E-Mu Proteus 2000 User Manual

Proteus 2000
Operations Manual
FI634 Rev. E
E-MU World Headquarters Europe, Africa, Middle East E-MU Systems, Inc. U.S.A. E-MU Systems, Ltd.
1600 Green Hills Road Suite 6, Adam Ferguson House Scotts Valley, CA USA Eskmills Industrial Park 95067-0015 Musselburgh, East Lothian Telephone: 831-438-1921 Scotland, EH21 7PQ Fax: 831-438-8612 Tel: +44 (0) 131-653-6556 Internet: www.emu.com Fax: +44 (0) 131-665-0473
Important Notice:
In order to obtain warranty service on your Proteus 2000 unit, the serial number sticker must be intact and you must have a sales receipt or other proof of purchase. If there is no serial number sticker on the Proteus 2000, please contact E-MU Systems at once.
This product is covered under one or more of the following U.S. patents: 4,404,529; 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,367; 5,248,845; 5,303,309; 5,317,104; 5,342,990; 5,430,244 and foreign patents and/or pending patents. Proteus 2000 is a registered trademarks of E-MU Systems, Inc. All other trademarks belong to their respective companies.
Proteus 2000 Operation Manual
i

Table of Contents

Table of Contents
Introduction ............................................................................. 1
Product Description ............................................................................. 1
Overview ............................................................................................. 2
Important Safety Instructions .................................................. 3
Setup ...................................................................................... 13
Unpacking ......................................................................................... 13
Connection Instructions..................................................................... 14
Basic Setup ...............................................................................................14
Studio Setup .............................................................................................15
Performance Setup ................................................................................... 16
Power Up! ................................................................................................17
Instant Gratification ........................................................................... 18
Playing Demo Sequences ..........................................................................18
Auditioning Presets ...................................................................................18
Selecting and Quick Editing Presets ..........................................................19
Basic Operations .................................................................... 21
Front Panel ........................................................................................ 21
Volume Control ........................................................................................21
Master Button ..........................................................................................21
Edit Button ............................................................................................... 21
Control Button .........................................................................................21
Audition Button ........................................................................................22
Left/Right Cursor Buttons .........................................................................22
Multimenu Button ....................................................................................22
Save/Copy Button ....................................................................................22
Home/Enter Button ..................................................................................23
Data Entry Control ....................................................................................23
Controller Knobs ......................................................................................23
ii
E-MU Systems
Front Panel Controller Modes ............................................................ 23
Real-time Control .....................................................................................23
Quick Edit .................................................................................................24
Deep Edit Mode .......................................................................................25
Table of Contents
Main Screen....................................................................................... 26
MIDI Channel Selection ............................................................................26
Preset Selection ........................................................................................ 26
Channel Volume ....................................................................................... 27
Channel Pan ............................................................................................. 28
Sound Navigator................................................................................ 29
Preset Category ........................................................................................ 29
Instrument Category ................................................................................ 29
Multitimbral Operation ...................................................................... 30
Multimenu ..............................................................................31
Restoring Multisetups ............................................................................... 32
Multitimbral Sequencing.................................................................... 34
Master Menu ...........................................................................35
Defining Master Parameters ...............................................................36
Transpose/Tune ........................................................................................ 36
Bend Range .............................................................................................. 36
Velocity Curve .......................................................................................... 37
Mix Output .............................................................................................. 38
Master Effects..................................................................................... 40
Effects Mode ............................................................................................40
Effects Multi Mode Control ....................................................................... 40
Master FXA Algorithm .............................................................................. 41
A Effect Types ....................................................................................... 41
FXA Parameters: Decay/HF Damping FxB -> FxA ...................................... 42
FXA Send Amounts ................................................................................... 42
Master FXB Algorithm ..............................................................................42
B Effect Types ....................................................................................... 43
FXB Parameters: Feedback/LFO Rate Delay Time ......................................43
FXB Send Amounts ................................................................................... 43
MIDI Parameters ................................................................................44
MIDI Mode .............................................................................................. 44
MIDI SysEx ID ........................................................................................... 44
MIDI Enable .............................................................................................45
MIDI Program Change -> Preset ............................................................... 45
Receive Program Change ......................................................................... 46
Real-time Controller Assignment ..............................................................46
MIDI Footswitch Assign ............................................................................ 47
Tempo Controller .....................................................................................48
Knob Preset Quick-Edit ............................................................................. 48
Knobs Deep Edit ....................................................................................... 49
Knobs/Riff MIDI Out .................................................................................49
Preset Edit All Layers Enable ...................................................................... 49
Front Panel Knob Calibration .................................................................... 50
MIDI SysEx Packet Delay ........................................................................... 51
Proteus 2000 Operation Manual
iii
Table of Contents
Send MIDI System Exclusive Data .............................................................51
User Key Tuning .......................................................................................53
Output Format .........................................................................................53
Base Tempo ..............................................................................................54
Screen Viewing Angle ...............................................................................54
Programming Basics .............................................................. 55
Modulation........................................................................................ 56
Modulation Sources ........................................................................... 57
Random Sources ....................................................................................... 58
Modulation PatchCords ..................................................................... 58
Envelope Generators.......................................................................... 59
Tempo-based Envelopes .......................................................................60
Envelope Repeat ...................................................................................60
Low Frequency Oscillators (LFOs)....................................................... 61
Clock Modulation .............................................................................. 62
Modulation Destinations.................................................................... 64
Modulation Processors ....................................................................... 65
Preset Modulation Processors............................................................. 67
Using the Modulation Processors ..............................................................69
More Examples .........................................................................................71
Dynamic Filters .................................................................................. 73
What is a Filter? ........................................................................................ 74
Parametric Filters ......................................................................................77
The Z-Plane Filter ......................................................................................78
Signal Flow ........................................................................................ 79
MIDI Channels and Real-time Controls............................................... 80
Bank Select Commands ............................................................................82
Stereo Mix Outputs ........................................................................... 83
Edit Menu ............................................................................... 85
Preset Name .............................................................................................86
Four Layer Architecture ...................................................................... 87
Selecting Layers ........................................................................................87
iv E-MU Systems
Defining Layer Parameters ................................................................. 88
Selecting an Instrument ............................................................................88
Sound Navigator ..................................................................................88
Defining Key Range .................................................................................. 89
Defining the Velocity Crossfade Range ......................................................92
Defining the Real-time Crossfade Range ...................................................94
Transposing the Instrument ......................................................................97
Table of Contents
Tuning ..................................................................................................... 98
Background: Transpose vs. Coarse Tuning ............................................ 98
Amplifier .................................................................................................. 98
Volume Envelope ..................................................................................... 99
Selecting the Mode .............................................................................. 99
Defining the Volume Envelope ........................................................... 100
Chorusing the Layer ............................................................................... 101
Sound Start Offset and Delay .................................................................101
Non-Transpose Mode ............................................................................. 102
Solo Mode ............................................................................................. 102
Assign Group .......................................................................................... 103
Glide ...................................................................................................... 104
Z-Plane Filters .........................................................................................104
Proteus 2000 Filter Types .......................................................................108
Filter Parameters ................................................................................ 108
Filter Envelope ........................................................................................ 108
Envelope Repeat ................................................................................. 109
Defining the Filter Envelope ...............................................................110
Auxiliary Envelope .................................................................................. 110
Low Frequency Oscillators (LFOs) ........................................................... 110
Shape ................................................................................................. 111
Sync ................................................................................................... 112
Rate ................................................................................................... 112
Delay ................................................................................................. 113
Variation ............................................................................................ 114
PatchCords ............................................................................................. 115
Modulator Polarity .............................................................................116
Pitch Bend Range ................................................................................... 118
Mix Output ............................................................................................ 118
Common Preset Parameters ............................................................. 119
Preset Effects ......................................................................................... 119
FXA Algorithm ........................................................................................ 121
A Effect Types ..................................................................................... 121
FXA Parameters ...................................................................................... 122
FXA Send Amounts ................................................................................. 122
FXB Algorithm ........................................................................................122
B Effect Types ..................................................................................... 122
FXB Parameters ...................................................................................... 123
FXB Send Amounts ................................................................................. 123
Preset Patchcords ................................................................................... 123
Initial Controller Amount ........................................................................125
Keyboard Tuning .................................................................................... 126
Preset Links ........................................................................................ 128
Preset Tempo Offset ............................................................................... 129
Audition Riff Selection ............................................................................129
Play Solo Layers ...................................................................................... 129
Proteus 2000 Operation Manual v
Table of Contents
Programming Tutorial ......................................................... 131
Editing Presets ................................................................................. 131
Changing the Instrument .......................................................................131
Changing the Tuning of an Instrument ...................................................132
Chorus ...................................................................................................133
Volume Envelope ....................................................................................133
Working with Filters ................................................................................ 135
Adding the Filter Envelope ..................................................................136
Changing Filter Types .........................................................................138
Envelope Repeat .................................................................................139
Practice Modulating ...............................................................................139
Troubleshooting .....................................................................................140
Linking Presets ................................................................................. 141
Using External Processing .......................................................................142
Effects ................................................................................... 143
Effects Overview .............................................................................. 143
The Effects Sends ....................................................................................143
Effect Types...................................................................................... 145
Effect Parameters ....................................................................................145
Decay .................................................................................................146
High Frequency Damping ..................................................................146
Feedback ............................................................................................146
LFO Rate ............................................................................................146
Delay ..................................................................................................146
Effects Programmed in the Preset..................................................... 147
Master Effects .................................................................................. 148
Effects Mode ...........................................................................................150
Flexible Effects Control ...........................................................................150
Using the Effects Channel Settings in Multi Mode ...............................152
Effect B Into Effect A ...............................................................................152
General Effect Descriptions .............................................................. 154
Reverb ....................................................................................................154
Chorus ...................................................................................................155
Doubling ................................................................................................155
Slapback .................................................................................................155
Stereo Flanger ........................................................................................155
Delay ......................................................................................................156
Stereo Delay ...........................................................................................156
Panning Delay ........................................................................................156
Dual Tap .................................................................................................156
Vibrato ...................................................................................................156
Distortion ...............................................................................................156
vi E-MU Systems
Table of Contents
Save/Copy Menu ..................................................................157
Saving a Preset................................................................................. 157
Copying Information........................................................................158
Copy Preset ............................................................................................158
Copy Layer .............................................................................................158
Copy PatchCords ...................................................................................159
Copy Preset PatchCords ......................................................................... 160
Copy Preset Bank ...................................................................................160
Create Random Preset ............................................................................ 161
Copy User Bank to Flash ......................................................................... 162
Rename Flash SIMM ............................................................................... 163
Duplicate Flash .......................................................................................164
Appendix ...............................................................................165
Front Panel Knob Functions.............................................................. 165
Presets ............................................................................................. 166
Proteus 2000 Preset Categories .............................................................. 166
Preset Listing.................................................................................... 167
Instrument Listing ............................................................................ 175
Riff Listing ........................................................................................ 184
Velocity Curves................................................................................. 187
PatchCord Amount Chart.................................................................189
MIDI ................................................................................................190
Received Channel Commands ................................................................ 191
Technical Specifications.................................................................... 192
Warranty.......................................................................................... 193
Index .....................................................................................195
Proteus 2000 Operation Manual vii
Table of Contents
viii E-MU Systems

Introduction

Congratulations on your purchase of the E-MU Proteus 2000 – the composer’s dream machine. The power of Proteus 2000 begins with 128 voice polyphony, which means that 128 different instrument lines can be played at once! With all these voices, 16 MIDI channels didn’t seem to be quite enough, so we added another MIDI input jack to allow 32 MIDI channel operation. As long as we were going for the gold, we decided to add the ability to access 128MB of sound memory on user upgradable SIMMs. And there’s much more as you will soon discover.

Product Description

Proteus 2000 contains four user-upgradable sound SIMM sockets, allowing you to mix and match sound sets according to your needs. New sounds can be added as easily as plugging in a new 16MB or 32MB SIMM module and up to 128MB of sounds can be added! Each sound set has been meticulously crafted to be the best of its kind. Samples are matched across the keyboard, perfectly looped, and rich in harmonic texture.
Proteus contains 512 user presets and can hold literally thousands of factory presets. (ROM presets are automatically added when sound SIMMs are
installed. As an example, a 32 MB SIMM may contain up to 1024 ROM presets.)
Proteus 2000’s Sound Navigator is a major improvement to the main screen that makes it easy to find the exact sound you want from the thousands available. It’s powerful, yet simple to use.
Of course the real power of Proteus 2000 becomes apparent when you synthesize your own sounds. The extremely flexible yet easy to use, 4-layer synthesizer voices make it easy to build sounds of any kind. Layers can be switched or crossfaded using key position, velocity, real-time controllers or any modulation source. Proteus 2000 also contains 50 different types of 2nd to 6th order resonant & modeling filters which are used to shape and modify the raw waveforms.
The 64 modulation sources include three multistage envelopes and two LFOs per layer, as well as full MIDI control over virtually every parameter. The digital patch bay, with 24 cords per layer, (and 12 more cords per preset) lets you connect modulation sources to 64 destinations in any imaginable way.
Proteus 2000 Operation Manual 1
Introduction Overview
2
The patch bay contains a set of arithmetic modifiers, letting you create complex synthesis models.
Four front panel real-time controllers give you control over 12 user­selectable parameters. The real-time knobs can adjust multiple synthesizer functions at once, allowing complex levels of control. For example, one knob can simultaneously turn up filter cutoff, while detuning one sample, and adjusting the release time of the volume envelope. Virtually every synth parameter in the Proteus 2000 is controllable using the real-time knobs or by any internal or external control source.
Six 20-bit analog outputs let you process separate sounds and integral effect sends externally. Returns allow the addition of external effects units without the need for a separate mixer.
Once you have created your preset, you can add richness to your sound using Proteus 2000’s 24-bit stereo effects. You can choose a different effects setup for each preset from over 60 algorithms. Proteus 2000’s effects section is actually two separate effects processors with control over each wet/dry mix level. Effects Processor “A” contains primarily ambiance algorithms like reverb and delays, while effects processor “B” contains primarily spectral algorithms such as chorus, flange, phase, distortion, and delay. Effects can be linked to each preset or used globally to further enhance your sound.

Overview

The S/PDIF digital stereo output lets you connect to other digital equipment, such as digital mixers or external effects devices, keeping your signal entirely in the digital domain.
Other features include multiple solo, voice assignment and performance modes for expressive control, 12 user-definable alternate tunings, an extremely easy to use interface and, of course, an extensive MIDI imple­mentation.
This is the Operations Manual for setting up and playing Proteus 2000. The first part of the manual describes how to unpack and setup the hardware.
The next chapters provide step-by-step instructions for the most common and widely used features of Proteus 2000. This section also defines each of the parameters (by menu) and provides information on how to use them.
The appendix provides technical information, product specifications and the Index.
E-MU Systems

Important Safety Instructions

Use in countries other than the U.S.A. may require the use of a different line cord or attachment plug, or both. Refer all servicing to qualified service personnel. There are no user serviceable parts or adjustments inside the unit. There are no user serviceable parts inside the power supply enclosure.
Grounding Instructions
Danger!
User Maintenance Instructions
WARNING: To reduce the risk of fire or electric shock, do not expose this
product to rain or moisture.
This product must be grounded. If it should malfunction or break down, grounding provides a path of least resistance for electric current, reducing the risk of electric shock. This product is equipped with a cord having an equipment-grounding conductor and a grounding plug. The plug must be plugged into an appropriate outlet properly installed and grounded in accordance with all local codes and ordinances.
Improper connection of the equipment’s grounding conductor can result in the risk of electric shock. Check with a qualified electrician or service personnel if you are in doubt as to whether the product is properly grounded. Do not modify the plug provided with this product. If it will not fit the outlet, have a proper outlet installed by a qualified technician.
The Proteus 2000 should be kept clean and dust free. Periodically wipe
1.
the unit with a clean, dry, lint free cloth. Do not use solvents or cleaners.
There are no user lubrication or adjustment requirements.
2.
Caution -
the risk of electric shock, do not perform any servicing other than that contained in these operating instructions unless you are qualified to do so. Refer all servicing to qualified service personnel.
Servicing instructions are for use by qualified personnel only. To reduce
Proteus 2000 Operation Manual 3
Important Safety Instructions Overview
This symbol is intended to
alert you to the presence of
important operating and
maintenance (servicing)
instructions in the literature
accompanying the unit.
This symbol is intended to
alert you to the presence of
uninsulated dangerous
voltage within the product’s
enclosure that may be of
sufficient magnitude to
constitute a risk of electric
shock to persons.
This symbol is intended to
alert you to use caution when
moving a cart/apparatus
combination to avoid injury.
4
INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS
READ THESE INSTRUCTIONS: When using electric products, basic precau-
tions should always be adhered to, including the following:
Read all instructions before using Proteus 2000 .
1.
Keep these instructions.
2.
Heed all warnings.
3.
Follow these instructions.
4.
Do not use this apparatus near water.
5.
Clean only with a dry cloth.
6.
Install in accordance with E-MU’s instructions. Do not block any
7.
openings. This apparatus should be situated so that its location or position does not interfere with proper ventilation. The ventilation should not be impeded by covering the ventilation openings with items such as newspapers, tablecloths, curtains, etc.
Do not install near any heat sources such as radiators, heat registers,
8.
stoves, or other apparatus (including amplifiers) which produce heat. Do not defeat the safety purpose of the polarized or grounding-type
9.
plug. A polarized plug has two blades with one wider than the other. A grounding-type plug has two blades and a third grounding prong. The wide blade or the grounding prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.
Protect the power cord from being walked on or pinched, particularly at
10.
plugs, convenience receptacles, and at the point where they exit from the apparatus.
Use only attachments/accessories specified by E-MU Systems.
11.
Use only with the cart, stand, tripod, bracket, or table specified by
12.
E-MU or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over. It is recommended that Proteus 2000 be rack mounted. You’ll need (4) rack spaces to fit Proteus 2000 into your rack.
Unplug the Proteus 2000 apparatus from the power outlet during
13.
lightning storms or when left unused for a long period of time. Refer all servicing to qualified service personnel. Servicing is required
14.
when the apparatus has been damaged in any way, such as power supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, the apparatus does not operate normally or has been dropped.
No open flame sources, such as lit candles, should be placed on the
15.
apparatus. The apparatus is designed for use in moderate climates.
16.
E-MU Systems
Important Safety Instructions
The apparatus shall not be exposed to dripping or splashing. No objects
17.
filled with liquids, such as vases, shall be placed on the apparatus. To reduce the risk of injury, close supervision is necessary when using
18.
the apparatus near children. The apparatus should be connected only to a power supply of the type
19.
described in the operating instructions and marked on the product. This product, in combination with an amplifier and headphones and
20.
speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, consult an audiologist.
Overview
Radio and Television Interference
The equipment described in this manual generates and uses radio­frequency energy. If it is not installed and used properly —that is, in strict accordance with our instructions— it may cause interference with radio and television reception.
This equipment has been tested and complies with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of the FCC rules. These rules are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that the interference will not occur in a particular installation, especially if a “rabbit ear” TV antenna is used.
If Proteus 2000 does cause interference to radio or television reception, you can try to correct the interference by using one or more of the following measures:
Turn the television or radio antenna until the interference stops. Move Proteus 2000 to one side or the other of the television or radio. Move Proteus 2000 farther away from the television or radio. Plug Proteus 2000 into an outlet on a different circuit than the television
or radio.
Consider installing a rooftop antenna with a coaxial lead-in between the
antenna and television set.
Proteus 2000 Operation Manual 5
Wichtige Sicherheitsvorschriften Overview
6

