Bernina E 16 Owner's Manual

Bernina User Interface Manual
Rev 072814
1 of 109
Contents
Machine Connections 5
Do Not Share Networks 5
Connecting the Power Cables 5
Connecting the Network Cable (Single Machine) 6
Connecting the Network Cables (Multiple Machines) 7
Selecting The Connection 8
Powering Up the Machine 9
Initial Power Up Sequence 9
Upper Threading 10
Threading the Machine for the First Time 10
Quick Thread Change 12
Upper Thread Path 14
Quick Needle Threader 18
Bobbin Threading and Tensioning 19
Removing the Bobbin Case 19
Cleaning the Bobbin Case 19
Inserting a New Bobbin in the Bobbin Case & Checking the Tension 20
Inserting the Bobbin Case 21
Initial Maintenance 22
User Interface 23
Main Screen Overview 23
Machine Status 24
Selecting Machines 25
Loading A Design 26
Resetting a Design 29
Move & Rotate 30
Moving 30
2 of 109
Rotating A Design 31
Move to Color 31
Move to Stitch 31
Color Sequence 32
Setting Up the Thread Tree 33
Setting the Color Sequence 35
Adding Machine Commands to the Sequence 37
Adding Effects to a Color Block 39
Hoop Selection 41
Choosing the Appropriate Hoop for the Job 42
Material Thickness 44
Selecting a Material Thickness 44
Adjusting Material Thickness 45
Machine Speed 47
Settings 49
Closest Color Match on Load 49
Bobbin Detect 49
Presser Foot Adjustment 49
Maintenance 49
Advanced Settings 50
Advanced Settings Button 50
Connections 50
Machine Reset 50
Hooping 51
Adjusting the Hoop Tension 51
Hooping the Garment or Fabric 52
Hooping Tips 55
Attaching or Moving the Hoop Support Arms 56
Attaching the Hoop Support Arms 56
Removing the Hoop Support Arms 58
Adjusting the Spring Clips 58
3 of 109
Loading a Hoop onto the Machine 59
Adjusting the Presser Foot 60
Keypad Operations 62
One Touch Controls 62
Key Combinations 63
Needle Types and Replacements 65
Replacing a Needle 65
Choosing a Needle 66
Sewing Caps 68
Installing & Removing the Wide Angle Driver 68
Red Wide Angle Driver Cap Support Wings 74
Adjusting the Red Wide Angle Driver 80
Hooping a Cap on the Conventional Cap Frame 84
Hooping a Cap on the Wide Angle Cap Frame 89
Loading/Removing a Hoop with the Wide Angle Driver 98
Digitizing for Caps 100
Sew Settings for Caps 103
Adjusting the Presser Foot for Caps 103
Centering a Design on a Cap 104
Maintenance 107
Wide Angle Driver Maintenance 107
4 of 109

Machine Connections

This section will describe how to correctly connect the power and commu­nications cables to the machine and the computer.
The method for connecting the machine to the computer will vary depend­ing on the number of machines.
Materials Required
To connect a machine, you will need the following items:
• 1 power cable
• 1 crossover cable OR 1 Ethernet switch and 2 Ethernet cables
Note: A crossover cable is a network cable in which the wires are crossed over. This switches the receiving and transmit signal pins on either side. If connecting directly from the machine to the computer, a crossover cable must be used.

Do Not Share Networks

The machines cannot share network communications with the internet. The computer may have access to the internet, but it must be accomplished through a separate network connection. A separate network card, either wireless or Ethernet, will need to be used for the internet connection.

Connecting the Power Cables

1. Locate the power cable you will be using with your machine.
2. Locate the power cable plug in the rear of the machine.
5 of 109
3. Make sure the machine power switch is in the OFF position. Plug the power cable into the inlet.
If you are using a line conditioner, as recommended, plug the other end of the cable into the dedicated line conditioner.
4. Connect the line conditioner into a power source.

Connecting the Network Cable (Single Machine)

For a single machine to computer connection, a crossover cable is required. (You can also use 2 Ethernet cables and an Ethernet switch).
1. Connect one end of the crossover cable into the Ethernet jack on the machine.
2. Connect the other end of the crossover cable into the Ethernet jack on the computer. The location of this network connection will vary from computer to computer. If using multiple network cards, it may be helpful to label them on the back of the computer.
3. Move on to Selecting the Connection.
6 of 109

Connecting the Network Cables (Multiple Machines)

