Games Nintendo GAMECUBE NBA 2K3 User Manual

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IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation:
Take a 10 to 15 minute break every hour, even if you don’t think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
WARNING - Repetitive Motion Injuries
WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
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To avoid electric shock when you use this system:
Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
WARNING - Electric Shock
CAUTION - Motion Sickness
CAUTION - Laser Device
L Button R Button
C Stick
Control
Stick
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TABLE OF CONTENTS
Default Command Summary. . . . . . . . . . . . . . . . . 4
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Playing a Quick Game . . . . . . . . . . . . . . . . . . . . . . 7
Selecting Teams. . . . . . . . . . . . . . . . . . . . . . . . . . 8
On The Court . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Choosing a Game Mode . . . . . . . . . . . . . . . . . . . . . 20
Street . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Franchise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Season . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Playoffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Tournament . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Practice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Setting Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Loading and Saving . . . . . . . . . . . . . . . . . . . . . . . . 53
Managing Your Roster . . . . . . . . . . . . . . . . . . . . . . 54
Sega Sports Challenge . . . . . . . . . . . . . . . . . . . . . . 58
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THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
1-4 Player
Simultaneous
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COMPLETE CONTROLS
For a more complete listing of controls including advanced dribbling, passing, shooting, and post moves, (See On The Court on p. 9.)
GETTING STARTED
1. Turn OFF the POWER Button on your Nintendo GameCube
TM
system.
• Make sure a Nintendo GameCube
TM
Controller is
plugged into the Nintendo GameCube.
• If you’re playing against friends, plug additional Controllers into the Nintendo GameCube.
• In order to save your game progress, make sure a Nintendo GameCube
TM
Memory Card is inserted
into Memory Slot A.
2. Press the OPEN button and insert the Nintendo GameCube
TM
Game Disc onto the optical disc drive.
Close the lid.
3. Turn ON the POWER Button. The Nintendo GameCube screen appears followed by the NBA 2K3 introductory video.
• If these screens do not appear, begin again at step 1.
TITLE SCREEN
Once you’re up and running, the NBA 2K3 Title screen appears.
• To go directly to the Main menu, press START.
(See Main Menu on p. 6.)
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DEFAULT COMMAND SUMMARY
OFFENSE
Control Stick. . . . . . . . . . . . Run/Dribble
A
Button. . . . . . . . . . . . . . . Pass
B
Button . . . . . . . . . . . . . . . Shoot/Rebound
X
Button. . . . . . . . . . . . . . . Crossover Dribble
Y
Button . . . . . . . . . . . . . . . Display Passing Icons
* press corresponding button to pass to player
L
Button . . . . . . . . . . . . . . . Back-down the Defender
R
Button . . . . . . . . . . . . . . . Turbo/Speed Burst
Z
Button . . . . . . . . . . . . . . . Toggle Pivot Mode
Down
Control Pad . . . . . . . Access Offensive Play Menu
* press corresponding button to select offensive play
Up
Control Pad . . . . . . . . . Call for Pick
C
Stick . . . . . . . . . . . . . . . . Pass in Direction of Stick
Z+A
Buttons. . . . . . . . . . . . Fake Pass
DEFENSE
Control Stick. . . . . . . . . . . . Run
A
Button. . . . . . . . . . . . . . . Switch Player
B
Button . . . . . . . . . . . . . . . Block Shot/Rebound
X
Button. . . . . . . . . . . . . . . Steal Attempt
Y
Button . . . . . . . . . . . . . . . Display Switch Icons
* press corresponding button to switch to player
L
Button . . . . . . . . . . . . . . . Face-up the Ball Handler
R
Button . . . . . . . . . . . . . . . Turbo/Speed Burst
Z
Button . . . . . . . . . . . . . . . Call for Double Team
Down
Control Pad . . . . . . . Access Defensive Play Menu
* press corresponding button to select defensive play
Y+L
Buttons . . . . . . . . . . . . Switch to Last Player Back
Z+A
Buttons . . . . . . . . . . . . Intentional Foul
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GAME MODES
Choose one of six play modes including Street, Franchise, Season, Playoffs, Tournament and Practice. (See Choosing a Game Mode on p. 20.)
OPTIONS
Multiple categories of options give you the power to customize your game at all levels, from the broadcast booth to the rulebook. (See Setting Options on p. 49.)
Loading and Saving
Everything you can customize in NBA 2K3 can be saved and accessed later if you have a Nintendo GameCube Memory Card inserted into your Nintendo GameCube system. (See Loading and Saving on p. 53.)
ROSTER MANAGER
Use the Roster Manager to make team personnel decisions such as releasing free agents, initiating trades, and editing ratings. (See Managing your Roster on p. 54.)
SEGA SPORTS CHALLENGE
Prove how good a sports gamer you are by posting your NBA 2K3 statistics to the Sega Sports Challenge online ranking board. (See Sega Sports Challenge on p. 58.)
PLAYING A QUICK GAME
This one-game format is a perfect introduction to NBA 2K3, and when you have mastered the game, it’s perfect for schooling your friends.
• To begin a Quick game, from the Main menu, choose
QUICK GAME. The Team Select screen appears.
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• If you do not take an action, a game demo begins featuring two computer-controlled teams in a randomly generated matchup.
• To exit a game demo and return to the Title screen, press any button.
MAIN MENU
NBA 2K3 is the complete pro basketball experience. More than a game, in NBA 2K3, you can own and operate your own NBA franchise and help your team win from the court, the clipboard, and the GM’s desk. But it’s not all business; NBA 2K3 also has a stripped­down Street mode, where you play for love of the game.
To access menu controls from any game menu, press the
X
Button.
• To select a Main menu item, press the Control Pad to highlight it, then press the
A
Button to select.
The appropriate next screen appears.
QUICK GAME
Play a quick exhibition game between any two teams. This is the fastest way to suit up and lead your team onto the court. (See Playing a Quick Game on p. 7.)
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ON THE COURT
When both teams are on the court, the arena announcer introduces the starting five for each team. Following player intros, the teams line up for the opening jump.
• To bypass player intros and go directly to the opening jump, press the
A
Button.
Note: The controls described in this section are defaults. For information on alternate configurations, see Setting Options on p. 49.
THE OPENING JUMP
To start the game, both teams send their big men to center court to take part in the opening jump. The referee stands at center court with the ball, and when he tosses it up, the each player jumps and attempts to tip the ball to a teammate.
• To go for the tip, press the Control Stick in the direction of the goal you’re defending, then wait for the referee to throw up the ball, and press the
B
Button. The game is on.
• If you gain possession, get ready to set up your offense. If you lose the jump, hustle back on defense.
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SELECTING TEAMS
Choose from over 35 teams, including all 29 NBA franchises, the 2002 NBA all-star teams, and fantasy squads made up of legends from past decades, and if you created any new NBA 2K3 teams, they’re here too.
To select teams:
1. Press the Control Pad to move your icon to the side you wish to control during the game. The Away team is on the left; the Home team is on the right.
2. Press the
L/R
Buttons to cycle through the teams until
you see the one you want.
• If you assign your name to your controller, you can save your personal stats. To create a user name, see Sega Sports Challenge on p. 58.
• To assign an existing user name to your controller, press the
Z
Button to scroll through names.
• If you want to customize the game, you can bring up the Team Options screen and select uniform types, load any team’s playbook, or choose to play in any NBA 2K3 arena.
• To access the Team Options screen, press the
Y
Button. To change an option, press the Control Pad
to highlight it, then press the
A/Y
Buttons to
cycle forward/back through choices.
3. Press
ST ART
to continue. ESPN’s Bob Steele and Rod West breakdown the matchup, while the teams step onto the court for player introductions.
Note: If you leave all Controller icons in the center of the screen, the game is played in Simulation mode, which means all players are computer controlled.
