No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language in any
form by any means without the written permission of Digico UK Ltd. Information in this manual is subject to change without notice, and
does not represent a commitment on the part of the vendor. Digico UK Ltd shall not be liable for any loss or damage whatsoever arising
from the use of information or any error contained in this manual.
All repair and service of the SD9 product should be undertaken by Digico UK Ltd or its authorised agents. Digico UK Ltd cannot accept
any liability whatsoever for any loss or damage caused by service, maintenance, or repair by unauthorised personnel.
Software License Notice
Your license agreement with Digico UK Ltd, which is included with the SD9 product, specifies the permitted and prohibited uses of the
product. Any unauthorised duplication or use of Digico UK Ltd software, in whole or in part, in print or in any other storage and retrieval
system is prohibited.
Licenses and Trademarks
The SD9 logo and SD9 name are trademarks, and Digico UK Ltd and the Digico UK Ltd logo are registered trademarks of Digico UK Ltd.
Microsoft is a registered trademark and Windows is a trademark of Microsoft Corp.
Digico (UK) Ltd
Unit 10
Silverglade Business Park
Leatherhead Road
Chessington
Surrey
KT9 2QL
England
Telephone:+44 (0)1372 845600
Fax:+44 (0)1372 845656
Email:sales@digiconsoles.com
WWW:http://www.digiconsoles.com
Manual Issue and Date: Issue A - 6th April 2010 - For Version 1.0.268+ Software
Licence Agreement
"Product":SD9 software product produced by Digico UK Ltd intended for use on Target Platform identified below.
"Target Platform":Digico SD9 Digital Console system.
In return for the payment of the one-time fee, the Customer (identified at the end of this Agreement) receives from Digico UK Ltd a
licence to use the Product subject to the following terms and conditions.
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conditions in this agreement.
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the Customer.
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5. The Customer agrees not to use, or licence the Product for use, with equipment other than the Target Platform.
6. The Customer agrees not to modify the Product without the prior written consent of Digico UK Ltd.
7. This Agreement applies to any enhancement or upgrades that may become available for the Product.
8. This Agreement does not transfer any right, title, or interest in the Product to Customer except as specifically set forth herein.
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to use the Product to the extent that its contractual commitments to third parties require and then only where such commitments relate
to use of the Product as authorised in the foregoing provisions of the Agreement.
LIMITED WARRANTY - Digico UK Ltd warrants for a period of 1 year from the date of purchase of the Product, the Product will reasonably execute its programming instructions when properly installed on the Target Platform. In the event that this Product fails to execute its
programming instructions during the warranty period, the Customer's remedy shall be to return the Product to Digico UK Ltd for replacement or repair at Digico UK Ltd option. Digico UK Ltd makes no other express warranty, whether written or oral with respect of this
Product.
LIMITATION OF LIABILITY - Except as otherwise expressly provided by law, (a) the remedies provided above are the Customer's sole
and exclusive remedies and (b) Digico UK Ltd shall not be liable for any direct, indirect, special, incidental, or consequential damages
(including lost profit whether based on warranty, contract, tort, or any other legal theory.)
The Digico SD9 consists of a worksurface with an onboard audio engine and a range of onboard inputs and outputs. This can be connected to multiple Input/Output Rack Units by CAT5 cable or MADI links which carry all the audio input and output signals.
The console worksurface consists of 2 sections that can control 40 mono or stereo input channels, 8 VCAs, up to 16 mono or stereo
busses, 8 Matrix inputs and outputs, 16 onboard graphic EQs and 4 onboard stereo effects.
The left and right sections each have 12 assignable faders and 12 sets of assignable encoders and switches.
Either of these worksurface sections can be assigned to the centre touchscreen.
Multiple console setups can provide:
Front of House and Monitoring with a shared stage rack and gain tracking.
Remote control of a console from a laptop computer.
1.2 Manual Overview
-Chapter 1 provides an overview of the desk, and describes some of the basic operating principles which the user
will need to understand in order to run the desk.
-Chapter 2 describes the functions of the different channel types.
-Chapter 3 describes the master section of the desk, focussing on the various menus in the Master screen.
-Chapter 4 describes network, mirroring and multi-console setups
-Chapter 5 is a guide to troubleshooting
The following typographical conventions are used in this manual:
Bold type is used to indicate that the text is an exact copy of the labelling either on a screen or on the worksurface.
An arrow bracket (>) is used to indicate a sequence of button pressing. For example, Layout > Fader Banks indicates that the FaderBanks button is accessed by first pressing the Layout button.