For connecting multiple machines to the computer, an Ethernet switch device and cables are required. The switch is a small electronic device that allows multiple devices to be connected through a network. You can con­nect as many machines as your switch will allow.
1. Connect the Ethernet switch power cable to the switch and a power source.
2. At least two Ethernet cables are required with the switch. Connect one end of the Ethernet cable into any port on the switch.
3. Connect the other end of this cable directly into the Ethernet port on the computer.
4. Now using another cable, connect one end into a different port on the switch.
5. Connect the other end into the cable port on the rst machine you want to connect.
6. If there are other machines, continue to connect the next cable(s) from the Ethernet switch to the machine(s).
7. If all the machines are connected, you may now move on to
Selecting the Connection.
7 of 109

Selecting The Connection

Before a connection can be established, the appropriate connection port must be selected in the software.
1. Launch the software by double tapping the Bernina E16 icon.
2. Tap the Settings button to navigate to the Settings screen.
3. Tap the Advanced Settings button to navigate to the Advanced Settings screen.
4. Select the connection the machine is going to use from the con­nections list by tapping the toggle to the left of the connection name. A progress bar will display the connection status.
5. As the port is connecting, move on to powering up the machine. If the machine does not completely initialize before the progress bar
nishes, the status may indicate that a connection is not found.
This should remedy itself after the machine fully initializes.
8 of 109

Powering Up the Machine

This section will describe how to correctly power up the machine.

