Use only the AC adapter that comes with your system.
Do not use the AC adapter if it has damaged, split or broken cords or wires.
Make sure that the AC adapter cord is fully inserted into the wall outlet or
extension cord.
Always carefully disconnect all plugs by pulling on the plug and not on the cord.
Make sure the Nintendo GameCube power switch is turned OFF before removing
the AC adapter cord from an outlet.
Playing video games can cause motion sickness. If you or your child feel dizzy or
nauseous when playing video games with this system, stop playing and rest. Do
not drive or engage in other demanding activity until you feel better.
The Nintendo GameCube is a Class 1 laser product. Do not attempt to
disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified
herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of
neutral position when the power is turned ON, those positions will be set as the
neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons
and sticks to allow them to return to the
correct neutral position, then hold down the
X, Y and START/PAUSE Buttons
simultaneously for 3 seconds.
WARNING - Electric Shock
CAUTION - Motion Sickness
CAUTION - Laser Device
L ButtonR Button
C Stick
Control
Stick
See the “BO2 GC ins cov.eps” document
Inside Front Cover
Remove before printing
for the actual page
FPO
Page 3
THIS PRODUCT HAS BEEN RATED BY THE
ENTERTAINMENT SOFTWARE RATING BOARD. FOR
INFORMATION ABOUT THE ESRB RATING, OR TO
COMMENT ABOUT THE APPROPRIATENESS OF THE
RATING, PLEASE CONTACT THE ESRB AT
1-800-771-3772, OR VISIT WWW.ESRB.ORG.
THIS GAME REQUIRES A
MEMORY CARD FOR SAVING
GAME PROGRESS, SETTINGS
OR STATISTICS.
T
his official seal is your assurance that Nintendo has
reviewed this product and that it has met our standards for
excellence in workmanship, reliability and entertainment
value. Always look for this seal when
buying games and accessories to ensure
complete compatibility with your
Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality.
®
Memory
Card
THIS GAME SUPPORTS
GAME PLAY USING ONE
PLAYER AND CONTROLLER.
1 Player
MATURE
BLOOD AND GORE
VIOLENCE
CONTENTS
GETTING STARTED 2
MEMORY CARDS
AND GAME BACK-UP 3
CONTROLS 4
GAME BASICS 6
IN A WORLD ... 8
HEAD UP DISPLAY 10
KAIN IN ACTION 11
USING WEAPONS 13
DARK GIFTS 14
Call the EIDOS Interactive Hint Line
GAME H ELL?
U.S.: 1-900-773-4367
Canada: 1-900-643-4367
Cost of call: $0.99-$1.49/minute
Must be 18 years old
or have parent’s permission
Touch-tone phone required
USING OBJECTS 17
DENIZENS 19
CREDITS 24
Page 4
GETTING STARTED
LOADING
1. Make sure the POWER Button is OFF on your Nintendo
GameCube
2. Insert your BLOOD OMEN™2 Nintendo GameCube™Game
Disc as described in the instruction manual.
3. Insert the Nintendo GameCube
Socket 1.
4. If you want to save a game, insert a Nintendo GameCube
Memory Card into Memory Card Slot A.
5. Press the POWER Button ON. (IMPORTANT: Make sure not to
touch the Control Stick while doing so.) You’ll proceed to the
BLOOD OMEN
™
.
™
2 Title screen.
™
Controller into Controller
™
MEMORYCARDS
ANDGAMEBACK- UP
™
You must have a Nintendo GameCube
separately) with at least 1 free block in order to save game
progress, scores, settings, etc. Insert the Memory Card into
Memory Card Slot A before starting the game.
Please be aware that data can be lost if the Memory Card is
removed while data was being read or written, incorrect buttons
are pressed during saving or loading, or the terminal area is dirty.
Lost data cannot be recovered.
Memory Card (sold
23
Page 5
CONTROLS
L Button
– BLOCK
Control Stick
– move KAIN
– select DARK GIFT
START/PAUSE
– start game
– pause / resume
C Stick
– move CAMERA
R Button
– AUTOFACE in Combat mode (press and hold)
Z Button
– display DARK GIFT MENU (press and hold)
Y Button
– BLOOD SUCK (press and hold)
– GRAB enemy in Combat mode
– open Lore and Weapon Chests (press and hold)
X Button
– use DARK GIFT
A Button
– accept menu selection
– JUMP
– GLIDE (press once to jump, press again and hold in midair)
B Button
- cancel menu selection; return to previous menu (if applicable)
– ACTION: attack with claws or weapon; attack combos (multiple
taps); pick up weapon; open door; activate switch; grab object;
push or pull objects
+Control Pad
– select menu item
– toggle
$/^
between enemies in Combat mode
45
Page 6
GAME BASICS
STARTING A GAME
1. From the Main Menu, select
START GAME and press
the A Button.
