To prevent fire or shock hazard, do not
expose this appliance to rain or moisture.
000218-4 Printed in Japan
Important Notice
The material in this document is copyright to AKAI professional M.I. Corp., and may not be
quoted or reproduced in any form without written permission from the company.
LIMITED SOFTWARE WARRANTY POLICY
All the software provided with, or purchased especially for, AKAI professional products has
been tested for functionality. AKAI professional M.I. Corp. will make its best efforts to correct
reported software defects for future releases subject to technical practicabilities.
AKAI professional M.I. Corp., makes no warranty or representation either expressed or
implied with respect to the system's performance or fitness for a particular purpose.
In no event will AKAI professional M.I. Corp. be liable for direct or indirect damages arising
from any defect in the software or its documentation. Further, AKAI professional M.I. Corp.
will not accept any liability for any programs, sounds, audio recording or sequences stored in
or used with AKAI professional products, including the cost of recovery of such data.
The warranties, remedies and disclaimers above are exclusive and take precedence over all
others, oral or written, express or implied, to the extent permitted by law in the geographical
area of the product's use. No employee of AKAI professional M.I. Corp., agent, distributor or
employee of an agent or distributor is authorised to offer any variation from this policy.
WARNING!!
To prevent fire or shock hazard, do not expose this appliance to rain or moisture.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
THE SYMBOLS ARE RULED BY UL STANDARDS (U.S.A.)
The lightning flash with arrowhead symbol , within an equilateral triangle, is
intended to alert the user to the presence of uninsulated “dangerous voltage”
within the product’s enclosure; that may be of sufficient magnitude to
constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intented to alert the user
to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the appliance.
1-En
5A-En
Lithium battery
This product uses a lithium battery for memory backup.
The lithium battery should only be replaced by qualified service personnel.
Improper handling may cause risk of explosion.
Page i
24A-En
WARNING
WARNING
The DR16pro is designed to be used in a standard household environment.
Power requirements for electrical equipment vary from area to area. Please ensure that your
DR16pro meets the power requirements in your area. If in doubt, consult a qualified electrician or
AKAI professional dealer.
120VAC@ 60Hz for USA and Canada
220-230/240VAC@ 50Hz for Europe
240VAC@ 50Hz for Australia
PROTECTING YOURSELF AND THE DR16pro
Never touch the AC plug with wet hands.
•
Always disconnect the DR16pro from the power supply by pulling on the plug, not the cord.
•
Allow only an AKAI professional dealer or qualified professional engineer to repair or reas-
•
semble the DR16pro. Apart from voiding the warranty, unauthorized engineers might touch live
internal parts and receive a serious electric shock.
Do not put, or allow anyone to put any object, especially metal objects, into the DR16pro.
•
Use only a household AC power supply. Never use a DC power supply.
•
If water or any other liquid is spilled into or onto the DR16pro, disconnect the power, and call
•
your dealer.
Make sure that the unit is well-ventilated, and away from direct sunlight.
•
To avoid damage to internal circuitry, as well as the external finish, keep the DR16pro away
•
from sources of direct heat (stoves, radiators, etc.).
Avoid using aerosol insecticides, etc. near the DR16pro. They may damage the surface, and
•
may ignite.
Do not use denaturated alcohol, thinner or similar chemicals to clean the DR16pro. They will
•
damage the finish.
Modification of this equipment is dangerous, and can result in the functions of the DR16pro
•
being impaired. Never attempt to modify the equipment in any way.
In order to assure optimum performance of your DR16pro, select the setup location carefully,
•
and make sure the equipment is used properly. Avoid setting up the DR16pro in the following
locations:
1. In a humid or dusty environment
2. In a room with poor ventilation
3. On a surface which is not horizontal
4. Inside a vehicle such as a car, where it will be subject to vibration
5. In an extremely hot or cold environment
Page ii
Precautions When Using the Installed Hard Disk Drive
1.The hard disk drive has extremely high precision and is vulnerable to shock and vibration. If
transporting the DR16pro by either land or air, we recommend packing it in a shell-shaped
case lined with urethane rubber which meets ATA specifications.
2.Make sure the DR16pro is used in the horizontal position. Do not set it on end or tilt it when
using it.
3.If the DR16pro is moved from a cold location to a warm one, or if the temperature has been
raised suddenly, condensation may form inside the DR16pro. If it is impossible to avoid conditions like these, let the DR16pro sit for at least an hour in the new location before using it.
4.When setting up the DR16pro, make sure the ventilation opening is not blocked. Also, if using
the DR16pro in a rack that contains other equipment, make sure sufficient ventilation space is
assured on all sides (approx. 44 mm of space between the DR16pro and any equipment
mounted above or below it in the rack).
Page iii
WARNING
THIS APPARATUS MUST BE EARTHED
IMPORTANT
This equipment is fitted with an approved non-rewireable UK mains plug.
To change the fuse in this type of plug proceed as follows:
1) Remove the fuse cover and old fuse.
2) Fit a new fuse which should be a BS1362 5 Amp A.S.T.A or BSI approved type.
3) Refit the fuse cover.
If the AC mains plug fitted to the lead supplied with this equipment is not suitable for
your type of AC outlet sockets, it should be changed to an AC mains lead, complete
with moulded plug, to the appropriate type. If this is not possible, the plug should be
cut off and a correct one fitted to suit the AC outlet. This should be fused at 5 Amps.
If a plug without a fuse is used, the fuse at the distribution board should NOT BE
GREATER than 5 Amp.
PLEASE NOTE:THE SEVERED PLUG MUST BE DESTROYED TO AVOID A
POSSIBLE SHOCK HAZARD SHOULD IT BE INSERTED
INTO A 13 AMP SOCKET ELSEWHERE.
The wires in this mains lead are coloured in accordance with the following code:
GREEN and YELLOW— EARTH
BLUE— NEUTRAL
BROWN— LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond
with the coloured markings identifying the terminals in your plug, please proceed as
follows:
The wire which is coloured GREEN and YELLOW must be connected to the
terminal which is marked with the letter E or with the safety earth symbol or
coloured GREEN or coloured GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is
marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is
marked with the letter L or coloured RED.
THIS APPARATUS MUST BE EARTHED
Ensure that all the terminals are securely tightened and no loose strands of wire
exist.
Before replacing the plug cover, make certain the cord grip is clamped over the
outer sheath of the lead and not simply over the wires.
6D-En
Page iv
FCC WARNING
This equipment has been tested and found to comply with the limits for a Class B digital
device pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television reception, which can
be determined by turning the equipment off and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
- Consult the dealer or an experienced radio/TV technician for help. 21B-En
CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROVED BY THE MANUFACTURER FOR
COMPLIANCE COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.
32-En
AVIS POUR LES ACHETEURS CANADIENS DU DR16pro
Le présent appareil numérique n’ément pas des bruits radioélectriques dépassant les limites
applicables aux appareils numériques de la Class B prescrites dans le Règlement sur le
brouillage radioélectrique édicté par le ministère des Communications du Canada
27-F
This digital apparatus does not exceed the Class B limits for radio noise emissions from
digital apparatus set out in the Radio Interference Regulations of the Canadian Department of Communications.
27-En
VENTILATION
Do not prevent the unit's ventilation, especially by placing the unit on the soft carpet, in a narrow space,
or by placing objects on the unit's chassis—top, side, or rear panels. Always keep the unit's chassis
at least 10 centimeters from any other objects.
31C-En
COPYRIGHT NOTICE
The AKAI DR16pro is a computer-based device, and as such contains and uses software in ROMs.
This software, and all related documentation, including this Owner’s Manual, contain proprietary
information which is protected by copyright laws. All rights are reserved. No part of the software or
its documentation may be copied, transferred or modified. You may not modify, adapt, translate,
lease, distribute, resell for profit or create derivative works based on the software and its related
documentation or any part there of without prior written consent from AKAI professional M.I. Corp.,
Yokohama, Japan.
Page v
WARRANTY
AKAI professional M.I. Corp. warrants its products, when purchased from an authorized AKAI professional
dealer, to be free from defects in materials and workmanship for a period of 12 (twelve) months from the date
of purchase. Warranty service is effective and available to the original purchaser only , and only on completion
and return of the AKAI professional Warranty Registration Card within 14 days of purchase.
Warranty coverage is valid for factory-authorized updates to AKAI professional instruments and their software,
when their installation is performed by an authorized AKAI professional Service Centre, and a properly
completed Warranty Registration has been returned to your AKAI professional dealer.
To obtain service under this warranty, the product must, on discovery of the defect, be properly packed and
shipped to the nearest AKAI professional Service Centre. The party requesting warranty service must provide
proof of original ownership and date of purchase of the product.
If the warranty is valid, AKAI professional will, without charge for parts or labour, either repair or replace the
defective part(s). Without a valid warranty, the entire cost of the repair (parts and labour) is the responsibility
of the product’s owner.
AKAI professional warrants that it will make all necessary adjustments, repairs and replacements at no cost
to the original owner within 12 (twelve) months of the purchase date if:
1The product fails to perform its specified functions due to failure of one or more of its components.
2The product fails to perform its specified functions due to defects in workmanship.
3The product has been maintained and operated by the owner in strict accordance with the written
instructions for proper maintenance and use as specified in this Operator’s Manual.
Before purchase and use, owners should determine the suitability of the product for their intended use, and
the owner assumes all risk and liability whatsoever in connection therewith. AKAI professional shall not be
liable for any injury, loss or damage, direct or consequential, arising out of the use, or inability to use the
product.
The warranty provides only those benefits specified, and does not cover defects or repairs needed as a result
of acts beyond the control of AKAI professional, including, but not limited to:
1Damage caused by abuse, accident or negligence. AKAI professional will not cover under warranty any
original factory disk damaged or destroyed as a result of the owner’s mishandling.
2Damage caused by any tampering, alteration or modification of the product: operating software,
mechanical or electronic components.
3Damage caused by failure to maintain and operate the product in strict accordance with the written
instructions for proper maintenance and use as specified in this Operator’s Manual.
4Damage caused by repairs or attempted repairs by unauthorized persons.
5Damage caused by fire, smoke, falling objects, water or other liquids, or natural events such as rain,
floods, earthquakes, lightning, tornadoes, storms, etc.
6Damage caused by operation on improper voltages.
IMPORTANT NOTE: This warranty becomes void if the product or its software is electronically modified,
altered or tampered with in any way.
AKAI professional shall not be liable for costs involved in packing or preparing the product for shipping, with
regard to time, labour or materials, shipping or freight costs, or time and expenses involved in transporting
the product to and from an AKAI professional Authorized Service Centre or Authorized Dealer.
AKAI professional will not cover under warranty an apparent malfunction that is determined to be user error,
or the owner’s inability to use the product.
THE DURATION OF ANY OTHER WARRANTIES, WHETHER IMPLIED OR EXPRESS, INCLUDING BUT
NOT LIMITED TO THE IMPLIED CONDITION OF MERCHANTABILITY, IS LIMITED TO THE DURATION
OF THE EXPRESS WARRANTY HEREIN.
AKAI professional hereby excludes incidental or consequential damages, including but not limited to:
1Loss of time
2Inconvenience
3Delay in performance of the Warranty
4The loss of use of the product
5Commercial loss
6Breach of any express or implied warranty, including the lmplied W arranty of Merchantability, applicable
From all at Akai, thank you for purchasing an Akai DR16pro Hard Disk Recorder, and welcome to
the exciting world of hard disk recording.
Please take the time to read this manual. It will allow you to get the best out of your DR16pro.
What is the DR16pro?
Take a conventional sixteen-track recorder, replace all the analog circuitry with the latest digital
audio processing technology, replace the tape transport with a hard disk for near-instant digital
audio data access, and add a 16-channel programmable digital mixer — the result is the DR16pro.
The DR16pro is a 16-track digital hard disk recorder and editor, with a built-in digital mixer. It
contains many of the features and functions you would normally expect, such as CD quality audio,
non-destructive editing, etc., but unlike computer-based systems, the DR16pro is as easy to use
as an ordinary multi-track tape recorder.
Features
16-track hard disk recorder with familiar multi-track recorder (MTR) operation.
•
16-channel programmable digital mixer with snapshot and fade automation.
•
24-bit 128-times oversampling A/D converters.
•
20-bit D/A 8-times oversampling on all outputs.
•
16-bit / 20-bit / 24-bit linear PCM recording.
•
Up to six SCSI hard disks can be connected.
•
96kHz sample rate support for DVD mastering.
•
Instant playback start.
•
Near-instant data access, no time consuming rewinds, etc.
•
Autolocator with 100 locate points.
•
Absolute and relative time modes, with sync offset.
•
Beat/tempo map for MIDI Clock synchronize operation.
•
MMC, MTC supported.
•
Adjustable preroll.
•
V arispeed playback.
•
Punch in/out includes: manual, auto (with rehearsal), and footswitch.
•
Jog/shuttle control for locating edits.
•
Take functions allow you to select from five different recordings.
lete, slip, insert, and edit undo.
Balanced 1/4 inch phone jack analog inputs and outputs.
•
Output mode is selectable for 16 individual channels or two stereo master and two send out-
•
puts.
XLR and RCA/phono digital inputs and outputs (AES/EBU or S/PDIF).
•
Backup to SCSI tape devices such as SCSI DAT or Exabyte.
•
Optional MT8 Mixing Tab for easier mixer setting.
•
Page 1
Introduction
Built in Ethernet (AKAINET) interface for connection to remote controllers.
•
Optional IB-802T SMPTE reader/generator board for time-code synchronization.
•
Optional IB-803M MIDI interface board for MIDI sequencer synchronization.
•
Optional IB-805R RS422 in terface board for master/slave operation via RS422.
•
Optional IB-1616A (IB-804A) ADAT interface board for digital data transfer between Alesis™
•
ADATs.
Optional EQ 16 digital EQ board.
•
Up to 4,000 audio files can be recorded on a disk. (DD-PLUS format)
•
A recording crossfade setting of 0-80ms is available.
•
An optional interface board IB-808G GPIO is available for track arming control.
•
An optional Multi-channel AES/EBU digital interface board IB-D16MA24 is available.
•
Flash ROM for system settings and OS updates.
•
TRADEMARKS
Digidesign and Protools are registered tademarks of Digidesign and/or A vid Technology, Inc.
Macintosh is a registered trademark of Apple Computer Inc. All other trademarks, product
and company names are the property of their respective owners.