1-3
Chapter 1
Mute and Channel Select Buttons
2nd Function Button
Option/All Button
USB Port
Headphone Control
Talkback Control
Solo Buss Controls
Light Controls
Assignable Rotaries
& Screen Scroll
Channel Processing:
High and Low Pass Filters
4 Band Dynamic Parametric EQ
Dynamics Thresholds & On / Off
Channel Insert On/Off
Direct Out On/OffTouchscreen
There are certain general operating principles and terms that should be understood before continuing to use this manual.
Please read this chapter carefully before proceeding.
The SD9 has one central touchscreen which is used to access many of the consoles functions.
There are 3 possible views that can be seen on this screen - Left section - Right section - Master screen
Each console worksurface section has its own Screen Assign button which, when pressed, will allow the channels in that section to be
viewed on the screen and controlled by the Channel Processing controls such as EQ and Dynamics. When the button is lit, that section is
assigned to the screen.
There are also a Master button which allows you to view the Master screen. The Master screen gives access to many setup and other
functions which are not directly related to the console's channels.
The SD9's worksurface is divided into Banks. Each Bank contains twelve channels, and the channels which are currently active on the
control surface are defined using the fader bank buttons to the right and left of the faders:
A ‘bank’ is a set of twelve faders, and a "section" contains up to four ‘banks’. There are two sections of the desk, allowing up to 96
channels to be accessible on the worksurface.
To access a bank of faders, press the appropriate fader bank button. To switch both sections of the console to the same bank level,
press and hold one of the fader bank buttons.
The position of the banks on the worksurface is defined in the Layout > Fader Banks panel. By default, the Input channels will be
assigned to the first banks on the left and right sections of the console. The different output channels will be assigned to the lower banks.
Control Groups and Master fader will also be assigned. These bank assignments can be customised by the user and saved in a session
at any time.
1.3.4 Using the Control Surface...................................................
There are two main ways in which all of the functions of the SD9 are accessed:
1. The touchscreen display, which can be controlled directly using a finger, or by using the keyboard and mouse
2. The physical encoders, switches and faders.
Note that when touching the screen directly, you may find it easier to use a finer point than your finger. However, in
order to prevent damage to the screen, it is important that you only use devices specifically designed for touching
screens (such as a pda stylus), and that you never press down hard on the screen.
A number of functions can be accessed in different ways, allowing users to operate the console using whichever interface they prefer.
This manual will describe accessing on-screen functions by touching the screen directly and not by using the mouse.
All of the physical controls found in the upper section are described in full within the relevant section of the manual and many require no
further introduction. The Master screen has a row of grey buttons which are used to access a range of configuration displays. Pressing
these buttons opens either a further drop-down sub-menu or a pop-up display. If a drop-down menu is opened, pressing on one of its
entries will open a pop-up display. The buttons lighten to indicate that their sub-menu or pop-up display is open. A number of the buttons
within each pop-up display generate further pop-ups.
The buttons within the pop-ups are coloured grey when their function is inactive, generally switching to a lighter shade of the pop-up
background when their function is active. Pressing on a text box opens a numeric or QWERTY keypad which can be operated directly by
pressing the screen or via the console’s external keyboard.
Pop-ups are closed by pressing the box in the top right-hand corner of the pop-up, marked CLOSE or CANCEL (or by pressing CAN on
keypad pop-ups).
To the right and below the touchscreen is a single encoder and switch marked Touch-Turn (shown below). This is used to access some
of the rotary and switch controls within the Master screen. To assign the Touch-Turn encoder to a particular on-screen control, touch the
1-5
Chapter 1
pot to be assigned. You will notice that a coloured ring appears around the on-screen pot, indicating that it is assigned to the Touch-Turn
encoder/switch.
1.3.5 The Assigned Channel ........................................................
One of the channels in the Channel Strip panel is displayed in gold, indicating that it is currently the Assigned Channel. This means that it
has been assigned to the worksurface controls and can be configured in detail, as described below. To Assign a channel, touch anywhere
in the channel on the screen (except the Aux Send area).
Once a channel is Assigned, all of the controls for that channel which are not displayed within the channel strip itself can be accessed via
secondary pop-ups, displayed by touching inside the relevant area of the channel. These pop-ups include controls such as input and
output routing and signal processing parameters.
A number of the physical rotary encoders on the control surface can be assigned to different on-screen pots. In order to ensure that it is
clear which function is assigned to which encoder, the assigned on-screen pot will have a coloured ring around it.
