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Commander,
As requested, the upgrade to our command-and-control software
has been downloaded to this clamshell Tactical Data Display (TDD).
The TDD’s tritium ion battery provides power for over three years.
The outer case is a carbon-fiber composite with titanium overlay
that electromagnetically seals its electronics. A tactical nuke could
go off near this thing and it’ll keep running. Just in case you do
manage to break it, though, I’ve scratched a list of essential
commands on the back for emergency reference.
Touch-sensitive menus and pop-up media supplement the text onscreen. Section icons, titles, and page numbers appear along the
bottom of the TDD.
Sergeant Cash obtained this TDD from his usual supplier. If anyone
asks you where it came from—say it fell off the back of an armored personnel carrier.
In my opinion, this upgraded data came just in time. If half the
reports about Carver V are true, we’ll need every advantage we can
lay our hands on. Between the bandits, House Steiner ... and who
knows what other factions are fighting over this rock, it’s going to
turn into a real furball.
I guess if it were any other way there’d be no reason for us to be
here. I mean, who wants a bunch of mercs around if there’s no
war?
Profit and honor for us all—Lieutenant D.C. Diaz
!
Alert
These alert windows contain a few last-minute tips and
reminders you might find useful.—Diaz
1
Table of Contents
Strategic Overview ............... 3
MechCommand er 2 So ftware
Installation ............................. 3
Main Menu............................... 5
Encyclopedia............................ 7
Logistics............................... 8
Mission Selection...................... 8
Mission Briefing ......................10
’Mech Bay...............................12
’Mech Purchasing.....................14
’Mech Lab...............................16
Pilot Ready Area......................19
’Mech Salvage .........................21
Pilot Status ............................23
Combat Interface ................ 26
Multifunction al Display.............29
Deployment T eam Bar...............35
Command P alette.....................36
Mission Objectives ...................38
Mission Results .......................39
Command and Control ......... 40
Selecting Units........................40
Movement Ord ers .....................42
Attack Orders ..........................48
Support Orders ........................53
’Mech Function Or d ers ..............58
Situational Awareness ......... 60
Battlefield Viewscreen ..............60
Camera Control........................61
Sensor Contact ........................62
Line of Sight...........................63
’Mech Pilots ....................... 65
Rank......................................65
Core Skills ..............................65
Specialty Skills ........................66
Tactics and Strategies ......... 70
Intelligen t U se o f Logistics .......70
Using Resource Points ..............72
Scouting ................................73
Weapons Ran ges......................74
Assaulting a Fortified Position ...77
Defending a Fortified
Installation ............................78
Retreating ..............................79
Multiplayer and
Solo Missions ...................... 80
Multiplayer .............................80
Solo Missions ..........................90
Appendices and Index ........... 91
Credits...................................91
Glossary .................................93
Index.....................................95
2
Strategic Overview
MechCommander 2 Software Installation
MechCommander™ 2 software requires a personal computer with
the following minimum requirements:
•266 MHz or higher processor; 400 MHz processor with MMX or
3D Now if no hardware 3D acceleration (Intel Pentium/Celeron
family, AMD K6/Athlon/Duron family, or compatible processor).
•Super VGA (SVGA) 2D video card with 8 MB of video RAM.
•Microsoft® Windows® 98, Windows Me, or Windows 2000
operating system.
•64 MB of system RAM.
•400 MB of available hard disk space for a typical install;
additional 200 MB of hard disk space for a swap file.
•Quad speed or faster CD-ROM drive.
•DirectX® 8.0 or later API (included on the disc).
•SVGA 16-bit color monitor.
•16-bit sound card compatible with DirectX 8.0 or later.
•Standard keyboard and mouse or compatible pointing device.
•Speakers or headphones for audio.
The following are additional minimum requirements for multiplayer
gameplay:
•56-KBps modem or a local area network (LAN) with TCP/IP or
IPX protocol.
•Internet access for Internet play. Note: May require payment
of a separate fee to an Internet service provider. Local and
long-distance telephone toll charges may apply.
Strategic Overview
3
To install MechCommander 2 automatically on your computer
1Insert the MechCommander 2 disc into your CD-ROM drive.
2When the main Setup screen appears, click Install, and then
follow the instructions that appear on the screen.
