Games Nintendo GAMECUBE BLOOD OMEN 2 User Manual

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TM
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To avoid electric shock when you use this system:
Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
The Nintendo GameCube is a Class 1 laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
WARNING - Electric Shock
CAUTION - Motion Sickness
CAUTION - Laser Device
L Button R Button
C Stick
Control
Stick
See the “BO2 GC ins cov.eps” document
Inside Front Cover
Remove before printing
for the actual page
FPO
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THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
T
his official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
®
Memory
Card
THIS GAME SUPPORTS GAME PLAY USING ONE PLAYER AND CONTROLLER.
1 Player
MATURE
BLOOD AND GORE
VIOLENCE
CONTENTS
GETTING STARTED 2
MEMORY CARDS
AND GAME BACK-UP 3
CONTROLS 4
GAME BASICS 6
IN A WORLD ... 8
HEAD UP DISPLAY 10
KAIN IN ACTION 11
USING WEAPONS 13
DARK GIFTS 14
Call the EIDOS Interactive Hint Line
GAME H ELL?
U.S.: 1-900-773-4367
Canada: 1-900-643-4367
Cost of call: $0.99-$1.49/minute
Must be 18 years old or have parent’s permission Touch-tone phone required
USING OBJECTS 17
DENIZENS 19
CREDITS 24
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GETTING STARTED
LOADING
1. Make sure the POWER Button is OFF on your Nintendo GameCube
2. Insert your BLOOD OMEN™2 Nintendo GameCube™Game Disc as described in the instruction manual.
3. Insert the Nintendo GameCube Socket 1.
4. If you want to save a game, insert a Nintendo GameCube Memory Card into Memory Card Slot A.
5. Press the POWER Button ON. (IMPORTANT: Make sure not to touch the Control Stick while doing so.) You’ll proceed to the
BLOOD OMEN
.
2 Title screen.
Controller into Controller
MEMORY CARDS
AND GAME BACK- UP
You must have a Nintendo GameCube separately) with at least 1 free block in order to save game progress, scores, settings, etc. Insert the Memory Card into Memory Card Slot A before starting the game.
Please be aware that data can be lost if the Memory Card is removed while data was being read or written, incorrect buttons are pressed during saving or loading, or the terminal area is dirty. Lost data cannot be recovered.
Memory Card (sold
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CONTROLS
L Button
– BLOCK
Control Stick
– move KAIN – select DARK GIFT
START/PAUSE
– start game – pause / resume
C Stick
– move CAMERA
R Button
– AUTOFACE in Combat mode (press and hold)
Z Button
– display DARK GIFT MENU (press and hold)
Y Button
– BLOOD SUCK (press and hold) – GRAB enemy in Combat mode – open Lore and Weapon Chests (press and hold)
X Button
– use DARK GIFT
A Button
– accept menu selection – JUMP – GLIDE (press once to jump, press again and hold in midair)
B Button
- cancel menu selection; return to previous menu (if applicable) – ACTION: attack with claws or weapon; attack combos (multiple taps); pick up weapon; open door; activate switch; grab object; push or pull objects
+Control Pad
– select menu item – toggle
$/^
between enemies in Combat mode
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GAME BASICS
STARTING A GAME
1. From the Main Menu, select START GAME and press the A Button.
2. The game will scan for saved games and check the data on it.
3. Highlight NEW GAME for a new game or highlight the saved game you want to play and press the A Button
4. On the Choose Blocking Type screen, select your preferred blocking controls and press the A Button to start your game.
SAVING A GAME
As you explore the world of Nosgoth, you will notice ancient symbols on the ground that light up when Kain steps over them. These are called checkpoints. Once Kain activates a checkpoint, you will be able to save all your progress up to that point.
To save a game:
1. Press START/PAUSE to pause the game.
2. Use the +Control Pad to select SAVE GAME and press the A Button.
3. Highlight NEW SAVE GAME for a new game or highlight a saved game you want to overwrite and press the A Button.
4. Your saved game will appear. Select EXIT and press the A Button to resume gameplay.
5. To resume a saved game, use the steps in “Starting a Game.” When you resume a saved game, all Kain’s progress is restored up to the last activated checkpoint.
