Games Nintendo GAMECUBE BIONICLE HEROES User Manual

Page 1
PRINTED IN USA. LUCASARTS AND THE LUCASARTS LOGO ARE REGISTERED TRADEMARKS OF LUCASFILM LTD. © 2006 LUCASFILM ENTERTAINMENT COMPANY LTD. OR LUCASFILM LTD. AND ® OR TM AS INDICATED. ALL RIGHTS RESERVED. LEGO, THE LEGO LOGO AND THE MINIFIGURE ARE TRADEMARKS OF THE LEGO GROUP. © 2006 THE LEGO GROUP. PBIONGUS03 EIDOS Inc. 651 Brannan St., San Francisco, CA 94107.
INSTRUCTION BOOKLET
Page 2
S
y
e
A
d
.
:
n
T
:
S
.
P
.
D
.
P
.
T
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
ome people (about 1 in 4000) may have seizures or blackouts triggered b
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games,
light flashes or patterns, such as while watching TV or playing video games,
even if they have never had a seizure before.
ven if they have never had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked
nyone who has had a seizure, loss of awareness, or other symptom linke
to an epileptic condition should consult a doctor before playing a video game
to an epileptic condition should consult a doctor before playing a video game.
Parents should watch when their children play video games. Stop playing
Parents should watch when their children play video games. Stop playing
and consult a doctor if you or your child have any of the following symptoms
and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientatio
Altered vision Involuntary movements Disorientation
o reduce the likelihood of a seizure when playing video games
To reduce the likelihood of a seizure when playing video games:
it or stand as far from the screen as possible
Sit or stand as far from the screen as possible.
lay video games on the smallest available television screen
Play video games on the smallest available television screen. Do not play if you are tired or need sleep.
o not play if you are tired or need sleep
Play in a well-lit room.
lay in a well-lit room
Take a 10 to 15 minute break every hour.
ake a 10 to 15 minute break every hour.
WARNING -
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
Repetitive Motion Injuries and Eyestrain
WARNING - Electric Shock
To avoid electric shock when you use this system:
Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button R Button
Control
Stick
C Stick
Page 3
T
IMPORTANT LEGAL INFORMATION
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher’s “Technical Support” or “Customer Service” department.
The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected
by domestic and international intellectual property laws.
Welcome, Hero! 2
What YOU Have To Do 2
Controls 3
Menu Controls 3 In-Game Controls 3
Main Menu 4 Matoran Enclave 4
Zone/Level Select Chamber 5 Levels 5 Shop 6 Character Showcases 6 Defeated Piraka 7 Trophy Cave 7
Game Screen 8
LEGO Counter 8 Health Bar 9 Hero Mode Charge 9 TOA Masks 10 Scanner 10
The TOA 11
Jaller (Red) 11 Hahli (Blue) 11 Kongu (Green) 11 Matoro (White) 11 Hewkii (Brown) 12 Nuparu (Black) 12 TOA Upgrades 12
Combat 13
Enemy Health Bar 13 Auto-Target 13 Switching TOA 13
Pick-ups 14
LEGO Pieces 14 Hearts (Extra Health) 14
Unlockables 15
BIONICLE Collectibles 15 Canisters 15
More Information 15
Piraka 15 Free Play 15 Status Screen 16 Saving and Loading 16 Pausing the Action 16
Credits 17
he official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME SUPPORTS GAME PLAY WITH ONE PLAYER AND CONTROLLER.
1 Player
THIS GAME REQUIRES A MEMORY CARD FOR SAVING
Memory
GAME PROGRESS, SETTINGS OR STATISTICS.
Card
Fantasy
Violence
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
Page 4
32
Imagine the island of Voya Nui. You are on a beach at the foot of a monstrous cliff. A line of meandering footprints leads you to a figure collapsed on the sand. As you approach, a deep rumble of thunder echoes in the distance. Exhausted, a Matoran looks up — at first fearful — but then understanding,
“I know who you are. You are the Hero,” he says. You smile. With this encouragement the Matoran tells you the story.
“This land has been invaded by the despicable Piraka. They have stolen the Mask of Life! The Piraka do not know the Mask’s real power, but in spite of that they have used it to take control of all the creatures on the island.
