Games Nintendo GAMECUBE SKIES OF ARCADIA-LEGENDS User Manual

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FRONT COVER
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IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or black outs triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation:
Take a 10 to 15 minute break every hour, even if you don’t think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
WARNING - Repetitive Motion Injuries
WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
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To avoid electric shock when you use this system:
Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
The Nintendo GameCube is a Class 1 laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
WARNING - Electric Shock
CAUTION - Motion Sickness
CAUTION - Laser Device
L Button R Button
C Stick
Control
Stick
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THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
TEEN
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
T
his official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
®
Memory
Card
THIS GAME SUPPORTS GAME PLAY USING ONE PLAYER AND CONTROLLER.
1 Player
Mild Violence Suggestive Themes
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Thank you for purchasing Skies of Arcadia™ Legends. Please note that this software is designed only for use with the Nintendo GameCube™. Be sure to read this instruction booklet thoroughly before you start playing.
CONTENTS
PROLOGUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
SETTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
GAME STRUCTURE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
SKIES (TRAVELING BY SHIP) . . . . . . . . . . . . . . . . . . . . . . . 10
VILLAGES & DUNGEONS . . . . . . . . . . . . . . . . . . . . . . . . . . 13
BATTLE MODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
STATUS MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
THE WORLD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
ITEMS, MAGICS & SUPER MOVES . . . . . . . . . . . . . . . . . . 46
KNOWLEDGE FOR THE AIR PIRATES . . . . . . . . . . . . . . . . 51
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PROLOGUE
5
SETTING UP
Skies of Arcadia Legends is a one player game. Connect the Nintendo GameCube™ Controller to Controller Socket 1.
HARDWARE SETUP
SAVE FILES
Skies of Arcadia Legends is a Nintendo GameCube™ Memory Card compatible game (Memory Card sold separately). 3 blocks of free memory space are required to create a save file, and up to 7 can be created, space permitting. Never turn OFF the Nintendo GameCube™ power or remove the Memory Card while the game data is being saved.
The skies that extend beyond limit. People live on floating islands, and fly their ships to the skies they have yet to see. In this world, the “sky” is everything. In the sky is where they live, trade, and battle.
The sounds of cannons roar in the sky, and the emblem of the skull flutters. Air Pirates — A band of armed folks that display their belief in that flag, search for uncharted worlds and stronger enemies, and fly freely in the sky.
Young Air Pirate Vyse, together with his partner Aika, attacks a battleship of the Valuan Empire. The two meet a captive, a girl by the name of Fina. Though she was rescued, she would not give anything but her name...
Later, the Valuan Empire, the strongest military nation in the world, sends a fleet to the Pirate Isle, where young Vyse lives. After a raid in midday, the Air Pirates are captured, and Fina also was taken by the Empire.
Vyse and Aika, who escaped the raid, vow to rescue their friends, and head for the Valuan Empire.
There is an endless sky ahead of the two...
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CONTROLS
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CONTROLS IN VILLAGES & DUNGEONS (NORMAL VIEW)
Control Stick or + Control Pad
Move the player character.
a Button
Inspect for items/Talk to people/Enter selection/ Read next line of text.
b Button
Cancel.
c Stick
Rotate camera angle.
l & r Buttons
Press simultaneously to reset camera position.
x Button
Display Status Menu Screen.
y Button
Change viewpoint to 1st person perspective.
z Button or
START/PAUSE
Show/hide Mini Map.
CONTROLS IN VILLAGES & DUNGEONS (1ST P. PERSPECTIVE)
Control Stick or + Control Pad
Change view angle.
a Button
Catch Moon Fish.
b Button
Not used.
c Stick
Not used.
l & r Buttons
Not used.
x Button
Not used.
y Button
Revert viewpoint to Normal View.
z Button or
START/PAUSE
Show/hide Mini Map.
CONTROLS IN THE AIR (MOVEMENT BY THE SHIP)
b Button
Cancel.
x Button
Display Status Menu Screen.
y Button
Display map.
z Button or
START/PAUSE
Display Menu.
Control Stick Move player’s ship.
+ Control Pad Change camera angle.
a Button
Inspect for items/Talk to other ship/Enter villages or dungeons/Enter selection/Read next line of text.
l Button or c Stick 2
Descend.
r Button or c Stick 8
Ascend.
CONTROLS DURING NORMAL BATTLES
Control Stick or + Control Pad
Select command/Move cursor/Select target.
a Button
Enter selection.
b Button
Cancel.
x Button
Open Status Screen of the party members/ Display descriptions of items and magic.
y Button
Change Color Attribute of the weapon (p.24).
z Button or
START/PAUSE
Cancel animation of player’s Super Move (only when pressed within the first few seconds).
CONTROLS DURING SHIP BATTLES
Control Stick or + Control Pad
Select command/Move cursor/Select target.
a Button
Enter selection.
b Button
Cancel.
c Stick
Not used.
l & r Buttons
Not used
x Button
Display descriptions of items, magic, and crews.
y Button
Not used.
z Button or
START/PAUSE
Not used.
c Stick
Rotate camera angle.
l & r Buttons
Press simultaneously to reset camera position.
Note: In this manual, unless indicated otherwise, the arrows
824 6
denote the direction of the Control Stick (and in most cases, + Control Pad as well) pressed.
+
Control
Pad
Control
Stick
l
Button
START/PAUSE
c
Stick
b
Button
a
Button
x
Button
y
Button
z
Button
r
Button
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GAME STRUCTURE
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STARTING THE GAME
When the game is started, an opening demo will play. After the demo, the Title Screen will be displayed. Press START/PAUSE, and the Main Menu will appear. Use 82 to select the menu item, and press the a Button to enter your selection.
New Game
Start the game from the beginning. You will also be asked whether to enable the Rumble Feature of the Controller. Use
82 to select Enable
Rumble or Disable Rumble, and press the a Button. Afterwards, you
may modify this settings in the Options Menu (p.35).
Continue
Continue the game from previously saved location. You may select this if you have a Memory Card with saved data inserted in either of the Memory Card Slots.
RELATIONSHIP BETWEEN EACH MODE
Skies of Arcadia Legends is a game with skies and floating islands as its main stage. Vyse, the main character, soars the skies with his aerial ship, explores the villages and dungeons on foot, and engages in battle.
VILLAGES & DUNGEONS
In villages, buildings, and dungeons, Vyse walks around on foot to explore and talk with other characters (p.13).
SKIES BATTLE MODES
This is where Vyse travels aboard the ship. Depending on the size of the ship and the performance of the engine, the area Vyse can explore widens (p.10).
While exploring the dungeons or traveling aboard the ship, if Vyse encounters enemies, a battle begins. There are two types of battles: Normal Battles (p.20) and Ship
TRANSFERRING BETWEEN VILLAGES/DUNGEONS AND SKY
From the Sky to the Villages/Dungeons
Approach the island (village) or building with your ship, and its name will be displayed. Press the
a Button. If it is an island you can land on,
you will be transferred to the field within.
From the Villages/Dungeons to the Sky
If you are transferring from the village or dungeon to the sky, approach the ship you will be boarding (or exit from the village) and press the a Button. A message appears to confirm that you wish to return to your ship. Use 82 to select, and press the a Button to enter.
SAVING THE GAME
GAME OVER
The game is over when the HPs of all characters in the party or the HP of the ship drop to zero, and returns to the Title Screen. On battles against bosses, however, you will be asked whether to continue the game or not. Select either I never give up or I quit, and press the
a Button.
In the villages/dungeons and the dungeons for the ship, you may save your progress only at the save points. Approach the save point, and press the
a Button to switch to the Save Screen. During normal travel in
the sky, you may save anywhere. Press START/PAUSE to display the Menu, and select Save to switch to the Save Screen.
Save Point in the
Village/Dungeon
Save Point
in the Sky
While traveling
by Ship
HOW TO SAVE/LOAD
First, use 82 to select the Memory Card, and press the a Button. You may not, however, be able to select if you only have one Memory Card inserted in either of the Memory Card Slots. Next, use 82 to select the file to save/load. When saving, you will be asked to confirm whether to save on this file, or to overwrite if the previous data is present (the previous data will be erased if overwritten). Select YES/NO, and press the a Button to enter.
t y t y
i u
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SKIES (TRAVELING BY SHIP)
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Aboard the ship, you will travel and explore the skies. The areas you can travel to are limited with your first ship, but depending on the scale of the ship, and with modifications, you can gradually increase the areas in which you can travel. See p.7 for the controls of the ship.
DISPLAY
1 NAME OF ISLAND/VILLAGE/BUILDING
If you approach an island, village, or building you already know, its name will be displayed. Press the a Button when the name is displayed to land.
2 ALTIMETER
Displays the current altitude you are flying at.
3 YOUR SHIP
The ship you are currently aboard. Your ship changes as the story progresses.
4 COMPASS
Displays the direction you are flying.
