Games Nintendo GAMECUBE NBA 2K2 User Manual

IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation:
Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
WARNING - Repetitive Motion Injuries
WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
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To avoid electric shock when you use this system:
Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
WARNING - Electric Shock
CAUTION - Motion Sickness
CAUTION - Laser Device
L Button R Button
C Stick
Control
Stick
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THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
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his official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
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EVERYONE
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
1-4 Player
Simultaneous
Control Summary . . . . . . . . . . . . . 4
Menu Controls . . . . . . . . . . . . . 4
Team Selection . . . . . . . . . . . . . . . 5
Options Menu. . . . . . . . . . . . . . 5
Offensive Controls. . . . . . . . . . . . . 6
Free Throw Shooting. . . . . . . . 13
Basic Defense . . . . . . . . . . . . . . . 14
Defensive Sets . . . . . . . . . . . . 16
Pause Menu . . . . . . . . . . . . . . . . 17
In-Game Coaching Moves . . . . 17
Timeouts . . . . . . . . . . . . . . . . 17
Substitutions . . . . . . . . . . . . . 17
Stats. . . . . . . . . . . . . . . . . . . . 18
Cameras . . . . . . . . . . . . . . . . . 18
Replay Controls . . . . . . . . . . . 18
Game Modes. . . . . . . . . . . . . . . . 19
Exhibition . . . . . . . . . . . . . . . . 19
Season . . . . . . . . . . . . . . . . . . 19
Practice . . . . . . . . . . . . . . . . . 19
Street Courts. . . . . . . . . . . . . . . . 21
Allen Iverson Bio. . . . . . . . . . . . . 22
Quick Reference . . . . . . . . . . . . . 24
Offensive Controls . . . . . . . . . 24
Defensive Controls . . . . . . . . . 24
Franchise . . . . . . . . . . . . . . . . . . 25
Customize. . . . . . . . . . . . . . . . . . 27
Player Create . . . . . . . . . . . . . 27
Pre-set Players . . . . . . . . . . . . 27
Team Create . . . . . . . . . . . . . . 28
Legends Teams. . . . . . . . . . . . 28
Team Capsules . . . . . . . . . . . . . . 29
Credits . . . . . . . . . . . . . . . . . . . . 39
Notes . . . . . . . . . . . . . . . . . . . . . 42
TABLE OF
CONTENTS
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ABLE OF CONTENTS
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TEAM SELECTION
TEAM SELECTION
Once you're ready to start a game in any mode, you'll be guided to this menu. Press the Control Stick to the left or right to select whether you'd like to control the visiting team (left) or the home team (right). After you've moved the controller icon to the left or right, press the L or R Buttons to cycle through the list of available teams. Once you've set the match-up you desire, press START to get things underway.
Customize the way you play NBA 2K2 prior to the opening tip with this menu. Press the A Button to cycle forward through an option; press the Y Button to cycle backward.
NBA Rules Every rule in the game is adjustable or
can be turned on and off.
Game Play Adjust such parameters as game speed,
quarter length, and difficulty.
Controller Browse through different controller
configurations, including those utilizing the directional buttons.
Presentation Adjust sound effects, commentary, music,
overlays and more.
Player Information Access information about your favorite
NBA players.
Users/High Scores Input your name and allow the game to
track your win-loss record and statistics.
Options Menu
CONTROL SUMMARY
CONTROL SUMMARY
Menu Controls
Sega Sports NBA 2K2 is designed with analog functionality in mind. The Nintendo GameCube™ Controller provides a full range of motion and adds to the overall depth and pinpoint control of the game. However, we understand that “old habits die hard,” so if you’re partial to using the + Control Pad as your primary source of control, you can modify the controller settings to do just that. From the Main Menu, select Options, then select Controller, and use the L/R Buttons to scroll through the available combinations to find one that’s right for you.
