EVS IPDirector User Manual Version 6.0

USER MANUAL
PART 8 - EDITING - IPEDIT
Version 6.0 - November 2012
IPDirector- Version 6.00- User Manual- IPEdit
Copyright
Disclaimer
The information in this manual is furnished for informational use only and subject to change without notice. While every effort has been made to ensure that the information contained in this user manual is accurate, up-to-date and reliable, EVS Broadcast Equipment cannot be held responsible for inaccuracies or errors that may appear in this publication.
Improvement Requests
Your comments will help us improve the quality of the user documentation. Do not hesitate to send improvement requests, or report any error or inaccuracy on this user manual by e-mail to doc@evs.com.
Regional Contacts
The address and phone number of the EVS headquarters are usually mentioned in the Help > About menu in the user interface.
You will find the full list of addresses and phone numbers of local offices either at the end of this user manual (for manuals on hardware products) or at the following page on the EVS website: http://www.evs.com/contacts.
User Manuals on EVS Website
The latest version of the user manual, if any, and other user manuals on EVS products can be found on the EVS download center, on the following webpage:
http://www.evs.com/downloadcenter.
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Table of Contents

TABLE OF CONTENTS III
WHAT'S NEW? IX
1. INTRODUCTION 1
1.1. Purpose 1
1.2. Main Features 1
1.3. Limitations 2
1.4. Opening IPEdit 2
2. USER INTERFACE 3
2.1. Overview of IPEdit 3
2.2. Activating a Pane in IPEdit 4
3. MANAGING CHANNELS 6
3.1. Assigning Player Channels to IPEdit 6
3.1.1. Principle 6
3.1.2. Display 6
3.1.3. Automatic PGM Assignment 7
3.1.4. How to Assign Player Channels Manually to IPEdit 7
3.2. Automatic Lock Timeline Function 8
3.2.1. Description 8
3.2.2. Display 8
3.2.3. Automatic Unlock 8
3.3. Using IPEdit with a Remote Device 8
3.3.1. Purpose 8
3.3.2. How to Control a Player Channel with the ShuttlePRO 9
3.3.3. How to Control a Player Channel with the BEPlay 9
4. BROWSER 11
4.1. Introduction 11
4.2. Searching For Media in the Browser 12
4.2.1. General Search and Filtering Features 12
4.2.2. Multi Camera Timecode Filter 13
5. PLAYER 15
5.1. Overview of the Player Pane 15
5.1.1. Main Functions 15
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5.1.2. Player Pane Outline 15
5.2. Video Display 17
5.2.1. Purpose 17
5.2.2. Prerequisites 17
5.2.3. Activation and Deactivation 17
5.2.4. How to Associate a Video Display to the Player 17
5.3. Display on the Timeline Engine 18
5.4. Loaded Media Information 19
5.4.1. Lock Button 19
5.4.2. Loaded Media Field 20
5.4.3. LSM ID Field 20
5.4.4. Timecode Field 20
5.4.5. Train Name Field 21
5.4.6. Remaining Time / Capacity Field 21
5.4.7. Jog Bar 23
5.5. Transport & Creation Functions 23
5.5.1. Purpose 23
5.5.2. Transport and Creation Functions 24
5.5.3. How to Create a Clip Based on the Loaded Media 31
5.6. Timeline Editing Buttons 32
5.6.1. Purpose 32
5.6.2. Insert Function 32
5.6.3. Overwrite Function 33
5.6.4. Marking the Media to be Added to the Timeline 33
5.6.5. Match Frame Replace 33
5.7. Player Track Selection 34
5.7.1. Purpose 34
5.7.2. Tracks Selected when the Media is Added to the Timeline 34
5.7.3. Possible Audio Configurations in the Player 34
5.7.4. Example 36
5.8. Audio Monitoring 37
5.8.1. Definition 37
5.8.2. How to Access the Audio Monitoring Parameters 37
5.8.3. Adjusting the Audio Level Output to the Headphones 38
5.8.4. Assigning the Audio Channels to the Headphones 39
5.8.5. Saving the Audio Monitoring Parameters in a Template 40
5.9. Loading Media onto the Player 41
5.9.1. General Information 41
5.9.2. How to Load Media from the Browser into the Player 42
5.9.3. Ways to Load Clips 42
5.9.4. Ways to Load Trains 42
5.9.5. Ways to Load Logs 42
5.9.6. Changing the Camera Angle 43
6. TIMELINE 44
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6.1. Overview of the Timeline Elements 44
6.1.1. Timeline Pane Outline 44
6.1.2. Timeline Name and IDs 45
6.1.3. Timeline Display 46
6.1.4. Edit Command Bar and General Editing Functions 50
6.1.5. Transition Effects Bar 57
6.1.6. Locator Buttons 58
6.1.7. Transport Command Bar and Transport-Related Functions 58
6.1.8. Timecode and Duration Fields 62
6.1.9. Timeline Track Selection Buttons 63
6.1.10. Locator/GPI Selection Buttons 64
6.1.11. Scale Bar and Move Bar 65
6.1.12. Audio Volume Automation, Swap & Mute Buttons 65
6.2. Timeline Management 66
6.2.1. Contextual Menu on the Timeline Name Field 66
6.2.2. Creating a New Timeline 68
6.2.3. Converting a Playlist Into a Timeline 72
6.2.4. Opening a Timeline 76
6.2.5. Copying and Moving a Timeline 78
6.2.6. Transferring Timelines 81
6.3. Timeline Editing 82
6.3.1. Overview of Editing Actions 82
6.3.2. Overview of Slow Motion Editing 83
6.3.3. A/V Material Available for Editing in the Timeline 84
6.3.4. Growing Clips in Timelines 84
6.3.5. Contextual Menu on the Timeline Element 85
6.4. Marking and Selecting Techniques 87
6.4.1. Moving the Nowline in the Timeline 87
6.4.2. Adding Mark IN and Mark OUT points 89
6.4.3. Selecting and Deselecting Timeline Elements 90
6.5. Placing Media in the Timeline 92
6.5.1. Applicable Principles 92
6.5.2. Editing Modes From the Player 94
6.5.3.
