Crivit DS-5478, DS-5479 Playing And User Instructions

Before reading, fold out the illustration page and get to know all of the functions of your unit.
Klap siden med illustrationerne op inden du læser dem og gør dig efterfølgende fortrolig med alle apparatets funktioner.
Dépliez la page avec les illustrations avant la lecture et informez-vous ensuite au sujet des fonctions de l‘appareil.
Klap voor het lezen de pagina met de afbeeldingen open en maak u vervolgens vertrouwd met alle functies van het apparaat.
Klappen Sie vor dem Lesen die Seite mit der Abbildung aus und machen Sie sich anschließend mit allen Funktionen des Artikels vertraut.
DELTA-SPORT HANDELSKONTOR GMBH
Wragekamp 6 • DE-22397 Hamburg GERMANY
07/2019
Delta-Sport-Nr.: DS-5479/DS-5478
ELECTRONIC DARTBOARD
ELECTRONIC DARTBOARD
Playing and user instructions
JEU DE FLÉCHETTES ÉLECTRONIQUE
Règles du jeu et mode d’emploi
ELEKTRONISK DARTBOARD
Spil- og betjeningsvejledning
ELEKTRONISCH DARTBORD
Spelregels en gebruiksaanwijzing
06.12.2019 / PM 4:31
ELEKTRONISCHE DARTSCHEIBE
Spiel- und Bedienungsanleitung
IAN 321912_1901IAN 321912_1901
GB/IE/NI Instructions and Safety Notice Page 8
DK Betjenings- og sikkerhedshenvisninger Side 21
FR/BE Instructions d‘utilisation et de sécurité Page 34
NL/BE Gebruiksaanwijzingen en veiligheidsinstructies Pagina 49
DE/AT/CH Bedienungs- und Sicherheitshinweise Seite 63
12
13
A
B C
D
Tip Grip Shaft Flight Spids Greb Shaft Flights Pointe Barillet Tige Ailette Punt Greep Schacht Vleugels Spitze Griff Schaft Flügel
POWER
19
18
20
B
15
RESET
3
B
17
7
9
11
16 15
GAME GUARD
13
15
DOUBLE IN
DOUBLE / MISS
DART OUT / SCORE
CYBER MATCH
DOUBLE OUT
BOUNCE OUT
GAME GUARD
HANDICAP
MASTER OUT
PLAYER
GAME
SELECT
20 19
15
3
17 16
18
B
START / HOLD
13
9
7
11
15
SOUND
B
15
HOLD
Contents/Indholdsfortegnelse
Package contents ............................... 8
Technical data .................................... 8
Intended use ...................................... 8
Safety information ........................ 8 - 9
Safety information for the
power adaptor .................................. 9
Assembly instructions .................. 9 - 10
Assembly of the dartboard ........................ 9 -10
Assembly of the darts ....................................... 10
Designation and function of
each of the parts .............................. 10
Operation of the dartboard ....... 10 - 11
Turning the item on and off .............................. 10
Functional buttons ...................................... 10 - 11
Game settings and sequence ........... 12
Game options and list of
game options .................................. 13
Games ....................................... 14 - 18
Troubleshooting ............................... 19
Storage, cleaning ............................ 19
Disposal .......................................... 20
Notes on the guarantee
and service handling ....................... 20
Leveringsomfang ..............................21
Tekniske data .................................. 21
Bestemmelsesmæssig brug .............. 21
Sikkerhedsanvisninger .............. 21 -22
Sikkerhedsanvisninger,
netadapter ...................................... 22
Monteringsvejledning ............... 22 - 23
Montering af dartskiven .......................... 22 - 23
Montering af pilene ......................................... 23
Delenes betegnelse og funktion ....... 23
Betjening af dartskiven ............. 23 - 24
Tænde/slukke ................................................... 23
Funktionstaster .......................................... 23 - 24
Spilindstilling og -afvikling ............... 25
Spiludvalg og liste
over spillemuligheder ...................... 26
Spil ........................................... 27 - 31
Fejlsøgning ............................... 31 - 32
Opbevaring, rengøring .................... 32
Henvisninger om bortskaffelse . 32 - 33 Henvisninger om garanti og service 33
5
Table Des Matieres/Inhoudsopgave
Étendue de la livraison .................... 34
Caractéristiques techniques ............. 34
Utilisation conforme à sa
destination ...................................... 34
Consignes de sécurité ................ 34 - 35
Consignes de sécurité
adaptateur secteur .................... 35 - 36
Instructions de montage .................. 36
Montage de la cible ........................................ 36
Montage des fléchettes .................................... 36
Désignation et fonction des pièces ... 36
Utilisation de la cible .................. 36 - 38
Allumer et éteindre ........................................... 36
Touches de fonction .................................. 36 - 38
Réglage et déroulement du jeu ........ 38
Sélection du jeu et liste des
options de jeu .................................. 39
Jeux .......................................... 40 - 45
Recherche d’erreurs .................. 45 - 46
Stockage, nettoyage ....................... 46
Mise au rebut .................................. 46
Indications concernant la garantie
et le service après-vente ............ 47 - 48
Leveringsomvang ............................ 49
Technische gegevens ........................ 49
Beoogd gebruik ............................... 49
Veiligheidstips ........................... 49 - 50
Veiligheidstips netadapter ............... 50
Montagehandleiding ....................... 51
Montage van het dartbord .............................. 51
Montage van de darts ..................................... 51
Naam en functie van de
onderdelen ...................................... 51
Bediening van het dartbord ....... 51 - 53
In-/uitschakelen ................................................. 51
Functietoetsen ............................................ 51 - 53
Spelinstelling en -verloop ................. 53
Spelkeuze en lijst met spelopties ..... 54
Spellen ...................................... 55 - 60
Probleemoplossing .................... 60 - 61
Opslag, reiniging ............................. 61
Afvalverwerking ............................. 61
Opmerkingen over garantie
en serviceafhandeling ............... 61 - 62
6
Lieferumfang ................................... 63
Technische Daten ............................. 63
Bestimmungsgemäße
Verwendung .................................... 63
Sicherheitshinweise ................... 63 - 64
Sicherheitshinweise Netzadapter .... 64
Montageanleitung ........................... 65
Montage des Dartboards ................................ 65
Montage der Darts ........................................... 65
Bezeichnung und Funktion
der Teile ........................................... 65
Bedienung des Dartboards ........ 65 - 67
Ein- / Ausschalten ............................................. 65
Funktionstasten .......................................... 65 - 67
Spieleinstellung und -ablauf ............. 67
Spielauswahl und Liste
der Spieloptionen ............................ 68
Spiele ........................................ 69 - 74
Fehlersuche ............................... 74 - 75
Lagerung, Reinigung ....................... 75
Hinweise zur Entsorgung ................. 75
Hinweise zur Garantie
und Serviceabwicklung ................... 76
Inhaltsverzeichnis
7
Congratulations! You have chosen to purchase a high-quality product. Familiarise yourself with the prod­uct before using it for the first time.