MENU SCREEN
Aboard the ship, press START/PAUSE to display the Menu. Use 82 to select the menu item, and press the a Button to enter.
MAP
You can verify your location and the direction that you are flying. The map shows only the areas you have already explored.
1 SHIP
Your current location on the map.
2 MAGNIFYING LENS
Use the Control Stick/+ Control Pad to move the magnifying lens to locate and verify the places you have visited.
3 NAME OF ISLAND/VILLAGE/BUILDING
Displays the name of the island/village or the place the magnifying lens is showing.
4 ISLAND/VILLAGE/BUILDING
The islands, villages, and buildings you have already visited will be indicated with red pins.
5 ALTIMETER
Indicates the altitude you are flying at.
6 COMPASS
Indicates the direction your ship is facing.
To Bridge
You can move inside the ship and talk to your crew. (On some ships, you may not be able to select this.) The conversation may contain important hints, so use this as a reference. The method of movements and conversing is the same as in “VILLAGES AND DUNGEONS” (p.13). Also, press the
x Button to display the Status
Menu. To return to the skies, examine the helm at the bridge. You will be asked whether to depart
Save
You can save the progress of the game up to this point. Please see “SAVING THE GAME” (p.9) on how to save. Note, however, that in certain areas, you can only save at Save Points.
CONVERSATIONS WITH OTHER SHIPS
Up in the skies, there are several ships other than the Air Pirates. With private and commercial ships, approach and press the a Button to talk to them. With the ships belonging to the Imperial Armada or opposing pirates, however, you may get into a battle.
ENCOUNTERING ENEMIES
If you encounter an enemy that dwells in the area, the game enters the Battle Mode. The battle occurs on the deck of the ship Vyse is aboard, fighting in the same manner as the normal battles inside the dungeons. Please see p.20 for how to do battle.
When you encounter the ships belonging to the Imperial Armada or opposing pirates, you will engage in ship battle. There will be a warning mark “!!” displayed on your compass when an enemy ship is close by. Please see p.25 for how to do battle.
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3
4
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3
4
5
6
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VILLAGES & DUNGEONS
DISCOVERIES
In this long adventure, Vyse and friends travel to various places in the world, including uncharted skies and islands no one in this world has ever explored before. You could discover legendary ruins or new species of creatures. Guide your ship to new areas, and examine places. If there is a Discovery, it will be displayed. As the discoverer, Vyse and friends will leave their names in the history of this world.
How to Make a Discovery
It is extremely difficult to make Discoveries if you simply wander around in the vast skies. Follow the basic steps below and try to complete all Discoveries.
Step 1
Gather Information
To gather information on potential Discoveries, go to Sailors’ Guild (p.15) at villages. Pay a certain amount of money, and you can buy information. There are also cases where you can earn information from villagers and other sailors. Try talking to various people.
Step 2
Search and Discover
Based on information you gathered, search the area. When there is potential Discovery, the compass starts to turn rapidly. Press the a Button, and the Discovery will be revealed.
Step 3
Sell Information
If you make a Discovery, go to the Sailors’ Guild and sell information. Note that Vyse and friends are not the only ones making Discoveries. If a rival explorer sells the information before you do, your information will be bought at a cheaper price.
View Discoveries in Your Journal
If you make a Discovery, it will be added to your list of Discoveries in the Status Menu. You can check this at any time. Please see p.34 for more on the Journal.
MAKING DISCOVERIES TO EARN MONEY
When you sell information on your Discovery, you will be paid according to its worth as well as on quickness. It takes a lot of money to equip yourself as well as to modify your ship/base. Use this as your precious source to earn money.
Walk around in the village to collect information and shop for items, or explore the dungeons. See p.6 for the controls in villages and dungeons.
DISPLAY
1 PEOPLE IN THE VILLAGE
These are villagers and/or other sailors. You can gather information from them.
2 VYSE
The player character you are controlling.
3 MINI MAP
The map of the field you are currently in. The red ▲indicates the current location and direction you are facing.
ASCENDING/DESCENDING ON LADDERS AND POLES
Press the a Button in front of a ladder or a pole to grab onto it. In this state, use 82 to ascend or descend. If you approach either end of the ladder or the pole, Vyse dismounts from it automatically.
EXAMINING
Press the a Button: in front of shop/room door to open it and enter; in front of strange device to activate it; or at such places as in front of bookshelves, signs or other objects to examine that area.
TALKING TO PEOPLE
In front of the characters you can talk to, press the a Button to start conversations. There are cases where, by talking, the character may join you as a party member or as a crew member. Also, there are cases where you may have to select your replies.
OBTAINING ITEMS
In front of a treasure chest, press the a Button to open it and obtain the item inside. However, if the number of that item exceeds the maximum number (99) you can hold, you will not be able to obtain it.
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2
3
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SHOPPING
Go into the shops in the village, and you can buy and sell weapons and items. In front of the merchant, press the a Button to talk to him/her. Use 82 to select the menu item, and press the
a Button to enter.
Buy and sell weapons/items/ship parts
You can buy and sell weapons, items, and ship parts. Use
82 to select from Buy, Sell, and Exit,
and press the a Button to enter. Follow the steps below to buy or sell items. In each step (except
3), press the b Button to return to the previous step/menu.
Step 1
Select Item
Use 824 6 to select the item to buy/sell, and press the
a Button to enter. If there are more items
than what are listed, use
46to change list. When
purchasing weapons or armors, a reference to who can equip that item, and the amount of changes in parameters when that item is equipped will be displayed. (Value of increase will be displayed in green, decrease in red. Press the
x
Button to switch between the displays of the value differences, the potential amount when it is equipped, and the data of items currently equipped.) Use this as a guide to your purchase. Note also that, as the story progresses, the list of available items may change.
Step 2
Select Amount
Select the number of items you wish to buy or sell. Use 82 to increase/decrease the number by one, 46to increase/decrease by ten, and press the a Button to buy/sell.
Step 3
Equip Item
After the purchase, you can immediately equip weapons, armors, accessories, or ship parts. With change in parameters as reference, use 82 to select the character you wish to equip that item with (in case of weapon, use 46to select its color attribute), and press the a Button to enter. The items that character was previously equipped with will not be lost.
Talk about various things
You can talk to the merchant. You can get advice regarding the items or information that can be useful in your adventure. There are also cases where, by talking, you might be able to obtain items that are not on the normal list.
Leave
Leave the shop.
TAKING A REST
At an inn, you can rest yourself. There is a Save Point located inside the inn, so you can save your progress there. To take a rest, approach the innkeeper, and press the a Button to talk. Use
82 to select Stay the night/Leave, and press
the a Button to enter. By resting, the characters’ HP, MP, and the ship’s HP will be fully restored.
SAILORS’ GUILD
At Sailors’ Guilds, located in several villages in the world, you can buy and sell information regarding the Discoveries. To buy or sell information, approach the Guildmaster and press the a Button to talk to him. Use 82 to select Buy and sell
Discovery information/Talk about various things/Leave and press the a Button to enter.
Buy and sell Discovery information
When this is selected, you will have the option to select Buy Info., Sell Info., Wanted List and Exit. Use
82 to select menu item and press the a
Button to enter.
Talk about various things
You can talk to the Guildmaster for information regarding the Guild. You may at times gain information that can help you in your adventure.
Leave
Leave the Guild.
Buy Info.
You can buy information regarding possible Discoveries. Use
82 to select information you wish
to buy, and press the a Button to enter. If there is more information than what is listed on the screen, use 46to change the list. The detailed information is expensive, but the rumors are cheap.
Sell Info.
Use 82 to select the information you wish to sell, and press the a Button to enter. If there is more information than what is listed on the screen, use 46to change the list. Note that the value of information will drop if you were very late in discovering, or wasted a long time before selling information.
Wanted List
You can view a list of Black Pirates that have bounties put out. Use 82 to select the Black Pirate, and press the
a Button to view his information. While the information
is displayed, use 46to display previous/next. Note: To collect bounty, defeat the Black Pirate on the list, and simply report it back to the Sailors’ Guild.
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ABOUT MOONFISH
During the course of your adventure, you will be requested to catch mysterious creatures called “Moonfish.” Moonfish can only be caught in a peculiar way. Also, by feeding these moonfish to a mysterious bird (see next page), you can obtain various items.
What are Moonfish?
Moonfish are invisible fish that live all over the world. With Moon Lens you receive from “Doc,” you will be able to see them. It is said that the moonfish hide in such places as behind buildings and under bridges, rather than somewhere easily
seen.
People Involved with Moonfish
How to Catch Moonfish
Step 1
Listen to the Signal
When the moonfish is nearby, the Moon Lens will sound a signal. As the interval of sounds become shorter, you are getting closer to the moonfish. Listen carefully, and walk towards the area with shorter intervals.
Step 2
Find Moonfish in First Person View
When the tone of sounds change, press the y Button to switch to the first person view, and use 824 6 to look around and find moonfish.