Adding Media in Insert or Overwrite via the Keyboard, ShuttlePRO or Player Buttons 98
6.5.4. Adding Media in Insert or Overwrite Using Drag-and-Drop Actions 102
6.5.5. Adding Media Using the Match Frame Replace 105
6.5.6. Changing the Camera Angle of Timeline Elements 109
6.5.7. Appending a Timeline to the Open Timeline 111
6.6. Deleting Elements from the Timeline 112
6.6.1. Introduction 112
6.6.2. Lifting Timeline Elements or Parts of a Timeline 112
6.6.3. Extracting Timeline Elements or Parts of a Timeline 113
6.7. Moving Elements Within the Timeline 114
6.7.1. Introduction 114
6.7.2. Possible Element Selections and Move Types 115
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6.7.3. How to Move Elements By Drag-and-Drop 116
6.7.4. How to Move Elements Using the Numeric Pad 117
6.7.5. How to Move Elements Using the Arrows 118
6.8. Extending Timeline Elements 118
6.8.1. Introduction 118
6.8.2. Overview of the Extend Actions 121
6.8.3. Extending in Insert or Overwrite Mode 121
6.8.4. Extending OUT in Insert or Overwrite Mode 123
6.8.5. Extending In or OUT in Insert or Overwrite Mode 124
6.8.6. How to Extend IN or Extend IN Slow/Fast a Timeline Element 125
6.8.7. How to Extend OUT or Extend OUT Slow/Fast a Timeline Element 126
6.9. Trimming Elements in the Timeline 127
6.9.1. Introduction 127
6.9.2. Overview of Trim Modes and Trim Actions 129
6.9.3. Activating and Deactivating the Trim Modes 130
6.9.4. Possible Trim Actions 133
6.9.5. Trimming Timeline Elements 140
6.10. Slipping elements in the Timeline 142
6.10.1. Overview 142
6.10.2. Activating and Deactivating the Slip Mode 145
6.10.3. How to Slip an Element Using the Mouse 146
6.10.4. How to Slip an Element Using the Keyboard 147
6.10.5. How to Slip an Element Using the ShuttlePRO 148
6.10.6. How to Slip an Element by Setting a New Timecode 149
6.11. Sliding Elements in the Timeline 149
6.11.1. Overview 149
6.11.2. Activating and Deactivating the Slide Mode 152
6.11.3. How to Slide an Element Using the Mouse 153
6.11.4. How to Slide an Element Using the Keyboard 154
6.11.5. How to Slide an Element Using the ShuttlePRO 155
6.12. Transition Effects 155
6.12.1. Introduction 155
6.12.2. Selection of Transitions and Tracks on Which to Apply the Effects 157
6.12.3. Effect Types 158
6.12.4. Effect Duration 159
6.12.5. Effect Positions 160
6.12.6. Add/ Modify Transition Effect Window 161
6.12.7. Transition Effect Settings 165
6.12.8. Adding Transition Effects 166
6.12.9. Modifying Transition Effects 171
6.12.10. Deleting Transition Effects 172
6.12.11. Editing Timeline Elements with Effects 173
6.13. Audio Swaps and Mutes 173
6.13.1. Introduction to the Swap/Mute Function 173
6.13.2. Overview of the Ways to Define Swaps and Mutes 175
6.13.3. Automatic Swap Definition 177
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6.13.4. Automatic Mute Definition 178
6.13.5. Manual Swap Definition in the General Display Mode 179
6.13.6. Manual Swap Definition in the Swap/Mute Zoom Mode 182
6.13.7. Swap/Mute Configuration Window 184
6.13.8. Adding Audio Swaps 188
6.13.9. Modifying Audio Swaps 191
6.13.10. Deleting Audio Swaps 192
6.14. Adjusting the Audio Volume on the Timeline 193
6.14.1. Introduction 193
6.14.2. Accessing and Leaving the Volume Automation Mode 193
6.14.3. Overview of the Possible Actions 193
6.14.4. Audio Volume Automation Panel 193
6.14.5. How to Change the Graphic Volume Range 196
6.14.6.
Preliminary Actions Before Any Increase or Decrease on the Volume Automation Curve 196
6.14.7. Increasing or Decreasing the Global Volume of a Track 197
6.14.8. Increasing or Decreasing the Volume on Part of a Track 198
6.14.9. Modifying the Volume on a Given Position of a Track 200
6.14.10. Resetting the Volume 201
6.15. Consolidating a Part of a Timeline 202
6.15.1. 'Replace', 'Create Clip from Timeline' and 'Live to Tape' Functions 202
6.15.2. Process Overview 204
6.15.3. Assigning a Recorder Channel to IPEdit 206
6.15.4. Replace Settings 207
6.15.5. How To Render Part of a Timeline Using the Replace Function 215
6.15.6.
How To Consolidate a Part of a Timeline Using the Clip Creation From Timeline Function 216
6.15.7. How to use the Live to Tape Function 217
6.15.8. How To Cancel a Consolidation Process 219
6.16. Using Locators in IPEdit 219
6.16.1. General Information on Locators 219
6.16.2. Adding Locators 220
6.16.3. Activating the Locators 221
6.16.4. How to Select / Deselect Locators 221
6.16.5. How to Move a Locator Within the Timeline Element 222
6.16.6. How to Modify Locators 222
6.16.7. How to Delete a Locator 222
6.17. Using GPIs in IPEdit 223
6.17.1. General Information on GPIs 223
6.17.2. Replace GPIs 224
6.17.3. Video Transition Effect GPIs 224
6.17.4. Clip GPIs 225
6.18. Using Macro Commands in IPEdit 228
6.18.1. Overview 228
6.18.2. How to Define or Modify a Macro Command 229
6.18.3. Calling a Macro Command From the Timeline 229
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6.19. IPEdit Settings 229
6.19.1. General 229
6.19.2. Macro Commands 230
6.19.3. Replace Settings 230
7. SUPPORTED KEYBOARDS 231
7.1. Introduction 231
7.2. Standard Keyboards 231
7.3. Shortcuts for Transport Controls on Specific Keyboards 231
8. SHUTTLEPRO 233
8.1. Quick Reference in Player Pane 233
8.2. Quick Reference in Timeline Pane 234
GLOSSARY 235
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What's New?

