Copyrights and trademarks are the
property of Enid Blyton Ltd (a Chorion
company). All rights reserved.
US rights represented by
FUNimation Productions, Ltd.
Dear Parent,
At VTech®, we know that every year, children are asking to play video games
at younger and younger ages. At the same time, we understand the hesitation
of most parents to expose their children to the inappropriate content of many
popular video games. How can you feel condent in allowing your children
to play these games, and still educate and entertain them in a healthy, ageappropriate manner?
Our solution to this on-going debate is the V.SmileTM Learning System – a unique
video game system created especially for children aged 3 to 8. The V.SmileTM
Learning System combines a kid-friendly design, age-appropriate curriculum,
entertaining graphics, and fun game play into a unique experience that your
child will love and you can support. The V.SmileTM Learning System engages
your child with two modes of play: the Learning Adventure – an exciting
exploratory journey in which learning concepts are seamlessly integrated, and
the Learning Zone – a series of games designed to focus on specic school
skills in a fun, engaging way. Both of these educational modes offer your child
hours of learning fun.
As part of the V.SmileTM Learning System, VTech
®
offers a library of game
SmartridgesTM based on popular children’s characters that engage and
encourage your child to play while learning. The library is organized into
three levels of educational play – Early Learners (ages 3-5), Junior Thinkers
(ages 4-6) and Master Minds (ages 6-8) – so that the educational content of
the system grows with your child.
At VTech® we are proud to provide you with a much-needed solution to the
video game dilemma, as well as another innovative way for your child to learn
while having fun. We thank you for trusting VTech® with the important job of
helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech
®
To learn more about the V.SmileTM Learning System and other VTech
visit www.vtechkids.com
®
toys,
INTRODUCTION
It is a sunny day in Toy Town but Noddy has discovered some things have mysteriously
gone missing. You can help Noddy to decide where to look and your decision will
affect the path of his story. As he explores the town, Noddy finds that some of his
friends have problems to be solved. You can get involved by completing fun and
educational games as he becomes Detective for a Day!
GETTING STARTED
STEP 1: Choose Your Play Mode
Move the joystick up or down to choose the play mode you want. Press the ENTER
button when you have finished.
Learning Adventure
Learning Zone
Options
1. Learning Adventure
In the Learning Adventure menu, use the joystick and
ENTER button to choose any of the 2 play modes.
INTRODUCTION / GETTING STARTED
Adventure Play
In this play mode, you can join Noddy as he becomes detective for a day. To play,
use the joystick to select “Adventure Play”, and press the ENTER button to start. This
mode includes 4 learning adventure games, 2 mini-games, and 2 bonus games
as you explore Toy Town.
2
To start a new game from the beginning, use the joystick
and ENTER button to choose New Game. To continue
an old game from where you left off, choose Continue
Game.
New Game – Start a new game from the beginning.
Continue Game – Pick up an old a game from where
you left off.
Quick Play
In this play mode, you can choose any of the 6 games by
using the joystick and pressing ENTER. In this play mode
you can play alone, or with a friend.
Note: For game details, please see the “Activities
– Learning Adventure” section.
2. Learning Zone
In the Learning Zone menu, use the joystick and ENTER
button to choose any of the 4 Learning Zone games. In
the Learning Zone you can play alone, or with a friend.
Note: For game details, please see the “Activities
– Learning Zone” section.
GETTING STARTED
3. Options
In the Options menu, you can choose your game settings.
You can turn the music On or Off. To choose a setting,
use the joystick and press ENTER. When you have finished
choosing your game setting, use the joystick to highlight
the OK icon and press ENTER.
STEP 2: Start Your Game
For Learning Adventure mode, please go to the “Activities-Learning
Adventure” section.
For Learning Zone mode, please go to the “Activities-Learning Zone”
section.
3
FEATURES
2-Player mode
In Quick Play and Learning Zone modes you can play alone, or with a friend. Choose
One-Player or Two-player mode in the small selection menu in the bottom of the
screen. Player 1 and Player 2 will take turns playing. Player 1 will always begin
answering the questions in the first section. After Player 1 completes a round of
questions, a voice prompt will indicate it’s Player 2’s turn.
Note: Two-player mode is not available on the V.SMILETM Pocket.
HELP Button
When you press the HELP button during a game, you will hear the activity instructions
or a helpful hint.
EXIT Button
When you press the EXIT button, the game will pause. A window will pop up to make
sure you really want to quit. Move the joystick to the “ ” to leave the game or to the
”X” to cancel the exit screen and keep playing. Press the ENTER button to confirm
your selection.