SETTING OPTIONS
Use the Options menu to adjust game settings either before or during play. On the menu, move
*/@
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to highlight
to change
the +Control Pad options and press the setting.
To open the Options menu, either select OPTIONS from the Main Menu or press START/PAUSE to pause during a game, highlight OPTIONS and press the A Button.
RUMBLE – Toggle the Controller’s Rumble feature ON or OFF.
BLOCKING – Toggle between ASSISTED and SKILLED
blocking modes. (See page 12 for details.)
SOUND – Adjust the volume level of the game’s sound effects.
MUSIC – Adjust the volume level of the game’s music.
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IN A WORLD ...
My armies are all slain.
My castle lies in ruins.
My enemies have taken everything from me, all my wealth and power.
But they could not kill me.
I still walk the earth, weak but alive.
They have taken everything but the beating of my undead heart.
Now they will learn of fear, these mewing babies who thought they could destroy me.
I shall regain my powers, and I shall come to them in the night.
And my visits shall not be kind.
The story of BLOOD OMEN after LEGACY OF KAIN centuries before the events of LEGACY OF KAIN
REAVER
almost no memory of his former self. Another vampire, Umah, has taken him in and revived him to health after a deadly battle that Kain barely remembers. He is weak, and has lost most of his former powers. Worse still, his weapon, the Soul Reaver, is missing. Umah begins to fill Kain in on the recent past, and pieces of Kain’s shattered memory return.
. The vampire Kain awakens in a strange city with
2 takes place two hundred years
: BLOOD OMEN™, and several
: SOUL
Since the events of LEGACY OF KAIN™: BLOOD OMEN™, Kain had become a commander of an army of vampires bent on ruling the land of Nosgoth. In response to his rise to power, another faction appeared in the land: The Sarafan, a group of militant humans led by a mysterious and powerful figure, the Sarafan Lord. Determined to wipe out the vampire threat, The Sarafan clashed with Kain’s army for years. This war ended with The Sarafan finally triumphant over Kain’s army, and with Kain and the Sarafan Lord locked in mortal combat. The Sarafan Lord won this battle, stripped the Soul Reaver from Kain, and threw him off a cliff to his apparent death.
Umah tells Kain that his body was found and revived, and he has been brought to the capital of Nosgoth, the city of Meridian. Kain has been unconscious for over two hundred years, and in this time, The Sarafan have taken fascist control of most of Nosgoth. Vampires have formed a small resistance, called The Cabal, in Meridian to undermine The Sarafan. It is this resistance that Kain is now a part of. The goal of the resistance is simple: Kill the Sarafan Lord, and The Sarafan will crumble. Because The Sarafan do not know of Kain’s existence, he becomes the perfect agent to find and kill the Sarafan Lord. Kain agrees to help The Cabal for the time being, but he fully intends to follow his own agenda, and
seek revenge however possible ....
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KA IN IN ACTIONH EAD UP DISPLAY
Dark Gift
Indicator
Weapon Icon
Blood Meter/ Life Force
Lore Meter
The Head-Up Display (HUD) appears in the upper left of the screen. Here you can monitor Kain’s current life force, his vampiric Lore, and his Rage Meter.
DARK GIFT INDICATOR – This circular gauge shows which
Dark Gift Kain has currently selected.
BLOOD METER/LIFE FORCE – As Kain takes damage, his
blood decreases and conversely, as Kain drinks blood, his life force increases. When the Blood Meter is empty, Kain dies and restarts at the last activated checkpoint. Please note that blood is constantly being used and the Blood Meter gradually decreases over time.
LORE METER – This vial fills with purple as Kain increases
his Lore. If Kain fills his Lore Meter by collecting magical energy from Coffers and sucking the blood of his victims, his Blood Meter increases in size, making him stronger.
RAGE METER – This meter fills up as Kain’s Rage increases.