Wichtige Sicherheitsvorschriften

In Ländern außerhalb der U.S.A. können andere Kabel oder Stecker notwendig werden. Überlassen Sie die Wartung qualifiziertem Fachper­sonal. Im Geräteinnern befinden sich keine Bauteile oder Steuerungen, die vom Anwender gewartet werden können. Das Gleiche gilt für das Netzteilgehäuse.
VORSICHT: Um die Gefahr eines Brandes oder Stromschlags zu verringern,
sollten Sie das Gerät weder Regen noch Feuchtigkeit aussetzen.
Erdungs­instruktionen
Gefahr!
Wartungs­instruktionen für Anwender
Das Gerät muss geerdet sein. Bei einem Defekt oder Ausfall bietet die Erdung dem elektrischen Strom den Weg des geringsten Widerstandes und reduziert das Risiko eines Stromschlages. Dieses Gerät ist mit einem geerdeten Leiter und Stecker ausgerüstet. Der Stecker muss in eine passende, einwandfrei montierte und geerdete Steckdose in Übereinstimmung mit den örtlichen Vorschriften eingeführt werden.
Unvorschriftsmäßiger Anschluss des Gerätes kann zum Risiko eines elektrischen Schlages führen. Im Zweifel über die ordnungsgemäße Erdung sollte ein qualifizierter Elektriker oder eine Serviece-Stelle hinzugezogen werden. Ändern Sie den mitgelieferten Stecker nicht. Falls er nicht in die Steckdose passt, sollte die Installation einer neuen Steckdose nur durch einen qualifizierten Techniker erfolgen.
Der sollte sauber und staubfrei gehalten werden. Das Gerät mit einem
1.
sauberen und säurefreien Tuch periodisch abreiben. Keine Lösungs­oder Reinigungsmittel anwenden.
Schmieren und Justieren sind nicht notwendig.
2.
E-MU Systems
Vorsicht: Diese Gebrauchsanweisungen sind nur für qualifizierte Techniker
bestimmt. Um die Gefahr eines elektrischen Schlages zu vermeiden, sollten Sie keine Arbeiten vornehmen, die nicht in diesen Instruktionen beschrieben sind. Wenden Sie sich bei weiteren Servicefragen nur an eine qualifizierte Servicestelle.
Dieses Symbol weist Sie auf
wichtige Bedienungs- und
Wartungsanleitungen in den
beiliegenden Drucksachen
hin.
Diese Symbol warnt Sie vor
nicht-isolierten gefährlichen
Spannungen im
Gehäuseinnern. Diese
können so hoch sein, dass
die Gefahr eines Strom-
schlags besteht..
Wichtige Sicherheitsvorschriften
Overview
INSTRUKTIONEN ZUM BRANDRISIKO, STROM­SCHLAG ODER PERSONENSCHADEN
BITTE LESEN : Beim Einsatz elektrischer Geräte sollten folgende Vorsichts-
maßregeln stets beachtet werden:
Lesen Sie vor dem Einschalten des Proteus 2000 alle Instruktionen.
1.
Zur Vermeidung von Verletzungsrisiken müssen Kinder bei einge-
2.
schaltetem Proteus 2000 sorgfältig überwacht werden. Den Proteus 2000 nicht in der Nähe von Wasser in Betrieb nehmen – z.
3.
B. in der Nähe von Badewannen, Waschschüsseln, auf nassen Gestellen oder am Swimmingpool.
Den Proteus 2000 keiner tröpfelnden oder spritzenden Feuchtigkeit
4.
aussetzen. Keine mit Flüssigkeit gefüllten Objekte, wie Vasen, auf das Gerät stellen.
Den Proteus 2000 stets so aufstellen, dass seine Belüftung nicht beein-
5.
trächtigt wird. Den Proteus 2000 nicht in der Nähe von Hitzequellen aufstellen, wie
6.
Heizkörper, offenem Feuer, Öfen oder von Backöfen. Keine offenen Feuerquellen, wie Kerzen, auf dem Proteus 2000
7.
abstellen. Der Proteus 2000 ist nicht für den Einsatz in extremen
8.
Klimaverhältnissen konzipiert. Den Proteus 2000 ausschließlich mit einem Netzgerät gemäß Bedie-
9.
nungsanleitung und Gerätemarkierung verwenden. Achten Sie darauf, dass keine Objekte oder Flüssigkeiten durch
10.
Öffnungen ins Proteus 2000 Gehäuse gelangen. Der Proteus 2000 ist mit einem polarisierten Kabelstecker (mit zwei
11.
flachen Polen und einem Erdungsstift) ausgerüstet. Das geschieht zu Ihrer Sicherheit. Können Sie den Stecker nicht in die Steckdose einführen, ändern Sie nicht den Stecker ab, sondern wenden Sie sich an einen Elektriker, um die veraltete Steckdose ersetzen zu lassen.
Verlegen Sie das Stromkabel so, dass niemand darüber laufen oder
12.
stolpern und es nicht durch schwere Gegenstände geknickt werden kann. Achten Sie besonders auf Netzstecker, Mehrfachsteckdosen und den Kabelanschluss am Gerät.
Das Netzkabel bei Gewittern oder längerem Nichtgebrauch aus der
13.
Steckdose ziehen. Dieses Gerät kann bei Verwendung von Kopfhörern und Verstärkern
14.
hohe Lautstärkepegel erzeugen, welche zu bleibenden Gehörschäden führen. Arbeiten Sie nicht während längerer Zeit mit voller Lautstärke oder hohem Pegel. Stellen Sie Gehörverlust oder Klingeln in den Ohren fest, wenden Sie sich an einen Ohrenarzt.
Verwenden Sie nur die von E-MU Systems empfohlenen Befestigungen
15.
und Zubehörteile. Überlassen Sie die Wartung qualifiziertem Fachpersonal. Das Gerät soll
16.
durch qualifizierte Fachkräfte gewartet werden, wenn:
Proteus 2000 Operation Manual 7
Wichtige Sicherheitsvorschriften Overview
A. das Netzkabel beschädigt wurde oder B. Gegenstände oder Flüssigkeit in das Gerät gelangten, C. das Gerät Regen ausgesetzt war oder D. das Gerät stürzte oder sein Gehäuse beschädigt wurde E. das Gerät nicht normal oder einwandfrei arbeitet oder Betrieb-
sstörungen auftreten
Diese Instruktionen aufbewahren Alle Warnungen beachten Alle Instruktionen befolgen
Radio und TV­Interferenzen
Das in diesem Handbuch beschriebene Equipment verwendet und erzeugt Frequenzen im Radio/Fernsehbereich. Wird das Gerät nicht entsprechend den hier beschriebenen Regeln installiert, können Störungen im Rundfunk­und Fernsehempfang entstehen.
Das Gerät wurde getestet und entspricht den Regeln für Class B Computer entsprechend den Spezifikationen in Subpart J von Part 15 der FCC Bestim­mungen. Diese sollten angemessenen Schutz vor solchen Interferenzen in Wohngebieten liefern. Es kann aber nicht garantiert werden, dass diese Interferenzen bei bestimmten Installationen nicht doch auftreten – besonders bei Verwendung von bestimmten TV-Zimmerantennen. Sollte der Proteus 2000 den Radio- oder TV-Empfang stören, versuchen Sie mit folgenden Maßnahmen, die Ursache zu beheben.
Bewegen Sie den Fernseher oder die Antenne, bis die Störungen verschwinden.
Stellen Sie den Proteus 2000 auf die jeweils andere Seite des TVs oder
Radios.
Stellen Sie den Proteus 2000 weiter entfernt vom Radio oder TV auf.
Verwenden Sie einen anderen Stromkreis für den Proteus 2000.
Installieren Sie eine Dachantenne mit einer koaxialen Antennenein­führung zwischen Antenne und TV-Gerät.
Urheber­rechts- Infor­mationen
8
E-MU Systems
Die Firmenpolitik von E-MU / ENSONIQ gestattet allen Anwendern freie, vollständige und uneingeschränkte Nutzung aller Presets, Beats, Riffs, Patterns und Audition-Dateien, die in unseren Produkten enthalten sind. Wir können Ihnen allerdings nicht erlauben, die Demo-Dateien erneut zu verwenden, zu modifizieren, darauf aufzubauen oder diese zu verkaufen/vertreiben. Meistens sind diese Kompositionen von den jeweiligen Autoren urheberrechtlich geschützt und an E-MU / ENSONIQ nur zur Produktdemonstration lizen­siert. Setzen Sie sich bei weiteren Fragen bitte mit E-MU / ENSONIQ in Verbindung.

Consignes de sécurité importantes

Overview
Consignes de sécurité importantes
L’utilisation de l’appareil dans d’autres pays que les États-Unis peut nécessiter l’usage d’un cordon d’alimentation et/ou d’une prise différent(s). Consultez un technicien qualifié pour toute réparation. L’appareil et le dispositif d’alimen­tation ne contiennent aucune pièce réparable par l’utilisateur.
ATTENTION : Afin de réduire les risques d’incendie ou d’électrocution, n’exposez pas cet appareil à la pluie ou à l’humidité.
Mise à la terre Cet appareil doit être relié à la terre. En cas de dysfonctionnement, la terre
fournit un passage de moindre résistance pour le courant électrique et réduit ainsi les risques d’électrocution. L’appareil Proteus 2000 équipé d’un cordon d’alimentation muni d’un conducteur et d’une fiche polarisés. Cette fiche doit être insérée dans une prise secteur appropriée correctement installée et reliée à la terre conformément aux normes locales.
Danger Une mauvaise mise à la terre peut entraîner des risques d’électrocution.
Consultez un électricien ou un technicien qualifié si vous avez des doutes quant à la mise à la terre de l’appareil. Ne modifiez pas la fiche du cordon d’alimentation fourni avec l’appareil. Si vous ne pouvez pas l’insérer dans la prise, adressez-vous à un technicien qualifié pour faire poser une prise du modèle adapté.
Maintenance 1. Le Proteus 2000 doit toujours être propre et maintenu à l’abri de la
poussière. Nettoyez-le régulièrement à l’aide d’un chiffon sec, propre et non-pelucheux. N’utilisez pas de solvants ni de produits de nettoyage.
2. Aucune lubrification et aucun réglage ne sont nécessaires de votre part.
Attention : Les instructions de maintenance sont uniquement destinées à un personnel qualifié. Afin d’éviter tout risque d’électrocution, n’intervenez pas au­delà des instructions décrites dans ce mode d’emploi. Confiez toute réparation à un technicien qualifié.
Proteus 2000 Operation Manual 9
Consignes de sécurité importantes Overview
CONSIGNES RELATIVES AUX RISQUES D’INCENDIE, D’ÉLECTROCUTION OU DE BLESSURES CORPO­RELLES
LISEZ CES CONSIGNES : Lorsque vous utilisez des appareils électriques, certaines précautions élémentaires doivent toujours être respectées. En voici quelques-unes:
Ce symbole attire l’attention
de l’utilisateur sur la présence
d’instructions d’utilisation et de maintenance importantes dans le mode d’emploi fourni
avec l’appareil
10. Veillez à ce qu’aucun corps ou liquide étranger ne s’introduise dans le
11. Le Proteus 2000 est équipé d’une fiche polarisée (une broche plus large
Ce symbole attire l’attention
de l’utilisateur sur la présence
de tensions élevées dans
l’appareil, susceptibles de
constituer un risque
d’électrocution.
12. Faites circuler le cordon d’alimentation de sorte qu’il ne puisse pas être
13. En cas d’orage ou si l’appareil doit rester inutilisé pendant une période
14. Cet appareil, associé à un amplificateur et à un casque ou des enceintes,
15. Utilisez uniquement les accessoires préconisés par E-MU Systems.
1. Lisez toutes les instructions avant d’utiliser le Proteus 2000.
2. Afin de limiter les risques de blessures, une surveillance particulière est
nécessaire lorsque vous utilisez le Proteus 2000 en présence d’enfants.
3. N’utilisez pas le Proteus 2000 près de l’eau (près d’une baignoire, d’un
lavabo, d’un évier, dans un sous-sol humide, sur une surface mouillée ou près d’une piscine, par exemple).
4. N’exposez pas l’appareil aux éclaboussures. Ne posez aucun récipient
contenant de l’eau (vases, par exemple) sur le Proteus 2000.
5. Le Proteus 2000 doit être placé de sorte que sa position ou son empla-
cement ne gênent pas sa ventilation.
6. Ne placez pas le Proteus 2000 à proximité de sources de chaleur
(radiateur, cheminée ou four, par exemple).
7. Ne posez aucune source incandescente (bougies, par exemple) sur le
Proteus 2000.
8. Le Proteus 2000 ne doit pas être utilisé dans des environnements à
températures extrêmes.
9. Le Proteus 2000 doit uniquement être connecté à une alimentation du
type décrit dans le mode d’emploi et sérigraphié sur l’appareil.
Proteus 2000.
que l’autre). Ce type de fiche constitue une mesure de sécurité. Si vous ne pouvez pas insérer la fiche dans la prise, contactez un électricien pour faire poser une prise du modèle adapté.
écrasé ou pincé par d’autres objets. Soyez particulièrement vigilant au niveau des connexions à l’appareil ou aux prises secteur.
prolongée, débranchez le cordon d’alimentation du Proteus 2000 de la prise secteur.
est capable de délivrer des niveaux sonores susceptibles d’entraîner des pertes auditives irrémédiables. Ne l’utilisez pas de manière prolongée à un niveau élevé ou inconfortable. En cas de troubles de l’audition ou de bourdonnement d’oreilles, consultez un spécialiste.
10 E-MU Systems
Consignes de sécurité importantes
16. Confiez l’appareil à un technicien qualifié dans chacun des cas
suivants :
A. Le cordon d’alimentation ou la prise a été endommagé. B. Des corps étrangers ou du liquide se sont introduits dans
l’appareil. C. Le Proteus 2000 a été exposé à la pluie ou à l’humidité. D. Le Proteus 2000 est tombé ou a été endommagé d’une manière
ou d’une autre. E. Le Proteus 2000 ne fonctionne pas normalement ou présente une
baisse sensible de ses performances.
Conservez ces instructions. Respectez tous les avertissements
Overview
Interférences radio et TV
Suivez toutes les instructions
L’appareil décrit dans ce mode d’emploi génère et utilise des fréquences radio/TV. S’il n’est pas installé conformément aux instructions décrites, il peut interférer avec la réception TV ou radio.
Cet appareil a été testé et est conforme aux normes de Classe B selon les spécifications du paragraphe J de la section 15 des dispositions FCC. Ces dispositions sont conçues pour protéger les installations résidentielles contre ce type d’interférences. Toutefois, l’absence d’interférences ne saurait être totalement garantie avec certains types d’installations, en particulier si vous utilisez certaines antennes TV internes.
Si le Proteus 2000 interfère avec la réception TV ou radio, vous pouvez essayer les mesures suivantes:
Réorientez l’antenne ou le poste de télévision jusqu’à ce que les interfé­rences disparaissent.
Placez le Proteus 2000 de l’autre côté du poste de télévision ou de la radio.
Eloignez le Proteus 2000 du poste de télévision ou de la radio.
Branchez le Proteus 2000 sur une prise différente de celle de la télévision
ou de la radio.
Installez une antenne sur le toit par le biais d’une connexion coaxiale entre l’antenne et le poste de télévision.
Proteus 2000 Operation Manual 11
Consignes de sécurité importantes Overview
12 E-MU Systems

Setup

This section thoroughly describes how to set up your new Proteus 2000 for use. Setup includes unpacking instructions and how to connect the Proteus 2000 cables.