LEARNING ZONE Button
The LEARNING ZONE button is a shortcut that takes you to the Learning Zone game
selection screen. When you press the LEARNING ZONE button the game will pause.
A window will pop up to make sure you really want to quit. Move the joystick to the
“ ” to leave the game or to the “X” to cancel the exit screen and keep playing. Press
the ENTER button to confirm your selection.
Prompt Animation
At certain parts of the game you will meet an action
pointer where you will need to press the ENTER button
to perform the action. The prompt shows an animation
of the ENTER button being pressed.
FEATURES
4
Light Bulb Icon Bar
The Light Bulb Icon Bar is an indicator to show how
many questions you have answered.
ACTIVITIES
Educational Curriculum
Learning Adventure Curriculum
Big-Ears’ Magic Spell Observation, Beginning Letter Sounds
Animal Roundup Size Sorting, Colors, Counting
Town Square Tidy Problem Solving
Into Dark Wood Cl as sific at ion, Ha nd/Eye Co-or di nation,
Ice-Cream Maker Listening Skill, Colors
Pick A Parcel Shape/Color Matching
Guess the Gift Beginning Letters, Foreign Language
Sorting Shapes Shapes, Foreign Language
Learning Zone Curriculum
Skittles Search Counting
Language Snap! Foreign Language, Matching
FEATURES / ACTIVITIES
Hot-Air Repair Classification: Shape and Color
Cookie Mix-up Memory Skill, Vocabulary
Learning Adventure
Adventure Play – General Game Play
Now you’re ready to decide where Noddy will go. Use
your joystick to choose any of the two starting places
and one of two adventure stories will begin. Noddy will
automatically drive his car to each selected location
where he will find new clues about where to go next.
Some of the locations will have learning adventure
games and mini-games that need to be completed to
continue the story and Noddy will also interact with his
5
Following Directions
friend Big-Ears during two of the mini games. Sometimes you will discover other
bonus activities that will all help with Noddy’s clue finding as he searches for the
missing items.
The two adventure stories are: PC Plod’s Lost Whistle and The Misplaced Hammer.
Each story contains four stages and in stages two and three, you can select from 3
locations to visit. One of the locations in each stage will lead to a Learning Adventure
game while the other location(s) will lead to a mini game or another part of the story.
You will need to complete the learning adventure game to go to the next stage.
Controls
()
()
ENTER Button
Move selector left
Move selector right
Select a location
Learning Adventure Game 1: Big-Ears’ Magic Spell
Noddy arrives Big-Ears’ House where he will need to help
Big-Ears find hidden objects that can be used to cast a
magic spell. Look at the object that is shown in the lower
right-hand corner of the screen and search for it around
the house using the joystick. When Noddy walks near an
object, press ENTER to collect it.
Each item that is needed for the spell is stored inside the
object Noddy is searching for. You need to press one of
the color buttons to select the beginning letter sound of
the object and extract the item.
Controls
()
()
( )
( )
Walk left
Walk right
Walk down (forwards)
Walk up (backwards)
ACTIVITIES
6
ENTER Button
Collect an object
Color Buttons
Curriculum: Observation, Beginning Letter Sound
Easy Level: An arrow will guide you towards each object.
Difficult Level: No arrow is provided.
Select an answer
Learning Adventure Game 2: Animal Roundup
Noddy arrives the Farm and some of the animals have
escaped. He needs to help Tessie Bear catch the animals
and return them to their homes. The game contains 3
rounds and Noddy has to catch a different type of animal
in each round. Use your joystick to control Noddy and
when he walks near an animal you can press ENTER
to catch it.
In round 1, Noddy needs to classify different sized cows
and place them into the correct sized sheds.
In round 2, Noddy needs to classify different colored hens
and return them to the correct colored coops.
In round 3, Noddy needs to catch the ducks and return
ACTIVITIES
them to the ponds with the matching number signs.
Curriculum: Sorting by Size, Colors, Counting
Easy Level: Cow – Signs are placed next
Duck – Counting (1-5)
Difficult Level: Cow – No signs are shown to indicate the sizes of the sheds.
Hen – 6 colors
Duck – Counting (5-9)
to the sheds to indicate
their sizes.
Hen – 4 simple colors
7
Controls
()
()
( )
( )
ENTER Button
Walk left
Walk right
Walk down (forwards)
Walk up (backwards)
Catch an animal
Learning Adventure Game 3: Town Square Tidy
Noddy arrives at Mr. Plod’s Police Station and finds that the
Town Square is a terrible mess. There have been things
broken, there is garbage everywhere and some of the
plants are not looking too healthy at all! While he is tidying
the place, Noddy will dance and you can press ENTER to
make him jump and catch the flying food!
