1ArenaThis Scene gives you the feeling of being in a large arena with a huge ambient effect.
2Psyche This Scene has synth-type sounds triggered from the bass and snare drums.
3DynaPhaserThis Scene features a sweeping phaser effect that changes with your playing dynamics.(*1)
4Dance 8The Trigger Sounds of the bass and snare drums have the classic dance and hip hop sounds.
5ReversGateThe reverse gated reverb in this Scene gives your drum set a “reverse” sounding effect after each hit.
68th NoteThe delay setting in this Scene is set to eighth notes that ping-pong right and left. Create interesting beats and fills
7FlangerThe flanger effect in this Scene gives you a swirling sound and effective for big fills and steady grooves.
8DirtyThis Scene gives your drum set a unique sound with both a low-fi and a grunge effect.(*1)
9Fat Splat The heavy modulation effect on this Scene provides a “splatting” sound to your drum set.
10It’s 1985A heavy gated reverb effect combined with gated sounds assigned to the bass and snare give your drum set the
11CompressorThis Scene features a compressor effect. The Mic Sound input is dynamically more consistent with a more powerful
12Studio RevThis Scene simulates the sound of a studio.
13Room RevThis Scene simulates the sound of an ambient room.
14BPM ShufleThis Scene uses a delay effect, synchronized with the tempo, to create a triplet feel.
15Stage Rev This Scene simulates a sound of a stage.
16BPM Dot8thThis Scene uses a delay effect, synchronized with the tempo to create a dotted eighth note feel.
17EarlyRefRvThis Scene adds only the early reflections of reverberation.
18PlateRevrbThis Scene simulates the sound of a plate reverb.
19Heavy RockThis Scene assigns a heavy Trigger Sound to the bass drum. Ideal for rock music.
20Solid RockThis Scene assigns a tight Trigger Sound to the bass drum. Ideal for rock music.
21BoomRockerThis Scene assigns a loosely tuned Trigger Sound to the bass drum.
22Metal KickThis Scene assigns a Trigger Sound with a sharp attack to the bass drum. Ideal for metal music.
23SpeedMetalThis Scene has a Trigger Sound assigned to the bass drum that has an attack that prevents the sound from becom-
24JingleKickThis Scene assigns a percussion Trigger Sound to the bass drum.
25Big Gated This Scene simulates a vintage gated reverb drum sound.
26Calf HeadsThis Scene has the classic calf head drum sound.(*2)
27Oil DrumsThis Scene is heavily compressed with lots of metallic impact but a thinner drum sound.(*1) (*2)
28VintageThis Scene is designed to sound like a drum set from the early 1960s in large sizes.(*2)
29Motor CityThis Scene is designed to sound like a vintage tape recording session through a single microphone.(*1) (*2)
30RockabillyThis Scene features distortion and a short delay effect.(*2)
31Bop KickLower pitched samples, and the overall character is more designed to blend with music rather than to cut through.(*2)
32Hiphop This Scene is ideal for hip-hop music.
33Low Rider This Scene assigns a Trigger Sound with a sustaining low-end to the bass drum.
34BreakBeatsThis Scene is ideal for breakbeat music.
35JungleThis Scene is ideal for jungle music.
36Plus T9This Scene features vintage rhythm machine Trigger Sounds.
37BrassSwirlThis Scene has powerful dance Trigger Sounds that create a spacious feeling.
38Weapon XThis Scene assigns electronic Trigger Sounds. Ideal for electronic dance music.
39Elect DubThis Scene uses Trigger Sounds ideal for dubstep music.
40Club BeatsThis Scene uses Trigger Sounds ideal for club music to create a tight sound.
41DubstepThis Scene features unique Trigger Sounds that emphasize a sharp attack.
42NoiZThis Scene features a noise type Trigger Sound.
43Vinyl LoopThis Scene has a layered vinyl loop sound underneath it.(*1)
44CycloneThis Scene features a phaser effect.
