Home Run KING™
Home Run KING™
4 5
GAME DISPLAY
1 Field Map (indicates the posi-
tion of all players on the field).
2 Fielding Position.
3 Wind direction and speed.
4 Strike zone.
5 Pitch Type Selector (p.7)
6 Runner(s) on base (Since both
1st and 3rd base are off the
screen, these windows will be
displayed whenever there is a
runner on the respective base).
7 Points earned (1P’s, highest
record, 2P’s). For EXHIBITION
and QUICK START modes only.
8 Current score of the ballgame.
9 Current ball count.
0 Current out count.
q Current inning (▲ indicates
the top of the inning; ▼ the
bottom).
w Current runners on base
(bases occupied by runners
will be lit).
e Batting Cursor (p.9) r Timing Gauge (p.7)
BEFORE THE PITCH
WHEN THE PITCHER PITCHES
1
2
3
4
5
66
890qw
e
r
7
SETTING UP
HARDWARE SETUP
Home Run KING™ is a one to two player game.
Connect the Nintendo GameCube™ Controller to
either Controller Socket 1 or 2. The game cannot
be controlled by the controller connected to
Controller Socket 3 or 4.
This software is compatible with progressive scan video output, using
the Component Video Cable (sold separately). Please refer to the
instruction manual of Nintendo GameCube™ for the direction on how
to connect.
1 Connect your TV set and Nintendo GameCube™ with Component
Video Cable.
2 Place the Home Run KING™ disc inside the GameCube, close the
Disc Cover, and press the POWER Button.
3 After the Nintendo GameCube™ logo is displayed, press and hold
the B Button.
4 You will be asked whether to display in Progressive Mode. Select “Yes”
and the game will be displayed with Progressive Scan output.
Once the Progressive Mode is selected, unless the video cable is
changed, the Display Mode Select screen will be displayed each time
the power is turned on, without pressing the B Button. Also, depending
on the type of television set you are using, the horizontal/vertical ratio of
the screen may be changed.
USING PROGRESSIVE SCAN TV
SAVE FILES
Home Run KING™ is a Memory Card compatible game [Nintendo
GameCube™ Memory Card sold separately]. 34 blocks
are needed to
save game files.
To use the Memory Card, it must be inser ted into Memory Card Slot A.
The Memory Card inser ted into Memory Card Slot B will not be recognized. When you press the START/PAUSE during the title screen, the game
will automatically read the game data from the Memory Card. If no
Memory Card was found in the Memory Card Slot A, a warning message will be displayed. Inser t the Memory Card and select RETRY, or continue without the game being saved.
Never turn OFF the Nintendo GameCube™
power or remove the
Memory Card while the game data is being saved or loaded.