products may
have either labels similar to the graphics shown below or
molded/stamped facsimiles of these graphics on the enclosure.
The explanation of these graphics appears on this page. Please
observe all cautions indicated on this page and those indicated
in the safety instruction section.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK.
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
The exclamation point within the equilateral
triangle is intended to alert the user to the
presence of important operating and maintenance
(servicing) instructions in the literature
accompanying the product.
Battery Notice:
This product MAY contain a small non-rechargable
battery which (if applicable) is soldered in place. The average life span
of this type of battery is approximately five years. When replacement
becomes necessary, contact a qualified service representative to
perform the replacement.
Warning:
Do not attempt to recharge, disassemble, or incinerate this
type of battery. Keep all batteries away from children. Dispose of used
batteries promptly and as regulated by applicable laws. Note: In some
areas, the servicer is required by law to return the defective parts.
However, you do have the option of having the servicer dispose of these
parts for you.
Disposal Notice:
Should this product become damaged beyond
repair, or for some reason its useful life is considered to be at an end,
please observe all local, state, and federal regulations that relate to the
disposal of products that contain lead, batteries, plastics, etc.
NOTICE:
Service charges incurred due to lack of knowledge relating to
how a function or effect works (when the unit is operating as designed)
are not covered by the manufacturer’s warranty, and are therefore the
owners responsibility. Please study this manual carefully and consult
your dealer before requesting service.
NAME PLATE LOCATION:
The graphic below indicates the location
of the name plate. The model number, serial number, power
requirements, etc., are located on this plate. You should record the
model number, serial number, and the date of purchase in the spaces
provided below and retain this manual as a permanent record of your
purchase.
The lightning flash with arrowhead symbol, within
the equilateral triangle, is intended to alert the
user to the presence of uninsulated “dangerous
voltage” within the product’s enclosure that may
be of sufficient magnitude to constitute a risk of
electrical shock.
IMPORTANT NOTICE:
All Yamaha electronic products are tested and
approved by an independent safety testing laboratory in order that you
may be sure that when it is properly installed and used in its normal and
customary manner, all foreseeable risks have been eliminated. DO NOT
modify this unit or commission others to do so unless specifically
authorized by Yamaha. Product performance and/or safety standards
may be diminished. Claims filed under the expressed warranty may be
denied if the unit is/has been modified. Implied warranties may also be
affected.
SPECIFICATIONS SUBJECT TO CHANGE:
The information
contained in this manual is believed to be correct at the time of printing.
However, Yamaha reserves the right to change or modify any of the
specifications without notice or obligation to update existing units.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that
are both user safe and environmentally friendly. We sincerely believe
that our products and the production methods used to produce them,
meet these goals. In keeping with both the letter and the spirit of the law,
we want you to be aware of the following:
MOTIF ES6
POWER
ON OFF
AC INLET
MOTIF ES7
MOTIF ES8
POWER
AC INLET
ON OFF
Model
Serial No.
Purchase Date
I/O EXPANSION
POWER
ON OFF
AC INLET
USB
TO HOSTTO DEVICEmLAN
mLAN I/O EXPANSION
mLAN I/O EXPANSION
MIDI
OUTTHRU
IN
BREATH
A
92-469- ➀ (rear)
Page 3
IMPORTANT SAFETY INSTRUCTIONS
INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK,
AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST.
WARNING-
precautions should always be followed. These precautions include, but
are not limited to, the following:
1.
Read all Safety Instructions, Installation Instructions, Special
Message Section items, and any Assembly Instructions found in this
manual BEFORE making any connections, including connection to the
main supply.
2.
Do not attempt to service this product beyond that described in the
user-maintenance instructions. All other servicing should be referred to
qualified service personnel.
Main Power Supply Verification: Yamaha products are
3.
manufactured specifically for the supply voltage in the area where they
are to be sold. If you should move, or if any doubt exists about the
supply voltage in your area, please contact your dealer for supply
voltage verification and (if applicable) instructions. The required supply
voltage is printed on the name plate. For name plate location, please
refer to the graphic found in the Special Message Section of this
manual.
DANGER
4.
and therefore has been equipped with a three pin attachment plug. If
this product should malfunction, the ground pin provides a path of low
resistance for electrical current, reducing the risk of electrical shock. If
your wall socket will not accommodate this type plug, contact an
electrician to have the outlet replaced in accordance with local
electrical codes. Do NOT modify the plug or change the plug to a
different type!
5.
WARNING:
power cord or place it in a position where anyone could walk on, trip
over, or roll anything over power or connecting cords of any kind. The
use of an extension cord is not recommended! If you must use an
extension cord, the minimum wire size for a 25’ cord (or less) is 18 AWG.
NOTE: The smaller the AWG number, the larger the current handling
capacity. For longer extension cords, consult a local electrician.
Ventilation: Electronic products, unless specifically designed for
6.
enclosed installations, should be placed in locations that do not
interfere with proper ventilation. If instructions for enclosed installations
are not provided, it must be assumed that unobstructed ventilation is
required.
When using any electrical or electronic product, basic
-Grounding Instructions: This product must be grounded
Do not place this product or any other objects on the
This product was NOT designed for use in wet/damp locations and
8.
should not be used near water or exposed to rain. Examples of wet /
damp locations are; near a swimming pool, spa, tub, sink, or wet
basement.
9.
This product should be used only with the components supplied or;
a cart,rack, or stand that is recommended by the manufacturer. If a cart,
rack, or stand is used, please observe all safety markings and
instructions that accompany the accessory product.
The power supply cord (plug) should be disconnected from the
10.
outlet when electronic products are to be left unused for extended
periods of time. Cords should also be disconnected when there is a
high probability of lightning and/or electrical storm activity.
11.
Care should be taken that objects do not fall and liquids are not
spilled into the enclosure through any openings that may exist.
Electrical/electronic products should be serviced by a qualified
12.
service person when:
a. The power supply cord has been damaged; or
b. Objects have fallen, been inserted, or liquids have been spilled
into the enclosure through openings; or
c. The product has been exposed to rain; or
d. The product does not operate, exhibits a marked change in
performance; or
e. The product has been dropped, or the enclosure of the product
has been damaged.
13.
This product, either alone or in combination with an amplifier
and headphones or speaker/s, may be capable of producing sound
levels that could cause permanent hearing loss. DO NOT operate for a
long period of time at a high volume level or at a level that is
uncomfortable. If you experience any hearing loss or ringing in the ears,
you should consult an audiologist.
IMPORTANT: The louder the sound, the shorter the time period before
damage occurs.
Some Yamaha products may have benches and/or accessory
14.
mounting fixtures that are either supplied as a part of the product or as
optional accessories. Some of these items are designed to be dealer
assembled or installed. Please make sure that benches are stable and
any optional fixtures (where applicable) are well secured BEFORE
using. Benches supplied by Yamaha are designed for seating only. No
other uses are recommended.
Temperature considerations: Electronic products should be
7.
installed in locations that do not seriously contribute to their operating
temperature. Placement of this product close to heat sources such as;
radiators, heat registers etc., should be avoided.
PLEASE KEEP THIS MANUAL
92-469-3
Page 4
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep this manual in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical
shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
Power supply/AC power adaptor
• Only use the voltage specified as correct for the instrument. The
required voltage is printed on the name plate of the instrument.
• Check the electric plug periodically and remove any dirt or dust
which may have accumulated on it.
• Use only the supplied power cord/plug.
• Do not place the power cord near heat sources such as heaters
or radiators, and do not excessively bend or otherwise damage
the cord, place heavy objects on it, or place it in a position where
anyone could walk on, trip over, or roll anything over it.
Do not open
• This instrument contains no user-serviceable parts. Do not
attempt to disassemble or modify the internal components in any
way.
Water warning
• Do not expose the instrument to rain, use it near water or in damp
or wet conditions, or place containers on it containing liquids
which might spill into any openings.
• Never insert or remove an electric plug with wet hands.
Fire warning
• Do not put burning items, such as candles, on the unit.
A burning item may fall over and cause a fire.
If you notice any abnormality
• If the power cord or plug becomes frayed or damaged, or if there
is a sudden loss of sound during use of the instrument, or if any
unusual smells or smoke should appear to be caused by it,
immediately turn off the power switch, disconnect the electric
plug from the outlet, and have the instrument inspected by
qualified Yamaha service personnel.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to
the instrument or other property. These precautions include, but are not limited to, the following:
Power supply/Power cordLocation
• Always connect the three-pin attachment plug to a properly
grounded power source. (For more information about the main
power supply, see page 26.)
• When removing the electric plug from the instrument or an outlet,
always hold the plug itself and not the cord. Pulling by the cord
can damage it.
• Remove the electric plug from the outlet when the instrument is
not to be used for extended periods of time, or during electrical
storms.
• Do not connect the instrument to an electrical outlet using a
multiple-connector. Doing so can result in lower sound quality, or
possibly cause overheating in the outlet.
• Do not expose the instrument to excessive dust or vibrations, or
extreme cold or heat (such as in direct sunlight, near a heater, or
in a car during the day) to prevent the possibility of panel
disfiguration or damage to the internal components.
• Do not use the instrument in the vicinity of a TV, radio, stereo
equipment, mobile phone, or other electric devices. Otherwise,
the instrument, TV, or radio may generate noise.
• Do not place the instrument in an unstable position where it might
accidentally fall over.
• Before moving the instrument, remove all connected cables.
• Do not place objects in front of the instrument’s air vent, since this
may prevent adequate ventilation of the internal components,
and possibly result in the instrument overheating.
(2)-8
1/2
Page 5
Connections
• Before connecting the instrument to other electronic components,
turn off the power for all components. Before turning the power on
or off for all components, set all volume levels to minimum. Also,
be sure to set the volumes of all components at their minimum
levels and gradually raise the volume controls while playing the
instrument to set the desired listening level.
Maintenance
• When cleaning the instrument, use a soft, dry cloth. Do not use
paint thinners, solvents, cleaning fluids, or chemical-impregnated
wiping cloths.
Handling caution
• Do not insert a finger or hand in any gaps on the key cover or
instrument.
• Never insert or drop paper, metallic, or other objects into the
gaps on the panel or keyboard. If this happens, turn off the power
immediately and unplug the power cord from the AC outlet. Then
have the instrument inspected by qualified Yamaha service
personnel.
• Do not place vinyl, plastic or rubber objects on the instrument,
since this might discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the
instrument, and do not use excessive force on the buttons,
switches or connectors.
• Do not operate the instrument for a long period of time at a high
or uncomfortable volume level, since this can cause permanent
hearing loss. If you experience any hearing loss or ringing in the
ears, consult a physician.
Saving data
Saving and backing up your data
• DRAM data (see page 186) is lost when you turn off the power to
the instrument. Save the data to a SmartMedia/USB storage
device.
• Never attempt to turn off the power while data is being written to
Flash ROM (while an “Executing...” or “Please keep power on”
message is shown). Turning the power off in this state results in
loss of all user data and may cause the system to freeze (due to
corruption of data in the Flash ROM). This means that this
synthesizer may not be able to start up properly, even when
turning the power on next time.
Backing up the SmartMedia/external media
•To protect against data loss through media damage, we
recommend that you save your important data onto two
SmartMedia/external media.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost
or destroyed.
Always turn the power off when the instrument is not in use.
(2)-8
2/2
Page 6
Introduction
Introduction
Congratulations and thank you for your purchase of the Yamaha MOTIF ES6/MOTIF ES7/MOTIF ES8 Music
Production Synthesizer!
You now own what is perhaps the best-sounding, most versatile, and certainly most powerful synthesizer and
total music production instrument on the planet.
We strove to put virtually all our synthesizer technology and music making know-how into one instrument —
and we succeeded. The new MOTIF ES not only gives you the latest and greatest sounds and rhythms (as well
as the ability to create and sample your own), it gives you powerful, easy-to-use tools for playing, combining
and controlling these dynamic sounds/rhythms — in real time, as you perform!
Take time to look through this manual carefully. It’s packed with important information on how to get the most
from this amazing instrument.
Dive in now and enjoy!
Accessories
The following items have been included with your MOTIF ES 6/MOTIF ES 7/MOTIF ES 8. Check to see that you
have everything listed here.
• AC Power cord
• CD-ROM x 3
• Owner’s Manual (this book)
• Data List
• Installation Guide
About the included CD-ROMs
The following three CD-ROMs are included in the MOTIF ES package.
• TOOLS for MOTIF ES6/MOTIF ES7/MOTIF ES8
This CD-ROM contains special software for use with this instrument.
It includes the latest version of SQ01 (V2), a full-featured audio/MIDI sequencer/mixer for comprehensive
music production, Voice Editor, which gives you comprehensive and intuitive sound editing tools, and
Multi Part Editor, for editing the Mixing parameters of Songs and Patterns.
For details, see the separate Installation Guide or the online manuals included with the software.
• Sound Library for MOTIF ES6/MOTIF ES7/MOTIF ES8
This CD-ROM contains various types of data for use with the MOTIF ES. For information on the contents,
refer to the List file in the CD-ROM. You can use the data by loading it in the File mode. Insert the CD-ROM
into a CD-ROM drive* connected to the USB TO DEVICE connector via USB and execute the Load
operation. Alternately, you can access the data from a USB storage device (such as a hard disk) or a
SmartMedia card (inserted to the CARD slot) to which the data has been copied.
For details about how to load each type of data, refer to the following pages.
• Voiceextension: W7Vpage 87
• Patternextension: W7Ppage 132
• WAV fileextension: WAVpages 100 and 109
* For information on what USB devices (model name, etc.) can be used with the MOTIF ES, see page 29.
nIf you are loading audio WAV files, make sure that DIMM modules are installed to the imt. (For DIMM compatibility information,
see page 289.) Also, when loading Voice data from this CD-ROM, make sure to install DIMM modules, because the Voice data
contains User Waveforms. If DIMM modules are not installed, an error message appears when you try to load a WAV file or
Voice data from this CD-ROM.
• TOOLS for Modular Synthesis Plug-in System
This CD-ROM contains a variety of computer applications, including the Voice Editor for editing Voices of
the optional Plug-in Boards. For more information, refer to the “Readme” file in the CD-ROM.
• Copying of commercially available music sequence data and/or digital audio files for any purpose other than your
own personal use is strictly prohibited.
• This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with
respect to which it has license to use others' copyrights. Such copyrighted materials include, without limitation, all
computer software, styles files, MIDI files, WAVE data and sound recordings. Any unauthorized use of such
programs and contents outside of personal use is not permitted under relevant laws. Any violation of copyright has
legal consequences. DON'T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES.
6
Owner’s Manual
Page 7
page 115
page 123
page 136
page 47
page 147
page 74
page 39
page 29
page 142
Main Features
Main Features
Wide range of
the
Category Search
sounds you want, based on their instrument type.
Performance mode
together — in layers or in a keyboard split.
Integrated Sampling Sequencer
combines audio and MIDI recording.
Full
•
to 512MB of sample memory (with optional DIMM
modules).
•
Wide
files, as well as samples and program/voice data
from other popular samplers, such as the Yamaha Aseries.
•
Convenient
the sound of the MOTIF itself directly. Play your own
melodies, riffs and rhythms — and use them as
samples.
•
Unique
rhythms and riffs into their individual beats and notes.
This lets you manipulate the component parts of your
sample loops as MIDI data, and gives you the power
to easily change tempo and even the rhythmic feel,
without disturbing the pitch or sound quality.
Extensive
Chorus (49 types), eight separate Insertion blocks
each of which has two blocks
Master Effect (8 types), and a digital equalizer (3-band
Part EQ and 5-band Master EQ).
Comprehensive
and four sliders
effects, EG, and more, while you play.
Pattern mode
sections and riffs as individual elements — which you
can easily and intuitively combine in real time to create
full rhythm tracks.
In addition to being able to create User voices in the
Voice mode, you can create special
Songs and Patterns. These voices can be edited and
stored in the Song/Pattern mode, making it
exceptionally easy and convenient to create voices for
use with Songs and Patterns.
The versatile
variety of sequenced phrases in response to the keys you
play. This function is especially powerful with drum voices
— letting you easily call up various rhythm patterns at the
touch of a key, and providing instant inspiration for song
creation and performance. When used with normal
voices, the Arpeggio phrase changes harmonically and
melodically with the chords you play, giving you intuitive
control over the patterns as you compose or perform.
Arpeggios can be triggered not only according to the keys
you play, but also by how strongly you play them — for
even greater performance power.
dynamic and authentic voices
function to quickly call up the
lets you use four different voices
— seamlessly
Sample recording and editing
data compatibility
Resampling
Slice feature
effect processing
real-time control with four knobs
— letting you adjust filter, levels,
functions let you craft different rhythmic
Arpeggio
lets you load AIFF and WAV
function lets you sample
automatically chops up your
, with Reverb (20 types),
(total 116 types),
Mixing voices
feature automatically plays a
features, and up
. Use
for
page 60
page 67
page 172
page 289
pages 100, 270
page 99
page 107
page 177
page 50
page 106
page 105
page 66
Once you’ve collected all the audio samples, loops,
MIDI data, and patterns you need for your song, use
Pattern Chain
hands-on approach makes it easier than ever to come
up with great ideas and amazing songs.
Song Scene
“snapshots” of the sequencer track settings (such as
pan, volume, track mute and so on). Then, during
playback or recording, simply switch among the
Scenes for instant, dynamic changes.
Master mode
keyboard controller (with independent Zones), and for
easily reconfiguring the instrument between Voice/
Performance play and Song/Pattern play in live
applications.
sequencing software from the panel controls. Mute
tracks, control transport (Play, Stop, Record, etc.), mix
both MIDI and audio tracks (up to 16) with this
instrument’s knobs and sliders, pan the tracks, control
EQ, and tweak effect sends — all without ever touching
the mouse.
Three
you upgrade the MOTIF ES with a completely new
synthesizer or sound-processing engine. These Plug-in
boards give you more voices, more effects, more
polyphony and more instrument parts. Plus, special
Plug-in voices have already been programmed and
stored to the MOTIF ES, ready to be played as soon as
you install the proper board.
A full rear panel of input/output connections provides
maximum interfacing flexibility. These include
Assignable Outputs, A/D Inputs, MIDI, two USB
connectors and a memory card slot. Moreover, an
optional AIEB2 or mLAN16E board can be installed.
The
mLAN interface
it possible to transfer both digital audio and MIDI data
via a single broadband cable.
The instrument features
TO HOST for connecting to computer, and USB TO
DEVICE for connecting to storage devices, such as a
hard disk drive or flash disk.
Included software
your instrument (Tools for MOTIF ES) features a variety
of convenient and powerful programs for using the
MOTIF ES with a computer. These include the
Editor
editing features and parameters, and a
Editor
parameters from your computer screen.
to arrange the pieces in real time. This
is another powerful tool that lets you take
— for using the MOTIF ES as a master
easy-to-understand interface
— for operating your favorite
Modular Synthesis Plug-in System
is particularly powerful — making
two USB connectors
— the CD-ROM accompanying
which provides comprehensive, easy-to-use
for intuitive editing of Song/Pattern Mixing
with two-
slots let
— USB
Voice
Multi Part
Owner’s Manual
7
Page 8
How to use this manual
How to use this manual
The Controls & Connectors ...............................................................................................Page 16
Use this section to find out about all of the buttons, controls and connectors of this instrument.
Setting Up ..........................................................................................................................Page 26
Before going on to any other part of the manual, we strongly suggest you read this section first. It shows you how to get
started playing and using your new instrument.
Application Index ................................................................................................................Page 9
This special index is organized not by single words, but by functions and applications — allowing you to quickly and
easily find how to perform a particular operation or explore a topic of interest.
In this tutorial section, you will take a guided tour through the various functions of this instrument, and get some hands-on
experience in playing and using it.
If this instrument does not function as expected or you have some problem with the sound or operation, refer to this
section before calling your Yamaha dealer or service center. Most common problems and their solutions are covered here
in a very simple and easy-to-understand way.
This section contains detailed information on this instrument such as Specifications and an Alert Message List as well as
instructions for installing optional equipment (e.g., DIMM modules, AIEB2, mLAN16E interface, and Plug-in Boards).
Data List (separate booklet)
This contains various important lists such as the Voice List, Preset Pattern Phrase List, Effect List, MIDI Data Format, and
MIDI Implementation Chart.
Installation Guide (separate booklet)
Refer to this for instructions on installing the included software programs (on the “TOOLS for MOTIF ES6/MOTIF ES7/
MOTIF ES8” CD-ROM) to your computer.
Various pages and menus appear on the LCD display of this instrument depending the selected mode or function.
Throughout this manual, arrows are used in the instructions, indicating in shorthand the process of calling up certain
displays and functions. The example instructions below indicate to 1) press the [VOICE] button, 2) select a Normal Voice,
3) press the [EDIT] button, 4) select an Element, 5) press the [F1] OSC button, and 6) press the [SF2] OUTPUT button.
[VOICE]
nWhen a confirmation message (page 52) or Control Function window (page 50) is shown in the display, press the [EXIT] button to exit from that
* Apple and Macintosh are trademarks of Apple Computer, Inc.
* Windows is the registered trademark of Microsoft
* All other trademarks are the property of their respective holders.
* The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different
from those on your instrument.
8
→→→→ Normal Voice selection
condition, then execute the instructions as in the above example. Likewise, press the REMOTE [ON/OFF] button to exit from the Remote Control
mode, then execute the instructions as in the above example when the MOTIF ES is in the Remote Control mode.
Owner’s Manual
→→→→ [EDIT]
®
Corporation.
→→→→ Element selection
→→→→ [F1] OSC
→→→→ [SF2] OUTPUT
Page 9
Application Index
Application Index
Listening to the MOTIF ES
• Listening to the Demo song/pattern
• Listening to Song Chain playback
• Listening to Pattern Chain playback
• Listening to Arpeggio playback
Playing the keyboard
• Selecting a Voice and playing the keyboard
• Selecting a Voice of the Plug-in Board and playing the keyboard
• Selecting a Performance and playing the keyboard
• Using the instrument as a Master Keyboard
• Sounding the metronome
• Splitting the keyboard – Setting upper and lower ranges for the Voices
•Layering two Voices (or Parts) together
..................................... [SONG] or [PATTERN] → [UTILITY] → [F3] SEQ → [SF1] CLICK → Mode = all ................Page 262
Selecting programs and making settings on the MOTIF ES
• Selecting a Voice
Using the Category Search function
• Selecting a Performance
• Selecting a Song
• Selecting a Pattern
Selecting a Section
Selecting a Phrase and assigning it to a Pattern track
• Understanding the organization and structure of the controllers...................................................................................................................Page 154
• Assigning functions to the controllers for each Voice (Controller Set) .......................................................................................................... Page 155
• Assigning Control Change numbers to each controller...................................................................................................................................Page 156
• Setting the Pitch Bend Range
[VOICE] → Voice selection→ [EDIT] → [COMMON] → [F1] GENERAL → [SF5] OTHER → PB Upper/PB Lower .............................................Page 190
[SONG] or [PATTERN] → Song/Pattern selection→ [MIXING] → [EDIT] → Part selection→ [F1] VOICE → [SF5] OTHER → PB Upper/PB Lower
• Checking the currently assigned parameters for knob control................Page 81 (Voice mode), 90 (Performance mode), 129 (Song/Pattern mode)
• Checking the currently assigned parameters for Control Slider (CS) control ............................................................................................... Page 140
• Using a Foot Pedal as a sustain pedal.................................................................................................................................................................Page 42
• Starting/stopping a song or pattern by pressing a Footswitch................................ [UTILITY] → [F4] CTL ASN → [SF3] FT SW ................ Page 263
• Changing a Voice or a Performance by pressing a Footswitch ................................ [UTILITY] → [F4] CTL ASN → [SF3] FT SW ................Page 263
•Turning Arpeggio playback on or off by pressing a Footswitch............................... [UTILITY] → [F4] CTL ASN → [SF3] FT SW ................ Page 263
..............Page 235
Owner’s Manual
9
Page 10
Application Index
• Determining how the sound responds to a Breath Controller
•Keeping the effect of a controller (Modulation Wheel, etc.) the same, even when changing Voices
[UTILITY] → [F1] GENERAL → [SF4] OTHER → CtrlReset = hold ......................................................................................................................Page 261
Sounding only the specified Part or Voice
•Turning each element on or off in the Voice Edit mode......................................................................................................................................Page 79
• Determining whether each Element is used or not in the Voice Edit mode
•Turning each track (Part) of a song/pattern on or off.........................................................................................................................................Page 58
•Turning off or muting playback of a Song/Pattern Part, by setting the receive channel to off
Adjusting the Master Volume output................................................................................................................ [MASTER VOLUME] .................. Page 18
Adjusting the entire volume of the instrument’s internal tone generator block
Adjusting the output gain of each Output connector....................................................... [UTILITY] → [F2] I/O → [SF2] OUTPUT ................ Page 261
• In the Voice mode
Adjusting the volume balance of the Elements of a Normal Voice with the Control Sliders
[VOICE] → Normal Voice selection → [EDIT] → Element selection→ [F4] AMP → [SF1] LVL/PAN → Level ........................................................ Page 81
Adjusting the entire volume for the selected Voice (common to all Elements/keys)
Inputting audio from a microphone, instrument or other audio device
• About the organization of audio input parts..................................................................................................................................................... Page 165
• Connecting a microphone to the A/D INPUT connector.......................... [UTILITY] → [F2] I/O → [SF1] INPUT → Mic/line = mic .................. Page 72
• Connecting audio equipment to the A/D INPUT connector.................... [UTILITY] → [F2] I/O → [SF1] INPUT → Mic/line = line .................. Page 73
[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F5] AUDIO IN ....................................................... Page 235
• Sampling (recording) audio from a microphone.................................................................................................................................................Page 94
• Sampling (recording) audio from another audio device.................................................................................................................................... Page 98
• Applying a vocal harmony effect to the microphone sound by using the Plug-in Board PLG100-VH........................................................... Page 78
Using Plug-in Boards
• Installing a Plug-in Board....................................................................................................................................................................................Page 283
• Checking that a Plug-in Board is properly installed..................................................... [UTILITY] → [F6] PLUG → [SF1] STATUS .................. Page 75
• Checking the receive port of the installed Plug-in Board......................................................... [UTILITY] → PLUG → [SF2] MIDI .................. Page 75
• Selecting and playing a voice of a Single Part Plug-in Board (PLG150-AN, PLG-150-PF, PLG150-DX, PLG150-VL, etc.)
