Vtech SMARTRIDGE DORA User Manual

© 2005 Viacom International Inc. All rights reserved.
Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confident in allowing your children to play these games, and still educate and entertain them in a healthy, age­appropriate manner?
Our solution to this on-going debate is the V.SmileTM TV Learning System – a unique video game system created especially for children aged 3 to 8. The V.SmileTM TV Learning System combines a kid-friendly design, age-appropriate curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The
V.SmileTM TV Learning System engages your child with two modes of play: the Learning Adventure – an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone – a series of games designed to focus on specific school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun.
As part of the V.SmileTM TV Learning System, VTech
®
offers a library of game Smartridges
TM
based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 5-7) and Master Minds (ages 6-8) – so that the educational content of the system grows with your child.
At VTech® we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting
VTech®, with the important job
of helping your child explore a new world of learning!
Sincerely,
Your Friends at
VTech
®
To learn more about the V.SmileTM TV Learning System and other VTech
®
toys, visit www.vtechkids.com
2
INTRODUCTION
¡Hola! Welcome to Doraʼs Fix-it Adventure, where you can explore and learn with Dora and her friends!
Doraʼs friend Tico the squirrel has invented a wonderful new machine – the Air-Car­Boat-Mobile! He invites Dora and Boots for a ride, but before they can even climb aboard, something goes wrong and the machine flies apart, scattering its parts into four far away places!
Dora and Boots promise to help Tico find the lost parts, so he can rebuild his special invention. But Swiper the Fox overhears the friends talking, and vows to get to the parts first, so he can swipe them! Will you help Dora and Boots get to each part before Swiper, so that Tico can rebuild his Air-Car-Boat-Mobile? ¡Muy bien!
STEP 1: Choose Your Play Mode
Move the joystick up and down to choose the play mode you want. Press the ENTER button when you have finished.
Options
Learning Adventure
Learning Zone
Learning Adventure
In this play mode, you can come along with Dora and Boots on their Fix-it Adventure.
Learning Zone
In this play mode, you can play four shorter games that use specific learning skills.
Options
In this screen, you can turn the background music on and off.
INTRODUCTION
3
STEP 2: Choose Your Game Settings
Use the joystick to choose “New Game” or “Continue Game.” Press the ENTER button when you have finished.
New Game
Continue Game
New Game: Start an adventure from the beginning.
Continue Game: Continue a previous adventure from where you left off.
Learning Adventure Mode: If you are playing for the first time or have selected “New
Game,” you will be asked to choose the game settings. (Default settings will be Level = Easy, Player = 1 Player.) If you have selected “Continue Game,” the system will use the game settings from your previous game.
Learning Zone Mode: If you want to change the game settings in the Learning Zone, you can select the “Level & Player” icon at the right bottom corner of the Learning Zone menu screen and adjust the settings. (Default settings will be Level = Easy, Player = 1 Player.)
On the game settings screen:
1. Move the joystick left, right, up or down to scroll between different settings, and press the ENTER button to choose one.
2. Move the joystick down to the icon and press ENTER.
STEP 3: Start Your Game
For Learning Adventure, please see the “Activities – Learning Adventure” section
of this manual.
For Learning Zone, please see the “Activities – Learning Zone” section of this
manual.
INTRODUCTION
4
Features
Joystick Operations
In the menu screens, move the joystick up, down, left or right to highlight a choice. Press the ENTER button to make your selection.
During a Learning Adventure game, use the joystick to move Dora along the path, or climb up and down a ladder. Press the
ENTER button to jump.
During a Learning Zone game, use the joystick to move the selection arrow up, down, left or right. In the game “Feed the Ducks,” move the joystick up and down to count out pieces of food for the ducks. In the game “Frog Friends,” use the joystick to move the frog, and press the ENTER button to jump.
Color Buttons
During a Learning Adventure game, you may run into the Swiper the Fox, who will try to get to Ticoʼs machine parts before you. Help Dora and Boots stop Swiper by pressing any of the colored buttons to say, “Swiper, no swiping!”
HELP Button
When you press the
HELP button, Dora will repeat the game instruction, or give
you an additional hint. In Learning Zone games, pressing the HELP button will also pop up the question status bar, which will show you the number of questions you have answered.
