectX 5.0 or greater. Windows NT requires Service Pack 3 (obtained at the Microsoft Website) to play single player and Internet multiplayer.
Exit—Exits the AutoRun program. When you are ready, select Install MiG-29 Fulcrum.
Installing MiG-29 Game Files
Use your mouse to make the appropriate selection, or press the letter of the underlined hot key.
1) At the beginning of the installation program you are given the opportunity to select a destination folder for the game. A default destination is typed in the window for you. Press the
enter
key to select the default destination. Otherwise, select your own folder name. If the folder you specify does not already exist on your hard drive, the Install program will create it for you. Further installation instructions will appear onscreen.
Installation
2) If there is enough free hard drive space at the destination site, the program will copy the files from your MiG-29 Fulcrum CD-ROM. An on-screen progress meter displays the completion percentage as the program transfers the files.
3) The install procedure automatically adds a NovaLogic folder to your Windows® 95/98 Start Menu under the
08
Installation
Programs heading. The MiG-29 sub-folder within the NovaLogic folder contains an application short-cut icon for the game. The install also places a MiG-29 shortcut icon on your desktop.
4) If your system does not already have DirectX installed, you will need to install it now. Select Install DirectX from the AutoRun program, then follow the on-screen instructions. You will need to restart your computer to activate DirectX before you can play MiG-29 Fulcrum.
3Dfx™Users If the game appears too bright or washed out in 3Dfx
we recommend that you check the Gamma control of your 3D fx™card. You can do this by going to the Displays in your computer’s Control Panel Settings under the Start Menu.
mode,
Calibrating the Joystick
If you haven’t done so already, you will need to calibrate your joystick in Windows 95/98 for it to work properly in MiG-29 Fulcrum. Follow these steps:
1. Click on the Start button at the far left of the Taskbar at the bottom of the screen.
2. Highlight Settings, then select Control Panel from the menu.
3. Double-click on the Game Controllers icon.
4. Select your joystick from the list of game controllers you have installed, then follow the on-screen instructions to calibrate your joystick.
Starting the Game
If your computer is already turned on and the MiG-29 Fulcrum CD is in the CD-ROM drive, double-click on the MiG-29 Fulcrum shortcut, or go to the directory containing the simulation or Start Menu and double-click on the MiG-29 Fulcrum program icon.
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If your computer is on, but the program CD is not in the drive, insert the MiG-29 Fulcrum CD into the drive and select Start from the AutoRun screen. If no screen appears when you insert the CD, double-click on the ”My Computer” icon on your desktop, then double-click on the icon for your computer’s CD-ROM drive. You can then choose Start from the AutoRun screen. You may also use your computer’s Find feature to locate and launch the program.
Enjoy!
Chapter 2:
Quick Start
For those of you who want to jump right into the simulation, select
Quick Mission from the Main Menu. Click Accept to get to the Mission Briefing and Accept again to start the mission. Your
MiG-29 will have an appropriate weapons load. To abort the mission, press the key. In order to utilize the number pad on your keyboard, you will want to make certain that the is on.
Press the key if you need to pause the simulation between the steps listed below or at anytime.
pause
10 Easy Steps to Getting Up In The Air
1) The mission will begin with the camera positioned on the exterior of your MiG-29 Fulcrum. Press to enter the virtual cockpit. Press it again for an alternate view of the cockpit. Press if you prefer to use the MiG-29’s HUD (Head-Up Display) view.
2) Hit the to engage your forsazh (afterburners) You will begin to accelerate down the runway. At around 215 KPH (locat­ed in the box at the right side of the HUD), pull up into the air. This could take longer depending on your air­craft’s total weight.
3) Press the key to raise your landing gear only if you have changed your Landing Gear to Manual in the Options screen. Climb to a comfortable altitude (generally around 6000 meters). The Altitude Above Ground Level (AGL) is in the right hand box of your HUD. Adjust the engine power with keys or pour on the speed with the ”Forsazh” or afterburner (xxxxx key.) Cut your afterburner to conserve fuel.
backspace
esc
F1
F2
G
num lock
0987
backspace
Quick Start
4) Now is the time to practice flying. Try making turns and rolls with your arrow keys or joystick. If you are having trouble stabilizing, use the key to auto level the plane. With all aircraft maneuvers, you should try to be deliberate and precise.