• Playing an XG song by using the Multi-part Plug-in Board PLG100-XG ......................................................................................................... Page 77
• Applying a vocal harmony effect to the microphone sound by using the Plug-in Board PLG150-VH........................................................... Page 78
10
Owner’s Manual
Page 11
Application Index
Creating Data
• Creating a Voice
Creating a Normal Voice in the Voice Edit mode.................................................................................................................................................Page 79
Creating a Drum Voice in the Voice Edit mode....................................................................................................................................................Page 82
Creating a Plug-in Voice in the Voice Edit mode .................................................................................................................................................Page 84
Creating a Normal Voice/Drum Voice by using the Sampling function.............................................................................................................Page 94
Creating a Sample Voice by using the Sampling function...............................................................................................................................Page 107
Creating a Normal/Drum Voice by importing a WAV or AIFF file......................................................................................................................Page 100
Creating a Sample Voice by importing a WAV or AIFF file................................................................................................................................Page 109
Creating a Mixing Voice especially for a Song or Pattern ................................................................................................................................Page 105
• Creating a Performance.........................................................................................................................................................................................Page 87
• Creating a Song
Recording your keyboard performance to a Song track (Realtime Recording).............................................................................................Page 118
Recording over (replacing) existing material in a Song track — Punch-in Recording
Sounding a metronome during recording............................... [SONG] → [UTILITY] → [F3] SEQ → [SF1] CLICK → Mode = rec ................Page 262
Recording a Song by using a Performance ......................................................................................................................................................Page 120
Recording a Song with the sounds of a Plug-in Board....................................................................................................................................Page 121
Using the Step Recording function.......................................................... [SONG] → [●] (Record) → [F1] SETUP → Type = step ................ Page 238
Editing MIDI events for each track of an already-recorded Song ...................................... [SONG] → [EDIT] → Track selection ................Page 124
Inserting Tempo change information in the middle of the Song ............................................. [SONG] → [EDIT] → [F4] TR SEL ................ Page 125
Inserting Voice change information
[SONG] → [EDIT] → Track selection → Inserting a Bank Select MSB/LSB and Program Change ....................................................................Page 225
Editing Song Mixing settings, such as the volume of each Part ................................................................. [SONG] → [MIXING] ................Page 127
Using convenient “Jobs,” such as Copy, Clear, Quantize........................................................ [SONG] → [JOB] → Job selection ................Page 126
• Creating a Pattern
Assigning a Preset Phrase to each track of a Pattern (Patch function)..........................................................................................................Page 113
Recording (Sampling) your favorite rhythm (audio) to a Pattern track to create a Phrase...........................................................................Page 107
Importing a WAV file or an AIFF file to a Pattern track to create a Phrase .....................................................................................................Page 109
Recording your keyboard performance to a Pattern track to create a Phrase...............................................................................................Page 110
Recording a newly found Arpeggio rhythm pattern to a Pattern track ...........................................................................................................Page 112
Sounding the metronome during recording....................... [PATTERN] → [UTILITY] → [F3] SEQ → [SF1] CLICK → Mode = rec ................Page 262
Using the Step Recording function..................................................... [PATTERN] → [●] (Record) → [F1] SETUP → Type = step ................Page 238
Editing MIDI events for each track of an already-recorded Pattern................................ [PATTERN] → [EDIT] → Track selection ................Page 124
Editing Pattern Mixing settings, such as the volume of each Part......................................................... [PATTERN] → [MIXING] ................Page 127
Using convenient “Jobs,” such as Copy, Clear, Quantize................................................... [PATTERN] → [JOB] → Job selection ................ Page 126
Programming a sequence of a Section to create a Pattern Chain....................................................... [PATTERN] → [F6] CHAIN ................Page 115
Converting a Pattern Chain to Song data...................... [PATTERN] → Pattern selection → [F6] CHAIN → [EDIT] → [F3] SONG ................Page 117
• Creating a Master.................................................................................................................................................................................................Page 136
• Creating an Arpeggio ..........................................................................................................................................................................................Page 130
• Creating a Waveform .............................................................................................................................................................................................Page 94
Storing/Saving the created data
•
Storing an edited Voice to internal memory (Flash ROM) and saving all the Voices in internal memory to a SmartMedia/USB storage device
• Storing an edited Performance to internal memory (Flash ROM) and saving all the Performances in internal memory to a
Storing Song Mixing/Pattern Mixing settings to internal memory (DRAM)....................................................................................................Page 131
Storing the entire Song/Pattern data to SmartMedia/USB storage device.....................................................................................................Page 132
• Storing Mixing settings to internal memory (Flash ROM) as a template........................................................................................................Page 104
• Storing an edited Master to internal memory (Flash ROM) and saving all the Masters on internal memory to a SmartMedia/USB
•Saving all Arpeggios in internal memory (Flash ROM) to a SmartMedia/USB storage device.....................................................................Page 269
•Saving all Samples (obtained via the Sampling function) in internal memory (DRAM) to a SmartMedia/USB storage device ..................Page 97
.............Page 85
Owner’s Manual
11
Page 12
Application Index
Naming your created data.......................................................................................................................................... Page 53
Recovering lost data
•Voice
Comparing the Voice before editing with the just-edited one (Compare function)..........................................................................................Page 80
Recalling an edited, but not-stored Voice (when another Voice has been selected) — Recall function........................................................ Page 82
•Performance
Comparing the Performance before editing with the just-edited one (Compare function).............................................................................Page 89
Recalling an edited, but not-stored Performance (when another Performance has been selected) — Recall function.............................. Page 91
• Song/Pattern
Canceling the changes made in the recent session such as Recording and Job to restore the data to its previous status
[SONG] or [PATTERN] → [JOB] → [F1] UNDO ....................................................................................................................................................Page 127
Comparing the Mixing settings before editing with the just-edited ones (Compare function) ................................................................... Page 129
Recalling edited, but not-stored Mixing settings (when another Mixing set has been selected) — Recall function................................. Page 129
Initializing
• Resetting the User Memory to the Initial Factory Settings................................................................................................................................Page 44
• Formatting a SmartMedia card........................................................................................................................................................................... Page 268
Changing the octave setting of the keyboard............................................ [UTILITY] → [F1] GENERAL → [SF2] KBD → Octave .................. Page 63
Shifting the note up or down on the keyboard ..................................... [UTILITY] → [F1] GENERAL → [SF2] KBD → Transpose .................. Page 63
Shifting the note up or down in the tone generator block........................ [UTILITY] → [F1] GENERAL → [SF1] TG → NoteShift ................ Page 260
Adjusting the tuning to other instruments........................................................ [UTILITY] → [F1] GENERAL → [SF1] TG → Tune ................Page 260
• In the Voice mode
Setting the tuning system for the voice
• Using the sounds of the MOTIF ES for song playback from a MIDI sequencer ...............................................................................................Page 36
• Setting whether or not Bulk Dump data can be received
• Disabling synchronization with the external MIDI instrument/computer
Maintaining normal playback on an external MIDI sequencer, even when starting/stopping Song/Pattern playback on the MOTIF ES
Setting the MIDI receive channel for each part of a Song/Pattern
[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection→ [F1] VOICE → [SF2] MODE → ReceiveCh
• Setting parameters for Program Change transmission/recognition
Enabling or disabling the sending of Bank Select and Program Change messages, when selecting a Voice or Performance
• Setting whether each track playback sounds the internal tone generator or an external tone generator
[SONG] or [PATTERN] → Song/Pattern selection → [F3] TRACK → [SF2] OUT SW ..........................................................................................Page 222
..................Page 235
Other tips
• Loading the specified file on the SmartMedia/USB storage device automatically when the power is turned on...................................... Page 135
• Setting the Mode set automatically when the power is turned on
[UTILITY] → [F1] GENERAL → [SF4] OTHER → PowerOnMode .........................................................................................................................Page 261
• Setting an individual Output connector for each key of the Drum Voice or for each part of the Performance/Song/Pattern......................Page 31
Index ................................................... 294
The Controls &
Connectors
Setting Up
Basic Operation
Quick Guide —
Playing the MOTIF ES
Quick Guide —
Advanced Course
Quick Guide —
Computer
applications
Basic Structure
Reference
Voice mode
Performance mode
Song mode
Pattern mode
Mixing Voice mode
Sampling mode
Utility mode
File mode
Master mode
Appendix
Owner’s Manual
15
Page 16
Front Panel
C
The Controls & Connectors
The Controls & Connectors
Front Panel
79#$%! )
MOTIF ES6
2
OCTAVE
DOWN UP
PAN/SEND
ASSIGN
TONE
KNOB
CONTROL
FUNCTION
ARP FX
EQ
68
ASSIGN A
ASSIGN B
PAN
CUTOFF
RESONANCE
GATE TIME
SWING
KN
1
LOW
VOLUME
1
VOLUME 2
MASTER
CS 1
VOLUME
ZONE 1
ASSIGN 2
ASSIGN 1
REVERB
CHORUS
ATTACK
VELOCITY
2
3
KN
KN
LOW MID
HIGH MID
VOLUME 3
CS 2
CS 3
ZONE 2
ZONE 3
TEMPO
RELEASE
UNITMULTIPLY
KN
HIGH
VOLUME 4
CS 4
ZONE 4
REMOTE ARPEGGIO
R-AUDIO
ON/OFFON/OFF
G-MIDI
4
EFFECT
MASTER
BYPASS
EFFECT
INSERTION SYSTEM
SEQ TRANSPORT
LOCATE12
MODE
VOICE
PERFORM MASTER
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
MIXING UTILITY
SAMPLING
EDIT
JOB STORE
COMPARESCENE STORE
SET LOCATE
DEMO
SCENE
SF1 SF
F1F2F3F4F5F6
@^&*
2 SF3 SF4 SF5
INFORMATION
MOTIF ES7
C1 D1 E1 F1 G1 A1 B1 C2C3
34
OCTAVE
2
DOWN UP
15
79#! )
ASSIGN B
ASSIGN 1
ASSIGN 2
REVERB
CHORUS
PAN
CUTOFF
RESONANCE
SWING
GATE TIME
1
KN
LOW MID
LOW
1
VOLUME 2
CS 1
ZONE 1
ZONE 2
TEMPO
ATTACK
RELEASE
VELOCITY
UNITMULTIPLY
KN
KN
KN
2
3
4
HIGH MID
HIGH
VOLUME 3
VOLUME 4
CS 2
CS 3
CS 4
ZONE 3
ZONE 4
CONTROL
FUNCTION
PAN/SEND
ASSIGN
TONE
KNOB
ARP FX
EQ
ASSIGN A
VOLUME
MASTERVOLUME
68
REMOTE ARPEGGIO
R-AUDIO
ON/OFFON/OFF
G-MIDI
EFFECT
BYPASS
INSERTION SYSTEM
SEQ TRANSPORT
LOCATE12
MASTER
EFFECT
MODE
VOICE
PERFORM MASTER
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
SAMPLING
MIXING UTILITY
EDIT
JOB STORE
COMPARESCENE STORE
@&
SET LOCATE
DEMO
SCENE
SF1 SF
2
F1F2
16
E0 F0 G0 A0 B0 C1 D1 E1 F1 G1 A1 B1 C2
34
5
1
Owner’s Manual
C3
Page 17
Front Panel
(¡º∞
DEC/NOINC/ YES
EXITENTER
EXECUTE
™
§
PRE 1 PRE 2 PRE 3 PRE 4
DRUM KITS
PRE 5 PRE 6
USER 1
A. PIANO KEYBOARD ORGAN
FAVORITES
ABCDEFG
SYN COMP
SYN LEAD
SYN PAD/
CHOIR
ELEMENT/PERF. PART/ZONE
COMMON
11
9
10
Integrated Sampling Sequencer /
MUSIC PRODUCTION SYNTHESIZER
USER 2
GM
BASS
GUITAR/
PLUCKED
DRUM/
CHROMATIC
PERCUSSION
PERCUSSION
•¶£¢
Modular Synthesis Plug-in System / Real-time External Control Surface
SLOT 1 SLOT 2 SLOT 3
PLG 1
PLG 2
PLG 3
STRINGS
REED/PIPE
BRASS
H
SE MUSICAL FX COMBI
87654321
16
1412 13
15
CATEGORY
SEARCH
SECTION
TRACK
SELECT
MUTE
SOLO
BANK
GROUP
NUMBER
ª
‚
⁄
¤
C4C5C6
n When both of the [OCTAVE] buttons are turned off, each key corresponds to the note name shown in the
illustrations. Refer to this illustration when setting parameters having note name values, such as Note Limit.
The Controls & Connectors
$%(¡º∞
DEC/NOINC/ YES
F2 SF3 SF4 SF5
F3F4F5F6
^•¶*£¢
INFORMATION
EXITENTER
EXECUTE
™
§
PRE 1 PRE 2 PRE 3 PRE 4
DRUM KITS
PRE 5 PRE 6
USER 1
A. PIANO KEYBOARD ORGAN
FAVORITES
ABCDEFG
SYN COMP
SYN LEAD
SYN PAD/
CHOIR
ELEMENT/PERF. PART/ZONE
COMMON
11
9
10
Integrated Sampling Sequencer/
MUSIC PRODUCTION SYNTHESIZER
USER 2
GM
BASS
GUITAR/
PLUCKED
DRUM/
CHROMATIC
PERCUSSION
PERCUSSION
C4C5C6
Modular Synthesis Plug-in System / Real-time External Control Surface
SLOT 1 SLOT 2 SLOT 3
PLG 1
PLG 2
PLG 3
STRINGS
REED/PIPE
BRASS
H
SE MUSICAL FX COMBI
87654321
16
1412 13
15
CATEGORY
SEARCH
SECTION
TRACK
SELECT
MUTE
SOLO
BANK
GROUP
NUMBER
ª
‚
⁄
¤
Owner’s Manual
17
Page 18
Front Panel
79#! )
The Controls & Connectors
MOTIF ES8
4
3
5
CONTROL
FUNCTION
PAN/SEND
ASSIGN
TONE
KNOB
ARP FX
EQ
ASSIGN A
ASSIGN B
PAN
CUTOFF
RESONANCE
SWING
GATE TIME
KN
1
LOW
LOW MID
VOLUME
1
VOLUME 2
MASTER
CS 1
VOLUME
68
ZONE 1
ASSIGN 2
ASSIGN 1
REVERB
CHORUS
ATTACK
VELOCITY
KN
KN
2
3
HIGH MID
VOLUME 3
CS 2
CS 3
ZONE 2
ZONE 3
TEMPO
RELEASE
UNITMULTIPLY
KN
HIGH
VOLUME 4
CS 4
ZONE 4
4
REMOTE ARPEGGIO
ON/OFFON/OFF
BYPASS
INSERTION SYSTEM
SEQ TRANSPORT
LOCATE12
A-1 B-1 C0 D0 E0 F0 G0 H0 B0 C1C2
1
EFFECT
R-AUDIO
G-MIDI
@
MASTER
EFFECT
MODE
VOICE
PERFORM MASTER
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
MIXING UTILITY
SAMPLING
EDIT
JOB STORE
COMPARESCENE STORE
SET LOCATE
DEMO
1 Keyboard
The MOTIF ES6 features a 61-key keyboard, while the
MOTIF ES7 has 76 keys and the MOTIF ES8 has 88 keys.
All are equipped with a touch response feature (both initial
touch and aftertouch). With initial touch, the instrument
senses how strongly or softly you play the keys, and uses
that playing strength to affect the sound in various ways,
depending on the selected voice. With aftertouch, the
instrument senses how much pressure you apply to the
keys while playing, and uses that pressure to affect the
sound in various ways, depending on the selected voice.
Moreover, any of a variety of functions can be assigned to
aftertouch for each voice.
2 OCTAVE [UP] and [DOWN] buttonsPage 63
Use these buttons to change the note range of the
keyboard. To restore the normal octave setting, press both
buttons simultaneously.
n Because of its extended keyboard, the MOTIF ES8 does not have
OCTAVE buttons.
3 Pitch bend wheelPage 64
Controls the pitch bend effect. You can also assign other
functions to this controller.
4 Modulation wheelPage 64
Controls the modulation effect. You can also assign other
functions to this controller.
5 Ribbon controllerPage 65
This Controller is touch sensitive, and is controlled by
running your finger lightly across its surface laterally.
You can also assign other functions to this controller.
6 MASTER VOLUME
Adjusts the volume of the overall sound, as output from
the rear-panel OUTPUT L/MONO and R jacks as well as
the PHONES jack.
7 Four KNOB CONTROL FUNCTION buttons and
four KnobsPage 50
These four highly versatile knobs let you adjust various
aspects or parameters of the current Voice. Use the
[KNOB CONTROL FUNCTION] buttons to change the
parameter set for the knobs. The corresponding LED
lights to indicate which group of parameters are active.
18
Owner’s Manual
Page 19
Front Panel
R
$%(¡º∞
DEMO
SCENE
2 SF3 SF4 SF5
SF1 SF
F1F2F3F4F5F6
E
E
INFORMATION
^•&¶*£¢
DEC/NOINC/ YES
EXITENTER
EXECUTE
™
§
PRE 1 PRE 2 PRE 3 PRE 4
DRUM KITS
PRE 5 PRE 6
USER 1
A. PIANO KEYBOARD ORGAN
FAVORITES
ABCDEFG
SYN COMP
SYN LEAD
SYN PAD/
CHOIR
ELEMENT/PERF. PART/ZONE
COMMON
11
9
10
Integrated Sampling Sequencer/
MUSIC PRODUCTION SYNTHESIZER
USER 2
GM
BASS
GUITAR/
PLUCKED
DRUM/
CHROMATIC
PERCUSSION
PERCUSSION
Modular Synthesis Plug-in System / Real-time External Control Surface
SLOT 1 SLOT 2 SLOT 3
PLG 1
PLG 2
PLG 3
STRINGS
REED/PIPE
BRASS
H
SE MUSICAL FX COMBI
87654321
16
1412 13
15
CATEGORY
SEARCH
SECTION
TRACK
SELECT
MUTE
SOLO
BANK
GROUP
NUMBER
ª
‚
⁄
¤
The Controls & Connectors
C3C4C5C6C7
n When [UTILITY] → [F1] GENERAL → [SF2] KBD → Octave is set to “0,” each key corresponds to the note name shown in the illustrations.
Refer to this illustration when setting a note name of a parameter like Note Limit.
8 [CS1] - [CS4] (Control Slider)Page 51
These sliders control the volume of four elements which
make up a Normal Voice in the Voice mode, the volume of
four parts in the Performance mode, the volume of four
parts including the current part in the Song mode/Pattern
mode, and the volume of four zones in the Master mode.
n If all of the Control Sliders are set to the minimum, you may not
hear any sound from the instrument, even when playing the
keyboard or a song/pattern. If this is the case, raise all the sliders
to a suitable level.
n The [MASTER VOLUME] slider adjusts the output level from this
instrument. On the other hand, the Control Slider adjusts the MIDI
volume value for the corresponding element or part.
9 REMOTE buttonsPage 147
The Remote mode lets you control sequencer software on
your computer from the panel controls of the instrument.
Turn the [ON/OFF] button on to enter the Remote mode.
) EFFECT buttonsPage 177
The extensive effect section of the instrument provides
Insertion effects (eight sets, with two effect units per set),
System effects (Reverb and Chorus), and Master effects.
The effects can be applied to the keyboard-played voices
and to Song/Pattern playback. These three buttons enable
you to turn the corresponding Effect blocks (as printed on
the panel) on or off with a single touch.
Keep in mind that the [INSERTION] and [SYSTEM] buttons
are bypass switches, while the [MASTER EFFECT] button
is an on/off switch. The distinction is important — when
the lamp of the [INSERTION] or [SYSTEM] button is on,
the effect is off (or bypassed). The [MASTER EFFECT]
button is the opposite: when the lamp is on, the Master
effect is on. Also, to access the Master Effect setting
display, press and hold the [MASTER EFFECT] button for
a second or two.
You can use the [R-AUDIO/G-MIDI] button to switch
control between your audio tracks (red lamp) and MIDI
tracks (green lamp), when Mode A or B is set to “General”
([UTILITY] → [F4] CTL ASN → [SF4] REMOTE).
n When setting the MIDI IN/OUT parameter to “MIDI” ([UTILITY] →
[F5] MIDI → [SF4] OTHER) or setting both of Mode A and Mode B
to “off” ([UTILITY] → [F4] CTL ASN → [SF4] REMOTE), you
cannot enter the Remote mode even by pressing the REMOTE
[ON/OFF] button. Set these parameters to appropriate values
(page 148) then enter the Remote mode.
! [ARPEGGIO ON/OFF] buttonPage 66
Press this button to enable or disable playback of the
Arpeggio for each Voice, Performance, Song, or Pattern. If
the Arpeggio Switch of the selected part is set to off in the
Performance/Song/Pattern mode, however, pressing this
button has no effect.
Owner’s Manual
19
Page 20
Front Panel
@ SEQ TRANSPORT buttonsPage 56
These buttons control recording and playback of the
Song/Pattern sequence data.
The Controls & Connectors
[](Top) button
Instantly returns to the beginning of the current song or
pattern (i.e., the first beat of the first measure).
* [INFORMATION] buttonPage 53
For calling up a special “help” feature that shows
information about the currently selected mode. You can go
back to the previous display by pressing this button again
or pressing any other button.
Depending on the selected display, this button may be
used to call up a window for inputting characters (page
54), for inputting numbers (page 49), for selecting note
[](Reverse) button
Press briefly to move back one measure at a time, or hold
lengths (page 49), or for selecting keys or note names
(page 53).
to continuously rewind.
[](Forward) button
Press briefly to move forward one measure at a time, or
hold to continuously fast-forward.
( Data dialPage 49
For editing the currently selected parameter. To increase
the value, turn the dial right (clockwise); to decrease the
value, turn the dial left (counter-clockwise). If a parameter
[●] (Record) button
Press this to enable recording (Song or pattern phrase).
with a wide value range is selected, you can change the
value in broader strokes by quickly turning the dial.
(The indicator lights.)
[](Stop) button
Press to stop recording or playback.
[](Play) button
º [INC/YES] buttonPage 49
For increasing the value of the currently selected
parameter. Also use it to actually execute a Job or a Store
operation.
Press to start playback from the current point in the song
or pattern. During recording and playback, the indicator
flashes at the current tempo.
¡ [DEC/NO] buttonPage 49
For decreasing the value of the currently selected
parameter. Also use it to cancel a Job or a Store
# MODE buttonsPage 45
These buttons select the operating modes (e.g., Voice
mode).
$ LCD Display
The large backlit LCD displays the parameters and values
operation.
n You can also use the [INC/YES] and [DEC/NO] buttons to quickly
move through parameter values in 10-unit jumps, especially those
with large ranges. Simply hold down one of the buttons (of the
direction you want to jump), and simultaneously press the other.
For example, to jump in the positive direction, hold down the [INC/
YES] button and press [DEC/NO].
related to the currently selected operation or mode.
™ Cursor ButtonsPage 49
% LCD Contrast ControlPage 43
Use this control to set the LCD display for optimum
The cursor buttons move the “cursor” around the LCD
display screen, highlighting and selecting the various
parameters.
legibility.
^ [F1] - [F6] (Function) buttonsPage 47
These buttons located directly below the LCD display call
up the corresponding functions indicated in the display. In
the display hierarchy, these functions [F] rank just below
the modes.
& [SF1] - [SF5] (Sub Function) buttonsPage 47
These buttons located directly below the LCD display call
up the corresponding sub functions indicated in the
display. In the display hierarchy, these sub functions [SF]
rank just below the functions [F].
These buttons can be also used to store/recall the
Arpeggio type in each Play mode and Song/Pattern
Record mode. They can be also used to store/recall the
Song Scene (page 123) in the Song Play/Song Record/
Pattern Chain Record modes.
20
Owner’s Manual
£ [EXIT] buttonPage 46
The menus and displays of this synthesizer are organized
according to a hierarchical structure.
Press this button to exit from the current display and return
to the previous level in the hierarchy.
¢ [ENTER] button
Use this button to execute a Job or a Store operation. Also
use this button to actually enter a number when selecting
a Memory or Bank for Voice or Performance. In the File
mode, use this button to go to the next lowest level in the
selected directory.
Page 21
Front Panel
∞ SLOT 1-3 lampsPage 284
These three lamps show the installation status of the Plugin Boards.
If the Plug-in Board has been correctly installed, the
corresponding SLOT lamp will light.
n The Vocal Harmony Plug-in Board (PLG100-VH) can be installed
only to slot 1. It cannot be installed to slot 2 or 3.
n The Multi part Plug-in Board (PLG100-XG) can be installed only to
slot 3. It cannot be installed to slot 1 or 2.
§ BANK buttonsPage 60
Each button selects a Voice or Performance Bank.
When the [CATEGORY SEARCH] button is turned on,
these buttons can be used to select the desired category
(printed below each button). When the [SECTION] button
is turned on in the Pattern mode, these buttons are used
to select the desired section.
¶ GROUP [A] - [H] buttonsPage 48
Each button selects a Voice or Performance Group.
When the [CATEGORY SEARCH] button is turned on,
these buttons can be used to select the desired category
(printed below each button). When the [SECTION] button
is turned on in the Pattern mode, these buttons are used
to select the desired section.
• NUMBER [1] - [16] buttons Page 48
Use of these buttons differs depending on the on/off
status of the [TRACK SELECT] and [MUTE] buttons.
Functions of the NUMBER [1] - [16] buttons
Voice Play mode
Voice Edit mode
Performance
Play mode
Performance
Edit mode
Master Play
mode
Master Edit
mode
Song/Pattern
Play mode
Song/Pattern
Mixing mode
Mixing Voice
Edit mode
When [TRACK
SELECT] is on
Keyboard
transmit channel
setting
Element selection (1 - 4) and Element
Mute setting (9 - 12)
Keyboard
transmit channel
setting
Performance part
selection (1 - 4)
Keyboard transmit
channel setting
(when memorizing
the Voice mode or
Performance
mode to the
current Master) or
Song/Pattern track
selection (when
memorizing the
Song mode or
Pattern mode to
the current
Master)
Zone selection
(1 - 4)
Song/Pattern
track selection
Song/Pattern part
selection
Element selection (1- 4) and Element
Mute setting (9- 12)
When [MUTE]
is on
—
Performance part
Mute setting
(1 - 4)
—
——
Song/Pattern
track Mute
setting
Song/Pattern part
Mute setting
When both
[TRACK SELECT]
[MUTE] are off
Voice selection,
according to Groups
A - H
—
Performance or
Voice selection
(if cursor is located
at Voice name),
according to Groups
A - H
Master selection,
according to Groups
A - H
Song/Pattern
selection, according
to Groups A - H
—
ª [CATEGORY SEARCH] buttonPage 62
When this button is turned on in the Performance mode,
the lower row of [BANK] buttons (labeled A.PIANO REED/PIPE below the buttons) and the [GROUP] buttons
can be used to select the Performance category.
When this button is turned on in another mode, the lower
row of [BANK] buttons (labeled A.PIANO - REED/PIPE
below the buttons) and the [GROUP] buttons can be used
to select the Voice category.
‚ [SECTION] buttonPage 57
When this button is turned on in the Pattern mode, the
GROUP [A] - [H] buttons can be used to select Pattern
Sections A - H and the [PRE5] - [PLG3] buttons of the
BANK buttons can be used to select Pattern Sections I - P.
⁄ [TRACK SELECT] buttonPage 58
Turning this button on in the Song/Pattern mode enables
the NUMBER [1] - [16] buttons for selecting
corresponding Song/Pattern tracks. The on/off status of
this button affects the NUMBER [1] - [16] buttons in
different ways, depending on the selected mode. (See •
“NUMBER [1] - [16] buttons” above.)
¤ [MUTE] buttonPage 58
Turning this button on in the Song/Pattern mode enables
the NUMBER [1] - [16] buttons for muting corresponding
Song/Pattern tracks.
Press one of the NUMBER [1] - [16] buttons while holding
this button to solo the corresponding track of the current
selected Song/Pattern.
The on/off status of this button affects the NUMBER [1] [16] buttons in different ways, depending on the selected
mode. (See • “NUMBER [1] - [16] buttons” above.)
The Controls & Connectors
Owner’s Manual
21
Page 22
Rear Panel
G
Rear Panel
The Controls & Connectors
MOTIF ES6
MOTIF ES7
MOTIF ES8
POWER
ON OFF
AC INLET
I/O EXPANSION
USB
TO HOSTTO DEVICEmLAN
123465
POWER
ON OFF
AC INLET
mLAN I/O EXPANSION
123
MIDI
OUTTHRU
IN
BREATH
ASSI
22
POWER
ON OFF
AC INLET
mLAN I/O EXPANSION
123
Owner’s Manual
Page 23
Rear Panel
A
The Controls & Connectors
$%
Plug-in SLOT
OUTPUT
RL/MONO
PHONES
GREEN
YELLOW
ORANGE
A/D INPUT
GAIN
LR
SSIGNABLE
3.3V
CARD
FOOT
FOOT
CONTROLLER
SWITCH
SUSTAIN
ASSIGNABLE OUTPUT
12
R
L
!#789)@
$%
3.3V
CARD
FOOT
FOOT
SWITCH
USB
TO HOSTTO DEVICE
MIDI
BREATH
ASSIGNABLE
CONTROLLER
SUSTAINOUTTHRU
ASSIGNABLE OUTPUT
1IN
2
LR
Plug-in SLOT
OUTPUT
RL/MONO
PHONES
GREEN
YELLOW
ORANGE
A/D INPUT
GAIN
LR
46!#5789)@
$
3.3V
CARD
FOOT
FOOT
SWITCH
USB
TO HOSTTO DEVICE
Plug-in SLOT
GREEN
YELLOW
ORANGE
MIDI
BREATH
ASSIGNABLE
CONTROLLER
SUSTAINOUTTHRU
1IN
2
ASSIGNABLE OUTPUT
OUTPUT
PHONES
RL/MONO
LR
46!#5%789)@
A/D INPUT
GAIN
LR
Owner’s Manual
23
Page 24
Rear Panel
1 POWER SwitchPage 43
Press to turn power ON or OFF.
6 BREATH Controller JackPage 42
Connect an optional Yamaha BC3 Breath Controller here
for expressive breath control capability.
The Controls & Connectors
2 AC INLET (AC Power Cord Socket)Page 26
Be sure to plug the AC power cord into this socket before
plugging the power cord into an AC outlet.
Use only the AC power cord supplied with this instrument.
If the supplied cord is lost or damaged and needs to be
replaced, contact your Yamaha dealer.
7 FOOT SWITCH jacksPage 42
For connection of optional FC4 or FC5 Footswitches.
When connected to the SUSTAIN jack, the Footswitch
controls sustain. When connected to ASSIGNABLE, it can
control one of various different assignable functions.
The use of an inappropriate replacement can pose a fire
and shock hazard!
8 FOOT CONTROLLER jacks Page 42
For connection of optional foot controllers (FC7, etc.).
3 mLAN expansion board (mLAN16E) or I/O
expansion board (AIEB2) coverPage 25
Either the mLAN expansion board (mLAN16E) or the I/O
Each jack lets you continuously control one of various
different assignable functions – such as volume, tone,
pitch, or other aspects of the sound.
expansion board (AIEB2) sold separately can be installed
to this instrument. With the mLAN16E board, you can
conveniently and easily hook up your MOTIF ES to other
mLAN compatible instruments or devices.
The AIEB2 board gives you additional digital I/O options,
featuring both optical and coaxial connectors. Moreover,
the board also includes three stereo ASSIGNABLE
OUTPUT pairs (six analog jacks).
9 ASSIGNABLE OUT L and R jacksPage 31
Line level audio signals are output from this instrument via
these phone jacks (1/4" mono phone plug).
These outputs are independent of the main output (at the
L/MONO and R jacks below), and can be freely assigned
to any of the Drum Voice keys or the Parts. This lets you
route specific Voices or sounds for processing with a
favorite outboard effect unit.
4 USB connectorsPage 29
This instrument is equipped with two types of USB
connectors on the rear panel – USB TO HOST and USB
TO DEVICE. The USB TO HOST connector is used to
connect this instrument to the computer via the USB
cable. The USB connection between the instrument and
the computer can only be used for transfer of MIDI data.
No audio data can be transferred via USB. The USB TO
DEVICE connector is used to connect this instrument to a
The parts which can be assigned to these jacks are as
follows:
• Drum Voice key to which the drum/percussion
instrument is assignedPage 203
• Any part of a Performance*Page 218
• Any part of a Song*Page 235
• Any part of a Pattern*Page 235
* Including the Audio Input part
USB storage device (hard disk drive, CD-ROM drive, MO
drive, flash disk, etc.) via the USB cable. This lets you
save the data created on this instrument to the external
USB storage device and load the data from the external
USB storage device to the instrument. Save/Load
) OUTPUT L/MONO and R jacks Page 31
Line level audio signals are output via these phone jacks.
For monophonic output, use just the L/MONO jack.
operations can be performed in the File mode.
n For details about USB, see Page 29.
USB
USB is an abbreviation for Universal Serial Bus. It is a serial
interface for connecting a computer with peripheral devices,
and enables much faster data transfer compared to
conventional serial port connections.
! PHONES jackPage 31
For connection to a pair of stereo headphones.
@ A/D INPUT jacks Page 33
External audio signals can be input via these phone jacks
(1/4" mono phone plug).
Various devices such as microphone, guitar, bass, CD
5 MIDI IN/OUT/THRU connectorsPage 34
MIDI IN is for receiving control or performance data from
another MIDI device, such as an external sequencer.
MIDI THRU is simply for redirecting any received MIDI
data (via MIDI IN) to connected devices, allowing
convenient chaining of additional MIDI instruments.
MIDI OUT is for transmitting all control, performance and
player, synthesizer can be connected to these jacks and
their audio input signal can be sounded as the AUDIO IN
part of the Performance, Song, or Pattern.
In the Sampling mode, these jacks are used for capturing
audio data as samples. For stereo signals (such as from
audio equipment), use both jacks. For mono signals
(such as from a microphone or guitar), use only the L jack.
playback data from the MOTIF to another MIDI device,
such as an external sequencer.
24
Owner’s Manual
Page 25
Rear Panel
# GAIN knob Page 73
For adjusting the input gain of the audio at the A/D INPUT
jacks (above). Depending on the connected device
(microphone, CD player, etc.), you may need to adjust this
for optimum level.
$ CARD (Card slot) Page 27
Insert a SmartMedia (memory) card here to transfer
various data to/from this instrument. Read carefully the
precautions on using a SmartMedia (page 28) before
inserting a SmartMedia card.
% Plug-in board cover Page 283
Installing an optional Plug-in Board to this instrument lets
you greatly expand the sonic palette of the instrument. Up
to three boards can be installed to the rear panel.
■ When the optional mLAN16E has been
installed:
1
mLAN EXPANSION BOARD mLAN16E
21
1 mLAN (IEEE1394) connector 1, 2
For connecting mLAN devices or IEEE1394-compatible
(FireWire) devices via standard IEEE1394 (6-pin) cables.
ACTIVE
IEEE1394
MADE IN JAPAN
■ When the optional AIEB2 has been
installed:
123
The Controls & Connectors
1 OPTICAL IN, OUT connectors Pages 33, 34
Use these connectors to input or output digital signals
over optical-fiber cable. You can use the OPTICAL IN to
record a digital signal at frequencies of 48kHz, 44.1kHz,
or 32kHz. The OPTICAL OUT connector outputs a digital
signal of 44.1kHz.
2 DIGITAL IN, OUT connectorsPages 33, 34
Use these connectors to input or output digital signals
over coaxial (RCA-pin) cable. The digital signal format is
CD/DAT (S/P DIF). You can use the DIGITAL IN connector
to record a digital signal at frequencies of 48kHz,
44.1kHz, or 32kHz. The DIGITAL OUT connector outputs a
digital signal of 44.1kHz.
3 ASSIGNABLE OUT jacks (AS1 to AS6)Page 31
Line level audio signals are output from this instrument via
these phone jacks (1/4" mono phone plug).
These outputs are independent of the main output (at the
L/MONO and R jacks above), and can be freely assigned
to any of the Drum Voice key or the Parts. This lets you
route specific Voices or sounds for processing with your
favorite outboard effect unit.
About mLAN
“mLAN” is a digital network designed for musical applications.
It uses and extends the industry standard IEEE 1394 high
performance serial bus.
For details, refer to the Guide Book of the mLAN16E.
* The name “mLAN” and its logo (above) are trademarks.
n The digital audio output via the mLAN connector is fixed to a
resolution of 24 bit/44.1 kHz.
The parts which can be assigned to these jacks are as
follows:
• Drum Voice key to which the drum/percussion instrument is
assignedPage 203
• Any part of a Performance*Page 218
• Any part of a Song*Page 235
• Any part of a Pattern*Page 235
* Including the Audio Input part
n Digital audio output via the OPTICAL OUT connector or DIGITAL
OUT connector can be changed between 20-bit and 24-bit
resolution in the [UTILITY] → [F2] I/O → [SF2] OUTPUT display.
The frequency, however, is fixed at 44.1 kHz.
Owner’s Manual
25
Page 26
Power Supply
G
G
G
Setting Up
Please read this section carefully before using your new MOTIF ES.
This section explains how to connect your MOTIF ES to an AC power source, external audio and MIDI devices, and a computer
system. Only switch the MOTIF ES on after you have made all the necessary connections (page 43).