“You are the Hero. You must track down and defeat the Piraka, restore the Mask and bring peace back to Voya Nui. Here….”
The Matoran reaches into a large bag lying next to him and pulls out an ornate TOA Inika Mask.
“Collect and use the powers that the TOA Inika Masks will grant you to save Voya Nui. Hero, this is your quest!”
What YOU Have To Do
BIONICLE Heroes™lets you take on the guise of the heroic TOA
Inika and control their unique powers to overcome a host of different enemies. Many dangerous, aggressive BIONICLE creatures, created by the evil power of the Piraka, exist on the island. You must defeat hordes of enemies in each of the six elemental Zones of the island and then defeat the Piraka to win back the Mask of Life and return the island to peace.
Your power (as the Hero) comes from the six different TOA Inika Masks that you can find scattered throughout each level. Once you put on a TOA Mask, you assume the powers and ability of that TOA.
Don’t worry — even if the task seems too difficult, you will not be left without help. BIONICLE Heroes
will always prompt you on the best course of action to take: either indicating which TOA to use to make the most of a special ability, or pointing you in the correct direction to get through a level.
Welcome Hero! Controls
+Control Pad
Control Stick
L Button
START/PAUSE
R Button
Z Button
Y Button
X Button
A Button
B Button
C Stick
Menu Controls
Highlight option Control Stick / +Control Pad */@
Select A Button
Go back Y Button
In-game Controls
Move TOA Control Stick
Free Look C Stick
Fire weapon A Button
Strafe Z Button (hold)
Strafe (sidestep) left / right Control Stick (while firing)
Change TOA character Y Button
Cycle through TOA left / right L / R Buttons
Use TOA Elemental ability X Button
Pause Menu START/PAUSE
Page 5
54
Once the game loads, you’ll see four options:
J
New Game — Start a new game of BIONICLE Heroes
. You’ll
progress first to the Save screen
(see page 16), and then on to
the Matoran Enclave
(see below).
J
Load Game — Continue a previously saved game. You will be taken back to the Matoran Enclave.
J
Options — Adjust in-game options, including:
j
Invert Y Axis — On/Off
j
Effects Volume — 0 to 10
j
Music Volume — 0 to 10
j
Rumble — On/Off
j
Widescreen — On/Off
J
Extras — Check out the following:
j
Credits
j
LEGO
®
Star Wars™II: The Original Trilogy Trailer
Main Menu
You begin your adventure at the Matoran Enclave, a large ceremonial clearing full of ancient structures, chambers, display areas, a useful shop and a nearby beach.
You’ll also return here regularly to check on your achievements, upgrade your TOA and review what you’ve collected and unlocked in these adventures.
J
Select New Game from the Main Menu to enter the Matoran Enclave.
Matoran Enclave
Zone/Level Select Chamber
Directly ahead of you and down a long staircase is the Zone/Level Select Chamber. This has six doorways that conceal passages to the portals that will take you to each part of the six elemental Zones on Voya Nui.
To return to the Matoran Enclave from the Zone/Level Select Chamber, face the stairway and move up the stairs.
The island of Voya Nui is divided into six distinct Zones:
J
Hakann’s Volcano — Based in and around the island’s volcanic zone, where you can explore caves, caverns and volcanic plains.
J
Reidak’s Desert — Set in Voya Nui’s desert region, with the action also based in and around the Island citadel.
J
Thok’s Mountain — Features a landscape of rocky outcrops, cliffs, and icy mountain passes.
J
Vezok’s Coastline — Set in and around the shoreline of Voya Nui.
J
Zaktan’s Jungle — A tropical jungle bristling with dense jungle, hidden temples, waterfalls and tree top villages.
J
Avak’s Stronghold — Set in and around the ominous Piraka Stronghold.
TO BEGIN A NEW GAME:
1. Enter the Zone/Level Select Chamber. The entrance to Vezok’s Coastline will open.
2. Enter this area, where you will find the four portals to the levels of Vezok’s Coastline. Only Piraka Bluff is initially selectable.
3. Press the A Button to start this level.
Levels
A short introduction leads you into each level and gives you an idea of whom (or what) you might encounter. Complete the three levels within a Zone to enter the Boss level, where you battle the Piraka who controls that Zone.
