VTech V.Smile Jammin' Gym Class Owner's Manual

Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confident in allowing your childen to play these games, and still educate and entertain them in a healthy, age­appropriate manner?
Our solution to this on-going debate is the V.SMILE® TV Learning System – a unique video game system created especially for children aged 3 to 7. The V.SMILE® TV Learning System combines a kid-friendly design, age­appropriate curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The V.SMILE® TV Learning System engages your child with two modes of play: the Learning Adventure - an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone - a series of games designed to focus on specific school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun.
As part of the V.SMILE® TV Learning System, VTech® offers a library of game Smartridges™ based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 4-6) and Master Minds (ages 6-8) – so that the educational content of the system grows with your child.
At VTech®, we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting VTech®‚ with the important job of helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech
To learn more about the V.SMILE® TV Learning System and other VTech® toys, visit www.vtechkids.com
®
INTRODUCTION
Thank you for purchasing the V.Smile Jammin’ Gym Class™!
With the help of the V.Smile TV Learning System, this Jammin’ Gym Class™ will get your child’s legs jumping and her heart pumping! This high-energy, soft exercise mat gives your child room to zoom and connects easily to V.Smile for beginner and advanced levels. With lessons in letters, numbers, colors, spelling, math and music, it’s never too early to encourage a healthy lifestyle with the Jammin’ Gym Class™!
V.SMILE Jammin’ Gym
User’s Manual
INSTRUCTIONS
INCLUDED IN THIS PACKAGE
• One VTech® V.SMILE Jammin’ Gym Class™ Exercise Mat
• One VTech® V.SMILE Jammin’ Gym Class™ Smartridge™
• One User’s Manual
WARNING: All packing materials such as tape, plastic sheets, wire ties
and tags are not part of this toy and should be discarded for your child’s safety.
Class™ Exercise mat
V.SMILE Jammin’ Gym Class™ Smartridge™
INTRODUCTION
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PRODUCT FEATURES
EXIT Button
HELP Button
Exercise Mat
Connection Cable
ENTER Button
ARROW Buttons
FOOTPRINT Buttons
HELP Button
When you press the HELP button , you will hear some helpful hints, or the instructions to the current game you are playing will be repeated for you.
EXIT Button
When you press the EXIT button , the game will pause and an
PRODUCT FEATURES
EXIT?” message will pop up to make sure you want to quit.
Press the green footprint to choose “Yes” to leave the game or the red footprint to choose “No” to keep playing.
ENTER Button
When you press the ENTER button , it will select your choice in character selection and song selection. You can also press the ENTER button to skip the instruction.
ARROW Buttons
There are four arrow buttons on the mat.
Up Arrow
Down Arrow
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Left Arrow
Right Arrow
You may be required to step on these arrows to perform specific operations within different games. The operations will be covered in the “ACTIVITIES” section of this manual.
FOOTPRINT Buttons
There are four footprint buttons on the mat.
Number 1 footprint
Number 7 footprint Number 9 footprint
You may be required to step on these footprints to select options on the screen. The color of the footprints correspond to colors on the screen.
Number 3 footprint
Connection Cable
Connect the V.SMILE Jammin’ Gym Class™ cable to the PLAYER 1 Slot on your V.SMILE™.
GETTING STARTED
CONNECTING THE V.SMILE JAMMIN’ GYM CLASS™ TO V.SMILE™
Connect the V.SMILE Jammin’ Gym Class™ cable to the Player 1 slot on your V.SMILE™ as illustrated.
For two-player game play, a separate V.SMILE Jammin’ Gym Class™ is required. Connect the second V.SMILE Jammin’ Gym Class™ cable to the Player 2 slot as illustrated.
GETTING STARTED
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NOTE: If you connect the cable to the PLAYER 2 slot with only one V.SMILE
Jammin’ Gym Class™, there will be no responses when pressing
the HELP button or EXIT button. Therefore, please be sure to plug the cable into the PLAYER 1 slot.
