Games Nintendo GAMECUBE HOMERUN KING User Manual

MANUAL COVER (FRONT)
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or black outs triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation:
Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
WARNING - Repetitive Motion Injuries
WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
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To avoid electric shock when you use this system:
Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
The Nintendo GameCube is a Class 1 laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
WARNING - Electric Shock
CAUTION - Motion Sickness
CAUTION - Laser Device
L Button R Button
C Stick
Control
Stick
Home Run KING™
3
Thank you for purchasing Home Run KING™. Please note that
this soft-
ware is designed only for use with Nintendo GameCube™. Be sure
to
read this instruction manual thoroughly before you start playing.
TABLE OF CONTENTS
SETTING UP . . . . . . . . . . . . . . 4
GAME DISPLAY . . . . . . . . . . . 5
HOW TO PLAY . . . . . . . . . . . . 6
EXHIBITION/QUICK START . 13
SEASON/PLAYOFFS . . . . . . . 15
HOME RUN DERBY™ . . . . . . 21
CUSTOMIZE . . . . . . . . . . . . . 24
PLAYER CREATE . . . . . . . . . . 26
OPTIONS . . . . . . . . . . . . . . . 29
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
T
his official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
®
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH TWO PLAYERS AND CONTROLLERS.
2 Player
Simultaneous
Memory
Card
Home Run KING™
Home Run KING™
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GAME DISPLAY
1 Field Map (indicates the posi-
tion of all players on the field).
2 Fielding Position. 3 Wind direction and speed. 4 Strike zone. 5 Pitch Type Selector (p.7) 6 Runner(s) on base (Since both
1st and 3rd base are off the screen, these windows will be displayed whenever there is a runner on the respective base).
7 Points earned (1P’s, highest
record, 2P’s). For EXHIBITION and QUICK START modes only.
8 Current score of the ballgame. 9 Current ball count. 0 Current out count. q Current inning (indicates
the top of the inning; the
bottom).
w Current runners on base
(bases occupied by runners will be lit).
e Batting Cursor (p.9) r Timing Gauge (p.7)
BEFORE THE PITCH
WHEN THE PITCHER PITCHES
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2
3
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5
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890qw
e
r
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SETTING UP
HARDWARE SETUP
Home Run KING™ is a one to two player game. Connect the Nintendo GameCube™ Controller to either Controller Socket 1 or 2. The game cannot be controlled by the controller connected to Controller Socket 3 or 4.
This software is compatible with progressive scan video output, using the Component Video Cable (sold separately). Please refer to the instruction manual of Nintendo GameCube™ for the direction on how to connect.
1 Connect your TV set and Nintendo GameCube™ with Component
Video Cable.
2 Place the Home Run KING™ disc inside the GameCube, close the
Disc Cover, and press the POWER Button.
3 After the Nintendo GameCube™ logo is displayed, press and hold
the B Button.
4 You will be asked whether to display in Progressive Mode. Select “Yes”
and the game will be displayed with Progressive Scan output.
Once the Progressive Mode is selected, unless the video cable is changed, the Display Mode Select screen will be displayed each time the power is turned on, without pressing the B Button. Also, depending on the type of television set you are using, the horizontal/vertical ratio of the screen may be changed.
USING PROGRESSIVE SCAN TV
SAVE FILES
Home Run KING™ is a Memory Card compatible game [Nintendo GameCube™ Memory Card sold separately]. 34 blocks
are needed to
save game files.
To use the Memory Card, it must be inser ted into Memory Card Slot A. The Memory Card inser ted into Memory Card Slot B will not be recog­nized. When you press the START/PAUSE during the title screen, the game will automatically read the game data from the Memory Card. If no Memory Card was found in the Memory Card Slot A, a warning mes­sage will be displayed. Inser t the Memory Card and select RETRY, or con­tinue without the game being saved.
Never turn OFF the Nintendo GameCube™
power or remove the
Memory Card while the game data is being saved or loaded.
SLIDER
SCREWBALL
PITCH TYPE
SELECTOR
TIMING GAUGE
FASTBALL
SINKER
CHANGE-UP,
FORKBALL, ETC.
CURVE
Control Stick
A Button
B Button
X Button
Y Button
Select the type of pitch/aim/select base to pick off
Throw a normal pitch
Pick-off throw
Throw a slow pitch
Throw a fast pitch
How to Pitch
First, you must select the type of pitch to throw. A Pitch Type Selector will be displayed inside the strike zone. The directions on the bar on the Pitch Type Selector indicate the types of pitches the pitcher can throw (the diagram to the right is for right-handed pitchers; for left-handed pitchers, left and right are reversed), and the length of each graph indicates its effectiveness. Press the Control Stick in the direction of the bar to select the type of pitch.