To install MechCommander 2 manually on your computer
If your computer does not automatically install MechCommander 2
after the disc is inserted into the CD-ROM drive, install it manually.
1On the Windows taskbar, click Start, and then click Run.
2Type x:\setup, where x is the letter of your CD-ROM drive.
For example, if your CD-ROM drive letter is D, type d:\setup
3Click Install, and then follow the instructions that appear on
the screen.
When Setup is complete, you can view the Readme file or click
Play to start the game.
!
Video Cards
Update your video card driver s, Commander. Most
technical problems with our command-and-control
software are due to out-of-date video drivers.
4
Main Menu
After the software has been installed and launched you will see
the Main Menu that accesses MechCommander 2. The Main Menu
can also be opened during mission preparation by clicking the
Main Menu button on any logistics screen (
A modified version of the Main Menu—the System Menu—may be
accessed during combat missions by pressing the ESC key (
page 26, Combat Interf ace).
see page 8, Logistics).
see
Strategic Overview
5
New Campaign Either begin your first mission on Carver V or
select the learning missions—virtual reality simulations that
familiarize you with the new MechCommander 2 software.
Load Game Load a previously saved mission from the archives.
Each mission is listed with a snapshot of its mission map and its
current resource status. Saved missions may also be deleted here.
Save Game Save the current mission. Previously saved missions
may be deleted here. Note that games are automatically saved at
the end of every mission.
Multiplayer Interface with other MechCommanders for real-time
combat (
Solo Mission Launch a simulated battle exercise. Each completed
campaign mission is archived as a solo mission that can be
replayed. Solo missions can also be created or modified with the
MechCommander 2 Mission Editor. For more information, read the
Mission Editor documentation, located in the Editor folder where
you installed MechCommander 2 on your hard drive.
Options Customize MechCommander 2 graphics, audio, game, and
hotkey settings. Options such as ’Mech color schemes, limited or
unlimited ammunition, and difficulty levels can be selected.
see page 80, Multiplayer).
Encyclopedia Access a complete database of MechCommander 2
game information (
Return to Game Return to the previous screen.
Exit Terminate MechCommander 2 software. Mission data will be
lost if not previously saved.
i Access your product identification number.
!
Performance
You can increase your game performance and speed by
turning off graphics settings in the Options screen.
see page 7, Encyclopedia).
6
Encyclopedia
The encyclopedia has information on military units, equipment,
notable persons, and BattleTech® history.
12
3
Chapters Click a button to view the individual entries of
1
each chapter in the encyclopedia.
Data Display An image of the selected entry as well as its
2
statistics and a summary.
Chapter Entries Click an entry to see its record in the data
3
display.
Strategic Overview
7
Logistics
Logistics is the procurement, distribution, maintenance, and
replacement of military equipment and personnel. In the first two
logistics screens, you will gather intelligence on long-term campaign goals and immediate mission objectives.
Mission Selection
Review data on your contracted duties here in the Mission Selection screen, and then select which mission to carry out next. There
may be one or several missions available at any given time.
12
5
6
3
4
8
VidCom A video briefing from your employer. Click the
1
controls along the right-hand side of the VidCom to play,
pause, and stop the video.
C-Bills The running total of cash available to purchase and
2
customize ’Mechs and equipment. You are paid at the end of
every successful mission. For more information,
Mission Results.
Campaign Missions A satellite image of the planetary
3
campaign map. Click a mission on the map to access that
mission’s video briefing and overview.
see page 39,
Main Menu Click this button to access the Main Menu (
4
page 5, Main Menu).
Mission Overview An overview of the mission briefing.
5
Rollover Help Text that explains the functions of command
6
surfaces as your cursor passes over them.
Click Next to proceed to a more detailed mission briefing.
!
Optional Missions
At certain points during the campaign, you may skip
some missions. It is advisable , however, to complete
every mission to maximize the number of C-bills earned
and increase the combat experience of your pilots.
see
Logistics
9
Mission Briefing
Details of your selected mission appear in the Mission Briefing
screen.
1
2
3
10
VidCom Mission Map A satellite reconnaissance photo
1
of the selected mission’s features and terrain. Numbered
objectives are displayed in conjunction with the VidCom
image. The MechCommander chevron indicates the mission
start point.