L
10
Quick Start
5) Level out and take the time to look around your aircraft. This would be a good time to hit . The entire number pad (and
pause
hatswitch on some joysticks) allows you look about the cockpit. ”Check your Six” (look behind you) by pressing the on the number pad. Press to see the exterior of your aircraft. While holding the key down, you can move the
F3
ctrl
camera angle with your arrow keys. Pressing the and
+
S
X
keys will zoom the view in and out respectively.
6) Hit to check your HUD for your next Turn Point (a
F2
preprogrammed navigational reference point), then proceed there. The caret ”^” in the top of your HUD points to your next navigational Turn Point. If you desire, you may press the
A
key and the autopilot will direct the MiG-29 there for you.
7) Hitting the key will toggle your radar on and off. Radar
R
is used to select a target.
8) Cycle through your weapons with the key (or joystick
~
button 3).
9) When you have your target acquired and are in range, press
spacebar
the (or joystick button 2) to launch or fire your weapon. At any time you can fire your 30 mm cannon by pressing the
Z
button (or joystick trigger).
10) Press the key to view your mission objectives. After
O
completing all of them you will be prompted to end your mission. Do so by pressing the key. You are not required to
E
land your airplane to complete most missions, but will get a higher score if you do.
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10 Easy Steps to Getting Back on the Ground
1) Press the key to have the navigational computer guide you directly toward the Initial Approach Turn Point (about 25 kilometers from the runway).
H
2) When you are facing the correct direction towards this Turn Point, reduce throttle to 70% by pressing
8
. Get to an altitude of 1500 meters AGL, with a speed of 740 KPH. Use your air brakes ( ), if you are going
B
too fast.
3) When you get to the Initial Approach Turn Point, begin reduc­ing speed and altitude. When you hit the Final Turn Point (about 8 kilometers from the runway), you should be around 450 meters AGL and flying no more than 460 KPH.
4) Press to lower your landing gear.
G
5) Align yourself with the center of the runway. Avoid sharp banks and sudden turns. Level your wings, use the key as needed.
L
6) You should be flying at about 300 KPH. Use your air brakes
B
( ), if you are going more than 325 KPH.
7) Check the HUD pitch Ladder. Adjust your pitch to be about 10 degrees.
8) Keep your aircraft aligned with the runway centerline.
9) Just before touchdown, ”flare” (pitch) your aircraft’s nose up.
10) Press to open your chute, press to cut engines to idle, and press the key to apply brakes until the plane stops.
home
B
7
Congratulations, you may now end the mission.
Quick Start
12
Menus
Chapter 3:
The Menus
The MiG-29 Menu System gives you access to all game features, including campaigns, missions, multiplayer options, and information about the simulation itself. Each session of
MiG-29 Fulcrum begins at the Main Menu, from which you can make the
following selections by pressing the underlined key or using your mouse:
Quick Mission
Select Quick Mission when you simply want to fly, without the long term considerations of a campaign. MiG-29 Fulcrum provides you with a set of missions designed espe­cially for this feature. In addition, whenever you complete a mission in a campaign, that mission is added to the Quick Mission list, so you will be able to select it for replay whenever you want.
13
To select a Training Mission or a Quick Mission, click on the Quick Mission option on the Main Menu then examine the list of mis-
sions provided. You can scroll through all the available missions with the scroll bars to the right of the mission title. Highlight a mis­sion to get a description of the situation and goals. Click on the Accept box when you have highlighted the mission you wish to fly, or click on Back to return to the Main Menu.
Mission Briefing
When you are given a mission, either because you selected it from the Quick Mission list or because you have been assigned a task as part of a continuing Campaign, the first element is always a Mission Briefing. The briefing details the
tasks you must complete before the mission can be considered over. You are required to achieve all the mission’s primary objectives before you are allowed to end the mission.