Button Action
Control Stick Highlight menu options A Button Select/Scroll forward through highlighted sections Y Button Scroll backward through highlighted sections X Button Access a Help Screen B Button Cancel/Return to previous screen
Coach’s Corner: Feel The Power
To get the most from your Nintendo GameCube™ Controller, you’ll need to turn the Rumble Feature setting to ON. To do so from the Main Menu, select Options, then select Presentation and change Rumble Feature to ON.
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ICON PASSING: Y Button
Use icon passing to guarantee that your pass goes to the right teammate. While controlling the ball, press the Y Button to call up button icons over the heads of your teammates. Then, simply press the corresponding button to immediately send the pass to the teammate you choose.
Coach’s Corner: Icon Passing
Want to get the ball into the hands of your point guard to run a play? Need to get it down to your power forward to exploit a mismatch? The following buttons correspond to the following positions:
A Button Point Guard X Button Shooting Guard B Button Small Forward Y Button Power Forward R Button Center
OFFENSIVE CONTROLS
OFFENSIVE CONTROLS
Here’s a look at the basic offensive controls you’ll use during gameplay
(we’ll discuss them in detail in the pages to come) …
Button Action
Control Stick Control Player
A Button Pass B Button Shoot/Jump For Rebound X Button Crossover Dribble/Spin Move Y Button Call Up Pass Icons L Button Post Up Z Button Call For Pick R Button Turbo/Speed Burst
C Stick Pass To Player Closest To Basket C Stick Bring Up Playcall Menu C Stick ▼ + A, X, B, Y Buttons Call Play START Pause Game
DIRECTIONAL PASSING: A Button
Good ball movement is important in setting up open looks at the basket.
While controlling the ball, press the Control Stick in the direction of the
player you wish to pass to, then press the A Button to deliver the pass.
Make sure you have an open lane to the recipient, though. Throwing into
a crowd, trying to thread the needle a bit too closely, or heaving
crosscourt passes will often lead to turnovers.
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CROSSOVER DRIBBLES: X Button
Players like Tim Hardaway and Stephon Marbury have made a career out of faking one way with the dribble then breaking their defender’s back by crossing over in the other direction. If you catch a defender flat-footed as you dribble toward him, press the X Button to cross over and zip past him.
New this year is a special crossover move. If you press the X Button while your player is dribbling in place, he will swing his arms in a wide crossover motion. Then, press the Control Stick in any direction to have the player fake his crossover and blow past his man.
TURBO/SPEED BURST: R Button
By pressing the R Button, you’ll kick your player into overdrive so that his speed and energy pick up a notch. Use turbo to get that extra step past the defender or to gain a bit of extra oomph when you’re backing down a defender down low. Be careful not to overuse this however, as your player will tire too quickly if he’s continually sprinting up and down the court. If you see him languishing with his head down, it’s probably time to get him out of there.
SHOOTING: B Button
To shoot the ball, press and hold the B Button. When your player reaches the top of his jump, release the B Button to release the shot. As in the real NBA, timing is crucial. If you let go of the button before the player reaches his peak, he’ll likely short­arm the shot. Similarly, if you release the shot while the player’s on his way down, he’ll be more likely to have the shot drift on him or have it blocked. Releasing the shot at the top of the player’s jump gives you the greatest likelihood of draining it.
PUMP FAKES: tap B Button
To perform a pump fake, tap and release the B Button in an attempt to get the defender to jump into the air. If he bites, you’ll have a good chance to drive around him into the lane. At the very least, you may be able to freeze the defender and create a little space, enabling you to get a cleaner look at the basket.