The twelve encoders and buttons immediately below the touchscreen (shown above) refer to the channels with which they are aligned.
Pressing one of the Quick Select buttons on the left of the screen will assign the selected function to these controls below the screen. Six
aux sends can be displayed in the Channel Strip panel at any one time. If more than six aux sends have been created in the session, the
scroll button outside the bottom left-hand corner of the screen can be used to scroll the display through the remaining auxiliaries.
The controls to the right of the Channel Strip panel allow the Assigned channel to be adjusted:
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Chapter 1
1.3.6 The Master Fader .................................................................
By default, the master fader is assigned to the master group output, which is the lowest stereo group output by default. In addition, the
master fader can be assigned to the Solo buss 2 rotary control using the on screen button in the Solos panel on the Master screen.
1.3.7 Other Controls......................................................................
To the left of the screen are more channel controls: When pressed, the 2nd function button allows access to different parameters:
1)Stereo Aux Pan and Pre/Post switching
2)Hard Mute of a channel
3)Fine adjustment of Delay settings on output channels
The Option/All button has 2 main functions:
1)When pressed and released, any channel that is a member of a gang will be temporarily isolated from that gang.
2)When pressed and held, any parameter that is adjusted on a single channel will also be adjusted in the same way
on all of the channels in that bank
The signal flow of the SD9 is best understood in terms of the four channel types contained within it, shown below. Each channel type
offers full signal processing capabilities. As a summary, the four channel types are as follows:
-Input channels bring signals into the console to be mixed and sent to aux and group busses.
-Aux channels send a variety of mixes of the Input channels to the Aux outputs, mainly for use as monitor mixes and FX
sends.
-Group channels mix groups of input channels together, to feed the buss outputs or the output matrix.
-Matrix channels send the outputs of the matrix to the console’s main outputs (Optionally).
The Group channels, Aux channels and Matrix channels are all referred to as output channels. While the Aux and Matrix channels are the
channel types most commonly routed to outputs, all four channel types can be routed directly to outputs.
Channels are laid out in banks of 12 on the console worksurface and can be identified by their colour: Light-blue for Input channels, red for
Group channels, purple for Aux channels and blue-green for Matrix channels.
By default, the Input Channels will be assigned to the top banks on the left and right sections of the console.
The output channels (Groups, Auxes and Matrices) will be assigned to the lower banks.
Control Groups will also be assigned to the lower banks. These bank assignments can be customised by the user and saved in a session
at any time.
Holding any bank or layer button down for a couple of seconds will switch both worksurface sections to the same bank level.
The controls on each different type of output channel are identical but an input channel has a number of additional features.
Detailed information on the various systems of connection is provided in the relevant Appendix but the following diagram provides an
overview of a single console/ rack setup.
All connections should be made before switching on the console and racks.
The console and racks may each have dual redundant power supplies and both should be switched on at all times. After switching on the
console the software will be launched automatically and the state of the worksurface and settings should be the same as when it was last
Shut Down.
To Shut Down the console press the System>Shut Down button and wait until you receive a message saying that it is safe to switch the
power off.
The SD9 worksurface has 8 analogue I/O and 4 AES I/O on its rear panel and additional I/O is supplied in the form of a remote D-Rack
which has 32 analogue inputs and 8 analogue outputs as standard. This rack is connected to the worksurface by a 75M SSTP CAT5e
cable. Optionally, 2 D-Racks can be connected to the SD9.
The console also has a pair of standard BNC MADI connectors (MADI IN & OUT) which can be connected to any of the range of DiGiCo
stage racks (DiGiRack, MaDiRack or MiNiRack) with 75Ohm coaxial cables. This MADI port could also be used to connect to a MADI
equipped recorder.
The connection for the D-Rack is a single cable from the D-Rack port on the back of the console to the DiGiCo Audio Interface port on the
D-Rack.
In normal operation the MADI connections on Port 3 should be as follows:
Rack MAIN MADI IN connected to the console MADI OUT
Rack MAIN MADI OUT connected to the console MADI IN
The Audio I/O window is used to configure the physical I/O connected to the SD9, including configuring and naming the sockets of the
cards installed in racks, and the setting of Pads and phantom power.
Local I/O : The SD9 provides local audio I/O in the rear of the console. These operate independently of connected racks..
To access the SD9 Audio I/O Setup touch Setup>Audio I/O on the Master Screen
The Audio I/O window that opens is divided up into the following sections:
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Chapter 1
The left side of the window shows the ports. Each port relates to an available physical audio connection (Local IO, D-Rack or MADI Port)
The section immediately to the right of this contains the controls relating to the ports. When a port is selected, this section changes to
reflect the status of the selected port, and allows it’s configuration to be changed as required.