Initially, only one Zone is available, but as you progress, other Zones open up. Levels must be completed in sequence within a Zone, but you can play any completed level in Free Play mode
(see page 15).
Page 6
76
Defeated Piraka
When you defeat a Piraka at the end of a Zone, that Piraka is unlocked and becomes available to you as a playable character.
Trophy Cave
The Trophy Cave is to the right of your starting position on the Matoran Enclave. Go down the stairs and you will arrive at a chamber with three large screens. Your control of TOA movements is limited here to the +Control Pad.
To return to the Matoran Enclave from the Trophy Cave, face the stairway and press the A Button, or just press the Y Button. The TOA will move a few steps out of the chamber, and then you will be able to use the normal TOA movement controls.
UNLOCKED BIONICLE COLLECTIBLES:
On the left-side screen of the Trophy Cave, you can view all the special BIONICLE collectibles you’ve unlocked in the game so far. You unlock these collectibles by picking up special canisters in the levels.
J
Use the +Control Pad to select a collectible.
J
Press the A Button to look at its details and history.
UNLOCKED CREATURES:
On the middle screen in the Trophy Cave, you can look at a 36-panel grid showing creatures you’ve unlocked during the game, and full details of their powers.
J
Use the +Control Pad to select a creature.
J
Press the A Button to look at its details and history.
ACHIEVEMENT WALL:
On the right-side screen of the Trophy Cave you can see the Achievement Wall. This shows all your successes during the game. Medals are issued here to the “best of the best” and BIONICLE
Heroes
high achievers.
Shop
The Shop is opposite the entrance to the Zone/Level Select Chamber in the Matoran Enclave central square. Here the Matoran who gave you the TOA Mask is waiting, ready to sell you a number of useful items. TOA upgrades, goodies, hints for completing the game and finding special bonus areas can all be bought here with LEGO pieces collected in the game.
SHOPPING IS EASY:
J
Walk up to the Matoran to browse in the Shop to see what he has to offer.
J
Use the Control Stick or +Control Pad to select an item.
J
Press the A Button to buy the selected item.
J
Press the Y Button to leave the Shop
CONSTRACTED ITEMS:
J
An assembled LEGO piece (structure or object) is known as a constraction.
Some items bought in the Shop can be constracted. These items appear in various places in Piraka Beach.
Character Showcases
Character Showcases are chambers leading off from the curved ramp running up and over the Zone Select Chamber entrance. As you proceed through a level, you will find two types of special canisters to pick up. One type of canister unlocks creatures that can then be viewed in the Character Showcase.
J
Three Showcase Chambers are available to admire: the unlocked Bohrok, Visorak and Vahki.
J
The fourth Showcase Chamber (on the right) lets you look at the game’s sub-Bosses. When you defeat a sub-Boss (in levels 1 and 3 of any Zone), that character appears within a containment chamber in this room, accompanied by full stats and key information.
Page 7
98
Once you enter a level, you’ll see the game screen. Though generally clear and uncluttered, the game screen does show some very important information:
1 LEGO Counter
2 Health Bar
3 Hero Mode Charge
4 TOA Masks
5 Scanner (Enemy Icons, Mask Icons
and Progression Direction appear in the Scanner)
LEGO Counter
This shows the number of LEGO pieces you’ve collected. Plugs, cogs and bricks can be found loose, in clusters, or within constractions (that you need to destroy in order to release the pieces). LEGO pieces also appear when you defeat enemies, perform constractions, or activate LEGO constractions.
Pick up LEGO pieces by walking over them. The pieces fly up to the top of the screen and are added to your total. Use LEGO pieces to buy upgrades for the TOA and charge up the Hero Mode gauge.
You can find three types of LEGO pieces:
J
Silver — Most common, adds 10 to the counter.
J
Gold — Adds 50 to the counter.
J
Blue — Very rare, adds 250 to the counter.
Game Screen
1
5
3
2 4
Health Bar
Heart icons in the Health Bar show how much health the active TOA has. You gain Hearts as pick-ups after destroying certain enemies, but you lose Hearts as you take hits in combat. Once you lose all the Heart icons in this panel, you lose that specific TOA Mask and automatically switch to the next available TOA Mask. When you lose a TOA Mask, you also lose some of the LEGO pieces you collected. Heart icons flash when they are damaged.