Page 2
Signal Flow
DAC
DAC
TRACK OUT
1,3,5,7,9,11
TRACK OUT
2,4,6,8,10,12
HIGH (0)
LOW (–10)
HIGH (0)
LOW (–10)
LEVEL SW
CHANNEL OUT
1,3,5,7,9,11
1/4" STEREO JACK
CHANNEL OUT
2,4,6,8,10,12
1/4" STEREO JACK
DAC
DAC
HIGH (0)
LOW (–10)
HIGH (0)
LOW (–10)
LEVEL SW
CHANNEL OUT 13
or SEND 1
1/4" STEREO JACK
CHANNEL OUT 14
or SEND2
1/4" STEREO JACK
DAC
DAC
HIGH (0)
LOW (–10)
HIGH (0)
LOW (–10)
LEVEL SW
CHANNEL OUT 15
or MASTER L
1/4" STEREO JACK
CHANNEL OUT 16
or MASTER R
1/4" STEREO JACK
PHONES
1/4" STEREO JACK
DIGITAL OUT
XLR
RCA
TRACK OUT 13
TRACK OUT 14
TRACK OUT 15
TRACK OUT 16
MX or MULT
PHONES LEVEL
EQ
(OPTION)
TRACK OUT
1–16
CH LEVEL
PAN
SOLO
BUS ON
MONO/STEREO
SENDS LEVEL
SEND PAN
SEND2 LEVEL
SEND1 LEVEL
PRE/POST
HARD DISK
REC
REC or PLAY
AUX IN
TRACK 16
TRACK 2
TRACK 1
INPUT SELECT
OFF
TRACK OUT 1
2
16
POST
PRE
MIXER VALUE
MIXER VALUE
or LEVEL
METER
METER
SEND BUS MASTER
12LRLR
111011213141516
MASTER L
MASTER R
SEND I/L
SEND 2/R
BUS L
BUS R
ADC
GAIN VR
(–10 to –22)
LOW (–10)
MID (+20)
HIGH (+40)
INPUT
1, 3, 5, 7
INPUT 1
1/4" STEREO
JACK
ADC
GAIN VR
(–10 to –22)
LOW (–10)
MID (–20)
HIGH (+40)
INPUT
2, 4, 6, 8
INPUTS 1 ... 8
INPUT 2
1/4" STEREO
JACK
INPUT 8 or DIGITAL 8
DIN L
DIN R
BUS L
BUS R
INPUT 1 or DIGITAL 1
INPUT 2 or DIGITAL 2
DIGITAL IN
XLR
DIN R
DIN L
RCA
GAIN SW
DAC
DAC
MAS-
TER
LEVEL
DIGITAL INPUT OPTION
(ADAT or TDIF or AES/EBU)
Introduction
Page 3
Introduction
Description of Signal Flow
Input
A signal input to the ANALOG INPUT channels 1 to 16 passes through the gain switches (HIGH,
MID, LOW) and the GAIN controls. The signal is then converted to digital. Alternatively, pressing
the DIGI key will select DIGIT AL INPUT for channels 1 to 8 from the optional Digital Audio Interface
(eg. ADAT or AES/EBU).
After digital conversion, the signal goes to the INPUT SELECT switches and then to the hard disk
for recording.
At the INPUT SELECT switches, input channels 1 to 8 usually correspond to hard disk tracks 1 to
8 and tracks 9 to 16. However, you can assign any input channel to any hard disk track. You can
also select the BUS L and BUS R signals as inputs or the built-in stereo AES or S/PDIF inputs, DIN
L and DIN R.
Press the appropriate TRACK REC keys to record data to the hard disk tracks. For Analog inputs,
you need to set the recording levels with the GAIN controls. Then press the Play and REC keys to
record.
Output
On playback, the signal from the hard disk tracks passes through the CHANNEL ON keys 1 to 16
and into the TRACK MIX section of the mixer. In addition, the signal is sent to the individual
ANALOG OUTPUT channels 1 to 16. Unlike the inputs, these output channels are fixed to the
corresponding hard disk tracks.
TRACK MIX
In the TRACK MIX section, the signal passes through the equalizer (if the optional digital EQ board
is installed), channel level, pan, and effects send. It is then sent to the MASTER LEVEL where it is
output in digital through the DIGITAL I/O - MASTER OUT or converted to analog and then to the
MASTER L/R or PHONES outputs. The signal is also sent to the SEND and BUS channels. On the
SEND channels, it is converted to analog and sent to the SEND 1/L-2/R outputs. It only appears
on the BUS channels if the BUS ON switch is selected.
Using the BUS channels allows you to carry out a digital bounce-down recording (ping-pong)
inside the DR16pro with very little deterioration in tonal quality.
Page 4
Level Diagram
–dB 50
0
14
6
METER
-10
+200+10
-50
-20
-40
-30
-70
-60
dB
GAIN SWGAIN VR ADC
TRACK
ON/OFFREC/PLAY
EQ
(OPTION) LEVELPAN
MASTER
LEVELMETERMETERMETERDACOUT L/R
MASTER L/R
OUTPUT
SW L CLIP
SW L VR MIN
SW M CLIP
SW M VR MIN
SW L VR MAX
SW H CLIP
SW H VR MIN
SW M VR MAX
SW H VR MAX
SOLO
CLIP
VR 9 O'CLOCK
LEVEL-127
LEVEL-104
(DEFAULT)
PAN
L63,R63
PAN-MID
(DEFAULT)
LEVEL-104
(DEFAULT)
SEND 1,2 OUT
INDIVIDUAL
OUTS
H CLIP LEVEL
L CLIP LEVEL
(SAME H/L LEVEL
SEND 1,2
INDIVIDUAL OUTS)
LEVEL-127
Introduction
Page 5
Introduction
Inside the DR16pro
Multi-Channel Digital Input
Optional ADAT or AES/EBU
Multi-Channel Digital Output
Optional ADAT or AES/EBU
The rocker part of the power switch is recessed in the ON position to prevent accidental
power off.
2)Peak Level meters
These 20-segment FLD (Fluorescent Light Display) bargraphs with peak hold indicate the
playback and source levels. There are sixteen track level indicators that also indicate the
send, bus routing, and stereo master levels. The bargraphs are used to display channel pa-
rameter settings when the DR16pro is in Mix Mode.
Note: These meters are after the A/D converters in the signal path. Therefore when the
amber 0 dB (Peak) FLD segment lights, it indicates digital distortion. You should adjust
the levels so this never occurs.
3)METER key
This key toggles the level meter indicator between channel and master. Normally, the level
meter shows the level of each track. Pressing the METER key changes tracks 11-16 indica-
tors to send, bus, and master level indicators.
4)DIGI(D IN) key
This key selects digital inputs for input channels 1 – 8 from the optional ADAT or AES/EBU
digital audio interface. (Select the XLR or the RCA/phono connectors with the DIGI(D IN) sub-
menu function.) See “Digital Inputs” on page 33.
This key is also used for selecting either the XLR or RCA connector (DIN-L / DIN-R).
5)CHANNEL ON keys 1/9 ~ 8/16
These keys allow you to select channels for monitoring. See “Track Number Limitations” on
page 42. When you are using the Mix Mode, these keys select the channel you want to edit.
Also see “Selecting Mix Mode” on page 61.
6)TRACK REC(INPUT SELECT) keys 1/9 ~ 8/16
These keys are used to arm tracks for recording (“Arming Tracks” on page 38) or to select
auxiliary inputs (“Setting an Auxiliary Input” on page 64.) A flashing key indicates that a track
is armed for recording, and a lit key indicates recording in progress. Assign the input channel
for each track using the TRACK REC (INPUT SELECT) sub-menu function (“Selecting the
Input Channels” on page 35).
Page 8
1: Front and Rear Panels
10
10 11 12 13 14 15 16
OVERFROM
TIME
UNDO
IN ->
OUT
<<MEMO>>
REC
JOG SHUTTLE
FINEJOG ON
789
456
UTILITY
123
SET UPDIGIDISK
ESCAPE
STORE/ENT
LAST
0/-
PREROLL
TIME
:/STACK
0
6
14
50 –dB
8/16
8/16
789
HARD DISK RECORDER
ABS
REL
S-M
SONG
EDIT MIX
BUSY
1 2 3 4 5 6 7 8 9
RESETABS/RELLOCATE
OFFSET
COPY
MOVE
FROM
TO
ZERO
RETURN
TO
TIME
7)RESET key
This key is used to reset the relative time to zero. If it is pressed while an absolute time is
displayed, relative time will be selected automatically, just like pressing the ABS/REL key.
8)ABS/REL(OFFSET) key
This key switches the display between absolute time and relative time. Absolute time starts at
zero, cannot be changed, and works as the base time for relative time. When synchronizing
using SMPTE timecode, the relative mode can be used to set synchronization offsets.
Set the offset for relative time with the ABS/REL(OFFSET) sub-menu function.
9)Time and Status display
This custom FLD (Fluorescent Light Display) shows recording time information and mes-
sages indicating the system status.
The top row of nine 7-segment digits display time, either absolute or relative. It may also be
switched to show bars, beats, and clocks.
The bottom row of 14-segment digits display status, sub-menu, and error messages. Also in
this display, the current mode is displayed.
The “BUSY” indicator at the bottom of the display shows hard disk activity . Beside it, a row of
small dots show activity for each of the 16 tracks and indicate that data exists on the track at
the current position.
10) LOCATE key
This key is used to enter locate time values. See “Locate Functions” on page 77 and “Speci-
fying the “in” Point and “out” Point” on page 26.
Page 9
1: Front and Rear Panels
11121314 15 16
JOG SHUTTLE
FINEJOG ON
789
456
UTILITY
123
SET UPDIGIDISK
ESCAPE
STORE/ENT
LAST
0/-
PREROLL
TIME
:/STACK
0
6
14
50 –dB
8/16
8/16
HARD DISK RECORDER
ABS
REL
S-M
SONG
EDIT MIX
BUSY
1 2 3 4 5 6 7 8 9
RESETABS/RELLOCATE
OFFSET
TO
COPY
MOVE
FROM
ZERO
RETURN
TO
TIME
10 11 12 13 14 15 16
OVERFROM
TIME
UNDO
IN ->
OUT
<<MEMO>>
REC
11) UNDO key
This key allows you to undo the last recording or edit. This is useful if you make a mistake
while recording and want to return to the previous recording. Likewise, when editing you can
compare the material before and after an edit. See “Recording Undo” on page 44 and “Undo-
ing an Edit” on page 85.
12) JOG/SHUTTLE control
The inner JOG wheel allows you to locate while listening to a recording. Playback speed is
determined by how fast you turn the wheel. Turn it counterclockwise to review and clockwise
to preview. The ef fect is similar to reel-rocking on an analog tape recorder — you can use it to
identify edit points precisely. In certain modes such as MIX, SONG and SUB-MENU, this
wheel is also used for data entry. Turn it counterclockwise to decrease values and clockwise
to increase them.
Like the JOG wheel, the outer SHUTTLE control also allows you to locate while listening to a
recording. The playback speed is determined by the angle at which you hold the control. Turn
it counterclockwise to review and clockwise to preview. The SHUTTLE control is also used to
move the cursor (input point) when setting certain parameter values. See “Cursor” on page
25.
13) FINE key
This key allows you to increase the resolution of the jog wheel for more precise selection of
time location points.
14) JOG ON key
This key allows you to switch the JOG/SHUTTLE control on and off. When the LED is lit, the
JOG/SHUTTLE control can be used to locate while listening to a recording. Otherwise, the
JOG/SHUTTLE control cannot be used to locate.
15) ESCAPE key
This key can be used to escape from the current edit or sub-menu function.
16) STORE/ENT key
This key is used when entering and storing time values, executing edit functions, etc.
For increased recording time, up to six external SCSI hard disks can be connected to this
connection (up to seven if the DR16pro contains no internal hard disk). See “Hard Disks” on
page 96.
3)DIGITAL I/O - IN connectors
These XLR and RCA/phono connectors are used to input AES/EBU and S/PDIF format digital
signals respectively. The active input connector is selected using the DIGI(D IN) key sub-
menu function. See “Digital Inputs” on page 33.
The stereo digital input signals from these connectors, DINL and DINR, can be selected from
SUB-MENU/INPUT SELECT as record sources for any track.
4)DIGITAL I/O - MASTER OUT connectors
These XLR and RCA/phono connectors are used to output AES/EBU and S/PDIF format
digital signals. The format of the digital output signal is set to Type I or Type II digital audio
outputs using the 2(DIGI) sub-menu function. See “Digital Outputs” on page 47.
The digital outputs are a digital duplication of the analog signal appearing at the OUTPUT -
MASTER OUT jacks. These may be connected to any stereo digital audio recorder , such as a
DAT machine, to perform a completely digital mixdown.
Page 19
1: Front and Rear Panels
MASTER OUT
AKAI NET
TERM
OFF
ON
EXPANSION
TERM
ON
OFF
SYNC
IN/OUT
MASTER
SLAVE
SCSI-B ID
NC T 4 2 1
O/OFF
I/ON
57689
5)AKAINET connection and TERMINATOR switch
This BNC connector is used to connect the DR16pro to other DR16pros or to remote control-
lers such as the RE32. Multiple units can be connected together by chaining the AKAINET
BNC connectors using standard Ethernet BNC cables and ‘T’ pieces. It is essential that the
first and last units in the chain are terminated either by switching the TERM switch to the ON
position or by using an external 50 ohm terminator.
Note:
The AKAINET interface used in the DR16pro is 10-Base-2 Ethernet. There are
certain rules that must be adhered to when setting up the system to ensure reliable
operation:
• All cables must be 50 ohm impedance
• There should be a maximum of 185m of cable in the system between the first and last
nodes.
• There should be at least 0.5m of cable between each node
6)EXPANSION socket
For connection to the Akai MT8 Mix Tab or RC15 remote control.
7)TERM switch
This switch selects 75Ω termination for the SYNC connection. When a video signal is connected, this switch must be set to ON.
8)SYNC connection
This BNC connector is used to connect the DR16pro to an external digital clock source, a
composite color video signal, or a black burst signal. Use the 2(DIGI) sub-menu function to
select wordclock or a variety of video sync options.
9)SCSI-B ID switches
This has no function with this version of software.
Page 20
1011
1: Front and Rear Panels
GAIN MID
12
HIGHLOW
12
LOWHIGH
910
LOWHIGH
34
HIGHLOW
34
LOWHIGH
1112
LOWHIGH
GAIN MID
56
ANALOG INPUT
ANALOG OUTPUT
HIGHLOW
56
LOWHIGH
12
1314
LOWHIGH
GAIN MID
SEND
GAIN MID
78
HIGHLOW
78
LOWHIGH
LR
LR
LR
LR
LR
LR
LR
MASTER
MASTER
MASTER
MASTER
1516
LOWHIGH
LOWHIGH
LOWHIGH
LOWHIGH
LOWHIGH
LOWHIGH
LOWHIGH
12131314 1513
10) ANALOG INPUT (1 ~ 8) connectors
These 1/4 inch stereo phone jacks are used to input analog signals to the DR16pro. They
accept balanced and unbalanced signals: Tip = hot, ring = cold, sleeve = ground. Unlike
conventional multi-track recorders, the eight inputs are not ‘hardwired’ to their corresponding
tracks but can be assigned to any track you like.
11) Input gain switches
These switches allow you to set the DR16pro input gain. They can be set to LOW (0 dB), MID
(+20 dB), or HIGH (+40 dB). Input gain switches are provided for each pair of channels:
channels 1/2, channels 3/4, channels 5/6, and channels 7/8.
12) ANALOG OUTPUT (1 ~ 12) connectors
These 1/4 inch stereo phone jacks are used to output analog signals from the DR16pro. They
can be used balanced or unbalanced: Tip = hot, ring = cold, sleeve = ground.You set the
output gain for these connectors with the level switch (13). They can be set to LOW (-10 dBu)
or HIGH (+4 dBu).