Step 3
Move Sight
When you find moonfish, a sight will appear at the center of the screen. Use 824 6 to move the sight to where the moonfish is. When you catch moonfish inside the sight, the sight will lock onto it. Note, however, that if the moonfish is too far, the sight will not be displayed.
1 MOONFISH 2 SIGHT TO CATCH MOONFISH
Step 4
Catch Moonfish
When the sight is locked onto the moonfish, press the a Button to catch. You can verify the number of moonfish caught in the Status Screen.
Mysterious Bird Maria is Breeding
The strange looking bird Maria is holding preciously is a mysterious creature that only feeds on moonfish. By eating moonfish the bird grows, and as you feed it you will receive various items.
Feeding the Bird
Whenever you visit Doc, if you have a moonfish, you will be asked whether to feed the bird or not. Give moonfish, and the bird grows gradually. When it grows to a certain point, its appearance changes until its adult form.
Receive an Item
Each moonfish you feed the bird will earn you one item.
WHEN THE BIRD GROWS...
At first, the bird is only a chick, therefore all items you receive are inexpensive. But as the bird grows to become an adult, the items you receive will be more valuable. Find the moonfish, and raise the bird.
“Doc”
Maria
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2
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SWASHBUCKLER RATING
Depending on the events and selection of your replies in conversations, the value of Vyse’s Swashbuckler rating changes. If you make the correct decisions and perform brave actions, the value rises, and people’s attitudes towards Vyse will change. If you have a high Swashbuckler rating, people will trust you, and they will be easier to deal with. When there is a change in the Swashbuckler rating, a chime will ring to indicate whether it has risen or fallen. You can get an idea as to how high your Swashbuckler rating is by going to the Character Status screen of the Status Menu (p.31) and finding out what Vyse’s title is.
GROWTH OF CUPIL, AND CHAMS
Cupil is a mysterious creature that can change itself into various forms, acting as Fina’s weapon during the Normal Battle.
How to grow Cupil
Cupil grows by eating a special food (item) called "Cham." When it grows, it can change itself into various weapon form.
How to Find Chams
Chams can be found anywhere in the world, but they are so small that they cannot be found as easily as other treasures. But when you approach the location where Cham is, Cupil reacts to let you know. Along with the sound (and the rumble of the Controller, if enabled), a Cupil icon will be displayed at the top left corner of the screen. Press the
a Button when Cupil
reacts to Cham to examine the nearby area.
BASE SYSTEM AND CREW SYSTEM
Sometime in the adventure, Vyse will obtain his own ship. At that time, apart from party members such as Aika and Fina, you can obtain crew members. Also, he will establish his own base, just like Dyne’s Pirate Isle.
About Base System
When there is a Builder, you can invest money to have him improve the base. This is called the Base System. You can change the appearance of structures as well as their functions. Also, by bringing new crew members, new buildings can be built, making your base a more lively place.
About Crew System
When Vyse obtains his own ship, he can scout for crew members to bring aboard. Depending on the crew members’ abilities, the ship and the base can be powered up accordingly. This is called the Crew System.
Crews’ Abilities
There are various occupations specific to each crew, and each will support Vyse with his/her abilities. For example, if you have a Gunner aboard, the ship’s bombing ability will increase. Also, while in a ship battle, you can select the Crew command to have him/her do his/her work.
Scouting for Crews
The possible crew members are scattered throughout the world. But not all will join easily, as some will require special conditions. Whether he/she will join as a crew member is up to Vyse.
Chams
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BATTLE MODES
21
There are two different battle modes: Normal Battle, where party members and enemies battle on one field; and a Ship Battle, where your ship battles against the enemy ship. See p.7 for the controls in each battle mode.
NORMAL BATTLE
While exploring the dungeon or sailing in the skies, if you encounter an enemy, the game enters the Normal Battle.
Normal Battle Display
1 SPIRIT POINTS GAUGE (SP)
The value of actions your party can take as a whole. It will be consumed when magic and Super Moves are used. It is displayed as current value/maximum value. The
green
gauge indicates the amount
you
can spend, and the red indi
cates the amount you have already assigned. After each turn, the amount increases according to the number of characters that can take action. Also, on command selection, select FOCUS to increase this
amount. After each
battle, the value
returns to the amount at the beginning of the battle. Note also that when the battle action is selected, its icon will be displayed here.
2 CHARACTER’S FACE AND NAME
The color of the rim displaying the character’s face indicates the current color of weapon equipped.
3 LEVEL (Lv)
Indicates the current level of that character.
4 MAGIC POINTS (Mp)
Indicates the amount of magic points the character can use. The values indicate the current/maximum value. If you use magic, the value decreases by one.
5 HIT POINTS (Hp)
Indicates the physical strength of the character. The values indicate the current/maximum value. When the value drops to zero, that character becomes unconscious and will not be able to fight (he/she will be revived after the battle with Hp at one).
6 CHARACTER STATUS
If there is a temporary change in status (such as a rise/fall in player’s parameter, or adverse effects like Poison, etc.), icon(s) will be displayed here.
7 BATTLE COMMANDS
See next page.
Battle Commands
On each turn, you will select each character’s action, starting with Vyse. Use 824 6 to select a command, and press the a Button to enter (some commands may not be selectable depending on conditions). Press the b Button to cancel. You can also change the color of the weapon by pressing the y Button (p.24). Press the x Button while making a command selection to show/hide status of the party, and while making item/magic selection to show/hide its description.
Run
Escape from the battle. Only Vyse (or the first character on the turn) can select. Note that selecting this will not enable you to escape 100% of the time. Against the bosses, however, you cannot escape.
Item
Use an item. First, use
46to select the
type of item, and 2 (or Press the a Button) to move the cursor to the list of selected type of items. Next, use 82 to select the item (46to change list, if any), and press the a Button to enter. Finally, use 82 to select the target character to use item on, and press the a Button (unless the item affects everyone). You can also change equipment and change weapon color.
Guard
Guard oneself to reduce the damage taken from enemy attacks. When guarding, the name on Simplified Status will be indicated with magenta. Guarding only lasts for one turn.
Attack
Attack with equipped weapon. When selected, a cursor will appear over the enemy to attack. Use 82 to select the enemy, and press the
a Button to enter.
There are close-range attacks and long­range attacks, and each character will decide automatically depending on situations. Also, depending on the color (attribute) of the weapon, the damages to the enemy may differ (p.24).
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S-Move
By spending a certain amount of Spirit Points (SP), the character can use the Super Move he/she has learned. Use
82 to select
the Super Move and press the a Button. Press the x Button while selecting to display its description. You may not select this if the character has not learned any Super Moves. Note also that during the first few seconds of the Super Move animation, press either START/PAUSE or the z Button to skip the animation.
Magic
Use the magic the character has learned. In addition to a given amount of SP, 1 Mp (Magic Point) is spent for each use. Use
824 6 to select the magic, and press the a Button. Press the x Button while
selecting to display its description.
Focus
Increases the amount of Spirit Points. The amount depends on the Spirit rating of the character using this command.
Spirit System
Spirit Point, or SP, is the value of actions your party can take as a whole, and is displayed as a green gauge at the top of the Battle screens. During Normal Battles, it will be consumed when using Magic or Super Moves. During Ship Battles, it will be consumed on all commands except Run, Guard, Focus, and Item. The stronger the Magic or the Super Move, the more SP the action will consume. You will regain a given amount of SP on every turn, but you can gain additional SP with the Focus command. Since this value is shared among the party, it is possible to make one of your party gain SP while the others use the Magic/Super Move to consume it.
Change in Character Status
During the battle, the status of the character, friend or enemy, may be changed in various ways from an effect of Magic or special attacks.
Magenta Guarding.
Character State
During the battle, if the color of the name of friend/enemy on Status Display changes, it indicates that the state of the character has been altered.
Light Green Nullify Attack is in effect.
Yellow Nullify Attack from Magic.
Blue Nullify Abnormality in Status.
Mg+LG+Y+Bl Nullify all attack from the enemy.
Abnormality in Status
When the character, friend or enemy, has abnormality in status due to poison, etc., icon(s) will be displayed inside the Character Status Box or on Status Display.
Poison
Unconscious
Stone
Sleep
Lose HP at the end of turn.
When HP drops to zero.
Cannot fight until he/she wakes up.
Cannot fight for given turns.
Confusion
Silence
Fatigue
Weak
Attacks anyone, friend or foe.
Cannot cast magic.
Cannot regain SP.
Lower all abilities.
Regenerate
Strengthen Quickened
Regain HP at the end of turn.
Raise attack and defense abilities.
Raise quickness.
Learning Super Moves
The characters learn new Super Moves by consuming items called “Moonberries.” To learn a new Super Move, select Super Move command on Character Status screen of the Status Menu (p.32). The order of Super Moves the characters can learn is fixed. Also, the amount of Moonberries needed depends on each Super Move.