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PIVOT MODE
• To enter Pivot mode, press and hold the ZButton. The ball handler maintains his dribble but holds his ground.
• While in Pivot mode, press the Control Stick to jab step left/right. Try to get the defender to commit, then go past the other way.
• While in Pivot mode, press the Control Stick forward to step into the defender while protecting the ball. Get him on his heels, then crossover right by.
PASSING
• To pass the ball to a teammate, press the Control Stick in the direction of the player you want to pass to, then press the
A
Button.
• For more accurate passing, Button
Y
Button to access teammate icons, then pass to the player you want by pressing the button that corresponds to his icon.
• For passing on the fly, while dribbling, press the
C Stick
in the direction of the player you want to
pass to. The pass is automatic.
• For a fake pass, press the
Z+A
Buttons. Your player
makes a passing motion but holds on to the ball.
Sega Sports Tip:When playing with the Ball Handler Auto Switch option OFF, press the Y Button to call for a pass.
SHOOTING
• To shoot a jump shot, press the BButton and release at the height of your jump. The type of shot is determined by your court position.
• For a layup, dribble into the paint, then hold the
R
Button to run toward the basket and press the
B
Button. If the player has a high dunk rating, he may go for a slam.
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OFFENSE
DRIBBLING
• To dribble the ball, press the Control Stick in any direction. The ball handler maintains his dribble as he moves in the direction you choose.
• To turbo run while dribbling, press and hold the
R
Button.
• To perform a crossover move and try to get by a defender, press the
X
Button.
• To fake a defender and go back the other way, press the
X
Button to start a crossover move, then press the
X
Button mid-move to quickly reverse back the
opposite way.
• To spin past a defender, hold the
R
Button to run
toward the defender, then press the
X
Button.
Sega Sports Tip: Be careful with your dribbling. The fancier you get the more likely you’ll have the ball picked by the defense.
• To call for a pick, press Up on the Control Pad. When your teammate comes out and stands still near you, dribble past him, using his body to block your defender.
• To call a set play, press Down on the Control Pad to access the Offensive Play menu, then press the button that corresponds to the play you want to call.
POST MODE
• To enter Post mode, press and hold the LButton. The ball handler turns his back to the defender in order to protect the ball.
• While in Post mode, press the Control Stick into the paint to backdown the defender.
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STEALING
• To attempt a steal from the ball handler, press the
X
Button.
• To attempt to steal a pass, get in between the two players and press the
B
Button when the pass is on
its way.
• For a lunging pass steal attempt, hold the
R
Button for
a speed boost, then press the
B
Button.
BLOCKING
• To attempt a shot block, press the BButton as the ball handler releases his shot.
• For a swat block or a lunging block attempt, hold the
R
Button for a speed boost, then press the BButton.
PLAYING WITHOUT THE BALL
• To go up for a rebound, press the AButton to control your player closest to the ball, then press the
B
Button
to jump up for the rebound.
• To dive for a loose ball, press the
B
Button. If the ball is going out of bounds, your player will attempt to save the ball and direct it toward a teammate.
• To post up, hold L to enter Post mode, then use the Control Stick to battle for position in the paint.
PAUSE MENU
You can pause the game at any time to access Pause menu options or just take a break from the action. The game clock stops while the Pause menu is active, so you’ll rejoin the action exactly where you left off.
• To pause the game, press START at any time. The Pause menu appears.
• To return to the game from the Pause menu, press ST ART.
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• To pass out of a layup, press the
A
Button in mid-
move. The player dishes off.
• For a pump fake, tap the
B
Button once quickly. The player makes a shooting motion but holds on to the ball.
• To attempt an Alley-oop, pass to a player breaking for the basket. If the timing is perfect, he’ll go for the slam as he receives the pass in the air.
FREETHROWS
• When a foul sends you to the line, press the Land
R
Buttons to bring the two green arrows together. When the two arrows become one, pointing directly into the hoop, press the
B
Button to shoot.
DEFENSE
PLAYING D
• To control the defender closest to the ball, press the
A
Button.
• For more accurate control, press the
Y
Button to access teammate icons, then switch to the player you want by pressing the button that corresponds to his icon.
• To control the last defender back, press the
Y
Button,
then press the
L
Button. Control switches to the player
closest to the basket you’re defending.
• To face-up the ball handler and halt the dribble, press the
L
Button. The defender challenges the ball handler
in a low defensive stance.
• To call for a double-team, press the
Z
Button.
• To commit an intentional foul, press the
Z+A
Buttons.
• To call a set play, press Down on the Control Pad to access the Defensive Play menu, then press the button that corresponds to the play you want to call.
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SUBSTITUTIONS
You have five players in the game and seven on the bench at all times. There are countless reasons to send in a substitute: when your star player is in foul trouble, you’re down late in the game and want your best shooters on the floor, or simply to rest a tired player.
To make a player substitution:
1. Highlight the name of the active player you want to take out of the game, then press the
A
Button. A
check mark appears next to his name.
2. Highlight the name of the player on the bench you want to send into the game, then press the
A
Button.
The players switch position in the list and status.
• Repeat until you have made all the substitutions you want.
3. When you are finished, press the
B
Button, then
press the
A
Button to confirm and return to the Paused menu. The substitutions will take place at the next break in play.
COACHING
From the Coaching screen, you can make mid-game strategy adjustments such as defensive assignments, Play menu selections, double team tactics, and more.
MATCHUPS
Each of your players on the floor has an assignment to guard a specific player on the other team. If your team is getting beat at any position, edit the assignment to try to correct the mismatch.
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REPLAY
Step into the broadcast booth to run the film on the last play and view the action from virtually every possible angle.
• To return to the Pause menu from the Replay screen, press START.
CONTROLLER
Access the Controller Assign screen to switch control from one team to the other or to allow newcomers to join the game in progress. This screen works similarly to the Team Select screen (p. 8).
OPTIONS
See Options on p. 49.
TIMEOUT
Both teams begin the game with six Timeouts. Take a Timeout when your team is fatigued, you need to strategize, or when your opponent has too much momentum.
• You may take a Timeout only when your team has possession of the ball. When you are on defense, this option is not available.
Zoom In Zoom Out Show/Hide Controls
Reposition Camera Rotate Camera Fast Forward Rewind Play/Pause
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Substitution
. . . . . . . . . . . . Set MANUAL to call your
substitutions or AUTO to have them automatically called when necessary.
Offense Playcall
. . . . . . . . . Set MANUAL to call your
offensive plays or AUTO for automatically called plays. Select W/MSG to display the name of the play on the screen during transitions.
Defense Play Set
. . . . . . . . Set MANUAL to call your
defensive plays or AUTO for automatically called plays. Select W/MSG to display the name of the play on the screen during transitions.
Late Game Fouling
. . . . . . Late Game Fouling is your
last resort when you’re trailing at the end of the game. Set to AUTO for automatic intentional fouls when necessary. W/MSG displays your strategy.
Game T empo
. . . . . . . . . . . Move the slider to the right
to speed up the tempo for a faster paced game or to the left to slow down the tempo.
Fast Break
. . . . . . . . . . . . . Move the slider to the right
to play a fast break style, where your players move the ball up court as quickly as possible.
Crash Boards
. . . . . . . . . . . Move the slider to the right
to play an aggressive rebounding style of play or to the left to focus on the transition to D.
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To edit a matchup assignment:
1. Highlight the name of the player whose assignment
you want to change, then press the
A
Button. A check
mark appears next to his name.
2. Highlight your other players on the floor and
compare their stats to the assigned player’s stats.
3. When you see a matchup you think is better for
your team, press the
A
Button. The players
switch assignments.
• Repeat until you have made all the edits you want.
4. When you are finished, press the
B
Button to return to
the Paused menu. The edits take place immediately.
PRESSURE
Determine how much defensive pressure your players should apply on their man assignments.
• To change Pressure settings, highlight the player you want to edit, then press the
A/Y
Buttons to cycle
forward/back through options.