• If no other TOA Mask is available, you return to your last checkpoint. (When you pass a checkpoint in any level, you will see the word “Checkpoint” on-screen.)
Hero Mode Charge
Collecting a sufficient number of LEGO pieces lets you activate Hero Mode and allows the transformation of the TOA into the Golden TOA. This bar shows the Hero Charge building up and gives you an idea of how much farther you have to go before you can kick off Hero Mode. Once this bar is full, the transformation into the Golden TOA is instant.
When you are in Hero Mode, Heart icons are shown in gold. Triggering Hero Mode creates a small shockwave around the TOA’s feet, destroying any enemies within a small radius.
GOLDEN CONSTRACTIONS
A number of gold LEGO pieces can only be built (or constracted) by the Golden TOA. These flash the Hero Mode icon when you approach them if you don’t have enough LEGO pieces to enter Hero Mode and activate them.
J
In Hero Mode, press the X Button, when prompted, to perform a Golden Constraction.
J
Triggering a Golden Constraction causes a golden shockwave to emit from the constraction, which damages any enemies within range. All other AI creatures (non-bosses) will become frozen for the duration of the Golden Constraction.
J
Triggering a Golden Constraction uses up the TOA’s Hero Mode Charge.
INVULNERABILITY
The Golden TOA cannot be affected by attacks from any enemies in the level.
INCREASED DAMAGE
The Golden TOA has the weapons of all other TOA and can switch between them (as normal), but the damage it does is considerably more extensive.
When the Hero Mode Charge runs out, the TOA returns to normal and the Hero Mode bar must be recharged from the beginning. However, you will not lose your collection of LEGO pieces; you keep these and can use them later in the Shop.
Page 8
1110
TOA Masks
The power of the six Inika TOA comes from the Masks you will find throughout the levels. The ones you pick up are shown in this panel. The Mask pulsating on the right is the currently active TOA.
J
Press the Y Button or the L/R Buttons to cycle through the Masks.
Once you have a Mask and put it on, you adopt the powers and abilities of that TOA. You lose that Mask (and all its associated powers) if you lose all its Heart icons in combat. The Mask is not lost for good; you’ll be able to pick it up somewhere else in the level (look for it on the Scanner).
Scanner
The Scanner display gives you very important in-game information. You are located at the center of the rotating scanner. From here you can view the relative positions of:
J
Enemies (red dots)
J
TOA Mask Locations (colored Mask icons)
J
Gold Constraction Locations (gold circles)
J
Progress Direction (arrow)
J
TOA’s line of vision (white cone)
Each TOA customizes the Scanner screen with its own colors. The active Mask on the right of the panel pulses to remind you of your current TOA character.
Jaller
(RED)
TOA INIKA OF FIRE
One of the fastest TOA over any ground, JALLER carries a powerful rapid-fire style weapon. He can cross lava flows at locations where prompted. JALLER is a good choice if you have to get somewhere fast!
J
With his upgraded Torch Ability, JALLER can burn his way through LEGO vines.
The TOA
Hahli
(BLUE)
TOA INIKA OF WATER
HAHLI is the only TOA that can go into or across water (streams, rivers, or underwater passages). Well­armored and carrying a short-range beam weapon, she has medium speed on land but is faster in water.
J
With her upgraded Trench Ability, Hahli can operate water-based constractions.
Kongu
(GREEN)
TOA INIKA OF AIR
KONGU can jump and perform spectacular leaps at specific locations (by pressing the X Button). KONGU travels quickly through the air, and has good all-round armor and strength. He wields a short-range blaster that can be slow to reload.
J
With his upgraded Gust Ability, KONGU can create gusts of wind to activate wind-based constractions.
Matoro
(WHITE)
TOA INIKA OF ICE
MATORO is the distance specialist.
With his special ability he can pick off troublesome enemies at long range. Zoom in on enemies by pressing the X Button. MATORO is very slow moving across the ground and is one of the weakest of the TOA. He carries a powerful ice weapon that can be slow to reload.
J
With his upgraded Freeze Ability, MATORO can create ice paths from water.