Every time Kain blocks an enemy attack, his Rage grows.
WEAPON ICON – This icon shows the weapon Kain is using.
The icon glows red when it is close to breaking.
Rage Meter
When an enemy or non-aggressive character is near, Kain can engage it in battle by entering Combat mode. By autofacing the enemy in Combat mode, Kain can not only strike but move more easily and laterally around enemies, making it possible to dodge blows and swiftly counterattack.
TO AUTOFACE:
Stand next to an enemy or non-aggressive character and press and hold the R Button. As long as you hold down the R Button, Kain will autoface the closest enemy. All the following actions can be performed while autofacing.
TO FACE A DIFFERENT ENEMY:
$/^
Press the +Control Pad
TO STRIKE AN ENEMY:
1. Press the B Button to deliver a light attack with Kain’s claws or with the weapon he’s holding.
2. Tap the B Button repeatedly to execute a combination of claw strikes or weapon attacks.
TO GRAB AN ENEMY:
1. Press the Y Button to lunge at the opponent. If the lunge is successful, Kain will grab the enemy and pick it up by its throat. (Note that when an enemy is tired and breathing heavily, it is a perfect opportunity for a grab.)
2. Once Kain has the enemy by the throat, pressing the B Button or the Control Stick primary and secondary strike attacks while he holds the enemy.
3. Also while grabbing an opponent, pressing the Y Button again will make Kain throw the enemy.
to toggle between enemies.
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+ the B Button allows Kain to perform
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USING WEA PONS
TO BLOCK AN ENEMY’S ATTACK:
Note: You can set the BLOCKING option in Options mode. See page 7 for details.
1. If the ASSISTED blocking option is selected, press and hold the L Button to block all attacks.
2. If the SKILLED blocking option is selected, tap the L Button to block each attack individually.
3. Some enemies have attacks that cannot be blocked. Watch out for these!
TO QUICKLY SIDESTEP AN ENEMY’S ATTACK:
$/^
Press the Control Stick sidestep left or right. If this technique is used properly to dodge an attack, the enemy will instantly be vulnerable to a quick claw/weapon strike.
TO HIT AN ENEMY WHILE IT’S DOWN:
Sometimes when an enemy is almost dead it will crawl around on the ground. During this time, Kain can deliver one final blow. Stand close to the enemy and press the B Button to strike while the enemy is down. If Kain is unarmed, he will kick the enemy. If he is holding a weapon, he will finish the enemy off with a final stab.
+ the A Button to quickly
Throughout the game, Kain will encounter a variety of enemies with a variety of different weapons. After dispatching these enemies, Kain can pick up their weapon and use it in battle. He can only hold one weapon at a time and, after an amount of usage, weapons will eventually break.
TO PICK UP A WEAPON:
1. Stand directly over the weapon. When the weapon turns white, press the B Button. Kain will pick the weapon up and attach it to his belt or strap it behind his shoulder. Once in Combat mode, Kain will pull out the weapon.
2. If Kain is holding a weapon but stands over another available weapon, press the B Button to have Kain can drop his current weapon and pick up the new weapon.
TO ATTACK WITH A WEAPON:
1. In Combat/Autoface mode, press the B Button to have Kain attack with whatever weapon he’s holding. There is no way to attack with claws while Kain is holding a weapon.
TO DRAIN THE BLOOD OF A DEAD ENEMY:
Stand near the fallen enemy. Once the enemy highlights, press and hold the Y Button.
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DARK GIFTS
In addition to physical superiority, vampires also possess Dark Gifts. These are their supernatural abilities, with each vampire having unique powers. At the beginning of the game, much of Kain’s former power has been weakened during his long hibernation. But he does begin with two Dark Gifts: Mist form and Fury Power.
Since only vampires possess Dark Gifts, draining their life force allows Kain to absorb their Dark Gift. As he advances through the game, Kain will gain five more Dark Gifts.