The right hand section of the Audio I/O Window shows a graphical representation of the rack configuration connected to the selected port.
Depending on the port selected, the graphic will change, showing the available physical I/O. Each small “square” on the image represents
a single physical audio connection or socket, with these arranged in columns or rows, representing I/O cards in racks, or the local I/O on
the back of the console.
The section below the graphical rack picture allows configuration of the cards or slots and sockets, including custom naming, phantom
power and pad selection.
The local I/O configuration is fixed, so no hardware changes are possible. You can, however, change the Port Name, the Group Names
and the Socket Names (the name of each physical connector on a card).
Rack Connections
With a Rack selected in the left hand port selection list, the window will change to look something like the image below, depending on the
cards installed in the connected rack. The graphic shows the 6 available cards/slots, 4 input & 2 output.
NOTE: For a D-Rack the only configurable (non fixed) slot is the second output slot which can either be an analogue or AES output card.
In order to use the rack, the on-screen contents of the rack must match the cards physically installed in the rack connected. There are two
ways of achieving this :
Manual Conforming of Rack :
Select each card (column) and manually select the appropriate card in the Card/Slot Type drop down menu in the lower section of the
window. Once the correct card type is selected, the Label at the bottom the selected card will turn green, indicating the card type matches
the card installed in the rack. If the Card Type name is Red, then there is a mismatch, and the error should be corrected by selecting the
correct card type.
Automatic Conforming of Rack :
Just below the rack view section of the window is the auto-conform all button. Pressing this button will correctly select the correct card
for each slot of the connected rack. Once complete, all of the Card Labels beneath each slot should turn green.
It is also possible to auto-conform on a card-by-card basis. With a single card selected (by touching any of the sockets on that card),
press the auto-conform button next to the Card/Slot type button selector in the lower section of the window. This will automatically match
the Card/Slot type for the connected rack.
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Chapter 1
Edit the Port Name here.
Eg. Stage Rack, Local Rack etc...
Analogue Line Out
Socket with -10db Pad
Select Card Type manually or
using Auto-Conform function,
and edit Group Name
Selected Socket Properties
Edit Name and Socket options.
Auto-Conform All function automatically conforms entire
rack...
Edit Global or Individual Rack
Shared status...
Copying Audio and Listening to Copied Audio (MADI Recorder Setup)
Audio from one or two D-Racks can be copied to the MADI Port 3 Output by selecting the incoming Port(s) in the Ports list and using the
Copy Audio To drop down menu. For example, if you want to copy D-Rack 1 and/or D-Rack 2 Audio Inputs to a MADI equipped recorder
connected on Port 3, select Rack 1 in the ports list and then select Port 3 from the Copy Audio To drop down menu. Then repeat the
procedure for Port 2 copying this to Port 3 as well. The 32 inputs on Rack 1 and the first 24 inputs on Rack 2 will be copied to Port 3 and
can be recorded as necessary.
In addition, by connecting the recorder's MADI Output to the console's MADI 3 Input, the playback can be monitored in the same channels
as the original source material. Just press the Listen To Copied Audio button to monitor playback and press it again to return to
monitoring the live sources from the rack.
Standard MADI Connections
If you have a standard MADI connection (not a DiGiCo Rack) to your SD9, you can set the SD9 to display the MADI with generic signal
names, i.e. MADI 1, MADI 2.. etc. through to MADI 56 instead of the usual rack style names. The naming does not affect the signal, but
makes routing signals easier.
Console to Console routing
If two DiGiCo consoles are connected together using MADI, it is possible to route audio between them. The Port that is connected to the
second console should be defined as a Standard MADI Connection.
Isolate / Receive Only / Full Control
In a multi-console system where Racks are connected with MADI and shared between two DiGiCo Consoles, only one of the consoles can
take control of the rack, with respect to Gain, Phantom Power and Pads. To overcome this, it is possible to place the SD9 into one of 3
states of operation; Isolate, Receive Only or Full Control.
These three states can be set individually, on a per rack basis, or globally for all shared racks.
Isolate : The SD9 will not communicate with the rack and therefore any adjustment of input gain or +48V switch will have no effect on the
rack settings
Receive Only : The SD9 will receive the rack’s existing settings but will not be able to control the gain etc on the racks.