Read the following game and
operating instructions carefully.
Use the product only as described and only for the given areas of application. Store these operating instructions carefully. When passing the product on to third parties, please also hand over all accompanying documents.
Package contents
1 x electronic dartboard 12 x shafts (3 each blue, green, red and
black) 12 x dart grips 12 x wings (3 each in blue/white, green/
white, red/white and black/white) 112 x soft-tip (point) 1 x power adaptor 4 x screws & dowels 1 x throw-off point 1 x drill template 1 x game and operating instructions
Technical data
Electronic dartboard
Model: DS-5478/DS-5479 Total dimensions: approx. 420 x 517 x 26mm (W x H x D) Power supply values: 9V 500mA
= protection class III
Power adaptor
Model: EU: GQ06-090050-ZG Model: UK: GQ06-090050-AB Input: 100-240V 50/60Hz 0,3A Max Output: 9V 500mA
= protection class II
Symbol for direct voltage
Symbol for alternating voltage
Date of manufacture (month/year):
07/2019
Intended use
The item is not suitable for children under 14 years of age! The product contains small parts which could be swallowed by children and, as a sporting item, requires concentration and good motor skills. The item is for private indoor use only and is not intended for commercial use, or use in outdoor areas. This item is meant to be used exclusively with darts with a soft tip. The use of darts with steel points causes irreparable damage. Remove the protective foil from the dartboard.
Safety information
Risk of injury!
• This item is not intended for use by persons (including children) with limited physical abilities, motor skills or mental handicaps, nor for persons who lack experience and/or knowledge, unless they are supervised by a safety officer, or have received instruction on the use of the item from a safety officer.
• Children should be supervised to ensure that they don’t play with the item.
• Do not aim at, or throw the darts, at people or animals.
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GB/IE/NI
• Take care to position or set up the item in an inaccessible place when in use.
• Do not mount onto doors!
• Metal tips may not be used at all!
Preventing damage to the item!
• Use only appropriate replacement tips, to prevent the darts from ricocheting from the dartboard. Long tips are not recommended for electronic dartboards.
They bend or break easily
(removal of broken tips from the dartboard – error messages).
• Do not expose the item to adverse weather conditions or extreme temperatures.
• Protect the item from wet and moist conditions. The electronics may be damaged.
Safety information for the
power adaptor
CAUTION! Important information for the use of the power adaptor! Note: The equipment warms up during normal operation.
• Only use the power adaptor for Dartboard DS-5478/DS-5479.
• Use only original adaptor!
• Use only original replacement parts in case of malfunctioning parts!
• Unplug the power adaptor from the mains power before disconnecting the power adaptor from the dartboard.
• The power adaptor is only suitable for indoor use. Keep away from moisture.
• Don’t continue using the power adaptor when the cover or supply cable have been damaged.
• Disconnect the item from the mains when not in use for an extended period.
• The output cable must not be short­circuited.
• The outer connection cable of this transformer cannot be replaced; if the cable is damaged, the transformer should be disposed of.
Assembly instructions
Assembly of the dartboard (Fig. B and C)
1. Select an appropriate location, with approx. 3m free space.
2. The throw-off point is about 2.37m from the dartboard. Mount the dartboard to the wall in such a way that the mid-point of the bullseye is around 1.73m from the ground.
3. Mark the relevant drill holes with a pencil, using the drill template included. The markings “+” designate the dartboard’s mounting bracket. The markings “O” designate openings on the dartboard, to facilitate the long-term, stable wall-mounting.
4. Either mount the dartboard onto the mounting bracket (13) (3 screws) or onto the permanent wall mount (12) (4 screws).
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The cross in the middle of the drill
template marks the height of the bullseye on the dartboard. Afterwards, mount the dartboard with the screws and dowels included.
Assembly of the darts (Fig. D)
Screw the tips and the shaft to the grip, as shown, and insert the wings into the cross-slits. Note: Please ensure that the tip is screwed in tightly to the flat side of the barrel.
Designation and function of each of the parts (Fig. A and C)
1
Single: Number of points as shown
2
Double: Number of points x 2
3
Triple: Number of points x 3
4
Bull: Outer ring counts for 25 points;
Bullseye counts for 50 points
5
Catching border: Border, no points
6
Loud-speaker
7
Connection point for power adaptor
8
4 LED displays
9
Functional buttons
10
Play list
11
Dart holder
12
Drill holes
13
Mounting bracket (back)
Operation of the dartboard
Turning the item on and off
The item is fitted with an automatic switch­off system. To switch the item on, connect the power adaptor with the dartboard and mains power point. If the item is not used for more than 10 minutes, displays and systems are automatically switched off (standby mode). As long as the power adaptor is plugged in, the item will “remember” the current score. Via the pressing of any function button, the item will switch itself on again. To switch of the item completely, unplug it at the mains.