The Mission Briefing screen lets you determine some of the conditions under which you will fly the mission, including the ammunition loadout you will take into the air, the amount of fuel you will carry, and the Map route you will follow to accomplish your goals. Click on Loadout to view or change the mission default munitions and fuel aboard, and click on Map to check out the battle zone and set your flight route for this mission. Click on the Accept box to begin the simulation, or click on Back to return to the Quick Mission screen.
Loadout
Click on Loadout to select what
armaments your MiG-29 will carry
for this mission. This brings up the
Loadout Options screen. Here you
will see your plane sitting in the
hangar awaiting ordnance. As you
load the MiG-29, the armament will
be placed on the appropriate stations. You can use the center dials or keyboard arrow keys to walk around or zoom toward the aircraft.
Menus
You select your ordnance on the lower left side of the screen. Each station is marked by a number that corresponds with the diagram of the plane. Use the arrow buttons to scroll through the possible armament for each station.
The lower center column contains two options. The first one allows you to choose between Normal Mode and Double Mode. Normal Mode will limit your aircraft to an authentic Loadout maximum. The Double Mode will double your existing weaponry
14
Menus
without adding the extra weight. Pressing the Default Load button will automatically load your MiG-29 with a balanced inventory recommended for this specific mission by the mission designers. If you are undertaking a Campaign mission, the number of weapons available is the total number you can have for the entire campaign, unless friendly transport aircraft or convoys bring in more. If the transports in a particular campaign get shot down, you may face ammunition shortages in that Campaign.
The lower right side displays important Loadout information, including the weight of your fuel and ordnance. In Normal Mode, you will not be able to exceed the maximum weight allowance of the MiG-29 (17,700 kilograms).
The heavier your aircraft is, the longer it will take to achieve liftoff. Also with increased drag, your in-air maneuverability will be diminished. However, remember that as you expend fuel by flying, your aircraft will start to become lighter.
When you have finished, click on Accept to give yourself the weapons load you have selected and return to the Mission Briefing. Click on Back to return to the Mission Briefing screen without choosing a Loadout.
Map
Every mission begins with a series of Turn Points already entered on the map. Turn Points are locations that your on-board navigational computer can use to give directions to your Autopilot. They are also handy for manual navigation. Your HUD (Head-
Up Display) in the front of the cockpit will direct you toward any selected Turn Point. This simplifies nav­igation enormously, particularly under conditions where you find it difficult to locate landmarks below, such as at night.
15
You can move most of the Turn Points on the map, changing the designated mission route. Simply click on a Turn Point and hold the mouse button down while you drag the icon to a new location. Release the mouse button to place the Turn Point in its new loca­tion. You will not be able to move the last two Turn Points. These are your Initial and Final Approach Turn Points, which help you land your airplane. Click on the Turn Point buttons to select the next or previous Turn Point. Use the arrow buttons at the right to scroll the map, and click on the Zoom buttons to zoom the map in
and out. You can instantly return to the mission default Turn Points settings by pressing the Default button.
When you have thoroughly examined the terrain over which you will be flying, and have arranged the mission Turn Points to your satisfaction, click on Accept to save your choices and return to the
Mission Briefing screen. Clicking on Back will return to the Mission Briefing screen without saving your changes.
Ending a Mission
If you run low of ammunition or fuel on a mission, you may return to your base to pick up more. You will have to land at your base and bring the aircraft to a complete stop before you can be rearmed and refueled. Damage to the aircraft, however, will not be repaired while you are still on this mission.
You must complete all your assigned primary mission objectives before your mission can be considered a success. If, for example, your Mission Briefing orders you to shoot down a transport, eliminate its escorting fighters, and bomb its base, and you shoot down the transport and a few fighters, you will still have to accomplish the rest of your primary mission goals to have a successful mission. During a mission, press the key to view the list of mission objectives. To get credit for a completed mission you will have to achieve all your primary mission goals. Secondary and bonus goals are only recommended, not required to succeed.
M
Menus
When you complete all the assigned primary goals in a mission, you will receive a text message across the top of your screen, giving you clearance to end the mission by pressing the key.