NOTE: The Network Panel / Audio Master button must be inactive (grey) to set Receive Only.
Full Control : The SD9 will send its settings to the racks and change them accordingly.
NOTE: The Network Panel / Audio Master button must be active (orange) to set Full Control.
1-11
Chapter 1
Total number
Option to Clear
parts of the session
when restructuring
Option to automatically
route inputs/outputs
when using the Clear function
Create a default session
with flat parameters
and basic routing
of unallocated
processing
Total number
of spare
busses
Touch number’s to
edit with pop-up
keypad or touchturn
Set number and type of Aux
Set number and type of Group
Enter Session title
1.5 Configuring a Session
The SD9 has a default setup which means that the new user need not get involved in configuring the desk at this stage. However, here is
a brief overview of how the different displays are used in putting together a session. Each of the master displays introduced below are
described fully within the rest of the manual.
The Setup > Audio IO display is used to configure the physical I/O connected to the SD9, including configuring and naming the sockets
of the option cards installed in racks, and the setting of pads and phantom power. (See previous section)
The File > Session Structure display is used for configuring how the console’s the DSP channels is to be divided between channel
types, and where the format of the channels is defined.
The Session Structure display can be used to automatically assign the channels to the worksurface. However, channels can also be
manually added to the worksurface using the Layout > Channel List display.
When starting a new session, it is important to decide how many of each type of buss is required. While changes to session structure can
be made once a session has been started, it is best to try and set these parameters before configuring the session. The structure will set
the number and type of aux and group channels and allow you to choose which parts of the new session will be cleared and reset. There is
also an option to automatically route the inputs and outputs from channel types that you have opted to clear.
To adjust any of the channel allocations, touch on the associated channel count box, and either enter a number using the pop-up number
keypad, or adjust using the assigned touchturn controller.
The maximum total amount of Aux and Group channels available is 16 mono or stereo. As you increase the number that you require you
will see the resources available decreasing accordingly in the number boxes at the bottom of the panel.
Note - Pressing the Default All button followed by the Restucture button will automatically configure a new session
with the following setup where the first 40 rack inputs are routed to input channels 1-40 and the Master Buss is routed
to Local outputs 1 & 2 and also to Rack 1 outputs 1 & 2. All input channels will be routed to the Master Buss and the
console headphones will be fed by the Master Buss when nothing else is soloed.
The default configuration is :
40 Mono or Stereo input channels (Fixed)
4 Mono Aux busses & 4 Stereo Aux busses (Adjustable)
4 Mono Group busses & 4 Stereo Group busses (Adjustable)
8 Matrix Inputs and 8 Matrix Outputs (Fixed)
8 Control Groups (Fixed)
1 Stereo or LCR Master Buss
2 Mono or Stereo Solo Busses (Fixed)
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Chapter 1
Touch first channel
to assign
Press LCD Function button
then Copy Bnk From
Open
Layout/Channel Faders
Click down arrow
to expand list
Clear AllButtons : When changing routing, you have the option of clearing any non-default routing or processing (EQ, dynamics etc)
from the channels in the session. This is especially useful when restructuring an existing session to make a new session. The clear
snapshots, clear automation and clear macro’s perform similar operations.
Rebuild Banks : When changing the session structure, there are two possible scenarios. If you restructure the session without rebuilding
banks, any additional channels you have allocated are not “placed” on the worksurface, and need to be manually assigned to faders. If
however, you restructure a session with Rebuild Banks enabled, the worksurface will be built with all channels available on the
worksurface.
Aux Sends and Direct Sends : By toggling the state of the Aux Sends and Direct Sends Buttons in the Input Channels section, it is
possible to change the default operation of the Aux Sends and Direct Sends. These functions toggle between “Post Fader”, “Pre-Fader”
and “Pre-Mute”. These buttons can only be used in conjunction with the clear all function.
Auto-Route : The Auto-route functions automatically routes consecutive inputs for input channels, and consecutive outputs for busses.
For example, auto-routing 40 inputs will route the first physical input (eg 1:Mic 1) to input channel 1, the second physical input (1:Mic 2) to
input channel 2… until you either run out of inputs or channels. Auto-routes are as follows :
Input Channels auto-route with physical inputs
Aux, Group and Matrix Channels auto route to physical outputs
Matrix Inputs auto-route with group outputs
NOTE : Auto-Routing can only be used in conjunction with the “Clear All” button.
1.5.2 Assigning Faders to the Worksurface ...............................
If, after a Session Restructure where the Rebuild Banks button was not pressed, you find that newly created channels do not appear on
the worksurface, open the Layout>Channel List panel on the Master screen and you will see a full list of all input and output channels
that are present in the session.