EXIT Button
When you press the
EXIT button, the game will pause. An “Exit” icon will pop up to
make sure you want to quit.
Move the joystick to
to leave the game, or to cancel the exit screen and keep
playing. Press the ENTER button to make your choice.
If you choose to quit, you will go back to the previous screen or to the game selection menu.
FEATURES
5
LEARNING ZONE Button
The LEARNING ZONE button is a shortcut that takes you to the Learning Zone game selection screen.
When you press the
LEARNING ZONE button, the game will pause. An “Exit” icon
will pop up to make sure you want to quit.
Move the joystick to
to go to the Learning Zone game menu, or to cancel the
exit screen and keep playing. Press the ENTER button to make your choice.
Two-Player Mode
Two-Player Mode is only available if a joystick is plugged into the “Player 2” port on the main unit.
Whe n both joyst icks are connected, Playe r 1 w ill control all menu screen operations.
During a Learning Adventure game, two players can team up to help Dora on her adventure. As you play, you will come to checkpoints along the path. When Player 1 arrives at a checkpoint, Player 2 will take over and continue the adventure. The game will continue this way until the adventure has been completed, and all Ticoʼs machine parts have been found.
At each checkpoint, a status bar will pop up at the top of the screen to tell you how far you are along the game path.
Player 1ʼs icon is red, and Player 2ʼs icon is blue. When play switches from one player to another, the player icon will change colors and Dora will tell you whose turn it is.
The status bar will be hidden during regula r play, and will only appea r at checkpoints.
In the Learning Zone, two players can play head-to-head at the same time.
FEATURES
Status BarPlayer One Player Two
6
ACTIVITIES
Educational Curriculum
Learning Adventure
Color Forest Colors, color patterns, counting (1-10), Spanish
Number River Numbers, number sequences, shapes, Spanish
Friendly Farm Animal sounds, directions, Spanish
Ancient Pyramid Logic skills
Learning Zone
Butterfly Match Memory, colors
Feed the Ducks Counting (1-20), Spanish
Animal Babies Animal recognition, matching
Frog Friends Spatial skills
Learning Adventure
Learning Adventure Game Selection Screen
In Learning Adventure mode, players help Dora and Boots use Map to find the way to go. To choose a game location, use the joystick to scroll through the locations, and press the ENTER button to start your game.
Friendly Farm
Color Forest
Number River
Ancient Pyramid
ACTIVITIES: Learning Adventure
Color Forest
Curriculum
Colors, color patterns, counting (1-10), Spanish
Game Play
The steering wheel of Ticoʼs Air-Car-Boat-Mobile flew into Color Forest. Help Dora and Boots make their way through Color Forest and find the steering wheel before Swiper does!
ACTIVITIES
7
Broken Bridge
The bridge is broken! Help Dora and Boots choose the color piece that will fix the bridge. Move your joystick to a color piece and press ENTER to choose it.
Easy level: Colors
Difficult level: Color patterns
Bridge Path
Help Dora and Boots choose the correct color bridge.
Easy level: English and Spanish color names
Difficult level: Spanish color names
Missing Logs
The log bridge is missing logs. Help Dora and Boots fix it by counting the correct number of logs. Move your joystick to one of the four number choices and press ENTER. Then press ENTER again to put the logs onto the bridge, one by one.
Easy level: English and Spanish numbers
Difficult level: Spanish numbers
Locked Gate
Help Dora and Boots open the gate by choosing the correct key in the bushes. Match the shape on the lock to the shape on the key.
Easy level: 2 locks, 4 key choices
Difficult level: 4 locks, 6 key choices
Crocodile Lake
Follow the friendly frog over the stones on the lake. There are crocodiles under the stones! Follow the correctly colored stones to cross the lake safely.
Move the joystick to control Doraʼs direction and press ENTER to help Dora jump over the stones.
Easy level: Colors
Difficult level: Color patterns
ACTIVITIES
8
Logs and Turtles
Help Dora and Boots get across the water by stepping on the logs and turtles. Ticoʼs steering wheel is on the other side! Move the joystick left, right, up or down to move Dora, and press
ENTER to help Dora jump onto
the logs and turtles.