The following table describes the sections updated to reflect the new and modified features on IPDirector from version 6.0 (compared to version 5.9).
In the user manual, the icon has been added on left margin to highlight information on new and updated features.
Click the section number (or the description) in the table to jump directly to the corresponding section.
Section Description
6.2.2 At timeline creation or edit, the Autocomplete function can be used
3.1.1 Possibility to use the TC Track to generate a timecode on the LTC
to propose a list of keywords and ease the selection of a keyword to assign to a timeline.
output.
6.12.11 Transition effects are kept even if editing actions are applied to timeline elements.
1 - 5.7.3 - 6.2.2 -
6.1.9 - 6.2.3 -
6.13.5 - 6.13.6 -
6.13.7 - 6.15.4
3.3.3 The BEPlay remote device can be used to browse and control
5.5 SLSMclips are played at 33% for 'SLSM clips 3x' or at 50% for
6.1.7 - 6.15 The Live to Tape function has been added to replace a part of a
Support of the 16 audio channels configurations:
"Introduction"
"Possible Audio Configurations in the Player"
"Fields in the Create Timeline Window"
"Timeline Track Selection Buttons"
"Converting a Playlist Into a Timeline"
"Manual Swap Definition in the General Display Mode"
"Manual Swap Definition in the Swap/Mute Zoom Mode "
"Swap/Mute Configuration Window"
"Replace Settings"
transport commands in IPEdit player and timeline:
'SLSM clips 2x'
timeline by A/Vmaterial recorded live or previously ingested from a different camera angle.
6.3.5 Timeline elements can be backed up or sent to target.
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1. Introduction