E
This will bring up the Mission Statistics Screen, which analyzes your mission performance. In all missions you will receive a score, so you will know how well you did on the flight. To get the most points possible for a mission, do not press the key as soon as
E
you have accomplished the mission goals. Wait until you have taken your aircraft back to base and landed it before pressing
E
That way you will receive the Landing Bonus, a large addition to your score, awarded once each mission for successfully landing the aircraft back at base.
You may abort any mission at any time by pressing the key.
esc
When you abort a mission you will be taken directly to the
Mission Statistics
screen.
.
16
Menus
The Mission Statistics Screen
At the conclusion of each mission you
get a summary of your performance,
including how many enemy aircraft
and ground targets you destroyed
and how many missiles, bombs, or
cannon rounds it took you to do so.
You will be rated for accuracy as well.
There will also be a Mission Score
assigned. If you are playing a Quick
Mission this score is for your own information, but in Campaign missions this score constitutes your Promotion Points for the mission, which are essential to achieve higher rank. Press
1
if you wish to replay the scenario. Press or to exit to the
Mission Briefing screen for your next assignment.
esc
2
Scoring
You receive points during a mission based on whether or not you accomplish certain tasks. Here are the tasks for which you can receive points:
• Complete a Mission—1,000 points, once per mission
• Bonus for Wingman Surviving—1000, once per mission
17
• Achieve Mission Bonus Goal—500 points per goal
• Successful Landing—500 points, once per mission
• Cannon Success Rate—10 points per 1% efficiency
• Short Range Missile Success Rate—5 points per 1% efficiency
• Medium Range Missile Success Rate—5 points per 1%
efficiency
• Bomb Success Rate—8 points per 1 % efficiency
• Airframe Integrity—5 points per 1% undamaged structure at
missions end
• Killed Enemy Skill Level Bonus—0-250 points depending on
enemy pilot’s skill level
Campaigns
Choose Campaigns to start a new campaign game with a new pilot or continue a campaign in progress with an established pilot. You can have up to ten pilots/campaigns at one time. Use the mouse to select the slot with the callsign of the pilot who will be flying your campaign and press .
If you wish to edit a pilot’s callsign, highlight it, then click on Edit Name. You will be able to enter a new callsign for your pilot. To remove a pilot from the list and free up a campaign slot, highlight your pilot’s callsign and then click on Delete Slot. This will permanently remove that pilot’s career from your system. A warning screen will appear to ensure that you wish to complete this action.
On the right side of the screen is the Pilot Stats, where you can view your overall performance ratings and score. Press the arrows to see the Pilot Awards you have accumulated. The game rewards successful completion of all the missions in a single campaign with a Medal. The Air Force recognizes your hard work and accomplishments; wear your medals with pride. Pressing the arrows again will bring you to the Campaign Stats, where you can select which campaign to play. Feel free to switch to a new campaign at any time
enter
Menus
When you have selected a pilot for your campaign, click on the
Accept box to continue, or click on Back to return to the Main Menu. When you accept a campaign you will go directly to the Mission Briefing screen for the first mission in your campaign. See
the Mission Briefing section under Quick Mission at the beginning of this chapter for a complete description.
The Campaigns
MiG-29 Fulcrum consists of five separate Campaigns which you can play in any order. Campaigns are made up of a series of mis­sions linked to a common story line. Actions taken in one mission affect some of the conditions for the next. The goals for subse­quent missions can be changed by your success (or lack thereof) in an earlier one. If, for example, you bomb a factory in one mission, it will still be destroyed when you fly over it on your next mission. Similarly, if you allow enemy fighters to destroy your AEW&C plane, it will not be available for the remainder of that campaign
18
Menus
unless another one is sent in. When you are conducting a cam­paign, you do not select your own missions. MiG-29 will assign missions based on what you have achieved so far in the campaign, and on what the overall campaign requires.
You may also have restricted Loadout choices. Each campaign allows your unit only a certain number of bombs and guided mis­siles, though supplies may be replenished by friendly transports. You must therefore pay attention to some of the logistical factors in a campaign. If you shoot a lot of R-77 radar-guided missiles, for example, you may run out of them, leaving you only R-73s and your 30mm cannon to combat enemy aircraft until new missiles can be flown in.