45Space TomsThis Scene features a flanger effect that changes with your playing dynamics. This is particularly effective when play-
46WowWowThis Scene features a cutoff filter that changes with your playing dynamics.
47WhistlerThis Scene features a ring modulator effect that changes with your playing dynamics.
48BusySignalThis Scene features a ring modulator effect.
49Mars DanceThis Scene features an auto-wah effect.
50220 VoltsThis Scene features a touch-wah effect.(*1)
(*1) Please note that when performing live, you may experience feedback if the monitor speaker is positioned too close to the EAD10. (Due to use of high-gain Mic Effects)
(*2) These Scenes make it easier to hear the effectiveness of Mic Effects and Trigger Sounds during playback of your recorded performance.
with just a few notes.
sounds that became popular in the 1980s.
(*1)
sound.
ing buried after repeated strikes. Ideal for metal music.
1HallThis reverb simulates the sound of a concert hall.
2StudioThis reverb simulates the sound of a studio.
3Room 1This reverb simulates the sound of a room.
4Room 2This reverb simulates the sound of a room.
5StageThis reverb simulates the sound of a stage.
6Small StageThis reverb simulates the sound of a small stage.
7PlateThis reverb simulates the sound of a plate reverb.
8Early RefThis reverb produces only the early reflections of reverberation.
9Gate Reverb 1This reverb simulates a gated reverb.
10Gate Reverb 2This reverb simulates a gated reverb.
11Reverse GateThis reverb simulates a reverse gated reverb.
12No EffectNo effect.
Mic Effect
No.NameDescription
1Delay 1This effect produces three delay sounds left, right, and center.
2TempoDelay1 8thThe Delay 1 effect synchronizes the delay length to an eighth note tempo.*
3TempoDelay1 TriThe Delay 1 effect synchronizes the delay length to a quarter note triplet tempo.*
4TempoDelay1 DotThe Delay 1 effect synchronizes the delay to a dotted eighth note tempo.*
5Delay 2This effect produces two delay sounds, left and right.
6TempoDelay2 8thThe Delay 2 effect synchronizes the delay length to an eighth note tempo.*
7TempoDelay2 TriThe Delay 2 effect synchronizes the delay length to a quarter note triplet tempo.*
8TempoDelay2 DotThe Delay 2 effect synchronizes the delay length to a dotted eighth note tempo.*
9CompressorThis effect reduces the volume of loud sounds and amplifies quiet sounds, creating a sound that is dynamically more
10DistortionThis effect applies distortion to the sound input creating a thicker, more powerful sound.
11Dist+DelayThis effect applies distortion and a light delay to the sound input.
12Dynamic FilterThe filter cutoff frequency changes in real-time according to the volume of the sound input.
13Dynamic FlangerThe flanger effect changes according to the volume of the sound input.
14Dynamic PhaserThe phaser effect changes according to the volume of the sound input.
15Dynamic RingModThe ring modulator effect changes according to the volume of the sound input.
16Auto WahThis effect periodically varies the center frequency of the filter.
17Touch WahThe center frequency of the filter in this effect changes according to the volume of the sound input.
18FlangerThis effect produces a rising/falling sound similar to a jet aircraft.
19PhaserThis effect produces a characteristic sound by varying the phase of the sound input.
20Ring ModulatorThis effect changes the sound input to a metallic sound.
21Heavy ModulatorThis effect is an intense chorus type effect.
22ThruNo effect. The sound input is output as is.
consistent and powerful.
* The length of the delay changes according to the tempo setting of the EAD10.
Trigger Sound Effect
No.NameDescription
1DoublingThis effect produces a doubling effect.
2DistortionThis effect adds distortion to the Input Signal.
3OverDriveThis effect adds a light distortion to the Input Signal.
4Amp SimulatorThis effect simulates a guitar amp.
5ChorusThis effect produces a chorus effect.