Strengthen is displayed in red;
Quickened in blue.
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Changing Color (Attribute) of Weapon
There are 6 colors of Moon Stones: green, red, purple, blue, yellow, and silver. And each has different attributes. According to the colors of Moon Stones you have, you can change the color of weapon. By changing colors, the attributes change accordingly. To change color, press the
y Button while selecting your action
on battle. The color changes with each press. You can also change the color from the Item command. Select the Item command, and use
46to select Weapons. Next, use 82 to select
the weapon, and press the a Button to open the Moon Stone window. Use 46to select color, and press the a Button to enter.
Enemies’ Attributes
The enemies also have attributes, and attack by using their attributes. Also, if you attack with the color of attribute that stands against the enemy’s, you can give greater damage to the enemy (see chart on p.45 as reference).
End of the Battle
When you win the battle, End of Battle Screen will be displayed. The Experience Points, Magic Experience Points, and Gold the characters earned in the battle will be accumulated. Also, if there are any items dropped by the enemies, they will be displayed at the bottom of the screen. To exit End of Battle Screen, press the
a Button.
SHIP BATTLE
Ship Battle is the battle Vyse and friends fight with the ship they are aboard against enemy ships. Apart from the battles that occur as part of fixed events, when you encounter an enemy ship such as one of Black Pirates’ or Valuan fleet, you will enter ship battle.
Ship Battle Display
1 SPIRIT POINTS GAUGE (SP)
The value of actions your party can take as a whole. It will be consumed when Magic, Attack, Super Cannon, and Crew commands are used. Green gauge indicates the current SP, and the red indicates the amount to be consumed in the turn. At the end of each turn, some SP, according to the number of characters in the party that can take actions, is regained. Also, by selecting the Focus command, you can regain a given amount.
2 BATTLE GRID
See p.27.
3 NAME OF ENEMY SHIP/HP
Underneath the name of the enemy you are battling against, the enemy’s Hp gauge is displayed. Icon(s) will also be displayed to indicate any change in its status.
4 CHARACTER’S FACE AND NAME
Indicates which character’s turn it is to take action.
5 CHARACTER’S LEVEL (Lv)
Indicates his/her current character level.
6
CHARACTER’S MAGIC POINTS (Mp)
Indicates the amount of magic points the character can use. The values indicate the current/maximum value. If you use magic, the value decreases by one.
7 SHIP’S NAME
The name of ship Vyse is currently aboard.
8 SHIP’S HIT POINTS (Hp)
Indicates the Hp of the ship. The values indicate the current/maximum value. When the value drops to zero, the ship will be sunk, and the game will be over.
9 SHIP STATUS
If there is a temporary change in status (such as a rise/fall in ship’s parameter or adverse effects to it), icon(s) will be displayed here.
0 BATTLE COMMANDS
See next page.
Experience Points & Increase in Character Level
If the character's Experience Points reach the given amount, the character's level will be raised. There will be an increase in his/her parameters. Note, however, that the amount increased varies between the characters. You can verify the amount of Experience Points needed to raise the character level in the Status Screen.
Magic Experience Points & Learning Magic
Magic Experience Points are earned for each attribute (color) of the weapon the party used. When the Magic Experience Points of the weapons' attributes reach the given amount, the Attribute Rank increases. The character learns a new spell. Please see the lists of magic the characters can learn on p.48.
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Battle Commands
On each turn, you will select each character’s action, starting with Vyse. Use 824 6 to select a command, and press the a Button to enter (some commands may not be selectable depending on conditions). Press the b Button to cancel. Press the x Button while making command selection to show/hide status of the party, and while making item/magic selection to show/hide its description.
Run
Escape from the battle. Only Vyse can select (or the first character on the turn). Note that selecting this will not enable you to escape 100% of the time. Against the bosses, however, you cannot escape at all.
Items
Use an item. The method of selection is the same as Item command in the Normal Battle. However, the usable items are limited to such that include ship items (Repair Kit, etc.).
Guard
Take an evasive maneuver to make the ship hard to hit during the selected period of turn. It is most effective if you use it when the degree of danger is high (p.28).
Attack
Fire cannons. After selecting Attack, use
82
to select cannon the ship is equipped with, and press the a Button to enter. There are three types of weapons, and their features vary (p.28). Also, unlike in Normal Battle, a certain amount of SP is needed to attack.
Magic
Use magic. 1 Mp and the necessary amount of SP are spent with each use. The method of selection is the same as in Normal Battle. Also, the magically-charged cannonballs the character fires against the enemy are treated the same as normal cannon fire, as you may at times miss. Note that you will need to obtain the “Magic Cannon” in order to be able to fire magic.
Focus
Increases the amount of Spirit Points. The amount depends on the Spirit rating of the character using this command.
S-Cannon
Some of the ships may be equipped with Special Cannon. You can only use these in areas indicated with special icon. A great amount of SP will be consumed, but the cannon will fire a shot with enormous power. By using this, the flow of the battle may change. Note also that the icon differs according to the type of equipped S-Cannon.
Crew
When Vyse owns his ship, he will be able to give orders to the crew aboard his ship. Use
82 to select the crew member, and press
the a Button to enter. The amount of SP used varies with different crews.
Battle Grid
During each turn of Ship Battle, each member of your party can take a single action. Each turn is broken up into a number of rounds; i.e. with four members in the party, there will be four rounds. Upon selecting an action for each character, an icon designating that action will appear at the top of the screen on the “Battle Grid.”
1 CHARACTERS
The characters that can take actions. Select in order, starting with Vyse. Look at the Degree of Chance/Danger to decide which action to take.
2 DEGREE OF CHANCE/DANGER
Indicates the chance for Vyse to attack, or danger of being attacked (see next page). Upon selecting actions, verify this to bring the battle to your advantage.
3
SELECTED ACTIONS IN THE ROUND
Basically, one action per character in a round, but some attacks may take place in multiple rounds.
4 CURRENT TURN 5 NEXT TURN
How to Assign Actions on Battle Grid
For each turn, you will select one of the Battle Commands for each character, and assign it on the Battle Grid. However, only one character can take action on a single round. Use
824 6 to select a command,
and press the a Button to display a command icon over the Battle Grid. Next, use 46to select the round in a turn to take the action, and press the a Button to enter. Press the b Button to cancel selection.
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How to See Degree of Chance/Danger
The degree of danger in each round with colors green, yellow, and red. In rounds with red, being most dangerous, you can predict fierce bombardments. You can also verify rounds where you have a better chance to attack, as well as for the rounds you can fire S-Cannons.
Indicates the round(s) where your attack stands a greater chance of hitting.
Indicates the round(s) where you can fire S-Cannon.
Action Rounds for Attack
There are three types of artilleries you can use to Attack by ship, and their features are different. With proper assignments, you can concentrate fire when the chance arrives. With main and secondary cannons, however, if your position against the enemy ship is not correct, you may not be able to have the enemy in the correct angle to fire, losing your shot in this case. Also, depending on the accuracy rating of the cannon, you may miss, even if the enemy is in the angle of your fire.
Fires and hits on same round. Has power, but consumes more SP.
With additional consumption of SP, you can fire in successive rounds.
You may designate the round to fire and the round to hit.
Branching of Route with Message Event
During the course of the Ship Battle, there are times when you must choose a strategic decision from a menu of choices. Use
82 to
select the strategy, and press the a Button to enter. Depending on your choice, the flow of battle changes, and the timing of chances and dangers will also change. The flow also changes according to how you act in your turn. When the gauges for the next turn are spinning, it indicates that there may be a branch after the next turn. To bring battle to your advantage, act with caution.
WANTED BATTLE
In the world, there are many Black Pirates with bounties on them. Unlike the ordinary battles, you find the Black Pirates on the Wanted List issued by the Sailors’ Guild, defeat them, and collect the reward.
Flow of Wanted Battle
Main Cannon
Secondary
Cannon
Torpedo
Verify Wanted List at Sailors’ Guild
First, go to the Sailors’ Guild and verify Wanted List. You can get such information as the name of the wanted Black Pirates, the whereabouts, and the amount of bounty posted. Please see p.15 for more on Sailors’ Guild.
Finding the Black Pirates
Next, based on information you gained, find the wanted Black Pirates. When found, press the a Button to talk to him. Some of them may hold grudge against Vyse and chase after him. Note also that some appear as fixed event and will force you into battle as soon as they are found.
Battle Against the Black Pirates
After you find him, a battle begins. The process of battle is exactly the same as any other Normal or Ship Battle. But being on the Wanted List, they are formidable enemies.
Collect Bounties at the Sailors’ Guild
When you defeat the wanted Black Pirate, go back to the Sailors’ Guild. Talk to the Guildmaster, and the bounty will be paid. The amount of bounty varies according to the Black Pirates you defeated.