Kurile Islands
Russian ultranationalists have created military bases within the Kurile Island chain and are threatening to attack anyone who won’t give in to their political demands. The resulting disruption in sea and air traffic is problematic for all the countries in the area, but the belligerent nature of the extremists makes Japan, Russia and the US want to eliminate them. Your Russian squadron will be part of an effort to put an end this boisterous group.
Uganda
Seeking to finally win their 11 year war against the government of Uganda, the People’s Resistance Army has begun a major assault on key government positions. Using an influx of funds from out­side sources, the PRA has been substantially strengthened with both conventional weapons as well as some chemical and biolog­ical weapons. Alarmed over this escalation, Uganda has request­ed help from other African countries. Kenya and the Democratic Republic of the Congo have agreed to lead an Organization for Peace and Cooperation in Africa (OPCA) force to aid Uganda.
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Somalia and Ethiopia
After years of internecine fighting between the various warlords and their clans in Somalia, the Somaliland National Front (SNF) managed to defeat its rivals and unify the country. While the inter­national community was happy to see the long years of bloody struggle end, many voiced suspicions about the number and types of weapons used by the SNF. Upon the full pacification of north­ern Somalia, the SNF began exploitation of the natural gas and oil deposits discovered by the UN during operations there in the early 1990s. When the deposits were discovered to be very limited, the SNF started to make claims on the known oil reserves in Ethiopia.
Following a swift build-up in its military capability, the SNF has crossed into Ethiopian territory. The international community was quick to condemn this brutal invasion. In cooperation with the member states of the Organization of African Unity and the United States, the Russian Federation has dispatched forces to help roll back this invasion.
Burma (Myanmar)
The most powerful drug lord of the Golden Triangle has managed to unify the disparate drug armies and seize control of Burma. After defeating the Burmese government he consolidated his power and is now threatening to take over parts of Thailand, Laos and even China in order to control all areas of Opium production. Both ASEAN and the UN have authorized a US led peacekeeping force to stabilize the region. MiG-29s from the Malaysian AF and Russia will be operating in assistance of coalition forces.
Tajikistan
After several years of quiet in the Tajikistan civil war, Tajik militants backed by an influx of foreign funds have begun a large-scale assault on the legitimate government. Still trying to rebuild its economy from the years of civil war, the government of Tajikistan is unprepared to fight off this latest unprovoked aggression. In a speech before the United Nations the President of Tajikistan asked for international assistance to defend his country. In an interna­tionally televised address from the Kremlin, the presidents of the Russian Federation and Tajikistan announced the mobilization of a joint CIS effort to defeat the forces which threaten to destabilize Tajikistan.
Menus
Multiplayer
MiG-29 Fulcrum allows for the exciting possibility of fighting against up to 128 opponents on NovaWorld and the challenge of facing the F-16 Multirole Fighter™and F-22™Raptor™in Integrated Battle Space. See Chapter 9: Multiplayer for more details.
Options
The Options selection lets you choose a variety of game-related parameters, allowing you to set up the game for best performance on your system. It also gives you options concerning some of the features you can include in a MiG-29 game. Access the configuration features via the Options choice on the Main
Menu. Press Accept to accept changes and return to the Main Menu screen.
20
Menus
Video Options
Game Fullscreen
Select No from the Game Fullscreen option to run the game
inside a Windows window. Selecting Yes gives you a full- screen view of the simulation. When you are playing the simula­tion you may also toggle between the choices by pressing both
V
ctrl
+.
Game Resolution
Choose the screen resolution that is most suitable for your computer. The options are 640 x 480, 800 x 600, and 1024 x 768. The higher the resolution, the finer the graphical detail will be, however the game will play slower.
3D Card
Select Enabled if you wish to use your 3D card to enhance the graphical representation of the simulator. If your system does not have a suitable 3D card or lacks the appropriate drivers, then only the Disabled option will be available. Select the Video Information button below to see the specific set up of your system.
21
Menus Fullscreen
Select No to display the pre-game menus inside a Windows window. Selecting Yes gives you a full-screen view of the menus. Depending on your system, you may need to have this option enabled to connect to NovaWorld.