TO SELECT AND USE A DARK GIFT:
1. Press and hold the Z Button to bring up the Dark Gift menu.
2. Use the Control Stick to highlight the Dark Gift you want to use.
3. Release the Z Button to return to gameplay.
4. Press the X Button to enable Dark Gift mode.
5. Once a Dark Gift has been enabled, press the A Button to cancel Dark Gift mode and return to normal gameplay.
DARK GIFTS
MIST – Kain has the ability to assume a Mist form and
become nearly invisible. While standing in a low level of mist fog, press the X Button to enter Mist form and sneak up on your enemies from behind. You can also use Mist form to escape a group of pursuing enemies. However, if you move Kain in front of an enemy, it will sense Kain and attack.
To execute a special Stealth Kill in Mist form, sneak up behind an enemy while in Autoface mode. If Kain is in the right position, a Skull graphic appears above the enemy's head. Now, press the B Button to deliver a Stealth Kill. Kain has two different Stealth Kills for each weapon (including his claws). Note that Kain will not deliver a Stealth Kill if the Skull graphic is not visible over the enemy's head.
JUMP – Kain can use this to jump great distances. Press
the X Button to enter Jump mode. Translucent after-images of Kain will appear showing where you can jump to. Use the Control Stick to move the curser around. If the cursor turns purple, the jump is possible; red means that Kain can jump attack an enemy; and white indicates that a jump is not possible. Press the X Button again when you are ready to execute the jump. Use Jump mode when you see a ledge that is too far to reach by normal means. You can also use Jump for a sneak attack on an enemy that doesn’t see Kain.
CHARM – All non-aggressive characters can be charmed with
this power. In Charm mode, Kain is able to take complete control of another character and move him or her around up to a certain distance. Press the X Button to enter Charm mode and use the Control Pad to aim the cursor at the character you want to control. Once a character is selected, press the X Button again to charm. Kain can use this power to make characters do things Kain himself is unable to do.
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USING OBJ ECTS
TELEKINESIS – Kain can activate certain switches using only
his mind. Press the X Button to enter Telekinesis mode and then use the Control Stick to aim the cursor at what you want to activate. Once a switch is selected, press the X Button again to activate the switch.
The following three gifts can only be used when a certain percentage of Kain’s Rage meter is full.
FURY – This allows Kain to perform a stronger and more
powerful attack using claws or weapons. Once Fury has been selected from the Dark Gift menu, begin blocking enemy attacks until Kain begins to glow. Then, while still in Autoface mode, press the X Button to perform the Fury attack.
BERSERK – This allows Kain to perform a speed attack.
Once Berserk has been selected from the Dark Gift menu and Kain enters Autoface mode, he will begin to glow. Then, press the X Button to perform the Berserk attack in Autoface mode.
IMMOLATE – Kain can destroy some enemies without
touching them. The Immolate power, when cast upon an enemy, will cause it to light on fire. With Immolate selected and the Rage Meter fully powered up, autoface an enemy and press the X Button to immolate it.
FLIPPING SWITCHES
Switches activate doors and many other things. Some switches can be turned on and off by a lever, some can simply be pressed, and some are activated by turning a wheel. To activate a switch, stand in front of the switch and press the B Button. In the case of wheel switch, you may need to press the B Button several times to have Kain turn the wheel the correct amount of times. Remember, not all switches can instantly be activated. Sometimes you need to do something else before Kain can activate a given switch.
Glyph switches are levers that, when activated, send a glowing green energy along a Glyph line to make something turn on or off. If you follow the green energy traveling along the Glyph line, you can trace it to what the switch has activated.
Some switches are in places that Kain cannot reach. Consider using one of Kain’s Dark Gifts to activate these switches.
OPENING DOORS
Some doors can be opened easily by Kain, without the help of switches. To find out if a door can be opened, stand in front of it. If the door glows a whitish color, it can be opened. Press the B Button to open the door.
CLIMBING LADDERS
All ladders can be climbed. Use the Control Stick to maneuver Kain so that he walks into the front of the ladder. Once Kain
*
grabs onto the ladder, press the Control Stick
to climb up.