CONNECTING V.SMILE™ TO A TV
Note : Before you connect the V.SMILE Jammin’ Gym Class™ to
GETTING STARTED
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V.SMILE™ , check to make sure that the V.SMILE™ is working. Once you have turned the unit ON, the power indicator light (ON Button) should glow. If the ON Button does not glow, check to see the adaptor is correctly, or that the batteries are installed correctly. If the batteries are not installed correctly, the V.SMILE™ TV Learning System will not function and damage to the unit could result. Make sure that TV and the unit are turned OFF before you begin making connections. Please refer to V.SMILE™ TV
Learning System User’s Manual if necessary.
For TVs with stereo audio inputs:
- Connect the yellow plug on the V.SMILE™ cable to the yellow video input terminal on your TV.
- Connect the white and red plugs on the V.SMILE™
cable to the white and red audio input terminals on your TV.
For TVs with a mono audio input:
- Connect the yellow plug on the V.SMILE™ cable to
the yellow video input terminal on your TV.
- Connect the white or red plug on the V.SMILE™ cable to the white or red audio input terminal on your TV.
CONNECTING TO A VCR
If there is no video IN and audio IN terminal on your TV set, you can connect V.SMILE™ to a VCR.
- Connect the yellow plug on the V.SMILE™ cable to the yellow video input terminal on your VCR.
- Connect the white and red plugs on the cable to the white and red audio input terminals on your VCR.
V.SMILE™
TO BEGIN PLAY
• Make sure the V.SMILE™ unit is turned OFF and the V.SMILE Jammin’ Gym Class ™ connection cable jack is plugged into the PLAYER 1 slot
located on the front panel of your V.SMILE™.
• Insert the bundled Smartridge™ into the Smartridge™ slot on the front of the V.SMILE™. The Smartridge™ should lock into place. Please use care when removing the Smartridge™ from the slot.
• Turn on the TV.
• Set your TV input mode to accept input from the port to which V.SMILE™ is connected. In many cases this will involve setting the TV to “ video” mode; however, since all TVs vary, please refer to your TV or VCR manual for further details.
• Turn the V.SMILE™ TV Learning System on by pressing the ON Button.
• Enjoy your game!
GETTING STARTED
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STEP 1: Choose Your Play Mode
Step on the exercise mat to choose the play mode. Step on the color footprints on the corner of the mat to choose between Gym Games, Brain
Games, Music Box, and Options.
1. Gym Games
In this play mode, you can play four different gym activities. After you have finished all four activities in the Gym Challenge mode, you will able to compete on stage in the Final Gym Challenge.
2. Brain Games
In this play mode, you will able to play four different games that will challenge your brain. The activities combine exercise and learning together.
3. Music Box
In this play mode, you can listen to your music selections and dance and jam as you wish!
4. Options
GETTING STARTED
In this mode, you can step on the color footprints to select the number of players and your level of difficulty. Choose from either 1 player or 2 players, and select from Easy or Difficult levels. This setting is designed for parents and requires the help from an adult.
STEP 2: Choose Your Game Settings
The Gym Games and Brain Games share the same game settings. Please select your settings in the Options menu before you enter into a game.
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Player Mode: 1 Player/2 Players
Step on the red footprint to choose 1 Player” or step on the yellow footprint to choose “2 Players.
Note: A second exercise mat must be plugged into the Player 2 port on the
V.SMILETM TV Learning System to change this player setting.
Level of Difficulty: Easy/Difficult Levels
Step on the blue footprint to choose the “Easy” level and step on the green footprint to choose the “Difficult” level.
STEP 3: Start Your Game
For Gym Games, please see the “Activities – Gym Games” section of this manual.
For Brain Games, please see the “Activities – Brain Games” section of this manual.
For Music Box, please see the “Activities – Music Box” section of this manual.
For Options, please see the above section of this manual.
There are four arrow buttons on the mat.