Mission Objectives A list of your objectives, followed by
2
your employer’s briefing and your tactical officer’s notes.
Mission objectives can be reviewed during a mission by
clicking the Objectives button on the Command Palette
see page 26, Combat Interface), by pressing the F9 key,
(
or by pressing the ESC key and then clicking Objectives on
the System Menu.
VidCom A 3D view of your mission objectives.
3
Click Next to proceed to the ’Mech Bay, where you may purchase
and modify ’Mechs for this mission.
!
Tactical Officer Notes
At the end of every briefing I’ll try to include any
available intelligence on enemies spotted in the area,
as well as suggestions on which ’Mechs and weapons to
take.—Diaz
Logistics
11
In the next four logistics screens—’Mech Bay, ’Mech Purchasing,
’Mech Lab, and Pilot Ready Area—you will assemble your forces
for the current mission. Many believe victory on the battlefield
is largely determined here in these preparation phases.
’Mech Bay
In the ’Mech Bay, you select the ’Mechs to deploy on the mission.
123
4
5
6
12
Deployment Team ’Mechs selected for the mission and
1
awaiting pilot assignment. To move a ’Mech from the Deployment Team area to ’Mech Storage, either double-click it, drag
it to ’Mech Storage, or click it and then click the Remove
’Mech button.
Team Weight Limit A display of the total weight of ’Mechs
2
in the Deployment Team area. You cannot add ’Mechs to
the deployment team if the total drop weight exceeds the
maximum. The maximum weight limit will vary from mission
to mission.
’Mech Storage An inventory of your ’Mechs. To move a
3
’Mech from ’Mech Storage to the Deployment Team area,
either double-click it, drag it to the Deployment Team area,
or click it and then click the Add ’Mech button.
’Mech Data A display of a selected ’Mech’s statistics—
4
tonnage, optimal weapons range, armor, speed, and jump
capability—as well as an image of the ’Mech and its current
weapons loadout with rollover descriptions.
Modify ’Mech Click this button to transfer a selected ’Mech
5
to the ’Mech Lab for customization (
see page 16, ’Mech Lab).
Buy/Sell ’Mechs Click this button to access the ’Mech
6
Purchasing screen, where ’Mechs may be sold from the
current inventory or bought and added to ’Mech Storage
see page 14, ’Mech Purchasing).
(
After you have selected and customized ’Mechs for the current
mission, click Next to proceed to the Pilot Ready Area (
page 19), where you will assign pilots to your ’Mechs.
Logistics
see
13
’Mech Purchasing
Clicking the Buy/Sell ’Mechs button in the ’Mech Lab displays the
’Mech Purchasing screen. When you purchase or sell a ’Mech, your
C-bill total (located at the top of the screen) is adjusted accordingly. ’Mechs that you cannot afford will appear dimmed and
cannot be selected. There is no handling fee associated with
buying and selling ’Mechs; you get full resale value.
1
2
3
14
’Mech Storage ’Mechs available in your inventory. To sell a
1
’Mech, either double-click it in ’Mech Storage, drag it to the
Available ’Mechs list, or click it and then click the Sell ’Mech
button. Your C-bill account will be credited.
Available ’Mechs A list of the ’Mechs ready for purchase.
2
To buy a ’Mech, either double-click it in the Available ’Mechs
list, drag it to ’Mech Storage, or click it and then click the
Buy ’Mech button. Its cost will be deducted from your C-bill
account.
Available ’Mech Summary
’Mech
icon
’Mech model/variant name
’Mech Data A display of a selected ’Mech’s statistics—
3
tonnage, optimal weapons range, armor, speed, and jump
capability—as well as an image of the ’Mech and its current
weapons loadout with rollover descriptions.
Click Cancel to erase all transactions, or click Accept to finalize
your transactions. Either button returns you to the ’Mech Bay.
Weight
(tons)
Cost (C-bills)
Logistics
15
’Mech Lab
In the ’Mech Lab, you can modify any ’Mech in your inventory,
customizing its weapons, armor, and other equipment as you see
fit for the current mission. You may also design and save your
variants for future deployment.