Page 9
1312
Hewkii
(BROWN)
TOA INIKA OF EARTH
HEWKII is a very practical TOA who can manipulate constractions, and either assemble or break up LEGO pieces. If some type of machinery needs to be used, than HEWKII is the TOA for the job. If a LEGO structure needs to be dismantled for its LEGO pieces, that’s the task of this TOA.
HEWKII can build bridges to span chasms and assemble boats and vehicles that can be used temporarily. He is one of the slowest of the six TOA across land but is well-armored and wields a very powerful stone smasher.
• With his upgraded Fragment Ability, HEWKII can fragment walls to uncover hidden treasures.
Nuparu
(BLACK)
TOA INIKA OF STONE
NUPARU is the only TOA that can climb rock faces. Approach a suitable cliff (showing a climb surface) and, when prompted, press the X Button. NUPARU can walk up the rock face using the same movement controls as on the flat.
NUPARU has a slower movement speed but is the strongest of the six TOA. He can conjure balls of pure energy that are useful for lobbing over protective ledges (though this is not the best choice for close combat).
J
With his upgraded Excavate Ability, NUPARU can dig out hidden treasures.
TOA Upgrades
Upgrade the TOA at the Matoran Enclave shop. You can buy enhanced TOA armor, upgrade to more powerful weapons with a better fire/reload rate and upgrade a TOA’s special ability (very expensive).
1 Enemy Health Bar 2 Auto-Target
Enemy Health Bar
All enemies and objects fired upon by the TOA display a Health Bar to instantly show how much damage you are dishing out. Sometimes, if your weapon has a broad spread, several Health Bars will appear at the same time. Once you inflict maximum damage, the enemy target explodes into its LEGO pieces for you to claim!
Auto-Target
Your TOA will auto-target any creatures or objects you are facing. When the target is in range, a green aiming beam emanates from the eyes of the Mask and locks-on to the nearest target, object or enemy within the TOA’s cone of vision. To change a target object, move your view and another target will be acquired.
Switching TOA
It’s very important to use the right tools for the right job. It’s especially true in combat: always select the most effective TOA for the task ahead. Do you want speed? Strength? If a specific task requires a specific TOA’s special ability, then you will be prompted with an icon of that TOA’s Mask.
J
Press the Y Button or the L/R Buttons to switch TOA and you will see the icon to carry out that special ability.
J
Press the X Button to carry out the special ability.
Combat
1
2
Page 10
1514
BIONICLE Collectibles
There are 100 different objects
to unlock throughout all the Zones. These are found in Gold Canisters.
All collectibles that you’ve unlocked
are listed at the end of a level on the Status Screen and appear in the Trophy Cave with full details and information.
Canisters
Each level contains a limited
number of BIONICLE canisters. Two types are available:
J
Silver — Unlockable from most levels. Unlocking five of these in a level unlocks enemy creatures to feature in the Trophy Cave.
J
Gold — Unlockable from all levels, Unlocks Masks that will appear in the Trophy Cave.
LEGO Pieces
LEGO pieces are plugs, cogs, bricks, etc. found loose, in clusters, or in LEGO constractions (which you need to destroy in order to release the LEGO pieces). Once the pieces are on the ground, walk through or over them to add them to your total.
J
Caution! If you wait too long to pick them up, the pieces will disappear. You can also shoot some objects or enemies from a distance and the pieces will be credited on your LEGO counter.
Look everywhere for objects, creatures, LEGO constractions, chests — anything that might help add to your LEGO counter. In some sections of a level, you might need to charge up Hero Charge Mode twice in a row in order to progress. In this case, always make sure you have some LEGO pieces in reserve that you can blast to add to your counter (and Hero Charge Mode charge).
J
Remember! LEGO pieces are very important for charging up Hero Charge Mode!
Hearts
(EXTRA HEALTH)
You can pick up Heart icons after destroying certain enemies in combat. You lose Hearts as you take hits in combat.
Pick-ups
Unlockables
More Information
Piraka
By defeating a Piraka, you will make it a seventh playable
character that can be used in Free Play within its respective level.
Free Play
Once you complete any level in BIONICLE Heroes™, you can replay it to discover new surprises, rewards and bonuses. Only by increasing your TOA abilities, unlocking hidden characters, exploring and experimenting can you become a true BIONICLE Hero.
In Free Play, you can add to your total LEGO pieces, and any newly discovered hidden areas will be especially rewarding.