2. The game will scan for saved
games and check the data on it.
3. Highlight NEW GAME for a new
game or highlight the saved game
you want to play and press
the A Button
4. On the Choose Blocking Type screen, select your preferred
blocking controls and press the A Button to start your game.
SAVING A GAME
As you explore the world of
Nosgoth, you will notice ancient
symbols on the ground that light
up when Kain steps over them.
These are called checkpoints. Once
Kain activates a checkpoint, you
will be able to save all your
progress up to that point.
To save a game:
1. Press START/PAUSE to pause the game.
2. Use the +Control Pad to select SAVE GAME and press
the A Button.
3. Highlight NEW SAVE GAME for a new game or highlight a
saved game you want to overwrite and press the A Button.
4. Your saved game will appear. Select EXIT and press
the A Button to resume gameplay.
5. To resume a saved game, use the steps in “Starting a Game.”
When you resume a saved game, all Kain’s progress is restored
up to the last activated checkpoint.
SETTING OPTIONS
Use the Options menu to adjust
game settings either before or
during play. On the menu, move
*/@
$/^
to highlight
to change
the +Control Pad
options and press
the setting.
To open the Options menu, either
select OPTIONS from the Main Menu or press START/PAUSE to
pause during a game, highlight OPTIONS and press the A Button.
RUMBLE – Toggle the Controller’s Rumble feature ON or OFF.
BLOCKING – Toggle between ASSISTED and SKILLED
blocking modes. (See page 12 for details.)
SOUND – Adjust the volume level of the game’s sound effects.
MUSIC – Adjust the volume level of the game’s music.
67
Page 7
INAWORLD...
My armies are all slain.
My castle lies in ruins.
My enemies have taken everything from me,
all my wealth and power.
But they could not kill me.
I still walk the earth, weak but alive.
They have taken everything but the beating
of my undead heart.
Now they will learn of fear, these mewing
babies who thought they could destroy me.
I shall regain my powers, and I shall come
to them in the night.
And my visits shall not be kind.
™
The story of BLOOD OMEN
after LEGACY OF KAIN
centuries before the events of LEGACY OF KAIN
™
REAVER
almost no memory of his former self. Another vampire, Umah,
has taken him in and revived him to health after a deadly battle
that Kain barely remembers. He is weak, and has lost most of his
former powers. Worse still, his weapon, the Soul Reaver, is
missing. Umah begins to fill Kain in on the recent past, and
pieces of Kain’s shattered memory return.
. The vampire Kain awakens in a strange city with
2 takes place two hundred years
™
: BLOOD OMEN™, and several
™
: SOUL
Since the events of LEGACY OF KAIN™: BLOOD OMEN™, Kain
had become a commander of an army of vampires bent on ruling
the land of Nosgoth. In response to his rise to power, another
faction appeared in the land: The Sarafan, a group of militant
humans led by a mysterious and powerful figure, the Sarafan
Lord. Determined to wipe out the vampire threat, The Sarafan
clashed with Kain’s army for years. This war ended with The
Sarafan finally triumphant over Kain’s army, and with Kain and
the Sarafan Lord locked in mortal combat. The Sarafan Lord won
this battle, stripped the Soul Reaver from Kain, and threw him off
a cliff to his apparent death.
Umah tells Kain that his body was found and revived, and he has
been brought to the capital of Nosgoth, the city of Meridian. Kain
has been unconscious for over two hundred years, and in this
time, The Sarafan have taken fascist control of most of Nosgoth.
Vampires have formed a small resistance, called The Cabal, in
Meridian to undermine The Sarafan. It is this resistance that Kain
is now a part of. The goal of the resistance is simple: Kill the
Sarafan Lord, and The Sarafan will crumble. Because The Sarafan
do not know of Kain’s existence, he becomes the perfect agent to
find and kill the Sarafan Lord. Kain agrees to help The Cabal for
the time being, but he fully intends to follow his own agenda, and
seek revenge however possible ....