Number River
Curriculum
Numbers, number sequences, shapes, Spanish
Game Play
The four tires have sunk into the Number River! Dora and Boots will need a boat to sail down the river and fish out the tires for Tico.
Fixing the Boat
Dora and Boots have found a boat, but itʼs missing some pieces. Fix the boat by finding the correct pieces to match the shape of the holes. Move the joystick to control the arrow and press the ENTER button to choose a piece.
Easy level: Shape names in English and Spanish.
Difficult level: Shape names in Spanish.
Number River
To find the four tires for Ticoʼs Air-Car-Boat-Mobile, help Dora and Boots follow the numbers in the river in order. Move your joystick to choose the correct river path. Look out for floating logs and crocodiles. Donʼt forget about Swiper – he wants to get to the parts before Dora, so you need to hurry!
Easy level: English and Spanish numbers
Difficult level: Spanish numbers
Fishing for Tires
The four tires of Ticoʼs Air-Car-Boat-Mobile are at the bottom of the river. Help Dora and Boots fish them out. Move the joystick to guide the end of the fishing line to a tire and press
ENTER to pick it up. Make sure you donʼt
pick up something else by mistake! Swiper is under the water too, trying to swipe the tires!
ACTIVITIES
9
Friendly Farm
Curriculum
Animal sounds, directions, Spanish
Game Play
Ticoʼs propellers flew off in different directions on the Friendly Farm. Help Dora and Boots follow the animal clues to find all four propellers. Use the joystick to move Dora along the path, and press the ENTER button to help her jump.
First clue – animal sounds
Dora and Boots hear different animal sounds coming from each path. Listen to the sound and check the picture bubble to help Dora and Boots choose the correct one.
Second clue – footprints
Dora and Boots see different animal footprints on each path. Help Dora and Boots choose the footprints that match the animal they are looking for.
Third clue – animal objects
Dora and Boots see different animal objects on each path. Help Dora and Boots choose the object that matches the animal they are looking for.
Fourth clue – road signs
Almost there! Dora and Boots see differe nt animal pictures on each path. Help Dora and Boots choose the picture that matches the animal they are looking for.
Easy level: Animal names in English and Spanish
Difficult level: Animal names in Spanish
Ancient Pyramid
Curriculum
Logic skills
Game Play
Ticoʼs engine landed on top of a mysterious ancient pyramid! There are different kinds of gadget-puzzles inside the pyramid. Help Dora and Boots solve the puzzles, get to the top of the pyramid, and find Ticoʼs engine!
ACTIVITIES
10
Shape Puzzle
The pictures are mixed-up. Click the onscreen arrows to move the pictures so that they line up in columns. Click the
icon to make your selection. If you line up the shapes, the stones in the path will form a bridge for Dora and Boots to cross.
Easy level: 3 answer choices
Difficult level: 5 answer choices
Ball Drop
Help Dora and Boots make the ball drop into the basket at the bottom of the puzzle. Click the
or arrows to rotate the blocks to the left or to the right. When the blocks are lined up to make the ball fall into the basket, click the icon. If the ball falls into the basket, the stones in the path will form a bridge for Dora and Boots to cross.
Easy level: 2 rows of blocks
Difficult level: 3 rows of blocks
Balance Puzzle
Help Dora and Boots balance the scale. Click the
or
arrows to select the units that will balance the scale.
Click the
icon to enter your choice. When the scale is balanced, the stones in the path will form a bridge for Dora and Boots to cross.
Easy level: Only one side of the scale has
missing units.
Difficult level: Both sides of the scale have missing units.
ACTIVITIES
11
Learning Zone
Learning Zone Game Selection Screen
The Learning Zone play mode features four different learning games. All the games are curriculum based. Use the joystick to scroll through the games and press the ENTER button to start one.
Game set ti ng s ico ns. You ca n cha n ge the g a me s e tt i n g s b y choosing one with your joystick and pressing the ENTER button.