Functional buttons (Fig. A)
POWER
Press the POWER button to switch the item on and off.
GAME
Press the GAME button to select a game. The displays will show the game number, above left, the name of the game, above right, below left, the game options are shown, and below right, the number of players.
Note: While the game is running, press GAME once to stop the game and restart.
SELECT
Press the SELECT button to select options for all players within the current game. Note: Abbreviations for the various options are shown below left on the display.
PLAYER
Press the PLAYER button to select the number of players before the game begins. You have options to play with 1 to 16 players, or to play team games (2-2 to 8-8). During a game, the first four players’ points are displayed when you press the PLAYER button. Keep the PLAYER button depressed to see further players’ points. Note: The amount of players is shown on he LED displays, via the relevant lights.
DOUBLE/MISS
Press the button DOUBLE/MISS, to set the function Double In or Double Out for the G01 game.
Press 1 time: Double In, Press 2 times: Double Out (red light on the
left Score Board, 10),
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Press 3 times: with Double In, Double Out, Press 4 times: Master Out, Press 5 times: Double In/Master Out, Press 6 times: all selected – no LED. Press the button DOUBLE/MISS after one throw to reduce the number of left-over darts with no-hits.
SOUND
Default setting: SOUND setting 4. Press the SOUND button to choose between 7 volume settings, or to switch off the sound.
START/HOLD
Pres the button START/HOLD go start a game, or to change to the next player during a game.
CYBER MATCH
Press the button CYBER MATCH button to start a game against a virtual opponent. Via repeatedly pressing the button, you set the of the virtual player’s level (C1 = most challenging opponent – C5 = least challenging opponent). Note: After one throw you can delete the last throw by pressing the CYBER MATCH button and repeat it.
DARTOUT/SCORE
Press the button DARTOUT/SCORE to receive an electronic throw suggestion, for games 301, 401, 501 etc. when your score is below 160. The double and triple throws are designated with 2 and 3 lines respectively. Note: If you keep the button depressed during the game, the left-over lives of the players are indicated, while playing a specific game.
BOUNCE OUT
If you press this button during a game, the last throw is made redundant. You may not repeat the throw.
RESET
Press the RESET button to reset all scores for a specific game. Note: The volume is reset to the standard setting of 4.
GAME GUARD
The GAME GUARD button blocks all buttons while a game is in progress. The LED “game guard” lights up as a reminder.
HANDICAP
Before the start of the game, you may use this button to set varying difficult levels for the different players. First press the button <PLAYER> and select Player 1. Then press the <HANDICAP> button and set the handicap for Player 1. Then press the button <PLAYER> and select Player 2. Then set the handicap for Player
2. Set as many handicaps as there are
players. Press the button START/HOLD to start a game. Note: Before the game starts, the individual handicaps are displayed on the LED panel.
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Game settings and sequence
Set a game as follows:
1. Use the <GAME> button to select your game option.
2. Press the <PLAYER> button to select the number of players (1-16 players). Note: When you press the button <CYBERMATCH>, you play against the computer.
3. Use the <HANDICAP> button to set the level of difficulty or each player.
4. Press the button <DOUBLE/MISS> for games 301-901, to select further options.
5.Press the button <START/HOLD> to start the game.
Game progression:
1. Every player throws 3 darts per round. After the third dart, a signal goes off and the display flashes.
2. Carefully remove the darts form the dartboard.
Note: The darts are most easily removed from the dartboard by twisting each dart gently to the right, as you remove them.
3. Press the button <START/HOLD> for the next player’s turn.
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Game options and list of game options
The following table lists the possible games with numbers, designations, abbreviations and selection options.
No. Designation Abb. SELECT (Option 1 to max. 12)
G01 301-901 Std 301, 401, 501, 601, 701, 801, 901
G02 CRICKET Cri Std/nc
G03 SCRAM Scr -
G04 CUT THROAT CRICKET Cut Cri
G05 ENGLISH CRICKET EnG -
G06 ADVANCED CRICKET ACr -
G07 SHOOTER Sho 6, 7, 8, 9, 10, 11, 12
G08 BIG SIX bSi 3, 4, 5, 6, 7
G09 OVERS Our 3, 4, 5, 6, 7
G10 UNDERS Und 3, 4, 5, 6, 7
G 11 COUNT UP CUP 300, 400, 500, 600, 700, 800, 900, 999
G12 HIGH SCORE HSC 3r, 4r, 5r, 6r, 7r, 8r, 9r, 10r, 11r, 12r, 13r, 14r
G13 ROUND THE CLOCK ron r01, r05, r10, r15, d01, d05, d10, d15, t01, t05, t10, t15
G14 KILLER HiL 3, 4, 5, 6,
G15 DOUBLE DOWN don --
G16 DOUBLE DOWN 41 F41 --
G17 ALL FIVES ALL 51, 61, 71, 81, 91,
G18 SHANGHAI Shi 01, 05, 10, 15, S01, S05, S10, S15
G19 GOLF GoL 09H, 10H, 11H, 12H, 13H, 14H, 15H, 16H, 17H, 18H
G20 FOOTBALL Fot -
G21 BASEBALL bAS 6, 7, 8, 9
G22 STEEPLECHASE Hor -
G23 ELIMINATION Eli 3, 4, 5
G24 HORSESHOES Hsh 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
G25 BATTLEGROUND bAt Sin, dou, tri, GEn
G26 ADVANCED
BATTLEGROUND
Adb -
G27 PAINTBALL PbA Sin, dou, tri
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Games
G01 301-901
With this game, points for every dart played per round (3 throws per player) are deducted from the starting point values (e.g. 301 or 501 etc.). The player who reaches (exactly) 0 first, wins the game. If you throw too many points, your round is not evaluated, and you start with the point from the previous round again. Select the options Double-IN/Double-OUT via the button <DOUBLE/MISS>:
OP1: Double-IN – the game only begins when a double segment has been struck.