8
9
Page 8
KA ININACTIONH EADUPDISPLAY
Dark Gift
Indicator
Weapon Icon
Blood Meter/
Life Force
Lore Meter
The Head-Up Display (HUD) appears in the upper left of the
screen. Here you can monitor Kain’s current life force, his
vampiric Lore, and his Rage Meter.
DARK GIFT INDICATOR – This circular gauge shows which
Dark Gift Kain has currently selected.
BLOOD METER/LIFE FORCE – As Kain takes damage, his
blood decreases and conversely, as Kain drinks blood, his
life force increases. When the Blood Meter is empty, Kain
dies and restarts at the last activated checkpoint. Please
note that blood is constantly being used and the Blood
Meter gradually decreases over time.
LORE METER – This vial fills with purple as Kain increases
his Lore. If Kain fills his Lore Meter by collecting magical
energy from Coffers and sucking the blood of his victims,
his Blood Meter increases in size, making him stronger.
RAGE METER – This meter fills up as Kain’s Rage increases.
Every time Kain blocks an enemy attack, his Rage grows.
WEAPON ICON – This icon shows the weapon Kain is using.
The icon glows red when it is close to breaking.
Rage Meter
When an enemy or non-aggressive character is near, Kain can
engage it in battle by entering Combat mode. By autofacing the
enemy in Combat mode, Kain can not only strike but move more
easily and laterally around enemies, making it possible to dodge
blows and swiftly counterattack.
TO AUTOFACE:
Stand next to an enemy or non-aggressive character and press
and hold the R Button. As long as you hold down the R Button,
Kain will autoface the closest enemy. All the following actions can
be performed while autofacing.
TO FACE A DIFFERENT ENEMY:
$/^
Press the +Control Pad
TO STRIKE AN ENEMY:
1. Press the B Button to deliver a light attack with Kain’s claws
or with the weapon he’s holding.
2. Tap the B Button repeatedly to execute a combination of claw
strikes or weapon attacks.
TO GRAB AN ENEMY:
1. Press the Y Button to lunge at the opponent. If the lunge is
successful, Kain will grab the enemy and pick it up by its
throat. (Note that when an enemy is tired and breathing
heavily, it is a perfect opportunity for a grab.)
2. Once Kain has the enemy by the throat, pressing the B Button
or the Control Stick
primary and secondary strike attacks while he holds the
enemy.
3. Also while grabbing an opponent, pressing the Y Button again
will make Kain throw the enemy.
to toggle between enemies.
*
+ the B Button allows Kain to perform
1011
Page 9
USINGWEA PONS
TO BLOCK AN ENEMY’S
ATTACK:
Note: You can set the BLOCKING
option in Options mode. See
page 7 for details.
1. If the ASSISTED blocking
option is selected, press and
hold the L Button to block
all attacks.
2. If the SKILLED blocking option is selected, tap the L Button
to block each attack individually.
3. Some enemies have attacks that cannot be blocked.
Watch out for these!
TO QUICKLY SIDESTEP AN ENEMY’S ATTACK:
$/^
Press the Control Stick
sidestep left or right. If this technique is used properly to dodge
an attack, the enemy will instantly be vulnerable to a quick
claw/weapon strike.
TO HIT AN ENEMY WHILE IT’S DOWN:
Sometimes when an enemy is almost dead it will crawl around
on the ground. During this time, Kain can deliver one final blow.
Stand close to the enemy and press the B Button to strike while
the enemy is down. If Kain is unarmed, he will kick the enemy.
If he is holding a weapon, he will finish the enemy off with
a final stab.
+ the A Button to quickly
Throughout the game, Kain will encounter a variety of enemies
with a variety of different weapons. After dispatching these
enemies, Kain can pick up their weapon and use it in battle.
He can only hold one weapon at a time and, after an amount
of usage, weapons will eventually break.
TO PICK UP A WEAPON:
1. Stand directly over the weapon. When the weapon turns white,
press the B Button. Kain will pick the weapon up and attach it
to his belt or strap it behind his shoulder. Once in Combat
mode, Kain will pull out the weapon.
2. If Kain is holding a weapon but stands over another available
weapon, press the B Button to have Kain can drop his current
weapon and pick up the new weapon.
TO ATTACK WITH A WEAPON:
1. In Combat/Autoface mode, press the B Button to have Kain
attack with whatever weapon he’s holding. There is no way
to attack with claws while Kain is holding a weapon.
TO DRAIN THE BLOOD OF A DEAD ENEMY:
Stand near the fallen enemy. Once the enemy highlights,
press and hold the Y Button.