To assign channels to the worksurface, select a bank and press the LCD Function button.
Then press the Channel Select button below the display labelled Copy Bank From to enter that mode.
Now press the first channel that you wish to assign on the Layout/Channel List on the Master screen.
Consecutive channels will be assigned to the worksurface for each channel in the selected bank.
Now press the LCD Function button again and return to the standard mode by pressing the LCD button labelled Solo
1-13
Chapter 1
Enter a Filename
Enter a Description
Internal files saved
in D:\Projects
Select Internal or
Removable USB
To create a new folder
in D:\Projects
Select a File
File Details
Internal files saved
in D:\Projects
Select Internal or
Removable USB
Press Load
1.6 Saving and Loading Sessions
1.6.1 Save As New File .................................................................
When you change the configuration of the a session you should save it to the console's flash drive under a new filename.
If the Save Session panel has not appeared automatically after a session restructure then touch the Files button on the Master screen and
then press Save As New File.
Select the destination drive (Internal or Removable) and file path and then enter a new file name and description for the file - then press
the Save button.
Note: If you touch a session name on the existing list, this name will automatically be selected as the new file name and
touching Save will overwrite the old file.
1.6.2 Save Session........................................................................
This button which is found above the Save As New File button will save the existing session in the same location and under the same file
name as it was previously saved or loaded from. It therefore serves as a "Quick Save" option to update an existing session.
Remember that this function will overwrite your last saved version.
If you wish to save the session under a new name use the Files menubutton and select Save As New File (See above).
Load Session
To load a previously saved session:
Touch the Files button on the Master screen and then press Load Session.
Select the source drive (Internal or Removable) and the required file from the list - then press the Load button.
1-14
Chapter 1
1.7 Audio Sync
The SD9 operates a Sample Rates of either 48000Hz (48kHz). By default, it is set to clock internally (as a Master) at 48kHz.
Within a normal setup, the SD9 will usually remain as clock master. However, there are times when the SD9 needs to be clocked
externally. The Audio Sync panel allows you to control external synchronisation.
To access the Audio Sync Panel, touch the Setup Menu button, followed by Audio Sync. The following panel will open:
The SD9 will clock from the following sources : Word Clock and MADI 3
Note : When a valid clock is detected on an external sync input, the corresponding Green OK box will light, even if that input is not
All channel input, output, insert send and insert return routing is done via routing displays, accessed via the dark grey routing buttons in
the channel Setup and Output displays (shown below for an Input channel’s input).
To access Channel Input Setup, touch the top of an input channel display on the touchscreen.
To access Channel Output Setup, touch the bottom of any channel type's display on the touchscreen.
Within each display, there are three columns containing three levels of routing selection:
-The left-hand column contains the available ports within which the desired input or output might be located;
-The middle column, signal groups, then shows the available groups of inputs or outputs within that port;
-The right-hand column, signals, then displays the individual inputs or outputs available within that signal group.
The boxes in each column are lit blue to indicate that they are currently selected. If there is already a routing assigned within the display,
the port and signal group columns containing the current assignment will be half-lit.
Each output can only have one channel routed to it. The outputs that are currently in use by another channel display in blue text. If you
attempt to route a different channel to an output which is already in use, a confirmation box appears, indicating which channel is already
using it, and warning that continuing with the action will cause the old channel to be derouted from this output. Press Yes to proceed, No
to cancel.
Note that when routing direct outs from Input channels or outputs from output channels, any number of available
signals can be selected. A new route selection will therefore be added to previous selections in these cases. However,
inputs, insert sends and insert returns can only route to/from one signal (in the case of mono channels) or two signals
(in the case of stereo channels). A new route selection will therefore result in the previous selection being lost for
inputs and insert sends and returns.
For stereo channels, left and right routes are presumed to be consecutive: When routing stereo signals, select the left route, and the next
signal in the list will be automatically selected as the right route. If the last signal in a signal group or port is selected as the left route, the
first signal in the following signal group or port will selected as the right route.
For input and insert return routing, the INTERNAL port provides the following signal groups:
Misc:The oscillator, white and pink noise generators.
Graphic EQs: The outputs of the SD9’s internal graphic EQ’s.
Effects:The outputs of any effects sends that have been created
Channels:The direct outputs from the other input channels
Groups:The outputs of the group busses
Auxes:The outputs of the auxiliary busses.
