A / V R E C E I V E R S
MRXSERIES
A / V R E C E I V E R S
1120|720|520
NEW
FEATURES &
FUNCTIONS
FOR THIRD
GEN MRX
FREE MRX CONTROL APP*
• ARC™ Anthem Room Correction |
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MRX1120 | 140W† |
MRX720 | 140W† |
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MRX520 | 100W† |
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1 1 . 2 P R E - A M P L I F I E R |
1 1 . 2 P R E - A M P L I F I E R |
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5 . 2 P R E - A M P L I F I E R |
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& 1 1 A M P L I F I E R C H A N N E L S |
& 7 A M P L I F I E R C H A N N E L S |
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& 5 A M P L I F I E R C H A N N E L S |
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Dolby Atmos® |
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Premium |
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Dolby Atmos® |
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Premium |
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ARC™ Anthem |
• Two Sub Out Jacks |
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DTS:X™ Ready |
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32-bit / 768 kHz |
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DTS:X™ Ready |
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32-bit / 768 kHz |
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Room Correction |
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(parallel) |
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ARC™ Anthem |
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Di erential-Output |
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ARC™ Anthem |
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Di erential-Output |
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4 Speaker Pro le |
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Premium |
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Room Correction |
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D/A Converters |
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Room Correction |
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D/A Converters |
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memories |
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32-bit / 768 kHz |
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4 Speaker Pro le |
Wireless Network |
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4 Speaker Pro le |
Wireless Network |
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Di erential-Output |
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Connection |
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Connection |
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D/A Converters |
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Memories |
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Memories |
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HDMI & VIDEO |
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• DTS Play-Fi® – Local |
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• DTS Play-Fi® – Local |
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Quad Core Digital |
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Quad Core Digital |
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HDMI 2.0a |
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BT.2020 |
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and Streaming |
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and Streaming |
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Signal Processing |
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Signal Processing |
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HDCP 2.2 |
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Color Gamut |
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• Two Sub Out Jacks |
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• Two Sub Out Jacks |
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4:4:4 Subsampling |
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On-Screen Display |
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(parallel) |
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(parallel) |
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at 4K60 (18.2 Gbps) |
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with 4K 50/60 |
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HDMI & VIDEO |
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HDMI & VIDEO |
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High Dynamic |
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4K 50/60 Switching |
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HDMI 2.0a |
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BT.2020 Color Gamut |
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HDMI 2.0a |
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BT.2020 Color Gamut |
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Range (HDR) |
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HDCP 2.2 |
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On-Screen Display |
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HDCP 2.2 |
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On-Screen Display |
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4:4:4 Subsampling |
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with 4K 50/60 |
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4:4:4 Subsampling |
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with 4K 50/60 |
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ARC™ Anthem |
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Improved Algorithms |
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Correction |
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at 4K60 (18.2 Gbps) |
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4K 50/60 Switching |
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at 4K60 (18.2 Gbps) |
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4K 50/60 Switching |
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for seamless integration |
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High Dynamic |
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High Dynamic |
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Works on ALL |
between speakers |
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Range (HDR) |
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Range (HDR) |
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Channels |
and subwoofers |
Rev. 052416
*Coming Soon † Front, center, and surround (two channels driven) |
A / V R E C E I V E R S |
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A R C ( A N T H E M R O O M C O R R E C T I O N )
The Easy-To-Use Anthem
Room Correction Kit
Delivers Professional
Results In Any Room
What is ARC?
Simply put, Anthem Room Correction quickly “corrects” the effects that reflective surfaces such as walls, floors and ceilings have on the sound radiating from a loudspeaker. Removing the effects
of these obstacles allows your audio equipment to achieve a more natural sound in any room, as close to the lab standard as possible.
On a more complex level, ARC is a proprietary digital signal processing software that works with a speciallyengineered calibration microphone and your PC to quickly and easily optimize audio for your unique listening space. Anthem engineers developed the
ARC system while researching how to replicate the audio-lab standard of
performance in non-lab environments.
technology organization.
Anthem engineers realized that real world listening experiences had little in common with the controlled environment of the audio lab. That’s because even the best loudspeakers are affected by room anomalies like furniture. These obstacles cause standing waves, resonances, and reflections that can color the sound
you hear. Imagine the sound waves
advanced algorithms to eliminate the negative effects of the obstacles in the room, adjusting response and correcting phase effects. When ARC removes the obstacles, what’s left is the lab standard performance.
ARC also detects how much the room reinforces low frequencies due to its boundaries and pressurization. ARC senses where each speaker’s low-frequency
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Speaker Graph |
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80 |
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dB 70 |
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Measured |
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Calculated |
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Target Respose |
60 |
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50 |
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50 |
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5k |
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15 |
100 |
200 |
500 |
1k |
2k |
1Ok |
Frequency (Hz)
coming from your speakers as ripples on a water surface. That makes it easy for you to understand how the ripples of sound bounce off any obstruction they encounter. You can immediately see the benefit of removing the obstacles.