Video Information
Pressing the question mark will have MiG-29 Fulcrum auto-detect your systems configuration.
Audio Options
Sound FX Volume
Use the mouse to slide the bar to an appropriate volume level for game sounds.
Music Volume
Use the mouse to slide the bar to an appropriate volume level for the menu music.
Menu Music
Disabling this option will override the Music Volume control and turn the menu music off.
Avionic Sound Cues
Select Enable to hear indicator tones and beeps given off by your MiG-29’s computer.
Voice Dialog in Russian
Select Enabled to hear voice dialog, such as your Wingman, in Russian. This option helps to immerse you in the realism of flying a MiG-29, but may be unhelpful to players who are not fluent in Russian. Disabled will play dialog in English.
Menus
Voice Dialog Volume
Use the mouse to slide the bar to an appropriate volume level for game dialog.
Control/Performance Options
Joystick
When you select Enabled, your joystick will be the primary flight control device for the simulation. If you select Disabled, the keyboard’s arrow keys are the only way to fly the MiG-29.
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Menus
Joystick Type
This option provides you with a list of joystick types to choose from. Select the one that matches your joystick. If your joystick brand is not listed, use the Standard option.
Throttle Controller
Allows you to select an external throttle device. Your choices are Yes, No, and Reverse. Selecting Reverse means that your exter- nal throttle will accelerate the airplane when you pull back on the throttle yoke rather than when you push it forward. Note that you cannot use an external throttle to start the engines. You will have to press one of the Engine Control keys to start them.
Rudder Pedals
Your choices are Ye s and No. Select Yes if you have a set of exter­nal Rudder Pedals or twisting joystick connected.
Ground Steering
This selection lets you determine what method of steering control you use when on the ground. Your selections are Stick or Rudder Pedals. Selecting Stick means that the joystick (or the arrow keys if you have no joystick installed) steers the aircraft while it is on the runway. Select Rudder Pedals if you want to steer the aircraft with rudder pedals or the rudder keys and . In this mode, the arrow keys will not affect ground steering.
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Texture Distance
This slide controller allows you to set the distance at which the MiG-29 simulation will apply textures to the terrain. Players with slower machines should move the slider to the left to speed up the graphical presentation.
Memory Usage
Your choices are High, Medium, and Low. Select High if your system is well equipped with RAM. Select Low if you have a small amount of RAM.
Flight Model Options
Blackouts/Redouts
Sharp turns and rapid acceleration can cause severe G-force conse­quences to an aircraft’s pilot. High-G turns, for example, cause blood to drain from the pilot’s head, leading to blackouts. Similarly, maneuvers that bring about negative-G situations can cause the body’s blood supply to rush to the head, filling the eyes with blood and causing a redout. If you do not want this degree of real­ism in a MiG-29 mission, turn this selection to Off before you fly.
Shoot List
Auto creates a shootlist whenever you have targets available. If you select Manual, you will have to press the key to have your aircraft create a shootlist.
Joystick Mapping
Your joystick’s Cannon Priority Default configuration is described in Chapter 4:Joystick Buttons. Select Weapon Priority to shift all of the buttons down one so that the Trigger will now fire your currently selected weapon. In this configuration, hold down button 4 to move the camera angle around. The Weapon Priority configuration is generally preferred for 2 buttonjoysticks.
enter
Menus
Landing Gear Up
Select Auto to have your MiG-29 automatically raise its landing gear after takeoff and lower them when you slow to less than 465 kph while landing. Manual means you perform this task yourself.
Unbalanced Loadouts Effects
If you select Enabled, your plane will list/roll when your loadouts are unbalanced by firing ordnance from only one wing. With this feature set to Disabled, your plane’s balance is not affected by unbalanced loadouts.
Flameouts
In certain circumstances, the engines of the MiG-29 can lose all power in a flameout. The engine will try to re-ignite itself, but may not be successful. Select Enabled if you want this level of authenticity. Choosing Disabled will not allow the MiG-29 to experience flameouts.