Unpacking Carefully remove Proteus 2000 from the packaging material. Take care to

save the packing materials in case you need to transport the unit. Check to make sure all components are included and in good condition. If there are missing or damaged components, contact E-MU Systems immediately for replacement or repair.
The Proteus 2000 box should include the following components:
Proteus 2000 unit
Power cable
Rack mounting ears
This Operations Manual
Proteus 2000 Operation Manual 13
Setup

Connection Instructions

Connection Instructions

Basic Setup

If Proteus 2000 does not seem to be responding correctly, make sure that both Proteus 2000 and your MIDI controller are set to the same MIDI channel.
~
Control Pedal
Aux. or Tape In
MIDI Controller
(MIDI Keyboard, Sequencer, etc.)
REAL TIME CONTROLLERS
ASSIGNABLE KEYS
PRESET
SAMPLE
SEQUENCER
EMULATOR
MIDI Out
Main Outs
Male RCA plug
to
Male Phono Plug
A
To
LEVEL
EXIT
ENTER
PAGE
PRESET SELECT
RETURN
0.987654321
Main Outs to Mixer In
Amp
The Headphone
Output is located
on the Front Panel
B
IN THRU
Mixer
SCOTTS VALLEY CA. U.S.A.
Speakers
Home Stereo
System
Home Studio
System
MIDI In
Proteus 2000 is controlled by MIDI messages received at the MIDI A jack. Normally you will connect MIDI Out of a controller such as a MIDI keyboard, MIDI wind controller or MIDI guitar controller to the MIDI A jack of Proteus 2000.
Outputs
Proteus 2000 is a high quality, stereo audio device. In order to reproduce its wide dynamic range and frequency response, use a high quality amplifi­cation and speaker system such as a keyboard amplifier or home stereo system. A stereo setup is highly desirable because of the added realism of stereophonic sound. Headphones can be used if an amplifier and speaker system is not available. Plug stereo headphones into the headphone jack located on the left side of the front panel. The Right Main output jack serves as a mono output when the Left Main plug is not plugged in. The Left Main output jack is a stereo jack carrying both channels.
The S/PDIF output duplicates the function of the main output.
14 E-MU Systems

Studio Setup

MIDI Controller
(MIDI Keyboard, Sequencer, etc.)
REAL TIME CONTROLLERS
ASSIGNABLE KEYS
PRESET
SAMPLE
SEQUENCER
~
Setup
Connection Instructions
LEVEL
EXIT
ENTER
PAGE
PRESET SELECT
RETURN
EMULATOR
0.987654321
Computer
MIDI Out
In
MIDI
Interface
Out
A MIDI
channels
1-16
A
Computer
Additional
MIDI
Devices
MIDI In
Out
OutIn
B MIDI channels
1-16
B
SCOTTS VALLEY CA. U.S.A.
IN THRU
Mixer
Amp
MIDI In
In this setup, Proteus 2000 is controlled by MIDI messages, received at both MIDI A and MIDI B inputs, which are routed by the MIDI interface. Each MIDI input handles 16 MIDI channels for a total of 32 channels. The MIDI interfaces allow any MIDI controller, such as a MIDI keyboard or a computer, to control the module.
MIDI Out
The MIDI Out jack transmits program data to a computer or other device.
Outputs
Three sets of programmable stereo outputs (Main, Sub 1, and Sub 2) are provided. The internal effects are available only on the Main outputs. Specific presets (or MIDI channels) can be routed to one of these stereo pairs in order to be processed further or mixed separately. The S/PDIF output duplicates the function of the main output.
Proteus 2000 Operation Manual 15

Performance Setup

Setup
Connection Instructions
MIDI Controller
(MIDI Keyboard, Sequencer)
REAL TIME CONTROLLERS
ASSIGNABLE KEYS
PRESET
SAMPLE
SEQUENCER
~
To Effect From Effect
SEND/RETURN CABLE
Signal is sent out on tip of plug and
returned to main outputs via ring of plug.
LEVEL
EXIT
ENTER
PAGE
PRESET SELECT
EMULATOR
MIDI Out
Sub Output Return
(To Main Output)
Tip Ring
MIDI Controller
(MIDI Percussion Controller)
RETURN
0.987654321
Additional
MIDI
Device
MIDI In
MIDI Out
A
Send
Send/Return
Effect Device
Main Outs to Mixer In
B
SCOTTS VALLEY CA. U.S.A.
IN THRU
Effect: Swirling Reverb Parameter Edit
Digital Effect
S/PDIF In
Volume Mix Data Entry Control 1 Control 2 Control 3 Control 4
Analog Out
16 E-MU Systems
MIDI In
Proteus 2000 is controlled by MIDI messages received at either MIDI input. In a live performance situation, you might want to use two MIDI controllers as shown above. Connect MIDI outputs of your MIDI controllers such as a MIDI keyboard, MIDI drum pads or a MIDI sequencer to MIDI Inputs A and B of Proteus 2000.
MIDI Thru
The MIDI Thru jack is used to connect additional MIDI devices onto the MIDI chain. MIDI Thru transmits an exact copy of the messages received at the respective MIDI In jack (A or B).
Outputs
The Sub 1 and Sub 2 output jacks are stereo jacks. The tip of each jack (accessed when a standard phone plug is inserted) connects to the left or right output of that group. The S/PDIF output duplicates the function of the main output.
Setup
Connection Instructions
If you insert a stereo plug into one of the Sub Outputs, the ring of the plug serves as a signal Return which sums into the Main outputs.
Therefore, the Sub 1 and Sub 2 jacks can serve as effect sends and returns in order to further process selected instruments and then return them to the main mix.
You can use the Sub 1 and Sub 2 jacks as send/returns in order to further process selected Proteus 2000 presets without using the effects bus on the mixing board. In a pinch, the effect returns can be used to sum additional instruments into the main outputs. It’s like having an extra line mixer when you need more inputs!
Output Section
Effects
Processors
L Bus
R Bus
Tip
Ring
Tip
Ring
Tip
RL
SUB 2
You can use the Sub 1 and Sub 2 jacks as effect returns to the Main Outputs.
Note that the Effects Processors are only routed to the Main Outputs.
Tip
Ring
Ring
RL
SUB 1
RL
MAINS

Power Up! The power switch is located on the right side of the front panel. You can

turn on the Proteus 2000 and its MIDI controller in any order. When power is applied the liquid crystal display will light, indicating that Proteus 2000 is operating. You may have noticed that there is no 110/220 Volt power selector switch on Proteus 2000.
Proteus 2000 automatically switches itself to the proper line voltage.
Proteus 2000 Operation Manual 17
Setup
Instant Gratication
Instant Gratification

Playing Demo Sequences

This section presents step-by-step instructions for the most fundamental operations to get you up and making sounds quickly.
Proteus 2000 has several factory demonstration sequences that let you hear what this incredible machine can do. The actual number of demo sequences depends on which ROM sounds sets are installed. You can play these demo sequences by accessing the Demo Sequence page.
DEMO SEQUENCES CMPSR
P
2K GonzoPop
To Play a Demo Sequence
1. Press and hold the Master and Edit buttons at the same time to enter
the Demo Sequence page. The screen shown above appears.
2. Select a sequence using the data entry control. The Enter LED will be
flashing.
3. Press the Enter button to begin playing the selected sequence. The
screen shown below appears.
PLAYING: P2K GonzoPop
Press ENTER to stop
4. Press the Enter button again to stop playing the sequence.
5. When a demo sequence plays to the end, the next demo will automati-
cally begin playing. The screen will display the new demo name.
6. With the sequence stopped, press either the Master, Edit or Multi
button to Exit the demo sequence mode.

Auditioning Presets The front panel audition button allows you to hear any preset in Proteus

2000 without even hooking up a MIDI keyboard! When the Audition button is pressed, the LED next to the button will illuminate and a short “Riff” (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched on.
The top line of the display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This is an extremely handy feature when sequencing.
18 E-MU Systems
Instant Gratication
BankSel 0:00 32:2 User
0
582 syn: Big Planet
To Audition a Preset
1. Select a preset by turning the data entry control while the cursor is
anywhere on the lower line. The preset number field (shown above) is the normal position of the cursor and pressing the Enter button will return the cursor to this position.
2. Press the Audition button on the front panel. The Audition LED will
illuminate and a short riff will play the selected preset.
3. Continue to select and audition presets.
4. Press the Audition button again to turn Audition mode off. The LED
will extinguish.
Setup

Selecting and Quick Editing Presets

The first thing you’ll do with the Proteus 2000 is select and play the factory provided presets. Proteus 2000 comes standard with 12 banks containing 128 presets each.
Preset
Location
Channel Number
Initial Volume Setting
Initial
Pan
Setting
C01 Vol127 Pan01R User
000 bas: Interference
0
Preset
Number
The first four banks are User locations that can be overwritten and used to store your own presets. The presets that come stored in the User presets are duplicated in banks 4-7 of the “CMPSR” ROM bank, so feel free to overwrite them with your own presets. You won’t be losing anything.
Bank
Number
Preset Category
Preset Name
The ROM Card identifier is shown in the top right of the display. The preset is identified in the bottom line of the main screen (the screen that appears when you first power up the unit).
Proteus 2000 Operation Manual 19
OO
OO
You can select presets from the Preset Number, Bank Number, Preset Category or Preset Name fields.
Setup
Instant Gratication
Each bank of 128 presets is identified by a superscripted Bank Number to the right of the preset number. The bank numbers reset to 0 at the start of each ROM card you have installed. So with the composer ROM installed, the User banks will go from 0-3, then start over from 0-7 for the CMPSR banks.
To the right of the preset number and bank is the preset Category name followed by the Preset Name.
To Change the Preset
1. Place the cursor under the first character in the Preset Number field.
This is the “Home” position which is selected instantly when you press the Home/Enter button. Pressing either of the two cursor buttons repeatedly also gets you there.
2. Turn the Data Entry Control knob on the front panel to select a new
preset number. If you turn the knob slowly, the presets advance one number for each “click” of the knob. If you spin the knob quickly, the numbers advance much faster (more than one number per click).
3. Play the keyboard (or press the Audition button) and listen to the
sounds made by your Proteus 2000!
4. TURN THE FOUR KNOBS on the front panel and note how they
change the sound of each preset! The button to the left of the knobs changes the knob’s function. Don’t worry about ruining the sound, the values are automatically reset as soon as you select a new preset.
Bank Organization
USER USER USER USER
The User Banks
are duplicated
in the Composer
ROM bank.
CMPSR CMPSR CMPSR CMPSR CMPSR CMPSR CMPSR
}
CMPSR
The four User Banks can hold 512 custom presets. Feel free to overwrite these since the factory user presets are duplicated in nonvolatile ROM.
Bank 0 Bank 1 Bank 2 Bank 3
Bank 0 Bank 1 Bank 2 Bank 3 Bank 4 Bank 5 Bank 6 Bank 7
128 Presets 128 Presets 128 Presets 128 Presets
128 Presets 128 Presets 128 Presets 128 Presets 128 Presets 128 Presets 128 Presets 128 Presets
20 E-MU Systems

Basic Operations

Control
Button

Volume Control

TONE
A-D
E-H
DYNAMIC 1
I-L
PRESENCE
ATTACK
DECAY/RLS
DYNAMIC 2
A/EVOLUME B/F C/G D/H
SHAPE
MOVEMENT
FX A
FX B
IMAGE RATE
Master
Menu
CO 1A Vo l 1 27 Pan0 1RPMCSR
0223str :BaroqueQua tetr
Edit
Menu
MASTER EDIT
AUDITION MULTI SAVE/COPY
Cursor
Controls
HOME/ENTER
Power Switch
POWER
MIDI
Display
Headphone
Jack
Realtime
Control Knobs
Audition
Button
Multimode
Button
Save/
Copy
Home/
Enter
Data
Entry

Front Panel The Proteus 2000 front panel contains an LCD screen, nine buttons and

four real-time controllers. Functions are grouped logically and the controls are arranged for ease of use. Precisely because Proteus is so simple to use, you might be tempted to skip this section. If you just can’t help yourself, at least read the Real-time Controller information beginning page 23. There are several “power user” features in the interface which make programming even easier and we wouldn’t want you to miss them.
Volume Control This control is the master volume control for all audio outputs. The Volume
Control does not affect any editing or user interface operations.

Master Button The Master menu contains parameters that affect the entire machine, not

just certain presets. An illuminated LED to the right of the button indicates that you are in the Master menu.

Edit Button Use the Edit menu when you want to create or modify a preset. An illumi-

nated LED to the right of the button indicates that you are in the Edit menu.

Control Button The Control button is used to change the function of the Controller knobs

(see the next section). Each time you press the Control button, the Control Mode toggles to select only one of the three Control Rows. The currently selected Control Row is indicated by one of the three LEDs to the right of the row’s label.
Proteus 2000 Operation Manual 21
Basic Operations
Front Panel

Audition Button The Audition button allows you to hear any preset without hooking up a

MIDI keyboard. When the Audition button is pressed, the LED next to the button will illuminate and a short “Riff” (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched on.
OO
OO
See “Bank Select Commands“ on page 82 for more information on selecting banks via MIDI.
The top line of the display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This handy feature lets you know the exact Bank and Preset number to enter into your sequencer.
MSB
LSB

Left/Right Cursor Buttons

BankSel 0:004 32:3
Preset #
These buttons move the cursor to the next parameter on the display. (The cursor is a little flashing line underneath one of the parameters in the display.) Press either cursor button until the cursor is underneath the desired parameter. The cursor buttons have an auto-repeat feature which advances the cursor when the button is held continuously.
The cursor can be moved bidirectionally using the Data Entry Control while either cursor select button is held down (for example, press and hold the right cursor button and turn the Data Entry Control).
0
023 pad: RiffTrippin’
CMPSR

Multimenu Button The Multimenu button allows you to select a Multi-setup. A Multi-setup is a

group of parameters that you might associate with a particular sequence or song. It is like a “snapshot” of the current configuration of the module. There are 128 setups numbered 0-127.
A Multisetup includes all of the following parameters:
The Preset/Volume/Pan assignments for each of the 32 MIDI channels.
All Master menu parameters, except for the User Tuning Tables and the
MIDI program change->preset map.
The Multisetup name.

Save/Copy Button The Save/Copy button is used to save or copy presets and to copy data.

Selected groups of parameters, such as PatchCord settings, can be copied between Presets and/or between Layers using this menu.
The LED to the right of the button illuminates to indicate that you are in the Save/Copy menu. The LED also illuminates when any preset parameter has been changed in the Edit menu (or if the front panel knobs have been moved with Quick-Edit mode enabled).
22 E-MU Systems
Basic Operations

Front Panel Controller Modes

Home/Enter Button The Home/Enter button is dual purpose. In general, this button acts as the

“Home” button. For example, when in an Edit menu, this button snaps the cursor to the page name field of the current screen. When viewing the Preset Select screen (we also call it the main screen), this button snaps the cursor to the preset number field. In these instances, the LED is not used.
Some screens and parameter fields use this button as the “Enter” button. In these cases, the LED blinks when the cursor is moved to one of these fields indicating that the module is waiting for your response to initiate the operation.

Data Entry Control The Data Entry Control is a stepped, variable control switch used to change

parameter values. The wheel increments or decrements the current value one unit with each click. This control incorporates acceleration, which advances the value faster if the Data Entry Control is turned quickly.

Controller Knobs Each of the four Real-time Controller knobs has a corresponding LED to its

upper right side. The function of the Real-time Controllers depends on which row is currently selected and the programming of the preset.
Front Panel Controller Modes
The Real-time Controller Knobs serve three purposes:
1. Real-time control of synthesizer parameters
2. “Quick Editing” the initial settings of the real-time controllers
3. “Deep Editing” the parameters
This section describes each of the three uses.

Real-time Control The Real-time controller knobs provide direct control of the Proteus 2000’s

synthesizer parameters. They are always active when on the Preset Select (main) screen. They can optionally be used to transmit MIDI controller messages to other MIDI devices.
The Control button (left of the knobs) changes the function of the real-time controller knobs. Each time the button is pressed, the Control Mode toggles to select one of the three Control Row groups. The currently selected Control Row is indicated by the illuminated LED to the right of the button. The control knob functions are determined by the selected Control Row.
The three Control Rows generate MIDI data that can control the preset on the current MIDI channel (the channel showing on the Preset and main screen. The labels (Tone, Presence, Shape, Image, etc.) printed on these rows show how the factory ROM presets may be programmed to respond. (The controls might not conform to the front panel labels depending on the preset.) You can change the way a preset responds to MIDI A-L messages from the Edit menu (PatchCords).
Proteus 2000 Operation Manual 23
Basic Operations
Front Panel Controller Modes
There is an LED next to each of the control knobs which illuminates to indicate that the knob setting has been changed from the value programmed in the preset (when Quick Edit mode is enabled). If the knob position is returned to the original setting, the LED is extinguished.
If the “Knobs MIDI Out” parameter in the Master menu (see “Knobs/Riff MIDI Out” on page 49) is set to “transmit,” the system sends a MIDI controller message when you turn off the Control knob. The MIDI controller message is sent on the current MIDI channel (also called the basic channel) using the controller number assigned in the Master menu (see “Real-time Controller Assignment” on page 46).
The knobs only generate a message when you move a knob to a new value. The current value jumps to the new value.

