VTech SMARTRIDGE ELMO User Manual

© 2005 Sesame Workshop. All rights
reserved.
Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confident in allowing your children to play these games, and still educate and entertain them in a healthy, age-appropriate manner?
Our solution to this on-going debate is the
V.Smile™ TV Learning
System – a unique video game system created especially for children
aged 3 to 7. The
V.Smile
TV Learning System
combines a kid­friendly design, age-appropriate curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The
V.Smile™ TV Learning System
engages your child with two modes of play: the Learning Adventure
- an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone - a series of games designed to focus on specific school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun. As part of the
V.Smile™ TV Learning System, VTech® offers
a library of game Smartridges™ based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 4-6) and Master Minds (ages 6-8) – so that the educational content of the system grows with your child.
At VTech
®
, we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting VTech® with the important job of helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech
®
To learn more about the
V.Smile™ TV Learning System and other
VTech® toys,
visit www.vtechkids.com
INTRODUCTION
Oh no, that silly Mister Noodle needs Elmo’s help again! Travel with Elmo on an exciting journey and discover farm life, the underwater world, a circus, and a fun, music studio! Along the way, help Mister Noodle with his silly antics while learning letters, colors, opposites, shapes, patterns, numbers, counting, music and more! In Elmo’s World, learning is always so much fun!
GETTING STARTED
STEP 1: Choose Your Play Mode
Move the joystick up and down to highlight the play mode you want. Press the ENTER button to choose. You can also press the red and green buttons on the joystick to choose the corresponding play mode. Press the red button to select “Learning Adventure” or press the green button to select “Learning Zone.”
1. Learning Adventure
In this play mode, you can explore in four adventure worlds with Elmo.
2. Learning Zone
In this play mode, you can play four games, each focusing on a specific learning skill.
3. Options
In this screen, you can turn the background music on and off. This setting is designed for parents and requires help from an adult.
STEP 2: Choose Your Game Settings
The Learning Adventure and Learning Zone modes have their own default settings shown on their game menu and require the help from an adult, if you want to change the settings:
* For Learning Adventure: go back to the Learning Adventure
menu and choose the game setting icon located at the left bottom corner of the screen.
* For Learning Zone: go back to the Learning Zone menu and
choose the game setting icon at the left bottom corner of the screen.
1. Move the joystick left, right, up or down to scroll between different settings, and press the
ENTER button to choose one.
1
INTRODUCTION / GETTING STARTED
2. Move the joystick down to choose “Yes” and press the ENTER button to confirm the game settings, or press the green button on the joystick directly.
STEP 3: Start Your Game
* For Learning Adventure, please see the
“Activities - Learning Adventure” section of this manual.
* For Learning Zone, please see the “Activities - Learning Zone” section of this manual.
* For
Options, you can choose to keep the background music on or
turn it off. This is a parental feature and requires help from an adult.
To turn the background music on or off, move the joystick left or right to highlight your choice, and then press the
ENTER button.
Choose “Yes” to confirm your music setting. You can either select the green button on your joystick or move your joystick and press the ENTER button to confirm your choice.
FEATURES
* Joystick Operations
During the Menu screen, you can move the joystick up, down, left or right to highlight a game. Then press the ENTER button to confirm your selection.
During a Learning Adventure game, you can use the joystick to move Elmo up, down, left or right along each game path.
During a Learning Zone game, the joystick is not functional. Only the corresponding color buttons are necessary for these games.
* Color Buttons
During the Menu screen, you can press the color buttons on your joystick to choose a corresponding selection directly.
During a Learning Adventure game, when Elmo is moving along the game paths, you can press the color buttons to see Elmo perform different
2
FEATURES
actions. When Elmo is asking you a question, press a color button to choose an answer.
During a Learning Zone game, you can press a color button to choose a correct answer.
* 2-Player Option
During the Menu screen, Player 1 will control all the menu operations.
During a Learning Adventure game, two players will take turns answering questions du r ing dif fere n t secti o ns in the ga m e enviro nment. Player 1 will always begin answering the questions for the first section. After Player 1 completes a round of questions, Player 2 will be given the chance to answer for the next section of game play. Players will continue taking turns until the entire game has been completed.
During a Learning Zone game, two players will share the same game round. They will take turns answering questions one by one. A light bulb will appear above Elmo’s head to remind the players to switch playing. A blue light bulb marked with “1P” is for Player 1, while the yellow light bulb marked with “2P” is for Player 2.
* HELP Button
When you press the HELP button, a voice instruction or visual clue as hints will be given for that particular game.
* EXIT Button
When you press the EXIT button, the game will pause. An “Exit” icon will pop up to make sure you want to quit.
Choose “Yes” to leave the game or “No” to cancel the exit screen and keep playing. Press the ENTER button to confirm your selection. You may also press the corresponding red or green color buttons on the joystick to choose directly.
3
FEATURES
Loading...
+ 11 hidden pages