OP2: Double-OUT – you need to strike a double segment to end the game.
OP3: Double-IN-OUT – you need to strike a double segment to start and end a game.
OP4: MASTER-OUT – you need to strike a double or triple segment to end the game.
OP5: Double-IN/MASTER-OUT – you first need to strike a double segment, and to end the game you need to strike a double or triple segment. Press the <SELECT> button to change between games 301-901.
OP6: Standard – the game begins no matter which segment you hit.
G02 CRICKET
Here, you play exclusively with the numbers 15 to 20, with the bull and the bulls-eye. The aim is to attain the highest possible points, and to close off the correlating numbers (segments). You throw three darts per round. If you manage to strike one number three times, the number (segment) is opened. Only strikes on the opened segment earn points. If your opponent also strikes the opened segment three times, it is closed again, and you cannot gather more points in this segment. The double and triple segments count the same as 2 and 3 strikes. You may open the segment in any order. The winner is the player who scores the most points, and closed off the most segments.
If you’ve closed off most of the segments, but have less points, you must attempt to strike the open segments before your opponent closes of the segments. Choose the various options via the <SELECT> button.
NO-SCORE-CRICKET
This game is a derivative of cricket, in which you close off the segments via successful strikes. Points are not earned or collected in this game variant, and the winner is the player who has closed off the most segments. Choose this option via the <SELECT> button.
G03 SCRAM (for 2 players or two teams)
With this cricket-related variant of the game, only the numbers 15 to 20, the bull and the bulls-eye, counts. You play two rounds. In the first round, Player 1 tries to close off the opened segments. Your opponent, Player 2, can only collect points in the open segments. The first round ends when all open segments have been closed off. In round two, your opponent, Player 2, tries to close off all segments and you try to score points. The player with the most points, wins.
G04 CUT THROAT CRICKET
With this variant of cricket, the aim is to close off
segments, and earn as few points as possible. The player with the lowest point value, wins. You only earn points in this game variant, if your opponent strikes segments which have been closed off. Example: You close off Segment 20 in the second throw, and your opponent struck the single 20 with his/her first throw, and with his/ her second throw, the double 20. If s/he again strikes Segment 20 with his/her third throw, the points are scored by your opponent.
G05 ENGLISH CRICKET (only for 2 players)
In this cricket variant, you need to strike the bull and/or the bulls-eye nine times, to end the round.
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The bulls-eye counts twice. If your opponent fails to strike the bulls-eye, s/he collects the points earned by the throw. You may aim to collect points in the first round, s/he must reach the 40-point mark, however. If you strike the bull or bulls-eye, your opponent will forfeit a bull or bulls-eye respectively. You gain more time to collect points. When your opponent strikes the bulls-eye nine times, the first round is over, and the second round begins, as the roles are reversed.
G06 ADVANCED CRICKET
This Cricket variant is for advanced players. Only double and triple segments count, with double segments counting for one, and the triple segments counting double. The bull counts for one, and the bully-eye counts double, like in cricket.
G07 SHOOTER
In this game, the computer chooses one segment at random, which is displayed anew for every round. You must hit this segment. Single segments count for one, and double segments count double, and triple segments count triple, a bull counts quadruple. When the computer selects a bully-eye, then a bull counts double and a bulls­eye counts quadruple. The player with the most points, wins. Choose the number of rounds via the <SELECT> button: OP1: 6 Rounds OP2: 7 Rounds OP3: 8 Rounds OP4: 9 Rounds OP5: 10 Rounds OP6: 11 Rounds OP7: 12 Rounds
G08 BIG SIX
With this game, the 6 is the first target segment. If you miss the 6, a life is subtracted. Your opponent will attempt hit the 6. If you hit the target segment within the first two throws, the third throw is the decider for the next target segment. You win if your opponent loses all his/her lives first.
Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives OP5: 7 Lives
G09 OVERS
Every player throws three times. If their throws earn the most points in the first round, their opponent must exceed the point score. Otherwise s/he loses a life. The first player to lose all his/her lives, loses the game. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives OP5: 7 Lives
G10 UNDERS
This game pre-supposes a point score of 180. Every player throws three times. If you throw the least points in the first round, your opponent must score less than you. Otherwise s/he loses a life. If you miss, you are allocated 60 penalty points. The first player to lose all his/her lives, loses the game. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives OP5: 7 Lives
G11 COUNT UP
The aim of this game is to reach a specified point score. Every successful throw counts. The player who reaches, or exceeds, the pre­specified point score, is the winner. Choose the specified point scores via the <SELECT> button: OP1: 300 OP2: 400 OP3: 500 OP4: 600 OP5: 700
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OP6: 800 OP7: 900 OP8: 999
G12 HIGH SCORE
Every player may throw three darts per round. The aim of this game is to score the highest total score. If you reach the highest total score at the end of the specified round, you are the winner. Choose the number of rounds via the <SELECT> button: OP1: 3 Rounds OP2: 4 Rounds OP3: 5 Rounds OP4: 6 Rounds OP5: 7 Rounds OP6: 8 Rounds OP7: 9 Rounds OP8: 10 Rounds OP9: 11 Rounds OP10: 12 Rounds OP11: 13 Rounds OP12: 14 Rounds
G13 ROUND THE CLOCK
Every player must hit the bull and/or the bulls­eye in sequence, from segments 1 to 20. You have three throws per round, and you must hot the specified segments. Once you’ve hit the specified segment, the next segment is indicated. You win if you hit all the specified segments first. Choose the various options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15. Double and triple segments count as one.
ROUND THE CLOCK Double
For this game, choose the option double = d via the <SELECT> button. The same rules apply, as for the game ROUND THE CLOCK, but only double segments count. Choose the various options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15.
ROUND THE CLOCK Triple
For this game, choose the option triple = t via the <SELECT> button. The same rules apply, as for the game ROUND THE CLOCK, but only triple segments count. Choose the various options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15.