13) Output level switches
These switches allow you to set the DR16pro output level. They can be set to LOW (-10 dBu)
or HIGH (+4 dBu). Output level switches are provided for each pair of channels: channels 1/
2, channels 3/4, channels 5/6, channels 7/8, channels 9/10, channels 1 1/12, channels 13/14,
and channels 15/16.
14) ANALOG OUTPUT 13, 14 - SEND 1/2 connectors
These 1/4 inch stereo phone jacks carry the individual analog tracks 13 and 14 or the two
effects or auxiliary sends in MIX mode. They can be used balanced or unbalanced: T ip = hot,
ring = cold, sleeve = ground. Y ou set the output gain for these connectors with the level switch
(13). They can be set to LOW (-10 dBu) or HIGH (+4 dBu).
15) ANALOG OUTPUT 15, 16 - MASTER L/R connectors
These 1/4 inch stereo phone jacks are used to output the individual analog tracks 15 and 16
or an analog stereo mix of the 16 tracks in MIX mode. This is an analog duplication of the
digital signal appearing at the DIGITAL I/O - MASTER OUT output jacks. They can be used
balanced or unbalanced: Tip = hot, ring = cold, sleeve = ground. You set the output level for
these connectors with the level switch (13). They can be set to LOW (-10 dBu) or HIGH (+4
dBu).
AKAI ELECTRIC CO., LTD.AKAI ELECTRIC CO., LTD. MADE IN JAPANMADE IN JAPAN
1617
16) SIGNAL GROUND
Use this post to connect the DR16pro to earth ground in the event of ground loops.
17) Power inlet
Connect the supplied power cable to this connection. Connect the other end of the power
cable to an appropriate AC receptacle.
Page 22
2: Getting Around the DR16pro
Getting Around the DR16pro
The DR16pro is relatively easy to operate. If you have used a conventional tape recorder, you will
find it quite straightforward.
Operating Modes
The DR16pro has various operating modes:
NORMAL MODE
SONG MODE
SUB-MENU MODE
MIX MODE
EDIT MODE
Normal Mode
•
Used for normal recording and playback similar to a conventional tape recorder.
Sub-Menu Mode
•
Used for various settings.
Mix Mode
•
Used to mix the track and channel levels.
Edit Mode
•
Used for various editing operations such as copy and move.
Song Mode
•
Used for setting MIDI Sync and BBC indication.
Page 23
2: Getting Around the DR16pro
Operation
Display
The custom FLD (Fluorescent Light Display) shows recording time information and messages
indicating the system status.
Absolute/Relative Indicators
ABS
REL
S-M
SONG
EDIT MIX
BUSY
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16
Time Display
Status Messages
Disk Activity Indicators
Busy Indicator
Mode Indicators
The top row displays either absolute or relative time. The “ABS” and “REL” indicators quickly show
which display time is active. In Song Mode, the display shows bars, beats and clocks.
Absolute time/Relative time
MINUTES SECONDS FRAMES SUBHOUR
BBC - Song Mode time
BARBEATCLOCK
The bottom row displays status, sub-menu, and error messages.
There are indicators for each of the following modes, “S-M” (Sub-Menu), “MIX” (Mix), “EDIT” (Edit),
and “SONG” (Song). Normal mode does not have an indicator.
There is also a “BUSY” indicator, which shows disk activity, and 16 track data indicators, which
report track status information as follows:
Light On: playback audio is being monitored from disk.
•
Light Off: no audio on disk.
•
Light Flashing: audio recorded on disk, but playback track temporarily dropped.
•
Sub Menus
Many of the DR16pro keys provide two functions. A main function and a sub-menu function. In
most cases, the main function of such a key is printed above it, and the sub-menu function is
printed below it in an amber typeface. Some sub-menu keys provide access to functions, some to
variable parameters.
To access a sub-menu function, first press the SUB-MENU key, then while indicator in the key is
flashing, press the respective key.
Page 24
2: Getting Around the DR16pro
Cursor
The DR16pro provides a cursor to step through the items in some of the sub-menu functions.
Rotate the outer SHUTTLE of the JOG/SHUTTLE control clockwise to move to the right sub-menu
parameter. Rotate the SHUTTLE counterclockwise to move to the left sub-menu parameter.
Setting Parameters
Most parameters can be set using the JOG/SHUTTLE control or the numeric keypad. However,
this varies from function to function. Please refer to the operating procedure for each function.
Escape
If, while setting a parameter or using a function, you want to cancel it, press the ESCAPE key to
return to the previous state.
Page 25
2: Getting Around the DR16pro
Entering Time Values
To locate to any point, set the “in” point, “out” point, direct locate point, stack locate point, etc., you
must display the desired time on the display. The desired time can be entered as follows:
1)Press the LOCATE key.
You will see a display similar to the following:
ABS
2)Use the numeric keypad to enter the desired time.
Time values should be entered from left to right. For example, to enter the time 15 minutes 32
seconds 20 frames, press these number keys in the following order:
1, 5, 3, 2, 2, 0. “--:15:32:20”will appear on the display.
Note:
If you enter a time value that is greater than the possible range, the correct position
will be calculated. For example, if you enter 78 seconds, the DR16pro will locate to 1:18.
If you enter an incorrect time, press the RESET key, then re-enter the time.
Press the ESCAPE key to cancel the locate function.
3)Press the LOCATE key.
The DR16pro will display the specified time.
Note:
The DR16pro will actually locate to the specified time. If you want to return to the
previous point, press the LAST 0/– key.
Refer to the “Locate Functions” on page 77 for further details.
Of course, you can also use the Play , Stop , Fast Forward , and Rewind
keys, or the JOG/SHUTTLE control to enter a time on the display.
Specifying the “in” Point and “out” Point
The “in” point and “out” point values are used for auto punch-in/out recording and editing.
To set the “in” or “out” point:
1)Display the desired time on the display.
Select a location for the “in” or “out” point by using the Fast Forward or Rewind key
followed by the Stop key, or by rotating the JOG/SHUTTLE control.
Note:
In order to locate with the JOG/SHUTTLE control, the JOG ON key must be pressed
on. See “JOG ON key” on page 10.
2)Press the STORE/ENT key.
The message “MEMORY” will appear on the status line of the display and the time display
will flash.
Page 26
2: Getting Around the DR16pro
3)Press the IN key or OUT key as required.
The point will be stored. The time display will stop flashing. “IN” or “OUT” respectively will
momentarily flash on the display.
4)Confirm the stored locations.
Press the IN key to set the DR16pro to the “in” point; press the OUT key to select the “out”
point.
Note:
Certain operations, such as recording or Edit Mode erase, automatically update the
“in” or “out” points.
Using the <<MEMO>> function
The DR16pro can store and recall up to nine sets of “in” and “out” points.
Storing a set of “in” and “out” points:
1)Set the “in” and “out” points.
See “Specifying the “in” Point and “out” Point” on page 26.
2)Press the SUB-MENU key.
The indicator in the key will flash and the text SUB-MENU will appear on the display.
3)Press the IN->OUT(<<MEMO>>) key.
The message “<< MEMO >>” will appear on the display.
4)Press the STORE/ENT key.
The message “<MEMO SET>” will appear on the display.
5)Press a numeric key (1 ~ 9) to store the set of “in” and “out” points.
The message “<MEMO SET>” will flash on the display then disappear , and the set of points
is stored.
Recalling a set of “in” and “out” points:
6)Press the SUB-MENU key.
The indicator in the key will flash and the text SUB-MENU will appear on the display.
7)Press the IN->OUT(<<MEMO>>) key.
The message “<< MEMO >>” will appear on the display.
8)Press a numeric key (1 ~ 9) to recall the set of “in” and “out” points.
The message “<< MEMO >>” will flash on the display then disappear, and the set of points
is loaded.
Page 27
3: Setting Up the DR16pro
Setting Up the DR16pro
Locating the DR16pro
The DR16pro should be located on a strong, level surface, with plenty of room for ventilation. If
you rack mount the DR16pro, leave at least 1U of free space above and below it.
Connecting The Power
Warning:
Before connecting to an AC receptacle, make sure that the mains voltage in your
area matches that printed on the DR16pro rear panel.
Connect the supplied power cable to the power inlet on the rear panel of the DR16pro. Connect
the other end of the power cable to an appropriate AC receptacle.
Power On/Off
To power on the DR16pro, push the POWER switch to its ON position. The DR16pro takes approximately 10 seconds to warm up before it can be used. During this time it checks the status of
any disk drives, and its version number is shown on the display. Once the DR16pro is ready for
use, the following will appear on the display:
ABS
1 2 3 4 5 6 7 8 9
Before powering off the DR16pro, make sure that no functions are currently in progress. If the disk
is being accessed, the “BUSY” indicator will be lit.
10 11 12 13 14 15 16
Warning:
Powering off the unit while the “BUSY” indicator is lit - during recording or backing
up - may destroy some data.
To power off the DR16pro, push the POWER switch to its OFF position.
The internal disk drive will automatically park its heads, for protection in transit.
Page 28
Typical DR16pro Setup
The following diagram shows the DR16pro in a typical recording setup:
Optional hard disk for extra recording time
DAT Recorder for mixdown and backup
SCSI
HARD DISK
SCSI-A
3: Setting Up the DR16pro
Stereophones
Digital Out
Digital In
ANALOG OUT
Amplifier (Monitor)
MASTER L
ANALOG OUT
MASTER R
ANALOG INPUT
MIDI CLOCK or MTC
MIDI OUT (optional
IB-803M MIDI
Interface Board)
Drum Machine
Guitar
Computer-based MIDI Sequencer
MIDI
Sampler
MIDI
Sound Module
MIDI
Page 29
Bass guuitar
Microphone
4: Recording
Recording
This chapter describes how to record using the DR16pro.
Sampling Frequency
It is important that you set the sampling frequency before recording. If it is changed after some
material has been recorded, that material will playback at the wrong pitch.
The DR16pro can record at any one of the three common digital audio sampling frequencies: 32
kHz, 44.1 kHz, and 48 kHz. It can also record at 44.056 kHz for NTSC video synchronization. It
can also record at 96kHz via the digital inputs for DVD mastering applications.
The deciding factors in your choice of sampling frequency are: application, required audio bandwidth, and available hard disk space. Some information about sampling frequency, applications,
and audio bandwidth are provided below. Also see “Hard Disks” on page 96.
If you intend to mixdown to DAT, refer to the operating manual that came with your DAT to see
which sampling frequencies it can record at via its digital inputs.
48 kHz
This frequency is supported by most professional digital audio equipment and provides an audio
bandwidth of about 22 kHz. Consumer type DA T recorders typically record at this frequency when
their analog inputs are used. Use this frequency if you want the highest audio bandwidth.
44.1 kHz
This frequency is supported by most professional digital audio equipment and provides an audio
bandwidth of about 20 kHz. CDs and prerecorded MiniDiscs (MD) use this frequency . Professional
recording studios that utilize digital equipment also typically use it. If your DR16pro material is
destined for distribution on CD, then it’s best to use this frequency.
32 kHz
This frequency is widely used for digital broadcast applications where a 15 kHz audio bandwidth,
about that of FM radio, is deemed acceptable. It is also used for some DSB (Digital Satellite
Broadcasting) applications. It offers the lowest audio bandwidth, but the maximum recording time.
It maybe useful for projects where recording time takes precedence over audio bandwidth.
44.056 kHZ
This frequency is used when the DR16pro is synchronized to 59.94 Hz NTSC color video. Video
post-production facilities and broadcasters working with the NTSC standard would be typical users of this frequency.
96kHZ
This frequency is used for high-resolution applications such as DVD authoring.
This sample frequency is only available via the AES digital audio inputs/outputs (including the built
in stereo AES interface and the optional multi-channel AES interface). When 96kHz is selected,
the DR16pro enters a special ‘dual-channel’ mode where inputs and outputs are paired (e.g dualchannel 96kHz audio connections to inputs D1+D2, D3+D4, D5+D6, D7+D8 or DINL+DINR will
each be treated as single record sources.
Page 30
4: Recording
Selecting the Sampling Frequency
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 2(DIGI) key – numeric keypad.
The message “DIGI OUT” will appear on the display.
3)Use the JOG/SHUTTLE control to select the sampling rate option.
The SHUTTLE control steps through the options one at a time. The message “SMPL RATE”
will appear on the display.
4)Press the STORE/ENT key to select this option.
5)Use the JOG/SHUTTLE control to select a sampling frequency.
The following sampling frequencies are available:
Sampling FrequencyDisplay
48.0 kHz
44.1 kHz
32.0 kHz
44.056 kHz
96 kHz
6)Press the STORE/ENT key.
The new sampling frequency will be selected.
Warning:
You cannot use a mixture of sampling frequencies for a single project. If you
attempt to combine different sampling frequencies, material recorded at one rate will
playback at the wrong pitch at another rate.
FS 4 8 K H Z
FS 44 - 1 K H Z
FS 3 2 K H Z
FS 4 4 - 0 5 6 K
FS 9 6 K H Z
Page 31
4: Recording
Selecting the Bit-Length
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB - MENU” will appear on the display.
2)Press the 3(SETUP) key – numeric keypad.
The message “BRIGHTNESS” will appear on the display.
3)Use the JOG/SHUTTLE control to select the record bit-length option.
The SHUTTLE control steps through the options one at a time. The message “REC BITS” will
appear on the display.
4)Press the STORE/ENT key to select this option.
5)Use the JOG/SHUTTLE control to select a record bit-length.
The following record bit-lengths are available:
Record BitlengthDisplay
16-bit
20-bit (packed)
20-bit
24-bit
6)Press the STORE/ENT key.
The new record bit-length will be selected.
16 - BIT
20 - BIT (P)
20 - BIT
24 - BIT
20-Bit Packed Audio
This is a special option that is only available when recording AKAI format audio files. Typically, 20bit audio occupies the same space on disk as 24-bit audio (the extra 4-bits of storage space in
each sample being wasted). The 20-bit ‘packed’ mode avoids this waste of space by writing the
audio to disk in a special pattern.
24-BIT :
20-BIT :
Sample 1Sample 2Sample 3
Sample 1Sample 2Sample 3
20-BIT PACKED :
Note that this mode does
optimal manner to maximum disk storage space and bandwith.
not
Sample 1Sample 2Sample 3
involve any ‘audio compression’. It just places the data on disk in an
Page 32
4: Recording
Input Source
The DR16pro can record from its eight analog inputs, the stereo (two-channel) built-in AES/EBU
digital input, the optional multi-channel digital audio option card (AES/EBU or ADAT) or the internal two-channel bus signal.
Analog Inputs
The DR16pro has eight analog input connectors on its rear panel. These connectors use 1/4 inch
stereo phone jacks. They accept balanced and unbalanced signals: Tip = hot, ring = cold, sleeve
= ground.
Setting the INPUT Gain Switches
Each pair of the analog inputs (channels 1/2, 3/4, 5/6, and 7/8) has a HIGH/MID/LOW GAIN
switch. Set the gain switches to match the level of the incoming signal. For a low signal level input
such as a microphone, set the switch to the HIGH position. Set the switch to the MID position for
consumer audio equipment (-10 dBu) and the LOW position for professional equipment (+4 dBu).