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DENIZENS
MOVEABLE BLOCKS
Some blocks can be moved around to allow Kain access to something previously unavailable. Stand on one side of a block. If it is moveable, it will turn white. Press and hold the B Button
*
to grab the block, then press the Control Stick the block backward and forward.
and @to move
GLYPH BATTERIES
These are egg-shaped Glyph energy containers that can be used for completing a circuit or blowing something up. Glyph Batteries explode rather easily and can be moved like blocks.
OBTAINABLE OBJECTS
Besides weapons, Kain can collect other useful objects throughout the game. The objects are:
LORE CHESTS/COFFERS – These are ancient vampire
artifacts that Kain can collect to increase his own Lore. To open a Lore Chest, stand in front of it and press and hold the Y Button.
VAMPIRE WEAPON POWER-UP CHEST – These increase
the power of whatever weapon Kain is holding. To open a Vampire Weapon Power-Up Chest, stand in front of it and press and hold the Y Button.
NEXUS STONE – Found in the Industrial Quarter level,
the Nexus Stone gives its wearer a special power.
KAIN
This nobleman turned vampire is seeking to regain control of the land of Nosgoth. This
is his story ....
SARAFAN LORD
Kain’s most powerful nemesis is the evil warlord who controls Nosgoth’s capital city, Meridian. It was Sarafan Lord himself who, 200 years ago, resurrected the Sarafan armies and defeated Kain.
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UMAH
This sensuous vampire is a lieutenant in The Cabal, the vampire resistance in Meridian. She acts as both guide and friend to Kain.
VORADOR
This old “friend” of Kain’s leads the vampire resistance. Kain doesn’t completely trust Vorador and reluctantly accepts his help. Throughout the quest, Vorador offers Kain aid and direction, sometimes using The Whisper, a natural ability of vampires to speak to each other across great distances.
SEBASTIAN
An old vampire acquaintance of Kain’s, Sebastian is now helping The Sarafan. Seek him out in the Industrial Quarter.
THE SEER
No one knows the origins of this mysterious witch living in the Canyons.
MARCUS
Another of the traitorous vampires working with The Sarafan, Marcus can be found in the Upper City. Beware his psychic abilities.
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FAUSTUS
The first of the enemy vampires Kain meets, Faustus dwells in the Smuggler’s Den.
MAGNUS
Being held forever inside the Eternal Prison, Magnus has gone mad. Kain must defeat him before he can escape.
GUARDS
The basic guards of The Sarafan attack Kain on sight.
KNIGHTS
Sarafan Knights are a step up on the food chain from the Sarafan Guards, being more heavily armored and outfitted with better weapons.
GLYPH GUARDS
More advanced than regular Guards, these beings are protected with armor made of Glyph magic that alerts them to Kain’s presence. Kain can never defeat them in Mist form.
BEAST DEMONS
As Kain progresses through his quest, unfriendly supernatural creatures begin to show up. Curiously, there seems to be a connection between the visitations of these creatures and the presence of more Glyph energy!
