VTech V.Smile Jammin' Gym Class Owner's Manual

Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confident in allowing your childen to play these games, and still educate and entertain them in a healthy, age­appropriate manner?
Our solution to this on-going debate is the V.SMILE® TV Learning System – a unique video game system created especially for children aged 3 to 7. The V.SMILE® TV Learning System combines a kid-friendly design, age­appropriate curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The V.SMILE® TV Learning System engages your child with two modes of play: the Learning Adventure - an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone - a series of games designed to focus on specific school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun.
As part of the V.SMILE® TV Learning System, VTech® offers a library of game Smartridges™ based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 4-6) and Master Minds (ages 6-8) – so that the educational content of the system grows with your child.
At VTech®, we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting VTech®‚ with the important job of helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech
To learn more about the V.SMILE® TV Learning System and other VTech® toys, visit www.vtechkids.com
®
INTRODUCTION
Thank you for purchasing the V.Smile Jammin’ Gym Class™!
With the help of the V.Smile TV Learning System, this Jammin’ Gym Class™ will get your child’s legs jumping and her heart pumping! This high-energy, soft exercise mat gives your child room to zoom and connects easily to V.Smile for beginner and advanced levels. With lessons in letters, numbers, colors, spelling, math and music, it’s never too early to encourage a healthy lifestyle with the Jammin’ Gym Class™!
V.SMILE Jammin’ Gym
User’s Manual
INSTRUCTIONS
INCLUDED IN THIS PACKAGE
• One VTech® V.SMILE Jammin’ Gym Class™ Exercise Mat
• One VTech® V.SMILE Jammin’ Gym Class™ Smartridge™
• One User’s Manual
WARNING: All packing materials such as tape, plastic sheets, wire ties
and tags are not part of this toy and should be discarded for your child’s safety.
Class™ Exercise mat
V.SMILE Jammin’ Gym Class™ Smartridge™
INTRODUCTION
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PRODUCT FEATURES
EXIT Button
HELP Button
Exercise Mat
Connection Cable
ENTER Button
ARROW Buttons
FOOTPRINT Buttons
HELP Button
When you press the HELP button , you will hear some helpful hints, or the instructions to the current game you are playing will be repeated for you.
EXIT Button
When you press the EXIT button , the game will pause and an
PRODUCT FEATURES
EXIT?” message will pop up to make sure you want to quit.
Press the green footprint to choose “Yes” to leave the game or the red footprint to choose “No” to keep playing.
ENTER Button
When you press the ENTER button , it will select your choice in character selection and song selection. You can also press the ENTER button to skip the instruction.
ARROW Buttons
There are four arrow buttons on the mat.
Up Arrow
Down Arrow
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Left Arrow
Right Arrow
You may be required to step on these arrows to perform specific operations within different games. The operations will be covered in the “ACTIVITIES” section of this manual.
FOOTPRINT Buttons
There are four footprint buttons on the mat.
Number 1 footprint
Number 7 footprint Number 9 footprint
You may be required to step on these footprints to select options on the screen. The color of the footprints correspond to colors on the screen.
Number 3 footprint
Connection Cable
Connect the V.SMILE Jammin’ Gym Class™ cable to the PLAYER 1 Slot on your V.SMILE™.
GETTING STARTED
CONNECTING THE V.SMILE JAMMIN’ GYM CLASS™ TO V.SMILE™
Connect the V.SMILE Jammin’ Gym Class™ cable to the Player 1 slot on your V.SMILE™ as illustrated.
For two-player game play, a separate V.SMILE Jammin’ Gym Class™ is required. Connect the second V.SMILE Jammin’ Gym Class™ cable to the Player 2 slot as illustrated.
GETTING STARTED
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NOTE: If you connect the cable to the PLAYER 2 slot with only one V.SMILE
Jammin’ Gym Class™, there will be no responses when pressing
the HELP button or EXIT button. Therefore, please be sure to plug the cable into the PLAYER 1 slot.
CONNECTING V.SMILE™ TO A TV
Note : Before you connect the V.SMILE Jammin’ Gym Class™ to
GETTING STARTED
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V.SMILE™ , check to make sure that the V.SMILE™ is working. Once you have turned the unit ON, the power indicator light (ON Button) should glow. If the ON Button does not glow, check to see the adaptor is correctly, or that the batteries are installed correctly. If the batteries are not installed correctly, the V.SMILE™ TV Learning System will not function and damage to the unit could result. Make sure that TV and the unit are turned OFF before you begin making connections. Please refer to V.SMILE™ TV
Learning System User’s Manual if necessary.
For TVs with stereo audio inputs:
- Connect the yellow plug on the V.SMILE™ cable to the yellow video input terminal on your TV.
- Connect the white and red plugs on the V.SMILE™
cable to the white and red audio input terminals on your TV.
For TVs with a mono audio input:
- Connect the yellow plug on the V.SMILE™ cable to
the yellow video input terminal on your TV.
- Connect the white or red plug on the V.SMILE™ cable to the white or red audio input terminal on your TV.
CONNECTING TO A VCR
If there is no video IN and audio IN terminal on your TV set, you can connect V.SMILE™ to a VCR.
- Connect the yellow plug on the V.SMILE™ cable to the yellow video input terminal on your VCR.
- Connect the white and red plugs on the cable to the white and red audio input terminals on your VCR.
V.SMILE™
TO BEGIN PLAY
• Make sure the V.SMILE™ unit is turned OFF and the V.SMILE Jammin’ Gym Class ™ connection cable jack is plugged into the PLAYER 1 slot
located on the front panel of your V.SMILE™.
• Insert the bundled Smartridge™ into the Smartridge™ slot on the front of the V.SMILE™. The Smartridge™ should lock into place. Please use care when removing the Smartridge™ from the slot.
• Turn on the TV.
• Set your TV input mode to accept input from the port to which V.SMILE™ is connected. In many cases this will involve setting the TV to “ video” mode; however, since all TVs vary, please refer to your TV or VCR manual for further details.
• Turn the V.SMILE™ TV Learning System on by pressing the ON Button.
• Enjoy your game!
GETTING STARTED
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STEP 1: Choose Your Play Mode
Step on the exercise mat to choose the play mode. Step on the color footprints on the corner of the mat to choose between Gym Games, Brain
Games, Music Box, and Options.
1. Gym Games
In this play mode, you can play four different gym activities. After you have finished all four activities in the Gym Challenge mode, you will able to compete on stage in the Final Gym Challenge.
2. Brain Games
In this play mode, you will able to play four different games that will challenge your brain. The activities combine exercise and learning together.
3. Music Box
In this play mode, you can listen to your music selections and dance and jam as you wish!
4. Options
GETTING STARTED
In this mode, you can step on the color footprints to select the number of players and your level of difficulty. Choose from either 1 player or 2 players, and select from Easy or Difficult levels. This setting is designed for parents and requires the help from an adult.
STEP 2: Choose Your Game Settings
The Gym Games and Brain Games share the same game settings. Please select your settings in the Options menu before you enter into a game.
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