Setting the GAIN Controls
The front panel GAIN controls allow you to adjust the gain (level) of each analog input channel in
the range of -10 dB to +22 dB. When the controls are at the 9 o’clock position, the gain is 0 dB.
GAIN
12345678
Turn the GAIN controls clockwise to set the channel levels. Adjust the level to get the hottest
possible signal without causing the 0 dB segment of the peak-hold LED bargraph to light.
Note:
The peak-hold meters are after the A/D converters in the signal path. When the amber
0 dB (Peak) segment lights, it indicates the level is too high and digital distortion or clipping
has resulted. You should adjust the GAIN levels so this does not occur.
The meters should be set to “PRE” (pre-mixer monitoring) in the SUB-MENU “MIXER” functions. See “Selecting Pre- or Post- Metering” on page 66.
When recording vocals or acoustic instruments, it is usually a good idea to have a compressor
inserted in the signal path to avoid the distortion that can result due to sudden increases in level.
Digital Inputs
The DR16pro has two digital input connectors on its rear panel: an XLR connector and an RCA/
phono connector used to input AES/EBU and S/PDIF format digital signals.
When you record from a digital source, such as CD, DA T or MD, you cannot adjust the signal level
with the front panel GAIN controls. Most digital audio equipment offer no control over their digital
signal output. This should not present any problem — usable digital audio will have a reasonable
signal level.
It can record from both the built-in stereo digital interface and the 8-input multi-channel digital
audio option card simultaneously allowing up to 10 simultaneous record inputs.
Page 33
4: Recording
Sampling Frequency
To record via the digital inputs, the DR16pro must be set to the same sampling frequency as that
used by the incoming digital signal. This is because the DR16pro has to synchronize with the
incoming signal (word sync). If you are recording from a CD, prerecorded MD, this will be 44.1kHz.
If you are recording from a DAT that was recorded via analog inputs, this will be 48kHz.
If you attempt to connect a digital input from a source with a sampling frequency different than the
current setting of the DR16pro, the message “BAD INPUT” will be displayed when you press a
TRACK REC key. See “Selecting the Sampling Frequency” on page 31.
Digital Audio Interfaces
The DR16pro includes a built in stereo (2-channel) AES/EBU interface that can be used as a
record source for any track. Additionally, a multi-channel digital audio option card can be fitted
providing up to an additional 8-inputs and 16-outputs in either AES/EBU or ADAT format.
Digital Audio Formats
There are two industry-standard digital audio formats. Type 1 is usually referred to as AES/EBU
format. Type 2 is also known as S/PDIF format. Both the built in stereo digital audio interface on
the rear panel of the DR16pro (XLR and RCA/phono) can receive either Type 1 or Type 2 signals
as input.
To switch to digital inputs:
1)Press the DIGI key.
The LED over the DIGI key lights. Input channels 1 and 2 are switched to digital. No analog
signals at channels 1 and 2 will be input.
If no digital signal is input at the currently active connector, the LED flashes and the message
“PLL UNLOCK” will flash on the display.
To select the active digital connector:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the DIGI(D IN) key.
The display will show the currently active connector.
3)Use the JOG/SHUTTLE control to select the digital connector.
Connector Display
XLR
RCA/phono
4)Press the STORE/ENT key.
The new connector will be selected.
DIGIin XLR
DIGIin RCA
Page 34
4: Recording
To switch input sources 1-8 to digital:
1)Press the DIGI key.
The LED over the DIGI key lights. Input sources A1 .. A8 from the analog boards will now be
switched to D1..D8 from the optional digital audio interface.
If no digital signal is input at the optional digital audio interface, the LED flashes and the
message “PLL UNLOCK” will flash on the display.
Note:
If both the built in stereo digital audio interface and the optional multi-channel digital
audio interfaces are selected as sources for record tracks, the DR16pro will automatically
sync to the first pair of inputs on the optional multi-channel digital audio interface. Therefore, the sources for all digital inputs must be syncronous.
Selecting the Input Channels
The input channels are initially assigned when the DR16pro is powered on. The default assigns
channels 1 to 8 as input hard disk tracks 1 to 8 and as input hard disk tracks 9 to 16. For example,
input 1 is assigned to track 1, input 2 to track 2, etc.; input 1 is also assigned by default to track 9,
input 2 to track 10, etc.
You can reassign the tracks to any input channel or to the internal bus channels.
To assign the input channels:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press one of the TRACK REC(INPUT SELECT) keys.
The selected TRACK REC key will light up and the display will show the currently selected
input source for that track. For example, if you press the first TRACK REC key , the display will
show “RECIN A - 1”.
Note: You can select only one TRACK REC key at a time in this mode.
3)Use the JOG/SHUTTLE control to select another input source.
Select an input source from the following list:
Display Description
RECIN A - 1
RECIN A - 8
RECIN D - 1
RECIN D - 8
RECIN D I N L
RECIN D I N R
RECIN B U S L
RECIN B U S R
Analog inputs 1 ~ 8.
Digital inputs 1 – 8 from the optional digital audio interface.
(Selected when the DIGI key is ON)
Left channel of built-in stereo digital audio interface (XLR/RCA).
Right channel of built-in stereo digital audio interface (XLR/RCA).
Left channel of the bus signal.
Right channel of the bus signal.
Page 35
4: Recording
When 96kHzsample rate is selected and the DR16pro is in ‘dual channel’ mode, the followig can
be selected:
Mono ‘96kHz’ signal fed to inputs 1 and 2
Mono ‘96kHz’ signal fed to inputs 3 and 4
Mono ‘96kHz’ signal fed to inputs 5 and 6
Mono ‘96kHz’ signal fed to inputs 7 and 8
Mono ‘96kHz’ signal fed to inputs DINL and DINR
4)Press another TRACK REC(INPUT SELECT) key.
To change the rest of the channel assignments, repeat the above steps.
Using the BUS function
In addition to the rear panel connectors, you can also select as inputs the BUSL and BUSR signals. Using these inputs, it is possible to bounce-down fourteen tracks of material onto two stereo
tracks. The bounce-down is entirely in the digital domain, allowing you to maintain almost perfect
signal quality.
For example, assume you have recorded your rhythm section and other parts on tracks 1 to 14
and you now want to make a stereo mix onto tracks 15 (left channel) and 16 (right channel) as in
the following diagram:
Bass guitar
Kick Drum
Snare Drum
Cymbals & Toms L
Cymbals & Toms R
Hi-Hat
Rhythm guitar
Conga
Organ
Synth pad
Piano L
Piano R
Guitar
Backup vocal
Left Channel Mix
Right Channel Mix
Page 36
4: Recording
Set the destination tracks:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the TRACK REC(INPUT SELECT) key for track 15.
The selected TRACK REC key will light up and the display will show the currently selected
input source for that track.
3)Use the JOG/SHUTTLE control to select the left bus signal.
The display will show “RECIN B U S L”.
4)Repeat for track 16.
The display will show “RECIN B U S R”.
Set the source tracks:
1)Using the Mix Mode functions, set the bus send ON for tracks 1 to 14.
See “Selecting the Bus Send” on page 63. While you are in Mix Mode, you would also set the
level, stereo pan position, and send levels for the source tracks. Also see “Individual Channel
Settings” on page 61.
2)Locate to the beginning of your rhythm tracks and record the bounce-down using the
procedures listed in the following sections.
This allows you to execute a completely digital track mix within the DR16pro. The tracks you
bounce-down can then be recorded over (and subsequently mixed down to another stereo
pair) to dramatically increase the effective number of tracks you have available.
Bus Function Notes
Although the bounce-down recording you make can be undone, if you subsequently erase or
record over the source tracks, these cannot be retrieved.
Y ou cannot bounce-down tracks 1 to 16 to a stereo pair — the destination tracks are overwritten, not merged.
Page 37
Starting & Stopping Recording
Arming Tracks
To arm tracks ready for recording:
1)Press the respective TRACK REC keys.
The TRACK REC keys of armed tracks will flash.
4: Recording
METER
1/9
TRACK REC/INPUT SELECT
2/103/114/125/136/147/15
8/16
Recording
To start recording:
1)Press the Play
The REC key and the TRACK REC keys of any armed tracks will light up, indicating that
recording is in progress.
2)Press the Stop
Note:
The DR16pro stores the recording start point (“in” point) and stop point (“out”
point). Y ou can subsequently access these two points with the IN and OUT keys. These
points are updated each time you make a recording.
key and REC key simultaneously.
key to stop recording.
Available Recording Time Display
To check the available recording time:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 1(DISK) key – numeric keypad.
The message “TIME”will appear on the display.
3)Press the STORE/ENT key to select this option.
The amount of free disk space will be displayed in hours and minutes:
ABS
S-M
4)Rotate the JOG/SHUTTLE control to view the total disk space.
The total time capacity of the available disks will be displayed.
Note:
The value shown will change depending on the selected sampling frequency. See
“Selecting the Sampling Frequency” on page 31.
Page 38
4: Recording
Punch-In Functions
Manual Punch-In/Out
Manual punch-in/out allows you to punch-in and punch-out during playback.
1)Set up the DR16pro so that it is ready to record.
Record setup procedures are explained on the preceding pages.
2)Arm the channel that you want to use for punch-in/out.
The TRACK REC key of the armed track will flash.
3)Rewind to a position before the point at which you want to punch-in.
4)Press the Play key to start playback.
5)When the desired punch-in point is reached, press and hold down the Play key, then
press the REC key.
Punch in will occur as soon as the REC key is pressed.
6)Press the Play key again to punch out.
The following diagram shows the procedure for manual punch-in/out:
PlaybackPlaybackRecordingRecording
Punch-in:
Press PLAY and
REC keys
Punch-out:
Press PLAY key
TIME
Punch-in:
Press PLAY and
REC keys
Punch-out:
Press PLAY key
Manual Punch In/Out Notes
When you punch-in and punch-out, the “in” point and “out” point values are updated automatically .
If you are trying a difficult punch-in/out, perform the manual punch-in/out with the rehearsal function on (see “Rehearsal” on page 43), then confirm the punch-in/out points using the auto punchin/out function. When you are satisfied, switch off the rehearsal function and perform an auto
punch (also see “Auto Punch-In/Out” on page 41).
You can repeat the punch-in and punch-out operations as often as you want. After a punch-out,
you should leave an interval before you punch-in again.
When you punch-out, the monitor switches from source to playback, causing a momentary interruption in the monitor output. This does not affect the recording at all.
Page 39
4: Recording
Footswitch Punch-In/Out
Manual punch-in/out can also be carried out using a footswitch, especially useful if you are playing
an instrument and operating the DR16pro simultaneously.
1)Connect a footswitch to the FOOT SW connection on the front panel.
2)Set up the DR16pro so that it is ready to record.
Record setup procedures are explained on the preceding pages.
3)Arm the channel that you want to use for punch-in/out.
The TRACK REC key of the armed channel will flash.
4)Rewind to a position before the point at which you want to punch in.
5)Press the Play
key or press the footswitch to start playback.
6)When the desired punch-in point is reached, press the footswitch.
Punch-in will occur as soon as you press the footswitch.
7)Press the footswitch again to punch out.
The following diagram shows the procedure for footswitch punch-in/out:
PlaybackPlaybackRecordingRecording
Punch-in:
Press footswitch
Punch-out:
Press footswitch
TIME
Punch-in:
Press footswitch
Punch-out:
Press footswitch
Page 40
4: Recording
Auto Punch-In/Out
Auto punch in/out allows you to automatically punch in and punch out at the specified in and out
points. This is useful when you need greater accuracy than that possible using manual punch in/
out. It also allows you to repeat a punch in/out until you are satisfied with the result.
1)Set up the DR16pro so that it is ready to record.
Record setup procedures are explained on the preceding pages.
2)Arm the channel that you want to use for punch-in/out.
The TRACK REC key of the selected track(s) will flash.
3)Set the “in” and “out” points.
See “Specifying the “in” Point and “out” Point” on page 26.
4)Press the AUTO PUNCH key.
The red LED beside the key will flash.
5)Rewind to a position before the specified “in” point.
6)Press the Play
key to start playback.
The REC key will flash.
7)When the specified “in” point is reached, punch-in will occur automatically.
The REC key and the TRACK REC keys of any armed tracks will light up, indicating that
recording is in progress.
8)When the specified “out” point is reached, punch-out will occur automatically, and
playback will continue.
The REC key and the LED beside the AUTO PUNCH key will switch off. The TRACK REC
keys of the armed tracks will start flashing again.
9)Press the Stop
key to stop playback.
The following diagram shows the procedure for auto punch in/out:
PlaybackRecording
"in" point"out" pointPress PLAY key
TIME
Playback
Auto Punch-In/Out Notes
Auto punch-in/out function is switched off automatically after it has been used, and the red LED
next to the AUTO PUNCH key goes out.
Make sure that you start playback from a position before the specified “in” point. Otherwise, auto
punch-in/out cannot be performed.
Page 41
4: Recording
Track Number Limitations
The DR16pro carries certain technical limitations regarding the number of tracks you can use
simultaneously for recording and playback. In practical terms, it is unlikely that you will encounter
this limitation. Nevertheless, this limitation is described below.
When you select a track for recording (including auto or manual punch-in), if the number of play
back tracks (including those that contain no data) exceeds a certain number, some tracks may not
play back. In this case, the track indication on the counter will flash, indicating that the corresponding track will not play back.
This “certain number” of tracks is defined as when the number of recording tracks plus two times
the number of playback tracks is equal to or greater than 32. In this case, one track will not play
back for every two tracks that are recording.
If the number 32 is exceeded, the recording tracks will take priority and the playback tracks will not
be heard.
As mentioned above, it is most likely to occur when you attempt to punch in numerous tracks
simultaneously.
Tip:
You can select which tracks are going to be muted by turning off some unimportant
playback tracks before you select the recording tracks, e.g. if 3 tracks are to be recorded, turn
off 2 playback tracks prior to setting the recording tracks.
Monitoring
During a recording session, you may want to change the signal that you are monitoring. Use the
CHANNEL ON keys and TRACK REC keys for this purpose. The following table shows monitor
operation under various conditions:
Key Selection Recorder Status and Monitored Signal
CHANNEL ONTRACK REC
OFFON
ONOFF
ONON
Note:
If the channel you are monitoring was set to BUSL or BUSR during Input Select (see
“Selecting the Input Channels” on page 35), the source monitor signal of the channel (input
signal) will not be output.
StopPlayback
MutePlayback
Input SignalInput Signal
Input SignalPlayback
Recording
Playback
Input Signal
Input Signal
Page 42
4: Recording
Mute Stop Mode
The REC MON parameter is used to select a special Mute Stop mode that prevents the monitoring
of inputs when recording is stopped. This is a special function intended for use in dialog replacement.
The following table describes monitoring operations when the Recording Monitor status is set to
Mute Stop:
Key Selection Recorder Status and Monitored Signal
CHANNEL ONTRACK REC
OFFON
ONOFF
ONON
StopPlayback
MutePlayback
Input SignalInput Signal
MutePlayback
Recording
Playback
Input Signal
Input Signal
To switch to Mute Stop mode:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 3(SET UP) key – numeric keypad.