Sega Sports Tip: If the matchup is even, apply Regular pressure. If your man is consistently getting beat, apply Loose pressure to keep the opponent in front of you. If you have the advantage, apply Tight pressure and play aggressive D.
SETTINGS
Coach Settings are options you can set to assume more control over coaching duties such as calling timeouts and substitutions and setting a game plan.
Timeout
. . . . . . . . . . . . . . .Choose MANUAL to call
your own timeouts or AUTO to have them automatically called when appropriate.
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STATS
From the Game Stats screen, you can access comprehensive team and player stats, as well as an injury report, for the current game at any time during the contest.
TEAMS
Compare the two teams in 23 categories including number of timeouts remaining, free throw percentage, points off the bench, team fouls, assists, blocks, and more.
HOME
The Player Stats screen posts stats for the home team in 19 categories including multiple categories for rebounds, field goals, free throws, and three pointers.
• To sort players by leaders in a particular category, press the Control Pad to highlight the category, then press the
A
Button to select.
AWAY
View stats for the away team exactly as you would for the home team (above).
SHOT CHART
The Shot Chart screen uses broadcast-style graphics to show the spot on the court from which each shot was taken and indicates whether or not the shot was made.
• To view shots by the entire team or by individual players, press the
L/R
Buttons.
• To toggle between the home team and the away team, press the
Z
Button.
• To view shots by single quarter or by all quarters played, press the
A/Y
Buttons.
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DOUBLE TEAM
If your opponent has a player or two that consistently record career games against your team, than consider double-teaming them.
• To double-team a player, highlight his name in the list, then press the
A/Y
Buttons to cycle forward/back
through options.
• When you select the IN PAINT option, the player will be double-teamed only when he is in the key.
Sega Sports Tip: Any time you double-team a player you leave another one unchecked, so only double-team your opponent’s strongest players. If you double-team an average player, you may end up leaving their star wide open.
OFFENSIVE PLAYS
NBA 2K3 features 25 different offensive plays. Use the Offensive Plays screen to choose the four plays you want access to on the court in the Offensive Play menu.
To set your offensive plays:
1. Press the Control Pad to highlight a play you want
to add to your Offensive Play menu, then press the
A
Button to select. The Button Assign screen appears.
2. Press the Control Pad to the button you want
to assign to the play, then press the
A
Button to select. The Offensive Plays screen appears with the button assigned.
• Repeat until you have made all the edits you want.
3. When you are finished, press the
B
Button to return
to the Coach menu. The edits take place immediately.
DEFENSIVE PLAYS
NBA 2K3 features 10 defensive plays, which you can assign to your Defensive Play menu. Set defensive plays the same way you set offensive plays (above).
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STREET
Take it to the street. This is hoops at its most basic and most fun; in fact, this is the way they’re probably playing at your neighborhood park right now. Set the playground rules and hit the asphalt court.
• To begin playing in Street mode, set the Street options, then press ST ART. The Controller Assign screen appears.
Mode
. . . . . . . . . . . . . . . . . Play 2 on 2 (two players on
each team), 3 on 3, 4 on 4, or 5 on 5 for a regulation­style game.
Court
. . . . . . . . . . . . . . . . . Choose from nine legendary
playgrounds and gyms, where some of the greatest got their starts.
Game Point
. . . . . . . . . . . . In Street ball, regular
baskets are worth one point and “treys” are worth two. The first team to hit Game Point (7-21) wins.
Win By
. . . . . . . . . . . . . . . . When set to 1, the winning
team is the first to hit game point. When set to 2, the winner must hit game point and be leading by two points.
Note: If a team hits game point but is not leading by two, the game continues indefinitely until one team goes ahead by two points.
CPU Player Select
. . . . . . . If you are playing against
the computer, set this OFF to select the computer team’s players or ON to let the computer select its own players.
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INJURIES
The Injuries lists any injuries sustained by players during the game and informs you of how long the injured players will be out of the lineup.
QUIT
Quit playing the current game in progress. When you choose QUIT from the Paused menu, a series of Quit options appear.
Cancel
. . . . . . . . . . . . . . . . Return to the Paused menu
without quitting the game.
Quit
. . . . . . . . . . . . . . . . . . Quit the game and return to
the Main menu.
Rematch
. . . . . . . . . . . . . . . Quit the current game and
immediately start a new game between the same two teams with the same game settings.
Simulate to End
. . . . . . . . . Quit the game but have the
remainder of the match simulated. All individual and team stats will be compiled and recorded.
CHOOSING A GAME MODE
Use the Game Modes option to choose one of NBA 2K3’s six unique, in-depth game modes including Street, Franchise, Season, Playoffs, Tournament, and Practice.
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To select Street players:
1. Press the
L/R
Buttons to choose the team from which
you want to select a player.
2. Press the Control Pad to highlight the player you
want to add to the roster.
3. Press the
A
Button to select. The player is added, and the highlight moves to the next player slot on the opposing team.
• If you are playing against the computer and you set CPU Player Select ON, the computer will select its own player, if you set it OFF, you must select a player for the computer-controlled team.
4. Continue selecting Street players until both rosters are complete, then press START to head down to the court. (See On The Court on p. 9.)
Sega Sports Tip: Don’t worry if your teammates have never played together on the same team. The Ballers will be wearing blue and the Ringers will be in red, so you can tell who is on which team.
FRANCHISE
Choose an NBA franchise and operate it from the front office to the free throw line. As GM/Coach/Player, you can take care of all personnel decisions, play the role of coach on the bench, and execute the game plan on the court.
• To begin playing in Franchise mode, set the
Franchise options, then press ST ART. The Team Select screen appears.
• If you set Customize League ON, the Customize
League screen precedes the Team Select screen.
Season Length
. . . . . . . . . . Play 14, 28, 56, or full
82-game seasons with your Franchise.
Preseason Games
. . . . . . . Set ON if you want to play
the preseason matches or
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Duplicate Players
. . . . . . . . Set this option ON to allow
players appearing on both teams or multiple times on the same team or OFF for no duplicates.
Weather
. . . . . . . . . . . . . . . Weather conditions, such
as HEATWAVE, FOG, and RAIN affect players and the court just as they would in real life. This option is not available in gym, where every game is played indoors.
Time Of Day
. . . . . . . . . . . . Choose DAY to play under
the sun or NIGHT to play under the lights. This option is not available for gym, where every game is played under the lights.
CONTROLLER ASSIGN SCREEN
All Street games are played between the Ringers and Ballers fantasy teams. At this screen, you can assign your controller to the team you will represent in the upcoming game and assign your user name to your controller.
• This screen works similarly to the Team Select screen (p. 8).
• When your controller assignment is complete, press ST ART. The Select Street Players screen appears.
SELECT STREET PLAYERS SCREEN
You can populate your Street team with any combination of players available in NBA 2K3.
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Simulated Quarter Length
Set quarter length for simulated games from 1-12 minutes for fast game simulation, but don’t be surprised to see single-digit scores for really short games.
User Name
. . . . . . . . . . . . . If you assign a user name
for your Franchise, you can save your personal stats.
CUSTOMIZE LEAGUE SCREEN
If you set the Customize League option ON, this screen precedes the Team Select screen. At the Customize League screen, you can adjust what teams appear under which NBA conference and division.
To customize the league:
1. Press the Control Pad to highlight a team you wish to move, then press the
A
Button to access the
scrolling arrows.
2. Press the Control Pad to the team you wish to swap spots with, then press the
A
Button to select.
The teams switch places.
3. Repeat steps 1 and 2 until the league is set the way you want, then press ST ART to advance. The Team Select screen appears.
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OFF to begin playing with your first game of the regular season.
Trade Deadline
. . . . . . . . . . If you want to continue
making player transactions beyond the standard NBA trade deadline period, choose OFF.