Setting Up
Power Supply
Rear panel
AC INLET
Power cord (included)
1 Make sure the POWER switch on the MOTIF ES is set to OFF.
2 Connect the supplied power cord to the AC INLET on the instrument’s rear panel.
3 Connect the other end of the power cord to an AC outlet. Make sure your MOTIF ES meets the voltage requirement for the
country or region in which it is being used.
WARNIN
Make sure your MOTIF ES is rated for the AC voltage supplied in the area in which it is to be used (as listed on the rear panel). Connecting the unit to the
wrong AC supply can cause serious damage to the internal circuitry and may even pose a shock hazard!
WARNIN
Use only the AC power cord supplied with the MOTIF ES. If the supplied cord is lost or damaged and needs to be replaced, contact your Yamaha dealer. The
use of an inappropriate replacement can pose a fire and shock hazard!
WARNIN
The type of AC power cord provided with the MOTIF ES may be different depending on the country in which it is purchased (a third prong may be provided
for grounding purposes). Improper connection of the grounding conductor can create the risk of electrical shock. Do NOT modify the plug provided with
the MOTIF ES. If the plug will not fit the outlet, have a proper outlet installed by a qualified electrician. Do not use a plug adapter which defeats the
grounding conductor.
26
Owner’s Manual
Page 27
About data storage to SmartMedia cards and USB storage devices
About data storage to SmartMedia cards and
USB storage devices
As you make music with this instrument, you’ll create a wide variety of data — such as custom Voice data (including Voices,
Performances, etc.), MIDI sequence data (Songs, Patterns, Arpeggios), and waveform data (with the Sampling function).
Naturally, you’ll want to store this data for safekeeping and future use, and the instrument is equipped with a variety of storage
options. You can save your data to SmartMedia card (inserted to the Card slot) or to a USB storage device (connected to the
USB TO DEVICE connector). To recall the data, use the Load function. (Save and Load operations are done in the File mode;
see page 266.)
Keep in mind that certain types of data are lost when you turn off the power and should be properly saved. Also keep in mind
that since there are several storage options (including SmartMedia card, hard disk, flash disk, etc.), you should always have the
proper media formatted and on hand BEFORE you start creating or editing data.
Setting Up
SmartMedia (page 28)
USB TO DEVICE connector
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
n The Save/Load operation in the File mode can be executed between the SmartMedia card inserted to the CARD slot on the rear panel and the instrument, or
between the USB storage device connected to the USB TO DEVICE connector and the instrument. Please keep in mind that the Save /Load operation in the
File mode cannot be executed between the SmartMedia card inserted to the CARD slot on the rear panel and the USB storage device connected to the USB
TO DEVICE connector. In short, data can be saved/loaded between the storage media and the instrument, but not between the two storage media devices.
USB storage device (page 29)
Data lost and data retained when power is turned off
The chart below lists the data types you can create on the instrument and the internal memory locations to which they are stored,
permanently or temporarily.
CAUTION
Make sure to save any data remaining in DRAM to SmartMedia or a USB storage device before turning off the power, other wise the data will be lost.
Data typesPage Mode in which data is createdInternal memory types to which data is stored
Voice79Voice modeFlash ROM
Mixing Voice105Mixing Voice modeDRAM ➜ Will be lost when turning the power off!
Performance87Performance modeFlash ROM
Song*117Song modeDRAM ➜ Will be lost when turning the power off!
Song Chain59Song Chain modeDRAM ➜ Will be lost when turning the power off!
Pattern*106Pattern modeDRAM ➜ Will be lost when turning the power off!
Pattern Chain115Pattern Chain modeDRAM ➜ Will be lost when turning the power off!
Phrase (Pattern)110Pattern modeDRAM ➜ Will be lost when turning the power off!
Arpeggio130Song mode, Pattern modeFlash ROM
Master136Master modeFlash ROM
Waveform**94Sampling modeDIMM (DRAM) ➜ Will be lost when turning the power off!
Mixing Template***103Song Mixing mode, Pattern Mixing modeFlash ROM
System settings185Utility modeFlash ROM
* Includes the Mixing settings (pages 103, 127)
** If you create the User Voices or Sample Voices by using the Sampling function, the corresponding Waveforms can be saved automatically by
saving the User Voice data or Song/Pattern data to the SmartMedia/USB storage device.
***
Song Mixing/Pattern Mixing can be stored as Song/Pattern data and as a Mixing Template (which are not associated with a specific Song/Pattern).
n For details about the data types you can create on this instrument, the internal memory locations to which they are stored, and file types when saving the
created data to the SmartMedia/USB storage device, refer to “Memory Structure” on page 186.
CAUTION
Data of up to 128 MB can be saved to a SmartMedia card inserted to the CARD slot on the rear panel. Yamaha recommends the use of a large-capacity USB
storage device, since you may want to save data more 128 MB — especially if you’ve installed optional DIMMs (page 289) and are using the Sampling feature.
Owner’s Manual
27
Page 28
About data storage to SmartMedia cards and USB storage devices
Using the SmartMedia™* cards
Be sure to handle SmartMedia cards with care. Follow the important precautions below.
* SmartMedia is a trademark of Toshiba Corporation.
■ Compatible SmartMedia card Type
Setting Up
3.3V (3V) SmartMedia cards can be used. 5V type
SmartMedia cards are not compatible with this instrument.
■ Memory Capacity
There are seven types of SmartMedia cards: 2MB/4MB/8MB/
16MB/32MB/64MB/128MB. Keep in mind that only
SmartMedia cards conforming to SSFDC standards (bearing
the SmartMedia logo) can be used.
■ Inserting/Removing SmartMedia cards
Inserting a SmartMedia card
With the gold-plated contact side facing down, insert the
SmartMedia card firmly but carefully into the card slot, as far
as it will go. Be careful not to insert the card upside down or
back side in. Also, do not insert anything else into the slot,
other than a proper SmartMedia card.
Removing a SmartMedia card
Before removing the SmartMedia card, be sure to confirm that
the SmartMedia card is not in use, or it is not being accessed
by the instrument. Then pull the SmartMedia card out slowly
by hand. If the SmartMedia card is being accessed*, a
message indicating that it is in use appears on the
instrument’s display.
* This includes all save, load, format, delete and create directory
operations for the SmartMedia card. Also, be aware that the
instrument will automatically access the SmartMedia card to check
the media type when it is inserted while the instrument is turned on.
■ About the SmartMedia cards
Handle SmartMedia cards with care!
• SmartMedia cards are very sensitive and can be damaged
by static electricity. Before handling a SmartMedia card,
make sure to discharge any static electricity in your body by
touching something made of metal, such as a door knob or
aluminum blinds.
• Be sure to remove the SmartMedia card from the CARD slot
when it is not in use for a long time.
• Do not expose the SmartMedia card to direct sunlight,
extremely high or low temperatures, or excessive humidity,
dust or liquids.
• Do not place heavy objects on a SmartMedia card or bend
or apply pressure to the SmartMedia card in any way.
• Never touch the gold-plated contact with your fingers or let
it come in contact with any other metallic or hard surface.
• Do not expose the SmartMedia card to magnetic fields,
such as those produced by televisions, speakers, motors,
etc., since magnetic fields can partially or completely erase
data on the SmartMedia card, rendering it unreadable.
• Do not attach anything other than the provided labels to a
SmartMedia card. Also make sure that labels are attached
in the proper location.
Protecting your data (write-protect)
To prevent important data from being inadvertently erased,
apply the write-protect seal (provided with the SmartMedia
card) to the circle spot indicated on the card. If you are
saving data to the card, make sure to remove the write-protect
seal. Do not reuse a seal that has been removed; it may not
stick properly to the card and could come off in the slot.
CAUTION
Never attempt to remove the SmartMedia card or turn the power off during
accessing. Doing so can damage the data on the instrument/SmartMedia
card and possibly the SmartMedia card itself.
■ Formatting SmartMedia cards
Before using a SmartMedia card with your instrument it must
first be formatted (page 268). Once it is formatted all data on
it will be erased. Make sure that no important data is
contained on the card beforehand.
n The SmartMedia cards formatted with this instrument may be
unusable with other instruments or devices.
28
Owner’s Manual
■ Data Backup
For maximum data security Yamaha recommends that you
keep two copies of important data on separate SmartMedia
cards. This gives you a backup if one SmartMedia card is lost
or damaged.
■ Burglarproof Lock
This instrument is equipped with a burglarproof lock for the
SmartMedia card. If necessity arises, install the burglarproof
lock onto the instrument.
To install the burglarproof lock:
1 Remove the metallic part using a Phillips screwdriver.
2 Tu rn the metallic part upside down and replace it in the
new position.
Page 29
About data storage to SmartMedia cards and USB storage devices
MOTIF ES
MUSIC PRODUCTION SYNTHESIZER
MIDI data transfer
Connecting to a computer
Connecting to a
USB storage device
(hard disk, CD-ROM,
flash disk and other
drives)
Saving/Loading data in
the File mode (page 266)
A typeB type
USB TO DEVICE
connector
USB TO HOST
connector
Using USB storage devices
When using USB storage devices, make sure to connect them to the USB TO DEVICE connector, and follow the important
precautions below.
■ Compatible USB devices
Connect only a USB storage device (such as hard disk, CDROM, flash disk and other drives) to the USB TO DEVICE
connector. Other devices such as a computer keyboard or
mouse cannot be used.
Both bus-powered (powered by the host device) or selfpowered (battery or external power supply) types can be
used.
The MOTIF ES does not necessarily support all commercially
available USB storage devices. Yamaha cannot guarantee
operation of USB storage devices that you purchase. Before
purchasing USB storage devices, please consult your
Yamaha dealer, or an authorized Yamaha distributor (see list
at end of the Owner’s Manual) for advice, or see the following
page:
http://www.yamahasynth.com/
n Although CD-R/W drives can be used to load data to the instrument,
they cannot be used for saving data. However, you can transfer data
to a computer and save data to a CD using the CD-R/W drive on the
computer.
■ Formatting USB storage media
When a USB storage device is connected or media is
inserted, a “Disk or card unformatted” message may appear
in the LCD display, indicating that the device or media must
be formatted for use. Execute the Format operation in the File
mode (page 268).
USB connector types
There are two different types of USB connectors, and the
rear panel of the instrument features both. Take care not
to confuse the two.
■ USB TO HOST connector
This type is used to connect the instrument to a
computer, and allows you to transfer MIDI data between
the devices. Unlike MIDI, USB can handle multiple ports
via a single cable.
USB cables have different connectors on each end: the
A type and the B type. Connect the A type to your
computer and the B type to the USB TO HOST
connector.
■ USB TO DEVICE connector
This type is used to connect the instrument to a USB
storage device, and allows you to save data you’ve
created to the connected device, as well as load data
from the connected device. Save and Load operations
are executed in the File mode.
USB cables have different connectors on each end: the
A type and the B type. Connect the A type to the USB TO
HOST connector and the B type to the USB storage
device.
Setting Up
Precautions when using the USB TO DEVICE
connector
CAUTION
• Never turn the USB device’s power on/off and never plug/unplug
the USB cable when the connected USB storage device is the selfpowered type. Doing so may result in the operation of the
synthesizer “freezing” or hanging up.
• While the instrument is accessing data (such as in the Save, Load
and Delete operations in the File mode), do NOT unplug the USB
cable, do NOT remove the media from the device, and do NOT turn
the power off to either device. Doing so may corrupt the data on
either or both devices.
■ Protecting your data (write-protect)
To prevent important data from being inadvertently erased,
apply the write-protect provided with each storage device or
media.
If you are saving data to the USB storage device, make sure
to remove the write-protect.
n The computer cannot access the USB storage device
connected to the MOTIF ES’s USB TO DEVICE connector, even
if connecting as shown above. Only from the File mode on the
instrument itself can you access the data on the USB storage
device connected to the USB TO DEVICE connector.
n Though the MOTIF ES supports the USB 1.1 standard, you can
connect and use a USB 2.0 storage device with the MOTIF ES.
However, note that the transfer speed complies to USB 1.1.
Owner’s Manual
29
Page 30
About data storage to SmartMedia cards and USB storage devices
Setting Up
Basic settings for using SmartMedia or a USB
storage device
1 Press the [FILE] button to enter the File mode.
2 Press the [SF1] CURRENT button to check
which device is selected.
When Current is set to “CARD”
The instrument recognizes the SmartMedia inserted to the
Card slot.
When Current is set to “USB”
The instrument recognizes the USB storage device.
Volume Label of the selected device
Backing up your data to a computer
TIP
• Backing up MOTIF ES data to a computer
Once you’ve saved data to a SmartMedia card or USB
storage device, you can copy the data to the hard disk
of your computer, then archive and organize the files
as desired. Simply reconnect the device as shown
below.
Saving created data to the USB storage device in the File mode (page 266)
3 Set Current to “CARD” if you wish to access the
SmartMedia, or set Current to “USB” if you wish to
access the USB storage device.
If the USB storage device supports multiple types of media,
you’ll need to set the Slot number after setting Current to
“USB.” To check which media corresponds to which USB
number (1 or 2) and which slot number, see the Volume Label
or Partition setting in this window.
Once you’ve made the settings above, you can perform
any of the other File operations (in the bottom tabs, called
up with the [F2] - [F5] buttons).
n
When a USB storage device is connected or media is inserted, a
“Disk or card unformatted” message may appear in the LCD display,
indicating that the device or media must be formatted for use.
Execute the Format operation in the File mode (page 268).
• Loading data from a computer to the MOTIF ES
Data and files contained on the hard disk of a computer
can be loaded to the MOTIF ES by copying them first to
the storage media, then transferring them to the
instrument.
In this way, you can use data created on the computer or
another instrument with the MOTIF ES. For example, you
can load Standard MIDI files to the instrument as Song/
Pattern data, or import audio WAV or AIFF files for use as
waveform data.
Computer
MOTIF ES
Backing up data to a computer and organizing files/folders
Computer
MOTIF ES
n Though the example here shows the use of a connected USB
storage device, you can also back up your created data that
you’ve saved to a SmartMedia inserted to the CARD slot on
the rear panel.
USB storage device
USB TO DEVICE connector
MUSIC PRODUCTION SYNTHESIZER
Disconnect the USB storage
device from the synthesizer and
connect it to the computer
USB storage device
MUSIC PRODUCTION SYNTHESIZER
Copying the files of the hard disk of the computer to the USB storage device
Computer
MOTIF ES
Loading files on the USB storage device to the synthesizer in the
File mode (page 266)
Computer
MOTIF ES
USB storage device
MUSIC PRODUCTION SYNTHESIZER
Disconnect the USB storage
device from the computer and
connect it to the synthesizer
USB storage device
USB TO DEVICE connector
MUSIC PRODUCTION SYNTHESIZER
30
Owner’s Manual
Page 31
Connections
Connections
Connecting to External Audio Equipment
Since the MOTIF ES has no built-in speakers, you’ll need an external audio system or a set of stereo headphones to properly
monitor it. The following illustrations show various connection examples; use the one most similar to your intended setup.
For optimum, accurate reproduction of the instrument’s rich sounds, effects and full stereo image, use a pair of powered
speakers. Connect the powered speakers to the OUTPUT L/MONO and R jacks on the rear panel.
Powered speaker (Left)
Headphones
OUTPUT L/MONO
PHONES
n When using just one powered speaker, connect it to the OUTPUT L/MONO jack on the rear panel.
■ Connecting a mixer
There are extra audio outputs in addition to the OUTPUT (L/MONO and R) jacks. Connect these outputs to a mixer for separately
controlling the analog outputs of Drum keys or parts (Performance, Song, and Pattern). You can expand the output capabilities
by installing the optional I/O board (AIEB2) or the optional mLAN16E. Installing the AIEB2 adds six extra OUTPUT jacks, while
installing the mLAN16E expands the output capabilities with fourteen addition digital outputs, over a single FireWire (IEEE 1394)
connector/cable. For details on how to set the Part/output jack assignments, refer to the chart below.
Powered speaker (Right)
OUTPUT R
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
Setting Up
Outputting separate notes
(keys) of a Drum Voice
Outputting separate Parts
of a Performance
Outputting separate Parts
of a Song
Outputting separate Parts
of a Pattern
Determined from the OutputSel parameter (as selected below) as Drum Voice data.Page 203
* Available only when the optional AIEB2 board or mLAN16E board has been installed.
** Available only when the optional mLAN16E board has been installed.
Connection example when the optional AIEB2 board has been installed (analog output)
Headphones
OUTPUT L/MONO
OUTPUT R
ASSIGNABLE OUTPUT L
ASSIGNABLE OUTPUT R
Pro R3
PHONE jack
MixerAmplifier
AIEB2
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
OUTPUT L
OUTPUT R
Speaker
(Left)
Connection example when the optional mLAN16E board has been installed (analog and digital output)
Headphones
OUTPUT L
OUTPUT R
PHONE jack
OUTPUT L/MONO
OUTPUT R
ASSIGNABLE OUTPUT L
ASSIGNABLE OUTPUT R
IEEE1394 cable
Mixer
mLAN16E
MUSIC PRODUCTION SYNTHESIZER
Speaker
(Right)
Amplifier
MOTIF ES
n About the main output jacks and the Assignable Output jacks
• Connecting a set of headphones to the PHONES jack does not affect the sound output from the OUTPUT L/MONO and R jacks. The sound monitored
through the headphones is identical to the sound of the OUTPUT L/MONO and R jacks.
• Any parts assigned to the ASSIGNABLE OUTPUT jacks (including those of the optional AIEB2 interface or mLAN16E interface) will not be output through
the OUTPUT L/MONO and R jacks or PHONES jack.
• The System Effects (Reverb, Chorus), the Master EQ, and the Master Effect are not applied to the sound output through the ASSIGNABLE OUTPUT jacks
(including those of the optional AIEB2 interface or mLAN16E interface). (Only the Part EQ and the Insertion Effect are applied.)
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Owner’s Manual
Speaker
(Left)
Speaker
(Right)
Page 33
Connections
■ Digital Output using the optional AIEB2
When the optional AIEB2 board has been installed to the rear panel, the sound output through the OUTPUT jacks by analog can
also be output by digital through the OPTICAL OUTPUT jack and the DIGITAL OUTPUT jack. Using these digital output jacks,
you can record the keyboard performance or Song/Pattern playback of this synthesizer to external media (e.g., an MD recorder)
with exceptionally high-quality sound.
AIEB2
MOTIF ES
Recording
Coaxial cable
Recording
DIGITAL OUTPUTOPTICAL OUTPUT
MUSIC PRODUCTION SYNTHESIZER
DIGITAL
INPUT
DATDAT
DAT or CD recorder
Optical cable
OPTICAL
INPUT
n The digital output resolution of the optionally installed AIEB2 board can be set in the UTILITY mode with the following operation.
[UTILITY] ➞ [F2] I/O ➞ [SF2] OUTPUT Page 261
Audio Input
■ Connecting a microphone or other audio equipment to the A/D INPUT jacks (analog input)
External instruments and audio equipment, such as a microphone, guitar, bass, CD player or even another synthesizer/keyboard
can be connected to the A/D INPUT jacks. This audio can be used as input for the AUDIO IN Part in the Performance/Song/
Pattern mode, and can be used to create samples with the Sampling function (page 172). With the use of an optional PLG100VH Plug-in Board, you can even apply an automatic vocal harmony effect to the microphone sound.
Stereo audio equipment
(CD player, etc.)
L
R
Microphone (MONO)
Apply effects to the
microphone sound by
using the Vocal
Harmony Plug-in board
(PLG100-VH)
Bass
Guitar
Setting Up
L
A/D INPUT R
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
A/D INPUT LA/D INPUT LA/D INPUT L
MOTIF ES
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
MUSIC PRODUCTION SYNTHESIZER
n Depending on the connected equipment, change the parameter settings in the Utility mode as needed, with the following operations.
• When the output level of the connected equipment (such as a microphone, guitar, bass) is low:
n After the above connections are complete, you may need to adjust the input gain of the audio source using the GAIN knob (page 73).
n The audio input sound is not available in the Voice mode because the Voice mode does not have an AUDIO IN Part.
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
Owner’s Manual
33
Page 34
Connections
■ Digital Input using the optional AIEB2
By installing the optional AIEB2 I/O expansion board, you can directly record digital audio from digital sources — such as a CD
player or DAT deck. For maximum compatibility and flexibility, the AIEB2 board includes two different input types: OPTICAL
(optical fiber) and DIGITAL (coaxial cable).
Coaxial cable
Sampling
MUSIC PRODUCTION SYNTHESIZER
Setting Up
AIEB2
Optical cable
Sampling
OPTICAL INPUT
MUSIC PRODUCTION SYNTHESIZER
DAT
OPTICAL
OUTPUT
AIEB2
DAT
DIGITAL
OUTPUTDIGITAL INPUT
DAT or CD recorder
MOTIF ES
DAT or CD recorder
MOTIF ES
n Either one of the connectors (OPTICAL or DIGITAL) can be used; however, both cannot be used at the same time. Select which connector is used for digital
input in the Utility mode with the following operation.
The optional mLAN16E allows you to connect this instrument to an mLAN device or computer, giving you high-speed audio and
MIDI data transfer between devices with just one IEEE 1394 cable connection.
mLAN device
(Data Rate S400)
mLAN16E
MOTIF ES
IEEE1394 cable
Computer with an IEEE1394 interface
IEEE1394
MUSIC PRODUCTION SYNTHESIZER
Connecting External MIDI Instruments
With a standard MIDI cable (available separately), you can connect an external MIDI device, and control it from the MOTIF ES.
Likewise, you can use an external MIDI device (such as a keyboard or sequencer) to control the MOTIF ES sounds. Below are
several different MIDI connection examples; use the one most similar to your intended setup.
n Any one of the these interfaces can be used for MIDI data transmission/reception: the MIDI connectors, the mLAN connector (when an optional mLAN16E
has been installed), or the USB connector. However, they cannot be used at the same time. Select which connector is used for MIDI data transfer in the
Utility mode with the following operation.
Use an external keyboard to remotely select and play Voices of the MOTIF ES.
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Owner’s Manual
MIDI IN
MOTIF ES
MUSIC PRODUCTION SYNTHESIZER
External MIDI keyboard or synthesizer, such as
the S/SY/EX series
MIDI OUT
Page 35
Connections
MIDI Transmit Channel and Receive Channel
Make sure match the MIDI Transmit Channel of the external MIDI instrument with the MIDI Receive Channel of the MOTIF ES. For
details on setting the MIDI Transmit Channel of the external MIDI instrument, refer to the Owner’s Manual of the MIDI instrument.
For details on setting the MIDI Receive Channel of the MOTIF ES, check the following points.
• In the Voice mode/Performance mode (using the MOTIF ES as a single timbre tone generator)
Check the MIDI Basic Receive Channel with the following operation.
[UTILITY] ➞ [F5] MIDI ➞ [SF1] CH ➞ BasicRcvCh
If necessary, change this parameter to the same number as the MIDI Transmit Channel of the external MIDI instrument.
• In the Song mode/Pattern mode (using the MOTIF ES as a multi-timbral tone generator)
Check the MIDI Receive Channel for each part of the Song/Pattern with the following operation.
[SONG] or [PATTERN] ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F1] VOICE ➞ [SF2] MODE ➞ ReceiveCh
Change the settings of the desired parts to match the MIDI Transmit Channel settings on the external MIDI instrument. Please note that all
the parts whose MIDI Receive Channel are same as MIDI Transmit Channel of the external MIDI instrument are sounded by your keyboard
performance.
n The functions of the internal tone generator differ depending on whether the Voice/Performance mode (single timbre, keyboard playback) or the
Song/Pattern mode (multi-timbral, sequencer playback) is selected. For details, see page 163.
■ Controlling an external MIDI keyboard from this synthesizer
This connection lets you sound an external MIDI tone generator (synthesizer, tone generator module, etc.) by playing the MOTIF
ES or playing back the Song/Pattern of the MOTIF ES. Use this connection when you wish to sound the other instrument as well
as the MOTIF ES.
Setting Up
MIDI OUT
MUSIC PRODUCTION SYNTHESIZER
External MIDI keyboard or synthesizer, such as
MOTIF ES
TIP
Splitting the sound between the MOTIF ES and an external tone generator by MIDI channel (Part 1)
the S/SY/EX series
MIDI IN
Using the connection example shown above, you can play both instruments and have them separately sound different
parts — for example, having your keyboard performance sound the external instrument while the Song/Pattern plays the
sounds of the MOTIF ES. Check the following points.
• In the Voice mode/Performance mode
You can check the MIDI Transmit Channel at the right corner of the [F1] PLAY display in the Voice Play mode/Performance Play mode.
If necessary, you can change the MIDI Transmit Channel by turning the [TRACK SELECT] button on and entering the desired value with the
[NUMBER] buttons.
When you wish to sound only the external tone generator, set Master Volume to “0” or set Local Control to “off” with the following operation.
[UTILITY] ➞ [F5] MIDI ➞ [SF2] SWITCH ➞ LocalCtrl
About how to set the MIDI Receive Channel of the external MIDI instrument, refer to the Owner’s Manual of the external MIDI instrument.
• In the Song mode/Pattern mode
You can check the MIDI Transmit Channel for each track of the current Song/Pattern with the following operation. Change this setting as
necessary.
[SONG] or [PATTERN] ➞ [F3] TRACK ➞ [SF1] CHANNEL
Alternately, you can set the output destination (Internal or external MIDI tone generator) for each track from the following display.
[SONG] or [PATTERN] ➞ [F3] TRACK ➞ [SF2] OUTSW
In this case, you’ll need to set the external MIDI tone generator to multi-timbral operation and set the MIDI Receive Channel for each part.
For details, refer to the owner’s manual of the external MIDI tone generator.
Alternately, you can have your keyboard performance split and assigned to different MIDI channels by using the Zone settings in the
Master mode. (See page 137.)
n The functions of the internal tone generator differ depending on whether the Voice/Performance mode (single timbre, keyboard playback) or the
Song/Pattern mode (multi-timbral, sequencer playback) is selected. For details, see page 163.
Owner’s Manual
35
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Connections
■ Recording and playback using an external MIDI sequencer
In this connection example, song data on the external MIDI sequencer plays the sounds of the tone generator on the MOTIF ES.
The external song data can also be recorded to Song/Pattern tracks on the MOTIF ES.
Setting Up
MIDI OUTMIDI IN
MOTIF ES
MUSIC PRODUCTION SYNTHESIZER
Sounding the MOTIF ES tone generator from a
MIDI sequencer, such as the QX/QY series,
RM1x, RS7000
MIDI OUTMIDI IN
In this case, make sure that the MOTIF ES is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or
to the Performance mode in which multi-channel MIDI messages are not recognized, the external sequence data (containing
multi-channel data) will not play back properly on the MOTIF ES. In addition, you may have to make certain MIDI
synchronization settings (see below).
Synchronizing with an external MIDI instrument (Master and Slave)
The Songs and Patterns of this instrument can be synchronized to the playback of an external MIDI sequencer, To do this,
one device must be set to internal clock operation and the other (as well as all other devices to be controlled) to external
clock. The device set to internal clock serves as a reference for all connected devices, and is referred to as the “master”
instrument. The connected devices set to external clock are referred to as “slaves.”
When recording playback data of the external MIDI sequencer to a Song/Pattern of the MOTIF ES in the above connection
example, make sure to set the MIDI synchronization parameter to the use of external clock in the Utility mode with the
following operation.
n For details on how to record the playback data of an external MIDI sequencer to a Song on the MOTIF ES, see page 143.
■ Controlling another MIDI instrument via MIDI THRU
If you have more synthesizers and tone generators than MIDI ports, you can use the MIDI THRU jack to connect and control
additional devices. Here, the playback data of a MIDI sequencer is used to play the sounds of another MIDI instrument
(connected to the MIDI THRU connector) as well as the MOTIF ES. The MIDI THRU connector simply redirects any received
MIDI data (via MIDI IN) to connected instrument.
MIDI OUT
MIDI THRUMIDI IN
MUSIC PRODUCTION SYNTHESIZER
MIDI tone generator
MOTIF ES
C
MIDI synthesizer
MIDI sequencer such as the QY/
QX series, RM1x, RS7000
In this case, make sure that the MOTIF ES is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or
to the Performance mode in which multi-channel MIDI messages are not recognized, the external sequence data (containing
multi-channel data) will not play back properly on the MOTIF ES. In addition, you may have to make certain MIDI
synchronization settings (see below). Likewise, make sure to set the MIDI tone generator (connected to the MIDI THRU
connector) to the multi-timbral mode.
Beside, you need to set the MIDI synchronization related parameters of the MOTIF ES to use of the external clock from the
following display.
Splitting the sound between the MOTIF ES and an external tone generator by MIDI channel (Part 2)
In this connection example shown above, you can split the sequence playback between the MOTIF ES and another
instrument connected to MIDI THRU and have them sound different parts.
For example, on the MOTIF ES assign the Song/Pattern parts to MIDI Receive Channels 1 through 9 with the following
operation, and set the rest of the parts (not to be sounded) to off.
[SONG] or [PATTERN] ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F1] VOICE ➞ [SF2] MODE ➞ ReceiveCh
On the connected MIDI tone generator, assign the parts to be sounded to MIDI Receive Channels 10 through 16, and set
the rest of the parts (not to be sounded) to off.
■ Using an mLAN interface (when an optional mLAN16E has been installed)
The connection example shown on page 32 lets you transfer MIDI messages as well as audio data. The mLAN connection to
computer (page 39) allows you to transfer both audio and MIDI data between your MOTIF ES and a computer.
■ Connecting to an MTR (Multi Track Recorder)
Since this synthesizer can receive the MTC (MIDI Time Code) and can transmit the MMC (MIDI Machine Control), you can
produce music by synchronizing to a MTC- or MMC-compatible multi-track.
You can use two types of MTR control (illustrated below) by setting the MIDI Sync to MTC in the Utility mode, with the following
operation.
n MTC and MMC are available only in the Song mode.
• Synchronizing the MOTIF ES to the MTC signal from an external MTR
After receiving the MTC signal transmitted from the MTR by starting the MTR playback, the Song of the MOTIF ES will start at the
moment the MTC Start Offset time elapses (set from the display [UTILITY] ➞ [F5] MIDI ➞ [SF3] SYNC ➞ MTC StartOffset in the
Utility mode).
MIDI IN
MIDI cable
MTC OUT
MUSIC PRODUCTION SYNTHESIZER
Setting Up
MOTIF ES
n MTC (MIDI Time Code) allows simultaneous synchronization of multiple audio devices via standard MIDI cables. It includes data corresponding to hours,
minutes, seconds, and frames. The MOTIF ES does not transmit MTC. An instrument such as the Yamaha AW4416 is necessary as an MTC master.
AW4416, etc.
• Controlling an MTR by using MMC transmitted from the MOTIF ES
You can control the start/stop and fast forward/rewind of the MMC-compatible MTR from the SEQ TRANSPORT buttons on the
front panel of this synthesizer, outputting MMC messages via MIDI.
MIDI cable
SEQ TRANSPORT
LOCATE12
n MMC (MIDI Machine Control) allows remote control of multitrack recorders, MIDI sequencers, etc. A MMC-compatible multitrack recorder, for example, will
automatically respond to start, stop, fast forward, and rewind operations performed on the controlling sequencer, thus keeping playback of the sequencer
and multitrack recorder aligned.
MIDI INMIDI OUTMIDI OUTMIDI IN
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
AW4416, etc.
Owner’s Manual
37
Page 38
Connections
Connecting to a Computer
Connecting this instrument to a computer via MIDI opens up a whole world of musical possibilities — such as using sequencer
software to record and play back compositions with the MOTIF ES sounds or using the included Voice Editor software to create
and edit your own custom Voices.
n When connecting to a Macintosh computer (with the exception of Mac OS X), make sure to install OMS to the computer as well as the desired software
Setting Up
(sequence software, Voice Editor, etc.). For details, refer to the separate Install Guide.
Using a USB TO HOST connector
When connecting via this method, make sure to set the following parameter to “USB.”