1213
Page 10
DARKGIFTS
In addition to physical superiority, vampires also possess Dark
Gifts. These are their supernatural abilities, with each vampire
having unique powers. At the beginning of the game, much
of Kain’s former power has been weakened during his long
hibernation. But he does begin with two Dark Gifts: Mist form
and Fury Power.
Since only vampires possess Dark Gifts, draining their life force
allows Kain to absorb their Dark Gift. As he advances through the
game, Kain will gain five more Dark Gifts.
TO SELECT AND USE A DARK GIFT:
1. Press and hold the Z Button to bring up the Dark Gift menu.
2. Use the Control Stick to highlight the Dark Gift you want
to use.
3. Release the Z Button to return to gameplay.
4. Press the X Button to enable Dark Gift mode.
5. Once a Dark Gift has been enabled, press the A Button
to cancel Dark Gift mode and return to normal gameplay.
DARK GIFTS
MIST – Kain has the ability to assume a Mist form and
become nearly invisible. While standing in a low level
of mist fog, press the X Button to enter Mist form and sneak
up on your enemies from behind. You can also use Mist
form to escape a group of pursuing enemies. However,
if you move Kain in front of an enemy, it will sense Kain
and attack.
To execute a special Stealth Kill in Mist form, sneak up
behind an enemy while in Autoface mode. If Kain is in the
right position, a Skull graphic appears above the enemy's
head. Now, press the B Button to deliver a Stealth Kill. Kain
has two different Stealth Kills for each weapon (including
his claws). Note that Kain will not deliver a Stealth Kill if
the Skull graphic is not visible over the enemy's head.
JUMP – Kain can use this to jump great distances. Press
the X Button to enter Jump mode. Translucent after-images
of Kain will appear showing where you can jump to. Use
the Control Stick to move the curser around. If the cursor
turns purple, the jump is possible; red means that Kain can
jump attack an enemy; and white indicates that a jump is
not possible. Press the X Button again when you are ready
to execute the jump. Use Jump mode when you see a ledge
that is too far to reach by normal means. You can also use
Jump for a sneak attack on an enemy that doesn’t see Kain.
CHARM – All non-aggressive characters can be charmed with
this power. In Charm mode, Kain is able to take complete
control of another character and move him or her around
up to a certain distance. Press the X Button to enter Charm
mode and use the Control Pad to aim the cursor at the
character you want to control. Once a character is selected,
press the X Button again to charm. Kain can use this power
to make characters do things Kain himself is unable to do.
1415
Page 11
USINGOBJ ECTS
TELEKINESIS – Kain can activate certain switches using only
his mind. Press the X Button to enter Telekinesis mode
and then use the Control Stick to aim the cursor at what
you want to activate. Once a switch is selected, press
the X Button again to activate the switch.
The following three gifts can only be used when a certain
percentage of Kain’s Rage meter is full.
FURY – This allows Kain to perform a stronger and more
powerful attack using claws or weapons. Once Fury has
been selected from the Dark Gift menu, begin blocking
enemy attacks until Kain begins to glow. Then, while
still in Autoface mode, press the X Button to perform
the Fury attack.
BERSERK – This allows Kain to perform a speed attack.
Once Berserk has been selected from the Dark Gift menu
and Kain enters Autoface mode, he will begin to glow.
Then, press the X Button to perform the Berserk attack
in Autoface mode.
IMMOLATE – Kain can destroy some enemies without
touching them. The Immolate power, when cast upon an
enemy, will cause it to light on fire. With Immolate selected
and the Rage Meter fully powered up, autoface an enemy
and press the X Button to immolate it.
FLIPPING SWITCHES
Switches activate doors and many other things. Some switches
can be turned on and off by a lever, some can simply be pressed,
and some are activated by turning a wheel. To activate a switch,
stand in front of the switch and press the B Button. In the case of
wheel switch, you may need to press the B Button several times to
have Kain turn the wheel the correct amount of times. Remember,
not all switches can instantly be activated. Sometimes you need
to do something else before Kain can activate a given switch.
Glyph switches are levers that, when activated, send a glowing
green energy along a Glyph line to make something turn on or off.
If you follow the green energy traveling along the Glyph line, you
can trace it to what the switch has activated.
Some switches are in places that Kain cannot reach. Consider
using one of Kain’s Dark Gifts to activate these switches.
OPENING DOORS
Some doors can be opened easily by Kain, without the help
of switches. To find out if a door can be opened, stand in front
of it. If the door glows a whitish color, it can be opened. Press
the B Button to open the door.