Point Limits
. . . . . . . . . . . . Points are what you use to
pay players and coaches in NBA 2K3, so playing with Point Limits creates a virtual salary cap.
Trade Override
. . . . . . . . . . When ON, you have the
power to push your trades through even if the other team does not agree to the terms.
Round Format
. . . . . . . . . . Set the duration of each
round of postseason action from 1 GAME elimination to a BEST OF 7 series.
Fantasy Draft Roster
. . . . . Set ON to build your
team roster through a fantasy draft.
Customize League
. . . . . . . With this option set to ON,
you can customize the league by moving any team into any conference and division you wish.
Import NCAA 2K3 Class
. . If you have an NCAA 2K3
class saved to a Memory Card, select ON and you can draft players as NBA rookies.
Quarter Length
. . . . . . . . . You can play with default
5-minute quarters or adjust quarter length from 1-12 minutes.
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COACH’S DESK
This is where you conduct transactions, create and evaluate game plans, track player stats, and more.
CALENDAR
The Calendar lists daily league games and keeps note of final scores. You can use the Calendar to confirm your next opponent and select whether to play or simulate the game.
• To page through the Calendar to check out your
schedule, press the
L/R
Buttons.
• To play the next game, make sure the box next to the
matchup is checked, then press ST ART. The game summary begins as the teams take the court. (See On The Court on p. 9.)
• To simulate your next game, uncheck the box next to
the matchup, then press START. When you are prompted to confirm your decision, select YES.
• When all games have been played or simulated for the
day, press START to view the Nightly Wrap-Up and progress for the next day.
26
TEAM SELECT SCREEN
At the Team Select screen, you choose one team franchise to own and operate. You can base your choice on personal favorite or stats and rankings, which are displayed for every team.
• To select a team, press the
L/R
Buttons to scroll to the franchise you want, then press ST ART to advance. The Coach’s Desk screen appears.
• If you set Fantasy Draft ON, the Fantasy Draft screen precedes the Coach’s Desk screen.
FANTASY DRAFT SCREEN
In the Fantasy Draft, every player is up for grabs in a round-by-round selection process that completely shuffles the NBA team rosters. Devise your own draft strategy and put together a totally custom team.
• When it is your turn to make a draft pick the Fantasy Draft screen appears for the current round.
To draft players:
1. Press the
L/R
Buttons to cycle to the position you want to fill, then press the Control Pad to the player you want to pick, and press the
A
Button to select.
2. When the confirmation prompt appears, select YES to draft the player or NO to cancel.
3. After every team drafts a player, the next round
begins. Repeat these steps until all players are assigned to teams, at which point the draft is over and the Coach’s Desk screen appears.
Sega Sports Tip: As the draft progresses, press the C Stick Button to cycle to your roster and keep up on your team’s needs. It’s great to pick the highest rated player each round, but in the long run, it is more valuable to build a balanced team.
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• Remember the 500,000 per year limit. You may trade player(s) that take you over the point limit and teams over the limit can trade as long as the point values match up. A team over the point limit or a team in making a trade that would take them over the limit may acquire in trade no more than 115 percent plus 10,000 pts in point value of the players being traded out.
TRADING BLOCK
The Trading Block is where you display the players you think you can get along without and entertain trade offers from other teams coming to you.
To place a player on the trading block:
1. Highlight one of the three trading block slots, then
press the
A
Button to select. Your team roster appears.
2. Highlight a player you would consider trading to
another team, then press the
A
Button. The player appears in the trading block slot, although he also remains on your roster.
• To remove a player from the trading block, highlight him in the trading block slot, then press the
A
Button and select WITHDRAW ITEM.
• If another team is interested in trading for the player at any time during the season, that team will make its interest known on this screen.
Entertaining trade offers from other teams:
• When another team is ready to offer a trade for one of your players on the block, you are notified on the Player Trading Block screen.
1. Highlight the offer, then press the
A
Button and select VIEW DETAILS. The Player Trade screen appears displaying the complete offer.
2. Weigh the benefits and drawbacks of the offer, then press START to give an answer.
3. Select YES to accept the offer or NO to reject it.
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FRONT OFFICE
This is where player personnel decisions are made. You can negotiate contracts, initiate trades with other teams, place your players on the trading block, and field offers as they come in.
• To begin wheeling and dealing, choose a Front Office option.
TRANSACTIONS
TRADE PLAYERS
The players you have on your team today may not be the group that can bring home the NBA Championship at the end of this season. Chances are you’ll have to improve your team through player acquisition to reach the next level.
To make player trades:
1. At the Player Trade screen, highlight a player you are
ready to trade, then press the
A
Button. The player
appears in your trade offer.
2. Press the
C Stick
Button to select the team you want to trade with, then highlight the player(s) you wish to trade for and press the
A
Button to add them to
the offer.
• Each team may offer up to three players or draft picks in one trade. As you set the trade, the interest bar shows the other team’s interest in your offer.
• To remove any player from the trade offer, highlight him again is the roster list and press the
A
Button.
3. When you think the offer is fair, press START, then select YES to make the offer. If the other team accepts the offer, the players switch teams. If the other team rejects the offer, you can modify the offer, initiate a trade with another team, or wait until later in the season and try again.
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2. When the offer is set, press START to pitch it to the prospective coach. If he accepts, the new coach joins the team and your former coach becomes a free agent.
LEAGUE INFO NEWS
As GM, you probably have a good handle on what is happening with your team, but you’ll want to check the News From Around The NBA to study the status of your rivals. As player injuries, transactions, and other key events occur, they are posted on this screen.
TEAM INFO
The Team Information screen is a snapshot of the state of your franchise. You can view player injuries, trade draft picks, waived players, released coaches and the 36,000 exception.
TEAM POINTS
Player compensation is just one slice of the financial pie that you must manage as GM – coaching salaries and workout costs are also key considerations in building a championship-caliber team. At this screen, you can monitor your franchise to ensure you’re getting the most bang for your buck.
GAMEPLAN
OFF PLAYS
Using broadcast-style graphics, the Offensive Plays screen displays an animated example of each of the 25 offensive plays available to you. Select the four plays you want access to on the court in the Offensive Play menu.
• To set your offensive plays, (See Offensive Plays
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ROSTERS
Roster options are the player-related functions of franchise management. You can only allocate up to 500,000 per year for your entire roster, unless it is to resign your own free agents.
TEAM NEEDS
The Team Needs screen is a handy guide that informs you if your team is lacking any position players. At the minimum, you should have a starter and a backup for each position. If your team has a need it is highlighted in red on this screen.
COACHING
COACH CARD
The Achievements screen posts your franchise performance under your tenure as GM. You can check your ranking vs. other teams and track your records, playoff appearances, NBA Championships, and more.
SIGN COACH
Securing the right coach for your franchise may be the most important move you make as a GM. Coaches are ranked poor, average, good and master in three vital categories. Try to sign the highest ranked coach you can afford.
• To sort coaches by leaders in a particular category, press the Control Pad to highlight the category, then press the
Y
Button to select.
To sign a coach:
1. Press the Control Pad to highlight the coach you
want to sign, then press START to select. The Build Offer screen appears.
• At the Build Offer screen, you can change the default offer by highlighting WAGE or YEARS and pressing the
A/Y
Buttons to build an offer that you
can afford.
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Defense Strategy
. . . . . . . . Choose MAN TO MAN to
match up in consistent guarding assignments or a ZONE option to patrol areas of the floor.
Primary Off Option
. . . . . . This is the player in whose
hands you’d most like to get the ball.
Secondary Off Option
. . . . This is your second choice
to have the ball on offense.
ACTIVATE PLAYERS
You must have at least 12 active players on your roster in order to field a team. If you have more than 12 players, 12 are active players and the rest are reserves. At the Activate Players screen, you can determine which players will be available to play in your next game and which players will be reserves.
