VTech SMARTRIDGE LIONKING User Manual

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© Disney.
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Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confident in allowing your childen to play these games, and still educate and entertain them in a healthy, age­appropriate manner?
Our solution to this on-going debate is the V.Smile™ TV Learning System – a unique video game system created especially for children aged 3 to 7. The V.Smile™ TV Learning System combines a kid-friendly design, age­appropriate curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The V.Smile™ TV Learning System engages your child with two modes of play: the Learning Adventure - an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone - a series of games designed to focus on specific school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun.
As part of the V.Smile™ TV Learning System, VTech® offers a library of game Smartridges™ based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 4-6) and Master Minds (ages 5-7) – so that the educational content of the system grows with your child.
At VTech®, we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting VTech®‚ with the important job of helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech
®
To learn more about the V.Smile™ TV Learning System and other VTech® toys, visit www.vtechkids.com
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INTRODUCTION
In Simba’s Big Adventure, play along with Simba, the curious and energetic lion cub, as he experiences the most glorious moments and toughest challenges of his life. As you explore the Pride Lands, you will see many exciting things, while learning fun school skills such as numbers, counting, colors, patterns, and much more!
GETTING STARTED
STEP 1: Choose Your Play Mode
Move your joystick up and down to choose the play mode you want. Press the ENTER button when you are finished.
Learning Adventure - In this play mode, you can play eight exciting adventure games with Simba and his friends.
Learning Zone - In this mode, you can play four games that focus on a specific learning skill.
Options - In this screen, you can turn the music on or off, and choose between limited or unlimited chances to play the game. Move the joystick left or right to make your choice and press ENTER when you are finished.
INTRODUCTION / GETTING STARTED
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Options
Learning Adventure
Learning Zone
Music On
Normal Chances
Music Off
“No Lose” Mode
Check Button
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Music On Select this to turn on the music. Music Off Select this to turn off the music. Normal Chances Select this to have the normal number of chances to
play, in each game.
No Lose Select this to have unlimited chances to play, in each
game.
Check Button Select this to enter the options.
STEP 2: Choose Your Game Settings
Learning Adventure Game Settings
Once you have selected the Learning Adventure mode, you can choose between “Adventure Play” or “Quick Play.” You can also see your score on this screen.
Adventure Play You can explore Simba’s world by playing through the
story in the “Adventure Play” menu.
Quick Play You can practice your skills in each of the adventure
games individually by selecting the games in the “Quick Play” menu.
High Score You can see your high score here.
After selecting Adventure Play, you can choose “New Game” to start a new game, or “Continue Game” to continue an old game.
Adventure Play
Quick Play
Your High Score
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GETTING STARTED
New Game
Continue Game
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Continue Game Choose this to continue a previous game. V.Smile™
remembers your game status after you turn it OFF, and if you turn it back ON without inserting any other Smartridge™, you will have the choice of continuing your old game. Your previous settings will be kept.
New Game Choose this to start a new game.
STEP 3: Start Your Game
• For Learning Adventure, please see the “Activit ies – Learning Adventure” section.
• For Learning Zone, please see the “Activities – Learning Zone” section.
FEATURES
HELP Button
EXIT Button
LEARNING ZONE Button
The LEARNING ZONE Button is a shortcut that takes you to the Learning Zone game selection screen.
When you press the LEARNING ZONE Button, an “Exit” screen will pop up. If you want to quit and go to the Learning Zone menu, choose “√”. To continue playing, choose “X”.
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GETTING STARTED / FEATURES
When you press the HELP Button, the activity instructions will be repeated, or you will hear hints during a game.
When you press the EXIT Button, the game will pause. An “EXIT” icon will pop up to make sure you want to quit. Choose “√” to leave the game, or “X” to cancel the “EXIT” screen and keep playing. Press ENTER to choose. The EXIT Button also takes you to the previous menu.