Picking Off the Runner
After the pitcher comes set (after you have selected the type of pitch to throw), press the B Button simultaneously and the Control Stick to the selected base (p.8) to pick-off base runners.
Once the pitch has been made, if a base runner attempts to steal a base, you can control the catcher and throw the ball similar to any fielder (see FIELDING on p.8).
+ Control Pad
Select base to pick off
L Button
R Button
Shift infield position
Shift outfield position
Home Run KING™
Home Run KING™
6 7
PITCHING
Shifting Fielding Positions
Before throwing a pitch, you can order the fielders to shift their fielding positions. Press the L Button to shift the infielders, and R Button to shift the outfielders. The selected fielding position will be displayed briefly inside the Field Map.
R BUTTONL BUTTON
A BUTTON
B BUTTON
Y BUTTON
X BUTTON
+ CONTROL PAD
CONTROL STICK
C STICK
START/PAUSE
Control Stick
+ Control Pad
C Stick
Select menu item
START/PAUSE
A Button
Enter selection
B Button Return to previous screen
Z BUTTON
On the circular menu screen, use either the Control Stick, + Control Pad or C Stick to select from available menu items. Press either the Start/Pause or the A Button to enter your selection. Press the B Button to return to the previous screen. Note:
With some menu screens, you can use the L/R Buttons to select the menu item, rotating through the selections in a counterclockwise/clockwise direction.
Control Stick
+ Control Pad
C Stick
START/PAUSE
A Button
82: Select option item 46: Change settings
Enter selection
B Button
Cancel
NINTENDO GAMECUBE™ CONTROLLER
MENU CONTROLS
CHANGING PARAMETERS
When changing the game settings, use either the Control Stick, + Control Pad or C Stick 82 to select the option items (if any) and 46 to change settings.
Enter selection (excluding the Options menu)
HOW TO PLAY
Next, press the A, X or Y Button to begin the pitching delivery. The Pitch Type Selector will be replaced by the Batting Cursor and the Timing Gauge will appear next to the pitcher. Press the A , X or Y Button at the right moment for better control,
veloc-
ity and movement on the ball. Use the Control
Stick to select the location of the pitch, just before releasing the ball.
Home Run KING™
Home Run KING™
8 9
Batting Cursor
Control Stick
A Button
Move the batting cursor
Normal swing
B Button
X Button
Bunt (release to cancel bunt)
Contact swing
Y Button
Power swing
Batting
You can predict the type of pitch the pitcher may throw by selecting from the Pitch Type Selector, just as if you were pitching.
Bunting
As soon as the pitcher starts his delivery, press and hold the B Button to show bunt. As the pitcher releases the ball, use the Control Stick to move the Batting Cursor to where the ball is being pitched. You can cancel the bunt by releasing the B Button.
BATTING AND BUNTING
When the pitcher releases the ball, a batting cursor, with a shape reflecting the pitch you predicted, appears. Use the Control Stick to move the batting cursor to where the ball is being pitched and press the A, X or Y Button to hit the ball. (A for normal swing, X to make contact, Y to hit with power).
FIELDING
Control Stick
Move the fielder; select a destination base
+ Control Pad
Select a destination base
A Button
B Button
Make a super play; throw the ball to selected base
Change the fielder to control; run to selected base
If the ball is hit, use the Control Stick to chase after the ball. Press the B Button to change the fielder to control if you feel that another fielder is in a better position to catch the ball. You can also press the A Button to make a super play, such as diving for the ball.
When the ball is hit into the air, a ball icon will be displayed on the ground to indicate where it will land. Use this as a guide to chase and catch fly balls or line drives.
When the fielder has the ball, select the destination base and press the A Button to throw the ball, or press the B Button to run towards the selected base. You can also simply use the Control Stick to move the fielder with the ball in any direction.
SELECTING A DESTINATION BASE
Whether you’re fielding or running the bases, you will need to select a base to make the next play. Use the Control Stick/+ Control Pad to select the base (pressing simultaneously with the approp­riate button for your action). The diagram to the right shows the direction of the Control Stick/+ Control
Pad and the corresponding bases. If you’re
fielding
the ball, you will either throw the ball to or run towards the destination base. If you’re running the bases, you will order the base runner to advance to or return to the destination base.
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BATTING CURSOR
When you swing the bat, if the ball is within the area of the Batting Cursor, you will hit the ball. The pitcher has different kinds of pitches, and the bat­ter must swing the bat in a manner that is suited for specific pitches. When you predict the pitch, the Batting Cursor changes shape for a better chance of hitting the predicted type of pitch.
If the predicted pitch is correct, the color of the Batting Cursor turns red. If you’re the batter, this is your big chance. If you’re the pitcher, look out!
Batting Cursor
(expecting curve ball)
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