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FEATURES
Joystick Operations
In the menu screens, move the joystick up, down, left or right to highlight a choice.
Press the ENTER button to make your selection.
During a Learning Adventure game, use the joystick to move Dora along the path,
or climb up and down a ladder. Press the ENTER button to jump.
During a Learning Zone game, use the joystick to move the selection arrow up,
down, left or right. In the game “Feed the Ducks,” move the joystick up and down to
count out pieces of food for the ducks. In the game “Frog Friends,” use the joystick
to move the frog, and press the ENTER button to jump.
Color Buttons
During a Learning Adventure game, you may run into
the Swiper the Fox, who will try to get to Tico’s machine
parts before you. Help Dora and Boots stop Swiper by
pressing any of the colored buttons to say, “Swiper, no
swiping!”
HELP Button
When you press the HELP button, Dora will repeat the game instruction, or give
you an additional hint. In Learning Zone games, pressing the HELP button will also
pop up the question status bar, which will show you the number of questions you
have answered.
EXIT Button
When you press the EXIT button, the game will
pause. An “Exit” icon will pop up to make sure you
want to quit.
Move the joystick to to leave the game, or to
cancel the exit screen and keep playing. Press the
ENTER button to make your choice.
If you choose to quit, you will go back to the previous
screen or to the game selection menu.
LEARNING ZONE Button
The LEARNING ZONE button is a shortcut that takes you to the Learning Zone
game selection screen.
When you press the LEARNING ZONE button, the game will pause. An “Exit” icon
will pop up to make sure you want to quit.
Move the joystick to to go to the Learning Zone game menu, or to cancel the
exit screen and keep playing. Press the ENTER button to make your choice.
FEATURES