Proteus is a musical instrument whose sounds are based on actual digital
recordings of "real" instruments. In this way the Proteus is very similar to
a sampling instrument. With the Proteus, we have done the sampling for
you and loaded it with some of the cleanest 16 bit sounds ever sampled.
Proteus begins with sound. Four megabytes (internally expandable to 8
megabytes) of the highest quality 16 bit samples selected from the
Emulator III sound library and stored in ROMs for instant access.
Everything you need to play and compose in a wide range of contemporary styles. You simply plug in and play.
But this is only the beginning. Proteus gives you the ability to literally
take these sounds apart and reassemble them into an almost limitless
number of entirely new sounds, combining parts of one sound with
another or with any of a selection of digital waveforms also stored on
ROM. For example, the attack of a flute can be faded out as a vibe tone is
faded in, giving you a completely new sound! The monophonic and true
stereo 16 bit samples are arranged into 192 preset locations, 64 of which
are user-programmable.
Proteus also features 32 voice polyphony allowing you to take full
advantage of its layering capabilities (up to 8 sounds on each key) and its
ability to respond multi-timbrally to all 16 MIDI channels makes it ideally
suited for multitrack sequencing and composing using a MIDI sequencer.
Other features include 3 stereo outputs for individually processing
sounds (also configurable as 6 polyphonic submixes with fully programmable panning), integral sends and returns to allow the addition of
external effects units without the need for a separate mixer, user definable alternate tuning, and of course, an extensive MIDI implementation.
8
Proteus system
Proteus operation manual
THE
PROTEUS
Proteus is organized as shown in the diagram below.
The Preset is a complete set of all program parameters for a complete
Proteus sound. There are 192 preset locations in the Proteus.
Presets 0-63 are unalterable factory presets, presets 64-127 are user
presets which can be changed, and presets 128-191 are unalterable
factory presets.
SYSTEM
INSTRUMENT
PRIMARY
PRESET
SECONDARY
INSTRUMENT
Each preset consists of one or more instruments. An instrument is a
complete set of samples or a digital waveform which covers the entire
keyboard range. An instrument can be assigned to each of the Primary and
Secondary layers of the preset.
The primary and secondary layers are essentially two complete sounds
stacked or placed adjacent to each other, and can be switched or
crossfaded together in various ways.
Up to four presets can be Linked in order to have more than one preset on
the keyboard at a time. The linked presets may overlap each other for
layered sounds or be adjacent to each other to create keyboard "splits".
PRESET
PRIMARY
SECONDARY
PRESET
LINK 1
PRIMARY
SECONDARY
PRESET
LINK 2
PRIMARY
SECONDARY
LINK 3
PRESET
PRIMARY
SECONDARY
Proteus operation manual
Connection Instructions - Basic Setup
CONNECTION INSTRUCTIONS
9
MIDI Controller
(MIDI Keyboard, Sequencer, etc.)
MIDI Out
MIDI
INOUT THRU
Male RCA plug
to
Male Phono plug
Aux. or
Tape In
SUB 2
To
Main Outs
Use the Left Main Output
OUTPUTSPOWER
SUB 1
LLLR
RR
STEREOMONO
MAIN
Mixer
Amp
Setup #1 BASIC SETUP
for Stereophones
If Proteus does not
seem to be responding
correctly, make sure
that both Proteus and
your MIDI Controller
are set to the same
MIDI channel.
Speakers
Home Stereo
System
Home Studio
System
This diagram shows a typical equipment setup for the Proteus.
MIDI In
- Proteus is controlled by MIDI messages received at the MIDI In
connector. Connect the MIDI In of the Proteus to the MIDI Out connector
of a MIDI controller such as a MIDI keyboard, MIDI wind controller, or
MIDI guitar controller.