G14 KILLER
For two or more players. Choose the number you wish to hit. The LED display shows SEL. This is your number, and all the players must select different numbers. Once every player has selected a number, each player must hot the double segment of their selected number to earn the “killer” status. Once you are a killer, you can kill the other players by hitting their selected segments. The player thus loses a life and is no longer a killer him/herself. In order to gain the killer status again, the specific player must once again hit the selected double segment. If you, as a killer hits your own segment by mistake, you lose a life and your killer status. Whoever is left over at the end, is the winner. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives
G15 DOUBLE DOWN
The aim of this game is to gain the most points in the active segments. All players start off with 40 points. The game begins with one throw on segment 15. If you don’t hit segment 15, your point score is halved. If you hit 15, 15 points are added to your point score. The double and triple throws also count. The next round begins in segment 16. The segments are played in the table sequence. The player with the highest score, wins.
G16 Forty One
This game is played like Double Down, except that you play another round on top.
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You need to reach a point score of exactly 41 with three throws.
G17 ALL FIVES
The aim of the game is to reduce the pre-set results of 51, 61, 71, 81 or 91 in every round. In order to get results, the total points for each round must be divisible by 5. If, for example, a player aims for 20 points in a round, the result is 4 (20÷5=4). Every score which is not divisible by 5, does not count. If one of the three darts doesn’t hit the board, the round is rated as a no-results round. The first player to reach or exceed the selected point score, is the winner. Choose the specified total point scores via the <SELECT> button: OP1: 51 Points OP2: 61 Points OP3: 71 Points OP4: 81 Points OP5: 91 Points
G18 SHANGHAI
In this game, you need to hit segment one in the first round, segment 2 in the second round etc. until segment 20 is reached, e.g. bull or bulls­eye. Only the hits in the correct order count. If you miss a number, no points are scored, and you continue with the next sequential number. The player with the most collected points, wins. Choose the game options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15.
SUPER SHANGHAI (S)
This game is played like the game Shanghai, with the exception that you must hit double and triple segments. Choose the game options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15.
G19 GOLF
Aim for the segments numbering 1-18, in sequence, and hit these in sequence (round 1 = aim for segment 1, round 2 = aim for segment 2 etc.). The aim of the game is to score as few points as possible in every round. Point evaluation: Triple = 1 point (best valuation, the next player continues the game automatically) Double = 2 points Single = 3 points A no-hit in the pre-specified segment earns 5 points Each player is allowed three throws per segment. If you are satisfied with a double on your first throw, you may hand over to the next player and receive 2 points for the relevant segment. Should you hit a single in the relevant segment, you receive 3 points. In such a case you may decide to hand over to the next player, or to take advantage of your second throw. If you miss the relevant segment, your score increases from 3 to 5 points. If you better your performance in your second throw, your point score will decrease from 3 to 2, and you may again choose to throw a triple to improve your score (or you may worsen your score again). If you go over your selected point score, you are eliminated from the game. The winner is the last standing player, or the player with the least points after playing 18 segments.
G20 FOOTBALL
Select a segment, either via a throw on the board, or by selecting a button. After selection, the segment which players must hit, is selected. The selected segment is the starting point, the opposite segment is the target. Example: If you’ve selected segment 20, the target segment is 3. The playing area is divided into 11 segments, which you must hit one after the other.
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Sequence: First, the double-20 segment, then the outer ring, single segment 20, triple-20, inner ring single segment 20, bull, bulls-eye, inner ring single-3-segment, triple 3, outer ring, single-3­segment, double-3-segment. The segments which must be hit, are displayed.
G21 BASEBALL
With this game, you play nine rounds (innings). Every player throws three darts per inning. Single segment = one station Double segment = two stations Triple segment = three stations Bull and/or bulls-eye segment, “home run” (can only be attempted with the third throw) Your aim is to accomplish as many “runs” per round as possible. The displays shows the relevant stations.
G22 STEEPLECHASE
This game is like an obstacle course, starting in segment 20, all the way around the electronic dartboard once, in a clock-wise direction. The end is in segment 5, and then you still need to hit the bull, or the bulls-eye. During the obstacle course, you may only hit the inner single elements, those that are positioned between the bull or bulls-eye an the triple ring. The segments triple 13, triple 17, triple 8 and triple 5 are obstacles which you must also hit.
G23 ELIMINATION
In this game, you must best the score of your opponent, who’s turn was just before yours, in three throws. If you don’t succeed, you lose a life. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives
G24 HORSESHOES
In this game, only hits in the 20 and 3 segments count. Double and triple segments in these segments also count. Choose the number of points via the <SELECT> button: OP1: 15 Points OP2: 16 Points OP3: 17 Points
OP4: 18 Points OP5: 19 Points up till OP10: 25 Points
G25 BATTLEGROUND
In this game, you take over the upper half of the electronic dart game, and you must hit the bottom half with your three throws. Your opponent must take over the bottom half, and must hit the upper half. Who takes over which half, is decided before the game. Choose the various options via the <SELECT> button:
Battleground Double
Only double segments count.
Battleground Triple
Only triple segments count.
Battleground General
Play this game like the standard Battleground game, but you need to strike the bull and/or the bulls-eye to finish off. Upper half: Segments: 11, 14, 9, 12, 5, 20, 1, 18, 4, 13. Lower half: Segments: 6, 10, 15, 2, 17, 3, 19, 7, 16, 8.
G26 ADVANCED BATTLEGROUND
This game is played like the standard Battleground game. However, double and triple segments are taboo, and may not be hit. If you hit any taboo segments, you lose a life.
G27 PAINTBALL
This game is similar to the Battleground game. Hit the bulls-eye twice, you capture the enemy’s flag. The aim is to destroy the enemy’s segments, or to capture the enemy’s flag. Choose the various options via the <SELECT> button:
Paintball Double
Here, only double segments count, and the bulls­eye must be hit three times.