To activate a reserve player:
1. Press the Control Pad to highlight the reserve player you want to activate, then press the
A
Button to select. A check mark appears in the box next to his name.
2. Press the Control Pad to highlight the active player you want to swap positions with, then press the
A
Button to select. The players exchange status and swap positions.
3. Continue until you are satisfied with your lineup of active players for your next game.
SET LINEUP
Of the 12 active players available for your next game, five start the game on the court; the others start on the bench and are available to substitute in at stoppages in play. At the Team Lineups, you can select your starters for the next game.
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on p. 18.)
DEF PLAYS
NBA 2K3 features 10 defensive plays, which you can assign to your Defensive Play menu. Although defensive plays are not animated, you can set them in the same way you set offensive plays. (See Offensive Plays on p. 18.)
STRATEGY
Since you do not control your players when a game is simulated, set the strategy you want your team to play in your absence when you choose to simulate a game.
Tempo
. . . . . . . . . . . . . . . . Move the slider to the right
to speed up the tempo for a faster paced game or to the left to slow down the tempo.
Fastbreak/Crashboard
. . . . Move the slider to the right
to play an aggressive offense style of play.
Defense Aggr essiveness
. . Move the slider to the right
to play an aggressive style of defense.
Offense/Defense
. . . . . . . . If you are more defense-
minded, move the slider to the right; if you are more focused on putting up points move to the left.
Offense Strategy
. . . . . . . . Select INSIDE if you like to
post up and score from the paint, OUTSIDE if you like to shoot the jumper, or BALANCED ATTACK.
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Team Standings
. . . . . . . . . The Team Standings screen
posts the season records of every team and displays their current divisional standings.
All-Stars V otes
. . . . . . . . . . Payers who receive the
most All-Star votes in their positions are invited to play in the All-Star game on Sunday, February 9. Keep up to date on the All-Star voting results here.
OPTIONS
See Options on p. 49.
SAVE
If you have a Nintendo GameCube Memory Card inserted to your Nintendo GameCube system, you can save your Franchise progress at any time.
• To save your Franchise, from the Save Game Data
screen, create a new file, then use the keyboard tool to enter a name. This is the file you will load when you return to continue playing.
QUIT
Quit playing. If you have not saved your game progress, you are prompted to do so. After confirming your decision, the Main menu appears.
THE OFFSEASON
At the end of the season, players and coaches retire and contracts expire. This is the rebuilding period for any Franchise, and as GM, it’s up to you to continue to build your program. Check your Calendar for notes on items to consider during the off season.
34
To set your starting lineup:
1. Press the Control Pad to highlight the bench player you want to add to the starting five, then press the
A
Button to select. A check mark appears in the box next to his name.
2. Press the Control Pad to highlight the starting player you want to swap positions with, then press the
A
Button to select. The players exchange status and swap positions.
3. Continue until you are satisfied with your starting lineup for your next game.
STATISTICS
If you like sports, then you love stats, and we’ve provided enough here to keep you occupied until it is time to begin preparing for your next game.
Team Stats
. . . . . . . . . . . . . Check out how your team’s
performance on the court compares with any other team throughout the season.
Player Stats
. . . . . . . . . . . . View individual player stats
for your franchise or any other team in the league. Stats are compiled after each game and are broken down into 30 categories.
League Leaders
. . . . . . . . . The League Leaders page
ranks the top players in the league by the compiled season stats in all the standard categories.
Rookie Watc h
. . . . . . . . . . . Rookie Watch follows
the league’s rookies through their first season and posts their performance on the hardwood.
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SIGN ROOKIES AND FREE AGENTS
This is a heavy negotiation phase. Sign as many key players as you can while staying under the cap and maintaining some points to run your franchise and make transactions down the line. Following the contract-signing marathon, it’s time to get back to basketball.
TRAINING CAMP
Have your players work on specific aspects of their game to focus their abilities over the course of the season. Once training camp is over, it’s time to start the next season in the history of your Franchise. (See Coach’s Desk on p. 27.)
SEASON
Choose your favorite NBA team and take it through their entire 2002 NBA season schedule. If you have what it takes, you can lead your team to the NBA Finals!
• To begin playing in Season mode, set the Season options, then press START. The Team Select screen appears.
• If you set Customize League ON, the Customize League screen precedes the Team Select screen.
Season Length
. . . . . . . . . . Play a standard 82-game
season, or choose one of three shorter season options.
Trade Deadline
. . . . . . . . . . If you want to continue
making player transactions beyond the standard NBA trade deadline period, choose OFF.
36
RESIGN PLAYERS
At the Coach’s Desk screen, a new Resign Players option appears, which lists all your players whose contracts are up. This option gives you the opportunity to re-negotiate the players’ contracts if you choose to do so. Of course, you also have the option to let them go and try to fill in the holes with free agents and trades.
NCAA IMPORT
Following the four-week resigning period, it is time to look to the future. At this time, if you have a Nintendo GameCube Memory Card with an NCAA 2K3 class saved to it, you can import the players for an NBA entry draft.
LOTTERY
The 13 teams that finished the season with the worst records are included in a lottery for the top draft choices. The team with the absolute worst record has the best odds of securing the number one draft choice. After the lottery is run, draft choices are announced and it’s time to start scouting.
SCOUTING
To scout, you organize workouts with the prospects you have your eye on. Your Scouting Manager creates detailed reports based upon the players’ performances, which provides plenty of information to bring with you into the draft.
NBA DRAFT
When it comes to selecting draft picks, the NBA Draft works very much like the Fantasy Draft (p. 26), but the presentation and spectacle of the event is like nothing you’ve ever witnessed. Once the draft is complete, it’s time to sign your rookies to contracts with your Franchise.
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• If you set Fantasy Draft ON, the Fantasy Draft screen precedes the Season screen.
FANTASY DRAFT SCREEN
In the Fantasy Draft, every player is up for grabs in a round-by-round selection process that completely shuffles the NBA team rosters. Devise your own draft strategy and assemble a totally custom team. (See Fantasy Draft Screen on p. 26.)
SEASON SCREEN
The Season screen is your command center for playing and reviewing games, making player changes, and setting gameplay options and strategy.
SCHEDULE
The Schedule lists all league pairings throughout the entire season and keeps note of final scores. You can use the Schedule to view upcoming opponents and select whether to play or simulate any game.
• To play your team’s next game, make sure the box next to the matchup is checked, then press ST ART. The game summary begins as the teams take the court. (See On The Court on p. 9.)
• To simulate your next game, uncheck the box next to the matchup, then press START. When you are prompted to confirm your decision, select YES.
• In NBA 2K3, you have the opportunity to play every game of the season. Simply check the box next to any matchup you wish to play and when it comes up in the schedule, you’ll take the court.
STATISTICS
Throughout the tournament, statistics for each team and player in the tournament is tracked. (See Team Stats and Player Stats on p. 34.)
38
Round Formats
. . . . . . . . . Set the duration of each
round of postseason action from 1 GAME elimination to a BEST OF 7 series.
Fantasy Draft Roster
. . . . . Set ON to build your
team roster through a fantasy draft.
Customize League
. . . . . . . With this option set to ON,
you can customize the league by moving any team into any conference and division you wish.
Quarter Length
. . . . . . . . . You can play with default
5-minute quarters or adjust quarter length from 1-12 minutes.
Simulated Quarter Length
You can reduce quarter length from 12 Minutes down to 1 Minute for faster game simulation, but don’t be surprised to see single-digit scores for really short games.
CUSTOMIZE LEAGUE SCREEN
If you set the Customize League option ON, this screen precedes the Team Select screen. At the Customize League screen, you can adjust what teams appear under which NBA conference and division. (See Customize League Screen on p. 25.)
TEAM SELECT SCREEN
At the Team Select screen, you choose one team to lead throughout the season. You can base your choice on personal favorite or stats and rankings, which are displayed for every team. (See Team Select Screen on p. 8.)