When Noddy arrives at each problem, you can press one
of the color buttons to select the correct tool that will solve
it. There are four tools: the watering can; for watering
the plants, the broom; for sweeping the garbage, the
wrench; to repair the bicycle, and the paint brush; to
paint the faded objects.
Curriculum: Problem Solving
Easy Level: The tools are assigned to the same color button
Difficult Level: The tools are assigned to a different color button per
Controls
question.
ACTIVITIES
Color buttonsSelect a tool
ENTER buttonJump
8
Learning Adventure Game 4: Into Dark Woods
In the final chapter of the story, Noddy will go to the Dark
Woods to search for the Goblins and get back the missing
object. You can use your joystick to control Noddy and
press ENTER to jump over any obstacles he encounters.
There are also fireflies to be collected that Noddy might
find very useful. Next, Noddy will discover a string of
mushroom in front of the cliff and you’ll need to identify
the different one to help Noddy jump over the cliff.
The Goblins cast a spell on the magic tree. You need
to use the color buttons to choose the one that doesn’t
belong and reverse the spell to help Noddy pass through
the tree.
Deep in the Dark Woods it gets very gloomy and the
goblins can’t find their way back home. If Noddy helps
them, they will return the object that they have stolen.
Noddy uses fireflies to light up the surrounding area
and you can help him find the right path through the
darkness.
Noddy arrives at Miss Pink Cat’s Ice Cream Parlor where
she is hard at work. Noddy can help her to serve the
customers but you’ll need to listen carefully to their orders
and make their ice creams. Use the color buttons to
choose the ice cream flavor and topping. If the selection
is wrong in the Easy level, Noddy will let you know there
is a problem but in the Difficult level he will not.
Curriculum: Listening Skill, Colors
Easy Level: Final product is shown at the right top corner of screen
Difficult Level: No reference is shown. There needs to be a certain
number of satisfied customers to complete the game.
Color Buttons Select ice cream flavor/topping
for reference.
Mini-Game 2: Pick A Parcel
Noddy arrives at the Train Station where he will need to
load packages onto the train cars. Look at the parcels on
the right-hand side of the train car (or the picture in the
top right corner of the screen) and choose the matching
parcels from the platform.
Use the joystick to control Noddy as he walks around
the train platform and avoids obstacles. When Noddy
walks near a package, press the ENTER to pick it up.
Curriculum: Shape/Color Matching
Easy Level: Load 2-3 packages
Difficult Level: Load 4-5 packages
Controls
ACTIVITIES
()
()
( )
( )
Walk left
Walk right
Walk down (forwards)
Walk up (backwards)
10
ENTER Button
Pick up a package
Mini-Game 1: Guess the Gift
Noddy meets Big-Ears in Toy Town and he has a gift for his
young friend. A picture of the gift is shown in the middle of
the screen and the word of the gift is shown at the bottom
of the screen with its beginning letter missing. Help Noddy
to find the beginning letter using the color buttons.
After completing the word, Noddy’s friend Whizz will teach
you how to speak the word in Spanish.
Curriculum: Beginning Letters, Foreign Language
Easy Level: The beginning letter is shown
Difficult Level: No visual clue is provided
Controls
as a dotted line
Color Buttons
Select an answer
Mini-Game 2: Sorting Shapes
Noddy meets Big-Ears in Toy Town and he has a gift for
ACTIVITIES
his young friend. A picture of the gift is shown in the
middle of the screen and you must help Noddy find the
shape that matches. You can use the color buttons to
select the shapes.
After selecting a correct shape, Whizz will teach Noddy
how to say the name of the shape in Spanish.
Curriculum: Shapes, Foreign Language
Easy Level: Simple geometric shapes
Difficult Level: Simple objects.
Controls
Color Buttons
Select an answer
11
Learning Zone
Skittles Search
Game Play
Mrs. Skittle wants to take her children to the countryside
by train but they are playing hide-and-seek. They are
crouching behind the crates on the platform and Noddy
needs to find them as quickly as possible so they don’t
miss the train! Use the joystick to control Noddy as he
walks around the platform of the station and press ENTER
to catch each Skittle when they show themselves.
Noddy counts how many Skittles have been found and
how many are still missing.
Curriculum: Counting
Easy Level: Counting 2-6
Difficult Level: Counting 5-10
Controls
()
()
( )
( )
ENTER Button
Walk left
Walk right
Walk down (forwards)
Walk up (backwards)
Catch a Skittle
Language Snap!