The message “BRIGHTNESS” will appear on the display.
3)Use the JOG/SHUTTLE control to select recording monitor (REC MON) status.
The message “REC MON” will appear on the display.
4)Press the STORE/ENT key.
The current recording monitor status will appear on the display.
5)Use the JOG/SHUTTLE control to select MUTE STOP.
The message “MUTE STOP” will appear on the display.
6)Press the STORE/ENT key.
The DR16pro will enter Mute Stop mode.
To return to normal recording monitor status, repeat this procedure, but select “NORMAL” in
step 5.
Rehearsal
The rehearsal function allows you to practice a recording before actually recording anything to
disk. This is useful when used with automatic punch-in/out for checking punch-in/out points.
To turn the rehearsal function on:
1)Press the REHEARSAL key.
The red LED beside the key will flash.
With the rehearsal function on, you start recording as normal. When the specified in point is
reached, the monitor signal is switched. However, nothing is actually recorded to disk. When
the specified out point is reached, the monitor signal is switched again.
To actually record, switch off the rehearsal function, then start recording as normal.
Page 43
4: Recording
Recording Undo
If you record new material over some existing material, and then decide that you preferred the
original, you can use the undo function to restore the original. In fact, you can switch between the
original and the new during playback for comparison. This is possible because the DR16pro always records new material on a different area of the hard disk, except in Destructive Recording
Mode. (See “Setting the Recording Mode” on page 45.)
Operation
After each recording, the DR16pro will play the new material.
1)To undo a recording, press the UNDO key.
The indicator in the key will light up. While this indicator is lit, the DR16pro will play the material as it was before the recording.
2)To switch back to the newly recorded material, press the UNDO key again.
Before starting another recording, you must decide which material you want to keep: the
original or the new. Once a new recording is performed, the undo function will apply to that
new recording.
Once you have decided, leave the undo function set as required.
The following diagram shows how the recording undo function works:
Undo OFF
New
Original
"in" point
In this example, the New material was kept
by turning the UNDO function off before
starting the next recording
"out" point
New
Undo ON
Next recording
New2
Original2
"in" point"out" point
TIME
Undo OFF
Undo ON
Page 44
4: Recording
Setting the Recording Mode
The Akai DR16pro features two recording modes: Normal and Destructive.
In Normal Recording mode, if you record twice on the same track at the same time location, both
recordings remain on the hard disk, in different areas.
This is advantageous because you can later select between different takes. However , under these
circumstances, it is possible to build up a lot of redundant audio, particularly if you are recording
again and again over the same point.
In Destructive Recording mode, if you record twice on the same track at the same time location,
the first recording is erased. This can help you save hard disk space and is useful if you are certain
you no longer need the original recording.
Destructive recording mode is effective only when the second recording overwrites the recording
you are replacing in its entirety. That is, you must record over the original take completely; if you
drop in or out partway through the take, it will not be deleted.
Normal Recording mode is the default. If you power down the DR16pro and then turn it back on, or
if you load a new project, the DR16pro will revert to Normal Recording mode.
TIME
Original recording from 1:00 to 2:00 on Track 1
1:00
Second recording from 1:05 to 1:55 on Track 1
1:05
Second recording from 0:55 to 1:55 on Track 1
0:55
Second recording from 1:05 to 2:05 on Track 1
1:05
Second recording from 1:00 to 2:00 on Track 1
1:00
Second recording from 0:55 to 2:05 on Track 1
0:55
2:00
1:55
1:55
2:05
2:00
2:05
The original recording will NOT be erased.
The original recording will NOT be erased.
The original recording will NOT be erased.
The original recording WILL be erased.
The original recording WILL be erased.
* In Normal (non-destructive) recording mode, both the original and second recordings will remain on the disk in all these cases.
Page 45
4: Recording
To set the recording mode:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 3(SET UP) key – numeric keypad, then rotate the JOG/SHUTTLE control to
select Recording Mode.
The message “REC MODE” will appear on the display.
3)Press the STORE/ENT key.
The current recording mode will appear on the display.
4)Use the JOG/SHUTTLE control to select a recording mode.
Recording ModeDisplay
Normal
Destructive
5)Press the STORE/ENT key.
Warning:
sure that it is not inadvertently selected when you are recording or you risk losing valuable
data. The UNDO function is not available when Destructive Recording mode is operative.
Note:
maximize hard disk space. See “Optimizing Your Hard Disks” on page 105.
Because of the destructive nature of Destructive Recording mode, please make
In addition to destructive recording, the DR16pro offers you other ways in which to
NORMAL
DESTRUCT
Page 46
5: Playback
Playback
This chapter describes some functions that apply to playback only.
Outputs
The DR16pro has 16 analog outputs that can be configured as 16 individual track outputs in MUL T
mode, or the combination of two send outputs and a master stereo output in MIX mode. It also has
a digital output that duplicates the signal at the master stereo output.
Analog Outputs
Individual Analog Outputs
The DR16pro has 12 individual analog output connectors (1~12) on its rear panel. These connectors are output level-switched and use 1/4 inch stereo phone jacks. They can be used balanced or
unbalanced: Tip = hot, ring = cold, sleeve = ground.
Master Stereo and Auxiliary Send Outputs
On the rear panel, there are four analog output connectors (13~16) that serve as tracks 13 through
16 analog outputs, or as two auxiliary send outputs and a master stereo output pair. These connectors are output level-switched and use 1/4 inch stereo phone jacks. They can be used balanced or unbalanced: Tip = hot, ring = cold, sleeve = ground.
Setting the Output Level
The level of the individual analog outputs is switched in pairs (1/2, 3/4, 5/6, 7/8, 9/10, and 1 1/12).
The level of each pair of outputs, master (15~16) and auxiliary send (13~14), is also switched.
When the switch is set to HIGH, the output level is equivalent to +4 dBu. When the switch is set to
LOW, the output level is equivalent to -10 dBu.
Level Switch
HIGHLOW
Nominal output
Maximum output
Set the level switches to match the nominal signal level of your mixing console or audio system.
+4 dBu-10 dBu
+18 dBu+4 dBu
0dBu = 0.775 Vrms
Digital Outputs
The DR16pro has two digital output connectors (DIGITAL I/O - MASTER OUT) on its rear panel:
an XLR connector and an RCA/phono connector used to output AES/EBU and S/PDIF format
digital signals.
Page 47
5: Playback
Digital Audio Formats
The DR16pro can transmit either of the two industry-standard digital audio formats. Type 1 (professional) is usually referred to as AES/EBU format. Type 2 (consumer) is also known as S/PDIF
format. Both of the connectors (XLR and RCA/phono) on the rear panel of the DR16pro can
transmit either Type 1 or Type 2 signals as output.
Selecting the Digital Output Format
You select the digital output format with the following procedure:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 2(DIGI) key – numeric keypad.
The message “DIGI OUT” will appear on the display.
3)Press the STORE/ENT key to select this option.
The display will show the current output format.
4)Use the JOG/SHUTTLE control to select an output format.
Format Display
AES/EBU - Type 1 (professional)
S/PDIF - Type 2 (consumer)
5)Press the STORE/ENT key.
The new output format will be stored.
TYPE 1
TYPE 2
Starting & Stopping Playback
To start playback:
1)Press the Play key.
The Play LED will light and the DR16pro will start playback from its current position.
2)Press the Stop key to stop playback.
If you press the Play key again, playback will resume.
Starting & Stopping Playback by Footswitch
To start playback using a footswitch:
1)Press the footswitch.
The Play LED will light and the DR16pro will start playback from its current position.
2)Press the footswitch again to stop playback.
If you press the footswitch again, playback will resume.
Note:
If any of TRACK REC keys are set to ON, those selected tracks will go into Punch-
In recording mode, instead.
Page 48
5: Playback
Special Play Keys
The DR16pro has four special play keys for confirming edit points, punch-in locations, etc. These
are the TO(TIME), OVER, FROM(TIME), and IN->OUT(<<MEMO>>) keys:
TIME
IN ->
OUT
<<MEMO>>
TO
TIME
OVERFROM
The TO key
Setting the TO time
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the TO(TIME) key.
The “play to” time will appear on the display:
S-M
3)Use the JOG/SHUTTLE control, or numeric keypad to specify a time.
The “play to” time can be set from 0 to 59 seconds. The default is one (1) second.
4)Press the STORE/ENT key.
The specified time will be entered.
Operation
1)Press the TO key.
Playback will start the specified TO(TIME) number of seconds before the current position,
continue up to that current position, and then stop.
The following diagram shows how the play TO function works:
Playback startCurrent position
Playback
TO(TIME) seconds
Page 49
5: Playback
The FROM key
Setting the FROM time
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the FROM(TIME) key.
The “play from” time will appear on the display:
S-M
3)Use the JOG/SHUTTLE control, or numeric keypad to specify a time.
The “play from” time can be set from 0 to 59 seconds. The default is one (1) second.
4)Press the STORE/ENT key.
The specified time will be entered.
Operation
1)Press the FROM key.
Playback will start at the current position, continue for the specified FROM(TIME) number of
seconds, and then stop and return to the current position.
The following diagram shows how the play FROM function works:
Playback endCurrent position
Playback
FROM(TIME) seconds
Page 50
5: Playback
The OVER key
This function uses the TO and FROM times that were set in the two functions described previously .
See “Setting the TO time” on page 49 and “Setting the FROM time” on page 50.
Operation
1)Press the OVER key.
Playback will start the specified TO(TIME) number of seconds before the current position,
continue past current position for the specified FROM(TIME) number of seconds, and then
stop and return to the current position.
The following diagram shows how the play OVER function works:
Playback startCurrent position
Playback
TO(TIME) seconds
FROM(TIME) seconds
Playback end
The IN->OUT key
1)Set the “in” and “out” points.
See “Specifying the “in” Point and “out” Point” on page 26.
Operation
1)Press the IN->OUT key.
Playback will start the marked “in” point, continue to the marked “out” point, and then stop and
return to the current position.
The following diagram shows how the play IN->OUT function works:
"in" pointCurrent position
"out" point
Playback
Page 51
5: Playback
Repeat
The repeat function allows you to repeatedly play the material that occurs between the “in” point
and “out” point.
Operation
1)Set the “in” and “out” points
See “Specifying the “in” Point and “out” Point” on page 26.
2)Press the REPEAT key.
Its indicator will light up.
3)Press the Play key to start repeat playback.
The following diagram shows how the REPEAT function works:
"in" point
Playback
"out" point
Repeat Playback Notes
If you start repeat playback at a position before the “in” point, or at a position between the “in” point
and “out” point, playback will start from the current position, proceed up to the “out” point, then
start repeating.
Current position
"in" point
Playback
If you start repeat playback at a position after the “out” point, playback will start immediately from
the “in” point.
"out" point
"in" pointCurrent position
Playback
"out" point
Using Repeat to Punch-in
With repeat switched on, you can loop through a particular part, practicing a punch-in until you are
confident. See “Manual Punch-In/Out” on page 39 and “Footswitch Punch-In/Out” on page 40.
Page 52
5: Playback
Varispeed
The varispeed function allows you to vary the pitch of recorded material during playback.
Setting the Amount of Varispeed
To set the amount of varispeed:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the VARI(SPEED) key.
You will see a display similar to the following:
ABS
S-M
3)Use the JOG/SHUTTLE control to specify the amount of varispeed.
Y ou adjust the varispeed in steps from -50 through +00 to +50. The approximate range is from
-41.3% to +58.3%.
4)Press the STORE/ENT key.
The specified value will be set.
Operation
To use varispeed:
1)Press the VARI key.
The VARI indicator will light up.
Recorded material will now playback with the specified amount of varispeed.
2)Press the VARI key again to turn off varispeed.
Note:
When the varispeed is set fast, some of the playback tracks may be interrupted
because of the slow data read from the hard disk.
Page 53
6: Projects
Projects
The DR16pro enables you to create multiple project files on the hard disk. A project includes the
audio data, along with the associated snapshots, locate points, offset time, and other settings.
Once you have completed work on one project, you can move on to another project without first
copying the finished project to a DAT recorder, as long as you have sufficient space available on
your hard disk(s). Takes 1 to 5 can be shared by multiple projects. For example, assume that you
have reserved the entire current project to one of the takes. Y ou can then copy the contents of the
take to a different project by loading the project and committing the take.
You can also use DR16pro project files on the Akai DD1500, DD8 or other Akai DD-Series harddisk recorders. The DR16pro is also able to handle disks and files created for use on other systems such as Digidesign Protools.
This chapter explains how to create, load, and delete project files.
Creating a New Project on an Akai Disk
You can create new project files on your hard disk.
To create a new project file:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 4(UTILITY) key – numeric keypad.
The message “LOAD PROJ” will appear on the display.
3)Rotate the JOG/SHUTTLE control to select the New Project function.
The message “NEW PROJ” will appear on the display.
4)Press the STORE/ENT key.
The message “SCSI ID 0” will appear on the display, showing the SCSI ID number of the
currently-selected hard drive.
5)Rotate the JOG/SHUTTLE control to select the SCSI ID number of the hard disk on
which you want to start the new project.
The SCSI ID numbers range from 0 to 6. The internal hard disk uses SCSI ID 0. External hard
disks can be assigned SCSI ID numbers 1 through 6. See “SCSI IDs” on page 98.
6)Press the STORE/ENT key.
A default name for the current project, such as, “DR16 DATA1”, will appear on the
display.
7)Use the JOG/SHUTTLE control to rename the project, if you wish.
Y ou can assign a name of up to 10 characters or numbers (refer to the character set chart on
page 129).
8)Press the STORE/ENT key.
The message “DONE” appears momentarily on the display.
The DR16pro is now operating under the new project name.
Note:
If the name you try to assign already exists on the selected hard disk, the message
“BAD NAME”
STORE/ENT key.
will appear on the display. In this case, rename the project and press the
Page 54
6: Projects
Loading Project Files
You can load existing project files from any connected hard disk.
To load a project file:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 4 (UTILITY) key – numeric keypad.
The message “LOAD PROJ” will appear on the display.
3)Press the STORE/ENT key.
The message “SCSI ID 0” will appear on the display.
4)Rotate the JOG/SHUTTLE control to select the SCSI ID number of the hard disk that
contains the project you want to load.
The SCSI ID numbers range from 0 to 6. The internal hard disk uses SCSI ID 0. External hard
disks can be assigned SCSI ID numbers 1 through 6. See “SCSI IDs” on page 98.
5)Press the STORE/ENT key.
The name of a project located on the specified disk, such as, “DR16 DATA1” will appear
on the display.
6)Rotate the JOG/SHUTTLE control to select the project you want to load.
7)Press the STORE/ENT key.
The message “DONE” appears momentarily on the display.
The DR16pro loads the project.
Page 55
6: Projects
Deleting Project Files
You can delete existing project files from any connected hard disk.
To delete a project file:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 4(UTILITY) key – numeric keypad.
The message “LOAD PROJ” will appear on the display.