CLIMBING LADDERS
All ladders can be climbed. Use the Control Stick to maneuver
Kain so that he walks into the front of the ladder. Once Kain
*
grabs onto the ladder, press the Control Stick
to climb up.
16
17
Page 12
DENIZENS
MOVEABLE BLOCKS
Some blocks can be moved around to allow Kain access to
something previously unavailable. Stand on one side of a block.
If it is moveable, it will turn white. Press and hold the B Button
*
to grab the block, then press the Control Stick
the block backward and forward.
and @to move
GLYPH BATTERIES
These are egg-shaped Glyph energy containers that can be used
for completing a circuit or blowing something up. Glyph Batteries
explode rather easily and can be moved like blocks.
OBTAINABLE OBJECTS
Besides weapons, Kain can collect other useful objects throughout
the game. The objects are:
LORE CHESTS/COFFERS – These are ancient vampire
artifacts that Kain can collect to increase his own Lore.
To open a Lore Chest, stand in front of it and press and
hold the Y Button.
VAMPIRE WEAPON POWER-UP CHEST – These increase
the power of whatever weapon Kain is holding. To open
a Vampire Weapon Power-Up Chest, stand in front of it
and press and hold the Y Button.
NEXUS STONE – Found in the Industrial Quarter level,
the Nexus Stone gives its wearer a special power.
KAIN
This nobleman turned vampire is seeking to
regain control of the land of Nosgoth. This
is his story ....
SARAFAN LORD
Kain’s most powerful
nemesis is the evil
warlord who controls
Nosgoth’s capital
city, Meridian. It was
Sarafan Lord himself
who, 200 years ago,
resurrected the
Sarafan armies
and defeated Kain.
18
19
Page 13
UMAH
This sensuous vampire
is a lieutenant in The
Cabal, the vampire
resistance in Meridian.
She acts as both guide
and friend to Kain.
VORADOR
This old “friend” of Kain’s leads the vampire
resistance. Kain doesn’t completely trust
Vorador and reluctantly accepts his help.
Throughout the quest, Vorador offers Kain aid
and direction, sometimes using The Whisper,
a natural ability of vampires to speak to each
other across great distances.
SEBASTIAN
An old vampire
acquaintance of Kain’s,
Sebastian is now
helping The Sarafan.
Seek him out in the
Industrial Quarter.
THE SEER
No one knows the origins of this mysterious witch
living in the Canyons.
MARCUS
Another of the traitorous
vampires working with
The Sarafan, Marcus
can be found in the
Upper City. Beware his
psychic abilities.
2021
Page 14
FAUSTUS
The first of the enemy
vampires Kain meets, Faustus
dwells in the Smuggler’s Den.
MAGNUS
Being held forever inside the
Eternal Prison, Magnus has
gone mad. Kain must defeat
him before he can escape.
GUARDS
The basic guards of The Sarafan attack Kain on sight.
KNIGHTS
Sarafan Knights are a step up on the food chain from the
Sarafan Guards, being more heavily armored and outfitted
with better weapons.
GLYPH GUARDS
More advanced than regular
Guards, these beings are
protected with armor made of Glyph magic that alerts them to
Kain’s presence. Kain can never defeat them in Mist form.
BEAST DEMONS
As Kain progresses
through his quest, unfriendly
supernatural creatures begin
to show up. Curiously, there
seems to be a connection
between the visitations
of these creatures and
the presence of more
Glyph energy!