Game Play
Noddy plays a game of snap with Whizz to learn Spanish
words. Nine picture cards are placed on the shelf and
Noddy will pull out picture cards from a box. Noddy will
speak the word of the picture on the card in English and
Whizz will teach the foreign word. If Noddy’s card is same
as the picture on the shelf, you can use your joystick to
move the hand pointer to the picture on the shelf and
ACTIVITIES
12
press ENTER to select it. If Noddy’s card doesn’t match with one of the pictures on
the shelf, you can select the box and Noddy will pull out another card. You win the
game when three pictures are matched in a line.
Curriculum: Foreign Language, Matching
Easy Level: Noddy’s cards must same as the pictures on the shelf.
Difficult Level: Noddy’s cards may not match with the pictures on the shelf.
Controls
()
()
( )
( )
ENTER Button
Move selector left
Move selector right
Move selector down
Move selector up
Select a card/erase a card
Hot-Air Repair
ACTIVITIES
Game Play
Dinah Doll flies into the sky in her hot-air balloon but
unfortunately, a bird pecks a hole in it and the air starts
rushing out! Noddy helps Dinah Doll to repair the balloon
by finding the material of the same color and shape.
Use the joystick to move the hand pointer to the material
and press the ENTER button to select it. After selecting
a material, you can press ENTER to pump up the small
balloon. When this balloon has enough air it will fly into
the sky with the material and repair the hole.
Curriculum: Classification: Shape and Color
Easy Level: Classify the shape
Difficult Level: Classify the shape and color
13
Controls
()
()
ENTER Button Select a material/Pump up the small balloon
Move selector left
Move selector right
Cookie Mix-up
Game Play
Big-Ears wants to play a memory game with Noddy
where he will put three animal-shaped cookies on the
table and Noddy will need to remember the position of
one of the cookies. Big-Ears will cover the cookies with
a tray and perform a magic trick to make them shuffle
around automatically. When the trays stop moving, you
can use the joystick to move the hand pointer to a tray
and press ENTER to open it.
Curriculum: Memory Skill, Vocabulary
Easy Level: Only two trays move.
Difficult Level: Three trays move together.
Controls
()
()
ENTER Button
Move selector left
Move selector right
Open a tray
ACTIVITIES
14
CARE & MAINTENANCE
1. Keep your V.Smile™ clean by wiping it with a slightly damp cloth. Never
use solvents or abrasives.
2. Keep the unit out of direct sunlight and away from direct sources of
heat.
3. Remove the batteries when not using it for an extended period of time.
4. Avoid dropping it.
5. Always keep the
NEVER try to dismantle it.
V.Smile™ away from water.
WARNING
A very small percentage of the public, due to an existing condition, may experience
epileptic seizures or momentary loss of consciousness when viewing certain types
of flashing colors or patterns, especially on television. While the V.Smile™ Learning System does not contribute to any additional risks, we do recommend that parents
supervise their children while they play video games. If your child experiences
dizziness, altered vision, disorientation, or convulsions, discontinue use immediately
and consult your physician. Please note that focusing on a television screen at close
range and handling a joystick for a prolonged period of time may cause fatigue or
discomfort. We recommend that children take a 15-minute break for every hour of
play.
TECHNICAL SUPPORT
If you have a problem that cannot be solved by using this manual, we encourage you
to visit us online or contact our Consumer Services Department with any problems
and/or suggestions that you might have. A support representative will be happy
to assist you.
Before requesting support, please be ready to provide or include the information
below:
The name of your product or model number. (The model number is typically
CARE & MAINTENANCE / TECHNICAL SUPPORT
located on the back or bottom of your product.)
The actual problem you are experiencing.
The actions you took right before the problem occurred.
Internet: www.vtechkids.com
Phone:1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
15
DISCLAIMER AND LIMITATION OF LIABILITY
VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility
for any damage or loss resulting from the use of this handbook. VTech® Electronics
North America, L.L.C. and its supplies assume no responsibility for any loss or claims
by third parties that may arise through the use of this software. VTech® Electronics
North America, L.L.C. and its suppliers assume no responsibility for any damage or
loss caused by deletion of data as a result of malfunction, dead battery, or repairs.
Be sure to make backup copies of important data on other media to protect against
data loss.
COMPANY: VTech® Electronics North America, L.L.C.
ADDRESS: 1155 West Dundee Rd, Suite 130, Arlington Heights, LL 60004
TEL NO.: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
USA
NOTE:
This equipment has been tested and found to comply with the limits for a Class
B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed
to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency
NOTE
energy and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined
by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to
operate the equipment.