[UTILITY] ➞ [F5] MIDI ➞ [SF4] OTHER ➞ MIDI IN/OUT = USB
USB cable
USB TO HOST
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
n USB cables have different connectors on each end: the A type and the B type. When connecting this synthesizer to the computer, connect the A type to your
computer and the B type to the USB TO HOST connector.
n When connecting to a computer (Windows/Macintosh) via USB, make sure to install the USB-MIDI driver to the computer as well as the desired software
(sequence software, Voice Editor, etc.). For details, refer to the separate Installation Guide.
n If you are using the Remote Control function to control operations on a computer sequencer, you should make connections with a USB cable.
Computer with a USB interface
MIDI channel and MIDI port
While a MIDI cable can transfer MIDI messages of 16 channels simultaneously, a USB cable can transfer MIDI messages of
more than 16 channels simultaneously.
MIDI data is assigned to one of sixteen channels, and this synthesizer is capable of simultaneously playing sixteen
separate parts, via the sixteen MIDI channels. However, the sixteen-channel limit can be overcome by using separate MIDI
“ports,” each supporting sixteen channels.
A USB cable can handle MIDI data on up to eight ports, letting you use up to 128 channels (8 ports x 16 channels) on your
computer.
n This synthesizer can recognize and use up to three ports at the same time.
n When using a USB connection, make sure to match the MIDI transmit port and the MIDI receive port as well as the MIDI transmit channel and the MIDI
receive channel.
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Owner’s Manual
Page 39
Connections
MUSIC PRODUCTION SYNTHESIZER
MIDI OUTUSB TO HOST
MIDI IN
Only MIDI data over port 5 will be
transmitted through the MOTIF ES to
this tone generator.
MIDI cableUSB cable
Outputting the MIDI data
via multiple ports
Only MIDI data over ports 1, 2, and 3 are recognized. For details on the
relationship between the MIDI port and the tone generator block, see page 163.
CAUTION
TIP
About the Thru Port Setting
MIDI ports can be used to divide playback among multiple synthesizers, as well as expand the MIDI channel capacity
beyond sixteen.
In the example below, a separate synthesizer connected to the MOTIF ES is played by MIDI data via port 5, as set in the
ThruPort parameter with the following operation.
When connecting the computer to the USB TO HOST connector, make sure to observe the following points.
If you do not observe these points, you risk freezing the computer, corrupting the data, and losing the data. If the computer or the instrument
freezes, turn the power to the instrument off or restart the computer.
• Before connecting the computer to the USB TO HOST connector, exit from any power-saving mode (such as suspended, sleep, standby) of the
computer.
• Before turning on the power to the instrument, connect the computer to the USB TO HOST connector.
•Execute the following before turning the power to the instrument on/off or plugging/unplugging the USB cable to/from the USB TO HOST
connector.
- Quit any open applications (such as Voice Editor, Multi Part Editor, and SQ01).
- Make sure that data is not being transmitted from the instrument. (Data is transmitted only by playing notes on the keyboard or playing back a
song.)
• While a USB device is connected to the instrument, you should wait for three seconds or more between these operations: When turning the power
of the instrument off then on again, or when alternately connecting/disconnecting the USB cable.
Using an IEEE1394 interface (when an optional mLAN16E has been installed)
By installing an optional mLAN16E interface, you can connect a computer (with an IEEE 1394 interface) to this instrument via a
single cable.
When connecting via this method, make sure to set the following parameter to “mLAN.”
The mLAN connection using an IEEE1394 cable lets you transfer both MIDI data and audio data. For example, you can record
your keyboard performance and Song/Pattern playback to hard disk of the computer as audio data (page 153).
MOTIF ES
Computer with an IEEE1394 interface
Owner’s Manual
39
Page 40
Connections
Using a MIDI interface
• Using the computer’s MIDI interface
MIDI cable
Setting Up
MIDI OUTMIDI IN
MOTIF ES
MUSIC PRODUCTION SYNTHESIZER
MIDI OUTMIDI IN
Computer with MIDI interface
• Using an external MIDI interface
MIDI cable
MIDI OUTMIDI IN
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
n Please use the appropriate MIDI interface for your computer.
n If you are using a computer that has a USB interface, make sure to connect the computer and this synthesizer by USB. (The data transfer rate is faster than
MIDI and you’ll have access to multiple MIDI ports.)
MIDI interface
Serial port (modem or printer port)
or USB port
Computer
Selecting Voices from a computer
You can select Voices on this instrument from your computer software by specifying the following MIDI messages.
• Bank Select MSB
• Bank Select LSB
• Program Change
For details on what values are assigned to the Voice Bank/Number of this synthesizer, refer to the separate Data List.
When connecting this synthesizer to a computer, the keyboard performance data is generally sent to the computer, and
then returned from the computer to play the tone generator block. If the Local Control in the Utility mode is set to “on,” a
“double” sound may result, since the tone generator is receiving performance data from both the keyboard directly and the
computer. Use the setting suggestions below as a guideline; specific instructions may differ depending on your computer
and the software used.
• When MIDI “Echo” (MIDI through) is set to on the software/computer:
n When transmitting or receiving System Exclusive data (such as with the Bulk Dump function), use the setting example below, making sure that MIDI
“Echo” (MIDI through) on the computer software is set to “off.”
• When MIDI “Echo” (MIDI through) is set to off the software/computer:
Setting Up
n Although not indicated in the illustration above, the MOTIF ES actually receives and responds to MIDI data from the computer application
(sequencer), regardless of the Local Control setting on the MOTIF ES.
* MIDI “Echo” is a function on sequencers that takes any data received via the MIDI IN and “echoes” it (or sends it as is) through the MIDI
OUT. In some software, this function is also called “MIDI Thru.”
n For details about the MIDI Echo, refer to the owner’s manual of your particular software.
Owner’s Manual
41
Page 42
Connections
Connecting Various Controllers
The MOTIF ES features several controller jacks on the rear panel — letting you independently control various aspects of the
sound and a variety of functions with optional controllers.
FOOT
SWITCH
FOOT
CONTROLLER
Setting Up
GREEN
3.3V
CARD
YELLOW
ORANGE
Plug-in SLOT
FOOT
FOOT
CONTROLLER
ON OFF
AC INLET
I/O EXPANSION
USB
SWITCH
MIDI
OUTTHRU
ASSIGNABLE
BREATH
TO HOSTTO DEVICEmLAN
A/D INPUTLROUTPUT
ASSIGNABLE OUTPUT
1IN
2
SUSTAIN
PHONES
RL/MONO
LR
BREATH
ASSIGNABLE
GAIN
SUSTAIN
12
MOTIF ES rear panel
BC3
FC4 or FC5
FC4 or FC5
FC7
FC7
■ Breath Controller
You can connect an optional Breath Controller (BC3) to the BREATH jack on the rear panel. Then use it to control a large number
of this synthesizer’s parameters, particularly those controlled by a wind player’s breath: dynamics, timbre, pitch and so on. The
Breath Controller is ideally suited for realistic expression with wind instrument type Voices.
n Breath Controller parameters can be set for each Voice (page 192).
■ Footswitch (assignable)
An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH ASSIGNABLE jack can be assigned to
a range of parameters. It is suited for switch-type (on/off) controls, such as Portamento Switch, increment/decrement of a Voice
or Performance Number, start/stop of the Sequencer, and holding the Arpeggiator on or off.
n The parameter assigned to the Footswitch is set in the Utility mode (page 263).
■ Footswitch (sustain)
An optional FC4 or FC5 Footswitch connected to the SUSTAIN jack on the rear panel lets you control sustain — particularly
useful when playing piano and strings voices.
Keep in mind that some sounds may not be suitable for use in all situations with the Sustain footswitch. For example, for organ
sounds that have no natural decay, the sound continues at the same level when holding down the Sustain footswitch.
On the other hand, many sounds benefit from the use of Sustain, such as piano, which has a natural decay when a note is held.
Using Sustain with these kinds of Voices provides a smooth after-sound and gives you expressive control in your performance.
n The sustain level of the Amplitude EG (page 162) is maintained while holding down the Sustain footswitch, even when releasing your fingers from the keys.
n You cannot assign a function other than Sustain to the SUSTAIN jack.
■ Foot Controller
Optional Foot Controllers (such as the FC7), connected to the FOOT CONTROLLER jacks on the rear panel, can be assigned to
a number of controller parameters. By using a foot controller for parameter control, both your hands are left free to play the
keyboard (or to operate other controllers) — exceptionally convenient when you’re playing live.
n Foot Controller parameters can be set for each Voice (page 192).
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Owner’s Manual
Page 43
Turning the power on/off
Turning the power on/off
Power-on Procedure
Once you’ve made all the necessary connections between your MOTIF ES and any other devices, make sure that all volume
settings are turned down all the way to zero. Then turn on the every device in your setup in the order of MIDI masters (senders),
MIDI slaves (receivers), then audio equipment (mixers, amplifiers, speakers, etc.). This ensures smooth signal flow from the first
device to the last (first MIDI, then audio). When powering down the setup, first turn down the volume for each audio devices,
then switch off each device in the reverse order (first audio devices, then MIDI).
When using the MOTIF ES as MIDI receiver:
123
POWER
ON!!
Setting Up
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI senderMOTIF ES
MUSIC PRODUCTION SYNTHESIZER
Audio equipment (first mixer, then amplifier)
Turning the MOTIF ES on/off
The explanations here apply when audio equipment (amplifier and speaker) is connected to the MOTIF ES.
1 Make sure that the external audio equipment is connected to the MOTIF ES properly. Also be sure to set the volume of the
MOTIF ES and the external audio equipment to 0.
2 Press the POWER switch on the rear panel to turn the MOTIF ES on.
The Opening display (together with the message that confirms the status of the Plug-in Board installation) appears and after
a while, the Master mode display appears.
POWER
ON OFF
AC INLET
Rear panel of the MOTIF ESMaster mode display
n At the time this synthesizer is shipped from the factory, the Master mode display will appear when turning the power on. You can change the default display
when turning the power on with the following operation. [UTILITY] → [F1] GENERAL → [SF4] OTHER → PowerOnMode (page 261)
n Because the Auto Load parameter (page 135) is set to on at the time this synthesizer is shipped from the factory, it takes a short amount of time before the
instrument assumes normal playing status (in which you can play the keyboard).
You can switch the on/off status of the Auto Load function from the [UTILITY] → [F1] GENERAL → [SF5] OTHER display (page 135).
3 Tu rn the power of the connected audio equipment on.
4 Raise the sound system volume of the audio equipment and the MOTIF ES gradually to a reasonable level.
5 If necessary, adjust the legibility of the LCD display by using the LCD Contrast Control.
6 After turning the power of the audio equipment off or turning down the volume of the audio equipment, turn the MOTIF ES’s
power off.
Owner’s Manual
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Resetting the User Memory to the Initial Factory Settings
Resetting the User Memory to the Initial Factory Settings
The original factory setting of this synthesizer’s User Memory (page 186) can be restored as follows.
CAUTION
When the factory settings are restored, all the Voice, Performance, Song, Pattern, and system setting in the Utility mode you created will be erased.
Setting Up
Be sure to save all important data to SmartMedia or USB storage device before executing this procedure (pages 85, 91 and 131).
1 Press the [UTILITY] button to enter the Utility mode (the lamp lights).
SEQUENCER
PATTERNFILE
SONG
INTEGRATED
MIXING UTILITY
SAMPLING
JOBSTORE
EDIT
COMPARESCENE STORE
DEMO
SET LOCATE
2 Press the [JOB] button to enter the Utility Job mode.
SEQUENCER
PATTERNFILE
SONG
INTEGRATED
MIXING UTILITY
SAMPLING
JOBSTORE
EDIT
COMPARESCENE STORE
DEMO
SET LOCATE
3 Press the [ENTER] button. (The display prompts you for confirmation.)
n To cancel the Job, press the [DEC/NO] button.
4 Press the [INC/YES] button to execute the Job.
After the Job has been completed, a “Completed” message appears and operation returns to the original display.
CAUTION
An “Executing...” or “Please keep po wer on” message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power
while data is being written to Flash ROM (while an “Executing...” or “Please keep power on” message is shown). Turning the power off in this state results
in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This means that this synthesizer may not be able
to start up properly, even when turning the power on next time.
n All settings in the Utility mode that are related to the Plug-in boards are stored only to the memory on those respective boards, and not to the User memory
of this synthesizer. Because of this, the Factory Set operation cannot be used to restore settings for those boards.
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Modes
Basic Operation
In this section, we’ll take a look at the fundamental operating conventions of the MOTIF ES. Here, you’ll learn the basics – how to
select modes, call up the various functions, change settings, and edit parameter values. Take time to familiarize yourself with
these nuts-and-bolts operations, and you’ll be on your way to mastering the instrument.
Before reading further, familiarize yourself with the basic terms used with the MOTIF ES in the chart below.
TermDescriptionPage
VoiceMusical instrument voices158
PerformanceA program in which multiple Voices are combined in a layer158
SongMusic data consisting of MIDI events166
PatternRhythm pattern data which consist of MIDI events used for looped playback167
Sampling
MasterA program which lets you register the settings in each mode – Voice, Performance, Song, and Pattern136
FileA collection of settings for storing and managing your created data186
Modes
Mode Structure
The function that lets you record the audio data (such as your own voice and CD playback sound) and play
those sounds just like any other synthesizer’s Voice.
172
Basic Operation
This synthesizer is organized into various modes, each covering a different set of operations and functions.
Keep in mind that there are two basic types of modes, depending on the status of the tone generator block. The first type
includes the Voice and Performance modes, and the internal tone generator is used in single timbre operation — meaning that
only one Voice, or one channel of MIDI data is used. The second type includes the Song and Pattern modes, and the internal
tone generator is used in multi-timbral operation — meaning that several Voices, or multiple MIDI channels are used. Along with
each of these types are sub modes — the Sampling mode and the Utility mode. Remember that the particular displays and
parameters in these two modes differ depending on which type of mode (Voice/Performance or Song/Pattern) was active before
calling up the sub-mode. In addition to the above mentioned, there are two special modes. The Master mode lets you memorize
your desired settings in each mode (Voice/Performance/Song/Pattern) and recall them instantly anytime you need them with a
single button. The File mode lets you manage your created data.
Keyboard Playback mode (single timbre tone generator)
Voice mode
Voice Play mode
Voice Edit mode
Voice Job mode
Voice Store mode
Performance mode
Performance Play mode
Performance Edit mode
Performance Job mode
Performance Store mode
Keyboard Playback mode
(multi-timbral tone generator)
Song mode
Song Play mode
Song Record mode
Song Edit mode
Song Job mode
Song Mixing mode
Song Mixing Edit mode
Song Mixing Job mode
Song Mixing Store mode
Pattern mode
Pattern Play mode
Pattern Record mode
Pattern Edit mode
Pattern Job mode
Pattern Mixing mode
Master Play mode
Master Edit mode
Master Job mode
Master Store mode
File mode
MASTER
FILE
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Modes
Mode table
The functions of each mode and how to enter each mode are as follows:
Voice modeVoice Play modePlaying a Voice[VOICE]
Basic Operation
Performance modePerformance Play modePlaying a Performance[PERFORM]
Song modeSong Play modePlaying a Song[SONG]
Pattern modePattern Play modePlaying a Pattern[PATTERN]
(Mixing Voice mode)
Sampling modeSampling Record modeRecording a Sample[INTEGRATED SAMPLING]
Utility modeUtility modeSetting System related parameters[UTILITY]
Master modeMaster Play modePlaying a Master[MASTER]
File modeFile modeManaging Files and Folders (Directories)[FILE]
ModeFunctionHow to enter the mode
Voice Edit modeEditing/Creating a Voice[VOICE] → [EDIT]
Voice Job modeInitializing a Voice, etc.[VOICE] → [JOB]
Voice Store modeStoring a Voice to internal memory[VOICE] → [STORE]
Performance Edit modeEditing/Creating a Performance[PERFORM] → [EDIT]
Performance Job modeInitializing a Performance, etc.[PERFORM] → [JOB]
Performance Store modeStoring a Performance to internal memory[PERFORM] → [STORE]
Song Record modeRecording a Song[SONG] → [●] (REC)
Song Edit modeEditing a Song MIDI events[SONG] → [EDIT]
Song Job modeConverting and transforming Song data[SONG] → [JOB]
Song Mixing modeSetting tone generator parameters[SONG] → [MIXING]
Song Mixing Edit modeSetting tone generator parameters in detail[SONG] → [MIXING] → [EDIT]
Song Mixing Job modeInitializing a Song Mixing, etc.[SONG] → [MIXING] → [JOB]
Song Mixing Store modeStoring a Song Mixing internal memory[SONG] → [MIXING] → [STORE]
Pattern Record modeRecording a Pattern[PATTERN] → [●] (REC)
Pattern Edit modeEditing a Pattern MIDI events[PATTERN] → [EDIT]
Pattern Job modeConverting and transforming Pattern data[PATTERN] → [JOB]
Pattern Mixing modeSetting tone generator parameters[PATTERN] → [MIXING]
Pattern Mixing Edit modeSetting tone generator parameters in detail[PATTERN] → [MIXING] → [EDIT]
Pattern Mixing Job modeInitializing a Pattern Mixing, etc.[PATTERN] → [MIXING] → [JOB]
Pattern Mixing Store modeStoring a Pattern Mixing internal memory[PATTERN] → [MIXING] → [STORE]
Mixing Voice Edit modeEditing/Creating a Voice dedicated for Song/Pattern
Mixing Voice Job modeInitializing a Mixing Voice, etc.
Mixing Voice Store modeStoring a Mixing Voice to internal memory
Sampling Edit modeEditing a sample[INTEGRATED SAMPLING] → [EDIT]
Sampling job modeConverting and transforming Sample data[INTEGRATED SAMPLING] → [JOB]
Utility Job mode
Master Edit modeEditing/Creating a Master[MASTER] → [EDIT]
Master Job modeInitializing a Master, etc.[MASTER] → [JOB]
Master Store modeStoring a Master to internal memory[MASTER] → [STORE]
Resetting the User Memory to the Initial Factory Settings
[SONG] or [PATTERN] → [MIXING] →
[F5] VCE ED
[SONG] or [PATTERN] → [MIXING] →
[F5] VCE ED → [JOB]
[SONG] or [PATTERN] → [MIXING] →
[F5] VCE ED → [STORE]
[UTILITY] → [JOB]
■ How to leave the current display
For most operations or displays (except for the File mode, Song/Pattern Record mode, and Remote Control mode), pressing the
[EXIT] button will let you leave the current display and return you to the previous one. You can return back to any of the modes —
Voice Play, Performance Play, Song Play, Pattern Play, and Master Play — by pressing the [EXIT] button several times in the
respective mode.
DEC/NOINC/YES
EXITENTER
EXECUTE
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Functions and Sub-Functions
Functions and Sub-Functions
Each mode described above contains various displays, with various functions and parameters. To navigate your way through
these displays and select a desired function, use the [F1] - [F6] buttons and the [SF1] - [SF5] buttons. When you select a mode,
the available displays or menus appear directly above the buttons at the bottom of the display (as shown below).
Using the Function buttons [F1] - [F6]
These functions can be selected via the
SCENE
SF1SF
2SF3SF4SF5
F1F2F3F4F5F6
INFORMATION
Depending on the currently selected mode, up to six functions are available and can be called up with the [F1] - [F6] buttons.
Keep in mind that the available functions differ depending on the selected mode.
Using the Sub-Function buttons [SF1] - [SF5]
corresponding button ([F1] - [F6]).
In this example, press the [F5] button to go
to the LFO display.
Basic Operation
These functions can be selected via the
corresponding button ([SF1] - [SF5]).
SCENE
SF1SF
2SF3SF4SF5
F1F2F3F4F5F6
INFORMATION
In this example, press the [SF5] button to
go to the OTHER display.
Depending on the currently selected mode, up to five functions (sub-functions) are available and can be called up with the [SF1]
- [SF5] buttons. Keep in mind that the available functions differ depending on the selected mode. (Some displays may not have
any sub-functions for these buttons.)
Selecting a Program
In order to play the MOTIF ES you’ll need to call up one of its programs, i.e., a Voice, Performance, Song, Pattern, or Master.
These programs can be selected in each Play mode via the same procedure.
■ Using the [INC/YES], [DEC/NO] buttons and the data dial
The [INC/YES] and [DEC/NO] buttons let you step up or down through the program numbers in any of the Play modes (Voice,
Performance, Song, Pattern, and Master).
Rotating the data dial to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise)
decreases it. This control works in the same way as the [INC/YES] and [DEC/NO] buttons, but lets you scroll through the
programs more quickly.
Decreases numberIncreases number
Decreases number
DEC/NOINC/YES
Increases number
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Selecting a Program
■ Using the [GROUP], [NUMBER] buttons
As shown below, you can select a program number by pressing any of the GROUP [A] - [H] buttons and pressing any of the
NUMBER [1] - [16] buttons.
Basic Operation
The explanations here apply when these four button indicators are off.
PRE 5 PRE 6 USER 1
A. PIANO KEYBOARD ORGAN
ABCDEFG
SYN LEAD
SYN PAD/
CHOIR
SYN COMP
USER 2
GUITAR/
PLUCKED
CHROMATIC
PERCUSSION
GM
BASS
DRUM/
PERCUSSION
SLOT 1 SLOT 2 SLOT 3
PLG 1
PLG 2
STRINGS
BRASS
SE MUSICAL FX COMBI
PLG 3
REED/PIPE
H
87654321
CATEGORY
SEARCH
SECTION
TRACK
SELECT
BANK
GROUP
ELEMENT/PERF. PART /ZONE
9
10
11
141213
16
15
MUTE
SOLO
NUMBER
n The convenient Category Search function (page 62) lets you easily locate and select the Voices you want by type.
The Voice program numbers and the corresponding Group/Numbers are listed below.
Program
Number
GroupNumber
001A1033C1065E1097G1
002A2
003A3
004A4
005A5
006A6
007A7
008A8
009A9
010A10
011A11
012A12
013A13
014A14
015A15
016A16
017B1
018B2
019B3
020B4
021B5
022B6
023B7
024B8
025B9
026B10
027B11
028B12
029B13
030B14
031B15
032B16
n When selecting a Voice, it is necessary to press one of the [BANK] buttons before pressing the [GROUP] and [NUMBER] buttons.
n The amount of numbers differ depending on the program. For example, while the selected number range of the Normal Voice, Performance, and Master is
001 - 128, the selected number range of the Song and Pattern is 001- 064.
Program
Number
GroupNumber
Program
Number
GroupNumber
Program
Number
GroupNumber
034C2066E2098G2
035C3067E3099G3
036C4068E4100G4
037C5069E5101G5
038C6070E6102G6
039C7071E7103G7
040C8072E8104G8
041C9073E9105G9
042C10074E10106G10
043C11075E11107G11
044C12076E12108G12
045C13077E13109G13
046C14078E14110G14
047C15079E15111G15
048C16080E16112G16
049D1081F1113H1
050D2082F2114H2
051D3083F3115H3
052D4084F4116H4
053D5085F5117H5
054D6086F6118H6
055D7087F7119H7
056D8088F8120H8
057D9089F9121H9
058D10090F10122H10
059D11091F11123H11
060D12092F12124H12
061D13093F13125H13
062D14094F14126H14
063D15095F15127H15
064D16096F16128H16
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Moving the Cursor and Setting Parameters
Moving the Cursor and Setting Parameters
Changing (editing) parameter values
Rotating the data dial to the right (clockwise) increases the
value, while rotating it to the left (counter-clockwise)
Moving the cursor
Use these four buttons to navigate the display, moving the
cursor around the various selectable items and parameters
in the screen. When selected, the rele vant item is highlighted
(the cursor appears as a dark block with inverse characters).
You can change the value of the item (parameter) at which
the cursor is located by using the data dial, [INC/YES] and
[DEC/NO] buttons.
DEC/NOINC/YES
EXITENTER
EXECUTE
■ Inputting a number directly
For parameters having large value ranges (such as the start and end points of a sample), you can also enter the value directly,
using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon
appears at the lower right corner of the LCD display indicating that you can call up the number input window by pressing the
[INFORMATION] button. From this window, you can input a number directly by pressing the [F1] - [F6] buttons and the [SF1] [SF5] buttons. First, press the [F6] button so that the cursor appears at the Input Number within the bracket. Move the cursor to
the desired digit by using the Cursor buttons [>] and [<], then input the number of the selected digit. After completing the
number input, press the [ENTER] button to actually enter the number. Press the [EXIT] button to go back to the original display.
decreases it.
For parameters with large value ranges, you can increase
the value by 10 by simultaneously holding down the [INC/
YES] button and pressing the [DEC/NO] button.
To decrease by 10, do the opposite; simultaneously hold
down the [DEC/NO] button and press the [INC/YES] button.
Basic Operation
Number Input windowInput Number
SCENE
SF1SF
2SF3SF4SF5
F1F2F3F4F5F6
INFORMATION
SCENE
SF1SF
2SF3SF4SF5
F1F2F3F4F5F6
INFORMATION
■ Selecting a note type
When the cursor is located on the parameter to which the note type is set, the note icon appears at the lower right corner
indicating that you can call up the Note Type selection window by pressing the [INFORMATION] button. You can specify the note
type by pressing the [F1] - [F6] buttons and the [SF1] - [SF5] buttons. After selecting one of the note types, press the [ENTER]
button to actually enter the selection. Press the [EXIT] button to go back to the original display.
Note Type selection window
SCENE
SF1SF
2SF3SF4SF5
F1F2F3F4F5F6
INFORMATION
SCENE
SF1SF
2SF3SF4SF5
F1F2F3F4F5F6
INFORMATION
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Knob (KN) and Control Slider (CS)
Knob (KN) and Control Slider (CS)
Knob (KN)
You can change the brightness and tone characteristics of the current Voice or Performance in realtime by turning the knobs
while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise)
decreases it. You can select the function set assigned to the knobs among the following seven sets by pressing the appropriate
[KNOB CONTROL FUNCTION] button.
Basic Operation
Function sets assigned to the Knobs (KN)
Operation
When pressing the [PAN/
SEND] button
Button of which the
lamp is turned on
KN1 (Knob 1)KN2 (Knob 2)KN3 (Knob 3)KN4 (Knob 4)
[PAN/SEND] buttonPan (stereo position)
of the Voice/
Functions controlled by each Knob
Reverb Send LevelChorus Send LevelTempo of the Song/
Performance
When pressing the [TONE]
button
[TONE] buttonFilter Cutoff
Frequency (degree of
brightness)
Resonance (the level
of the signal in the
area of the cutoff
frequency)
When pressing the [ARP
FX] button
[ARP FX] buttonSwing degree of the
Arpeggio playback
Gate time (length) of
the Arpeggio
playback
When pressing the [EQ]
button
When pressing the [PAN/
SEND] button and the
[TONE] button
simultaneously
When pressing the [TONE]
button and the [ARP FX]
button simultaneously**
When pressing the [ARP
FX] button and the [EQ]
button simultaneously
[EQ] buttonLow band of the
Master EQ in the
Voice/Performance
mode, part EQ in the
Song/Pattern mode
[PAN/SEND] button
[TONE] button
Function assigned from the [UTILITY] → [F4]
CTLASN → [SF2] ASSIGN display (page 263) in
Low-mid band of the
Master EQ in the
Voice/Performance
mode, Mid band of
the Part EQ in the
Song/Pattern mode
the Utility mode
All the buttons are offFunction assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F5] KN/CS
display (page 140)
[ARP FX] button
[EQ] button
Function assigned to the Master Effect parameters from the [UTILITY] → [F4] CTLASN → [SF5] MEF
display.
* For Drum Voices, this affects the release time for all played notes, whether held or released.
** Available only when setting the Zone Switch to on in the Master Mode (page 137)
Pattern/Arpeggio
playback
Attack Time of the
sound
Release Time of the
sound (decay time
after the key is
released)*
Velocity of the
Arpeggio playback
High-mid band of the
Master EQ in the
Voice/Performance
mode. (Not available
in the Song/Pattern
mode.)
Arpeggio playback
time
High band of the
Master EQ in the
Voice/Performance
mode, part EQ in the
Song/Pattern mode
Function assigned for each Voice from the
[VOICE] → [EDIT] → [COMMON] → [F4]
CTLSET display (page 155)
When pressing any of the [KNOB CONTROL FUNCTION] buttons, the lamp(s) of the buttons will light according to the above
table and the status of the Knobs and Control Sliders (currently assigned functions and set values) is shown on the LCD display.
The appearance of the knob in the display indicates the actual control status of the knob. When a knob indication is black, the
control knob on the panel affects the sound. When an indication is white, moving the panel knob does not affect the sound, until
the current value is reached (after which the indication turns black, indicating normal control).
Turning these Knobs will affect the sound.
Turning these Knobs will not affect the sound.
50
KNOB
CONTROL
FUNCTION
PAN/SEND
ASSIGN
TONE
ARP FX
EQ
Owner’s Manual
ASSIGN A
PAN
CUTOFF
SWING
KN
LOW
ASSIGN B
REVERB
RESONANCE
GATE TIME
1
LOW MID
ASSIGN 1
CHORUS
VELOCITY
KN
2
HIGH MID
ATTACK
KN
3
ASSIGN 2
TEMPO
RELEASE
UNITMULTIPLY
KN
4
HIGH
Page 51
About the editing functions
Control Slider (CS)
You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the
Song/Pattern by using the Control Sliders (CS). In the Master mode, various functions as well as the volume can be assigned to
the Control Sliders (CS) when the Zone Switch is set to on (page 137).
Function assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F4] KN/CS
display (page 140)
Functions controlled by each Slider
Track10 (Part10)
Volume
Track14 (Part14)
Volume
Track11 (Part11)
Volume
Track15 (Part15)
Volume
Track12 (Part12)
Volume
Track16 (Part16)
Volume
About the editing functions
There are three types of method for creating data – Editing parameters (Voice, Performance, etc.), Recording MIDI data (Song,
Pattern, etc.), and Recording audio data (Sampling).
In this section, we’ll explain the basic operations for editing the Voice, Performance, Song Mixing, Pattern Mixing, Mixing Voice
settings.
n For details on recording MIDI data, see pages 118 (Song) and 110 (Pattern). For details on recording audio data (for Sampling), see pages 94 and 107.
n The Song Edit function (for editing the Song MIDI sequence data) and the Pattern Edit function (for editing the Pattern MIDI sequence data) are not
explained here. See page 124.
Basic Operation
Edit Indicator
You can adjust or set various parameters by using the data dial, [INC/YES] button, [DEC/NO] button, Knobs, and Control Sliders
in the Voice mode (Play/Edit mode), Performance mode (Play/Edit mode), Song Mixing mode, Pattern Mixing mode, and Mixing
Voice mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on the top left corner
of the LCD display. This indicates that the current program has been modified but not yet stored. If you wish to store your sound
obtained by edit operation, be sure to store the current program to internal User memory in the Store mode before selecting
another program.
Edit Indicator
EDIT
JOBSTORE
If the Edit Indicator
Voice Edit
Performance Edit
Song Mixing Edit
Pattern Mixing Edit
Mixing Voice Edit
appears...
COMPARESCENE STORE
Performance Store
Song Mixing Store
Pattern Mixing Store
Mixing Voice Store
SET LOCATE
Voice Store
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Confirmation Message
Compare Function
This convenient function lets you switch between the edited sound and its original, unedited condition – allowing you to listen to
the difference between the two and better hear how your edits affect the sound.
For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [COMPARE] button in
this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown). Press the
[COMPARE] button again to return to the edited sound.
Basic Operation
Edit Indicator (newly edited sound)Changes to the Compare Indicator (original sound)
EDIT
JOBSTORE
JOBSTOREEDIT
COMPARESCENE STORE
SET LOCATE
COMPARESCENE STORE
Lamp flashes
SET LOCATE
Edit Recall Function
If you are editing a program and select a different program without storing your edited one, all the edits you’ve made will be
erased. However, the edited program is maintained in a backup memory location called the Recall buffer (page 187). To restore
the lost data with your latest edits intact, use the Edit Recall function in the Job mode.