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CREDITS
CRYSTAL DYNAMICS
DIRECTOR
Glen A. Schofield
PRODUCER
Sam Newman
LEAD PROGRAMMER
Tom Desmarais
PROGRAMMERS
David Miles Frank Hickman David Modiano Stanislav Baranov John Lawrie
LEAD DESIGNER
Mike Ellis
DESIGNERS
Bret Robbins Jeff Gregg Rolef Conlan Paul Cazarez
BOSS DESIGNER
Dell Siefert
LEAD ARTIST/ART DIRECTOR
Steve Ross
ARTISTS
Trevor Grimshaw Charlie Lapp Meagan Carabetta Isabelle Lemay Stephane Gaudette
KAIN ANIMATOR
James Houska
LEAD ANIMATOR
Tyrone Depts
SENIOR ANIMATOR
Tro i
GAMECUBE CONVERSION
Nixxes Software
ANIMATORS
CINEMATICS ANIMATORS
SPECIAL EFFECTS
GAMECUBE PROGRAMMING
ADDITIONAL ART
LEAD ENGINE PROGRAMMER
ENGINE PROGRAMMERS
ADDITIONAL PROGRAMMING
Terri Selting Jeff Wilcox Chris Stone
Eric Elliott Jake Hughes Chris Stone Colin O’Connor Spencer Hale Scott Baker Conant Fong
Charlie Lapp Ross Harris
Alex Bartholomeus Jurjen Katsman Tim van Klooster
Phroilan Gardner
David Minogue
John Pursey Marc Hodges
Tim Van Klooster Jurjen Katsman Dom Regan Paul Taylor Davor Mrkoci Anne-Lise Hassenklover Andrei Pokrovsky Meilin Wong Patrick den Bekker
STORY
Bret Robbins Steve Ross
SCRIPT
Bret Robbins Carol Wolf
AUDIO/VISUAL MANAGER
Greg Shaw
MUSIC COMPOSITION & ADAPTIVE AUDIO PROGRAMMING
Jim Hedges
SAMPLE FLAVORS FROM PANDORA’S TOOLBOX – Q-UP ARTS
David Torn
SOUND EFFECTS
Mike Peaslee Greg Shaw
CINEMATIC SOUND
Kurt Harland Kristoffer Larson
SOUND EFFECT SCRIPTING
Samuel Villanueva Mike Peaslee
POST PRODUCTION ASSISTANCE
Alex Ness
TEST MANAGER
Billy Mitchell
LEAD TESTER
Christopher Bruno
TESTERS
Brian Burke Kip Ernst Nick Glory Joseph Greer Winston Ishigo Mathew Kutaka Reid Manchester Christopher Pappalardo Joe Quadara Jacob Rohrer Gregg Stephens Benny Ventura Sander Cissen
HERO
Rob Dyer
PRESIDENT
John Kavanagh
LOK FRANCHISE EXECUTIVE PRODUCER
Andrew Bennett
IT MANAGER
Brian Venturi
IT GUYS
David Rhea Andre Rodriguez Phil Deering Rob Fitzpatrick
SPECIAL THANKS
Ben Walker Rita Fovenyessy Steve "Big D" Goebel April Schilling Mike Khoury Chris Thompson Jeremy Bredow Suzanne Cooper Shaw Kristin Willis David Watkins Xander Homan Riek Apol Willem Alexander Queen Beatrix of the Netherlands
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EIDOS INTERACTIVE
V.P. OF MARKETING
Paul Baldwin
MARKETING DIRECTOR
Sean Amann
PRODUCT MANAGER
Matt Gorman
PR MANAGER
Michelle Seebach
PR SPECIALIST
Kjell Vistad
SHADOW PRODUCER
Colby McCracken
WEB MASTER
Kim Pendleton
WEB DESIGNER
Frankie Palmer
MANUAL DESIGN
Carol Ann Hanshaw
SPECIAL THANKS
Rob Dyer John Kavanaugh Christian Chatterjee Michael Minson Greg Wu Kevin Gill Matt Knoles Renee Pletka Li Shen Denny Chiu Randy Stukes Chip Blundell Jamie Bartolomei Paula Cook Wyman Jung Yasuto Rob Fitzpatrick
RECORDING DIRECTOR
Gordon Hunt
CASTING DIRECTOR
Kris Zimmerman
VOICE ACTORS
Kain: Simon Templeman Sarafan Lord: Earl Boen Umah: Liz Ward-Land Vorador: Paul Lukather Sebastian: Nick Jameson Marcus: Nick Guest Faustus: Philip Proctor Magnus: Rodger Bumpass Janos Audron: René Auberjonois The Seer: Liz Ward-Land The Bishop: Al Laurie The Beast: René Auberjonois
ADDITIONAL VOICES
Al Laurie BJ Ward Earl Boen Frank Welker Jane Carr Liz Ward-Land Nick Guest Nick Jameson Paul Lukathor Philip Proctor Rodger Bumpass Simon Templeman
FPO
Inside Back Cover
Remove before printing
See the BO2 GC ins cov.eps document
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