1
5
2
6
3
7
8
4
Sensors A representation of the ’Mech’s sensors and elec-
1
tronic countermeasures (ECM). Although displayed in the
interactive Payload Model, these systems are integral to the
design of the ’Mech and cannot be added or removed. Only
some ’Mechs have sensors.
16
Variants List A drop-down list of previously saved ’Mech
2
variants that can be applied to the ’Mech you are currently
modifying. Only variants for the model of ’Mech being
modified appear here. If, for example, a Mad Cat is being
altered, you cannot apply a Shadow Cat variant.
Cost of Changes The running total of refunds for removing
3
components and/or costs for adding components. These
refunds/costs are applied to your C-bill total only after you
click the Accept button.
Available Components Review and purchase weapons and
4
other components here. Click a tab along the top to access a
category: energy weapons; ballistic weapons; missiles; and
non-weapon components such as armor, heat sinks, and jump
jets. To add a component to a ’Mech, either double-click the
component in the Available Components box, drag it to the
Payload Model, or click it and then click the Add button.
Modifying components is restricted as follows:
• The Payload Model must have enough free space to house
an added component.
• The heat generated by an added component cannot
exceed the maximum heat capacity.
• Additional armor cannot exceed the maximum allowed
armor capacity.
• Heat sinks cannot be removed if doing so exceeds the
maximum heat capacity.
Payload Model A representation of the ’Mech’s weapons,
5
armor, heat sinks and, for some chassis, jump jets and
sensors. To remove a component from the ’Mech, either
double-click the component in the Payload Model, drag it
to the Available Components box, or click it and then click
the Remove button.
Logistics
17
Heat Capacity Indicator The amount of heat generated by
6
the ’Mech’s weapons and the maximum amount of heat the
chassis can withstand.
Armor Indicator The ’Mech’s current armor value and the
7
maximum value its chassis can carry. Heavier ’Mechs have
correspondingly larger allowed maximum armor values.
Component Data A display of a selected component’s
8
statistics, such as range, damage, rate of fire, and heat
generated.
To finish modifying a ’Mech, click Accept. You must have enough
C-bills to pay for the modifications. You must then name and save
your design variant. To erase any changes and return to the ’Mech
Bay, click Cancel.
!
Jump Jets
Jump jets only fit onto ’Mech chassis designed for them.
Jump jets are represented in the Payload Model by
unique space-fitting icons that reflect this restriction.
18
Pilot Ready Area
Review and assign pilots to the ’Mechs on your deployment team
in the Pilot Ready Area. Selecting the right pilot for the right
’Mech is the key to your success. ’Mech pilots have diverse abilities—one that excels in piloting a Heavy ’Mech loaded with
autocannons may not be the best choice to pilot a Light ’Mech
with energy weapons.
1
2
3
Logistics
19
Deployment Team A list of ’Mechs ready to be launched on
1
the mission. Click an unmanned ’Mech to review its loadout.
To remove a pilot from a ’Mech, either double-click the ’Mech
in the Deployment Team area, drag the pilot to the Available
Pilots list, or click the ’Mech and then click the Remove
Pilot button.
Available Pilots A list of pilots ready to be assigned to the
2
’Mechs on the deployment team. To add a pilot to a ’Mech,
select a ’Mech in the Deployment Team area, and then either
double-click the pilot in the Available Pilots list or click the
pilot and then click the Add Pilot button. Alternatively,
simply drag the pilot to the desired ’Mech.
Pilot Record The military record of a selected pilot, includ-
3
ing rank, gunnery and piloting skills, number of kills, and
any specialty skills (
After you have selected pilots for all ’Mechs on your deployment
team, you may send your team on the mission by clicking Launch.
see page 65, ’Mech Pilots).
!
’Mech and Pilot Data
Click an empty ’Mech to display its data. Compare its
components and your pilots’ capabilities for the best
match of man and machine.
20
After every successful mission, you will enter the recovery portion
of logistics. Here you will have an opportunity to salvage ’Mechs
from the battlefield and review your ’Mech pilots.
’Mech Salvage
In the ’Mech Salvage screen you may recover disabled ’Mechs. In
some instances, this is the only way to obtain newer ’Mechs not
available from your employer.