3)Rotate the JOG/SHUTTLE control to select the Delete Project function.
The message “DEL PROJ” will appear on the display.
4)Press the STORE/ENT key.
The message “SCSI ID 0”` will appear on the display.
5)Rotate the JOG/SHUTTLE control to select the SCSI ID number of the hard disk that
contains the project you want to delete.
The SCSI ID numbers range from 0 to 6. The internal hard disk uses SCSI ID 0. External hard
disks can be assigned SCSI ID numbers 1 through 6. See “SCSI IDs” on page 98.
6)Press the STORE/ENT key.
The name of a project located on the specified disk, such as “DR16 DATA1”, will appear on
the display.
7)Rotate the JOG/SHUTTLE control to select the project you want to delete.
8)Press the STORE/ENT key.
The message “SURE ??” appears momentarily on the display.
(If you do not want to delete the project, press the ESCAPE key.)
9)Press the STORE/ENT key.
The message “DONE” appears momentarily on the display.
The DR16pro deletes the specified project.
Note:
You cannot delete the current project. If you try to delete the current project, the
message
“CAN’T DEL”
will appear momentarily on the display . If you want to delete the
current project, first load a different project and try again.
Page 56
6: Projects
Importing a Foreign Project Files
The DR16pro is able to read and write certain files to Macintosh HFS format disks.
To import a project file from a Macintosh disk:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 4(UTILITY) key – numeric keypad.
The message “LOAD ProJ” will appear on the display.
3)Press the STORE/ENT key.
The message “SCSI ID 0” will appear on the display.
4)Rotate the JOG/SHUTTLE control to select the SCSI ID number of the Macintosh
format disk that contains the file you want to import.
The SCSI ID numbers range from 0 to 6. The internal hard disk uses SCSI ID 0.
External hard disks can be assigned SCSI ID numbers 1 through 6.
5)Press the STORE/ENT key.
The display will now show “TYPE P T 4” allowing you to select the type of file that you
want to import.
6)Rotate the JOG/SHUTTLE control to select the type of file you want to import.
The options are:
“OMF”
To load an OMF (Open Media Framework) file allowing playback of audio created with
systems such as Avid AudioVision or MediaComposer.
“PT32”
To load a 16-bit Session file created on a Digidesign “Protools 3.2” system.
“PT4”
To load a 16-bit Session file created on a Digidesign “Protools 4” system.
“PT24”
To load a 24-bit Session file created on a Digidesign “Protools 24” system.
7)Press the STORE/ENT key.
The name of the first file of the selected type on the specified disk, such as “DR16 DATA1”
will appear on the display.
8)Rotate the JOG/SHUTTLE control to select the project you want to load.
9)Press the STORE/ENT key.
The message “DONE” appears momentarily on the display.
The DR16pro loads the project.
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6: Projects
Creating a New Protools Session on a Macintosh Disk.
The DR16pro can directly record Digidesign Protools Files onto Macintosh format disks.
To create a new Protools Session file:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the 4(UTILITY) key – numeric keypad.
The message “LOAD ProJ” will appear on the display.
3)Rotate the JOG/SHUTTLE control to select the New Project function.
The message “NEW ProJ” will appear on the display.
4)Press the STORE/ENT key.
The message “SCSI ID 0” will appear on the display, showing the SCSI ID number of the
currently-selected hard drive.
5)Rotate the JOG/SHUTTLE control to select the SCSI ID number of the Macintosh format
disk on which you want to create the new Session file.
The SCSI ID numbers range from 0 to 6. The internal hard disk uses SCSI ID 0.
External hard disks can be assigned SCSI ID numbers 1 through 6.
6)Press the STORE/ENT key.
The display will now show “TYPE P T 4” allowing you to select the type of Protools Session
file that you want to create.
7)Rotate the JOG/SHUTTLE control to select the type of file you want to create.
The options are:
“PT4”
To create 16-bit Session file compatible with Digidesign “Protools 4” systems.
“PT24”
To create a 24-bit Session file compatible with Digidesign “Protools 24” systems.
8)Press the STORE/ENT key.
A default name for the new Session file, such as “DR16 DATA1”, will appear on the display.
9)Use the JOG/SHUTTLE control to rename the Session file, if you wish.
You can assign a name of up to 10 characters or numbers.
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6: Projects
10) Press the STORE/ENT key.
The message “DONE” appears momentarily on the display.
The DR16pro is now operating under the new project name and new recordings will be made
directly into the new Protools Session file.
Note:
If the name you try to assign already exists on the selected hard disk, the message
“
BAD NAME
STORE/ENT key.
When a new Session file is created, a folder with the new Session’s name will be created at
the root level of the selected disk. The new Session file is placed inside this folder together
with folders for Audio Files and Fade Files. All SD-II or AIFF files recorded into this Session
will be placed into the folder labeled ‘Audio Files’.
” will appear on the display. In this case, rename the project and press the
Project save
The new menu “SAV E PR OJ” has been added to the UTILITY page of SUB-MENU mode.
This enables to save projects under different names.
This allows you to save a project that may have undergone extensive editing either as an alternative version of the song or as a safeguard in case of any irreversible mistake.
Another application for this is to create ‘template’ projects. These are empty projects that contain certain configurations of customised settings files which can subsequently be used as the
basis for new projects that require these settings. The actual projects you make using these
‘templates’ can, of course, also be saved with a new name.
To save a project with a different name.
1)Press the SUB-MENU key followed by the UTILITY key.
2)Select “S AV E PR O J” using the JOG/SHUTTLE control then press the STORE/ENT
key .
3)Input the new project name you want to save using the JOG/SHUTTLE control.
4)Press the STORE/ENT key to save.
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7: Mixer
Mixer
This chapter examines the mixer functions.
Inside the DR16pro is a 16-channel digital mixer. There are sixteen channels available from the
hard disk tracks. You can set the mixer parameters for each channel independently.
Output Assignment Mode
There are two modes for the assignment of output: MULT output and MIX output.
In MULT output mode, 16 channels are output directly from the 16 analog outputs on the rear
panel of the DR16pro. With this setting, the mixer parameter settings do not affect the signal from
these outputs. The digital output and headphone output contain the stereo mix controlled by the
mixer parameter settings. MULT output is the default setting.
In MIX output mode, the 16 channels are mixed and output from the MASTER L/R and SEND 1/2
connectors. With this setting, there is no output from the individual analog outputs 1 to 12. See
“Signal Flow” on page 3.
The mixer also has a snapshot facility. This allows you to store mixer parameters and subsequently assign them to specific times, allowing you to perform automated mixing during playback.
Selecting MULT or MIX Output Assignment
You can select either MULT or MIX for the output assignment.
To select MULT or MIX output mode:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the MIX(MIXER) key.
You will see a display similar to the following:
ABS
S-M
3)Use the JOG wheel to select “SET UP”.
4)Use the SHUTTLE control to move the cursor to the right field, and rotate the JOG
wheel to select “MULT” or “MIX” accordingly.
5)Press the SUB-MENU key to return to the previous display.
Track Swapping
The DR16pro can select a set of 8-tracks (1–8 tracks or 9–16 tracks) assigned to route to the
digital output of an optional multi-channel digital interface with only 8 outputs such as the IB-804A
(8-in/8-out ADAT board) or IB-D8MA24 (8-in/8-out AES/EBU interface board).
1)Press the SUB MENU key.
2)Press the MIX key.
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3)Use the jog wheel to select 8-AES (ADAT).
4)Use the SHUTTLE control to move the cursor to the right field.
5)Use the jog wheel to select either NORM for 1–8 or SWAP for 9–16.
6)Press the STORE/ENT key.
Individual Channel Settings
In order to access individual channel settings for mixing, you need to enter Mix Mode.
Selecting Mix Mode
You set the level, pan, and auxiliary send levels for each input channel using Mix Mode.
1)Press the MIX key to access Mix Mode.
The “LEVEL” function is the first function. You will see a display similar to the following:
ABS
7: Mixer
MIX
Setting the Level for Each Channel
1)Rotate the SHUTTLE control to move the cursor to the data item.
The level data will be underlined: . See “Cursor” on page 25.
2)Select the channel(s) you want to modify by pressing the CHANNEL ON keys.
The LEDs over the selected keys light.
CHANNEL ON
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Note: You may select more than one channel simultaneously. Press and hold the
CHANNEL ON key for the first channel, then press the subsequent CHANNEL ON keys.
Note: The values between the channels are not relative. Selecting more than one
channel and changing the value of any parameter will set all selected channels to the
same value.
8/16
3)Rotate the JOG wheel to change the level value.
As you change the value, not only does the display value change, it is also displayed
graphically using the peak level meters:
The level range is from 000 to 127. The default level is 104.
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7: Mixer
Setting the Pan
You set the stereo position of each input channel with this Mix Mode function.
1)Rotate the JOG wheel to select the “PAN” function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The pan data will be underlined: “PAN MID”.
3)Select the channel(s) you want to modify.
4)Rotate the JOG wheel to change the pan position.
The pan position range is from L63 (extreme left) through MID (center) to R63 (extreme right).
The default pan position is MID.
Setting the Send Levels
The DR16pro has two effect send channels, SEND1 and SEND2. When the Auxiliary Send is
set to stereo (see “Selecting Mono or Stereo Send” on page 66), the send channels become
SEND L and SEND R.
You set the stereo send level and stereo pan for each input channel with the following functions.
Setting the stereo send level:
1)Rotate the JOG wheel to select the “SENDS” function.
This function sets the stereo send level for each channel.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The send level data will be underlined: “SENDS 0 0 0”.
3)Select the channel(s) you want to modify.
4)Rotate the JOG wheel to change the level value.
The send level range is from 000 to 127. The default send level is 000.
The send level will also be displayed graphically using the peak level meters.
Stereo send pan position:
1)Rotate the JOG wheel to select the “SDPAN” function.
This function sets the stereo send pan position for each channel.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The send pan position data will be underlined: “SDPAN M I D”.
3)Select the channel(s) you want to modify.
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4)Rotate the JOG wheel to change the level value.
The send pan position range is from L63 (extreme left) through MID (center)to R63(extreme
right). The default pan position is MID.
The pan position will also be displayed graphically using the peak level meters.
When the Auxiliary Send is set to mono (see “Selecting Mono or Stereo Send” on page 66),
you set the two send levels for each input channel with the following functions.
Mono send level:
1)Rotate the JOG wheel to select the desired function.
Select either the “SEND1” or the “SEND2” function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The send level data will be underlined: “SEND: 0 0 0”. This example shows the “SEND1”
function.
3)Select the channel(s) you want to modify.
7: Mixer
4)Rotate the JOG wheel to change the level value.
The send level range is from 000 to 127. The default send level for both send channels is
000.
The send level will also be displayed graphically using the peak level meters.
Selecting the Bus Send
The internal stereo bus is used when you are performing bounce-down recordings. Also see “Using the BUS function” on page 36. This Mix Mode function turns on the bus send for the selected
input channel(s). The level and stereo pan position of the channel were set in previous steps.
1)Rotate the JOG wheel to select the “BUS” function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The bus send data will be underlined:“BUS O F F”.
3)Select the channel(s) you want to modify.
4)Rotate the JOG wheel to toggle the bus send “ON” or “OFF”.
The default is OFF.
Setting the Fade
This function allows you to set the fade parameters so that the sound fades in and out. Storing
these settings in the Snapshots (see “Snapshot Settings” on page 68) and creating a Snapshot
map (see “Mapping Snapshots” on page 69) for automated mixing will create AutoFade data.
1)Rotate the JOG wheel to select the “FADE” function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The fade data will be underlined: FADE O F F.
3)Select the channel(s) you want to modify.
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7: Mixer
4)Rotate the JOG wheel to set the fade time.
The following options are available:
OFF:No fade will be applied.
001 - 126: The value here determines when the Snapshot starts fading in before the allocated
time on the Snapshot map. You can set the fade from 0.1 seconds to 12.6 seconds in units of
100ms.
ALL: The Snapshot already starts fading in at the start time of the previous Snapshot. Therefore, fading will last for a period of time between the current Snapshot and the previous Snapshot.
Refer to the following figure:
Level
SNAP 02
SNAP 01
Level = 80
Fade = off
Level = 127
Fade = 80
SNAP 03
Level = 70
Fade = 50
SNAP 04
Level = 50
Fade = ALL
8 sec
Note:
You can change each channel level and the master level using the fade function.
5 sec
Time in between
Snapshot 03 and 04
Snapshot map time
Setting an Auxiliary Input
You can designate any of the 16 mixer channels as an auxiliary input (AUX INPUT).
AUX INPUT channels perform no playback or record function. They are monitor inputs only and
may be used to return the output from an external effects send into the DR16pro’s mixer.
To designate a channel as an AUX INPUT:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press one of the TRACK REC(INPUT SELECT) keys.
The selected TRACK REC will light up and the display will show the currently-selected input
source for the track. For example, if you selected the first TRACK REC key, the display will
show “RECIN A - 1”.
3)Use the SHUTTLE control to move the cursor to the RECIN field.
The “R E C I N” field will be underlined.
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7: Mixer
4)Rotate the JOG wheel.
The display changes to “A U X I N A - 1”.
The playback and record functions of the selected channel will be disabled.
The CHANNEL ON key can be used to mute the AUX INPUT. When the AUX INPUT is active,
the CHANNEL ON key will flash.
Note:
Separate input routing can be assigned for RECIN and AUXIN.
System Settings
You set the master level and sends, and change the meter behavior with the following Sub-Menu
“MIXER” Mode functions.
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the MIX(MIXER) key.
You will see a display similar to the following:
ABS
S-M
Adjusting the Master Level
This function changes the master output signal level.
1)Rotate the JOG wheel to select the “MASTR” (Master Level) function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The master level data will be underlined: “MASTR 1 0 4”.
3)Rotate the JOG wheel to change the master level value.
The master level range is from 000 to 127. The default master level is 104.
Note:
The adjusted signal is sent to the ANALOG OUTPUT - MASTER L/R connectors,
the front panel PHONES stereo jack, and the DIGITAL I/O - MASTER OUT conn
ectors.
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7: Mixer
Selecting Pre- or Post- Metering
The peak level meters can show the channel levels before (PRE) or after (POST) the Channel
Level parameter (see “Setting the Level for Each Channel” on page 61). You should select POST
to view the effects of the mix balance on the clipping conditions of each channel.
1)Rotate the SHUTTLE control to move the cursor to the data item.
The metering data will be underlined:“METER P R E”.
2)Rotate the JOG wheel to toggle between “POST” and “PRE”.
The default is PRE.
Selecting Normal or Peak-Hold Metering
You can select peak hold behavior for the peak level meters.
1)Rotate the JOG wheel to select the “METER” function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The metering data will be underlined: “METER N O R M”.
3)Rotate the JOG wheel to toggle between “NORM” and “HOLD”.
The default is NORM.
The meters will hold the last peak indefinitely when you select HOLD. This can be useful in a
situation where you are recording complex, highly dynamic sounds and you are unable to watch
the meters. After you finished the recording, the peak levels will still be displayed on the meters. If
the amber 0 dB (Peak) segment is lit, it indicates the level was probably too high and digital
distortion resulted.