Note: The outputs for the channel being routed are locked out of the signal list.
1-16
Chapter 1
Note also that the console views all routes as a single list. Therefore, if the left signal is connected to the last signal in
a port, the right signal, will be automatically connected to the first signal of the next port, regardless of port type.
For output and insert send routing, the INTERNAL port provides access to the inputs of the SD9’s Graphic EQ’s, and the inputs to any
effects that have been created.
The 0:Local I/O port contains a list of the inputs or outputs found directly on the SD9’s back panel.
The Rack ports contain all of the inputs or outputs available within the remote I/O racks, as defined in the Audio I/O display
Once a route has been selected, its name will appear below the routing button in the Setup or Outputs display.
Whenever a route is created, metering and additional controls are made available below the routing button. These controls are dependent
on the type of route created, and are described in detail within Chapter 2 where necessary:
Local Mic input routed to an input or insert return:a 48V button for remote control of phantom power and a -20dB input pad
D-Rack Mic routed to a mono input or insert return:a 48V button for remote control of phantom power and a -20dB input pad
D-Rack Mic or Local Mic Input routed to a stereo input: a 48V button, a -20dB input pad, MS decode, width, balance and L/R controls.
Mic pre-amp routed to an insert return:a 48V button, a -20dB input pad, a phase reverse (Æ) button and gain trim.
Output routed to a console output:a -10db pad (rack out only), on button for switching the send on and off, gain
Insert send routed to a console output:a -10db pad (rack out only), on button for switching the send on and off, and
Insert send routed to a graphic EQ:an on button for switching the send on and off
Output routed to a graphic EQ:no additional control.
trim and send point selector which toggles the place within the channel from
which the direct output is fed:
The ripple channels function, located at the top of the route display, allows consecutive channel routes to follow the routing of the current
display incrementally. For example, Channels 1 to 8 direct outputs can be routed to Rack 1 > Line outs 1 to 8 respectively by routing
Channel 1’s direct out to Rack 1 > Line out 1 and allowing the ripple channels function to route Channels 2-8 automatically.
The number of channels to be rippled is defined either by selecting the appropriate grey numbered button, or by selecting the keyboard
button to the right of the numbered buttons, typing the required number of channels (8 in the example above) into the numeric keypad
which appears, and pressing OK. Once you have configured the ripple channels function, any routing action will also effect the appropriate number of channels above the channel being routed.
The ripple channels function treats stereo channels as two channels. In other words, if Channel 2 in the above example is stereo, the
ripple channels function will route Channel 1 to Line out 1, Channel 2 Left and Right to Line outs 2 and 3, Channel 3 to Line out 4 etc.
1.7 Presets
Presets are used for storing and recalling settings for channels, fx units, graphic EQs and the matrix. While each preset functions slightly
differently, this section provides a basic understanding of how to use the various preset displays:
The left-hand column of a preset display contains the available groups of presets, and touching one of these groups brings up the list of
presets within that group in the column to its right (name). The columns to the right of the preset name displays the number of channels
whose settings are included in the preset (chs) (Channel and Matrix presets only), the date and time it was created or updated (notes),
and whether or not it is locked (lock).
Note that a presets display will only list presets of the relevant type.
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To recall a preset, touch the name of the group containing the preset you wish to recall, and then touch the preset’s name. The recallscope buttons at the bottom of the some preset displays allow you to select which elements are recalled and which elements remain
unchanged. The buttons are included in the recall when they are lit.
To save the current settings as a new preset, touch the group in which you want the preset to be stored and press the new button. The
new preset is automatically named according to the preset type. To alter the preset’s name, type the new name using the keyboard display
that appears (or the external keyboard) then, if relevant, touch and edit the number of channels’ settings that you want to store in the
preset (the default is one channel). Now touch OK.
Note that pressing CAN in the keyboard display will cancel the display but create the new preset with its default name.
To save the settings as an update of a previous preset, press update, touch the preset you wish to overwrite, and press Yes in the
confirmation display which appears.
Note that when updating a previous preset, failing to press update will result in the preset you wish to overwrite being
recalled, and the settings to be saved being lost.
To create a new group of presets, press new group. A new group will be created, called group n, where n is the next available preset
group number. To alter the group’s name, type the new name using the keyboard display that appears (or the external keyboard) and touch
OK.
Note that pressing CAN in the keyboard display will cancel the display but create the new group with its default name.