Paintball Triple
Here, only the triple segments count, and the bully-eye must be hit three times.
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Troubleshooting
No power
Ensure that the power adaptor is plugged into a mains power source, and the power adaptor connection is plugged into the connection plug on the dartboard.
No results
Check whether the game is in “settings” or “pause” mode. Check whether any buttons or displays fields are stuck.
Stuck display elements or stuck function buttons
During the transport, or during normal operation of the dartboard, the display elements may get stuck temporarily, and results are no longer shown. A warning signal is emitted, and a display light flickers, indicating the stuck element. Gently pulling out the dart from the relevant element, or flicking the element back and forth with a gentle pressure usually frees the relevant element quickly. The game can then be continued, and the results are displayed exactly where it was interrupted.
Removing broken dart tips
Soft tips are safe, but they don’t last forever. If a tip breaks off, and is stuck in the dartboard, try to remove it with an appropriate pair of pliers. If a tip is broken off ad is so short that you it does not protrude from the dartboard, it can be pushed out through the opening on the dart plate. The soft tip cannot damage the electronics behind the element. To accomplish this step, we do, however, expressly recommend using an undamaged soft-tip dart. Never push a short, broken­off tip through the dartboard with a sharp metal object, as a metal object can easily damage the plate, if it’s inserted into the dartboard too deeply.
The heavier the dart, the more apparent the danger of the tip breaking off.
Power fluctuations or electro­magnetic disruptions
In extreme situations, when massive electro­magnetic disruptions occur, the electronics may cease to function, or may deliver incorrect results.
Examples:
Heavy thunderstorms, extreme power fluctuations, lack of tension, or if the dartboard has been installed too close to electric engines, or micro-wave ovens. In order to restore normal functioning, the network power adaptor must be separated form the power network for several seconds, then reconnected. You should, of course, ensure that the cause of the disruption has been fixed.
Storage, cleaning
IMPORTANT! Remove the mains plug from the socket before cleaning the product. Only clean the dartboard with a moist cloth! The network adaptor may not come into contact with moisture!
Repeated use of the item mainly causes dirt on the front side, due to touching with fingers. Clean the front, the buttons and the windows with a moist cloth. As a solvent, we recommend water with a little dishwashing product. Afterwards, dry off with a soft, dry cloth. For extended periods of non-use, cover the item with a cloth, to protect it form dust. When not in use, always store the product clean and dry at room temperature. IMPORTANT! Never clean the product with harsh cleaning agents.
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Disposal
In the interest of protecting the environment, do not throw your
product into the household waste once you are finished with it, but rather take it to a specialty disposal facility. Find out about collection sites and their hours of operation from your local authority. Defective or used batteries must be recycled pursuant to Directive 2006/66/EC and changes to it. Return batteries and/or the product via the collecting sites provided. Packaging materials, such as plastic bags, must be kept away from children. Keep the packaging materials out of reach of children.
Dispose of the product and
packaging in an environmentally
friendly manner.
Note the label on the packaging
materials when separating waste, as
these are labelled with abbreviations (a) and numbers (b) with the following meaning: 1–7: plastics/20–22: paper and cardboard/80–98: composite materials.
The product and the packaging materials can be recycled, dispose of them separately for better treatment of waste. The Triman logo only applies to France. Find out how to dispose of the used product from your municipal or city administration.
Notes on the guarantee and service handling
The product was produced with great care and under constant supervision. You receive a three-year warranty for this product from the date of purchase. Please retain your receipt. The warranty applies only to material and workmanship and does not apply to misuse or improper handling. Your statutory rights, especially the warranty rights, are not affected by this warranty. With regard to complaints, please contact the following service hotline or contact us by e-mail. Our service employees will advise as to the subsequent procedure as quickly as possible. We will be personally available to discuss the situation with you. Any repairs under the warranty, statutory guarantees or through goodwill do not extend the warranty period. This also applies to replaced and repaired parts. Repairs after the warranty are subject to a charge.
IAN: 321912_1901
Service Great Britain Tel.: 0800 404 7657 E-Mail: deltasport@lidl.co.uk
Service Ireland
Tel.: 1890 930 034 (0,08 EUR/Min., (peak)) (0,06 EUR/Min., (off peak)) E-Mail: deltasport@lidl.ie
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Hjertelig tillykke! Du har valgt at købe et kvalitetsprodukt. Lær produktet at kende, inden du tager det i brug første gang.
Det gør du ved at læse neden-
stående spil- og betjeningsve­jledning omhyggeligt.
Brug kun produktet som beskrevet og til de angivne anvendelsesområder. Opbev­ar denne spil- og betjeningsvejledning et sikkert sted. Udlever også alle dokumenter, hvis produktet videregives til en tredjepart.
Leveringsomfang
1 x elektronisk dartskive 12 x skaft (3 x hhv. blå, grøn, rød og sort) 12 x greb 12 x flight (3 x hhv. blå/hvid, grøn/hvid,
rød/hvid og sort/hvid) 112 x softtip (spids) 1 x netadapter 4 x skrue og dyvel 1 x kastelinje 1 x boreskabelon 1 x spil- og betjeningsvejledning
Tekniske data
Elektronisk dartskive
Model: DS-5478/DS-5479 Mål: ca. 420 x 517 x 26 mm (b x h x d) Tilslutningsværdier: 9 V 500 mA
= beskyttelsesklasse III
Netadapter
Model: EU: GQ06-090050-ZG Model: UK: GQ06-090050-AB Indgang: 100-240 V 50/60 Hz 0,3 A maks. Udgang: 9 V 500 mA
= Beskyttelsesklasse II
Symbol for jævnspænding
Symbol for vekselspænding
Fremstillingsdato (måned/år):
07/2019
Bestemmelsesmæssig brug
Dette produkt er sportsudstyr og ikke egnet til børn under 14 år! Produktet indeholder smådele, der kan blive slugt af børn, og kræver som sportsudstyr nøjagtighed, koncentration og en veludvik­let motorik. Produktet er kun beregnet til privat, inden­dørs brug og ikke til erhvervsmæssig brug eller udendørs brug. Dette produkt er udelukkende egnet til brug af pile med blød spids (softtip). Brug af pile med stålspids forårsager skader, der ikke kan repareres. Fjern beskyttelsesfilmen fra dartskiven.