You clear the meters by pressing the ESCAPE key.
Selecting Mono or Stereo Send
This function controls whether the two Auxiliary Sends are individual (MONO) or paired (STEREO). The status of this function effects the behavior of the other related functions.
1)Rotate the JOG wheel to select the “SENDS” function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The send data will be underlined:“SENDS M O N O”.
3)Rotate the JOG wheel to toggle the send between “MONO” and “STER” (stereo).
The default is MONO.
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7: Mixer
Selecting Pre- or Post- Send
You can switch the signal path of the send channels to be before (PRE) or after (POST) the
individual channel levels.
Mono pre- or post- send:
1)Rotate the JOG wheel to select the desired function.
Select either the “SEND1” or the “SEND2” function.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The send path data will be underlined: “SEND1 P O S T”. This example shows the “SEND1”
function.
3)Rotate the JOG wheel to toggle the send between “PRE” and “POST”.
The default is POST.
Stereo pre- or post- send:
1)Rotate the JOG wheel to select the “SENDS” function.
This function switches the signal path of the stereo send channel to be before (PRE) or after
(POST) the individual channel levels.
2)Rotate the SHUTTLE control to move the cursor to the data item.
The send path data will be underlined: “SENDS P O S T”.
3)Rotate the JOG wheel to toggle the send between “PRE” and “POST”.
The default is POST.
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7: Mixer
Snapshot Settings
Up to 99 mixer snapshots can be stored and recalled. These points are identified using a two-digit
number (01 to 99).
Storing a Snapshot
To store a mixer snapshot:
1)In Mix Mode, adjust the mixer parameters.
For details, see the previous sections.
2)Press the STORE/ENT key.
The message “MEMORY” will appear on the display.
3)Press the SNAPSHOT key.
The message “SNAP - -” will appear on the display.
4)Enter a two-digit number using the numeric keypad.
The “SNAP” message will flash several times. For example, if you selected digits 4 and 2, the
message “SNAP 4 2 ” will flash on the display.
The snapshot will be stored and the DR16pro will return to the previous display of Mix Mode.
Note:
The settings of the front panel GAIN controls are not stored in the snapshot. These
controls are part of the analog circuitry of the DR16pro. The mixer settings stored in the
snapshot are all in the digital domain.
Recalling a Snapshot
To recall a mixer snapshot:
1)In Mix Mode, press the SNAPSHOT key.
The message “SNAP - -” will appear on the display.
2)Enter a two-digit number.
The “SNAP” message will flash several times. For example, if you selected digits 42, the
message “SNAP 4 2 ” will flash on the display.
The snapshot will be recalled and all the mixer parameters set to its stored values. The
DR16pro will return to the previous display of Mix Mode.
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7: Mixer
Mapping Snapshots
The allocation of stored snapshots to specific times is called Mapping. You create a map of snapshots and then play them back for automated mixing during playback.
Locating Snapshots
1)Locate to the point to which you want to assign the snapshot.
2)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
3)Press the SNAPSHOT(MAP) key.
You will see a display similar to the following:
ABS
S-M
4)Use the JOG/SHUTTLE control to select the snapshot you want to assign.
5)Press the STORE/ENT key.
The display text flashes. The snapshot is assigned to a map step. You will see a display
similar to the following:
ABS
S-M
6)Locate to another point.
7)Use the JOG/SHUTTLE control to select the snapshot you want to assign and press the
STORE/ENT key.
8)Repeat the above two steps.
In this way you can create a map of snapshots.
Checking Snapshots
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the SNAPSHOT(MAP) key.
3)Rotate the SHUTTLE control to move the cursor to the step number.
The step number will be underlined:“0 0 1- SNAP42”. See “Cursor” on page 25.
4)Rotate the JOG wheel to change the step number.
The display will show the snapshot numbers and the point at which each step is located.
You can step forward and backward through your map of snapshots.
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7: Mixer
Inserting Snapshots
1)Check your snapshot map.
Use the steps shown in “Checking Snapshots” on page 69.
2)Locate to another point.
3)Use the JOG/SHUTTLE control to select the snapshot you want to assign and press the
STORE/ENT key.
The snapshot numbers are assigned by the location of the snapshot on the time axis. When
you assign a new snapshot to a locate point earlier than an existing snapshot, the new snapshot is given the existing number. The subsequent snapshot numbers are updated.
Erasing Snapshot Locations
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the SNAPSHOT(MAP) key.
3)Rotate the SHUTTLE control to move the cursor to the step number.
The step number will be underlined: “0 0 1- SNAP42”.
4)Rotate the JOG wheel to select the desired step number.
5)Press the REC
The selected snapshot will be erased and the subsequent step numbers will be updated.
Note:
Erasing a snapshot only removes the snapshot from the time axis. The snapshot
key.
data is still stored in memory and can be recalled. See “Recalling a Snapshot” on page 68.
Note:
You cannot delete the initial snapshot number 01.
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7: Mixer
Automation Mix
The mixer automation may be used to control the signal from the digital and headphone outputs,
even when the mixer is in MULT mode.
1)Press the SNAPSHOT key.
The green LED beside the key lights.
2)Press the Play key to listen to the mix.
As the DR16pro plays through the recording, the different mixer snapshots are loaded, changing
the levels and other functions dynamically.
Tip:
If the intervals between snapshots become too small, the DR16pro will display the
message MIXER BUSY. In this event, please allow greater intervals between snapshots.
Warning:
If the DR16pro becomes too busy due to an excessive number of short takes
and extremely complex editing, rather than stopping all operations, it will select certain
tracks to be dropped from playback
.
Other Functions
Solo Function
The solo function allows you to listen to selected channels in isolation.
1)Press the SOLO key.
The green LED beside the key flashes. All the LEDs above the CHANNEL ON keys are
switched off.
CHANNEL ON
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2)Press the CHANNEL ON key for the channel(s) you want to monitor.
You can select more than one channel by holding the first key while you press other keys.
8/16
3)Press the SOLO key again to cancel the solo function.
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7: Mixer
ADAT Digital Output
If you install an optional 8-in/16-out ADAT IB-1616A (or 8-in/8-out ADAT IB-804A) interface board,
you will be able to digitally transfer audio between the DR16pro and an Alesis ADAT machine (or
any other device that includes this interface).
However with the 8-in/8-out ADAT IB-804A, since the Alesis ADAT uses only 8 tracks, you will be
able to transfer only eight audio signals from the DR16pro at any time. In the DR16pro, the ADAT
interface board is fixed to mixer channel outputs 1 through 8. This is fine if you want to transfer
audio from DR16pro mixer channels 1 through 8. If you wish to transfer audio from DR16pro mixer
channels 9 through 16, you must first use the track swap function.
The track swap function enables you to swap mixer channels 1-8 and 9-16. (That is, tracks 1-8 will
be output on channels 9-16, and tracks 9-16 will be output on channels 1-8.)
To Perform the Track Swap Function:
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the MIX(MIXER) key.
You will see a display similar to the following:
ABS
S-M
3)Use the JOG wheel to select “A D A T 1 - 8”.
4)Use the SHUTTLE control to move the cursor to the right field, and rotate the JOG
wheel to select “9 - 16”.
5)Press the STORE/ENT key.
Reset the right field when you wish to digitally transfer audio via channels 1-8.
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8 Take Functions
Take Functions
The DR16pro gives you the ability to record up to five takes of a recording, allowing you to compare different takes or replace the current recording with data that was stored as a take.
The T ake functions are similar to the Undo function, only much more versatile. When you press the
UNDO key, you can only compare two recordings — the old and the new (see “Recording Undo”
on page 44). With the Take functions, you can compare five stored takes plus the new and old
recordings.
The following diagram illustrates the take function:
Take1
Take2
Original
Take3
TIME
Storing a Take
1)Make a recording of some material.
See “Recording Undo” on page 44, and “Arming Tracks” and “Starting & Stopping Recording”
on page 38.
2)Press the RESERVED key.
The red LED beside the RESERVED key flashes and the green LEDs beside the available
TAKE1 to TAKE5 keys flash. The LEDs beside TAKE keys with data are turned off.
TAKE5
COMMIT
RESERVED
TAKE2TAKE1
DISCARD
TAKE4TAKE3
The message “RESERVED” will appear on the display.
3)Press the TAKE key you want to use to store the recording.
When the take is stored, the LED lights up beside the corresponding TAKE key.
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8: Take Functions
Checking a Take
1)Press the TAKE key you want to listen to.
Select from the TAKE keys which have a lit LED. When a TAKE key has been selected, its
LED flashes.
2)Press the Play key to listen to the take.
The DR16pro will play from the current point, switching to the stored take data when it reaches
that location.
Note:
When a TAKE key LED is flashing, you cannot record or edit. The message
PLAY”
3)Press the selected TAKE key again.
The LED stops flashing and is left turned on. The DR16pro will play the original recording
when you start another playback.
The following diagram illustrates the checking procedure:
will appear on the display. You can use any other function.
“TAKE
TAKE1 key flashing
Take1Original
Original
TAKE1 key lit
Committing a Take
Once you have found the “perfect” take, you can replace the original data with the following procedure:
1)Press the COMMIT key.
The red LED beside the COMMIT key flashes and the green LEDs beside the T AKE keys with
data flash.
The message “COMMIT” will appear on the display.
2)Press the TAKE key that contains the “perfect” take.
The LED beside the selected key continues to flash. (The LEDs beside the rejected keys turn
off.) The LED beside the COMMIT key continues to flash.
The message “SURE ??” will appear on the display.
3)Press the STORE/ENT key to confirm.
Your “perfect” take replaces the original data and the selected TAKE key is cleared.
Note:
You can still restore the original material even after you have used the commit proce-
dure by pressing the UNDO key.
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8 Take Functions
The following diagram illustrates the commit procedure:
Take1
Original
COMMIT
OriginalTake2
Deleting a Take
1)Press the DISCARD key.
The red LED beside the DISCARD key flashes and the green LEDs beside the TAKE keys
with data flash.
The message “DISCARD” will appear on the display.
2)Press the TAKE key that you want to delete.
The LED beside the selected key continues to flash. (The LEDs beside the remaining keys
turn off.) The LED beside the DISCARD key continues to flash.
The message “SURE ??” will appear on the display.
3)Press the STORE/ENT key to confirm.
The selected TAKE key is cleared.
The following diagram illustrates the discard procedure:
Take1
Original
DISCARD
Original
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8: Take Functions
Other Take Applications
Storing Specific Tracks or Sections
You can store a track, a section of a track, or a set of tracks to a take.
1)Make a recording of some material.
After the recording is made, the corresponding TRACK REC key will light, to show which
tracks contain data. You can choose which tracks to store.
METER
DIGI
D IN
1/9
1/9
TRACK REC/INPUT SELECT
2/103/114/125/136/147/15
CHANNEL ON
2/103/114/125/136/147/15
8/16
8/16
2)If you wish to specify a section of a track, assign IN and OUT points to specify the
appropriate section.
( See “Specifying the “in” Point and “out” Point” on page 26.)
3)Press the RESERVED key.
The red LED beside the RESERVED key flashes and the green LEDs beside the available
TAKE keys flash. The LEDs beside TAKE keys with data are turned off. The LED over the
CHANNEL ON keys for tracks that contain data will light.
The message “RESERVED” will appear on the display.
4)Press the appropriate TRACK REC key (or keys) to turn off unwanted tracks.
5)Press the TAKE key you want to use to store the recording.
When the take is stored, the LED lights up beside the corresponding TAKE key.
Committing Specific Tracks
You can commit a specific track or set of tracks from a take.
1)Press the COMMIT key.
The message “COMMIT” will appear on the display.
2)Press the TAKE key that contains the part you want to commit to the track.
The message “SURE ??” will appear on the display.
3)Press the appropriate TRACK REC key(s) to turn off tracks you do not want to commit.
4)Press the STORE/ENT key to confirm.
Page 76
9: Locate Functions
Locate Functions
This chapter explains how to use the locate functions. Y ou can locate to the beginning of a recording. You can also locate to a specific point just by entering the time on the display, store and recall
up to nine direct locate points using the number keypad, and store and recall up to 100 stack
locate points. Unlike tape based recorders, the DR16pro does not need to rewind or fast forward
to locate specific points. DR16pro locate functions are instantaneous.
Locating to the Beginning of a Recording
To locate to the beginning of a recording:
1)Press the LOCATE key twice.
The DR16pro will immediately locate to the beginning of the recording.
Locating to a Specific Point
To locate to a specific point:
1)Press the LOCATE key.
You will see a display similar to the following:
ABS
2)Use the numeric keypad to enter the desired time.
Time values should be entered from left to right. For example, to enter the time 15 minutes
32 seconds 20 frames, press these numeric keys in the following order: 1, 5, 3, 2, 2, 0.
“- -:15:32:20” will appear on the display.
Note:
If you enter a time value that is greater than the possible range, the correct
position will be calculated. For example, if you enter 78 seconds, the DR16pro will locate
to 1:18.
If you make a mistake while entering the time, press the RESET key, then re-enter the time.
Press the ESCAPE key to cancel the locate function.
3)Press the LOCATE key.
The DR16pro will locate to the specified point.
Note:
Pressing the STORE/ENT key also causes the DR16pro to locate to the specified
point.
Page 77
9: Locate Functions
A quick and convenient method of entering a location value is to use the :/STACK key. This key
pushes two digits of the locate time with one key press. For example, to enter the time 1 hour 5
seconds 6 frames:
Press the LOCATE key.
Press the 1 key, then press the :/STACK key. “01:- -:- -:- -” will appear on the display.
Press the :/STACK key again. “01:0 0:- -:- -” will appear on the display.
Press the 5 key, then press the :/STACK key. “01:0 0:0 5:- -” will appear on the display.
Finally , press the 6 key, then press the :/STACK key . “01:0 0:0 5:0 6” will appear on the display
and the DR16pro will locate to that point.
Direct Locate Points (1 ~ 9 Keys)
Up to nine direct locate points can be stored and recalled using the 1 to 9 numeric keys. These are
called direct locate points because you can locate to the stored point directly, just by pressing the
respective numeric key.
Storing Direct Locate Points
To store a direct locate point:
1)Locate to the desired point.
The location will be shown on the display . See “Locating to the Beginning of a Recording” on
page 77.
2)Press the STORE/ENT key.
The message “MEMORY” will appear on the display and the time display flashes.
3)Press a numeric key to store the direct locate point.
A “LOCATE” message will flash on the display. For example, if you selected the 2 numeric
key, the message “LOCATE 2” will flash on the display. The locate point is stored.
To store a direct locate point during playback or recording:
1)Press the STORE/ENT key when the desired time is reached.
The message “MEMORY” will appear and the time display will freeze at the current location
and start flashing. Playback or recording will continue uninterrupted while you enter the point.
2)Press a numeric key to store the direct locate point.
A “LOCA TE” message will flash on the display. For example, if you pressed the 4 numeric key,
the message “LOCATE 4” will flash on the display. The locate point is stored.
Recalling Direct Locate Points
To recall a direct locate point:
1)Press the corresponding 1 to 9 numeric key.
The DR16pro will locate to the stored point.