Job modeHow to call up the Edit Recall display
Voice[VOICE] → [JOB] → [F2] RECALL
Performance[PERFORM] → [JOB] → [F2] RECALL
Song Mixing[SONG] → [MIXING] → [JOB] → [F2] RECALL
Pattern Mixing[PATTERN] → [MIXING] → [JOB] → [F2] RECALL
Mixing Voice[SONG] or [PATTERN] → [MIXING] → [F5] VCE ED → [JOB] → [F2] RECALL
Confirmation Message
When you execute certain operations, such as those in the Job, Store, and File modes, this synthesizer shows a confirmation
message. This lets you actually execute the operation or cancel it if desired.
If a confirmation message (like the one illustrated above) appears, press the [INC/YES] button to execute the operation or press
the [DEC/NO] button to cancel it.
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Information Display
Information Display
This convenient function lets you call up relevant details about the selected mode – simply by pressing the [INFORMATION]
button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what
Play mode (poly or mono) is being used, which effects are applied, and so on.
INFORMATION
For details, see page 275.
Note (Key) settings
Several parameters let you set a key range for a function – for example, in setting up a keyboard split – by specifying certain
note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter the
values from the keyboard by pressing the appropriate keys (as shown below).
INFORMATION
When Note Limit is selected, the [KBD] mark appears,
indicating that you can use the keyboard to set the value.
Simultaneously hold down the [INFORMATION] button
and press the appropriate key.
n About the note name assigned to each key, see page 16.
Naming
You can freely name the created data like Voice and the file saved to the SmartMedia/USB storage device. The chart below lists
the types of data that can be named along with the operations for calling up the respective naming displays.
Data types that can be namedHow to call up the naming displayPage
Voice[VOICE] → [EDIT] → [F1] GENERAL → [SF1] NAME 80
Performance[PERFORM] → [EDIT] → [F1] GENERAL → [SF1] NAME89
Song[SONG] → [JOB] → [F6] SONG → 04: Song Name 233
Pattern[PATTERN] → [JOB] → [F6] PATTERN → 05: Pattern Name 248
Mixing Template[SONG] or [PATTERN] → [MIXING] → [JOB] → [F6] TEMPLATE 237
Mixing Voice[SONG] or [PATTERN] → [MIXING] → [F5] VCEED → [F1] GENERAL →[SF1] NAME106
Phrase[PATTERN] → [JOB] → [F4] PHRASE → 09: Phrase Name 246
Master[MASTER] → [EDIT] → [F1] NAME 138
Waveform[INTEGRATED SAMPLING] → [JOB] → [F2] WAVE → 04: NAME259
Arpeggio[SONG] → [JOB] → [F5] TRACK → 07: Put Track To Arp 130
[PATTERN] → [JOB] → [F5] TRACK → 06: Put Track To Arp 130
Volume Label of the SmartMedia/
USB storage device
File/Folder saved to the SmartMedia/
USB storage device
[FILE] → [F1] CONFIG → [SF3] FORMAT 266
[FILE] → [F2] SAVE or [F4] RENAME 132
Basic Operation
First, call up the name input display according to the above table, then, move the cursor by using the Cursor button to the
desired location and input a character. See below for details.
n Since the name of the program is part of the data, make sure that you properly save the program after naming it.
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Naming
■ Basic naming operation
As shown below, you can set the name by repeating the two operations – moving the cursor to the desired location by using the
Cursor button and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button.
Moving the cursor to the desired location on the nameSelecting a character at the cursor location
Basic Operation
■ Using the character list
If you find it difficult to select the desired characters with the above method, you may want to use the following method —
selecting the characters from a list.
DEC/NOINC/YES
EXITENTER
EXECUTE
INFORMATION
DEC/NOINC/YES
When the cursor is located at the Name, this [LIST]
icon appears and you can call up the Character List
display by holding the [INFORMATION] button.
Release the [INFORMATION] button to return back
to the original display.
Perform the operations below while holding the [INFORMATION] button.
Move the cursor to the desired location.
DEC/NOINC/YES
INFORMATIONINFORMATION
EXITENTER
EXECUTE
Select a character for the cursor location on the name.
DEC/NOINC/YES
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Playing the Demo Songs/Patterns
Quick Guide — Playing the MOTIF ES
Playing the Demo Songs/Patterns
Here’s the best place to start your explorations of the MOTIF ES. The Song and Pattern Demos have been specially programmed
so you can hear just how amazing the sounds are, and find out just how powerful the instrument really is — for music creation,
performance and production. Before you can play the Demos, you’ll need to load the Demo data (contained in ROM) to the
DRAM memory location as shown below.
Demo Song data
Memory area for Song playback
(ROM)
Load
Song 02
Song 01
Demo Pattern data
Song 02
Song 01
Memory area for Pattern playback
(ROM)(DRAM)
Load
Pattern 02
Pattern 01
AP
n For details about ROM and DRAM, see page 187.
Sections A - PSections A - P
Pattern 02
Pattern 01
AP
CAUTION
When the Demo Song/Pattern data is loaded, the memory area for playback will be overwritten and
the following Utility settings will be changed in order to play back the Demo Song/Pattern properly.
[UTILITY] →→→→ [F1] GENERAL →→→→ [SF1] TG →→→→ Volume, NoteShift, Tune
[UTILITY] →→→→ [F1] GENERAL →→→→ [SF4] OTHER →→→→ CtrlRest
[UTILITY] →→→→ [F1] GENERAL →→→→ [SF3] EF BYPAS
Important data should always be backed up to a SmartMedia/USB storage device.
Press the [FILE] button and [UTILITY] button
1
In some cases such as those listed below, the Demo
Song/Pattern data will be loaded automatically when
turning the power on.
• When turning the power on with no SmartMedia card
in the CARD slot when the instrument is in its factoryshipped state or after the Factory Set (page 44) is
executed.
simultaneously.
(DRAM)
Song 64
Pattern 64
MODE
VOICE
PERFORM MASTER
SEQUENCER
PATTERN FILE
SONG
Quick Guide — Playing the MOTIF ES
• When turning the power on with a SmartMedia card
containing no Auto Load files in the CARD slot when
the instrument is in its factory-shipped state or after
the Factory Set (page 44) is executed.
In cases such as those listed above, steps #1-#3 are
unnecessary. Press the [SONG] button to enter the
Song mode, then perform the instructions below from
step #4.
n This synthesizer features an Auto Load function by which the
Demo Song/Pattern data or the specified files in the
SmartMedia card inserted in the CARD slot will be loaded
automatically when turning the power on. For details about
the Auto Load function, see page 135.
INTEGRATED
SAMPLING
MIXING UTILITY
DEMO
Owner’s Manual
55
Page 56
Playing the Demo Songs/Patterns
Quick Guide — Playing the MOTIF ES
Set the LoadType to “All.”
2
You can select from the three Load Types listed below. Here,
we’ll select “All.”
AllLoads both the Demo Song and Pattern data.
SongLoads only the Demo Song data.
PatternLoads only the Demo Pattern data.
Press the [ENTER] button to load the Demo data.
3
Select and play another Demo Song.
5
Move the cursor to “Song Number: Name” (with the cursor
buttons) then select another song by using the Data Dial, or
the [INC/YES] and [DEC/NO] buttons.
Decreases numberIncreases number
DEC/NOINC/YES
Increases numberDecreases number
Song Number: Name
SEQ TRANSPORT
LOCATE12
Start
After the data is loaded, the Song Play display is
automatically called up.
If “Pattern” is selected in step #2 above, the Pattern Play
display is automatically called up once the data is loaded.
n Keep in mind that the example displays shown in this manual are for
instruction purposes only, and the contents (for example, the Demo
Song/Pattern names) may differ slightly from those on your instrument.
Press the [F] (Play) button to start Song
4
playback.
When playback of the selected Song is finished, the Song
automatically stops. You can stop the Song anytime during
playback by pressing the [■] (Stop) button. This pauses the
song at the current position. To resume playback of the Song
from that point, press the [F] (Play) again. To instantly
return to the beginning of the Song, press the [ ] (Top)
button.
SEQ TRANSPORT
Top button
LOCATE12
SEQ TRANSPORT
LOCATE12
Next, let’s play a Demo Pattern.
Press the [PATTERN] button to enter the Pattern
6
mode.
MODE
VOICE
PERFORM MASTER
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
SAMPLINGMIXING UTILITY
DEMO
56
StartStop
Owner’s Manual
Page 57
Playing the Demo Songs/Patterns
Press the [F] (Play) button to start Pattern
7
playback.
There is another way to start Pattern playback – by pressing the
note son the keyboard. Move the cursor to the keyboard icon
and press the [INC/YES] button so that the F mark appears.
In this status, press any key to start the pattern playback.
Press the [DEC/NO] button with the cursor located at the
keyboard icon to turn the F mark off.
Select different Sections of the Pattern.
8
Make sure that the [SECTION] lamp is on (press the button if
necessary), then press any of the buttons shown below to
select and play the various Sections contained in a Pattern.
Pressing the [A] - [H] buttons calls up Sections A - H and
pressing the [PRE5] - [PLG3] buttons calls up the Sections I P. Try out various rhythm variations by changing the Section.
PRE 5 PRE 6 USER 1
A. PIANO KEYBOARD ORGAN
ABCDEFG
SYN LEAD
SYN PAD/
CHOIR
SYN COMP
USER 2
GUITAR/
PLUCKED
CHROMATIC
PERCUSSION
GM
BASS
DRUM/
PERCUSSION
PLG 1
PLG 2
STRINGS
BRASS
SE MUSICAL FX COMBI
PLG 3
REED/PIPE
H
CATEGORY
SEARCH
SECTION
BANK
GROUP
n Some Sections of the Demo Pattern may have no data. Because of
this, selecting some Sections may result in no sound.
Press the [■] (Stop) button to stop Pattern
9
playback.
Unlike Song playback, Pattern playback continues in a loop
until the [■] (Stop) button is pressed.
You can stop the Pattern anytime during playback by
pressing the [■] (Stop) button. This pauses the Pattern at the
current position. To resume playback of the Pattern from that
point, press the [F] (Play) again.
To instantly return to the beginning of the Pattern, press the
[] (Top) button.
SEQ TRANSPORT
Top button
LOCATE12
StartStop
Select and play another Demo Song.
10
SEQ TRANSPORT
LOCATE12
Selecting a Pattern is done in the same way as selecting a
Song. Refer to step #5 above.
Quick Guide — Playing the MOTIF ES
Parameters in the Song Play mode
Transpose setting
(for entire Song)
Currently selected Song
03 : New Song 1
Song numberSong name
Song track number and
track mute/solo status
Track data status
Tempo for the selected Song
Time signature for the selected Song
(You can change the value by
moving the cursor here and using the
[INC/YES]/[DEC/NO] buttons and
data dial.)
Indicates muted track.
Indicates soloed track (page 58).
Indicates that the track has no recorded data.
Indicates a sample track (page 168)
containing a Sample Voice (page 173).
Indicates a MIDI track (page 168) containing
MIDI sequence data.
Location settings for the selected Song
Measure : Beat
(for current playback location)
ARP1-ARP5
Use the [SF1] - [SF5] buttons to call up the
Arpeggio type and Song Scene assigned
to each button (page 123).
Owner’s Manual
57
Page 58
Playing the Demo Songs/Patterns
Quick Guide — Playing the MOTIF ES
Using Mute/Solo with the Song and
Pattern tracks
Try this with the Demo Songs to hear how the tracks sound
both in isolation and in various combinations.
■ To mute a track
Press the [MUTE] button (the lamp lights).
1
Press any of the NUMBER [1] - [16] buttons to
2
select the track number to be muted.
The corresponding track is set to mute (its lamp goes off) and
produces no sound. When pressing the same number button
again, the track mute is canceled (its lamp lights).
TRACK
87654321
SELECT
ELEMENT/PERF. PART /ZONE
9
10
11
141213
16
15
To turn Mute off, press the [MUTE] button again (the lamp
goes off).
■ To solo a track
Simultaneously hold down the [MUTE] button and press one
of the NUMBER buttons [1] to [16] to solo the corresponding
track. Once you’ve selected a track for soloing, the [MUTE]
button’s lamp flashes, indicating the Solo function is active.
While Solo is active, you can change the soloed track simply
by pressing the corresponding NUMBER button [1] to [16].
To cancel the Solo function, press the [MUTE] button again.
MUTE
SOLO
NUMBER
TRACK
87654321
SELECT
ELEMENT/PERF. PART /ZONE
9
10
11
141213
16
15
MUTE
SOLO
NUMBER
If you want you can also mute a track and play the part of the
track yourself. To do this, select the desired track as
described, then mute the track (as explained in “To mute a
track” above).
Song Location
The Song Play mode has a convenient Location function that
lets you jump to user-specified parts of a song. This lets you
assign a specific measure number in the selected song, and
instantly jump to the assigned measure – either during
playback or when the song is stopped. Two Locations can be
assigned.
■ Assigning Locations
Select the desired measure in the recorded song for the
Location. (Highlight “MEAS” and use the [INC/YES] and
[DEC/NO] buttons or data dial.) Then, to assign the measure
to Location 1, simultaneously hold down the [SET LOCATE]
button and press the [G] (Reverse) button.
To assign Location 2, use the [H] (Forward) button.
TRACK
87654321
SELECT
ELEMENT/PERF. PART /ZONE
9
10
11
141213
16
15
MUTE
SOLO
Selecting a Song/Pattern track and
playing the keyboard
You can play along with the Song or Pattern using the sound
of a track — for example, playing additional drum/percussion
sounds on a drum track while the Song plays. Press the
[TRACK SELECT] button so that its lamp lights, and select a
track by pressing the one of the NUMBER buttons [1] to [16].
58
Owner’s Manual
NUMBER
Specify a measure number
to be registered.
EDIT
JOBSTORE
COMPARESCENE STORE
In this example, the selected measure
is assigned to Location 1. The current
settings for Locations 1 and 2 are
shown at the top right of the display.
SET LOCATE
SEQ TRANSPORT
LOCATE12
■ Jumping to an assigned Location
To instantly jump to the assigned Location 1 or 2,
simultaneously hold down the [LOCATE] button and pressing
the [G] (Reverse) button (for Location 1) or the [H]
(Forward) button (for Location 2).
SEQ TRANSPORT
LOCATE12
Page 59
Playing the Demo Songs/Patterns
Song Chain
This function allows Songs to be “chained” together for
automatic sequential playback. In this section, try using the
Song Chain features with the Demo Songs.
Press the [F6] CHAIN button to call up the Song
1
Chain display.
From this display you can program and play your own custom
Song sequences.
Program the desired order of the Songs.
2
Move the cursor to “001” by using the cursor buttons and
select the desired Song by using the Data Dial, or the [INC/
YES] and [DEC/NO] buttons. Likewise, assign the other
Songs to locations 002, 003, 004, and so on.
In addition, the following parameters can be set in the Song
Chain.
skipSkips past (ignores) the selected chain number and
stopStops Song Chain playback at that chain number. You
endIndicates the end mark of the Song Chain data.
Play the Song Chain.
3
continues playback from the next chain number.
can restart Song Chain playback from the next chain
number by pressing the [F] (Play) button.
Move the cursor to the top of the Song Chain display, and
press the [F] (Play) button to start Song playback.
SEQ TRANSPORT
LOCATE12
When the Song Chain programmed in step #2 reaches to the
end, playback stops automatically. Press the [■] (Stop) button
during playback to stop Song Chain playback.
n The Song Chain can only be played back in the Song Chain display,
and not from any other display.
Quick Guide — Playing the MOTIF ES
Parameters in the Pattern Play mode
Currently
selected Pattern
and Section
Transpose setting
(for entire Pattern)
Time signature for the selected pattern
(You can change the value by moving
the cursor here and using the [INC/
YES]/[DEC/NO] buttons and data dial.)
01 : New Pattern A
Pattern number
Pattern track number and
track mute/solo status
Track data status
Pattern numberSection
Indicates a MIDI track (page 168) containing MIDI
sequence data.
Indicates muted track.
Indicates a sample track (page 168)
containing a Sample Voice (page 173).
Tempo for the selected
Pattern
Indicates soloed track (page 58).
Indicates that the track has no
recorded data. (No Phrase is
assigned.)
When theFmark appears, pressing
any note on the keyboard starts
Pattern playback (page 57).
Measure : Beat
(for current playback location)
ARP1-ARP5
Use the [SF1] - [SF5] buttons to
call up the Arpeggio type
assigned to each button (page
123).
Pattern Chain
Pattern Chain allows you to string several different Sections together to make a single Song.
About the Pattern Chain structure, see page 168. For information on how to create Pattern Chain data, see page 115.
Owner’s Manual
59
Page 60
Quick Guide — Playing the MOTIF ES
Playing the Keyboard (in the Voice Play mode)
Playing the Keyboard (in the Voice Play mode)
The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer.
Selecting a Voice
Selecting a Normal Voice
Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument-type
sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned
to individual notes on the keyboard. In this section, we’ll show you how to select a Normal Voice.
You can select the desired Voice from various Voice Banks (Preset 1~6, User 1~2, GM preset, Plug-in 1~3) as shown below.
Voice Bank
Preset Bank
Contains the Voices
built into this
instrument.
Press the [VOICE] button to enter the Voice Play mode.
1
PRE 1PRE 2PRE 3PRE 4
PRE 5PRE 6
A. PIANO KEYBOARD ORGAN
USER 1
USER 2
GUITAR/
PLUCKED
User Bank
Contains the voices you create in
the Voice Edit mode.
SLOT 1SLOT 2SLOT 3
PLG 1
GM
BASS
STRINGS
PLG 2
PLG 3
REED/PIPE
BRASS
GM Bank
Contains the voices allocated according to the
GM standard. For details, see page 160.
In this condition, playing the keyboard sounds the Voice indicated in the display.
The parameters shown in the Voice Play mode are briefly explained below.
MODE
VOICE PERFORM MASTER
Indicates the functions assigned to the respective Control
knobs. See page 81.
Plug-in Bank
Available when Plug-in Boards have
been installed. See page 74.
Indicates the Keyboard MIDI
transmit channel. See page
64 for details.
Indicates the Keyboard Octave
setting set via the [OCTAVE]
buttons. See page 63 for details.
ARP1-ARP5
Use the [SF1] - [SF5] buttons to call
up the Arpeggio type assigned to
each button (page 66).
Indicates the currently selected voice.
Bank and Voice Program number
Category and Voice name
USR1 : 001 (A01)Gt : MegaAcGtr
Bank
(selected via the
BANK buttons)
Voice Program number
(corresponding to Groups A to H and Numbers 01 to 16)
n Keep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Voice name here) may
differ slightly from those on your instrument.
60
Owner’s Manual
Number
(selected via the NUMBER
[1]-[16] buttons)
Group
(selected via the GROUP [A]-[H] buttons)
Category
Voice name
Page 61
Select a Normal Voice Bank.
2
Select one of the Banks from Preset 1~6, User 1~2, and GM.
PRE 1PRE 2PRE 3PRE 4
BASS
PLG 1
GM
STRINGS
SLOT 1SLOT 2SLOT 3
PLG 2
PLG 3
REED/PIPE
BRASS
PRE 5PRE 6
A. PIANO KEYBOARD ORGAN
USER 1
USER 2
GUITAR/
PLUCKED
Playing the Keyboard (in the Voice Play mode)
Selecting a Drum Voice
Internally, there are two Voice Types: Normal Voices and Drum
Voices. Normal Voices are mainly pitched musical instrumenttype sounds that can be played over the range of the
keyboard. Drum Voices are mainly percussion/drum sounds
that are assigned to individual notes on the keyboard. In this
section, we’ll show you how to select a Drum Voice.
Press the [VOICE] button to enter the Voice Play
1
mode.
VoiceGroup
Select a Normal Voice Group.
3
Voices in each Bank are divided into Groups [A] ~ [H]. Select
a Group to display the Voices that belong to the selected
Group.
ABCDEFG
DRUM/
CHROMATIC
SYN LEAD
4
SYN COMP
SYN PAD/
CHOIR
PERCUSSION
Select a Normal Voice Number.
PERCUSSION
SE MUSICAL FX COMBI
H
SECTION
GROUP
Press one of the NUMBER [1] - [16] buttons.
TRACK
87654321
SELECT
ELEMENT/PERF. PART /ZONE
9
10
11
141213
16
15
MUTE
SOLO
NUMBER
Select a Drum Voice Bank.
2
While holding the [DRUM KITS] button, press one of the
arrow-indicated buttons: [PRE5] (Preset Drum), [USER1]
(User Drum), or [GM] (GM Drum).
DRUM KITS
FAVORITES
Select a Drum Voice Group.
3
PRE 5 PRE 6 USER 1
A. PIANO KEYBOARD ORGAN
USER 2
GUITAR/
PLUCKED
GM
BASS
This operation is basically the same as in selecting a Normal
Voice. You can select a Group from A to D when selecting the
Preset Drum Bank in step #2. You can select a Group from A
or B when selecting the User Drum Bank in step #2. You can
select only A when selecting the GM Drum Bank in step #2.
Select a Drum Voice Number.
4
This is the same as in selecting a Normal Voice.
Play the keyboard and check what instrument is
5
assigned to each key.
n For details about the instrument assignments for each key, refer to the
separate Data List.
Quick Guide — Playing the MOTIF ES
Play the keyboard.
5
Using the [INC/YES], [DEC/NO] buttons and data dial
You can select a Voice Number by using the [INC/YES],
[DEC/NO] buttons and data dial in steps #3 and #4.
Decreases numberIncreases number
DEC/NOINC/YES
Decreases numberIncreases number
n The procedure for selecting Voices in other modes differs
from above. For details on selecting Voices in the
Performance mode, see page 71. For details on selecting
Voices in the Song/Pattern mode, see page 102.
Owner’s Manual
61
Page 62
Playing the Keyboard (in the Voice Play mode)
Quick Guide — Playing the MOTIF ES
Using the Category Search function
This synthesizer features a powerful Category Search function
that gives you quick access to the sounds you want,
irrespective of their bank locations. Simply select a Voice
category, such as A. PIANO or SYN LEAD, and you can
browse through all related Voices one by one – and audition
each of them, too. If you’ve installed a Plug-in Board to the
instrument, those Voices are automatically included in the
search as well. Plus, you can use the special Favorites
category to store the Voices you use most.
Turn the Category Search function on by
1
pressing the [CATEGORY SEARCH] button.
In this condition with the button lit, you can use the BANK and
GROUP buttons to specify the Category.
Press the [CATEGORY SEARCH] button again to turn this
function off.
PRE 5 PRE 6 USER 1
A. PIANO KEYBOARD ORGAN
ABCDEFG
SYN LEAD
SYN PAD/
CHOIR
SYN COMP
USER 2
GUITAR/
PLUCKED
CHROMATIC
PERCUSSION
GM
BASS
DRUM/
PERCUSSION
PLG 1
PLG 2
STRINGS
BRASS
SE MUSICAL FX COMBI
Category
PLG 3
REED/PIPE
H
Voice
CATEGORY
SEARCH
SECTION
BANK
GROUP
All Categories are divided into two or three Sub Categories for
further ease in selection. The Sub Category names are
displayed at the bottom of the Category Search display. Press
the [F1] - [F3] buttons to select the first Voice in the
corresponding Sub Category.
SF 1SF 2SF 3
SF 1SF 2SF 3
F1F2F3
F1F2F3
n An alternate way of selecting categories is to use the Cursor buttons to
select and highlight the Category name in the display, then use the
[INC/YES] and [DEC/NO] buttons or the data dial to select the
Category. Then, move the cursor to the Voice list at the right of the
display to select the Voice (see step #3 below).
n Some Voices such as User Voices may not be registered to any
Category. You can search for these Voices by setting the Category to
“--------------.”
Select a Voice from the Voice List in the display.
3
Step through the available Voices by using the data dial. You
can also use the [INC/YES] and [DEC/NO] buttons, or use the
Cursor [ ]/[ ] buttons.
Sub Category
Select a Category.
2
Press one of the BANK and GROUP buttons to call up the
selected Category name and the Voice list. The first Voice in
the Category is selected.
PRE 5 PRE 6 USER 1
A. PIANO KEYBOARD ORGAN
ABCDEFG
SYN LEAD
SYN PAD/
CHOIR
CHROMATIC
SYN COMP
PERCUSSION
Category
USER 2
GUITAR/
PLUCKED
GM
BASS
DRUM/
PERCUSSION
PLG 1
PLG 2
STRINGS
BRASS
SE MUSICAL FX COMBI
Voice List
Sub Category
Category names
PLG 3
REED/PIPE
H
CATEGORY
SEARCH
SECTION
BANK
GROUP
DEC/NOINC/YES
EXITENTER
EXECUTE
Press the [CATEGORY SEARCH] button to turn this
4
function off and go back to the original display.
n You can also use the [ENTER] button or [EXIT] button to exit from the
Category function.
62
Owner’s Manual
Page 63
Playing the Keyboard (in the Voice Play mode)
■ Favorite Category
Use this convenient function to store all your favorite, oftenused Voices in a single, easy-to-access location – and call
them up by pressing the [FAVORITES] button. Select any
Voice you want, from any desired category, and enter each to
the Favorites Category. In this way, you can go directly to all
the Voices you use the most, without having to hop around
other Categories – a great aid when playing live.
Turn the Category Search function on by
1
pressing the [CATEGORY SEARCH] button.
Specify the Category and Sub Category, then
2
select a Voice (page 62).
Register the Voice selected in step #2 to the
Favorite Category by Pressing the [F5] SET/CLR
3
button to checkmark the box next to the Voice
name.
You can un-checkmark it by pressing the [F5] button again.
SF 1SF 2SF 3SF 4SF 5
F1F2F3F4F6F5
Pressing [F5]
toggles between
the two settings:
To r emove all the marked Voices from the Favorite
Category, simply press the [F6] CLR ALL button.
Checkmark on
Checkmark off
Pressing the [CATEGORY SEARCH] button to exit from
the Category Search display will store the Favorite
7
Category settings to internal Flash ROM automatically.
CAUTION
Make sure to execute step #7. The settings made in steps #3 - 4 will be lost
if you turning the power off without executing step #7.
CAUTION
Never attempt to turn off the power while data (e.g., Voice) is being written
to Flash ROM (while a “Please keep power on” message is shown). Turning
the power off in this state may not only cause the system to freeze (due to
data corruption in the Flash ROM) and prevent normal startup the next
time the power is turned on, it may also result in loss of all user data.
Keyboard octave setting
(MOTIF ES6/MOTIF ES7)
Sometimes when playing a voice, you may wish to play in a lower or
higher pitch range. For example, you may want to shift the pitch down
lower to get extra bass notes, or shift up to get higher notes for leads
and solos. The Octave Up/Down controls let you do this quickly and
easily. Each time you press the [OCTAVE UP] button on the panel, the
overall pitch of the voice goes up by one octave.
Likewise, each press of the [OCTAVE DOWN] button takes the pitch
down by one octave. The range is from -3 to +3, with 0 being
standard pitch. When this is set to Octave Up, the lamp of the
[OCTAVE UP] button lights, and when it is set to Octave Down, the
[OCTAVE DOWN] button’s lamp lights. The current octave setting is
shown at the top right of the display. You can instantly restore
standard pitch (0) by simultaneously pressing both the [OCTAVE UP]
button and the [OCTAVE DOWN] button (both lamps turn off).
OCTAVE
DOWNUP
Quick Guide — Playing the MOTIF ES
Set other Voices to the Favorite Category as
4
required by repeating step #2 - 3.
Press the [FAVORITES] button to see the Voices
5
set to the Favorite Category in steps #2 - 4.
You can use the [F5] SET/CLR and [F6] CLR ALL buttons also
in this display to register/remove the voices to/from the
Favorite Category.
DRUM KITS
FAVORITES
Press the [FAVORITES] button again to return to
6
the Category Search display.
n The Octave setting made here is automatically reflected in the
identical Octave parameter in the Utility mode ([UTILITY] → [F1]
GENERAL → [SF2] KBD → Octave). This setting is available in all
modes.
Transpose setting of the keyboard
TIP
You can set the amount in semitones by which the range
of the keyboard is shifted up or down as well as the
octave setting.
1
Press the [UTILITY] button to enter the Utility mode.
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
SAMPLING
MIXING UTILITY
JOBSTORE
EDIT
COMPARESCENE STORE
DEMO
SET LOCATE
Owner’s Manual
63
Page 64
Playing the Keyboard (in the Voice Play mode)
Quick Guide — Playing the MOTIF ES
2 Press the [F1] GENERAL button, then the [SF2]
KBD button.
SCENE
F1F2F3F4F5F6
2SF3SF4SF5
SF1SF
INFORMATION
3 Move the cursor to “Transpose” by using the
Cursor button.
4 Change the Transpose value by using the [INC/
YES], [DEC/NO] buttons and data dial.
5 Press the [STORE] button to store the Transpose
setting to internal Flash ROM.
CAUTION
Make sure to execute step #5. The settings made in step #4 will be
lost if you turning the power off without executing step #7.
CAUTION
Never attempt to turn off the power while data (e.g., Voice) is being
written to Flash ROM (while a “Please keep power on” message is
shown). Turning the power off in this state may not only cause the
system to freeze (due to data corruption in the Flash ROM) and
prevent normal startup the next time the power is turned on, it may
also result in loss of all user data.
n The transpose setting is available in all modes.
Using Controllers
Pitch Bend Wheel
Use the Pitch Bend wheel to bend notes up (roll the wheel
away from you) or down (roll the wheel toward you) while
playing the keyboard. This wheel is self-centering and will
automatically return to normal pitch when released. Try out the
Pitch Bend wheel while pressing a note on the keyboard.
Pitch Up
Pitch Down
Pitch Bend Wheel
n Each preset Voice has its own default Pitch Bend Range setting. The
Pitch Bend Range setting for each Voice can be changed in the
[VOICE] → [EDIT] → [COMMON] → [F1] GENERAL → [SF5] OTHER
display and stored as a User Voice in the Voice Store mode. From this
display you can also reverse the Pitch Bend function — so that moving
the wheel up lowers the pitch, and moving it down raises the pitch.
n Functions other than Pitch Bend can be assigned to the Pitch Bend
Wheel in the [VOICE] → [EDIT] → [COMMON] → [F4] CTL SET
display. These assignment settings can be stored as a User Voice in
the Voice Store mode. Even if a different function is assigned to this
wheel, the Pitch Bend function is available and Pitch Bend messages
are still generated when the wheel is used.
n Using the Pitch Bend wheel generates the same MIDI message to
extend devices, regardless of the assignments made in the Voice Edit
mode.
Keyboard MIDI transmit channel setting
This function is especially convenient when recording to an
external sequencer or controlling another instrument via MIDI.
It lets you easily change the transmit channel with just a
couple of button presses. Press the [TRACK SELECT] button
(the lamp lights), then press the appropriate NUMBER button
([1] - [16]). The transmit channel setting is shown at the top
right of the display.
TRACK
87654321
SELECT
ELEMENT/PERF. PART /ZONE
9
n You can also set the MIDI keyboard transmit channel from the Utility
11
10
mode ([UTILITY] → [F5] MIDI → [SF1] CH → KBDTransCh). This
parameter is available for the Voice mode/Performance mode but not
for the Song mode/Pattern mode.
141213
16
15
MUTE
SOLO
NUMBER
Modulation Wheel
Even though the Modulation wheel is conventionally used to
apply vibrato to the sound, many of the preset Voices have
other functions and effects assigned to the wheel. The more
you move this wheel up, the greater the effect that is applied
to the sound. Try out the Modulation wheel with various preset
voices while playing the keyboard.
Maximum
Minimum
Modulation Wheel
n To avoid accidentally applying effects to the current Voice, make sure
the Modulation Wheel is set to minimum before you start playing.