Sikkerhedsanvisninger
Fare for kvæstelser!
• Dette produkt er ikke beregnet til at blive anvendt af personer (herunder børn) bed begrænsede fysiske, sensoriske eller psykiske evner eller manglende erfaring og eller manglende viden, medmindre de er under opsyn af en person, som er ansvarlig for deres sikker­hed eller modtager vejledning af denne person, mens de anvender produktet.
• Børn skal være under opsyn for at sikre, at de ikke leger med pro­duktet.
• Kast eller sigt ikke med pilene mod personer eller dyr.
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• Vær opmærksom på, at produktet under brugen så vidt muligt skal opstilles et sted, der er utilgænge­ligt for personer.
• Må ikke fastgøres på døre!
• Metalspidser må under ingen omstændigheder anvendes!
Undgå tingsskader!
• Anvend udelukkende egnede reservespidser for at undgå, at pilene preller af på dartskiven. Lange spidser anbefales ikke til elektroniske dartskiver. De bliver hurtigt bøjede eller knækker let af (Fjerne knækkede spidser fra dartskiven – Fejlsøgning).
• Udsæt ikke produktet for ekstreme vejrforhold eller temperaturer.
• Beskyt produktet mod væde og fugt. Elektronikken kan blive beska­diget.
Sikkerhedsanvisninger,
netadapter
ADVARSEL! Vigtige anvisninger om brug af netadapteren! Bemærk: Apparatet bliver varmt under normal drift.
• Anvend kun netadapteren sammen med dartskiven DS-5478/ DS-5479.
• Anvend kun den medfølgende netadapter!
• Anvend kun originale reservedele i tilfælde af en defekt!
• Afbryd netadapteren fra strømnet­tet, før du afbryder forbindelsen mellem netadapter og dartskive.
• Netadapteren egner sig kun til in­dendørs brug. Hold den fri for fugt.
• Netadapteren må ikke længere anvendes, hvis huset eller lednin­gen til produktet er beskadiget.
• Afbryd strømforbindelsen til pro­duktet, hvis det ikke skal anvendes i længere tid.
• Udgangsledningen må ikke kort­sluttes.
• De udvendige tilslutningslednin­ger til denne transformator kan ikke udskiftes. Hvis ledningen er beskadiget, skal transformatoren bortskaffes.
Monteringsvejledning
Montering af dartskiven (fig. B og C)
1. Vælg en egnet placering med ca. 3 m fri plads.
2. ”Kastelinjen” befinder sig 2,37 m fra dart­skiven. Fastgør dartskiven på væggen, så midten af bullseye sidder i en højde af 1,73 m over gulvet.
3. Marker de tilhørende borehuller med en blyant ved hjælp af den medfølgende boreskabelon. Markeringerne angivet med ”+” viser dartskivens ophængnings­beslag. Markeringerne angivet med ”O” viser hullerne i dartskiven til permanent vægmontering.
4. Monter dartskiven enten med ophæng­ningsbeslaget (13) (3 skruer) eller med permanent vægmontering (12) (4 skruer). Krydset i midten af boreskabelonen mar­kerer højden af bullseye på dartskiven.
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Monter derefter dartskiven med de med-
følgende skruer og rawlplugs.
Montering af pilene (fig. D)
Skru spids og skaft på grebet som vist, og sæt det udfoldede flight ind i krydskærven. Bemærk: Sørg for, at spidsen skrues fast på den flade side af grebet.
Delenes betegnelse og funkti­on (fig. A og C)
1
Enkelt/single: Pointtal som vist
2
Dobbelt/double: Pointtal x 2
3
Tredobbelt/triple: Pointtal x 3
4
Bull: Yderringen tæller 25 point;
bullseye tæller 50 point
5
Fangring: Kantkast, ingen point
6
Højttaler
7
Tilslutningsstik til netadapter
8
4 LED-displays
9
Funktionstaster
10
Spilleliste
11
Pileholder
12
Borehuller
13
Ophængningsbeslag (bagside)
Betjening af dartskiven
Tænde/slukke
Produktet er udstyret med automatisk sluk­ning. Forbind netadapteren med dartskiven og stikkontakten for at tænde for produktet. Hvis produktet ikke anvendes i mere end 10 minutter, slukker displays og systemer automatisk (standby-tilstand). Så længe netadapteren er tilsluttet, ”husker” produktet den seneste stilling. Tryk på en valgfri funkti­onstast for at tænde for produktet igen. Træk stikket ud af stikkontakten for at slukke helt for produktet.
Funktionstaster (fig. A)
POWER
Tryk på POWER-tasten for at tænde og slukke produktet.
GAME
Tryk på GAME-tasten for at vælge et spil. I resultatlisten vises spilnummeret øverst til venstre og spilnavnet øverst til højre, spil­lemulighederne nederst til venstre og antal spillere nederst til højre. Bemærk: Tryk én gang på GAME i løbet af spillet for at afbryde spillet og starte forfra.
SELECT
Tryk på SELECT-tasten for at vælge indstillin­ger for alle spillere i et spil. Bemærk: Forkortelser for indstillingerne vises i displayet nederst til venstre.
PLAYER
Tryk på PLAYER-tasten for at vælge antal spillere, inden spillet starter. Du har mulighed for at vælge 1 til 16 spille­re eller at spille i hold (2-2 til 8-8). Under et spil vises pointtal for de fire første spillere ved at trykke på PLAYER-tasten. Hold PLAYER-tasten inde for at se pointtal for de efterfølgende spillere. Bemærk: Antal spillere vises i LED-display­ene med de tilhørende indikatorlamper.