If no time value has been stored, the DR16pro will locate to the beginning of the disk.
Page 78
9: Locate Functions
Stack Locate Points
Up to 100 stack locate points can be stored and recalled. These points are identified using a twodigit number (00 to 99).
Storing Stack Locate Points
To store a stack locate point:
1)Locate to the desired point.
The location will be shown on the display. See “Locating to the Beginning of a Recording” on
page 77.
2)Press the STORE/ENT key.
The message “MEMORY” will appear on the display and the time display flashes.
3)Press the STACK key.
The message “STACK - -” will appear on the display.
4)Enter a two-digit number.
The “STACK” message will flash several times. For example, if you selected the digits 4 and
2, the message “STACK 4 2” will flash on the display.
The stack locate point will be stored and the previous mode restored.
To store a stack locate point during playback or recording:
1)Press the STORE/ENT key when the desired time is reached.
The message “MEMORY” will appear and the time display will freeze at the current location
and start flashing. Playback or recording will continue uninterrupted while you enter the point.
2)Press the STACK key.
The message “STACK - -” will appear on the display.
3)Enter a two-digit number.
The “STACK” message will flash several times. For example, if you selected the digits 8 and
6, the message “STACK 8 6” will flash on the display.
The stack locate point will be stored and the time display for playback or recording will continue
from the current point.
Recalling Stack Locate Points
To recall a stack locate point:
1)Press the STACK key.
The message “STACK - -”will appear on the display.
2)Enter the corresponding two-digit number.
The DR16pro will locate to the stored point.
If no time value has been stored, the DR16pro will locate to the beginning of the disk.
Page 79
9: Locate Functions
Last Memory
The LAST 0/- key function allows you locate to the last two points at which the stop key was
pressed. This can be used to return to the previous point after locating to a different point, or after
playing, recording, rewinding, and fast forwarding. It can also be used when checking direct and
stack locate points. First, locate to the point that you want to check, then press the LAST 0/- key to
return to the previous point.
In addition, this function can be used to check whether a recording was successful. When you stop
recording, pressing the LAST 0/- key will return to the point at which recording started (presuming
that the stop key was pressed before recording). Pressing the LAST 0/- key again will locate to the
point at which recording was stopped.
The LAST 0/- key can be pressed repeatedly . The DR16pro will simply toggle between the last two
places where you pressed the stop key.
The following diagram shows how the last memory function can be used to locate to the start and
end points of a recording:
Playback
Recording
STOPSTOP
Both points can be located by
pressing the LAST 0/- key
TIME
Page 80
9: Locate Functions
Preroll
The preroll function allows you to locate to a point a few seconds before the specified locate point.
For example, if the preroll value is set to 5, and the preroll function is on, the DR16pro will locate to
a position 5 seconds before the specified locate point.
Setting the Preroll Time
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the PREROLL(TIME) key.
You will see a display similar to the following:
S-M
3)Use the JOG/SHUTTLE control, or numeric keypad to set the preroll time.
Preroll time can be set from 0 to 59 seconds. The default preroll time is 2 seconds.
4)Press the STORE/ENT key.
The new preroll time will be entered.
Operation
1)Press the PREROLL key.
The LED beside the key will light up.
The next time you press a key on the numeric keypad to locate to a stored locate point
(“Locating to a Specific Point” on page 77), the DR16pro will locate to a position before the
point as specified by the preroll time.
2)Press the PREROLL key again.
The LED beside the key will switch off and the DR16pro will locate to the exact position you
specify (when you press a key on the numeric keypad to locate to a stored locate point).
Page 81
10: Time Display
Time Display
The DR16pro can display time in any one of three ways: absolute, relative, and BBC:
Absolute Time (ABS)
Absolute time effectively starts at the beginning of the hard disk at zero, and is fixed. When the
DR16pro is in this mode, the ABS indicator will be lit on the display. You will see something similar
to the following:
ABS
Relative Time (REL)
Relative time, although referenced to absolute time, can be reset to zero at any point, or offset
from absolute time by a specified amount. When using MIDI or SMPTE synchronization, relative
time can be used to offset the DR16pro.
The REL indicator will be lit when this mode is active. You will see a display similar to the following:
REL
The following diagram shows the meaning of the indicators:
MINUTES SECONDS FRAMES SUBHOUR
Bars, Beats, Clocks Display (BBC)
BBC display is intended for use with MIDI synchronization. See “Song Mode” on page 127. The
display shows Bar, Beat, and Clock (1 beat = 24). The following diagram shows the meaning of the
indicators:
BARBEATCLOCK
The ABS/REL key is used to switch between absolute time and relative time, and the SONG key is
used to switch between time display and BBC display.
When this mode is active, the SONG indicator is lit on the display, similar to the following:
SONG
Page 82
Setting Relative Time to Zero
1)Locate the point at which you want to set relative time to zero.
2)Press the RESET key.
Relative time will be selected automatically, and set to 00:00:00:00.0.
To return to absolute time, press the ABS/REL key.
RESET key pressed here
Relative time
Absolute time
10 Time Display
Using the RESET key to set the relative time means that you cannot set the relative time at a
point before absolute zero. This is because the relative zero can only be set at a point after the
absolute zero. To set relative time to a point before absolute zero, use the offset function.
Setting a Relative Time Offset
The relative time can also be set by specifying an offset.
1)Press the SUB-MENU key.
The indicator in the key will flash and the text “SUB-MENU” will appear on the display.
2)Press the ABS/REL(OFFSET) key.
You will see a display similar to the following:
3)Use the JOG/Shuttle control, or numeric keypad to specify the offset.
Tip:
You may find it much more efficient to use the numeric keypad to enter a large offset
value.
If you made a mistake, press the RESET key to switch back to the current setting of the offset
value.
4)Press the STORE/ENT key.
Relative time will now be displayed with the specified offset.
The following diagram shows relative time with a 20 second offset:
Offset set to 00:00:20:00.0
Relative time
Absolute time
Page 83
11: Editing
Editing
This chapter describes the editing functions.
The DR16pro has nine edit functions: copy , copy+insert, move, move+insert, insert, erase, delete,
slip, and slip track:
Copy the specified section to any track. Material at the
destination is overwritten.
Copy+Insert the specified section to any track.
Subsequent material is moved forward.
Move the specified section to any track. Material at the
destination is overwritten.
Move+Insert the specified section to any track.
Subsequent material is moved forward.
Insert a blank section of a specified length and move
subsequent material forward.
Erase the specified section.
Delete the specified section and move subsequent
material backward.
Slip the material after the specified time forward or
backward to the edit point.
Slip Track the entire track forward or backward to the
edit point.
Page 84
11: Editing
Undoing an Edit
Before looking at each edit function, you need to know how to undo an edit. This will be useful
when edits do not turn out as planned. It also gives you the freedom to experiment with edits —
using the undo function to “compare” a newly edited version with the original.
The following diagram shows how the edit undo function works:
Undo OFF
"out" point
Undo ON
Next edit
Edit2
Original2
"in" point"out" point
TIME
Undo OFF
Undo ON
Edit
Original
"in" point
Edit
Undoing an edit is much like undoing a recording. See “Recording Undo” on page 44.
After each edit, the DR16pro will play the modified material.
1)To undo an edit, press the UNDO key.
The indicator in the key will light up. While this indicator is lit, the DR16pro will play the material as it was before the edit.
2)To switch back to the edited material, press the UNDO key again.
Before performing another edit, you must decide whether you want to keep the edit or not.
Once another edit is made, the undo function will apply to the new edit.
Once you have decided, leave the undo function set as required.
Page 85
11: Editing
Copy
The copy function allows you to make multiple copies of a section of audio and re-position it
elsewhere. You can copy material from one section of a track to another, or across tracks.
Note:
The copy operation will overwrite any material that may be present at the destination
insert point.
The following diagram illustrates the copy procedure:
Source and Destination Track
SectionCopy
"in" point"out" point
Source Track
Section
Destination Track
Destination insert point
Copy
Destination insert point
TIME
Specifying the Copy Source Section
The start point and end point of the section to be copied are identified using the “in” point and “out”
point respectively.
1)Set the “in” and “out” points to define the copy source section.
See “Specifying the “in” Point and “out” Point” on page 26.
Press the IN key to check the “in” point and press the OUT key to check the “out” point.
To play the specified section, press the IN->OUT key. You can also use the TO, OVER, and
FROM keys to check the “in” and “out” points. See “Special Play Keys” on page 49.
Specifying the Destination Insert Point
1)Locate to the desired position for the destination.
Refer to the “Locate Functions” on page 77.
Tip:
Prior to doing any serious editing, it is a good idea to mark some locate points using
the functions described in the “Locate Functions” on page 77. For example, mark the start
of verses and other relevant sections. Having done so, you will find it much easier to locate
to new positions for copying, moving, and inserting edits.
Page 86
2)Press the EDIT key to select the Copy function.
The LED beside the key will light up, and you will see a display similar to the following:
ABS
EDIT
3)Press the STORE/ENT key.
The destination insert point will be stored.
11: Editing
Warning:
Any material after the destination insert point up to the length of the source
section will be overwritten by the copy operation.
Specifying the Number of Repeats
While the message “REPEAT 0 1”` is displayed:
1)Use the JOG/SHUTTLE control to specify the number of times that you want to repeat
the copied section.
The number of repeats can be set from 1 to 99.
Selecting the Source & Destination Tracks
The CHANNEL ON keys are used to select the copy source, and the TRACK REC (INPUT SELECT) keys are used to select the copy destination. (You will also need to use the 9-16 key if you
wish to copy to or from Tracks 9 through 16.)
You can copy one track, or a number of tracks simultaneously . (The number of Source tracks and
the number of Destination tracks must be the same.)
1)Use the CHANNEL ON keys (and the 9-16 key, if necessary) to select the copy source
tracks.
The corresponding indicators will light up.
CHANNEL ON
1/9
2/103/114/125/136/147/15
8/16
2)Use the TRACK REC (INPUT SELECT) keys (and the 9-16 key, if necessary) to select the
copy destination tracks.
The corresponding keys will light up.
METER
1/9
TRACK REC/INPUT SELECT
2/103/114/125/136/147/15
8/16
Page 87
11: Editing
Executing the Copy
1)Press the STORE/ENT key to execute the copy.
When the DR16pro has completed the copy operation, the message “DONE” will momentarily appear on the display.
The LED beside the EDIT key will switch off and the previous mode restored.
Copy+Insert
The copy+insert function works basically the same as the copy function. However, unlike copy , the
copy+insert function moves any existing material at the specified destination behind the new material rather than overwriting it. The following diagram illustrates the copy+insert procedure:
Source and Destination Track
SectionCopy
Destination insert point
Copy
Destination insert point
TIME
"in" point"out" point
Source Track
Section
Destination Track
The following steps are similar to the operation detailed in “Copy” on page 86. Only an outline is
provided here. Refer to the previous steps for explanations.
1)Set the “in” and “out” points to define the copy source section.
See “Specifying the “in” Point and “out” Point” on page 26.
2)Locate to the desired position for the destination insert point.
Refer to the “Locate Functions” on page 77.
3)Press the EDIT key to enter Edit Mode.
The EDIT indicator will light up
4)Use the JOG/SHUTTLE control to select the Copy+Insert function.
You will see a display similar to the following:
ABS
EDIT
5)Press the STORE/ENT key.
6)Use the JOG/SHUTTLE control to specify the number of repeats.
Page 88
11: Editing
7)Use the CHANNEL ON keys (and the 9-16 key, if necessary) to select the copy source
tracks.
8)Use the TRACK REC (INPUT SELECT) keys (and the 9-16 key, if necessary) to select the
copy destination tracks.
9)Press the STORE/ENT key to execute the copy.
When the DR16pro has completed the copy operation, the message “DONE” will momentarily appear on the display. The LED beside the EDIT key will switch off and the previous
mode will be restored.
Move
The move function is similar to the copy function. The difference is that the move operation deletes
the original section, leaving a gap on the source track. The following diagram illustrates the move
procedure:
Source and Destination Track
SourceSection
"in" point"out" point
Source Track
Source
Destination Track
Destination insert point
Section
Destination insert point
TIME
The following steps are similar to “Copy” on page 86, therefore only an outline is provided here.
1)Set the “in” and “out” points to define the move source section.
See “Specifying the “in” Point and “out” Point” on page 26.
2)Locate to the desired position for the destination insert point.
Refer to the “Locate Functions” on page 77.
3)Press the EDIT key to enter Edit Mode.
The EDIT indicator will light up
4)Use the JOG/SHUTTLE control to select the Move function.
You will see a display similar to the following:
ABS
EDIT
5)Press the STORE/ENT key.
6)Use the JOG/SHUTTLE control to specify the number of repeats.
Page 89
11: Editing
7)Use the CHANNEL ON keys (and the 9-16 key, if necessary) to select the move source
tracks.
8)Use the TRACK REC(INPUT SELECT) keys (and the 9-16 key, if necessary) to select the
move destination tracks.
9)Press the STORE/ENT key to execute the move.
When the DR16pro has completed the move operation, the message will momentarily appear
on the display. The LED beside the EDIT key will switch off and the previous mode will be
restored.
Move+Insert
The move+insert function works basically the same as the move function. However, unlike move,
the move+insert function moves any existing material at the specified destination behind the new
material rather than overwriting it. The following diagram illustrates the move+insert procedure:
Source and Destination Track
SourceSection
"in" point"out" point
Source Track
Source
Destination Track
Destination insert point
Section
Destination insert point
TIME
The following steps are similar to “Copy” on page 86, therefore only an outline is provided here.
1)Set the “in” and “out” points to define the move source section.
See “Specifying the “in” Point and “out” Point” on page 26.
2)Locate to the desired position for the destination insert point.
Refer to the “Locate Functions” on page 77.
3)Press the EDIT key to enter Edit Mode.
The EDIT indicator will light up
4)Use the JOG/SHUTTLE control to select the Move+Insert function.
You will see a display similar to the following:
ABS
EDIT
Page 90
11: Editing
5)Press the STORE/ENT key.
6)Use the JOG/SHUTTLE control to specify the number of repeats.
7)Use the CHANNEL ON keys (and the 9-16 key, if necessary) to select the move source
tracks.
8)Use the TRACK REC(INPUT SELECT) keys (and the 9-16 key, if necessary) to select the
move destination tracks.
9)Press the STORE/ENT key to execute the move.
When the DR16pro has completed the move operation, the message “DONE” will momentarily appear on the display. The LED beside the EDIT key will switch off and the previous
mode will be restored.
Insert
The insert function allows you to place a blank section into a track, similar to inserting a length of
leader tape. You could also use it to time-correct a track by pushing the material back. The following diagram illustrates the insert procedure:
Insert track
After insert
Insert point
TIME
This procedure is different than the preceding edit functions because you do not need to set an “in”
point or “out” point.
1)To set the insert point, locate to the desired position.
Refer to the “Locate Functions” on page 77.
2)Press the EDIT key to enter Edit Mode.
The EDIT indicator will light up
3)Use the JOG/SHUTTLE control to select the Insert function.
You will see a display similar to the following:
ABS
EDIT
Page 91
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