Quick Edit This mode uses the Controller knobs to “Quick-Edit” the currently selected

preset without having to enter the Preset Edit menu. This mode is only active when on the Preset Select screen and when “Quick-Edit” is enabled in the Master menu (see “Knob Preset Quick-Edit” on page 48).
__
__
Quick-Edit mode must be enabled in the Master menu.
Initial controller values can be stored in every preset. When you move a knob with Quick-Edit enabled, the Initial Controller Value is updated with the knob’s new value. The knob’s LED lights indicating that the preset value has been changed. The three Control Rows’ MIDI A-L values are stored in the corresponding Initial Controller Amount parameter in the Edit menu (see “Initial Controller Amount” on page 125). The Save/Copy button LED illuminates to remind you that the preset has been edited. “Quick-Edits” made to a preset are lost if you select another preset before saving them.
To Quick-Edit a Preset
1. Use the Control Knobs to change the sound of the current preset as
desired.
2. Press the Save/Copy button. The display reads, “Save Preset to.”
3. Press the right cursor button to select the bottom row.
4. Optional: Select a new preset location if you don’t want to overwrite
the current preset, or if the current preset is a ROM preset.
5. Press the Enter button to save the preset.
24 E-MU Systems
Basic Operations
Front Panel Controller Modes

Deep Edit Mode When in the Master, or Edit menus, you can use the Controller Knobs to

edit parameters. Using the Controller Knobs is a faster method for entering data, but the Data Entry Control offers finer precision.
To Enable Deep Edit Mode:
1. Press the Master button and use the Data Entry Control to advance to
the “Knobs Deep Edit” screen as shown in the following illustration.
KNOBS DEEP EDIT
disabled
2. Press either Cursor key to move the cursor to the bottom line in the
display.
3. Use the Data Entry Control to change the value to “enabled.”
4. Press the Master menu button to exit the Master menu.
When you enter any of the Edit menus:
1. The four Controller Knobs are used for editing.
2. All the Controller LEDs are off.
3. All the Control Row LEDS are off.
When you turn a knob, the field value jumps to the current knob value. You can still use the Data Entry Control for editing by moving the cursor to the desired field.
L1
KEY: LO FADE HIGH FADE
A/E/I B/F/J C/G/K D/H/L
To move through menus horizontally, use the Data Entry Control (the page’s title field is the default cursor position). To move through menus vertically (preset layers), press the left cursor to get to the layer field, then change layers with the Data Entry Control.
C-2 000 G8 000
Use the Data Entry Control to move through menus (horizontally) or layers (vertically).
Use the Controller Knobs to change parameter values within each page.
Proteus 2000 Operation Manual 25
Basic Operations

Main Screen

Main Screen The Preset Select screen is Proteus 2000’s default screen (also called the
main screen) and is active when you have not selected any of the other button-activated menus. From this screen you can change or examine the Preset, Volume, Pan Position and Preset Location for each of the 32 MIDI channels.
MIDI Channel
ROM or RAM Preset Location
C01A Vol127 Pan01
0322 bas: Interference

MIDI Channel Selection

The channel number shown in the main screen is the “basic MIDI channel” when in Omni or Poly modes.
To Change the MIDI Channel
1. Press either cursor button until the cursor is underneath the channel
number. (The cursor is the little flashing line underneath one of the parameters in the display.)
2. Rotate the Data Entry Control to select a MIDI channel (01A-16A,
01B-16B). As the channel number changes, the display changes to show the preset, volume, pan and preset location associated with the displayed channel.

Preset Selection To Change the Preset

1. Press either cursor key until the cursor is underneath the preset number.
(The cursor is a little flashing line underneath one of the parameters in the display.) As you rotate the Data Entry Control, the preset number and name changes.
2. The displayed preset is assigned to the displayed MIDI channel. Presets
Bank Contents
0
128 RAM Presets
1
128 RAM Presets
2
128 RAM Presets
USERROM 1
3
128 RAM Presets
0
128 ROM Presets
1
128 ROM Presets
2
128 ROM Presets
are arranged into banks of 128, as shown in the diagram at left.
Bank Number
Preset Number
C01A Vol127 Pan01
0322 bas: Interference
R
R
User
User
??
The User preset banks can be modified or replaced with your own sounds.
26 E-MU Systems
Depending on
ROM sets installed
Using the screen above as an example, the superscripted number 2 in the second line of the display identifies the current bank number.
Basic Operations
Main Screen
Select banks independently of the of the preset number by locating the cursor on the Bank field and turning the Data Entry Control.
USER
Bank
0
128 User Presets
1
128 User Presets
2
128 User Presets
3
128 User Presets
The Bank numbers start at zero for each ROM sound set installed in Proteus 2000.
Bank Bank
0
128 ROM Presets
1
128 ROM Presets
2
128 ROM Presets
3
128 ROM Presets
COMPOSER
4
128 ROM Presets
5
128 ROM Presets
6
128 ROM Presets
7
128 ROM Presets

Channel Volume Channel Volume sets the volume of the selected MIDI channel in relation

to the other channels. This is the same parameter as MIDI volume control #7, and changes made over MIDI are shown in the display.
Volume
C01A Vol127 Pan01
R
User
0322 bas: Interference
To Change the Channel Volume
1. Press either cursor key until the cursor is underneath the volume value.
2. Rotate the Data Entry Control to select a volume level. The Channel
Volume range is 000-127.
Proteus 2000 Operation Manual 27
Basic Operations
Main Screen

Channel Pan Channel Pan sets the stereo position of the selected MIDI channel. This

control operates like the balance control on your home stereo system. Channel Pan is the same parameter as MIDI pan controller #10, and changes made over MIDI are shown in the display.
Pan Position
C01A Vol127 Pan01
R
User
0322 bas: Interference
Note: Pan settings in the preset ADD algebraically with the Channel Pan setting. Therefore, if the pan setting in the preset were set to “63 the Channel Pan setting full left would return the sound to the center position.
To Change the Channel Pan
1. Press either cursor key until the cursor is underneath the pan field.
2. Rotate the Data Entry Control to select a pan value. 64L indicates a hard
left pan, 63R indicates a hard right pan. With a setting of “00,” the sound is centered in the stereo field.
R,” moving
28 E-MU Systems
Basic Operations

Sound Navigator

Sound Navigator
Sound Navigator allows you to search through preset and instrument categories to find the type of sound you’re looking for. Each preset and instrument has a name and a three letter preset category. You can create your own categories in order to group favorite presets. The preset category is assigned in the Edit menu (Preset Name). Instrument categories are fixed.
Preset Category When you want to find presets in a particular category, you simply change
the category field in the main screen, then move the cursor to the preset name field to scroll through all the presets in the selected category.
When the cursor is on the Preset Category field, turning the Data Entry Control selects different preset categories. The Name Field will change to show the first preset in each category.
C01 Vol127 Pan00
User
0322 bas: Interference

Preset Category

To Change the Preset Category
1. Press either cursor key repeatedly until the cursor is underneath the
preset category field.
2. Rotate the Data Entry Control to select one of the preset categories.
Preset Categories are displayed in alphabetical order.
Preset Name
To Select a Preset within a Category
1. After selecting a category, move the cursor to the Preset Name field.
2. Rotate the Data Entry Control to scroll through the presets in the
selected category. Note that the preset numbers will no longer change sequentially.

Instrument Category When the cursor is on the Instrument Category field (Edit menu), turning

the Data Entry Control selects different instrument categories. The Name Field changes to show the first instrument in each category. Move the cursor back to the instrument number to select instruments in the selected category.
L1
INSTRUMENT Rom:ORCH
0322 bas: Buzz Bass
Proteus 2000 Operation Manual 29
Basic Operations
SCOTTS V

Multitimbral Operation

Multitimbral Operation
OO
OO
Save the Multisetup using the instruction provided in Chapter 3:Multisetup.
Multitimbral operation means that Proteus 2000 can play more than one sound at the same time. Follow these instructions to access multiple presets on different MIDI channels simultaneously.
To Set Up Proteus 2000 for Multitimbral Operation
1. Set the MIDI mode to “multi mode,” using the MIDI mode function in
the Master menu.
2. Decide which MIDI channels you want the Proteus 2000 to receive (32
channels can be used simultaneously). If you are using 16 MIDI channels or less, just use the “A” MIDI port. Use both MIDI ports if you need more than 16 MIDI channels. You can turn any unused channels OFF using the MIDI Enable function in the Master menu.
3. Select the desired preset for each of the MIDI channels you want the
Proteus 2000 to receive using the MIDI Channel/Preset selection screen (see previous instructions).
4. Proteus 2000 now responds multitimbrally on each of the MIDI
channels you have specified. The volume and pan position parameters can be adjusted over MIDI (for each MIDI channel) or using the Cursor and Data Entry Control in the Preset Select screen.
~
A
IN
B
SCOTTS V
ALLEY CA. U.S.A.
THRU
IN
A MIDI
channels 1-16
Channel 01
A
Channel 02
A
Channel 03
A
Channel 16
A
Preset
Volume
Pan
Preset
Volume
Pan
Preset
Volume
Pan
Preset
Volume
Pan
B MIDI
channels 1-16
Channel 01
B
Channel 02
B
Channel 03
B
Channel 16
B
Preset
Volume
Pan
Preset
Volume
Pan
Preset
Volume
Pan
Preset
Volume
Pan
Proteus 2000 has two MIDI inputs with 16 MIDI channels each. Each of the 32 MIDI channels can be assigned to play a specic preset with unique volume and pan settings.
30 E-MU Systems

Multimenu

Multisetups The Multimenu button allows you to save and restore Multisetups. A Multi-

setup is a group of parameters that you might associate with a particular sequence or song. It is like a “snapshot” of the current MIDI channel configuration of the module. There are 128 setups numbered 0-127. All Multisetups are user programmable.
A Multisetup includes ALL the following parameters:
Preset/Volume/Pan assignments for each of the 32 MIDI channels.
Multisetup Name
ALL MASTER MENU PARAMETERS except…
MIDI Program Change->Preset map
User Key Tuning Tables
RESTORE MULTISETUP
0
03 Song for Alex
Multisetups can also be restored (selected) via MIDI Bank and Program change commands. Select: cc00 = 80, cc32 = 00, (dec) then send a Program
Change command corresponding to the Multisetup you wish to select.
To Enable the Multisetup Menu
Press the Multi button, lighting the LED. The Multisetup screen displays the menu page most recently selected since powering up Proteus 2000. The cursor appears below the first character of the screen heading on line one.
To Select a New Screen
Press the Home/Enter button or press the Cursor button repeatedly until the cursor is below the screen title heading. Rotate the Data Entry Control to select another screen.
Proteus 2000 Operation Manual 31
Multimenu
Multisetups
To Modify a Parameter
Press either Cursor button repeatedly (or hold down the left or right cursor button while turning the Data Entry Control) until the cursor is below the desired parameter value. Rotate the Data Entry Control to change the value.
To Return to the Main Screen
Press the Multi button, turning off the LED.

Restoring Multisetups

Proteus 2000 contains 128 Multisetup locations. These are all User locations which you can use to store your own Multisetups.
Multisetups can also be restored using a MIDI Bank Select command. Select: cc00 = 80, cc32 = 00, (dec) then send a Program Change command corresponding to the Multisetup you wish to select.
RESTORE MULTISETUP
0
03 Song for Alex
To Restore (Select) a Multisetup:
1. Press the Multi menu button lighting the LED. The Multi menu screen
displays the menu page most recently selected since powering up Proteus 2000. The cursor appears below the first character of the screen heading on line one.
2. Go to the “Restore Multisetup” screen (shown above) using the Data
Entry Control. This is the first screen in the menu.
3. Press either cursor button to move the cursor to the bottom line of the
screen.
4. Now, use the Data Entry Control to select a Multisetup. The Enter LED
will be flashing.
5. Press the Enter button to load the selected Multisetup.
32 E-MU Systems
To Save a Multisetup:
1. Set the Preset, Volume, Pan settings the way you want them for all 32
channels. Set the Master menu parameters the way you want them.
2. Press the Multi menu button lighting the LED.
Multimenu
Multisetups
3. If you wish to Name your new Multisetup continue on, otherwise skip
to step 8.
4. Scroll to the “Setup Name” screen (shown below) using the Data Entry
Control.
SETUP NAME
020
User Setup 23
5. Press either cursor button to move the cursor to the bottom line of the
screen.
6. Scroll to the “Save Multisetup” screen (shown below) using the Data
Entry Control.
SAVE MULTISETUP to
Destination Multisetup
020
7. Press either cursor button to move the cursor to the bottom line of the
screen.
8. Now, use the Data Entry Control to select the destination location. The
Enter LED will be flashing.
9. Press the Enter button to save the Multisetup.
Proteus 2000 Operation Manual 33
Multimenu

Multitimbral Sequencing

Multitimbral Sequencing
“Multitimbral” means that Proteus 2000 can play multiple sounds at the same time. For a multitimbral sequence to play back correctly, the proper preset must be selected for each MIDI channel. This could be done by inserting preset changes into each track of your sequence before the sequence starts. Proteus 2000 also provides another way to store this “pre­sequence setup” using the Multisetup menu.
Using Multisetups, you’ll set up the preset, volume and pan settings for each MIDI channel as you build your sequence, then save the Multisetup when it’s the way you want it. Sending one preset change command before the sequence starts selects the Multisetup and MIDI settings for all 32 channels.
To Set up Proteus 2000 for Multitimbral Operation
1. Set the MIDI mode to “multi mode,” using the MIDI mode function in
the Master menu.
2. Decide which MIDI channels you want Proteus 2000 to receive (32
channels can be used simultaneously). If you are using 16 MIDI channels or less, just use one of the MIDI ports. Use both MIDI ports if you need more than 16 MIDI channels. You can turn any unused channels OFF using the MIDI Enable function in the Master menu.
3. Select the desired preset for each of the MIDI channels you want the
Proteus 2000 to receive using the MIDI Channel/Preset selection screen. You can also set the initial Volume and Pan settings for each channel.
34 E-MU Systems
1. Select Channel
2. Select Preset
4. Proteus 2000 now responds multitimbrally on each of the MIDI
channels you have specified. The volume and pan position parameters can be adjusted dynamically over MIDI (during the sequence).
5. Save the Multisetup.
To Link a Multisetup with your Sequence
1. Insert a MIDI bank and program change in the lead-in measure of your
sequence to select the proper Multisetup before the sequence starts.
2. The Multisetup will now be selected before the sequence starts.
C01 Vol127 Pan00
2
032
bas: Interference
R
User

Master Menu

The Master menu contains functions that affect the overall operation of Proteus 2000. For example, changing the Master Tune parameter changes the tuning of all the presets, not just the one currently displayed.
To enable the Master menu
Press the Master button, lighting the LED. The Master Menu screen displays the menu page most recently selected since powering up Proteus 2000. The cursor appears below the first character of the screen heading on line one.
__
__
Warning: Master Menu
changes are automatically saved when you exit the module. If the power is turned off before you exit the module any changes you have made will be lost.
To select a new screen
Press the Home/Enter button or press the Cursor button repeatedly until the cursor is below the screen title heading. Rotate the Data Entry Control to select another screen.
To modify a parameter
Press either Cursor button repeatedly (or hold down the right cursor button while turning the Data Entry Control) until the cursor is below the desired parameter value. Rotate the Data Entry Control to change the value.
To return to the main screen
Press the Master button, turning off the LED.
Proteus 2000 Operation Manual 35
Master Menu
Defining Master Parameters
Dening Master
Master setup parameters affect overall performance, range, and global effects. This section describes the Master parameters and how to define them.
Parameters

Transpose/Tune The Transpose parameter transposes the key of all presets, in semitone

intervals. The transpose range is ± 24 semitones. Master Tune adjusts the fine tuning of all presets so that you can tune
Proteus 2000 to other instruments. The master tuning range is ± 1 semitone in 1/64th semitone increments (1.56 cents). A master tune setting of “+00” indicates that Proteus 2000 is perfectly tuned to concert pitch (A=440 Hz).
MASTER TRANSPOSE TUNE
+00 semitones +00

Bend Range The Bend Range parameter sets the range of the pitch wheel. This affects

only presets that have their individual Pitch Bend range (defined in the Edit menu) set to Master. The maximum pitch bend range is ±12 semitones or one octave in each direction.
36 E-MU Systems
MASTER BEND RANGE
+/- 7 semitones
Master Menu
Defining Master Parameters

Velocity Curve You can modify incoming velocity data by a velocity curve in order to

provide different types of dynamics in response to your playing, or to better adapt to a MIDI controller. The Master Velocity Curve page lets you select one of thirteen master velocity curves or to leave the data unaltered (linear).
MASTER VELOCITY CURVE
13
120
100
80
60
40
20
Result Velocity
Linear
0
20
0
40
Played Velocity
120
100
Result Velocity
Curve 9
80
60
40
20
0
20
0
40
Played Velocity
120
100
Curve 2
80
60
40
20
Result Velocity
0
20
0
100
120
80
60
40
100
120
80
60
Played Velocity
120
100
80
60
40
20
Result Velocity
0
20
0
100
120
80
60
40
60
Curve 13
100
80
120
Played Velocity
For a complete list of all available velocity curves, see “Velocity Curves” on page 187 of the Appendix.
Proteus 2000 Operation Manual 37
Master Menu
Defining Master Parameters
Mix Output The Mix Output parameter allows you to override the routing assignments
made in each preset and instead assign the outputs according to MIDI channel. For each of the 32 MIDI channels, you can select Send 1-4, or Preset. When Preset is selected, the output assignment defined in the Preset Edit menu is used.