ACTIVITIES
Educational Curriculum Gym Games
Game 1 Health Beat Non-foods & Food Classification Healthy & Junk Food Classification Game 2 Jump Rope Numbers Number Jam Counting Game 3 Two-Step Tire Tread Following Directions Colors Game 4 Dancercise Sequence Following Directions Sequencing Final Game Final Gym Challenge Numbers Counting
Brain Games
Game 1 Dance Pattern Colors Following Directions Matching
ACTIVITIES
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Game 2 Letter Wheelies Letters & Beginning Letters
Spelling
Following Directions
Game 3 Soccer Color Kicks Colors
Matching
Patterns
Game 4 Math Motion Counting
Addition
Subtraction
Music Box
Creative Dancing, Music, Rhythm, Tempo
ACTIVITIES: GYM GAMES
GYM GAMES
In the Gym Games section, there are two play modes, Gym Challenge and Quick Play.
Step on the red footprint to choose “Gym Challenge” or step on the yellow footprint to choose “Quick Play.”
ACTIVITIES
In the Gym Challenge mode, you can play four gym games in a specific order. After you complete the games, you will advance to the “Final Gym Challenge” to become a master athlete!
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In the Quick Play mode, you can choose between the four gym games in no particular order.
Step on the corresponding color footprint to choose the game you would
like to play. Step on the red footprint to choose “Health Beat. Step
on the yellow footprint to choose “Jump Rope Number Jam. Step
on the blue footprint to choose “Two-Step Tire Tread.” Step on the
green footprint to choose “Dancercise Sequence.”
GAME 1 – HEALTH BEAT
Game Play
Inside the gym, you will see several trampolines on the floor. Try to jump from one trampoline to another to stretch your legs. While jumping, you will see objects bouncing from the trampolines. You need to jump to the trampolines that have only foods and healthy foods to keep your energy level up! Step on the numbers on the mat to jump to the corresponding trampolines. When your score bar is full, the game will end.
In the Easy level, there are only four trampolines on the screen. They correspond to numbers 1, 3, 7 and 9 on your mat. Try to jump to the trampolines that show only food. For the Difficult level, there are nine trampolines on the screen. They correspond to numbers 1 through 9. Try to jump to the trampolines that show only healthy foods.
Number 1 Trampoline
ACTIVITIES
Number 2 Trampoline
Number 3 Trampoline
Number 4 Trampoline
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Curriculum
Non-foods & Food Classification; Healthy & Junk Food Classification
Easy level: Learn to distinguish between food and non-food objects. Also, the benefits of the healthy food will be taught.
ACTIVITIES
Difficult level: Learn to distinguish between healthy food and junk food. Also, the benefits of the healthy food will be taught.
Number 5 Trampoline
Number 6 Trampoline
Number 7 Trampoline
Number 8 Trampoline
Number 9 Trampoline
GAME 2 – JUMP ROPE NUMBER JAM
Game Play
Outside the gym, you will see children playing jump rope. Stand anywhere on the mat to begin the game. You will need to jump the number of times the V.Pal Coach tells you. When the rope comes near you, jump over it and you will hear the children count along to the number of jumps you completed. When your score bar is full, the game will end.
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Curriculum
Numbers & Counting
Easy level: Learn counting from 1- 10.
Difficult level: Learn counting from 11 - 20.
GAME 3 – TWO-STEP TIRE TREAD
Game Play
Outside on the track, you will see tires set up. It is your goal to step on the numbers that correspond to the tires you see on the track to run and finish the race! Step on the corresponding arrows/colors to run to the next row. There are two par ts in this race. For the first part of the race, you will need to follow the numbers. Step on the numbers 4, 5 and 6 on your mat. For the second part of the race, you will need to follow the color footprints. Step on the corresponding color footprints on your mat. After you have completed these two races, the game will end.
Tires on the left
Tires on the left
Tires in the middle
Tires on the right
Tires in the middle
Tires on the right
ACTIVITIES
Tires on the left
Tires in the middle
Tires on the right
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Red color footprint on the track
Yellow color footprint on the track
Blue color footprint on the track
Green color footprint on the track
Yellow footprint
Red footprint
Curriculum
Following Directions, Colors
Easy level: Step on numbers 4, 5, and 6, along with color footprints to complete the race. This level includes a total of 50 tires and footprints.
Difficult level: Step on numbers 4, 5, and 6, along with color footprints to complete the race. This level includes a total of 100 tires and footprints.