1.1. Purpose

IPEdit is a video editing solution fully integrated in the IPDirector framework that delivers real-time performance through a new server-based architecture. It offers complete timeline editing with no rendering process required.
Long form editing is available for quick program fixing, while short form editing can be used for highlights creation.
Intuitive editing functions, like drag-and-drop and keyboard shortcuts, make it easy to do video and audio transition effects, and the enhanced replace process lets you add video graphics and voice-over.
Up to four audio tracks (a total of 16 audio channels) provide flexible audio editing, including audio swap, mute, and volume automation. IPEdit also allows multiple channel access over the entire media network.
The timeline engine is based on the server's field-proven reliability, and up to two simultaneous timelines can be created per server. GPI Out allows for external device automation, and the ability to play out while editing ensures a 'speed to air' workflow.
Note
The IPEdit module is a software option, which requires the license key 60 being imported to XSecure.
For more information on the required license key, contact the Support or Sales team.

1.2. Main Features

IPEdit's main features are:
1 video track, up to 16 audio channels in 4 audio tracks
Video player preview on VGA, Timeline output on external video monitor
Fast and intuitive editing functions (insert, overwrite, roll, trim, delete) with drag and drop and keyboard shortcuts. Standard Qwerty and Azerty keyboards and specific keyboards are supported.
Replace mode for advanced graphics editing (GFX is superimposed externally by using an external video mixer)
Voice-over (done externally through an audio mixer)
GPI Outputs can be linked to clips, transition effects and replace points on the timeline
Intelligent Browser (automatic search by TC)
On the fly multi-camera angle selection in timeline
Video dissolve/wipe, Audio dissolve
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Clip/Track Audio volume automation
Cue and play timeline on Control Panel and Remote D
Local and distant clips and trains can be used (XNet).
Undo / Redo on editing
Minimum clip size = 3 frames
7 configurations available
Slow motion in timeline
Full VITC Support
VITC Legacy/User clip support
Edit to Air mode
Master/Slave redundancy