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Menus
Flatspins
In rare cases, a wrong maneuver can throw the aircraft into the dangerous flatspin. Recovering from this predicament is nearly impossible. Select Enabled if you want this level of authenticity. Choosing Disabled will not allow the MiG-29 to experience flatspins.
Map Keyboard and Joystick
You have the ability to alter any of the
Keyboard commands and Joystick
buttons to suit your tastes. Using the
mouse, click on the command that
you would like to change. When the
Status bar indicates that input is on
for that command, type the key or
push the button that you would like
to be used for that command. If the
message in the Status bar indicates that ”Input is off”, then nothing will be changed if you hit a key or button. The Status bar will also indicate if there is a conflict with another command sharing the same key.
Use the left-hand scroll bar to see all possible Keyboard and Joystick commands. Select the Revert All button to change all keys or buttons back to your last saved configuration. Pressing the Default All button will change all of the keys or buttons back to the original configuration set by NovaLogic.
Default button to reset only the selected command back to the original configuration and a Delete button to remove all keys or buttons associated with the corresponding command.
in avoiding conflicts.
Under this is a
This is useful
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Overview
This section highlights key points of the MiG-29 Fulcrum.
Credits
Make this selection to learn more about the people who created the MiG-29 Fulcrum simulation.
Exit
Choosing Exit takes you directly back to the Windows operating system desktop.
Menus
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Controls
Chapter 4:
Controls
The Joystick
All game controls can be found on the keyboard, however the preferred flight control device for the MiG-29 Fulcrum simulator is the joystick. With a little practice, using the joystick will help immerse you into the aircraft’s cockpit. When flying, try to make your stick movements definite and purposeful. A good pilot is always in positive control of the aircraft.
The Stick
The stick controls the elevators, at the rear of the aircraft, and the ailerons, on the trailing edges of the wings. The elevators pitch the nose of the aircraft up or down, while the ailerons roll the airplane around its longitudinal axis. Combining these two elements allows you to turn.
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When you move the joystick to the left or right, it causes the wings of your aircraft to bank in the direction of the stick movement. If you move the stick to the right, for example, the ailerons cause the right wing of the aircraft to drop and the left wing to rise. The airplane is now ”banked” to the right. Now when you pull back on the joystick the elevators will pitch the nose of the plane up perpendicular to the wings, and cause the aircraft to turn in the direction of the bank. The further you push the stick to the right or left, and the harder you pull it back, the faster your turn will be.
Sharp turns increase the G forces exerted on the aircraft, which may cause it to lose both airspeed and altitude or begin to shake as its airframe becomes compromised. High G stresses can also cause the pilot to become unconscious. Save your extreme maneuvers for times you really need them, like when you are trying to dodge a missile or get behind an enemy aircraft.
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Joystick Buttons
MiG-29 supports joysticks with up to sixteen buttons, and includes a number of custom joystick configuration files. You can reconfigure the joystick buttons in the Options screen.
The Cannon Priority Default configura­tion for the joystick buttons is as follows:
• Button 1—The Trigger button fires sev-
eral rounds from your 30mm cannon.
• Button 2—Fires or launches your
selected weapon.
• Button 3—Cycles through all the targets on your Shootlist.
• Button 4—Cycles through your available weapons.
1
4
3
• Hat Switch—The four hat switch positions perform the
following functions:
Up—The Up position toggles between the Virtual Cockpit view and the HUD.
Down—Push the hat switch button to the Down position to look to your rear (”check your six”).
Left—Look out the cockpit to the left. Right—Look out the cockpit to the right.
Use the Options screen to select your specific joystick type or reconfigure the joystick buttons.
Rudder Controls
The rudders cause the airplane’s nose to swing to the left or right (this motion is called ”yaw”). Modern aircraft integrate the rudder into the operation of the joystick, automatically applying the proper amount of rudder to enhance the operations of the ailerons.
You can use rudder inputs to make your flight maneuvers more extreme, which can be useful in combat. Use the rudder to exaggerate your other control motions. Step on the right rudder, for example, when you are making a right-hand turn with the joystick. The actions of the rudders will bring the nose of the
Controls
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