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SIMULATION STRATEGY
Since you do not control your players when a game is simulated, set the strategy you want your team to play in your absence. (See Strategy on p.32.)
OPTIONS
See Options on p. 49.
SAVE
If you have a Nintendo GameCube Memory Card inserted to your Nintendo GameCube system, you can save your Season progress at any time.
• To save your Season, from the Save Game Data screen, create a new file, then use the keyboard tool to enter a name. This is the file you will load when you return to continue playing.
QUIT
Quit playing. If you have not saved your game progress, you are prompted to do so. After confirming your decision, the Main menu appears.
PLAYOFFS
Begin playing NBA 2K3 at the most exciting point in the season – the Playoffs! The full season is simulated, with complete scores and stats recorded for every team and player, and the 16 best squads emerge for the postseason tournament.
• To begin playing in Playoffs mode, set the Playoffs options, then press ST ART. The Team Select screen appears.
• If you set Customize League ON, the Customize League screen precedes the Team Select screen.
40
ROSTER
The roster screen displays every player on your team along with detailed ratings in more than 20 categories. From the roster screen, you can also view the rosters of other teams, edit ratings, and perform transactions. (See Team Rosters on p. 54.)
GAME PLAN
You can choose a game plan and stick with it for the duration of the season, or you can revisit your strategy with each game and tailor it for your next opponent.
TEAM ROTATIONS
Using the Team Rotations options, you can decide which 12 of your players will suit up for the next game and, of those 12 active players, which five will start on the floor and which will come in off the bench. (See Activate Players and Set Lineup on p. 33.)
PLAYBOOK MANAGER
The Playbook Manager options let you choose which four offensive plays to load into your Offensive Plays Menu and which four defensive plays to load into your Defensive Plays Menu for quick access during the game. (See Offensive Plays and Defensive Plays on p. 18.)
INJURY REPORT
As the season progresses and player injuries amass across the league, the Injury Report gives you a quick summary of all the players who are hurt and how long they are expected to be out of action. This information will help you prepare for your next opponent.
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• If you set Fantasy Draft ON, the Fantasy Draft screen precedes the Playoffs screen.
FANTASY DRAFT SCREEN
In the Fantasy Draft, every player is up for grabs in a round-by-round selection process that completely shuffles the NBA team rosters. Devise your own draft strategy and assemble a totally custom team. (See Fantasy Draft Screen on p. 26.)
PLAYOFFS SCREEN
The Playoffs screen is your postseason hub for playing and reviewing playoff games, making player changes, and setting gameplay options and strategy.
SCHEDULE
The Schedule lists upcoming matchups and keeps note of final scores. You can use the Schedule to view Playoff pairings, take a look back at simulated season scores, and select whether to play or simulate any game. (See Schedule on p. 39.)
TREE
The Playoff Tree displays the postseason pairings in traditional bracketed style. As the Playoff series are completed, final scores are posted on the tree and the winner moves on to the next branch.
• To scroll the Playoff Tree forward/back, press the Control Pad .
STATISTICS
During the season simulation, complete game stats are generated and compiled for each team and player. The options on the Statistics screen are identical to those in Franchise mode (p. 23).
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Round Formats
. . . . . . . . . Set the duration of each
round of postseason action from 1 GAME elimination to a BEST OF 7 series.
Fantasy Draft Roster
. . . . . Set ON to build your
team roster through a fantasy draft.
Customize League
. . . . . . . With this option set to ON,
you can customize the league by moving any team into any conference and division you wish.
Quarter Length
. . . . . . . . . You can play with default
5-minute quarters or adjust quarter length from 1-12 minutes.
Simulated Quarter Length
You can reduce quarter length from 12 Minutes down to 1 Minute for faster game simulation, but don’t be surprised to see single-digit scores for really short games.
CUSTOMIZE LEAGUE SCREEN
If you set the Customize League option ON, this screen precedes the Team Select screen. At the Customize League screen, you can adjust what teams appear under which NBA conference and division. (See Customize League Screen on p. 25.)
TEAM SELECT SCREEN
At the Team Select screen, select a team you think will make it to the postseason. Remember, the season is simulated, so you won’t have any control over whether or not your team makes the Playoffs. (See Team Select Screen on p. 8.)
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TOURNAMENT
Create your own single-elimination NBA Tournament featuring 4, 8, or 16 teams. You have full control over which teams are invited to the Tournament, and you can play as many of the tourney games as you want.
• To begin playing in Tournament mode, set the Tournament options, then press START. The Tournament Setup screen appears.
Number of Teams
. . . . . . . Choose the number of
teams that will participate at the outset of the Tournament: 4, 8, or 16.
Fantasy Draft Roster
. . . . . Set ON to build your
team roster through a fantasy draft.
Quarter Length
. . . . . . . . . You can play with default
5-minute quarters or adjust quarter length from 1-12 minutes.
Simulated Quarter Length
You can reduce quarter length from 12 Minutes down to 1 Minute for faster game simulation, but don’t be surprised to see single­digit scores for really short games.
TOURNAMENT SETUP SCREEN
At the Tournament Setup screen, you can invite any teams you want to participate in your Tournament. The team names that appear on the setup screen initially are defaults that are easily replaced.
To customize the tournament setup:
1. Press the Control Pad to highlight a team you
wish to replace, then press the
A/Y
Buttons to cycle through teams that are not currently in the Tournament.
44
ROSTER
The roster screen displays every player on your team along with detailed ratings in more than 20 categories. From the roster screen, you can also view the rosters of any other team, edit ratings, and perform transactions. (See Roster on p. 53.)
GAME PLAN
You can choose a game plan and stick with it for the duration of the Playoffs, or you can reassess your game plan and tailor it for your next opponent. Playoffs Game Plan options function exactly as they do in Season mode (p. 37).
OPTIONS
See Options on p. 49.
SAVE
If you have a Nintendo GameCube Memory Card inserted to your Nintendo GameCube system, you can save your Playoffs progress at any time.
• To save your Playoffs, from the Save Game Data screen, create a new file, then use the keyboard tool to enter a name. This is the file you will load when you return to continue playing.
QUIT
Quit playing. If you have not saved your game progress, you are prompted to do so. After confirming your decision, the Main menu appears.
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To play your team’s next game:
1. Highlight the matchup, then press ST ART. The Controller Assign screen appears.
2. Assign a controller to your team, then press ST ART. The game summary begins as the teams take the court. (See On The Court on p. 9.)
Note: You must assign a name to a team in order to play its games.
• To simulate games for unassigned teams, highlight the matchups, then press START and choose YES when prompted. The game is simulated and the final score appears.
ROSTER
The roster screen displays every player for each Tournament team along with detailed ratings in more than 20 categories. From the roster screen, you can edit ratings, and perform minor transactions. (See Roster on p. 53.)
GAME PLAN
You can choose a game plan and stick with it for the duration of the Tournament or reassess your game plan and tailor it for your next opponent. Tournament Game Plan options function exactly as they do in Season mode (p. 37).
SETUP
At any time during the Tournament, you can return to the Setup screen and assign names to unassigned teams. Use this to control another team if your primary team gets knocked out of the tourney.
OPTIONS
See Options on p. 49.
46
2. Repeat until the Tournament is set the way you want.
• In order to be eligible to play a team’s games, you must assign a name to the team at the Tournament Setup screen.
• To assign a name to a team, highlight the team, then press the Control Pad to highlight the Player column, press the
A
Button, and use the keyboard
tool to enter your name.
3. When you are satisfied with the Tournament setup, press START to advance. The Tournament screen appears.
• If you set Fantasy Draft ON, the Fantasy Draft screen precedes the Tournament screen.
FANTASY DRAFT SCREEN
In the Fantasy Draft, every player is up for grabs in a round-by-round selection process that completely shuffles the NBA team rosters. Devise your own draft strategy and assemble a totally custom team. (See Fantasy Draft Screen on p. 26.)