1.3. Limitations

No audio mix-down internally on the XT. It requires an external audio mixer for mix down to stereo or other formats.
No real-time edit redundancy.
No simultaneous editing on a timeline panel and a Remote Panel.
No software player support for timeline.
IPEdit cannot work with nearline storage or with XL[2] server material.
Frame-based editing only (even in Progressive format, no field editing).
No server native flatten process of timeline (need replace).
No support for playing timeline in playlist.

1.4. Opening IPEdit

To open IPEdit, click the IPEdit icon on the IPDirector Application bar.
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2. User Interface

2.1. Overview of IPEdit

The IPEdit window contains the main areas highlighted on the following screenshot and shortly described in the table below:
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Area Description
1. Player The Player allows editors to load and browse existing media, i.e. clips, record trains or logs, as well as create new clips based on the loaded media.
See section "Player" on page 15.
The editors can also directly include the media loaded and selected on the Player into a timeline. This is extensively described in "Placing Media in the Timeline" on page 92.
2. Browser The Browser pane allows users to perform the following actions:
Searching for media referenced in the IPDirector Database, just as a normal Database Explorer. Several search methods are available, as well as the use of saved filters.
Adding the selected clip to the timeline. This is only possible if the clip includes a hi-res clip element on a server.
Compared to the Database Explorer, the Browser pane has a filter tool specific to the timeline, which is called Multi camera timecode filtering. See section "Multi Camera Timecode Filter" on page 13. However, the Browser does not have the Auto-Play, Assign and Print modes.
3. Timeline The timeline allows editors to create, manipulate and organize the video and audio media into elements to produce a final edit, ready for playout.
The timeline in IPEdit provides the following editing features that will be detailed in the Timeline chapter: insert, overwrite, cut, extend, trim, slip, slide, delete, and move.
In addition, the timeline makes it possible to perform the following actions:
Add video and audio transition effects
Replace partial video and audio tracks after having added audio or video effects to them via external devices.
Manipulate the audio channels by swapping, muting them or modifying their audio level.
Use GPIs OUT to trigger some actions related to video or audio elements, to video transitions, or to the Replace feature.
4. Status Bar
This area provides information such as:
the player channels making up the Timeline Engine,
the recorder channel used in the different processes of replacing timeline A/Vmaterial,
the activation of the Edit While Playout (EWP) mode

2.2. Activating a Pane in IPEdit

The Player and Timeline panes need to be activated before editors can work on them. The active pane is surrounded by a colored frame.
Do one of the following:
To activate the Player or the Timeline, click anywhere inside the requested pane.
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To toggle between the Player and Timeline panes, press the key.
Note
The keyboard shortcut definition is based on the key position on the keyboard, not on a dedicated letter. IPEdit automatically detects the keyboard used, hence it supports default shortcuts on Qwerty and Azerty keyboards. The following shortcuts are applicable to Qwerty keyboards. When working with Azerty keyboards, the default shortcuts are located on the same keyboard position, i.e. Q -> A, … Users can always edit the default keyboard shortcuts in the Tools > Define Shortcuts window.
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3. Managing Channels

3.1. Assigning Player Channels to IPEdit

3.1.1. Principle

The IPEdit module requires two player channels to function. This pair of player channels is called the Timeline Engine. The Timeline Engine can be PGM1/PGM2 or PGM3/PGM4:
PGM1 or PGM3 is the Timeline output channel (also called 'timeline PGM').
An external video monitor needs to be linked to PGM1 or PGM 3 for the user to preview the timeline.
Warning
If PGM1 or PGM3 is set to 'Mix on one channel', there will be no preview when the timeline is played.
PGM2 or PGM 4 is the Player output channel (also called 'player PGM'). It can be a normal channel or a channel with the 'Mix on one channel' functionality.
The IPDirector video board (AVH) needs to be associated to PGM2 or PGM4 for the users to preview the player on the video display. See section "How to Associate a Video Display to the Player" on page 17.
When PGM1/PGM2 are used as Timeline Engine, the LTC output of the server generates a timecode based on the TC Track.
This does not work with PGM3/PGM4.