Initial Power Up Sequence

1. Make sure that all of the machines are turned off.
2. Make sure the software is launched and the Main Screen is being displayed.
3. Make sure the E-Stop is disengaged by turning it in the direction of the arrows.
4. Power up the machine with the power switch.
5. The software will load CSA and RSA les to the machine, and the machine will initialize and display on screen.
Please note that the rst time the machine is powered up and con­nected to the software, it may take 90-120 seconds for the machine
to fully initialize and appear on screen. The hoop arms must rst move
from the shipping position to the home position before the machine can initialize.
9 of 109
10 of 109
Upper Threading
The proper thread path from the cone of thread to the eye of the needle is critical in the operation of the machine. Ensuring that the thread moves along the appropriate route will help prevent thread breaks as well as
increase efciency and sew quality. Understanding the upper threading will
also help in troubleshooting.
The following image displays the main components of the needle case and the upper threading system.
Threading the Machine for the First Time
When you rst receive your machine, there will be thread in the system. The
tops of the thread will most likely be taped to the side of the thread tree. Remove the tape and untwist the threads. New cones of thread may now be placed on the thread tree using the quick thread change method below.
11 of 109
Thread Cones or Thread Spools
Smaller spools of thread often perform better when seated on a coaster. These coaster help prevent the thread from catching on the bottom of the spool when casting off.
Using Thread Clovers
Some larger cones of thread have a larger inner diameter than others. If the cones are loose and wobble, using a thread clover can help stabilize the cone. This prevents the cones from shaking and casting off while in use.
To use the clovers:
1. Push the clover over the thread tube.
2. Collapse the clover to the thread tube as the cone is loaded onto the machine.
3. Releasing the clover will cause it to expand inside the cone core and stabilize the thread cone.
12 of 109
Quick Thread Change
Changing a cone of thread does not require rethreading the entire thread path. If thread is already in the system, the fastest and easiest way to change a cone of thread is to remove the old cone but leave a good length of the old thread on the machine.
1. Place the new cone of thread on the thread tree with the old thread end sticking out of the thread tube and over the new cone.
2. If used, black clover may need to be collapsed to allow the new cone onto the thread seat. If the clover is too low on the thread tube, the new cone of thread may not be able to sit securely on the thread seat. If this is the case, move the clover up the thread tube and try again.
3. If the thread is caught in the clover, pull up slightly on the clover to create a loop of thread that you can grab. Pull the thread up through the hole in the clover and free.
4. Extend the thread tube ½ to 1 inch above the cone. Neglecting to extend the thread tube ½ to 1 inch above the cone could result in frequent thread breaks.
5. After placing the cone of thread on the machine, the old thread will be trapped on the inside and underneath the cone. From near the tube, pull the thread free and over the top of the new cone.
13 of 109
6. Tie the end of the old thread to the end of new thread using a square knot.
7. Lift the pinch roller and carefully pull the thread from the back of the needle. This will pull the new thread completely through the system. If the knot is tight and small enough, it will even slip through the eye of the needle.
8. When nished, line up the thread under the pinch roller and press the pinch roller back down.
9. If desired, the thread can then be held by the retaining spring in front of the lower thread guide or held in place using the grabber. With your hands out of the way, press the adjustment and center keys on the keypad simultaneously to close the grabber and move the thread into the holder behind the needles.
+
10. Trim the end to about an inch in length.
11. Press the keys again to open the grabber.
14 of 109
Upper Thread Path
If the thread comes out of the system, you may need to thread the machine without a starter thread.
1. To start a new cone of thread, push the plastic thread tubes up from behind the thread tree. Place the cone of thread on the thread seat. The thread tube should extend ½ to 1 inch above the cone. Neglecting to extend the tube ½ to 1 inch above the cone could result in frequent thread breaks.
2. Using either the mono-lament provided in the operator’s kit or a can of compressed air, feed the thread through the thread tube from the cone to the small hole behind the thread feeder assembly.
To use the monolament, locate the small hole behind the thread
feed assembly. Push the monolament into this hole and up
through the supply tube until the end extends above the cone of thread. Then, Secure the end of the thread in the notch of the monolament and slowly pull the thread through the tube.
• If using compressed air, place the end of the thread in to the top of the thread supply tube. Feed enough that the thread will stay with­out holding it. Now blow the compressed air into the tube. The air will carry the thread and shoot out the front of the machine.
15 of 109
3. Using the black tab just in front, lift the pinch roller.
4. Pull the thread from the hole and place it under the pinch roller. Bring the thread down through the upper thread guide.
5. Pull the thread down to the middle thread guide. Of the three holes, push the thread from the top through the back right hole. Make sure the thread is on the right side of the take-up lever.
6. Bring the thread around the thread sensor from back to front and up through the front hole of the middle thread guide.
16 of 109
7. Pull the thread up and through the eye of the take-up lever from right to left.
8. Route the thread straight down through the back left hole in the middle thread guide.
9. Press the thread into the felt restraint and feed it down through the lower thread guide.
10. Thread the needle from front to back. Cutting the end of the thread may allow it to more easily pass through the eye.
17 of 109
11. Be sure to align the thread with the small v-notch in the thread feed cover.
12. Press the black tab to lower the pinch roller.
13. If desired, the thread can then be held by the retaining spring in front of the lower thread guide or held in place using the grabber.
With your hands out of the way, press the adjustment and center keys on the keypad simultaneously to close the grabber and move the thread into the holder behind the needles.
+
Press the keys again to open the grabber.
14. Trim the end to about an inch in length
18 of 109
Quick Needle Threader
The needle thread is used to more easily pass the thread through the eye of the needle. To use the needle thread, follow the steps below.
1. Lay the top thread across the front of the needle threader and into the groove. It should lay just across the small metal prong in the middle of the needle threader.
2. Position the threader above the eye of the needle. Press very gently in and slide down the thread guide on the needle until the prong reaches the eye.
3. When the needle thread reaches the eye, the gentle pressure that you are applying will slide the prong and the thread through the eye of the needle.
Note: This is difcult with the active needle as the presser foot is close
behind the needle. It may be easier to move the needle case one or two needles to the left or right before useing the needle threader. Just remember to move it back before you start sewing again.
4. Carefully remove the needle thread while leaving a loop of thread through the eye of the needle.