Outputs
- Proteus is a high quality, stereo audio device. In order to
reproduce its wide dynamic range and frequency response, use a high
quality amplification and speaker system such as a keyboard amplifier or
home stereo system. A stereo setup is highly desirable because of the
added realism of stereophonic sound. Headphones can be used if an
amplifier and speaker system is not available. Plug stereo headphones
into the Left Main output jack. The Right Main output jack serves as a
mono output when the left jack is not plugged in.
10
Connection Instructions - Studio Setup
Setup #2 STUDIO SETUP
MIDI Controller
(MIDI Keyboard, Sequencer, etc.)
MIDI Out
Proteus operation manual
Computer
Additional
MIDI
MIDI Out
OutInIn
MIDI In
Devices
MIDI In
MIDI Switcher
OutIn
MIDI
INOUT THRU
Out
OUTPUTSPOWER
SUB 2
SUB 1
LLLR
RR
Sub 2 Outputs
STEREOMONO
MAIN
Sub 1 Outputs
Main Outputs
MIDI In
- In this setup, Proteus is controlled by MIDI messages received
at the MIDI In connector which have been routed by a MIDI switcher. The
MIDI switcher allows any MIDI controller such as a MIDI keyboard,
MIDI wind controller, or a computer to be easily connected.
MIDI Out
- The MIDI Out jack is normally used to transmit program data
to a computer or other device.
Outputs
- Proteus has three sets of programmable stereo outputs; Main,
Sub 1, and Sub 2. Specific Proteus instruments can be routed to one of
these stereo pairs in order to be further processed or mixed separately.
Proteus operation manual
MIDI Controller
(MIDI Keyboard, Sequencer, etc.)
MIDI Out
Connection Instructions- Performance Setup
Setup #3 PERFORMANCE SETUP
Additional
MIDI
Devices
MIDI In
11
MIDI
INOUT THRU
Sub Output
Return
(To Main Output)
TipRing
To EffectFrom Effect
SEND/RETURN CABLES
SUB 2
LLLR
Send/Return
Effect Device
OUTPUTSPOWER
SUB 1
RR
Effect Device
STEREOMONO
MAIN
Send/Return
Main Outputs
MIDI In
- Proteus is controlled by MIDI messages received at the MIDI In
connector. Connect the MIDI In of Proteus to the MIDI Out connector of
a MIDI controller such as a MIDI keyboard, MIDI wind controller, or
MIDI guitar controller.
MIDI Thru
- The MIDI Thru jack is used to connect additional MIDI
devices onto the MIDI chain. MIDI Thru transmits an exact copy of the
messages received at the MIDI In jack.
Outputs
- Each of the Sub 1 and Sub 2 output jacks on the Proteus are
stereo jacks. The tip of each jack (accessed when a standard phone plug is
inserted) connects to the left or right output of that group.
12
Power Up!
Proteus operation manual
If a stereo plug is inserted, the Ring of the stereo plug serves as a signal
Return which sums into the Main outputs.
Therefore, the Sub 1 and Sub 2 jacks can serve as effect sends and returns
in order to further process selected instruments and then return them to
the main mix.
The diagram shows the Sub 1 and Sub 2 jacks being used as send/returns
in order to further process selected Proteus instruments without using
the effects bus on the mixing board. In a pinch, the effect returns could
also be used to sum additional instruments into the main outputs of the
Proteus.
Proteus Output Section
L Bus
R Bus
Tip
RL RLRL
The Sub 1 and Sub 2 jacks can be used as effect returns to the Main Outputs.
Tip
Ring
SUB 2SUB 1MAIN
Ring
Tip
Ring
Tip
TipTip
Ring
Ring
POWER UP!
The power switch is located on the left side of the front panel. The
Proteus and its MIDI controller may be turned on in any order. When
power is applied, the liquid crystal display will light, indicating that
the Proteus is operating.
You may have noticed that there is no 110/220 Volt power selector
switch on the Proteus.
Proteus automatically switches itself for 110 or 220 Volt operation.