Verifying Wanted List in the Status Screen
Once you gain information from the Guild, you can verify it in Wanted List of the Status Screen. The information you can view is exactly the same as the information you can verify at the Guild. Please see p.35 for more.
THE ENEMIES BECOME STRONGER, TOO
The wanted Black Pirates are scattered all over the world, but they don’t just sit awaiting to be hunted down. Like Vyse and friends, they grow to be stronger, so be careful.
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STATUS MENU
31
In Status Menu, you can verify character information, and make such preparations for adventures as changing equipments.
STATUS MENU SCREEN
Except during the Battle Modes, press the x Button while you are in the skies, the villages, or the dungeons to display the Status Menu. Use
82 to select menu item (each character/ship), and press the a Button
to enter. Select Next Page (or by pressing the l/r Buttons) to switch to next page. Use 46to switch the Character Status on the right half of the screen. Press the b Button to return to the previous screen.
1 CHARACTER WINDOW
Displays the current/maximum value of Hp and Mp, and his/her current level (only Hp for the ship).
2 CHARACTER STATUS
Displays the status of each character (and ship). Use 46to switch between different status information. See also next page.
3 GOLD/TIME/PARTY SPIRIT
Displays the amount of money (Gold) you currently have, the elapsed time of play, and the Party Spirit (current maximum SP the party can save).
4 JOURNAL
Read the journal to verify what has happened, and what has been discovered. See also p.34.
5 CHANGE CREW
Change your active crew members. See also p.35.
6 WANTED LIST
You can verify information of the Black Pirates you gathered from the Sailors’ Guild. See also p.35.
7 OPTIONS
Change various option settings.
CHARACTER/SHIP STATUS SCREEN
If you select either the character of the ship, his/her Status screen will be displayed. Use 46to switch between the lists of parameters. Also, you can use items or magic to restore status, equip character with weapon, armor, and accessory, or use “Moonberries” to learn new Super Moves. Use 82 to select menu item, and press the a Button to enter. Press the l/r Button to switch between the characters. Press the
b Button to return to Status Menu Screen.
1 CHARACTER WINDOW
Displays the current/maximum value of Hp and Mp, and his/her current level.
2 ITEMS
Use items. See also next page.
3 MAGIC
Use magic. See also next page.
4 SUPER MOVE
Learn new Super Moves. See also next page.
5 EQUIPMENT
Equip the character with weapon, armor, and accessory. See also p.33.
6 CHARACTER STATUS
Displays the detailed status of the characters. Use 46to switch between the lists of parameters.
7 CURRENT TITLE
Vyse’s title based on his Swashbuckler rating. This is displayed only when Vyse is selected.
8 SHIP WINDOW
Displays the ship’s name and its current/maximum Hp.
9 EQUIPMENT
Change the weapons and other equipments of the ship. See also p.34.
0 SHIP’S STATUS
Displays the detailed status of the ship. Use 46to switch between the lists of parameters.
q DESCRIPTION OF SHIP PARTS
A detailed description of the selected ship parts will be displayed.
HP/MAXHP
MP/MAXMP
Attack
Defense
Power
Will
Vigor
MagDef
Hit%
Dodge%
Agile
Quick
Characters’ Parameters
: Current/maximum values of Hit Points. : Current/maximum values of Magic Points. : Attacking ability on normal attack. : Defense ability against normal attack. : Force power that affects on normal attack. : Will power that affects on magic attack. : Power that affects on defense abilities. : Defense ability against magic. : Chance of hitting the enemy on normal attack. : Chance of dodging enemy’s normal attack. :
Affects chance of dodging and landing a critical hit.
: Affects quickness of his/her action.
Total Exp.
Next
Rank
Next
Ship’s Parameters:
: Total experience points earned so far. : Experience points necessary for next level. : Current rank of magic on respective colors. : Magic Experience points necessary for the next rank.
Value
HP/MAXHP
MP/MAXMP
Defense
MagDef
Dodge%
Quick
: How much your ship is worth. : Current/maximum Hit Points of your ship. : Current/maximum Magic Points. : Defense ability against normal attack. : Defense ability against magic. : Chance of dodging enemy’s normal attack. : Affects quickness of the ship’s action.
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Items
Use the items. Use
46to select the type of item, and 2 (or Press the
a Button) to move the cursor to the list of selected type of items. Next,
use 82 to select the item (46to change list, if any), and press the a Button to enter. Finally, use 82 to select the character to use the item on, and press the a Button. Also, press the y Button to sort the list (with each press, the sorting order alternates between alphabetical and type of items). Press the b Button to return to the previous screen.
Magic
Verify magic the character has learned. You can also use healing magic (attacking magic cannot be used in the Character Status Screen). Using one magic consumes 1 Mp. To use magic, first use 46to select the type of magic, and 2 (or Press the a Button) to move the cursor to the list of selected type of magic. Next, use 82 to select the magic, and press the
a Button to enter. Finally, use 82 to select the character to use magic on,
and press the a Button. Press the b Button to return to the previous screen.
1 TYPE OF ITEMS
The type of items is indicated by icons.
2 ITEMS IN POSSESSION
List of items, with number in possession is displayed. You can hold up to 99 of each.
3 DESCRIPTION OF THE ITEM
1 TYPE OF MAGIC
The type of magic is indicated by icons.
2 LIST OF MAGIC
List of magic that has been learned.
3 DESCRIPTION OF THE MAGIC
Super Move
The characters can learn new Super Moves. To learn, you will need items called “Moonberries.” Moonberries can be obtained either when the enemies drop them after the battle, or when you find them inside a treasure chest. Use 82 to select the Super Move to learn, and press the
a Button. You may, however, select only the moves displayed as ??? in
black letters. A description will be displayed, so use this as a reference to which character’s Super Move is to be learned next. Some moves require more than one Moonberry. Press the b Button to return to previous screen.
1
NO. OF MOONBERRIES IN POSSESSION/ AMOUNT REQUIRED TO LEARN
2 LIST OF SUPER MOVES
Moves in dim letters cannot be selected.
3 DESCRIPTION OF SUPER MOVE
Equipment (For Characters)
Equip the character with weapons, armor, and accessories.
1 CURRENT STATUS 2 CURRENTLY EQUIPPED WEAPON 3 CURRENTLY EQUIPPED ARMOR 4 CURRENTLY EQUIPPED ACCESSORY 5 DESCRIPTION OF THE EQUIPMENT
How to Change Equipments
Step 1
Select Equipment Type to Change
First, use 82 to select the type of equipment (weapon, armor, or accessory) to change, and press the a Button.
Step 2
Select Equipment to Equip
Next, use 82 to select the item (weapon, armor, or accessory) to equip. Potential changes in parameters after changing the equipment will be displayed, so use this as a reference. Press the a Button to make the change.
1 ITEM IN SELECTION 2 CHARACTERS IN THE PARTY
The party member that can equip is displayed in bright icon.
3 CURRENT STATUS 4
POTENTIAL STATUS AFTER THE CHANGE
Parameters in rise are indicated by green figures, fall with red.
5 LIST OF ITEMS 6 DESCRIPTION OF THE ITEM
Step 3
Select Attribute (Weapons Only)
Use 46 to select the Moon Stones in possession, and press the a Button to enter. Press the b Button to return to the previous screen.
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Equipment (For Ship)
Equip the ship with weapons, armored deck, and other ship parts.
How to Change Ship Parts
Step 1
Select Ship Parts to Change
First, use 824 6 to select the Ship Parts to change.
Step 2
Select Ship Parts to Equip
Next, use 82 to select the item (weapon, armored deck, etc.) to equip. Potential changes in parameters after changing the equipment will be displayed, so use this as a reference. Press the a Button to make the change.
1 ITEM IN SELECTION 2 CURRENT STATUS 3
POTENTIAL STATUS AFTER THE CHANGE
Parameters in rise are indicated by green figures, fall with red.
4 LIST OF SHIP PARTS 5 DESCRIPTION OF THE ITEM
JOURNAL
You can read the Journal and see the list of discoveries. Use 82 to select either Read Journal or Discoveries, and press the a Button. Press the
b Button to return to the previous screen.
Read Journal
A book of impressions that Vyse and his friends have about the adventures, written in the form of a diary. As the story progresses, the entry increases automatically. Use 46to switch between the pages (1/2), 824 6 to select the entry, and press the a Button to read. While reading the Journal, press the l/r Buttons to read previous/next entry. Press the b Button to return to the previous screen.
Discoveries
You can view the list of Discoveries you have made. When one is made, it will automatically be added to the list. Use
46to switch between
the pages, 824 6 to select the Discovery, and press the a Button to view its description. While viewing the description, press the l/r Buttons to read previous/next entry. Press the b Button to return to the previous screen.