TOURNAMENT SCREEN
The Tournament screen is your hub for information on what’s happening around the tourney. It also acts as your command center for accessing your matches and setting gameplay options.
PLAY GAME
The Play Game screen displays the Tournament matchups on a playoff tree with the number of rounds determined by the amount of teams in the Tournament. As games are played or simulated, final scores are posted on the playoff tree and the winning team moves on to the next branch.
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• Once you select your teams, the game loads and the teams take the court. (See On The Court on p. 9.)
SETTING OPTIONS
The Options screen features six different options categories that give you total control over your game.
NBA RULES
The NBA Rules screen features 11 objective NBA rules that you can turn ON or OFF as well as four subjective rules, which you control with sliders. The further left you move a slider, the more blatant the foul must be in order to be called.
GAME PLAY
Game Play Options cover a broad list of factors that significantly impact the game on the field.
Play Mode
. . . . . . . . . . . . . SIMULATION is as close as
you can get to an NBA game. ARCADE mode has more forgiving Game Play defaults.
Difficulty
. . . . . . . . . . . . . . . Set the skill level and
intensity of computer players: PRO, ALL-STAR, or ROOKIE.
Game Speed
. . . . . . . . . . . Set the player movement
and overall pace of the game SLOW, NORMAL, or FAST.
Pass T ag Icon
. . . . . . . . . . . When ON, you can display
player icons for accurate passing. When OFF, the feature is active, but the icons are not visible.
48
SAVE
If you have a Nintendo GameCube Memory Card inserted to your Nintendo GameCube system, you can save your Tournament progress at any time.
• To save your Tournament, from the Save Game Data screen, create a new file, then use the keyboard tool to enter a name. This is the file you will load when you return to continue playing.
QUIT
Quit playing. If you have not saved your game progress, you are prompted to do so. After confirming your decision, the Main menu appears.
PRACTICE
It can be difficult to master the fundamentals of the game when you’re constantly being guarded by NBA ballers. Practice mode gives you a chance to work on the basics in an environment you control.
• To begin playing in Practice mode, set the Practice mode, then press ST ART. The Team Select screen appears.
Mode
. . . . . . . . . . . . . . . . . Choose STANDARD where
only one team is on the court, SCRIMMAGE for two­team half court drills, or FREE THROW mode to improve your shooting from the line.
TEAM SELECT SCREEN
Select the team you wish to practice with, and if you are practicing in Scrimmage mode, select your opponent as well.
On Standard mode, the team you wish to practice
with should be HOME.
For complete details, (See
Selecting Teams on p. 8.)
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Freethrow Help
. . . . . . . . . When ON, shooting
freethrows is simply a matter of releasing the shoot button at the right moment.
Biorhythm
. . . . . . . . . . . . . When ON, players can go
on hot and cold streaks.
GAMEPLAY SLIDERS
Adjusting Gameplay Sliders changes the frequency or tendency of each of the individual options. Slider adjustment is the same for every option
• To adjust a gameplay slider, highlight it, then press the
A
Button to increase its frequency/tendency or press
the
Y
Button to reduce its frequency/tendency.
PRESENTATION
Presentation options let you control the sights and sounds of the game that add to the overall NBA atmosphere.
Player Intro
. . . . . . . . . . . . When ON, each team’s
starting five is introduced before the tip off. When OFF, intros are skipped.
Player Celebrations
. . . . . . When ON, players turn up
the enthusiasm including hanging on the rim and pumping up the crowd after monster dunks.
Action Replay
. . . . . . . . . . When ON, replays are
shown automatically following great plays to highlight the action.
Free Thr ow Routines
. . . . . When OFF, players step up
to the line and take their shots. When ON, they take more time to focus and loosen up.
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Def. Swap Player Icon
. . . . When ON, you can display
player icons for accurate player switching. When OFF, the feature is active, but the icons are not visible.
Player Energy
. . . . . . . . . . . When ON, the Speed Burst
button also displays a player’s diminishing Energy level. When OFF this does not appear.
Injuries
. . . . . . . . . . . . . . . . When ON, players are
susceptible to injuries that could keep them out for a couple of quarters or several weeks.
Ball Handler Auto Switch
. When ON, you always
control the ball handler on offense. When OFF, you can switch to any offensive player.
Def.Auto Guard On Inbounding
. . . . . . . . . When ON, your players
automatically guard against the inbound pass.
Maximum Passing
. . . . . . . When ON, the amount of
time you press the Pass button determines the pass type. Hold to fire off a hard chest pass or bounce pass, or quickly tap to lob a soft overhead pass.
Clutch Factor
. . . . . . . . . . . When ON, players rise to the
occasion and improve in clutch situations. [still not certain about this one]
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CREDITS
Roll the Credits to acknowledge the talented folks behind NBA 2K3.
LOAD/SAVE
At the Saving and Loading screen, you can save your settings and rosters or access the Load screen to resume any games you have saved in progress.
LOAD
Go to the Load screen to access any game files you have saved to your Memory Card and continue playing NBA 2K3.
• To load a file, from the Load screen, highlight the file you want to load, then press the
A
Button. You return
to your game at the last point you saved.
SAVE SETTINGS/ROSTER
If you have a Nintendo GameCube Memory Card inserted to your Nintendo GameCube system, you can save your options settings and roster updates at any time.
• To save your settings, roster, or playbook from the Save screen, create a new file, then use the keyboard tool to enter a name.
DELETE
Free up some space on your Memory Card by deleting files you no longer want.
• To delete a file, from the Delete screen, highlight the file you want to delete, then press the
A
Button. When
prompted to confirm, select YES.
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Statistic Overlays
. . . . . . . When ON, images of players
and their stats are displayed to recognize a superior effort.
Ball Holder Text
. . . . . . . . . Set the identifier under your
player’s feet. NAME, NUMBER & POSITION, or NONE.
Rumble Feature
. . . . . . . . . When ON, your control pad
vibrates in your hands when the player you control absorbs a big hit or nails a monster dunk.
Score Display
. . . . . . . . . . . Set the Score Display
overlay to be ALWAYS ON or FADE to have it fade in after a score and fade out during play.
Audio Presentation
. . . . . . Choose from four standard
Audio Presentation settings or turn all audio OFF. To customize the audio, see below.
Screen Mode
. . . . . . . . . . . Choose from two screen
formats for viewing pleasure Normal or Wide Screen
Audio Sliders
. . . . . . . . . . . If you want to customize
the audio presentation, you can adjust the audio sliders in any combination. Move the slider to the right to increase or to the left to decrease volume.
CONTROLLER SETUP
In addition to the default controller setup, NBA 2K3 offers four alternate configurations. Choose the setup that fits best with your game.
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To assign a player to another team:
1. At the Roster screen, highlight the player you wish to
assign to another team, then press the
A
Button. The
Roster options appear.
2. Highlight ASSIGN TO ANOTHER TEAM, then press
the
A
Button. The Select Team directory appears.
3. Highlight the team whose roster you wish to assign
the player to, then press the
A
Button. The player
moves from your roster to the other team’s roster.
To trade a player with another team:
1. At the Roster screen, highlight the player you wish to
trade with another team, then press the
A
Button.
The Roster options appear.
2. Highlight TRADE WITH ANOTHER TEAM, then press
the
A
Button. The Select Team directory appears.
3. Highlight the team you wish to make a trade
with, then press the
A
Button. That team’s Roster
screen appears.
4. Highlight the player you wish to trade for, press the
A
Button, then select YES to confirm. The trade is made and the players switch teams.
To edit a player’s attributes:
1. At the roster screen, highlight the player whose
attributes you wish to edit and the column of the attribute you wish to edit, then press the
A
Button.
The Roster options appear.
2. Highlight EDIT ATTRIBUTE, then press the
A
Button.
The keyboard tool appears.