The edit name button allows preset names and group names to be edited, and the preset to be locked, preventing them from being edited,
overwritten, or deleted. The button lightens to indicate that it is active. To edit a preset’s name, make sure the preset is unlocked (see
below), activate the edit name button and touch the preset’s name. Type the new name in the keyboard display and press OK. To edit a
preset group name, activate the edit name button and touch the group name. Type the new name in the keyboard display and press OK.
To lock the preset, activate the edit name button and touch the preset’s lock column. A grey padlock appears, indicating that the preset is
now locked. Touching the lock again with edit name active unlocks the preset.
To delete a preset, press delete, touch the preset to be deleted, and press confirm. To delete a consecutive range of presets, press
delete followed by select range, touch the first and last preset to be deleted and press confirm. To delete one preset, or a nonconsecu-
tive range, touch each preset to be deleted and press confirm. To delete an entire group of presets, press delete followed by select all,
then press confirm.
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1.8 Naming Channels and Busses
A large number of elements within the SD9 can be custom named. Access to the naming facility is via black and white text boxes with
down arrow and keyboard buttons to their right, such as shown here:
To create a name manually, touch the text box or the keyboard symbol to its right to bring up a QWERTY keyboard display. This keyboard
includes standard Caps, Shift and Delete functions, as well as Cut, Copy and Paste functions which can be used to move name text
between channels. The arrow buttons in the bottom left-hand corner of the keyboard display move the cursor within the text box. Create the
new name, either using the on-screen keyboard display or the external keyboard, and press OK. To close the keyboard display without
changing the name, press CAN. To move the keyboard display to the following channel, press Next (or TAB on the external keyboard).
The Channel Name display enables commonly used words to be inserted quickly without the use of the keyboard. This facility is available
not only when naming channels but also when naming other elements. To open the Channel Name display, touch the down arrow
immediately to the right of the Setup display’s channel name text box.
Touching any word from the display inserts that word into the channel name text box. Further words can then be added to the channel
name in the same way, divided by a single space. Numeric and L/R identifiers can be added from the column down the right-hand edge of
the display. Text can be entered in CAPS or Initial Caps by pressing the CAPS and Initial Cap buttons in the top of the display. If neither
of these are selected, all text is inserted in lower case.
Note that the first text to be inserted from the Channel Name display when it is opened overwrites all previous text.
Note also that text that extends beyond the end of the text box will not be visible!
In addition to the standard word set, a list of user-defined words can be created and inserted by pressing the custom button, located next
to the Initial Cap button. The button lightens to indicate that the custom set is displayed.
To add a new word to the custom set, touch the box which you want to use and press edit, located next to the custom button, to bring up
a QWERTY keyboard display. Type the required word and press OK. In this keyboard display, the Next button saves any text inserted in
the current box and moves the keyboard to the next box in the custom list. To cancel the keyboard display, press CAN within the display,
or press edit again. The words in the custom list are inserted into the channel name text box in exactly the same way as words in the
standard list. Pressing custom again returns the display to the standard word set.
Tip: As custom names appear in the box in which they are typed, they are not automatically alphabetised. The user may
find it helpful to define a system for ordering the custom page.
Note also that the standard word set cannot be edited.
The current name can be cleared by touching the CLEAR button towards the top right-hand corner of the Channel Name display. The
Channel Name display can be closed by touching the CLOSE box, in the top right-hand corner.
The EQ section comprises four user-configurable parametric filters and a pair of swept High-pass and Low-pass filters.
The EQ is accessed by touching the on screen display to Assign the channel (the colour changes to yellow) and then using the
controls on the right hand side of the screen.
When a control is adjusted the expanded view seen below appears in the input screen but this view can be seen at any time by touching
the EQ response graph on the screen.
Note - If the expanded view does not appear when a control is adjusted open the Options panel and set the Auto
Expand EQ option to Yes
Touching the normal EQ response graph will show an expanded view in a separate panel.
The order of EQ and Dynamics in the channel signal path can be changed using the worksurface button to the right of the worksurface
HPF and LPF controls.
The type of filter used by the top and bottom bands can be changed by successive presses of the Curve button for that band.
Up to 4 Channels can have their EQ modules switched into Dynamic EQ mode by touching the red "Delta" symbol on any EQ band.
On any channel (Input or Output), open the EQ Module, and expand the dynamic controls. You can then switch on any (or all) or the
dynamic controls for that EQ Module.
Only 4 Channels can have their EQ Modules placed in Dynamic mode. An warning message will appear on screen if an attempt is made to
use Dynamic EQ on more than 4 channels.
See Section 2.8 - Channel Signal Processing for more information on Dynamic EQ
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