CHANGE CREW
When Vyse owns his ship, a menu item Change Crew will be added. You can scout for crew
members and invite them aboard. There is, however, a maximum capacity to the ship, and you can only have one active member for each occupation (if there is only one crew member for a particular occupation, he/she will be aboard automatically). Use 82 to select the type of occupation, and press the a Button. Next, use
82 to select the crew you wish to have aboard,
and press the a Button. The remaining crew will stand ready at the base. You may change the crew any time. Press the b Button to return to the previous screen.
CREWS’ HAVE PARAMETERS TOO
Even with same occupation, crews act differently. Take “Gunner” for example, one may be skilled at firing main cannon, and the other at secondary cannon. Ship’s performance could change as well. Think wisely when making crew selection.
WANTED LIST
You can verify information on Black Pirates with bounty you gathered from the Sailors’ Guild. While the information is displayed, press the l/r Button to view previous/next in the list. Note that, if the Black Pirate has already been defeated, his/her full figure can be viewed. Otherwise, only the silhouette can be seen.
OPTIONS
You can change the option settings. Use 82 to select the option item, 46to change settings, and press the a Button to enter. Press the b Button to return to the previous screen.
Sound Sets the sound to Stereo or Mono (Monaural).
Camera
Changes the direction of control (Control Stick/+ Control Pad) when using the 1st person point of view to Normal or Reverse (
82
direction only).
Rumble Enables/disables the Rumble Feature (On/Off).
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CHARACTERS
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VYSE & FRIENDS
In the beginning, there are only Vyse and Aika in the party, but as the story progresses, the party members will increase.
A mysterious creature that can change its shape at will. It appears to be a friend of Fina from her childhood. Normally it is in the shape of bracelet. But during a battle, it changes its shape to a weapon, such as a sword, to attack the enemies and to protect Fina.
A mysterious creature who is always with Fina.
A girl who, with certain events, takes action with Vyse. Very quiet, but the smile she shows at times makes you feel her kind heart. She wears clothes of a foreign world, but no one, not even Vyse, knows where she is from.
A girl from the foreign world. Quiet but with a strong will and kind heart.
An old sailor Vyse meets in his adventure. Long ago he lost his eye and arm to a huge arcwhale called Rhaknam, and ever since he has made capturing Rhaknam his only purpose in his life. His experience as a sailor is excellent and is very skilled. But with blunt attitude, he continues to sail alone on his ship "Little Jack."
My sole purpose is to capture Rhaknam.
An old, lonesome sailor with a vendetta.
Captain of the Pirate ship “Claudia,” with free life as his motto. He wanders the skies in search of vast treasures, beautiful women, and "excitement." One can easily see him as light-spirited man, cracking jokes at any occasion. But in reality, even the other Pirates and Valuan Forces recognize his skills.
Easy-going Pirate in chase of "Excitement."
The main character of Skies of Arcadia Legends. A young boy of the Blue Rogue. Handles two cutlasses with both hands. Full of curiosity, and very fearless.
Young Pirate who dreams of grasping the limits of the sky.
The middle size ship which Captain Drachma has sailed with for a long time. The ship itself is an old model, but the armor and cannons have been strengthened to be able to battle against the large battleships.
Speedy sailboat of Gilder. By unfurling sails on the gunnel of both sides, it is able to sail faster than a normal sailboat.
One day, I shall see what lies beyond the clouds, the so-called limits of the world.
One day, I shall see what lies beyond the clouds, the so-called limits of the world.
Friends and treasures, which shall I take? Why both, of course!
Friends and treasures, which shall I take? Why both, of course!
I'm sorry... But I just cannot tell that to anyone.
I'm sorry... But I just cannot tell that to anyone.
Vyse
Fina
Cupil
Drachma
Gilder
Little Jack
Claudia
Only four of us against 100 of them, huh... Sounds fun. Count me in!
Only four of us against 100 of them, huh... Sounds fun. Count me in!
A childhood friend of Vyse who rides on the same Pirate ship. Straightforward and frank, she will clearly say what she likes and what she doesn’t like. Even the pirate friends admire her agility and skill with her boomerang.
A bright, ever-cheerful girl, who trusts and takes actions with Vyse at any time.
Aika
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PEOPLE SURROUNDING VYSE
These are only a few of many characters that appear in the game; some appear to aid Vyse, others as his rivals.
Cool and self-possessed captain of the “Albatross.” He is also the head of the Blue Rogues, who makes the Pirate Isle as his base, and is also Vyse's father. He is trusted by his crew, as he also takes the role as the mayor of the island.
Evil and atrocious Black Pirate. Aboard “Blackbeard,” he attacks merchant vessels with no mercy. He is the first foe Vyse meets for the ship battle.
When Vyse owns his base, people he scouts become the crew
members to support his
voyage.
There are various occupations for the crew members, such as "Helmsman," "Engineer," and "Gunner."
A.k.a, the Angel of Death. With a gigantic scythe, she is feared by Air Pirates as a bounty hunter who “finishes them off.” Very quiet and cold-hearted.
VALUAN EMPIRE
With Empress Teodora at the top, the military Valuan Empire plans to conquer the world with overwhelming strength.
The Empress of the Valuan Empire. With a strong lust for conquest and exclusive possession, she has the ambition to conquer the entire world. Very self-righteous and hysteric, she cannot stand anything that goes against her wishes.
Self-righteous Empress who wishes for the World to kneel before Valua.
Dyne
Baltor
Crew
Piastol
Teodora
Albatross
Blackbeard
All the countries shall kneel before me!
All the countries shall kneel before me!
The son of Empress Teodora, and the Prince of the Valuan Empire. In the military country of Valua, he insists on making friendly relationships with other countries. He has a very strong sense of justice, but is also rather fainthearted.
The Prince of the Empire, with a strong sense of justice.
Enrique
Mother, the course of this country is wrong!
Mother, the course of this country is wrong!
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The Admiral of the First Fleet of the Armada. Within the privileged classes of the Valuan Empire, he is from a distinguished aristocratic family. He is still young among the members of Armada, but he considers anyone who is not of noble class less than human.
Arrogant young Admiral with noble blood.
The Admiral of the Second Fleet of the Armada. Oldest among the five. He has served the Valuan Empire from the time of the previous Emperor, as his loyalty to the Empire is very high.
Loyal Old Admiral with an iron defense.
The Admiral of the Fourth Fleet of the Armada. The only female Admiral in the Armada, as she is skilled in magic. On the other hand, she despises the battle that relies only on force, as her way is to make use of information to work out a plan and to win without fighting.
Beautiful Admiral who prefers cleverness over force.
The Admiral of the Fifth Fleet of the Armada. A mechanical freak who develops multiple weapons. He rides on his flagship with numerous anomalous cannons, as he has absolute confidence in the machinery he has developed. Therefore, if anyone tries to damage his machinery, he would chase him to the end of the world to torture him to death.
Mechanical Freak who would retaliate for damage to his machinery.
The Admiral of the Third Fleet of the Armada. A man of very large stature, nearing 7 feet tall. His motto is "offense is the best defense," as he takes pride in greatest fire power among the Armada. Also, he is too fond of women, as he cannot stand but to employ every means to win the heart of a beautiful woman whenever he sees one.
Whether in battle or to win a woman's heart, he attacks until the end.
Standard class of battleship in the Armada.
Alfonso
Belleza
De Loco
Gregorio
Vigoro
Valuan Battleship
Hee hee...I'll kill you with my ship!
Hee hee...I'll kill you with my ship!
You're already playing my game, handsome.
You're already playing my game, handsome.
Should I fire my big cannon, baby?
Should I fire my big cannon, baby?
I, Gregorio, shall not let you through!
I, Gregorio, shall not let you through!
Consider yourself honored to be able to meet myself.
Consider yourself honored to be able to meet me.
VALUAN IMPERIAL ARMADA
The Armada consists of five fleets, and each is commanded by 5 Admirals. Under the command of Lord Galcian, Valua continues the war and invasion of nearby nations.
The Lord of the Empire who holds the right to command the entire Armada. Always self-possessed, he has excellent ability to command. With an Armada and Admirals full of personality under command, he is simply invincible. So merciless as to crush any enemy that resists, he is feared not only by the pirates but by nearby nations as well.
Self-possessed, merciless, and invincible Lord of the Empire.
Galcian
I am not tolerant enough to give you a second chance.
I am not tolerant enough to give you a second chance.
As Vice Captain, he has sworn absolute loyalty to Lord Galcian. Very taciturn man, who rarely shows emotion. Very skilled on both sword and magic, as his lightning quick swordhandling is powerful enough to defeat an enemy in one strike.
A taciturn swordsman with the quickness of light.
Ramirez
...Slay the enemy. That is all.
...Slay the enemy. That is all.
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THE WORLD
43
THE AGE OF GREAT VOYAGES IN THE SKY
In this world, the sky is everything. People live on "islands (continents)" that float in the sky, and fly ships to make a living. The sky is the place to live, trade, and to battle. It is truly "the Age of Great Voyages" in the skies. People build sophisticated ships to travel beyond the known sky.