MIX OUTPUT

channel 16A: Send2->main
Indicates that the dry signal is
routed to the Main output jacks.
The Output Routing field (pointed to by the arrow) reflects the true routing of Send 2 or Send 3 to either:
1) the effects processor input or… 2) the rear panel submix jacks.
Since the Sub 1 output is NOT being used, the signal is routed through the effects processors, then on to the main outputs. If a plug were inserted into one of the Sub 1 jacks the destination field would read “Sub1” and the dry signal would be routed directly to the Sub 1 outputs on the back panel.
Send Routings
Send 1 - Main Outputs Send 2 - Subout 1 or Main Outs Send 3 - Subout 2 or Main Outs Send 4 - Main Outputs
MIX OUTPUT
channel 15A: use preset
The Sends function as effect processor inputs (effect sends). Send 2 and Send 3 are also used to route sounds to the Sub 1 and 2 outputs on the back panel. When a plug is inserted into the associated Submix jack on the back panel, the Dry portion of the Send is disconnected from the effects processor and the signal is routed directly to the output jack. The actual output routing is shown in parentheses in the display. If you don’t want the wet portion of the signal in the main mix, turn down the Send Level.
The entire Send is disconnected from the Effects Processors even if only one plug is inserted into the Submix jack.
The four Effect Sends allow you to get the most out of the two effect processors. For example, with Effect B set to an echo algorithm, you could route one MIDI channel to Send 3 and set the effect amount to 80%. Another MIDI channel could be routed to Send 4 with an effect amount of only 5%. This is almost like having two different effects!
The Mix Output function is also useful when sequencing since it lets you route specific MIDI channels (and thus sequencer tracks) to specific Sub outputs (on the back panel) where there they can be processed with EQ or other outboard effects.
38 E-MU Systems
Defining Master Parameters
OUTPUT SECTION
& EFFECTS PROCESSORS
Master Menu
MIDI Channel 1A
MIDI Channel 2A
MIDI Channel 3A
MIDI Channel 16A
MIDI CHANNEL
MIDI Channel 1B
MIDI Channel 2B
MIDI Channel 3B
Preset
Preset
S E
N
D
1
S E
N
D
2
S E
N
D
3
FX Sends
Send 1 15%
Send 2 10%
Send 3 0%
Send 4 0%
FX Sends
Send 1 0%
Send 2 0%
Send 3 20%
Send 4 15%
Hall 1
Effect
A
BA
Chorus
Effect
B
Jack
Detect
Jack
Detect
M
A
I
N
S U B
1
S U B
2
MIDI Channel 16B
MIDI CHANNEL
S E
N
D
4
Sends 2 and 3 can be routed to the effects processors or to rear panel submix jacks. When a plug is inserted into a Submix jack, the dry portion of the Send is disconnected from the effects processor and is routed directly to the Submix output jacks.
Proteus 2000 Operation Manual 39
Master Menu

Master Effects

Master Effects The digital effect processors can be programmed as part of the preset (using
the Edit menu) so that effects will change along with the preset. However, there are only two effect processors, and so you cannot have a different effect on each preset when in Multi mode.
The Master Effects settings assign the effect processors “globally” for all presets to provide a way to use the effects in Multi mode. Detailed infor­mation is presented in the Effects chapter (see Effects on page 143).

Effects Mode The FX Mode page enables or bypasses the effects. When the FX Mode is set

to “bypass,” the effects are turned off on a global scale. This includes Effects programmed in the preset.
FX MODE
enabled

Effects Multi Mode Control

The routing scheme for the two stereo effects processors provides a lot of versatility. When in multi mode, you can “use master settings” which applies the Master menu effects settings to all 32 MIDI channels.
FX MULTIMODE CONTROL
use master settings
If you want more control, you can use the “channel” setting which applies the effects settings of the preset on a specified channel to all the other channels. Changing the preset on the specified channel changes the effect.
FX MULTIMODE CONTROL
preset on channel 1A
If you are in Omni or Poly modes this parameter is disabled and the message in parentheses explains that Proteus is currently in Omni mode.
40 E-MU Systems
FX MULTIMODE CONTROL
(using Omni mode)
Master Menu
Master Effects

Master FXA Algorithm

This function selects the type of effect used for the “A” effect. The following effect types are available.
MASTER FXA ALGORITHM
Room 1
A Effect Types
1. Room 1
2. Room 2
3. Room 3
4. Hall 1
5. Hall 2
6. Plate
7. Delay
8. Panning Delay
9. Multitap 1
10. Multitap Pan
11. 3 Tap
12. 3 Tap Pan
13. Soft Room
14. Warm Room
15. Perfect Room
16. Tiled Room
17. Hard Plate
18. Warm Hall
19. Spacious Hall
20. Bright Hall
21. Bright Hall Pan
22. Bright Plate
23. BBall Court
24. Gymnasium
25. Cavern
26. Concert 9
27. Concert 10 Pan
28. Reverse Gate
29. Gate 2
30. Gate Pan
31. Concert 11
32. Medium Concert
33. Large Concert
34. Large Concert Pan
35. Canyon
36. DelayVerb 1
37. DelayVerb 2
38. DelayVerb 3
39. DelayVerb 4 Pan
40. DelayVerb 5 Pan
41. DelayVerb 6
42. DelayVerb 7
43. DelayVerb 8
44. DelayVerb 9
Proteus 2000 Operation Manual 41
Master Menu
Master Effects

FXA Parameters: Decay/HF Damping FxB -> FxA

This page lets you define the parameters of the selected Effects algorithm. Use this page to setup the effect decay, high frequency damping amount and to route “B” effects through the “A” effects. See “Effect Parameters” on page 145 for more details.
FXA DECAY HFDAMP FxB>FxA
040 096 001

FXA Send Amounts These parameters set the effects amounts for each of the four stereo effects

busses. See “Master Effects” on page 148 for detailed information.
FXA SEND AMOUNTS 1:100%
2: 50% 3: 10% 4: 0%

Master FXB Algorithm

This parameter selects the type of effect used for the “B” effect. The following effect types are available.
MASTER FXB ALGORITHM
Chorus 1
42 E-MU Systems
B Effect Types
Master Menu
Master Effects

FXB Parameters: Feedback/LFO Rate Delay Time

1. Chorus 1
2. Chorus 2
3. Chorus 3
4. Chorus 4
5. Chorus 5
6. Doubling
7. Slapback
8. Flange 1
9. Flange 2
10. Flange 3
11. Flange 4
12. Flange 5
13. Flange 6
14. Flange 7
15. Big Chorus
16. Symphonic
17. Ensemble
18. Delay
19. Delay Stereo
20. Delay Stereo 2
21. Panning Delay
22. Delay Chorus
23. Pan Delay Chorus 1
24. Pan Delay Chorus 2
25. Dual Tap 1/3
26. Dual Tap 1/4
27. Vibrato
28. Distortion 1
29. Distortion 2
30. Distorted Flange
31. Distorted Chorus
32. Distorted Double
The FXB parameters setup the characteristics of the effect. Use this page to define the feedback amount, the LFO rate and delay amount for the selected type “B” effect. See “Effect Parameters” on page 145 for details.
FXB FEEDBK LFORATE DELAY
000 003 0

FXB Send Amounts These parameters set the effects amounts for each of the four stereo effects

busses. See the Effects chapter for detailed information.
FXB SEND AMOUNTS 1:100%
2: 50% 3: 10% 4: 0%
Proteus 2000 Operation Manual 43
Master Menu

MIDI Parameters

MIDI Parameters
MIDI parameters control how the Proteus 2000 sends and receives MIDI data.

MIDI Mode MIDI Mode selects one of the three MIDI modes: Omni, Poly or Multi

mode.
MIDI MODE CHANGE
omni ignored
The MIDI Mode Change parameter specifies whether mode changes made through an external MIDI controller are accepted or ignored.
The MIDI modes are as follows:
Omni
Responds to note information on all MIDI channels and plays the preset currently displayed in the main screen.
Poly
Responds only to note information received on the currently selected MIDI channel (on the preset selection screen) and plays that channel’s associated preset.
Multi
Responds to data on any combination of MIDI channels and plays the specific preset associated with each of the MIDI channels. You must select multi mode for multitimbral operation.
MIDI SysEx ID This page defines the MIDI system exclusive (SysEx) device ID number. The
SysEx ID lets an external programming unit to distinguish between multiple Proteus 2000 units connected to the same preset editor. In this case each unit must have a unique SysEx ID number.
__
__
WARNING: When
transferring SysEx data from one Proteus 2000 to another, the ID numbers of both units must be the same.
44 E-MU Systems

MIDI SYSEX ID

000
Master Menu
MIDI Parameters
MIDI Enable MIDI Enable lets you turn each MIDI channel on and off independently
when in Multi mode. This feature is helpful when you have other devices connected to the same MIDI line and do not want the Proteus 2000 unit to respond to the MIDI channels reserved for the other devices.

MIDI ENABLE

channel 01A: On
Because the MIDI Enable function only makes sense if you are in Multi mode, Proteus 2000 disables this feature when in Omni or Poly mode.

MIDI Program Change -> Preset

The Program->Preset Change only works for program changes received in Bank 0.
In Multi
Mode
In Omni
Mode
MIDI ENABLE channel 16B: On
MIDI ENABLE (using Omni mode)
You can also remap incoming MIDI program changes to a different numbered preset. This is a handy feature when your master keyboard cannot send a bank change or you want to reorder preset numbers. Any preset can be mapped to any incoming MIDI program change number.
For example, you could set up the Program -> Preset map to call up preset #12 whenever Proteus 2000 receives MIDI program change #26.
The four fields shown below are editable.
MIDI PROG CHNG -> PRESET
000 User 000
0
Incoming Program Change in Bank 0
ROM Bank
Program No. Bank No.
Proteus 2000 Operation Manual 45
OO
OO
Programs and presets are the same thing. Preset is the E-MU term for MIDI Program.
Selected Program
0 1 2 3 4 5 6 7 8 9
0000000000
00 01 02 03 04 05 06 07 08 09
201000 0 0
44 91 50 01 15 88 99 78 32 88
10
10002000 02
34 73 106 55 43 75 120 121 100
20
0000000000
30 31 32 33 34 35 36 37 38 39
30
0000000000
40 41 42 43 44 45 46 47 48 49
40
0000000000
50 51 52 53 54 55 56 57 58 59
50
0000000000
60 61 62 63 64 65 66 67 68 69
60
0000000000
70 71 72 73 74 75 76 77 78 79
70
0000000000
80
80 81 82 83 84 85 86 87 88 89
0000000000
90
90 91 92 93 94 95 96 97 98 99
100 110 120
0000000000
100 101 102 103 104 105 106 107 108 109
0000000000
110 111 112 113 114 115 116 117 118 119
00000000
120 121 122 123 124 125 126 127
12
Master Menu
MIDI Parameters
41
Mapped
Program

Receive Program Change

Real-time Controller Assignment

In this chart, program changes 10-29 have been remapped to new preset numbers. All other presets are selected normally.
Use this function to instruct the Proteus 2000 to utilize or ignore incoming MIDI preset changes or Bank Select commands for each channel. Use the cursor buttons to select the channel number field, then use the Data Entry Control to select a channel number. Use the cursor button again to select the On/Off field and the Data Entry Control to change the value.
RECEIVE PROGRAM CHANGE
channel 01A : on
Use these three pages to assign twelve real-time control sources. Each MIDI Controller is assigned a letter (A - L). The front panel Controller Knobs and twelve MIDI controller numbers share the A-L controller routings. These
screens let you select which MIDI real-time controllers numbers will be received (from 1 to 31 and from 64 to 119) and which controller numbers will be transmitted over MIDI if the front panel controls are turned.The PatchCord routing and amount in the Edit menu determine
what effect the controller has on each preset. Real-time controllers are shown in the PatchCord menu as MIDI A through MIDI L.
46 E-MU Systems
OO
2 3
4
5
OO
Proteus 2000 factory presets have certain synth parameters assigned to each controller letter and so these are Global controller assignments.
For example, assigning a MIDI controller to A in this screen would let you control lter Fc for all the factory presets. See Front Panel Knob Functions on page 165.
Master Menu
MIDI Parameters
The Real-time Controller assignment also specifies which controller numbers are transmitted when the “Knobs MIDI Out” is enabled (see “Knobs/Riff MIDI Out” on page 49).
REALTIME CONTROLLER #
A: 21 B: 22 C: 23 D: 24
REALTIME CONTROLLER #
E: 25 F: 26 G: 27 H: 28
REALTIME CONTROLLER #

MIDI Footswitch Assign

I: 80 J: 81 K: 91 L: 93
Note: Controllers 7 and 10 are already assigned to Volume and Pan for each MIDI channel. Controllers 91 & 93 are the standard controller numbers for reverb and chorus send amounts.
Following are a few of the standardized MIDI Controller numbers as defined by the MIDI manufacturers association. The controllers shown in Bold are automatically routed to the destination (volume & pan) or have their own PatchCord source. Others, such as Portamento Time, can be routed using a PatchCord to have the desired effect.
1 - Modulation Wheel
- Breath Controller
- Old DX7 Aftertouch
- Foot Pedal
- Portamento Time
6 - Data Entry
Like the MIDI Controllers, you can assign three MIDI footswitches to MIDI footswitch numbers. Footswitches numbers are from 64-79. Destinations for the footswitch controllers are programmed in the PatchCord section of the Edit menu.
7 - Volume
8 - Balance 9 - Undefined
10 - Pan
11 - Expression
FOOTSWITCH CONTROLLER #
1: 64 2: 65 3: 66
Proteus 2000 Operation Manual 47
MIDI Parameters
Following are a few of the standardized MIDI Switch numbers.
Master Menu
64 - Sustain Switch (on/off) 65 - Portamento (on/off) 66 - Sostenuto (on/off)
67 - Soft Pedal (on/off) 69 - Hold Pedal 2 (on/off)

Tempo Controller This function allows a MIDI controller to change the Master Tempo. The

Global Tempo is used for the clock divisor PatchCords, tempo-based envelopes and synced LFOs. You can assign any controller number from 0-31, mono key pressure, or the pitch wheel to change the Global Tempo. A different controller can be used to change the tempo up or down. The Pitch Wheel can be assigned to both the up and down parameters to vary the tempo up and down from a single controller. If any other controller is assigned to both the up and down parameters, Proteus 2000 redefines the center of the controller’s range as zero.
MIDI Controller values are added to the Base Tempo with an offset range of ±64. When the controller is set to “off” the tempo returns to its original setting. This control has no effect when using an external clock.
TEMPO CONTROLLER# CHAN

Knob Preset Quick-Edit

Quick Edit does not work while in the Edit menu with Knobs Deep Edit enabled.
48 E-MU Systems
Up: 03 Down: 09 16A
“Quick-Edit” changes the initial controller setting in the preset whenever you move a Control Knob. This parameter selects whether or not the front panel Controller Knobs are used to Quick-Edit the currently selected preset. See “Controller Knobs” on page 23 in the Operations chapter for more details.
KNOBS PRESET QUICK-EDIT
disabled
Master Menu
MIDI Parameters

Knobs Deep Edit

This parameter specifies whether or not the front panel controller knobs can be used to edit parameter values in the Master or Edit menus. This is called “Deep-Editing.” With Knob Deep Edit disabled, the front panel controller knobs retain their function as real-time controllers even when in the Master or Edit modes.
KNOBS DEEP EDIT disabled
Knobs/Riff MIDI Out This function allows you to select whether or not MIDI controller data is
transmitted when you turn the front panel Controller knobs. The knobs transmit on the controller numbers defined by the Real-time Controller Assign parameter (see page 46). This function also enables or disables trans­mission of Riff note data over MIDI when the Audition button is pressed.
If Deep Edit is enabled, “Knobs MIDI Out” does not work while in any of the editing menus (Master, Edit, Save/Copy).

Preset Edit All Layers Enable

KNOBS/RIFF MIDI OUT

don’t transmit
This function allows you to turn the Edit All Layers feature on or off. “Edit All Layers” is an Edit menu feature which allows you to select all layers (A) in order to edit all four layers simultaneously. Because this feature can be confusing to the beginning programmer, it can be disabled here in the Master menu. Check this feature out when you’re ready. It’s great!
PRESET EDIT ALL LAYERS
enabled
Proteus 2000 Operation Manual 49
Master Menu
MIDI Parameters

Front Panel Knob Calibration

This function calibrates the minimum and maximum values for the five front panel knobs. The controls should be calibrated periodically in order to compensate for normal wear and tear on the controls themselves or if the controls behave strangely. Before calibration, it’s usually a good idea to let the unit warm up for about half an hour to ensure you have the maximum range on all the front panel controls.
To Calibrate the Front Panel Control Knobs
1. Press the Master menu button and advance to the Calibrate Knobs page.
CALIBRATE KNOBS
Start
2. Press the Enter button to begin the calibration process. The following
screen appears.
Turn all knobs to MIN
Press Enter when ready
3. Turn all knobs to their minimum value (which is pegged in the counter-
clockwise direction), then press the Enter button. The screen briefly flashes, “Reading Values…,” then displays:
Turn all knobs to MAX
Press Enter when ready
4. Turn all knobs to their maximum value (pegged in the clockwise
position), then press the Enter button. The display shows, “Reading Values… Done.” Calibration is complete.
50 E-MU Systems
Master Menu
MIDI Parameters

MIDI SysEx Packet Delay

Send MIDI System Exclusive Data

Sometimes errors occur if the computer or sequencer to which you are sending MIDI SysEx data is faster or slower than the Proteus 2000. The MIDI SysEx Packet Delay command lets you specify the amount of delay between MIDI SysEx packets so the input buffer of your computer does not overflow, causing an error. The value range is from 0 through 8000 milli­seconds. A delay value of zero allows full speed MIDI transfer. If you are experiencing data transmission errors, try increasing the delay value until the problem disappears.
MIDI SYSEX PACKET DELAY
300 milliseconds
This command transmits MIDI System Exclusive (SysEx) data to the MIDI Out port of Proteus 2000. The MIDI data can be sent to a computer, sequencer or to another Proteus 2000. When transferring data between two Proteus 2000s be sure both units have the same SysEx ID number! See “MIDI SysEx ID” on page 44 to learn how to change the SysEx ID.
Using the cursor key and the Data Entry Control, select the type of MIDI data you want to transmit. Following are descriptions of the types of MIDI data that can be transmitted.
OO
OO
The Preset, Volume, and Pan information for all 32 channels is included when the Multi mode Map settings are transmitted or received.
Current Multisetup
Transmits all parameters in the Master menu except Tuning Tables, Program/Preset Map and Viewing Angle.
Program /Preset Map
Transmits the MIDI Program -> Preset Map.
All User Tuning Tables
Transmits all 12 user User Tuning Tables.
Multimode Map
Transmits the following parameters:
Multimode Basic Channel
Multimode Effects Control Channel
Multimode Tempo Control Channel
and for each MIDI Channel…
Preset, Volume, & Pan
Mix Output
Multimode Channel Enable
Multimode Bank Map
Multimode Receive Program Change
Proteus 2000 Operation Manual 51
__
__
WARNING: When
transferring SysEx data from one Proteus 2000 to another, the ID numbers of both units must match.
Master Menu
MIDI Parameters
Bank 0 User Presets
Transmits all the user defined presets in Bank 0.
Bank 1 User Presets
Transmits all the user defined presets in Bank 1.
Bank 2 User Presets
Transmits all the user defined presets in Bank 2.
Bank 3 User Presets
Transmits all the user defined presets in Bank 3.
Any Individual Preset
Transmits only the selected preset.
The Enter LED will be flashing. Press the Enter button to confirm the operation. To receive MIDI data, simply send the MIDI data into Proteus 2000 from another Proteus or from a computer/sequencer.
SEND MIDI SYSEX DATA
bank 1 user presets
To Record MIDI SysEx Data into a Sequencer:
1. Setup the sequencer to receive system exclusive data.
2. Place the sequencer into record mode, then Send MIDI Data.
To Receive MIDI SysEx Data from a Sequencer:
Simply play back the sequence into Proteus 2000.
52 E-MU Systems
Master Menu
MIDI Parameters

User Key Tuning User Key Tuning lets you create and modify 12 user definable tuning tables.