3. Use the numbers on the keyboard to enter a new
attribute (between 0-99). The new number appears under the attribute column on the Roster screen.
4. Repeat these steps to edit multiple attributes or
attributes for other players.
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ROSTER MANAGER
Using the roster management options, you can release players from your roster to the free agent pool, assign players from other teams to your franchise, create new players and add them to your team, or create a custom team and stack it with all-stars.
TEAM ROSTERS
The Roster screen displays every player on each team along with detailed ratings in more than 20 categories. From the Roster screen, you can edit player ratings, and perform minor transactions.
To release a player to free agency:
1. At the Roster screen, highlight a player you wish to drop from your roster, then press the
A
Button. The
Roster options appear.
2. Highlight RELEASE TO FREE AGENCY, then press the
A
Button. The player moves from your roster to the
free agent pool.
• You may not drop a player from your team if it would bring your roster below 12 players.
To assign a free agent to your roster:
1. At the Roster screen, press the
C Stick
Button to
select FREE AGENTS.
2. Highlight a player you wish to assign to your roster, then press the
A
Button and select ASSIGN TO TEAM from the Roster options. The Select Team directory appears.
3. Highlight the team whose roster you wish to assign the player to, then press the
A
Button. The player
moves from the free agent pool to the roster.
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9. Continue working on your player’s appearance, then press ST ART to accept. The Player Accessories screen appears.
10. At the Player Accessories screen, highlight each of
the accessory options and press the
A/Y
Buttons to cycle the choices until the player has the style you want, then press ST ART to accept. The Player Attributes screen appears.
11. At the Player Attributes screen, you can redistribute attribute points by highlighting an attribute you think is too high and pressing the
Y
Button to reduce the number and create available points, then highlight an attribute you think is too low, and press the
A
Button to increase it with available points.
• Every player has three sets of attributes for different game plans, and the changes you make to one set do not affect the other two sets.
• To cycle through the three player attribute sets, press the
L/R
Buttons.
12. When you are satisfied with your player’s attribute settings, press ST ART. The completed player is added to the free agent pool.
CREATE TEAM
Create a new team and stack it with the best players from the league or any super athletes you created and added to the free agency pool.
To create a new team:
1. At the Team Create screen, highlight CITY, then press
the
A
Button. The keyboard tool appears. Enter a
home city for your team.
2. Highlight TEAM NAME, then press the
A
Button. The
keyboard tool appears. Enter a name for your team.
3. Highlight SHORT NAME, then press the
A
Button. The keyboard tool appears. Enter a three-character name, which appears on in-game score overlays.
56
TEAM ROTATIONS
Using the Team Rotations options, you can decide which 12 of your players will suit up for the next game and, of those 12 active players, which five will start on the floor and which five will come in off the bench. (See Active Players and Set Lineup on p. 33.)
CREATE PLAYER
At the Create Player screen, you can create and suit up players to add to the free agency pool. These fantasy players can then be assigned to any NBA 2K3 team.
To create a new player:
1. At the Player Create screen, highlight FIRST NAME, then press the
A
Button. The keyboard tool appears.
Enter a first name for your player.
2. Highlight LAST NAME, then press the
A
Button. The keyboard tool appears. Enter a last name for your player.
3. Highlight POSITION, then press the
A/Y
Buttons to
cycle to the position you want.
4. Highlight JERSEY NUMBER, then press the
A/Y
Buttons to select a number.
5. Highlight HEIGHT, then press the
A/Y
Buttons to increase/decrease the player’s height in one-inch increments.
6. Highlight COLLEGE, then press the
A/Y
Buttons to
select your player’s alma mater.
7. Highlight BEST HAND, press the
A/Y
Buttons to make your player left- or right-handed, then press START to advance to the Player Appearance screen.
8. At the Player Appearance screen, highlight each of the appearance options and press the
A/Y
Buttons to cycle the choices until the player has the look you want, then press ST ART to accept. Another Player Appearance screen appears.
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Go to SEGASPORTS.COM and enter your codes to immediately see where you rank and find out if you qualify to win. Each time you enter a code, your chances increase. Good Luck!
USER RECORDS
Enter your name in order to compile and save your personal NBA 2K3 stats. These are the numbers you’ll pit against other 2K3 ballers in the SSC.
To enter a user name:
1. From the Sega Sports Challenge screen, select USER RECORDS. The User Records screen appears.
2. Select CREATE NEW USER. The Enter New User Name screen appears.
3. Use the keyboard tool to type in the name you want, then press ST ART. The User Records screen appears with your user name in the list.
• To use this user name in a game, at the Team Select screen, after choosing a team, press the
Z
Button until the user name appears on your
control pad icon, then press START to proceed.
ENABLE CHALLENGE
To begin the Sega Sports Challenge, select ENABLE CHALLENGE. This sets all rosters and settings to their defaults so that you are playing the same game as all other SSC participants.
• When in Sega Sports Challenge mode, this option becomes DISABLE CHALLENGE.
• To exit Sega Sports Challenge mode, select DISABLE CHALLENGE to exit Sega Sports Challenge mode.
58
4. Highlight UNIFORM, then press the
A/Y
Buttons to cycle to the original uniform style you want, then press ST ART to accept. The Sign Players screen appears.
5. At the Sign Player screen, highlight your favorite players from any team, then press the
A
Button to add
them to your new team’s roster.
6. When you are satisfied with your new team’s roster, press START. The completed team is added to the NBA 2K3 lineup.
PLAYBOOK MANAGER
The Playbook Manager options let you choose which four offensive plays to load into your Offensive Plays Menu and which four defensive plays to load into your Defensive Plays Menu for quick access during the game. (See Offensive Plays and Defensive Plays on p. 18.)
RESET ROSTER
Reset all NBA 2K3 team rosters to the defaults. This is the way they were set up when you first opened your game.
SEGA SPORTS CHALLENGE
Sega Sports Challenge is an exciting new mode of play that takes the competition to the next level. In SSC, you can record your personal stats, then post ‘em online at SEGASPORTS.COM to see where you rank against the world’s best. Prizes and bragging rights await!
After you complete an SSC game, return to the Sega Sports Challenge screen to receive your Challenge Codes. You will earn codes for Per Game Averages and Single Game Records – one code for PGA and one code for each SGR category.
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PER GAME AVERAGE BOARD
As you play multiple games in Sega Sports Challenge mode, your statistics are calculated over time to show your per game average in these 11 key categories.
• To view stats tracked by another user name, press
the
L/R
Buttons to cycle users.
SINGLE GAME RECORD BOARD
The Single Game Records board displays your best performance in each of 11 categories along with a Challenge Code for each record category.
• To view records tracked by another user name, the
L/R
Buttons to cycle users.
SAVE CHALLENGE RECORDS
A Nintendo GameCube Memory Card is required to participate in SSC. Make sure you save before you power down in order to keep your stats up-to-date.
• To save your statistics, from the Save Challenge
Settings screen, create a new file, then use the keyboard tool to enter a name.
NOTES
NOTES
Page 33
NOTESNOTES
Page 34
*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO GAMECUBE ™ GAME DISC MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCube™ Game Disc shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Nintendo GameCube™ Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Game Disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
* web site . . . . . . . . . . . http://www.sega.com
* e-mail . . . . . . . . . . . . . support@sega.com
* telephone . . . . . . . . . 1-716-650-6701
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, DREAMCAST INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Sega is registered in the U.S. Patent and Trademark Office. Sega, the Sega logo, and Sega Sports are either registered trademarks or trademarks of Sega Corporation © SEGA CORPORATION, 2002. All Rights Reserved. www.segasports.com The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. © 2002 NBA Properties, Inc. All rights reserved. ESPN is a trademark of ESPN, Inc. ESPN branded elements © 2002 Disney. This game is licensed for use with The Nintendo GameCube System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America Inc. 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed in USA. Made and printed in the USA.
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