2223
Page 15
CREDITS
CRYSTAL DYNAMICS
DIRECTOR
Glen A. Schofield
PRODUCER
Sam Newman
LEAD PROGRAMMER
Tom Desmarais
PROGRAMMERS
David Miles
Frank Hickman
David Modiano
Stanislav Baranov
John Lawrie
LEAD DESIGNER
Mike Ellis
DESIGNERS
Bret Robbins
Jeff Gregg
Rolef Conlan
Paul Cazarez
BOSS DESIGNER
Dell Siefert
LEAD ARTIST/ART DIRECTOR
Steve Ross
ARTISTS
Trevor Grimshaw
Charlie Lapp
Meagan Carabetta
Isabelle Lemay
Stephane Gaudette
KAIN ANIMATOR
James Houska
LEAD ANIMATOR
Tyrone Depts
SENIOR ANIMATOR
Tro i
GAMECUBE CONVERSION
Nixxes Software
ANIMATORS
CINEMATICS ANIMATORS
SPECIAL EFFECTS
GAMECUBE PROGRAMMING
ADDITIONAL ART
LEAD ENGINE PROGRAMMER
ENGINE PROGRAMMERS
ADDITIONAL PROGRAMMING
Terri Selting
Jeff Wilcox
Chris Stone
Eric Elliott
Jake Hughes
Chris Stone
Colin O’Connor
Spencer Hale
Scott Baker
Conant Fong
Charlie Lapp
Ross Harris
Alex Bartholomeus
Jurjen Katsman
Tim van Klooster
Phroilan Gardner
David Minogue
John Pursey
Marc Hodges
Tim Van Klooster
Jurjen Katsman
Dom Regan
Paul Taylor
Davor Mrkoci
Anne-Lise Hassenklover
Andrei Pokrovsky
Meilin Wong
Patrick den Bekker
STORY
Bret Robbins
Steve Ross
SCRIPT
Bret Robbins
Carol Wolf
AUDIO/VISUAL MANAGER
Greg Shaw
MUSIC COMPOSITION &
ADAPTIVE AUDIO PROGRAMMING
Jim Hedges
SAMPLE FLAVORS FROM
PANDORA’S TOOLBOX – Q-UP ARTS
David Torn
SOUND EFFECTS
Mike Peaslee
Greg Shaw
CINEMATIC SOUND
Kurt Harland
Kristoffer Larson
SOUND EFFECT SCRIPTING
Samuel Villanueva
Mike Peaslee
POST PRODUCTION ASSISTANCE
Alex Ness
TEST MANAGER
Billy Mitchell
LEAD TESTER
Christopher Bruno
TESTERS
Brian Burke
Kip Ernst
Nick Glory
Joseph Greer
Winston Ishigo
Mathew Kutaka
Reid Manchester
Christopher Pappalardo
Joe Quadara
Jacob Rohrer
Gregg Stephens
Benny Ventura
Sander Cissen
HERO
Rob Dyer
PRESIDENT
John Kavanagh
LOK FRANCHISE EXECUTIVE PRODUCER
Andrew Bennett
IT MANAGER
Brian Venturi
IT GUYS
David Rhea
Andre Rodriguez
Phil Deering
Rob Fitzpatrick
SPECIAL THANKS
Ben Walker
Rita Fovenyessy
Steve "Big D" Goebel
April Schilling
Mike Khoury
Chris Thompson
Jeremy Bredow
Suzanne Cooper Shaw
Kristin Willis
David Watkins
Xander Homan
Riek Apol
Willem Alexander
Queen Beatrix of the Netherlands
24
25
Page 16
EIDOS INTERACTIVE
V.P. OF MARKETING
Paul Baldwin
MARKETING DIRECTOR
Sean Amann
PRODUCT MANAGER
Matt Gorman
PR MANAGER
Michelle Seebach
PR SPECIALIST
Kjell Vistad
SHADOW PRODUCER
Colby McCracken
WEB MASTER
Kim Pendleton
WEB DESIGNER
Frankie Palmer
MANUAL DESIGN
Carol Ann Hanshaw
SPECIAL THANKS
Rob Dyer
John Kavanaugh
Christian Chatterjee
Michael Minson
Greg Wu
Kevin Gill
Matt Knoles
Renee Pletka
Li Shen
Denny Chiu
Randy Stukes
Chip Blundell
Jamie Bartolomei
Paula Cook
Wyman Jung
Yasuto
Rob Fitzpatrick
RECORDING DIRECTOR
Gordon Hunt
CASTING DIRECTOR
Kris Zimmerman
VOICE ACTORS
Kain: Simon Templeman
Sarafan Lord: Earl Boen
Umah: Liz Ward-Land
Vorador: Paul Lukather
Sebastian: Nick Jameson
Marcus: Nick Guest
Faustus: Philip Proctor
Magnus: Rodger Bumpass
Janos Audron: René Auberjonois
The Seer: Liz Ward-Land
The Bishop: Al Laurie
The Beast: René Auberjonois
ADDITIONAL VOICES
Al Laurie
BJ Ward
Earl Boen
Frank Welker
Jane Carr
Liz Ward-Land
Nick Guest
Nick Jameson
Paul Lukathor
Philip Proctor
Rodger Bumpass
Simon Templeman
FPO
Inside Back Cover
Remove before printing
See the “BO2 GC ins cov.eps” document
for the actual back cover page
26
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