Blue footprint
Green footprint
ACTIVITIES
GAME 4 – DANCERCISE SEQUENCE
Game Play
On the playground at school, you will see children playing a ‘follow the leader’ game.
The V.Pal Coach will give the directions of a dance sequence and the steps will appear on the screen. You will need to follow this sequence by stepping on the arrows to dance this same sequence. After you have danced five correct sequences, the game will end.
UP
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LEFT
RIGHT
DOWN
Curriculum
Following Directions, Sequencing
Easy level: The sequence will include 3 steps.
Difficult level: The sequence will include 5 steps.
FINAL GYM CHALLENGE
Game Play
After you finish all of the games above as warm-up exercises, you will be asked to join the final Gym challenge! There are a series of exercises that you will need to complete, including jumping, walking on a short bridge, and jumping rope. After completing the exercises, you will be announced as the Gym Challenge Master!
There are checkpoints on the stage in between each exercise. Step on the mat to run between these checkpoints. The faster you step, the faster you will run!
In the first exercise, you will need to jump the number of times that the V.Pal Coach requires. Stand on the mat and jump the specific number of times.
In the second exercise, you will need to run over a bridge. However, the bridge will have gaps. You will need to jump over the gaps in order to avoid touching the water below you. Step on the mat to run on the bridge. Then jump on the mat in front of the gap to jump over it.
ACTIVITIES
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In the third exercise, you will need to jump rope. Stand on the mat and when the rope comes near you, jump over it.
Curriculum
Numbers, Counting
Easy level: Obstacle paths only require jumping; this is not a timed activity.
Difficult level: Obstacle paths are more challening; this is a timed activity.
ACTIVITIES
Brain Games
In the Brain Games section, you can choose between four games.
Step on the corresponding color footprints to choose the game you would like to play. Step on the red footprint to choose “Dance Pattern.” Step on the yellow footprint to choose “Letter Wheelies.” Step on the blue footprint to choose “Soccer Color Kicks.” Step on the green footprint
to choose “Math Motion.
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GAME 1 – DANCE PATTERN
Game Play
In this game, you will see music bubbles coming out from the speaker on the stage. You need to make them pop before they go off the screen. After you make them pop, you will see a fun light show! The game will end once the song is completed.
To begin play, you need to choose the song that you want to play. Step on the color footprint to choose a song. You can also press the left arrow to see the previous screen or the right arrow to advance to the next screen.
Can Can
Twinkle Twinkle
Old MacDonald
When the Saints Go Marching In
Previous Screen
Next Screen
After you have chosen a song, the music will play. Bubbles will come out from the speaker. To make the bubbles pop, step on the corresponding numbers on the mat. To m ake the music note s pop, step on the corresponding footprints on the mat.
ACTIVITIES
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Bubbles Step on the mat to see them pop
Music Notes Step on the mat to see them pop
ACTIVITIES
Curriculum
Colors, Following Directions, Matching
Easy level: Only bubbles for numbers 1, 2, 3, 4, and 6 will be shown.
Difficult level: Bubbles for numbers 1-9 will be shown.
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GAME 2 – LETTER WHEELIES
Game Play
On a bike path, you will find some balloons floating towards you with letters on the top of them. You will be asked to find the beginning letter to complete a word, or you will be asked to find the letters to spell a word. Collect the balloons to find the letters you need.
To steer the bike to the right, keep stepping on the right arrow. To steer to the left, keep stepping on the left arrow. Try to avoid the tree logs on the road, too, by moving away from them. If you see the bike ramp, keep stepping on the mat quickly. The faster you step on the mat, the higher you will jump on the ramp.
Curriculum
Letters & Beginning Letters, Spelling, Following Directions
Easy level: Find the beginning letter to complete a word.
Difficult level: Find all letters to spell a word.
Steer to the left
Steer to the right
GAME 3 – SOCCER COLOR KICKS
Game Play
On the soccer field, you will need to run towards the goal to try and score. However, guards will try to block your ball. Use your dribbling skills to avoid them by stepping on the sign before they get too close to you!
In order to make a score, you will need to complete a color pattern by stepping on the color footprint that matches the color of the soccer ball that comes next in the pattern. You can only shoot and score by completing the pattern correctly. Otherwise, the goalkeeper will block your ball. After you have completed six questions, the game will end.