The initial frequency of every key can be individually tuned, facilitating the creation of alternate or microtonal scales.
Using the cursor keys and the Data Entry Control, select the user table number, the key name, the coarse tuning and the fine tuning. The key name is variable from C-2 to G8. Coarse Tuning is variable from 0 to 127 semitones. The fine tuning is variable from 00 to 63 in increments of 1/64 of a semitone (approx. 1.56 cents). For each preset, the specific tuning table is selected in the Edit menu.
OO
OO
The user key tuning can be used to tune individual percussion instruments.
USER KEY TUNING Table:1
Key: C1 Crs: 036 Fine: 00
Output Format The Output Format parameter sets the digital audio output format. The
available formats are S/PDIF, and AES pro. If you are using the digital output, choose either S/PDIF or AES pro to match the format of the receiving device.

OUTPUT FORMAT

S/PDIF
The Proteus 2000 contains a S/PDIF digital output. The diagram below shows how an adapter cable for AES pro should be wired.
__
__
DONT CHEAP OUT! Always use high quality cable for digital audio connections.
N.C.
To AES
Device
12
+
3
-
Shield
Pin
RCA
From
Proteus 2000
Digital OUT
If you use an adapter cable to connect the S/PDIF digital audio output to AES gear, make sure to use high quality, low capacitance cable.
Proteus 2000 Operation Manual 53
Master Menu
MIDI Parameters
Base Tempo Proteus 2000 contains an internal master clock which can be used to:
synchronize the LFOs when in Tempo-based mode, control the times of Tempo-based envelopes or used as a modulation source in the PatchCords section. There are two tempo values shown in the display.
Base Tempo - The base tempo is the value to which the MIDI controller specified in the Tempo Controller screen will be applied. (See “Tempo Controller” on page 48.)
Current Tempo - The current tempo is equal to the base tempo modu- lated by the MIDI controller specified in the Tempo Controller screen. If no MIDI Tempo controller message has been received since the last Base Tempo change, the Current Tempo will be equal to the Base Tempo.
Current Tempo is NOT displayed when the Base Tempo is set to “MIDI Clock”.
To Change the Master Tempo:
1. Move the cursor to the lower line of the display.
2. Adjust the Base Tempo using the Data Entry Control.

Screen Viewing Angle

BASE TEMPO

1
20 bpm (current: 182)
The Master Tempo values range from 1 through 300 beats per minute (BPM) or you can select “use MIDI clock” to use an external MIDI clock source.
This function changes the viewing angle of the display so that you can read it easily from either above or below the unit. The angle is adjustable from +7 to -8. Positive values will make the display easier to read when viewed from above. Negative values make the display easier to read from below.
VIEWING ANGLE
+0
54 E-MU Systems

Programming Basics

This chapter explains how Proteus 2000 sounds are constructed and contains important background information on how to create your own custom presets.
Your initial involvement with Proteus 2000 will most likely be using the existing presets and selecting MIDI channels. While the factory presets are very good, there are some things you will probably want to change eventually, perhaps the LFO speed, the filter frequency or the attack time. You may also want to make your own custom presets using complex modulation routings. There are 512 user locations (User Banks 0-3) available to store your own creations or edited factory presets. Best of all, it’s easy to edit or create new presets using the Edit menu.
Each preset can consist of up to four instrument layers. Each of the four layers can be placed anywhere on the keyboard and can be crossfaded or switched according to key position, velocity, or by using a real-time control such as a wheel, slider, pedal, LFO or envelope generator. A preset can also be “linked” with up to 2 more presets creating additional layering or splits.
Proteus 2000 has an extensive modulation implementation using two multi-wave LFO’s (Low Frequency Oscillators), three multi-stage envelope generators and the ability to respond to multiple MIDI controllers. You can simultaneously route any combination of these control sources to multiple destinations.
Proteus 2000 Operation Manual 55
Programming Basics

Modulation

Modulation To modulate means to dynamically change a parameter, whether it be the
volume (amplitude modulation), the pitch (frequency modulation), and so on. Turning the volume control on your home stereo rapidly back and forth is an example of amplitude modulation. To modulate something we need a modulation source and a modulation destination. In this case, the source is your hand turning the knob, and the destination is the volume control. If we had a device that could turn the volume control automati­cally, we would call that device a modulation source.
Turning the volume control back and forth on your home stereo is an example of Amplitude Modulation.
Proteus 2000 is designed so that each of the variable parameters, such as the volume, has an initial setting which is changed by a modulation source. Therefore in the case of volume, we have an initial volume that we can change or modulate with a modulation source.
Two main kinds of modulation sources on Proteus 2000 are Envelope Generators and Low Frequency Oscillators. In the example above, an envelope generator could be routed to automatically turn the volume control as programmed by the envelope. Or, a low frequency oscillator could be routed to turn the volume up and down in a repeating fashion.
Positive modulation adds to the initial amount. Negative modulation subtracts from the initial amount.
Summing Nodes
All the modulation inputs on Proteus 2000 are summing nodes. This means that you can connect as many modulation sources as you want to an input (such as Pitch or AmpVol). Modulation sources are simply added algebra­ically— connecting two knobs, one set to -100 and the other set to +100 yields a net value of zero.
56 E-MU Systems
Programming Basics Modulation Sources

Modulation Sources

OO
OO
Tip: Try routing Key
Glide to Filter Frequency if you want the lter to smoothly follow pitch in solo mode. Routing Key Glide to Pan creates another interesting effect.
Modulation sources include Envelope Generators, Performance Controllers and Low Frequency Oscillators. In the previous example, an envelope generator
was routed to automatically turn the volume control as programmed by the envelope, or, a low frequency oscillator could be routed to turn the volume control up and down in a repeating fashion. The following is a list of the modulation sources used in Proteus 2000.
Keyboard Key
Which key is pressed.
Key Velocity
How fast the key is pressed.
Release Velocity
How fast the key is released.
Gate
High if the key is pressed, low when the key is released.
Key Glide
A smoothly changing control source based on the Glide Rate and the interval between the last two notes played.
Pitch and Mod Wheels
Synthesizer pitch bend and modulation wheels.
Keyboard Pressure (mono aftertouch)
Key Pressure applied after the key is initially pressed.
Pedal
A continuously variable pedal controller.
Miscellaneous Controllers A -L
Any type of MIDI continuous controller data.
Low Frequency Oscillators (2 per layer)
Generate repeating waves.
Envelope Generators (3 per layer)
Generate a programmable “contour” which changes over time when a key is pressed.
Noise & Random Generators
Generate spectrums of noise and random signals.
Footswitches
Change a parameter when the switch is pressed.
Clock Divisor
The master tempo clock can be divided and used as a modulation source.
Proteus 2000 Operation Manual 57
Programming Basics

Modulation PatchCords

Random Sources Random modulation sources can be used when you want the timbre of the

sound to be “animated” in a random or non-consistent manner.
Key Random 1 & 2 generate different random values for each layer which do not change during the note.
The White & Pink Noise Generators produce varying random values. Both white and pink noise sources are low frequency noise designed for control purposes. Either noise source can be filtered even more by passing it through a lag processor.
The Crossfade Random function generates the same random value for all layers in a preset. This source is designed to be used for cross­fading and cross-switching layers, although you may find other uses.
Modulation PatchCords
The controller Knobs assignments printed on the front panel are the system defaults. You can change any of these assignments using the Real-time Controller Assignment page in the Master menu (see page 46 for details).
When setting up modulation with the Proteus 2000, you define a modulation source and a modulation destination. Then, you connect the source to the destination using “PatchCords.” Proteus 2000’s PatchCords are connected in the software. Proteus 2000 has 24 general purpose Patch­Cords for each layer.
You can connect the modulation sources in almost any possible way to the modulation destinations. You can even modulate other modulators. Each PatchCord also has an amount parameter which determines “how much” modulation is applied to the destination. The modulation amount can be positive or negative. Negative values invert the modulation source.
Modulation
Source
LFO 1
Modulation
Source
Amount +/-
- +
Destination
Amp
Volume
Destination
58 E-MU Systems
LFO 1 LFO 2
Amp Env
Filt Env
Aux Env
Wheel
Pressure
etc.
Amp Vol
Pitch
Pan
LFO Rate
Aux Env Env Atk
Glide
etc.
Programming Basics

Envelope Generators

Envelope Generators
__
__
If two adjacent segments have the same level in a time-based envelope, the segment will be skipped. Adjacent segments must have different levels for the rate control to work.
An envelope can be described as a “contour” which is used to shape the sound over time in a pre-programmed manner. There are three envelope generators per layer and all of them are the rate/level type.
This is how the rate/level (time based) envelopes work: When a key is pressed, envelope starts from zero and moves toward the Attack 1 Level at the Attack 1 Rate. As soon as it reaches this first level, it immediately begins the next phase and moves toward the Attack 2 level at the Attack 2 rate. As long as the key is held down, the envelope continues on through the Decay 1 and Decay 2 stages. If the key is still held when the envelope reaches the end of Decay 2, it simply waits there for you to release the key. When you release the key, the envelope continues into the Release 1 and Release 2 stages, stopping at the end of the Release 2 stage. Proteus 2000’s envelope generators provide great flexibility for programming both complex and simple envelopes.
Atk2
Atk1
level
Dcy1
Dcy2
Rls1
Rls2
OO
OO
By routing the Auxiliary or Filter Envelopes to control the pitch (PatchCords) you can easily hear the shape of the envelopes you are creating.
time
Sustain
Key
Down
All three envelope generators have the six stages described above. The Volume Envelope generator controls the volume of the voice over time. The Filter Envelope generator is a general purpose envelope most often used to control the filter frequency. Unlike the Volume Envelope, however, the Filter Envelope can have a negative level value as well as a positive level. There is also an Auxiliary Envelope generator which is a general purpose envelope. The Auxiliary Envelope is identical to the Filter Envelope and can have negative as well as positive levels. You can adjust the time of each stage to create myriad envelope shapes, which in turn shape the sound over time.
Volume envelopes contour the way the volume of a sound changes over time determining how we perceive that sound. For example, a bell struck with a hammer is instantly at full volume, then slowly dies away. A bowed violin sound fades in more slowly and dies away slowly. Using Proteus 2000’s Volume Envelope, you can simulate the different types of natural instrument volume envelopes by program­ming them appropriately.
Key
Released
Proteus 2000 Operation Manual 59
Programming Basics
Envelope Generators
Tempo-based Envelopes
Tempo-based envelopes are based on Time which is controlled by the Master Tempo (located in the Master menu). The Master Tempo rate scales the time of the Tempo-based envelope segments. The Master Tempo can also be set to use an external MIDI clock so that the envelope times can be synchronized to external sequencer or arpeggiator tempo changes.
Tempo-Based Envelopes
= Initial Setting = Increase Master Tempo
Only the Filter and Auxiliary Envelopes have the repeating feature.
= Decrease Master Tempo
Envelope Repeat
The Envelope Generators can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held. As soon as the key is released, the envelope continues through its normal Release stages (1 & 2).
level
Atk1
Atk2
Dcy2
Dcy1
Rls1
Rls1
Repeat Re..
time
Key Down Key Released
The diagram above show how the looping envelopes work. When the key is pressed the envelope goes through its regular Attack 1, Attack 2, Decay 1 and Decay 2 stages. In non-looping mode, the envelope would hold at the end of the Decay 2 stage until the key was released. In looping mode however, it jumps back to the Attack 1 stage and repeats the first four stages. It continues to loop through these four stages until the key is released where it immediately jumps to the Release 1 stage.
60 E-MU Systems
Programming Basics

Low Frequency Oscillators (LFOs)

Low Frequency Oscillators (LFOs)
LFO Tricks & Tips:
The Random LFO wave is truly random and is different for each voice and layer.
The Pattern (Pat) waveforms will sound the same on different layers and voices.
Sine + Noise is very useful for simulating trumpet and flute vibrato.
When routing Hemi-quaver to Pitch:
+38 = major scale
-38 = phrygian scale +76 = whole tone scale (+38) + (+76) = diminished
(two cords)
odd amount = S+H sound
A Low Frequency Oscillator or LFO is simply a wave which repeats at a slow rate. The Proteus 2000 has two multi-wave LFOs for each channel. The LFO waveforms are shown in the following illustration.
25% Pulse
Pat: Octaves
+ Octave
Pat: Neener
C
A#
Sine + Noise
Random
Sine
- Octave
G
Triangle
Square
Pat: Fifth+Octave
C
G
C
Sine 1,2 Sine 1,3,5
Hemi-quaver
Sawtooth
33% Pulse
12% Pulse16% Pulse
Pat: Sus4 trip
G
F
C
Note: References to musical intervals in the pattern LFO shapes are with the LFO routed to pitch and a PatchCord amount of +38
Try combining the Pattern LFOs, or controlling the amount of one with another, or combining them with the clock divisors.
.
By examining the diagram of the LFO waveforms, you can see how an LFO affects a modulation destination. The shape of the waveform determines the result. Suppose we are modulating the pitch of an instrument. The sine wave looks smooth, and changes the pitch smoothly. The square wave changes abruptly and abruptly changes from one pitch to another. The sawtooth wave increases smoothly, then changes back abruptly. The sound’s pitch follows the same course. Controlling the pitch of an instrument is an easy way to hear the effects of the LFO waves.
Like the Auxiliary Envelope, LFOs can be routed to control any real-time function such as Pitch, Filter, Panning, or Volume. A common use for the LFO is to control the pitch of the sound (LFO -> Pitch). This effect is called vibrato and is an important performance effect. Many presets use this routing with the modulation wheel controlling “how much” LFO modulation is applied. Another common effect, Tremolo, is created by controlling the volume of a sound with the LFO (LFO -> Volume).
Proteus 2000 Operation Manual 61
Programming Basics

Clock Modulation

You might use the LFOs to add a slight bit of animation to the sound by routing the LFO to control the filter. For this effect, set the LFO “amount” low for a subtle effect.
When a PatchCord amount is a negative value, the LFO shape is inverted. For example, inverting the sawtooth wave produces a wave that increases abruptly, then smoothly glides down.
Negative Amount
+-
Clock Modulation
Envelopes are triggered on the positive going edge of the clock. LFOs are triggered on the negative going edge of the clock.
The tempo of the master clock is set in the Master menu.
Sawtooth
You can use the Master Clock as a modulation source, to trigger the Filter or Auxiliary Envelope generators, trigger Sample Start, synchronize the LFOs, or directly as a square wave modulation source. The Clock source is available in eight divisions (octal whole note, quad whole note, double whole note, whole note, half note, quarter note, eighth note, sixteenth note). You can use the different rates separately or in conjunction to create complex “synchro-sonic” rhythm patterns. You can also use a MIDI Clock as the Master Clock to synchronize to an external MIDI device such as a drum machine or sequencer. (See Master Tempo in the Master menu.)
Clocks are routed exactly like the other modulations sources using the PatchCords. The PatchCord Amount MUST be positive (+) for the clock to pass. By modulating the PatchCord Amount, you can route the divided clocks using real-time controllers or other modulation sources.
When an LFO is triggered by a clock, the LFO wave resets to zero every time the clock wave goes low. If the LFO rate is close to the clock rate, the LFO virtually synchronizes with the clock. If the two rates are far apart, the waveform of the LFO will be mildly or radically altered.
Triggered LFO
Inverted Sawtooth
62 E-MU Systems
LFO Wave
Clock
LFO Trigger causes the LFO to reset each time the clock waveform goes low.
Programming Basics
Clock Modulation
LFOs can also be perfectly synchronized with the clock at any of 25 note divisions. This allows you to create very cool “synchro-sonic” effects that work perfectly at any tempo. Choosing one of the note divisors in the LFO rate screen selects the synced LFO function.
There are many possibilities for clock modulation and retrigger. For
example, you can create a repeating six segment curve of any shape by triggering the Filter or Auxiliary Envelope generators with the clock. A few other possibilities are listed below.
LFO Synced to 1/4 Note Clock
Turn different voice layers on and off using different clock divisors.
Switch between Auxiliary and Filter Envelope retriggering using a
slider or footswitch.
Retrigger LFOs or Envelopes using noise or other LFOs to create random or semi random effects.
Alter the LFO waveform by modulating the rate of a triggered LFO.
Route multiple clocks with different divisors to the same destination
(such as pitch) to create complex patterns. (Hint: Adjust the PatchCord Amounts.)
Eighth
Note
Quarter
Note
Adding these two clocks together in equal amounts produces a stairstep waveform.
16th Note
8th
Note
Quarter
Note
Adding multiple clocks with unequal amounts produces complex repeating patterns.
Proteus 2000 Operation Manual 63
Programming Basics