1
2
Logistics
21
Salvage List A list of ’Mechs available for recovery. ’Mech
1
icons are color-coded to indicate the damage to each ’Mech
part: blue indicates undamaged, yellow moderately damaged,
red heavily damaged, and gray destroyed. Also shown are the
’Mech’s tonnage and the cost to recover it.
’Mech Data A display of a selected ’Mech’s statistics as well
2
as its current weapons loadout.
Click Done to proceed to the Pilot Status screen. Once you leave
the ’Mech Salvage screen, you cannot return to it.
!
Costs
I’ve negotiated an extra clause into our standard
mercenary contract. The repair costs for any damage
done to our ’Mechs or damage to salvaged units are
covered by our employer.—Diaz
22
Pilot Status
On the Pilot Status screens, you review whether your pilots
increased their skills, received a promotion or commendation,
or were wounded or killed in action.
Pilot Review
The Pilot Review screen allows you to review your pilots’ performance during the previous mission. Pilot and gunnery skills are
displayed as well as any new medals awarded (
Pilots) and accumulated kill markers.
see page 65, ’Mech
Logistics
23
Kill markers show the type and number of enemy units destroyed
or disabled over the course of successive missions. The following
are sample markers awarded to ’Mech pilots.
’Mech Awarded when the pilot destroys an enemy ’Mech.
Combat Vehicle Awarded when the pilot destroys an enemy
armed vehicle.
Click Done to proceed to the next mission briefing.
!
Pilot Recruitment
Unlike ’Mechs, new pilots can’t be purchased. However,
you may be able to win over new recruits during the
campaign.
24
Pilot Promotion
Pilots on your deployment team who have done exceptionally
well and increased their piloting and gunnery skills may receive
a promotion to the next rank as well as obtain specialty skills
training. For details on rank and specialty skills,
’Mech Pilots.
see page 65,
After reviewing promotions and assigning specialty skills, click
Done to proceed to the Pilot Review screen.
!
Pilot Specialty Skill
Pilots receive only one specialty skill per rank
promotion. The choice is permanent. Think carefully
before choosing.
Logistics
25
Combat Interface
The Combat Interface enables you to efficiently issue orders to
your deployment team.
15
2
8
4
9
6
73
10
26
Battlefield A real-time satellite-relayed image of the
1
battlefield that also displays all sensor contacts. For information about how to alter the viewpoint and camera angles,
see page 60, Situational Awareness.
Mission Objectives The goals of the current mission. New
2
objectives may appear as the mission progresses, and objectives are checked off as they are successfully completed.
See page 38.
Compass A navigational orientation system. Toggle the
3
compass on and off by pressing the BACKSLASH (\) key.
Status Bar A bar that appears over every unit and building
4
as your cursor passes over them or over selected units and
buildings, indicating the object’s damage. As damage accumulates, the bar decreases until gone, at which point the
object is destroyed.
Rollover Help Text that explains the functions of command
5
surfaces as your cursor passes over them.
Command Buttons The button panel over the Command
6
Palette that allows the MechCommander to access global
software functions.
Objectives Click this button or press the F9 key
to toggle the mission objectives.
Information Click this button or hold down the
I key, and then click any unit to display its data
in the unit information display. See page 33.
System Menu/Pause Click this button or press
the ESC key to toggle the System Menu and pause
the battle.
See page 38.
Combat Interface27
System Menu/Pause Click a button to access mission
7
objectives, save or load a mission, customize game options,
or abort the current mission. When the System Menu appears,
the battle pauses.
Multifunctional Display An interactive display that shows
8
the tactical map, support palette, or unit information display, depending on the tab selected.
Tactical Map Click this tab to display a reconnaissance photo of the battle area.
Support Palette Click this tab to display artillery,
vehicle reinforcement, or other battlefield support
commands. See page 30.
Unit Information Click this tab to display information on a selected unit.
Deployment Team Bar A graphical representation of the
9
condition of every unit on your deployment team. Click units
here to select them. See page 35.
Command Palette Issue movement or fire commands from
10
this screen.
See page 36.
See page 33.
See page 29.
!
Pause
Although the battle itself may be paused, the
MechCommander can still survey the latest sensor
information and issue attack and movement orders
accordingly.
28
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