6SPX ChorusThis chorus effect produces a more complex swelling and expansive effect.
7FlangerThis effect produces a rising/falling sound similar to a jet aircraft.
8PhaserThis effect produces a characteristic sound by varying the phase of the sound input.
9Ring ModulatorThis effect changes the sound input to a metallic sound.
10Auto WahThis effect periodically varies the center frequency of the filter.
11No EffectNo effect.
EAD10 Data List
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MIDI Reference Material
MIDI Data Format
1. G e n er a l
1. 1 S co pe
The specifications described herein apply to transmission and
reception of MIDI data by a EAD10 drum trigger module.
1.2 Compliance
The specifications described herein comply with the MIDI 1.0 standard.
1.3 Legend
The following symbol has a special meaning herein.
• $: Placed in front of hexadecimal numbers.
2. Channel Messages
2.1 Key On & Key Off
Key On and Key Off messages are transmitted and received.
Range of notes received: 0 (C-2) to 127 (G8)
Velocity range: 1 to 127 (i.e., Note On only)
Scene parameters are sent with MIDI Channel and Note Numbers
set for each Trigger Input source.
2.2 Control Change
2.2.1 Bank Select MSB (0), LSB (32)
Bank Select MSB and LSB messages are transmitted and
received.
MSB=125, LSB=0: Preset Scene
MSB=125, LSB=1: User Scene (1 to 100)
MSB=125, LSB=2: User Scene (101 to 200)
MIDI Ch 10 only.
2.2.2 General Controller (16)
General Controller messages are received. Corresponds to the
Mic Effect Depth Level.
MIDI Ch 10 only.
2.2.3 Effect 1 Depth (91)
Effect 1 Depth messages are received. Corresponds to the
Reverb Send Level.
MIDI Ch 10 only.
2.2.4 Message Type (1 to 95)
When the MENU/Scene Edit/Voice/MessageType parameter
setting is CC01 to CC95, control changes set here are sent
when the pad is hit or the foot switch is pressed.
2.5 Pitch Bend
Pitch Bend messages are neither transmitted nor received.
2.6 Channel Aftertouch
Channel Aftertouch messages are neither transmitted nor received.
2.7 Polyphonic Aftertouch
Polyphonic Aftertouch messages are transmitted and received.
3. System Exclusive Messages
3.1 Universal Non-Real Time
3.1.1 Identity Request
$F0 $7E $0n $06 $01 $F7
n is ignored.
Identity Request messages are received but not transmitted.
Upon receipt of the above message, the EAD10 transmits an
Identity Reply message.
Identity Reply messages are transmitted but not received.
4. System Common Messages
System Common messages are neither transmitted nor received.
5. System Real Time Messages
5.1 Timing Clock
Timing Clock messages are neither transmitted nor received.
5.2 Start & Stop
Start and Stop messages are neither transmitted nor received.
5.3 Active Sensing
Reception:
If, following receipt of an Active Sensing message, no subsequent
MIDI data is received for approximately 300 milliseconds, the
EAD10 will mute all voices currently playing.
Transmission:
The EAD10 constantly transmits Active Sensing messages at intervals within approximately 300 milliseconds.
2.2.5 Pad Function (1 to 95)
When CC01 to CC95 is selected in the MENU/Utility/PadFunction, control changes set here are sent when the pad is hit or
the foot switch is pressed.
2.3 Channel Mode
Channel Mode messages are neither transmitted nor received.
2.4 Program Change
Program Change messages are transmitted and received.
MSB=125, LSB=0: Preset Scene (1 to 50)
MSB=125, LSB=1: User Scene (1 to 100)
MSB=125, LSB=2: User Scene (101 to 200)
MIDI Ch 10 only.
EAD10 Data List
8
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MIDI Implemantation Chart
YAMAHA [ Electronic Acoustic Drum Module ] Date :25-Apr-2017
Model EAD10 MIDI Implementation Chart Version : 1.0