3.1.2. Display

The player channels assigned to IPEdit are visible in the PGM Assignment Display field in the lower left corner of the IPEdit main window:
No player channel assigned to IPEdit
Player channels (PGM1 & PGM2) assigned to IPEdit
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3.1.3. Automatic PGM Assignment

If PGM1 or PGM2 is already defined as the default player channel in IPDirector, PGM1 and PGM2 are automatically assigned as the Timeline Engine when a user opens IPEdit.
If one of the PGM required by the Timeline Engine is locked by another IPDirector module, an error message is displayed telling which channel is locked on which module.

3.1.4. How to Assign Player Channels Manually to IPEdit

When no default player is defined in IPDirector or when you want to change the player channels that have been assigned to IPEdit, you can (re)assign player channels to this module.
To assign player channels to IPEdit, proceed as follows:
1. Right-click the Timeline Engine zone in the Status bar. This is in the lower left corner
of the IPEdit main window:
The available pairs of PGMs are displayed:
2. Select the pair of PGMs to be used as Timeline Engine in IPEdit:
If one of the PGM requested for the Timeline Engine is locked by another
IPDirector module, an error message will prevent you from choosing these two PGMs.
If the requested PGMs are not used by another IPDirector module, the PGMs are
assigned to IPEdit and are displayed on a green background:
You can now load media to the Player and to the Timeline panes.
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Note
To un-assign the player channels, double-click the PGM Assignment Display field.

3.2. Automatic Lock Timeline Function

3.2.1. Description

When player channels are associated to IPEdit, the so-called Lock Timeline mode is automatically activated in IPDirector. The Lock Timeline mode prevents you and other users from using the players of the Timeline Engine in another mode than the timeline mode, which means that:
Other users will still have the possibility to use both PGMs in another instance of
IPEdit.
You and other users will have the possibility to load a timeline in a Control Panel.
You and other users will NOT be allowed to use one of the assigned PGMs to play a clip in the Control Panel, or to load a playlist in the Playlist Panel, or in any use other than the timeline mode.

3.2.2. Display

The Lock Timeline status is visible in the Channel Explorer: the Lock Timeline Mode
icon is displayed next to both PGMs assigned to IPEdit.
This Lock Timeline prevents you and other users from using the players of the Timeline Engine in another mode than the timeline mode

3.2.3. Automatic Unlock

When you exit IPEdit or IPDirector whereas the timeline is NOT being played out, the timeline lock is automatically removed.
When you exit IPEdit or IPDirector whereas the timeline is being played out, a message is displayed and you can decide whether to exit IPEdit or not.

3.3. Using IPEdit with a Remote Device

3.3.1. Purpose

The ShuttlePRO and the BEPlay remote device can be used to perform more rapidly many editing actions in IPEdit.
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3.3.2. How to Control a Player Channel with the ShuttlePRO

The ShuttlePRO must be physically connected and recognized by the IPDirector hardware. To control a player channel with the ShuttlePRO, proceed as follows:
1. Press the Select Player key on the ShuttlePRO controller.
This calls up a list of players available to be controlled.
2. Use the jog dial to move through the list and highlight the required player channel,
based on the player channels assigned to the Timeline Engine.
3. Press the Select Player key again to assign the channel and exit the menu.
To un-assign the ShuttlePRO to IPEdit, apply the same procedure selecting None in the list.
Refer to the ShuttlePRO section of the manual for more information on the controller.

