Vtech SMARTRIDGE DORA User Manual

© 2005 Viacom International Inc. All rights reserved.
Dear Parent,
At VTech®, we know that every year, children are asking to play video games at younger and younger ages. At the same time, we understand the hesitation of most parents to expose their children to the inappropriate content of many popular video games. How can you feel confident in allowing your children to play these games, and still educate and entertain them in a healthy, age­appropriate manner?
Our solution to this on-going debate is the V.SmileTM TV Learning System – a unique video game system created especially for children aged 3 to 8. The V.SmileTM TV Learning System combines a kid-friendly design, age-appropriate curriculum, entertaining graphics, and fun game play into a unique experience that your child will love and you can support. The
V.SmileTM TV Learning System engages your child with two modes of play: the Learning Adventure – an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone – a series of games designed to focus on specific school skills in a fun, engaging way. Both of these educational modes offer your child hours of learning fun.
As part of the V.SmileTM TV Learning System, VTech
®
offers a library of game Smartridges
TM
based on popular children’s characters that engage and encourage your child to play while learning. The library is organized into three levels of educational play – Early Learners (ages 3-5), Junior Thinkers (ages 5-7) and Master Minds (ages 6-8) – so that the educational content of the system grows with your child.
At VTech® we are proud to provide you with a much-needed solution to the video game dilemma, as well as another innovative way for your child to learn while having fun. We thank you for trusting
VTech®, with the important job
of helping your child explore a new world of learning!
Sincerely,
Your Friends at
VTech
®
To learn more about the V.SmileTM TV Learning System and other VTech
®
toys, visit www.vtechkids.com
2
INTRODUCTION
¡Hola! Welcome to Doraʼs Fix-it Adventure, where you can explore and learn with Dora and her friends!
Doraʼs friend Tico the squirrel has invented a wonderful new machine – the Air-Car­Boat-Mobile! He invites Dora and Boots for a ride, but before they can even climb aboard, something goes wrong and the machine flies apart, scattering its parts into four far away places!
Dora and Boots promise to help Tico find the lost parts, so he can rebuild his special invention. But Swiper the Fox overhears the friends talking, and vows to get to the parts first, so he can swipe them! Will you help Dora and Boots get to each part before Swiper, so that Tico can rebuild his Air-Car-Boat-Mobile? ¡Muy bien!
STEP 1: Choose Your Play Mode
Move the joystick up and down to choose the play mode you want. Press the ENTER button when you have finished.
Options
Learning Adventure
Learning Zone
Learning Adventure
In this play mode, you can come along with Dora and Boots on their Fix-it Adventure.
Learning Zone
In this play mode, you can play four shorter games that use specific learning skills.
Options
In this screen, you can turn the background music on and off.
INTRODUCTION
3
STEP 2: Choose Your Game Settings
Use the joystick to choose “New Game” or “Continue Game.” Press the ENTER button when you have finished.
New Game
Continue Game
New Game: Start an adventure from the beginning.
Continue Game: Continue a previous adventure from where you left off.
Learning Adventure Mode: If you are playing for the first time or have selected “New
Game,” you will be asked to choose the game settings. (Default settings will be Level = Easy, Player = 1 Player.) If you have selected “Continue Game,” the system will use the game settings from your previous game.
Learning Zone Mode: If you want to change the game settings in the Learning Zone, you can select the “Level & Player” icon at the right bottom corner of the Learning Zone menu screen and adjust the settings. (Default settings will be Level = Easy, Player = 1 Player.)
On the game settings screen:
1. Move the joystick left, right, up or down to scroll between different settings, and press the ENTER button to choose one.
2. Move the joystick down to the icon and press ENTER.
STEP 3: Start Your Game
For Learning Adventure, please see the “Activities – Learning Adventure” section
of this manual.
For Learning Zone, please see the “Activities – Learning Zone” section of this
manual.
INTRODUCTION
4
Features
Joystick Operations
In the menu screens, move the joystick up, down, left or right to highlight a choice. Press the ENTER button to make your selection.
During a Learning Adventure game, use the joystick to move Dora along the path, or climb up and down a ladder. Press the
ENTER button to jump.
During a Learning Zone game, use the joystick to move the selection arrow up, down, left or right. In the game “Feed the Ducks,” move the joystick up and down to count out pieces of food for the ducks. In the game “Frog Friends,” use the joystick to move the frog, and press the ENTER button to jump.
Color Buttons
During a Learning Adventure game, you may run into the Swiper the Fox, who will try to get to Ticoʼs machine parts before you. Help Dora and Boots stop Swiper by pressing any of the colored buttons to say, “Swiper, no swiping!”
HELP Button
When you press the
HELP button, Dora will repeat the game instruction, or give
you an additional hint. In Learning Zone games, pressing the HELP button will also pop up the question status bar, which will show you the number of questions you have answered.
EXIT Button
When you press the
EXIT button, the game will pause. An “Exit” icon will pop up to
make sure you want to quit.
Move the joystick to
to leave the game, or to cancel the exit screen and keep
playing. Press the ENTER button to make your choice.
If you choose to quit, you will go back to the previous screen or to the game selection menu.
FEATURES
Loading...
+ 11 hidden pages