Proteus operation manual
Basic Operation
11
BASIC OPERATION
12
Proteus operation manual
Proteus operation manual
MAIN CONTROLS
Main Controls
13
BASIC OPERATION
MIDI
ACTIVITY
POWER
POWER
SWITCH
MASTER MENU
SELECT
■
Power Switch
■
MIDI Activity LED
■
Master Menu Select Button
EDIT MENU
SELECT
MASTEREDITDATAVOLUME
- Switches AC power to the Proteus ON and OFF.
- Indicates that MIDI data is being received.
C01 Vol127 Pan+0
000 Preset Name
DISPLAY
ENTER
BUTTON
- The Master menu contains parameters
CURSOR
CONTROL
CURSORENTER
DATA ENTRY
CONTROL
VOLUME
CONTROL
that affect the entire machine, not just certain presets. An illuminated LED
above the button indicates that you are in the Master menu.
■
Edit Menu Select Button
- The Edit menu is used when you want to
change parameters of a preset. An illuminated LED above the button
indicates that you are in the Edit menu.
■
Enter Button
- The Enter button is used to initiate a particular operation
within the Proteus. The red LED above the enter button flashes to let you
know that the Proteus is waiting for your response.
■
Cursor Control
- This button moves the cursor to the next parameter
on the display. (The cursor is a little flashing line underneath one of the
parameters in the display.) Press the cursor control repeatedly until the
cursor is underneath the desired parameter. The cursor can also be moved
bidirectionally using the data entry control while the cursor select button
is being held down (i.e. Press and hold the cursor button and turn the data
entry knob).
■
Data Entry Control
- The data entry control is a stepped, variable
control which is used to change parameter values. The control increments
or decrements the current value one unit with each click.
■
Volume Control
- This is the master volume control for all audio
outputs. Note: For maximum dynamic range, set this control at full level.
14
Preset Selection
BASIC OPERATION
MIDI CHANNEL SELECTION
Press the cursor key repeatedly until the cursor is underneath the channel
number. (The cursor is a little flashing line underneath one of the
parameters in the display.) Rotate the data entry control to select MIDI
channel 01-16. As the channel is changed, the display will change to show
■
If your Proteus is not
responding properly or
plays the wrong preset,
make sure that Proteus
and your MIDI controller are set to the same
MIDI channel and that
the MIDI Volume is
turned up.
the preset, volume and pan associated with the displayed channel.
C0
1 Vol127 Pan+0
000 Preset Name
Proteus operation manual
For more information
about MIDI, see MIDI
Realtime Controls on
page 36.
PRESET SELECTION
Press the cursor key repeatedly until the cursor is underneath the preset
number. (The cursor is a little flashing line underneath one of the
parameters in the display.) As the data entry control is rotated, the preset
number and name will change. The displayed preset will be assigned to
the displayed MIDI channel. Preset numbers range from 000 to 191 on a
standard Proteus or from 000 to 383 on the Proteus XR.
C01 Vol127 Pan+0
00
0 Preset Name ÷Preset Information
÷ MIDI Channel Parameters
CHANNEL VOLUME
Press the cursor key repeatedly until the cursor is underneath the volume
value. Rotate the data entry control to select volume 00-127. (This is the
same parameter as MIDI volume control #7, and changes made over
MIDI will be shown in the display.)
■
Channel Pan should
normally be set to "P"
unless realtime control
of panning is desired.
This will allow the pan
settings programmed
for each preset to be
used.
CHANNEL PAN
Press the cursor key repeatedly until the cursor is underneath the pan
value. Rotate the data entry control to select pan values -7 to +7 or “P”.
When “P” is selected, the pan value specified in the preset is selected. Any
other value will override the pan parameter in the preset. (This is the same
parameter as MIDI pan control #10, and changes made over MIDI will be
shown in the display.)
Proteus operation manual
Multi-Timbral Operation
BASIC OPERATION
MULTI-TIMBRAL OPERATION
Multi-timbral operation means that the Proteus can play more than one
sound at the same time. To access multiple presets on different MIDI
channels simultaneously, follow these instructions:
1. Set the MIDI mode to MULTI-Mode, using the MIDI mode function in
the Master menu (page 18).