3.3.3. How to Control a Player Channel with the BEPlay

The BEPlay must be physically connected and recognized by the IPDirector hardware. The channels must have been assigned to the remote Function buttons as described in the section "Assigning Channels to Function Buttons" in the chapter "System Management – Remote Control Management – BEPlay Remote" of the manual.
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In Timeline mode, two players are associated to form the Timeline Engine. They can be PGM1/PGM2 or PGM3/PGM4. Pressing the Function button assigned to the odd player gives access to the IPEdit Timeline pane. Pressing the Function button assigned to the even player gives access to the IPEdit Player pane.
Refer to the BEPlay Remote section of the manual for more information on the controller.
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4. Browser

4.1. Introduction

The Browser pane allows users to perform the following actions:
Action Description
Searching for media referenced in the IPDirector Database
Filtering material based on the position of the loaded material in the Player or in the timeline
Loading material onto the Player
Adding material to the timeline Only possible if the clip includes a hi-res clip element
Several search methods are available, as well as the use of saved filters. However, the Auto-Play, Assign and Print modes are not available in the Browser.
For full details, refer to the Database Explorer chapter.
See section "Searching For Media in the Browser" on page 12 for full details.
Useful to check the material content before adding it, or part of it, to the timeline.
See section "Loading Media onto the Player" on page 41 for full details.
on a server. Lo-res clips or nearline files cannot be directly added to an IPEdit timeline.
See section "Adding Media in Insert or Overwrite Using Drag-and-Drop Actions" on page 102 for full details.
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4.2. Searching For Media in the Browser

4.2.1. General Search and Filtering Features

The following search and filtering features are common to the Browser and the Database Explorer. Refer to the user manual on the Database Explorer for more information on these features:
Filtering based on the branch selected in the tree view
Free text searches on all columns.
Searches on individual columns displayed in the grid.
Searches based on keywords, which are performed via the Keywords column or in
combination with the keyword grid or dictionary, as in the previous versions.
Filtering based on search criteria that have been saved as a filter and can be reused
and associated to other search criteria.
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4.2.2. Multi Camera Timecode Filter

Description
or
The Browser provides an additional filtering tool: the Multi camera timecode filter.
It allows the editor to search in the entire IPDirector database for the
clips (including XT clips, files or growing clips),
record trains
logs
that contain the same date and timecode as the actual image displayed
at the current position on the Player OR
at the nowline position in the timeline
Filter Based on the Position in the Player
An editor is browsing a clip on the Player and would like to find another camera angle which matches the position in the clip: The editor pauses the Player on the requested frame and activates the Multi Camera Timecode filter in Player mode:
When he refreshes the view in the Browser, the grid will display only the material including the same date and timecode as the position in the clip loaded on the Player.
Filter Based on the Nowline Position in the Timeline
An editor is playing a timeline and would like to find another camera angle for a given element: He places the nowline on the requested frame of that element and activates the Multi Camera Timecode filter in Timeline mode:
When he refreshes the view in the Browser, the grid will display only the material including the same date and timecode as the nowline position in the timeline.
How to Use the Multi Camera Filter
To search in the database for A/V material including the same timecode as the one loaded on the Player or Timeline, proceed as follows:
1. In the Browser, select the branch corresponding to the type of object you want to
search in.
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2. Click the Multi Camera Timecode Filtering button to activate this filtering
mode.
3. If you want to search the database based on the TC of the clip loaded on the Player:
In the Browser, click the Player button
In the Player pane, position the nowline or click the Pause button on the
requested timecode in the loaded clip.
4. If you want to search the database based on the TC of an element present in the
timeline:
In the Browser, click the Timeline button
In the Timeline pane, position the nowline on the requested timecode of the
desired element.
In the Browser, the filter will automatically display the A/V material of the selected branch that contains the same timecode as the timecode where the nowline is positioned on the player or on the timeline.
14 4. Browser
IPDirector- Version 6.00- User Manual- IPEdit

5. Player

5.1. Overview of the Player Pane

5.1.1. Main Functions

The purpose of the Player is to easily browse and select the media to be integrated into the timeline. The Player pane allows editors to perform the following actions:
Loading clips and record trains.
Loading logs and jump to their corresponding record train or protect media.
Browsing the loaded media.
Defining mark IN and mark OUT points in order to:
add the media between marks to the timeline
save the media between marks as a new clip.
Selecting the video and audio tracks to be added to the timeline.
Configuring the AVH audio monitoring.
It is not possible to modify an existing clip in the Player. Editors need to edit their clip in the Control Panel or create a new clip in the Player.