5. Once the needle threader is removed, pull the loop of thread from the back side of the needle to completely thread the needle.
19 of 109
Bobbin Threading and Tensioning
The proper bobbin tension and installation also play an integral role in the
quality and efciency of an embroidery sewout.
What Type of Bobbin?
For the best results with your machine, use Style L continuous polyester
lament bobbins.
Removing the Bobbin Case
CAUTION: Never attempt to remove or insert the bobbin while the machine is in operation.
The bobbin case can be removed from the lower arm of the machine by locating the release lever on the bobbin case.
Pull forward on this lever until the case is free from the machine. Remove the old bobbin from the case.
Cleaning the Bobbin Case
It is recommended that you clean under the tension spring of your machine bobbin case every time you change the bobbin.
Lint and bobbin wax can build up under the spring, and this can affect bobbin tension. To clean under the spring, slide a corner of a small piece of paper under the tension spring in the same direction the thread travels. While cleaning under the tension spring, be careful not to bend the spring.
After cleaning the bobbin case, blow the case out with compressed air. It is also recommended that you check the bobbin tension.
20 of 109
Inserting a New Bobbin in the Bobbin Case & Checking the Tension
1. Hold the bobbin case with the front facing down and the open end facing up.
2. Hold the new bobbin with the thread coming over the top and to the right in a clockwise fash­ion. It should look like a number nine (9).
3. Without ipping the bobbin, drop it into the bobbin case.
4. Route the thread through the thin slot opening and under the tension spring. The bobbin thread should no be releasing from the side of the case.
5. To check the tension of the bobbin, hold the bobbin thread with one hand. As you gently bounce the thread, the bobbin case should drop approximately 1 - 2 inches / 25 - 50 mm. If the
tension is incorrect, use a at-blade screwdriver
to turn the larger adjustment screw clockwise to tighten or counterclockwise to loosen the tension.
This test must be completed BEFORE winding the thread through the pigtail
6. Once the tension is set, wind the thread through the pigtail.
.
21 of 109
Inserting the Bobbin Case
CAUTION: Never attempt to remove or insert the bobbin while the machine is in operation.
1. Insert the bobbin and case in the machine with the pigtail facing up. Push on the bobbin case until it snaps into place.
2. Test the bobbin orientation by pulling on the thread. The bobbin should rotate counter-clockwise.
3. Trim the thread to 2 - 3 inches.
NOTE: If the thread is cut too short, it will not pick up on the stitch. If the thread is left too long, it may wrap into the machine.
22 of 109
Initial Maintenance
The rst time the machine is powered on, it is highly recommended that an
initial maintenance be performed. To step through this maintenance,
1. Press the Settings buttons to access maintenance.
2. Press the Maintenance button to go o to the maintenance menu in the software and perform the following maintenance procedures.
Hook Maintenance
Weekly Maintenance
Monthly Maintenance
Each section will walk you through the maintenance procedures and move the machine to the appropriate positions for each step.
23 of 109
User Interface
In the following sections, you will become more familiar with the operat­ing software for your machine. The next sections will walk you through the loading of a design and how to set machine settings such as color sequence.
Main Screen Overview
The Main Screen is divided into three sections. Largest portion of the screen is devoted to a preview of the design in the selected hoop. This is meant to give the user an understanding of placement within the hoop and color selection.
Below the preview is the machine status. This will display the time, stitch
count, and le name of the design that is loaded to the selected machine.
The right side of the screen gives access to the software commands and
settings. Here you will nd operations such as loading a design or moving
the design within the hoop. At the bottom of this section, you have access to the Help documentation and the Settings & Maintenance screen.
24 of 109
Machine Status
Both the status bar and the machine button can indicate machine status. The various status colors and their meanings are listed below.
Silver - indicates that the machine is in a load-ready state. This is the only state from which you can load a design to the machine. This is also the only state in which multiple machines can be selected.
Green - indicates that the machine is in the process of running a design. If the machine status is green, the status bar will
display the le name as well as the time and stitch count.
Yellow - indicates that the machine requires your attention. This could be due to a variety of reasons ranging from an Appliqué command to a thread break. If the machine status is yellow, the status bar will display the reason why.
Red - indicates that an error has occurred or the emergency stop button has been pressed. If the machine status is red, the Status Bar will display the reason why.
25 of 109
Selecting Machines
If multiple machines are connected and communicating with the software, you will need to select the machine that you want to view or change set­tings for.
By pressing the numbered machine button below the Status Bar, you will shift focus to that machine. The Status Bar will then display the status of that machine.
26 of 109
Loading A Design
To load a design, press the Load Design button. Note that this button will only be available if the selected machine is in a load­ready state.
If it is in the middle of a design, the button will give you the op­tion to reset the design.
Pressing the Load Design button will bring you to the Load Design
screen.
Load Design Screen
From the Load Design screen, you can navigate to your design les on any
drive connected to your computer. Press the design that you would like to select. Selected designs will be indicated by a slightly enlarged and darker appearance.
27 of 109
Conrm Selection
Press the Conrm button to conrm your selection, exit the load design screen, and load the le to the machine.
Double-tapping the le will also conrm and load the le to the
machine.
Cancel Load Design
Press the Cancel button to exit the load design screen without loading a new design to the machine.
Navigation
The Home button will take you back to your computer.
The Level Up folder will take you to the parent folder of the cur­rent folder shown.
Breadcrumbs provide a path of drives and folders for you to navigate back in your computer. Pressing any of these folders or drives will display their contents.
28 of 109
Search
The Search Bar allows you to search for a le name within the current fold­er. Typing in this bar will automatically begin to lter the results.
Pressing the Clear button on the right side of the bar will clear the Search
Bar and return all les from the folder or drive to the window.
Sorting
The les displayed can be sorted by name or by date. The two sort buttons will toggle between the different options. The les
may be sorted from A to Z or Z to A. They may also be sorted with from the newest to the oldest or the oldest to the newest.
29 of 109
Resetting a Design
After a design has started sewing, the Load Design button will be replaced with a Reset Design button.
Press this button to move to stitch zero and reset the design com­pletely. After a design has been reset, a new design can be loaded, or the same design can be sewn again from stitch zero.
The Reset Design button is only available when the machine is no longer in a load-ready state.
30 of 109
Loading...
+ 79 hidden pages