THE WORLD UNDER SIX MOONS
In this world, there are six moons, with colors in green, red, purple, blue, yellow, and silver. Each moon floats separately in a permanent location in the sky. Each moon has its own attribute: life, fire, ice, wind, thunder, and void, and each island (continent) under the moon receives its effect to develop distinctive culture. From the Ocean where Vyse and co. live, to the desert continent of Nasr which is under the effect of red moon, and to Valuan Empire which receives the effect of yellow moon to build a highly civilized culture of electricity, you will meet various cultures through your voyage. The rumor has it that there is a continent of greens, or legendary continent, somewhere in the world. It's Vyse's dream to discover them.
AIR PIRATES
The "Air Pirates" are a group of people that live somewhere in the sky, and appear everywhere in the world. The pirates own their distinct pirate ship, display their belief in the flag of skull, and fly freely in the sky. By characteristics, there are two types of Air Pirates: the Black Pirates and the Blue Rogues. The Black Pirates hoist a black-skulled flag, and attack indiscriminately to kill and steal treasures. On the other hand, the Blue Rogues hoist a blue-skulled flag. They do not attack unarmed ships such as merchant vessels. They attack ships that are larger than theirs, such as battleships, and they take pride in their actions. One can call them a kind of chivalrous robbers. Vyse, the main character of the story is a member of Blue Rogues called "Dyne Family."
VALUAN EMPIRE
To the north of Pirate Isle, where Dyne Family lives, lies the continent of Valua. And the country that prospers on the continent is the military country of Valuan Empire. The continent of Valua is covered by thick, dark clouds throughout the year, therefore it is a very dark land. The Valuan Empire is also a very industrial country, thanks to the "Yellow Moon Stones" which are filled with electrical power. In Valua, Empress Teodora holds the absolute power, and people of the noble class enjoy the luxurious, modern life. On the other hand, the people in the lower class live in poverty. Although the disparity in wealth is great, the power of the country is great compared to neighboring nations. The Imperial Capital is built at the cliff of the inflexed landscape. On one side lies the Upper City, where the noble class lives; on the other side lies the Lower City, which consists of industrial sections and slums. On the island at the center of bay soars the Imperial Palace of Empress Teodora.
Valuan Imperial Force
Unlike other ships such as Dyne Family's Albatross, Valuan Empire owns steel battleships that do not rely on winds, thanks to high technology made possible by the effects of the Yellow Moon. The Imperial Fleets, which they call Armada, take pride in their overwhelming mobility and power, as they present threat to the Air Pirates and others.
Organization of Valuan Empire
Valuan Empire is a military country with Empress Teodora at the top. Under Empress Teodora, there is an invincible Armada with 5 fleets, serving to conquer the world.
Empress Teodora
Prince Enrique
Lord Galcian
Vice Captain Ramirez
1st Admiral
Alfonso
2nd Admiral
Gregorio
3rd Admiral
Vigoro
4th Admiral
Belleza
5th Admiral
De Loco
ARMADA
Mother & Son
The Six Codes of Blue Rogues
The Six Codes of Blue Rogues
1. Always Be Audacious!
2. Make Decisions Swiftly!
3. Take Treasures and Be Thankful!
4. Do Not Tolerate Cowardly Acts!
5. Always Challenge He Who is Stronger than You!
6. Never Give Up!
Subordinates
Direct
Subordinate
Order
1. Always Be Audacious!
2. Make Decisions Swiftly!
3. Take Treasures and Be Thankful!
4. Do Not Tolerate Cowardly Acts!
5. Always Challenge He Who is Stronger than You!
6. Never Give Up!
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MOON STONES
The rocks that fall from the Moons, they are called "Moon Stones." The Moon Stones contain a great amount of energy, as they are used as fuels for everyday living and for floating ships. It is no exaggeration to say that the Moon Stones support this world. They are traded for a high price. The energy of Moon Stones reflect on their color. For example, Moon Stones that fell from the Green Moon, which presides over "life," have power that affects on life, as they can heal wounds as well as produce poisons. The Moon Stones from the Red Moon, which presides over "fire," can create flames on one end, while they can affect on people to raise their attacking and defending powers. Likewise, the purple Moon Stones have the power of "ice," the yellow Moon Stones — "lightning," the blue Moon Stones — "wave," and the silver Moon Stones — "void." The weapons of this world are all created from the Moon Stones, as by changing their colors the corresponding attributes can be given. For example, with red swords, you can give the burning damage to the enemies.
The Energy That Dwells Within the Moon Stones
Moon Stones can not only give attributes to the weapons for attacking, but also are related closely to the magic in this world. It is very important to understand the power of each Moon Stone.
Red Moon Stone
Contains the power of flame to burn all. It also has power to raise abilities.
Blue Moon Stone
Contains the power of wind. It also has power to alter conditions
Yellow Moon Stone
Contains the power of lightning. It also has power to weaken opponents.
Green Moon Stone
Contains the power that works upon life force. It has power to heal wounds and create poison.
Purple Moon Stone
Contains the power of ice. It also has effects that influences the mind of the opponents.
Silver Moon Stone
Contains the power of void. With special power created from nothingness, it presides
over life
and death.
Effects of Attributes on Each Other
Each attribute affects one another in certain ways, and you will be able to give greater damages by attacking with the attribute which the enemy is more vulnerable with. The effects differ according to the combination of attributes. The chart below indicates the effects of attacking with attributes. The “O”s indicate that there is a greater effect, while the “X”s indicate less.
In this world, there exists a kind of magic. When you cast magic, you can give damage to the enemies with various types of energy, such as fire, thunder, and ice. There are six types in all, and have the same effect as the Moon Stones. Each magic is called by its attributing color, such as "Red Magic," "Purple Magic," etc. Naturally, skilled casters can wield stronger magics. The magic and Moon Stones are closely related, as by using the weapons of attributing color, the user receives the power to wield the magic of the same color.
MAGIC
Silver
O
Yellow
X
O
X
O
Blue
X
O
X
O
Purple
O O
X X
Red
X
X O O
Green
O
X X
O
Green
Red
Purple
Blue
Yellow
Silver
ENEMY’S ATTRIBUTE
YOUR
WEAPON/
MAGIC
ATTRIBUTE
WHICH MAGIC TO LEARN FIRST
Of the six magic types that exist, Green Magic is probably the one you would like your character to learn first. Governing the power of life, it enables you to learn healing spells which will help you greatly in the course of long and harsh adventures. If you become unsure of which magic to learn, it may be a good idea to give priority to Green Magic.
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ITEMS, MAGICS & SUPER MOVES
47
Here are introductions to the items (weapons, protective equipments, accessories and other tools that appear in the early stages of the game.
ITEMS
Weapons
Cutlass
Pair of swords Vyse received from his father as a gift.
Vyse
Pirate Cutlass
The favorite swords among Air Pirates in the Mid Ocean Area.
Vyse
Sky Cutlass A cutlass used by Pirates and fishermen alike.Vyse
Boomerang Aika’s favorite boomerang.Aika
Sky Wing A boomerang shaped like a flying bird.Aika
Scout Wing A weapon carried by crews of scouting parties.Aika
Vyse’s Uniform Uniform of the Blue Rogues.
Armors/Protective Equipments
Aika’s Shorts Aika’s favorite pair of shorts.
Fina’s Robe A traditional Silvite Dress.
Drachma’s Shirt An extra large shirt that’s been well worn.
Light Robe
A lightweight robe crafted from magically resistant fabric.
Valuan Uniform
A uniform stolen from a low-ranking Valuan navigator.
Sailor Uniform
Inexpensive, light weight, and durable, this is the preferred dress of sailors.
Gemstone Ring
A finely crafted ring engraved with runes that protect the wearer against magic.
Accessories
Meditation Ring
A ring crafted from weaving the springs of magic trees. Increases the wearer’s Will.
Lover’s ring
A finely crafted ring that depicts two lovers embracing. Increases Magic Defense and Will.
Throkryn’s Scale
A weapon modification made from a Throkryn. Raises Attack Power.
Marocca’s Ring
The shell of a large primitive crustacean. Improves
Defense.
Crylhound’s Claw
A weapon modification used by Valuan Soldiers. Improves Hit% and Attack Power.
Moonberry
An edible fruit fertilized by Moon Stones. Eating it will enable you to learn a Super Move.
Tool Items
Cham
Cupil gets excited when Chams are in the area. Feeding them to Cupil will enable him to evolve.
Sacri Crystal
An enchanted crystal created by Mages of the Green Moon. Restores 500 HP for one ally.
Sacres Crystal
An enchanted crystal created by Mages of the Green Moon. Restores 1,000 HP for one ally.
Sacrum Crystal
An enchanted crystal created by Mages of the Green Moon. Restores 1,000 HP for all allies.
Sacrulen Crystal
An enchanted crystal created by Mages of the Green Moon. Restores all Hp for one ally.