2. Decide which MIDI channels you wish the Proteus to receive, and turn
all other channels OFF using the MIDI Enable function in the Master
menu (page 19). Up to 16 channels can be selected simultaneously!
3. Select the desired preset for each of the MIDI channels you wish the
Proteus to receive using the MIDI Channel/Preset selection screen (see
previous instructions).
15
4. Proteus will now respond multi-timbrally on the MIDI channels you
have specified. The volume and pan position parameters can be adjusted
over MIDI (for each MIDI channel) or using the Cursor and Data Entry
control in the MIDI Channel/Preset selection screen.
Channel 01
Channel 02
Channel 03
Volume
Pan
Volume
Pan
Volume
Pan
PRESET
PRESET
PRESET
Channel 16
Each of the 16 MIDI channels can be assigned to play a specific preset in Proteus.
Volume
Pan
PRESET
16
Master Menu
MASTER MENU
The Master menu contains functions that affect the overall operation of
the Proteus. For example, changing the Master Tune will change the
tuning of all the presets, not just the one currently displayed.
To enable the Master menu: Press the Master key, lighting the LED. The
current screen will be the one most recently selected since powering up
the Proteus. The cursor will appear underneath the first character of the
screen heading on line one.
To select a new screen: Press the cursor key repeatedly (or hold the
cursor key while turning the data entry control) until the cursor is
underneath the screen title heading. Rotate the data entry control to select
another screen.
Proteus operation manual
To modify a parameter: Press the cursor key repeatedly (or hold the
cursor key while turning the data entry control) until the cursor is
underneath the parameter value. Rotate the data entry control to change
the value.
To return to Preset Select mode: Press the Master key, turning off the
LED.
MASTER MENU FUNCTIONS
MASTER TUNE
Master Tune adjusts the overall tuning of all presets so that the
Proteus
± 1 semitone in 1/64th semitone increments. A master tune setting of
"00" would indicate that the Proteus is perfectly tuned to concert pitch
(A=440 Hz).
can be tuned to other instruments. The master tuning range is
MASTER TUNE
+63
Proteus operation manual
TRANSPOSE
This function transposes the key of the Proteus in half-step intervals. The
transpose range is ± 12 semitones or one octave.
TRANSPOSE
+12 semitones
GLOBAL BEND
This function sets the range of the pitch wheel only when it is routed to
control pitch. The maximum pitch bend range is ± 12 semitones. This
function only affects presets which have their individual pitch bend range
set to global.
Transpose
17
MASTER MENU
GLOBAL BEND
+- 12 semitones
GLOBAL VELOCITY CURVE
Incoming velocity data can be modified by a velocity curve in order to
provide different types of dynamics in response to your playing or to
better adapt to a MIDI controller. This function allows you to select one
of the four velocity curves or leave the velocity data unaltered (off). Global
velocity curve only affects presets which have their individual velocity
curve set to global. For more information on the velocity curves, see page
57.
GLOBAL VEL CURVE
4
18
Mix Output
MASTER MENU
Proteus operation manual
MIX OUTPUT
This function allows you override the output assignments made in each
preset and instead assign the outputs according to MIDI channel. This
also allows you to change the output assignment of the factory presets.
For each of the 16 MIDI channels, you can select the Main, Sub 1, or Sub
2 outputs, or "P". When "P" is selected, the output assignment selected in
the preset is used. If no plugs are inserted into the sub outputs, the audio
will be automatically directed to the main outputs.
MIX OUTPUT
channel 01:P
▼
Warning: Presets
will not be transferred
between two Proteus'
unless the ID numbers
of both units match.
MIDI MODE
This function selects one of the four MIDI modes and the MIDI system
exclusive ID number.
■Omni mode - Proteus responds to note information on all MIDI
channels and plays the preset currently displayed in the main screen.
