Games Nintendo GAMECUBE MARIO SUPERSTAR BASEBALL User Manual

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OFFICIAL
NINTENDO
POWER
PLAYER'S
GUIDE
AVAILABLE AT YOUR NEAREST RETAILER!
WWW.NINTENDO.COM
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com
PRINTED IN USA
58294A
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1.
Sit or stand as far from the screen as possible.
2.
Play video games on the smallest available television screen.
3.
Do not play if you are tired or need sleep.
4.
Play in a well-lit room.
5.
Take a 10 to 15 minute break every hour.
WARNING -
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
Repetitive Motion Injuries and Eyestrain
INSTRUCTION BOOKLET
WARNING - Electric Shock
To avoid electric shock when you use this system:
Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button R Button
Control
Stick
C Stick
T
he official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY
1-4 Player
Simultaneous
Memory
WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
Card
INSERTING CONTROLLERS INTO THE CONTROLLER SOCKETS
One to four players can play Mario
P1 P2 P3 P4
Superstar Baseball. When only a single player plays the game, insert the Controller into Controller Socket 1. When playing with multiple players, you will need a Controller for each player.
TABLE OF CONTENTS
THIS GAME IS COMPATIBLE WITH PROGRESSIVE SCAN
Progressive Scan
compatible
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Copyrights of all Program reserved by NAMCO. Copyrights of all Game, Characters, Scenario and Music, except Copyrights owned by NAMCO, reserved by Nintendo.
© 2005 Nintendo. © 2005 NAMCO.
TM
, ® AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO.
© 2005 NINTENDO. ALL RIGHTS RESERVED.
MODE TVs.
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer
isn't there, check out our forums where you can exchange tips with other
please ask permission from whoever pays the phone bill.
THIS GAME IS PRESENTED IN DOLBY PRO LOGIC II. TO PLAY GAMES THAT CARRY THE DOLBY PRO LOGIC II LOGO IN SURROUND SOUND, YOU WILL NEED A DOLBY PRO LOGIC II, DOLBY PRO LOGIC OR DOLBY PRO LOGIC IIX RECEIVER. THESE RECEIVERS ARE SOLD SEPARATELY.
gamers online.
(425) 885-7529
. This may be a long-distance call, so
Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
Getting Started Main Menu Controls
Batting pg.10 Fielding pg.12
Rules Ball Parks Exhibition Game
Challenge Toy Field Minigames Other Modes
Training / Records / Options
Teammate Chemistry Main Characters
Insert the Game Disc and a Memory Card into the Nintendo GameCube, close the Disc Cover, and turn the power ON.
When playing the game for the first time, follow the instructions on the screen and create a Mario Superstar Baseball game file on the Memory Card inserted in Slot A. (Do not use Slot B.)
Press START/PAUSE to move on to the next screen.
Continuing a Game
If the Memory Card has saved data, the data will automatically be read before the main menu appears.
Saving the Game
When you achieve a high enough score to make the rankings, it will automatically be saved on the Memory Card.
In Challenge mode, press START/PAUSE on the map screen and select Save from the menu. When you press to confirm, the new data will overwrite the old data.
(pg. 22)
MAIN MENUGETTING STARTED
Select a mode that you want play on the main­menu screen with and press to confirm.
Exhibition Game
Pick your favorite characters and a ball park to play an exhibition game. (pg.20)
Challenge
Round up teammates as you play against rivals. Your goal here is to beat Bowser’s team with your best team. (pg. 22)
Toy Field
Throw, bat, and collect coins. A great game for 4 players!
(pg. 26)
Minigames
Play a variety of minigames.
(pg. 28)
Practice
Hone your baseball skills as you practice game controls.
(pg. 30)
Records
View game records here.
(pg. 30)
You need to have at least 1 file and 10 blocks of available space on the Memory Card in Slot A.
If you select Erase when selecting Challenge, the data will be erased. Once erased, you cannot recover it, so be careful.
Options
Change game settings such as sounds and the Rumble Feature.
(pg. 30)
CONTROLS
R Button
Read pgs. 10-13 for game-specific controls.
L Button
Reset batter to default position. Reset pitcher to default position.
Control Stick
+
Control Pad
Select menu items. Move players and ball.
Start/Pause
Open the pause menu.
Press while holding down to use Star Skills.
Y Button
Advance all runners.
X Button
Move back all runners.
Confirm. Throw ball. Swing bat. Jump.
Press while holding down for a cutoff play. The ball
B Button
will be thrown to the player nearest to a base automatically.
Cancel. Press and hold to bunt. Check runner.
A Button
IN-GAME CONTROLS
L Button R Button
Reset batter to default position.
BATTER
Control Stick +
Control Pad
Reset batter to the default position.
Tilt while swinging to aim hit.
BATTERRUNNER
Choose a base when stealing a base.
Base Assignment
2B
3B
H
Read pgs. 10-11 for batting controls.
When Batting
Press while holding down for a Star Swing.
BATTER
Steal a base.
RUNNERRUNNER
Advance to next base.
Return to base. (Tap repeatedly to dash.)
RUNNER
A Button
Do a normal swing.
Press and hold, then release
BATTER
for a charge swing.
B Button
1B
Press and hold to bunt.
BATTERRUNNER
Tap repeatedly to dash.
Y Button
X Button
Read pgs. 12-13 for fielding controls.
BATTING
(Normal and Charge Swings)
Press to perform a normal
Normal Swing Charge Swing
swing. Press and hold , then release it for a powerful charge swing.
Spray Hits Star Swing
Tilt while swinging to spray hits sideways and vertically.
Press while holding down to hit a powered-up ball (but it'll use up a Team Star–see pg. 16). What kind of special ball you bat depends on your character.
BASERUNNING
(Advance, Return to Base, Stop)
Advance Return to Base
Special Talents
You can practice all these in Practice mode. (pg. 30)
Press while advancing to stop.
When multiple fielders dash after the same ball, sometimes a character will perform a special, unique move.
Press while returning to a base to stop.
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