Coach’s Corner: Know Your Players
Getting the hang of when to release the B Button is just the first step to becoming a good shooter (and scorer). Perhaps the next most important aspect to shooting is to learn your players’ shooting tendencies. If you’ve got Shaq firing from behind the three-point line all afternoon, it won’t matter how perfectly you release the shoot button – he’s not gonna be hitting anything. Similarly, even if your 5'10" point guard's releasing shots in the paint at the peak of his jump, his shots will likely be, uh, “returned” (leaving “SPALDING” imprinted backward on his forehead). Good jump shooters like Reggie Miller or Ray Allen will have a little more leeway with regard to releasing the ball at the exact pinnacle of their jump, just as the big guys like Tim Duncan will generally have a bit more room for error down low.
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CALLING FOR A PICK: Z Button
To have a teammate set a pick for you in an effort to lose that pesky defender, press the Z Button. Doing so will cause the teammate nearest you to create a wall for you to step around and (hopefully) get you an open look at the basket.
Coach’s Corner: Posting Up
When in a post-up battle, both players’ physical size, strength and post-up skill will determine whether you back your man down or bang against a brick wall. If you find yourself squaring off against an equal opponent, try pumping the R Button to give yourself a little extra power.
PASSING TO THE PLAYER CLOSEST TO THE HOOP:
C Stick
New to this year’s version of the game is the option for one-button passing
to get the ball to the open man nearest the basket. If you see a player break
free down low, simply press C Stick and your player will whip a pass
to
the man closest to the hoop. You’ll still be able to pass to that player using
the traditional directional passing or icon passing options, but this button combination can serve to give you those Larry Bird-esque “eyes in the back of your head.” If you see a double- or triple-team occurring at the half-court line, someone has to be open. Of course, as with all other passes, if the player is closely guarded when you make the pass, there’s a good likelihood that the pass will be knocked away or stolen.
POSTING UP THE DEFENDER: L Button
Do you have a size advantage over your defender? If so, press the L Button to drive him back into the paint, then release the button and press the Control Stick in any direction to create space for the shot. If you press left or right, your player will attempt to spin around the defender and get to the hole, or he will perform a drop step. If you pull back, he’ll attempt a classic fadeaway a la Hakeem Olajuwon or Juwan Howard.
If he’s underneath the basket, simply press forward and press the B Button to slam it on your defender’s melon. Don’t forget about the three­second violation or the newer five-second “back­to-the-basket” rule.
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Many people can simply pick up a controller and get a good feel for normal gameplay, but free throw shooting can be a bit trickier. If you want to progress from a Chris Dudley to a Reggie Miller at the free-throw line, it’s gonna take a little bit of time and patience.
To shoot a successful free throw, you’ll need to line up both green arrows directly over the basket. To do so, press both the L Button and the R Button
at exactly the same pressure to line up the arrows, then press either the A, B, X or Y Button to release the shot. If you don’t press the L and R Buttons at the same time, your shot will be off (so, you can’t line up one arrow then get to work on the second arrow).
Remember that you don’t have all day to line up your arrows until they’re just right. If you’re taking too long, a clock will appear in the upper right corner of the screen to tell you how many seconds you have remaining.
If it’s taking a while for you to get the hang of it, a stop off at the Practice Mode gymnasium may be just the tonic for your shooting ills, and can be invaluable in learning the fundamentals of good free throw shooting.
Free Throw Shooting
PLAYCALLING: C Stick + A, B, X, Y Buttons
Each team has sixteen plays in its offensive playbook, of which four plays can be used during a game via the in-game playcall menu. If you’d like to customize the four plays currently in use, select Coach from the Pause Menu, and select Offensive Plays (you can also set your offensive plays in Customize Mode). To access the playcall menu during gameplay, press the C Stick to call up the Plays Overlay, then press the corresponding button to run a specific play.
Coach’s Corner: Passing Out Of A Shot
Try passing out of your shot by pressing the B Button to leap into the air, then pressing the A Button to pass before you release the shot. It’s a great way to get the ball to an open man if the defense collapses on you. To execute this move, you’ll need to roll your finger from the shoot button to the pass button. If you let go of the shoot button, your player will release the shot, so you’ll need to keep it held down.
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