■Poly mode - Proteus only responds to note information received on the
currently selected MIDI channel (on the preset selection screen) and plays
that channel’s associated preset.
■Multi mode - Proteus responds to data on any combination of MIDI
channels and plays the specific preset associated with each of the MIDI
channels.
■Mono mode - Proteus responds to data on any combination of MIDI
channels but plays each channel monophonically. If a new note on a
channel is played before the last note is released, the envelopes will not
be retriggered (legato). Mono mode is particularly useful with alternate
controllers such as MIDI guitars, etc.
■ID number - This function allows an external programming unit to
distinguish between multiple Proteus units. In the case of multiple
Proteus units, each Proteus should have a different ID number.
MIDI MODE ID
Omni 00
Proteus operation manual
MIDI Mode Change
MIDI MODE CHANGE
This function selects whether or not MIDI mode change commands are
accepted or ignored when received over MIDI (see MIDI Mode).
MIDI MODE CHANGE
Disabled
MIDI OVERFLOW
When on, if you play more notes than the Proteus has channels (32), the
additional note data will be directed out the MIDI Out port to a second
Proteus or other MIDI device. MIDI Overflow can be turned On or Off.
19
MASTER MENU
MIDI OVERFLOW
Off
MIDI ENABLE
When in MIDI Multi mode, this function lets you turn each MIDI channel
On or Off. This is useful when you have other MIDI devices connected and
do not want the Proteus to respond to the MIDI channels reserved for the
other devices. MIDI Enable only operates in Multi Mode.
MIDI ENABLE
channel:01 On
PRESET CHANGE
This function lets the Proteus utilize or ignore incoming MIDI preset
change commands for each channel. Note that MIDI can only select
presets 000-127. Presets 128-191 can either be selected manually or over
MIDI using the mapping function "MIDI PROGRAM ➙ PRESET".
PRESET CHANGE
channel:01 On
20
MIDI Controller Assign
MASTER MENU
Some of the standard
MIDI Controller numbers are listed below.
The Proteus allows you to assign up to four realtime control sources from
your MIDI controller. These control sources could be modulation wheels,
data sliders or whatever. In this screen, you set up which controllers will
be received by the Proteus. What effect the controller will have is
programmed separately for each preset. The Proteus MIDI controllers are
each assigned a letter, A-D. Each controller letter can be assigned to a
MIDI realtime controller from 01-31. Note: If controller numbers 7 or 10
are selected, they will override the standard MIDI volume and pan
control routings. For more information, see MIDI Realtime Controls in
the Programming Basics section.
CONTROLLER #
A:01 B:02
Next Screen:
CONTROLLER #
C:03 D:04
Some of the standard
MIDI switch numbers
are listed below.
Like the MIDI Controllers, 3 MIDI footswitches can be assigned to MIDI
footswitch numbers. Footswitches can be assigned numbers from 64-79.
Destinations for the footswitch controllers are programmed in the Edit
menu.
FOOTSWITCH #
1:64 2:65 3:66
Proteus operation manual
Selected
Program
10
11
12
0 1 2 3 4 5 6 7 8 9
0
00 01 02 03 04 05 06 07 08 09
44 191 50 01 15 88 151 78 99 88
1
34 73 106 55 43 75120 121 180
2
30 31 32 33 34 35 36 37 38 39
3
40 41 42 43 44 45 46 47 48 49
4
50 51 52 53 54 55 56 57 58 59
5
60 61 62 63 64 65 66 67 68 69
6
70 71 72 73 74 75 76 77 78 79
7
80 81 82 83 84 85 86 87 88 89
8
90 91 92 93 94 95 96 97 98 99
9
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127
12
MIDI Footswitch Assign
MASTER MENU
Mapped
Program
21
This chart shows how MIDI preset changes can be re-mapped. In this example, program changes
10-29 have been re-mapped. All other programs will be selected normally.