5.1.2. Player Pane Outline

The Player pane contains the main areas highlighted on the following screenshot and shortly described in the table below.
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Area Description
1. Video Display Pane
This pane is used to view the loaded item. It can be displayed when the user has selected a player channel connected to the input of the IPDirector Workstation video card.
See section "Video Display" on page 17 for a detailed description of the Video Display.
2. Loaded Media
This pane provides the information on the loaded media.
See section "Loaded Media Information" on page 19.
Pane
3. Transport Functions Pane
4. Clip Creation Pane
16 5. Player
This pane provides a jog bar and transport functions to navigate within the loaded item and play it.
See section "Transport & Creation Functions" on page 23.
This pane provides the functions to create new clips and to get the timecode information of a loaded item.
See section "Transport & Creation Functions" on page 23.
IPDirector- Version 6.00- User Manual- IPEdit
Area Description
5. Timeline Editing buttons
6. Track Selection
7. Audio Monitoring
The Insert, Overwrite and Match Frame Replace buttons allow to perform some editing actions on the timeline, from the Player.
See section "Timeline Editing Buttons" on page 32.
The Player Track Selection allows you to select the tracks to be taken into account when you play the loaded media and when you add the media to a timeline.
See section "Player Track Selection" on page 34.
The Audio Monitoring feature allows you to monitor and adjust the global audio level that is output when playing the media loaded on the Player through headphones.
See section "Audio Monitoring" on page 37.

5.2. Video Display

5.2.1. Purpose

The video display makes it possible to view any media loaded on the Player that is available on the XNet network.

5.2.2. Prerequisites

The video display needs to be connected to the server's PGM2 (or PGM4) SDI output to be operational. See section "Assigning Player Channels to IPEdit" on page 6 for more information.

5.2.3. Activation and Deactivation

When the video display is operational, you can activate or deactivate it by right-clicking the Video Display area and selecting Show/Hide Video Display.

5.2.4. How to Associate a Video Display to the Player

Prerequisite
In all cases, the video display will only be available in the Player if the PGM2 or PGM4 of the server is physically connected to the IPDirector workstation on which the AVH board is installed.
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Automatic Association
If the AVH board is associated to the player PGM in the Remote Installer, the video display will automatically be displayed when the user selects the Timeline Engine. For more information on the association between the player channel and the AVH board in the Remote Installer, refer to the IPDirector Technical Reference manual.
How to Associate Manually a Video Display to the Player in IPEdit
If administrators have not set up the automatic association between the player PGM and the AVH board, proceed as follows:
Right-click the video display area in the Player and select AVH.

5.3. Display on the Timeline Engine

The video material display on the player channels of the timeline engine complies with the following rules:
The 1stPGM (PGM1 or PGM3) of the timeline engine is associated to the Timeline pane and will display:
the material initially loaded on the PGM1 when you open IPEdit and before you load a
timeline for the first time.
the timeline element where the nowline is positioned or the one that is currently being
played when a timeline is loaded.
a black screen when an empty timeline is loaded.
The 2ndPGM (PGM2 or PGM4) of the timeline engine is associated to the Player pane and will display:
the material loaded on the Player when the focus is on Player pane.
a black screen or the next timeline element to be played when the focus is on the
Timeline pane and when a timeline is being played in positive speed.
You will see the previous clip if the timeline is being played in negative speed. The display on the video preview (black or material) depends on the setting Video Preview Display Option defined in the category IPEdit > General.
18 5. Player
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