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ACTIVITIES
Educational Curriculum
Learning Adventure Curriculum
Path 1 – Game 1: Playing on the Savannah Colors
Path 1 – Game 2: Looking for Bugs (Mini Game) Size Comparisons
Path 2 – Game 3: Searching for Friends Animal Identification
Path 2 – Game 4: Leading the Way (Mini Game) Animal Matching
Path 3 – Game 5: Lost in the Jungle Numbers and Counting
Path 3 – Game 6: Jungle Jumping (Mini Game) Pattern Matching
Path 4 – Game 7: Home to Pride Rock Science & Problem Solving
Path 4 – Game 8: Musical Celebration (Mini Game) Musical Enjoyment
Learning Zone Curriculum
Zone 1: Falling Foliage Colors
Zone 2: Animal Portrait Animal Matching
Zone 3: Animal Safari Numbers and Counting
Zone 4: Bug Race Pattern Matching
Basic Operations
( ) Walk to the left ( )+Enter Jump to the left
( ) Walk to the right ( )+Enter Jump to the right
( ) Crawl down (
) Crawl to the left
Enter Jump up (
) Crawl to the right
Learning Adventure
Learning Adventure Quick Play Menu
The Learning Adventure mode features eight adventure-style games. Move the joystick left and right to choose a game, and press the ENTER Button to start.
Learning Adventure Game Status Bar
In each adventure game, the status bar shows you how you are doing.
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ACTIVITIES
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Learning Adventure Games
In Adventure Play mode, there are five different game introduction screens between the paths, to introduce the coming game. You can skip the introduction screens by pressing the ENTER Button.
PATH 1 – THE CURIOUS CUB
Game Introduction Screen 1
Game 1 – Playing on the Savannah
Game Play
In the Savannah, Simba finds many fun animal friends and beautiful flowers. Help Simba find an animal or flower of a certain color, and earn points.
Educational Curriculum
Colors
Easy level: Learn five different colors.
Difficult level: Learn eight different colors.
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ACTIVITIES
Question - This shows the current qu e sti on bei ng ask ed, or t he learning skill featured.
Energy - This shows Simba’s energy level in the current game.
Score - This shows the number of points you’ve earned during play.
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Game 2 – Looking For Bugs
Game Play
In the Savannah, Simba finds beetles of all different sizes. Help him find the largest and the smallest beetles. Timon and Pumbaa will keep you company!
Educational Curriculum
Size Comparisons
Easy level: Find the largest or smallest of two to three beetles.
Difficult level: Find the largest or smallest of four to five beetles.
PATH 2 – PLAYING IN THE PRIDE LANDS
Game Introduction Screen 2
Game 3 – Searching for Friends
Game Play
All kinds of animals are hiding everywhere
- help Simba find and learn about them! Some animals can be seen through the grass, so that Simba can find them more easily. See how many animal friends you can find!
Educational Curriculum
Animal Identification
Easy level: As a hint, part of the animal’s body will be visible
in the grass.
Difficult level: No part of the animal will be visible as a hint.
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ACTIVITIES
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Game 4 – Leading the Way
Game Play
Help Simba lead the baby animals across the river to their parents. When Simba jumps on a log floating down the river, the baby animal will follow him. He must then jump on the rock with the matching animal parent.
Educational Curriculum
Animal Matching
Easy level: Choose the correct animal parent from two
choices.
Difficult level: Choose the correct animal parent from three
choices.
PATH 3 – ADVENTURE IN THE JUNGLE
Game Introduction Screen 3
Game 5 – Lost in the Jungle
Game Play
Help Simba find his way out of the jungle maze. There are nine rivers for him to cross - for each one, he must collect the right number of logs to make a bridge. If he collects too many or not enough logs, the bridge will float away, and Simba will have to start all over!
ACTIVITIES
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Educational Curriculum
Numbers and Counting
Easy level: The number of logs available is the same as the
number you need to collect.
Difficult level: The number of logs available is higher than
the number you need to collect.
Game 6 – Jungle Jumping
Game Play
Bugs are crawl ing on the vin es over Simba’s head! Simba must jump up and tag the bug with the pattern shown on the status bar. A different pattern will be asked for in each round.
Educational Curriculum
Pattern Matching
Easy level: Each bug will be of a different color, for easier
searching.
Difficult level: Many bugs will have similar colors, for more
challenging searching.
PATH 4 – THE JOURNEY ENDS
Game Introduction Screen 4
ACTIVITIES
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Game 7 – Home to Pride Rock
Game Play
Simba must show that he is a brave lion cub, and solve many challenges on his way back to Pride Rock. Help him solve these challenges by using what you know about nature, and avoiding obstacles.
Educational Curriculum
Science and Problem Solving
Easy level: The placement of stones and logs is simpler, and
there are two patterns on the stone path.
Difficult level: The placement of stones and logs is more
difficult, and there are three patterns on the stone path.