Various functions can be assigned to the Modulation Wheel in the [VOICE]
n
→ [EDIT] → [COMMON] → [F4] CTL SET display. These assignment
settings can be stored as a User Voice in the Voice Store mode.
n Using the Modulation wheel generates the same MIDI message to
external devices, regardless of the assignments made in the Voice
Edit mode.
64
Owner’s Manual
Page 65
Playing the Keyboard (in the Voice Play mode)
Ribbon Controller
The Ribbon Controller is touch sensitive, and is controlled by
running your finger laterally across the surface. Various
function are assigned to each preset Voice.
Try out the Ribbon Controller with various preset Voices while
playing the keyboard.
n You can set the Ribbon Controller to control different functions on
connected external MIDI devices from the functions assigned for the
instrument itself. You can also determine whether the Ribbon
Controller value returns to the center, or stays at the point where you
released your finger. Both of these setting can be made in the Utility
mode ([UTILITY] → [F3] VOICE → [SF4] CTL ASN).
Knobs (KN)
These knobs let you change various aspects of the Voice’s
sound in real time – while you play. Turn a knob to the right to
increase the value, and left to decrease it. For each preset
Voice, various functions are assigned to four knobs. Try out
these knobs with various preset Voices while playing keyboard.
ASSIGN A
PAN
CUTOFF
SWING
ASSIGN B
REVERB
RESONANCE
GATE TIME
ASSIGN 1
CHORUS
ATTACK
VELOCITY
ASSIGN 2
TEMPO
RELEASE
UNITMULTIPLY
Edit Indicator
Tweaking the knobs in the Voice mode directly changes
the parameters of the Voice. When any of the Voice
parameters are changed, the [E] (Edit) Indicator
appears in the top left of the display. This indicates that
the current voice has been modified but not yet stored.
Edit Indicator
If you’re satisfied with the tweaks you made and the
resulting sound, you can store the changes as a User
Voice in the Voice Store mode (page 85).
CAUTION
If you select another Voice during editing, the [E] (Edit) indicator will
disappear and all your edits will be lost.
It is a good idea to store the edited Voice data from the Voice Store
mode (page 85). Even if you lose the edited Voice data, you can
restore it by using the Edit Recall function (page 82).
Control Sliders
In the Voice mode, the four Control Sliders let you
independently adjust the levels of the Elements of a
Normal Voice or the Drum Voice keys. When Normal
Voice is selected, you can adjust the volume balance
among the four Elements.
Quick Guide — Playing the MOTIF ES
1
KN
LOW
KN
LOW MID
KN
2
HIGH MID
KN
3
HIGH
4
You can change which particular group of functions or
parameters the knobs are assigned to by pressing any of the
[KNOB CONTROL FUNCTION] buttons. For details, see page
81.
n In certain situations, using the knobs may not result in any change in
the sound. For more information, refer to page 50 in the Basic
Operation section.
1
1
1
1VOLUME 2VOLUME 3VOLUME 4
VOLUME
VOLUME
CS 2
ZONE 1
ZONE 2
VOLUME
CS 3
ZONE 1
ZONE 3
VOLUME
CS 1
CS 1
ZONE 1
ZONE 1
VOLUME
CS 4
ZONE 1
ZONE 4
1
n Inadvertent use of the sliders may result in no sound. If this
occurs, move the sliders upward.
Owner’s Manual
65
Page 66
Quick Guide — Playing the MOTIF ES
Playing the Keyboard (in the Voice Play mode)
Using the Arpeggio feature
This function lets you trigger rhythm patterns, riffs and phrases using the current Voice by simply playing notes on the keyboard.
Since the preset Voices already have their own Arpeggio types pre-assigned, all you need to do is select the desired Voice and
turn on the Arpeggio function. Try selecting different Voices and check out the various Arpeggio types.
n For details about Arpeggio, see page 169.
Press the [ARPEGGIO ON/OFF] button to turn
1
Arpeggio on.
For certain Voices, simply selecting the Voice will turn Arpeggio on.
REMOTEARPEGGIO
R-AUDIO
ON/ OFFON/ OFF
G-MIDI
Play a note or notes on the keyboard to trigger
2
the Arpeggio playback.
The particular rhythm pattern or phrase that plays depends on the
actual notes or chords you play, as well as on the selected Arpeggio
type. For details, refer to page 169 in the Basic Operation section.
Register your favorite Arpeggio types to the [SF1] - [SF5] buttons
You can change the default settings and assign any Arpeggio
types you like to the [SF1] - [SF5] buttons. The selected
Arpeggio indication is highlighted in white. If two buttons
share the same type, both will appear in white. The settings
can be stored as a User Voice in the Voice Store mode.
1 Press the [ARPEGGIO ON/OFF] button to turn
Arpeggio on.
2 Select the desired Arpeggio type in the [VOICE] →→
→→
[F6] ARP display.
3 While holding the [STORE] button, press one of
the [SF1] - [SF5] button.
The currently selected Arpeggio type is assigned to
the pressed button. If you execute this operation with
the [ARPEGGIO ON/OFF] lamp off, no Arpeggio type
will be assigned to the pressed button.
■ Changing the Arpeggio type during keyboard
performance
A different Arpeggio type is assigned to each of the [SF1] ARP1 [SF5] ARP5 buttons for each preset Voice. When a musical note icon
appears to the right of each Arpeggio number in the display (see
below), the corresponding button is assigned an Arpeggio type. Try
out various Arpeggio types by pressing the [SF1] - [SF5] buttons.
SF 1SF 2SF 3SF 4SF 5
You can confirm the currently selected Arpeggio type in the [F6] ARP
display.
4 Repeat steps #2 - 3 as necessary.
5 Press and release the [STORE] button to enter the
Voice Store mode and store the setting as a User
Voice (page 85).
n Keep in mind that holding and releasing the [STORE] button
WITHOUT pressing one of the [SF1] - [SF5] buttons will
automatically enter the Voice Store mode, instead of storing the
Arpeggio type.
■
Controlling Arpeggio playback by using the knobs
You can adjust the Arpeggio related parameters such as volume
and tempo by rotating the knobs. If you are satisfied with the results,
you can store the changes as a User Voice in the Voice Store mode.
Press the KNOB CONTROL FUNCTION [ARP FX]
1
button (the lamp lights).
Selecting some voices automatically turns this lamp on.
ASSIGN B
REVERB
RESONANCE
GATE TIME
KN
2
LOW MID
ASSIGN 1
CHORUS
ATTACK
VELOCITY
KN
HIGH MID
3
ASSIGN 2
TEMPO
RELEASE
UNITMULTIPLY
KN
4
HIGH
KNOB
CONTROL
FUNCTION
PAN/SEND
ASSIGN
TONE
ARP FX
ASSIGN A
PAN
CUTOFF
SWING
KN
1
EQ
LOW
Arpeggio type currently selected
BankIndicates “pre (preset)” or “usr (user).”
CtgrSee page 169.
TypeRefer to the separate Data List booklet.
66
Owner’s Manual
Tweak the knobs while the Arpeggio is playing.
2
For details on what functions each knob controls while the
[ARP FX] lamp is on, see page 81.
If you’re satisfied with the results, you can store
the changes as a User Voice in the Voice Store
3
mode (page 85).
Page 67
Playing the Keyboard (in the Performance Play mode)
Playing the Keyboard (in the Performance Play mode)
As in the Voice Play mode, the Performance Play mode is where you select and play the instrument sounds of this synthesizer.
In a Performance, you can mix several different Voices together in a layer, or split them across the keyboard, or even set up a
combination layer/split. Each Performance can contain up to four different Parts.
Selecting a Performance
128 Performances (1 bank) are provided in internal User memory (Flash ROM). In the Performance Play mode, you can select
and play individual User performances. Since there is only one bank for Performances, you need not select a Performance Bank.
Press the [PERFORM] button to enter the Performance Play mode.
1
In this condition, playing the keyboard sounds the Performance indicated in the display.
The parameters shown in the Performance Play mode are briefly explained below.
MODE
VOICE PERFORM MASTER
Indicates the Keyboard MIDI
transmit channel. See page 68 for
details.
Indicates the Keyboard Octave
setting set via the [OCTAVE]
buttons. See page 68 for details.
ARP1-ARP5
Use the [SF1] - [SF5] buttons to call
Indicates settings related to the Control knobs.
See page 90.
up the Arpeggio type assigned to
each button (page 70).
Indicates the currently selected Performance.
Bank and Performance Program number
USER : 001 (A01)Ap : New Peform
Bank
Group
(selected via the GROUP [A]-[H] buttons)
Performance Program number
(corresponding to Groups A to H and Numbers 01 to 16)
n Keep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Performance name here)
may differ slightly from those on your instrument.
Select a Performance Group.
2
Number
(selected via the NUMBER
[1]-[16] buttons)
Performances are divided into Groups [A] ~ [H]. Select a
Category and Performance name
Category
Select a Performance Number.
3
Performance name
Press one of the NUMBER [1] - [16] buttons.
Group to show a list of the Performances.
TRACK
87654321
ABCDEFG
DRUM/
SYN LEAD
SYN PAD/
CHOIR
SYN COMP
CHROMATIC
PERCUSSION
PERCUSSION
SE MUSICAL FX COMBI
H
SECTION
GROUP
ELEMENT/PERF. PART /ZONE
9
10
11
141213
15
SELECT
MUTE
SOLO
NUMBER
16
Quick Guide — Playing the MOTIF ES
GroupPerformance
Owner’s Manual
67
Page 68
Playing the Keyboard (in the Performance Play mode)
Play the keyboard.
4
Using the Category Search function
As in the Voice Play mode, you can use the Category Search
and Favorite Category functions in the Performance Play
mode. For details on how to use the function, see page 62.
Keyboard octave setting
(MOTIF ES6/MOTIF ES7)
Quick Guide — Playing the MOTIF ES
Using the [INC/YES], [DEC/NO] buttons and data dial
Rather than using the BANK/NUMBER buttons
described in steps #2 and 3 above, you can select a
Performance by using the [INC/YES], [DEC/NO] buttons
and data dial.
Decreases numberIncreases number
Decreases numberIncreases number
DEC/NOINC/YES
Performance Part mute/solo
Each performance can contain a maximum of four Parts, each
of which can be turned on or off independently.
Muting and soloing of Parts is done in the same way as that of
tracks in a Song/Pattern. See page 58.
TRACK
87654321
SELECT
ELEMENT/PERF. PART /ZONE
9
10
11
141213
16
15
MUTE
SOLO
As in the Voice Play mode, you can use the [OCTAVE UP/
DOWN] button to shift the note of the keyboard up or down in
octaves.
n The Octave setting made here is automatically reflected in the
identical Octave parameter in the Utility mode ([UTILITY] → [F1]
GENERAL → [SF2] KBD → Octave). This setting is available in all
modes.
Transpose setting of the keyboard
TIP
As in the Voice Play mode, you can set the amount in
semitones by which the range of the keyboard is shifted
up or down in the Utility mode.
n The transpose setting is available in all modes.
Keyboard MIDI transmit channel
setting
As in the Voice Play mode, you can change the MIDI transmit
channel for the keyboard. Press the [TRACK SELECT] button
(the lamp lights), then press the appropriate NUMBER button
([1] - [16]). The transmit channel setting is shown at the top
right of the display.
n You can also set the MIDI keyboard transmit channel from the Utility
mode ([UTILITY] → [F5] MIDI → [SF1] CH → KBDTransCh). This
parameter is available for the Voice mode/Performance mode but not
for the Song mode/Pattern mode.
68
Owner’s Manual
Page 69
Using Controllers
Playing the Keyboard (in the Performance Play mode)
Pitch Bend Wheel
This is basically the same as in the Voice Play mode (page
64).
n The Pitch Bend Range setting depends on the setting (made in the
Voice mode) of the Voice assigned to each Part.
n The functions assigned to the Pitch Bend Wheel depend on the setting
(made in the Voice mode) of the Voice assigned to each Part.
n Even if a different function is assigned to the wheel, Pitch bend is still
available and Pitch Bend messages are still generated when the
wheel is used.
Modulation Wheel
This is basically the same as in the Voice Play mode (page
64).
n To avoid accidentally applying effects to the current Voice, make sure
the Modulation Wheel is set to minimum before you start playing.
n The functions assigned to the Modulation Wheel depend on the
settings (made in the Voice mode) of the Voice assigned to each Part.
n Using the Modulation wheel generates the same MIDI message to
external devices, regardless of the assignments made in the Voice
Edit mode.
Ribbon Controller
This is basically the same as in the Voice Play mode (page
65).
n The functions assigned to the Ribbon Controller depend on the
settings (made in the Voice mode) of the Voice assigned to each Part.
n You can set the Ribbon Controller to control a different functions on
connected external MIDI devices from the functions assigned for the
Performance on the instrument itself. You can also determine whether
the Ribbon Controller value returns to the center for each
Performance, or stays at the point where you released your finger.
Both of these setting can be made in the Performance Edit mode
([PERFORM] → Performance selection → [EDIT] → COMMON → [F4]
CTL ASN).
Edit Indicator
Tweaking the knobs in the Performance mode directly
changes the parameters of the Performance. When any
of the Performance parameters are changed, the [E]
(Edit) Indicator appears in the top left of the display. This
indicates that the current Performance has been
modified but not yet stored.
Edit Indicator
If you’re satisfied with the tweaks you made and the
resulting sound, you can store the changes as a User
Performance in the Performance Store mode (page 91).
CAUTION
If you select another Performance during editing, the [E] (Edit)
indicator will disappear and all your edits will be lost. It is a good
idea to store the edited Performance data from the Performance
Store mode (page 91). Even if you lose the edited P erformance data,
you can restore it by using the Edit Recall function (page 91).
CAUTION
When shipped from the factory, this synthesizer contains a full set
of specially programmed 128 User Performances in the User bank.
You can edit and store these Performances and overwrite them in
the Performance Store mode. You can also restore them to the
original factory presets by pressing the [ENTER] button in the
[UTILITY] →→→→ [JOB] display (page 44).
Control Sliders
In the Performance mode, the four Control Sliders let
you independently adjust the levels of the Parts of a
Performance. You can adjust the volume balance
among four parts.
1
1
1
1VOLUME 2VOLUME 3VOLUME 4
VOLUME
VOLUME
VOLUME
VOLUME
VOLUME
1
Quick Guide — Playing the MOTIF ES
Knobs (KN)
These knobs let you change various aspects of the
Performance sound in real time – while you play. Turn a knob
to the right to increase the value, and left to decrease it. For
each Performance, various functions are assigned to four
knobs. Try out these knobs with various Performances while
playing the keyboard.
You can change which particular group of functions or
parameters the knobs are assigned to by pressing any of the
[KNOB CONTROL FUNCTION] buttons. For details, see page
90.
n In certain situations, using the knobs may not result in any change in
the sound. For more information, refer to page 50 in the Basic
Operation section.
CS 1
CS 1
CS 2
CS 3
CS 4
ZONE 1
ZONE 1
ZONE 1
ZONE 1
ZONE 2
n Inadvertent use of the sliders may result in no sound. If this
occurs, move the sliders upward.
n In certain situations, using the Control Sliders may not result in
any change in the sound. For more information, refer to page
50 in the Basic Operation section.
ZONE 3
ZONE 1
ZONE 4
Owner’s Manual
69
Page 70
Quick Guide — Playing the MOTIF ES
Playing the Keyboard (in the Performance Play mode)
Using the Arpeggio feature
As in the Voice mode, you can use the Arpeggio feature in the Performance mode.
In the Performance mode, you can make independent Arpeggio playback settings for each Part of the Performance — including
the on/off setting, as well as the Arpeggio type and related parameters. This means you can set the Performance such that any
or all Parts can be used to trigger Arpeggio playback. A useful application of this would be to assign a Drum Voice to one Part
and use Arpeggio playback on only that Part — so that you can have a rhythm pattern accompaniment playing while you play
another Voice.
Since the preset Performances already have their own Arpeggio types pre-assigned, all you need to do is select the desired
Performance and turn on the Arpeggio function. Try selecting different Performances and check out the various Arpeggio types.
n Different Arpeggio types cannot be played back for each Part.
n For details about Arpeggio, see page 169.
■ Changing the Arpeggio type during your performance
As in the Voice Play mode (page 66), the Performance play mode lets you use the [SF1] - [SF5] buttons to assign the Arpeggio
types and recall them.
The Arpeggio type for the current Performance can be selected in the [PERFORM] → [F6] ARP display or the [PERFORM] →
[EDIT] → [COMMON] → [F3] ARP display.
If you assign the desired Arpeggio type to the [SF1] - [SF5] buttons, store the settings as a User Performance in the Performance
Store mode (page 91).
■ Controlling Arpeggio playback by using the knobs
You can tweak Arpeggio related parameters such as volume and tempo by using the knobs. If you’re satisfied with the tweaks
you made and the resulting sound, you can store the changes as a User Performance in the Performance Store mode.
For information on using the knobs, refer to the Voice Play mode (page 66).
Assigning desired Voices to each part
Performances can be made up of a maximum of four Parts (Voices), selected from the internal tone generator Parts 1 - 4 and
Plug-in board Parts 1 - 3.
You can create a Performance by layering several Voices together, and by assigning different Voices to separate ranges of the
keyboard. You can then store up to 128 of your original, edited Performances to internal User memory.
Layer (example)
Built-in tone
generator Parts
1234
Plug-in Parts*
PLG1 PLG2 PLG3
1234
Split (example)
Built-in tone
generator Parts
Plug-in Parts*
PLG1 PLG2 PLG3
70
*Available when the Plug-in
Board has been installed.
Owner’s Manual
Page 71
Playing the Keyboard (in the Performance Play mode)
Press the [F2] VOICE button in the Performance
1
Play mode.
This calls up a list indicating which Voice is assigned to each
Part of the current Performance.
SCENE
SF1SF
F1F2F3F4F5F6
Assign the desired Voice to each Part.
2
2SF3SF4SF5
INFORMATION
Move the cursor to the desired Part. When a Voice has
already been assigned to the selected Part, change the Voice
Bank or Number by using the data dial, the [INC/YES] and the
[DEC/NO] button. When no Voice is assigned to the selected
Part, press the [SF1] ADD INT button or [SF2] ADD PLG
button to execute the assignment, then change the Voice
Bank or Number.
You can also select a Voice Bank/Number by using the BANK,
GROUP, and NUMBER buttons (page 60).
When an internal Voice is assigned to a Part, the following
Voice Banks are available.
PRE1 (Preset1) ~
PRE6 (Preset 6)
USER1 ~ USER2User Banks 1 - 2 of the Normal Voice. These correspond
GMGM Normal Voice Bank. This corresponds to the [GM]
PDR (Preset Drum) Preset Bank of the Drum Voice. This corresponds to
GMDR (GM Drum)GM Drum Voice Bank. This corresponds to pressing the
UDR (User Drum)User Bank of the Drum Voice. This corresponds to
Preset Banks 1 - 6 of the Normal Voice. These
correspond to the [PRE1] - [PRE6] buttons in the Voice
mode.
to the [USER1] - [USER2] buttons in the Voice mode.
button in the Voice mode.
pressing the [DRUM KITS] button and the [PRE5] button
simultaneously.
[DRUM KITS] button and the [GM] button simultaneously.
pressing the [DRUM KITS] button and the [USER1]
button simultaneously.
When a Plug-in Board Voice is assigned to a Part, the
available Voice Banks differ depending on the installed Plugin Board. For details, refer to the Owner’s Manual that came
with the Plug-in Board.
Specify the note range of each part, as required.
3
You can set the lowest note of the range over which the Voice
of the selected Part sounds by simultaneously holding the
[SF4] button and pressing the desired key. To set the highest
note of the range, simultaneously hold the [SF5] button and
press the desired key.
Quick Guide — Playing the MOTIF ES
Select a Voice
Bank/Number at
the cursor location.
DEC/NOINC/YES
Voice BankVoice Number
SCENE
Assign an internal Voice
to the selected Part.
n Voices of the Multi part Plug-in Board PLG100-XG cannot be assigned
to Performance parts.
SF1SF
F1F2F3F4F5F6
Assign a Plug-in Voice to the selected Part.
(Available when the Plug-in Board has been installed.)
2SF3SF4SF5
Delete the Voice assignment of the
selected Part.
INFORMATION
Note Limit LowNote Limit High
SF 4SF 5
Change the volume of each Part and adjust the
relative balance among the four Parts by using
4
the Control sliders.
Store the settings as a User Performance in the
5
Performance Store mode.
Press the [STORE] button to enter the Performance Store
mode, select the destination Performance number, then press
the [ENTER] button to execute the store operation. For details
about Performance Store, see page 91.
Owner’s Manual
71
Page 72
Playing the Keyboard (in the Performance Play mode)
Using the A/D input sound
One of the enormous benefits of the Performance mode is that you can have the A/D input sound — such as your voice through
a microphone, a guitar, bass, or CD player — assigned as one of the four Parts of a Performance. Various Part parameters such
as volume, pan, and effects can be set for this Part, and the sound of the Part is mixed and output together with the other Parts.
These parameters are set and stored in the Performance Store mode for each Performance.
n The Audio Input part is available also in the Song mode/Pattern mode, but is not available in the Voice mode. The procedure and explanations here apply to
the Song and Pattern modes as well. The microphone related parameters (corresponding to step #8 below) of each Song/Pattern are edited in the Song
Mixing mode/Pattern Mixing mode.
Quick Guide — Playing the MOTIF ES
Connecting a microphone to the A/D
INPUT jack
The explanation below applies in particular to low-level
equipment, such as microphones, guitars and basses.
Make sure to turn the power of the MOTIF ES off
and set the GAIN knob on the rear panel to the
1
minimum.
Plug the microphone to the A/D INPUT jack on
2
the rear panel.
A/D INPUT
GAIN
LR
Press the [UTILITY] button to enter the Utility
mode, press the [F2] I/O button, then press the
5
[SF1] INPUT button.
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
MIXING UTILITY
SAMPLING
SCENE
SF1SF
F1F2F3F4F5F6
2SF3SF4SF5
DEMO
INFORMATION
n A standard dynamic microphone is recommended. (The MOTIF ES
does not support phantom-powered condenser microphones.)
Turn the power on.
3
Press the [PERFORM] button to enter the
Performance Play mode and select the desired
4
Performance.
72
Owner’s Manual
Set Mic/Line to “mic.”
6
Move the cursor to the “Mic/Line” parameter by using the
Cursor button and set it to “mic” by using the [INC/YES]
button, [DEC/NO] button, or data dial.
n When the output level of the connected equipment (such as a
microphone, guitar, bass) is low, set this parameter to “mic.” When the
output level of the connected equipment (such as a synthesizer
keyboard, CD player) is high, set this parameter to “line.”
n This setting is available for all modes. If you wish to store this setting,
press the [STORE] button.
Page 73
Playing the Keyboard (in the Performance Play mode)
Adjust the microphone input level by using the
7
GAIN knob on the rear panel.
A/D INPUT
GAIN
LR
Set the audio input related parameters as
necessary from the AUDIO IN display ([PERFORM]
8
→→→→ [EDIT] →→→→ [COMMON] →→→→ [F5] AUDIO IN).
For details about each parameter, refer to page 214 in the
Reference section.
When the optional AIEB2 or mLAN16E has been installed,
the [F5] AUDIO IN menu has two indications: “A/D” and
“AIEB2” or “mLAN16E.” Here, call up the A/D display by
pressing the [SF5] button.
Store the settings as a User Performance in the
9
Performance Store mode (page 91).
Press the [PERFORM] button to enter the
Performance Play mode and select the desired
4
Performance.
Press the [UTILITY] button to enter the Utility
mode, press the [F2] I/O button, then press the
5
[SF1] INPUT button.
Set Mic/Line to “line.”
6
Move the cursor to the “Mic/Line” parameter by using the
Cursor button and set it to “line” by using the [INC/YES]
button, [DEC/NO] button, or data dial.
n When the output level of the connected equipment (such as a
microphone, guitar, bass) is low, set this parameter to “mic.” When the
output level of the connected equipment (such as a synthesizer
keyboard, CD player) is high, set this parameter to “line.”
n This setting is available for all modes. If you wish to store this setting,
press the [STORE] button.
Adjust the audio input level by using the GAIN
7
knob on the rear panel.
Quick Guide — Playing the MOTIF ES
Connecting audio equipment to the A/D
INPUT jack
The explanation below applies in particular to high-level audio
equipment, such as CD players, synthesizers, and other
keyboards.
Make sure to turn off the power of both the
1
MOTIF ES and the relevant audio equipment.
Plug the audio equipment cable to the A/D INPUT
2
jack on the rear panel.
A/D INPUT
LR
Switch the power of the connected audio
equipment on, then switch the power of the
3
MOTIF ES on.
GAIN
LR
A/D INPUT
LR
GAIN
LR
Set the audio input related parameters as
necessary from the AUDIO IN display
For details about each parameter, refer to
Reference section. When an optional AIEB2 or mLAN16E has
been installed, press the [SF5] button to call up the A/D display.
Store the settings as a User Performance in the
9
Performance Store mode (page 91).
n Audio input signals from the OPTICAL INPUT and DIGITAL INPUT
connector (when the optional AIEB2 has been installed) or the mLAN
connector (when the optional mLAN16E has been installed) can also
be handled as Audio Input Parts. For details, see page 165.
page 214
in the
Owner’s Manual
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Quick Guide — Playing the MOTIF ES
Using the Plug-in Board
Using the Plug-in Board
Plug-in Boards give you an enormous amount of additional sonic flexibility and power. When installed, they work seamlessly and
transparently within the system of this synthesizer – meaning that you can use their sounds and functions just as if they were built
right into this synthesizer at the factory.
The boards that are available for and can be installed to this synthesizer are described below.
Up to three Plug-in boards can be installed to the MOTIF ES. These boards are not simply a source of more Voices; they are also
full-featured, editable tone generators in their own right and extend the system-level specifications such as maximum polyphony.
In addition, they allow you to use synthesis systems besides AWM2. You can play Plug-in Voices just like ordinary internal Voices
and use them as Parts in a Song/Pattern/Performance.
This synthesizer is compatible with the Modular Synthesis Plug-in System (see below).
About MODULAR SYNTHESIS PLUG-IN SYSTEM
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular SynthesisPlug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take
advantage of sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted
advances in modern music production.
Available Plug-in Boards
There are three types of Modular Synthesis Plug-in System-compatible Plug-in Boards: Single Part, Multi-Part and Effect Plug-in
Board. Using these, you can build your own system based on the sounds you require.
Single Part Plug-in Boards
Single Part Plug-in Boards let you add a completely different
synthesizer or single timbre tone generator (page 162) and
play its voices by using a single part of this synthesizer. Some
boards allow you to use synthesis systems besides AWM2.
● Analog Physical Modeling Plug-in Board (PLG150-AN)
Using Analog Physical Modeling (AN) synthesis, the very latest digital
technology is used to accurately reproduce the sound of analog
synthesizers. With this board installed, you have real-time control over
the playback of vintage synthesizer sounds as well as the very latest
sounds heard in today’s club-oriented music.
● Piano Plug-in Board (PLG150-PF)
A massive waveform memory is dedicated to the reproduction of
piano sounds. This board offers 136 stereo sounds, including a
number of acoustic and electric pianos, and up to 64-note polyphony.
You can even install two of these boards to double the polyphony to
128 notes.
● Advanced DX/TX Plug-in Board (PLG150-DX)
The sounds of the DX7 are available on this Plug-in Board. Unlike
PCM-based tone generators, this board uses the powerful FM
Synthesis system – the same as found on DX-series synthesizers – for
extraordinarily versatile and dynamic sound shaping potential.
Sounds are compatible with those of the DX7, and the board can
even receive DX7 data via MIDI bulk dump.
Once connected and installed, the PLG150-DR/PLG150-PC
becomes a seamless additional sound source of AWM2 for the host
tone generator or synthesizer – providing a total of 88 drum/
percussion voices. Thanks to the built-in effect processing power, the
PLG150-DR/PLG150-PC has two separate effect blocks – Insertion
and Reverb – that can be applied to each kit.
Multi-Part Plug-in Board
Multi-Part Plug-in Boards let you add a completely
independent multi-timbral tone generator to the MOTIF ES
(page 162) — expanding the Voice capacity and polyphony
of the instrument with a full sixteen additional instrument
parts.
● XG Plug-in Board (PLG100-XG)
This Plug-in Board is a 16-part XG sound generator. You can play
back XG/GM song files using the rich variety of sounds and effects on
this board.
Effect Plug-in Board
Effect Plug-in Boards let you add a completely different effect
● Virtual Acoustic Plug-in Board (PLG150-VL)
With Virtual Acoustic (VA) synthesis, the sounds of real instruments
are modeled (simulated) in real time, giving a degree of realism that
cannot be achieved using conventional PCM-based synthesis
techniques. When playing these sounds using an optional MIDI Wind
Controller (WX5), you can even capture some of the physical feel of
woodwind instruments.
block to the host synthesizer.
● Vocal Harmony Plug-in Board (PLG100-VH)
With this board installed, you can add harmonies to selected parts
using four types of effects. Chorus parts for vocals can be created
automatically from chords that have been prepared and stored as
MIDI data. You can also use this synthesizer like a vocoder by
connecting and using a microphone while playing the keyboard.
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Owner’s Manual
Page 75
Using the Plug-in Board
Using a Single Part Plug-in Board
Install any of the Single Part Plug-in Boards such as PLG150-AN, PLG150-PF, PLG150-DX, PLG150-VL, PLG150-DR, and
PLG150-PC to the MOTIF ES and play the Plug-in Voice in the Voice Play mode.
After turning the power off, install a Single Part
1
Plug-in Board to the instrument.
See page 283.
Switch the MOTIF ES on.
2
The corresponding slot indicator at the right top of the front panel
lights. This indicates that the board has been successfully installed.
SLOT 1SLOT 2SLOT 3
PLG 1
PLG 2
PLG 3
BRASS
STRINGS
REED/PIPE
Check the status of the installed Plug-in Boards
in the [UTILITY] → [F6] PLUG → [SF1] STATUS
3
display.
MODE
VOICE
PERFORM MASTER
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
SAMPLING
MIXING UTILITY
DEMO
Set the MIDI port of the installed Plug-in Board to
“2” or “3” in the [UTILITY] → [F6] PLUG → [SF2]
4
MIDI display.
n If the MIDI Port number here is set to “1” or “off,” the Plug-in Voice may
sound simultaneously with the internal Voice, when playing back
Song/Pattern data. To keep this from happening, make sure the MIDI
Port number of the Plug-in Board is set to “2” or “3” — especially when
using the Song/Pattern mode. To prevent a similar problem when
using both a Single Part Plug-in Board and a Multi Part Plug-in Board
together, set each board to a different MIDI Port number.
Press the [VOICE] button to enter the Voice Play
5
mode and select a Plug-in Voice.
Selecting a Plug-in Voice is done in the same way as selecting a
Normal Voice (page 60) with the exception that you select one of the
PLG (Plug-in) Banks. Press the PLG button which corresponds to the
slot to which the Plug-in Board has been installed.
SLOT 1SLOT 2SLOT 3
PLG 1
PLG 2
PLG 3
BRASS
STRINGS
REED/PIPE
Quick Guide — Playing the MOTIF ES
SCENE
F1F2F3F4F5F6
The name of the installed Plug-in Board is displayed.
2SF3SF4SF5
SF1SF
INFORMATION
You’ll also need to select a Bank within the Plug-in Board. Press the
[F2] BANK button to call up the Plug-in Board Bank selection display,
then select the desired Bank.
n For details about the Bank structure of each Plug-in Board, refer to the
Owner’s Manual of each Plug-in Board. Regarding the PLGPRE (Plugin Preset) bank, refer to the Plug-in Voice List. Regarding the Board
Voice bank displayed as “035/000,” refer to the Voice Map/List. The
PLGUSR (Plug-in User) banks contain the Voices you edited and
stored as User Voices.
Play the keyboard.
6
n Playing Voices of the Plug-in User banks (PLG1USR, PLG2USR,
PLG3USR) will result in no sound, if the Plug-in Board has just been
installed. These banks become available only after you edit a Plug-in
Voice and store it as a User Plug-in Voice.