ACTIVITIES
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Curriculum
Colors, Matching, Patterns
Easy level: The sequence of the color pattern is simple; 3 guards are playing.
Difficult level: The sequence of the color pattern is more challenging; 5 guards are playing.
GAME 4 – MATH MOTION
Game Play
On the stage, you will need to answer some Math questions by moving and twisting your feet! Answer the questions by pressing the corresponding numbers on the mat with your left or right foot. Continue pressing on the
ACTIVITIES
current answer, and then press the answer of the next question with your other foot. After you have completed six questions, the game will end.
Curriculum
Counting, Addition, Subtraction
Easy level: Count objects up to nine by stepping on the correct number.
Difficult level: Add or subtract up to nine by stepping on the correct
number.
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MUSIC BOX
Game Play
To begin play, choose the song that you want to play. Step on the color footprint to choose a song. You can also press the left or right arrows to see the previous screen or advance to the next screen.
The Entertainer
Mary Had a Little Lamb
Alouette
Humpty Dumpty
Previous Screen
Next Screen
After the selecting the song, the music will play and you can dance freely to the music.
CARE & MAINTENANCE
1. Keep your V.SMILE Jammin’ Gym Class™ clean by wiping it with a
slightly damp cloth. Never use solvents or abrasives.
2. Keep it out of direct sunlight and away from direct sources of heat.
3. Remove the batteries when not using it for an extended period of
time.
4. Avoid dropping it. NEVER try to dismantle it.
5. Always keep the
V.SMILE Jammin’ Gym Class™ away from water.
CARE &MAINTENANCE
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IMPORTANT SAFETY INFORMATION
1. The mat sensors are sensitive; therefore, we strongly suggest stepping on the mat with your feet and avoid shoes as damage could occur.
2. Position the mat away from hard floor surfaces and furniture.
3. Dry the mat thoroughly before using it to prevent any slipping.
4. If the mat becomes wet with perspiration, condensation or other liquid, please wipe it off.
5. Do not play with the mat if you are currently consulting a doctor, or if you are experiencing health problems.
6. An adult should supervise children when possible to ensure safe use of the mat.
7. Do not keep the mat near open flames or other heat sources.
WARNING
A very small percentage of the public, due to an existing condition, may experience epileptic seizures or momentary loss of consciousness when viewing certain types of flashing colors or patterns, especially on television. While the V.SMILETM TV Learning System does not contribute to any additional risks, we do recommend that parents supervise their children while they play video games. If your child experiences dizziness, altered vision, disorientation, or convulsions, discontinue use immediately and consult your physician.
Please note that focusing on a television screen at close range and handling a joystick or exercise mat a prolonged period of time may cause fatigue or discomfort. We recommend that children take a 15 minute break for
IMPORTANT SAFETY INFORMATION
every hour of play.
TROUBLESHOOTING
The V.SMILE Jammin’ Gym ClassTM does not work.
1. Improper V.SMILE Jammin’ Gym ClassTM connection
2.
V.SMILE Jammin’ Gym ClassTM was reconnected after program start
For the other operations, please refer to V.SMILETM TV Learning System User’s Manual.
1. M
ake sure that the V.SMILE Jammin’ Gym ClassTM is firmly connected to the V.SMILE™ joystick port.
2. Turn the unit
OFF and then ON again.
OTHER INFO
DISCLAIMER AND LIMITATION OF LIABILITY
VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for any damage or loss resulting from the use of this handbook. VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for any loss or claims by third parties that may arise through the use of this software. VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for any damage or loss caused by deletion of data as a result of malfunction, dead battery, or repairs. Be sure to make backup copies of important data on other media to protect against data loss.
Company: Address: Phone : 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada NOTICE: This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help.
Caution : changes or modifications not expressly approved by the party
VTech® Electronics North America, L.L.C.
1155 West Dundee Rd., Suite 130, Arlington Heights, IL 60004 USA
responsible for compliance could void the user’s authority to operate the equipment.
OTHER INFO
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2006 © VTech
Printed in China
91-02088-417
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