MIDI PROGRAM ➔PRESET
Incoming MIDI program changes can be “mapped” to call a different
numbered preset. This is a handy feature when you want a specific preset
number sent from the master synth to be linked with a specific preset on
the Proteus. Simply selecting a preset on the master synth will automatically call up the proper Proteus preset. Any of the presets in the Proteus
can be mapped to any incoming MIDI program change number. This
feature also allows you to call up the presets 128-383, which are not
normally accessable over MIDI.
MIDI PROG>PRESET
000 > 000
22
Send Preset Data
MASTER MENU
To Record MIDI Data
into a Sequencer:
1. Setup sequencer to
receive system exclusive
data.
2. Place sequencer into
record mode, then Send
Preset Data.
To Receive MIDI Data
from a Sequencer:
1. Simply play back the
sequence into Proteus.
Proteus operation manual
SEND MIDI DATA
This function will send MIDI System Exclusive data to the MIDI Out port
of the Proteus. The MIDI data can either be sent to a computer/sequencer
or to another Proteus. Using the cursor key and the data entry control,
select the type of MIDI data you wish to transmit. The choices are:
Master Settings: Transmits all parameters in the Master menu except
tuning table, program/preset map and viewing angle.
Program/ Preset Map: Transmits only the program/preset map.
Tuning Table: Transmits only the user tuning table.
Factory Presets: Transmits all the factory presets.
User Presets: Transmits all the user presets.
Any Individual Preset: Transmits only the selected preset.
■
The Preset, Volume,
and Pan information for
all 16 channels is included when the Master
settings are transmitted
or received.
▼
Warning: When
transferring SysEx data
from one Proteus to another, the ID numbers of
both units must match.
Application:
The user key tuning
can be used to tune
individual percussion
instruments.
The Enter LED will be flashing. Press the Enter button to confirm the
operation. To receive MIDI data, simply send the MIDI data into Proteus
from another Proteus or your sequencer.
SEND MIDI DATA
000 Stereo Piano
USER KEY TUNING
In addition to standard twelve tone equal temperament, the Proteus
contains four additional preset tuning tables (Just C, Vallotti, 19 tone, and
Gamelan) and one user definable tuning. User Key Tuning allows you to
alter the parameters of the user definable tuning stored in memory. The
initial frequency of every key can be individually tuned, facilitating the
creation of microtonal scales. Using the cursor key and the data entry
control, select the key name, the MIDI key number and the fine tuning.
The key name is variable from C-2 to G8. MIDI key number is variable
from 0 to 127. The fine tuning is variable from 00 to 63 in increments of
1/64 of a semitone (approx. 1.56 cents). For each preset, the specific
tuning table is selected in the Edit menu.
USER KEY TUNING
Key:C1 036.00
Proteus operation manual
MIDI
Key #
Key
Name
0 1224364860728496108120127
C-2C-1C0C1C2C3C4C5C6C7C8
Proteus Keyboard Range
= Standard 5 Octave Keyboard Range
User Key Tuning
23
MASTER MENU
VIEWING ANGLE
This function allows you to change the viewing angle of the display so that
it may be easily read from either above or below. The angle is adjustable
from +7 to -8. Positive values will make the display easier to read when
viewed from above. Negative values make the display easier to read from
below.
VIEWING ANGLE
+7
DEMO SEQUENCE
Proteus contains a play-only sequencer in order to give you an idea of
what is possible using this amazing machine. Press the cursor switch to
move the cursor to the bottom line of the display. The Enter LED will
begin flashing. Press the Enter switch to start the sequence. The Enter
LED will be lit and the bottom line of the display will change to "Stop".
Pressing the Enter button again will stop the sequence.
DEMO SEQUENCE
Start Sequence
24
About Proteus
Proteus operation manual
about
PROTEUS
Proteus, unlike most synthesizers, utilizes digital recordings of real
instruments for the basis of its sound. This is similar to a tape recorder
except that in the Proteus, the sounds are permanently recorded on
digital memory chips.