DOUBLE/MISS
Tryk på DOUBLE/MISS-tasten for at indstil­le funktionen Double In eller Double Out i spillet G01.
Tryk 1 x: Double In, Tryk 2 x: Double Out (rød indikator i venstre
scoringstavle, 10), Tryk 3 x: med Double In, Double Out,
Tryk 4 x: Master Out,
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Tryk 5 x: Double In/Master Out, Tryk 6 x: alle fravalgt – ingen LED. Tryk på DOUBLE/MISS-tasten efter et kast, hvis dartskiven ikke blev ramt, for at reduce­re antallet af resterende pile.
SOUND
Forudindstilling: SOUND lydstyrke 4. Tryk på SOUND-tasten for at vælge mellem 7 lydstyrkeniveauer eller slukke for lyden.
START/HOLD
Tryk på START/HOLD-tasten for at starte et spil eller at skifte til næste spiller under et spil.
CYBER MATCH
Tryk på CYBER MATCH-tasten for at starte et spil mod en virtuel modstander. Ved at trykke flere gange på tasten indstiller du den virtuelle modstan­ders styrke (C1 = sværeste modstander – C5 = letteste modstander). Bemærk: Efter et kast kan du ved at trykke på tasten CYBER MATCH slette det sidste kast og gentage kasten.
RESET
Tryk på RESET-tasten for at nulstille alle indstillinger og point i et spil. Bemærk: Lydstyrken bliver som standard sat tilbage til 4.
GAME GUARD
Med GAME GUARD-tasten spærrer du tasterne under spillet. LED’en ”game guard” lyser imens.
HANDICAP
Ved at trykke på tasten HANDICAP kan du før spillets start indstille forskellige svær­hedsgrader for forskellige spillere. Tryk først på <PLAYER>-tasten, og vælg spiller 1. Tryk på <HANDICAP>-tasten, og indstil handicap for spiller 1. Tryk på <PLAYER>-tasten, og vælg spiller 2. Indstil handicap for spiller 2. Indstil handicap for alle deltagende spillere. Tryk på START/HOLD-tasten for at starte spillet. Bemærk: Før spillets start vises de enkelte handicap på LED-displayene.
DARTOUT/SCORE
Tryk på DARTOUT/SCORE-tasten i spillene 301, 401, 501 osv. med 160 point eller færre tilbage for at få en elektronisk kaste­anbefaling. Double- og triple-kast er angivet med 2 og 3 streger. Bemærk: Hvis du holder tasten inde under spillet, bliver spillernes resterende liv vist, hvis du spiller et spil med liv.
BOUNCE OUT
Hvis du trykker på tasten BOUNCE OUT under et spil, kan du annullere det seneste kast. Du må ikke gentage kastet.
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DK
Spilindstilling og -afvikling
Indstil et spilleforløb som følger:
1. Vælg et spil efter eget valg med <GAME>-tasten.
2. Tryk på <PLAYER>-tasten for at be­stemme antal spillere (1 til 16 spillere). Bemærk: Hvis du trykker på <CYBER­MATCH>-tasten, spiller du mod compute­ren.
3. Indstil en sværhedsgrad for hver spiller med <HANDICAP>-tasten.
4. Tryk på <DOUBLE/MISS>-tasten for spillene 301-901 for at vælge yderligere indstillinger.
5. Tryk på <START/HOLD>-tasten for at starte spillet.
Spilafvikling:
1. Hver spiller kaster 3 pile hver runde. Efter den tredje pil lyder et signal, og displayet blinker.
2. Fjern forsigtigt pilene fra dartskiven.
Bemærk: Det er nemmest at fjerne pilene fra dartskiven ved at dreje dem let højre om, mens du trækker ud.
3. Tryk på <START/HOLD>-tasten for at starte næste spillers tur.
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Spiludvalg og liste over spillemuligheder
I følgende tabel er de mulige spil anført med nummer, betegnelse, forkortelse og valgmuligheder.
Nr. Betegnelse Fork. SELECT (OP 1 til maks. 12)
G01 301-901 Std 301, 401, 501, 601, 701, 801, 901
G02 CRICKET Cri Std/nc
G03 SCRAM Scr -
G04 CUT THROAT CRICKET Cut Cri
G05 ENGLISH CRICKET EnG -
G06 ADVANCED CRICKET ACr -
G07 SHOOTER Sho 6, 7, 8, 9, 10, 11, 12
G08 BIG SIX bSi 3, 4, 5, 6, 7
G09 OVERS Our 3, 4, 5, 6, 7
G10 UNDERS Und 3, 4, 5, 6, 7
G 11 COUNT UP CUP 300, 400, 500, 600, 700, 800, 900, 999
G12 HIGH SCORE HSC 3r, 4r, 5r, 6r, 7r, 8r, 9r, 10r, 11r, 12r, 13r, 14r
G13 ROUND THE CLOCK ron r01, r05, r10, r15, d01, d05, d10, d15, t01, t05, t10, t15
G14 KILLER HiL 3, 4, 5, 6,
G15 DOUBLE DOWN don --
G16 DOUBLE DOWN 41 F41 --
G17 ALL FIVES ALL 51, 61, 71, 81, 91,
G18 SHANGHAI Shi 01, 05, 10, 15, S01, S05, S10, S15
G19 GOLF GoL 09H, 10H, 11H, 12H, 13H, 14H, 15H, 16H, 17H, 18H
G20 FOOTBALL Fot -
G21 BASEBALL bAS 6, 7, 8, 9
G22 STEEPLECHASE Hor -
G23 ELIMINATION Eli 3, 4, 5
G24 HORSESHOES Hsh 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
G25 BATTLEGROUND bAt Sin, dou, tri, GEn
G26 ADVANCED
BATTLEGROUND
Adb -
G27 PAINTBALL PbA Sin, dou, tri
26 DK
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