To play a level in Free Play, select it from the Zone/Level Select Chamber in the Matoran Enclave.
Page 11
1716
Status Screen
After completing a level, you will see the Status Screen, which
shows full details of what you have achieved:
J
Number of bonus items collected.
J
Number of LEGO pieces held.
J
Achievements unlocked.
Following the Status Screen, you return to the Zone/Level
Select Chamber.
Saving and Loading
When you first select New Game from the Main Menu, you will be
asked to select a Save Game slot. BIONICLE Heroes
will then auto­save your progress after each level, and each time you leave the Shop after making a purchase.
To load a saved game after startup, press START/PAUSE to access the in-game Options Menu, select Quit and choose Load Game from the Main Menu. Select a Save Game and press the A Button to load it.
Pausing the Action
Press START/PAUSE to pause the action and open the Pause Menu offering these options:
J
Game Progress — Check on your progress through the game. (Available in the Matoran Enclave and Zone/Level Select Chamber only.)
J
Resume — Return to gameplay.
J
Options — Adjust in-game options (see page 4).
J
Quit — Exit the game and return to the Main Menu.
TRAVELLER’S TALES
Director
Jon Burton
Head of Production
Paul Flanagan
Assistant Producer
Kieran Gaynor
Lead Designer
Arthur Parsons
Lead Programmer
Chris Stanforth
Lead Artist
Michael Snowdon
Background Art Direction
David Hoye
Lead Animator
Ed Cates
Head of Technology
Dave Dootson
Lead Engine Programmer
Alistair Crowe
Design
Jon Burton Arthur Parsons
Game Programming
Pete Akrill Adam Clixby Chris Payne Gareth Richards Richard Taylor Duncan Walker
Level Artwork
Rob Dickerson Paul Dobson Ian Hall Dave Hoye Andy Ingram Dimitris Krokidis Charles McNair Mike Snowdon Barry Thompson
Character Artist
Guy Avery
2D Artwork
Duncan Philpotts
Effects Artist
Kenny Wood
Animation
Ed Cates Mark Crane Matthew Maggs Paul Munro
Audio Engineer
David Whittaker
Engine & Tools Programming
Kay Chang David Connell Alistair Crowe Ralph Ferneyhough Chris Halliday Roland Houghs Paul Hunter Steve Monks Alan Murta Richard Taylor
Additional Animation
Annika Barkhouse David Brown James Dawson Colm Duggan Phil Gray Simon James Duncan Kinnaird Ross Norcross
Quality Assurance
Jonathan Mayer
Office Manager
Bev Deakin
Special Thanks
BzPower Reference Binkmeister Black Six Screenguy Bonesiii QB Bohrokwill Toa Tilius Pekel Toa Pilak Evolved Sam, Ben and Helen Burton Nic and Lily, Ruth Baines Fiona, Emily and Peaches Stanforth Chrissy and Lauren Edwards Adrienne Payne, Trudy Ingham Maria Lines, Elizabeth Holl Emma and Oliver Taylor, Karen Phillpotts Marilena Aspioti, Dan McCreadie Mum and Shay, Sara Gray, Mark Pitcher Sonia Chabouni and mum for cakes Stacey Arnold, Jake MossWood Rusty and Lauren, Andrew and Jordan Dawson and Josh Shrouder, Adam Sweeney & Rob Cox for their help on work experience
TT GAMES PUBLISHING
Managing Director
Tom Stone
Development Director
Jonathan Smith
Producer
Nick Ricks
Marketing
Richard Earl
Buisness Development
Garry Edwards
Financial Controller
Mike Wyre
Sound Effects
Paul Weir, Earcom, www.earom.net
Music Composed by
Ian Livingstone, Courtesy of Tsunami Sounds Ltd., www.tsunami.co.uk
Additional Testing
Toby Smith Sam Smith
Intro Movie
Think Tank Studios, www.thinktankstudios.co.uk
Credits
Page 12
18
LEGO COMPANY
Michael Boland Lena Dixen Højland Bo Leervad Christensen
EIDOS U.K.