Modulation Destinations

Modulation Destinations
The PatchCords section of the Edit menu is where you connect sources to destinations. Each PatchCord has an amount associated with it which controls how much modulation is applied.
L1
PATCHCORD #01
ModWhl -> RTXfade +036
The PatchCords screen above and the diagram below show how modulation sources are connected to destinations. The modulation sources can control any of the destinations in the layer.
Layer
L
Instrument
Z-Plane
Filter
Freq. Gain
Vol
Amp
R
Pan
Glide
Pitch
Mod
Wheel
Chorus
Envelope
Gen.
Envelope
Gen.
MIDI
Controls
Envelope
Key #
Velocity
Gate
Gen.
Mod. Proc.
Start Offset
LFOs
Note-on modulation sources, such as key, velocity and gate output a single value at note-on time. Realtime modulation sources such as LFOs, envelope generators and modulation wheels can be varied continuously.
The possible modulation routings are completely flexible as shown in the diagram above. Multiple sources can control the same destination, or a single source can control multiple destinations.
64 E-MU Systems
Programming Basics

Modulation Processors

Modulation Processors
Modulation processors are devices which can modify modulation sources such as LFOs and envelope generators before they are applied to a desti­nation. Modulation processors let you create patches and do tricks which would not be possible otherwise. Proteus 2000 implements the following modulation processors:
Switch
Outputs full value when the input is greater than “0”.
Switch
(above zero)
Summing Amp
Lets you add several modulation signals together before applying them to a destination. This processor can save PatchCords when routing the output to multiple destinations.
DC
Sum
Lag Processors
Slows down rapid changes in the input signal. The output “lags” behind the input at a pre-programmed rate. There are two lag processors, Lag 0 and Lag
1. Lag 1 has a longer lag time than Lag 0.
Lag
Processor
Absolute Value
This function inverts negative input values and outputs only positive values. This device is also called a full wave rectifier.
Absolute
Value
Proteus 2000 Operation Manual 65
The value of a digital 1 is equal to the PatchCord amount.
Programming Basics
Modulation Processors
Diode
The diode blocks negative input values, passing only positive values.
Diode
Flip-Flop
The output of this processor alternates between full value and zero each time the input goes positive from zero or a negative value. With an LFO input, the output will be a square wave of half the input frequency.
xy
Flip-Flop
xy
Quantizer
With the input PatchCord set to 100%, the output value is limited to 16 discrete values. The value of the input PatchCord controls the number of steps. The value of the output PatchCord controls the size of the steps.
# of
Steps
Size of
Steps
Quantizer
4x Gain
This processor amplifies the modulation source by a factor of 4.
4x
Gain
Lag Inputs
The Lag processors can be used as 2 additional summing amps. Lag0sum and Lag1sum are modulation sources which equal the sum of PatchCords connected to the Lag in destination. The summing amp is located before the lag processor as shown in the following illustration.
Sum Node
Lag
Lag 0
66 E-MU Systems
Lag 0 sum
Programming Basics

Preset Modulation Processors

Preset Modulation Processors
OO
Preset Modulation
OO
Processors start working as soon as the preset is selected. The Layer Modulation Processors take effect only when a key is pressed.
There are also two “Preset Level” modulation processors located in the “Preset Patchcords” screen of the Edit menu. It is important to understand that although the preset processors originate at the Preset Level PatchCords, their output is used in the Layer PatchCords.
Preset Lag
Like the Layer Lag processors (described on page 65) the Preset Lag slows down rapid changes in the input signal. The output “lags” behind the input at a pre-programmed rate. Unlike the layer level lag processors, the preset lag takes effect as soon as the preset is selected. In contrast, the layer level lag processors begin acting only after a keyboard key has been depressed. The Preset Lag also has a Lag Amount input which controls the lag time. Positive lag amounts increase the lag time. A MIDI controller (such as a front panel knob) is commonly used to control lag amount.
The preset lag could be used to “spin-up” and “spin-down” an LFO, which is controlling some other effect, perhaps left/right panning, pitch, or the filter. A MIDI footswitch could be used as the input to the lag which acts to slow down the instantaneous change of the switch. The slowly changing output value is then routed using a layer patchcord to crossfade between layers or change the speed of an LFO.
Preset
Lag
ex. footswitch
Lag Amount
(+ value = longer)
Preset Ramp
This processor generates a positive or negative going slope whenever the first key is depressed on the MIDI channel.
Preset Ramp
Negative Rate
time
1st Note
original
value
Played
increase
Preset Ramp
Positive Rate
time
original
value
decrease
1st Note
Played
Proteus 2000 Operation Manual 67
Programming Basics
Preset Modulation Processors
The preset ramp instantly resets when all notes have been released and the next first key on the MIDI channel is pressed. The Ramp Rate polarity (+ or -) determines if the ramp will be positive or negative going. The value of the ramp rate sets the increment. Large values produce fast ramps and small values produce slow ramps. Multiple inputs can be connected to the ramp rate (just like all the other destinations in Proteus 2000).
The patch below shows an application for the Preset Ramp which generates an adjustable decay envelope ONLY on the first note played to bring in the sound from another layer. Instead of routing the output to the Amp Volume you could just as easily route it to control Pitch, LFO Speed or any other destination you can think of. Study this patch if you want to learn a few new tricks using the patchcords.
Real Rocket Science
+100
DC
Decay Time
(MIDI G)
Preset
Cords
Cord
Cord
-100
One Layer
Percussion
Instrument
Rate
Perc. Amount
Preset
Ramp
(MIDI H)
Z-Plane
Filter
Out
Invert
Initial Setting
-96 dB (off)
Amp
Cord
-100
Cord
+100
Vol
R
Pan
L
Layer
Cords
OO
OO
The combination of the DC & Perc. Decay Time Cords has the effect of reversing the Percussion Decay Time knob. The decay time increases as the knob is turned up.
68 E-MU Systems
1. DC - Sets initial ramp Fast-Positive (+100)
2. Decay Knob - Inverted value slows ramp as the knob value is increased.
3. Ramp Out Cord - Inverts Ramp slope (downward).
4. Amp Vol - Initial setting is Off (-96dB). Ramp cannot overcome this
negative bias.
5. Perc. Amt - When this knob is turned up, the positive bias on the Amp
is restored so that so that the Ramp can now affect Amp Volume.
6. Volume Envelope - Fast Attack, Full Sustain, No Release
Programming Basics
Preset Modulation Processors

Using the Modulation Processors

Modulation processors are inserted into a modulation routing as shown in the following diagram.
The modular analog synthesizers of yesteryear were incredibly flexible, partly because processing devices could be connected in any order. Modulation processors are designed according to this modular concept. They can be linked and used in a wide variety of ways limited only by your imagination. Consider the following example:
Velocity
The patch illustrated above is programmed by setting the PatchCord screens as shown below.
~
Cord Cord
L1
PATCHCORD #01
Switch
Switch On when
Velocity > 0
Switch value is Scaled by
Cord Amount
Pitch
Vel+- -> Switch +100
L1
PATCHCORD #02
Switch -> Pitch +022
This particular modulation shifts the overall pitch up a fifth when the key velocity exceeds 64. Velocities below 64 play at normal pitch. Notes with velocities of 64 and above are raised a perfect fifth. The Velocity “~” source scales the played velocity around zero. In other words, low velocities (below
64) will have negative values and high velocities (64 and above) will be positive. A velocity of 64 would be zero. The Switch module only outputs a “1” if the input value is greater than zero. This digital “1” value can be scaled through the attenuator on the PatchCord to raise or lower the pitch by any amount. In this case, a scaling value of +22 raises the pitch by a perfect fifth. The amount of the PatchCord on the input to the switch is unimportant because ANY velocity value equal or greater than 64 will flip the switch. If the input PatchCord amount were a negative value however, the action of the velocity would be reversed and velocities less than 64 would raise the pitch and velocities equal or greater than 64 would play the original pitch.
Proteus 2000 Operation Manual 69
Programming Basics
Preset Modulation Processors
But what if you want the velocity switch point to be something other than 64? Thanks to modulation processors, it can be done. Here's how.
Velocity ~
Cord
DC
21
Cord
Switch
Switch On when
Velocity > 0
Cord
Switch value is Scaled by
Cord Amount
Pitch
Connect the DC level to the input of the switch along with the velocity value. Note that more than one modulation source can be applied to the input of a processor.
DC offset adds a fixed value based on the PatchCord Amount setting. If applied to the switch along with the velocity, it changes the velocity value required to trip the switch. By setting the DC amount to a negative amount, higher velocity values are required to trip the switch. Setting the DC value to a positive value would bring the velocity switch point down. The PatchCord screens for this patch are shown below.
L1
PATCHCORD #01
Vel+- -> Switch +100
L1
PATCHCORD #02
DC -> Switch -021
L1
PATCHCORD #03
Switch -> Pitch +022
70 E-MU Systems
Programming Basics
Preset Modulation Processors

More Examples To derive a smooth random function you could route the Pink Noise

generator through one of the Lag Processors. A smooth random wave is useful in small amounts to add a degree of natural variation to timbre when routed to filter cutoff. Normal pink noise is low pass filtered audio frequency noise with a 3 dB/octave slope to give equal energy per octave. Proteus 2000 pink noise is actually more like very low frequency filtered noise, but it is perfect for use as a random control source.
Pink
Noise
Cord Cord
Lag
Processor
Lag Smooths
Pink Noise
Filter
Cutoff
Smooth
Random Function
The Quantizer can generate interesting whole-tone scales when envelope generators or LFOs are routed to the input. The quantizer turns a smoothly changing input signal into a series of steps. By routing the output of the quantizer to Pitch and adjusting the PatchCord amounts, you can control both the number of steps and the pitch interval of each step.
Number
of
Steps
Quantizer
Cord Cord
Size
of
Steps
The input PatchCord amount controls how many steps will be generated. With a sawtooth wave (LFO+) feeding the input and the PatchCord amount set to 100%, sixteen steps are generated. The output PatchCord amount controls the size (or interval) of the steps.
Try setting up the following patch exactly as shown below using your favorite preset as a starting point.
L1
LFO1 SHAPE SYNC
sawtooth key sync
L1
LFO1 RATE DELAY VAR
0.35Hz 000 000
Proteus 2000 Operation Manual 71
OO
OO
The 4x Amp can be used to get more steps or increase the interval of the Quantizer.
OO
OO
Experiment with this patch by connecting other sources and destinations to the Quantizer.
Programming Basics
Preset Modulation Processors
L1
PATCHCORD #01
LFO1+ -> Quantize +030
L1
PATCHCORD #02
Quantize -> Pitch +100
L1
PATCHCORD #03
DC -> Pitch -050
This patch generates an ascending arpeggio every time a key is pressed. A diagram of the patch is shown below. The patch is very straightforward except for the DC offset which was added to bring the pitch down into tune. (Sometimes you have to fix a problem, but using the mod processors there's usually a way around it to achieve the desired result.)
LFO+
You can start to see some of the possibilities (and there are many). Whenever you find yourself wishing for some esoteric type of control, take a minute to think and see if there is a way to achieve the desired result using the modulation processors.
Number
100%
Quantizer
Cord Cord
DC
Cord
-50%
Size
100%
Pitch
72 E-MU Systems
Programming Basics
R
Modulation Processors

Dynamic Filters

The block diagram of the Proteus 2000’s signal path is shown below.
Instrument
Pitch
Glide
To understand how a filter works, we need to understand what makes up a sound wave. A sine wave is the simplest form of sound wave. Any waveform, except a sine wave, can be analyzed as a mix of sine waves at specific frequencies and amplitudes.
Glide
Retrigger
Start Offset
Filter
Freq. VolQ
Z-Plane
Amp
Pan
L
Any waveform can be analyzed as a mixture of sine waves.
One way to represent complex waveforms is to use a chart with frequency on one axis and amplitude on the other. Each vertical line of the chart represents one sine wave at a specific amplitude and frequency.
100
80
60
40
Amplitude
20
40 80 160 360 720 1440 2880
Frequency
Proteus 2000 Operation Manual 73
...
Programming Basics
Dynamic Filters

What is a Filter? Most sounds are complex waves containing many sine waves of various

amplitudes and frequencies. A filter is a device which allows us to remove certain components of a sound depending on its frequency. For
example, a low-pass filter lets the low frequencies pass and removes only the high frequencies as illustrated in the following diagram.
100
80
60
40
Output of Filter
Cutoff Frequency
Low Pass
Filter
Amplitude
20
40 80 160 360 720 1440 2880
...
Frequency
A filter that lets only the high frequencies pass is called a high-pass filter as illustrated in the following diagram.
100
80
60
40
Initial Frequency
Filter Output
High Pass
Filter
Amplitude
20
74 E-mu Systems
40 80 160 360 720 1440 2880
Frequency
...
Programming Basics
Dynamic Filters
A filter which only lets a certain band of frequencies pass is called a band-pass filter.
100
80
60
Center Frequency
Filter
Output
Band Pass
Filter
40
Amplitude
20
40 80 160 360 720 1440 2880
Frequency
A notch filter is just the opposite of a band-pass filter and is used to eliminate a narrow band of frequencies.
Another control found on traditional filters is called Q or resonance. A lowpass filter with a high Q emphasizes the frequencies around the cutoff frequency. The following chart shows how different amounts of Q affect the low-pass filter response. In terms of sound, frequencies around the cutoff tend to “ring” with high Q settings. If a filter with high Q is slowly swept back and forth, various overtones are “picked out” of the sound and amplified as the resonant peak sweeps over them. Bells and gongs are real world examples of sounds which have a high Q.
...
Low Q Med Q High Q
Amplitude
Frequency
Proteus 2000 Operation Manual 75
Programming Basics
Dynamic Filters
Another characteristic of a filter is the number of poles it contains. Tradi­tional synthesizer filters were usually either 2-pole or 4-pole filters. The Proteus 2000 has selectable 2, 4, and 6-pole low-pass filters. The number of poles in a filter describes the steepness of its slope. The more poles, the steeper the filter's slope and the stronger the filtering action. The tone controls on your home stereo are probably one-pole or two-pole filters. Parametric equalizers are usually either two-pole or three-pole filters.
In terms of vintage synthesizers, Moog and ARP synthesizers used 4-pole filters, Oberheim and E-MU synthesizers were famous for their 2-pole filter sound.
Amplitude
6-pole Lowpass
4-pole Lowpass
2-pole Lowpass
Frequency
Using a filter, we have a way to control the harmonic content of a sound. As it turns out, even a simple low-pass filter can simulate the response of many natural sounds.
For example, when a piano string is struck by its hammer, there are initially a lot of high frequencies present. If the same note is played softer, there are fewer high frequencies generated by the string. We can simulate this effect by routing keyboard velocity to control the low-pass filter. The result is expressive, natural control over the sound.
If you use an envelope generator to control the cutoff frequency of a filter, the frequency content can be varied dynamically over the course of the note. This adds animation to the sound as well as simulates the response of many natural instruments.
76 E-MU Systems
Programming Basics
Dynamic Filters

Parametric Filters A more complex type of filter is called a parametric filter or Swept EQ. A

parametric filter allows control over three basic parameters of the filter. The three parameters are: Bandwidth, Frequency and Gain. The Bandwidth allows you to select the width of the range of frequencies to be boosted or cut, the Frequency defines the center frequency of the bandwidth, and the Gain parameter either boosts or cuts the frequencies within the selected band by a specified amount. Frequencies not included in the selected band are left unaltered. This is different from a band-pass filter which attenuates (reduces) frequencies outside the selected band.
+18 dB
Boost
Freq.
Parametric
Filter
0 dB
Amplitude
Cut
-18 dB
Bandwidth
Frequency
The parametric filter is quite flexible. Any range of frequencies can be either amplified or attenuated. Several parametric sections are often cascaded in order to create complex filter response curves.
If four parametric filter sections were cascaded, it would be possible to create the following complex filter response.
4 Parametric Equalizers
20
15
10
5
dB Magnitude
0
-5
500 10,000 15,000
Linear Frequency - Hertz
20,000
Many natural instruments have complex resonances which are based on their soundboard or tube size. The resonance shown above would be impos­sible to create using a normal synthesizer filter.
Proteus 2000 Operation Manual 77
Programming Basics
Dynamic Filters

The Z-Plane Filter A Z-plane filter is a filter which can change its function over time. In a

Z-plane filter, we start with two complex filter types and interpolate between them using a single parameter. See the following diagram.
Morph
B Filter
Amplitude
A Filter
Morph
Frequency
The Z-plane lter has the unique ability to change its function over time.
Filters A and B represent two different complex filters or “frames.” Changing a single parameter, the Morph, changes many complex filter parameters simultaneously. Following along the Morph axis you can see that the filter response smoothly interpolates between the two filters. This is the essence of the Z-plane filter. Through the use of interpolation, many complex parameters are condensed into one manageable entity.
Consider, as an example, the human vocal tract, which is a type of complex filter or resonator. There are dozens of different muscles controlling the shape of the vocal tract. When speaking, however, we don't think of the muscles, we just remember how it feels to form the vowels. A vowel is really a configuration of many muscles, but we consider it a single object. In changing from one vowel to another, we don't need to consider the frequencies of the resonant peaks. You remember the shape of your mouth for each sound and interpolate between them.
This Z-plane filter sweep can be controlled by an envelope generator, an LFO, modulation wheels or pedals, keyboard velocity, key pressure, and so on. In fact, any of the modulation sources can control the Z-plane filter.
78 E-MU Systems
Because creating the complex filtering is difficult and very time consuming, we have created 50 different types of filters and installed them permanently in ROM for your use. You simply select and use the filters in a manner similar to choosing an instrument. Because there are so many types of instruments and filters to choose from, the number of possible permuta­tions is staggering.
Programming Basics