Magic Droplet
Created from the dew that forms on a magical tree. Restores 1 MP for one ally.
Magic Dew
A more concentrated form of the Magic Droplet. Restores 10 MP for one ally.
Curia Crystal
An ensorcelled crystal that cures all adverse effects on one ally, except for Unconscious.
Risan Crystal
An ensorcelled crystal that has 50% chance of
reviving one ally, with 50% of their maximum HP.
Reselen Crystal
An ensorcelled crystal that will revive an ally to Max HP.
Glyph of Might
Developed by De Loco’s Researchers. Increases the Power of one ally during the battle.
Glyph of Speed
Developed by De Loco’s Researchers. Increases the Quick of the entire party during the battle.
Healing Salve
Developed by De Loco’s Researchers. Allows one ally to regenerate health during the battle.
Paranta Seed
The seed of a Paranta Tree, which blossoms under a full Red Moon. Increases Power by 3.
Icyl Seed
The seed of an Icyl Tree, which blossoms under a full Purple Moon. Increases Will by 3.
Zaal Seed
The seed of a Zaal Tree, which blossoms under a full Yellow Moon. Increases Vigor by 3.
Pyri Box
A mage of the Red Moon has enchanted a box with the spell Pyri. It can be used more than once.
Crystales Box
A mage of the Purple Moon has enchanted a box with the spell Crystales. 7 or 8 charges.
Wevles Box
A mage of the Blue Moon has enchanted a box with the spell Wevles. 7 or 8 charges.
Electri Box
A mage of the Yellow Moon has enchanted a box with the spell Electri. It has several charges.
Sacri Box
A mage of the Green Moon has enchanted a box with the spell Sacri. It has several charges.
Item
User
Descriptions
Item Descriptions
Item
Descriptions
Item
Descriptions
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48 49
MAGIC
Green Magic
Sacri Restores 500 HP to any one ally.2
Sacres Restores 1,000 HP to any one ally.4
Sacrum Restores 1,000 HP to entire party.8
Sacrulen Completely restores HP of any one ally.6
Noxi Damages and poisons any one enemy.3
Noxus Damages and poisons all enemies.6
Red Magic
Pyri
Summons a burst of flames, damaging all enemies on the screen.
2
Pyres
Summons a great explosion and damages all enemies on the screen.
4
Pyrum
Summons fireballs from the sky and damages all enemies on the screen.
6
Pyrulen
Sets the air aflame and engulfs all enemies on the screen in a firestorm.
10
Increm
Increases both Attack Power and Defense of the target by 25%.
4
Incremus
Increases both Attack Power and Defense of the entire party by 25%.
16
Purple Magic
Crystali Encases a single enemy in ice.1
Crystales
Summons an icicle at the foot of a single enemy and impales it.
2
Crystalum Traps a single enemy in a column of ice.3
Crystalen
Huge pillars of ice rain from the sky to impale one enemy.
4
Sylenis
Prevents target from casting any spells by silencing them.
2
Panika Confuses one target into attacking nearest target.3
The healing spells of the Green Magic (those in italics) can be cast
outside of battle.
Blue Magic
Wevli
Damages one enemy with a whirlwind of air and water. Also, harms nearby enemies.
2
Wevles
Creates a large tornado around one enemy and damages all enemies nearby.
4
Wevlum
Summons a field of fierce winds and stinging rain to damage enemies in a large area.
6
Wevlen
Creates a cluster of tornados around one enemy and damages nearly all enemies on the screen.
8
Quika
Doubles the Speed of all allies. Also, it makes it easier to run from battles.
6
Slipara
Has a chance to put all enemies on the screen to sleep.
6
Yellow Magic
Electri
Shoots a bolt of electricity at a target, also damaging any enemies in the way.
2
Electres
Sends a lightning bolt through a line of enemies, causing major damage.
4
Electrum
A massive bolt of electricity is shot out and hits all enemies in a straight line.
6
Electrulen
The ultimate attack spell, causing major damage on all enemies in a straight line.
8
Driln
Weakens one enemy target. Lowers all attributes by 25%.
3
Drilnos
Weakens all enemies on the screen. Lowers all attributes by 25%.
6
Silver Magic
Curia
Cures one ally of all adverse effects except Unconscious.
2
Risan
Has a 50% chance of reviving an Unconscious ally, along with 50% of their HP.
4
Riselem
Revives an Unconscious ally and restores their HP to full.
8
Eterni
Can instantly kill any one enemy. May not work on some powerful monsters or bosses.
5
Eternes Can cause instant death to all enemies on the screen.10
Eternum
Causes instant death to one enemy. If target is immune, then it will cause damage.
15
Spells
SP
Descriptions
Spells
SP
Descriptions
Spells
SP
Descriptions
Spells SP Descriptions
Spells
SP
Descriptions
Spells
SP
Descriptions
There are six types of magic, each relating closely to one of the six moons.
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KNOWLEDGE FOR THE AIR PIRATES
I am Dyne of the Blue Rogues. I have some things I must tell to the greenhorn on his first adventure, like you. It's all things that you must keep in mind in order to become a full-grown Air Pirate. Listen carefully.
How Not to Miss Chams and Moonfish
Chams are scattered all over the world. Keep aware of the sound Cupil makes and the signal on the screen. Also, moonfish tend to inhabit places that are hard to see. Keep aware of the sounds the Moon Lens
makes, and walk around every corner of the field.
Make Good Use of the Sailors’ Guild
If you plan on making discoveries, attend
Sailor's Guild frequently. The Guild at
large towns collects information
constantly. Also, sell information on your discoveries quickly for higher price. It's important to keep ahead of
your rivals. Your information will be
bought cheaply if others sell it first.
Make Sure to Check Your Equipment
It is your duty to check everyone's equipment. If
you go to battle without proper equipment, you will expose your member to danger, which could ultimately endanger the whole party. Also, make sure to check for any Moonstone he may have.
Utilize SP Well. Don’t Be Stingy
No matter how much you use, your SP will be
recovered by the next battle. But you cannot
charge it for the next battle. So don't be too
stingy, and use it. It's also a good idea to utilize your items. Items don't consume SP,
therefore you can save your SP for more
powerful Super Moves.
SUPER MOVES
Cutlass Fury
Vyse unleashes his fury on a single enemy, causing major damage.
Vyse
Counterstrike
Vyse takes a defensive stance, countering all enemy physical attacks for a full turn.
Vyse
Alpha Storm
Aika spins her boomerang, summoning a vortex of flames to strike all enemies in a line.
Aika
Delta Shield
Creates an anti-magic shell around all allies for 1 turn. (Blocks allies’ magic too.)
Aika
Lunar Blessing
Fina calls upon the Silver Moon and blesses each party member with Regeneration.
Fina
Lunar Glyph
Fina uses the power of the Silver Moon to damage and possibly Stone a single enemy.
Fina
Super Move
User
7
Tackle
Drachma concentrates all of his energy into his metal arm and charges one enemy.
Drachma
DescriptionsSP
1
4
2
12
3
10
Spirit Charge
Drachma focuses inward, doubling his Spirit points and defending against attacks.
Drachma
0
Here are some of the Super Moves the characters will learn at the early stages of the game.
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52
Top Secret Information
In this world, there exists a special Cham that can make your Cupil grow with only one piece. The world is vast. Whether you can find it or not is up to you. Also, there exists a truly special Super Move, which only the captain of large vessel can learn and use. When you become a captain of your own ship, that move may be revealed. Finally, as written in the "6 Codes of Air Pirates," never give up. But, with your decision, the situation can change. Think not only for yourself, but also for your friends. If you have that attitude, your path can be seen.
Grasp the Color of Your Weapon
If you find yourself having difficulty in giving damage, try changing the color. Depending on the color, you may be able to give great damage. Look at the chart on p.45 and attack with the color which is the enemy’s weakness. You will be able to give big damage.
Utilize Main Cannons and Magic Cannons Well
Let the member with high physical strength shoot the main cannon. You will have more power. Likewise, let the member with high spiritual strength shoot the magic cannon. Master use of these two, and you can bring the Ship Battle to your advantage.
Utilize Secondary Cannons and Torpedoes
On Ship Battles, use of secondary cannons and torpedoes can be the key to your victory. If you can concentrate your firepower on rounds with C! marks, you can give greater damage. It's also possible for you to guard and give damage at the same time.
*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO GAMECUBE ™ MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCube™ Game Disc shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Nintendo GameCube™ Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Game Disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
* web site . . . . . . . . . . . http://www.sega.com
* e-mail . . . . . . . . . . . . . support@sega.com
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LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, DREAMCAST INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Sega is registered in the U.S. Patent and Trademark Office. Sega, Sega logo, and SKIES of ARCADIA are registered trademarks or trademarks of Sega Corporation. © OVERWORKS /SEGA, 2000, 2003. All Rights Reserved. This game is licensed for use with The Nintendo GameCube System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the USA.
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