Game 8 – Musical Celebration
Game Play
Simba has overcome all the challenges and come home to Pride Rock! All his animal friends gather to enjoy a musical party in his honor. Use the joystick and four colored buttons to trigger fun musical effects. Let’s dance and have fun!
Educational Curriculum
Musical Enjoyment
Easy level: N/A
Difficult level: N/A
Learning Zone
Learning Zone Game Selection Screen
The Learning Zone features four curriculum-based learning games. Use the joystick to highlight a game, and press the ENTER Button to start it.
Learning Zone Game Status Bar
In all the learning games, the status bar will stay on the screen to show you how you are doing.
ACTIVITIES
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Learning Zone Games
Game 9 – Falling Foliage
Game Play
Each of the ants on the screen is carrying leaves of a certain color. Guide your falling leaf down onto the ant that is carrying the same color leaf.
Educational Curriculum
Colors
Easy level: Match four different colors with three leaf positions.
Difficult level: Match five different colors with five leaf positions.
Game 10 – Animal Portrait
Game Play
Rafiki will show you the outline of an animal. Can you create a portrait of the animal by selecting its head, body and tail from a group of pictures? This is a timed game, so see how many animal portraits you can make in the given time!
Educational Curriculum
Animal Matching
Easy level: Create an animal portrait by matching the
animal’s body and tail.
Difficult level: Create an animal portrait by matching the
animal’s head, body and tail.
ACTIVITIES
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The current question or hints
Player’s icon
Player’s score
Game timer
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Game 11 – Animal Safari
Game Play
In the Savannah , anim als are always roaming around in the grass. Move the cursor to find and count a given number of animals. When you point the cursor at the animal you want, press ENTER to count it once. The number of times you have counted an animal will be shown on the status bar.
Educational Curriculum
Numbers and Counting
Easy level: You will have more chances for an animal to come
out. Animals will stay out longer before hiding again.
Difficult level: You will have fewer chances for an animal to
come out. Animals will stay out for less time before hiding again.
Game 12 – Bug Race
Game Play
There are bugs all over the place! Move Pumbaa up the screen to collect as many bugs as you can that match the given pattern.
Educational Curriculum
Pattern Matching
Easy level: Bugs are different colors, for easier searching.
Difficult level: Bugs are similar colors and moving more
quickly, for more difficult searching.
ACTIVITIES
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CARE & MAINTENANCE
1. Keep your V.Smile™ clean by wiping it with a slightly damp cloth. Never use solvents or abrasives.
2. Keep it out of direct sunlight and away from direct sources of heat.
3. Remove the batteries when not using it for an extended period of time.
4. Avoid dropping it. Never try to dismantle it.
5. Always keep the V.Smile™ away from water.
TROUBLESHOOTING
If you have a problem that cannot be solved by using this manual, we encourage you to visit us online or contact our Consumer Services Department with any problems and/or suggestions that you might have. A support representative will be happy to assist you.
Before requesting support, please be ready to provide or include the information below:
• The name of your product or model number (the model number is typically located on the back or bottom of your product).
• The actual problem you are experiencing.
• The actions you took right before the problem occurred.
If you wish to buy additional joysticks for your V.Smile™, please visit us online, or contact our Consumer Services Department.
Internet : www.vtechkids.com Phone : 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
CARE & MAINTENANCE / TROUBLESHOOTING
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OTHER INFO
DISCLAIMER AND LIMITATION OF LIABILITY
VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for any damage or loss resulting from the use of this handbook. VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for any loss or claims by third parties that may arise through the use of this software. VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for any damage or loss caused by deletion of data as a result of malfunction, dead battery, or repairs. Be sure to make backup copies of important data on other media to protect against data loss.
Company: VTech® Electronics North America, L.L.C. Address: 1155 West Dundee Rd., Suite 130, Arlington Heights, IL 60004 USA
Phone : 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
NOTICE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help.
OTHER INFO
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Expand your V.Smile Smartridge™ Library with
these great games for never-ending fun!
Expand your V.Smile Smartridge™ Library with
these great games for never-ending fun!
2004 © VTech
Printed in China
91-02088-053
- Colors & Shapes
- Letters
- Phonics
- Numbers - Basic Vocabulary
- Counting
- Patterns & Logic
- Music
- Math Computation
- Vocabulary - Time-Telling Skills
- Spelling
- Geography
- Spelling
- Problem Solving
- Advanced Math - Art & Creativity
- Vocabulary
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