Producer
Luke Valentine
Development Director
Darren Barnett
Development Manager
Lee Singleton
Creative Development Director
Patrick O’Luanaigh
Brand Manager
Alex Price
Head of Global Brand
Larry Sparks
Brands Controller
Fabien Rossini
Head of Support Services
Flavia Timiani
Support Services Coordinator
Julie Payne
QA Manager
Marc Titheridge
QA Supervisor
Ian Rowsell
QA Lead Technicians
Germaine Mendes Tyrone O’Neill Anthony Wicker
QA Technicians
Jason Claridge Richard Edbury George Wright David Haddon Richard Acherki Andrew Standen Shams Wahid Steve Inman Matthew Poon
Localisation QA Supervisor
Arnaud Messager
Lead Localisation QA Technician
Laure Diet
Localisation QA Technicians
Arianna Pizzi Augusto D'Apuzzo Francisca Barceló Ávila Pablo Trenado Tobias Horch Pedro Geppert Edwige Béchet
Senior Localisation Manager
Monica Dalla Valle
Localisation Manager
Jan Buchner
Mastering Supervisor
Jason Walker
Mastering Engineer
Ray Mullen
Creative Manager
Quinton Luck
Senior Designer
Jodie Brock
Designer
Gary Blake
Manual
Alkis Alkiviades
EIDOS U.S. PUBLISHING
CEO & President, Eidos North America
Bill Gardner
Executive Vice President of Sales & Marketing
Robert Lindsey
Vice President of Legal and Business Affairs
James O’Riordan
Vice President of Finance
Malcolm Dunne
Director of Marketing
Matt Gorman
Marketing Manager
Jefferson Dong
Director of Public Relations
Michelle Seebach Curran
Public Relations Manager
Tali Fischer
Community Specialist
Tony Perata
National Sales Manager
Joe Morici
Channel Marketing Manager
Janty Sumimoto
Channel Marketing Project Manager
Diane Eng
Channel Marketing Coordinator
Rafal Dudziec
Web Producer
Roderick van Gelder
Web Designer
John Lerma
Media Manager
Micheal Tran
Creative Director
Karl Stewart
Creative Services Project Manager
Eileen Buenviaje
Graphic Designer
James Song
Operations Manager
Gregory Wu
Senior External Producer
Nick Goldsworthy
Associate Project Manager
Clayton Palma
Product Specialists
Jeff Lowe Stephen Cavoretto Aaron Safronoff
Q/A Mastering/Hardware
Jordan Romaidis Patrick Goodspeed
Customer Support Supervisor
Sean McCloskey
Customer Support Representatives
Francesca Zulueta Richard Campbell
Special Thanks
Danny Jiang Hanshaw Ink & Image
Page 13
Includes two
mini-fi gures!
SCHOLASTIC and associated logos are trademarks and/or registered trademarks of Scholastic Inc.
LEGO, the LEGO logo, BIONICLE®, and the BIONICLE® logo are trademarks of the LEGO Group. Copyright 2006 The LEGO Group.
www.scholastic.com
Available wherever books a re
sold.
Check out these new BIONICLE tales!
The Piraka are the
embodiment of evil, but
how did they meet, and
how did they learn about
the Mask of Life?
The Toa are on the
hunt for the Mask of
Life. But to fi nd it,
they must defeat a
monster born from an
ancient curse!
21
Notes
Page 14
22
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this Game Disc, that for a period of ninety (90) days from the date of your purchase, this Game Disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such Game Disc, provided the Game Disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from Game Disc abuse, unreasonable use, mistreatment or neglect. This Game Disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above.
No other claims arising out of your purchase and use of this Game Disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this Game Disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this Game Disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your Game Disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer
Support Representatives will not provide game hints, strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game Game Disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened.
Send your postage-paid package to the following address:
Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107
You are responsible for postage of your game to our service center.
BIONICLE® game software © TT Games Publishing Ltd 2006. Developed by Traveller’s Tales Ltd. Published by Eidos, Inc. and TT Games under license from the LEGO Group. LEGO, the LEGO logo and BIONICLE® are trademarks of the LEGO Group. ©2006 The LEGO Group. Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd. All rights reserved. The rating icon is a registered trademark of the Entertainment Software Association. ™, ® and Nintendo GameCube are trademarks of Nintendo. © 2001 Nintendo.
Register online at
www.eidosregistration.com
Notes
Loading...