To perform this modern miracle, sounds and instrument waveforms are
first sampled into the Emulator III, our top of the line, 16 bit stereo digital
sampler. After the sounds and waveforms have been truncated, looped
and processed, they are “masked” into the Proteus ROM (Read Only
Memory) chips.
Conceptually, the sampling process is very simple, as shown in the Basic
Sampling System diagram. As a sound wave strikes the diaphragm of a
microphone, a corresponding voltage is generated. To sample the sound,
the voltage level is repeatedly measured at a very high rate and the
voltage measurements are stored in memory. To play the sound back, the
numbers are read back out of memory, converted back into voltages, then
amplified and fed to a speaker which converts the voltage back into sound
waves. Of course, playing back 32 channels at different pitches tends to
complicate matters, but this is basically how it works. In Proteus, we have
left out the Analog/Digital converter stage since the sounds are already
sampled for you.
Analog/Digital
Converter
1011001
1011001
Basic Sampling System
Memory
10100101001
01010010100
10101010100
10101001010
3V
0V
-3V
Digital/Analog
Converter
1011001
-1V -2V3V-1V-2V3V1V
Amplifier
Proteus operation manualProgramming Basics
25
PROGRAMMING BASICS
PROGRAMMING BASICS
26
PROGRAMMING BASICS
Proteus operation manual
Proteus operation manual
General Information
27
PROGRAMMING BASICS
PROGRAMMING BASICS
Your initial involvement with the Proteus will most likely consist of using
the existing presets and selecting MIDI channels. While the factory
presets are very good, there are probably some things you would like to
change, perhaps the LFO speed, or the attack time. You may also want to
make your own custom presets using complex modulation routings.
Entirely new sounds can be created by combining the attack portion of
one sound with the body of another sound or by combining the digital
waveforms with sampled sounds. There are 64 user locations (64-127)
available to store your own creations or edited factory presets. Best of all,
it’s easy to edit or create new presets using the edit menu.
Presets can be made up of both a primary and secondary instrument.
Presets can also be “linked” with up to 3 additional presets to create
layering or splits.
One way to create a keyboard split is assign an instrument to a specific
range and then link it to other presets which fill in the empty keys. Using
a combination of 4 linked presets and the primary and secondary instrument ranges, up to 8 keyboard splits can be produced. If linked presets
overlap on the same keyboard range, the presets will be doubled or
stacked.
LINK
PRESET #1
Key Range
PRESET #2
Key Range
CREATING A SPLIT KEYBOARD
Key Range
PRESET #1
LINK
PRESET #2
LAYERING TWO PRESETS
These diagrams show how keyboard splits and layers can be created by linking presets.
Remember that each preset can consist of both a primary and secondary instrument.
28
PROGRAMMING BASICS
Proteus has an extensive modulation implementation using two multiwave LFO’s (Low Frequency Oscillators), two envelope generators and
the ability to respond to multiple MIDI controllers. You can simultaneously route any combination of these control sources to multiple destinations.
MODULATION
Modulation means to dynamically change a parameter, whether it be the
volume (amplitude modulation), the pitch (frequency modulation), or
whatever. Turning the volume control on your home stereo rapidly back
and forth would be an example of amplitude modulation. To modulate
something we need a modulation source and a modulation destination.
The source is your hand turning the knob, and the destination is the
volume control. If we had a device that would automatically turn the
volume control, we would also call that device a modulation source. The
Proteus is designed so that for each of the variable parameters, such as the
volume, there is an initial setting which can be changed by a modulation
source. Therefore in the case of volume, we have an initial volume and we
can change or modulate that volume with a modulation source. Two
main types of modulation sources on the Proteus are Envelope Generators
and Low Frequency Oscillators. In the example above, an envelope genera-
tor could be routed to automatically turn the volume control as programmed by the envelope. Or, a low frequency oscillator could be routed
to automatically turn the volume control up and down in a repeating
fashion.
Proteus operation manualModulation
Turning the volume control back and forth on your home stereo is an example of Amplitude Modulation.
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