Butterfly Match
Animal Babies
Feed the Ducks
Frog Friends
ACTIVITIES: Learning Zone
Butterfly Match
Curriculum
Memory, colors
Game Play
The butterflies have lost their matching friends! Help Dora and Boots match up butterflies with the same colors or patterns on their wings. Move your joystick to a butterfly and press
ENTER to see its wings. If you match a pair,
they will fly away.
Easy level: Color matching
Difficult level: Color pattern matching
Feed the Ducks
Curriculum
Counting, Spanish
Game Play
The ducks are hungry, and quacking for food. Help Dora and Boots feed the ducks by counting the number that are quacking, and counting out enough food for them. Move the joystick up or down to choose the number of food pieces in the bucket. When you have enough, press ENTER to feed the ducks.
ACTIVITIES
12
Easy level: Counting (1-10), English and Spanish numbers
Difficult Level: Counting (1-20), Spanish numbers
Animal Babies
Curriculum
Animal recognition, matching
Game Play
The mami animals in the barnyard are looking for their babies. Listen to the sound made by the mami animal, and use your joystick to find the matching baby animal behind the haystacks. Use the joystick to find the animal and press ENTER to choose it.
Easy level: 6 baby animals.
Difficult level: 8 baby animals. Animals are partially hidden.
Frog Friends
Curriculum
Spatial skills
Game Play
Help Dora and Boots find the frogʼs hidden friend. Look at the clues at the bottom of the screen, and listen to Doraʼs instructions. Then use the joystick to move the frog around the lily pads until he finds his friend. Press the ENTER button to make the frog hop.
Easy level: 3 sets of clues
Difficult Level: 4 sets of clues
ACTIVITIES
13
CARE & MAINTENANCE
1. Keep your V.Smile™ clean by wiping it with a slightly damp cloth. Never use
solvents or abrasives.
2. Keep the unit out of direct sunlight and away from direct source of heat.
3. Remove the batteries when not using it for an extended period of time.
4. Avoid dropping it.
NEVER try to dismantle it.
5. Always keep the
V.Smile™ away from water.
TROUBLESHOOTING
Please note that if you try to insert or remove a Smartridge™ without first turning the unit OFF, you may experience a malfunction. If this happens, and the unit does not respond to pressing the ON/OFF/RESTART buttons, disconnect the AC adaptor from the main unit or remove the batteries. Then, reconnect the adaptor, or reinstall the batteries. If the unit still does not respond, press the RESET button at the bottom of the unit, using a pen.
TECHNICAL SUPPORT
If you have a problem that cannot be solved by using this manual, we encourage you to visit us online or contact our Consumer Services Department with any problems and/or suggestions that you might have. A support representative will be happy to assist you.
Before requesting support, please be ready to provide or include the information below:
The name of your product or model number. (The model number is typically
located on the back or bottom of your product.)
The actual problem you are experiencing.
The actions you took right before the problem.
Internet: www.vtechkids.com
Phone:1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
OTHER INFO
DISCLAIMER AND LIMITATION OF LIABILITY
VTech
®
Electronics North America, L.L.C. and its suppliers assume no responsibility
for any damage or loss resulting from the use of this handbook.
VTech
®
Electronics North America, L.L.C. and its supplies assume no responsibility for any loss or claims by third parties that may arise through the use of this software.
VTech
®
Electronics North America, L.L.C. and its suppliers assume no responsibility for any damage or
OTHER INFO/TROUBLESHOOTING/CARE & MAINTENANCE
14
loss caused by deletion of data as a result of malfunction, dead battery, or repairs. Be sure to make backup copies of important data on other media to protect against data loss.
COMPANY: VTech
®
Electronics North America,
L.L.C.
ADDRESS: 1155 West Dundee Rd, Suite 130, Arlington Heights, Il 60004 USA
TEL NO.: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
NOTE:
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
OTHER INFO
2005 © VTech
Printed in China
91-02088-0xx
- Colors & Shapes
- Letters
- Phonics
- Numbers - Basic Vocabulary
- Counting
- Patterns & Logic
- Music
- Math Computation
- Vocabulary - Spatial Skills
- Spelling
- Geography
- Spelling
- Problem Solving
- Advanced Math - Art & Creativity
- Vocabulary
Early LearnersEarly Learners
Junior ThinkersJunior Thinkers
Master MindsMaster Minds
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