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Quick Guide — Playing the MOTIF ES
Using the Plug-in Board
Plug-in Voices and Board Voices
The Voices of a Single Part Plug-in Board installed to this synthesizer can be divided into two types: Board Voices and
Plug-in Voices. Board Voices are unprocessed, unaltered Voices of the Plug-in board – the “raw material” used for the Plugin Voices. Plug-in Voices, on the other hand, are edited Board Voices – Voices that have been specially programmed and
processed for optimum use with the host synthesizer.
Since the MOTIF ES includes preset Plug-in Voices for all the Plug-in Boards, you can call up and play appropriate Voices
for each board immediately after installing it.
n The Plug-in Voices can be edited in the Voice Edit mode.
n The Board Voices can be edited using the computer software supplied for each Plug-in Board.
Playing the PLG150-VL sound with the Breath Controller
TIP
With Virtual Acoustic (VA) synthesis, the PLG150-VL has the sounds of real instruments modeled (simulated) in real time,
giving a degree of realism that cannot be achieved using conventional PCM-based synthesis techniques. When playing
these sounds using an optional Breath Controller, you can even capture some of the physical feel of woodwind
instruments.
1 Install the PLG150-VL to the MOTIF ES.
2 Connect the Breath Controller BC3 to the BREA TH
connector on the rear panel (page 42).
FOOT
SWITCH
BREATH
ASSIGNABLE
SUSTAIN
3 Switch the MOTIF ES power on.
4 Set the Plug-in Board related parameters in the
Utility mode, corresponding to steps #3 and 4 in
the instructions on the previous page.
5 Set the Breath Controller Curve via the [UTILITY]
6 Press the [VOICE] button to enter the Voice Play
mode, then select a Plug-in Voice of the PLG150-VL.
7 Play the Voice and blow into the Breath Controller to
expressively change the sound.
You can also use the MIDI Wind Controller WX5 to play
the Plug-in Voice of the PLG150-VL. Connect the WX5 to
the MOTIF ES with a MIDI cable.
WX5
MIDI OUT connector
MIDI cable
MIDI IN connector
MUSIC PRODUCTION SYNTHESIZER
MOTIF ES
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Owner’s Manual
Page 77
Using the Plug-in Board
Using a Multi Part Plug-in Board
In this section, we’ll explain how to play back an XG for mat song, using the PLG100-XG Plug-in Board. Naturally, to get the most
out of these instructions, you should have XG song data (Standard MIDI File) stored on a SmartMedia card or USB storage device.
After turning the power off, install the Multi Part
Plug-in Board PLG100-XG to slot 3 of this
1
synthesizer.
See page 283 for details.
Switch the MOTIF ES power on.
2
Check the status of the installed Plug-in Boards
in the [UTILITY] → [F6] PLUG → [SF1] STATUS
3
display.
The name of the installed Plug-in Board is displayed.
Set the MIDI port of the PLG100-XG to “2” or “3”
in the [UTILITY] → [F6] PLUG → [SF2] MIDI
4
display.
2 Press the [FILE] button to enter the File mode, then
set the basic parameters.
Refer to “Basic settings for using SmartMedia or a USB
storage device” on page 30.
3 Set the [FILE] → [F3] LOAD → TYPE parameter to
“Song.”
File/folder list
4 Move the cursor to the list of files to be loaded, select
the desired file, then press the [ENTER] button.
5 Specify the destination Song number, then press the
[ENTER] button to execute the Load operation.
Quick Guide — Playing the MOTIF ES
n If the MIDI Port number here is set to “1” or “off,” the Plug-in Voice may
sound simultaneously with the internal Voice, when playing back
Song/Pattern data. To keep this from happening, make sure the MIDI
Port number of the Plug-in Board is set to “2” or “3” — especially when
using the Song/Pattern mode. To prevent a similar problem when
using both a Single Part Plug-in Board and the PLG100-XG together,
set each board to a different MIDI Port number.
Press the [SONG] button to enter the Song
mode, then press the [FILE] button to enter the
5
File mode.
Load the XG song file (Standard MIDI file) from
the SmartMedia/USB storage device to the
6
MOTIF ES in the [FILE] → [F3] LOAD display, as
described in the sub-instructions below.
1 Insert a SmartMedia card which contains the XG
song files into the CARD slot, or use a USB storage
device (connected to the USB TO DEVICE connector)
containing appropriate XG song files.
CAUTION
Loading data to this synthesizer automatically erases and replaces any
existing data in the User memory. Make sure to save any important data
to a SmartMedia/USB storage device before performing any Load
operations.
Press the [SONG] button to enter the Song Play
mode, then select the Song number to which the
7
XG song file was loaded.
Set the MIDI transmit port of all the tracks to the
number set in step #4 from the [SONG] → [F3]
8
TRACK → [SF1] CHANNEL display.
Set MIDI transmit ports.
Press the [FFFF] (Play) button to play the XG
9
song.
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Using the Plug-in Board
Using an Effect Plug-in Board
In the example explanation below, the PLG100-VH Vocal Harmony Plug-in Board is used to apply harmony effects to the
microphone sound in the Performance mode.
n For Songs/Patterns, the Effect Plug-in Board related parameters (which correspond to step #6 - 7 below) can be edited in the Song Mixing mode/Pattern
Mixing mode.
n Please note that the Effect Plug-in Board cannot be used in the Voice mode.
Quick Guide — Playing the MOTIF ES
After turning the power off, install the Effect
1
Plug-in Board PLG100-VH to slot 1.
See page 283 for details.
Plug the microphone to the A/D INPUT jack on
2
the rear panel (page 72).
A/D INPUT
n A standard dynamic microphone is recommended. (The MOTIF ES
does not support phantom-powered condenser microphones.)
Turn the MOTIF ES power on.
3
Press the [PERFORM] button to enter the
Performance Play mode, select the desired
4
Performance, then set the microphone related
parameters.
GAIN
LR
Set related parameters (such as the Effect Type,
and others) from the Plug-in Effect display
The Voice Edit mode ([VOICE] → [EDIT]) gives you comprehensive tools for creating your own original Voices, either from
scratch by changing the basic sounds, or by tweaking the various Voice parameters. Create your custom sounds by calling up
a preset Voice and editing as desired. The actual parameters available and the methods for editing differ depending on the
Voice type.
● Normal V oice Edit
A Normal Voice can consist of up to four Elements. There are two types of Voice Edit displays: those for Common Edit to edit the
settings common to all four Elements, and those for editing individual Elements.
● Drum V oice Edit
Each Drum voice consists of various Waves and/or Normal voices, each assigned to notes across the keyboard, from C0 to C6.
There are two types of Drum Voice Edit displays: those for Common Edit to edit the settings that apply to all Drum keys in the
voice, and those for editing individual keys (Elements).
● Plug-in V oice Edit
This is basically the same as Normal Voice Edit. Unlike with Normal voices, the Plug-in voices only have one Element for editing.
Normal Voice Edit
Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited.
1
Press the [EDIT] button to enter the Voice Edit mode.
2
Call up the Common Edit display or Element Edit display.
3
If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound, such as Oscillator, Pitch,
Filter, Amplitude, and EG (Envelope Generator), call up the Element Edit display. If you wish to edit more global parameters
related to the overall Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display.
While in the Voice Edit mode, you can switch
between the Common Edit display and the
Element Edit display as shown below.
Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button
functions as the [COMMON] button.
Indicates a Common Edit display.
DRUM KITS
FAVORITES
COMMON
PRE 5 PRE 6 USER 1
A. PIANO KEYBOARD ORGAN
ABCD
SYN LEAD
SYN PAD/
CHOIR
ELEMENT/PERF. PART /ZONE
9
10
SYN COMP
11
USER 2
GUITAR/
PLUCKED
CHROMATIC
PERCUSSION
Calling up the Element Edit display
Press the desired element number from the ELEMENT [1]
- [4] buttons to call up the Element Edit display.
Indicates the display for editing Element 1.
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Quick Guide — Advanced Course
Common Edit
To turn each Element on or off (to hear how each affects the overall sound), use
buttons [9] - [12]. You can also isolate or solo an Element by holding down the
[MUTE] button and pressing the desired number button ([9] - [12]). To cancel the
solo, press the [MUTE] button again.
Element Edit 1
Element Edit 2
Element Edit 3
Element Edit 4
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Page 80
Editing a Voice
Select the menu you wish to edit by pressing the
[F1] - [F6] and [SF1] - [SF5] buttons, then edit the
4
parameters.
The following briefly describes the main Voice parameters.
● Basic parameters for creating a sound
Element selection →→
If you wish to edit the basic sound-generating and soundshaping parameters for the Voice, such as Oscillator, Pitch,
Filter, Amplitude, and EG (Envelope Generator), use the
Common Edit display.
[F1] OSC (Oscillator)pages 160, 195
[F2] PITCHpages 160, 196
Quick Guide — Advanced Course
[F3] FILTERpages 161, 197
[F4] AMP (Amplitude)pages 162, 199
[F5] LFOpages 162, 201
[F6] EQ (Equalizer)pages 178, 201
→→
[F1] - [F6]
● Effect related parameters.................... Pages 177 and 194
[COMMON] →→
The Effects use DSP (Digital Signal Processing) to alter and
enhance the sound of a Voice. Effects are applied in the final
stages of editing, letting you change the sound of the created
Voice as desired. The Common Edit display lets you edit the
Effect related parameters.
→→
[F6] EFFECT
● Controller related parameters...........Pages 155 and 192
For each Voice, you can assign various functions to built-in
controllers such as Pitch Bend Wheel, Modulation Wheel,
Ribbon Controller, Knobs (ASSIGN1 and 2), Keyboard
Aftertouch and optionally connected controllers such as
Footswitch, Foot Controller, Breath Controller. These settings
can be edited in the Common Edit display.
Store the edited Voice to internal User memory
7
(page 187).
The edited Voice can be stored in the Voice Store mode. See
page 85 for details.
If desired, save the edited and stored voices to a
8
SmartMedia/USB storage device.
Keep in mind that edited Voice data is stored to internal User
memory (Flash ROM) and is stored even when turning the
power off. As such it is not necessary to save the data to
SmartMedia card or another device; however, you may want
to save it to another media for backup or organizational
purposes. For more information, see page 85.
Compare Function
This convenient function lets you switch between the
edited Voice and its original, unedited condition –
allowing you to listen to the difference between the two
and better hear how your edits affect the sound.
1 In the Voice Edit mode (the [EDIT] indicator
lighting), press the [EDIT] button so that its
indicator flashes.
The [C] indicator is shown at the top of the display (in
place of the [E] indicator), and the original, unedited
voice is restored for monitoring.
EDIT
JOBSTORE
COMPARESCENE STORE
SET LOCATE
● Arpeggio related parameters.............Pages 169 and 191
[COMMON] → [F3] ARP (Arpeggio)
For each Voice, you can set the Arpeggio related parameters
such as Arpeggio type and playback tempo. These can be
edited in the Common Edit display.
Repeat #3 - 4 as desired.
5
Name the edited Normal Voice.
6
Enter a name for the Voice from the NAME display ([COMMON]
→ [F1] GENERAL → [SF1] NAME). For detailed instructions on
naming, refer to page 53 in the Basic Operation section.
Enter the
desired
Voice name.
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Owner’s Manual
2 Press the [EDIT] button again to disable the
“Compare” function and restore the settings for
your edited Voice.
Compare the edited sound with the unedited sound by
repeating steps #1 and 2.
n While Compare is active, you cannot make edits to the Voice.
Page 81
Editing a Voice
TIP
TIP
Editing a Voice by using the Knobs
The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use
them to edit a Voice, either in the Voice Play mode or the Voice Edit mode.
● When the [PAN/SEND] indicator is turned on:
PANDetermines the stereo pan position of the Voice.[VOICE] → Voice selection → [EDIT] → [COMMON] →
REVERBDetermines the amount of Reverb effect that is applied to the Voice.[VOICE] → Voice selection → [EDIT] → [COMMON] →
CHORUSDetermines the amount of Chorus effect that is applied to the Voice.[VOICE] → Voice selection → [EDIT] → [COMMON] →
TEMPO
Determines the tempo of the Arpeggio assigned to the currently selected Voice.
CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance. [VOICE] → Voice selection → [F5] EG → CUTOFPage 189
RESONANCEBoosts or attenuates the level at the area around the Filter cutoff
ATTACKDetermines the attack time of the sound. For example, you can adjust a
RELEASEDetermines the release time of the sound. Turning the knob to the right
frequency.
strings Voice so that the sound gradually swells in volume by setting a
slow attack time – simply turn this knob to the right.
sets a long release time and (depending on the selected Voice) lets the
sound sustain after the key is released. To produce a sharp release, in
which the sound abruptly cuts off, set a short release time.
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F1] GENERAL → [SF3] MEQ OFS → HIGH MID
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F1] GENERAL → [SF3] MEQ OFS → HIGH
Page 190
Page 190
Page 190
Page 190
● When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):
ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display.Page 263
ASSIGN B
ASSIGN 1Adjusts parameters assigned to these knobs in the [VOICE] → Voice selection → [EDIT] → [COMMON] → [F4] CTL SET display.Page 192
ASSIGN 2
n In addition to above functions, Master Effect related parameters (set in the [UTILITY] → [F3] VOICE → [SF2] MEF display) can be assigned to
these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set in the
[UTILITY] → [F4] CTL ASN → [SF5] MEF display.
In the Voice mode, the four Control Sliders let you independently adjust the levels of the Elements of a Normal Voice or the
Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements.
n Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward.
Owner’s Manual
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Page 82
Editing a Voice
EDIT
COMPARESCENE STORE
SET LOCATE
JOBSTORE
To solo an Element for editing
This feature is useful for isolating the sound of single
Element, for ease in editing.
1 In the Normal Voice Edit mode, simultaneously
hold down the [MUTE] button and press one of the
NUMBER buttons [9] to [12] to solo the
corresponding Element.
Once you’ve selected an Element for soloing, the [MUTE]
button’s lamp flashes, indicating the Solo function is
active and only the selected Element can be edited.
In this example, only Element 3 is turned on and can be edited.
TRACK
87654321
SELECT
ELEMENT/PERF. PART /ZONE
9
Quick Guide — Advanced Course
11
10
141213
16
15
MUTE
SOLO
NUMBER
Edit Recall
If you are editing a Voice and select a different Voice
without storing the one you were editing, all the edits
you’ve made will be erased. If this happens, you can
use Edit Recall to restore the Voice with your latest edits
intact.
1 Press the [JOB] button in the Voice mode to enter
the Voice Job mode.
2 Press the [F2] RECALL button to call up the
Recall display.
3 Press the [ENTER] button. (The display prompts
you for confirmation.)
If you wish to cancel the operation, press the [DEC/
NO] button.
4 Press the [INC/YES] button to execute Edit Recall
2 To solo another Element, simply press the
appropriate number button ([9] - [12]).
to restore the voice.
3 To exit from the Solo function, press the [MUTE]
button again.
Drum Voice Edit
Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited.
1
Press the [EDIT] button to enter the Voice Edit mode.
2
Call up the Common Edit display or Key Edit display.
3
If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as Oscillator,
Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters related to the
overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display.
While in the Voice Edit mode, you can switch between
the Common Edit display and the Element Edit display
as shown below.
Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button
functions as the [COMMON] button.
Indicates a Common Edit
display.
DRUM KITS
FAVORITES
COMMON
PRE 5 PRE 6 USER 1
A. PIANO KEYBOARD ORGAN
ABCD
SYN LEAD
SYN PAD/
CHOIR
ELEMENT/PERF. PART /ZONE
9
10
SYN COMP
11
USER 2
GUITAR/
PLUCKED
CHROMATIC
PERCUSSION
Calling up the Key Edit display
Press any of the ELEMENT [1] - [4] buttons to call
up the Key Edit display, then select the key to
which the desired instrument is assigned.
Indicates the display for editing the key C0.
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12
82
Common Edit
Owner’s Manual
Key Edit (1-73)
C0
Key 1Key 5 Key 10 Key 18 Key 21Key 73
C1
C6
Page 83
Editing a Voice
TIP
Select the desired menu for editing by pressing
the [F1] - [F6] and [SF1] - [SF5] buttons, then edit
4
the parameters.
The main parameters available are basically the same as in the
Normal Voice Edit (page 80). What is called Key Edit in the Drum
Voice corresponds to Element Edit in the Normal Voice. Please keep
in mind that the LFO parameters are not available in the Drum Voice.
Repeat #3 - 4 as desired.
5
Name the edited Drum Voice.
6
Enter a name for the Voice from the NAME display
([COMMON] → [F1] GENERAL → [SF1] NAME). For detailed
instructions on naming a voice, refer to page 53 in the Basic
Operation section.
Enter the
desired Voice
name.
Store the edited Voice to internal User memory
7
(page 186).
The edited Voice can be stored in the Voice Store mode. See
page 85 for details.
If desired, save the edited and stored voices to a
8
SmartMedia/USB storage device.
Keep in mind that edited Voice data is stored to internal User
memory (Flash ROM) and is stored even when turning the
power off. As such it is not necessary to save the data to
SmartMedia card or another device; however, you may want
to save it to another media for backup or organizational
purposes. For more information, see page 85.
Assigning drum/percussion instruments to individual keys
In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to
individual keys — in any desired order — and edit detailed parameters for each key’s sound.
1
Call up the Key Edit display in the Voice Edit mode.
Refer to step #3 on page 82.
2 Call up the [F1] OSC → [SF1] WAVE display.
4 Select the desired Waveform to be assigned.
Move the cursor to “Number” and change the value by
using the data dial, [INC/YES] button, and [DEC/NO]
button. Then, press the same key set in step #3 again to
confirm the selected instrument sound.
3 Press the key to which you want to assign a
sound.
The drum instrument currently assigned to the
pressed key will sound.
You can also select a different sound category (such as
Percussion, or even a Normal Voice sound), by moving
the cursor to “Category”and changing the setting.
5
Create your original drum kit by repeating steps #3 - 4.
6 Store the created drum kit as a Drum Voice in User
memory.
The edited Voice can be stored in the Voice Store mode.
See page 85 for details.
7 If desired, save the edited and stored voices to a
SmartMedia/USB storage device.
Owner’s Manual
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Page 84
Quick Guide — Advanced Course
Editing a Voice
Setting the drum key for independent open and closed hi-hat sounds
In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats.
You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group.
The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. When
creating a Voice from scratch, you can use this feature — either to ensure authentic sound, or to create special effects,
where playing one sound cancels out a previous one.
1
Call up the Key Edit display in the Voice Edit mode.
Refer to step #3 on page 82.
4
Press the key which corresponds to “Hi-Hat Close”
and set it to the same Alternate Group (1) as in step #3.
2 Call up the [F1] OSC → [SF5] OTHER display.
3 Press the key which corresponds to “Hi-Hat
Open” and set the Alternate Group to “1.”
5 Confirm whether the Alternate Group has been set
properly.
Immediately after pressing the “Hi-Hat Open” key, press
the “Hi-Hat Close” key. Pressing the second key should
cut off the sound of the first.
Since the settings above are included in the Drum Voice
data, store them as a Drum Voice in the Voice Store mode.
Determining how the Drum Voice responds when the key is released
You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive Note Off
parameter to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds
sustain to the length of their natural decay – even if you release the note, or when a Note Off message is received. If this
parameter is set to “on,” the sound will stop immediately when the note is released or a Note Off message is received.
84
Setting the Output jack for each key (drum/percussion instrument)
You can change the output jack on the rear panel for the individual Drum key signal. This function is useful when you wish
to apply a connected external effect to a specific drum instrument.
For details, see page 31.
Owner’s Manual
Page 85
Editing a Voice
Plug-in Voice Edit
The Plug-in Voices (available when installing optional Plug-in Boards to the instrument) can be edited in basically the same way
as in Normal Voice Edit (page 79). Unlike with Normal voices, the Plug-in voices only have one Element for editing. In addition,
some of the other parameters may not be available. Refer to page 205 in the Reference section.
Storing/Saving the created Voice
Two steps are necessary in order to store (save) your voice – storing the edited voice to internal memory and saving the stored
voices to a SmartMedia/USB storage device.
STORE
Voice Edit
Storing
edited Voices
individually
Internal memory (Flash ROM)
User Normal Voice 001User Drum Voice 001
User Normal Voice 002
User Normal Voice 003
User Normal Voice Bank 1
User Normal Voice 128
User Normal Voice 128
User Drum Voice 002
User Drum Voice 003
User Drum Voice Bank
User Drum Voice 32
User Plug-in Voice 001
User Plug-in Voice 001
User Plug-in Voice 002
User Plug-in Voice 001
User Plug-in Voice 002
User Plug-in Voice 003
User Plug-in Voice 002
User Plug-in Voice 003
User Plug-in Voice 003
User Plug-in Voice Bank 1
User Plug-in Voice 064
User Plug-in Voice 064
User Plug-in Voice 064
SAVE
All the User
Voice data in
internal
memory can
be saved as
a single file.
The W7E file can be loaded to the
Voice Editor, computer software.
Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power
off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to
another media for backup or organizational purposes, using the Save operation. For more information, see page 86.
Storing the edited Voice as a User Voice
to internal memory
[VOICE] → [STORE]
After editing the Voice, press the [STORE] button
1
to enter the Voice Store mode.
CAUTION
When you execute the Store operation, the settings for the destination
memory will be overwritten. Important data should always be backed up to
a separate SmartMedia/USB storage device.
Quick Guide — Advanced Course
Make sure to execute the Store operation before selecting
another Voice.
2
Select the destination Voice memory.
Select a User Bank (“USR1” or “USR2” when storing a Normal
Voice, “UDR” when storing a Drum Voice, “P1-U” ~ “P3-U”
when storing a Plug-in Voice) and the desired Voice number
by using the data dial, [INC/YES] and [DEC/NO] button.
Select a User Bank.
Select a Voice number.
Press the [ENTER] button.
3
The display prompts you for confirmation.
To cancel the Store operation, press the [DEC/NO] button.
DEC/NOINC/YES
EXITENTER
EXECUTE
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Editing a Voice
Press the [INC/YES] button to execute the Store
4
operation.
After the Voice has been stored, a “Completed” message
appears and operation returns to the Voice Play display.
DEC/NOINC/YES
EXITENTER
EXECUTE
Quick Guide — Advanced Course
CAUTION
Keep in mind that the Store operation may take a short time to complete,
during which an “Executing..” or “Please keep power on” message may be
shown. Never attempt to turn off the power while data is being written to
Flash ROM while such a message is displayed. Turning the power off in this
state results in loss of all user data and may cause the system to freeze (due
to corruption of data in the Flash ROM). This may also result in the MOTIF ES
being unable to properly start up the next time the power is turned on.
Set the Type parameter to “All Voice.”
3
Move the cursor to TYPE, then select a file type by using the
data dial, [INC/YES] and [DEC/NO] buttons. The following
three file types are available for saving Voice data. Here,
select “All Voice.”
AllWhen this is selected, execute the Save operation to
All VoiceWhen this is selected, execute the Save operation to
Voice EditorWhen this is selected, execute the Save operation to
Input a file name.
4
save all the created data including the User Voices as a
single file (extension: W7A).
save all User Voices as a single file (extension: W7V).
save all User Voices as a single file (extension: W7E)
which can be exported to the Voice Editor software
contained in the included CD-ROM.
Move the cursor to the file name input location, then input a
file name. For detailed instructions on naming, refer to page
53 in the Basic Operation section.
CAUTION
If you select another Voice without storing, the currently edited Voice will
be lost. Make sure to store the edited Voice before selecting another Voice.
Saving the edited Voices to a
SmartMedia/USB storage device
[FILE] → [F2] SAVE
Whether you are saving data to SmartMedia or a USB storage
device, the procedure is the same. Insert a SmartMedia card
(to the CARD slot) or connect the USB device and follow the
instructions below.
Press the [FILE] button to enter the File mode,
1
then execute the basic settings.
Refer to “Basic settings for using SmartMedia or a USB
storage device” on page 30.
Press the [F2] SAVE button to call up the Save
2
display.
File name
Press the [ENTER] button to execute the Save
5
operation.
DEC/NOINC/YES
EXITENTER
EXECUTE
If you are about to overwrite an existing file, the display
prompts you for confirmation. Press the [INC/YES] button to
execute the Save operation to overwrite the existing file, or
press the [DEC/NO] button to cancel it.
CAUTION
While the data is being saved, make sure to follow these precautions:
•Never remove or eject the media from the device (SmartMedia or USB
storage).
•Never unplug or disconnect any of the devices.
•Never turn off the power of the MOTIF ES or the relevant devices.
86
Owner’s Manual
Page 87
■ Loading Voice data from the SmartMedia/USB
storage device
[FILE] → [F3] LOAD
In the previous section, we saved Voice data as an “All Voice”
file to a SmartMedia card or USB storage device. Here, we’ll
recall that Voice data and load it to the instrument with the
Load operation.
Press the [FILE] button to enter the File mode,
1
then execute the basic settings.
Refer to “Basic settings for using SmartMedia or a USB
storage device” on page 30.
Press the [F3] LOAD button to call up the Load
2
display.
Select the file type to be loaded.
3
The file saved in operation explained on the previous page
has all the User Voices. If you wish to load all the User Voices,
set Type to “All Voice.” If you wish to load only a specific
voice, set Type to “Voice.”
Editing a Performance
When Type is set to “Voice”:
When Type is set to “Voice,” you can specify and load a
specific Voice from a file (with the extension W7V or W7A).
Move the cursor to the file (extension: W7V) saved
in the operation explained on the previous page.
ENTER
EXECUTE
Select a source Voice Bank from the selected file with the following operation.
To select a User Nor mal Voice Bank, press one of the [USER1] and [USER2]
buttons. To select a User Drum Voice Bank, simultaneously hold the [DRUM
KITS] button and press the [USER1] button. To select a User Plug-in Voice
Bank, press one of the [PLG1], [PLG2] and [PLG3] buttons. After selecting a
source Voice Bank, all the Voices contained in the selected Bank are listed in
the display. Move the cursor to the desired Voice to be loaded.
ENTER
EXECUTE
Select a destination Voice Number.
You can also change the destination Voice Bank when loading a Normal
Voice or a Plug-in Voice by moving the cursor to the location of “USR1” in the
above display and using the data dial. When loading Plug-in Voice data,
note that the Plug-in Board for the source Voice Bank should match the one
for the destination Voice Bank. When a source Voice Bank is created for the
PLG150-AN, for example, you should select the Voice Bank for the PLG150AN as the destination.
Quick Guide — Advanced Course
n
If you want to change the source Voice Bank/Number, press
the [EXIT] button to return the display to the first one (shown at
Select a file () to be loaded.
4
Move the cursor to the file (extension: W7V) saved in the
operation explained on the previous page. If you’ve set the
Type to “AllVoice” in step #3, go to step #5. If you’ve set the
Type to “Voice” in step #3, execute the operations in the
the top of this box) then perform the above instructions again.
CAUTION
Loading data to this synthesizer automatically erases and replaces
any existing data in the User memory. Make sure to save any
important data to a SmartMedia/USB storage device before
performing any Load operations.
following box, then go to step #5.
Press the [ENTER] button to execute the Load
5
operation.
After the data has been loaded, a “Completed” message
appears and operation returns to the original display.
CAUTION
While the data is being saved, make sure to follow these precautions:
Never remove or eject the media from the device (SmartMedia or USB storage).
•
•Never unplug or disconnect any of the devices.
•Never turn off the power of the MOTIF ES or the relevant devices.
Editing a Performance
The Performance Edit mode ([PERFORM] → [EDIT]) lets you create your own original Performances — containing up to four different
Parts (Voices) — by editing the various parameters. The Voices can be selected from the internal tone generator or the installed Plug-in
Boards. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Performance Edit mode.
Owner’s Manual
87
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Editing a Performance
Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited.
1
Press the [EDIT] button to enter the Performance Edit mode.
2
Call up the Common Edit display or Part Edit display.
3
Use the Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts.
While in the Voice Edit mode, you can switch between
the Common Edit display amd the Part Edit display
as shown below.
Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button
Quick Guide — Advanced Course
functions as the [COMMON] button.
Indicates a Common Edit
display.
n You can mute or solo a Part in the Performance
Edit mode, just as in the Performance Play mode
or the Song/Pattern mode (page 68).
Common Edit
DRUM KITS
FAVORITES
COMMON
PRE 5PRE 6USER 1
A. PIANO KEYBOARD ORGAN
ABCD
SYN LEAD
SYN PAD/
CHOIR
ELEMENT/PERF. PART /ZONE
SYN COMP
USER 2
GUITAR/
PLUCKED
CHROMATIC
PERCUSSION
4321
Plug-in part 1 (PLG1) Edit
Plug-in part 2 (PLG2) Edit
Plug-in part 3 (PLG3) Edit
Calling up the Part Edit display
Press the desired Part number from the
PERF. PART [1] - [4] buttons to call up the
Part Edit display.
Indicates the display for editing Part 1.
To switch between the Part 1 - 4
display and the Plug-in Part 1 - 3
display, press the [F6] button.
You can select the four Performance Parts
from this group of seven.
Part1 Edit
Part2 Edit
Part3 Edit
Parts to which Internal
voices are assigned
Part4 Edit
Parts to which Plug-in
Board voices are
assigned
F6
Select the menu you wish to edit by pressing the
[F1] - [F6] and [SF1] - [SF5] buttons, then edit the
4
parameters.
The following briefly describes the main Performance parameters.
●
Parameters for the Voice assigned to each Part
...Page 216
Part selection → [F1] VOICE
The Voice assigned to each part and its note range can be set also in
the Performance Play mode (page 71). In addition to the parameters
available in the Performance Play mode, the Performance Edit mode
also lets you set Portamento (pitch glide) and Arpeggio Switch (which
determines whether the Arpeggio plays a specific Part or not).
● Basic parameters for making sound................Page 218
Part selection → [F4] TONE
If you wish to edit the basic parameters for the synthesizer
such as Tune, Filter, and Amplitude, use the Part Edit display.
88
Owner’s Manual
●
Parameters related to the Audio Input part
...........Page 214
[COMMON] → [F5] AUDIO IN
The audio signal input from the A/D INPUT jack (or the
optional audio inputs) can be handled as an Audio Input part.
You can apply various parameters such as Volume, Pan, and
Effect settings to this Part — just as you can with the other
Parts. The parameters related to the Audio Input Part can be
edited in Common Edit for each Performance.
Part selection → [F2] OUTPUT → [SF3] SELECT →
OutputSel
You can assign each individual Part’s Voice to be output from
a specific hardware output jack on the rear panel. This
function is useful when you want to output a specific Part to a
separate speaker or process it with a favorite external effect.
Page 89
● Effect related parameters................ Pages 177 and 215
The Effects use DSP (Digital Signal Processing) to alter and
enhance the sound of a Performance. The Common Edit
display lets you edit the Effect related parameters.
● Master EQ related parameters ........ Pages 178 and 214
These parameters let you use the five-band Master EQ to
process the overall sound of the Performance. Master EQ
also features separate EQ shape parameters for the Low and
High bands, as well as the Frequency, Gain and Q controls for
each band.
● Controller related parameters........... Pages 155 and 214
[COMMON] → [F4] CTL ASN (Controller Assign)
For each Performance, you can assign the Control Change
Number to built-in controllers such as Ribbon Controller,
Knobs (ASSIGN1 and 2), and optionally connected
controllers, such as Foot Controller and Breath Controller.
Editing a Performance
Repeat steps #3 - 4 as desired.
5
Name the edited Performance.
6
Enter a name for the Performance from the NAME display
([COMMON] → [F1] GENERAL → [SF1] NAME).
For detailed instructions on naming, refer to page 53 in the
Basic Operation section.
Enter the desired Performance name.
Store the edited Performance to internal User
7
memory (page 186).
The edited Performance can be stored in the Performance
Store mode. See page 91 for details.
n Functions assigned to Controllers depend on the settings of each
Part’s Voice edited in the Voice Edit mode.