ARC digitally compares a room’s acoustic signature to that of the lab standard. It measures the response of each speaker relative to the listening area. Then it uses
response declines and sets high-pass filters accordingly, ensuring natural-sounding levels of deep, well-blended bass.
ARC does all this, and more, instantly and automatically. The result is a replication of the lab standard right in your room, for “perfect” speaker performance in any listening space.
How does it work?
The ARC Kit is easy to use, and just a few simple steps can customize your loudspeakers for your unique listening space.
Each ARC-ready component comes with a complete ARC Kit, consisting of software and microphone calibration file from our website, a professional quality mic stand and high quality connectors. You will need a Windows-based laptop computer with a CD drive.
Plug the kit’s custom Calibration Microphone into your computer and into your ARC-ready Anthem A/V receiver. Place the microphone at each of the listening positions in your room (a
minimum of five, maximum of ten), and allow ARC to take a sound sample from each location.
The proprietary ARC software measures the difference between the speaker’s ideal lab-standard response, and their real-world performance in your room. Then, its sophisticated DSP accurately equalizes response and creates intricate crossover curves so that the performance of the speakers in your room meets the ideal lab standard!
Now you’re hearing exactly what our audio engineers intended you to hear: Pure, natural, transparent sound, no matter what challenges your room presents!
B R I N G Y O U R M O V I E S T O L I F E , A S N E V E R B E F O R E
D O L B Y A T M O S ®
What is Dolby Atmos?
Dolby Atmos® is a revolutionary new audio technology that transports you into extraordinary
entertainment experiences.
•Fills your room with captivating sound
-Sound comes from all directions, including overhead, to fill the room with astonishing clarity, richness, detail, and depth.
•Puts sounds into motion all around you
-The specific sounds of people, music, and things move all around you in multidimensional space, so you feel like you are inside the action.
•Delivers the full impact of the artist’s work
-Artists have amazing new capabilities to tell their stories, accent their games, or perform their music to achieve the greatest expressive impact.
How does Dolby Atmos audio work?
Dolby Atmos is the first home theater system that is based not on channels but on audio objects. What is an audio object? Any sound heard in a movie scene—a child yelling, a helicopter taking off, a car horn blaring—is an audio object. Filmmakers using Dolby Atmos can decide exactly where those sounds should originate and precisely where they move as the scene develops.
Thinking about sound in this way eliminates many of the limitations of channel-based audio. In a channel-based system, filmmakers have to think about the speaker setup: Should this sound come from the left rear surrounds or the left side surrounds? With Dolby Atmos, filmmakers just have to think about the story: Where is that yelling child going to run? How
will the helicopter move overhead after takeoff? The Dolby Atmos system, whether in the cinema or the home theater, has the intelligence to determine what speakers
to use to precisely recreate the child’s movement in the way the filmmakers intend. They can now precisely place and move sounds as independent objects
in multidimensional space, including anywhere overhead, so you can hear them as you would naturally. reality to your listening experience. Dolby Atmos helps weave the audio story to match what’s happening on the screen.
Dolby®-Enabled Height Speakers
Dolby®-Enabled Height Speakers
2 or 4 may be used, 6 positions shown
2 or 4 may be used, 6 positions shown
Externall ampliplificationcation may berequired
D T S : X R E A D Y
What is DTS:X?
DTS:X is the next generation
audio codec from DTS that leverages object-based audio to enable new audio experiences in immersion and interactivity.
DTS:X places sound where it would occur naturally in space, creating the most lifelike, multi-dimensional audio experience ever. Free from channel restrictions, sound can be placed and moved to where you would hear it in the real world. Because DTS:X doesn’t require any specific speaker layout, you can arrange your home theater system however you want it. With DTS:X you’re in control of your listening experience. That hard-to-hear line in a movie can be lifted out of the background sounds for a more personal entertainment experience.
Works With All DTS Content
DTS will playback all DTS formats including DTS Digital Surround and DTS-HD Master Audio. DTS:X bitstreams are
backward-compatible with older DTS AVRs and sound great.
Object-Based Audio
An audio object is the combination of the waveform where captures the audio, and metadata which represents the spatial location in which the object should be heard. Audio objects free content from specific speaker layouts for optimal listening.
This means the same DTS:X content will sound great whether it’s rendered on stereo or a fully immersive surround sound system.
Immersive
DTS:X places sound where it would occur naturally in space, creating the most lifelike, multi-dimensional audio
experience ever. Be prepared — this improved immersion and heightened realism makes horror movies scarier, comedies more laugh-out-loud, and car chase scenes even more
Interactive
You are in control of your listening
experience. That hard- to-hear line in a movie can be improved at a
touch — lift the dialogue out from the background sounds when you want clarity and experience a more personal entertainment experience.