Signal Flow

Signal Flow Going back to the Signal Path diagram for a single channel we can
reexamine the complete signal path.
Instrument
Sample
Pitch
Start
Freq Q
Filter
Envelope
Z-Plane
Filter
Velocity
DCA
Volume
Volume
Envelope
Pan
R
L
Instrument
This is the sampled sound wave. The pitch of the instrument can be modulated by any modulation source. The sample start point can be changed only at the time the note is played.
Z-Plane Filter
The Z-Plane Filter is used to shape the harmonic content of an instrument. The filter envelope is commonly used to shape the harmonic content dynamically over time but the filter frequency can be modulated by any source. The Q parameter can be modulated only at note-on time. There are 50 types of filters available. See “Proteus 2000 Filter Types” on page 108 for a complete list of the filters.
Digitally Controlled Amplier (DCA)
Together with the Volume Envelope, the DCA is used to shape the volume contour of a sound. The DCA can be controlled by any modulation source. Velocity is often used as a modulation source for the DCA so that the harder you play, the louder the sound becomes.
Pan
Adjusts the balance of sound to the left and right channels. Pan can be modulated by any modulation source.
Proteus 2000 Operation Manual 79
Programming Basics

MIDI Channels and Real-time Controls

MIDI Channels and Real-time Controls
controls are automatically routed in Proteus 2000:
Pitch Wheel pwh Modulation Wheel 01 Pedal 04 Volume 07 Pan 10 Expression 11
The following MIDI
The MIDI real-time controllers may seem confusing at first, but they are really very simple once you understand them. You already know that there are 16 MIDI channels per MIDI cable. (Proteus 2000 has two MIDI input ports and so can accept a total of 32 MIDI channels.) Each MIDI channel uses three basic types of messages; note on/off, preset changes, and continuous controller messages. Your MIDI keyboard, in addition to telling Proteus 2000 which note was played, can also send real-time control information, which simply means control occurring in real-time or “live.” (You may be using a MIDI device other than a keyboard, but for simplicity's sake we'll presume that you are using a keyboard.) Real-time control sources include such things as pitch wheels or levers, modulation wheels or levers, control pedals and aftertouch and are used to add more expression or control.
Your MIDI keyboard sends out real-time controller information on separate continuous controller numbers. There is a set of 32 continuous controller numbers for each MIDI channel. Some of the controllers, such as the modulation wheel, volume, and pan have standardized numbers. For example, volume is usually sent on continuous controller #7. Your keyboard may have other real-time controls such as a control pedal or data sliders which can also be programmed to control the Proteus 2000.
MIDI
Channel 1
Note
On/Off
Program
Change
Continuous
Controllers
MIDI
Channel 2
Note
On/Off
Program
Change
Continuous
Controllers
MIDI
Channel 3
Note
On/Off
Program
Change
Continuous Controllers
MIDI
Channel 16
Note
On/Off
Program
Change
Continuous
Controllers
80 E-MU Systems
Any MIDI controller can be routed to any modulation destination. First, you have to know which controller numbers your keyboard transmits. Most modern MIDI keyboards let you select a controller number for each control on the keyboard. For example, it may let you select a number from 0-31 for the data slider. The realtime controller numbers that the keyboard transmits must match the numbers Proteus 2000 is receiving, otherwise nothing will happen when you move the controls.
Suppose you wanted to send the four data sliders on your master keyboard. Proteus can handle 12 MIDI controllers (A-L) of your choosing. “MIDI A-L” are simply names for the internal connections that link external MIDI continuous controllers to the PatchCord section of Proteus. There are two parts to the connection. First, MIDI controller numbers are assigned to the letters A-L in the Master menu. Next, the letters A-L are connected to synthesizer control parameters in the PatchCord section of the Edit menu. The PatchCord Amount scales the amount of each controller by a positive or negative value.
Programming Basics
MIDI Channels and Real-time Controls
The factory presets have the MIDI A-L controls connected to standard synthesizer functions (marked on the front panel of Proteus 2000). By choosing any four of the eight standard functions, your four sliders will work the same on every preset. The chart below shows how this might work if your keyboard transmitted the slider settings on MIDI controllers 12-15.
Control MIDI Controller # Routing Standard Function
Slider 1 12 A Controls Filter Frequency Slider 2 13 B Controls Filter Resonance Slider 3 14 G Controls Movement Slider 4 15 L Controls FXB Amount
MIDI
Master Menu
0 1
MIDI
2 3
Controller A
31
0 1
MIDI
2 3
Controller B
31
0 1
MIDI
2 3
Controller C
31
0 1
MIDI
2 3
Controller L
31
Control
Knobs
A/E/I
B/F/J
C/G/K
D/H/L
Edit Menu
A
B
C
H
Amount
Patchcord Destinations
Key Sustain Fine Pitch Pitch Glide
Cord
+-
+-
+-
+-
Chorus Amount Sample Start Sample Loop Sample Retrigger Filter Frequency Filter Q Amplifier Volume Amplifier Pan
Cord
Amplifier Crossfade Volume Envelope Rates Volume Envelope Attack Volume Envelope Decay Volume Envelope Release Filter Envelope Rates Filter Envelope Attack
Cord
Filter Envelope Decay Filter Envelope Release Aux. Envelope Rates Aux. Envelope Attack Aux. Envelope Decay Aux. Envelope Release LFO 1 & 2 Rates LFO 1 & 2 Trigger Lag Processor Summing Amp Switch
Cord
Absolute Value Diode Quantizer 4x Gain Cord 1-24 Amount
MIDI A-L are internal connections which simultaneously carry front panel controller knob data and MIDI continuous controller data.
The four controller knobs on the Proteus 2000 front panel work just like MIDI real-time controllers. The four controller knobs are permanently assigned to controllers A-L. Pressing the control button adjacent to the row of knobs selects A-D, E-H or I-L functions for the knobs. The front panel knob (A-L) and incoming MIDI controller messages assigned to that letter, both control the same parameter that you select in the PatchCord screen.
Proteus 2000 Operation Manual 81
Programming Basics
MIDI Channels and Real-time Controls

Bank Select Commands

When you press the Audition button, the Bank Select MSB and LSB are displayed on the top line of the display.
When the original MIDI specification was developed, synthesizers had only 8 to 40 preset locations. At that time being able to select up to 128 presets didn’t seem like much of a limitation. So it was that the original MIDI specification provided for the selection of up to 128 presets.
Musicians screamed for MORE and so the MIDI specification was later amended to include Bank Select Commands. It was decided that Bank Select Commands would use Continuous Controllers 0 and 32 to allow the selection of up to 16,384 banks of 128 presets (over two million presets).
Because Bank Selects are implemented using Continuous Controllers, the Bank Selections can be made per channel. (This is getting better and better.) For each MIDI channel, you can select any of 16,384 banks and then one of the 128 presets in the bank. Of course no synthesizer has 16,384 banks (yet), but hey, it’s nice to know it’s possible (for that really BIG project).
Continuous Controller (CC) 0 is the MSB (most significant byte) and CC 32 is the LSB (least significant byte). Normally you send both the MSB and LSB controllers to implement a bank change.
Proteus 2000 remembers the MSB and the LSB that were last sent (or last changed from the front panel). For example, if you have already set the Bank MSB to 04, you need only send the LSB to change banks within the Composer sound set. See the MIDI Bank Select chart below.
The selected bank remains selected until you change it (either via MIDI or by changing the bank from the front panel). Standard MIDI Program Change commands select from 128 presets within the selected bank.
82 E-MU Systems
MIDI BANK SELECT
USER USER USER USER
CMPSR CMPSR CMPSR CMPSR CMPSR CMPSR CMPSR CMPSR
MSB LSB
cc00 cc32
00 00 00 00
04 04 04 04 04 04 04 04
00 01 02 03
00 01 02 03 04 05 06 07
Bank 0 Bank 1 Bank 2 Bank 3
Bank 0 Bank 1 Bank 2 Bank 3 Bank 4 Bank 5 Bank 6 Bank 7
Programming Basics

Stereo Mix Outputs

Stereo Mix Outputs
Proteus 2000 has three sets of polyphonic stereo outputs (Main, Sub 1 and Sub 2). The channels used by a particular preset (or a particular MIDI channel) can be directed to appear at any one of these three stereo outputs. This feature is useful for adding signal processing (EQ, reverb, etc.) of individual sounds prior to final mixdown. By panning a preset completely left or right, it can be routed to a single output jack.
All presets are automatically routed to the Main outputs unless plugs are inserted into the Sub 1 or Sub 2 outputs.
MIX
OUTPUT
Preset
000
L
Main
Preset
022
Preset
012
R
L
Sub1
Preset
127
Preset
018
R
L
Sub2
Preset
120
etc.
Each preset can be routed to one (and only one) set of stereo outputs. A preset can be routed to a single output using the pan control.
R
The routing can be performed according to MIDI channel from the Mix Output screen in the Master menu. Simply assign each channel to the desired output.
MIX OUTPUT channel 01A: Send 2
Sends DO NOT correspond to the same numbered Submix output numbers.
SEND ROUTINGS
Send 1 - Main Outputs Send 2 - Submix 1 (or Main Outs if no plug is inserted into Submix jack) Send 3 - Submix 2 (or Main Outs if no plug is inserted into Submix jack) Send 4 - Main Outputs
Proteus 2000 Operation Manual 83
Programming Basics
Stereo Mix Outputs
To route a particular preset to a Submix output, first go to the Mix Output screen in the Master menu and set the MIDI channel to “Preset”.
MIX OUTPUT
channel 01A: Preset
Next set the Mix Output routing in the preset to the desired output (for each layer). Yes, you can send each layer to a different output if you want.
L1
MIX OUTPUT
Send 2
Why have a Send 4 routing at all if it only goes to the Main output? The answer lies in the dual function of the Sends. Sends can be used either as Effect Sends or as External Output routing busses. Send 4 is only used as an effect send, while Sends 2 and 3 can be used as effect sends or external routing busses.
By sending different amounts of presets to the effects, subtle or striking effects can be achieved using the two effect processors. This feature allows you to get the most out of two effects since you can have eight different mixes.
For more information, See “Mix Output” on page 38.
84 E-MU Systems

Edit Menu

The Edit Menu contains four layers of preset parameters that you can modify and then save as preset information in one of the user preset locations.
There are four instrument layers in the Edit menu. See the illustration on page 87 for a description of the Preset Layer model.
While the Edit menu is activated, all incoming MIDI preset changes on the selected channel are ignored.
__
__
If there is no A option in the Layer eld, you must enable the Edit All Layers function in the Master Menu.
To Access the Edit Menu
Press the Edit button, lighting the LED. The Edit Menu screen displays the menu page most recently selected since powering up Proteus 2000. The cursor appears below the first character of the screen heading on line one.
To Scroll through Layers
Place the cursor below the layer field. Rotate the Data Entry Control to select a layer (1-4).
You can also select All Layers by choosing “A” in the layer field. When All Layers is selected, the existing parameter value for any field will be displayed if the values of all four layers are equal. If the values of all four layers are NOT equal, the value of layer 1 will be displayed with flashing characters. If you change the parameter value, all layers will assume the new value and the display will stop flashing.
To Scroll through Pages
Place the cursor below the page title field. This will automatically be done when you press the Home/Enter button. Rotate the Data Entry Control to scroll through the pages.
To Change a Parameter
Place the cursor below the parameter field. Rotate the Data Entry Control to change the parameter value.
Proteus 2000 Operation Manual 85
Edit Menu

Preset Name The Preset names consists of two parts: a 3 letter preset category and a 12

letter preset name. Position the cursor under the character location and use the data entry control to change the character.
The preset category is used in conjunction with the Sound Navigator feature. Using the Sound Navigator, a category is selected and the presets in that category are listed in alphabetical order. Creating categories makes it easier to find specific sounds when you need them. For more information on Sound Navigator, see Sound Navigator in Chapter 2: Operations.
PRESET NAME 0001 syn: VOSIM-Voc
The keyboard can also be used to select character. The charts below show the keyboard character assignments.
%
*
#
(
!
+
&
b
l
"
a
$
n
k
,
'
)
-2
-1 0 1 2 3
6
1
4
/
-
0
.
9
5
2
7
3
8
;=@
:
<
>
B
E
?
D
A
C
GIL
J
F
H
N
Q
O
K
P
M
SUX
T
R
Z
Y
V
[
W
¥
_ad
]
^
`
f
c
e
b
g
C C# D D# E F F# G G# A A# B
blank
"!#$%&
'()*+,-./012
3456789 : ; < >=
?@ABCDEFGH I J
K LMNOPQRS TUV
WX Y Z [ ¥ ]^_`ab
i
h
kmp
n
j
l
o
q
r
u
s
t
v
Pitch
wy|
x
z
->
}
<-
{
86 E-MU Systems
4 5 6
Octave
cdefghijklmn
opqrs tuvwxyz
{|}
Edit Menu

Four Layer Architecture

Four Layer Architecture
Proteus 2000 provides a 4 layer instrument structure. Each layer is a complete synthesizer voice with 50 filter types, over 64 modulation sources, more than 64 modulation destinations and 24 patchcords to connect every­thing together. In addition, the four layers can be crossfaded or switched by key position, velocity or any real-time modulation source.
Instrument
Layer 1
Z-Plane Filter
DCA
R
Pan
L
Instrument
Layer 2
Z-Plane Filter
DCA
R
Pan
L
Instrument
Layer 3
Z-Plane Filter
DCA
R
Pan
L
Instrument
Layer 4
Z-Plane Filter
DCA
Pan

Selecting Layers In most of the Edit screens, the selected layer is shown in the upper left

corner of the display. Layers 1-4 or All can be selected by positioning the cursor on this field and using the Data Entry Control to change the layer. In the screen shown below, Layer 1 is selected.
L1
INSTRUMENT ROM:CMPSR
0
305 wav:ES Rag
When “All Layers” (A) is selected, the existing parameter value for any field will be displayed if all layers are equal. If the layer parameter values are NOT equal, the value of Layer 1 will be displayed with flashing characters. If you move the Data Entry Control all values will be equal to this new value and the parameter value will no longer flash.
R
L
Proteus 2000 Operation Manual 87
Edit Menu
Defining Layer Parameters
Dening Layer Parameters

Selecting an Instrument

The Edit menu parameters define the four layers and include the instrument assigned to the layer, the ranges of the layer, tuning, envelopes, filters, and patch cords. These parameters are defined for each layer on an individual basis (based on the currently selected layer). See “Common Preset Parameters” on page 119 for global preset settings.
The Instrument parameter defines which of the available instrument sounds is played by the current layer.
ROM SIMM Name
L1
INSTRUMENT ROM: CMPSR
0330 gtr : Nylon
Instrument Category Instrument Name
To select an instrument for the selected layer(s), move the cursor to the bottom line of the display and change the instrument using the Data Entry Control.
Sound Navigator
Sound Navigator also works to help select Instruments although the category names are predefined. When the cursor is on the Instrument Category field, turning the Data Entry Control selects different instrument categories. The Name Field will change to show the first instrument in each category. Move the cursor to the instrument name to select instruments in the selected category.
L1
INSTRUMENT ROM: CMPSR
0330 g
tr : Nylon
1. Choose Category
Selecting Categories of Instruments using Sound Navigator.
2. Scroll through Instruments
88 E-MU Systems
Edit Menu
Defining Layer Parameters
Dening Key Range The Key parameter defines the range on the keyboard used by the current
layer. The Key range is from C-2 through G8.
Middle C
C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8
To define the range, set the low key value and the high key value.
You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key field n the display.
Fade In Fade Out
L1
KEY: LO FADE HIGH FADE
C-2 000 C2 012
Layers can be crossfaded according to key position by adjusting the Low and High Fade parameters. The first Fade field determines how many semitones it takes the layer to Fade In from the low key. The second Fade field determines how many semitones it takes the layer to Fade Out to the high key. The screen shot above and the diagram below show Layer 1 being faded out over a one octave range.
C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8
Layer 1
Layer 2
Layer 3
Switch
Layer 4
With a High Fade value of zero (as in layer 3 of the diagram), the layer simply switches off at the high key.
Proteus 2000 Operation Manual 89
You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key eld n the display.
Edit Menu
Defining Layer Parameters
To Switch Layers According to Key Position
The Key Range parameter allows you to create a “split” keyboard with up to four sounds adjacent to each other on the keyboard. This is shown in the diagram below.
C0 C1 C2 C3 C4 C5 C6
Layer 1 Layer 2 Layer 3 Layer 4
Switch Switch Switch
Just assign the low and high key range for each of the four layers with Fade set to zero. Set the Low and High Keys so they don’t overlap other layers.
L1
KEY: LO FADE HIGH FADE
C0 000 F1 000
L2
KEY: LO FADE HIGH FADE
L3
C
L4
G
If two layers do overlap, both will play as shown in the next example.
F#1 000 C3 000
KEY: LO FADE HIGH FADE
#3 000 F#4 000
KEY: LO FADE HIGH FADE
4 000 C6 000
90 E-MU Systems
Edit Menu
Defining Layer Parameters
To Stack Layers
If the ranges of two or more Layers overlap it is called stacking layers. All Layers assigned to a key sound when the key is played. This is shown in the following diagram. It’s very easy to stack layers. Simply duplicate the key ranges for any layers you want to stack.
C0 C1 C2 C3 C4 C5 C6
Layer 1 Layer 2
L1
KEY: LO FADE HIGH FADE
C
L2
KEY: LO FADE HIGH FADE
C
0 000 C6 000
0 000 C6 000
Proteus 2000 Operation Manual 91
Edit Menu
Defining Layer Parameters
Dening the Velocity Crossfade Range
Velocity is a measure of how hard the key is pressed. Velocity Range lets you control the volume of the layers using velocity. Using this function you can crossfade or cross-switch between layers according to how hard you play the keyboard.
Set the velocity range of the layer by defining the high and low velocity values. Values range from 0 (off) to 127 (hardest).
L2
VEL: LO FADE HIGH FADE
3
The Fade fields define the velocity crossfade range for the currently selected layer. The first Fade field defines the Fade In range for the low velocity value. The second defines the Fade Out range for the high velocity value.
0 127
6 012 96 012
Velocity
Layer 1 Layer 2
Fade Fade Switch
36 96
With soft playing, Layer 1 sounds. As you play harder, Layer 1 gradually fades out and Layer 2 fades in. When the keyboard is played hard, Layer 3 plays.
Layer 3
Layer 4
92 E-MU Systems
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