● Arpeggio related parameters............. Pages 169 and 214
For each Performance, you can set the Arpeggio related
parameters, such as Arpeggio type and playback tempo.
These can be edited in the Common Edit display.
If desired, save the edited and stored
Performances to a SmartMedia/USB storage
8
device.
Keep in mind that edited Performance data is stored to
internal User memory (Flash ROM) and is stored even when
turning the power off. As such it is not necessary to save the
data to SmartMedia card or another device; however, you
may want to save it to another media for backup or
organizational purposes. For more information, see page 91.
Compare Function
Just as in the Voice Edit mode, you can use the Compare function also in the Performance Edit mode. This convenient
function lets you switch between the edited voice and its original, unedited condition – allowing you to listen to the
difference between the two and better hear how your edits affect the sound.
1 In the Performance Edit mode (with the [EDIT] indicator lit), press the [EDIT] button so that its indicator flashes.
The [C] indicator is shown at the top of the display (in place of the [E] indicator), and the original, unedited Performance
is restored for monitoring.
2 Press the [EDIT] button again to disable the “Compare” function and restore the settings for your edited
Performance.
Quick Guide — Advanced Course
Compare the edited sound with the unedited sound as desired by repeating steps #1 and 2.
n While Compare is active, you cannot make edits to the Performance.
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Page 90
Editing a Performance
The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use
them to edit a Performance, either in the Performance Play mode or the Performance Edit mode.
● When the [PAN/SEND] indicator is turned on:
● When the [TONE] indicator is turned on:
Quick Guide — Advanced Course
n The settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode.
Editing a Performance by using the Knobs
TIP
PANDetermines the stereo pan position of the Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON]
REVERBDetermines the amount of Reverb effect that is applied to the
CHORUSDetermines the amount of Chorus effect that is applied to the
TEMPODeter mines the tempo of the Arpeggio assigned to the currently selected
CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance. [PERFORM] → Performance selection → [F5] EG → CUTOFPage 213
RESONANCEBoosts or attenuates the level at the area around the Filter cutoff
ATTACKDetermines the attack time of the sound. For example, you can adjust a
RELEASE
Performance.
Performance.
Performance.
frequency.
strings Voice so that the sound gradually swells in volume by setting a
slow attack time – simply turn this knob to the right.
Determines the release time of the sound. Turning the knob to the right sets a
long release time and (depending on the Voice assigned to the selected
Performance) lets the sound sustain after the key is released. To produce a
sharp release, in which the sound abruptly cuts off, set a short release time.
→ [F2] OUT/MEF → [SF1] OUT → Pan
[PERFORM] → Performance selection → [EDIT] → [COMMON]
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→ [F1] GENERAL → [SF3] MEQ OFS → HIGH MID
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→ [F1] GENERAL → [SF3] MEQ OFS → HIGH
Page 213
Page 213
Page 213
Page 213
● When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):
ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 263
ASSIGN B
ASSIGN 1Depends on the settings of the Voice assigned to the selected Performance.Page 192
ASSIGN 2
n In addition to above functions, Master Effect related parameters (set in the [PERFORM] → Performance selection → [COMMON] → [F2] OUT/MEF
→ [SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters are assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display.
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Editing a Performance
TIP
Editing a Performance by using the Control Sliders (CS)
In the Performance mode, the four Control Sliders let you
independently adjust the levels of the Parts (Voices), letting you
control the overall balance of the Parts.
n Inadvertent use of the sliders may result in no sound. If this
occurs, move the sliders upward.
→→
[SF1] VOL/PAN
→→
Edit Recall
If you are editing a Performance and select a different
Performance without storing the one you were editing, all the edits
you’ve made will be erased. If this happens, you can use Edit
Recall to restore the Performance with your latest edits intact.
1 Press the [JOB] button in the Performance mode to
enter the Performance Job mode.
2
Press the [F2] RECALL button to call up the Recall display .
3 Press the [ENTER] button. (The display prompts you
for confirmation.)
If you wish to cancel the operation, press the [DEC/NO]
button.
4
Press the [INC/YES] button to execute the Edit Recall
to restore the Performance.
Storing/Saving the created Performance
Two steps are necessary in order to store (save) your Performance – storing the edited Performance to internal memory and saving the stored
Performances to a SmartMedia/USB storage device.
Performance Edit
Storing edited
Performances individually
Internal memory
(Flash ROM)
STORESAVE
Performance 001
Performance 002
Performance 003
Performance 128
All the User
Performance data in
internal memory can
be saved as a single
file.
SmartMedia
USB storage
device
File extension: W7A
Quick Guide — Advanced Course
Keep in mind that edited Performance data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As
such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or
organizational purposes, using the Save operation.
Storing the edited Performance as a User Performance to internal memory
[PERFORM] → [STORE]
After editing the Performance, press the [STORE]
1
button to enter the Performance Store mode.
Make sure to execute the Store operation before selecting another
Performance.
Select the destination Performance memory.
2
Select a Performance number by using the data dial, [INC/YES] and
[DEC/NO] button.
CAUTION
When you execute the Store operation, the settings for the destination
memory will be overwritten. Important data should always be backed up to
a separate SmartMedia/USB storage device.
Press the [ENTER] button.
3
The display prompts you for confirmation.
To cancel the Store operation, press the [DEC/NO] button.
EXITENTER
EXECUTE
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Editing a Performance
Press the [INC/YES] button to execute the Store
4
operation.
After the Performance has been stored, a “Completed” message
appears and operation returns to the Performance Play display.
DEC/NOINC/YES
EXITENTER
EXECUTE
Quick Guide — Advanced Course
CAUTION
Keep in mind that the Store operation may take a short time to complete,
during which an “Executing..” or “Please keep power on” message may be
shown. Never attempt to turn off the power while data is being written to
Flash ROM while such a message is displayed. Turning the power off in this
state results in loss of all user data and may cause the system to freeze (due
to corruption of data in the Flash ROM). This ma y also result in the MOTIF ES
being unable to properly start up the next time the power is turned on.
CAUTION
If you select another Performance without storing, the currently edited
Performance will be lost. Make sure to store the edited P erf ormance bef ore
selecting another Performance.
Saving the edited Performances to a
SmartMedia/USB storage device
Move the cursor to TYPE, then select a file type by using the
data dial, [INC/YES] and [DEC/NO] buttons. When Type is set
to “All,” execute the Save operation to save all the created
data, including the Performances as well as the Voices
assigned to them, as a single file (extension: W7A).
Input a file name.
4
Move the cursor to the file name input location, then input a
file name. For detailed instructions on naming, refer to page
53 in the Basic Operation section.
File name
Press the [ENTER] button to execute the Save
5
operation.
DEC/NOINC/YES
EXITENTER
EXECUTE
If you are about to overwrite an existing file, the display
prompts you for confirmation. Press the [INC/YES] button to
execute the Save operation to overwrite the existing file, or
press the [DEC/NO] button to cancel it.
[FILE] → [F2] SAVE
Whether you are saving data to SmartMedia or a USB storage
device, the procedure is the same. Insert a SmartMedia card
(to the CARD slot) or connect the USB device and follow the
instructions below.
Press the [FILE] button to enter the File mode,
1
then execute the basic settings.
Refer to “Basic settings for using SmartMedia or a USB
storage device” on page 30.
Press the [F2] SAVE button to call up the Save
2
display.
Set the Type parameter to “All.”
3
CAUTION
While the data is being saved, make sure to follow these precautions:
•Never remove or eject the media from the device (SmartMedia or USB
storage).
•Never unplug or disconnect any of the devices.
•Never turn off the power of the MOTIF ES or the relevant devices.
■ Loading the Performance data from the
SmartMedia/USB storage device
[FILE] → [F3] LOAD
In the previous section, we saved Performance data as an
“All” file (extension: W7A) to a SmartMedia card or USB
storage device. Here, we’ll recall that Performance data and
load it to the instrument with the Load operation.
Press the [FILE] button to enter the File mode,
1
then execute the basic settings.
Refer to “Basic settings for using SmartMedia or a USB
storage device” on page 30.
Press the [F3] LOAD button to call up the Load
2
display.
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Page 93
Editing a Performance
Select the file type to be loaded.
3
The file saved in operation explained on the previous page contains all the Performances.
If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on the MOTIF ES will be
loaded in step #5 below. If you wish to load only a specific Performance, set Type to “Performance.”
SmartMedia/USB storage device
Performance 001
Performance 002
Performance 003
Performance 128
File extension: W7A
Loading a specific
Performance when Type
is set to “Performance.”
All Performances are
loaded when Type is set
to “All.”
Internal Memory
(Flash ROM)
Performance 001
Performance 002
Performance 003
Performance 128
CAUTION
When Type (file type) is set to “All” and the Load operation is executed, all data that can be created on the instrument will be loaded. This means that any
existing data in User memory will automatically be overwritten and lost. Make sure to sa ve any important data to a SmartMedia/USB storage device before
performing the Load operations, especially when Type is set to “All.”
n When Type (file type) is set to “Performance” and the Load operation is executed, the sound of the Performances may not be reproduced properly if the
User Voices assigned to the Performances saved in the file have been changed by editing.
Select a file () to be loaded.
4
Move the cursor to the file (extension: W7A) saved in the operation explained on the previous page. If you set the Type
parameter to “All” in step #3, go to step #5. If you set the Type parameter to “Performance” in step #3, execute the operations in
the following box, then go to step #5.
When Type is set to “Performance”:
When Type is set to “Performance,” you can specify and load a specific Performance from a file (with the extension W7A).
Quick Guide — Advanced Course
Move the cursor to the file (extension:
W7A) saved in the operation
explained on the previous page.
ENTER
EXECUTE
All the Performances contained in
the selected file are listed on the
display. Move the cursor to the
desired Performance.
ENTER
EXECUTE
Select the desired
Performance to be loaded.
Select the destination Performance number.
CAUTION
Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a
SmartMedia/USB storage device before performing any Load operations.
Press the [ENTER] button to execute the Load operation.
5
After the data has been loaded, a “Completed” message appears and operation returns to the original display.
CAUTION
While the data is being saved, make sure to follow these precautions:
•Never remove or eject the media from the device (SmartMedia or USB storage).
•Never unplug or disconnect any of the devices.
•Never turn off the power of the MOTIF ES or the relevant devices.
Owner’s Manual
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Page 94
Creating a Voice by using the Sampling function
Creating a Voice by using the Sampling function
Sampling is a powerful function that lets you bring your own recorded sounds – your voice, an instrument, rhythms, special
sound effects, etc. – into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the
audio data you capture with the Sampling function, are referred to as “Samples.”
The data you create by Sampling differs depending on which mode you enter the Sampling mode from — the Voice/
Performance mode or the Song/Pattern mode. In this section, we’ll describe how to use the Sampling function from the Voice/
Performance mode in creating a User Voice.
nSee page 173 for instructions on using the Sampling function in the Song mode/Pattern mode.
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.
Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia
card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
Sampling your voice with a microphone and creating a Normal Voice
Quick Guide — Advanced Course
Connect a microphone to the instrument.
1
Follow steps #1 - 8 on page 72.
Press the [F1] DEST button to call up the display
for setting the Sampling Destination, then set the
4
parameters as described below.
Press the [INTEGRATED SAMPLING] button in
the Voice mode or Performance mode to enter
2
the Sampling mode.
MODE
VOICE
PERFORM MASTER
SEQUENCER
PATTERN FILE
SONG
INTEGRATED
SAMPLING
MIXING UTILITY
DEMO
Press the [F2] SOURCE button to call up the
display for setting the Sampling Source, then set
3
the parameters as shown below.
Type: sample
Source:A/D
Next:off
Mono/Stereo: L mono
Frequency:44.1k
WaveformDetermines the Waveform number. Select a number
which has no data ([--- : -----------] is indicated). For
details about the Waveform, see page 173.
KeybankHere, set this parameter to “C3.” After the Sampling is
completed, you can hear the sampled sound by
pressing the note set here. For details about the
Keybank, see page 173.
PartThis is available when entering the Sampling mode
from the Performance mode. This parameter
determines the Performance Part to which the Voice
(below) created by sampling is assigned.
VoiceSet the Bank to “USR1” or “USR2” (one of the User
Normal Voice Banks), then select a User Normal Voice
Number. After the Sampling is completed, you can hear
the created Voice by selecting the Voice number set
here.
n If the Voice parameter above is set to “off,” you won’t be able to play
the sampled sound as a Voice after completing this operation.
However, you can call up the sampled sound by selecting a
Waveform. For details on how to select a Waveform, see .
For details about each parameter, see page 251.
94
Owner’s Manual
Page 95
Creating a Voice by using the Sampling function
Press the [F6] REC button to call up the
Sampling Record display (Sampling Standby
5
status), then set the parameters as required.
F6
You can change the
Keybank (set in step
#4) also in this display.
Trigger Level
Turn the Confirm
function on or off
Indicates Sampling
Standby status.
● Setting the Confirm function
When the [F2] CONFM (Confirm function) is turned on ( is
indicated), you can easily listen back to your just-recorded
sample and conveniently re-record it if you’re not satisfied
with the results. Here, set the [F2] CONFM button on.
● Setting the Trigger mode
The Trigger mode lets you determine how the Sampling
actually starts. For example, you can start the Sampling
simply by pressing the button or when the Song/Pattern
playback reaches a specified point. Here, set the TrggrMode
(Trigger mode) to “level” which lets you start sampling as
soon as the microphone level exceeds the specified Trigger
Level.
Press the [F6] REC button again to enable
6
Sampling Trigger Waiting.
Doing this puts sample recording on standby, waiting for an
input signal that exceeds the Trigger level.
F6
Indicates that sample recording is waiting
for a signal of an appropriate level.
Sing into the microphone to start sampling.
7
Sing into the microphone. (You may want to match the pitch
of your voice to the note C3, set in step #4 above.) The
sampling actually starts as soon as the an input signal
exceeding the specified trigger level is received.
Quick Guide — Advanced Course
● Setting the Trigger Level
When the Trigger mode is set to “level,” you’ll also need to set
the Trigger Level. This determines when sampling actually
starts, depending on the level of the input signal (in this case,
your voice). As you sing into the microphone, notice the
movement of the level meter (bar), and when the bar crosses
the Trigger Level arrow. If necessary, select the Trigger Level
value and use the data dial to change it, moving the arrow as
low or as high as needed.
Trigger Level
Indicates Sampling
Trigger Level
The section of the bar exceeding
the Trigger Level becomes black.
Standby status.
Press the [F6] STOP button to stop sampling,
8
then check the results.
Press the [F3] AUDITION button to hear the sampled sound.
If you’re not satisfied with the results and you wish to try
again, press the [F4] CANCEL button to return to the
Sampling Standby display and try sampling from step #5
again. If you are satisfied with the results, press the [F5] OK
button to store the sampled sound as a “sample” and return
to the [F1] DEST or [F2] SOURCE display.
Keep in mind that if the Confirm function is turned off in step
#5 above, the display shown above will not appear when
stopping sampling. Instead, stopping sampling returns
directly to the [F1] DEST or [F2] SOURCE display.
Owner’s Manual
95
Page 96
Creating a Voice by using the Sampling function
Press the [EDIT] button to enter the Sampling
Edit mode, then press the [F4] RANGE button to
9
call up the Range setting display.
EDIT
COMPARE
F4
Quick Guide — Advanced Course
Set the key range within which the sample is
10
sounded.
Immediately after sampling, the sample is assigned only to
one key — the one set in step #4 as “KeyBank.” This display
lets you expand the key range within which the sample is
sounded. Here, set the key range to C2 - B3.
Indicates the original key of the currently selected sample.
If you wish to select a different sample, call up the [F1]
KEYBANK display, then press a different key while holding
the [INFORMATION] button.
When you play the sample from the keyboard, the more
distant the played samples are from the original key, the less
natural the samples sound. For this reason, you should try to
make multiple samples and multiple key ranges, so that each
key range is shorter and the samples sound more natural.
Save your newly created User Voice to a
12
SmartMedia/USB storage device.
Refer to “Saving a Sample” on page 97.
CAUTION
The recorded (edited) sample data resides temporarily in DIMM (page 187).
Because data contained in DIMM is lost when the power is turned off, you
should always save any data residing in DIMM to a SmartMedia /USB
storage device before turning off the power.
About Samples, Key Banks, Waveforms, and Voices
Understanding the Sampling-related terms below will
help you better understand the Sampling function itself
and how to use it. Keep in mind the hierarchy here as it
relates to sampling — the audio source (e.g., your voice)
starts as a Sample, becomes part of a Key Bank, which
makes up a Waveform, which is used to create a Voice.
● Sample
The sound obtained via the Sampling function is
referred to as “Sample.”
Set the key
range.
Use the data
dial, [INC/YES]
and [DEC/NO]
button, or press
the key while
holding the
[INFORMATION]
button.
Play the keyboard within the key range set above.
Your sampled voice is sounded, following the pitches of the
notes you play.
Repeat step #4 - 10 to add another sample to the
11
same Voice (Waveform).
For example, in step #4 set Keybank to “G4,” sing into the
microphone as described in step #7 (matching the pitch G4, if
necessary), and set the Key Range to C4 - E5 in step #10. As a
result, the sample is assigned to the keys as illustrated below.
The sample is sounded
within this key range.
C3G4
The original sample is
assigned to this key.
The sample is sounded
within this key range.
The original sample is
assigned to this key.
● Key Bank
In order to play the sample from the keyboard, the
sample must be assigned to notes on the keyboard.
First, assign the sample to a specified key when
sampling (step #4 on page 94), then expand the key
range within which the sample is sounded (step #10 on
page 96). The Key Range and the Velocity Range within
which the sample is sounded is referred to as a “Key
Bank.” In step #10 above, you saw how to set the Key
Range. From the same display, you can also set a
Velocity Range. Using these two parameters, you can
create a Key Bank.
● Waveform
The group of Key Banks to which sample data is
assigned is referred to as a “Waveform.” The Waveform
is assigned to each Element of a Normal Voice. In step
#11 above, you saw how to add Key Banks one by one
to create a Waveform.
● Voice
After completing a Waveform, you can create an
Element by applying various sound-making parameters
such as Pitch, Filter, Amplitude and other parameters
such as Effect and EQ to it. Finally, combine four
Elements (each containing its own Waveform) to create
a Normal Voice.
n You can select and hear the Waveforms created via the
Sampling function as well as all the preset Waveforms in the
WAVE display ([VOICE] → [EDIT] → Element selection →
[F1] OSC → [SF1] WAVE).
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Owner’s Manual
Page 97
Creating a Voice by using the Sampling function
Saving a Sample
Assign the Samples obtained via the Sampling function to specific Key Ranges to create a Waveform. Because the Waveform data
including Samples which resides temporarily in DIMM (page 187) is lost when the power is turned off, you should always save the
Waveform data or Samples to a SmartMedia/USB storage device before turning off the power. The following four methods can be used to
save a Sample that is assigned to a Waveform. Execute the Save operation in the File mode.
[FILE] → [F2] SAVE
CAUTION
While the data is being saved, make sure to follow these precautions:
•Never remove or eject the media from the device (SmartMedia or USB storage).
•Never unplug or disconnect any of the devices.
•Never turn off the power of the MOTIF ES or the relevant devices.
● Saving as a User Voice
When you save a User Voice that contains Samples, all the
related data — the Waveform assigned to the Voice, the
Samples assigned to the Waveform, as well as the User Voice
itself — is automatically saved together. Insert a SmartMedia
into the CARD slot or connecting the USB storage device to
this synthesizer, and follow the instructions below.
1 Press the [FILE] button to enter the File mode, then
execute the basic settings.
Refer to “Basic settings for using SmartMedia or a USB
storage device” on page 30.
2 Press the [F2] SAVE button to call up the Save display.
2
Set the TYPE parameter to “Wav” in the [F2] SAVE display.
3 Input a file name.
Move the cursor to the file name input location, then input a file
name. For detailed instructions on naming, refer to page 53 in
the Basic Operation section.
4 Press the [ENTER] button, then select a Sample to be saved.
When a Normal Voice is selected in step #1:
Specify the Element and Key Bank to call up the Sample
assigned to the selected Voice. You can hear the Sample by
pressing the [SF1] AUDITION button. Go through the Samples
in this way to find the desired Sample.
3 Set the TYPE parameter to “All” or “AllVoice.”
When “All” is selected, execute the Save operation to save
all the created data including the User Voices as a single
file. When “AllVoice” is selected, execute the Save
operation to save all User Voices, including Waveforms
assigned to Normal Voice Elements or Drum Voice Keys, as
a single file.
4 Input a file name.
Move the cursor to the file name input location, then input a
file name. For detailed instructions on naming, refer to page
53 in the Basic Operation section.
5 Press the [ENTER] button to execute the Save
operation.
If you are about to overwrite an existing file, the display
prompts you for confirmation. Press the [INC/YES] button to
execute the Save operation to overwrite the existing file, or
press the [DEC/NO] button to cancel it.
You can hear the selected sample by
pressing the [SF1] button. (Audition function)
When a Drum Voice is selected in step #1:
Specify the Note and Key Bank to call up the Sample assigned
to the selected Drum Voice. You can hear the Sample by
pressing the [SF1] AUDITION button. Go through the Samples
in this way to find the desired Sample.
This is available only when the cursor is located at
the KeyBank. Each press of the [SF2] button calls up
a different Key Bank assigned to a specific velocity
range (for the same key).
Quick Guide — Advanced Course
● Saving as a Waveform
When you save a Waveform that makes up a Voice, all the
Samples that are assigned to the Waveform are automatically
saved together. The procedure for saving is the same as
described in “Saving a User Voice” above, with the exception
that Type is set to “AllWaveform” in step #3.
● Saving as a WAV file
You can select a specific Sample from a Waveform and save it
as a WAV file (Windows audio format). Insert a SmartMedia into
the CARD slot or connecting the USB storage device to this
synthesizer, and follow the instructions below.
1 Select a Voice containing the Sample to be saved in the
Voice Play mode, then press the [FILE] button to enter
the File mode, and execute the basic settings.
Refer to “Basic settings for using SmartMedia or a USB
storage device” on page 30.
You can hear the selected sample by pressing
the [SF1] button. (Audition function)
5 Press the [ENTER] button to execute the Save operation.
If you are about to overwrite an existing file, the display prompts
you for confirmation. Press the [INC/YES] button to execute the
Save operation and overwrite the existing file, or press the
[DEC/NO] button to cancel it.
● Saving as a AIFF file
You can select a specific Sample from a Waveform and save it as a
AIFF file (Macintosh audio format). The procedure for saving is the
same as described in “Saving as a WAV file” above with the
exception that Type is set to “AIFF” in step #2.
Owner’s Manual
97
Page 98
Creating a Voice by using the Sampling function
Sampling the sound of an audio device to create a Drum Voice
In the previous section on
page 94, you learned how to record a Sample using a microphone. Here, you’ll learn how to record
Samples from an audio device, such as a CD player or MD player, and use the Samples to create a Drum Voice.
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.
Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia
card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
Connect an audio device (CD player, etc.) to the
1
instrument.
Follow steps #1 - 8 on page 73.
Press the [F6] REC button to call up the
Sampling Record display (Sampling Standby
5
status), then set the parameters as required.
F6
Press the [INTEGRATED SAMPLING] button in
the Voice mode or Performance mode to enter
2
the Sampling mode.
Quick Guide — Advanced Course
Press the [F2] SOURCE button to call up the
display for setting the Sampling Source, then set
3
the parameters as shown below.
Type: sample
Source:A/D
Next:on
Turn the Confirm
function on or off
Trigger Level
Mono/Stereo: stereo
Frequency:44.1k
When creating a Drum Voice consisting of many separate
Samples, you’ll want to quickly be able to record a Sample,
assign it to a key, then move on to the next one. To do this
smoothly and easily, set the Next parameter to “on.”
● Setting the Confirm function
When the [F2] CONFM (Confirm function) is turned on ( is
indicated), you can easily listen back to your just-recorded
sample and conveniently re-record it if you’re not satisfied
with the results. Here, set the [F2] CONFM button on.
● Setting the Trigger mode
The Trigger mode lets you determine how the Sampling
actually starts. For example, you can start the Sampling
simply by pressing the button or when the Song/Pattern
playback reaches a specified point. Here, set the TrggrMode
For details about each parameter, see page 251.
(Trigger mode) to “level” which lets you start sampling as
soon as the input signal from the audio device exceeds the
specified Trigger Level.
Press the [F1] DEST button to call up the display
for setting the Sampling Destination, then set the
4
parameters as described below.
● Setting the Trigger Level
When the Trigger mode is set to “level,” you’ll also need to set
the Trigger Level. This determines when sampling actually
starts, depending on the level of the input signal of the audio
device. As the sound plays, notice the movement of the level
meter (bar), and when the bar crosses the Trigger Level arrow.
If necessary, select the Trigger Level value and use the data
dial to change it, moving the arrow as low or as high as needed.
You can also change the
Keybank (set in step #4)
in this display.
Indicates
Sampling
Standby status.
PartThis is available when entering the Sampling mode from the
Voice
KeyHere, set this parameter to “C3.” After the Sampling is
n If the Voice parameter above is set to “off,” you won’t be able to play
98
Performance mode. This parameter determines the Performance
Part to which the Voice (below) created by sampling is assigned.
Set the Bank to “UDR” (User Drum Voice Bank), then select a User
Drum Voice Number. After the Sampling is completed, you can
hear the created Voice by selecting the Voice number set here.
completed, you can hear the sampled sound by pressing the
note set here.
the sampled sound as a Voice after completing this operation.
However, you can call up the sampled sound by selecting a
Waveform. For details on how to select a Waveform, see page 174.
Owner’s Manual
Trigger Level
Trigger Level
Indicates
Sampling
Standby status.
The section of the bar exceeding the
Trigger Level becomes black.
Page 99
Creating a Voice by using the Sampling function
Press the [F6] REC button again to enable
6
Sampling Trigger Waiting.
Doing this puts sample recording on standby, waiting for an
input signal that exceeds the Trigger level.
F6
Indicates that sample recording is waiting
for a signal of an appropriate level.
Start the external audio device.
7
The sampling actually starts as soon as the an input signal
exceeding the specified trigger level is received.
Press the [F6] STOP button to stop sampling,
8
then stop the external audio device.
Press the [F3] AUDITION button to hear the sampled sound.
If you’re not satisfied with the results and you wish to try
again, press the [F4] CANCEL button to return to the
Sampling Standby display and try sampling from step #5
again. If you are satisfied with the results, press the [F5] OK
button to store the sampled sound as a “sample” and return
to the Sampling Standby display.
Keep in mind that if the Confirm function is turned off in step
#5 above, the display shown above will not appear when
stopping sampling. Instead, stopping sampling returns
directly to the Sampling Standby display.
Repeat steps #5 - 8 above to assign additional
Samples to the notes as desired to create your
9
Drum Voice.
In step #7, select a different sound (on a CD, for example) for
each Sample. Though the Key is automatically set to the note
name the next one higher than that just assigned, you can
change it in step #5.
By repeating steps #5 - 8 above, you can create a Drum Voice
in which each key has a different sound (as shown below).
Sound Effect A
Save your newly created User Voice to a
10
SmartMedia/USB storage device.
Sound Effect CSound Effect Y
Sound Effect B
Refer to “Saving a Sample” on page 97.
CAUTION
The recorded (edited) sample data resides temporarily in DIMM (page 187).
Because data contained in DIMM is lost when the power is turned off, you
should always save any data residing in DIMM to a SmartMedia /USB
storage device before turning off the power.
Example Sampling sources
The examples below show you some of the different audio
sources you can use as raw material for your Samples and
Sample Voices.
● Vocals with effects
With a PLG100-VH Plug-in Board installed, you can apply a
vocal harmony effect to your voice, and sample the entire
processed sound. After setting the PLG100-VH related
parameters as required referring to “Using an Effect Plug-in
Board” on page 78, execute the Sampling operation.
● The sound of an mLAN compatible instrument
After setting up referring to page 34, execute the Sampling
operation. You should set the [INTEGRATED SAMPLING] →
[F2] SOURCE → Source parameter to “mLAN1 - 4.”
● Electric guitar or bass
Instruments such as guitar and bass can also be sampled,
using the A/D INPUT jack. After setting up referring to page
33, execute the Sampling operation. You should set the
[INTEGRATED SAMPLING] → [F2] SOURCE → Source
parameter to “A/D.”
● Digital audio
With an optional AIEB2 interface installed to the instrument,
you can connect to the digital out jack on your DAT deck or
CD/MD player and directly record digital audio, for the
highest possible sound quality. For details on installing the
AIEB2, refer to page 285; for details on connecting digital
audio devices to the instrument, refer to
executing AIEB2, you should set the [INTEGRATED
SAMPLING] → [F2] SOURCE → Source parameter to
“AIEB2.”
● Resampling the MOTIF ES
You can also resample anything you play on the MOTIF ES
itself — riffs, rhythms, melodies, thick multi-layered chord
pads, etc. You should set the [INTEGRATED SAMPLING] →
[F2] SOURCE → Source parameter to “resample.”
● WAV or AIFF audio files
Audio data created and edited on a computer can also be
used for Samples. (For details, see the next page.)
page 34
. When
Quick Guide — Advanced Course
Owner’s Manual
99
Page 100
Creating a Voice by using the Sampling function
Loading WAV or AIFF audio files to create a Waveform/Voice
TIP
Any audio data created and edited on a computer and saved in the WAV or AIFF format can also be used as material for
Samples on the MOTIF ES. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card
to the CARD slot or connect a USB storage device), then follow the instructions below.
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.
Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a
SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
n The instructions here apply when you enter the File mode from the Voice mode. When entering the File mode from the Performance mode, the
instructions are the same with the exception that you should set the destination Performance number and Part in step #4.
1 In the Voice mode, press the [FILE] b utton to enter
the File mode, then execute the basic settings.
Refer to “Basic settings for using SmartMedia or a
USB storage device” on page 30.
Quick Guide — Advanced Course
2 Press the [F3] LOAD button to call up the Load
display.
When assigning a WAV file/AIFF file to a Drum Voice:
3 Select the file type to be loaded.
Set Type to “Waveform.” This setting lets you select
and load a specific Waveform from a file (extension:
W7W) saved as “AllWaveform” or load a WAV file/
AIFF file as a Waveform.
4 Select the file () to be loaded and specify the
destination.
When moving the cursor to a WAV file (extension:
WAV) or AIFF file (extension: AIF), the destination
parameter automatically appears in the display.
When assigning a WAV file/AIFF file to a Normal
Voice:
VoiceWhen this is set to “on,” you can load and assign a
USR1:001
(A01)
WaveformDetermines the destination Waveform number.
KeyBankDetermines the destination Key Bank of the
WAV file/AIFF file to the destination Voice set
below.
This is available when the Voice (above) is set to
“on.” Select “USR1” or “USR2” as the destination
Normal Voice Bank and select a destination Voice
number.
Waveform set above.
VoiceWhen this is set to “on,” you can load and assign a
UDR:001
(A01)
NoteDetermines the destination key of the Drum Voice
n When assigning a WAV file/AIFF file to a Drum Voice, a
WAV file/AIFF file to the destination Voice set below
This is available when the Voice (above) is set to
“on.” Select “UDR” as the destination Drum Voice
Bank and select a destination Voice number.
set above.
Sample from the WAV file/AIFF file is assigned to the empty
Waveform automatically.
CAUTION
Loading data to this synthesizer automatically erases and
replaces any existing data in the User memory. Make sure to save
any important data to a SmartMedia/USB storage device before
performing any Load operations.
5 Press the [ENTER] button to execute the Load
operation.
After the data has been loaded, a “Completed” message
appears and operation returns to the original display.
CAUTION
While the data is being saved, make sure to follow these
precautions:
•Never remove or eject the media from the device (SmartMedia
or USB storage).
•Never unplug or disconnect any of the devices.
•Never turn off the power of the MOTIF ES or the relevant
devices.
100
Owner’s Manual
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